text:
User talk:Tearney

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title: User talk:Tearney


text:
User talk:Irenedongas

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license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: User talk:Irenedongas


text:
User talk:Jameso'reilly

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title: User talk:Jameso'reilly


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User talk:Mjcaskenette

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title: User talk:Mjcaskenette


text:
User talk:Elewis

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title: User talk:Elewis


text:
User talk:SuzieQ

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title: User talk:SuzieQ


text:
User talk:"Larger" Laura

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 * is this sending something to you Laura?*

Congratulations!
Your in User:Levdgrosavm Minsaniuop friend list, that means, I get to talk with you everyday, And I was also gonna see, you, Laura is a name in my own personal schoold, Let`s talk  Want to talk toggether "Larger Laura --Levdgrosavm Minsaniuop (talk) 19:32, 6 May 2010 (UTC)Levdgrosavm Minsaniuop

title: User talk:"Larger" Laura


text:
User talk:Littlelaura

 * Hello Hello. -from "Larger" Laura

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title: User talk:Littlelaura


text:
User talk:Andeewah

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title: User talk:Andeewah


text:
User talk:Colillis

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title: User talk:Colillis


text:
User talk:Maurosavo

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title: User talk:Maurosavo


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User talk:Jamie mcb

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User talk:Purpledesert

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title: User talk:Purpledesert


text:
User talk:Helmasry

Come introduce yourself at the new users page. If you have any questions, you can ask there or contact me personally. – Mike.lifeguard  | talk 21:34, 10 January 2008 (UTC)

 * Just because you're part of a class project doesn't mean you get free reign. Please follow the rules. – Mike.lifeguard  | talk 22:00, 10 January 2008 (UTC)
 * Please stop creating nonsense pages. If you continue you will be blocked from editing temporarily. If you'd like to make test edits, you can create subpages in your userspace, such as User:Helmasry/omg test edit page or use the sandbox. Have a good night. – Mike.lifeguard  | talk 01:26, 11 January 2008 (UTC)

title: User talk:Helmasry


text:
User talk:Ayanda

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title: User talk:Ayanda


text:
Talk:PsycholARTSical: Psyched about the arts

Intro from a guru
Looks like this is a class project. If you guys need something, just ask (the admins are usually around). If you like, you can help us keep track of class projects by registering this one at List of class projects. This way, the regulars will know that you're working as a group on this project and we can better help out. A good starting point for anyone involved in this is Guidelines for class projects - just a quick primer so you know how things are done around here.

Finally, if there's an instructor or group leader, please identify them as such. Having a single contact point makes life much easier.

I hope all of you find this as exciting a project as I (and the other folks here) do. My talk page is always available if you need anything, or WB:HELP is read by the community at large. Happy editing! – Mike.lifeguard  | talk 21:40, 10 January 2008 (UTC)
 * While I'm not your prof, I am familiar with Wikibooks. You guys have done great work, and it seems like the kind of thing your prof is looking for. Unfortunately, it's also looking less and less like a textbook as time wears on. This is often a problem with class projects (in fact, we're dealing with another one right now). If this is supposed to be a textbook, then great. I can give you some pointers on what you'll need to do to make it more textbook-like (create a table of contents, split the page off into several modules organized in a coherent way to teach someone about something...). If this isn't really intended to be a textbook, but something more like a course, then Wikibooks may not be the best home for it. Don't panic; you'll never lose your work. This is not said to scare you, but instead to help you find the best wiki to host your project.
 * Please do have someone respond to this, and we can move forward in one direction or another. – Mike.lifeguard  | talk 16:49, 29 January 2008 (UTC)

Assignment Guidelines
General Note To The Class: As per our class discussion on Thursday, we will now be posting our responses to the WikiBook, not the discussion page. Responses should engage critically with one or more concepts from the textbook. Feel free to include examples of personal experiences when relevant. Be sure to include page number citations to the textbook (or other sources) when appropriate. **Do not post your responses to the discussion page, as we will be reserving that space for editorial comments (e.g. I think this section is getting repetitive . . . or, I'm not sure that everything in this section is relevant . . . or, I really think this paragraph would work  well in this other section . . .) **Seeing as we've agreed to construct this book in the form of a collective dialogue, please remember to include your signature after all of your postings to the WikiBook the and discussion page. **These changes have also been made to the "Posting to our WikiBook" section to avoid any confusion.

If you have any questions regarding the assignment guidelines, post them here.

How to Format Your Responses (Ask the Editors)
If you have any suggestions or concerns about formatting, post them here.

 * I moved all the entries that were [in the motivation section] to the WikiBook. Unfortunately, that meant deleting everyone's summaries for the week.  Apologies go out to all of you who put the effort into those postings.  They will still be able to be viewed and assesed by Michele in everyone's contribution page, so I'm thinking that he'll take that into account during evaulation (at least I hope he will). If not, you can blame it all on me.
 * --Maurosavo (talk) 16:50, 25 January 2008 (UTC)

 * (SIDEBAR) Let me assure you that absolutely all individual contributions will be accessed using this form--Special:Contributions--and taken into account during evaluation.
 * --Yasya (talk) 17:58, 25 January 2008 (UTC)

 * Following Mauro's lead, I transfered the "Classroom Management" entries to the Wikibook.
 * Seeing as we did not create subheadings on the "discussion page" until our second week, this section remains disorganized.
 * Perhaps each contributor can organize their old entries, and place them under the appropriate subheading.
 * --Mjcaskenette (talk) 21:48, 27 January 2008 (UTC)

 * Initially, I deleted all of the old Wikibook entries in the Classroom Management section, as Mauro had done. However, in discussion with Michel, we agreed this might have been a bit extreme.  I restored the old notes; please try to integrate your old discussion passages within them.  Perhaps someone would like to restore the old Motivation notes as well.  Mauro?  Any takers?
 * --Mjcaskenette (talk) 07:14, 28 January 2008 (UTC)

 * Hello Editors! I have no idea why, but my entire response is underlined! I posted under "Cognitive Views of Learning" under the heading, "Becoming Knowledgeable: Some basic principles"  I don't know if this is an issue, but if it is, let me know how to fix it!! Thanks.
 * --Colillis (talk) 19:28, 1 February 2008 (UTC)

 * Hey guys. An observation regarding the "Cognitive Views of Learning" section: Several people have summarized material from the text.  That's great, and it helps fuel our discussions.  But I don't think we should add our signatures to material that has been merely summarized.  What if you revise or add to someone's summary?  Do you delete their signature, and/or add your own?

 * Signatures should be used to acknowledge our personal interjections, interpretations, ideas and experiences. The extra signatures just seem like clutter, and besides, we don't want to take credit for ideas that aren't ours.
 * The Editors may want to take a few of these signatures out.
 * --Mjcaskenette (talk) 03:49, 4 February 2008 (UTC)

Major Reorganization
As promised, this week the whole page was divided into several sub-pages that correspond thematically with the weekly reading topics. The links to the new sub-pages are available under Book Contents. Don't hesitate to contact me in case you have any questions, problems, suggestions. --Yasya (talk) 07:47, 2 February 2008 (UTC)


text:
User:GraceHa

Grace Ha's Page

 * PsycholARTSical: Psyched about the arts

title: User:GraceHa


text:
Medal of Honor: Frontline

This is a guide to the highly popular PlayStation 2 game - Medal of Honor: Frontline. This guide was originally written for Gamefaqs.com by CGorman, but they decided to make it freely available to be edited by anyone on Wikibooks. Please add to it if you have any further knowledge of the game or spot mistakes. Hopefully, this being the first guide for a PlayStation 2 game on Wikibooks, will encourage others to add new guides for other titles.

Table of Contents
1. The Basics
 * Weapons
 * Medals and Stars
 * Difficulty Levels
 * Enemy Bios
 * Walkthrough Notes

2. The Walktroughs
 * Prologue: D-Day
 * Campaign 1: A Storm in the Port
 * Campaign 2: Needle in a Haystack
 * Campaign 3: Several Bridges too Far
 * Campaign 4: Rolling Thunder
 * Campaign 5: The Horten's Nest

3. Tips/Further Information
 * Strategies and Tips
 * Secrets
 * Cheats
 * Glitches
 * Q&A
 * Bored? Try these!
 * Getting a Gold Star - Level by Level
 * Websites
 * Rest in Series

title: Medal of Honor: Frontline


text:
Mario Kart: Double Dash!!

Table of contents

 * /Unlockables/
 * /Character combinations/
 * /Bob-omb Blast/
 * /Shortcuts/

title: Mario Kart: Double Dash!!


text:
User talk:Artursedov

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title: User talk:Artursedov


text:
User talk:JollyJamie

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title: User talk:JollyJamie


text:
Mario Kart 64

This wikibook is a strategy guide for the Nintendo 64 game, Mario Kart 64.

Getting started

 * /Controls/ [[Image:75%.png]] - These are the controls for playing the game.
 * /Modes/ [[Image:25%.png]] - These are the different modes of the game.
 * /Characters/ [[Image:50%.png]] - These are the playable characters.
 * /Items/ [[Image:75%.png]] - These are the usable items.

General tips

 * Racing Tactics [[Image:25%.png]] - To help give the player a better understanding of the game physics.
 * List of Shortcuts [[Image:75%.png]] - A brief description of how to do each shortcut.

Mushroom Cup

 * Luigi Raceway
 * Moo Moo Farm
 * Koopa Troopa Beach
 * Kalamari Desert

Flower Cup

 * Toad's Turnpike
 * Frappe Snowland
 * Choco Mountain
 * Mario Raceway

Star Cup

 * Wario Stadium
 * Sherbet Land
 * Royal Raceway
 * Bowser's Castle

Special Cup

 * D.K.'s Jungle Parkway
 * Yoshi Valley
 * Banshee Boardwalk
 * Rainbow Road

title: Mario Kart 64


text:
User talk:GraceHa

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title: User talk:GraceHa


text:
Mario Adventure

This is the Wikibook for Mario Adventure, a fan-made alteration of Super Mario Bros. 3. Its author, DahrkDaiz, single-handedly made new maps and levels from scratch, so it's sort of like "The Lost Levels" from Super Mario All-Stars, except done on SMB3 and not made by Nintendo.

Like Lost Levels, Mario Adventure is hard. In fact, you’ll have to be able to beat SMB3 proficiently before you can really sink your teeth into this game. The game provides a spare-box, lots of power-ups, and some powerful items, but the game is full of intense and well-thought out levels, some of which will require you to build and refine strategies to complete. Some levels are very difficult, but this Wikibook contains tips on how to beat the game.

