text:
The NeverEnding Story (film)

The NeverEnding Story [German: Die Unendliche Geschichte] is a 1984 film about a boy who reads a magical book that tells a story of a young warrior whose task is to stop a dark storm called the Nothing from engulfing a fantasy world.
 * Directed by Wolfgang Petersen. Written by Wolfgang Petersen and Herman Weigel, based on the novel by Michael Ende.

A boy who needs a friend finds a world that needs a hero in a land beyond imagination!

Bastian

 * No, not again. No, not again!
 * MOONCHILD!

Falkor

 * Never give up, and good luck will find you.

Dialogue

 * Bastian: I had another dream, Dad. About Mom.
 * Bastian's Father: I understand, son. But we have to get on with things, right? [Bastian doesn't reply] Bastian, we each have responsibilities. We can't let Mom's death be an excuse for not getting the old job done, right?
 * Bastian: Yeah.
 * Bastian's Father: Son, I think it's time you and I had a little talk. I got a call from your math teacher yesterday. She says that you were drawing horses in your math book.
 * Bastian: [crossing his fingers] Unicorns. They were unicorns.
 * Bastian's Father: What?
 * Bastian: Nothing.
 * Bastian's Father: She also says that you haven't been turning in your homework on time. And I'm very disappointed that you didn't even try out for the swimming team. As to those riding lessons you wanted, you say you love horses and yet you seem to be afraid to get on a real one. Now Bastian, you're old enough to get your head down out of the clouds and start keeping both feet on the ground, right?
 * Bastian: Okay.
 * Bastian's Father: [smiles] Stop daydreaming. Start facing your problems, okay?
 * Bastian: Okay.

 * Mr. Koreander: Are you still here? Didn't you hear what I said, boy?
 * Bastian: Um, I was...
 * Mr. Koreander: You're hiding, aren't you?
 * Bastian: No I was...
 * Mr. Koreander: The video arcade is down the street. Here we just sell small rectangular objects. They're called books. They require a little effort on your part, and make no bee-beep-beeps. On your way please.
 * Bastian: I know books! I have 186 of them at home.
 * Mr. Koreander: Aah, comic books.
 * Bastian: No, I've read Treasure Island, Last of the Mohicans, The Wizard of Oz, Lord of the Rings, 20,000 Leagues Under the Sea, Tarzan,...
 * Mr. Koreander: Whoa, whoa, whoa, whoa...Who were you running away from?
 * Bastian: Just some kids from school.
 * Mr. Koreander: Why?
 * Bastian: They wanna throw me in the garbage.
 * Mr. Koreander: Well why don't you give em' a good punch in the nose, hmm?
 * Bastian: Well, I don't know... [notices the book that Mr. Koreander was reading] What's that book about?
 * Mr. Koreander: Oh, this is something special.
 * Bastian: Well, what is it?
 * Mr. Koreander: Look, your books are safe. While you're reading them you get to become Tarzan, or Robinson Crusoe.
 * Bastian: But that's what I like about 'em.
 * Mr. Koreander: Ah, but afterwards you get to be a little boy again.
 * Bastian: What do you mean?
 * Mr. Koreander: Listen. Have you ever been Captain Nemo, trapped inside your submarine, while the giant squid is attacking you?
 * Bastian: ...Yes.
 * Mr. Koreander: Weren't you afraid you couldn't escape?
 * Bastian: But it's only a story.
 * Mr. Koreander: That's what I'm talking about. The ones you read are safe.
 * Bastian: And that one isn't?
 * Mr. Koreander: Don't worry about it.
 * Bastian: But you just said it was...
 * [The phone rings]
 * Mr. Koreander: [closes the book] Forget about it. This book is not for you.

 * Rockbiter: Where I come from, in the North, we used to have exquisite gourmet rocks. Only now...now, they're all gone.
 * Nighthob: I know how it happened. [chuckles]
 * Rockbiter: Oh, I-I swear it wasn't me!
 * Nighthob: Oh, heck, no!
 * Teeny Weeny: I think I know what it was. Tell us more.
 * Rockbiter: Near my home, there used to be a beautiful lake. But then...then it...it was gone.
 * Teeny Weeny: Did the lake dry up?
 * Rockbiter: No. It just wasn't there anymore. Nothing was there anymore. Not even a dried up lake.
 * Teeny Weeny: A hole?
 * Rockbiter: A hole would be something. No, it was...nothing. And it got bigger, and bigger. First there was no lake anymore, and then finally...no rocks. [starts chewing a rock, and the pieces nearly fall onto the Nighthob]
 * Nighthob: If he keeps stuffing his face like that, soon there won't be any rocks here either!

