text:
Stand by Me (film)

Stand by Me is a 1986 film about a writer's recounting of a boyhood journey to find the dead body of a missing local boy.
 * Directed by Rob Reiner and written by Raynold Gideon and Bruce A. Evans, based on the novella The Body by Stephen King.

'''For some, it's the last real taste of innocence, and the first real taste of life. But for everyone, it's the time that memories are made of.'''

The Writer

 * [voiceover] I was 12 going on 13 first time I saw a dead human being. It happened in the summer of 1959. A long time ago. But only if you measure in terms of years. I was living in a small town in Oregon called Castle Rock. There were only 1281 people, but to me it was the whole world.

 * [voiceover] As time went on we saw less and less of Teddy and Vern until eventually they became just two more faces in the halls. That happens sometimes. Friends come in and out of your life like busboys in a restaurant.

 * [typing, about Chris] Although I haven't seen him in more than ten years I know I'll miss him forever. I never had any friends later on like the ones I had when I was twelve. Jesus, does anybody?

Dialogue

 * [The four boys begin following the tracks]
 * Vern: Well, what do we need a pistol for anyway?
 * Chris: It's spooky sleeping out at night in the woods. We might even see a bear.
 * Gordie: Or a garbage can.
 * Vern: I brought a comb.
 * Chris: What do we need a comb for?
 * Vern: Well, if we get on TV, we wanna look good, don't we?
 * Gordie: That's a lot of thinking, Vern.
 * Vern: Thanks.
 * Teddy: Two for flinching. [punches Vern in the arm twice]
 * Vern: Ow.
 * [The boys stop and stare into the distance]
 * Teddy: How far do you think it's gonna be?
 * Chris: [exhales] If we follow the tracks all the way into Harlow, it'd be about 20 miles. Sound about right to you, Gordie?
 * Gordie: Yeah. Yeah, it might even be 30.
 * Vern: Gee, maybe we should just hitchhike.
 * Teddy: No way, that sucks.
 * Vern: Why not? We could go out to Route 7 to the Shiloh Church, then down the Back Harlow Road. We'll be there by sundown.
 * Teddy: That's pussy.
 * Vern: Hey, it's a long ways.
 * Teddy: Did your mother ever have any kids that lived?
 * Vern: What do you mean?
 * Teddy: Jesus.

 * Vern: Hey, I'm kinda hungry. Who's got the food?
 * Teddy: Oh, shit! Did anybody bring anything?
 * Chris: Not me. Gordie? [Gordie shakes his head]
 * Teddy: Oh, well, this is great! What are we supposed to do, eat our feet?
 * Chris: You mean, you didn't bring anything either?!
 * Teddy: Shit, this wasn't my idea, it was Vern's idea! [to Vern] Why didn't you bring something?!
 * Vern: What am I supposed to do, think of everything?! I brought the comb!
 * Teddy: Oh, great, you brought the comb! What do you need a comb for?! You don't even have any hair!
 * Vern: I brought it for you guys...
 * Gordie: HEY, HEY, HEY, HEY, HEY! Let's see how much money we got. [the boys sit down to count their money] Okay, I got $1.02. [Chris and Teddy hand Gordie their money] 68 cents from Chris. 60 cents from Teddy. [Vern hands Gordie his money; he looks at Vern in disbelief] Seven cents, Vern?
 * Vern: I haven't found my pennies yet.
 * Gordie: Well, 2.37's not bad. Quidaciolu's is at the end of that little road that goes by the junkyard. I think we can get some stuff there.

 * Gordie: Hey, Vern, looks like your mom's been out driving again.
 * Vern: That's so funny, I forgot to laugh.
 * Teddy: Stand back, men! Paratroops, over the side! [the boys toss their bags over the fence, then begin scaling it]
 * The Writer: [voiceover] "No trespassing" was enforced by Milo Pressman, the junkman, and his dog, Chopper, the most feared and least seen dog in Castle Rock. Legend had it that Milo had trained Chopper, not just to sic, but to sic specific parts of the human anatomy. Thus, a kid, who had illegally scaled the junkyard fence, might hear the dread cry, "Chopper, sic balls." But right now, neither the dread, Chopper, nor Milo was anywhere in sight.

 * Teddy: Have you guys been watching The Mickey Mouse Club lately? I think Annette's tits are getting bigger.
 * Gordie: Yeah, I've been noticing lately that the "A"and the "E" are starting to bend around the sides.
 * Vern: Annette's tits are great.
 * Chris and Teddy: Yeah.
 * Vern: This is a really good time.
 * Chris: The most.
 * Teddy: A blast.
 * The Writer: [voiceover] Vern didn't just mean being off limits inside the junkyard, or fudging on our folks, or going on a hike up the railroad tracks to Harlow. He meant those things, but it seems to me now it was more and that we all knew it. Everything was there and around us. We knew exactly who we were and exactly where we were going. It was grand.
 * [Teddy spits water at Vern; Gordie and Chris laugh]
 * Vern: Great! Spit at the fat kid. Real good. What time is it, Gordie?
 * Gordie: Um... [checks his watch] It's 1:15.
 * Vern: We better go get the food. Junkyard opens at 3:00. Chopper will be here.
 * Chris: Ooh, sic balls.
 * Teddy: [to Vern] You go. You can pick us up on the way back.
 * Vern: I'm not going alone. We should all go.
 * Teddy: I'm stayin' right here.
 * Gordie: Yeah, man, I'm not goin'. I'm not goin' all the way out there.
 * Chris: Girls, girls, girls, cool it. We'll flip for it.
 * Gordie: Okay, odd man goes?
 * Teddy: That's you, Gordie, odd as a cod.
 * Gordie: [to Chris] Flip or eat lead.
 * [The four boys flip their coins, and all have landed tails up]
 * Vern: Four tails! Oh, Jesus, man, that's a goocher.
 * Chris: Oh, come on, Vern. That doesn't mean anything. Let's go again.
 * Vern: No, man, a goocher. That's really bad. Remember when Clint Bracken and those guys got wiped out on Weed Hill in Durham? Billy told me they was flippin' for beers, and they came up with a goocher before they got into the car. And bang! They all got totaled! I don't like this, man, sincerely.
 * Teddy: Vern-o, nobody believes that crap about moons and goochers. It's baby stuff! Now come on, flip again. [to Vern] You gonna flip, or not?
 * [They flip their coins again, and this time all show tails except for Gordie]
 * Teddy: You lose, Gordie! [cackles] Gordie loses! Oh, Gordie just screwed the pooch! [laughs]
 * Gordie: Does the word "retarded" mean anything to you?
 * Teddy: Gordie, go and get the provisions, you morphadite!
 * Gordie: Don't call me any of your mother's pet names.
 * [Gordie gets up to leave]
 * Teddy: What a wet end you are, Lachance!
 * Gordie: Shut up!
 * Teddy: I don't shut up.
 * Vern, Chris, and Teddy: I grow up, and when I look at you, I throw up! [They point at each other's open mouths making gagging sounds]
 * Gordie: And then your mother goes around the corner and she licks it up.
 * Vern, Chris, and Teddy: Ooh!
 * The Writer: [voiceover] Finding new and, preferably, disgusting ways to degrade a friend's mother was always held in high regard.

 * Milo: HEY! Hey, you kid! What are you doing there?! Come over here! [Gordie starts running] You! You come back here! COME BACK HERE, GODDAMMIT! I'LL SIC MY DOG ON YOU!
 * Vern, Chris, and Teddy: RUN, GORDIE, RUN! RUN, GORDIE!
 * Milo: Chopper! Sic him! Sic him, boy!
 * The Writer: [voiceover] Now he said, "Sic him, boy." But what I heard was, "Chopper, sic balls."
 * [Gordie keeps running and starts screaming as Chopper goes after him. Gordie scales the fence and Chopper tries to jump after him. The boys are surprised by Chopper's appearance]
 * Gordie: That's Chopper?
 * The Writer: [voiceover] Chopper was my first lesson in the vast difference between myth and reality.
 * Teddy: Come on, Choppy! Kiss my ass, Choppy, kiss my ass! Come on! [Chopper starts biting Teddy's shirt] Bite shit!
 * Gordie: Come on, Choppy! Sic balls, Choppy!
 * Milo: Hey, you kids! STOP TEASING THAT DOG! YA HEAR ME?! STOP TEASING HIM! [to Teddy] Sonny, I'm gonna beat your ass, teasing my dog like that!
 * Teddy: Yeah? I'd like to see you try to climb over this fence and get me, fat-ass!
 * Milo: Don't you call me that, you little tin weasel. Peckerwood loony's son.
 * Teddy: What did you call me?
 * Milo: I know who you are. You're Teddy Duchamp. Your dad's a loony. A loony up in the nuthouse at Togus. He took your ear and he put it to a stove and he burnt it off.
 * Teddy: My father stormed the beach at Normandy.
 * Milo: He's crazier than a shithouse rat. No wonder you're acting the way you are, with a loony for a father!
 * Teddy: You call my dad a loony again, and I'll kill you.
 * Milo: [mockingly] Loony, loony, loony.
 * Teddy: [yells and jumps on the fence] I'M GONNA RIP YOUR HEAD OFF AND SHIT DOWN YOUR NECK!!!! I'M GONNA KILL HIM!!!! [the other boys restrain him]
 * Milo: You come on and try it, you little slimy bastard!
 * Chris: He wants you to go over there so he can beat the piss out of you and then take you to the cops!
 * Milo: You watch your mouth, smart guy! Let him do his own fighting!
 * Gordie: Sure, you only outweigh him by 500 pounds, fat-ass!
 * Milo: I know your name. You're Lachance. I know all you guys. And all your fathers are gonna get a call from me, except for the loony up in Togus.
 * Teddy: [lunges again, but the others restrain him again] I'M GONNA KILL YOU!!!!
 * Milo: You little foul-mouthed whoremaster!
 * Teddy: YOU SON OF A BITCH! I'LL KILL YOU! [the boys begin walking away]
 * Milo: Come back here! Come back here, you hear me?!
 * Teddy: Nobody ranks out my old man!
 * Milo: Come back here!
 * Teddy: My father stormed the beach at Normandy!
 * Milo: I said come back here!
 * Teddy: HE STORMED THE BEACH, YOU FAGGOT!
 * Milo: Come back here!

 * Teddy: I'm sorry if I'm spoiling everybody's good time.
 * Chris: It's okay, man.
 * Gordie: Maybe it shouldn't be a good time.
 * Chris: You saying you wanna go back?
 * Gordie: No. We're going to see a dead kid; maybe it shouldn't be a party.

 * Gordie: Do you think I'm weird?
 * Chris: Definitely.
 * Gordie: No man, seriously. Am I weird?
 * Chris: Yeah, but so what? Everybody's weird.

 * Vern: You think Mighty Mouse could beat up Superman?
 * Teddy: What are you, cracked?
 * Vern: Why not? I saw the other day, he was carrying five elephants in one hand.
 * Teddy: Boy, you don't know nothing. Mighty Mouse is a cartoon. Superman is a real guy. No way a cartoon could beat up a real guy.
 * Vern: Yeah, maybe you're right. It'd be a good fight, though.
 * Teddy: Jesus.