Table of contents

 * /What is Mario Adventure?/
 * /Story/
 * /Enemies/
 * /Items/
 * /Frequently Asked Questions/ (Minor spoilers)
 * /Cheats/ (mega-spoilers!)
 * /Mario Adventure 2/

 * Map and level walkthroughs:
 * /Koopa Plains/
 * /Hot Foot Caverns/
 * /Lakitu Glacier/
 * /Kuribo's Woods/
 * /Starry Slopes/
 * /Colossal Classics/
 * /Desert Dares/
 * ??? (World 8)
 * /Warp Whistle levels/
 * /Key locations/ (Major spoilers)

This Wikibook is modified from a Mario Adventure FAQ. Of course on the Wikibook everyone is free to edit it, so put in your tips after playing this game.

title: Mario Adventure


text:
User talk:Winchell

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title: User talk:Winchell


text:
The Rowers of Vanity Fair/Rowe GD

“A Celebrated Oarsman who prefers cricket to rowing and golf to both” (Spy), July 4, 1906
''Mr. George Duncan Rowe was born forty-nine years ago in a South American Republic. He came to England and commenced to educate himself at Marlborough College. He played in the Cricket Eleven of that school; if he missed a catch or made a blob he always handed in his resignation (which was never accepted) to Plumpton Wilson, the captain. From Marlborough he went to University, Oxford, and found his way into the Eight. In 1879 he was in the beaten crew, but in 1880 was President, and won. He helped to take his college boat to the head of the River, and to keep it there.''

''He is a veteran member of the Leander Committee, and has been Honorary Secretary and Captain of the Club. To his efforts is mainly due the erection of the fine Club-house at Henley, and he has always taken a hand in schemes that make for the Club’s prosperity and reputation. He is a steward of Henley Regatta, and represents O.U.B.C. to the Committee of the Amateur Rowing Association.''

''He is a partner in the firm of Rowe and Pitman, stockbrokers, and is very prosperous. He sings, and was a member of the Magpies; but retired because there was too much Brahms for his taste. He also plays croquet and the piano. At Univ. he was such a model of propriety that he was one of the few undergraduates who were not sent down after certain regrettable incidents. His character has not degenerated with the effuxion of time.''

He is believed to prefer cricket to rowing, and golf to cricket; but he rowed better than he played cricket, and is a better cricketer than golfer.

George Duncan Rowe (1857-1934) went head of the river at Oxford with University College in 1877 and 1878, and rowed in the Boat Race in 1879 and 1880. He was president of the O.U.B.C. the latter year, succeeding W.H. Grenfell. He co-captained Leander in 1883. As secretary (1887-97), he helped secure Temple Island for a Leander enclosure when the club was still based at Putney and orchestrated the construction of the Henley boathouse a decade later. It “is a great institution for that Club,” wrote Vanity Fair (July 22, 1897), “with a site on the bank close to the bridge, coffee and reading rooms, twenty bedrooms, ladies’ coffee-room, and a verandah balcony round two sides of the building. For luxury no modern rowing club house can come near it, and the architecture makes it a thing of beauty, and in full keeping with the weeping willow villa which it adjoins.” In 1900, he made the White House Meadow, where the Remenham Club and Regatta enclosure now stand, available as an enclosure for Leander members in lieu of Temple Island. Club president from 1919 to his death in 1934, Rowe would offer up his resignation at the annual dinner, to find it ignored and be “unanimously and uproariously reelected for another year.”

Of the Vanity Fair rowing prints, none but Rowe’s mentions golf. Although the sport originated centuries ago in Scotland as every pilgrim to St. Andrews knows, it did not become popular in England until the very end of the nineteenth century, as part of the broader surge in Victorian recreational sport. It then came in “with an almost comical rattle,” recalled W.B. Woodgate. “When I left Oxford [in 1867] not one Southron in five hundred could have explained the meaning of a ‘tee’ or a ‘caddy,’ and would have deemed the interrogator to be punning as to the ‘cup which cheers, but not inebriates.’ In the sixties, seventies and eighties, when I now and then played in North Britain, it was looked upon by every nine out of ten of my Scottish friends as a mere stop-gap to kill time on a non-sporting day, and not a subject for life’s devotion any more than billiards.”

Toilettes for Henley Week
In its early and middle years Vanity Fair limited its remarks on rowing fashion to such items as Woodgate’s occasional slash at unsanctioned “blazers.” En route to the 1914 absorption into the women’s magazine Hearth and Home, Vanity Fair started carrying such articles as Mary Howarth’s “Toilettes for Henley Week:  Fashions the River Gods Approve,”appearing in the same issue as Mr. Rowe:

''The liquid tones of the river gods beguile us to Henley this week, where there are fascinations, material as well as aquatic, though I write a little too soon to be able to state whether the elements will be favourable to so sylvan a fête as the Regatta. I only know that there have been some very pretty and dainty dresses and also some charming specimens of millinery prepared for the event. Specially have I approved the white handkerchief lawn gowns, with their wealth of plumetis embroidery, and the blanche linen skirts, quaintly made en corselet, with short pleated jackets to match, worn with a pair of blue or mahogany brown suède gloves to match, and white hat with soft blue or brown ribbon on it to match.''

 * AN OPPORTUNITY FOR ZEPHYR COSTUMES.

''Last week’s heavy downpour has freshened the country most delightfully. How green is the wheat now, already heavy in the ear, and how scarlet are the poppies; how the wild roses gem the verdant hedgerow. Everything is essentially juvenile, and so must the Henley toilette be (I refer to its newness or freshness), or perish the hope of its success.''

''It would be ungrateful to the dressmakers to forget to mention the practical little toilettes they are presenting in checked zephyr; simplest and least pretentious of fabrics, but most effective for a river fête. The chance of introducing a touch of daring colour is possible when a black and white zephyr is chosen that permits a little cherry coloured silk to figure as an outline to the soft white mousseline vest, and about the high collar of the same fabric. That most useful adjunct, the sunshade, may be requisitioned to intensify the brightness of the cherry shade, and thus to throw up the cool black and white check of the gown.''

''The simpler the muslin frock the better for Henley week. White haircord and coloured dimities may prove the most successful of frocks. Then for older wearers it would be foolish to forget the very soft glossy foulards that are so useful, and Tokio silk that makes so graceful a dress for a club lawn.''

title: The Rowers of Vanity Fair/Rowe GD


text:
User talk:Drkandic

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title: User talk:Drkandic


text:
User talk:Selectric~enwikibooks

Come introduce yourself at the new users page. If you have any questions, you can ask there or contact me personally. – Mike.lifeguard  | talk 21:53, 10 January 2008 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Selectric. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Selectric~enwikibooks that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 23:40, 17 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 05:28, 19 April 2015 (UTC)

title: User talk:Selectric~enwikibooks


text:
User talk:Mod~enwikibooks

Come introduce yourself at the new users page. If you have any questions, you can ask there or contact me personally. – Mike.lifeguard  | talk 21:53, 10 January 2008 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Mod. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Mod~enwikibooks that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 23:28, 17 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 05:16, 19 April 2015 (UTC)

title: User talk:Mod~enwikibooks


text:
User talk:Peregrinata01

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title: User talk:Peregrinata01


text:
User:Irenedongas

testing testing one two three

title: User:Irenedongas


text:
The Rowers of Vanity Fair/Shearman M

“A.A.A.” (WAG), July 4, 1895
''Though he looks older, he was born only eight-and-thirty years ago to an athletic solicitor of the Adelphi; who once helped to win the Steward’s Cup at Henley. At Merchant Taylor’s School he won prizes for Hebrew and most other subjects; but being a fat, overgrown boy he showed no athletic prowess -- beyond captaining the school football team -- until he got to Oxford: which he did with a scholarship that entitled him to run for something else. Accordingly he was well beaten in the Freshmen’s Sports; after which he suddenly developed into a sprinter, and in his second term beat all Cambridge comers in the Hundred Yards and won the English Amateur Championship over that distance. Then he got his Rugby football Blue; and proceeded to represent Oxford against Cambridge in three different events at one meeting -- namely, the Hundred Yards, the Quarter Mile, and the Putting of the Weight: which is a record performance for any single man. After this he ran second to his brother, John Shearman, in the Championship Quarter Mile; notwithstanding which brotherly love continued, and a year later he won that event also. In the meantime he had, for variety’s sake, rowed in the St. John’s Eight, played La Crosse for England against Scotland, and, by way of relief, scored two First Classes in the schools -- one in Classical Moderations, the second in Greats; so that he may be fairly regarded as a mental and physical athlete of degree. Having thus done a good deal to improve sport by example, he began precept and became one of that triumvirate who founded the Amateur Athletic Association which holds its sixteenth Championship Meeting at Stamford Bridge on Saturday, when he will for the twelfth revolving year act as referee. His, indeed, is the chief credit for the building up of this Association; of which he has been Honorary Secretary or Vice-President all its life.''

''Having just avoided being sent down from Oxford (for too much noise made at an old-fashioned Commemoration), he got called to the Bar fourteen years ago; and though he now enjoys a good and substantial Common Law practice, he has not yet taken silk, nor has he stood for Parliament, nor achieved any other extra-legal performance save writing the Badminton book on Athletics. Yet is he commonly alleged to be a very reliable advocate, a most conscientious man, and shrewd person who never gives an opinion without knowledge. Those who know him vow that he is also a good friend and a safe man; and withal he is so modest that it is believed that his only enemies are the jealous. He is a sedate fellow with a sense of humour; who is respected even by bookmakers. He once took great part in a Town and Gown row: whence he carries the impression of a brickbat on his forehead to this day.''

''He is a man of much virtue; and he is cleverer than he looks. He is known to his friends as “Tont.”''

Montague Shearman (1857-1930) rowed in the 1882 Thames Cup for the Thames Rowing Club. Like fellow rower and O.U.A.C. President W.H. Grenfell, Shearman once swam Niagara below the falls. He became president of the Amateur Athletic Association in 1915, succeeding Lord Alverstone (who as Richard Webster, Q.C., had defended fellow Cambridge athletics star C.B. Lawes in the Belt case).

