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User:Vuara/Maharishi in the World Today (Science of Being)

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APPENDIX B - PHỤLỤC B
! Maharishi in the World Today ! Maharishi trong Thếgiới Ngàynay
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 * 1) His Holiness Maharishi Mahesh Yogi is widely regarded as the foremost scientist in the field of consciousness and is considered to be the greatest teacher in the world today.
 * 2) His Vedic Science and Technology, which unfolds the full potential of Natural Law in human consciousness as the basis of improving all areas of life, is regarded as the most effective program of human development.
 * 3) His technique of Transcendental Meditation is the most widely practiced and extensively researched program for self-development in the world.
 * 4) More than 600 scientific research studies conducted during the past forty-four years at over 200 independent universities and research institutes in 28 countries have validated the profound benefits of the Maharishi Transcendental Meditation program for the individual and for every area of society, including health, education, business⁰, industry, rehabilitation, defense, agriculture, and government.
 * 5) Over five million people in all parts of the world and from all walks of life practice the Maharishi Transcendental Meditation program. Forty thousand teachers of the Transcendental Meditation Program have been trained so far, and more are continuing to be trained.
 * 6) In addition, more than 100,000 people have learned the Maharishi TM-Sidhi℠ program and are daily practicing "Yogic Flying," an advanced program of Transcendental Meditation that dramatically enhances all the benefits brought about by the Transcendental Meditation program for the individual, and creates a highly purifying influence in world consciousness.
 * 7) Maharishi has held hundreds of World Peace Assemblies on all continents during the past forty-four years, with many thousands of people coming together to create coherence in world consciousness through the group practice of the Transcendental Meditation and TM-Sidhi programs (Yogic Flying program).
 * 8) In 1986, on the basis of the rising Maharishi Effect—coherence in world consciousness resulting from his World Peace Assemblies—Maharishi inaugurated his program to create world peace by establishing a permanent group of seven thousand Vedic Scientists in Maharishi Ved Vigyān Vishwa Vidyā Peeth, Maharishi Nagar, India, to create coherence in collective consciousness on a permanent basis through the group practice of the Transcendental Meditation and TM-Sidhi programs.
 * 9) As a result of the rising Maharishi Effect in world consciousness produced by millions of people practicing the Transcendental Meditation program throughout the world, and through Maharishi's World Peace Assemblies in all parts of the world, world peace is rising to be a permanent reality.
 * 10) Over the past forty-four years Maharishi has established a worldwide organization with more than 1,200 centers in 108 countries.
 * 11) Hundreds of books have been published about Maharishi's teachings. These have been translated into many languages and have been distributed globally.
 * 12) Maharishi is one of the most videotaped personalities in history. There are more than 14,000 hours of video and audio tape recordings of lectures in Maharishi's international film and tape library.
 * 13) Maharishi has completely restored the thousands-of-years-old scattered Vedic Literature for the total significance of its theory and practice, and has organized it in the form of a complete science of consciousness.
 * 14) The Transcendental Meditation program is the subjective technology of Maharishi's Vedic Science of Consciousness.
 * 15) Maharishi Vedic Science and Technology is a complete science and technology of consciousness; it is the complete science and technology of life, capable of raising all aspects of life to perfection.
 * 16) The practicality of creating the supreme quality of life on earth—Heaven on Earth—through Maharishi Vedic Science and Technology has been amply verified during the past forty-four years by scientific research, which documents the benefits in every aspect of life—physiology, psychology, sociology, and ecology. It has also been substantially verified by personal experience, and by the authenticity of the ancient, traditional Vedic Literature.
 * 17) The global achievements of these forty-four years, on the ground of tested knowledge, prompted Maharishi to launch a global program to create Heaven on Earth—life according to Natural Law.
 * 18) The Heaven on Earth Project calls for the reconstruction of the whole world, inner and outer. The Maharishi Heaven on Earth Development Corporation has been established as a global organization to create Heaven on Earth.
 * 19) Maharishi's knowledge, Maharishi Vedic Science and Technology, Maharishi's eternal Constitution of the Universe, which is present everywhere, and Maharishi's simple approach for everyone to enjoy life according to Natural Law are the foundation of Maharishi's global action to create Heaven on Earth and perpetuate it for all generations to come.
 * 20) The revival of Vedic Wisdom through Maharishi Vedic Science and Technology and the establishment of Maharishi Vedic University, Maharishi Āyur-Veda University, and the Maharishi University of Management in many countries provide that perfect knowledge of Natural Law which will forever continue guiding mankind on the path to perfection—daily life in full accordance with Natural Law.
 * 21) A review of all the scientific research on the Transcendental Meditation and TM-Sidhi programs reveals that the sequential unfoldment of pure knowledge and its infinite organizing power has brought about the experience of pure consciousness, has given rise to higher states of consciousness in the individual, and has purified world consciousness, as evidenced by the rising waves of  achievement of Maharishi's Movement throughout the world over the past forty-four years.
 * 22) Maharishi's call to governments of the world and his offer of a practical formula for every government to come in alliance¹ with Nature's Government, to gain the support² of Nature's Government, and gain the ability to nourish everyone and satisfy everyone is so unique and unprecedented in the thousands of years of struggling history of governments that probably the political leadership of the world, working under stress and strain, could not believe that the support of Nature could be gained in a systematic, scientific manner by all.
 * 23) Having realized that it is possible to free governments from problems and develop in them the ability to prevent problems, Maharishi decided to establish³ a Global Government of Natural Law, with its seat in every country.
 * 24) The effect of the Government of Natural Law will be to raise the administration of existing governments through national law to the dignity of Global Administration through Natural Law.
 * 25) In the context of the Absolute Theory of Government it is enough to mention the ideal⁴ of government available in the Global Government of Natural Law. However, it is necessary to mention that the relationship⁵ of the government of every country with Maharishi's Global Government of Natural Law will be so elevating and nourishing to every government in the world that every Head of State will enjoy the full support of Natural Law, and his government will enjoy the ability to prevent problems and will substantiate the new definition of government provided by Maharishi's Absolute Theory of Government.
 * 26) Maharishi's practical program is to quietly⁶ establish life according to Natural Law without requiring change in any area of the existing administration, which is based on the national constitution of the country.
 * 27) This global initiative to irrevocably change the course of time in favor of peace and happiness for all mankind places Maharishi on a most supremely exalted level of rulership, which far surpasses the wisdom or administrative skill of any sovereign ruler in the world that history has ever recorded.
 * 28) The establishment of Maharishi's Global Administration⁷ through Natural Law will lead the administrative quality of every government in the direction of perfection so that every government functions on a par with the absolute administration of the universe, the Government of Nature, which is universally nourishing to all life.
 * 29) Ṛk Veda places this supreme skill of leadership in the hands of Brahm, the Ultimate Reality:
 * 1) Ṛk Veda places this supreme skill of leadership in the hands of Brahm, the Ultimate Reality:

 * 1) Yatīnām Brahmā bhavati sārathiḥ
 * 2) (Ṛk Veda, 1.158.6)
 * 3) Brahmā, the total potential of pure knowledge and its infinite organizing power—the lively Constitution of the Universe, Natural Law—becomes the charioteer of all activity.
 * 4) Ṛk Veda assigns supreme rulership to that self-referral quality of consciousness, the total potential of natural Law—Brahm.
 * 5) The total potential of Natural Law conducts the activity of those who have identified their intelligence with the infinite organizing power of pure intelligence at the level of self-referral consciousness.
 * 6) Every custodian of Maharishi's Absolute Theory of Government will have access to this enormous intelligence and power in his own self-referral consciousness—in his own Transcendental Consciousness—in his own physiology.⁸
 * 7) Ṛk Veda, the Constitution of the Universe, will be enlivened in the heart of everyone, and, through a group of Yogic Flyers, an indomitable influence of harmony and peace will be generated in national consciousness, which will influence the whole collective consciousness of the world. Indomitable Maharishi Effect—positivity and harmony—will be maintained in world consciousness, generation after generation.
 * 8) Maharishi in the world today is a cosmic figure caring for the well-being of all mankind and establishing a system to perpetuate life according to Natural Law, the cherished ideal of every government.
 * 9) One wonders whether there could be a greater ruling intelligence than the one that is available in the world today in the form of Maharishi, who is making life on earth heavenly, and who is making Heaven on Earth a reality.
 * 10) Maharishi attributes his achievements to Shrī Guru Dev, His Divinity Brahmānanda Saraswatī Jagadguru Bhagwān Shankarāchārya of Jyotir Math, Himalayas—most illustrious embodiment of Vedic Wisdom in the eternal tradition of Vedic Masters.
 * 11) During the past forty-four years the purity of world consciousness has been steadily rising; life according to Natural Law has been steadily rising.
 * 12) It is satisfying that with the blossoming of this Absolute Theory of Government, the world is witnessing the signs of a new awakening in every field in the direction of fulfillment.
 * 13) Now is the time for the world to witness the full glory of life according to Natural Law—to experience the full dignity of life in peace, prosperity, and happiness, with enlightenment and fulfillment in daily life.
 * 14) This is Maharishi in the world today, a quiet guardian of all nations. Through his brilliance in the field of knowledge and administration, every government now has the opportunity to actualize the supreme purpose of government.