 * Chris: I mean, you could be a real writer someday, Gordie.
 * Gordie: Fuck writing! I don't wanna be a writer. It's stupid. It's a stupid wasted time!
 * Chris: That's your dad talking.
 * Gordie: Bullshit!
 * Chris: Bulltrue! I know how your dad feels about you, he doesn't give a shit about you. Denny was the one he cared about, and don't try to tell me different! You're just a kid, Gordie...
 * Gordie: Oh, gee, thanks, Dad!
 * Chris: I wish the hell I was your dad. You wouldn't be going around talking about taking these stupid shop courses if I was. It's like God gave you something man. All those stories that you can make up, and He said, "This is what we got for you kid, try not to lose it." But kids lose everything unless there's someone there to look out for them. And if your parents are too fucked up to do it, then maybe I should.
 * Vern: Come on, you guys, let's get moving!
 * Teddy: Yeah, by the time we get there, the kid won't even be dead anymore.

 * [The boys have come across a train trestle, and are contemplating crossing it.]
 * Vern: Any of you guys know when the next train is due?
 * Chris: We could go down to the Route 136 bridge.
 * Teddy: What are you, crazy? That's five miles down the river! You walk five miles down the river, you gotta walk five miles back. That could take 'til dark. We go across here, we could get to the same place in ten minutes.
 * Vern: Yeah, but if a train comes, there's nowheres to go.
 * Teddy: Hell, there isn't. You just jump.
 * Chris: Teddy, it's 100 feet.
 * Vern: Yeah, Teddy.
 * Teddy: Look, you guys can go around if you want. I'm crossing here. And while you guys are dragging your candy asses halfway across the state and back, I'll be waiting for you on the other side, relaxing with my thoughts.
 * Gordie: Do you use your left hand or your right hand for that?
 * Teddy: You wish.
 * [They start crossing the bridge; Gordie feels the tracks for any vibrations given off by trains; Vern cautiously crawls along the tracks with Gordie walking behind him and the comb falls out of his shirt pocket into the river]
 * Vern: [disappointedly] I lost the comb.
 * Gordie: Forget it, Vern. [they continue walking along; Gordie suddenly hears a distant sound and looks back the way they came; he then feels the tracks again, and as he does so, he hears a chugging sound; he looks back in the opposite direction again and sees black smoke coming up from the trees; realizing a train is coming, Gordie stands up to alert the others] TRAAAAIN!!! [Chris and Teddy turn around just in time to see a train coming around the corner from the opposite end of the bridge]
 * Vern: Oh, shit! [crawls as fast as he can]
 * Chris: [to Teddy] Move it, man! Go on, move it!
 * Gordie: [furious with desperation] Get up, Vern! Damn it! GET UP! [gets Vern on his feet as the train starts to come onto the bridge] MOVE IT! [Vern immediately cowers] Shit, Vern! Get up! Come on, man!
 * Vern: I don't wanna! We're gonna fall!
 * Gordie: [looking back at the oncoming train] WE'RE GONNA DIE, DAMN IT! GET UP!!!! [Vern gets to his feet] GO! GO! [the two run as fast as they can]
 * Chris: Go, man! Go!
 * Gordie: DAMN IT, VERN, GO FASTER!!!!
 * Vern: I can't, Gordie!
 * Gordie: Go! [the train gets closer to Gordie and Vern]
 * Chris: Run! Run! [he and Teddy get off to the side of the tracks as the train gets just inches away from Gordie and Vern] Run. Run, man! Move your ass, man!
 * Gordie: Move it! Move it! Go, Vern! Come on, man! Vern! Go!
 * Chris and Teddy: Run! Goddamn it! Run!
 * Gordie: RUN, VERN! [Chris and Teddy watch with horror; Gordie, thinking quickly, grabs Vern, and the two jump off the side of the bridge just as the train is about to hit them; as the train passes, Chris and Teddy run over to the end of the bridge and see Gordie and Vern disheveled but unharmed]
 * Chris: Hey, at least now we know when the next train was due.

 * Gordie: Mickey's a mouse, Donald's a duck, Pluto's a dog. What's Goofy?
 * Teddy: He's a dog, he's definitely a dog...
 * Chris: He can't be a dog, he wears a hat and drives a car...
 * Vern: Yeah, that is weird. What the hell is Goofy?

 * Gordie: Maybe you could come into the college courses with me.
 * Chris: Yeah right, that'll be the day.
 * Gordie: Why not? You're smart enough.
 * Chris: They won't let me.
 * Gordie: What do you mean?
 * Chris: It's what everyone thinks of my family in this town. It's what they think of me. I'm just one of those low-life Chambers kids.
 * Gordie: That's not true.
 * Chris: Oh wait, it is. No one even asked me if I took the milk money that time. I just got a three day vacation.
 * Gordie: Did you take it?
 * Chris: Yeah, I took it! I mean, you knew I took it. Teddy knew I took it. Everyone knew I took it. Even Vern knew it, I think. But maybe I was sorry and I tried to give it back.
 * Gordie: You tried to give it back?
 * Chris: Maybe. Just maybe. And maybe I took it to Old Lady Simmons and told her, and the money was all there. But I still got a three day vacation because it never showed up. And maybe the next week, Old Lady Simmons had this new suit on when she came to school.
 * Gordie: Yeah, yeah! It was brown and it had dots on it.
 * Chris: Yeah. So let's just say that I stole the milk money, but Old Lady Simmons stole it back from me. Just say that I told this story. Me, Chris Chambers. Kid brother to Eyeball Chambers. Do you think that anyone would've believed it?
 * Gordie: No.
 * Chris: And do you think that that bitch would have dared try something like that if it had been one of those douchebags from up on the view, if they had taken the money?
 * Gordie: No way!
 * Chris: Hell no! But with me?... I'm sure she had her eye on that skirt for a long time. Anyway, she saw her chance, and she took it. I was the stupid one for even trying to give it back. [begins to cry] I just never thought a teacher... Oh, who gives a fuck anyway? I just wish... that I could go some place... where nobody knows me. I guess I'm just a pussy, huh?
 * Gordie: [comforting] No way. No way.

 * Vern: [looking at a pond in their way] Told you we should've stuck to the tracks.
 * Teddy: Is it me, or are you the world's biggest pussy?
 * Vern: I suppose this is fun for you.
 * Teddy: No... but this is. [reaches up and dunks Vern while laughing crazily] You want some more?!
 * Vern: Aah! Stop that! Come on!
 * Chris: Come on Teddy, act your age!
 * Teddy: This is my age. I'm in the prime of my youth and I'll only be young once!
 * Chris: Yeah, but you're gonna be stupid for the rest of your life.
 * Vern: [grinning] All right, get him!
 * Teddy: All right, Chambers, you just signed your own death warrant. You die, Chambers! [Teddy and Vern both lunge at Chris, dunking him and laughing loudly, as Gordie disgustedly wades off] Get him! Get Vern! Vern's gonna die!
 * Vern: Teddy, you're gonna die!

 * Chris: Gordie?
 * Gordie: [to himself] Why did you have to die?
 * Vern: What's the matter with Gordie?
 * Chris: Nothing. Why don't you guys just go for some branches, okay?
 * [Chris sits beside Gordie.]
 * Gordie: Why did he have to die, Chris? Why did Denny have to die? Why?
 * Chris: I don't know.
 * Gordie: It should have been me.
 * Chris: Don't say that.
 * Gordie: It should have been me.
 * Chris: Don't say that, man.
 * Gordie: I'm no good. My dad said it, I'm no good.
 * Chris: He doesn't know you.
 * Gordie: He hates me.
 * Chris: He doesn't hate you.
 * Gordie: [begins to cry] He hates me.
 * Chris: No, he just doesn't know you.
 * Gordie: He hates me. My dad hates me. He hates me oh oh God. [cries]
 * Chris: You're gonna be a great writer someday, Gordie. You might even write about us guys if you ever get hard up for material.
 * Gordie: Guess I'd have to be really hard up, huh?
 * Chris: Yeah.

 * Gordie: [after shooting a gun into the air] You're not taking him. An' nobody is taking him.
 * Ace: Come on kid, just give me the gun before you take your foot off. You ain't got the sack to shoot a woodchuck.
 * Gordie: Move Ace. I'll kill you I swear to God.
 * Ace: Come on, Lachance, gimme the gun. You must have at least some of your brother's good sense.
 * Gordie: [quietly, aiming the gun at Ace] Suck my fat one, you cheap dime-store hood.
 * Ace: [mocking] What are you gonna do, shoot us all?
 * Gordie: No, Ace. Just you.

 * Chris: I'm never gonna get out of this town am I, Gordie?
 * Gordie: You can do anything you want, man.
 * Chris: Yeah, sure. Give me some skin.
 * Gordie: I'll see ya.
 * Chris: Not if I see you first.
 * The Writer: [voiceover] Chris did get out. He enrolled in the college courses with me, and although it was hard, he gutted it out like he always did. He went on to college and eventually became a lawyer. Last week, he entered a fast food restaurant. Just ahead of him, two men got into an argument; one of them pulled a knife. Chris, who'd always made the best peace, tried to break it up. He was stabbed in the throat. He died almost instantly.

About

 * I thought it was true to the book, and because it had the emotional gradient of the story. It was moving. I think I scared the shit out of Rob Reiner. He showed it to me in the screening room at the Beverly Hills Hotel. I was out there for something else, and he said, "Can I come over and show you this movie?" And you have to remember that the movie was made on a shoestring. It was supposed to be one of those things that opened in six theaters and then maybe disappeared. And instead it went viral. When the movie was over, I hugged him because I was moved to tears, because it was so autobiographical.
 * Stephen King Stephen King: The Rolling Stone Interview October 31, 2014)

Cast

 * Wil Wheaton - Gordie Lachance
 * River Phoenix - Chris Chambers
 * Corey Feldman - Teddy Duchamp
 * Jerry O'Connell - Vern Tessio
 * Kiefer Sutherland - Ace Merrill
 * Casey Siemaszko - Billy Tessio
 * Gary Riley - Charlie Hogan
 * Bradley Gregg - Eyeball Chambers
 * Jason Oliver - Vince Desjardins
 * Richard Dreyfuss - The Writer

title: Stand by Me (film)


text:
Michael Shermer

Michael Shermer (born September 8, 1954) is an American science writer, historian of science, and founder of The Skeptics Society (also its executive director), and editor of its magazine Skeptic.

Quotes

 * So, of course, [Duane] Gish's presentation was well received, which it would have been the case had he only gotten up and said "praise the Lord" and sat back down.
 * Describing "Young-Earth" Creationist Duane T Gish's last debate of his career (which was against Shermer), in Phoenix, Arizona, on June 3, 2001, quoted from E-Skeptic for June 3, 2001

 * We now know the Universe is 13.8 billion years old, humans are about roughly 100,000 years old, Christianity began about 2,000 years ago; What was God doing that 99.9% of all that time?!
 * Shermer to Frank Turek, Debate: What explains reality better, Theism or Atheism? (2018)

 * My thesis is that morality exists outside the human mind in the sense of being not just a trait of individual humans, but a human trait; that is, a human universal.