Professionally, Shearman became a King’s Counsel in 1903. It was prescient of VANITY FAIR to have depicted him as a finish line judge at the tape, for he was elevated to the King’s Bench in 1914 to fill one of several vacant judgeships, one made so by the retirement of Mr. Justice Channell. In that role Shearman presided over some of the famous murder cases of the day. “Although he never pretended to be a profound jurist, he was not afraid of grappling with legal problems or of making up his mind.”[1] Yet, despite all these favourable comments, reality was very different. Shearman’s mind was preset, overriding even his judicial duties, as became most obvious in the Thompson-Bywaters trial in 1922 (described in detail in Criminal Justice by René Weis and other accounts). His shameless abuse of authority in support of the prosecution case provoked a sense of outrage, the Observer noted. Shearman even called on the jurors, shrewdly but unmistakedly, to share his prejudice against the prisoners: “I think you will feel disgust .. but your feelings of disgust will not run away with you” the New York Times quoted him reminding the jury just before their verdict. How could a judge ever make such an implying statement at this decisive moment of a trial, one must ask, if not to make the jurors aware that they are, and if not, better be disgusted. So advised by Justice Shearman, aged 65 at the time and an impressive figure, the jury had no choice other than the verdicts of guilty, also on Edith Thompson whose hand had never been involved in the crime. For the tragic hanging of the innocent young woman Shearman bears the full blame, he committed this judicial murder in cold blood. “The Court is not a theatre” he once said, but what he did himself was far worse: he made the Court a deadly playground for his very personal moral beliefs. He should have been put on trial for it himself, and hanged rather than knighted, many felt. -  A 1927 operation arising from an old rugby injury impaired his speech, and he retired in 1929.

The 1878 Boat Race: Oxford Sliding
Oxford won the 1878 Boat Race by about 300 yards, or forty seconds. W.B. Woodgate, recalling in 1909 the Boat Race eights he’d observed for over half a century, chose this Oxford crew and the Cambridge crews of 1899 and 1900 as his favorites. “There have been divers other smart crews, as also sundry feeble ones; but I think that the three which I have named are entitled to preference; and if again one of the trio is to be selected, I incline to the 1878 crew, if only in view of the undeniable quality of the team which they ran clear away from.” Vanity Fair (April 20, 1878) was likewise impressed:

''The experts in rowing who went to see the contest of 1878, if they did not see a good race, saw some remarkably good rowing. The winning boat was a good one, and the like of the two after “oars” in it are not often to be seen. The Cambridge men were overmatched both in strength and style. There was a noticeable difference between their manner of getting their oars through the water and that of the Oxford crew. Apart from the question of strength, the Oxford style was better and more effective than that of their opponents. It is not fair to criticise a losing boat, for a losing crew never row their best; but Cambridge rowed a better stern chase than some University crews we have seen.''

Woodgate recalled the 1877 and 1878 Oxford crews in his comments on the 1897 Boat Race for Vanity Fair (April 8, 1896):

''Oxford, though on paper very much the same crew as last year, were some lengths faster than their 1896 crew. Improved sliding was the main cause of this. There was a similar instance in the 1877 and 1878 Oxford crews. The material in the latter was rather weaker than in the former (the dead-heat crew); but the 1878 crew was some hundred yards faster through improvement in sliding since the preceding year.''

R.C. Lehmann, who never rowed a Boat Race but coached many crews for both sides, noted in his Complete Oarsman (1908), that Oxford won the 1878 race almost entirely with body swing, hardly using their legs. It took S.D. Muttlebury coming along several years later to drive out that old orthodoxy (fixed-seat body swing) and bring in the new (leg drive and swing):

''The fault of using nearly the whole of the body-swing without the help of leg-power is never inculcated now, for there is universal agreement in regard to the principles of the matter. It has, however, in times past, had its advocates and exponents, chiefly, I think, at Oxford. The late Mr. D.H. McLean, in his luminous and concise article on Rowing in the Encyclopedia of Sport, refers to the Oxford crew of 1878. The crew was composed of first-rate material, and gave a splendid exhibition of power, body-form, uniformity and pace, but its sliding was, according to our existing ideas, absolutely unorthodox. Mr. McLean may have seen the crew as a small boy at Eton, for they practised there occasionally if my memory serves me. I saw them during their practice at Putney, and I remember being particularly struck by one feature of their rowing. Though they used their bodies at the beginning with immense dash and gusto, they used their legs scarcely at all. As they finished their stroke their knees were bent, and in this position they showed above the sax-boards of the boat. This meant that they relied practically entirely on their bodies, and treated the slide as a mere incident of the stroke, and an unimportant one at that. As they started from this as a principle, they were doubtless wise in not attempting to use their legs to any great extent. Had they done so they would inevitably have split their waterwork up into two separate parts, and their uniformity would have suffered. Some little time after this, as a result of four successive defeats at the hands of Cambridge, Oxford men recognised the true doctrine, and have ever since been among its most brilliant exponents.''

title: The Rowers of Vanity Fair/Shearman M


text:
The Rowers of Vanity Fair/McCalmont HLB

“Mr. H.L.B. McCalmont” (Spy), October 5, 1889
''Born seven-and-twenty years ago, under circumstances which rendered his education at Eton a matter of course, he developed into a big and robust young fellow, who, at the age of nineteen, was chosen to stroke the Eton Eight at Henley. He also lent weight to his side in the Field Game. At a later period he gravitated into a Lieutenancy of the 6th Royal Warwickshire Regiment, whence he has since transferred to the Scots Guards.''

''He is a big, cheerful, rosy-faced young man, very popular and quite unaffected. He is fond of horses, and he has perpetuated the colours of the Eton Field Game in those under which he races. Before Hugh McCalmont -- well known, among other things, as a very rich Ulster landlord -- died two years ago, he made “Harry” McCalmont, who was the eldest of his grand-nephews, his heir, so that he is rich; and though he has not yet fully come into his own, his fortune having been left in trust for his benefit for seven years, he has recently bought an estate in Herefordshire. He is a thoroughly good fellow and a very eligible young man.''

“Giralda” (Spy), January 9, 1896
''Within the span of his four-and-thirty years he has made himself one of the best-known men of his age in the country. Beginning at Eton as a slim athlete who presently developed weight that made him quite useful as stroke of the Eton Eight and in the Field Game, he went into the Warwickshire Militia and thence into the Scots Guards. With the late Captain Lawrence, of the Rifle Brigade, he founded the Army Football Association, and he has consistently shown himself a sportsman of the best class. He took to coaching, which he has long given up; he grew fond of horses, and with the famous Isinglass came, saw, conquered, and made his popularity as an owner general; so much so that he has been modestly heard to say that he is better known in many quarters as the “owner of Isinglass” than by his own name. But his chief sport is yachting; to which he is devoted. He was partner with Lord Dunraven in Valkyrie III.; and he now owns the fastest and finest steam yacht afloat in the Giralda, which can do two-and-twenty knots. He also holds the International Cup for steam yachts. His devotion to sea-sport has developed in him keen naval tendencies, and these made him fight the Newmarket Division at the General Election; which fight resulted in a triumph for himself and Conservatism. Though he has not yet been heard in the House, there can be no doubt that Imperialism will profit by his vote and voice when he is. He is very rich and quite generous; yet being a shrewd fellow, he is not to be taken in; and it is much to say for him that no word has ever been said against him in any branch of sport.''

''He is a thoroughly straightforward, cheery, hearty fellow, full of common sense. He is very fond of horses, and he owns, in Cheverly Park, a nice place at Newmarket. But he is rarely seen on horseback.''

He has grown a beard.

Harry Leslie Blundell McCalmont (1862-1902) stroked Eton in the 1880 Ladies’ Plate and rowed for Kingston R.C. in the Wyfolds and the Grand in 1881.

His great-uncle died unmarried, leaving him the entire estate in trust. From 1887 to 1894, McCalmont received £2000 per year, enough to fund his initial forays into the turf. One proved remarkably successful: his colt Isinglass won an unprecedented £57,455. In 1894, McCalmont received the balance of the estate plus interest amounting to £4 million and went into yachting, the other sport for which he featured in Vanity Fair. In 1895 McCalmont was elected to Parliament as a Conservative, was reelected in 1900, and was decorated 1902 for his services in the South African war as colonel of the Sixth Battalion of the Royal Warwickshire regiment. He died of sudden heart failure at age forty, married without children, leaving the bulk of the estate much as he came to it: to a distant relation, the son of his father’s first cousin.

Henley 1880: Eton in the Ladies’
Dr. Warre coached the 1880 Eton eight, which included H.L.B. McCalmont, D.H. McLean, and G.C. Bourne, for the Ladies’ Challenge Plate. They beat Caius on the first day but on the second, overexposed to the heat and sun during the fifteen mile carriage ride from Eton to the regatta, the crew wilted and lost to Trinity Hall, as Bourne recalled:

''For some time past the weather had been very hot and some of the leading members of the school, among them Puxley, had excited the wrath of Dr. Warre by walking about with Japanese umbrellas over their heads. On the second day of the Regatta we left Eton in close and sultry weather. After we had driven some three or four miles the sun broke through the clouds and shone down with great violence on our heads protected only by our white caps. As ill luck would have it Puxley was the first to put up an umbrella as protection against the heat. “Put it down; none of that,” said Warre, patiens pulveris atque solis, and we had to drive on without proper head-cover in almost tropical heat. Mindful of my recent rupture with Dr. Warre [over an ill-fated boat design] I dared not protest, and we arrived at Henley in a state of exhaustion. The heavy-weights suffered the most from the heat, and McCalmont and one or two others had splitting headaches. We were a beaten crew as we paddled down to the post, and when we were half-way down the course McCalmont turned to me and said, “I am no use to-day, old fellow. There seem to be two Henley churches and I don’t know which side of the river they are on.” He had a slight sunstroke and was quite unfit to race.''

''We led our opponents at first, but our rowing was lifeless and got worse as we went on. Our plight was worse because the stroke-side oars, having suffered more from the sun than the bow-side, were pulled round over the whole course. There was a following breeze which helped the light but lively Trinity Hall crew: they caught us before the corner and won rather easily. Thus the heaviest and most powerful crew that had ever been sent out from Eton -- I do not think that a heavier has been sent out since -- terminated its career ingloriously. The story is not complete without the addition that Dr. Warre himself was ill for ten days afterwards from the effect of that long drive in the baking sun, and when he recovered, made me a very handsome apology. The next year, when the weather was again hot, he was solicitous that we should provide ourselves with wide-brimmed hats and protect ourselves against the heat of the sun by any means that we thought fit.''

title: The Rowers of Vanity Fair/McCalmont HLB


text:
NES & Famicom games

This is a book of NES and Famicom playing tips and tricks.

Different trick types
This section introduces different trick types that may be used when playing the games.

Passwords
Passwords are pretty similar to saving. Usually in the game is an area where you type the right password to get in some position of the game. Most of the passwords really are shortcuts made by the programmers to jump from a scene or "world" to another; in order to search and/or correct bugs in the game.