 * 1) His Holiness Maharishi Mahesh Yogi is widely regarded as the foremost khoahọcgia trong lãnhvực tâmthức và được kể là the greatest teacher trong thếgiới ngàynay.
 * 2) His Vedic Science and Technology, which unfolds the full potential of Natural Law in human consciousness as the basis of improving all areas of life, is regarded as the most effective program of human development.
 * 3) His technique of Việt Thiền is the most widely practiced and extensively researched program for self-development in the world.
 * 4) More than 600 scientific research studies conducted during the past forty-four years at over 200 independent universities and research institutes in 28 countries have validated the profound benefits của chươngtrình Maharishi Việt Thiền cho cánhân và cho mọi phươngdiện xãhội, including health, education, business⁰, industry, rehabilitation, defense, agriculture, and government.
 * 5) Hơn 5 triệu người ở khắpnơi trên thếgiới và từ khắp nẻođường đời hàngngày đang tập chươngtrình Maharishi Việt Thiền. Tớinay 40000 giáoviên của chươngtrình Việt Thiền đã được huấnluyện, và nhiều nữa cũng đang được huấnluyện.
 * 6) In addition, more than 100,000 people have learned the Maharishi TM-Sidhi℠ program and are daily practicing "Yogic Flying," an advanced program of Việt Thiền that dramatically enhances all the benefits brought about by chươngtrình Việt Thiền for the individual, and creates a highly purifying influence in world consciousness.
 * 7) Maharishi has held hundreds of World Peace Assemblies on all continents during the past forty-four years, with many thousands of people coming together to create coherence in world consciousness through the group practice of chươngtrình Việt Thiền và TM-Sidhi (Yogic Flying program).
 * 8) In 1986, on the basis of the rising Maharishi Effect—coherence in world consciousness resulting from his World Peace Assemblies—Maharishi inaugurated his program to create world peace by establishing a permanent group of seven thousand Vedic Scientists in Maharishi Ved Vigyān Vishwa Vidyā Peeth, Maharishi Nagar, India, to create coherence in collective consciousness on a permanent basis through the group practice of chươngtrình Việt Thiền và TM-Sidhi.
 * 9) As a result of the rising Maharishi Effect in world consciousness produced by millions of people practicing chươngtrình Việt Thiền throughout the world, and through Maharishi's World Peace Assemblies in all parts of the world, world peace is rising to be a permanent reality.
 * 10) Trong hơn 44 năm qua Maharishi đã thànhlập được một cơquan trênkhắpthếgiới với hơn 1200 trungtâm trên 108 nước.
 * 11) Hàng trăm cuốn sách về những lờigiảngdạy của Maharishi đã được xuấtbản. Những cuốn này đã được dịch ra nhiều thứtiếng và đã được phânphối toàncầu.
 * 12) Maharishi is one of the most videotaped personalities in history. There are more than 14,000 hours of video and audio tape recordings of lectures in Maharishi's international film and tape library.
 * 13) Maharishi has completely restored the thousands-of-years-old scattered Vedic Literature for the total significance of its theory and practice, and has organized it in the form of a complete science of consciousness.
 * 14) Chươngtrình Việt Thiền is the subjective technology of Maharishi's Vedic Science of Consciousness.
 * 15) Maharishi Vedic Science and Technology is a complete science and technology of consciousness; it is the complete science and technology of life, capable of raising all aspects of life to perfection.
 * 16) The practicality of creating the supreme quality of life on earth—Heaven on Earth—through Maharishi Vedic Science and Technology has been amply verified during the past forty-four years by scientific research, which documents the benefits in every aspect of life—physiology, psychology, sociology, and ecology. It has also been substantially verified by personal experience, and by the authenticity of the ancient, traditional Vedic Literature.
 * 17) The global achievements of these forty-four years, on the ground of tested knowledge, prompted Maharishi to launch a global program to create Heaven on Earth—life according to Natural Law.
 * 18) The Heaven on Earth Project calls for the reconstruction of the whole world, inner and outer. The Maharishi Heaven on Earth Development Corporation has been established as a global organization to create Heaven on Earth.
 * 19) Maharishi's knowledge, Maharishi Vedic Science and Technology, Maharishi's eternal Constitution of the Universe, which is present everywhere, and Maharishi's simple approach for everyone to enjoy life according to Natural Law are the foundation of Maharishi's global action to create Heaven on Earth and perpetuate it for all generations to come.
 * 20) The revival of Vedic Wisdom through Maharishi Vedic Science and Technology and the establishment of Maharishi Vedic University, Maharishi Āyur-Veda University, and the Maharishi University of Management in many countries provide that perfect knowledge of Natural Law which will forever continue guiding mankind on the path to perfection—daily life in full accordance with Natural Law.
 * 21) A review of all the scientific research on chươngtrình Việt Thiền và TM-Sidhi reveals that the sequential unfoldment of pure knowledge and its infinite organizing power has brought about the experience of pure consciousness, has given rise to higher states of consciousness in the individual, and has purified world consciousness, as evidenced by the rising waves of  achievement of Maharishi's Movement throughout the world over the past forty-four years.
 * 22) Maharishi's call to governments of the world and his offer of a practical formula for every government to come in alliance¹ with Nature's Government, to gain the support² of Nature's Government, and gain the ability to nourish everyone and satisfy everyone is so unique and unprecedented in the thousands of years of struggling history of governments that probably the political leadership of the world, working under stress and strain, could not believe that the support of Nature could be gained in a systematic, scientific manner by all.
 * 23) Having realized that it is possible to free governments from problems and develop in them the ability to prevent problems, Maharishi decided to establish³ a Global Government of Natural Law, with its seat in every country.
 * 24) The effect of the Government of Natural Law will be to raise the administration of existing governments through national law to the dignity of Global Administration through Natural Law.
 * 25) In the context of the Absolute Theory of Government it is enough to mention the ideal⁴ of government available in the Global Government of Natural Law. However, it is necessary to mention that the relationship⁵ of the government of every country with Maharishi's Global Government of Natural Law will be so elevating and nourishing to every government in the world that every Head of State will enjoy the full support of Natural Law, and his government will enjoy the ability to prevent problems and will substantiate the new definition of government provided by Maharishi's Absolute Theory of Government.
 * 26) Maharishi's practical program is to quietly⁶ establish life according to Natural Law without requiring change in any area of the existing administration, which is based on the national constitution of the country.
 * 27) This global initiative to irrevocably change the course of time in favor of peace and happiness for all mankind places Maharishi on a most supremely exalted level of rulership, which far surpasses the wisdom or administrative skill of any sovereign ruler in the world that history has ever recorded.
 * 28) The establishment of Maharishi's Global Administration⁷ through Natural Law will lead the administrative quality of every government in the direction of perfection so that every government functions on a par with the absolute administration of the universe, the Government of Nature, which is universally nourishing to all life.
 * 29) Ṛk Veda places this supreme skill of leadership in the hands of Brahm, the Ultimate Reality:

 * 1) Yatīnām Brahmā bhavati sārathiḥ
 * 2) (Ṛk Veda, 1.158.6)
 * 3) Brahmā, the total potential of pure knowledge and its infinite organizing power—the lively Constitution of the Universe, Natural Law—becomes the charioteer of all activity.
 * 4) Ṛk Veda assigns supreme rulership to that self-referral quality of consciousness, the total potential of natural Law—Brahm.
 * 5) The total potential of Natural Law conducts the activity of those who have identified their intelligence with the infinite organizing power of pure intelligence at the level of self-referral consciousness.
 * 6) Every custodian of Maharishi's Absolute Theory of Government will have access to this enormous intelligence and power in his own self-referral consciousness—in his own Transcendental Consciousness—in his own physiology.⁸
 * 7) Ṛk Veda, the Constitution of the Universe, will be enlivened in the heart of everyone, and, through a group of Yogic Flyers, an indomitable influence of harmony and peace will be generated in national consciousness, which will influence the whole collective consciousness of the world. Indomitable Maharishi Effect—positivity and harmony—will be maintained in world consciousness, generation after generation.
 * 8) Maharishi in the world today is a cosmic figure caring for the well-being of all mankind and establishing a system to perpetuate life according to Natural Law, the cherished ideal of every government.
 * 9) One wonders whether there could be a greater ruling intelligence than the one that is available in the world today in the form of Maharishi, who is making life on earth heavenly, and who is making Heaven on Earth a reality.
 * 10) Maharishi attributes his achievements to Shrī Guru Dev, His Divinity Brahmānanda Saraswatī Jagadguru Bhagwān Shankarāchārya of Jyotir Math, Himalayas—most illustrious embodiment of Vedic Wisdom in the eternal tradition of Vedic Masters.
 * 11) During the past forty-four years the purity of world consciousness has been steadily rising; life according to Natural Law has been steadily rising.
 * 12) It is satisfying that with the blossoming of this Absolute Theory of Government, the world is witnessing the signs of a new awakening in every field in the direction of fulfillment.
 * 13) Now is the time for the world to witness the full glory of life according to Natural Law—to experience the full dignity of life in peace, prosperity, and happiness, with enlightenment and fulfillment in daily life.
 * 14) This is Maharishi in the world today, a quiet guardian of all nations. Through his brilliance in the field of knowledge and administration, every government now has the opportunity to actualize the supreme purpose of government.

 * }

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Notes - ChúThích
0. Maharishi Corporate Development Program™ is the most effective program available to create stress-free management and stress-free industry; to create stress-free executives and employees; and to promote creativity, productivity, health, and well-being in industry.

