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Dark and Light

''This is the Contents page of the Dark and Light Wikibook. Please use the Table Of Contents below to locate the information that you're looking for.''

Contents

 * /About/

Meta

 * /Errors/
 * /Contributing/

Travel

 * Bind points: When you locate a place you'd like to use as a bind point, type the command: /bind. At any point later, from anyplace in the world, you can type the command /gate which will teleport you exactly to where you were when you typed /bind. (You can only have one bind point stored.)

 * Riding on your mount/pet: To ride on the mount, first mount it by either double-clicking on it, or right-clicking and choose "monter" (Or whatever the option is for your language)

''
 * Crossroads System: Simply mount your favorate land mount and be on or near one of the roads anywhere in Ganareth. Find a Crossroads icon (white squares at the intersection of 2 roadways) and click once while the icon turns to the yellow running man.  A dialog will be presented showing 'Path 0: 54.34km' which you can then hit GO and if your in position to the road your mount will begin to automatically travel the roadways until the destination is reached.  Panning the camera around will show you a huge red crystal beacon with the ETA Time and Distance to destination.  There appear to be several flaws in the system and it also appears you've had to have traveled or uncovered the roadway to make it work efficiently. Submitted By: --Xanth 22:22, 9 January 2006 (UTC)
 * Flying on your dragon: To fly on the dragon, first mount it by either double-clicking on it, or right-clicking and choose "monter" (Or whatever the option is for your language).  Once you are on board, you can press either Back or Forward, and then press 0 on your number pad, and you'll soar through the air.  The movement keys function as any standard, inverted flight control, Forward is down, Back is up.  Use page up to fly forward faster, and page down to fly slower or hover.  To land, just hold Forward until you land. It is possible to fly with two people, so you can enjoy a dragon of a friend.

 * Mana Towers: You can use a Mana Towers to instantly teleport to any mana tower that it is connected to.

 * Flying on your Delta Wing(hang glider): To fly on the hang glider, first run towards a cliff or steep decline and hold 0 on the numpad.  Once you reach the end of the hill you will deploy it and glide.  You must use W and S or whatever setup you have in order to stay gliding.  In order to land press and hold the numpad 0 when close to land and moving slow and you will land.  The other landing is by simply flying directly into the ground effectively crashing.  Keep in mind that crashing can cause the destruction of your hang glider as well as taking damage to your hp and possibly death.

 * Sky Diving: Once you take flight on one of your flying mounts, you can fly up as high as you wish. Then simple click the mount to jump off. While in flight you can control your speed of decent by using the forward (w) and back (s) keys. You can also turn left (a) and right (d). While in freefall, you can also perform stunts like flips and rolls by holding down the spacebar while hitting any of the directional keys (wasd). Of course you can at any time deploy your parachute by using the 0 key on your keypad. You may also recall the parachute by pressing the 0 key again. You can pack and unpack it in flight as often as you like (at least at this point in the game).

 * Balloon: Travel by balloon is very quick, and balloons travel to many major and minor destinations. In CIDD you can take a balloon to islands off the coast of the starter island, or to places like Al-Drifia.  From CIDD the balloons are organized in a circle, they travel out from this circle like spokes, each in a different direction.  to use a balloon get close to it, and type /usetransport.

Fighting Experience
You gain Fighting Experience Points (FxP) from fighting and killing enemies. You can gain this from killing mobs in PvE or by killing other players in PvP. The higher the enemies FxP level is in relation to yours the more experience you will gain. There is a experience cap for each level. This is to prevent low-level players from getting massive amounts of experience. For example, a level 14 player that manages to solo-kill a level 30 mob will not receive as much experience as a level 30 player killing the same mob.

Social Experience
As of 0.88.92, the Social Experience System is not yet in the game.

Explorer Experience
You can explore but there is no skill inplemented yet and its doesnt give you xp points. The more you explore the more of the fog of war you remove from the game.

Politics
As of 0.88.92, the Social Experience System, which is required for Politcs to begin, is not yet in the game.

Religion
As of 0.88.92, the Gods hold no power over the world of Ganareth other than preventing PvP fights in the Kingdom of al'Drifa.

Races
Dark and Light has numerous races that you can select for your characters. Each one has certain benefits and limitations, and some races work better with certain classes, and vice versa. Click here for an overview.

Classes
Click here for an overview of the different classes available in Settlers of Ganareth

Stats
Each Character is defined by Class, Race and seven Stats that govern the characters abilities in different aspects of the game. You can find a complete overview of this on the Stats page.

Skills
Skills are the flesh and bone of your SoG character. they are awarded based on your characters Class (and level). See the different Class descriptions for Skill listings or go here for an overview.

Fighting
Right click a target to bring up options. The only option for melee currently is attack. You can use a skill to start fighting such as Hell Bashing or hit Q to start a melee fight. Your target must be directly in front of your character. Unoptimized graphics on hills sometimes render the target wrong. In this case you will get a message telling you that you are too far away. It is best to guess at this point, but the target name has a meters-to-object number in the corner. You must be closer than 5 meters for most weapons to hit in melee combat.

To initiate ranged attacks for those that have the ability you can press "E" when you are within max range of the target for the skill and you will use your ranged attack.

Spells
There are three types of spells to use while in combat: area effect, direct target and shockwave effect. Briefly, the first set will affect a whole area at once, the direct target spells damage only the enemy target, while the shockwave will have a rolling effect... going outwards to the enemies.

With the area effect, this will only impact your opponent(s). Once cast, even if you are in a group of allies and enemies, only your enemies will feel any effects. It is impossible to fight your allies in any case, if you are away from the arenas in which no death is possible.

As for the shockwave spells, when cast in a group of allies and opponents it is felt by all. These spells will in essence throw everyone around, and possibly knock some off their feet in the same fashion as the giant golem’s steps or the dragon’s shaving flight.

The direct target spells require an enemy target to hit and are comparable to the traditional fireball spells. The spell is launched at the enemy and does a certain amount of damage and/or other effects.

Pets
1. Different Types of Pets

Pets are an important part of your survival in Ganareth. Actually there are different ways to get a pet:

1.1. Pioneer-Dragons, related to citizen-skills and to have received a pioneer-account.

1.2. Summoned pets, these are related to the basical citizen-skills.

Depending on the skills you gained yet, you are able to summon a dodo, a rancho, a griffon and at least a dragon.

1.3. Pets related to professional skills.

Pets of different types you can "call" by using profession-related skills.

1.4. Hired pets

You may use the /pethire command to tame pets of the wilderness. You can only hire pets with a level below yours, almost that are yellow marked creatures. While you can try to /pethire orange-marked creatures, you will probably receive a message that "this pet is owned yet by someone else", which means you must first find and kill the leader of the pack before you may tame. To hire a pet does cost an amount of goth, depending on their and your level. Exact amounts are to figure yet.

Crafting
Currently the crafting system is not implemented within this release of SoG. When Dark and Light is released it will contain the following Trade skills:

armorsmithing, weaponsmithing, tailoring, tanning, cooking, brewing, spice trading, butchering, glassworking, pottery, paper-making, weaving, jewelcraft, engineering, alchemy, fletching/bowcraft.

Unlike other MMORPGs the crafting system in DnL is complex with many factors playing a part in the final quality of the item. In addition to materials used and the skill of the player factors such as time, amount of heat used, weather conditions, geological placement, and astronomical alignment will all play a part in the quality of the final outcome. The base chance for producing a full quality item is 15%. This chance can be greatly increased by the player taking into account the other factors in the creation process. So while you may have a 15% chance of creating a full quality Frost Hammer anywhere you stand a much better chance of getting a better quality if you craft it during the winter as a snow storm rages.

Items
You can gain items as you travel through the game. You can loot these items from mobs you killed, or you can buy or trade them with other players and NPCs.

Note about item requirements: If you are wearing items you no longer meet the requirements for (in cases, the majority of your gear could be worn by Citizens but not by Healers), and you equip something else or double-click on your belt, you will un-equip everything you don't meet the reqs for. If you don't have enough bag slots, they'll drop on the ground.

Weapons
There are many different types of weapons in Ganarath, from swords to crossbows to maces and shields. Each weapon has a damage range and modifiers, as well as a set of classes that can equip it. Keep in mind that once you are a hunter you are no longer a citizen, and once you are a ranger you are no longer a hunter, etc. If you promote you will no longer be able to use old weapons that are not usable by your new class if you un-equip them. To equip a weapon double click on it or hit "i" and switch it with your paperdoll. Weapons can also modify hit chance, armor penetration, and other attributes. Highlight the weapon to find all its important statistics.

Containers
There are bags of all sizes with different names. The best to obtain is the Grand bag.

Note: Do not under any cicumstances move a bag you have looted directly to the bag icon in the lower left corner of your screen! Always open the bag showing its individual squares before you move another bag. Failure to open a bag before putting another bag inside it will at this time bug your character. You will not be able to play the character, and a server reset will not fix it.

Mana Towers
This Article explains what Mana Towers are, how they work, how to use them and what benefits they give

Cities

 * Al Drifa - A huge neutral city located in the central mainland of Ganareth. Although it is currently uninhabited, it is expected to become populated by players and crafters sometime in future during the Settlers of Ganareth period.

 * Cidd - A bustling city in the center of the Dark kingdom, it contains several vendors to purchase items such as Fortress deeds, weapons, potions, sporting gear, etc. Located near the lake in the center of the beginers' island in Malin-aOmardil.

Kingdoms
Information on the 12 Kingdoms in the world of Ganareth.

Regions
Information on the many different Regions of the Kingdoms in the world of Ganareth.

Maps
The maps page contains the latest images detailing the geographic world of Ganareth.

NPCs
To interact with an NPC simply second click on him and a menue will come up with all the options available. Talk with ________ is usually the first option. You can click on it and most times the NPC will tell you to go away, but as is the case with quest NPC's, further options will develop when you second click on them. To choose your response first click on the popup option you wish to pursue.

Quests
Quest mobs appear with a yellow exclamation point above their head much as in World of Warcraft. There were only a couple quests in game at release, one being given by a man in the little huts you start in. It was not working fully and has been in and out depending on the patch. Basically you gave him a letter, he explained to you that you must grow and learn to survive in the world of Ganarath if you want to push back the dragoon, and that fighting is only part of it, and he was supposed to give you a backpack with supplies. In actuality at release you started with the backpack on you already. He then prompted you to fight some wolves which were hard finding, but their location can be found on several sites hosting dark and light maps.

You can track your quest status by looking through your quest tracker. Access this by clicking on the Dark and Light symbol in the lower left hand corner where all your menues and the shortcut keys to them can be found.

