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Video Game Design/Programming/Reality Simulation

Animation
Having the game include small, even if repetitive details will provide a richer experience, be it a gush of wind, a dust mote, flies over a trashcan, a leaf floating in the wind can be as powerful a more complex effects like dynamic lighting.
 * Adding details

Water
Water is probably the most difficult effect to reproduce in a game, it includes reflections, transparencies and distortions, high details as waves, foam and is a fluid, behaving like a solid and liquid, so depending on the level of detail that ones is aiming for this will become not only a difficult task but will also consume a lot of computational power if done in real-time.

Sound
For this part of our engine we are going to be using the OpenAL API. Why? For the simple reasons outlined in Choosing an API; It is open-source, cross-platform and powerful while still remaining relatively easy to use. So lets get started...

All objects that can emit sound in our game world have a position (with the exception of background music). Also associated with the sound is some sort of trigger event, so when the player does something to activate the trigger the sound will start to play. Simple hey! So now how are we actually going to implement this?

Well, OpenAL works on the concept of having a source(the sound that plays) and a listener(the person listening), these two objects can be placed anywhere in our 3D environment and given certain properties such as what attenuation model to use, what speed the source is traveling at etc, but we'll get onto that later. You can also have many sources (which makes sense), but only ONE listener (which also makes sense). When you add a sound for OpenAL to play with you first have to do three things; you create a buffer which you use to load your audio data into, you then create a source and then you associate the source with the buffer so that OpenAL knows what audio to play from which source. So taking all that into account we are going to encapsulate each source into a C++ struct. The struct so far, which we will call newSource, will hold the sources positional information as sourcePos[3], a sourceID and a bufferID so that we can uniquely address each source.

Something else we need to take into consideration is that since OpenAL very kindly attenuates sound for us based on distance we need to make the sound start playing when the player reaches the 'outer bounds' of the source (the point at which you can no longer hear the sound play). So well add in an activateDistance value to our struct as well.

Additionally, we need to take into consideration that sound data cannot load instantaneously from the hard drive since hard drives are pretty slow things in comparison to RAM. So we'll add a preloadDistance value to our struct as well so that when we move within that value the sound will load into the buffer and when we move within the activateDistance value the sound will start to play. Cool hey!

And finally, since we are most probably going to have more than one source (would be a pretty boring game if we did not) we are going to shove our structs into a C++ vector (if you do not know what that is, it is just an array but with more functionality) which we will call pipeline. We also need to add some functionality to remove 'dead' sources from the pipeline and free up memory, but well get onto this later on.

To illustrate how all this fits together.

And this one illustrates an 'in-game' view of how preloadDistance, activateDistance and sourcePos fit into the picture.

So, to outline the process:

 * When the player moves within the outer red sphere a new newSource struct is created, the sound is loaded into the buffer and pushed onto the pipeline.

 * When the player moves within the yellow sphere the sound starts playing and as the player moves closer towards the inner white sphere the sound will get louder until it reaches maximum volume at the white sphere.

 * Going in reverse, as the player moves away from the white sphere the sound will decrease in volume until you move outside the yellow sphere at which point the sound switches off but remains in the pipeline.

 * When the player exits the red sphere the source is removed from the pipeline and destroyed (culled) so that we do not take up unnecessary memory.


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User:Pureblade

Here

Please, do not edit.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: User:Pureblade


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Cookbook:American pizza

Pizza generally consists of a crust covered in sauce, layered with toppings and finally with a layer of cheese on top.

Crust
A pizza's crust can be made using almost any dough or bread recipe. White flour is commonly used for a soft crust that won't crumble, which is usually considered desirable. Whole wheat flour can be used to make a firmer crust. Cake flour can be useful if a crumbly crust is desired. Other common ingredients in crusts include Olive oil (usually extra virgin), active dry yeast, sugar, and salt. Less often crusts will include ingredients like malt-syrup, vital wheat gluten, and various dough activators to help the yeast ferment and the crust to brown while baking. What type of crust to use is matter of taste.

There are several types of pizza crust that are constructed differently and have (sometimes) wildly different textures, though the taste remains fairly consistent.

There are many different techniques for preparing dough, most largely dependent on the type of crust you've decided to make. Because pizza crusts almost always contain yeast they must be allowed to rise at least once, though some recipes recommend improving the flavor and texture of the dough by allowing the crust to rise 2 separate times. Higher quality recipes also often recommend that you deflate the dough after the first rise and refrigerate it overnight to help improve its flavor and texture. Depending on the recipe dough docking or pre-baking might be necessary as well.

 * thin-crust pizza without precooking the crust
 * deep dish pizza

Sauce
A simple sauce consists of tomato paste, basil, and oregano. Using tomato puree will give a runny sauce that must be spread thinly to prevent the cheese and toppings from sliding off. Diced, dried, or crushed tomatoes may be added for extra flavor and texture. A tiny bit of anise or fennel can make the sauce more interesting. Onions, pepper, peppers, garlic, and sugar are often used as well. Spices are more flavorful when ground right before use; a bit of salt is helpful when grinding.

Bread with cheese baked onto it, without any sauce at all, is sometimes called a white pizza.

 * a pair of sauce recipes
 * (another sauce recipe belongs here; the one above should be split)

Cheese
The basic pizza cheese is mozzarella. Feta is often used in combination with a spinach topping. Cheddar can be used for a more southwestern taste.

Commercial pizzerias almost always use a blend of various cheeses, the most common of which are mozzarella, Parmesan, and Romano.

Toppings
Toppings go on top. Put plenty of topping near the edges to protect the cheese from burning there. A pizza without toppings will cook much faster than one with toppings.

 * anchovies
 * oil-coated broccoli
 * black olives
 * pepperoni, onions, mushrooms, green peppers
 * precooked and drained sausage, bacon, hamburger, salami, or tomatoes
 * precooked chicken or ham

Baking
Pizzas are typically baked directly on special surfaces for short periods at temperatures in excess of 500 degrees F (260 degrees C).

Coal and brick ovens are preferred for baking pizza because of their even heat and superior heat-retention. Some pizzerias prefer to use a wire-mesh pan though, as working with pizza peels can be difficult for some.

Home bakers can attempt to duplicate the effects of a brick oven by using a baking stone (also called a pizza stone), a slab of porous stone that evenly heats the pizza and leeches moisture away from the dough, helping it develop a better crust. Baking/pizza stones become "seasoned" after frequent use, a characteristic that is said to improve the flavor of crusts baked on them.

Recipes

 * 1) Pizza Vanegas
 * 2) Cheese Stuffed Crust Pizza
 * 3) Four in One Pizza
 * 4) Deep Dish Pizza
 * 5) Thick-crust pizza
 * 6) More at Category:Pizza recipes

Livre de cuisine/Tartes et pizzas

title: Cookbook:American pizza


text: User:PMacUidhir

title: User:PMacUidhir


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High School Mathematics Extensions/Primes/Definition Sheet

Definitions
 Composite

 * A composite is a whole number that is not a prime. The number 1 is not composite.

 Coprimes

 * Two numbers are coprimes if their greatest common divisor (gcd) equals 1.

 Diophantine Equation (linear)

 * An equation of the form ax + by = c. Where a, b and c are integer constants, and x and y are unknown integers.

 Factorisation

 * Alternatively spelt factorization. A process in which the prime factors of a natural number are found and the number expressed as the product of the individual factors.

 gcd (greatest common divisor)

 * The gcd of a and b is a number d, such that d divides a and d divides b; and that if e divides a and b, then e ≤ d.

 Inverse

 * In modular m arithmetic, the inverse of a is the number b such that
 * $$ab \equiv 1 \pmod{m} \!$$
 * the inverse is unique. Not every number in every arithmetic have an inverse.

 Modular arithmetic

 * The arithmetic modulo m is the arithmetic where each number is represent by a number lying between 0 and m - 1. E.g. consider modulo 7 arithmetic, 11 is represented by 4; and -2 is represented by 5. We say 11 is equivalent to 4 mod 7; and -2 is equivalent to 5 mod 7. It is explained in more detail here.

 Prime

 * A prime number (or prime for short) is a whole number that can only be wholly divided by two different numbers, 1 and itself. The number 1 is thus not considered prime. We do not consider the negative numbers in this chapter.

Theorems
 Chinese Remainder Theoren

In a system of n congruencies
 * $$x \equiv a_1 \pmod{ m_1}\,\!$$
 * $$x \equiv a_2 \pmod{ m_2}\,\!$$
 * $$x \equiv a_n \pmod{ m_n}\,\!$$
 * $$x \equiv a_n \pmod{ m_n}\,\!$$

, a solution exists if and only if for i and j with i ≠ j
 * gcd(mi,mj) divides (ai - aj)

 Existence of inverse

 * In modular m arithmetic, a has an inverse if and only if gcd(a,m) = 1.

 Fundamental Theorem of Arithmetic

 * Any integer (except for 1) can be expressed as the product of primes in one and only one way.

 Infinitely many primes

 * There are infinitely many primes.


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Japanese Immersion/Gmail interface

Your Gmail user interface can be set to use Japanese. This page lists the reading and meaning of the user interface elements. It also explains the coding options.

 * Note that "する" is often omitted from button titles for brevity.

Coding issues
While UTF8 is gradually becoming more common as the code/encapsulation for Japanese emails, the most common coding is still ISO-2022-JP (known in the past as JIS). If you go to the Setting menu, set the "Gmail display language" to Japanese, then go to the bottom of the menu and set the "Outgoing message encoding" to the upper option (Use default text encoding), emails will be in ISO-2022-JP.