 * Cairon: I'm sorry, but this is not the time nor place for children. I must ask you to leave.
 * Atreyu: If you don't want me here, you shouldn't have sent for me.
 * Cairon: It was not you we sent for. We wanted Atreyu.
 * Atreyu: I am Atreyu.
 * Cairon: [laughs] Not Atreyu the Child! Atreyu the Warrior.
 * Atreyu: I am the only Atreyu of the Plains People. But I'll be happy to go back hunting the purple buffalo. [turns to leave]
 * Cairon: No, wait! Come back, please. If you really are the Atreyu we sent for, you would be willing to go on a quest?
 * Atreyu: Yes, of course. What kind of a quest?
 * Cairon: To find a cure for the Empress, and to save our world. No one can give you any advice except this. You must go alone, you must leave all your weapons behind. It will be very dangerous.
 * Atreyu: Is there any chance of success?
 * Cairon: I do not know. But if you fail, the Empress will surely die, and our whole world will be utterly destroyed.
 * Atreyu: [takes off his bow and quiver of arrows and lays them on the ground] When do I begin?
 * Cairon: Now. And you must hurry, Atreyu. The Nothing grows stronger every day. Take this. [places the Auryn necklace around Atreyu's neck] He who wears the Auryn speaks for the Empress. It will guide and protect you.

 * [In the Swamps of Sadness, Atreyu pulls his horse along saying reassuring things the whole time]
 * Atreyu: That's it. You're doing fine, Artax. [suddenly Artax stops and Atreyu pulls on the reigns. Artax doesn't budge] Come on Artax, what's the matter? What's wrong? Come on, boy! I understand, it's too difficult for you. [tries pulling him in a different direction and steps into a puddle up to his waist. Suddenly he notices that Artax is sinking!] Artax! You're sinking! Come on! Turn around! You have to! NOW! COME ON! ARTAX! Fight against the Sadness, Artax! Artax, please. You're letting the sadness of the swamps get to you. You have to try. You have to care. For me. You're my friend. I love you. [Artax moves only slightly, but then sinks again, now up to his neck in swamp water. Atreyu panics] ARTAX! STUPID HORSE! YOU'VE GOT TO MOVE OR YOU'LL DIE! [Artax's head remains only a couple of inches above water] [voice Breaking] Move, please! [Artax is about to go under] I won't give up! Don't quit! ARTAX! [fades to black] PLEASE!

 * Atreyu: Are you Morla, the Ancient One?
 * Morla: [yawns] Not that it matters, but yes.
 * Atreyu: Please help me, Morla! Do you recognize this? [holds out the Auryn]
 * Morla: Well...we haven't seen the Auryn in a long time.
 * Atreyu: We? [looks around him] Is there someone else here too?
 * Morla: We haven't spoken to anyone else for thousands of years, so we started talking to ourselves. [lets out an enormous sneeze, knocking Atreyu out of the tree]
 * Atreyu: [climbing back up] Morla! I bring terrible news! Did you know that the Empress is very ill?
 * Morla: Not that it matters, but yes. Actually, we don't care.
 * Atreyu: If I don't save her, she'll die! There's a terrible Nothing sweeping over the land! Don't you care about that?
 * Morla: We don't even care...whether or not we care. [stifles a sneeze, Atreyu braces himself]
 * Atreyu: Do you have a cold?
 * Morla: No...we're allergic...to youth! [sneezes again]
 * Atreyu: You know how I can help the Empress, don't you?
 * Morla: Not that it matters, but...yes.
 * Atreyu: If you don't tell me and the Nothing keeps coming, you'll die too! Both of you!
 * Morla: Die? That, at least, would be something. [starts to sneeze, Atreyu braces himself again]
 * Atreyu: Please help me. You said you knew the answer-
 * Morla: [sneezes again, knocking Atreyu out of the tree] We're tired of sneezing, go away! Nothing matters.
 * Atreyu: [climbing back up again] That's not true! If it didn't really matter to you, you could tell me.
 * Morla: [laughs] Ah ha ha! Clever boy!
 * Atreyu: TELL ME, PLEASE!
 * Morla: We don't know, but you can ask the Southern Oracle.
 * Atreyu: How can I get there?
 * Morla: You can't. It's 10,000 miles away.
 * Atreyu: But that's so far.
 * Morla: That's right. Forget it. Give up.