Button Sequences
Button sequences are sequences of buttons that do can something as useful as giving you extra lives or they can simply make your character act in an unusual manner. For an example of a button sequence cheat, see the Contra cheat below.

Game Genie
The Game Genie is a device that, when connected to both a game and the NES, allows you to cheat(or behave differently in any manner. "Moon Jump" Game Genie codes were popular once)by altering the data that is sent from the game to the NES. The Game Genie was made for other game systems as well, such as the Nintendo Gameboy and Super NES and the Sega Genesis.

The Game Genie is no longer manufactured, for any system. Galoob, the manufacturer, was forced to discontinue production after a lawsuit arose from Nintendo, claiming that in order to function, the device was required to access and alter the data of the ROM chip of the game itself, an action forbidden by copyright law.

Game Specific Tips
This section contains game specific cheats, tricks, and glitches.

Contra
There is a code for the Contra game to get 30 lives: up, up, down, down, left, right, left, right, B, A, B, A, Start

For two players, use up, up, down, down, left, right, left, right, B, A, B, A, Select, Start

Final Fantasy
See wikibook Final Fantasy.

Final Fantasy II
See wikibook Final Fantasy IV (named Final Fantasy II for the North American SNES release).

Sound Test
Hold buttons A and B on player 2's controller while powering up the console to access the Kickle Cubicle sound test.

Metroid
See wikibook Metroid.

Mike Tyson's Punch Out
The code to go straight to a fight against Mike Tyson is 0073735963.

Continue
In order to continue in the world you were playing after dying, simply press the start button while holding down "A" at the title screen.

Warp Zones
Warp Zones allow quick access to later Worlds, and are available in several levels.

World 1-2
Simply find your way to the top of the level and continue to the end of the level, continuing past the end pipe, until you reach a room with 3 tubes, this is the Warp Zone and allows access to Worlds 2, 3, and 4. There are several ways to do this, the easiest being jumping from the yellow moving platforms near the end of the level.

World 4-2
There are two Warp Zones in this level. One can be found in the same way as level 1-2, it leads you to World 5. The other one is accessed by finding a vine. The vine can be found in a block right after the first moving platform. You must hit several hidden coin boxes to reach high enough to it. After this is done, you should climb the vine which will take you to an area filled with mushrooms, continue on to reach the Warp Zone. This one will take you to Worlds 6,7, and 8.

Minus world
This a glitch that allows access to an infinitely long water level. To accomplish this, play through to level 1-2 until you reach the horizontal pipe at the very end. Jump up and break the second and third blocks from the wall (You must be "Super Mario" to do this.) Next, stand on the edge of the pipe facing away from the wall, jump up and hold right. The goal here is to reach the corner of the block you didn't break. If done correctly, you will be pulled through the wall into the Warp Zone. Quickly jump into the first tube before the screen stops scrolling to be teleported into World -1. For the curious, the second tube will take you to World 5, and the 3rd tube will also take you into World -1.

This trick can also be done in world 4-2, however the pipe only takes you to World 5.

A not so well known fact: the minus world is actually a blank character where the world number goes followed by a - and then a 1 for the level number. So the minus world is actually "World blank, Level 1".

Jumping the flag
In some worlds it is possible to jump over the flag at the end of the level. This was considered an urban legend for a long time, but has been proven to be possible by recording the action with a replay capable emulator. In addition, in Super Mario Bros. - The Lost Levels (Japan Only) there are areas set up in a way involving springboards that it is to jump the flag - but in doing so leads to a Warp Zone that warps you back to World 1.

Warp Whistles
There are three warp whistles (all originally founded by Ryan L. Lawrence) in Super Mario Bros. 3. When used, they take Mario to the Warp Zone (world 9). It only takes a maximum of two whistles to get to world 8 from any other world, as using a warp whistle whilst in the Warp Zone takes Mario to world 8.

World 1-3
Crouch on the white block with a red Koopa on top of it about two thirds of the way through the level. After a few seconds, Mario will fall through the block and be behind the level's scenery. Walk to the end of the level, where mario will go behind the black end of level scenery. Continue walking and Mario will end up in a secret toad house. Open the chest to get the whistle and exit the level.

World 1 fortress
Get the raccoon suit at the end of the first room of the fortress, then fly up on top of the roof of that platform. Walk as far as you can to the right and press up. Mario will go into a small room with a chest in the middle. Open this to get the warp whistle and clear the level.

World 2
Get the hammer item from one of the Hammer brothers towards the end of this world. Then go to the very top-right corner of the map and use the hammer. The rock to the right will smash, revealing a secret path into another part of the map. Defeat the hammer brothers in this part of the map to get the final warp whistle.

The Lost Levels in Super Mario Bros. 3

 * The lost levels in Super Mario Bros. 3 are unused, abandoned levels that were programmed into the game, but were deleted from the final version. Some of these levels feature lost enemies that are also programmed into the game. The level that sheds some light on the subject is the level that can be accessed with the Game Genie code . This code forces entry into a lost level found inside the START panel in World 1. The level seems like it was deleted from World 6 for being too short and too easy. This is generally true of all the levels, especially ones matching motifs that appear later in the game. This suggests that these may either have been in the early stages of development before being deleted from the completed game, developmental versions of in-game, final cut levels, or may have served some other purpose such as use in conjunction with development tools.

Other codes include:
 * , a lost plains stage similar to Worlds 3-9 and 5-3.
 * , a grassy, hilly stage featuring Goomba's shoe, Lakitu, a coin heaven and continuous Starman power-ups. Possibly an early version of World 7-3.
 * , an underground level with big doors and Buzzy Beetles. The layout of this level is reminiscent of World 1-5, but without the coin heaven.
 * , unused Tanooki Suit bonus rooms with castle music.
 * , an auto-scrolling underwater ice level reminiscent of World 6 with Jelectros from World 7-4 and gold Cheep-Cheeps, an unused enemy in the final game. The middle of this level consists of an island filled with Munchers.
 * , a vertical level with waterfalls and pipes.
 * , a cloud level filled with red Parabeetles and the unused, fast-moving green Parabeetles.
 * , obviously a harder version of World 1-6.
 * , another variation of the above level. No goal, cut short.
 * , an unused cloud level. May be an attempt at a nighttime cloud level.
 * , an unused level, presumably an early version of a World 7 level.

Caution: When using these codes, the pointers and enemies may load up incorrectly, or the screen may glitch all together and make the level unplayable.

See the Super Mario Bros. 3 page for more informations.

Super Mario Bros. 3 Debug Mode
The Super Mario Bros. 3 Debug Mode can be accessed through the Game Genie code,.

Zelda 2
See wikibook Zelda II: The Adventure of Link.

title: NES & Famicom games


text:
Need for Speed: Most Wanted

Introduction
Need for Speed: Most Wanted is an arcade driving computer and video game released by EA Games on November 15, 2005. It is essentially a racing game with the addition of police pursuits integrated into gameplay. This Wikibook will provide you with the basics and essential information to complete the game.

To get started, see next section.

Contents

 * /Basics/ - Learn the basics of the game
 * /Game modes/ - Know and learn to play the game's racing modes
 * /Pursuit system/ - Know the Rockport police and evasive maneuver
 * /Cars/ - Listing of vehicles available in Most Wanted and their performance specifications
 * /Upgrades and parts/ - Listing of vehicles upgrades and parts in Most Wanted
 * /Appendices/ - Miscellaneous information that does not fall in other sections

History
Part of the /Game modes/ chapter is an adaptation of part of the Wikipedia article, Wikipedia:Need for Speed: Most Wanted.

Resources

 * http://www.needforspeed.com
 * http://www.ea.com
 * http://www.electronicarts.co.uk

title: Need for Speed: Most Wanted


text:
NetHack

Free Reference for NetHack /Authors/ · /History/ · /Print/

This is an unofficial guide and contains spoilers for the roguelike computer game NetHack.

Contents

 * /Introduction and General Advice/
 * /Building/ from NetHack source code
 * /Translating Roguelikes/ into other languages

Tutorial

 * /Beginning/ (warning: high on images)
 * /Combat/

Spoilers
Spoilers refer to information not provided in the NetHack Guidebook or the NetHack game itself, which some players consider secret and might not want to see.
 * /Choosing Role and Race/
 * /Staying Alive/ avoid Yet Another Stupid Death (YASD)
 * /Tactics with Items/ food, genocide, ascension kit

title: NetHack


text:
Paper Mario

Paper Mario is an innovative RPG and the first entry in the Paper Mario series. It is a successor of sorts to Super Mario RPG, but features its own aesthetic and game mechanics.

The game was released on the following platforms
 * Nintendo 64 (Original)
 * iQue Player (Chinese version)
 * Wii (Virtual Console)
 * Wii U (Virtual Console)

Table of Contents

 * /Star Spirit Powers/
 * Party Members and their Attacks
 * /Bosses/
 * /Badges/
 * /Bestiary/

 * Miscellaneous
 * /Twink/

title: Paper Mario


text:
Paper Mario: The Thousand-Year Door

Gameplay

 * /Special Moves/
 * Party Members and their attacks
 * /Badges/
 * /Trouble Center/
 * /Bestiary/

Walkthrough

 * Prologue
 * Chapter 1
 * Chapter 2
 * Chapter 3
 * Chapter 4
 * Chapter 5
 * Chapter 6
 * Chapter 7

title: Paper Mario: The Thousand-Year Door


text:
Star Sonata

Welcome to the wiki-based Wikibook for the Massively Multiplayer Online Game Star Sonata. If you like, have a quick read through the discussion page to get an idea of the history of the book. Some of this data is very outdated... we need your help to fix it!

Index of project pages
Overview

 * Commands and Keys — Guides to commands and keys that can be used in the game
 * Beginners — Beginners
 * Blueprint items — Blueprint items
 * DG items — DG items
 * Special AI drops — Special AI drops
 * Ruin items — Ruin items
 * Augmenters — Augmenters
 * Special AI stations — Special AI stations
 * Skills — Skills
 * Bases — Bases
 * Glossary — a glossary of terms
 * Frequently Asked Questions — FAQs

How to write this book
Anyone who wishes to improve on this book is highly encouraged to do so. Before you do, make sure you've read the MediaWiki editing help page and the project discussion page.

title: Star Sonata


text:
Radiata Stories

Radiata Stories (ラジアータ ストーリーズ) is a from developer. It is published by in the  and. The game centers mainly around Jack Russell, son of a successful and dragonslayer. Only Jack is directly controllable by the player, the other 176 characters can be controlled indirectly via commands from Russell and the use of the Link System (s). The game also features a Day/Night system, with character acting in accordance with their own schedules.

