text:
Cookbook:Shrimp Hooman (Goan Shrimp Curry)

Ingredients

 * 1 cup (240 ml) grated coconut, preferably fresh
 * 2 dried red chile peppers
 * ½ tsp turmeric powder
 * 2 peppercorns
 * 1 piece of tamarind (the size of a small marble)
 * ½ onion, chopped fine
 * 1 drumstick (frozen works fine), cut into 8–10 pieces
 * 10–15 shrimp, cleaned and de-veined
 * 1 pinch asafoetida

Procedure

 * 1) Put the shrimp, onion, drumsticks, and asafoetida in a saucepan. Add a little water and cook until the shrimp and drumsticks are done. If using white fish instead of shrimp, then omit the shrimp at this stage.
 * 2) Grind the grated coconut, chile peppers, turmeric, pepper and tamarind to a fine paste. If needed, add a tiny amount of water to form a thick fine paste. Avoid watering down the paste as far as possible.
 * 3) Add to the shrimp mix and bring to a boil. If using white fish, add at this point.
 * 4) Add salt to taste.
 * 5) Serve with hot white rice.

Notes, tips, and variations

 * The traditional way of eating shrimp hooman is with hot steaming rice and raw mango pickle.
 * Alternatively the recipe can be made with any white fish (vellyo, muddashi, shevtali, visvaan).
 * If using frozen grated coconut, defrost it before use.


text:
Haskell/Notes for contributors

Along with a range of print books, there are a number of Haskell tutorials scattered around the web. None of these can provide a one-stop-shop for the student of Haskell. The print books mostly describe Haskell 98, but since then many of the "extensions" introduced by GHC have since become de facto standards. In addition, the theory and practice of monads has expanded greatly and arrows are starting to become used in mainstream libraries. Hence, the neophyte Haskeller is faced with a collection of disorganised resources, including textbooks, academic papers written by and for experts, isolated tutorials and explanations on Wiki pages, and, of course, willing helpers on mailing lists, IRC channels, and forums.

Making the most of all the resources can be a frustrating and difficult experience. Ideally, this Wikibook will continue to evolve and grow along with the language. We want a definitive reference where Haskell programmers can easily find the next thing that they must learn and then learn to understand it fully and clearly. To this end, contributors should observe the following:

 * Ensure that you only use a language construct or concept after it has been explained. This can be difficult: Haskell contains many sophisticated concepts in a tight-knit whole with each supporting the others.  Nevertheless, it is impossible to learn a language by swallowing the whole thing at once.  A good tutorial splits things up into digestible chunks.  Sometimes, explaining or demonstrating things in a clumsier or less general way than you would like helps keep things accessible.

 * Do not treat the existing text or structure as sacrosanct. If there is a place for improvement, then by all means go ahead and change things.  Remember that Wikibooks are under version control, so any mistake can always be backed out.  (Having said that, major changes should probably be discussed first).

 * Feel free to run ahead with writing more advanced topics, even if the main text has not caught up. In particular, chapters on Concurrency, GADTs, Arrows, Parsing, User Interfaces, and FP Design Principles all need work.  Just make a note in the introduction about any pre-requisites that the main text does not yet cover.

What you can do
Anyone who knows some Haskell should be able to contribute here. If you are...

 * New to Haskell: Please read through some of the first modules in the book. These will be crucial to you starting to understand the language. If they're not clear enough, they need to be changed. If you can't understand them, or find they don't provide a wide enough knowledge base, add a complaint on one of the talk pages (best to do it to the talk page of the contents page).
 * Still getting used to Haskell: You're in the perfect position to 'refactor' the beginners' modules in the Wikibook! You know best what's helpful to newcomers and what's just downright confusing. Be brave, delete large chunks of text if they're simply rubbish.
 * Growing up with Haskell: There are plenty of tasks for you. The Wikibook needs better coverage of the Hierarchical modules (don't overlap with the Haddock docs too much, though) as well as new exercises (and answers too!). The advanced modules could use some refactoring.
 * A veritable expert: There are many new modules you could start or propose. The Wikibook doesn't have a limited scope. It would be great to cover lots of the more advanced topics.

Please, please, get involved! Chop and change as much as you want. Again, the whole book is on version control, so no change is too drastic.

Getting in touch
Note that Wikibook contributors can sometimes be found in the #haskell channel on irc.freenode.net. That is a great place to discuss ideas and directions.

There is also a mailing list specific to the Haskell wikibook (and actually all Haskell educational materials). See http://www.haskell.org/pipermail/wikibook/

Below are some notes from past and current contributors about efficient editing of the Wikibook:

Using Emacs
FIXME: publish this somewhere more sensible

I love Emacs and can't stand using a  to edit Wikibook pages in, especially long ones where I'm going to be writing a lot. After Firefox crashing on me once or twice and me losing several hours work, I realised there has to be a more sensible way of contributing to MediaWiki projects. This is what I've come up with:

wikipedia-mode.el
Firstly, wikipedia-mode is essential for font-locking. It's built on outline mode. It does, however, include a few stupid shortcuts, so here is how I have it installed:

(autoload 'wikipedia-mode "wikipedia.el" "Major mode for editing documents in Wikipedia markup." t) (add-hook 'wikipedia-mode-hook 'flyspell-mode) (add-to-list 'auto-mode-alist   '("\\.wiki\\'". wikipedia-mode)) (defun unset-wikipedia-bindings   (interactive)   (local-unset-key (kbd "C-"))   (local-unset-key (kbd "C- "))   (local-unset-key (kbd "C- "))   (local-unset-key (kbd "C- "))) (add-hook 'wikipedia-mode-hook 'unset-wikipedia-bindings)

MVS
Now we can edit MediaWiki files in Emacs, it'd be nice to post them back to the server without having to copy-paste into Firefox. A guy called Mark Jaroski wrote MVS, which is a client-side program for interacting with MediaWiki servers. Here's a typical session:

Specify login details for the wikibook, with the 'en' locale mvs login -d wikibooks.org -u -p -l en Pull the 'Haskell/Notes for contributors' module from the server mvs update 'Haskell/Notes for contributors.wiki' ... hack away on that file ... Commit the changes back to the server mvs commit -m "New notes" 'Haskell/Notes for contributors.wiki'