Hundreds of corporations and businesses throughout the world have increased their productivity and profits and have improved the health, creativity, and well-being of their executives and employees through the Maharishi Corporate Development Program.

1. 1990—Maharishi's Year of Alliance with Nature's Government.

2. 1991—Maharishi's Year of Support of Nature's Government.

3. In 1976 Maharishi inaugurated the World Government of the Age of Enlightenment. Maharishi's Administration through Natural Law—Global Rām Rāj—celebrated on January 12, 1993, developed its organizational structure in 1996, on Guru Pūmimā Day, when Maharishi established Global Administration through Natural Law, materializing the concept of Maharishi's World Government of the Age of Enlightenment.

4. This is the ideal of the Natural Law Party in 85 countries (ever-increasing).

5. Every national flag will fly with the cosmic flag of Maharishi's Global Government of Natural Law.

6. Maharishi realized the intensity of ignorance prevailing in the political leadership of the world. In his desperate mood to save the world from suffering, he finally decided to produce the effect irrespective of governments.

He decided that governments, functioning according to man-made constitutions, completely ignorant of the eternal Constitution of Natural Law, are not able to understand the proposals, plans, and programs to create perfect administration through support of Natural Law. He decided to take a self-sufficient path that would not in any way depend on governments.

Maharishi decided to create a Global Government of Natural Law to render all governments as really sovereign governments in their own countries, and to quietly raise the efficiency of every government on a par with the Government of Nature and thereby substantiate the purpose of government in every country.

A global awakening of the failure of governments everywhere, and a global demand from the world press for something new in the field of politics, attracted Maharishi to the field of politics.

Maharishi was moved by the logic that the democratic system prevailing in the world invites anyone to enter into government and serve the nation through his knowledge and ability.

The discovery of the Constitution of the Universe within the human physiology has given a very solid foundation and strength to Maharishi's global political program to transform the field of politics and establish the rule of Natural Law in all parts of the world.

Every responsible politician in any country should now turn to the royal road of Administration through Natural Law (which is already quietly administering the activity of all systems and structures of the body), and this will mean that the national government will quietly receive the full support of Natural Law, and positivity and harmony will prevail in national consciousness.

There will be conflict-free politics and a problem-free government. National energy will not be wasted in oppositions of political parties, and all the national intelligence will be used for progress.

7. Maharishi formally established the organizational structure of " Maharishi's Global Administration through Natural Law" on Guru Pūrnimā Day, July 30, 1996.

"It is a very, very great delight for me that I have a chance now, after Pūjā to Guru Dev, to express to you all, for the world of all times, the establishment of this global organization which has now been established with the blessings of Guru Dev, as the Prasād of Guru Pūjā.

"This global organization will establish administration through Vedic Knowledge in the center of every country, and this will enliven the organizing power of Natural Law for the government and give invincibility to the government, peace and happiness to the people, and will give nourishing sovereignty to every sovereign nation.

"Now, through this global organization, I am inviting all governments who have been living under the influence of other nations to enjoy real freedom—no free country in my world should be dependent on any other country: 'Get into this knowledge of Natural Law, enliven Natural Law in your people, enliven Natural Law in the collective consciousness of your nation, and you will be the custodian of Natural Law.'

"This I am saying to every government: 'You will hold the balance of power in the world even if you are a small country. As long as you are a free country, as long as you have power to make laws, as long as you have a currency, establish this center of Total Knowledge—Brahma-Sthān—in the center of your country, and as knowledge has organizing power, with the bliss of Total Knowledge—Brahmānanda—lively in your country, the infinite organizing power of Natural Law will be at your command—you will command authority in the family of nations—you will hold the balance of power in the world.'

"My global organization that is being set today is to give sovereignty, real invincibility—unrestricted authority of sovereignty—to every government."—Maharishi

8. Refer to Appendix D. 0. Maharishi Corporate Development Program™ is the most effective program available to create stress-free management and stress-free industry; to create stress-free executives and employees; and to promote creativity, productivity, health, and well-being in industry.

Hundreds of corporations and businesses throughout the world have increased their productivity and profits and have improved the health, creativity, and well-being of their executives and employees through the Maharishi Corporate Development Program.

1. 1990—Maharishi's Year of Alliance with Nature's Government.

2. 1991—Maharishi's Year of Support of Nature's Government.

3. In 1976 Maharishi inaugurated the World Government of the Age of Enlightenment. Maharishi's Administration through Natural Law—Global Rām Rāj—celebrated on January 12, 1993, developed its organizational structure in 1996, on Guru Pūmimā Day, when Maharishi established Global Administration through Natural Law, materializing the concept of Maharishi's World Government of the Age of Enlightenment.

4. This is the ideal of the Natural Law Party in 85 countries (ever-increasing).

5. Every national flag will fly with the cosmic flag of Maharishi's Global Government of Natural Law.

6. Maharishi realized the intensity of ignorance prevailing in the political leadership of the world. In his desperate mood to save the world from suffering, he finally decided to produce the effect irrespective of governments.

He decided that governments, functioning according to man-made constitutions, completely ignorant of the eternal Constitution of Natural Law, are not able to understand the proposals, plans, and programs to create perfect administration through support of Natural Law. He decided to take a self-sufficient path that would not in any way depend on governments.

Maharishi decided to create a Global Government of Natural Law to render all governments as really sovereign governments in their own countries, and to quietly raise the efficiency of every government on a par with the Government of Nature and thereby substantiate the purpose of government in every country.

A global awakening of the failure of governments everywhere, and a global demand from the world press for something new in the field of politics, attracted Maharishi to the field of politics.

Maharishi was moved by the logic that the democratic system prevailing in the world invites anyone to enter into government and serve the nation through his knowledge and ability.

The discovery of the Constitution of the Universe within the human physiology has given a very solid foundation and strength to Maharishi's global political program to transform the field of politics and establish the rule of Natural Law in all parts of the world.

Every responsible politician in any country should now turn to the royal road of Administration through Natural Law (which is already quietly administering the activity of all systems and structures of the body), and this will mean that the national government will quietly receive the full support of Natural Law, and positivity and harmony will prevail in national consciousness.

There will be conflict-free politics and a problem-free government. National energy will not be wasted in oppositions of political parties, and all the national intelligence will be used for progress.

7. Maharishi formally established the organizational structure of " Maharishi's Global Administration through Natural Law" on Guru Pūrnimā Day, July 30, 1996.

"It is a very, very great delight for me that I have a chance now, after Pūjā to Guru Dev, to express to you all, for the world of all times, the establishment of this global organization which has now been established with the blessings of Guru Dev, as the Prasād of Guru Pūjā.

"This global organization will establish administration through Vedic Knowledge in the center of every country, and this will enliven the organizing power of Natural Law for the government and give invincibility to the government, peace and happiness to the people, and will give nourishing sovereignty to every sovereign nation.

"Now, through this global organization, I am inviting all governments who have been living under the influence of other nations to enjoy real freedom—no free country in my world should be dependent on any other country: 'Get into this knowledge of Natural Law, enliven Natural Law in your people, enliven Natural Law in the collective consciousness of your nation, and you will be the custodian of Natural Law.'

"This I am saying to every government: 'You will hold the balance of power in the world even if you are a small country. As long as you are a free country, as long as you have power to make laws, as long as you have a currency, establish this center of Total Knowledge—Brahma-Sthān—in the center of your country, and as knowledge has organizing power, with the bliss of Total Knowledge—Brahmānanda—lively in your country, the infinite organizing power of Natural Law will be at your command—you will command authority in the family of nations—you will hold the balance of power in the world.'

"My global organization that is being set today is to give sovereignty, real invincibility—unrestricted authority of sovereignty—to every government."—Maharishi

8. Ðềnghị thamkhảo Phụlục D.
 * }


text:
Horticulture/Solanum dulcamara

Solanum dulcamara (Bittersweet, Bitter Nightshade, Blue Bindweed, Climbing Nightshade, Fellenwort, Felonwood, Poisonberry, Poisonflower, Scarlet Berry, Snakeberry, Trailing Bittersweet, Trailing Nightshade, Violet Bloom or, Woody Nightshade) is a species of vine in the potato genus Solanum, family Solanaceae. It is native to Europe and Asia, and widely naturalised elsewhere, including North America, where it is an invasive problem weed. It occurs in a very wide range of habitats, from woodlands to scrubland, hedges and marshes.

The common name bittersweet is also used in some regions for some species in the genus ../Celastrus/ (the Staff vines, family Celastraceae), e.g. American bittersweet (../Celastrus scandens/) and Oriental bittersweet (../Celastrus orbiculatus/).

Description
This is a semi-woody herbaceous perennial vine, which scrambles over other plants, capable of reaching a height of 4 m where suitable support is available, but more often 1-2 m high. The leaves are 4-12 cm long, roughly arrowhead-shaped, and often lobed at the base. The flowers are in loose clusters of 3-20, 1-1.5 cm across, star-shaped, with five purple petals and yellow stamens and style pointing forward. The fruit is an ovoid red berry about 1 cm long, soft and juicy, poisonous to humans and livestock but edible for birds, which disperse the seeds widely.

Growing Conditions
The vine often grows in semi-shaded areas.