In general it is best to use ISO-2022-JP for Japanese emails, as this can be handled by most mail clients; even old ones. Gmail sends UTF8-coded emails in a Base64 block, which is gibberish to older non-MIME mail clients.

title: Japanese Immersion/Gmail interface


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Talk:Japanese Immersion/Gmail interface

Words
I tried to use Japanese in Gmail to immerse myself. However I found out that only most of the katakana made sense for me :). I thought that the kanjis in Gmail forms a subset of kanjis found in computing, so I thought this guide can also be useful as a specific kanji list. I'm sorry that right now I can only give meaning to the words in katakana. Agro1986 07:49, 24 September 2005 (UTC)
 * Almost all these words are used by most email clients and are not specific to Gmail. Should we be making a general email guide?
 * I went ahead and filled in the readings and meanings. For the individual kanji, I just added the 'on' reading so they'll be easier to look up. I don't use Gmail, so I wasn't sure what to make of the "introduce a friend to Gmail" vocab. Maybe 紹介(introduce) should be reworded using "invite" or "invitation" here. Feel free to fix the translations up. You could probably get away with just copying the button names from English Gmail.
 * --ToothingLummox 09:12, 24 September 2005 (UTC)

Readings
I've put one of these word-lists into a table and presented the readins with Template:Ruby but only after did I wonder whether it might be more useful to have the reading in a seperate column. Oppinions? --Swift (talk) 11:24, 19 June 2008 (UTC)

title: Talk:Japanese Immersion/Gmail interface


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Template:High School Mathematics Extensions/Definition Sheets/TOC

About the definition sheet:

The definitions provided below may differ a little from the ones given in the chapter. If possible, print out the following definitions for easy reference.


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Wikibooks:Templates/Deletion

Queries
(Use these for pages)

Other
You should place these at the top of a book's discussion page.

pl:Wikibooks:Szablony/Usuwanie

title: Wikibooks:Templates/Deletion


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Wikibooks:Templates/Links

Templates on this page are used to feature links to other books, wikis, websites, etc. that should stand out for some reason.

Standard
A good place to put these are in some "Further reading" type page in a book, the main page of a book and/or on related shelf pages.

Generic links
These are generic templates. For example, if there is no template to link to categories at MetaWiki, one can use this. One can also use to easily create more standard templates, like  from above.

title: Wikibooks:Templates/Links


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Wikibooks:Templates/Navigation

Indexed navigation

 * Look in the Table of Contents templates category for a more extensive list.

The MediaWiki software automatically generates a table of contents on pages with several sections. These appear by default right before the first section. Floating these to either side is easy to do using HTML markup, but to simplify matters further Wikibookians can use these templates to automatically generate the necessary code.

The "compact" templates work on pages that have sections with single, upper-case characters.

Linear navigation

 * Look in the Navigational templates category for a more extensive list.

While wikibooks are not made of paper, many are read in a linear fashion similar to traditionally printed and bound books. For this reason and many others, it's important to provide some form of page navigation mechanism in your wikibooks that functions the same way flipping a page in a printed book does. Sometimes wikibook editors create their own custom navigation templates, but the ones featured below provide a good assortment of the extra features that motivate people to create those custom templates and have demonstrated reliability in doing so, making them an excellent place to start when looking to choose a page navigation style.

title: Wikibooks:Templates/Navigation


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Movie Making Manual/Cinematography/Cameras and Formats/Table of Cameras

Please see the Comparison table of formats for details such as datarate, luma sampling frequency etc

Template

Notes * Obviously, celluloid can't be measured absolutely in these terms. These estimates provide an interesting comparison to the electronic formats. ** Some people may object to these cameras being called "HD Cameras" and may prefer terms such as "Film-style cameras".

/Formats /Cinematography


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Wikibooks:Templates/Sources

 * See also: Help:Editing for help on how to use referencing markup tools.

Citation

 * Citation
 * Cite book
 * Cite conference
 * Cite encyclopedia
 * Cite episode
 * Cite journal
 * Cite manual
 * Cite news
 * Cite newsgroup
 * Cite paper
 * Cite patent
 * Cite press release
 * Cite web
 * Harvard citation
 * ISSN
 * Note
 * Ref

title: Wikibooks:Templates/Sources


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Wikibooks:Templates/User pages

Licensing
All content has to be released under the Creative Commons Attribution/Share-Alike License 3.0 and the GNU Free Documentation License. Users may, however, multi-license their work under a separate license.

Userboxes
Wikibooks is a global community of contributors with a wide range of skills. Some users display userboxes on their userpages to detail skills, interests, abilities, and achievements.

For further information, see:

 * Userboxes, for more information on userboxes, and a directory of gallery pages
 * Babel, for displaying language abilities of users

title: Wikibooks:Templates/User pages


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Wikibooks:Templates/User notices

These templates are mainly to inform users of appropriate conduct and good practices on their user discussion page.

Copyright

 * See a canonical list at Category:Copyright issues templates.

 * There is a template that provides the markup for this.

Mission and Scope

 * Is placed on talk pages of users who've contributed to modules that have been put up for deletion. The template provides the markup for this.

title: Wikibooks:Templates/User notices


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User talk:Benjstarratt

Come introduce yourself at the new users page. If you have any questions, you can ask there or contact me personally.. ManuelGR 10:04, 24 September 2005 (UTC)

title: User talk:Benjstarratt


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Movie Making Manual/Cinematography/Cameras and Formats/Table of Formats

Please see the Comparison table of cameras for camera details such as sensor size, sensor resolution etc

Click on the links to see the (often excellent) corrospoding article on WikiPedia.

Part 3
Notes * Constant bitrate unless otherwise stated ** b/p/c = bits per pixel per colour channel *** Obviously, these analogue formats can't be measured absolutely in these terms. These estimates provide an interesting comparison to the electronic formats.

/Formats /Cinematography


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Movie Making Manual/Cinematography/Cameras and Formats/Celluloid

Note that wikipedia has some excellent articles on celluloid that we should not try to replicate, instead we should point to these articles

How celluloid works

 * Super 8mm Film
 * 16mm Film
 * 35mm Film
 * 70mm Film
 * IMAX

2 perf 35mm
For a general description of 2-perf 35mm, see here:

http://en.wikipedia.org/wiki/3-perf_pulldown#2-perf

Suppliers of 2-perf cameras

 * Solid Entertainment (based in Malmo in Southern Sweden)
 * Mark Hope-Jones, mhope-jones@arrimedia.com (London, UK)

Costs
GBP:

footage per minute: 1min @ 25fps on 4-perf 35mm = 93.8ft 1min @ 25fps on 2-perf 35mm = 46.2ft 1min @ 25fps on s16mm = 37.5ft stock costs (new): 400ft of 35mm 5218 (Kodak Vision2 500T) = £142.80 400ft of 16mm 7218 (Kodak Vision2 500T) = £80.33 developing (Technicolor): 16mm = 9p/foot 35mm = 11.5p/foot So, the total costs per minute for stock + dev @ 25fps: 4-perf 35mm = £44.27 2-perf 35mm = £21.81 super-16mm = £10.91

=External Links=

 * Why Do Images Captured on Celluloid Have A Sort of Glossy Look When Well Mastered DV Footage Doesn't? - from UKFilm.org

/Formats /Cinematography


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Movie Making Manual/Cinematography/Cameras and Formats/Electronic Capture and Storage

=Electronic capture and storage=

WikiPedia articles:
 * Charge-coupled_device

 * Table of HD Cameras (including HDV) ordered by price

Betamax

 * WikiPedia article on Betamax

VHS

 * WikiPedia article on VHS

sVHS

 * WikiPedia article on sVHS

Hi8

 * WikiPedia article on Hi8

DV

 * WikiPedia article on DV, DVcam, DVCpro, DVCpro50 and DVCproHD

Tech specs
 * Chroma subsampling: DV or MiniDV(NTSC) = 4:1:1
 * Chroma subsampling: DV or MiniDV(PAL) = 4:2:0

DVcam

 * WikiPedia article on DV, DVcam, DVCpro, DVCpro50 and DVCproHD

XDCAM
Recording DVcam onto optical disk

DVCpro, DVCpro50 and DVCproHD

 * WikiPedia article on DV, DVcam, DVCpro, DVCpro50 and DVCproHD

Panasonic's formats.

They all use exactly the same tape medium but the tape runs faster through the mechanism for the higher quality formats.

Tech specs
 * DVCPRO = 25Mbit/s 4:1:1
 * DVCPRO50 = 50Mbit/s 4:2:2
 * DVCPRO100 = 100Mbit/s 4:2:2

P2
Recording of DVCpro, DVCpro50 or DVCproHD onto PCMCIA-sized solid state memory cards.

P2 to hard disk

 * http://www.spec-comm.com/cineporter.php
 * Focus Enhancment's press-release about a FireStore direct-to-disk system for the HVX200

Cameras

 * Panasonic AJ-HDC27 - DVCproHD, variable frame rate

Betacam

 * WikiPedia article on Betacam, HDCAM and HDCAM SR

HDV

 * WikiPedia article on HDV

Tech specs
 * Chroma subsampling = 4:2:0
 * Bitrate = 25 megabits per second

the 'prosumer' high definition format, recording high definition video onto miniDV tape using MPEG2 compression

HDCAM

 * WikiPedia article on Betacam, HDCAM and HDCAM SR

Tech specs
 * Chroma subsampling = 3:1:1
 * Resolution recorded to tape = 1440 x 1080

Cameras
 * Sony HDW-F900, 1920x1080 sensors
 * Sony HDW-750P
 * Sony HDW-730s

HDCAM SR

 * WikiPedia article on Betacam, HDCAM and HDCAM SR

Tech specs
 * Chroma subsampling = 4:4:4

D1

 * WikiPedia article on D1

D5 HD

 * WikiPedia article on D5 HD

Uncompressed

 * Post production is often done uncompressed
 * It's now becomming possible to capture uncompressed, too

Preface: data versus video
Formats like 2k and 4k are considered "data" rather than "video". A scanner which produce 2k files from film negative are called "data scanners" as apposed to "telecines". Why? The main difference between "data" and "video" is that "data" doesn't use any chroma subsampling and is always RGB (as apposed to a video colour space like YUV). I.E. data is always 4:4:4 RGB.