 * [N]o such individual would find the Golden Rule surprising in any way because at its base lies the foundation of most human interactions and exchanges and it can be found in countless texts throughout recorded history and from around the world--a testimony to its universality.
 * Speaking of one who has never heard of the Golden Rule, as mentioned in John Locke's Essay Concerning Human Understanding

 * We're all talking about the same thing, whether it's religious people or New Age spiritual people or Buddhists or scientists. We're all talking about having a sense of awe and wonder at something grander than ourselves.
 * quoted in

 * Within a decade, maybe two or three, Christians will come around to treating gays no differently than they now treat other groups whom they previously persecuted — women, Jews, blacks — but not because of some new interpretation of a biblical passage, or because of a new revelation from God. These changes will come about the same way that they always do: by the oppressed minority fighting for the right to be treated equally, and by a few enlightened members of the oppressing majority supporting their cause. Then what will happen is that Christians will take credit for the civil liberation of gays, dig through the historical record and find a few Christian bloggers or preachers who had the courage and the character to stand up for Gay rights when their fellow Christians would not, and then cite those as evidence that were it not for Christianity gays would not be equal.
 * Shermer (2007), Is Christianity Good for the World?

 * Absolute morality leads logically to absolute intolerance. Once you believe that you have the absolute and final answers to moral questions, why be tolerant of those who refuse to accept your Truth? Religiously based moral systems apply this principle in spades.
 * Shermer (2007), Is Christianity Good for the World?

 * The recent medical controversy over whether vaccinations cause autism reveals a habit of human cognition—thinking anecdotally comes naturally, whereas thinking scientifically does not.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Michael Shermer


text:
Robert Bolt

Robert Oxton Bolt (August 15, 1924 – February 20, 1995) was an English playwright and screenwriter.

A Man for All Seasons (1960)

 * Roper: So now you’d give the Devil benefit of law? More: Yes. What would you do? Cut a great road through the law to get after the Devil? Roper: I’d cut down every law in England to do that! More: Oh? And, when the last law was down, and the Devil turned round on you – where would you hide, Roper, the laws all being flat? This country’s planted thick with laws from coast to coast – man’s laws, not God’s – and, if you cut them down – and you’re just the man to do it – d’you really think you could stand upright in the winds that would blow then? Yes, I’d give the Devil benefit of law, for my own safety’s sake.
 * Act I

 * Roper: This was not practical; this was moral! More: Oh, now I understand you, Will. Morality's not practical. Morality's a gesture. A complicated gesture learned from books.
 * Act II

 * Cromwell: You brought yourself to where you are now. More: Yes. Still, in another sense, I was brought.
 * Act II

 * Cromwell: The King's a man of conscience and he wants either Sir Thomas More to bless his marriage or Sir Thomas More destroyed. Rich: They seem odd alternatives, Secretary. Cromwell: Do they? That's because you're not a man of conscience. If the King destroys a man, that's proof to the King that it must have been a bad man, the kind of man a man of conscience ought to destroy — and of course a bad man's blessing's not worth having. So either will do.
 * Act II

 * More: I will not take the oath. I will not tell you why I will not. Norfolk: Then your reasons must be treasonable! More: Not "must be;" may be. Norfolk: It's a fair assumption! More: The law requires more than an assumption; the law requires a fact.
 * Act II

 * Norfolk: I'm not a scholar, as Master Cromwell never tires of pointing out, and frankly I don't know whether the marriage was lawful or not. But damn it, Thomas, look at those names... You know those men! Can't you do what I did, and come with us for friendship? More: And when we stand before God, and you are sent to Paradise for doing according to your conscience, and I am damned for not doing according to mine, will you come with me, for friendship? Cranmer: So those of us whose names are there are damned, Sir Thomas? More: I don't know, Your Grace. I have no window to look into another man's conscience. I condemn no one. Cranmer: Then the matter is capable of question? More: Certainly. Cranmer: But that you owe obedience to your King is not capable of question. So weigh a doubt against a certainty — and sign. More: Some men think the Earth is round, others think it flat; it is a matter capable of question. But if it is flat, will the King's command make it round? And if it is round, will the King's command flatten it? No, I will not sign.
 * Act II

 * Cromwell: You don't seem to appreciate the seriousness of your position. More: I defy anyone to live in that cell for a year and not appreciate the seriousness of his position. Cromwell: Yet the State has harsher punishments. More: You threaten like a dockside bully. Cromwell: How should I threaten? More: Like a Minister of State, with justice! Cromwell: Oh, justice is what you're threatened with. More: Then I'm not threatened.
 * Act II

 * More: You want me to swear to the Act of Succession? Margaret: "God more regards the thoughts of the heart than the words of the mouth." Or so you've always told me. More: Yes. Margaret: Then say the words of the oath and in your heart think otherwise. More: What is an oath then but words we say to God?
 * Act II

 * When a man takes an oath, Meg, he's holding his own self in his own hands. Like water. And if he opens his fingers then — he needn't hope to find himself again.
 * Sir Thomas More, Act II

 * Margaret: Haven't you done as much as God can reasonably want? More: Well... finally... it isn't a matter of reason; finally it's a matter of love. Alice: You're content, then, to be shut up here with mice and rats when you might be home with us! More: Content? If they'd open a crack that wide I'd be through it. Well, has Eve run out of apples? Margaret: I've not yet told you what the house is like, without you. More: Don't, Meg. Margaret: What we do in the evenings, now that you're not there. More: Meg, have done! Margaret: We sit in the dark because we've no candles. And we've no talk because we're wondering what they're doing to you here. More: The King's more merciful than you. He doesn't use the rack.
 * Act II

 * More: I am faint when I think of the worst that they may do to me. But worse than that would be to go without you not understanding why I go. Alice: I don't! More: Alice, if you can tell me that you understand, I think I can make a good death, if I have to. Alice: Your death's no "good" to me! More: Alice, you must tell me that you understand! Alice: I don't! I don't believe this had to happen. More: If you say that, Alice, I don't know how I'm to face it. Alice: It's the truth! More: You're an honest woman. Alice: Much good it may do me! I'll tell you what I'm afraid of: that when you're gone, I shall hate you for it.
 * Act II

 * Jailer: You understand my position, sir, there's nothing I can do; I'm a plain, simple man and just want to keep out of trouble. More: Oh, Sweet Jesus! These plain, simple men!
 * Act II

 * Have patience, Margaret, and trouble not thyself. Death comes for us all; even at our birth — even at our birth, death does but stand aside a little. And every day he looks toward us and muses somewhat to himself whether that day or the next he will draw nigh. It is the law of nature, and the will of God. You have long known the secrets of my heart.
 * Sir Thomas More, Act II

title: Robert Bolt


text:
Ross Perot

Henry Ross Perot (27 June 1930 – 9 July 2019) was an American business magnate and politician. As the founder of the successful Electronic Data Systems corporation, he became a billionaire. He ran an independent presidential campaign in 1992 and a third party campaign in 1996, establishing the Reform Party in the latter election. Both campaigns were among the strongest presidential showings by a third party or independent candidate in U.S. history.

Quotes
And now, a message to both parties. Please remember that those who have participated in the United We Stand America movement are intelligent, thinking, responsible people. They are not unprogrammed robots who can be emotionally swayed by your negative ads or messages of fear and divisiveness. Bluntly, you will have to face the issues to get their votes. Mud wrestling and messages aimed at destroying your opponent and his loved ones won't work. I love the American people and I am sure that you do, too. I owe them a debt I can never repay and so do you. Today, their Government is a mess, and they want it fixed. By joining together as the owners of this great country, they can solve these problems. As I've said before, it is time to clean out the barn — join us — pick up a shovel. Get to work!
 * The most frequently repeated statement by good, hard-working people since the Democratic and Republican conventions has been: "How stupid do they think we are?" … United teams win. Divided teams lose. Play to our multicultural strengths. Stop preaching the messages of hate and division in your campaign themes.
 * "'How Stupid Do They Think We Are?" The New York Times (30 August 1992)

 * Few people in this country have been able to live the American Dream to the extent that I have … Neither political party has effectively addressed the issues that concern the American people.
 * Statement of October 1992, as quoted in "Ross Perot, billionaire tycoon and 2-time presidential candidate, dies at 89" by Kate Sullivan, Marlena Baldacci and Karl de Vries at CNN (9 July 2019)

 * If I'm poor and you're rich, and I can get you to defend me that's good. But when the tables get turned, I would do my share. Right now we spend about 300$ Billion dollars a year on defense, Japanese spend around 30$ Billion in Asia, the Germans spend about 30$ Billion in Europe. For example, Germany will spend about a trillion dollars building infrastructure over the next 10 years. That's kinda easy to do if you don't have to pick up 30$ billion dollar tab to defend your country. The European community is in a position to pay a lot more then they have in the past....Now that they can [pay], they should.
 * 1992 Presidential Debate

 * We've shipped millions of jobs overseas and we have a strange situation because we have a process in Washington where after you've served for a while you cash in and become a foreign lobbyist, make $30,000 a month; then take a leave, work on Presidential campaigns, make sure you got good contacts, and then go back out. Now if you just want to get down to brass tacks, the first thing you ought to do is get all these folks who've got these one-way trade agreements that we've negotiated over the years and say, "Fellows, we'll take the same deal we gave you." And they'll gridlock right at that point because, for example, we've got international competitors who simply could not unload their cars off the ships if they had to comply -- you see, if it was a two-way street -- just couldn't do it. We have got to stop sending jobs overseas.

 * We have got to stop sending jobs overseas. It's pretty simple: If you're paying $12, $13, $14 an hour for factory workers and you can move your factory South of the border, pay a dollar an hour for labor,...have no health care—that's the most expensive single element in making a car— have no environmental controls, no pollution controls and no retirement, and you don't care about anything but making money, there will be a giant sucking sound going south...when [Mexico's] jobs come up from a dollar an hour to six dollars an hour, and ours go down to six dollars an hour, and then it's leveled again. But in the meantime, you've wrecked the country with these kinds of deals.
 * 1992 Presidential Debate, regarding the effects of the North American Free Trade Agreement (NAFTA) Transcript

Quotes about

 * He’s like a throwback kind of character. He’s like an old American – there’s something about him that reminds you of the old America that I like very much.
 * Joni Mitchell Interview (1997)

title: Ross Perot


text:
User talk:71.99.108.48

The Emo Philips page does need a clean-up, but there was much material deleted without clear reason in your recent edits. ~ Kalki 02:33, 27 November 2005 (UTC)

title: User talk:71.99.108.48


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User talk:69.139.134.177

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title: User talk:69.139.134.177


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User talk:Rbreen

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Eglantyne Jebb
I have added a "" template to the article Eglantyne Jebb, suggesting that it be deleted according to the proposed deletion process. All contributions are appreciated, but it may not satisfy Wikiquote's criteria for inclusion, for the reasons given in the deletion notice (see also "What Wikiquote is not" and Wikiquote's deletion policy). You may contest the proposed deletion by removing the  notice, but please explain why you disagree with the proposed deletion in your edit summary or on its talk page. Also, please consider improving the article to address the issues raised. Even though removing the deletion notice will prevent deletion through the proposed deletion process, the article may still be deleted if it matches any of the speedy deletion criteria or it can be sent to Votes for deletion, where it may be deleted if consensus to delete is reached. Ole.Holm 21:25, 18 January 2010 (UTC)

Your account will be renamed
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User talk:Xenomorph816~enwikiquote

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Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

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Renamed
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User talk:Easter Monkey

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User talk:204.210.27.92

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title: User talk:204.210.27.92


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User talk:Valdronius

Please come and voice your opinion on VfD! (notice the "edit" link near the title of the section, right at the bottom?) ~ MosheZadka (Talk) 06:21, 27 November 2005 (UTC)

~ MosheZadka (Talk) 08:20, 27 November 2005 (UTC)

title: User talk:Valdronius


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User:Valdronius

Dont' say I didn't warn you!