Walkthroughs

 * How to Build a Fort
 * How to Siege a Fort

Hunting Tactics

 * Disbanding Packs: (as of 01-01-06) If you only attack, kill AND loot (so the corpse disappears) the highest lvl mob in the pack, the pack will disband and de-aggro. you will be able to rest and pull the remaining mobs one by one.

 * High QUI: (as of 01-01-06) this is also referred to as the "QUI Exploit", because most players consider it a glitch in the game mechanics and assume it will be changed in the future: a QUI stat of 80-100 will allow you to evade almost any non-skill attacks of mobs up to lvl 40. you are even able to rest and regenerate in melee without being hit. helps a lot while leveling solo.

Battle Tactics

 * Use a flying mount to get close to your enemies. You and your mount are not attackable while in midair, use that to your advantage (a Dragon can also be used to hover nearby enemies and have a chat w/o being attackable). Remember you can also use any mount and/or the hangglider for a quick getaway when things dont work out the way you planned.

 * Do not forget you can use your Radar to target enemies (you need to check "Enemies" and "Lvl Fxp" to get clickies in your radar HUD). since 07-01-06, stealthed characters disappear from radar.

 * Use the EnableStickFighting Gamekey to autofollow and -face your Melee targets. Remember that some melee attack skills cancel your basic melee mode.

 * When attacking occupied or unsuspecting victims, consider killing their (flying) mounts first. Archers Snipe Assasinate shot is very handy for oneshotting Pioneer Dragons.

 * When facing a Fighter, make sure they do not get close enough to you to use Melee attacks. For all besides Archers, the maximum skill attack range is 40m. A Warrior with high CON or stamina boost potions can keep one target in a permanent stun loop, so if a Fighter comes too close, pray that you get the first melee stun in and either kill them with a perma-stun loop right away or mount and gtfo.

 * When facing a Hunter, the best way to fight them as a Mage is to airdrop in at 10-30m distance and root them. This is the stun-free zone between their Melee attack range and their minimum ranged attack skill distance. From this distance, they will be reduced to basic ranged attacks and (interruptible) trap drops. Use the CancelIncantation Gamekey to try and squeeze in damage casts between their (interrupting) basic shots.

 * When facing a Mage, first try to not get rooted or silenced. do this by either keeping them at range, silencing or stunning them or mounting while they are in the progress of casting the root (the root will still stick, but you will be mounted at that time and your pet is free to move. once you dismount, you will be rooted and unable to remount, so you might want to either dismount at a range that fits your needs or ride circles for a minute and have a little chat with your opponent). Never stop to attack them with basic attacks. Provided a fast weapon and sufficient DEX, you can keep them from casting. Depending on your class and the situation, the 1.3s haste of a Basic Bow or a Range Spirit crossbows 75m range are your best friends...

 * When facing a Healer, bring time and stamina/heal potions. Unless you can perma-stun, the healer will insta-heal every 4 seconds until his mana runs out. Best tactic is to save your stuns until the Healer is at medium low health but still confident he will be able to insta heal.

To find extended information on how to most effectively level your character, see the Classes page, and locate your character's archetype.

Official Sites
Official Dark and Light Web Page Alchemic Dream NPCube

Industry Sites
Stratics Central - Dark and Light MMOSite - Dark and Light

Fan Sites
Cas's Exploration site Mercinary's Screenshots and Movies IKShadow's fan site.(server status,countdown timers, tips&tricks) Caxar´s DnL Blog site Ganareth Clockwork Realtime to DnL(SoG)Time

Guild list
AC Legend (Light) The Water Rats (Dark) Resolution (Light) Brotherhood of Immortality (Light) Oblivion (Dark) Unholy Rapture (Dark) Ravenous Knights (Dark) Dark Forces of Intrepid (Dark) The Illuminati (Light) Darks of the Moon (Light) ReDevils rDe (Light) PVP Light Alliance Warriors (Light) Shadow Syndicate (Dark) PVP Seven Emperors (Dark) Eternal Nova Knights (Dark) Septius (Dark) Fallen (Dark) Cowboys From Hell (Dark) /Site under construction\

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Eggerland

Overview

The Eggerland series made its debut back in 1985 when HAL Labs (of Japan) released Eggerland Mystery for the MSX Home Computer. The game starred an egg-like character named Lolo whose significant other, Lala, was captured by the evil King Egger of Eggerland and who had to traverse a complicated series of labyrinths in order to save her, being faced with a plethora of enemies along the way. As the series progressed, eventually making its way to the Famicom Disk System in 1987 and then the Nintendo Entertainment System in North America and Europe in 1989 new enemies and challenges were introduced. The series is often complicated to follow because there are many titles that appear only in Japan while others appear only outside of Japan. The Adventures of Lolo 3 (1991, NES) was the last title released in North America while The Adventures of Lolo (1995, Gameboy and Super Gameboy) was the last title released in Europe, but in Japan Eggerland Episode 0: The Quest of Lala was released in 1996 for Windows as a demo for the 2000 release of ''Revival! Eggerland, also for Windows''.

Eggerland Releases
The following is a list of the titles released in the Eggerland series. This has been divided into Japanese and Western releases, mainly because of the differences in the nomenclature of the titles (The Adventures of Lolo was not released in Japan and therefore the Western release of The Adventures of Lolo 2 was released as The Adventures of Lolo in Japan). Additionally, there were several more titles released only in Japan and which fans must import should they wish to play them.

Japanese Titles

 * Eggerland Mystery (1985)- MSX Home Computer
 * Eggerland 2 (1986)- MSX Home Computer
 * Eggerland (1987)- Famicom Disk System
 * Eggerland- Revival of the Labyrinth (1988)- Famicom
 * Eggerland- Departure from Creation (1988)- Famicom Disk System
 * Adventures of Lolo (1990)- Famicom
 * Adventures of Lolo 2 (1991)- Famicom
 * Lolo's Great Adventure (1994)- Gameboy
 * Eggerland Episode 0: Quest of Lala (1996)- Windows
 * Revival! Eggerland (2000)- Windows

Western Titles

 * Eggerland Mystery (1987, Europe)- MSX Home Computer
 * Adventures of Lolo (1989)- Nintendo Entertainment System
 * Adventures of Lolo 2 (1990)- Nintendo Entertainment System
 * Adventures of Lolo 3 (1991)- Nintendo Entertainment System
 * Adventures of Lolo (1995)- Gameboy

Nomenclature
While the series itself is called the Eggerland series, the games go by two different names depending upon which region they were generally released in. In Japan, the games are called Eggerland, except for the few titles which received global release. However, in Western nations these games are called The Adventures of Lolo, with the rare exception of the European release of the original Eggerland Mystery.

It should be noted that The Adventures of Lolo is essentially a compilation of levels from previously released Eggerland titles (not seen in Western nations) and was therefore not released in Japan, so the Western The Adventures of Lolo 2 was renamed The Adventures of Lolo when it was released in Japan, and likewise, The Adventures of Lolo 3 was called The Adventures of Lolo 2 in Japan to compensate.

On another note, the Famicom Disk System game "Eggerland" is a port of the MSX game "Eggerland 2", and is considered the better deal.

Story

Though each game has a unique story of its own, the series revolves around a world in which many different kingdoms exist, but which focuses mainly on the kingdoms of Eden Land and Eggerland. The original story goes that King Eden and his three daughters governed Eden Land and were blessed with peace and love, but one day a horde of monsters appeared and sought to make the beautiful country their own, attacking and kidnapping princess Lala in the process. Hope was not lost, however. The guardian of Eden Land, Edenah, confined the invaders to the dark depths of Eggerland and then, in order to deceive the monsters, changed her form into the Diamond Framers, divided her body into four parts, and sought a young man who could rescue her, finding Lolo. Lolo conquered the labyrinth, defeated the monsters, reunited the god, and rescued the princess, and the two married and lived happily ever after...

Yet, the monsters of Eggerland were never satisfied, and they would torment the two and future generations to come. The evil King Egger made several attempts to kidnap Lala and imprison her within the depths of his citadel, forcing Lolo to solve complex puzzles with horrifying monsters waiting to devour him along the way. Yet, time and time again Lolo would prove victorious and defeat Egger over and over again. On one occasion Egger turned the people of Edden Land into stone with a magical powder and both Lala and Lolo worked together to defeat his minions and his puzzles, but in the end, they proved victorious and defeated him. So, try and try as he might, Egger and his lineage have yet to defeat the people of Eden Land!

Lolo

Lolo is occasionally refered to as the prince/king of Eden Land but is generally portrayed as Lala's love. King Egger, in his attempts to have Eden Land for himself, constantly tries to tear the two apart, and therefore it is up to Lolo to fight his way through Eggerland, solving complex and mindboggling puzzles, and in the end, facing off with King Egger himself, saving Lala from certain doom. Whenever injustice is in the air, Lolo is there to answer the call!

Lala

Lala is portrayed as the princess/queen of Eden Land and Lolo's love interest. She is often kidnapped by the evil King Egger and it is often up to Lolo to rescue her from the evil "frog's" clutches. However, in later adventures, King Egger directly attacks the people of Eden Land and Lala sets out with Lolo and the two solve Egger's puzzles together and save their people from the clutches of evil.

King Egger

King Egger is also known as The Great Devil in the Western games. It was Egger who was jealous of Eden Land's great beauty, and so he led his monsters there to take it over and seize it for himself, though he did not count on Lolo's interference and opposition. However, King Egger doesn't give up easily. He cooks up many different schemes, much like the typical arch-fiend, and so he returns over and over again to kidnap Lala and wreak constant havoc on the innocent civilians of the Kingdom of Eden Land.

Gameplay
The basic gameplay of the series seems straightforward at first. Lolo/Lala is presented with a room that contains Heart Framers (Diamond Framers in early games) and a Jewel Box (or Key Box in early games), and when they collect all of the HF's the box will open and they can collect the item inside. While this sounds simple enough (and generally is for the first few rooms), it proves to be quite difficult due to the many different enemies present in the mazes as well as the various obstacles that they have to face (see the Monsters section).

Magic Shots

Lolo/Lala have the ability to pick up HF's that will give them two Magic Shots (these framers are often called Shot Framers, or SF's), and with these shots they can turn most enemies (and all, in the later games with help of the Crystal Framer) into eggs with one shot. While enemies are in the egg form they can be pushed (not pulled) around the level to block other enemies or to be moved out of the way. Additionally, they can be pushed into water and rode across to land on the other side (but only if there is a current present, which is only visible in later games). Enemies do not stay in their egg form forever, however, but after a few seconds the egg will begin to crack, and will eventually hatch. If Lolo/Lala uses two Magic Shots against an enemy, they will be blown off of the screen, but they will return within a few seconds (the length of time that they would normally stay within an egg). A warning for their return is given by a glowing square appearing where they will reappear. For most enemies, if Lolo/Lala stands on them when they appear they can simply walk off of them, but for Skulls or Almas (and later Medusa or Don Medusa) they will die if they occupy the same space (for information on Warp Holes, see that section).