Advantages of using uncompressed

 * No compression artifacts
 * Maintain full latitude (useful if the footage will be graded)
 * Very little processing required

Disadvantages of using uncompressed

 * Requires lots of storage
 * Requires very fast hard disk

Uncompressed formats

 * HD <= 1920x1080
 * 2k = 2048x1556
 * 4k =
 * 6k =
 * 8k =

see Table of Formats for more details.

Arri D-20

 * 1920x1080

Panavision Genesis

 * 1920x1080

Films made with the Genesis

 * Scary Movie 4
 * Superman Returns

Dalsa Origin

 * 12-stops lattitude
 * 4k resolution

Hard disks for use with DV cameras

 * Formax Oxygen (250GB hard disk, good value for money, plugs into a DV camera)
 * FireStore
 * DVRack software turns a laptop into a hard disk recorder and monitoring system

Hard disks for the JVC GY-HD100 HDV camera

 * JVC DR-HD100 recorder records audio, timecode, video, all over firewire. 40 and 80GB capacities for >3 and >7 hrs of HDV recording.
 * HD or SD recording
 * SD DV25 as .dv, AVI type 1 or 2, 2 type 24p, QuickTime 30i or 24p (and other AVI formats as well for Matrox etc.), in HD it records 720p24, p25, p30 .m2t files for NLE systems

Hard disks for the Panasonic HVX200 DVCproHD camera

 * Focus DTE FS100DTE

Miniature / covert cameras
/Formats /Cinematography


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Movie Making Manual/Cinematography/Cameras and Formats/Distribution Formats

=Distribution formats=

MPEG

 * WikiPedia article on MPEG

MPEG-2

 * WikiPedia article on MPEG-2
 * DVD video chroma subsampling = 4:2:0

MPEG-4

 * WikiPedia article on MPEG-4

MPEG-4 part 10 / AVC / H.264

 * WikiPedia article on MPEG-4_Part_10

QuickTime

 * WikiPedia article on Quicktime

Windows Media

 * WikiPedia article on Windows Media

DVD

 * WikiPedia article on DVD

HD DVD

 * WikiPedia article on HD DVD
 * The Authoritative HD DVD FAQ by Hugh Bennett

Blu-ray Disc

 * WikiPedia article on Blu-ray
 * The Authoritative Blu-ray Disc FAQ by Hugh Bennett

Submitting to a broadcaster

 * Movie Making Manual/Submitting to a broadcaster

Digital Cinema

 * WikiPedia article on Digital Cinema

35mm film

 * WikiPedia article on 35mm film

70mm film

 * WikiPedia article on 70mm film

IMAX

 * WikiPedia article on IMAX

Distribution Formats


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Movie Making Manual/Cinematography/Cameras and Formats/Technical Qualities of the Capture Medium

=Technical qualities of the capture medium=

Comparison of different cameras

 * Sony HDV FX1 = 5.5 stops
 * Canon XL2 = 6 stops
 * Panasonic DVX100a = 7 stops
 * Sony F900 / Panasonic Varicam = 5 stops under, 2 stops over - better to underexpose HD
 * Dalsa Origin 4k digital = 12 stops
 * Negative film = 18 stops (!)

Chroma subsampling

 * Excellent WikiPedia article on chroma subsampling

Comparison of different formats

 * DV or MiniDV(NTSC) = 4:1:1
 * DV or MiniDV(PAL) = 4:2:0
 * HDV = 4:2:0
 * DVCPRO = 4:1:1
 * DVCPRO50 = 4:2:2
 * DVCPRO100 = 4:2:2
 * HDCAM = 3:1:1
 * HDCAM SR = 4:4:4
 * DVD video = 4:2:0

 * JPEG = 4:4:4 or 4:2:2 or 4:2:0

Colour balance

 * WikiPedia article on colour temperature

Colour saturation
/Formats /Cinematography


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title: Template:DualLicenseWithCC-BySA-Tri


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Wikipedia:User:Zondor

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Wikibooks:Templates/General

Notices
There is also the incomplete template. While there may be justified usages for this, be advised against using it whenever text should be expanded on. Be specific in what is lacking to make collaboration easier and inform readers. Maybe you are looking for TODO or one of the templates listed on Help:Stub. Some wikibooks have book-specific to-do templates such as Japanese todo.

The spoiler and endspoiler templates came with the Muggles' Guide to Harry Potter from Wikipedia. While there was a case for using it there (encyclopaedia articles contain various information and some are looking for general information but others synopses) try to do without in your wikibooks. Place spoiling content in separate modules and alert readers before they go there.

Page details
The template can set the page title and tab. The former is useful for modifying page titles to something not possible due to technical limitations. The latter is used in the Cookbook to differentiate between recipes and ingredients. See the template page for documentation.

Generic text boxes
These text box templates are used to set aside a block of text from the rest of the page.

Special text boxes
These templates make it easy to quickly add formatting to your Wikibooks. Should you wish to modify them, please try not to do so in a backwards incompatible fashion as they are used across a number of different books.

Software Versions
Many books are instructional manuals on computer software. It is important to clearly convey which version of the software the book refers to.

pl:Wikibooks:Szablony/Ogólne

title: Wikibooks:Templates/General


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Chess Opening Theory/1. e4/1...c5/2. Nf3/2...e6

= Sicilian with 2...e6 =

This is an older continuation of the Sicilian. Black plays 2...e6, opening up the bishop and preparing d5 and recapture with a pawn. This can transpose into many other Sicilian lines with d6 and/or Nc6.

Many variations from this position include the Kan, Scheveningen, and Taimanov.

Theory table
.

1.e4 c5 2.Nf3 e6


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Chess Opening Theory/1. e4/1...c5/2. Nf3/2...e6/3. d4

White opens up the center, and in most variations Black trades pawns, although 3...d5 is possible as now 4. exd5 exd5 doesn't allow 5. Qxd8+. The trade is almost inevitable; after the trade 4...a6 reaches the Sicilian Kan, 4...Nc6 reaches the Taimanov, 4...Nf6 reaches the Normal Line, and 4...d6 could become a normal Open Sicilian variation.

= Open Sicilian 2...e6 3.d4 =

1.e4 c5 2.Nf3 e6 3.d4


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CAT-Tools

CAT means "Computer Aided Translation", referring not to machine translation, but to translation done by human translators with specialized software providing functions to increase workflow while providing quality assurance, glossaries and other assistance.

Wikibooks was chosen for these manuals to be written by translators for translators to make sure the content is open to the public and subject to a continuous quality improvement. Wikibooks also allows FAQs and other useful informational tools.

Expanding this to other languages would of course be welcome. If you see something that should be improved, please jump in. Every bit that improves this content is helpful to everyone else who reads it. It is hoped comparative pages will be added to provide guidance among different CAT programs.

Contents

 * Tools
 * /Across/
 * /AnyMem/
 * /AppleTrans/
 * /Cafetran/
 * /DéjàVu 3/
 * /DéjàVu X/
 * /Felix/
 * /Fluency/
 * /Heartsome CAT Bundle/
 * /Heartsome Translation Studio/
 * /MemoQ/
 * /Memsource/
 * /Metatexis/
 * /Mneme/
 * /MultiTrans/
 * /Okapi Framework/
 * /OmegaT/
 * /Open Language Tools/
 * /SmartCAT/
 * /SDL Trados/
 * /STAR Transit/
 * /Similis/
 * /Termbases.eu/
 * TM-database
 * /Transolution/
 * /Virtaal/
 * /Visual-Localize/
 * /Wordfast/
 * Wordfast free version (dated 21 September 2002)
 * /Wordfisher/
 * /Crowdin/
 * Redokun (InDesign files only)

Similar projects

 * TranslateWiki - specialized in software localization

title: CAT-Tools


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CAT-Tools/DéjàVu X/Using DVX

'''This guide is still under heavy development. Users of DVX are welcome to help expand it.'''

Using DVX is an unofficial user's guide for DVX. It aims to provide information on how to use DVX and how to get the best out of it and its applications.

Table of Contents

 * 1) Coverage
 * 2) Terminology used
 * 3) What is DVX?
 * 4) History of DVX
 * 5) Installing DVX
 * 6) Main Desktop
 * 7) Desktop area
 * 8) Application windows
 * 9) Menus
 * 10) Tips and Tricks
 * 11) Power users
 * 12) Glossary
 * 13) Further reading

Appendix

 * /Sentence delimiters for German
 * /Sentence deliminters for Italian

title: CAT-Tools/DéjàVu X/Using DVX


text:
User talk:AfroToad

Copyright problem with Image:Spheres.jpg
--Derbeth 12:38, 9 November 2005 (UTC)

Pictures
As you can see at the top of this page, "All unlicensed images uploaded to wikibooks before November 1, 2006 will soon be deleted." You have uploaded images and some of them are untagged. You can see them here. Please review them and add appropriate tags. If you have any questions, feel free to ask me. --Think Fast 04:30, 13 November 2006 (UTC)

title: User talk:AfroToad


text:
User:Bielenberg

Welcome to the WikiBooks user page for Brad Bielenberg.

My main WikiMedia profile is on wikiPedia. Link to Profile

title: User:Bielenberg


text:
Template talk:MultiLicensePD

This is nonsense, because public domain is not a license. Once you release something into the public domain, you have abandoned copyright. You need not license the work under the GFDL because everyone has the right to do that.