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User talk:203.158.61.49

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title: User talk:203.158.61.49


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User talk:Bernd in Japan~enwikiquote

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Your account will be renamed
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The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Bernd in Japan. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Bernd in Japan~enwikiquote that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

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User talk:24.147.174.105

Please do not delete others' votes. Thanks ~ MosheZadka (Talk) 11:46, 27 November 2005 (UTC)

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User talk:Floyddoorz

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title: User talk:Floyddoorz


text:
Legacy of Kain

Legacy of Kain is a series of video games developed by Crystal Dynamics. It follows the quest of the vampire Kain, and his former lieutenant, the wraith Raziel in the world of Nosgoth, as Kain seeks to undo his apocalyptic decision to damn the world, and Raziel desires to seek revenge and uncover his mysterious destiny.

Kain

 * At the beginning of the game, a young human, Kain, enters the local tavern as he passes through town: Barkeep: "The tavern’s closing - best be on your way, stranger!" Kain: "What, no mug of ale for a weary traveler from distant Coorhagen!? I can reward you well, for I am of noble blood!" Barkeep: "I stay open for no man in these dark times. Things come with the night that no sane man would welcome". Kain: "And so I left - cold of heart and soul. Forced to the road, and the long, bitter night".
 * "Vae Victis - suffering to the conquered. Ironic that now I was the one suffering. Not anything as pedestrian as physical pain. Rather the cruel jab of impotent anger - the hunger for revenge. I didn't care if I was in Heaven or Hell - all I wanted was to kill my assassins. Sometimes you get what you wish for. The Necromancer Mortanius offered me a chance for vengeance, and, like a fool, I jumped at his offer without considering the cost. Nothing is free. Not even...revenge".
 * After being killed and waking in his mausoleum: "I woke to the pain of a new existence, in a dank womb of darkness and decay".
 * "Reputed to have been ripped from the chest of the greatest vampire who ever existed, Janos Audron. The heart of darkness restores vampiric unlife. Life is precious, as Janos discovered, as it was torn throbbing and bleeding from his own body".
 * "Their sneering faces were forever etched upon my memory. I had crossed death for this moment. My mind was empty save for one thought; I would kill".
 * While holding Nupraptor's severed head: "Alas, poor Nupraptor. I knew him well... Well, not really".
 * "Worms and maggots fed upon his festering skin, the scent of tainted blood seeped through the wounds upon which they feasted. Pity, such a waste-- good blood gone bad".
 * "Life without blood. What a travesty!"
 * "The winds carried screams from the west... I could not help but smile. Someone in this world was suffering more than me".
 * Upon encountering Vorador's brides: "Their charms were visible through the gauze of their clothing, yet beauty such as theirs delivered only death".
 * Upon examining the Soul Reaver: "Time fades even legend... and the origin of the Soul Reaver has been lost long ago. But its purpose remains - to feed on the souls of any creature it strikes. Kindred, this blade and I".

Mortanius

 * "You will have the blood you hunger for..."
 * "Strange, isn't it Kain? That one cannot quite accept that which sustains him: you in your death and me in mine. But death cannot reign in a world without life and soon you will find the quest ahead of you is yours and yours alone... I can assist you no longer".
 * "You are the tragic hero".

Vorador

 * "Call your dogs! They can feast on your corpses!"

Unknown

 * "There is a Magical operation of maximum importance: the Initiation of a New Aeon. When it becomes necessary to utter a Word, the whole Planet must be bathed in blood". Quote originally from Magick, Liber ABA, Book 4, written by Aleister Crowley check

Umah

 * "That you awoke at all is a miracle. When we found you, there was but the barest thread of life left in you. We nurtured it, fed it, and now you rise and walk again".
 * Umah: "Tell me, since you remember your name, do you also remember your nature?" Kain: "Of course".

The Seer

 * "So I see. Kain, the Disruptor, the pebble in the pond who destroys all he touches".

The Sarafan Lord

 * "Bathe them in fire. Let them learn, as they writhe in the flames and their bones dissolve, the futility of their actions. The vampire and all of his kind shall be razed from the land. This world will be made pure by my hand. I will give you the peace you seek, Kain.. Your death beckons you".
 * "Did it not occur to you that perhaps my cause, and not yours, is the cause of right and justice? That your ambition to rule this world is but the youthful craving of a petty noble, who has gained too much power, but never enough?"
 * "I sentence you to the hell of your own making - a prisoner for all time".

Kain

 * Marcus points at Kain and uses his gift. Kain clutches at his head, but shakes off the influence with ease: Marcus: "What? Impossible!" Kain: "What manner of creatures have you been practicing on? Dull mortal fools, with their minds full of commerce and dung? My mind is far too strong for your powers".
 * "From the shards of tattered dreams, I rose - unwilling... Tossed upon tides of pain that flowed and ebbed and left me searingly awake. And more revoltingly - alive .. It was then I saw her, for the first time".
 * "My mind was in fragments like shattered glass".
 * "Strange how one's life casts a shadow far beyond one's own understanding. Here, in this alien vault, I discovered a being whose existence was entwined with mine, far more than I could ever imagine".
 * "Cowards and traitors deserve no second thoughts, only their complete annihilation".
 * "I have lived long enough to dispose of you".
 * Kain walks away from the gate as it explodes and collapses behind him, destroying the Hylden already in Nosgoth. He considers what the future will hold: "Umah... What was it she said to me in that fateful moment when she took from me the Nexus Stone? How would my rule differ from that of the Sarafan Lord? If you had lived, Umah, you would have learned the difference. You should have trusted me... The war was over, and yet there was another battle to be fought. The cruel masters of Nosgoth, the Sarafan - now leaderless - still had to be put down. There were cities to be rebuilt, and order to be restored. And a new rule, my rule would then begin. To the victor go the spoils. At last, Nosgoth would be mine".

Raziel

 * Raziel: "Kain is deified. The clans tell tales of him, few know the truth. He was mortal once, as were we all. However, his contempt for humanity drove him to create me and my brethren. I am Raziel, first born of his lieutenants. I stood with Kain and my brethren at the dawn of the empire. I have served him a millennium. Over time we became less human and more . . . divine. Kain would enter the state of change and emerge with a new gift. Some years after the master, our evolution would follow, until I had the honour of surpassing my lord. For my transgression, I earned a new kind of reward. Agony. There was only one possible outcome, my eternal damnation. I, Raziel, was to suffer the fate of traitors and weaklings: to burn forever in the bowels of the lake of the dead". Kain: "Cast him in!" Raziel: "Tumbling, burning with white hot fire, I plunged into the depths of the abyss. Unspeakable pain, relentless agony, time ceased to exist. Only this torture and a deepening hatred of the hypocrisy that damned me to this hell. An eternity passed and my torment receded, bringing me back from the precipice of madness. The descent had destroyed me, and yet, I lived". Elder God: "Raziel. You are worthy".
 * Kain: "...and that is why, when I must sacrifice one of my children to the Void, I can do so with a clear heart". Raziel: "Very poetic, Kain".
 * Raziel: "Am I reduced to this? A ghoul? A fratricide?" Elder God: "Elevated, Raziel. Not reduced".
 * Raziel: "These apparitions and portents... what game are you playing now?" Kain: "Destiny is a game, is it not? And now, you await my latest move..."

The Elder God

 * To Raziel, as the earth shakes beneath his feet: "This world is wracked with cataclysms. The earth strains to shrug off the pestilence of Kain's parasitic empire. The fate of this world was preordained in an instant, by a solitary man. Unwilling to martyr himself to restore Nosgoth's balance, Kain condemned the world to the decay you see. In that moment, the unraveling began...now it is nearly played out. Nosgoth teeters on the brink of collapse. Its fragile balance cannot hold".
 * "Deep in Nosgoth's northern wastes, the hushed silences embrace an ancient enigma".

Ariel

 * "Beware - those blind with rage are by destiny ensnared".
 * "Far in the eastern mountains, a stifled titan stands in mute surrender - unwilling host to a parasitic swarm".
 * "Kain refused the sacrifice. The Pillar of Balance, corrupted to its core, stands as a monument to his blind ambition. Now these pillars serve only to bind me here -- my prison and eternal home, thanks to the avarice of your master, Kain..."
 * "Like a corpse in a shallow grave, corruption rises to the surface... Beyond these Pillars, the defiled victim mutely screams its outrage".

Moebius

 * "Raziel - Redeemer and Destroyer, Pawn and Messiah. Welcome Time spanned soul, Welcome to your destiny".
 * "Where time is but a loop, A loose stitch in the Universal Cloth, A Streamer might seize upon a chance, a fatal slip And plunge the fate of planets into chaos..."

Dialogue

 * Elder God: I know you, Raziel. You are worthy.
 * Raziel: What madness is this? What pitiful form is this that I have come to inhabit? Death would be a release next to this travesty!
 * Elder God: You did not survive the abyss, Raziel. I have only spared you from total dissolution.
 * Raziel: I would choose oblivion over this existence!
 * Elder God: The choice is not yours.
 * Raziel: I am destroyed!
 * Elder God: You are reborn. The birth of one of Kain's abominations traps the essence of life. It is this soul that animates the corpse you "lived" in. And that, Raziel, is the demise of Nosgoth. There is no balance. The souls of the dead remain trapped. I cannot spin them in the Wheel of Fate. They cannot complete their destinies. Redeem yourself - or if you prefer, avenge yourself. Settle your dispute with Kain. Destroy him and your brethren, free their souls, and let the Wheel of Fate churn again. Use your hatred to reave their souls - I can make it possible. Become my Soul Reaver, my angel of death...

 * Raziel: Show yourself, creature!
 * Melchiah: Do you not recognize me, brother? Am I so changed?
 * Raziel: Melchiah?!
 * Melchiah: Yes, brother. You should have stayed where the master sent you, Raziel. You will find Nosgoth less pleasant than you remember.
 * Raziel: What has become of my clan? Answer me, little brother, or I shall beat an answer from your horrid lips!
 * Melchiah: Everyone is afraid, sibling. You awake to a world of fear. These times of change are so... unsettling. Do you think I feel no revulsion for this form? Do you believe for a moment that our Lord would risk his empire upon an upstart inheritance?!
 * Raziel: Enough riddles! What are you saying?
 * Melchiah: You are the last... to die!