 * Falkor: Leaving so soon? Hmm?
 * Atreyu: Uh, I was just going to - I-I-I have to...I was trying to-
 * Falkor: Sneak away?
 * Atreyu: Yeah... [Falkor chuckles] I mean no, no!
 * Falkor: I like children.
 * Atreyu: For breakfast?
 * Falkor: [laughs] Never! I'm a luckdragon. My name is Falkor.
 * Atreyu: And my name is-
 * Falkor: Atreyu. And you're on a quest.
 * Atreyu: How'd you know that?
 * Falkor: You were unconscious, and you talked in your sleep. [winks]
 * Atreyu: Wha-?
 * Falkor: [wiggles his right ear, and strains to reach it with his short leg] Could you...get round and scratch behind my right ear? [Atreyu giggles] I can never quite reach it!
 * Atreyu: [approaches him and starts scratching] Here?
 * Falkor: Oh...Yeah! [chuckles] That's so good. Thank you. So, little fella - you're on your way to the Southern Oracle?
 * Atreyu: Yes. But it's hopeless. It's too far away!
 * Falkor: Oh, I wouldn't necessarily say that.
 * Atreyu: You...you know how to get there?
 * Falkor: Why, sure. It's right around the corner.
 * Atreyu: How'd all this happen?!
 * Falkor: [chuckles] With luck! [winks again]
 * Atreyu: You've already brought me the entire 10,000 miles?
 * Falkor: No, only 9,891. As the dragon flies.
 * Atreyu: You're amazing!
 * Falkor: [chuckles] Having a luckdragon with you is the only way to go on a quest. Things will work out fine, Atreyu. Never give up, and good luck will find you.

 * Engywook: Get out of my light wench!! You're disturbing my scientific work!!!
 * Urgl: You and your SCIENTIFIC WORK!!!! What the boy needs now...is one of my potions!!
 * Engywook: The Boy will need my scientific advice much more!
 * Atreyu: Ahem...
 * Engywook: Ahhhhhh!!! He's Well!!! Now it's my turn with him!
 * Urgl: Oh no! It's your turn when I say it's your turn...Well little man...still in pain??
 * Atreyu: A little...but it's alright.
 * Urgl: I like that!!! The patient telling the doctor it's alright?? It has to hurt if it's to heal! [hands Atreyu cup] Drink that...that's my batwing broth!! There's eye of newt in there, old tree mold...lizard brains...scales from a rancid sea serpent!
 * Engywook: Just where did you and your dragon come from? What are you on to? Anything of interest in the, uh, scientific community?
 * Atreyu: My name's Atreyu. I came here to find the Southern Oracle.
 * Engywook: Oh!!
 * Urgl: Here we go again!
 * Engywook: You've come to the right place, my boy! I am somewhat of an expert on the Southern Oracle.
 * Urgl: It is my scientific specialty.
 * Engywook: It's my scientific specialty!
 * Urgl: Why don't you sit down and be quiet for once?!
 * Engywook: You keep quiet, wench!
 * Urgl: Ooh!!
 * Engywook: It's now my turn. [to Atreyu] My name is Engywook. She's Urgl. Ever heard of me?
 * Atreyu: I don't think so.
 * Engywook: You don't move in scientific circles. [Atreyu shakes his head] I am the expert on the Southern Oracle. Oh, you've come to the right place, my boy!
 * Urgl: There's no fool like an old fool.
 * Engywook: Wait! Stay here! The observatory. To the winch, wench!

 * Atreyu: Is that the Southern Oracle?
 * Engwwook: Oh, no. It's the first of the two gates you must pass through, before you reach the Southern Oracle, and get me the final information for my book. Of course, most people never get that far.
 * Atreyu: Why?
 * Engywook: The sphinxes' eyes stay closed, until someone who does not feel his own worth tries to pass by.

 * Engywook: He made it! Atreyu! He made it through the Sphinx Gate! I always said he could do it!
 * Urgl: Oh, good! But that's no reason for you to fall out of the basket again!
 * Engywook: Ooh!
 * Falkor: I knew he would be safe.
 * Engywook: Nonsense! You don't understand anything! The worst one is coming up, next is the Magic Mirror Gate. Atreyu has to look his true self!
 * Falkor: So what? That won't be to hard for him.
 * Engywook: Oh, that's what everyone thinks! But kind people find that they are cruel. Brave men discover that they are really cowards! Confronted with their true selves, most men run away, screaming!

 * Southern Oracle: Do not be afraid. We will not harm you. We have been waiting for you a long time, Atreyu.
 * Atreyu: Are you the Southern Oracle?
 * Southern Oracle: Yes, we are.
 * Atreyu: Then you must know what can save Fantasia!
 * Southern Oracle: Yes, we do.
 * Atreyu: Well? What is it? I have to know!
 * Southern Oracle: The Empress needs a new name.
 * Atreyu: A new name? That's all? But that's easy! I can give her any name she wants!
 * Southern Oracle: No one from Fantasia can do it. Only a human child can give her this new name.
 * Atreyu: A human child? Where can I find one?
 * Southern Oracle: You can only find one beyond the boundaries of Fantasia. [begins to crumble] If you want to save our world, you must hurry! We don't know how much longer we can withstand the Nothing.