There'll be a new version, 1.0, soonish, which should contain some new features making life a little easier. Here's an extract from an email conversation I've had with him indicating what'll be added:

Date: Thu, 20 Jul 2006 09:50:06 +0200 From: Mark <mark@geekhive.net> To: David House <dmhouse@gmail.com> Subject: Re: MVS comments and requests David House wrote: > I've been using MVS for a while now, moving my Wikibooks editing over > to Emacs, which has been very handy. As Emacsers are never productive > enough, I decided to try and hack together some Emacs lisp to > integrate Emacs and MVS a bit further. The end result will basically > be the ability to do C-x v v (that's Emacs-speak for Ctrl+x, then v, > then v), type a message, C-c C-c and have the page sent to the server. > Or, C-c C-p whilst I'm still typing and I get a preview automatically > displayed in Firefox. That's very cool. I have a similar vim module. > Firstly, the restriction that you have to issue commands from the > 'working copy root', or whatever it's called, is a little... > restrictive. :) Say if I download Foo/Bar, then cd to Foo, I should be > able to update/commit/preview/etc Bar, with the relative paths > resolved. Is this feasible? Yes, but I think it's probably going to have to wait for the next version or so. I'm working on an major overhaul for the 1.0 version, with more of an OO api.  This will make it easier to add images and other neato things. > Secondly, MVS is slow. I realise this is probably because WikiMedia's > servers aren't the snappiest in the world, and most of the time, I'm > willing to wait for update and commit commands, but preview is where > it bites. I'd like the possibility to install MediaWiki locally, then > have MVS fire off preview requests to the local, rather than remote, > server. This would basically boil down to an option allowing you to > have a separate recipient address for previews, AFAICT.  That's also part of my little plan.  Of course you can pretty much get this effect now just by having two .mediawiki files and swapping them around when you want to switch servers. > I can think of two problems here: templates obviously > wouldn't work, and namespaces might get a little funky. > However I'm willing to live with both of these for a > faster preview. In the future, perhaps you could also > implement something to download all the templates linked > to from a page, perhaps even automatically. I agree.

VC bindings
Not implemented yet, but in the Big Plan, is to write some VC bindings for Emacs, so committing should be as easy as C-x v v. However, I'm going to wait until some of the aforementioned features are implemented. At the moment, my design for key bindings will be something like:

 * C-x v v, C-c C-f : Commit file to the server.
 * C-c C-m : Commit minor version to the server
 * C-c C-p : Preview the file.

In addition to the VC bindings.

Fast preview
Most of MVS is slow, but that's okay, because MediaWiki is slow. However, previewing is one area where things could be improved. My plan is to install a local MediaWiki, then have an option in MVS to send preview requests to that server instead of to the remote one, speeding things up. As Mark points out, this is available currently by swapping the .mediawiki files over.

If you've got any ideas, tack them up here.

Using your favourite text editor
Most of the hints above can be adapted to other text editors. See Text editor support on Wikipedia for details.

Formatting tips

 * A very common problem involves text on the first few lines of a page overlapping with the chapter table of contents in the right side. To fix that, place clear at the very beginning of the page, just above the chapter TOC.
 * A related problem sometimes affects the navigation boxes at the bottom of the page, which can get squeezed to a very narrow width when there are other box templates just above them. Separating the boxes with - fixes the problem.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Haskell/Notes for contributors


text:
User talk:Korg

Thanks for the Rv on the Lineage II Wikibook!
Appreciate it, thanks for the patrol.
 * You're welcome! :) Korg 06:39, 31 December 2005 (UTC)

if you mark pages for delete you should give a reason. That makes it easier for us administrators. --Krischik T 19:59, 28 December 2005 (UTC)
 * Ok, thank you for informing me! Korg 06:39, 31 December 2005 (UTC)

title: User talk:Korg


text:
User:DueyFinster

Duey Finsters

title: User:DueyFinster


text:
User:Djordjes

w:sr:Корисник:Djordjes, w:en:User:Djordjes

title: User:Djordjes


text:
User:Orion Blastar

Intro
Orion Blastar is interested in free books and while he mostly has written fiction on the Internet on Uncyclopedia and various message boards and forums, he wants to try his hand at writing better articles and maybe contribute to some books.

Education
Orion has an Assocate's in Data Processing with the programming option, and a Bachelor's of Science in Business Management. The later he graduated with honors near the top of his class.

Experience
Orion has worked for over 25 years in the computer industry. Orion ran two small businesses in the past. Orion has studied and pracited martial arts.

Interests
Orion is looking to expand his computer knowledge, business knowledge, and learn some human and computer languages. Currently he is trying to study the Thai language, with interests in learning Chinese, Japanese, Korean, German, Dutch and other languages.

Hobbies
Orion is into games, role playing games, video games, board games. Comic books as well is an interest. Other hobbies include chess, astronomy, economics, psychology, and computers.

Books Orion is working on

 * History of Computers
 * Books in progress
 * Psionic Mind Over Matter

Contact Info
Orion can be reached at his contact page on the Internet, or by leaving a message on his talk page here.

title: User:Orion Blastar


text:
RC Airplane/How an airplane works

Planes fly by virtue of Bernoulli's principle on their wings. Air being pushed under the wings only accounts for a small portion of the lift forces that make an airplane fly. The real lift forces results from the partial vacuum created above the wings (Bernoulli's principle). In effect, a plane rises on account that it wings are being "sucked up" from above.

To get the Bernoulli effect (and to lift the plane), the wings must expose a larger surface on top than below the wing. A curved wing does just that.

Second, we need to maintain a flow of air over and under the wings. This is the job of the engine, which pulls the plane and its wings forward, using a propeller. Once the airplane accelerates to take to a speed sufficient to generate enough lift for the airplane to fly, the airplane can take off. The way, a propeller is nothing more than a spinning wing - it also uses Bernoulli's principle to draw the airplane forward.

title: RC Airplane/How an airplane works


text:
User talk:71.129.173.79

Hello and welcome to Wikibooks!