 * This template is verbatim copy of template from Wikipedia. You can discuss it in w:Template talk:MultiLicensePD. I'm not a lawyer nor do I live in US, so I'm not intrested in this topic. --Derbeth 18:29, 24 September 2005 (UTC)

title: Template talk:MultiLicensePD


text:
Orthopaedic Surgery/Basic Sciences

CHAPTER 1: Basic Sciences

Bone

 * Histology of Bone
 * Blood Supply of Long Bones
 * Bone Injury and Repair
 * Bone Mineralisation
 * Bone Viability

Articular Tissues

 * 1) Cartilage
 * 2) Synovium
 * 3) Meniscus

Extra-articular Tissues

 * 1) Capsule
 * 2) Ligaments

Non-Inflammatory

 * Osteoarthritis
 * Neuropathic Arthropathy
 * Acute Rheumatic Fever
 * Ochronosis
 * Hypertrophic Osteoarthropathy
 * Osteonecrosis
 * Osteochondritis Dissecans
 * Osteochondromatosis

Inflammatory

 * Rheumatoid Arthritis
 * Systemic Lupus Erythematosus
 * Polymyalgia Rheumatica
 * Juvenile Rheumatoid Arthritis
 * Relapsing Polychondritis
 * Spondyloarthropathies
 * Ankylosing Spondylitis
 * Reactive arthritis
 * Psoriatic Arthropathy
 * Enteropathic Arthropathy
 * Crystalline Arthropathies
 * Gout
 * Chondrocalcinosis
 * Calcium Hydroxyapatite Deposition

Infections

 * Pyogenic Arthritis
 * Tuberculous Arthritis
 * Fungal Arthritis
 * Lyme Arthritis

Haemorrhagic

 * Haemophilic Arthropathy
 * Sickle Cell Disease
 * Pigmented Villonodular Synovitis

Neuromuscular Tissue

 * Skeletal Muscle
 * Nervous System

Connective Tissues

 * Tendons
 * Ligaments
 * Orthopaedic Surgery/Intervertebral Discs
 * Soft Tissue Healing
 * Soft Tissue Implants

Molecular Biology

 * Cellular Biology
 * Immunology
 * Genetics

Orthopaedic Infections

 * Soft Tissue Infections
 * Cellulitis
 * Erysipelas
 * Necrotising Fascitis
 * Gas Gangrene
 * Toxic Shock Syndrome
 * Surgical Wound Infection
 * Bite Injuries
 * Marine Injuries
 * Bone Infections
 * Acute Haematogenous Osteomyelitis
 * Acute Osteomyelitis
 * Subacute Osteomyelitis
 * Chronic Osteomyelitis
 * Chronic Sclerosing Osteomyelitis
 * Chronic Multifocal osteomyelitis
 * Osteomyelitis with Unusual Organisms
 * Joint Infections
 * Septic Arthritis
 * Septic Bursitis
 * Infected Total Joint Arthroplasty
 * Other Infections
 * Tetanus
 * Rabies
 * Puncture Wounds of Foot
 * Diabetic Foot
 * Paronychia
 * Fungal Infestations
 * Human Immunodeficiency Virus Infection
 * Hepatitis
 * Allograft Infections
 * Antibiotics

Perioperative Considerations

 * Preoperative Evaluation
 * Intraoperative Considerations
 * Anaesthesia
 * Spinal Cord Monitoring
 * Tourniquet
 * Postoperative Problems
 * Pulmonary Problems
 * Deep Vein Thrombosis
 * Pulmonary Embolism
 * Adult Respiratory Syndrome
 * Fat Embolism
 * Pneumonia
 * Nutrition
 * Myocardial Infarction
 * Gastrointestinal Complications
 * Decubitus Ulcers
 * Renal Problems
 * Urinary Tract Infections
 * Prostatic Hypertrophy
 * Acute Tubular Necrosis
 * Genitourinary Injury
 * Shock
 * Hypovolemic Shock
 * Cardiogenic Shock
 * Vasogenic Shock
 * Neurogenic Shock
 * Septic Shock
 * Compartment Syndrome
 * Wound Healing
 * Pain Control
 * Transfusions

Imaging and Special Studies

 * Decision Making
 * Radiography
 * Computed Tomography
 * Magnetic Resonance Imaging
 * Arthrography
 * Nuclear Medicine
 * Bone Scan
 * Gallium Scan
 * WBC Scan
 * Other Scans
 * Electrodiagnostic Studies
 * Ultrasonography
 * Bone Density Measurement

Biophysics

 * Basic Concepts
 * Biomaterials
 * Metals
 * Screws
 * Plates
 * Intramedullary Nails
 * Dynamic Compression Screw
 * External Fixator
 * Total Hip Arthroplasty
 * Total Knee Arthroplasty
 * Polyethylene
 * Polymethlymethacrylate
 * Silicones
 * Ceramics
 * Bone
 * Ligaments and Tendons
 * Articular Cartilage
 * Biomechanics
 * General Concepts
 * Hip
 * Knee
 * Ankle and Foot
 * Spine
 * Shoulder
 * Elbow
 * Wrist and Hand

Clinical Anatomy

 * Shoulder
 * Arm
 * Forearm
 * Wrist and Hand
 * Spine
 * Hip
 * Thigh
 * Knee
 * Ankle
 * Foot
 * Surgical Approaches

title: Orthopaedic Surgery/Basic Sciences


text:
CAT-Tools/DéjàVu X/Using DVX/Sentence delimiters for German

 * Abb.
 * ABl.
 * Abs.
 * Allg.
 * allg.
 * amerik.
 * Art.
 * bez.
 * Bsp.
 * bzgl.
 * bzw.
 * ca.
 * d.h.
 * dipl.
 * Dok.
 * Dr.
 * durchschnittl.
 * elektr.
 * Endg.
 * endg.
 * etc.
 * evt.
 * Evtl.
 * Fa.
 * Fr.
 * Fußn.
 * gem.
 * ggf.
 * Hr.
 * i.d.R.
 * incl.
 * inkl.
 * Kl.
 * Max.
 * max.
 * max.
 * Mia.
 * Min.
 * min.
 * Mind.
 * mind.
 * Mio.
 * Mrd.
 * Nr.
 * Prof.
 * resp.
 * S.
 * schweiz.
 * SFr.
 * sog.
 * St.
 * Stk.
 * Tel.
 * u.
 * u.a.
 * usw.
 * v.a.
 * vgl.
 * Vgl.
 * Z.B.
 * z.B.
 * z.Z.


text:
CAT-Tools/DéjàVu X/Using DVX/Sentence deliminters for Italian

 * art.
 * c.d.
 * D.Lgs.
 * D.
 * L.
 * lgs.
 * Lgs.
 * n.
 * s.r.l.
 * S.r.L.
 * sig.
 * Sig.


text:
CAT-Tools/DéjàVu X

Please note : The information provided in this section refers to DVX. DVX2 was released in 2011 and contains many new features not described here yet. For up-to-date information please refer to the Atril website

Using DVX
Manual with chapters, subchapters and appendix for DéjàVu X.

How to

 * 1) How do I /get started/?
 * 2) How to use /SQL/ for maintaining databases and checking finished translations
 * 3) How to /use the Build Lexicon option/
 * 4) How to /deal with embedded codes/
 * 5) How to /assign toolbar buttons to the Filter on Selection feature/
 * 6) How to proceed when your translation /fails to export or exports incompletely/
 * 7) How to proceed /when DVX asks for the MS Office installation cd and you do not have it at that moment/

How to handle different file formats

 * 1) How to tackle the DOC format (Microsoft Word)
 * 2) How to tackle the /FLA format/ (Macromedia Flash)
 * 3) How to tackle the /ITD format/ (SDLX)
 * 4) How to tackle the RTF format (Microsoft Word)
 * 5) How to tackle the RTF format (Trados)
 * 6) How to tackle the /SWF format/ (Macromedia Flash)
 * 7) How to tackle the /XLS format/ (Microsoft Excel)

FAQ

 * 1) /What patches exist for DVX?/
 * 2) /Where do I get DVX Editor?/
 * 3) /How to restore the AutoSearch/File Navigator window?/
 * 4) /Does DVX run on Mac or Linux too?/
 * 5) /What sets DVX apart from other CAT-tools?/
 * 6) /Does DVX support voice recognition input?/
 * 7) /Where or how can I get the DVX Editor?/
 * 8) /How to make the interface look normal?/
 * 9) /deal with USB dongle problems/
 * 10) /get File Navigator or AutoSearch - Portions windows back/
 * 11) /get file navigator or autosearch portions found windows back/

Issues/bugs
/How to report bugs/. (A bug is not a suggested improvement. Use the Wishlist below for that.) /How to reply to bug reports/ (for Atril only). If you want to add a new bug, use this /template/.

New bugs
 * 1) Assemble: /Multiple Assemble Matches do not show all options/
 * 2) Assemble: /Numbers messed up during Assemble operation/
 * 3) Assemble: /EBMT not working as expected/
 * 4) Interface: /Focus lost after spell check/
 * 5) Interface: /Portions found window emptied on spell check/
 * 6) Portions found: /Order of target terms lost after conversion of TDB from DV3/
 * 7) Portions found: /Order of target terms not maintained when working with several TDB's/
 * 8) Specific languages (Japanese): /Scan function/
 * 9) Specific languages (Japanese): /Portions Found window/
 * 10) Specific languages (Japanese): /Auto-propagate/
 * 11) Specific languages (Japanese): /Import from Microsoft Word/
 * 12) Numerals check: /numerals check does not work/

Known bugs needing more comments from Atril (Use this category for bugs that have already been commented on at least once by Atril, and which need a dialogue with Atril to be able to pin-point the issue.)

Known bugs (With comments from Atril Software. The issue is clarified and will hopefully be solved in the next build.)
 * 1) External View: /Duplicate rows not suppressed/
 * 2) Interface: /Windows have disappeared/
 * 3) Portions found: /Words not found/
 * 4) Spell Check: /Freeze on UPPERCASE/
 * 5) Symbols: /Slashes: import and export issues/

Solved bugs (These bugs are solved or can only be solved by third parties.)
 * 1) Dongle: /Dongle not detected/
 * 2) Freeze: /Freeze during launch/

Wishlist

 * 1) /Align/
 * 2) /Assemble/
 * 3) /AutoSearch - Portions/
 * 4) /AutoSearch - Sentences/
 * 5) /Find/
 * 6) /Import - External View/
 * 7) /Export - External View/
 * 8) /Import - TDB/
 * 9) /Import - MDB/
 * 10) /Import Filters/
 * 11) /MDB Interface/
 * 12) /Pretranslation/
 * 13) /Project Interface/
 * 14) /Project Properties/
 * 15) /Scan/
 * 16) /Search and Replace/
 * 17) /Selection Filters/
 * 18) /Settings/
 * 19) /Spelling Check/
 * 20) /SRX/
 * 21) /TDB Interface/
 * 22) /Translation/
 * 23) /Stemming/
 * 24) /Wordcount/

Links
Pointers to sites with good solutions for famous problems
 * tt4t - tips & tricks for translators
 * Atril Knowledge Base
 * Atril Software Community

Third party tools

 * CodeRemover: an open source macro suite to remove rogue codes from Word documents
 * Macro ToolWorks macros for DéjàVu
 * AutoHotkey macros for DéjàVu
 * Auto-it macros for DéjàVu

title: CAT-Tools/DéjàVu X


text: Category:Book:Orthopaedic Surgery

title: Category:Book:Orthopaedic Surgery


text:
CAT-Tools/DéjàVu X/Where or how can I get the DVX Editor?