 * Kain: Raziel.
 * Raziel: Kain!
 * Kain: The abyss has been unkind.
 * Raziel: I am your creation, Kain, now, as before. You criticize your own work. What have you done with my clan, degenerate? You have no right--
 * Kain: What I have made, I can also destroy, child.
 * Raziel: Damn you, Kain! You are not God! This act of genocide is unconscionable!
 * Kain: Conscience? You dare speak to me of conscience?! Only when you have felt the full gravity of choice should you dare to question my judgment! Your life's span is a flicker compared to the mass of doubt and regret that I have borne since Mortanius first turned me from the light! To know that the fate of the world hangs dependent on the advisedness of my every deed! Can you even begin to conceive what action you would take in my position?!
 * Raziel: I would choose integrity, Kain.
 * Kain: [chuckles] Look around you, Raziel. See what has become of our empire. Witness the end of an age, the clans scattered to the corners of Nosgoth. This place has outlasted its usefulness... as have you. [draws his weapon]
 * Raziel: [narrating] The Soul Reaver, Kain's ancient blade. Older than any of us, and a thousand times more deadly. The legends claimed that the blade was possessed, and thrived by devouring the souls of its victims. For all our bravado, we knew what it meant when Kain drew the Soul Reaver in anger - it meant you were dead.
 * [When Kain strikes Raziel with the Reaver, it is destroyed in a burst of energy]
 * Kain: The blade is vanquished. So it unfolds... and we are a step closer to our destinies.
 * [Kain vanishes, laughing; as Raziel returns to the spectral realm, he sees the Reaver hovering before him as a wraith blade]
 * Raziel: [narrating] I swore I saw a glint of satisfaction in Kain's eye when the Soul Reaver was destroyed. I did not understand the game that Kain was playing. But I knew the finishing move.
 * [As Raziel grasps the Reaver, its energy melds with him]
 * Elder God: From this moment and ever afterward, you and this blade are inextricably bound. Soul Reaver and Reaver of Souls, your destinies are intertwined. By destroying the sword, you have liberated it from its corporeal prison, and restored it to its true form: a wraith blade, its energy unbound. No longer a physical blade, it can only manifest itself in the material realm when your strength is fully restored. Once manifest, it will sustain you.
 * Ariel: [appearing behind Raziel] What are you, little soul? Another of Kain's creatures, come to taunt this bound spectre?
 * Raziel: I did not intend to disturb your rest.
 * Ariel: Rest? A body is needed for sleep. Flesh and bones are required to recline. No, child. All I may do is watch, and remember, ceaselessly conscious as this wretched world's history unfurls. Ghastly past, insufferable future - are they one and the same? Am I always here?
 * Raziel: How have you come to haunt these Pillars?
 * Ariel: Kain refused the sacrifice. The Pillar of Balance, corrupted to its core, stands as a monument to his blind ambition. Now these Pillars serve only to bind me here, my prison and eternal home, thanks to the avarice of your master Kain.
 * Raziel: That bastard can claim no allegiance from me.
 * Ariel: Then we share a common foe, Raziel. Return here when you have need. Ariel remembers what others have forgotten...

 * Zephon: The prodigal son! There is no returning for you, Raziel.
 * Raziel: Zephon. Your visage becomes you. It's an appropriate reflection of your soul.
 * Zephon: And you are not his handsome Raziel anymore, his precious firstborn son turned betrayer. You have missed so many changes, little Raziel. Look around you. See how the humans' weapon of destruction has become my home - indeed, my body. A cocoon of brick and granite from which to watch a pupating world.
 * Raziel: A crevice in which to cower, only scuttling from the shadows to devour a victim already ensnared in your cowardly trap. But you've made the mistake of leaving me unbound, and it is you who must succumb to my will.
 * Zephon: Will, instinct, reflex action... the insect mind finds little difference. I warn you, brother: as my stature has grown, so it is matched by my appetite. Step forward, morsel!

 * Rahab: Raziel...
 * Raziel: Rahab. You have adapted well to your environment, for one so maladjusted.
 * Rahab: Do not mock me, Raziel. You, of all of us, should respect the power bestowed by a limitation overcome. Kain said you would come.
 * Raziel: You speak with the murderer?
 * Rahab: You would do well to mind your blasphemous tongue!
 * Raziel: What more did he tell you?
 * Rahab: That you would destroy me...
 * Raziel: I will indeed. But tell me, before I tear your soul from its moorings: do you know what we were before Kain spawned us?
 * Rahab: Human.
 * Raziel: Sarafan, Rahab. The antithesis of all we ever believed.
 * Rahab: Does it matter? We were lost. He saved us.
 * Raziel: Saved us? From what?
 * Rahab: From ourselves.

 * Dumah: Unbound at last! I thank you, brother.
 * Raziel: Your thanks are premature, Dumah. I have not forgotten whose hands bore me into the abyss.
 * Dumah: The centuries in limbo have honed my strength. Not even Kain is my equal.
 * Raziel: Even the strongest vampire is vulnerable.
 * Dumah: We shall test your thesis, Raziel.
 * Raziel: My blood-thirst has been superseded by an even darker hunger. I will consume your soul before this day is done...

About Legacy of Kain: Soul Reaver

 * I don't know how many people know this, but initially, it wasn't actually a sequel to Blood Omen: Legacy of Kain at all – our original proposal was a concept for a new IP we named "Shifter", loosely inspired by Paradise Lost. The protagonist was essentially a fallen angel of death, a reaper of souls hunted by his former brethren, and now driven to expose and destroy the false god they all served. The "Shifter" concept was the genesis of the game that would become Soul Reaver; the core ideas were all there. The hero was an undead creature, able to shift between the spectral and material realms, and glide on the tattered remains of his wing-like coattails. We conceived the spirit realm as a twisted, expressionistic version of the physical world. The hero was bent on revenge after being betrayed and cast down by his creator – like Raziel, he was a dark savior figure, chosen to restore balance to a blighted, dystopian world.
 * There were so many different inspirations, it's hard to just name a few… As I mentioned earlier, the original idea was very loosely inspired by the rebellious angels of Milton's Paradise Lost. The spiritual structure of the world was based on the philosophy of Gnosticism, the belief that the cosmos is ruled by a malevolent "pretender" god, that humans are prisoners in a spiritual lie, and that mankind's struggle is a fight for free will in the face of seemingly insurmountable Fate. We wanted to give Nosgoth's dystopian future a decaying 19th-century industrial aesthetic, while the look of the spectral realm was inspired by the twisted architecture and disorienting angles of 1920s German Expressionist cinema. Regarding the dialogue, we obviously took a cue from Blood Omen: Legacy of Kain, with its florid language and ornate monologues. We wanted to carry a similar style into the sequels. I also drew inspiration from the dense, literate dialogue of historical dramas like A Man for All Seasons, Becket, and A Lion in Winter.
 * Our biggest challenge, hands-down, was getting the data-streaming working, to allow us to have a seamless, interconnected world with no load events. I think we were one of the first developers to tackle this problem (along with Naughty Dog, on Crash Bandicoot). It proved to be way more difficult than we had initially anticipated – if I recall, we were still struggling to get the textures to dynamically pack correctly, just a couple months before release. We ultimately got it working by the skin of our teeth, but I wonder if we would've embarked on such an ambitious plan if we'd known how difficult it was going to be! Our second challenge, of course, was figuring out how to store two sets of data for the spectral and material realms, and how to implement the real-time morph between the two environments. Our initial plan was over-ambitious, involving texture-morphing as well as geometry-morphing, but we realized pretty early on that our texture memory (and time) was too limited to achieve this. We came up with the idea of leveraging the 3DS Max animation timeline to attach spectral values to the vertices in the geometry – i.e., frame 0 was the material world, and frame 1 was the spectral realm (or vice versa; I can't remember for sure). This way we could alter the x,y,z coordinates of each vertex, as well as its RGB lighting values, to create a twisted, more eerily lit version of the physical realm. Our ultimate challenge, though, was schedule and scope. Conceived as an open-world, Zelda-esque 3D adventure game, Soul Reaver was incredibly ambitious. Crystal Dynamics’ Gex engine gave us a leg-up on the 3D technology, but in essence we were writing a game engine from scratch, while developing a new IP. These days, a developer wouldn't think of attempting such a thing in less than three years (minimum), but Eidos wanted the game in less than two. In the end, we shipped Soul Reaver in under 2.5 years, but not without some unfortunate eleventh-hour cuts which still pain me today. The scope of the game was definitely too ambitious, but if we had shipped the game that Fall, instead of that Summer, I think we could have reduced the scope of the game more elegantly.
 * To hit the August '99 release date, we had to cut the last few levels of the game, and end on a cliffhanger that set up Soul Reaver 2. Originally, Raziel was going to hunt down and destroy all of his former brothers as well as Kain – and then, using his newly-acquired abilities, he would've activated the long-dormant pipes of the Silenced Cathedral to wipe out the remaining vampires of Nosgoth with a sonic blast. Only then would he realize that he'd been the Elder God's pawn all along, that the purging of the vampires had devastating consequences, and that the only way to set things right would be to use Moebius’ time-streaming device to go back in time and alter history (in the sequel).
 * I hope it's remembered as a well-constructed game with an original vision and an engaging story, and as groundbreaking in terms of what we were able to achieve on the PlayStation at the time. Our approach to voice acting and performance was also innovative for the time, the way we brought the actors in to record their dialogue together rather than in isolation. The performance capture process we use on Uncharted today – where we involve the actors as collaborators, and have them play the scenes together on the stage – owes its origins to the techniques we established for Soul Reaver fifteen years ago.
 * Amy Hennig "Behind the Classics: Amy Hennig Talks Soul Reaver Secrets" by Sid Shuman. PlayStation.blog, (October 12, 2012).

 * In today's video games, the open world is now commonplace - a single, continuous gameplay area that offers a vast canvas for developers to populate, to varying degrees of success. At the most fundamental level, what makes these sandbox games work is their ability to stream in world data on the fly as you play, with no loading whatsoever to disrupt the flow during traversal. What is now the norm was once the most ambitious of gaming concepts - one that initially came to fruition in the console space with the classic Legacy of Kain: Soul Reaver for the original PlayStation.
 * So how does it work? Essentially, the game is broken down into a series of units, with each unit representing a room, hallway or path to other rooms. Once the game is running, Soul Reaver stores three of these units in memory at any point - the room the player is standing in and the two adjacent units. As the main character moves into a new unit, the furthest one from the player that resides in memory is cleared and the next one loaded. Maps are designed so that loading a new unit into memory requires less time than it takes the player to cross the current unit. Clever, right?
 * Further complicating level streaming, the design for Soul Reaver also called for dimensional shifting. During gameplay, players swap between the spectral and material planes - a key gameplay concept that ties in closely to both puzzle-solving and storytelling. Loading two different versions of the map would have placed too much strain on an already heavy system, but Crystal Dynamics' solution was elegant, innovative and efficient. The same basic map data is utilised, but geometry is mapped to different coordinates in each version of the level. Shifting between planes interpolates from one set of geometry to the other. Per-vertex colour data is also modified when shifting between planes, adding further to the illusion.
 * John Linneman, "Legacy of Kain: Soul Reaver - the genesis of today's open world tech?". Eurogamer, (16/07/2017).