Here are some tips to help you get started:
 * You can sign your name on Talk and vote pages using four tildes, like this: ~~~~.
 * Remember to conduct any editing experiments in the sandbox.
 * Check out our help page if you need additional help.
 * Eventually, you might want to read the Manual of Style and Policies and Guidelines.
 * Templates can save your time
 * Remember to maintain a Neutral point of view.
 * Explore, be bold in editing pages, and have fun!

You will find more resources in Community Portal. If you want to ask a question, visit the Study help desk, the Staff lounge, or ask me personally on my talk page.

Good luck! Gerard Foley 20:56, 24 December 2005 (UTC)

title: User talk:71.129.173.79


text: Template:Rfd-survived

title: Template:Rfd-survived


text:
History of Computers

From the dawn of time, human beings have always tried to find new ways to solve problems, be more productive, work with numbers faster, and have better ways of storing information. From the early human counting systems to the abacus, the slide-rule, and then later calculators, the persistent creation of ever more complex tools with the aim to allow human beings to expand the power of their minds has never stopped.

Table of Contents

 * /The Pursuit of Computation/

 * /Early Innovations/

 * /The Rise and Fall of the Mainframe/

 * /The Rise of the Microcomputer/

 * /Programming Languages Evolution/

 * /The Operating System History/

 * /Applications Development History/

title: History of Computers


text:
User talk:200.103.145.159

Hello, welcome to Wikibooks!

I noticed your edits to Template:Use the Source:toc. I have reverted (undone) your edits. If you want to continue testing the "edit this page" feature of Wikibooks, please use our Project:Sandbox. You can safely edit the Sandbox without fear of damage to existing pages. --Kernigh 01:53, 25 December 2005 (UTC)

title: User talk:200.103.145.159


text:
Budget Watch Collecting/Timex model names

Timex model names:

Men's and boy's models: Electric (Back set)

Marlin--Men's waterproof, 11/16" strap.

Mercury--Men's round non-waterproof, 11/16 strap

Monroe--Rectangular non-waterproof, 11/16 strap

Sportster--Boy's waterproof, 1/2" strap

Sprite: Men's small waterproof, 5/8 strap

Super-thin/Wafer-thin 11/16 strap, no sweep second. Case was tapered, far thinner at the edges than the middle.

Viscount--Automatic (self-wind) 11/16 strap, thicker than Marlin or Mercury

21 Series--Available in both regular--similar to Marlin and Self-wind, similar to Viscount

400--Similar to 21, but with either Seiko or Laco-Durow 17 jewel movement. These movements were almost certainly superior to the 21.

Women's watches are harder to identify by series--While the series each had usual characteristics, all but the 17 jewel have watches that would appear to fit better in one of the other series.

Cavatina came in traditional strap, cord or expansion (same watch, different band) with only a few integrated bands. High-fashion appeared to be mostly integrated bands. both Cavatina and High Fashion were mostly dress watches. Petites were on 1/2' straps, round dials with round or tonneau cases, a bit sportier, or more everyday. The 17 jewel was round, generally smaller than the other styles, and with an 11/32 or 13/32 strap.


text:
User talk:67.81.111.63

Moving a page
Hello, welcome to Wikibooks!

I noticed that you tried to move Advance Wars 2: Black Hole Rising to "Advance Wars" by blanking the first page and copy-pasting the content to the second page. I have reverted (undone) this move, because of some problems with the move, among them that you never moved the talk page.

Before trying to move a page again, I suggest that you study the page Help:Pages. Also, I suggest that you become more familiar with Wikibooks before you move any pages.

If you have more questions about Wikibooks, you could read Help:Contents, or you could ask me by posting to User talk:Kernigh. --Kernigh 03:26, 25 December 2005 (UTC)

title: User talk:67.81.111.63


text:
User talk:Hoishand182

Votes for deletion
Hello, welcome to Wikibooks!

You seem new... Someone put your book, Gross-out songs, at votes for deletion. You just created this book today, and normally we can only vote when modules are at least one week old.

However, I am sure that this wiki, Wikibooks, is the wrong wiki for this book. This is the reason why we are proposing to delete it before one week. You might want to read Project:What is Wikibooks; this page explains what Wikibooks allows and allows not. This wiki is for instructional materials; your song lyrics are fiction or literature, and certainly do not belong here.

I am not sure where to move these song lyrics. I would like to know where you found the lyrics for Gross-out songs. How did you find the lyrics for "The Black Cat Piddled", "How Dry I Am", and all the others? --Kernigh 03:46, 25 December 2005 (UTC)

title: User talk:Hoishand182


text:
MediaWiki:Nstab-cookbook

Recipe

title: MediaWiki:Nstab-cookbook


text:
User talk:67.160.212.191

Please stop page blanking or I'll have to ask you to be banned.