The DVX Editor is the standard evaluation version of the program, but instead of requesting an evaluation code for 30 days, the user should ask for an "Editor code". These codes are permanent. As for the download please refer to http://www.atril.com.


text:
Talk:CAT-Tools/DéjàVu X/Where or how can I get the DVX Editor?

This page has been transferred from the Meetingplace for Translators - exact URL: http://wesolveitnet.com/wsiwiki/index.php?title=Where/how_can_I_get_the_DVX_Editor%3F - the original URL is going to be deleted during the next days. --SabineCretella 16:16, 24 September 2005 (UTC)


text:
Talk:CAT-Tools/DéjàVu X/Using DVX/Sentence deliminters for Italian

This page has been transferred from the Meetingplace for Translators - exact URL: http://wesolveitnet.com/wsiwiki/index.php?title=Sentence_delimiters_for_DV_in_Italian - the original URL is going to be deleted during the next days. --SabineCretella 16:17, 24 September 2005 (UTC)


text:
Talk:CAT-Tools/DéjàVu X/Using DVX/Sentence delimiters for German

This page has been transferred from the Meetingplace for Translators - exact URL: http://wesolveitnet.com/wsiwiki/index.php?title=Sentence_delimiters_for_DV_in_German - the original URL is going to be deleted during the next days. --SabineCretella 16:18, 24 September 2005 (UTC)


text: CAT-Tools/Trados

title: CAT-Tools/Trados


text:
CAT-Tools/Trados/FAQ

How to clean up a file created with Trados without using the "Clean up"-option?

title: CAT-Tools/Trados/FAQ


text:
Talk:The Written Word

Quotes on Writing ~

I watched her craft with words, her keyboard a palate. Deftly she colored the image, her bold strokes painting hues of mood and thought. I imagined her sitting back to admire her work, head turned to the side, like O'Keeffe, finished with an orchid. -- Billye Belden about Marsha Steed

Jay's saying for the day: 'Spend less time thinking about what you could be writing, and more time writing about what your thinking,'

"We all lie exposed to the world or ourselves. It can be both exhilarating and terrifying. Still we bare all for hope, for the chance of finding Soul. Written tapestries cover us like quilted renewal, offering security and safety to the soul beneath as it awaits, wanting wings, but oft times daring not to fly." -- Sharaya Kai

Writing 1 Write, my note says. Write. The cursor blinks at me tauntingly. Write! it says, Write! it dares me, as if I had something significant to say. As if my words should somehow be immortalized. Who do I think I am, to offer up my thoughts as somehow worthy of record. Who is anyone? People have been writing since they discovered they could. Civilization rests on the ability to preserve other ideas and thoughts considered important. Writing then, is intrinsic to human nature. Yet... why me? I am merely a woman like any other, and still, I am pressed, cajoled by the black against white, the thoughts that seem to prick at me and insist that I express them. Even then, the mere expression isn't enough. Writers need an audience. Someone to read what they write. Some will tell you that they don't need it. That the writing is enough, and yet they will eventually show someone. Unless it is a Journal. Often that is indeed only for themselves. Poetry sometimes needs no reader to be lifeblood. Sometimes it is enough to express what is heaped up inside upon something tangible as paper or pixels. However, most writing was written, not to be closeted in some dark jar for millions of years, but to be read. Yet then, the reading isn't enough. Writers want to know what is thought. Thoughts are sinew and bone to the framework of a writers craft. They wish to know what the writing inspired, if it expressed what it was meant to, or if it did not, what thoughts it did inspire. If it was poorly crafted, or brilliantly on the mark, writers hunger for the answers. 'It was lovely'... is about as helpful as, 'It stunk'. Neither assist in the betterment of the piece, and both are like watered down soup, broth to a starving man. If you will tell me something, tell me how you feel. Tell me what you thought, tell me you thought nothing, but tell me. For I am... a writer. ---<--{@ Marsha Steed ' 8/2k

MAKING THIS BOOK— I would seriously like to make this book a reality. The written word is one of humanities greatest achivements. Ill be workin on it, please add whatever you can. -Basejumper123

I would be interested in contributing something. It seems like a promising wikibook. I don't have much time on my hands, and I'm not a very good writer, but I would be willing to do a bit of research. Please feel free to say hello on my talk page. Keithy 22:07, 28 October 2006 (UTC)

Disappointed in style
I think the way this book is written should change. It looks a little too disorganized. (no offense intended) For one thing it does not take fully into account the full history of language. Written word has been around since the ancient Sumerians. Heck, you could write another book on the history of language. I suggest: - User:Joecool94 -5:06 PM Tuesday, December 26, 2006 (UTC)
 * Intro
 * History
 * Ancient Sumer-0 AD
 * Sections under ancient
 * Modern 0 AD-Present
 * Sections under modern
 * Writing
 * Writing exercises
 * Beginner
 * Intermediate
 * Advanced
 * Fiction
 * Genres under fiction
 * Nonfiction
 * Genres under non-fiction
 * Historical Fiction
 * Summary

title: Talk:The Written Word


text:
CAT-Tools/Trados/FAQ/How to clean up a file created with Trados without using the "Clean up"-option?

Open the file with word (after having created a copy) and then go to the macro-section; there you will find a macro called:

tw4winClean.Main

Execute this macro to delete the original text and the Trados-tags. There is no need to have Trados Workbench open to execute the macro.

Further question to that theme by LES: But why would someone want to do that? --> Sometimes it happens that Trados just won't clean up your document with its normal routine - so you can do it manually. This happens quite frequently with huge files. So it's a workaround and should always be done with a copy of the file. Attention: it does NOT update the TM.


text:
Talk:CAT-Tools/Trados/FAQ/How to clean up a file created with Trados without using the "Clean up"-option?

This file comes from the ''Meetingplace for Translators - the original URL: http://wesolveitnet.com/wsiwiki/index.php?title=How_to_clean_up_a_file_created_with_Trados_without_using_the_%22Clean_up%22-option%3F will be deleted during the next days. The original question was in Italian. Translation by User:SabineCretella, proof reading by Alexandra Scott. --SabineCretella 18:19, 24 September 2005 (UTC)


text:
User talk:Jmk ltt

Hi, so we are the two working on CAT-Tools :-) at least the registered two. I hope we will find out the others as well. Ciao! --SabineCretella 18:53, 24 September 2005 (UTC)

title: User talk:Jmk ltt


text:
Talk:CAT-Tools/DéjàVu X/How to make the interface look normal?

Infos copied from the yahoogroup: dejavu-l@yahoogroups.com - if you are the original writer, please leave a note here.--SabineCretella 19:11, 24 September 2005 (UTC)


text:
CAT-Tools/OmegaT

 * 1) /User manual/
 * 2) /Installation manual for Debian GNU/Linux/
 * 3) /FAQ/
 * 4) /Wishlist/
 * Plain English explanation: OmegaT @ Wikipedia
 * Websites: OmegaT
 * Sources: Sourceforge for OmegaT

title: CAT-Tools/OmegaT


text:
CAT-Tools/OmegaT/FAQ

 * /How to create a preview or partial delivery?/

title: CAT-Tools/OmegaT/FAQ


text:
CAT-Tools/OmegaT/FAQ/How to create a preview or partial delivery?

Translate the first 5 pages, compile, deliver. The customer has to be aware that the result is temporary, unless it was agreed that the job is delivered in parts. In that case, after first part delivery just make sure the first part is not included in the last final delivery.


text:
CAT-Tools/OmegaT/User manual

Table of Contents - Next: /Introduction

Preliminaries

 * /Introduction/
 * /System Requirements/
 * /Installation and Configuration/
 * /Important Notes/

First Steps

 * /Instant Start tutorial/
 * /Sample Project/
 * /User Interface/
 * /Segmentation/
 * /Translation Process/

Further Steps

 * /Editing Functions/
 * /Text Navigation/
 * /Translation: Save, Revision, and Compilation/
 * /Matches: Full and Fuzzy/
 * /Searches: Keyword and Exact/
 * /Glossary/

Files and Projects

 * /Source Document Files/
 * /OpenDocument, OpenOffice.org and StarOffice Files/
 * /Translation Memory and Glossary Files/
 * /Tagged (Formatted) Files Text Editing/
 * /File Filters/
 * /Project Files and Directories/

Appendix

 * /General Hints and Tips/
 * /Keyboard Shortcuts/
 * /Language Character Sets and Fonts/

New in version 1.4.5 and 1.4.6 (the two being pretty close in time)

 * Massive rewrite of HTML and XHTML file filters, providing you a rock-solid HTML/XHTML translation experience.
 * User configurable file filters for advanced control of source to target (translated) file encodings and naming conversion.
 * Split pane in Match and Glossary Viewer that allows for adjustable resizing via dragging or clicking with the mouse.
 * Menubar and menu changes. Some renaming and rearrangement for better use. Help menu includes access to a new About dialog as well as the Users Manual.
 * Improved user interface text strings throughout.
 * Log file for tracking operations and errors.
 * Japanese help and user interface localization.
 * Users manual has been completely revised and updated. New section on File Filters added.
 * Localization TMX availability to aid in the user manual and user interface localization efforts.