 * /Character Recruitment/
 * /Walkthrough early game/
 * /Fairy Walkthrough/
 * /Human Walkthrough/

title: Radiata Stories


text:
Rise of Nations

Welcome to the Wikibook for the highly popular strategy game Rise of Nations.

Table of contents

 * /Units/ - Guides to unit types that can be found in the game [[Image:50%.png]]
 * /Buildings/ - Guides to buildings that can be constructed in the game [[Image:00%.png]]
 * /Resources/ - Guides to resources in the game [[Image:50%.png]]
 * /Ages/ - Guides to time periods, or Ages, in the game [[Image:75%.png]]
 * /Nations/ - Guides to nations that can be played in the game [[Image:25%.png]]
 * /Cheats/ - Cheat codes in Rise Of Nations [[Image:00%.png]]

title: Rise of Nations


text:
Old School RuneScape

This is an article with information that can help players play the online game, Old School RuneScape. This page currently contains quest walkthroughs that can help players complete the game's 100+ quests, skill guides that give players information about the 21 different skills in RuneScape, and informative guides that can help players play RuneScape.

Guides

 * Abyss Guide - Members can use a different way to runecraft, a way which is much more dangerous, but can yield better results. This guide talks about this alternate method, known as The Abyss.

 * Anti-Hack Guide - Many players have been hacked and lost all their belongings. This guide can help prevent account hacking.

 * Anti-Scam Guide - Scamming is a common thing in RuneScape which involves players cheating other players. This guide can help prevent scamming.

 * Castle Wars Guide - This guide talks about Castle Wars, or 'CW', a mini-game available for members.

 * Clans Guide - This guide talks about RuneScape's many different kinds of clans.

 * Introduction Guide - This is a guide that talks about the basics of RuneScape.

 * Item Price Guide - RuneScape has over 1,000 items, and many of them are traded every day for gp, RuneScape's currency. This guide can give players an idea of what price they should sell their items at.

 * Members Guide - This guide talks about what RuneScape's members are and the benefits of being one.

 * Rare Items Guide - This guide talks about the items that can no longer be obtained in RuneScape.

 * Transportation Guide - Players don't just have to walk in RuneScape, they can also teleport, use magic carpets, and use canoes, just to name a few. This guide talks about RuneScape's many methods of transportation.

 * Wilderness Guide - This guide talks about the wilderness, a large piece of land where players can kill other players.

 * Pest Control - A guide for Jagex's minigame, Pest Control.

Skills
In RuneScape, there are things called "skills" which are tasks players can level up. For example, one of these skills is cooking. When a player wants to cook, they will have to do a task, such as getting meat to cook on a fire. When the player finishes the task, they receive get 'xp', or 'experience', towards that skill. For example, for cooking meat, players get 30 xp towards their cooking skill for successfully cooking a piece of meat. Players also have to reach a certain amount of experience to reach the next level. For example, at level 1, players need 83 xp to reach level 2.

The maximum xp that players can earn in each skill is 200,000,000. So far, only 3 players have reached this mark.

There are 21 skills that players can raise in RuneScape. However, only 15 of these skills are available for free players, which are listed below. Combat (melee) has 4 skills that players can raise.

Experience Table
Below is the link to the experience table. This table shows players how much experience they need to reach to get to the next level, as well as the experience difference from the last level they were at.

 * Experience Table

Free Skills
These are skills that all players can raise, both members and non-members.

 * Combat (Melee) - This skill involves players fighting with their fists and weapons. This one of the three combat styles.

 * Cooking - This skill involves players baking and cooking food, such as fish and pies. Eating these foods will heal a player's hitpoints, which is involved with combat.

 * Crafting - This skill involves players creating items, such as tiaras and pots.

 * Firemaking - This skill involves players lighting logs and lamps. Many players do not raise this skill, as no money can be gained from it.

 * Fishing - This skill involves players fishing at rivers and seas. It is one of the more popular skills and one of the best money-making skills.

 * Magic - This skill involves players fighting with magical spells. This is one of the three combat styles.

 * Mining - This skill involves players hitting rocks with pickaxes to obtain ores. This is one of the more popular skills and one of the best money-making skills.

 * Prayer - This skill involves players burying bones which are dropped when a player defeats an enemy. This is the slowest skill to raise in all of RuneScape.

 * Ranged - This skill involves players fighting with projectiles from a distance. It is one of the three combat styles.

 * Runecrafting - This skill involves players creating runes which are used for magic.

 * Smithing - This skill involves players creating weapons and armour which can be worn when fighting. It is one of the more popular skills and one of the best money-making skills.

 * Woodcutting - This skill involves players cutting trees. This is one of the more popular skills and one of the best money-making skills.

Members Skills
These are skills that only members can raise.

 * Agility - This skill involves players taking shortcuts to arrive at destinations quicker. This is a slow skill to raise.

 * Farming - This skill involves players growing their own vegetables and fruits. Many players do not like this skill as it takes a long time to grow the vegetation.

 * Fletching - This skill involves players creating items which can be used for ranged. This is one of the more popular skills and one of the best money-making skills.

 * Herblore - This skill involves players creating potions which can be used on them to help them.

 * Slayer - This skill involves players killing certain monsters.

 * Thieving - This skill involves players stealing from stalls and monsters.

Quests
In RuneScape, there are many tasks that players can do to help out NPCs. On the player's mini-map (located in the top right part of the game), these tasks are labelled with a blue star and are known as quests. Completing these quests can allow players to gain access to new items or new skills.

This section has quest walkthroughs that can help players complete RuneScape's 103 quests. There are currently 18 free quests and 85 members quests. Each quest varies in difficulty and length. For example, some quests are hard and long while other quests are short and easy. New quests are members-only and are usually added once or twice a month.

Free Quests
These are quests that all players can complete, both members and non-members.

 * Black Knights' Fortress
 * Cooks Assistant
 * Demon Slayer
 * Doric's Quest
 * Dragon Slayer
 * Ernest the Chicken
 * Goblin Diplomacy
 * Imp Catcher
 * The Knight's Sword
 * Pirate's Treasure
 * Prince Ali Rescue
 * The Restless Ghost
 * Romeo and Juliet
 * Rune Mysteries Quest
 * Sheep Shearer
 * Shield of Arrav
 * Vampire Slayer
 * Witch's Potion

Members Quests
Only members can complete these quests.

 * Between a Rock...
 * Big Chompy Bird Hunting
 * Biohazard
 * Cabin Fever
 * Clock Tower
 * Creature of Fenkenstrain
 * Death Plateau
 * Desert Treasure
 * Devious Minds
 * Digsite Quest
 * Druidic Ritual
 * Dwarf Cannon
 * Eadgar's Ruse
 * Elemental Workshop
 * Enakhra's Lament
 * A Fairy Tale Pt. 1
 * Family Crest
 * The Feud
 * Fight Arena
 * Fishing Contest
 * Forgettable Tale...
 * The Fremennik Trials
 * Garden of Tranquillity
 * Gertrude's Cat
 * Ghosts Ahoy
 * The Giant Dwarf
 * The Golem
 * The Grand Tree
 * The Hand in the Sand
 * Haunted Mine
 * Hazeel Cult
 * Heroes Quest
 * Holy Grail
 * Horror from the Deep
 * Icthlarin's Little Helper
 * In Aid of the Myreque
 * In Search of the Myreque
 * Jungle Potion
 * Legends Quest
 * Lost City
 * The Lost Tribe
 * Making History
 * Merlin's Crystal
 * Monkey Madness
 * Monk's Friend
 * Mountain Daughter
 * Mourning's End Part 1
 * Mourning's End Part 2
 * Murder Mystery
 * Nature Spirit
 * Observatory Quest
 * One Small Favour
 * Plague City
 * Priest in Peril
 * Rag and Bone Man
 * Rat Catchers
 * Recipe for Disaster
 * Recruitment Drive
 * Regicide
 * Roving Elves
 * Rum Deal
 * Scorpion Catcher
 * Sea Slug Quest
 * Shades of Mort'ton
 * Shadow of the Storm
 * Sheep Herder
 * Shilo Village
 * A Soul's Bane
 * Spirits of the Elid
 * Tai Bwo Wannai Trio
 * A Tail of Two Cats
 * Tears of Guthix
 * Temple of Ikov
 * Throne of Miscellania
 * The Tourist Trap
 * Tree Gnome Village
 * Tribal Totem
 * Troll Romance
 * Troll Stronghold
 * Underground Pass
 * Wanted!
 * Watch Tower
 * Waterfall Quest
 * Witch's House
 * Zogre Flesh Eaters

Official Sites
These sites are owned by the creators of RuneScape.

 * RuneScape official site
 * The official Jagex website

Fan Sites
Fan sites are websites that players have made that give other players help and information about RuneScape. These sites are very similar to this page.

 * Sal's Realm of RuneScape
 * Runescape Tip It
 * RuneHQ - Your unfair RuneScape Advantage

title: Old School RuneScape


text: User talk:66.198.41.15

title: User talk:66.198.41.15


text: User talk:71.208.220.197

title: User talk:71.208.220.197


text: User talk:75.60.92.203

title: User talk:75.60.92.203


text:
User talk:76.21.231.169

Welcome!
Welcome to Wikibooks, a collection of open-content textbooks! You don't have to log in to read or edit articles on Wikibooks, but creating an account is quick, free and non-intrusive, requires no personal information, and gives you many benefits, including:
 * The use of a username of your choice
 * The ability to view all your contributions via a "My contributions" link
 * Your own user page
 * Your own talk page which, if you choose, also allows users to send you messages without knowing your e-mail address
 * The use of your own personal watchlist to which you can add articles that interest you
 * The ability to rename pages.
 * The ability to upload images
 * The ability to customize the appearance and behavior of the website
 * The eligibility to become an administrator
 * The right to be heard in votes and elections
 * Your IP address will no longer be visible to other users.

We hope that you choose to become a Wikibookian and create an account. Feel free to ask me any questions you may have on my talk page. By the way, make sure to sign your posts and comments with four tildes (~~~~), which will let others know who left it.