 * Rockbiter: [holding up his hands] They look like big, good, strong hands, don't they? I always thought that's what they were. Oh, my little friends...the little man with his racing snail, the Nighthob, even the stupid bat. I couldn't hold onto them. The Nothing pulled them right out of my hands. I failed.
 * Atreyu: No, you didn't fail. I'm the one who failed. I'm the one who was chosen to stop the Nothing. But I lost the Auryn, I can't find my luckdragon, so I won't be able to get beyond the boundaries of Fantasia!
 * [A crash is heard]
 * Rockbiter: Listen. The Nothing will be here any minute. I will just sit here, and let it take me away too. [holds up his hands again] They look like good, strong hands, don't they?
 * [Atreyu nods sadly]

 * G'mork: If you come any closer, I will rip you to shreds.
 * Atreyu: Who are you?
 * G'mork: I am G'mork. And you, whoever you are, can have the honor of being my last victim.
 * Atreyu: I will not die easily. I am a warrior.
 * G'mork: Ha! Brave warrior. Then fight the Nothing.
 * Atreyu: But I can't! I can't get beyond the boundaries of Fantasia! [G'mork laughs mockingly] What's so funny about that?
 * G'mork: Fantasia has no boundaries.
 * [The ruins start to shake. Some rocks fall]
 * Atreyu: That's not true. You're lying!
 * G'mork: Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefore, it has no boundaries.
 * [A crash. More rocks fall]
 * Atreyu: But why is Fantasia dying, then?
 * G'mork: Because people have begun to lose their hopes and forget their dreams. So the Nothing grows stronger.
 * Atreyu: What is the Nothing?
 * G'mork: It's the emptiness that's left. It is like a despair, destroying this world. And I have been trying to help it.
 * Atreyu: But why?!
 * G'mork: Because people who have no hopes are easy to control. And whoever has the control has the Power.
 * [A large crash shakes the ground]
 * Atreyu: [briefly loses his balance, but regains it and turns towards G'mork with a cold look] Who are you really?
 * G'mork: [last words] I am the servant of the Power behind the Nothing. I was sent to kill the only one who could have stopped the Nothing. I lost him in the Swamps of Sadness. His name was Atreyu.
 * [The ground shakes again]
 * Atreyu: [falls, but grabs a sharp piece of stone and stands up] If we're about to die anyway, I'd rather die fighting! Come for me, G'mork! I AM ATREYU!
 * [With a snarling roar, G'mork lunges at Atreyu, but is impaled on his knife and dies]

 * The Childlike Empress: Atreyu, why do you look so sad?
 * Atreyu: I have failed you, Empress.
 * The Childlike Empress: No, you haven't. You brought him with you.
 * Atreyu: Who?
 * The Childlike Empress: The earthling child. The one who can save us all.
 * Atreyu: You knew about the earthling child?
 * The Childlike Empress: Of course. I knew everything.
 * Atreyu: My horse died! I nearly drowned, I just barely got away from the Nothing! For what?! To find out what you already knew?!
 * The Childlike Empress: It was the only way to get in touch with an earthling.
 * Atreyu: But I didn't get in touch with an earthling!
 * The Childlike Empress: Yes, you did. He has suffered with you. He went through everything you went through, and now he has come here with you. He is very close, listening to every word, we say.
 * Bastian: [confused] What?!
 * Atreyu: Where is he?! If he's so close, why doesn't he arrive?!
 * The Childlike Empress: He doesn't realize he's already a part of The NeverEnding Story.
 * Atreyu: "The NeverEnding Story"?! What's that?!
 * The Childlike Empress: Just as he is sharing all your adventures, others are sharing his. They were with him when he hid from the boys in the bookstore.
 * Bastian: [cannot believe it] But that's impossible!
 * The Childlike Empress: They were with him when he took the book with the Auryn symbol on the cover, in which he's reading his own story, right now.
 * Bastian: [runs off and catches himself] I can't believe it! They can't be talking about me. [goes back to the book]
 * Atreyu: What will happen when he doesn't appear?!
 * The Childlike Empress: [in a grave tone] Then our world will disappear and so will I.
 * Atreyu: How could he let that happen?!
 * The Childlike Empress: He doesn't understand that he's the one who has the power to stop it. He simply can't imagine that one little boy could be that important.
 * Bastian: Is is really me? How could i make any difference?
 * Atreyu: MAYBE HE DOESN'T KNOW WHAT HE HAS TO DO!!
 * Bastian: WHAT DO I HAVE TO DO?!
 * The Childlike Empress: He has to give me a new name.
 * Atreyu: WHAT IF HE DOESN'T COME UP WITH THE RIGHT NAME?!
 * The Childlike Empress: He's already chosen it. He just has to call it out.
 * Atreyu: [now desperate and hysterical] WHERE IS HE?!?!?!? WHY ISN'T HE HERE?!?!?!
 * The Childlike Empress: He still does not have the confidence.
 * Bastian: It's only a story. It's not real, it's only a story! [the Nothing continues to consume the tower and another quake from the Nothing kills Atreyu] ATREYU NOOOO!!!
 * The Childlike Empress: [seeing Atreyu's death] ATREYU!
 * [Back in the attic, a frightened Bastian cowers as the Windows are blown open by the storm as one of them is shattered by a fallen tree branch. Meanwhile, The Ivory Tower is moments away from being entirely consumed by the Nothing]
 * The Childlike Empress: [to Bastian] Don't you have the courage to save us, Bastian?
 * Bastian: [now scared and terrified] I WISH I COULD!!
 * The Childlike Empress: Why don't you do what you dream, Bastian?
 * Basitan: [on the verge of tears] BUT I CAN'T! I HAVE TO KEEP MY FEET ON THE GROUND!!
 * The Childlike Empress: [as the Ivory Tower is seconds away from being consumed by the nothing] Call my name! Please, call my name! BASTIAN, PLEASE!!!  SAVE US!!!
 * Bastian: [finally giving in] ALL RIGHT! I'LL DO IT! I WILL SAVE YOU!! I'LL DO WHAT I DREAM!!! [climbs up to the window and yells at the storm] MOONCHILD!!!!!!
 * [Suddenly, everything went black as the Nothing stops]