Credits
Software: Keith Godfrey with contributions by Benjamin Siband, Maxym Mykhalchuk, Sacha Chua, Henry Pijffers, Raymond: Martin, BSc.

Documentation: Marc Prior with contributions by Jean-Christophe Helary, Dmitri Gabinski, and Raymond: Martin, BSc.

Localization: Contributions by Alessandro Cattelan, Sabine Cretella, César Escribano Esteban, Dmitri Gabinski, Jean-Christophe Helary, Juan Sacines, Pablo Roca Santiago, Martin Wunderlich, Hisashi Yanagida, and Erhan Yukselci.

OmegaT uses HTMLParser to parse HTML and XHTML. We'd like to thank Somik Raha, Derrick Oswald and other HTMLParser contributors for writing this amazing piece of software we were able to use.

Table of Contents  	 Next:/Introduction

title: CAT-Tools/OmegaT/User manual


text:
Blender 3D: Noob to Pro/Sequencer

What is the sequencer?
When I first began using blender, I assumed it was basically a 3D modeling and animation program, but what I didn't know is that it also included a fairly powerful non-linear video editor. With the sequencer you can take your rendered animations and splice them together, chop them apart, add pretty effects, and do all sorts of fun things that most people would go perform in a completely different application... But we're using Blender, so forget about those other programs.

Why use the sequencer?
The sequencer adds a lot of flexibility to your rendering process, using the sequencer you can basically render the same animation as many times as you'd like from different camera angles, and then load the animations back into the Sequence editor and cut 'n' splice them as you desire. You can achieve some nice effects such as blurring that would probably be less efficient if performed during rendering, also an important feature is the ability to add sound clips to your animations. The sequencer also allows you to layer multiple Blender Scenes, which can lead to some very interesting results.

title: Blender 3D: Noob to Pro/Sequencer


text:
Blender 3D: Noob to Pro/Sequencer Intro

Next Page: Getting Started

What is the sequencer?
When most people first begin using blender, they assume it's basically a 3D modeling and animation program, but what they often don't know is that it also includes a fairly powerful non-linear video editor. With the sequencer you can take your rendered animations and splice them together, chop them apart, add pretty effects, and do all sorts of fun things that most people would go perform in a completely different application... But we're using Blender, so forget about those other programs.

Why use the sequencer?
The sequencer adds a lot of flexibility to your rendering process, using the sequencer you can basically render the same animation as many times as you'd like from different camera angles, and then load the animations back into the Sequence editor and cut 'n' splice them as you desire. You can achieve some nice effects such as blurring that would probably be less efficient if performed during rendering, also an important feature is the ability to add sound clips to your animations. Another feature is the ability to render out sequences in the same renderfarm that you might have set up for rendering the animations.

Prerequisites
The reason this section is near the end of the wikibook, is probably because in order to get any real use out of the Sequencer you'll probably already want to know how to do basic animation and modeling in blender, if you feel fairly comfortable with those subjects, then let's get started on the next page!

Next Page: Getting Started

title: Blender 3D: Noob to Pro/Sequencer Intro


text:
CAT-Tools/OmegaT/User manual/Introduction

Previous: User Manual - Next: System Requirements

Overview
This manual is a work in progress. It is subject to the following language availability:

Language - Status Belorussian (be) - Version 1.4.4; update pending English (en) - Version 1.4.6 (current) Esperanto (eo) - Version 1.4.4; update pending French (fr) - Version 1.4.4; update pending German (de) - New version pending Italian (it) - New version pending Japanese (ja) - Version 1.4.4; update pending Spanish (es) - Version 1.4.4; update pending Russian (ru) - Version 1.4.4; update pending Turkish (tr) - New version pending

The two letters in parentheses following the language are the language code for that language.

See the localization section in the credits below for the party responsible for a particular language.

OmegaT is a cross-platform application, so we decided to use UNIX/Linux terminology as it seems to be more common in cross-platform world. This documentation is intended for OmegaT users on all platforms, but some terminology could be a little unfamiliar to Windows users. So when the UNIX/Linux forward slash '/' is encountered, think '\'; and when “directory” is read, mentally translate it to “folder” instead.

For further information above and beyond what is contained in this manual please visit the OmegaT home page at http://www.omegat.org. Should you have any questions or comments on the manual please send them to the author (email: lin4trans@users.sourceforge.net with the subject line "OmegaT documentation"). Feedback is welcome! What is a Translation Memory?

The term "translation memory" is often used to refer to a program that works with a translation memory and an actual translation memory. So there is a need to differentiate between these uses in practice. A translation memory program, a Computer Assisted Translation (CAT) tool, is used during the translation of documents from one language to another. It assists translation by storing pieces of text in a database (i.e. the translation memory) so that when the same piece of text (a segment) or a part of it is next encountered it is immediately visible as to how it was translated in the past. In order for translation memory to be very useful it must be used on a large number of document segments to build up a database of sufficient size with the corresponding translations; or sufficiently large pre-made databases must be available.

What is special about OmegaT?
There are many translation memory programs on the market. OmegaT's particular features include that it is:

 * platform independent; uses a Java Runtime Environment for operation, and so can be used on a number of different operating systems including: Linux, Mac OS X, and Windows;
 * free;
 * open-source software, which means that users are free to distribute and modify it;
 * distributed with OpenDocument/OpenOffice.org file format support.
 * productive in website localization of XHMTL or HTML files.
 * useful for software localization of Java programs.

Credits
Software Development: OmegaT is the original work of Keith Godfrey, with ongoing development by various contributors.

Project Coordinator: Marc Prior

(Names of contributors in the following are given in alphabetical order)

Localization:

 * Alessandro Cattelan (Italian)
 * Sabine Cretella and Martin Wunderlich (German)
 * Dmitri Gabinski (Belorussian, Esperanto, and Russian)
 * Jean-Christophe Helary (French)
 * Pablo Roca Santiagio; Juan Salcines and Cesar Escribano Esteban (Spanish)
 * Hisashi Yanagida (Japanese)
 * Erhan Yukselci (Turkish)

Software Development:

 * Sacha Chua
 * Raymond: Martin, BSc.
 * Maxym Mykhalchuk (Lead Developer--current)
 * Henry Pijffers
 * Benjamin Siband

Other:

 * Sabine Cretella
 * Dmitri Gabinski
 * Jean-Christophe Helary
 * Raymond: Martin, BSc.
 * Samuel Murray
 * Marc Prior

Thanks go out to all the other people whose contributions have made OmegaT what it is today!


text:
CAT-Tools/OmegaT/User manual/System Requirements

Previous: Introduction - Next: Installation and Configuration

System Requirements
OmegaT requires a Java Runtime Environment (also known as JRE). Essentially, if your system will run Java programs it will run OmegaT. Java Runtime Environments are available for the following platforms: Windows 95/98/2000/ME/XP, UNIX, Linux, and Solaris (both x86 and Sun SPARC). Mac OS X comes with one pre-installed.

This OmegaT release requires a JRE version of 1.4 or higher, and we recommend using at least version 1.4.2 for it is the most stable out of 1.4.x JREs.

As far as the OmegaT project team is aware, OmegaT does NOT run on the following platforms:

 * Windows NT; the NT Java implementation contains bugs
 * Mac OS 9; the only Java Runtime Environment available for it (known as MRJ) does not offer the required functionality.


text:
CAT-Tools/OmegaT/User manual/Installation and Configuration

Previous: System Requirements - Next: Important Notes

Installation
Installation involves three stages:

 * 1) Java Installation (if not already installed)
 * 2) OmegaT Installation
 * 3) OmegaT Configuration (UNIX/optional)

Java and OmegaT can be installed in any order. Configuration is not essential on UNIX based platforms, but it will make launching the application more user-friendly for those that require it.

Java Installation
The computer being used to run OmegaT must have a Java Runtime Environment(JRE) installed on it--IT WILL NOT WORK WITHOUT ONE INSTALLED!

If uncertain as to whether or not a JRE is installed, install OmegaT first and then test to see if it works (see OmegaT Installation). If nothing happens, or error messages are returned, the Java Runtime Environment is almost certainly not installed. In which case, please obtain one and install it first.

Please note that JRE is available in the form of both a standalone product (J2RE) or as part of the Java Software Developer's Kit(J2SDK).

Mac users: On Mac OS X, a JRE is pre-installed and configured. This is the only platform that does not require the user to install a JRE. Depending upon the OS X version installed, an old JRE version may be the only one available. If OmegaT does not work, make sure to run Software Update from the Apple Menu to get the latest JRE available for the OS X version. OmegaT is known to work on OS X from OS X 10.2 to the most recent OS X 10.3.9 update. It has not yet been tested on OS X 10.4 but should work too. In case the system has been updated to OS X 10.3.9 and problems occur, be aware that a special update is necessary to make Java application run on this OS X version. Run Software Update and install the required package. Earlier versions of OmegaT (namely 0.97) are known to run on the MRJ for Macintosh OS 9. OmegaT version 1.4 or greater will not run on this platform. To run an OmegaT 0.97 version, download the MRJ for Mac OS9 from the Apple website at http://www.apple.com. OmegaT 0.97 is an obsolete version and this documentation makes no further reference to it.

UNIX users (includes Linux & Solaris): type java -version at a command prompt in a console or terminal program. The version installed will be returned(if Java is installed as an executeable in your shell path).

Windows users: check which version of JRE, if any, is installed with Start(button)/Windows key > Settings > Control Panel. If a JRE is already installed, a control panel dialog labelled "Java(TM)2 Runtime Environment, Standard Edition 1.x.y_z” or similar (with x, y, z representing some version numbers) will be present. Note that OmegaT cannot be used on any version before Windows 98 due to the fact that the JREs available on that platform are not recent enough.