title: User talk:67.160.212.191


text:
Blender 3D: Noob to Pro/Printable Version

= Blender 3D: Noob to Pro =

= Unit 1: Knowing Before Making =

= What Blender Can Do =

= 3D Geometry =

= Coordinate Transformations =

= Orthographic Views =

= Perspective Views =

= Coordinate Spaces in Blender =

= User Interface Overview =

= Keystroke, Button, and Menu Notation =

= Non-standard equipment =

= Operating System specific notes =

= Blender Interface =

= Blender Windowing System =

= User Preferences Windows =

= Buttons Windows =

= 3D View Windows =

= Blender Interface New =

= Blender Windowing System New =

= User Preferences Window New =

= Properties Window New =

= 3D View New =

= Blender Memory Management =

= What is a Mesh? =

= Quickie Model =

= Quickie Render =

= Understanding the Camera =

= Improving Your House =

= Modeling a Simple Person =

= Detailing Your Simple Person 1 =

= Detailing Your Simple Person 2 =

= Creating a Simple Hat =

= Putting Hat on Person =

= Materials and Textures =

= Quickie Material =

= Multiple Materials Per Object =

= Image Textures =

= Procedural Textures =

= Quickie Texture =

= Halo Materials =

= Bones =

= Mountains Out Of Molehills =

= Modeling a volcano =

= Penguins from spheres =

= Die Easy 2 =

= Die Another Way =

= Model a Goblet =

= Model a Silver Goblet =

= Model a Silver Goblet cylinder =

= Spin a goblet =

= Light a Silver Goblet =

= Simple Vehicle =

= Simple Vehicle: Wheel =

= Simple Vehicle: Seat =

= Simple Vehicle: Rocket Launcher =

= Simple Vehicle: Body =

= Simple Vehicle: Some Assembly Required =

= Modeling a 3D Parachute in Blender =

= Model a Low Poly Head =

= Building a House =

= Pipe joints =

= Aligning Vertices with a Guide Image =

= Modeling a Fox from Guide Images =

= 2D Image (logo) to a 3D Model =

= Curve and Path Modeling =

= Intro to Bézier Curves =

= Curves In 3d =

= Deforming Meshes using the Curve Modifier =

= Making Your Creation Smoother =

= Using Textures =

= Using a texture to make a material partially transparent =

= Creating Basic Seawater =

= Mountains Out Of Molehills 2 =

= Basic Carpet Texture =

= The Rusty Ball =

= Procedural Eyeball =

= Creating Pixar-looking eyes in Blender =

= UV Map Basics =

= Realistic Eyes In Blender =

= Beginning Lighting =

= Understanding Real Lights =

= Adding Lamps =

= Faked Gi with Blender internal =

= Render Settings =

= Output Format Options =

= OSA =

= Looking All Around - Panorama Settings =

= Other Important Render Options =

= Yafray Render Options =

= Stamping =

= 2D, Toon, & CAD Rendering =

= Basic Animation =

= Basic Animation/ScreenLayout =

= Basic Animation/Lattice =

= Basic Animation/Bounce =

= Creating Basic Water animation =

= Flying Through A Canyon =

= Using the sequencer to compile frames into an animation =

= Particle Systems =

= Making Fire =

= Furry =

= Fireworks =

= Particles forming Shapes =

= Billboard Animation =

= Soft Body Animation =

= Simple Cloth Animation =

= Soft Body with wind =

= Your First Test =

= Platformer: Creation and Controls =

= An aMAZEing game engine tutorial =

= Platformer: Physics Fixes =

= Making exe =

= Build a skybox =

= Basic mouse pointer =

= Text in BGE =

= Python Platformer: Creation =

= Python Scripting =

= Advanced Tutorials/Python Scripting/Introduction =

= Advanced Tutorials/Python Scripting/Introduction New =

= Advanced Tutorials/Python Scripting/Addon Anatomy New =

= Advanced Tutorials/Python Scripting/Addon User Interface New =

= Advanced Tutorials/Python Scripting/Addon Custom Property New =

= Advanced Tutorials/Python Scripting/Separately Installable Addon New =

= Advanced Tutorials/Python Scripting/Object, Action, Settings New =

= Advanced Tutorials/Python Scripting/Procedural object creation =

= Advanced Tutorials/Python Scripting/External scripts =

= Advanced Tutorials/Python Scripting/Creating a GUI for your script =

= Advanced Tutorials/Python Scripting/Export scripts =

= Advanced Tutorials/Python Scripting/Import scripts =

= Advanced Tutorials/Python Scripting/Scripts for modifying meshes =

= Advanced Tutorials/Advanced Modeling/index =

= Advanced Tutorials/Advanced Modeling/Modeling =

= HDRi =

= Creating a Light Probe =

= Making Landscapes with heightmaps =

= How to Do Procedural Landscape Modeling =

= Landscape Modeling I: Basic Terrain =

= Landscape Modeling II: Texture Stenciling =

= Landscape Modeling III: Exporting as a Heightmap =

= Realistic Water using Fluid Sim and Yafray =

= Bump Mapping =

= Normal Mapping =

= Texture Normal Mapping =

= Color Map Normal Mapping =

= Nodes =

= Texture Nodes =

= Material Nodes =

= Compositing =

= Advanced Tutorials/Advanced Animation/index =

= Advanced Tutorials/Advanced Animation/Introduction =

= Advanced Tutorials/Advanced Animation/Guided tour/index =

= Advanced Tutorials/Advanced Animation/Guided tour/Armature/index =

= Advanced Tutorials/Advanced Animation/Guided tour/Armature/object =

= Advanced Tutorials/Advanced Animation/Guided tour/Armature/edit =

= Advanced Tutorials/Advanced Animation/Guided tour/Armature/pose =

= Advanced Tutorials/Advanced Animation/Guided tour/Mesh/index =

= Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Amodif =

= Advanced Tutorials/Advanced Animation/Guided tour/Mesh/env =

= Advanced Tutorials/Advanced Animation/Guided tour/Mesh/vg =

= Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Shape =

= Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Shape/Sync =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/index =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/cl =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/cr =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/tt =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/fl =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/st =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/ik =