 * Bastian: Why is it so dark?
 * The Childlike Empress: In the beginning, it is always dark.
 * Bastian: What is that?
 * The Childlike Empress: One grain of sand. It is all that remains of my vast empire.
 * Bastian: Fantasia has totally disappeared?
 * The Childlike Empress: Yes.
 * Bastian: Then...everything's been in vain.
 * The Childlike Empress: No, it hasn't. Fantasia can rise anew. From your dreams and wishes, Bastian.
 * Bastian: How?
 * The Childlike Empress: Open your hand. [places the grain in the palm of his hand] What are you going to wish for?
 * Bastian: I don't know...
 * The Childlike Empress: Then there will be no Fantasia anymore.
 * Bastian: How many wishes do I get?
 * The Childlike Empress: As many as you want. And the more wishes you make, the more magnificent Fantasia will become.
 * Bastian: Really?
 * The Childlike Empress: Try it.
 * Bastian: [starting to smile] Then my first wish is...
 * [The Empress looks up and smiles too, and Bastian is shown riding on Falkor through the sky over a reviving Fantasia]
 * Bastian: YEAH! Falkor, it's even more beautiful than I thought!
 * Falkor: Like it?
 * Bastian: Falkor, it's wonderful! Falkor, it's like the Nothing never was!

 * Narrator: [last lines] Bastian made many other wishes, and had many other amazing adventures - before he finally returned to the real world. But that's...another story.

Cast

 * Barret Oliver - Bastian
 * Noah Hathaway - Atreyu
 * Tami Stronach - The Childlike Empress
 * Alan Oppenheimer - Falkor (voice)
 * Gerald McRaney - Bastian's Father
 * Thomas Hill - Koreander
 * Moses Gunn - Cairon
 * Sydney Bromley - Engywook
 * Patricia Hayes - Urgl

title: The NeverEnding Story (film)


text:
The Neverending Story

Die Unendliche Geschichte (1979) is a fantasy novel by Michael Ende which was translated into English by Ralph Manheim as The Neverending Story (1983).

 * See also: The Neverending Story (film)

Quotes

 * Human passions have mysterious ways, in children as well as grown-ups. Those affected by them can't explain them, and those who haven't known them have no understanding of them at all. Some people risk their lives to conquer a mountain peak. No one, not even they themselves, can really explain why. Others ruin themselves trying to win the heart of a certain person who wants nothing to do with them. Still others are destroyed by their devotion to the pleasures of the table. Some are so bent on winning a game of chance that they lose everything they own, and some sacrifice every thing for a dream that can never come true. Some think their only hope of happiness lies in being somewhere else, and spend their whole lives traveling from place to place. And some find no rest until they have become powerful. In short, there are as many different passions as there are people.
 * Prologue

 * The Childlike Empress — as her title indicates — was looked upon as the ruler over all the innumerable provinces of the Fantastican Empire, but in reality she was far more than a ruler; she was something entirely different. She didn't rule, she had never used force or made use of her power. She never issued commands and she never judged anyone. She never interfered with anyone and never had to defend herself against any assailant; for no one would have thought of rebelling against her or of harming her in any way. In her eyes all her subjects were equal. She was simply there in a special way. She was the center of all life in Fantastica. And every creature, whether good or bad, beautiful or ugly, merry or solemn, foolish or wise — all owed their existence to her existence. Without her, nothing could have lived, any more than a human body can live if it has lost its heart. All knew this to be so, though no one fully understood her secret. Thus she was respected by all the creatures of the Empire, and her health was of equal concern to them all. For her death would have meant the end of them all, the end of the boundless Fantastican realm.
 * Ch. II: Atreyu's Mission