For both UNIX and Windows, please note that as of this writing the current Java version is in the 1.5 range (stable version). Please upgrade to a newer version if it is not very recent. A J2RE or J2SDK can be downloaded from the links below. They are free (note the license conditions), but the naming conventions may make finding the right version a little confusing. The correct version for a particular platform (Linux, Solaris, Windows, etc.) is mandatory. The download size and final installation disk space required for a JRE should be taken into consideration before proceeding. The download sizes are approximately 14 MB and 32 MB, for J2RE and J2SDK, respectively. Required disk space for installation may be as much as 2 to 3 times larger than the downloaded installation file or package.

1.4.x versions of OmegaT should work with any JRE version from 1.2 upwards. However, it is recommended to have the latest JRE version installed, older versions of Java may not support certain features.

As an alternative to J2RE the J2SDK can be installed. The J2SDK developer's kit contains its own copy of J2RE, as well as support for Java software development.

UNIX and Windows users can download the Java Runtime Environment from:

Sun (all platforms) at http://java.sun.com/getjava/index.html

Blackdown (Linux) at http://www.blackdown.org/java-linux.html

Installation instructions for JRE can be found on the website where it is downloaded from or accompanying the downloaded file or package once it has been opened or unarchived. Important Notes:

Sun regularly changes the names of its products--possibly to confuse its customers. So, all JRE above version 1 are known as Java 2, hence the Java Runtime Environment is now J2RE. The Java Runtime Environment is also known as the Java Virtual Machine, or JVM. On Macintosh, it also is known as the MRJ. The developer's kit has been known as the Java Developer's Kit(JDK), Software Developer's Kit(SDK), and now as J2SE, J2EE, and J2ME, according to the version. At least, I think so. But I am among the confused.

Other related (or not so related) forms of Java exist:

* Java for embedded web browser applications (i.e. via plugins); * JavaScript scripting language for webpages (technically unrelated to Java).

Neither of these forms of Java will enable OmegaT to run.

 OmegaT Installation

All Platforms

A generic OmegaT archive is available for installation. This version of OmegaT works on Linux, Solaris, Mac OS X, and Windows (and possibly others). See System Requirements also. Simply extract the contents of the archive into a directory. The archive may be in *.zip, *.tgz, or *.tar.bz2 form. UNIX and Mac (Stuffit) users should have no problem with most of these formats; Windows users may not necessarily have a utility for the latter two (recent WinZip versions will probably work with or .tgz file formats; other file compression programs may work also). For more platform specific packages see the relevant sections. Linux

RPM packages are starting to become available on the sourceforge site.

The RPM should be compatible with all RPM based Linux distributions. By default, the OmegaT package will install itself in the directory /opt/omegat. This is in accord with the Linux Filesystem Hierarchy Standard(FHS) which specifies that all non-essential (non-system related) applications be installed under /opt. If an /opt directory does not exist the installation RPM will create it. Note that system administrator privileges are required to install the package. Contact your system administrator if it cannot be installed. Please note that this differs from the other installation methods in that it is a system-wide installation. As such, each user will have their own OmegaT preferences file in their home directory distinct from all other users. In this way separate users can log in and have their own preferences rather than relying on a single preferences setup for all users. Mac OS X

OS X users can download a Mac OS X package that automatically installs a Mac OS X bundle into /Applications/. As usual, the final installation directory can be modified if desired. Windows

Windows users can download a Windows binary installer OmegaT_1.4.x_setup.exe and just run it. In this case, the installer creates a shortcut to launch OmegaT from the Start > Programs menu. OmegaT Configuration (UNIX only)

If installation on a UNIX based system is done by using the generic archive, and you are not very familiar with the platform, perform the following to make launching of OmegaT more user-friendly:

Save the following Bash shell script content as a text file: cd  /java -jar OmegaT.jar
 * 1) !/bin/bash

where  is the directory containing the file OmegaT.jar and is the directory containing the J2RE binary (the file named java). If the Java path variable is set, it is not necessary to specify this directory, and java -jar OmegaT.jar is sufficient to launch the program. Specifying the directory is necessary if the Java path variable is not set, and also if the system has more than one version of Java installed and a specific version needs to be used to launch OmegaT.

If Bash is not the default shell program change the first line of the script to reflect this (e.g. for Korn shell use #!/bin/ksh in place of #!/bin/bash )

Save the script as OmegaT, omegat, or under whatever name is preferred. Then set the file permissions of the script to executable (e.g. via $ chmod u+x OmegaT in a shell, or if using Konqueror, context menu > Properties > Permissions > Exec). OmegaT can then be launched from the command line by typing the name given to the script. To launch from the desktop, create an icon and set it to execute the shell script file. OmegaT Execution Mac OS X

If the Mac OS X bundle has been installed, simply click on the OmegaT icon located in the install directory. In the case where only the standard Java files have been downloaded and installed, simply click on the OmegaT.jar file in a Finder window. OmegaT can also be launched from the Terminal (in a way similar to the command line under Linux). See the UNIX configuration and execution sections for more information. UNIX

If a generic archive was used for installation then try these instructions to launch OmegaT. For RPM install under Linux executing OmegaT from a shell is enough to launch the application (no default desktop menu entry is available yet).

Execute java -jar OmegaT.jar from the command line. Observe the exact type case of OmegaT—the capitals are important.

If Java has not been configured to detect the location of the OmegaT files, change directories to the directory containing the file OmegaT.jar.

If the Java path variable is not set, specify the complete path first. If neither of the above have been done, a routine to launch the application might look something like this for installation from the generic archive: cd /home/ / /bin/java -jar OmegaT.jar

for user Joe Blow, archive installation directory OmegaT, and JRE directory /usr/jre1.5

this would be cd /home/joeblow/OmegaT /usr/jre1.5/bin/java -jar OmegaT.jar Windows

If OmegaT has been installed with the help of the Windows installer (see above), it can be launched by clicking on the OmegaT 1.4.x shortcut from the Start > Programs > OmegaT menu. It is also possible to click on one of the files OmegaT.exe, OmegaT.bat, or OmegaT.jar in the file manager. Localization

The language used by OmegaT for the user interface and the user manual are set to a default value which depends on your locale and the localizations available. Only the following localizations can be used at present:

* Belorussian (be) * English (en) * Esperanto (eo) * French (fr) * Japanese (ja) * Spanish (es) * Russian (ru)

If the language desired is not available, the default language will be used. This will default to the system locale, if it is one of the localizations available, or English when nothing else is available.

It is possible to override the default language used by OmegaT by entering the two letter language code, from the list given, to the -Duser.language java option (at the command line or in a shell script). This can be useful when using OmegaT in an environment where the default locale is not supported or is different than the one desired. For instance, starting OmegaT with java -Duser.language=fr -jar OmegaT.jar

will set the language to French regardless of whether other applications in the windowing environment are in French or not.

More specific locale settings are not supported for the localization of OmegaT at present (i.e. via the -Duser.country and -Duser.variant options passed to java).

Something else to note is the fact that for a language like Japanese it may be necessary to use a specific internationalized version of JRE from Sun to support character encodings properly. This is most likely in the case of Windows installation. Mac OS X

On Mac OS X, changing the locale can be done from System Preferences in the Apple Menu by selecting the International preference pane. Locales can be added and prioritized according to the way any application should be displayed.


text:
User talk:203.122.254.26

— Laura Scudder | Talk 20:43, 24 September 2005 (UTC)

Don't vandalise Wikibooks!
Thanks for experimenting with Wikibooks. Your test worked, and has now been removed. Please use Sandbox for any other tests you want to do, since testing material in modules will normally be removed quickly. Please see the welcome page if you would like to learn more about contributing to our project. Thanks.

Xania talk 00:34, 19 September 2007 (UTC)

You have been blocked
Νεοπτόλεμος ( talk | email | contribs ) 23:46, 1 April 2008 (UTC)

Another Block
You cannot edit for 6 months due to vandalism. You are welcome to contribute constructively when editing privileges are restored. You may appeal this action with a reasonable argument by adding the text below. Jomegat (discuss • contribs) 03:50, 31 August 2011 (UTC)

title: User talk:203.122.254.26


text:
Blender 3D: Noob to Pro/Sequencer Getting Started

Previous Page: What's It For Anyway? = Getting started = As you probably know by now, a good window layout in Blender is very important for workflow, Figure 1 provides a good starting layout for Sequencing.

I'll quickly run through the work areas shown in Figure 1, just in case you're unfamiliar with them. Starting at top, going left to right.
 * IPO Curve Editor - set to 'sequence' mode.
 * Video Sequence Editor - with the tiny 'face' icon pressed.
 * Video Sequence Editor - That's right, we've got two of them, I'll explain why in just a moment.
 * Buttons Window - You're probably familiar with this one.

But this is Blender, so you're free to set up your layout however you wish. Now all we need is some media to play with in the sequencer.

Media preparation
For this fairly short example I've created a simple 80 frame animation featuring an asexual humanoid-like thing that waves at you from within Blender, I know it's frightening, but this is for learning purposes. If you view the full sized version of Figure 2, you may notice a few important settings on the button window have been circled.
 * Output - I set the filename to //waveguy so that will be the filename we're looking for when we begin sequence editing.
 * Frame Range - 1 to 80, so we're rendering an 80 frame animation.
 * Format - Notice I've selected a reasonable animation size of 720x480, when you render animation clips for sequence editing it's good practice to stay consistent with your output resolution, otherwise you'll end up with funky looking resampling jaggies in the final animation. I also chose AVI Jpeg since it has a very minimal quality loss and saves a lot of disk space compared to AVI Raw, and is far easier to manage a single AVI file than a huge pile of numbered PNG or JPG images, also blender has no trouble reading this format back in for sequence editing, which is a problem you may run into if you attempt to load some other type of video format directly into blender.

Media types
You should also know that the Sequencer can handle quite a few different types of content. Here's a rundown:
 * Audio - fairly self explanitory, throw audio clips directly into your sequence, you can also adjust volume and panning.
 * Scene - include Scenes directly in your sequence, this is extremely useful if you're compositing 3D objects on top of video or pre-rendered backdrops, lightsaber duels, etc.
 * Image - great if you need to key some text over your sequence.
 * Movie - pull in your pre-rendered animations, either numbered image sequences or AVI files.