– Mike.lifeguard  | talk 01:15, 11 January 2008 (UTC)

The ~ in LaTeX
Hi, Your comment "afaik you put a ~ before \ref and \label commands - I forgot why..." has a simple answer. The ~ is a non-breaking space, so it won't put "page" at the end of a line, and a number at the beginning of the next line. This is how "properly typeset" literature should appear. 06:25, 21 January 2008 (UTC)

title: User talk:76.21.231.169


text:
User talk:Blabla~enwikibooks

Come introduce yourself at the new users page. If you have any questions, you can ask there or contact me personally. – Mike.lifeguard  | talk 01:16, 11 January 2008 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Blabla. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Blabla~enwikibooks that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 23:03, 17 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 04:39, 19 April 2015 (UTC)

title: User talk:Blabla~enwikibooks


text:
SNK vs. Capcom: The Match of the Millennium

This textbook attempts to be a comprehensive guide to SNK's video game SNK vs. Capcom - Match of the Millennium for the Neo-Geo Pocket Color and it's rerelease on the Nintendo Switch.

Detailed Table of Contents

 * Move Lists
 * /Basics/ - Explains the basics of the game.
 * SNK Characters
 * Akari Ichijou
 * Athena Asamiya
 * Geese Howard
 * Haohmaru
 * Iori Yagami
 * Kyo Kusanagi
 * Leona Heidern
 * Mai Shiranui
 * Nakoruru
 * Ryo Sakazaki
 * Terry Bogard
 * Tsuki no Yoru Orochi no Chi ni Kurufu Iori
 * Yuri Sakazaki
 * Capcom Characters
 * /Akuma/
 * Baby Bonnie Hood
 * /Chun-Li/
 * Dan Hibiki
 * /Felicia/
 * Guile
 * Ken Masters
 * M. Bison
 * Morrigan Aensland
 * /Ryu/
 * Sakura Kasugano
 * Satsui no Hadou ni Mezameta Ryu
 * /Zangief/
 * Olympic Mode
 * Secrets


text:
Secret of Mana

Guides

 * /Armor/
 * /Bestiary/
 * /Items/
 * /Locations/
 * /Walkthrough/
 * Secret of Mana/Walkthrough/Chapter 1
 * /Weapons/

title: Secret of Mana


text:
Seiken Densetsu 3

This is a guide to Seiken Densetsu 3, a sequel to Secret of Mana released exclusively for the Super Famicom.

Contents
Part 12b: Too Hot to Handle
 * /Introduction/
 * Collecting the /Spirits/
 * 1) /Part 1: The Hero of Mana/
 * 2) /Part 2: The Mana Fairy/
 * 3) /Part 3: Waterfalls, Wendel, and Wisp/
 * 4) /Part 4: Follow the Golden Brick Road/
 * 5) /Part 5: A Gneed for Gnome/
 * 6) /Part 6: Bon Jour, Gunpowder!/
 * 7) /Part 7: The Quest for Jinn/
 * 8) /Part 8: Yet Another Invasion/
 * 9) /Part 9: Who Ya Gonna Call?/
 * 10) /Part 10: Damn Drums/
 * 11) /Part 11: Forcena, Finally/
 * 12) Part 12a: Snow Day
 * 1) Part 13: Bark at the Moon
 * 2) Part 14: Thorny Situation
 * 3) Part 15: On Hallowed Ground
 * Defeating the God-Beasts
 * Dangaard
 * Dolan
 * Fiegmund
 * Land Umber
 * Lightgazer
 * Mispolm
 * Xan Bie
 * /Bestiary/

title: Seiken Densetsu 3


text:
SimEarth

SimEarth: The Living Planet was published in 1990 by Maxis. A version was created for the Super Nintendo by FCI in 1992.

Please note that throughout this guide, terms will be presented exactly as they appear in the game. For example Alt is used in place of Altitude in the game, so it will be expressed as such here.

Game play
SimEarth is an interactive simulation in which you can mold and shape a planet down to every peak and canyon that you choose.

The beauty of the game lies within the fact that, unlike most games, there is no real objective or goal to attain. Thus, creativity can be prevalent, and possibilities are limitless.

In SimEarth, your planet has a life of 10 billion years, after which the sun supernovas, turning your entire planet to desert. Unlike the PC version, it is actually possible to continue playing beyond this point.

Placing objects and performing certain actions in the game requires energy, which is represented in omega units (Ω). Actions are carried out through a series of menus, which contain available options to use.

Interface

 * Directionals (movement): Moves the cursor around the map, and scrolls through menu selections.
 * A button (action): Confirms selections, places objects.
 * B button (cancel): Closes menus and cancels selections.
 * X button: (Nothing)
 * Y button (menu): Calls up the edit menu.
 * Start button (pause/menu): Pauses the game while calling up the main menu.
 * Select button: Switches between the map and edit modes.
 * L and R buttons (scroll): When held while using the directional pad, allows you to scroll while the cursor remains in place.

The start up menu

 * Load Data: Loads a previously saved game. This option only appears if you have a saved game.
 * Scenario: Allows you to play one of the game's scenarios.
 * Random Planet: A randomly-generated world in which you may choose to start in Geologic, Evolution, Civilization, or Technology time scale, then experiment and do as you wish.
 * Daisy World: A world in which the only biome is the daisy. Daisies change their color and regulate with respect to the temperature.  White-to-yellow daisies grow in areas with high temperatures, and orange-to-red daisies grow at lower temperatures.  It is a test of James Lovelock's theory of how plants regulate themselves and their environment.
 * Dictionary: An in-game manual, explaining all terms and objects in the game.
 * Backup Initialize: Erases all stored data in the game cartridge, reverting it to its original state. This option only appears if you have a saved game or have completed at least one scenario.

View

 * Exit: Cancels menu.
 * Alt (Landscape Display): A bare rock overview of the planet showing the altitude of land mass and depth of oceans. Land of higher altitudes appear more grey, lower altitudes appear dark brown.  Oceans range from light blue to dark blue with increasing depth.
 * Events (Events Display): Color-coded squares represent occurring events.
 * Magma (Magma Vector): Arrows display the direction of magma flow.
 * W. temp (Water Temperature Indicator): Color-coded display of water temperature.
 * W. cur (Water Current Indicator): Arrows showing direction of water currents.
 * A. temp (Air Temperature Indicator): Color-coded display of average air temperature.
 * Rain (Rainfall Indicator): Color-coded display of average rainfall.
 * A. cur (Air Current Indicator): Arrows showing direction of air currents.
 * Biome (Biome Indicator): Colored dots represent biomes based on type.
 * Life (Life Indicator): Colored dots represent lifeforms based on type.
 * Civil (Civilization Indicator): Colored dots represent cities based on level of technology.

Mode

 * Map: An overview of your planet in which you can observe objects and events. You cannot interact with the planet.
 * Edit: A zoomed-in look at your planet in which you can place objects and perform interactive actions.
 * Globe: Essentially, this is the map mode window displayed as a view of the planet from space. You cannot make changes to the planet.

Control Panels
Calling up any of the control panels costs 100Ω whether you make changes or not. In most scenarios, all of the control panels except for the civilization control panel will be disabled, however they will remain viewable.

Geosphere

 * Volcano: Size and frequency of volcanic eruptions.
 * Erosion: The amount of effect that rain and wind have on shaping and smoothing the terrain.
 * Meteor: Size and frequency of meteor impacts.
 * Continental Drift: Speed at which landmasses move with respect to magma current directions.
 * Core Heat: The temperature of the core. Increasing this causes more heat to be radiated from the core, raising the planet's overall temperature.
 * Core Formation:
 * Axial Tilt: The tilt of the planet's axis. The more vertical the tilt, the less seasonal variation.  The more horizontal the tilt, the more seasonal variation.

Atmosphere

 * Solar Impact: The amount of solar energy that gets through the atmosphere to the planet.
 * Cloud Albedo: The ability of the clouds to reflect solar energy before it reached the planet's surface.
 * Greenhouse Effect: The relative amount of greenhouse gases.
 * Cloud: The relative amount of clouds.
 * Rainfall: The average amount of rainfall on the planet. Increasing rainfall increases the appearance of tropical biomes.
 * Surface Albedo: The ability of the surface to reflect solar energy.
 * Thermal Transfer: The transfer of water to clouds, and clouds to rain through evaporation.

Biosphere

 * Tolerance: The ability to withstand heat.
 * CO2 Absorption: The amount of CO2 absorbed by plant life.
 * Reploduction (sic): The rate at which lifeforms reproduce.
 * Advance: The rate at which lifeforms evolve to the next level.
 * Mutation: The rate at which lifeforms mutate to other beings (such as carniferns).

Civilization

Energy Investment Energy Allocation
 * BioEnergy: Energy obtained by burning wood and performing physical labor.
 * Sun/Wind: Energy obtained through the use of windmills, solar panels, and wind farms.
 * Hydro/Geo: Energy obtained from hydroelectric dams, water wheels, and geothermic heat.
 * Fuel: Energy from burning fossil fuels.
 * Nuclear: Atomic energy.
 * Moral: Morality and goodwill. Higher allocation reduces wars.
 * Tech: Science and technological advancements. Higher allocation allows for faster advancement of technology.
 * Food: Farming and irrigation. Higher allocation causes populations to increase faster.
 * Medic: Medicine advancements. Higher allocation prevents plagues.
 * Art: Art and recreation. Higher allocation reduces wars and increases quality of life.

The edit menu
The edit menu contains a wide variety of objects which can be placed in your planet, and actions that can be performed in an area on your planet.

Biomes

 * Rock (50Ω): Bare rock; the absence of biome. Life cannot survive here.
 * Arctic (50Ω): Glaciers and shelves of ice. No lifeform can survive here.
 * Boreal (50Ω): Cool, pine forests. Every land life can thrive here.
 * Desert (50Ω): Hot, arid climates. Only reptiles, dinosaurs, and insects and thrive here.
 * Grass (50Ω): Temperate, flat prairie in which every lifeform can live comfortably.
 * Forest (50Ω): Temperate areas populated with many trees in which many lifeforms thrive.
 * Jungle (50Ω): Humid forests, product of high rainfall.
 * Swamp (50Ω): Hot, humid wetlands in which many sea-life, as well as land-life creatures can survive.

Sea Life

 * Bacteria (50Ω): Single-celled organisms (prokaryotes).
 * Amoeba (100Ω): Multi-cellular organisms (eukaryotes).
 * Starfish (150Ω): (Starfish)
 * Crab (200Ω):
 * Octopus (250Ω):
 * Fish (300Ω):
 * Whale (350Ω):

Land Life

 * Trichordates (400Ω): Tricordates are beings with three spinal cords, which became extinct long ago. They have a chance at survival in SimEarth.
 * Insects (450Ω):
 * Amphibians (500Ω):
 * Reptile (550Ω):
 * Dinosaur (600Ω):
 * Birds (650Ω):
 * Mammals (700Ω):
 * Carniferns (unavailable): Carniferns are mutated, carnivorous plants, which can occur only naturally. Having an abundance of insects allows for these lifeforms to develop.