 * Everyone in Fantastica knew what the medallion meant. It was the badge of one acting on orders from the Childlike Empress, acting in her name as though she herself were present. It was said to give the bearer mysterious powers, though no one knew exactly what these powers were. Everyone knew its name: AURYN. But many, who feared to pronounce the name, called it the "Gem" or the "Glory".
 * Ch. II: Atreyu's Mission

 * It's doubtful whether even the greatest, most experienced of heroes could carry out this mission … and you! … She's sending you into the unfathomable to look for the unknown. … No one can help you, no one can advise you, no one can foresee what will befall you. And yet you must decide at once, immediately, whether or not you accept the mission. There's not a moment to be lost.
 * Cairon to Atreyu in Ch. II: Atreyu's Mission

 * AURYN gives you great power … but you must not make use of it. For the Childlike Empress herself never makes use of her power. AURYN will protect you and guide you, but whatever comes your way you must never interfere, because from this moment on your own opinion ceases to count. For that same reason you must go unarmed. You must let what happens happen. Everything must be equal in your eyes, good and evil, beautiful and ugly, foolish and wise, just as it is in the eyes of the Childlike Empress. You may only search and inquire, never judge. Always remember that, Atreyu!
 * Cairon to Atreyu in Ch. II: Atreyu's Mission

 * Your life is short, son. Ours is long. Much too long. But we both live in time. You a short time. We a long time. The Childlike Empress has always been there. But she's not old. She has always been young. She still is. Her life isn't measured by time, but by names. She needs a new name. She keeps needing new names.
 * Morla, in Ch. III: Morla the Aged One

 * What I've started I must finish. I've gone too far to turn back. Regardless of what may happen, I have to go forward.
 * Bastian, in Ch. IV: Ygramul the Many

 * Luckdragons are among the strangest animals in Fantastica. They bear no resemblance to ordinary dragons, which look like loathsome snakes and live in deep caves, diffusing a noxious stench and guarding some real or imaginary treasure. Such spawn of chaos are usually wicked or ill-tempered, they have batlike wings with which they can rise clumsily and noisily into the air, and they spew fire and smoke. Luckdragons are creatures of air, warmth, and pure joy. Despite their great size, they are as light as a summer cloud, and consequently need no wings for flying. They swim in the air of heaven as fish swim in water. Seen from the earth, they look like slow lightning flashes. The most amazing thing about them is their song. Their voice sounds like the golden note of a large bell, and when they speak softly the bell seems to be ringing in the distance. Anyone who has heard this sound will remember it as long as he lives and tell his grandchildren about it.
 * Ch. IV: Ygramul the Many

 * The sphinxes shut their eyes for some travelers and let them through. The question that no one has answered up until now is this: Why one traveler and not another? Because you mustn't suppose they let wise, brave, or good people through, and keep the stupid, cowardly, and wicked out. Not a bit of it! With my own eyes I've seen them admit stupid fools and treacherous knaves, while decent, sensible people have given up after being kept waiting for months. And it seems to make no difference whether a person has some serious reason for consulting the Oracle, or whether he's just come for the fun of it.
 * Engywook, in Ch. VI: The Three Magic Gates

 * If no one has told you who or what Uyulala is, there must be a reason. And before I know what that reason is, I can't decide whether someone who hasn't seen her with his own eyes has a right to know.
 * Atreyu, in Ch. VI: The Three Magic Gates

 * Oh, nothing can happen more than once, But all things must happen one day  Over hill and dale, over wood and stream, My dying voice will blow away...
 * Ch. VII: The Voice of Silence

 * "Have you seen the Nothing, sonny?" "Yes, many times". "What does it look like?" "As if one were blind". "That's right - and when you get to the human world, the Nothing will cling to you. You'll be like a contagious disease that makes humans blind, so they can no longer distinguish between reality and illusion. Do you know what you and your kind are called there?" "No", Atreyu whispered. "Lies!" Gmork barked.
 * Ch. IX: Spook City

 * There is in Fantastica a certain place from which one can go anywhere and which can be reached from anywhere. We call it the Temple of a Thousand Doors. No one has ever seen it from outside. The inside is a maze of doors. Anyone wishing to know it must dare to enter it.
 * Grograman, in Ch. XV: Grograman, the Many-Colored Death