Our First Sequence
We'll start by loading a clip into the sequence window and then learn how we can manipulate it. From within the sequence window, begin by clicking Add, then Movie, use the file selector to choose our movie file and hit Select Movie.

If the file loaded successfully you should notice a colored bar hovering below your mouse cursor inside the Sequence window. A single click of the left mouse button will drop it down onto the timeline, don't worry if you put it in the wrong spot because you can always move it later by right-clicking the strip and pressing the G key (or just hold RMB and drag), which is probably familiar now that you're becoming a seasoned Blender user.

In Figure 3 the movie strip has been given the name "Wave Guy" by opening up the Strip Properties mini-window by selecting the strip and pressing the N key. There's also a couple options in the mini-window such as Mul which allows you to adjust the brightness of the clip, experiment a little. Also, rolling the mouse wheel adjusts the viewable area of the Sequence window.

If you hold the left mouse button and move the cursor left and right inside the Sequence window you can quickly shuttle around your sequence, notice this also changes the current-frame adjuster on the Buttons window. As we mentioned earlier, our example window layout contains 2 Sequence windows, the difference between them is that one of them has the Preview button selected ( it looks like a tiny face ), if you have this pressed, you should notice as we shuttle between frames, the preview window will update itself and display our movie clip, it is often a good idea to set your rendering resolution to a lower setting while doing work in the sequencer, you can easily do this by selecting the 50% or 25% buttons located in the Render mini-window inside the Buttons window, just be sure to switch it back to 100% before performing your final render.

Now we'll render a single frame of our sequence to see if everything is working properly, shuttle to a position in your sequence where our movie strip should be visible (so the vertical green line is intersecting the movie strip in our timeline), and press F12. If you don't see your movie, don't be alarm, you probably don't have the Do Sequence toggle button enabled in your Render mini-window on the Buttons window. When this option is enabled, Blender uses your sequence as a rendering source rather than your 3D scene like we're all used to. Enable the button, perform another test render, and your movie clip should be visible.

Duplicating the clip
Now we'll try duplicating our movie strip and adding an interesting transition effect.

 * 1) Right click the movie strip to select it.
 * 2) Press Shift-D to make a duplicate.
 * 3) Move your mouse cursor to place the duplicated movie strip on the line above the original, and also drag it to the right a few frames so it is offset from the original.

Go ahead and shuttle around again, notice the skip in the animation because when one clip runs out, it switches to the other clip in the Sequence, layers are numbered starting with 1 at the bottom and increase as you go up, the lowest layer is always displayed before higher numbered layers, except when the higher layer is an Effect.

Adding a nice transition
Next we'll add a Cross Effect between our two movie strips, this causes a nice dissolve effect from one strip to the other.

 * 1) Right click the strip that comes first in the Sequence.
 * 2) Hold Control & Right Click the second strip, so both strips are selected. * note - the order in which you select the strips determines which strips our Cross Effect uses as a source and destination. Also, not all Effects require more than 1 strip.
 * 3) At the bottom of the Sequence window go to Add, then Effect>, then click Cross.
 * 4) A new strip will appear under the mouse cursor, place this above both your movie strips. Notice you cannot change the length of the Effect, only the layer which it is placed, the length of transition effects is determined by the area in which the two related strips overlap each other.

Keying a graphic
Our alien-like humanoid is waving at us, so we may as well add some text to the animation that makes sense. When using Blender it's usually a good idea to have a good 2D graphics application within reach for making textures and things, the graphic in Figure 5 was made in Gimp and saved as an RGBA (The A stands for Alpha, or Transparency, if you didn't know that) PNG.

Next, add the graphic to your current Sequence in the same way you added the movie strip previously. Click Add, then Images, find your image in the file selector and load it. Once again, you should see a differently colored bar hovering under your mouse cursor. This time, place it on the second or third row above our first movie strip. The next step is to use utilize the alpha channel in the image and make it appear above our movie strip. If you haven't figured this out already, you can use the right mouse button to drag the arrows located on either end of the media strips to adjust the number of frames they cover in the Sequence.

We will now add an Alpha Under Effect using the image and movie strips, this is very similar to what we did previously when adding the Cross Effect between the two movie strips.

 * 1) Select our new image strip (Right Mouse Button).
 * 2) Hold Ctrl and Right Click the movie strip below the Image Strip.
 * 3) Finally, click Add, then Effect>, and then choose Alpha Under from the list.
 * 4) An Effect strip will appear under the mouse, place it above the Image Strip in the Sequence.

Now shuttle around a bit and notice our text appears above the movie strip in the Sequence preview window as shown in Figure 6.

But you may ask, "What happens when we get so many strips that sequences become unmanagable" or perhaps "But how can I use this Alpha Under effect on a series of movie strips, it seems to only work on one strip at a time?", and perhaps you didn't ask that, but you're going to get an answer either way.

Meta-strips to the rescue
Meta-strips add the ability to take a group of strips and smash them into a single strip which we can move, resize, and trim as if it were a single strip, but we keep the ability to enter it at a later time if we need to make changes to its components contained within, or we can expand the meta-strip back into the multiple strips we created it from. Let's get started.

In this step, we'll convert our two movie strips and Cross effect into a single Meta-strip so we can apply the Alpha Under effect to the whole length of our Meta-strip, this feature can be extremely useful and keep Sequences manageable even when they get fairly complex.

Currently, our first movie clip is associated with the Alpha Under effect so it cannot be part of a Meta-strip without also including that effect, so we will delete the effect but not the image strip, then make our meta-strip, and add the effect back. If it sounds complicated, just take a breath and follow the steps.

Alternatively, you can select Strip from the header, then Make Meta Strip if you forget the keyboard shortcut.
 * 1) Select the Alpha Under effect in the sequence, and press x to delete it.
 * 2) Highlight all the strips that will be part of our new Meta-strip, to do this Ctrl + Right Click each strip we want to add, in this specific case: our first movie strip, the duplicate movie strip, and the Cross effect strip.
 * 3) Once all the strips are selected, press m, a Make Meta Strip? requester will appear, click Ok.

You should now see a very interesting looking strip appear in the place of our three strips. You can press n and assign our new meta-strip a name if you desire. You may also notice that you can move the meta-strip around the Sequence like any regular strip, you can also add Effects to it, but before we do that, we'll check out a very nice feature of the Meta-strip.

 * 1) Select the meta-strip.
 * 2) Press tab.

Notice the background of the sequence editor changes color and we see our original movie strips and Cross effect. By selecting the Meta-strip and pressing tab, we've essentially entered inside of it and can now make changes to it if we need to, it's probably obvious that this is far superior than rendering out a sequence and then importing it back in as a movie strip to add additional effects to it. Press tab again to exit the meta-strip. You can also break the meta-strip apart by selecting it and pressing Alt + M, but we don't want to do that now.

Now we'll add our Alpha Under effect to the "Hello There!" image and our meta strip, this time our graphic can span across the whole length of the meta-strip rather than just over a single movie strip.

 * 1) Select the image strip.
 * 2) Additionally select the Meta-strip by holding ctrl while clicking.
 * 3) As we did earlier, click Add > Effect > Alpha Under.
 * 4) Place the new Alpha Under effect strip above the image strip.

You can now drag the corners of the image strip as shown to the same length of the meta-strip and our text will be keyed over the length of the whole meta-strip, as shown in Figure 7. This is a very important skill when making complex Sequences in Blender.


text:
Talk:Poker/Hold'em

"If the small and big blind will both fold to a raise of twice the big blind two times out of three then the third time is effectively a freeroll"

What does this mean? :(

 * this means that you will earn money if they fold enough to justify raizing on the button with any two cards (you'll break even)

if you hit something on the flop, that's a free added bonus -Iopq 12:34, 8 October 2005 (UTC)

We should be consistent about the spelling of the name of the game. What do people prefer? "Hold 'em" or "Holdem"? I've seen both spellings used around the place, but we should be consistent within this book. Fishpi (talk) 22:06, 8 July 2010 (UTC)

title: Talk:Poker/Hold'em


text:
Ada Programming/Pragmas/Queueing Policy

Summary
The pragma Queueing_Policy defines the queuing policy used on task entry to an Ada partition.

There are two possible queuing policies:
 * FIFO_Queuing - (default) tasks are served in FIFO order.
 * Priority_Queuing - tasks are served in the order of priority.

Wikibook

 * Ada Programming
 * Ada Programming/Pragmas

|Queueing Policy

title: Ada Programming/Pragmas/Queueing Policy


text:
Ada Programming/Pragmas/Reviewable

Summary
The pragma Reviewable directs the compiler to provide information that aids inspection of the program's object code.

Wikibook

 * Ada Programming
 * Ada Programming/Pragmas

|Reviewable

title: Ada Programming/Pragmas/Reviewable


text:
Ada Programming/Pragmas/Inspection Point

Summary
The pragma Inspection_Point directs the compiler to ensure that the specified variable is available where the pragma appears.

This pragma aids in debugging.

Wikibook

 * Ada Programming
 * Ada Programming/Pragmas

Ada 95 Rationale

|Inspection_Point


text:
User talk:Felixpetrar~enwikibooks

I made an article called List of dances, then I made a redirect for it in the dance article, then I did a "what links here" test, and you were in the link list. Will you contribute to how to do some dance moves? I already made articles for The Salsa and the Peewee dance. --Wikamurai 21:43, 24 September 2005 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Felixpetrar. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Felixpetrar~enwikibooks that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 23:09, 17 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 04:59, 19 April 2015 (UTC)

title: User talk:Felixpetrar~enwikibooks


text:
Ada Programming/Pragmas/Priority

Summary
The pragma Priority sets a task's priority. The priority pragma accepts an integer argument that may be static or dynamically calculated. The pragma must be called in the task specification.

Wikibook

 * Ada Programming
 * Ada Programming/Pragmas
 * Ada Programming/Pragmas/Interrupt_Priority

|Priority

title: Ada Programming/Pragmas/Priority