= Advanced Tutorials/Advanced Animation/Guided tour/NLA/index =

= Advanced Tutorials/Advanced Animation/Guided tour/NLA/intro =

= Advanced Tutorials/Advanced Animation/Guided tour/NLA/stride =

= Advanced Tutorials =

= Advanced Tutorials/Advanced Animation/example/ Piston, Rod and Crank =

= Advanced Tutorials/Advanced Animation/example/ Cutting Through Steel =

= Advanced Tutorials/Advanced Game Engine/index =

= Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI) =

= Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Pop-Up Menus =

= Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Moving Menus =

= Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/The "5-Layer" Button =

= Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Object Outlines =

= Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(Python) =

= Intro-GE-Source =

= Glossary =

= FAQ =

= Tutorial Links List =

= Hotkeys =

= Output Formats =

= Image Portfolio =

= Blender Glossary =

= Every Material Known to Man =

= Sources of free 3D models =

= Blueprint Links List =

= Materials, Textures, Photos =

= Asking for Help =

= Know What You're Doing =

= Modeling Realistically =

= Modelling tips =

= Cheat the 3D =

= Performance vs. Quality =

= Modeling a Gingerbread Man =

= Modeling a simple space-ship =

= Creating Weapons based on 2D Images =

= Match Moving =

= Motion Tracking with Icarus =

= Create a Clayman =

= Organic Modeling =

= Understanding the Fluid Simulator =

= Creating a jewel in Blender =

= Modeling a picture =

= Modeling with the Spin Tool =

= Spin Tool Introduction =

= Illustrative Example: Model a Wine Glass =

= Creating Ogg-Theora movies using Blender =

= Creating animated GIFs using Blender and Gimp =

= 3D Tiling Backgrounds For The Web =

= Cool Things =

= Troubleshooting =

= Creating Blender Libraries =

= Add some depth with stereo =

= Fluffy Material =

= Human Body =

= Using Blender Libraries =

= Beginning Modeling Final Project =

= Using Inkscape to make advanced Bézier curves =

= Platonic Solids =

= Polygonal Modeling =

= Box Modeling =

= Illustrative example: Model a Chair (Swan Chair) =

= Model a Chair-Preparations =

= Model a Chair-The Seat =

= Model a Chair-The Feet =

= Illustrative Example: Modeling a Simple Human Character =

= Modeling a Human Character - Preparations =

= Modeling a Human Character - Modeling =

= Polygon by Polygon modeling =

= Animation Notes and FAQ =

= Customization =

= Mist - Make Objects Opaque =


text:
Statics/Preliminary Principles

 * Measurement and Units
 * Vector Math

title: Statics/Preliminary Principles


text:
Template:Statics/TOC

{| align="center" cellspacing="0" class="toccolours" style="clear:both;"

Navigation

 * - style="background:#edf;"
 * Main Page
 * Introduction
 * Preliminary Principles
 * Force Vectors
 * Resultants of Force Systems
 * Rigid Body Equilibrium
 * Structural Analysis
 * Internal Forces
 * Center of Gravity and Centroid
 * Moment of Inertia
 * Quizzes and Tests
 * References
 * Acknowledgements and Further Reading
 * Acknowledgements and Further Reading

 * }

title: Template:Statics/TOC


text:
Cookbook talk:Artichoke Dip with Parmesan

Weird name
I am shocked that, this isn't vandalism. Worse. Name. Ever. 220.233.48.200 19:20, 25 December 2005 (UTC)

Weed?
This contains drugs, drugs are not appisers! 220.233.48.200 19:40, 25 December 2005 (UTC)


text:
Korean/Lesson III1

 * 머리 head, hair
 * 머리카락 hair
 * 뇌 brain
 * 눈 eye
 * 눈썹 eyebrow
 * 코 nose
 * 볼 cheek
 * 입 mouth
 * 이 teeth
 * 턱 jaw, chin
 * 목 neck
 * 어깨 shoulder
 * 팔 arms
 * 손 hand(s)
 * 손가락 finger(s)
 * 손톱 fingernail
 * 배 stomach, belly
 * 다리 leg(s)
 * 무릎 knee
 * 발 foot
 * 발가락 toe(s)
 * 뼈 bone
 * 살 flesh
 * 귀 ear

title: Korean/Lesson III1


text:
Geometry/Chapter 7

Section 7.1 - Parallel Lines
In Euclidean Geometry, lines are parallel if they do not intersect. Remember that lines extend infinitely, if they are not parallel they will eventually intersect.

Exercises
draw line AB, draw a line CD that is parallel to AB find a way to prove that AB is parallel to CD

Section 7.2 - Perpendicular Lines
In Euclidean Geometry, lines are perpendicular if they intersect at a 90 degree angle.

Exercises
Draw a line AB, then pick a point C on line AB, make a line which intersects C and is perpendicular to AB, i.e.,

$$CD \perp AB$$

prove that line CD is perpendicular to AB.

Congruent Circles
Congruent circles are circles that have the same size, that is, the same radius.

Concentric Circles
Concentric Circles share the same center, axis or origin with one inside the other. Concentric Circles do not necessarily have the same radius.

Exercises
draw a circle, find a way to draw a congruent circle, prove they are congruent draw a circle, then draw a concentric one, prove that they are concentric.

Radius, Diameter, Chord
A radius is a line segment connecting a point on the circle and the center of the circle.

Diameter is a line segment connecting 2 points on the circle and goes through the center.

A chord is a line segment connecting 2 points on the circle that does not have to go through the center. The diameter of a circle is the longest chord.

Section 7.4 - Quadrilaterals
A quadrilateral is defined as any 4 sided polygon. This means squares, rectangles, etc. are all called quadrilaterals. In the following sections we will take a closer look at each of the important quadrilaterals, how they are defined, and some special properties of each of them.

Rectangles
A Rectangle is defined by having 4 conditions. The first is that it is a 4 sided polygon. The second is that it has 2 pairs of parallel sides. The third is that the pairs of parallel sides are of equal length. The forth is that all angles must be equal to 90 degrees or a right angle. Lets take an example. Below is a Rectangle. First we note that it has 4 sides, and that they form a polygon, this makes it a 4 sided polygon so the first condition is satisfied. Next we notice that 2 of the sides are parallel to each other and that the other 2 sides are parallel to each other, thus the second condition has been meet. Now we notice that the pairs of parallel sides are of equal length, thus the third condition has been meet. The final condition was that all angles must be 90 degrees, as shown in the image they are in fact 90 degrees. Because all 4 conditions have been meet we now know that the polygon below is in fact a Rectangle.

Special Properties
Ok, now that the rectangle has been defined we need to know whats so special about rectangles. Length of a diagonal: Below is the same rectangle as above except it has the diagonal drawn from 1 vertex to the other. The length of this diagonal is equal to the square root of one side squared added to the length of the adjacent side squared. e.g. $$ \sqrt(3^2 + 1^2) = \sqrt(10) = 3.162 $$

The proof of this is quite simple. But first you have to know the pythagorean theorem so read over this if you don't already know it.

1) Angle ABC = 90 degrees - given in the definition of a rectangle. 2) Side AB and side BC and the diagonal form a triangle. - a 3 sided polygon 3) The triangle is also a right angled triangle because it has a right angle in it. - angle ABC 4) The diagonal of the rectangle is the hypotenuse of the triangle. 5) the hypotenuse of a right angled triangle is equal to the square root of the sum of the squares of the sides - Pythagora's theorem 6) thus the diagonal is equal to $$ \sqrt(b^2 + c^2) $$ Following this property we can note that if we draw a diagonal we create 2 congruent triangles inside the rectangle. proof: below is such a Rectangle with the diagonal drawn. We shall name the vertices A, B, C, D. The diagonal is called AC because the 2 endpoints are A and C. The 2 triangles are ABC and ADC. 1) The 2 triangles share the a side - AC. 2) AD and BC have an equal length - given. 3) angles ABC and ADC are of equal measure - definition of a rectangle. 4) Each triangle has an angle of equal measure - statement 3. 5) by the side angle side theorem each triangle is congruent.