Civilizations

 * Stone (500Ω): The first level of organized culture.
 * Bronze (1000Ω): The usage of agriculture allows for higher populations.
 * Iron (1500Ω): Further advancements allow for even higher populations. This time period represents the dark ages to the renaissance.
 * Industry (2000Ω): With the beginning of the technological time scale, the use of fossil fuels is having a detrimental effect on the environment.
 * Atomic (2500Ω): Cities which make use of Atomic energy. Overuse of nuclear fuels can cause radioactivity.
 * Inform (3000Ω): Representative of present-day modern cities in which the flow of information is important, and computers are a significant part of everyday life.
 * Nanotech (3500Ω): Cities set in the future in which miniaturization has taken a predominant role in science and medical technology.

Terraformers
Terraformers are devices used to alter conditions of the planet. If a terraformer is destroyed, it no longer functions, and conditions will revert.
 * Biome (500Ω): Produces biomes in the area surrounding where it is placed.
 * O2 Genr (500Ω): Produces oxygen into the atmosphere for life to survive and can lower the planet's temperature.
 * N2 Genr (500Ω): Produces nitrogen into the atmosphere.
 * Vapor (500Ω): Produces water vapor, thereby increasing rainfall.
 * CO2 Genr (500Ω): Produces carbon dioxide, which allows plant life to thrive and can raise the planet's temperature.
 * Monolith (2500Ω): An extraterrestrial tool that can be used to spark intelligence into lifeforms, making them civilized. The monolith has a 1 in 3 chance of being successful.
 * Ice metr (500Ω): A large meteor comprised of ice that can be used to create oceans on a dry planet.

Events

 * Storm (50Ω): Violent storms which originate in oceans.
 * Tidal (50Ω): Massive waves of water which destroy cities and devolve lifeforms.
 * Meteor (50Ω): Meteors make large craters and add dust particles into the atmosphere.
 * Volcano (50Ω): Volcanos can be used to raise land quickly, in the creation of land masses. They also put dust into the atmosphere.
 * N-Bomb (50Ω): Atomic bomb detonations that destroy all life and cities in their area and render the land unusable for a long period of time.
 * Fire (50Ω): Fires destroy all life, cities, and biomes, reducing the area to bare rock.
 * Equake (50Ω): Earthquakes, used for changing the direction of the magma flow.
 * Plague (50Ω): Mass disease outbreaks that destroy cities.

Raise/Lower land

 * Raise (50Ω): Gently raises the land in the area surrounding the cursor.
 * Lower (50Ω): Gently lowers the land in the area surrounding the cursor.

Examine

 * Examine (5Ω): Allows you to receive information about a specific area on the map. Pressing A will call up a window displaying any lifeforms and cities which occupy the area, terrain, altitude, and temperature.
 * Special Case: In scenario planets, you must examine the present to open it.

Other game events
The following list describes events, in addition to those of the events menu that may occur during the game based on the simulation. These events are unavailable to you.
 * War: Occurs when resources in the area are scarce. Any cities which are involved are destroyed.
 * Pollution: A problem of industrial age cities. Occurs when population density becomes too high.
 * Sea Pollution: Oil spills which can occur when an industrial age population is travelling in the ocean.

Scenarios

 * Aquarium: The game's first scenario, in which you must develop life to intelligence.
 * Cambrian Earth: Earth of 550 million years ago. You are to develop life to intelligence.
 * Modern-day Earth: Earth of 1990, plagued with problems of war, pollution, and disease. You are to develop technology to the nanotech age and trigger exodus.
 * Mars: You have 200 years to terraform and colonize Mars with a biomass of 25000 and a civilized population of 1000.
 * Venus: You have 500 years to terraform and colonize Venus with a biomass of 25000 and a civilized population of 1000.
 * Ice Planet: A planet covered with snow and ice. As with Mars, you must heat the planet and make it capable of supporting life.  You must develop 25000 biomes and 1000 civilized souls all within 500 years.
 * Dune: A desert planet populated only by reptiles. You must develop a biomass of 25000 and a civilized population of 1000, within a 500 year time limit.
 * Earth 2XXX: Robots have taken over the Earth! You must find a way to destroy them and redevelop the planet to 25000 biomes and a civilized population of 1000.  You have limitless time.

Cheats

 * Scenario Select: On the main menu, move the cursor to Scenario and hold L, R, and X. Press A and a scenario selection menu will appear.
 * Special Menu: Watch through the introduction until "Press Start" appears. Hold L and R and press Start.  You will now get a different menu from which you can view all Gaia windows, performs sound tests, and view the ending.
 * Robots: Setting off an N-Bomb in a Nanotech city will destroy it, allowing the robots to escape and develop as any other lifeform. These lifeforms can survive anywhere and are not mentioned in the game's manual and are unavailable otherwise.

title: SimEarth


text:
Snake II

Snake is one of the more popular games on older Nokia cell phones.

Introduction
The goal is to make as many points as possible by making the snake eat stuff that shows up. The more you eat, the longer the snake will grow. If the snake collides with itself, the game ends.

Controls
You control the snake with the number buttons: 2: snake goes up 4: snake goes left 6: snake goes right 8: snake goes down * : snake turns left # : snake turns right To pause, press C or action button.

The snake can not go backwards.

Speed
You can select the speed of the snake. In the game menu, select "Level" and select a level. The higher the level, the faster the snake goes. There are nine levels. As the levels increase, more points are rewarded for eating things.

Mazes
There are five mazes you can choose between, plus the "no maze" option. If you select "no maze," there are no walls. When the snake goes out one end, it comes back through the other end. Maze 1 is just a wall around the course. The mazes get harder and more complicated the higher the maze's number is.

Other
After the snake has eaten five things, a bonus thing will appear for a short time. It gives higher scores the faster you eat them. The snake does not grow when you eat them.

title: Snake II


text:
Super Smash Bros. Melee

Welcome to the Wikibook for the highly popular Nintendo GameCube crossover fighting game, .

/Techniques/

 * Basics - A spoiler-free list of all the basics every player needs to know.
 * Intermediate and advanced - A list of tactics for more experienced players.

Stages

 * /Stages/ - map layout and information on all the stages.
 * /Secret Stages/ - How to unlock every secret stage in the game.
 * /Non-playable stages/ - "Stages that can only be played under certain circumstances."

Characters

 * /Characters/ - Information on all twenty-five characters.
 * /Secret characters/ - How to unlock all eleven secret characters.
 * /Non-playable characters/ - A list of all the characters whom you cannot play as, including cameos.

Attacks & Items

 * /Movelists/ - Movelists for of the characters, including general techniques and glitches.
 * /B-Attack List/ - ''Spoiler warning! A graph of all the character's B-attacks' names.
 * /Techniques/ - Certain moves that can apply to either a few or several characters.
 * /Items/ - A list of all the items in the game and what they do.
 * /Pokémon/ - A list of all the Pokémon in the game and their attacks, along with a few other things.
 * /Trophies/ - A list of the trophies that can be collected in the game.

1-P Mode

 * /Classic/
 * /Adventure/
 * /All Star/
 * /Stadium/
 * /Event Match/

Miscellaneous

 * /Debug/ mode

title: Super Smash Bros. Melee


text:
Super Monkey Ball

Super Monkey Ball is an arcade-style platform game developed by Amusement Vision and distributed by Sega.

Contents

 * Gameplay
 * /Characters/
 * /Stages/
 * /Party games/
 * /Mini games/
 * Meta
 * /History/
 * /Similar games/
 * /About/

title: Super Monkey Ball


text:
Super Mario 64

This guide covers the original Super Mario 64, which applies to the following platforms:
 * The Nintendo 64 (Original)
 * The iQue Player (Chinese port)
 * Wii and Wii U (Virtual Console)
 * Nintendo Switch (Part of the Super Mario 3D All-Stars and Nintendo Switch Online - Nintendo 64 compilations)

In 2004, Super Mario 64 received a Nintendo DS remake, Super Mario 64 DS, and its differences and new features are covered in a separate wikibook.

Contents

 * Controls

Course List
Listed here are the 15 main courses of the game, followed by the requirements to enter them. Every course contains seven stars that can be obtained by Mario.

There are also Secret Stars hidden in the castle and in secret levels. Again, each course is listed followed by the requirement to enter it.

 * /Bowser in the Dark World/ - 8 Stars
 * /Bowser in the Fire Sea/ - 31 Stars + Beating Bowser in the Dark World
 * /Bowser in the Sky/ - 70 Stars + Beating Bowser in the Fire Sea
 * /Tower of the Wing Cap/ - 10 Stars
 * /Cavern of the Metal Cap/ - 8 Stars + Beating Bowser in the Dark World
 * /Vanish Cap Under the Moat/ - 8 Stars + Beating Bowser in the Dark World
 * /Secret Castle Stars/ - Various

Various topics

 * /Glitches/
 * /Metal Mario/
 * /Vanish Cap/
 * /Characters/

title: Super Mario 64


text:
Star Fox: Assault

Table of Contents

 * Gameplay
 * /Introduction/
 * /Characters/
 * Aparoid
 * Aparoid Queen
 * /Walkthrough/
 * /Multiplayer/
 * /Unlockables/
 * Meta
 * /About/

title: Star Fox: Assault


text:
Sonic the Hedgehog 2

Sonic the Hedgehog 2, or simply Sonic 2, is a platform game developed and published by Sega for the Mega Drive/Genesis. It is the sequel to Sonic the Hedgehog, and was originally released in November of 1992. The game introduced Miles "Tails" Power for the first time as a playable character.

Zones

 * /Emerald Hill Zone/
 * /Chemical Plant Zone/
 * Aquatic Ruin Zone
 * /Casino Night Zone/
 * /Hill Top Zone/
 * /Mystic Cave Zone/
 * /Oil Ocean Zone/
 * /Metropolis Zone/
 * /Sky Chase Zone/
 * /Wing Fortress Zone/
 * /Death Egg Zone/

Other

 * /Cheats/

title: Sonic the Hedgehog 2


text:
Sonic R

Sonic R is a 1997 3D racing game, initially released on the Sega Saturn as a flagship title. It is part of the Sonic the Hedgehog series.