Terrain

The Eggerland series features many different terrain, though the original games only had black floors and featured rocks, trees, and Emerald Framers as part of the movable terrain. However, this would change as the series progressed, and sand, grass, lava, and water would be introduced.

Rocks
Nothing can get past a rock. Additionally, no enemy is capable of shooting (killing Lolo/Lala with its glare, in the case of the Medusa/Don Medusa, or fire in the Gol's case) through a rock.

Trees
Trees keep all mobile enemies out, such as the Alma, Skull, Leeper, and Rocky. However, all enemies that are capable of killing Lolo/Lala with their gaze or by shooting them can do so through trees (such as the Medusa, Don Medusa, and Gol).

Emerald Framers
Emerald Framers, often abbreviated EF's, are movable blocks found in levels that usually are helpful in blocking and trapping enemies. Mobile enemies cannot move past EF's and enemies with projectile attacks cannot shoot through EF's. However, these blocks can sometime be the object of puzzles, as pushing them incorrectly can mess up a certain room and cause Lolo/Lala to be stuck in a room and need it to be Reset.

Crystal Framers
These types of blocks were introduced in the Windows titles (Eggerland Episode 0: Quest of Lala and Revival! Eggerland) and have two reflective sides and two non-reflective sides. If Lolo/Lala shoots one of the reflective sides with a Magic Shot, it will be reflected at a 90-degree angle, and using this technique they are capable of "egging" enemies such as Medusa and Don Medusa.

Heart Framers
Heart Framers, or HF's, should be listed as part of the terrain because they do provide protection from enemies. Like the EF's, enemies are incapable of moving past an HF and are also incapable of harming Lolo/Lala with their projectile attacks through them. However, Lolo/Lala is incapable of moving an HF, and once collected it is gone and provides no more protection, yet can provide Magic Shots or other powers (see Powers section).

Jewel/Key/Raft Box
The Box is an interesting part of the terrain because while enemies are capable of attacking Lolo/Lala with their projectile attacks, it provides them with a safe-haven from mobile enemies. Moving enemies cannot pass through the Box while Lolo/Lala can, so if they are being chased, standing on the same space as the Box provides them with safety.

Water
Water is present in the early Eggerland games and can be crossed in several ways. Sometimes bridges already cross water, but if not, Lolo/Lala may receive a Bridge power-up by collecting several HF's, and if this is the case, then they can create a bridge one-unit in length across the water. Also, by using a Magic Shot, Lolo/Lala can turn enemies into eggs and push them into the water. If there is a current, they can ride these enemies across the water and onto the land on the other side.

Sometimes there are bridges that Lolo/Lala can only cross a total of two times. If this is the case, then the bridge will crack the first time they touch it, and the second time the bridge will shatter. This produces an interesting challenge as they will have to carefully traverse a room so as not to be trapped in an area they cannot escape.

If Lolo/Lala is on an egg when it sinks into the water, they will drown.

Lava
In later games in the series, lava is introduced. While this is similar to water, it is a bit different. If Lolo/Lala places a bridge across lava, the bridge will only remain intact for a few seconds before burning and sinking into the lava, but they will receive a warning indicated by a cracking sound. Therefore, they will need to hurry up and do whatever they need to do on the otherside and run back across (or find some means of getting back if they need to).

As with the water, there will be bridges that can crack when they walk on it, so if this is the case, then they can only touch such bridges two times. Bridges that will not burn in the lava are made of stone.

If Lolo/Lala is on an egg when it sinks into the lava, they will drown and eggs themselves will immediately burn when placed in lava, so Lolo/Lala can only use them to cross lava that is one-unit in width.

Sand
Sand slows Lolo/Lala down but has no effect on mobile enemies, so this often makes some of the mazes complicated if they must cross it in order to reach a certain part of the room while running from enemies. Sand is also playing an important role in some of the time-limited bonus levels (which last for about 23 seconds).

Grass/Flower bed
Enemies are incapable of crossing the grass whereas Lolo/Lala can, but projectile shooting enemies are certainly capable of attacking Lolo/Lala through it.

Powers
Aside from the aforementioned Magic Shots, Lolo/Lala will gain certain powers from the Heart Framers that they pick up in certain rooms once they have picked up a designated number of them (this number is unknown but is predetermined per room). These powers will help them conquer their current puzzle if they are used properly.

Bridge

Once Lolo/Lala pick up a certain amount of HF's, they may get a Bridge power-up. This power-up will let them place a bridge one-unit long across the water or lava in their current room. The placement of such a bridge tends to be crucial to their solving of the puzzle, especially when moving blocks or escaping enemies is involved. Therefore, the placement should be thought out in advance before the bridge power-up is used.

Hammer
Once enough HF's are received, Lolo/Lala may get a Hammer power-up. This tool will allow them to break one rock within their current room, and, like the Bridge power-up, deciding which rock to break is crucial to the solving of the current puzzle.

Arrow
When Lolo/Lala gather enough HF's they may receive an Arrow power-up. This power-up will allow them to rotate an arrow 90-degrees clockwise, allowing them to pass through it. This power-up is particularly useful in rooms that are called Arrow-Mazes, and like the other power-ups, the arrow that they use it on is the key to solving their current puzzle.

Warp Holes

Warp Holes are found in certain rooms in order to allow Lolo/Lala to use an enemy (by encasing it in an egg) to block an enemy which would otherwise be impossible to block. Warp Holes are as their name implies- a means of warping something, namely an enemy. When an enemy is shot off the screen, it is possible to force that enemy to reappear (or warp) to a different location of the room. To force this event to occur, Lolo/Lala must use two Magic Shots to blow the enemy away and then either use an Emerald Framer or Crystal Framer to occupy their previous space with or encase a different enemy in an egg and push it to that space. If Lolo/Lala tries to occupy the space of that enemy, one of two things will occur: if the enemy is a Snakey or Gol, they can simply walk off of them, but if it is a strong enemy, such as an Alma, Skull, or in later games Medusa or Don Medusa, then Lolo/Lala will die.

Some rooms may possess more than one warp hole. If this is the case, then the first enemy to be warped will be warped to the first warp hole location. In other words, there is an order of magnitude to these holes that is predetermined in each room, so Lolo/Lala must figure this out in order to solve each puzzle.

There is no definite way to discover whether or not a room contains a warp hole (in other words it is not obvious or stated when Lolo/Lala enters the room), but chances are that if there is an enemy that is definitely impossible to block by any means, there is bound to be one within that room.

Monsters
While the general set-up of a room (its blocks, terrain, arrows, etc.) may provide a challenge in and of itself, the monsters within each room provide a vast challenge in addition to all of that. Quite a few monsters made their debut in the original Eggerland Mystery, though many more were added as the series progressed. Therefore, each monster will be discussed in detail in the following section.

Snakey

Snakey is a creature that is as the name implies- a snake with two antennae that simply smiles at Lolo/Lala and looks at them as they move around the room. They are completely stationary and pose no real threat to them except that they may get in their way from time to time. However, Snakeys can be turned into eggs via Magic Shots and used to block other monsters or to be pushed into the water/lava and ridden across.

 * Snakey made its debut in the original Eggerland Mystery in 1985.
 * Snakey's graphics were the same for the most part until the US release of The Adventures of Lolo, when the graphics were improved a little.
 * Snakey smiles in every title.
 * In the Windows versions of the game, Snakey has sprites that let it look upwards at Lolo/Lala.

Skull

These monsters are just as their name implies- skulls. These enemies remain dormant until all of the Heart Framers within a room are collected, at which time they become active and prowl throughout the area. If Lolo/Lala is touched in any way by a Skull, this will prove fatal. As such, in many rooms it is necessary to find a way to confine the Skulls before all of the HF's are collected.

 * Skulls made their debut in the original Eggerland Mystery in 1985.
 * Skull's AI was poorer in the early games (like most mobile monsters), but as time and the series progressed, it improved, notably with the release of the Famicom Disk System title Eggerland.
 * Although Skulls do not start in a pre-defined direction, they all appear to be facing downwards until all HF's are taken.
 * In the Windows titles, Skulls have more sprites and therefore their starting positions can be facing in any direction, so Lolo/Lala will know which direction they will initially head.
 * In some titles, if a Skull is to reappear after being blown off-screen by Magic Shots and Lolo/Lala occupies that same spot, Lolo/Lala will be killed when the Skull reappears.
 * When the Skull becomes active, its eyes glow.

Gol

Gols resemble pink/red dinosaurs and are stationary and face one direction. When Lolo/Lala collect all of the Heart Famers in a room, they wake up and shoot a fireball if they walk into their line of sight. They shoot a single fireball and cannot shoot another one until the first hits something and disappears.

 * Gols made their debut in the original Eggerland Mystery in 1985.
 * Gols' attack varies in some games. In certain games, Lolo/Lala has to be directly in their line of sight in order for them to shoot, but in others they only need to be a half-step in front of them.
 * The fireball's speed varies from game to game.
 * If an object is directly in front of the Gol (such as a block or an egg/monster), the Gol will not fire.
 * The Gols' graphics stayed nearly the same until the release of The Adventures of Lolo 2, when their graphics were improved a little.
 * Gols are red in the Windows versions and they have an angrier look.
 * In the Windows games Gols will fire even if they have an object directly in front of them.

Alma

Almas are grey or red armadillo monsters. They can move freely around the levels and try to chase Lolo/Lala and if they catch them their touch is fatal. If an Alma is aligned with Lolo/Lala horizontally, it will roll into a ball and keep moving in that direction, so if Lolo/Lala steps to the side, the ball will keep rolling until it hits something, at which time it will resume chasing them. This gives Lolo/Lala an opportunity to side-step out of the way and trap the monster with something or to get a good lead and run away from it.

 * Almas made their debut in the original Eggerland Mystery in 1985.
 * Almas' AI was more simplistic in the earlier games, but as time and the series progressed, it improved, most notably seen with the Famicom Disk System title Eggerland.
 * Almas were originally red but changed to grey in The Adventures of Lolo.
 * In the Windows versions of the game Almas became red again.