Square
A square has the same properties as a rectangle except that all 4 sides must be equal length. A square is also considered a rhombus, kite, parallelogram, and trapezoid.

Trapezoid
A Trapezoid is a quadrilateral with 2 sides that are parallel.

Special Properties
Area for a trapezoid is given by the formula:

$$A= h\frac{a + b}{2}.$$, where a and b are the lengths of the 2 parallel sides and h is the height.

Examples
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Rhombus
A Rhombus is a quadrilateral with four equal sides.

Special Properties
The area of a Rhombus is given by the formula:

$$Area=\frac{D_1 \times D_2}{2}$$ where D1 and D2 are the lengths of the two diagonals

Because the rhombus is a parallelogram, the area also equals the length of a side (B) multiplied by the perpendicular distance between two opposite sides(H)

$$Area=B \times H$$

The area also equals the square of the side multiplied by the sine of any of the interior angles:

$$Area={a^2 \sin\theta}$$

where a is the length of the side and $$\theta$$ is the angle between two sides.

Parallelogram
A Parallelogram is a quadrilateral with two sets of parallel sides.

Special Properties
The Area of a parallelogram:
 * $$A = B \times H$$
 * where B is the Base and H is the Height

The Diagonals of a parallelogram bisect each other.

title: Geometry/Chapter 7


text:
Spanish/Llover

llover — to rain

Conjugation
Llover is conjugated in the present indicative as follows:

 * yo lluevo
 * tu llueves
 * él/ella/usted llueve
 * nosotros llovemos
 * vosotros llovéis
 * ellos/ellas/ustedes llueven

title: Spanish/Llover


text:
User:Natalinasmpf~enwikibooks

I mostly edit in en:wikipedia as w:user:Natalinasmpf. I may however be editing here more often as it the copyediting requirements are easier and may ultimately surpass Wikipedia in terms of contributions.

title: User:Natalinasmpf~enwikibooks


text:
A-level Mathematics/OCR/FP1/Roots of Polynomial Equations

In this module we will discuss how symmetrical polynomial have special relationships with their roots. This characteristics make it easier to find the roots of a symmetrical polynomial or multiply factors together.

Symmetrical Polynomials
In mathematics a polynomial is considered to be symmetrical if you take the roots of the original polynomial and then interchange any root with another root, the polynomial will remain the same. For example the polynomial $$8x^3 + 16x^2 - 22x - 30$$ is symmetrical because its factorized form is $$(2x - 3)(2x + 2)(2x + 5)$$ and if you interchange the roots the resulting polynomial will be the same. However the polynomial $$4x^3 + 12x^2 - 7x - 30$$ is not symmetrical because it factorized form is $$(2x - 3)(x + 2)(2x + 5)$$ and if you interchange the roots the resulting polynomial will be $$4x^3 + 18x^2 - 16x - 30$$ if you switch the 2 and the 5 around.

Roots Of Quadratic Polynomial
If we need to find the roots of a given quadratic function we have two formulae that can help us to find the roots of a quadratic equation. Let $$\alpha\,$$ and $$\beta\,$$ be the roots of $$ax^2+bx+c=0\,$$. Then, $$\alpha + \beta = - \frac{b}{a},\quad \alpha\beta = \frac{c}{a}$$

Example
Find the values of a and b of the equation $$ax^2 + bx - 48\,$$ if $$\alpha + \beta = 6\,$$ and $$\alpha\beta = -16\,$$.
 * 1) First we need to find the value of a and b, we use the relationships of the roots to find a and b.
 * 2) $$\alpha\beta = -16 = \frac{-48}{a}\,$$ from this we can determine that a = 3
 * 3) $$\alpha + \beta = 6 = -\frac{b}{a}\,$$
 * 4) Now that we have determined that a = 3 we can write the second relationship as:
 * $$\alpha + \beta = 6 = -\frac{b}{3}\,$$ so we can determine that b = -18
 * 1) Now we can write the complete equation.
 * $$3x^2 -18 x - 48\,$$

Roots Of Cubic Equations
If we need to find the roots of a given cubic function we have three formulae that can help us to find the roots of a cubic equation.

Let $$\alpha, \beta\,$$ and $$\gamma\,$$ be the roots of $$ax^3+bx^2+cx+d=0\,$$. Then, $$\sum\alpha = - \frac{b}{a},\quad \sum\alpha\beta = \frac{c}{a},\quad \alpha\beta\gamma = -\frac{d}{a} $$

Where: $$\sum\alpha = \alpha + \beta + \gamma$$

And: $$\sum\alpha\beta = \alpha\beta + \alpha\gamma + \beta\gamma$$

Example
In this example we consider the special case of the cubic $$x^3 + 21x^2 + cx + 280=0$$, where c is to be determined and we are given the additional information that its 3 roots are in arithmetic progression. Thus we can write the roots in the form p, p + q, p - q. Also factorize the equation.

 * 1) First to find p we use the $$\sum\alpha$$.
 * $$\sum\alpha = p + (p + q) + (p - q) = -\frac{21}{1}$$
 * $$\sum\alpha = 3p = -21$$
 * $$p = -7\,$$
 * 1) Then we need to find the value of q.
 * $$-7(-7+q)(-7-q)= -\frac{280}{1}$$
 * $$7q^2 - 343= -280\,$$
 * $$7q^2= 63\,$$
 * $$q^2= 9\,$$
 * $$q= 3\,$$
 * 1) Now we can write out our roots.
 * (-7 - 3),-7,(-7 + 3)
 * -10,-7,-4
 * 1) We can now find c.
 * $$\sum\alpha\beta = -7\times-4 + -7\times-10 + -10\times-4 = \frac{c}{1}$$
 * $$138 = c\,$$
 * 1) The complete equation is $$x^3 + 21x^2 + 138x + 280=0$$
 * 2) Finally we write out the factorized equation.
 * 3) $$(x + 7)(x+4)(x+10)=0\,$$

Simple Substitution of Roots
If you increase each root in a polynomial equation by the number n, you can calculate the resulting equation by replacing each x term in the original polynomial equation with (x - n). This leads to binomial expansion so make sure that you are well versed in it.