 * Bastian had shown the lion the inscription on the reverse side of the Gem. "What do you suppose it means?" he asked. "'DO WHAT YOU WISH.' That must mean I can do anything I feel like. Don't you think so?" All at once Grograman's face looked alarmingly grave, and his eyes glowed. "No", he said in his deep, rumbling voice. "It means that you must do what you really and truly want. And nothing is more difficult." "What I really and truly want? What do you mean by that?" "It's your own deepest secret and you yourself don't know it". "How can I find out?" "By going the way of your wishes, from one to another, from first to last. It will take you to what you really and truly want". "That doesn't sound so hard", said Bastian. "It is the most dangerous of all journeys". "Why?" Bastian asked. "I'm not afraid". "That isn't it", Grograman rumbled. "It requires the greatest honesty and vigilance, because there's no other journey on which it's so easy to lose yourself forever".
 * Ch. XV: Grograman, the Many-Colored Death

 * He kept telling himself that he had made Yikka's dearest wish come true. But that didn't make him feel any better. A person's reason for doing someone a good turn matters as much as the good turn itself.
 * Ch. XXI: The Star Cloister

 * Slowly the boy without a name reached for the gold chain around his neck and divested himself of AURYN. He bent down and carefully laid the Gem in the snow before Atreyu. As he did so, he took another look at the two snakes, the one light, the other dark, which were biting each other's tail and formed an oval. Then he let the amulet go. In that moment AURYN, the golden Gem, became so bright, so radiant that he had to close his eyes as though dazzled by the sun. When he opened them again, he saw that he was in a vaulted building, as large as the vault of the sky. It was built from blocks of golden light. And in the middle of this immeasurable space lay, as big as the ramparts of a town, the two snakes.
 * Ch. XXVI: The Water of Life

 * The motionless bodies of the snakes glistened like some unknown metal, the one black as night, the other silvery white. The havoc they could wreak was checked only because they held each other prisoner. If they let each other go, the world would end. That was certain. But while holding each other fast, they guarded the Water of Life.
 * Ch. XXVI: The Water of Life

 * I am the Water of Life, Out of myself I grow. The more you drink of me, The fuller I will flow.
 * The Water of Life, in Ch. XXVI: The Water of Life

 * There are people that can't go to Fantastica. There are those who can but never return. And there are just a few who go to Fantastica and come back. And they make both worlds well again.
 * Mr. Coreander, in Ch. XXVI: The Water of Life

 * There are many doors to Fantastica. There are other such magical books. A lot of people read them without noticing. It all depends on who lays hands on the book.
 * Mr. Coreander, in Ch. XXVI: The Water of Life

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: The Neverending Story


text:
Michael Ende

Michael Andreas Helmuth Ende (12 November 1929 – 28 August 1995) was a German writer of fantasy novels and children's books.

 * See also:
 * The Neverending Story  (1979 novel)
 * The Neverending Story (1983 film based on the first portion of the novel)

Quotes

 * Time is Life.
 * Momo (1973) (Originally "Zeit ist Leben")

 * Lots of things take time, and time was Momo's only form of wealth.
 * Momo (1973)

'In order to seize power,' replied the dictator, 'I had to take it from those that had it, and in order to keep it I had to employ it against those that sought to deprive me of it.' The chef's hat gave a nod. 'An old, old story. It has been repeated a thousand times, but no one believes it. That's why it will be repeated a thousand times more.' The dictator felt suddenly exhausted. He would gladly have sat down to rest, but the old man and the children walked on and he followed them. 'What about you?' he blurted out, when he had caught the old man up. 'What do you know of power? Do you seriously believe that anything great can be achieved on earth without it?' 'I?' said the old man. 'I cannot tell great from small.' 'I wanted power so that I could give the world justice,' bellowed the dictator, and blood began to trickle afresh from the wound in his forehead, 'but to get it I had to commit injustice, like anyone who seeks power. I wanted to end oppression, but to do so I had to imprison and execute those who opposed me — I became an oppressor despite myself. To abolish violence we must use it, to eliminate human misery we must inflict it, to render war impossible we must wage it, to save the world we must destroy it. Such is the true nature of power.' Chest heaving, he had once more barred the old man's path with his pistol ready.' 'Yet you love it still,' the old man said softly. 'Power is the supreme virture!' The dictator's voice quavered and broke. 'But its sole shortcoming is sufficient to spoil the whole: it can never be absolute — that's what makes it so insatiable. The only true form of power is omnipotence, which can never be attained, hence my disenchantment with it. Power has cheated me.' 'And so,' said the old man, 'you have become the very person you set out to fight. It happens again and again. That is why you cannot die.' The dictator slowly lowered his gun. 'Yes,' he said, 'you're right. What's to be done?' 'Do you know the legend of the Happy Monarch?' asked the old man. ... 'When the Happy Monarch came to build the huge, mysterious palace whose planning alone had occupied ten whole years of his life, and to which marvelling crowds made pilgrimage long before its completion, he did something strange. No one will ever know for sure what made him do it, whether wisdom or self-hatred, but the night after the foundation stone had been laid, when the site was dark and deserted, he went there in secret and buried a termites' nest in a pit beneath the foundation stone itself. Many decades later — almost a life time had elapsed, and the many vicissitudes of his turbulent reign had long since banished all thought of the termites from his mind — when the unique building was finished at last and he, its architect and author, first set foot on the battlements of the topmost tower, the termites, too, completed their unseen work. We have no record of any last words that might shed light on his motives, because he and all his courtiers were buried in the dust and rubble of the fallen palace, but long-enduring legend has it that, when his almost unmarked body was finally unearthed, his face wore a happy smile.'
 * 'You were compelled to?' he repeated. 'You mean you weren't sufficiently powerful to resist?'
 * The Mirror in the Mirror: A Labyrinth (1984), p. 193