Medusa

Medusa resembles a head with snakes for hair and is one of the most formidable monsters in the series. It can shoot Lolo/Lala with its petrifying stare in all four directions (even through trees!), but is incapable of doing so through rocks, Heart Framers, Emerald Framers, eggs, stationary monsters, and even mobile monsters. Lolo/Lala also can only be killed if directly in front of the Medusa, so being a half-step in front of it is not fatal. Medusas cannot be put into an egg form or shot away normally, but in the Windows versions of the game, through the use of Crystal Framers, Magic Shots can be reflected onto them and this is possible. The MSX game Eggerland Mystery allowed Lolo to be unaffected by Medusa in bonus rounds.

When Lolo/Lala begins to walk in front of the Medusa, it becomes awake and its eyes light up and its snakes begin to stand up (which is more apparent in the Windows versions). This happens even when the Medusa is blocked.

One key to certain puzzles is that the Medusa can be blocked by a block being pushed only half-way in front of it. For example, if two Medusas are next to each other, a block being pushed between them is all that is necessary to block them and will conserve blocks that may be necessary for solving the rest of the puzzle.

 * Medusas made their debut in the original Eggerland Mystery in 1985.
 * The Medusa's graphics have changed a bit over the years:
 * It was initially blue with green graphics in the MSX games.
 * It changed to grey but had more or less the same look in the NES games.
 * In The Adventures of Lolo 2 it got a slight makeover.
 * In the Windows games, it got a pale white face with purple snakes for hair.
 * In the MSX games, doom music plays when the Medusa kills Lolo, but this is replaced in later titles by a fwoosh sound; because of the suddenness and volume of it, and that most people walk into a Medusa's path entirely by accident, the fwoosh is widely regarded as the most jarring sound effect in the series.
 * If timed correctly, walking alongside Don Medusa can protect Lolo/Lala from Medusa!

Don Medusa

Don Medusa resembles a large, devil head and is generally considered to be the most dangerous monster in the game. Unlike other mobile monsters in the game, Don Medusas only move back and forth either vertically or horizontally. Like the Medusas, Don Medusas attack with a line of sight, and once Lolo/Lala is within their line of sight, they will throw a sword or attack with their petrifying gaze, which is instantly fatal. Thus, they need to be blocked in order to be avoided. Normally they cannot be put into egg-form with Magic Shots, but in the Windows versions, with the help of the Crystal Framers, this is possible. Additionally, a Don Medusa's touch is fatal.

 * Don Medusas made their first appearance in Eggerland 2 in 1986.
 * Don Medusa's graphics have changed a bit over the years:
 * Originally it was a grey face.
 * In Eggerland, the grey face got a pinkish glow to it.
 * In the Nintendo games, the face became pink but was still drawn similarly.
 * In The Adventures of Lolo 2 the graphics were improved slightly.
 * In the Windows versions it became red and angrier.
 * Don Medusas always appear to be facing down, despite their direction of movement.
 * In the Windows versions, Don Medusas have additional sprites to indicate what direction they are facing and moving.

Leeper

Leepers resemble frogs, except they have pointy ears and a big smile on their faces. They can move freely throughout the room unless something is blocking their path. Once Lolo/Lala touches them, they will fall asleep and remain in that position permanently (this can either be a good thing or a bad thing, either blocking another enemy or perhaps traping Lolo/Lala). In some games Leepers can be encased in eggs and blown away with Magic Shots, but this is not the case with every game in the series. Once a Leeper is asleep, however, they can no longer be put into an egg.

 * Leepers made their first appearance in Eggerland 2 in 1986.
 * Leepers originally had poorer AI, but as the games improved, so did their AI, most notably with the Famicom Disk System release of Eggerland.
 * The Leeper's graphics has always been the same sprite for the most part, except in the Windows versions.
 * In the Windows versions, Leepers have yellow feet.
 * Leepers don't smile in the Windows version.

Rocky

Rocky resembles, as its name implies, a grey stoney monster with ringed eyes and a big smile on its face. It can move freely in rooms unless blocked by something and walks at half of Lolo/Lala's speed. They don't chase Lolo/Lala but instead walk around in some sort of pattern. However, if they are alligned with Lolo/Lala vertically they will charge them at full speed in an attempt to either trap them or push them into another enemy or in front of another enemy (such as a Medusa/Don Medusa). When a Rocky is in close proximity to Lolo/Lala it will stop moving in an attempt to block their path.

 * Rockies made their first appearance in the game Eggerland 2 in 1986.
 * Rocky's AI was poorer in the older days, like most mobile monsters, but as time and gaming improved, so did its AI, most notably with the Famicom Disk System release of Eggerland.
 * The Rocky's graphic has always been the same sprite for the most part.
 * Rockies look like a 3D trapezoid when walking left to right in the Windows versions of the game.
 * Rockies don't smile in the Windows versions.
 * Rockies were later made into mini-bosses for Kirby's Dream Land 2 and 3.

Moby

Mobies (Capos in Japanese) are blue whale-like monsters that are stationary and similar to Gols in that they face one direction. They use a straight-line attack that requires a full line of sight (not just half of one), and this attack consists of a suction that draws Lolo/Lala towards them. This attack is not itself fatal, but it can lead to an unescapable situation (such as drawing them towards a Medusa). However, it can be evaded by blocking the Moby, shooting it with a Magic Shot, or simply stepping to the side.

 * Mobies made their first appearance in the game The Adventures of Lolo 3 in 1991.
 * Mobies only appear in the underwater levels of The Adventures of Lolo 3.
 * In the US title, Mobies did not appear until Level 11, but in the Japanese title (The Adventures of Lolo 2), they first appeared in Level 9.
 * Mobies are green in the NES version, but they are blue in the Windows versions.
 * In the Windows versions, if Lolo/Lala is being drawn in by a Moby and crosses a Medusa's path, he can turn and shoot the Medusa with a Magic Shot to encase it in an egg (if nothing is blocking the path of the shot).

Eggerland Video Games
The following section is dedicated to discussing each individual game released in the Eggerland series of video games, both Western and Japanese-only titles. This will provide you with information about the games, even some of the more obscure titles (such as those released on the Famicom Disk System), and give you the most up-to-date information regarding the series.

Eggerland Mystery

 * Console: MSX Home Computer
 * Japanese Release Date: 6/28/1985
 * European Release Date: 1987
 * Released as エッガーランド ミステリー in Japan.
 * Contains 105 maps and a Map Construction mode.
 * Story: King Eden and his three daughters governed Eden Land with love and peace and the land was blessed with a rich harvest for many years. However, one day monsters appeared who longed to make Eden Land their own dominion.  They attacked the land, frightened the people, and kidnapped the eldest daughter of the royal family (Lala).  Edenah, the great guardian of Eden Land, witnessed the whole spectacle and grew angry, confining the monsters to an underground realm known as Eggerland.  Then, he split his body up into Diamond Framers and his heart into four parts (North, South, East, and West) and discovered a young man named Lolo that would set forth in Eggerland to rescue Lala and defeat the monsters residing their by solving the complex labyrinth.  Lolo discovered the Four Gods, collected the Diamond Framers, and saved Lala, escaping the monsters' pursuit.  The King was impressed and permitted them to be married and they were given a beautiful land from the great Edenah and became king and queen and were loved forever.

Eggerland Mystery is the first game in the series and, as such, is the introduction of the formula used in many of the series' games. It plays out in a linear fashion, meaning that when Lolo clears a room he proceeds directly to his next challenge without having a choice about where he will go next (which is not the case in some of the other games in the series where there are multiple doors in each room). The game has 105 Rounds that must be cleared in order to complete the game and the difficulty increases with each round that is completed. This game marks the introduction of Snakey, Gol, Skull, Alma, and Medusa.

Eggerland 2

 * Console: MSX Home Computer
 * Japanese Release Date: 1986
 * Released as 迷宮神話 in Japan, pronounced as Meikyuu Shinwa, which roughly translates to Labyrinth Myth or Labyrinth Legend.
 * Contains 100 maps in a grid-like arrangement.

Eggerland 2 was the first game to feature Rocky, Don Medusa, and Leeper. While the second game in the series did not feature a Map Construction mode to allow players to build their own custom maps, it was not a linear game. It was the first to be called a grid game, as indicated in the screenshot to the right, where instead of having simply one door to leave the room there are multiple doors for Lolo (the player) to choose from. To help with this conundrum, Lolo will eventually aquire a map to help him keep track of where he has been, but some doors may require a key to open.

Eggerland

 * Console: Famicom Disk System
 * Japanese Release Date: 1/29/1987
 * Released as エッガーランド in Japan, pronounced as Eggerland and often referred to as Syodai (初代) or the First Eggerland.
 * Contains 122 maps on a 10-by-10 arrangement.
 * Story: Peace lasted for many years in the beautiful realm of Eden Land.  The people were at peace and everything was well.  However, one day the incarnation of destruction, King Egger, came from the underground realm of Eggerland seeking to destroy the peaceful realm and claim it for himself.  King Eden dispatched Lala to the God Inphony to seek his help, and Inphony gave her Inphonit Power and five keys to open the gate of evil.  Four gods obeyed Inphonit and joined her, but Egger caught her while she tried to stop him and concealed her in his underground labyrinth of Eggerland.  Fortunately, she succeeded in concealing the Inphonit Power, and Five Keys and Four Gods in the land of Eggerland.  Lolo, prince of Gentle Land, heard the news that Lala had been captured and immediately ran to Eggerland to rescue her.
 * Eggerland is identical to the MSX game Eggerland 2 (1986) except that it contains 22 additional rooms, improved graphics, and different sound-effects. Thus, this game is considered to be a remake of Eggerland 2.
 * Map Selection Cheat:
 * 1) on the title screen where it says [Please Set Side B], eject the disk and then reinsert the the same disk side again [Side A], and another blank screen will come up that just says [Please Set Side B]
 * 2) on controller 1, now press [A][B][Up][Down][Right][Left], and another screen will come up that says [Round 00] which means that the code worked
 * 3) now press [Start], eject side A, set side B, and start a new game or load an old game as usual
 * 4) on controller 2, whenever you want, you can now press the [A] button and select your map coordinates (Round 0,0), where (0,0) is the bottom-left corner and (9,9) is the upper-right corner of a 10x10 grid

Eggerland- Revival of the Labyrinth

 * Console: Famicom
 * Japanese Release Date: 8/9/1988
 * Released as エッガーランド 迷宮の復活, pronounced as Eggerland Meikyuu no Fukkatsu, which roughly translates to Eggerland- Revival of the Labyrinth.
 * Contains 162 maps on an 8-by-16 grid.
 * Largest console game in the series (not including the Windows titles).
 * Map Select Cheat:
 * 1.) Enter the password [きいそうさ すきなとこ   いくきのう  みせなさい] and select [おわり] to begin a new game.
 * 2.) During the game, press the [B] button to bring up the map screen.
 * 3.) On the map screen, hold down the [Select] button and use the control pad to move the blinking cursor to the location you want to go.
 * 4.) Push the [B] button again to return to the game at the location you selected.