Example
Suppose that the cubic equation $$x^3+x^2-22x-40 = 0\,$$ has roots $$\alpha\,, \beta\,$$ and $$\gamma\,$$. Find a cubic equation with the roots $$\alpha - 2\,, \beta- 2$$ and $$\gamma -2\,$$

 * 1) If $$x=\alpha-2$$ then $$\alpha=x+2$$. Since $$\alpha$$ is a root of the original equation you can replace each x term with x + 2:
 * $$\left(x+2\right)^3+\left(x+2\right)^2-22\left(x+2\right)-40 = 0$$
 * 1) Using Binomial Expansion we can easily find the terms.
 * $$\left(x^3+6x^2 + 12x + 8\right)+\left(x^2+4x+4\right)-22\left(x+2\right)-40 = 0$$
 * 1) Finally we combine all the terms and we have:

 * $$x^3 + 7x^2 -6x -72\,$$


text:
Cookbook:Nut Roast

Nut roast

 * 1 large onion, chopped
 * 1 oz margarine
 * 8 oz Brazil nuts
 * 4 oz breadcrumbs
 * 1 ½ tbsp lemon juice
 * ¼ tsp dried thyme
 * ¼ tsp mixed spice
 * 1 egg
 * Salt
 * Pepper

Stuffing

 * 4 oz breadcrumbs
 * 1 tbsp chopped onion
 * 0.5 oz chopped parsley
 * 2 tsp lemon juice
 * 1.5 oz margarine
 * Salt
 * Pepper

Assembly

 * ½ lb puff pastry
 * Pastry holly leaves

Nut roast

 * 1) Fry the chopped onion in margarine for 10 minutes until soft.
 * 2) Put this in a bowl with the rest of the nut roast ingredients.

Stuffing

 * 1) Mix all of the stuffing ingredients in a bowl to make a soft mixture that holds together.
 * 2) Season to taste with salt.

Assembly

 * 1) Preheat the oven to 200°C.
 * 2) Roll out the puff pastry on a lightly-floured surface.
 * 3) Form the stuffing into a 5 inch-long sausage shape, and place it in the middle of the pastry.
 * 4) Pile the nut roast mixture on top of the stuffing.
 * 5) Fold the ends of the pastry to completely enclose the mixture. Tuck in the ends.
 * 6) Decorate with pastry holly leaves and make a lattice design on top.
 * 7) Place on a damp baking sheet, join side down.
 * 8) Bake for 30 minutes in the preheated oven until crisp.

title: Cookbook:Nut Roast


text:
JLPT Guide/JLPT N4 Vocabulary

Below are the vocabulary lists for level N4 of the Japanese Language Proficiency Test.

 * あ行
 * か行
 * さ行
 * た行
 * な行
 * は行
 * ま行
 * や行
 * ら行
 * わ行
 * misc

title: JLPT Guide/JLPT N4 Vocabulary


text:
Georgia Water/Best Practices

Quantitative Methods

 * /Forecasting/
 * Decision Analysis
 * /Simulation/
 * /Statistics/

Water Resources Monitoring

 * Environmental Performance Measurement Project
 * Elements of a State Water Monitoring and Assessment Program, U.S. Environmental Protection Agency, March 2003. The document recommends the ten basic elements of a State water monitoring program.

Water Resources Engineering

 * Public works construction management
 * Organizing for Project Management - an online textbook from CMU Civil Engineering Dept.

Water Conservation

 * Water conservation methods
 * Landscaping - xeriscaping and rain gardens

Wastewater Management

 * Decentralized Systems

title: Georgia Water/Best Practices


text:
Template:Japanese/JLPT N4 Vocabulary

JLPT N4 Vocabulary あ行 – か行 – さ行 – た行 – な行 – は行 – ま行 – や行 – ら行 – わ行

title: Template:Japanese/JLPT N4 Vocabulary


text: JLPT Guide/JLPT N4 Vocabulary/Row A

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text: JLPT Guide/JLPT N4 Vocabulary/Row Ka

title: JLPT Guide/JLPT N4 Vocabulary/Row Ka


text: JLPT Guide/JLPT N4 Vocabulary/Row Sa

title: JLPT Guide/JLPT N4 Vocabulary/Row Sa


text: JLPT Guide/JLPT N4 Vocabulary/Row Ta

title: JLPT Guide/JLPT N4 Vocabulary/Row Ta


text: JLPT Guide/JLPT N4 Vocabulary/Row Na

title: JLPT Guide/JLPT N4 Vocabulary/Row Na


text: JLPT Guide/JLPT N4 Vocabulary/Row Ha

title: JLPT Guide/JLPT N4 Vocabulary/Row Ha


text: JLPT Guide/JLPT N4 Vocabulary/Row Ma

title: JLPT Guide/JLPT N4 Vocabulary/Row Ma


text: JLPT Guide/JLPT N4 Vocabulary/Row Ya

title: JLPT Guide/JLPT N4 Vocabulary/Row Ya


text: JLPT Guide/JLPT N4 Vocabulary/Row Ra

title: JLPT Guide/JLPT N4 Vocabulary/Row Ra


text: JLPT Guide/JLPT N4 Vocabulary/Row Wa

title: JLPT Guide/JLPT N4 Vocabulary/Row Wa


text:
User:DDdW~enwikibooks

My site

title: User:DDdW~enwikibooks


text:
Georgia Water/Statewide Plan/Vision

Vision, Goals and Objectives for Georgia's Statewide Water Resources Management Plan

Vision Statement
''"Georgia manages water resources in a sustainable manner to support the state’s economy, to protect public health and natural systems, and to enhance the quality of life for all citizens." ''
 * Policy statement from the Comprehensive Statewide Water Management Planning Act signed by Governor Sonny Perdue on May 13, 2004.