Uses
As with most Solanum species, the foliage is also poisonous to humans, but it is used in homeopathic medicine and herbalism. Its main usage is for conditions that have an impact on the skin, mucous membrane and the membrane (synovial membrane) around the joints. Bittersweet is considered to be an important remedy for treating herpes infections and allergies.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Horticulture/Solanum dulcamara


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BlitzMax/Modules

Modules are precompiled source code stored in the 'mod' folder within your BlitzMax installation directory. The entire language of BlitzMax is based on the official modules i.e. those managed by BRL.

Modules can be written in native BlitzMax or externally declared in C|C, C++, ObjectiveC or Assembly. Fasm is used to compile x86 assembly and GNU Build Tools is for C languages.

=Modscopes=

A modscope is a reference to a group of modules which are related to each other in some way, usually by author. The modscope is followed by a full stop ('.') and then the module's name. For example, 'Brl.Blitz' is the same as saying, "the module name Blitz from the module scope Brl".

Official

 * Brl
 * Pub
 * MaxGUI

Third Party

 * Axe
 * BaH
 * Gman
 * Koriolis
 * Sidesign
 * Vertex
 * wxMax

=Modules=

Audio

 * Brl
 * Audio
 * AudioSample

Audio: Drivers and Loaders

 * Brl
 * DirectSoundAudio
 * FreeAudioAudio
 * OpenALAudio
 * OGGLoader
 * WAVLoader

 * Pub
 * OpenAL

BASIC

 * Brl
 * Blitz
 * Retro
 * Reflection

Data structures

 * Brl
 * LinkedList
 * Map

Miscellaneous

 * Brl
 * Bank

 * Pub
 * ZLib

Events

 * Brl
 * Event
 * EventQueue
 * Hook
 * Timer

Graphics

 * Brl
 * Max2D
 * Graphics
 * GLGraphics
 * Pixmap

 * Pub
 * OpenGL

Graphics: Drivers and Loaders

 * Brl
 * GLMax2D
 * D3D7Max2D
 * BMPLoader
 * PNGLoader
 * JPGLoader
 * TGALoader

GUI

 * MaxGUI
 * MaxGUI
 * Drivers
 * Localization
 * ProxyGadgets

GUI: Drivers

 * MaxGUI
 * Win32MaxGUIEx
 * FLTKMaxGUI
 * CocoaMaxGUI

Math

 * Brl
 * Math
 * Random

Networking

 * Brl
 * Socket
 * GNet

Other

 * Pub
 * Lua

Streams

 * Brl
 * Stream
 * BankStream
 * EndianStream
 * RamStream
 * SocketStream
 * TextStream

System

 * Brl
 * Threads
 * MaxLua
 * System
 * FileSystem
 * StandardIO

User Input

 * Brl
 * KeyCodes
 * PolledInput

 * Pub
 * FreeJoy

Undocumented

 * Brl
 * AppStub
 * Basic
 * DXGraphics
 * Font
 * FreeTypeFont
 * HTTPStream
 * MaxUtil

 * Pub
 * DirectX
 * ENet
 * FreeAudio
 * FreeProcess
 * FreeType
 * Glew
 * LibJPEG
 * LibPNG
 * MacOS
 * OGGVorbis
 * StdC
 * Win32

Audio

 * BaH
 * BASS
 * FMOD
 * GME
 * irrKlang
 * PortMidi (Deprecated)
 * TagLib

Audio: Drivers

 * BaH
 * FMODAudio
 * irrKlangAudio

Database

 * BaH
 * Database
 * DBmSQL
 * DBMySQL
 * DBODBC
 * DBOracle
 * DBPostgreSQL
 * DBSQLite
 * DBXbase

Graphics

 * BaH
 * Cairo
 * Graphviz
 * LibSVG

 * Sidesign
 * MiniB3D

GUI

 * BaH
 * GTKMaxGUI (Linux)
 * GTKWebGTKHTML (Linux)
 * GTKWebMozilla (Linux)

 * wxMax

Imaging

 * BaH
 * EXRLoader
 * GDAL
 * FreeImage
 * RGBLoader

Internet

 * BaH
 * ClearSilver
 * Flickcurl
 * FTPParser
 * Libcurl
 * LibcurlSSL

Math

 * BaH
 * MAPM
 * MathToolkit
 * muParser

Miscellaneous

 * BaH
 * MaxUnit
 * RealtimeBattle (Linux)

Networking

 * BaH
 * Raknet

 * Vertex
 * BNetEx

Other

 * Axe
 * Lua

Physics

 * BaH
 * Box2D
 * Chipmunk

System

 * BaH
 * AppStub (MacOS)
 * Boost
 * Crypto
 * DateTime
 * Libnotify (Linux)
 * Growl (MacOS)
 * Random
 * Volumes

Text

 * BaH
 * Base64
 * Expat
 * Format
 * LibXML
 * LibXSLT
 * Locale
 * RegEx
 * RTL
 * Tesseract

title: BlitzMax/Modules


text:
Talk:BlitzMax/Modules

=Todo=
 * Some explanation on module scopes. Also, how to compile your own modules. Otus 11:48, 3 June 2007 (UTC)

 * Got the modscopes covered. Psyced (talk) 17:24, 23 August 2009 (UTC)

=Modscope capitalization= Officially, the 'Brl' modscope is fully capitalized ('BRL'), but some pages were already at '/Brl/*', so I just renamed all references of 'BRL' in my list to 'Brl'. If an admin could, please rename/move existing '/Brl' pages to '/BRL', and notify me so I can change the lists (or just do it). Psyced (talk) 17:29, 23 August 2009 (UTC)

=Templates for module documentation= It would be much faster if we could have a template for Methods/Fields/Consts/Globals/Functions/etc. I don't know much about templates, and I don't think I can create a page for one to start testing. Could an admin setup some templates or create the pages for them? Psyced (talk) 05:01, 24 August 2009 (UTC)

title: Talk:BlitzMax/Modules


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User:SBJohnny/DPL

This page has some instructions about using the version of DPL that is available on Wikibooks.

for an example of how DPL works, see Category:Weed profiles and Category:Garden plants (both of which are subcategories of Category:A Wikimanual of Gardening), and you wanted to have a new page that lists all plants that are often weeds, but sometimes grown in gardens.

The DPL code for this is as follows:

 category=Weed profiles category=Garden plants order=descending namespace=0

Which yields:

 category=Weed profiles category=Garden plants order=descending namespace=0

(open the edit window for this page and you'll see the trick)

Pointers, discoveries

 * 1) If a page is linked from a DPL page, the DPL page will not appear on the "what links here" special page.
 * 2) "order" doesn't seem to work, at least for subpages

Questions

 * 1) How to make a list appear so that only the subpages are listed, rather than the mainpage?
 * 2) Similarly, how can the alphabetical sorting be switched so that it runs off the subpage?
 * 3) Can the list be configured to appear in italics or boldface?
 * 4) How to make lists that include pages in Category:X or Category:Y" (or better yet in any one of 10 or more categories, etc.)

title: User:SBJohnny/DPL


text:
DirectX

DirectX is a Windows hardware abstraction. It's primarily known for it's use in graphics; however it has many other applications, as it was made with media and entertainment in mind. To program with DirectX, you need to understand its basic layout. First of all, DirectX is a group of components; including Direct3D, DirectDraw, DirectSound, and DirectInput. Most of these components have been depreciated and are no longer developed because they are simply wrappers for Win32 functions. However, they still have their uses.

Prerequisites
Learning to program with DirectX is hard. That being said, I will explain what is required and expected of you by this book.

First and foremost - you must have the DirectX libraries installed. These may be distributed with compilers, or, if you use one, the IDE (basic DirectX functionality is generally provided with Windows IDEs). If you don’t have these libraries, or want more recent distributions, you can obtain the SDK here: http://www.microsoft.com/downloads/details.aspx?FamilyID=4b78a58a-e672-4b83-a28e-72b5e93bd60a&DisplayLang=en This is a very large development kit (400 MB), complete with examples and useful utilities.

Secondly - You must know a language that can link with C++ libraries. Most native languages and several managed languages can do this, but it's easiest if you can just use C++. This book will not go over basic programming concepts, or even some of the advanced concepts which are frequently used by DirectX, such as pointers and abstract classes. Don't come back without knowing these, or you won't understand what we're doing or why we're doing it. The DirectX 9 book does not cover Window creating or message handling.

Layout
DirectX is not one single program or library. DirectX is a group of components which are independently developed. To list a few, these include Direct3D, DirectDraw, and DirectMusic. These components provide access to a software interface for communicating with the hardware with a Component Object Model (COM) library. This wikibook will be designed around that concept and split into a section for each version and component. Some of these components are updated regularly (such as Direct3D), so there will be a section for each version. The ones which are depreciated will be listed under the last version that they were upgraded.

That said, now we can begin to learn how to program with DirectX.

DirectX 9.0

 * Direct 3D[[File:25%.svg]]
 * Direct Sound[[File:25%.svg]]

DirectX 10.0/11.0

 * Direct 3D

DirectX

title: DirectX


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User:Pristontale

Hello! I am a pristontale freak lol.

I have a level 102 magician, level 84 knight, 57 pristess, 56 pikeman, 42 archer, 37 altanlta, and noob 19 mech.

btw, i made the pristontale article.

Please list any good games or discussion about any games below here:

title: User:Pristontale


text:
User talk:74.69.204.51

Thanks for experimenting with Wikibooks. Your test worked, and has now been removed. Please use Sandbox for any other tests you want to do, since testing material in modules will normally be removed quickly. Please see the welcome page if you would like to learn more about contributing to our project. Thanks.