Much like Eggerland 2 before it, this game is non-linear and allows Lolo (the player) to chose to go in any direction that he wishes to go in. However, some of the doors that Lolo will encounter along the way are locked and will require Lolo to find a key in order to open them. In this respect, parts of the game are somewhat linear. The game also has special items that Lolo can collect along the way, such as a Magic Bell that will ring when he enters certain rooms. If this happens, it lets him know that something special is hidden there. For instance, if Lolo arranges the blocks in a certain pattern after the room has been cleared, a cave will open that will take him to a special set of rooms in which a god is hidden. Additionally, the game has some special puzzles which are indicated by symbols that appear on the bottom right hand corner of the screen. If a question mark symbol with an Emerald Framer appears, this indicates that Lolo must arrange the blocks in the room in a special pattern for something special to happen. Also, there are puzzles related to enemies, such as one in which Lolo must be surrounded by Leepers and turn into a green ghost that can walk through walls. Thus, some have said this is the most challenging game next to ''Revival! Eggerland'' (if not the most challenging game in the series).

Eggerland- Departure to Creation

 * Console: Famicom Disk System
 * Japanese Release Date: 8/20/1988
 * Released as エッガーランド 創造への旅立ち in Japan, pronounced as Eggerland - Souzouhe no Tabidachi, which roughly translates to Eggerland- Journey of Creation or Eggerland- Departure to Creation.
 * Contains 50 maps and a Map Construction mode.

This game returns to the linear approach that was used in the original Eggerland Mystery and is rather short in comparison with previous titles as it only features 50 maps as opposed to the 100 or more of its predecessors. However, it once again brings back the Map Construction mode which allows players to create their own custom levels to challenge their friends and fellow Eggerland fans (hence the title Departure to Creation), which is the game's other focus.

The Adventures of Lolo

 * Console: Nintendo Entertainment System
 * US Release Date: 4/20/1989
 * European Release Date: 2/21/1991
 * Western-only release; not released in Japan.
 * Compilation of maps found in the Japanese-only titles, as seen from a comparison of screenshots that follow.
 * Contains 50 maps (10 Floors with 5 Rooms each).
 * Story (from the manual): To save the country of Eden from the Great Devil's destruction the King of Eden dispatched Princess Lala to seek help. Prince Lolo was requested to accompany Lala back to Eden. On the way back The Great Devil kidnapped Lala right in front of Lolo. To save Eden and rescue Lala, Prince Lolo went to the Devil's Haunted Castle. Lolo is not blessed with strength or agility but possesses great courage, high IQ and a lot of patience. Can Lolo save Lala after solving an almost endless series of mazes?

The Adventures of Lolo 2

 * Console: Nintendo Entertainment System
 * US Release Date: 4/20/1990
 * Japanese Release Date: 12/26/1990
 * Released as アドベンチャーズオブロロ in Japan, pronounced The Adventures of Lolo.
 * European Release Date: 1991
 * Contains 54 maps: 9 Floors with 5 Rooms each in the Tower, 5 Floors of 1 Room each in the Castle, and 4 Pro Rooms available by entering the passwords (PROA, PROB, PROC, and PROD).
 * Story (from the English manual): Our heroic pair are at it again! On their return from the Haunted Castle (successfully defeated in the original Adventures of Lolo) our Hero and Heroine were confronted by the real power of the land - the King of Eggerland himself. Swooping down on our victorious couple, the King thundered, "The Labyrinth was only a preliminary test - the real battle starts now! If you can make it through my Tower and my Castle, I will set your people free. But just to make sure there are no tricks - this little one comes with me!" And with that he grabbed Lala and spirited her away to his Castle in the clouds. But, fortunately, Lala was able to analyze each of the mazes as she was taken to the Tower, and left clues in the Jewel Boxes in each room. Each Jewel that Lolo collects contains a bit of information that will help him in the next room. With your help, they will work together to free their people from the clutches of the King.

Difficulty: The Japanese version of the game, The Adventures of Lolo, contains some different rooms and some different challenges than the Western version, The Adventures of Lolo 2. As such, many fans consider the Japanese version to be quite a bit more difficult than the Western version. This is demonstrated by the two screenshots of the first room from the Western version and the Japanese version. The Western version is very straightforward whereas the Japanese version requires a bit more thought, especially for the opening room.

The Adventures of Lolo 3

 * Console: Nintendo Entertainment System
 * Japanese Release Date: 8/9/1991
 * US Release Date: 11/21/1991
 * European Release Date: 5/27/1992
 * Released as アドベンチャーズオブロロ 2 in Japan, pronounced The Adventures of Lolo 2.
 * The Western versions have different maps than the Japanese version (as seen by comparing the screenshots).
 * Contains 110 maps (14 Levels with 5 Rooms each, 3 Levels with 10 Rooms each, and several boss battles).
 * This game marks the debut of the monster named Moby.
 * Story (from the English manual): Lolo, Lala and their friends have lived peacefully for many years, ever since the defeat of the Great Devil (in The Adventures of Lolo 2). But suddenly his son and heir, the new King of Eggerland, launched a hollow capsule filled with a strange potion that turns the inhabitants of Lolo and Lala's tiny kingdom to stone. Only Lolo and Lala, basking in the sun at the edge of the lake between the two kingdoms, were spared this horrible fate. Brave in the face of adversity, our hero and heroine set out together to defeat the evil King and cast off his spell. Only you can help our brave pair now...

 * This game was the last title to be released in North America and was also the longest title released in the US. It's whopping 110 maps made it over twice as long as the previous two titles on the NES and this game actually seemed like a bit more of an adventure.  Lolo and Lala played this game together (players had the ability to switch between the two characters) and they were presented with an explorable World Map with locations that contained the labyrinths that they had to conquer in order to save their people.  The game was, therefore, not linear like previous titles, but some places could not be visited until others were conquered.  For example, the Tower (Level 3) requires a Key to open it (which is obtained at the completion of one of the caves- Level 2), and at the top of the tower Lolo/Lala has to create a rainbow bridge with the Rainbow Egg which is found in another cave- Level 1.  Level 1 and 2 can be visited out of order, but they must be completed before unlocking Level 3, and you must have the Egg before you can finish the Tower.  This game is generally considered to be the most interesting, challenging, and fun of Lolo and Lala's excursions on the 8-bit platform(s).

 * Difficulty: Like The Adventures of Lolo 2 (Western versions) before it, this game has many differences between the Japanese version and the NA/EU release.  This is evident in the screenshots presented.  It is the general concensus of those that have played both versions that the Japanese version is the more difficult version of the game.  The new monster, Moby, appears in Level 9 in the Japanese version of the game, whereas it does not make its appearance until Level 11 in the NA/EU version.  The game presents for the first time the idea of breakable bridges (bridges you can only cross twice because they crack and then shatter), but these are introduced much earlier on in the Japanese than in the NA/EU version.

The Adventures of Lolo

 * Console: Gameboy
 * Japanese Release Date: 3/25/1994
 * European Release Date: 1995
 * Released as ロロの大冒険 in Japan, pronounced as Lolo no Daibouken, which translates to Lolo's Great Adventure.
 * Japanese version contains 50 maps: 10 Levels with 5 Rooms each.
 * European version contains 145 maps: 5 Levels with 14 Rooms, 2 Levels with 8 Rooms, and 1 Level with 3 Rooms. Also, there are 5 Pro Rooms.  The EU version also features Super Gameboy support, a puzzle-solving option (technically a secret), and for some reason the music changes whenever Lolo faces a different direction or is standing on a certain surface.  The opening story sequence also is different in each version.
 * This game was not released in North America, but since the Gameboy has no regional issues it can be played on any Gameboy system.
 * Story (from the English manual): The Tale of Eden Land...Entry Level - First Steps in Eden - This is an introductory level designed to help you learn your way around Edenland. Use this level to learn how each type of Monster attacks, and to figure out how to counterattack and trap them. Intermediate Level - Dance and Music - Everyone in Edenland loves singing and dancing. King Lolo is a famous musician in Edenland, and his wife, Queen Lala, is a brilliant dancer. Everyone is entranced by the royal couple's music and dancing. Everyone in Edenland has been excited and busy for days, preparing for the next performance, which will include Rock 'n' Roll, Hula Dancing, exotic Oriental Dance, Flamenco, and Classical Ballet. But on the day before the performance, someone (or some group) has stolen the music score. The thief (thieves?) have hidden the pages of the score in Treasure Chests all over Edenland, and sealed the Treasure Chests shut.  Advanced Level - Lets go to Gentryland - This is Edenland's Gentryland area. It's an amusement park that's fun for everyone, young and old. Today Lolo and Lala, accompanied by their son, Prince Lulu, have come to Gentryland. Unfortunately, none of the attractions are working. It seems that King Eggar, a well-known trickster, has moved into Gentryland. What's more, he's locked all the attractions and put his Monster Henchmen on guard. If the keys aren't found, no one will be able to see the famous Gentryland Parade. If you want to get your hands on those keys, you'll have to solve all the riddles and puzzles that King Eggar has left in the park. You're the only one who can get rid of King Egger and his Henchmen and reopen Gentryland to the public.
 * Story (from the Japanese manual, translation provided by Onsentamago (温泉たまご) of Hole Laboratory - Egger Land Capture Front Line ) :This is Gentryland area. It's an amusement park that's fun for everyone. Today Lolo and Lala, accompanied by their child Lulu, have come to Gentryland. But none of the attractions are working. It seems that King Egger, an incarnation of evil, has occupied (captured) Gentryland. Under this situation, Gentry-Parade will not be played, which everyone want to see most. Can Lolo and Lala defeat hateful King Egger? Can Gentry-Parade be played.