Procedure for defining the vision
The vision statement above was provided in the final report of the Joint Comprehensive Water Plan Study Committee and then incorporated into the Comprehensive State-wide Water Management Planning Act. "This vision encompasses the concept of sustainability that has never been articulated in earlier goals. It also recognizes the interrelationship of the economy, environmental quality, and quality of life."

Goals and Objectives
The statements of goals and objectives for the statewide water plan are quoted below, from EPD document of November 23, 2005, posted on Georgia Water Council website.

Goals -  "The comprehensive water management plan will be drafted to meet two overarching goals:

 * 1) protect public health and environmental quality, and
 * 2) meet future needs while protecting aquifers, instream uses and downstream users"

Objectives -  "To accomplish these goals we will focus on four management objectives:

 * Minimize withdrawals of water by increasing water conservation and reuse;
 * Maximize returns to the basin of origin through policies that address interbasin transfers, on-site sewage disposal systems, and land application of treated wastewater where water quantity is limited;
 * Meet instream and off stream demands for water through efficient surface storage, aquifer management and reducing water demands; and
 * Protect water quality by reducing pollutant loadings from discharges and runoff from the land to ensure the assimilative capacity of the streams is not exceeded and aquatic life is not impaired."

The new water policy tools (revised laws) to be developed for aiding the state comprehensive plan will be conceived and organized around these four water management objectives.

Procedure for defining the goals and objectives
Goals -  A similar (slightly reworded) goals statement was given by Carol Couch at the first [Georgia Water Council] meeting on March 2, 2005 (see online meeting notes).

Objectives - The list of four management objectives was given in a presentation by Jim Kundell at the second Georgia Water Council meeting on June 7, 2005. At this meeting, Carol Couch reiterated the statements of goals and four objectives, and asked for the Council's concurrence, which was given.

title: Georgia Water/Statewide Plan/Vision


text:
Cookbook:Malvani Chicken Curry

| Meat recipes

Kombdi vade is a Malvani dish, which is quite popular in Maharashtra. The dish consists of the traditional Malvani chicken curry (including chicken pieces with bones), vade (also known as puri, which is a fluffy, fried bread of wheat and nachni flour), onion, lemon and solkadhi (a drink made from coconut milk).

Ingredients

 * 8 green chillies, chopped
 * 2 tbsp ginger paste
 * 2 tbsp garlic paste
 * 800 g (1.8 lb / 8 ea.) medium-sized pieces of chicken
 * 2 tbsp oil
 * 1 fresh coconut, flesh grated
 * 4 onions, chopped
 * 1 tsp chilli powder
 * ½ tsp turmeric
 * 2 tsps garam masala
 * 2 tsps Malvani Special Masala
 * Salt to taste
 * Finely-chopped coriander leaves for garnishing

Procedure

 * 1) Grind half of the green chillies to a paste and mix it well with the ginger and garlic pastes.
 * 2) Make cuts on the chicken pieces, rub this mixture on to them well, and marinate for about an hour at least.
 * 3) Toast coconut shavings in a pan with a little hot oil until light brown. Cool and grind along with half the onions to a paste.
 * 4) Heat oil in a heavy-bottomed pan and sauté the onions on medium level for about 2 minute(s) or until they are light brown in color.
 * 5) Add the remaining chopped green chillies and spice powders and fry for a few seconds. Add the marinated chicken pieces and fry on medium level for about 3 minutes or until they are lightly browned.
 * 6) Add the paste and salt, then mix well. Add water according to the desired level of consistency and bring to a boil. Cover and cook on low level for about 25 minute(s) or until the chicken pieces are tender and fully cooked.
 * 7) Garnish with finely-chopped coriander leaves.

Notes, tips, and variations

 * If it is difficult to obtain fresh coconut, it can be replaced by desiccated coconut shavings. For this recipe, there is no need to soak it in warm water. Roast it directly.

title: Cookbook:Malvani Chicken Curry


text: Template:User el

title: Template:User el


text: Template:User fr-3

title: Template:User fr-3


text:
Georgia Water/Best Practices/Public Participation

Best practices in public participation are described here, with links to current examples where these exist.

Level of Public Participation

 * A Ladder of Citizen Participation - describes levels of allowed citizen involvement in the decision process.
 * Citizen Juries - "A citizens' jury brings together a group of 16 or so randomly chosen citizens as jurors and provides a forum in which the jurors can consider how best to deal with an issue of public importance. ....jurors are given detailed, balanced information about the issue, hear a wide range of views from witnesses, and are able to question these witnesses as well as seek out any additional information they might want."

Notification of Meetings

 * The State maintains a website which is "a central point for meeting notices for all state government boards, commissions and task forces. People who are interested in any of the boards can sign up with the secretary of state to be notified by e-mail when the boards are meeting."
 * Example - Alabama Open Meetings Law

 * The State requires each state government board, commission and task force to post on the website the following information (as a condition for its continued authorization):
 * Name of board, commission or task force
 * Authorization for its creation and continuation
 * Statement of duties
 * List of members, their organizations, how appointed, and terms of appointment
 * Officers of the organization, how selected, and terms of office
 * List of all meetings, with dates and locations
 * Minutes for each meeting
 * Schedule for future meetings, with dates and locations
 * Contact information with telephone, email address and postal address
 * How to be added to the mailing lists.

Review and Comment on Draft Documents

 * Website which allows readers to post comments online for all to see. Good example: Georgia Department of Community Affairs, comments on draft water conservation program.
 * Website which allows readers to record their approval/disapproval for list of proposed changes. Note that even better approach is to allow readers to define the proposed changes to be included on the online survey form.  Example:  Georgia Department of Community Affairs website to gather public response to proposed program changes.

Examples

 * Alabama Open Meetings Law

 * List of public participation techniques (not necessarily best methods), Georgia Department of Community Affairs

Literature

 * Arnstein, Sherry R. "A Ladder of Citizen Participation," JAIP, Vol. 35, No. 4, July 1969, pp. 216-224.
 * Reconciling Citizen, Analyst, and Manager Roles in Democratic Governance: Public Involvement Challenges in the 1990s, by Hanna J. Cortner for the National Drought Study (extensive and high quality list of pre-1994 references)