# # Copyright (C) 2023, Inria # GRAPHDECO research group, https://team.inria.fr/graphdeco # All rights reserved. # # This software is free for non-commercial, research and evaluation use # under the terms of the LICENSE.md file. # # For inquiries contact george.drettakis@inria.fr # import torch import math from diff_gaussian_rasterization import GaussianRasterizationSettings, GaussianRasterizer from scene.gaussian_model import GaussianModel from scene.motion_net import MotionNetwork, MouthMotionNetwork from utils.sh_utils import eval_sh def render(viewpoint_camera, pc : GaussianModel, pipe, bg_color : torch.Tensor, scaling_modifier = 1.0, override_color = None): """ Render the scene. Background tensor (bg_color) must be on GPU! """ # Create zero tensor. We will use it to make pytorch return gradients of the 2D (screen-space) means screenspace_points = torch.zeros_like(pc.get_xyz, dtype=pc.get_xyz.dtype, requires_grad=True, device="cuda") + 0 try: screenspace_points.retain_grad() except: pass # Set up rasterization configuration tanfovx = math.tan(viewpoint_camera.FoVx * 0.5) tanfovy = math.tan(viewpoint_camera.FoVy * 0.5) raster_settings = GaussianRasterizationSettings( image_height=int(viewpoint_camera.image_height), image_width=int(viewpoint_camera.image_width), tanfovx=tanfovx, tanfovy=tanfovy, bg=bg_color, scale_modifier=scaling_modifier, viewmatrix=viewpoint_camera.world_view_transform, projmatrix=viewpoint_camera.full_proj_transform, sh_degree=pc.active_sh_degree, campos=viewpoint_camera.camera_center, prefiltered=False, debug=pipe.debug ) rasterizer = GaussianRasterizer(raster_settings=raster_settings) means3D = pc.get_xyz means2D = screenspace_points opacity = pc.get_opacity # If precomputed 3d covariance is provided, use it. If not, then it will be computed from # scaling / rotation by the rasterizer. scales = None rotations = None cov3D_precomp = None if pipe.compute_cov3D_python: cov3D_precomp = pc.get_covariance(scaling_modifier) else: scales = pc.get_scaling rotations = pc.get_rotation # If precomputed colors are provided, use them. Otherwise, if it is desired to precompute colors # from SHs in Python, do it. If not, then SH -> RGB conversion will be done by rasterizer. shs = None colors_precomp = None if override_color is None: if pipe.convert_SHs_python: shs_view = pc.get_features.transpose(1, 2).view(-1, 3, (pc.max_sh_degree+1)**2) dir_pp = (pc.get_xyz - viewpoint_camera.camera_center.repeat(pc.get_features.shape[0], 1)) dir_pp_normalized = dir_pp/dir_pp.norm(dim=1, keepdim=True) sh2rgb = eval_sh(pc.active_sh_degree, shs_view, dir_pp_normalized) colors_precomp = torch.clamp_min(sh2rgb + 0.5, 0.0) else: shs = pc.get_features else: colors_precomp = override_color # Rasterize visible Gaussians to image, obtain their radii (on screen). rendered_image, radii, rendered_depth, rendered_alpha = rasterizer( means3D = means3D, means2D = means2D, shs = shs, colors_precomp = colors_precomp, opacities = opacity, scales = scales, rotations = rotations, cov3D_precomp = cov3D_precomp) # Those Gaussians that were frustum culled or had a radius of 0 were not visible. # They will be excluded from value updates used in the splitting criteria. return {"render": rendered_image, "viewspace_points": screenspace_points, "visibility_filter" : radii > 0, "depth": rendered_depth, "alpha": rendered_alpha, "radii": radii} def render_motion(viewpoint_camera, pc : GaussianModel, motion_net : MotionNetwork, pipe, bg_color : torch.Tensor, scaling_modifier = 1.0, frame_idx = None, return_attn = False): """ Render the scene. Background tensor (bg_color) must be on GPU! """ # Create zero tensor. We will use it to make pytorch return gradients of the 2D (screen-space) means screenspace_points = torch.zeros_like(pc.get_xyz, dtype=pc.get_xyz.dtype, requires_grad=True, device="cuda") + 0 try: screenspace_points.retain_grad() except: pass # Set up rasterization configuration tanfovx = math.tan(viewpoint_camera.FoVx * 0.5) tanfovy = math.tan(viewpoint_camera.FoVy * 0.5) raster_settings = GaussianRasterizationSettings( image_height=int(viewpoint_camera.image_height), image_width=int(viewpoint_camera.image_width), tanfovx=tanfovx, tanfovy=tanfovy, bg=bg_color, scale_modifier=scaling_modifier, viewmatrix=viewpoint_camera.world_view_transform, projmatrix=viewpoint_camera.full_proj_transform, sh_degree=pc.active_sh_degree, campos=viewpoint_camera.camera_center, prefiltered=False, debug=pipe.debug ) rasterizer = GaussianRasterizer(raster_settings=raster_settings) audio_feat = viewpoint_camera.talking_dict["auds"].cuda() exp_feat = viewpoint_camera.talking_dict["au_exp"].cuda() # ind_code = motion_net.individual_codes[frame_idx if frame_idx is not None else viewpoint_camera.talking_dict["img_id"]] ind_code = None motion_preds = motion_net(pc.get_xyz, audio_feat, exp_feat, ind_code) # means3D = pc.get_xyz + motion_preds['d_xyz'] means2D = screenspace_points # opacity = pc.opacity_activation(pc._opacity + motion_preds['d_opa']) opacity = pc.get_opacity cov3D_precomp = None # scales = pc.get_scaling scales = pc.scaling_activation(pc._scaling + motion_preds['d_scale']) rotations = pc.rotation_activation(pc._rotation + motion_preds['d_rot']) colors_precomp = None shs = pc.get_features # Rasterize visible Gaussians to image, obtain their radii (on screen). rendered_image, radii, rendered_depth, rendered_alpha = rasterizer( means3D = means3D, means2D = means2D, shs = shs, colors_precomp = colors_precomp, opacities = opacity, scales = scales, rotations = rotations, cov3D_precomp = cov3D_precomp) # Attn rendered_attn = None if return_attn: attn_precomp = torch.cat([motion_preds['ambient_aud'], motion_preds['ambient_eye'], torch.zeros_like(motion_preds['ambient_eye'])], dim=-1) rendered_attn, _, _, _ = rasterizer( means3D = means3D.detach(), means2D = means2D, shs = None, colors_precomp = attn_precomp, opacities = opacity.detach(), scales = scales.detach(), rotations = rotations.detach(), cov3D_precomp = cov3D_precomp) # Those Gaussians that were frustum culled or had a radius of 0 were not visible. # They will be excluded from value updates used in the splitting criteria. return {"render": rendered_image, "viewspace_points": screenspace_points, "visibility_filter" : radii > 0, "depth": rendered_depth, "alpha": rendered_alpha, "radii": radii, "motion": motion_preds, 'attn': rendered_attn} def render_motion_mouth(viewpoint_camera, pc : GaussianModel, motion_net : MouthMotionNetwork, pipe, bg_color : torch.Tensor, scaling_modifier = 1.0, frame_idx = None, return_attn = False): """ Render the scene. Background tensor (bg_color) must be on GPU! """ # Create zero tensor. We will use it to make pytorch return gradients of the 2D (screen-space) means screenspace_points = torch.zeros_like(pc.get_xyz, dtype=pc.get_xyz.dtype, requires_grad=True, device="cuda") + 0 try: screenspace_points.retain_grad() except: pass # Set up rasterization configuration tanfovx = math.tan(viewpoint_camera.FoVx * 0.5) tanfovy = math.tan(viewpoint_camera.FoVy * 0.5) raster_settings = GaussianRasterizationSettings( image_height=int(viewpoint_camera.image_height), image_width=int(viewpoint_camera.image_width), tanfovx=tanfovx, tanfovy=tanfovy, bg=bg_color, scale_modifier=scaling_modifier, viewmatrix=viewpoint_camera.world_view_transform, projmatrix=viewpoint_camera.full_proj_transform, sh_degree=pc.active_sh_degree, campos=viewpoint_camera.camera_center, prefiltered=False, debug=pipe.debug ) rasterizer = GaussianRasterizer(raster_settings=raster_settings) audio_feat = viewpoint_camera.talking_dict["auds"].cuda() motion_preds = motion_net(pc.get_xyz, audio_feat) means3D = pc.get_xyz + motion_preds['d_xyz'] means2D = screenspace_points opacity = pc.get_opacity cov3D_precomp = None scales = pc.get_scaling rotations = pc.get_rotation colors_precomp = None shs = pc.get_features # Rasterize visible Gaussians to image, obtain their radii (on screen). rendered_image, radii, rendered_depth, rendered_alpha = rasterizer( means3D = means3D, means2D = means2D, shs = shs, colors_precomp = colors_precomp, opacities = opacity, scales = scales, rotations = rotations, cov3D_precomp = cov3D_precomp) # Those Gaussians that were frustum culled or had a radius of 0 were not visible. # They will be excluded from value updates used in the splitting criteria. return {"render": rendered_image, "viewspace_points": screenspace_points, "visibility_filter" : radii > 0, "depth": rendered_depth, "alpha": rendered_alpha, "radii": radii, "motion": motion_preds}