Soul Reaver 2

 * Kain: At last. I must say I'm disappointed in your progress, I imagined you'd be here sooner. Tell me... did it trouble you to murder your brothers?
 * Raziel: Did it trouble you when you ordered me into the abyss?
 * Kain: [chuckles] Eternity is relentless, Raziel. When I first stole into this chamber, centuries ago, I did not fathom the true power of knowledge. To know the future, Raziel. To see its paths and streams tracing out into the infinite. As a man, I could never have contained such forbidden truths, but each of us is so much more than we once were. Do you not feel with all your soul how we have become like gods? As such, are we not indivisible? As long as a single one of us stands, we are legion. Our futures are predestined; Mobius foretold mine eons ago. We each play out the parts fate has written for us. Free will is an illusion.
 * Raziel: I found the tomb of Sarafan, Kain. How could you profane a priest by turning him into a vampire?!
 * Kain: How could I not? One must keep his friends close, Raziel, and his enemies even closer. Who better to serve me than those whose passion transcends all notions of good and evil?
 * Raziel: The Sarafan were saviors, defending Nosgoth from the corruption that we represent. My eyes are opened, Kain. I find no nobility in the unlife you rudely forced on my unwilling corpse!
 * Kain: You may have uncovered your past, but you know nothing of it. You think the Sarafan were noble? Altruistic? [laughs] Oh, don't be simple! Their agenda was the same as ours. You nearly had me, Raziel, but this is not where or how it ends. Fate promises more twists before this drama unfolds... completely.

 * Raziel: Ah, my ancient "benefactor". And I dared to hope we had parted ways forever. Your silence was refreshing while it lasted. No doubt you have a conveniently inexpressible reason for your presence here?
 * Elder God: Do not be insolent, Raziel. I am eternally present, here and everywhere, now and always. I am the still centre of the turning Wheel, the hub of this world's destiny.
 * Raziel But perhaps not so omnipotent as you'd have me believe. Your hold on me appears to be tenuous. I no longer seem to need you – yet I'm guessing you still need me.
 * Elder God: This impudence is unworthy of you, Raziel. Do not forget that you have a task to fulfill here. You are indebted to me.
 * Raziel: "Indebted"? You would have me show gratitude for a gift I didn’t ask to be bestowed?! Do you forget that you forced me to inhabit this vile carcass?!
 * Elder God: I restored you to yourself, Raziel. It was Kain who destroyed you – the very enemy you've just let slip through your grasp. Do not fail me, my servant.
 * Raziel: I serve no one – not you, not Kain, and not your lackey Moebius!
 * Elder God: Moebius is my good servant. I have many.
 * Raziel: And if I tell Moebius that he's worshipping a giant squid, do you think his faith will falter?
 * Elder God: You have grown wilful, Raziel. But beware: to embrace a serpent is to invite poison into your heart. Kain is a sinuous beast; he will seduce and deceive you. You pride yourself on your free will, yet you let that degenerate deter your resolve.
 * Raziel: I harbor no illusions about his integrity, nor anyone else's. In fact, I am beset by manipulation on all sides. I merely seek the truth.
 * Elder God: These are the fathomless truths, Raziel. The agony of birth and death and rebirth – this is the Wheel of Fate, the purifying cycle which sustains all life. Vampires are an abomination, a plague which leeches this land of its spiritual strength. They obstruct the flow of life and death. Their souls stagnate in their wretched corpses. But the Wheel must turn. Death is inexorable and cannot be denied. Your destiny is irresistible, Raziel. You are my Soul Reaver, the scourge of the vampires, reaper of their apostate souls. Remain steadfast. End the vampires' parasitic curse, and restore Nosgoth. Kain's blood belongs on your hands.
 * Raziel: Kain indeed deserves to die, for condemning me to this repugnant form. But if and when I kill him, it will be for me alone to decide.
 * Elder God: Kain destroyed you without a flicker of remorse. He tore the soul from your noble corpse, and after you had served him faithfully for a thousand years, he discarded you in the Abyss on a jealous whim. Remember your rage, Raziel... let it guide your hand.

 * Elder God: Raziel, the failed assassin. You had Kain at your mercy, but lacked the courage to fulfill the act. And now you see the wasteland wrought by the tyrant's hand – by his selfish decision to preserve his own life, even when it meant sacrificing the whole world. This is the fate of Nosgoth, as long as Kain remains alive.
 * Raziel: An ironic condemnation, given this guilty scene. One would think you'd torn down the Pillars singlehandedly. What are you trying to obliterate as you drag your loathsome body through this chamber? And why, as Nosgoth descends into madness and misery, do you appear to thrive? Things in this world, I am learning, are rarely what they seem. You, apparently, are no exception.
 * Elder God: I am the engine of life, the source of Nosgoth's very existence. I am the hub of the Wheel, the origin of all life, the devourer of death.
 * Raziel: Or maybe you're just hungry. Could it be as simple as that? Wouldn't that be poetic irony? The great adversary of the vampires turns out to be the biggest parasite of them all!
 * Elder God: Do not test my patience, Raziel. I made you, and I will unmake you if I become so inclined.
 * Raziel: As your agent, I am beyond death.
 * Elder God: There are fates worse than death, Raziel...
 * Raziel: Oh, I see you now as you truly are – a cancer. A spooling parasite burrowed deep in the heart of this world.
 * Elder God: Go now. Play out your pitiful rebellion, and take your place among the destroyed, the used and the damned. But know this: you are mine for eternity. You have always been, and will always be, my Soul Reaver.

 * Elder God: You have failed me, Raziel.
 * Raziel: I wonder, Old One – did you truly resurrect me, or were you simply there when I awakened from my torment in the Abyss? I suspect you found me merely convenient, dropped in your lair by Kain, indestructible for some reason, a durable and gullible tool for you to manipulate. This one thing I readily admit: I have been used by others time and again, but always I seem to stray from their path. What is it about me, demon, that makes me such an unreliable instrument? Why do I survive one trial after another, on and on, in an endless succession of humiliating deaths and resurrections? It seems there is much more to my destiny and my history than I know – perhaps more than you know, as well.

Defiance

 * Elder God: Surrender, Raziel. Abandon this petty rebellion. It was I who made you. Your life had played out, and in my grace, I spared you. You are my reaper of souls. You have no other purpose, no higher destiny - just this. Accept your calling, Raziel. Let go of these vain hopes. Relinquish your will... and feed.
 * Raziel: (Weak, but defiant) ... No.
 * Elder God: What do you profit from this defiance?
 * Raziel: There's some grim satisfaction in infuriating you.
 * Elder God: My patience is eternal, Raziel. How many eons can you bear to languish here? The Wheel of Fate must turn. All are redeemed in the cleansing agony of birth, death and rebirth. This is the engine of life, the purifying rhythm of the universe to which all souls are irresistibly drawn. Yours is a necessary and noble function, Raziel.
 * Raziel: Enough of your sermonizing! Are you trying to bore me into submission? Why must this game go on? We both know what you are. You're no better than the vampires you so despise. A voracious parasite, cloaking its appetite in a shroud of righteousness... I refuse to do your will.
 * Elder God: I can see into your heart, Raziel. It is not your will, but cowardice that keeps you here.
 * Raziel: How so?
 * Elder God: You know what fate awaits you when you leave the underworld. That phantom weapon you bear is a constant reminder, isn't it? The sword is waiting for you out there somewhere, and you tarry so as not to meet it.
 * Raziel: (Narrating) I could not deny it. As long as I lingered here, defying my captor, I was able to postpone what I feared was my inevitable doom: to become the ravenous spirit imprisoned in the Reaver blade. But that sentence was no worse than the stalemate I now endured. Better to face one's destiny than cower from it.
 * Elder God: Harvester of souls I created you, and to this function, my angel of death, you will return.
 * Raziel: Enough! ... Yes. I submit.
 * Elder God Very good. Indulge your hunger.
 * (A lost soul materializes in front of Raziel, and he opens his cowl and devours it to restore his strength)
 * Elder God: Yes... Embrace your calling, Raziel. You will find that just as defiance has its price, so obedience has its rewards.
 * Raziel: And submission is not always what it seems...

 * Moebius: Here you are at last. I see you found a fragment of the Balance Emblem. This will be of even further use to you, if you can find the other three. Now, shall we--?
 * (Kain telekinetically tears Moebius' staff from his hand and lifts him off his feet)
 * Kain: Yes. Let us continue our conversation - but on a somewhat different footing. Now, what do you have to tell me, Moebius?
 * Moebius: (Clutching at his own throat) You cannot kill me! We both know that this is not how or when I die!
 * Kain: Death is not the only possible outcome. (Flexes his hand)
 * Moebius: (Groans in pain) Your delusions of fulfilling the vampires' foolish prophecies have badly distorted your judgment! And Raziel is not what you think.
 * Kain: You dare imagine what I think?! (Throws him against a wall)
 * Moebius: So, you prevented Raziel's soul from entering the Reaver. Do you believe for a moment that by this you have averted your fate, or his, or that of Nosgoth itself? Your manipulations are pathetic!
 * Kain: Yet Raziel retains his free will. And that's what frightens you, isn't it, Moebius? You cannot see his path, and so you cannot control it.
 * Moebius: And neither can you! Yes, Raziel is shrouded from us, but we see the ripples of his potential actions, and every path he might choose leads to the same outcome. He will kill you, Kain. In sparing Raziel, you have written your own death sentence!
 * Kain: You still have not answered the question I came to ask. (Throws him to the floor) Where is Raziel?
 * Moebius: He is not, in a true sense, here. Not now.
 * Kain: Don't try my patience, Moebius. What have you done with him?
 * Moebius (Picking himself up) He is contained. In time, it may be safe to release him. His destiny must be completed. He will enter the sword. But until that time, he is dangerous - far more dangerous than you could understand.
 * Kain: And your incontrovertible evidence?
 * Moebius: The answers are plain, if you know where to look. Go west of the Pillars. There you will find a testament written in stone. (Vanishes)
 * Kain: But stones, too, can lie...

 * Elder God: Do you see? However far you stray, you will always return to me. Surrender, Raziel.
 * Raziel: Never! (slashes the Elder God with the Soul Reaver, but it has no effect)
 * Elder God: (laughs) Your efforts are wasted, Raziel! That weapon you bear, however endowed, remains only a wraith blade. It cannot touch me.
 * Raziel: I will not be your prisoner--
 * Elder God: You have no choice. Your task is fulfilled. Kain has been cleared from the board, and this chamber made ready for my more malleable servants. There is nothing more for you to do.
 * Raziel: I refuse to bend my will--
 * Elder God: It has always been my will you have satisfied, never your own!
 * Raziel: You parasitic fraud! You are forced to imprison me because I possess free will!
 * Elder God: You possess nothing! As you are undying, your soul cannot be returned to the Wheel. But it may console you to abide here in eternity, with me.