Xania talk 18:48, 3 June 2007 (UTC)

title: User talk:74.69.204.51


text:
User talk:88.241.18.78

Please do not add inappropriate external links to Wikibooks. Wikibooks is intended to be read without the need for external reference and requires content rather than external links particularly those which are for advertising or promotion. Inappropriate links may include (but are not limited to) links to personal web sites, links to web sites with which you are affiliated, and links that exist to attract visitors to a web site or promote a product. If you feel the link should be added to the article, then please discuss it on the article's talk page rather than re-adding it. See the welcome page to learn more about Wikibooks. Thank you.

Xania talk 18:50, 3 June 2007 (UTC)

title: User talk:88.241.18.78


text:
Talk:First Aid/Head-to-toe

Children and infants don in reverse?
I've never heard this, and it's not in any FA manual I've ever seen, so unless it's referenced, I'm going to assume it's not standard. Remember that this is first aid not paramedicine. This is only to be done on ADULT or YOUNG ADULT patients! YOUNG CHILDREN and INFANTS are to be assessed in reverse. Mike.lifeguard 18:56, 3 June 2007 (UTC)
 * Actually, I heard it many times. Young children and infants (which should be held by a parent while assessing) will tend to allow you to do more and be less hesitant if you start from their feet.  By starting from their heads, they tend to be more defensive whereas when you start at their feet, they feel less vulnerable. It is in the ARC Emergency Response Book.  Mike6271 04:05, 7 July 2007 (UTC)
 * I can understand the rationale for children, though I disagree. The point of starting at the head is that those injuries would be most serious - a child's 'comfort' is less important than finding the most serious injuries first, so therefore start at the head. That rationale makes even less sense for infants. Also, the head-to-toe should be replaced by a simple "Are you hurt anywhere else?" and a visual once-over in victims that can tell you reliably whether they're hurt anywhere else or not. So a stroke victim, for example, can't tell you reliably whether they're injured anywhere else, so do a head-to-toe. An unconscious victim needs a head-to-toe. But if it's an asthma victim? Not needed - if they're hurt anywhere else, they'll be able to tell you. So any victim that gets a head-to-toe isn't going to be in any sort of condition to complain in any case. As for moving it to First Aid/Advanced Topics, I disagree - the head-to-toe is an integral part of the secondary survey, and is definitely included in Standard.  – Mike.lifeguard | talk 12:20, 7 July 2007 (UTC)

Checking for underlying causes
This entire section was in First Aid/Vitals, so I moved it to a more appropriate location. I'm wondering if it should be kept at all; it certainly goes beyond SFA standards and looks much more like something a paramedic or first responder might be doing. Mike.lifeguard 17:01, 4 July 2007 (UTC)

 * As also posted on Mike's talk page, but this is something i train my first aid teams with, partly because it helps them understand some underlying causes, partly because it gives them something to do whilst waiting for an ambulance (because let's face it, there isn't that much you can do you a 'sick person') and also because each of those diagnostic tests is very simple to perform (looking for colour, clubbing and oedema is pretty simple). Agree its not really vital signs (got carried away), and happy for it to sit here or as an extended skills module.  Owain.davies 17:14, 4 July 2007 (UTC)

Lawsuit
It should be made clear that by doing the assessment you can get a lawsuit thrown against you for sexual assault. When you are actually doing a head-to-toe assessment, you are getting awfully close to the the patient and they may feel uncomfortable, especially if you only learned to do it from Wikibook's First Aid book. Mike6271 04:05, 7 July 2007 (UTC)

Maybe this could be moved to advanced first aid. It is far from basic first aid and involves rather "touchy" parts which only a trained responder should be doing. Basic first aid should be more of a "Does this person want my help? Does this person need my help?  Is there anything I know how to do for the person that will help them?  Is there something that a medically trained individual can do for this person that I cannot?  How do I reach that person?" Mike6271 04:10, 7 July 2007 (UTC)

 * See above for reply re: moving to First Aid/Advanced Topics.
 * Legal liability is not generally a concern due to Good Samaritan legislation, where it exists. Even in jurisdiction where that legislation doesn't exist, case law will probably protect you. Victims getting a thorough head-to-toe aren't going to be in a position to complain while it's being done. As for a lawsuit after the fact... I suppose you could put in a note if you want, but I think that'd be an overreaction. First aiders should definitely give a 'running commentary' as they do it though. "I'm going to check the rest of your body for any other injuries. Do you hurt anywhere else? I'm just looking for anything out of the ordinary, and it looks like we're doing ok for now. Does this hurt? OK that's good...." and so on. So they have advance warning of what you're going to do, and they always know what you're doing. So that needs to be added as well.  – Mike.lifeguard | talk 12:26, 7 July 2007 (UTC)

 * It does mention sensitivity to gender issues in the article, but no harm in reimplying the consent issue. As for moving, definately not. This is basic first aid. Owain.davies 13:18, 9 July 2007 (UTC)

 * For checking the pelvis, for the EMT curriculum, it states that you should push them together, then only if there is no pain for that, then push down, otherwise you can cause severe bleeding by fracturing the pelvis more. After rethinking this, I still believe it should be put in Advanced Topics, as there is a lot to check for while you do this, and by just discussing it in wikibooks, more confusion can be caused on how to do it since they don't actually get to practice.  Running your hands over is a lot different than palpating.  The rapid trauma assessment is done on conscious patients too.  Also, to do it properly, the person needs to be, for the most part, completely naked to do a through exam.  Mike6271 02:52, 15 October 2007 (UTC)

 * Keep in mind that this is just a textbook - I'm not assuming (and I don't think it should be assumed) that anyone will read this and think they can do first aid - that would be totally irrational, especially considering all the warnings about getting appropriate hands-on training.
 * If you want to change the way the pelvis check is done, by all means, be bold - I see no problem with the way you've described it above. I disagree however with one of your other two points - that the head-to-toe should be moved to the advanced section. A head-to-toe is most certainly not an advanced technique (though there is a section for First Aid/Extended Assessment). If you like, add more content to the advanced section on assessment. I'm still intending to add some stuff on assessing spinals, I just haven't gotten around to it. – Mike.lifeguard  | talk 00:04, 16 October 2007 (UTC)

title: Talk:First Aid/Head-to-toe


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Talk:First Aid/Introduction

This page should be empty, save for the 2 templates. The content that was there was removed, but had already been included here. Mike.lifeguard 18:59, 3 June 2007 (UTC)

title: Talk:First Aid/Introduction


text:
User talk:Firefighter04~enwikibooks

Come introduce yourself at the new users page. If you have any questions, you can ask there or contact me personally. Thanks for your edits to First Aid, but please discuss big changes before making them. Renaming the book certainly qualifies as a 'big change'!  – Mike.lifeguard  | talk 03:36, 30 July 2007 (UTC)

Thanks for your contributions to the First Aid wikibook. I did change a few things back, with explanations on the corresponding talk pages. A list of needed contributions is here. Thanks again! Mike.lifeguard 19:02, 3 June 2007 (UTC)
 * As well, please weigh in on this, as I'm guessing you're either a firefighter or paramedic or both. Mike.lifeguard 19:15, 3 June 2007 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Firefighter04. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Firefighter04~enwikibooks that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 23:10, 17 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 04:59, 19 April 2015 (UTC)

title: User talk:Firefighter04~enwikibooks


text:
User:Heron

I spend most of my time on en.wikipedia.org. Please contact me there.

title: User:Heron


text:
Template:Gothic

 Hails!

title: Template:Gothic


text:
Gothic

This book was written to teach the Gothic language. The reader of this book is not required under any circumstance to know grammatical terms in order to learn this language through this book. However, it is helpful to know grammatical terms so that you can advance more quickly through the book. Some grammatical terms will be foreign to those who are proficient in English grammar, and those terms will be explained as the book progresses. Even if a person who wants to learn Gothic does not know any grammatical terms whatsoever, they should still be able to do so using this book. However, it does help. It also helps if you know another Germanic Language, and also some of the shifting laws that are encountered in this group such as Grimm's Law and (in particular) Verner's Law.

The Gothic Language is itself an old one, and a mysterious one at that. The language has never been entirely reconstructed. We can only theorise about certain parts of the language which are not present in the Codex Argenteus and the few other surviving Gothic texts. Keep this in mind.

When learning a language, it is best to think of it in relation to your own. Do not think of the grammar first. If there is a strange letter, think of it as if you were learning your alphabet for the first time - associate each letter with a sound. If you are learning vocabulary, do not think of the words as Gothic words, but ones that are English used in Gothic. Think of the grammar of the language last, but make sure to pay attention to it. This will make the language much easier to learn for you, because you are not stressed to think that you are learning a completely different language, but merely learning new vocabulary and a new way of saying things.

Old content to Merge

 * Gothic/Verbs
 * Gothic/Nouns
 * Gothic/Articles
 * Gothic/Pronouns
 * Gothic/Old

Gotisch Gotisch

title: Gothic


text:
User talk:12.226.20.184

Thanks for experimenting with Wikibooks. Your test worked, and has now been removed. Please use Sandbox for any other tests you want to do, since testing material in modules will normally be removed quickly. Please see the welcome page if you would like to learn more about contributing to our project. Thanks.