Table of contents

 * /Course Items/
 * /Resort Island/
 * /Radical City/
 * /Regal Ruins/
 * /Reactive Factory/
 * /Radiant Emerald/
 * /Characters/

title: Sonic R


text:
User talk:AzaToth

Good to see you around here :)

Come introduce yourself at the new users page. If you have any questions, you can ask there or contact me personally. – Mike.lifeguard  | talk 02:03, 11 January 2008 (UTC)
 * Yea, I forgot to have an account around here :) AzaToth (talk) 02:04, 11 January 2008 (UTC)

title: User talk:AzaToth


text:
MediaWiki:Gadget-twinkleunlink.js

// If TwinkleConfig aint exist. if ( window.TwinkleConfig == undefined ) { window.TwinkleConfig = {}; }

/** * TwinkleConfig.summaryAd (string) * If ad should be added or not to summary, default TW */ if ( TwinkleConfig.summaryAd == undefined ) { TwinkleConfig.summaryAd = " using TW"; }

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function twinkleunlink { var tw;

if ( mw.config.get('wgNamespaceNumber') < 0 ) { return; }

tw = mw.util.addPortletLink( window.pTwinkle || "p-cactions", "#", "Unlink", "tw-unlink", "Unlink backlinks"); $(tw).click( twinkleunlink.callback ); }

function getChecked2( nodelist ) { if ( !( nodelist instanceof NodeList ) && !( nodelist instanceof HTMLCollection ) ) { return nodelist.checked ? [ nodelist.value ] : []; }	return $.map( nodelist, function(node) {		if ( node.checked ) {			return node.value;		}	}); }

twinkleunlink.callback = function twinklesunlinkCallback { var Window = new SimpleWindow( 800, 400 ), form, query;

Window.setTitle( "Unlink backlinks" );

form = new QuickForm( twinkleunlink.callback.evaluate ); form.append({		type: 'textarea',		name: 'reason',		label: 'Reason: '	});

if ( mw.config.get('wgNamespaceNumber') === mw.config.get('wgNamespaceIds').file ) { query = { 'action': 'query', 'list': [ 'backlinks', 'imageusage' ], 'bltitle': mw.config.get('wgPageName'), 'iutitle': mw.config.get('wgPageName'), 'bllimit': userIsInGroup( 'sysop' ) ? 5000 : 500, // 500 is max for normal users, 5000 for bots and sysops 'iulimit': userIsInGroup( 'sysop' ) ? 5000 : 500, // 500 is max for normal users, 5000 for bots and sysops 'blnamespace': TwinkleConfig.unlinkNamespaces // Main namespace and portal namespace only, keep on talk pages. };	} else { query = { 'action': 'query', 'list': 'backlinks', 'bltitle': mw.config.get('wgPageName'), 'blfilterredir': 'nonredirects', 'bllimit': userIsInGroup( 'sysop' ) ? 5000 : 500, // 500 is max for normal users, 5000 for bots and sysops 'blnamespace': TwinkleConfig.unlinkNamespaces // Main namespace and portal namespace only, keep on talk pages. };	}

var wikipedia_api = new Wikipedia.api( 'Grabbing backlinks', query, twinkleunlink.callbacks.display.backlinks ); wikipedia_api.params = { form:form, Window:Window, image: mw.config.get('wgNamespaceNumber') == mw.config.get('wgNamespaceIds').file }; wikipedia_api.post;

var root = document.createElement( 'div' ); Status.init( root ); Window.setContent( root ); Window.display; };

twinkleunlink.callback.evaluate = function twinkleunlinkCallbackEvaluate(event) { mw.config.get('wgPageName') = mw.config.get('wgPageName').replace( /_/g, ' ' ); // for queen/king/whatever and country!

var reason = event.target.reason.value;

if ( event.target.backlinks ) { var backlinks = getChecked( event.target.backlinks ); }	if ( event.target.imageusage ) { var imageusage = getChecked( event.target.imageusage ); }

Status.init( event.target );

if ( imageusage ) { var statusIndicator = new Status('Unlinking instances image', '0%'); var total = imageusage.length * 2;

var onsuccess = function( self ) { var obj = self.params.obj; var total = self.params.total; var now = parseInt( 100 * ++(self.params.current)/total ) + '%'; obj.update( now ); self.statelem.unlink; if( self.params.current >= total ) { obj.info( now + ' (completed)' ); Wikipedia.removeCheckpoint; }		}

var onloaded = onsuccess; var onloading = function( self ) {}

Wikipedia.addCheckpoint;

if ( imageusage.length == 0 ) { statusIndicator.info( '100% (completed)' ); Wikipedia.removeCheckpoint; return; }

var params = { reason: reason, obj: statusIndicator, current: 0, total: total };

for ( var i = 0; i < imageusage.length; ++i ) { var title = imageusage[i]; var query = { 'title': title, 'action': 'submit' }			var wikipedia_wiki = new Wikipedia.wiki( "Unlinking on " + title, query, twinkleunlink.callbacks.unlinkImageInstances ); wikipedia_wiki.params = clone( params ); wikipedia_wiki.params.title = title; wikipedia_wiki.onloading = onloading; wikipedia_wiki.onloaded = onloaded; wikipedia_wiki.onsuccess = onsuccess; wikipedia_wiki.get; }	}

if ( backlinks ) { var statusIndicator = new Status('Unlinking instances image', '0%'); var total = backlinks.length * 2;

var onsuccess = function( self ) { var obj = self.params.obj; var total = self.params.total; var now = parseInt( 100 * ++(self.params.current)/total ) + '%'; obj.update( now ); self.statelem.unlink; if( self.params.current >= total ) { obj.info( now + ' (completed)' ); Wikipedia.removeCheckpoint; }		}

var onloaded = onsuccess; var onloading = function( self ) {}

Wikipedia.addCheckpoint;

if ( backlinks.length == 0 ) { statusIndicator.info( '100% (completed)' ); Wikipedia.removeCheckpoint; return; }

var params = { reason: reason, obj: statusIndicator, current: 0, total: total };

for ( var i = 0; i < backlinks.length; ++i ) { var title = backlinks[i]; var query = { 'title': title, 'action': 'submit' }			var wikipedia_wiki = new Wikipedia.wiki( "Unlinking on " + title, query, twinkleunlink.callbacks.unlinkBacklinks ); wikipedia_wiki.params = clone( params ); wikipedia_wiki.params.title = title; wikipedia_wiki.onloading = onloading; wikipedia_wiki.onloaded = onloaded; wikipedia_wiki.onsuccess = onsuccess; wikipedia_wiki.get; }	} };

twinkleunlink.callbacks = { display: { backlinks: function( self ) { var xmlDoc = self.responseXML; if ( self.params.image ) { var imageusage = xmlDoc.evaluate('//query/imageusage/iu/@title', xmlDoc, null, XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null ); var list = []; for ( var i = 0; i < imageusage.snapshotLength; ++i ) { var title = imageusage.snapshotItem(i).value; list.push( { label: title, value: title, checked: true } ); }				self.params.form.append({ type:'header', label:'Image usage' }); self.params.form.append({ type:'checkbox', name:'imageusage', list: list }); }

var backlinks = xmlDoc.evaluate('//query/backlinks/bl/@title', xmlDoc, null, XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null ); if ( backlinks.snapshotLength > 0 ) { var list = []; for ( var i = 0; i < backlinks.snapshotLength; ++i ) { var title = backlinks.snapshotItem(i).value; list.push( { label: title, value: title, checked: true } ); }				self.params.form.append({ type:'header', label:'Backlinks' }); self.params.form.append({ type:'checkbox', name:'backlinks', list: list }); }

self.params.form.append( { type:'submit' } );

var result = self.params.form.render; self.params.Window.setContent( result ); }	},

unlinkBacklinks: function( self ) { var form = self.responseXML.getElementById('editform'); var text = form.wpTextbox1.value; var old_text = text; var wikiPage = new Mediawiki.Page( text ); wikiPage.removeLink( mw.config.get('wgPageName') );

text = wikiPage.getText; if( text == old_text ) { // Nothing to do, return self.onsuccess( self ); Wikipedia.actionCompleted( self ); return; }		var postData = { 'wpMinoredit': form.wpMinoredit.checked ? '' : undefined, 'wpWatchthis': undefined, 'wpStarttime': form.wpStarttime.value, 'wpEdittime': form.wpEdittime.value, 'wpAutoSummary': form.wpAutoSummary.value, 'wpEditToken': form.wpEditToken.value, 'wpSection': '', 'wpSummary': 'Removing backlinks to ' + mw.config.get('wgTitle') + " because \"" + self.params.reason.toUpperCaseFirstChar + "\";" + TwinkleConfig.deletionSummaryAd, 'wpTextbox1': text };		self.post( postData ); },	unlinkImageInstances: function( self ) { var form = self.responseXML.getElementById('editform'); var text = form.wpTextbox1.value; var old_text = text; var wikiPage = new Mediawiki.Page( text ); wikiPage.commentOutImage( mw.config.get('wgTitle'), 'Commented out' );

text = wikiPage.getText; if ( text === old_text ) { // Nothing to do, return self.onsuccess( self ); Wikipedia.actionCompleted( self ); return; }		var postData = { 'wpMinoredit': form.wpMinoredit.checked ? '' : undefined, 'wpWatchthis': undefined, 'wpStarttime': form.wpStarttime.value, 'wpEdittime': form.wpEdittime.value, 'wpAutoSummary': form.wpAutoSummary.value, 'wpEditToken': form.wpEditToken.value, 'wpSection': '', 'wpSummary': 'Removing instances of image ' + mw.config.get('wgTitle') + " because \"" + self.params.reason.toUpperCaseFirstChar + "\";" + TwinkleConfig.deletionSummaryAd, 'wpTextbox1': text };		self.post( postData ); } };

$(document).ready(twinkleunlink);

title: MediaWiki:Gadget-twinkleunlink.js


text:
User:AzaToth/monobook.js

import_script('User:AzaToth/twinklexfd.js');

title: User:AzaToth/monobook.js


text:
MediaWiki:Gadget-Twinkleunlink

Unlink pages using Twinkle: This allows all users to unlink pages from the main namespace (all others are unaffected) using Twinkle. This gadget does not work in Internet Explorer. (Configuration goes in your user JavaScript.)

title: MediaWiki:Gadget-Twinkleunlink


text:
User:Towsonu2003~enwikibooks

I am me...

title: User:Towsonu2003~enwikibooks


text:
MediaWiki:Gadget-VoAScripts

Voice of All's admin scripts: This set of scripts will give admins (only) tons of cool stuff (Wikipedia-only functions have been removed). This script should work in most/all browsers. (full description)

title: MediaWiki:Gadget-VoAScripts


text: User:Mike.lifeguard/EnumerateVOAfunctions


text:
User talk:Jongsters

Come introduce yourself at the new users page. If you have any questions, you can ask there or contact me personally. -- Herby talk thyme 08:34, 11 January 2008 (UTC)

title: User talk:Jongsters