 * Kain: (Narrating) And it was then... I saw.
 * Elder God: So, I am revealed to you at last.
 * Kain: (shocked) What in the hell...?!
 * Elder God: I am the origin of life, the devourer of death. I am the hub of the Wheel, the purifying cycle to which all souls must be drawn.
 * Kain: (Narrating) Had I condemned Raziel to this nightmare when I cast him into the abyss?
 * (The Citadel shakes)
 * Elder God: You may ponder the futility of your ambitions, as you spend a deathless eternity beneath a mountain of rubble. You and your Soul Reaver will go equally mad as the eons pass. The Citadel of the Apostates will become your living tomb.
 * Kain: Your words are heartening... (suddenly slashes at the Elder God's tentacles) for you would not fear us unless we could truly do you harm!
 * Elder God: (enraged) No! You are nothing!
 * Kain: (continues to attack) False god! This is the end - the final turn of your Wheel!

 * Elder God: You cannot destroy me, Kain. I am the engine of life itself. The Wheel will turn, the plague of your kind will be purged from this world, and on that inevitable day, your wretched, stagnant soul will finally be mine!
 * Kain: In the meantime, you'd best burrow deep.
 * Kain: (Narrating) Now, at last, the masks had fallen away. The strings of the puppets had become visible, and the hands of the prime mover exposed. Most ironic of all was the last gift that Raziel had given me, more powerful than the sword that now held his soul, more acute even than the vision his sacrifice had accorded me. The first bitter taste of that terrible illusion: hope.

title: Legacy of Kain


text:
Titus Andronicus

Titus Andronicus is believed to be the earliest tragedy by William Shakespeare, ca. 1584-1590, about a fictional Roman general in a cycle of revenge against the queen of the Goths. It is Shakespeare's bloodiest and most violent play.

Act I

 * Sweet mercy is nobility's true badge.
 * Tamora, scene i

 * Oh cruel, irreligious piety!
 * Tamora, scene i

 * In peace and honour rest you here, my sons; Rome's readiest champions, repose you here in rest, Secure from worldly chances and mishaps! Here lurks no treason, here no envy swells, Here grow no damned drugs, here are no storms, No noise, but silence and eternal sleep: In peace and honour rest you here, my sons!
 * Titus Andronicus, scene i
 * Variant line: Here grow no damned grudges, here are no storms,

 * Content thee, prince; I will restore to thee The people's hearts, and wean them from themselves.
 * Titus Andronicus, scene i

 * The dismall'st day is this that e'er I saw, To be dishonour'd by my sons in Rome! Well, bury him, and bury me next.
 * Titus Andronicus, scene i

 * My lord, be rul'd by me, be won at last; Dissemble all your griefs and discontents. You are but newly planted in your throne; Lest, then, the people, and patricians too, Upon a just survey, take Titus' part, And so supplant you for ingratitude, (Which Rome reputes to be a heinous sin,) Yield at entreats; and then let me alone: I'll find a day to massacre them all, And raze their faction and their family, The cruel father and his traitorous sons, To whom I sued for my dear son's life; And make them know, what 't is to let a queen Kneel in the streets and beg for grace in vain. — Come, come, sweet Emperor. — Come, Andronicus. — Take up this good old man, and cheer the heart That dies in tempest of thy angry frown.
 * Tamora, scene i

Act II

 * She is a woman, therefore may be woo'd; She is a woman, therefore may be won; She is Lavinia, therefore must be lov'd. What, man! more water glideth by the mill Than wots the miller of; and easy it is Of a cut loaf to steal a shive.
 * Demetrius, scene i

 * Madam, though Venus govern your desires, Saturn is dominator over mine: What signifies my deadly-standing eye, My silence and my cloudy melancholy, My fleece of woolly hair that now uncurls Even as an adder when she doth unroll To do some fatal execution? No, madam, these are no venereal signs: Vengeance is in my heart, death in my hand, Blood and revenge are hammering in my head.
 * Aaron, scene iii

Act III

 * O happy man! they have befriended thee. Why, foolish Lucius, dost thou not perceive That Rome is but a wilderness of tigers? Tigers must prey, and Rome affords no prey But me and mine: how happy art thou, then, From these devourers to be banished!
 * Titus Andronicus, scene i

 * If there were reason for these miseries, Then into limits could I bind my woes: When heaven doth weep, doth not the earth o'erflow? If the winds rage, doth not the sea wax mad, Threatening the welkin with his big-swoln face? And wilt thou have a reason for this coil? I am the sea; hark, how her sighs do blow! She is the weeping welkin, I the earth: Then must my sea be moved with her sighs; Then must my earth with her continual tears Become a deluge, overflow'd and drown'd; For why my bowels cannot hide her woes, But like a drunkard must I vomit them. Then give me leave, for losers will have leave To ease their stomachs with their bitter tongues.
 * Titus Andronicus, scene i

Act IV

 * Villain, I have done thy mother.
 * Aaron, scene ii

 * Weke, weke! so cries a pig prepared to the spit.
 * Aaron, scene ii

 * The eagle suffers little birds to sing.
 * Tamora, scene iv

Act V

 * Even now I curse the day, — and yet, I think, Few come within the compass of my curse, — Wherein I did not some notorious ill; As kill a man, or else devise his death; Ravish a maid, or plot the way to do it; Accuse some innocent, and forswear myself; Set deadly enmity between two friends; Make poor men's cattle break their necks; Set fire on barns and hay-stacks in the night, And bid the owners quench them with their tears. Oft have I digg'd up dead men from their graves, And set them upright at their dear friends' doors, Even when their sorrows almost were forgot; And on their skins, as on the bark of trees, Have with my knife carved in Roman letters, Let not your sorrow die, though I am dead. Tut, I have done a thousand dreadful things As willingly as one would kill a fly; And nothing grieves me heartily indeed, But that I cannot do ten thousand more.
 * Aaron, scene i

 * If there be devils, would I were a devil, To live and burn in everlasting fire, So I might have your company in hell, But to torment you with my bitter tongue!
 * Aaron, scene i

 * Come, come, be every one officious To make this banquet; which I wish may prove More stern and bloody than the Centaurs' feast.
 * Titus Andronicus, scene ii

Quotations about Titus Andronicus

 * ... the greatest dissertation on violence ever written.
 * Julie Taymore in conversation with Columbia Film School students

title: Titus Andronicus


text:
Talk:Blazing Saddles

I've been looking for a complete and accurate transliteration and translation of Mel Brooks's Yiddish-speaking Indian chief's dialogue. Surely someone in this community could provide? --70.132.40.129 17:55, 27 November 2005 (UTC)

I understand one line of it. The line before "They darker than we are!" translates to, "Have you [ever] seen [anything like] it in your life?"

Shvartses! (Blacks!) (To Indian raising tomahawk): No, no, zayt nisht meshuge! (Don't be crazy!) (Raising arms to the heavens in stereotypical Indian pose): Loz im geyn! (Let him go!) Cop a walk, it's alright. Auf wiedersehen.(Goodbye.) Take off! (To other Indians): Hosti gezen in dayne lebn? (Have you ever seen such a thing?) They darker than us! Woof!

Quote limit
As part of the Copyright Cleanup Project to avoid violation of copyright laws, this article has been trimmed to its limit of no more than 7 medium-sized quotes, based on its running time of 93 minutes. If you would like to add another quote to the page, you must first remove one already there. Please see Limits on quotations for more information. ~ UDScott 17:06, 16 July 2009 (UTC)

title: Talk:Blazing Saddles


text:
Richard Garriott

Richard Allen Garriott (born July 4, 1961), also known as "Lord British", is a computer programmer, video game designer, co-founder of Origin Systems Inc., and creator of the Video game series Ultima. As of 2005 he is a Executive Producer for NCsoft.

Quotes

 * Twenty-eight years ago, I created my first game on an Apple II in my bedroom closet at a time when the interactive entertainment industry was taking its first baby steps. Today the games business has grown to a multi-billion dollar industry and we are just at the tip of the iceberg. I'm thrilled to have been a part of this successful journey and I'm extremely honored by the Academy's Hall of Fame induction.
 * Press Statement for the Academy of Interactive Arts and Sciences' Hall of Fame, 9 November, 2005.
 * Stealing is OK as long as it's done well.
 * From quote section of Ultima VIII: Pagan (1994), referring to stealing items in-game

title: Richard Garriott


text:
User talk:62.105.191.69

~ Kalki 21:09, 27 November 2005 (UTC)

title: User talk:62.105.191.69


text:
Help:A quick guide to templates

This is a quick overview of templates. Full details can be found in Help:Template and Help:Template names, variable names and parameters depending on a variable or parameter.

Templates are pages in the template namespace. This means any page beginning with "Template:", such as Template:Templatename. The content of a template can be added to a page by typing.

Templates are used to add recurring messages to pages in a consistent way, to add boilerplate messages, to create navigational boxes and to provide cross-language portability of texts.

Creating, editing and using templates
You start a new template in the same way you would start a normal page. The only difference is that its title must start with Template:.

Once you have made the template, you can add to the pages you want to use it on. Every page using this template will get the same boilerplate text, each time a user visits it. When the template is updated, all pages containing the template tag will automatically be updated.

Alternatively, you can add to the pages you want to use the boilerplate text on. The system will fetch a one-time copy of the template text and substitute it into the page, in place of the template tag. If anyone edits the template afterwards, pages that used the subst: keyword will not be updated. Sometimes that's what you want.

If the template you want to edit looks like, you would go to Template:foo to edit it. To get there, type in the URL to your address bar, search for it, or make a link in the sandbox and click on it.

Once you are there, just click "edit" or "edit this page" and edit it in the same way you would any other page. You can add anything you would add to a normal page, including text, images and other templates. Please be aware that your edit might affect many pages, so be cautious.

FAQ

 * Can I use a template in more than one project? : No, if you want to use it on two different language Wikipedias, for example, you would need to create it twice.
 * Are templates case sensitive? : Yes, except usually the first letter.
 * Can I add parameters? : Yes, see Help:Template for instructions.
 * How many templates can I use in a page? : As many as you like (in older versions you could not use the same one more than 5 times).
 * I edited the template, so why didn't the page it is used on change? : There are some caching bugs. Refreshing by pressing Ctrl and F5 often helps.
 * Can I move a template to a new name? : Yes, this works in exactly the same way as normal page moves. When a page called for inclusion is a redirect page, the redirect target is included instead.
 * Can I use a template within a template? : You can use a template tag within template content, but not within a template tag: in the latter case the parser will prematurely end the original template tag when it reaches the first pair of curly closing braces.