Xania talk 21:04, 3 June 2007 (UTC)

title: User talk:12.226.20.184


text:
User:Whiteknight/Book Creator Gadget

How to Install
This gadget requires no installation for basic use. However, there are some additional features that can be enabled using JavaScript. If you have it installed, you can use my Categorization gadget to help categorize your new book.

About this Gadget
Type in the name of the new page or book that you want to create and click "Create new book". A dialog will appear that will give you instructions about how to create your new book. You will also be provided with an edit window where you can enter the text of your new page and click "Save page".

Version History

 * 2.01 Included the beta version of my categorization gadget in the page instructions.
 * 2.00 Major rewrite of instructions, merger with the old "Creation instructions gadget".
 * 1.01 First recorded version

title: User:Whiteknight/Book Creator Gadget


text:
User:Whiteknight/New Book Guide/Book Creation

Creating the New Book
Once you have your outline, there is a minor decision to be made as to how you are going to create the new book. There are two basic options:

 * 1) You can move the page with the outline from your user namespace (if you have a page at all) into the main module namespace at the proper location. To do this, click the "Move" tab at the top of the page, and write the title of your book (using proper title caps) into the "To new title" box and click the "Move page" button.
 * 2) You can create a new page from scratch, and copy+paste your outline into it, or type in the outline. To do this, type the new title of your book into the search box on the left and click "Go". This will bring you to the empty page where you can start editing like normal.

In either situation, a book could already exist at that location. In the case of a page move, you will not be allowed to move one page over top of another page. In the case of creating the book from scratch, when you click the "Go" it will take you to the existing book instead of to a blank page. You should either find a new title for your book, or else you should consider contributing to the existing book instead.

Moving the Outline
If you move the outline from your user namespace, the entire page history will be visible. This means that all the experimenting that you did on the outline will be available to people, including experimenting that you might have done which you don't want other people to see. Also, you will need to remove from the outline any "metadata" that isn't supposed to be part of the book. This can include comments and notes, questions, or options that don't need to be in the book.

Starting from scratch
If you want to start the page from scratch, without moving the outline from a preexisting location, you need to double-check that there is currently no book with that name (which there shouldnt be, if you have already done your research). If no page exists, you can jump right into it, or else you can employ a semi-automated tool for the purpose such as one of my Book Creation Gadgets.

Book Creator Gadget
Type the name of your new book into the text box and click "Create new Book". If you see the words "NEW PAGE AVAILABLE" at the top of the page, there is no page with that name and you are free to create your new book. If you do not see those words, the page already exists and you should not write your new outline there without checking it out first.

Double-Check Your Title before you click "Save". If you have a typo in this box, that's the name of your book and it will need to be changed. Make sure you type the title carefully in this box, following proper title-caps guidelines.

Remember that if there is currently a book with the same title as your intended new book, you might be better off just contributing to and improving the existing book instead of starting a new one.

Book Designer Gadget
If you want more flexibility, and are willing to install Javascript on your account to operate it, you should consider installing my Book Designer Gadget. It represents a series of useful tools for designing and creating a book. The installation and usage instructions for it are located on it's page.


text:
Talk:Music Theory/Fundamentals of Common Practice Music/Pitch

Tertian Harmony
I never heard of tertian harmony until reading this title. Is tertian harmony important enough to teach in such an early part of the book? Hoogli 23:25, 3 June 2007 (UTC)

 * Tertian harmony is the harmonic practice of all Western music (except atonal music). It means "3rds" harmony. Harmonic structures derived from stacked thirds. Triads. And seventh chords, ninth chords, 11th chords, on and on. It's the formal name for all harmony built of thirds. And yes, it's important to know this. In later periods of practice, quartal (built of 4ths)and quintal (built of 5ths) chords began to appear.


text:
Gothic/1/Introduction

Introduction to the Gothic Language
The Gothic Language was an East Germanic language spoken by the, a Germanic people who played a major role in the fall of the Western Roman Empire and the emergence of Medieval Europe. It is the earliest Germanic language attested with a sizable corpus, dating back to the 4th century. Gothic, being a Germanic language, is part of the Indo-European language family: the same family as German, Dutch and English. The language was in decline by the mid-sixth century and lacks any modern descendants.

Gothic retains many archaic features from Proto-Indo-European that are absent in many modern Germanic languages such as; a rich declension system, dual number, reduplication in the past tense of certain verbs, morphological passive voice for verbs, and clitic conjunctions. Two distinct features of Gothic are the lack of umlaut and lack of rhotacism, both shared by later attested Germanic languages.

Prior to the translation of the Bible, Gothic survived chiefly as a spoken language. Few Gothic runic inscriptions were found across Europe, but due to early Christianization of the Goths, the Runic writing was quickly replaced by the newly invented Gothic alphabet. The Gothic alphabet is credited to the Gothic bishop, or Wulfila, who based the alphabet on the Greek alphabet, with some letters modified from the Elder Futhark alphabet, and possibly the Latin alphabet. It was once believed that Ulfilas himself translated the Bible into Gothic, but it is now believed that the translations were performed by several scholars commissioned by Ufilas. Gothic survives today in various codices containing Ulfilas' translation, a fragmentary commentary on the Gospel of John, fragments of a calendar, and signatures. Slightly more than half of the New Testament is extant. With the exception of the second epistle to the Corinthians, every book has gaps, ranging from a few verses to several chapters. As for the Old Testament, only a small fragment of Nehemiah, Psalms, and Genesis survive. The surviving pages of this Bible translation make up most of the extant Gothic texts we know today.

Crimean Gothic
The Gothic language of the Bible translation died out sometime in the 6th century. However, there survived a small number of Gothic speakers in isolated locations in the Crimean peninsula until the late 18th century. Not much is known about this Crimean Gothic language, but it is unlikely to be a lineal descendant of Bible Gothic. Only a single source provides any details of the language itself: a letter by the Flemish ambassador Ogier Ghiselin de Busbecq, dated 1562 and first published in 1589. The letter gives a list of some eighty words and a song supposedly in the language still untranslated to this day.

Purposes of Learning Gothic
Gothic is an ancient language which will give you insight into the evolution of Germanic languages throughout history. It is a unique language, being the only well-documented East Germanic language. Gothic may also be used as a stepping-stone to learning Latin or Greek, which have many principles which are shared with Gothic. If you are interested in biblical translations, Gothic may be of great interest to you. Furthermore, if you are interested in history, and particularly the history of the Goths and other German tribes, it might be of use for you to learn Gothic.

An Introduction to this Book
This book will teach you the grammar of Gothic, starting with the alphabet and pronunciation of words, followed by an introduction to the basic grammar, followed by progressively more difficult grammar. In later chapters, the concept of the neologism will be introduced, and finally a number of advanced exercises testing everything taught - with excerpts from Wulfilas's own translation of the bible.

The basic format of each chapter is an introduction to the vocabulary, followed by lessons with exercises, and overall exercises at the end of the chapter. In later chapters, you may be asked to create some of the words that you require to translate.

title: Gothic/1/Introduction


text:
Card Games/Egyptian Ratscrew

Egyptian Ratscrew is a fast-paced card game that combines elements of turn-based gameplay with quick reactions. The goal of the game is to eliminate all other players and acquire all of the cards in the deck.

Setup
The game can be played with a standard 52-card deck of playing cards. If there are a lot of players, additional decks can be added.

The game requires players to be able to quickly reach the central play pile with their hands; players should therefore be arranged in such a way that the center of play is within arms reach of everyone playing.

It is also recommended that players remove any finger rings before play, as the game may feature rapid hand-to-hand contact, and wearing hard or sharp jewelry runs the risk of injuring others accidentally. It is also not recommended to play with sharp or fragile fingernails.

Deal the entire deck face-down to all players, attempting to ensure that every player has a roughly equal number of cards.

Gameplay
Unlike in most card games, players must not look at their own cards or change their ordering. They should keep their cards in a face-down pile in front of them at all times.

Players take turns. On their turn, a player must:

 * Take the top card from their pile, and bring it to the center of play.
 * Turn the card face-up, such that it is revealed to all players simultaneously. (It is good etiquette to flip the card away from yourself, so that you are the last person to see it; this prevents you from gaining an unfair advantage).
 * Place the card on top of the central play pile (or start that pile, if no cards have been played yet).

If the card is a Jack, Queen, King, or Ace, this is called a "challenge". The next player becomes the "challenged player". On the challenged player's turn, that player must reveal, one-by-one, a number of cards from their deck, depending on what card was played for the challenge:

 * Ace: 4 cards
 * King: 3 cards
 * Queen: 2 cards
 * Jack: 1 card

If the challenged player reveals a Jack, Queen, King, or Ace, they have met the challenge. They do not have to reveal any more cards, and the card they revealed now acts as their challenge to the next player. This can continue for as long as successive players manage to meet the challenge.

If the challenged player does not reveal a Jack, Queen, King, or Ace within the allotted number of cards, they fail the challenge. The player who issued the challenge wins the entire play pile, and must turn it face-down and put it on the bottom of their own pile. The ordering of the cards must not be changed.

Slapping
When certain combinations of cards are at the top of the play pile, any player may "slap" the deck by quickly reaching in and placing the palm of their hand on it. The first player to do so wins the entire play pile. As with challenges, they must turn it face-down and put it on the bottom of their own pile.

The legal card combinations can vary depending on the preference of the players. The two most common combinations are:

 * Double: The top 2 cards of the play pile have the same rank. (Example: 7-7).
 * Sandwich: The top 3 cards of the play pile consist of 2 cards of the same rank with a third card of a different rank between them. (Example: 4-9-4).