Eggerland Episode 0: Quest of Lala

 * Console: Windows (95/98/ME)
 * Japanese Release Date: 11/16/1996
 * Released as エッガーランド - エピソード ０ - Quest of Rara in Japan.
 * A free demonstration version of the 2000 release of Revival! Eggerland.
 * Contains 32 maps, Construction Mode, and Lala as the heroine.
 * The Construction mode makes it easy for players to create their own custom maps, which are saved as .txt files, and then share them with their friends or upload them onto the Internet for anyone to enjoy.
 * There are thousands of user-made maps available for download on the Internet today.
 * The game is fully playable on Windows 95 and Windows 98/ME systems. However, players can use the game on Windows XP systems but will generally experience sound issues.  Thus, the game should be run in Windows 95 or Windows 98/ME Compatibility Mode (which runs in 256 color display mode) and, if the game crashes due to sound issues, turn the sound off in the Options Menu.
 * Since this game is freeware offered by Hal Labs, you can download it for free. For those who wish to do so, follow the link below (although it is in Japanese, it is easy enough to understand):
 * Download Eggerland Episode 0: Quest of Lala

Revival! Eggerland

 * Console: Windows (95/98/ME)
 * Japanese Release Date: 6/15/2000
 * Released as 復活! エッガーランド in Japan, pronounced as Fukkatsu! Egger Land.
 * Contains 194 maps and a Construction Mode.
 * Like Eggerland Episode 0, with Construction Mode, players can easily generate their own custom levels as .txt files and share them with their friends or, if they choose, upload them via the Internet so that anyone can play them.
 * There are thousands of user-made maps that are available for download on many Eggerland fan databases.
 * Story (from the Japanese manual, with translation assistance provided by Goryomae (御陵) of King Egger & Pleasant Friends: Once upon a time, a long time ago, there was a place called Eden Land, which was blessed with love and peace. The people of Eden Land were very happy and their laughing voices could be heard throughout the country. However, during the reign of King Eden VI, monsters started wandering the countryside in Egger Land and the incarnation of evil, "King Egger," suddenly appeared. King Egger's ambition was to conquer the world and he commanded the monsters to invade Eden Land. "Edenah," the great guardian god of Eden Land, spoke with King Eden VI and gave him 12 sacred gemstones to use in capturing King Egger. King Eden VI engaged in a violent battle with King Egger and was able to defeat him. He then took King Egger to a shrine in the remote region of Egger Land and used the 12 sacred gemstones to create a seal which would confine the devil away forever...For 500 years, the people of Eden Land were again blessed with peace. However, one day, a great lightning bolt came down from the sky and struck the land. After that day, the skies became cloudy and the seas became rough. The people of Eden Land became anxious, for they feared that this was a sign that the gemstone seal was breaking and that King Egger would be revived! In order to determine the truth of the matter, King Eden XIII dispatched his only daughter, the royal princess "Lala," to investigate the shrine ruins in the remote region of Egger Land, where King Egger had been sealed away. Unfortunately, King Egger came back to life as soon as she entered the shrine. He captured her and he scattered 12 sacred gemstones all over Egger Land. When the people of Eden Land heard the news, they were overwhelmed with fear and despair. Fortunately, the brave boy "Lolo" of "Gentle Land" happen to visit Eden Land around this time. After learning about the situation from the King, he immediately set out for Egger Land to save princess Lala.

Eggerland Today
Although the last Eggerland game produced was in June of 2000, there is still a great chance that there will be another game in the series sometime in the future. Hal Labs, the company responsible for producing the series since its debut back in 1985, is still in business and producing many major titles for various platforms, such as Super Smash Bros. Melee (in conjunction with Nintendo), the Kirby series, several TV series, and they were responsible for the Earthbound/Mother series. They never did claim that ''Revival! Eggerland'' would be their final title, so it would be no surprise to anyone if they would produce another title in the series (fans all around the world love puzzle/adventure games).

While no official games have been produced since 2000, the fan community has produced many clones for the Windows and MAC platforms and even for the Mobile Phone and PALM platforms.

Additionally, with the 1996/2000 releases of Eggerland Episode 0 and ''Revival! Eggerland'' (respectively), fans have been able to create and share their own custom games with each other via the Internet, and many websites have been created that are dedicated to sharing such fan creations.

For those that are interested, here are a couple such databases:

 * Hole Laboratory - Eggerland Editstage Library (in Japanese)
 * Eggerland & Adventures of Lolo Series (in Japanese)
 * Mittyanland Egger Land Maps (in Japanese)

title: Eggerland


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User:Littlelaura

This is my page - psych!

title: User:Littlelaura


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User:Lisa chupa

Happy New Year SP8 you crazy cats!!! It was great to hear about what everyone is interested in today!!!

title: User:Lisa chupa


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User:Mjcaskenette

This is my first page! Boo-yah, I am KING! -Mark

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text:
User talk:Thomas20

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title: User talk:Thomas20


text:
EverQuest

Introduction
Welcome to the wiki-based Wikibook for the highly popular online role-playing game EverQuest. If you like, have a quick read through the discussion page to get an idea of the history of the book.

How to read this book
Overview

 * /AA info/ — Alternate Abilities explained [[Image:25%.png]]
 * /Character classes/ — Guides to character classes in the game [[Image:50%.png]]
 * /Commands/ — Guides to commands that can be used in the game [[Image:75%.png]]
 * /Expansions/ — indepth knowledge about the various expansions [[Image:25%.png]]
 * /Glossary/ — a glossary of terms [[Image:50%.png]]
 * Hotzones and ZEM — Which zones do you currently get the best experience? [[Image:75%.png]]
 * /Races/ — About the various playable Races in EQ [[Image:50%.png]]
 * /Servers/ — the various servers explained (roleplaying, PVP, normal) [[Image:25%.png]]
 * Uncommon Spells/Tomes — Guides to uncommon spells and Tomes [[Image:25%.png]]
 * /Strategies/ — Common fighting/soloing strategies [[Image:25%.png]]
 * /Zones/ — Guides to zones in the game [[Image:25%.png]]

You might find it useful to consult the Frequently Asked Questions (FAQ) list, which currently provides some information not found elsewhere in the guide.

Appeal for contributions
It is not practical for a single author to encapsulate all the knowledge possible within Everquest. This is because: So here the appeal to the fans of the game to contribute your knowledge, but please try to word any entries in an objective manner -- we ARE trying to do good here.
 * There is too much content for any single player to go through on their own.
 * SOE does not reveal some aspects of the game to the gamers, making the gamers fall back to observation and analysis -- and these are often coloured by personal bias.
 * MMORPGs are by nature evolving beasts; the content of what we have now needs to be constantly updated.

Current Contributors

 * Tendiin
 * Kajolus
 * GofG
 * User:Sjc
 * Netos (Bandows)
 * Contributors, please leave your ID here. Makes it easier to identify the other crackheads out there ;)

How to write this book
Anyone who wishes to improve on this book is highly encouraged to do so. Before you do, make sure you've read the MediaWiki editing help page.

If you can't be bothered to create a new page or find the appropriate page to add your content to, try adding it to an appropriate place on the Frequently Asked Questions (FAQ) list. This way, someone else can move it to the appropriate place at a later date.

title: EverQuest


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text:
Eternal Darkness: Sanity's Requiem

Eternal Darkness: Sanity's Requiem is a / exclusively for the, largely inspired by (but not directly adapting) the works of. Developed by Canadian developer, it was released on , and published by.

title: Eternal Darkness: Sanity's Requiem


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User:Acardona

PsycholARTSical. Psyched about the Arts.

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text:
Final Fantasy XI

Contents

 * /Introduction/
 * /Plot Guide/
 * /Character Guide/
 * /Combat/
 * /Location Guide/

External Resources
For further reading, see this dedicated fansite on Final Fantasy XI, Allakhazam.

title: Final Fantasy XI


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Final Fantasy X

Welcome to the Final Fantasy X strategy guide. Although this Wikibook is only in the early stage of development, it is open for anyone to edit and despite this daunting task, together we should be able to create an easy to understand walkthrough and reference guide. Don't hesitate to add, edit, or make general suggestions for any part of this project. We also have the Illustrated Guide to the world of Spira (FFX and FFX-2) Wikibook with background information about the history, races and places of Spira, the world where both Final Fantasy X and it's sequel Final Fantasy X-2 take place.

Released for the PlayStation 2 in 2001, Final Fantasy X marked a few key milestones for the venerable Final Fantasy franchise. It was the first in the series to move away from static sprite or pre-rendered graphics, presenting the entire game in a real-time 3D atmosphere. It featured in-game voice acting, adding further to the cinematic experience. This game was also the first title in the series to spawn a sequel, Final Fantasy X-2.

Places
The following list is from the Illustrated Guide to the world of Spira (FFX and FFX-2) Wikibook
 * 1) Besaid
 * 2) Kilika
 * 3) Luca
 * 4) Mi'hen Highroad
 * 5) Mushroom Rock
 * 6) Djose
 * 7) Moonflow
 * 8) Guadosalam
 * 9) Thunder Plains
 * 10) Macalania Woods
 * 11) Bevelle
 * 12) Calm Lands
 * 13) Mt. Gagazet
 * 14) Zanarkand

Gameplay
Like previous games in the series, Final Fantasy X is presented in third person perspective, with players directly navigating the main character Tidus around the world to interact with objects and people. Unlike previous games, the world map and city map have been fully integrated, with the terrain outside of cities now rendered to scale. Upon encountering an enemy, the environment switches to a turn-based "battle arena" where characters and enemies must wait their turn to fight.

Players are again given the opportunity to advance and improve their characters by defeating their enemies and acquiring items, though the traditional experience point system has been replaced by a new system called the "Sphere Grid".

Field map
Final Fantasy X deviates from previous Final Fantasy games in its lack of an involved overworld navigation system (a.k.a. "world map"). In the resulting "field map", all game locations are physically contiguous and never fade out to an interactive overworld map. Additionally, regional connections are mostly linear, essentially forming a single path through the game's locations. Map Director Takayoshi Nakazato has explained that with Final Fantasy X he desired to forego the traditional World Map concept in favor of a more realistic approach, in-line with the realism afforded by the mechanics of the game's dominant 3D backgrounds (as opposed to that offered by pre-rendered backgrounds, which he refers to as "pseudo 3D environments). An airship becomes available late in the game with an overworld map represented by a point-and-click interface that allows the player to choose an area to instantly travel to. In order to return to the airship, players must access one of the many save points scattered throughout Spira. As a result of this configuration, players can eventually navigate Spira in a matter of seconds.

Battle system
Final Fantasy X introduces the Conditional Turn-Based Battle System (CTB) in place of the series' traditional Active Time Battle (ATB) system. The new design allows for players to take a more strategic approach to battles by allowing the player ample time to choose which action to take each turn. It also allows characters' and enemies' attributes to affect the number of turns they're allowed and the order that they occur. Further, the game provides a graphical timeline along the upper-right side of the screen, allowing the player to quickly determine which characters and enemies will be receiving turns next, and also determine how various actions taken will affect the subsequent order of turns.

Character-specific special abilities (known as "Limit Breaks" in Final Fantasy VII and Final Fantasy VIII, and "Trances" in Final Fantasy IX) reappear in Final Fantasy X under a new name, "Overdrives". In this new incarnation of the system, most of the techniques are interactive, providing options of fighting game-style button inputs or precise timing to increase damage. Furthermore, the game introduces Overdrive Modes, which allow the player to designate what action (receiving damage or status changes, slaying an enemy, being the only live character on the field, casting healing or offensive spells, stealing items, attacking or even simply taking a turn) causes the Overdrive meter to fill.