Examples

 * w:en:Template:stub: an often used message
 * w:en:Template:europe: a navigational template
 * w:cy:Template:Dosbarthiad_biolegol: a template with parameters
 * w:en:Template:Familia and fr:Modèle:Familia: cross-language templates
 * eo:Ŝablono:El: a small, often used image
 * b:en:Template:GeneralChemTOC: a horizontal menu bar

title: Help:A quick guide to templates


text:
Help talk:A quick guide to templates

Meta:Help:A quick guide to templates authors and history
= From Meta:Help talk:A quick guide to templates =
 * 03:44, 25 November 2005 User:Uncle G (Changed initial template.)
 * 06:58, 16 November 2005 User:Uncle G (Fixed hyperlinks that break when this page is copied to other projects.)
 * 20:06, 27 October 2005 User:82.233.245.33
 * 20:04, 27 October 2005 User:82.233.245.33
 * 19:45, 29 August 2005 User:Patrick (→Creating, editing and using templates - readd subst)
 * 11:28, 25 July 2005 User:195.135.164.163 (typo)
 * 00:38, 22 July 2005 User:211.7.138.10
 * 10:04, 20 July 2005 User:Oscar m (Reverted edits by 221.218.36.143 to last version by 194.138.39.36)
 * 09:59, 20 July 2005 User:221.218.36.143
 * 09:36, 20 July 2005 User:194.138.39.36 (→Creating, editing and using templates)
 * 12:48, 17 July 2005 User:68.123.106.58
 * 12:48, 17 July 2005 User:68.123.106.58
 * 08:42, 27 June 2005 User:Patrick m (→Examples)
 * 12:45, 21 June 2005 User:Patrick (Full details can be found in m:Help:Template and m:Help:Template names, variable names and parameters depending on a variable or parameter.)
 * 12:34, 21 June 2005 User:Patrick (rm dup)
 * 12:25, 21 June 2005 User:Patrick m
 * 12:23, 21 June 2005 User:Patrick (merge with w:en:)
 * 08:11, 25 May 2005 User:Patrick m (→FAQ)
 * 20:53, 8 April 2005 User:Patrick (oddly, w:eo:Ŝablono:El does not work, rm w:)
 * 20:35, 8 April 2005 User:66.149.9.170 (Remove dead link in the examples)
 * 04:49, 4 April 2005 User:Pioneer-12 m (cat sort)
 * 04:47, 4 April 2005 User:Pioneer-12 (Category:English documentation)
 * 03:00, 22 January 2005 User:YebisYa (→FAQ - Additional note on how many times the same tamplate can be used in the same page.)
 * 22:47, 17 November 2004 User:Eloquence (please don't use en:, cy: etc. without a qualifier - these, when copied, would point to interlanguage version of the project you copy them to)
 * 09:40, 29 October 2004 User:195.6.25.114
 * 03:03, 17 July 2004 User:Angela (a one page summary of Help:Template)

title: Help talk:A quick guide to templates


text:
Help:Administration

Administrators are wiki users who have "sysop rights". The wiki software has few features whose use is restricted, but they are quite important.

Page protection
Sysops can edit protected pages and protect and unprotect pages. Protection of a page means that a non-sysop cannot modify it.

MediaWiki namespace
As a result, sysops can edit the protected pages in the MediaWiki namespace, which contain the messages that appear at the top of pages such as Special:Whatlinkshere and the page that a blocked user will see when they try to edit a page, as well as many other aspects of the interface.

Page deletion
Sysops can delete pages and their history. They can also view and restore deleted pages and their history.

Sysops can also permanently delete images. This is a non-reversible change: once deleted, always deleted. Note that there is no particular reason that image deletion should not be reversible; this is simply the way the software works at present.

Reversion
Sysops can revert pages quickly. When looking at a user's contributions, a link that looks like this: [rollback ] appears next to edits that are at the top of the edit history. Clicking on the link reverts to the last edit not authored by that user, with the edit summary (Reverted edits by X to last version by Y). This expedites the reversion of edits by anonymous vandals. Note, however, that all users, including those who are not logged in, can revert pages, only less conveniently. (By using the page history to open the version required, edit page, save.)

Sysops can hide vandalism from the Recent Changes page. To do this, add &bot=1 to the end of the url used to access a user's contributions. For example:

 http://en.wikipedia.org/w/wiki.phtml?title=Special:Contributions&target=Michael&bot=1

When the rollback links on the contributions list are clicked, both the revert and the original edit that you are reverting will be hidden from the default Recentchanges display. This mechanism uses the marker originally added to keep massive bot edits from flooding recentchanges, hence the "bot". These changes will be hidden from recent changes unless you click the "bots" link to set hidebots=0. The edits are not hidden from contribs, history, watchlist, etc. The edits remain in the database and are not removed, but they no longer flood Recentchanges. The aim of this feature is to reduce the annoyance factor of a flood vandal with relatively little effort.

Block and unblock

 * Sysops can block and unblock IP addresses. IP blocks expire after 24 hours.
 * Sysops can also block usernames. Special:Ipblocklist lists currently blocked addresses and usernames. Username blocking is not enabled by default. It can be switched on by setting  in LocalSettings.php. When it is not switched on, you will get an error message telling you the 'IP Address does not exist.'  Note: Set this code at the bottom of the script; it does not work placed right at the top. Nonexistent usernames can also be blocked, so be certain you have the correct username.

Database queries
Sysops can run read-only queries on the database.

Making sysops
Users with "bureaucrat" status can turn other users into sysops (but not remove sysop status). Bureaucrats are created by developers.
 * Please explain how a developer creates a Bureaucrat. Does this apply to my own installation of MediaWiki? Oct 29, 05 User:NickD

(Note that the following applies to version 1.5; I don't know about earlier versions.) To grant "bureaucrat" status, a developer, or someone with developer skills, needs to directly manipulate the database records within mysql. The configuration script which runs when you first access your newly installed MediaWiki creates the first account, and automatically gives it "bureaucrat" and "sysop" status. You cannot give bureaucrat status to additional accounts, because there is no MediaWiki web front-end to do so. (And there is no reason to do so.)

Signed-in privileges
Users with ordinary access, including visitors who haven't "signed in", can still do many things, including the most important: editing pages and helping with maintenance tasks. But only signed-up users can upload files or rename pages.

title: Help:Administration


text:
Help talk:Administration

Meta:Help:Administration authors and history
= From Meta:Help talk:Administration =
 * 20:02, 18 November 2005 User:209.92.146.101 (→Making sysops)
 * 18:39, 29 October 2005 User:NickD (→Making sysops)
 * 18:35, 29 October 2005 User:NickD (→Making sysops)
 * 09:59, 5 October 2005 User:193.60.75.87 (→Reversion - how - answer)
 * 00:07, 5 October 2005 User:58.91.18.204 (→Reversion)
 * 21:55, 22 August 2005 User:Kaganer
 * 16:55, 6 June 2005 User:Jni m (comment out commentary)
 * 16:45, 6 June 2005 User:194.221.211.179 (→Page protection)
 * 17:38, 25 April 2005 User:67.50.19.75 (→Page protection)
 * 02:43, 21 March 2005 User:ABCD m (→Reversion - make rollback link look right in Firefox)
 * 16:55, 10 March 2005 User:195.86.240.2 (→Block and unblock)
 * 16:53, 10 March 2005 User:195.86.240.2 (→Block and unblock)
 * 05:17, 19 January 2005 User:200.90.239.83
 * 05:16, 19 January 2005 User:200.90.239.83
 * 11:35, 16 January 2005 User:67.169.98.156 (→Block and unblock)
 * 22:55, 23 September 2004 User:IMSoP (grammar: which -> whose; expand "MW Namespace" section slightly; +misc)
 * 19:02, 4 September 2004 User:24.161.231.244 (→MediaWiki namespace)
 * 19:02, 4 September 2004 User:24.161.231.244 (→Page protection)
 * 08:55, 26 July 2004 User:Psork m (joining "can" and "not" -> "cannot")
 * 23:17, 22 July 2004 User:Patrick (→See also - *With regard to this wiki: Administrator on Meta)
 * 23:06, 22 July 2004 User:Patrick (*Setting user rights in MediaWiki)
 * 22:53, 22 July 2004 User:Patrick (misc)
 * 08:33, 20 July 2004 User:Patrick (misc)
 * 21:04, 25 May 2004 User:193.29.77.111
 * 01:11, 15 April 2004 User:Jroes m (Added a link to the next page in the guide)
 * 20:04, 8 April 2004 User:Angela m (=Block and unblock= typo)
 * 20:02, 8 April 2004 User:Angela (=Block and unblock= Username blocking is not enabled by default. It can be switched by setting $wgSysopUserBans=true; in LocalSettings.php. When it is not switched on, you will get an error message...)
 * 03:53, 28 February 2004 User:Merphant (paste from Wikipedia, with some changes/omissions)

title: Help talk:Administration


text:
Help:Alphabetic order

Alphabetical order
This section appears in Help:Page name, Help:Category, and Help:Special page.

The system applies alphabetical order only in page names, namely in the following features:
 * Special:Allpages
 * categories

They are in Unicode order: the range 32-127 corresponds to ASCII, for more characters see Table of Unicode characters, 128 to 999, etc.

Thus we have the following partial list showing the order:

!"#$%&'*+,-./0123456789:;<=>?@ ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_' abcdefghijklmnopqrstuvwxyz{|}~ ¡¢£¤¥¦§¨©ª«®¯°±²³´µ•¸¹º»¼½¾¿ ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ ĀāĂăĄąĆćĈĉĊċČčĎďĐđĒēĔĕĖėĘęĚěĜĝĞğĠġĢģĤĥĦħĨĩĪīĬĭĮįİıĲĳĴĵĶķĸĹĺĻļĽľĿŀŁłŃńŅņŇňŉŊŋ ŌōŎŏŐőŒœŔŕŖŗŘřŚśŜŝŞşŠšŢţŤťŦŧŨũŪūŬŭŮůŰűŲųŴŵŶŷŸŹźŻżŽžſ ǺǻǼǽǾǿ΄΅Ά·ΈΉΊΌΎΏΐ ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰ αβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ

Note in particular that "Z" comes before "a", and "z" before "é". The blank space within a page name is treated as an underscore, and therefore comes after the capitals, and before the lower case letters. However, a "blank space" after the name comes before any character. Sometimes a special character looks like a regular letter, but has a special code anyway.

Thus we have the order PC, PCX, PC Bruno, PCjr, Κύρια Σελίδα.

See also:
 * Pages starting with a special character.
 * collating.
 * 164

title: Help:Alphabetic order


text:
Help talk:Alphabetic order

Meta:Help:Alphabetic order authors and history
= From Meta:Help talk:Alphabetic order =
 * 03:30, 16 November 2005 User:Uncle G (Fixed hyperlinks that break when this page is copied to other projects.)
 * 20:26, 8 November 2005 User:216.194.126.84 (→Alphabetical order)
 * 09:52, 11 June 2005 User:Patrick m (→Alphabetical order)
 * 23:45, 7 June 2005 User:Patrick (→Alphabetical order)
 * 01:22, 5 June 2005 User:Patrick m (→Alphabetical order)
 * 01:15, 5 June 2005 User:Patrick (This section appears both in Help:Page name and in Help:Category)

title: Help talk:Alphabetic order