Other possible combinations include:

 * Big Mac/Book/Hoagie: The top 4 cards of the play pile consist of 2 cards of the same rank with 2 cards of a different same rank between them. (Example: 8-3-3-8).
 * Run/Consecutive: The top 3 cards of the play pile are ascending or descending in order of rank (Example: 7-6-5).
 * Flush: The top 3 cards of the play pile all have the same suit, regardless of rank (Example: 2H-9H-JH).
 * Marriage: The top 2 cards of the play pile are King and Queen in either order.
 * Tens: The top 2 cards of the play pile add up to 10 (Example: 6-4).

It is up to the players to agree on which combinations are valid before playing. We recommend starting with a few simple ones and adding more later if players are willing.

Players may slap the play pile at any time, even if it is not their turn, and even during the middle of a challenge. To prevent players from gaining an unfair advantage with hand placement, a slap can only be performed if the hand is fully retracted first; players are not allowed to "hover" their hand near the play pile hoping for a quick slap.

Non-players may also slap the play pile. If they do so correctly, they win the play pile and can enter the game with their newly-won cards. This is called "slapping in", and is a way for players to get back into the game after they have been eliminated.

If a player slaps the play pile when a valid combination is not currently in play, this is a "false slap". That player must pay a penalty by "burning" a card: placing the top card of their own pile face-up at the bottom of the play pile.

Resolving slaps
When a lot of players are playing, it is common for multiple hands to slap at once, making it difficult to tell who slapped first. The hand which has most contact with the card should be considered the winner of the slap. Hands that are slapped on top of other hands do not win.

Elimination
If a player has no cards left to play, they are eliminated from the game. They can still come back into the game by "slapping in", as described above under "Slapping".

Winning the game
The game ends when one player has won all of the cards in the deck.

Variations

 * For a harder game, slapping in can be removed; players who lose all of their cards instead stay eliminated.
 * The burn penalty is usually one card; however, the penalty can be made more severe by increasing the number of burned cards by one each time (resetting it back to one whenever someone successfully wins the play pile). This can prevent players from strategically burning their own cards to gain an advantage, if they have memorized the ordering of cards in their pile.
 * Jokers can be used as a fifth "challenge card", usually requiring the challenged player to reveal 5 cards.
 * Jokers may also be used as wildcards to represent any rank or suit.
 * Players who attempt to slap in, but do so incorrectly, can be problematic as they have no cards to burn; they therefore can't be penalized for incorrect slaps. One way to get around this is to award them "negative cards" for incorrect slaps; if they accrue too many, they are no longer allowed to slap in.
 * Alternatively, players who attempt to slap in incorrectly can be penalized by locking them out of any further slaps for a number of rounds.

title: Card Games/Egyptian Ratscrew


text:
Card Games/Mao

Mao is a card game superficially similar to Uno or Crazy Eights, but with an important twist: the rules are kept secret, and can only be deduced by trial and error (by receiving card penalties for rule breaks). New rules are added as the game progresses, causing the game to gradually evolve over time.

Because the rules are figured out as one plays, it is quite a simple game to get started - all you need is one person who already knows the rules, and a deck of cards.

Due to the highly mutable nature of the game, the initial ruleset of Mao varies widely between different groups of players, and there is no one definitive way to play. Sometimes variant rulesets are named in order to distinguish them from others (eg. Cambridge Mao). In this article, we will present a common ruleset, but it is by no means an official one; we encourage you to run your own Mao games in any way that you see fit.

Starting the game
Take a deck of playing cards, including Jokers, and deal 5 cards face-down to each player. Place the remaining cards in a face-down draw pile. Turn over one card from the draw pile to start the play pile.

If there are a lot of players, multiple decks can be used; this doesn't affect the gameplay.

One player who knows the rules can announce the start of the game. This is usually done formally and can be an opportunity to supply some basic information, or to set the tone of the game. For example:

 * "We are playing five-card London Mao. I can tell you three rules: Play goes in a clockwise direction; you must pick up a card if you can't play; and the Joker is the Nine of Diamonds."

The method in which you announce the start of the game is up to you. Giving a few basic rules to start with can be helpful to ease new players into the game.

Giving penalties
If any player breaks a rule, any other player may give them a penalty. Giving a penalty requires the following steps:

 * The player giving the penalty must give a penalty call - a formal declaration of what the penalty is. For example, if a player played an invalid card, the penalty call "Bad card" can be given.
 * The player giving the penalty takes one face-down card from the draw pile and gives it to the offending player. This is a penalty card. The offending player must take the card into their hand.

Giving an incorrect or invalid penalty call (eg. penalizing a player who has not broken a rule, or penalizing them for the wrong reason) is against the rules and can itself be penalized: the penalty call for this is "Bad call".

Some other caveats:
 * Players can only receive one penalty per offense (ie. multiple players cannot penalize someone for the same offense).
 * Penalties must be given within a short time of the offense (ie. you cannot penalize someone for a rule break that occurred a while ago).
 * Penalties cannot be given retroactively for things that were legal at the time they were performed.
 * Players may penalize themselves if they break a rule (although they are not obligated to do so). They must still make the correct penalty call when doing so.

Gameplay
Players take turns. On their turn, a player must do the following:

 * They must either play a valid card onto the play pile, or, if they cannot or wish not to play a valid card, they must instead draw one card from the draw pile.
 * If the played card has any effects or actions associated with it (see "Card effects" below for these), the player must take those actions as necessary.
 * The player must take any other actions required of them that turn (if any). These will depend on whatever rules are currently in play.
 * If the player has done everything required of them, their turn ends.

If a player fails to play or draw a card within 10 seconds of starting their turn, they may be penalized with the penalty call "Failure to play within 10 seconds". If they continue to fail to act, they may be further penalized with the call "Continued failure to play within 10 seconds".

Speech rules

 * If a rule requires a player to say something, and they do not say it, they may be penalized with the penalty call "Failure to say (X)", where (X) is the thing that needed to be said. If they continue to fail to say what they are required to, they may be penalized with the penalty call "Continued failure to say (X)".
 * If multiple rules require a player to say multiple things, they must say all of them, or they can be penalized for whatever they failed to say. The ordering in which the things are said does not matter, except in the case of saying "Mao" to win a round, which must be the last thing said.
 * If a player says "Mao" at any time other than when it is required, they may be given a 3-card penalty, with the penalty call "Taking the name of the leader in vain". This is the only penalty in the game that is larger than a single card.

Rules for playing cards

 * When playing cards onto the play pile, a card is valid if it is either the same rank or the same suit as the top card of the play pile.
 * If a player plays an invalid card on their turn, they may be penalized with the penalty call "Bad card". They must take the invalid card back into their hand. This does not count as a valid play; they must still play a card as is required of them on their turn (or pick up a card if they cannot play).
 * If a player attempts to play a card when it is not their turn, they may be penalized with the call "Playing out of turn". They must take back the card that they attempted to play. This does not count as a valid play.
 * The Joker is considered exactly equivalent to the Nine of Diamonds. This means that a Joker can be played on any Diamond, or on any 9, and that players must say "That's the badger" when playing it, as that is the rule for the 9 of Diamonds.
 * If, after playing a card on their turn, a player has one card remaining, they must say "Last card". Failure to do so may be penalized with the penalty call "Failure to say 'Last card'".
 * If, after playing a card on their turn, a player has no cards left in hand, and they have taken all other actions required of them that turn, and they correctly declared "Last card" on their previous turn, and they have incurred no other penalties that turn, they must say "Mao". That player wins the round.
 * If a player says "Mao" without having declared "Last card" on their previous turn, they may be penalized with the penalty call "Failure to say 'Last card'". They do not win the round. They should also incur the 3-card penalty for saying "Mao" at an inappropriate time.

Card effects
Several of the cards have special effects when played. These effects are what tend to vary the most between different Mao variants. Below we have listed some common card effects, but these are by no means definitive. If you are running your own game, feel free to adapt these or invent new ones as desired.

 * Ace: The next player must skip their turn.
 * 7: The player must say "Have a nice day". On the next player's turn, if they do not play a 7, they must say "Thank you" and draw a card from the draw pile instead of playing/drawing a card as usual. If they do play a 7, they must say "Have a very nice day" and the next player must say "Thank you very much" and pick up 2 cards. This can continue for as long as 7s are played, increasing the number of drawn cards and the number of verys by one each time.
 * 8: The turn order is reversed.
 * Jack: The first player to name a suit changes the currently valid suit to that. The next card played must either be of that suit, or must have the same rank (ie. another Jack).
 * Spade: The player must say the name of the card when playing it (eg. "3 of Spades"). This is also known as the "Call a Spade a Spade" rule.
 * 9 of Diamonds: The player must say "That's the badger".

Ending a round
When a player wins a round, the round ends and a new round begins. Shuffle all cards back into the deck and redeal 5 cards to each player.

The player who won the round should now add a new secret rule to the game. The rule can be anything the player likes, although it must be a fair rule that does not favor any specific player. If needed, the player should also invent an appropriate penalty call for when their rule is broken. The penalty call should provide enough information for the rulebreaker to (eventually) figure out what they are doing wrong.

Initially, the player who made the rule should enforce it; however, any player may enforce the new rule if they believe they have figured it out.