Final Fantasy X introduces a drastic overhaul of the summoning system employed in the previous eight games in the series. Instead of the desired summon appearing to perform a single action as was previously the case, summoned monsters in Final Fantasy X (called "aeons") arrive to take the place of the party in battle entirely, and for as long a duration as desired by the player.

The player acquires five mandatory aeons over the course of the game, and several additional aeons can be unlocked by completing various sub-quests. Aeons have their own stats, commands, special attacks, spells, and Overdrives, and can even be slain by the enemy. Aside from offering powerful attacks, they can also be employed to guard the party during battles against difficult bosses, as any damage received from the enemy while an aeon is present will be inflicted on the aeon instead of the party. Only Yuna can summon aeons, and although certain spheres and items can make them more powerful, the overall stats of a player's aeons are always directly proportionate to Yuna's own current stats.

Sphere Grid
Final Fantasy X ' s leveling system, the Sphere Grid, is unique in the computer role-playing game genre. Instead of characters gaining pre-determined stat bonuses at the transition to the next level, each character gains a "sphere level" after collecting enough Ability Points (AP). Sphere levels, in turn, allow players to move around the Sphere Grid, a predetermined grid of several hundred interconnected nodes consisting of various stat and ability bonuses. Items called "spheres" (obtained from defeated enemies, treasure chests, and event prizes) are applied to these nodes, unlocking its function for the selected character. In this way, the playable characters' development resembles a board game.

The Sphere Grid system also allows players to fully customize characters in contrast to their intended battle roles, such as turning the summoner/White Mage Yuna into a physical powerhouse and the swordsman Auron into a healer. The International version of the game includes an optional "Expert" version of the Sphere Grid; in this version, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a tradeoff, however, the Expert grid has noticeably fewer nodes in total, thus decreasing the total statistic upgrades available during the game.

Weapon and Armor Customization
Many weapons and armor in Final Fantasy X have empty "ability slots", up to a maximum of four total. These can be filled by the expenditure of items. Customizations can increase the player's attributes, cause weapons and armor to inflict or defend against elemental damage and status effects, automatically cast certain spells or use certain items, increase the amount of experience points a character receives from/during battle, or even exceed the normal limits on damage, hit points, and magic points. Often, customization changes the name of the weapon or armor as well as its abilities.

Capturing Monsters and the Monster Arena
Using special weapons with the capture ability, the player can capture monsters and deposit them into the Monster Arena in the Calm Lands, up to a limit of ten of each monster. The player may return to the Monster Arena to battle captured monsters at any time for a small fee. For capturing various groups of monsters, for example, all the different monsters in a given region or species, the player is often rewarded with special items and the opportunity to battle unique creations of the Monster Arena owner. These creations, while similar in appearance to some of the ordinary monsters, are much more powerful; many are enormously more powerful than the end boss of the game. By defeating these monsters, one can obtain an effectively unlimited supply of rare items for use on the sphere grid, or for weapon or armor customization.

Learning Al Bhed
The Al Bhed speak their own language, created by the transposition of letters in English or kana in Japanese. Throughout the game, items called Al Bhed primers are scattered, each of which reveals the mapping of one letter in English. (In Japanese, primers may reveal the mapping of one to five kana at a time.) Some are in locations that a player can only visit once; if the primer is not noticed and picked up, the player will never have another chance to obtain it again. The game does contain a feature (Al Bhed compilation spheres) allowing a player to transfer the Al Bhed primers from one saved game to another, thus making it possible to construct a complete set even having missed a primer.

Save Spheres
These are the only locations at which a game can be saved. Additionally, a save sphere restores all HP and MP and heals or resurrects the aeons. After certain events in the game, the player can also participate in blitzball or board the airship from the save spheres.

Characters

 * 1) Playable characters
 * 2) Non-playable characters
 * 3) Villains

Al Bhed Primers
Twenty-six primers that translate the Al Bhed language into English.

Shops and Merchants

 * 1) Shops and Merchants
 * 2) O'aka XXIII
 * 3) Items and Key Items

/Blitzball/

 * 1) Agents
 * 2) Techniques
 * 3) Stats and Strategies

/Aeons/

 * 1) Valefor
 * 2) Ifrit
 * 3) Ixion
 * 4) Shiva
 * 5) Bahamut
 * 6) Yojimbo
 * 7) Anima
 * 8) Magus Sisters

Walkthrough

 * 1) *# For a detailed Walktrough see GAMEFAQS for FFX
 * 2) * Before Guardianship
 * 3) *# We called it Sin
 * 4) * Training with the Fayth
 * 5) * After the Airship
 * 1) * After the Airship
 * 1) * After the Airship

Secrets and Sidequests

 * 1) Remiem Temple
 * 2) The Cloudy Mirror
 * 3) Secret World Map Locations

Dungeons

 * 1) Omega Ruins - Omega Dungeon
 * 2) Bevelle - Underwater dungeon - Via Purifico
 * 3) Gagazet Summit - Small Underwater/Cave dungeon
 * 4) Calm Lands - Cave of the Stolen Fayth

Lost Temples

 * 1) Baaj Temple
 * 2) Remien Temple

title: Final Fantasy X


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User:Naddles

PsycholARTSical

title: User:Naddles


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Final Fantasy VII

Welcome to Wikibooks' a little bit incomplete, but slowly growing guide to Final Fantasy VII. This console role-playing game became a smash hit in 1997 and has continued to draw attention from video game fans everywhere.

This guide started August 18, 2005, and was inspired by the massively successful Wikibook to Final Fantasy VI and the dozens of guides already on the Web that aren't editable. Countless keyboards have had their keycaps faded as people worked tirelessly on walkthroughs on these games; this guide's intent is to waste some more time on this activity, hopefully for the last time ever.

This Wikibook doesn't intend to serve only as a walkthrough, but also as an in-depth guide to specific parts of the game, complete game reference, site for in-depth analysis, and collection of trivia—also trivia that is too in-depth or trivial to be included in Wikipedia.

Oh yes, as of yet, ambition is greater than resources at hand and there's only some content in this guide. So far. But it's growing!

''Note to the editors: See also the talk page for some random guidelines, notes, and most of the project-related discussion. Also, the Table of Contents below is very preliminary in itself; If some article title feels bad and it's not created yet, feel free to change it. Avoid moving already created articles if you possibly can, but it can be done if you have a good reason.''

Preface

 * /Introduction/ [[Image:25%.png]] — How to read this Wikibook
 * /About the game/ [[Image:25%.png]] — Game release history, notable new stuff

Characters

 * Overview of the playable characters [[Image:00%.png]]
 * Limit Breaks [[Image:100%.png]]
 * Training [[Image:50%.png]]

Story synopsis and timeline

 * Events prior to the game
 * Events during the game
 * Events following the game

Basic Play

 * Controls [[Image:100%.png]]
 * Status Effects [[Image:75%.png]]

Walkthrough

 * General combat strategies [[Image:00%.png]]
 * List of things that are easy to miss [[Image:00%.png]]

Disc 1

 * 1) Assault on Mako Reactor no. 1  [[Image:100%.png]]
 * 2) Sector 7 Slums and Assault on Mako Reactor no. 5  [[Image:100%.png]]
 * 3) Meeting Aerith, Wall Market, Don Corneo  [[Image:75%.png]]
 * 4) Sewers, the Train Graveyard, and the fall of Sector 7 [[Image:100%.png]]
 * 5) Back to Aerith's House and the Road to Shin-Ra HQ [[Image:100%.png]]
 * 6) Infiltrating Shin-Ra HQ [[Image:100%.png]]
 * 7) Five years ago, and a Parade for Rufus [[Image:100%.png]]
 * 8) In Shin-Ra Uniform  [[Image:100%.png]]
 * 9) Costa del Sol, Corel, and the first visit to Gold Saucer [[Image:100%.png]]
 * 10) Desert Prison, Chocobo race, and a visit to Gongaga [[Image:75%.png]]
 * 11) Cosmo Canyon and Red XIII's family matters [[Image:100%.png]]
 * 12) Nibelheim, Rocket Town and Tiny Bronco [[Image:100%.png]]
 * 13) Gold Saucer Dream Date [[Image:75%.png]]
 * 14) Temple of the Ancients [[Image:75%.png]]
 * 15) Sleeping Forest and the Forgotten Capital [[Image:75%.png]]

Disc 2

 * 1) Into the cold [[Image:75%.png]]
 * 2) A tricky situation in Junon base [[Image:75%.png]]
 * 3) A journey through cloudless skies [[Image:75%.png]]
 * 4) Huge Materia below and above [[Image:100%.png]]
 * 5) Weapon Raid at Midgar and Requiem for Shin-Ra [[Image:75%.png]]

Disc 3

 * 1) Descent into the Northern Crater [[Image:75%.png]]
 * 2) Finale [[Image:75%.png]]

Sidequests

 * Optional characters [[Image:100%.png]] — Yuffie and Vincent
 * Wutai sidequests [[Image:100%.png]]
 * Things to Collect [[Image:50%.png]] — Materia caves, Turtle's Paradise posters, etc
 * Great Glacier
 * Ancient Forest [[Image:50%.png]]
 * Weapons [[Image:75%.png]] — those terrifying big optional bosses: Ultimate Weapon, Ruby Weapon and Emerald Weapon.

Minigames

 * Motorcycle chase [[Image:75%.png]]
 * Fort Condor [[Image:75%.png]]
 * Basketball Game [[Image:100%.png]]
 * Snowboarding
 * Submarine hunt
 * Gold Saucer [[Image:50%.png]]
 * Tifa's piano [[Image:100%.png]]

Appendices

 * /Locations/ [[Image:50%.png]]
 * Materia
 * Summon Materia (Red) [[Image:100%.png]]
 * Magic Materia (Green) [[Image:100%.png]]
 * Support Materia (Blue)
 * Command Materia (Yellow)
 * Independent Materia (Purple)
 * /Enemy Skills/ [[Image:100%.png]]
 * Equipment
 * Weapons [[Image:00%.png]]
 * Armour [[Image:25%.png]]
 * Chocobos [[Image:100%.png]]
 * /Trivia/ [[Image:00%.png]] – interesting and unusual details, either present in the game as such or discovered by other means
 * /Glitches and errors/ [[Image:00%.png]] – for glitches and bugs in the game, as well as flaws in story and translations, and other story-related nitpicking.

End matter

 * /Literature and sources/
 * /History and Contributors/ — If you add any substantial content, add yourself here.

title: Final Fantasy VII


text:
User talk:Naddles

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PsycholARTSical: Psyched about the arts

Part I: Theory and Practice
/Classroom Management/

/Motivation/

/Behavioral Views of Learning/

/Cognitive Views of Learning/

/Sociocultural Views of Learning/

/Cognitive Development/

/Personal Development/

/Diversity/

Part II: Curriculum Materials and Programs
/Personal Development: Classroom Community + Character Development/

/Assessing and Evaluating Creativity/

/Creativity and Mindfulness/

/Arts and Special Needs Students/

/Arts for At-Risk Students/

/Arts and Science/Technology/

/Teaching for Compassion & Wisdom/

/About this project/

title: PsycholARTSical: Psyched about the arts


text:
Feel the Magic: XY/XX

''The template for this guide is based on the Final Fantasy walkthrough. As time progresses and more content is added, the look of this guide will most likely deviate.''

=Introduction= Feel the Magic: XX/XY (Project Rub in Europe) was a launch title developed by Sonic Team for the Nintendo DS, and was one of the first games for the system to make extensive use of the touchscreen and microphone features.

Background

 * Story
 * Gameplay Overview
 * Trivia
 * Game Modes
 * Story
 * Memories
 * Option
 * Maniac

Walkthrough

 * Scene 00
 * 1) Goldfish
 * Scene 01
 * 1) Parachute
 * 2) Candle
 * 3) Cart
 * Scene 02
 * 1) * Bull
 * Scene 03
 * 1) Clean Up
 * Scene 04
 * 1) Antlion
 * 2) Bus Stop
 * Scene 05
 * 1) Monocycle
 * 2) Painter
 * Scene 06
 * 1) Scorpion
 * 2) Sign
 * 3) Microphone
 * Scene 07
 * 1) Hands
 * Scene 08
 * 1) Drive
 * Scene 09
 * 1) Yacht
 * Scene 10
 * 1) Bonfire
 * Scene 11
 * 1) Dance
 * 2) Snake
 * 3) Seeker
 * Scene 12
 * 1) Plants
 * Scene 13
 * 1) Chaser
 * Scene 14
 * 1) Steal
 * Scene 15
 * 1) Nightmare
 * 2) Nightmare 2
 * 3) Nightmare 3
 * Scene 16
 * 1) Last Battle
 * Scene 17
 * 1) Final Battle
 * Scene 18
 * 1) Magic Touch

title: Feel the Magic: XY/XX


text:
Grand Theft Auto: Vice City

Contents

 * /Introduction/
 * /Basics/ - Learn the basics of the game and the new in Vice City
 * /Missions/ - A spoiler-free guide to completing Vice City's missions in and outside the game's storyline
 * /Vehicles/ - Listing of vehicles appearing in Vice City
 * /Items/ - Listing of weapons and other pickups in the game
 * /Appendices/ - Miscellaneous information that does not fall in other sections.
 * /How to contribute/

title: Grand Theft Auto: Vice City


text:
Grand Theft Auto: San Andreas

Introduction
Grand Theft Auto: San Andreas commonly referred to as GTA:SA, is part of the Grand Theft Auto video-game series. A series in which to move on involves a lot of car-jacking and other criminal acts.

In this game you play Carl Johnson (CJ) who has been called from his time away in Liberty City, to his home; Ganton in Los Santos, San Andreas to attend his mother's funeral and to find out who killed her. On his return CJ gets a lot of surprises, which add to the feel that the game is trying to pass through (ghetto, gangster-lifestyle).

How to read this book
Overview

 * /Basics/ - Spoiler-free guides to some of the more basic elements of the game [[Image:75%.png]]
 * /Missions/ - Mission walkthroughs for every mission [[Image:50%.png]]
 * /Vehicles/ - Spoiler-free information about every vehicle [[Image:25%.png]]
 * /Items/ - Spoiler-free information about every weapon and other item in the game [[Image:25%.png]]
 * /Appendices/ - In-depth guides to other game elements [[Image:75%.png]]

This book also has a traditional contents and index page, as you might find in a regular book, but these might become out of sync with the rest of the book.

In addition, you might find it useful to consult the Frequently Asked Questions (FAQ) list, which currently provides some information not found elsewhere in the guide.

How to write this book
Anyone who wishes to improve on this book is highly encouraged to do so. Before you do, make sure you've read the MediaWiki editing help page and the project metadata page (particularly the project standards page).

If you can't be bothered to create a new page or find the appropriate page to add your content to, try adding it to an appropriate place on the Frequently Asked Questions (FAQ) list. This way, someone else can move it to the appropriate place at a later date.

Related Sites
GTASanAndreas.net - GTANet's GTA:SA homepage

GTAGaming: San Andreas - GTAGaming's GTA:SA homepage

GTAForums: San Andreas - Large discussion boards for GTA: San Andreas

title: Grand Theft Auto: San Andreas


text:
User talk:Ajlaflamme

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Yo! Wassup! This is totally whack, man!

title: User talk:Ajlaflamme


text:
Grand Theft Auto III

Introduction
Grand Theft Auto III is a non-linear driving and shooting computer and video game released by Rockstar Games on October 22, 2001 for the PlayStation 2 and May 21, 2002 for the personal computer, as well as in November 2003 for the Xbox, along with Grand Theft Auto: Vice City in the Grand Theft Auto: Double Pack re-release. As the title implies, the game involves an amount of crime and plenty of carjacking.

The game takes place in October 2001, or the present date when Grand Theft Auto III was first released. The nameless player character (later revealed in Grand Theft Auto: San Andreas to be named "Claude") was betrayed by his girlfirend, Catalina, during a bank heist in Liberty City and arrested. However, Claude was freed when the police convey his was in was attacked, allowing him to flee and rise in the ranks of the Liberty City underworld and seek revenge of Catalina. You, the player, will take over the role of this nameless character in GTA III.

This Wikibook will guide you on how to play GTA III, and the features and item available to you in game.

Contents

 * /Basics/ - Learn the basics of the game
 * /Missions/ - A spoiler-free guide to completing GTA III's missions in and outside the game's storyline
 * /Vehicles/ - Listing of vehicles appearing in GTA III
 * /Items/ - Listing of weapons and other pickups in the game
 * /Appendices/ - Miscellaneous information that does not fall in other sections

title: Grand Theft Auto III


text:
GoldenEye 007

GoldenEye 007 is a first-person shooter video game for the Nintendo 64 based on the James Bond film GoldenEye. It was produced by Rare Ltd. (a second-party developer for Nintendo at the time), and released in 1997.

This game is commonly considered among the finest multiplayer games the multiplayer game of the 1990's.

title: GoldenEye 007


text:
User:Tearney

PsycholARTSical: Psyched about the arts

title: User:Tearney


text:
User:Elewis

PsycholARTSical: Psyched about the arts

title: User:Elewis


text:
Lineage 2

Table of Contents

 * 1) /About/
 * 2) Introduction to the world of Lineage 2
 * 3) /History of Aden/
 * 4) The Player Character (PC) Classes & Character Guides
 * 5) Non-Player Character (NPC) Information
 * 6) Monsters, Mobs, and Creatures
 * 7) Equipment
 * 8) *Enchantments
 * 9) *Weapon Special Abilities
 * 10) *Armor Sets and Bonuses
 * 11) Things to do in Game
 * 12) */Combat/
 * 13) */Quests/
 * 14) */Crafting/
 * 15) */Clans/
 * 16) */Castle Sieges/
 * 17) */Events/
 * 18) */Seven Signs/
 * 19) */Manor System/
 * 20) */Pets/
 * 21) *Fishing (C4)
 * 22) /Notable Locations/
 * 23) Gameplay Guides : ''Contributor's Note: Obsoleted, contents shifted under the Things to do in Game/Combat section, page kept for future use.
 * 24) /Definitions/
 * 25) /Current Status of the Game/

Appeal for contributions
It is not practical for a single author to encapsulate all the knowledge possible within Lineage 2. This is because:
 * There is too much content for any single player to go through on their own.
 * NCSoft does not reveal some aspects of the game to the gamers, making the gamers fall back to observation and analysis -- and these are often coloured by personal bias.
 * MMORPGs are by nature evolving beasts; the content of what we have now needs to be constantly updated.

I hereby appeal to the fans of the game to contribute your knowledge, but please try to word any entries in an objective manner -- we ARE trying to do good here, despite the often-quoted shortcomings of the game.

Current Contributors

 * Cracker JaX
 * Darklordseth
 * Lynx7725
 * Poiuyt Man
 * Onomastics
 * Metaball
 * Timberwolf
 * Kira Verstege(NL)
 * Tomie
 * Afkkiller
 * SoulinEther
 * SirDuncan
 * Kull
 * GroinSlap
 * Lawl/corg
 * Harlock
 * Tenser
 * Sain
 * Spoonypirate
 * Contributors, please leave your ID here. I would like to acknowledge your contribution. :)

title: Lineage 2


text:
Kirby Super Star

Kirby Super Star is a Super Nintendo game released at near the end of the system's life cycle. It actually has many modes to play and lots of abilities. Many Kirby fans agree this is one of the best Kirby games with a lot of replay value. In 2008, it received a remake for the Nintendo DS, Kirby Super Star Ultra, which has even more features.

General

 * /Basic Controls/
 * /Abilities/

Games

 * /Spring Breeze/
 * /Dyna Blade/
 * /The Great Cave Offensive/
 * Treasure locations
 * /Meta Knight's Revenge/
 * /Milky Way Wishes/

Extra games

 * /Samurai Kirby/
 * /Megaton Punch/
 * /Gourmet Race/

title: Kirby Super Star


text:
Jump Superstars

Jump Superstars is a fighting game for the Nintendo DS starring manga characters from many popular characters from manga series in Shounen Jump. This wiki-based Wikibook aim to be a guide for players who want to get the most out of the game, even if they don't know Japanese.

Note that since the current authors don't know Japanese, descriptions of menu choices and other text won't really be a translation of the menu options, but their understanding of what they mean after testing them out, or what they've read other places.

Table of contents

 * /Menu Screen Description/
 * /Gameplay Description/
 * /Spoiler-free Mission Guide/
 * /Character List/
 * /Koma Matching/

Help contribute
Anyone who wishes to improve on this book is highly encouraged to do so. Before you do, make sure you've read the MediaWiki editing help page and the project metadata page.

title: Jump Superstars


text:
User talk:Mr. Magoo

Come introduce yourself at the new users page. If you have any questions, you can ask there or contact me personally. – Mike.lifeguard  | talk 21:31, 10 January 2008 (UTC)

title: User talk:Mr. Magoo