It is recommended not to make rules too complex, as these are difficult to enforce.

Here are some examples of possible rules that can be added:

 * Playing a 2 skips the next two players' turns
 * Red cards may not be played on black cards, and vice versa
 * If a player plays an 8 on an 8, they must say "Two fat ladies".

Points of order
Any player may call a point of order at any time (even if it is not their turn), by saying "Point of order". When a point of order is called, all players should put down their cards.

During a point of order, gameplay is temporarily suspended; players cannot play cards during this time and the turn order does not advance. The rule requiring a player to play within 10 seconds is also suspended. However, players are still subject to all other rules of the game, including some rules that are specific to points of order:

 * If a player says "point of order" during a point of order, they may be penalized with the penalty call "Saying P of O in a P of O". (The safe way to refer to a point of order while inside of one is "P of O").
 * If a player touches their cards, they may be penalized with the penalty call "Touching cards during a P of O".

A point of order is typically used to stop the game temporarily - usually to give players a break if they need one, or to allow for discussion. In Mao variants that use the "No talking" rule, points of order are also the only time that players are permitted to talk freely (provided they do not break any rules by doing so).

To end a point of order, any player may say "End of point of order", "end point of order", "point taken", "point of disorder", or "pick your cards up". This resumes the game.

Democracy
As a last resort, if the game has become unwieldy or broken due to a problematic rule change, players can democratically decide among themselves whether to abandon or amend the rule, by putting it to a vote.

Ending the game
Mao traditionally has no defined end game condition - it can go on for as many rounds as players want.

Optional/advanced rules
The following rules are listed separately and can be considered optional; feel free to include them in your game if you want to. Some of these rules are advanced or change the game significantly; they may be less suitable for casual games.

 * Continuous play: There are no rounds - instead, when a player wins, they leave the game and play continues without them. While outside of the game, the player is not bound by any of the rules of Mao. They may re-enter the game by dealing themselves a starting hand and saying "Re-entering the game". They are still entitled to introduce a new secret rule upon re-entering the game; if they do, they must add "Introducing new rule". This variation is good for long Mao sessions as it allows people to more easily drop in and out of the game while it's being played.
 * No talking: Players are not allowed to speak other than when the game allows or requires it. Players who speak at inappropriate times may be penalized with the penalty call "Talking". This rule makes for a more tight and strict game, but may be less suitable for casual or social games.
 * Lying: If a player says something that is not true, they may be penalized with the penalty call "Lying". (Note that they do not have to be deliberately lying; it still counts if they tell an untruth unknowingly).
 * Swearing: If a player uses profane language, they may be penalized with the penalty call "Swearing".
 * Ungentlemanly conduct: If a player behaves in a way that is considered unsporting or unfair, they may be penalized with the penalty call "Ungentlemanly conduct". One potential use for this rule is to prevent players from tricking newbies with deceptive play.
 * Explaining the rules: If a player explains any of the rules of the game, they may be penalized with the penalty call "Explaining the rules".
 * Asking the rules: If a player asks what the rules of the game are or seeks advice on how to play, they may be penalized with the penalty call "Asking the rules".

Variants

 * Dictatorial Mao: The same as regular Mao, except that one player is designated the Dictator and is the only one authorized to issue penalties. They may also be the only one who can add new rules to the game. In some variants, the Dictator may not have a hand of cards and may simply be regulating the game while others play. Regular Mao is sometimes referred to as "Democratic Mao" to distinguish it from Dictatorial Mao.
 * Mini Mao: A minimalist Mao variant invented by Kevan Davis in 2002. This variant strips out most of the preset rules and starts with an almost blank slate, keeping only the core rule-making and penalty mechanics. The game begins with one player inventing a secret rule; players then take turns to play cards. If a player breaks the secret rule, they are penalized with an appropriate penalty call. The first player to get rid of all their cards wins the round and adds an additional secret rule to the game. Play continues until it is no longer possible to play a card, or when the game becomes unwinnable. A more detailed explanation can be found here, and a 100-word version of the game can be found in the Freeze-Dried Games Pack.

title: Card Games/Mao


text:
Gothic/1/Alphabet

The Gothic Alphabet
Historically, there are two scripts in which Gothic has been written. The first is the Ulfilan alphabet, attributed to the Gothic bishop Ulfilas. The second is the Elder Futhark runes. Few Gothic runic inscriptions have been found. However, in grammars and primes the Latin alphabet is used. The alphabet this tutorial will focus on using is the Latin alphabet.

Note: Two letters have been removed for this lesson, as they merely represent numbers.

Consonants
Consonants - as far as this book is concerned - are all the letters in the alphabet which do not represent vowel sounds. Unlike vowels, they require articulation of various parts of the mouth and lips. The names of some of the letters have been reconstructed

Diphthongs
You will also notice, as you advance through the language, that some words will end abruptly without a vowel, as is the case in the word figgr (meaning finger). Attempt to pronounce words such as this as if there isn't a vowel between the two consonants; the required vowel will come naturally to you.

Numbers
Like Ancient Hebrew and Ancient Greek, letters are assigned corresponding numerical values. Two letters of the Gothic alphabet were also used to specifically refer to numbers. An interpunct is inserted before and after a number to differentiate it from a normal word. Right now, it is not necessarily important to know what numbers correspond to what letters. Numbers will be dealt with in a later chapter.

Nevertheless, this table shows the letters in their proper order.

Old Content to be Revised
* Sounds like p in Futhark

Hwair is a difficult letter to wrap your head around without a good description of the sound. It sounds similar to the Scottish "ch" Lo"ch" (if you approximate this to a k, it is actually pronnounced as a light hissing noise) with a "w" attached to the end of it.

Sound Changes
Certain letters of the alphabet will change sound in certain situations.
 * Bairkan will change sounds from to  when in-between two vowels or diphthongs.
 * Dags will change sounds from to  when in-between two vowels or diphthongs.
 * Giba will change sounds from to  when in-between two vowels.
 * Giba will change sounds from to  after a vowel, but only if it isn't considered a diphthong (see below).
 * Hagl will change sounds from to  when not in-between two vowels.
 * Winja will change sounds from to an  when it is used as a vowel after a diphthong, long vowel, or consonants not following a vowel (with Hagl an exception).

Diphthongs
Now that you know the basic sounds of the alphabet, we can examine the sounds that Gothic creates with two or more letters. Luckily for you, there are less of them than in English. These sounds are unmarked on the traditional Gothic alphabet, but can be determined by other letters around it. Note that there are two other variations on 𐌰𐌹 and 𐌰𐌿 which are not currently discussed here, and have a harder time trying to be pronounced by English toungues.

* Compounding certain consonants with Giba after it, particularly Quairþa and Lagus, will produce this sound. Be aware of this. As a side note, "𐌲𐌲𐍅", is pronnounced.

Determining when to use the correct sounds for 𐌰𐌹 and 𐌰𐌿
This comes down to stress, as can be shown by the forms for ai - ai, ái, and aí, and au - au, áu, and aú. At times it also comes down to the letter which comes before it:
 * aí, which represents a sound which approximates, only occurs before r, h, and ƕ.
 * ái, which represents, generally occurs before consonants
 * ai, which represents, generally occurs before vowels
 * aú, which represents, only occurs before r, and h.
 * áu, which represents, generally has no recognizable pattern
 * au, which represents, generally occurs before consonants

Other General Rules

 * Assume that a vowel is short unless it becomes before 𐌷(and not 𐌸), as in that case it will be long.
 * If you encounter an Eis with two dots on top, it will mean that you should separate the letter from the syllable. It also occurs in words whose first letter is Eis. When working in the Latin alphabet, it will not be distinguished.
 * Aiƕus is always pronounced long.
 * The letter thorn is always used to represent the "th sound" when using the Latin alphabet rather than the "th" sound, which has a double meaning for both the thorn (þ as in teeth) and eth (ð as in then). The Eth sound is only represented by Dags in certain situations.

title: Gothic/1/Alphabet


text:
User:Whiteknight/Creation Instructions Gadget

 Creation Instructions Gadget (Version X) If you want to create a new book, type the name of your new book here, and this gadget will give you all the instructions needed to create that new book. You must install User:Whiteknight/instructions.js to interact with this gadget. Installation instructions located at User:Whiteknight/Javascripts

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  Code Viewer Gadget (Version 1.00) To view the code of another book without having to load a new page, type the name of the book here and click "Get". You must install User:Whiteknight/codeviewer.js to interact with this element. Installation instructions located at User:Whiteknight/Javascripts

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User:Whiteknight/Print Version Gadget

How to Install
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To Do

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 * 2.02 Disabled "display" and "edit" buttons when there is no converted text.
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 * 1.01 Refactored javascript and template
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User:Whiteknight/Template Creator Gadget

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Version History

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Book Name: %1 (Click on link to go to page) Template Name: Template:%1 (Click on link to go to template page)  To create your new book, follow these steps:  Check to make sure that the book and the template do not already exist The book or template may already exist. If the book already exists, you should contribute to the existing book, instead of creating a new book. If the template already exists, you may want to consider renaming your template to Template:%1/Page. If either the page or the template exist but are not being used, you may want to attempt to merge the existing contents into your new book, or else move the existing contents to a new location (remember to update all links, as necessary). Create your table of contents. (%1) To create your new book Table of Contents (TOC), you may use Whiteknight's Book Creation Gadget, or you may click this link and create the TOC manually.
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