 * In the ancient cultural places of the world there was a temple, a church or a cathedral in its center. From there came the order of life. In every modern big city there is a bank building in its center. In my »Pied Piper« I have tried to depict this as a kind of demon cult, where money is something to be prayed to like something sacred. It's even being expressed there in words that it is »God«. It performs miracles, because the multiplication of money itself is yet a miracle. After all, the dealings there are with a miraculous multiplication of money. It has the character of everlastingness. But if there is anything that is just a purely man-made thing, then it's money.
 * "Ende no yuigon" ["Ende's Last Message"] (May 1999), broadcast of an interview of February 1994, as quoted in "Michael Ende's Last Words to the Japanese" at Equilibrism (Equilibrismus.de)

title: Michael Ende


text:
Labyrinth (film)

Labyrinth is a 1986 fantasy film about a young girl named Sarah Williams who, angry with being forced to babysit her little brother, Toby, wishes for the goblins to take him away. To her surprise, the goblins do, and the Goblin King, Jareth, arrives to make her an offer. In exchange for her brother, she can have her dreams, but Toby will be turned into a goblin and remain in Jareth's kingdom forever. Sarah refuses the offer and must make her way through a dangerous labyrinth to Jareth's castle and retrieve her brother before her time limit of 13 hours is up.
 * ''Directed by Jim Henson. Written by Terry Jones.

Where everything seems possible and nothing is what it seems. taglines

Sarah

 * Give me the child. Through dangers untold and hardships unnumbered, I have fought my way here to the castle beyond the Goblin City to take back the child that you have stolen. For my will is as strong as yours, and my kingdom as great — You have no power over me.

 * You really wanted to talk to me, didn't you? Practically broke down the door.

 * Someone has been in my room again. I hate that. I hate it!

 * Someone save me, someone take me away from this awful place!

 * Once upon a time, there was a beautiful young girl whose stepmother always made her stay home with the baby. And the baby was a spoiled child, and wanted everything for himself, and the young girl was practically a slave. But what no one knew is that the king of the goblins had fallen in love with the girl, and he had given her certain powers. So one night, when the baby had been particularly cruel to her, she called on the goblins for help! "Say your right words," the goblins said, "and we'll take the baby to the Goblin City. And you will be free." But the girl knew that the king would keep the baby in his castle for ever and ever and ever, and turn it into a goblin.

 * I can bear it no longer! Goblin King! Goblin King! Wherever you may be, take this child of mine far away from me!

 * I wish the goblins would come and take you away, right now.

 * I have to face him alone... because that's the way it's done.

Jareth the Goblin King

 * In nine hours and twenty-three minutes... you'll be mine!

 * I think I'll call him Jareth. He's got my eyes.

Others

 * Stepmother: She treats me like a wicked stepmother in a fairy story, no matter what I say.
 * Hoggle: The Cleaners, the Bog of Stench—you sure got his attention!
 * Hoggle: Let's get that rat who calls himself Jareth!
 * Bird Hat: It is so stimulating being your hat!
 * Goblin: Your mother is a fraggin' aardvark!
 * Goblin Cannonball: I hit zumzing? Yes? No?
 * Fiery: It's against the rules to throw other people's heads.
 * Didymus: You're going the wrong way! The battle's BEHIND us!
 * Didymus: [as Ambrosius charges out of the gates] AMBROSIUS, if you don't turn around this second, I WILL NEVER FEED YOU AGAIN! [a screeching sound is heard and Ambrosius comes back inside] That's better! Don't worry, Ambrosius, I think we have them surrounded! [looks at the goblins surrounding him] Now, if you throw down your weapons, I'll see that you're well treated!

Dialogue

 * Sarah: You're him, aren't you? You're the Goblin King! I want my brother back, please, if it's all the same.
 * Jareth: What's said is said.
 * Sarah: But... I didn't mean it.
 * Jareth: Oh, you didn't?
 * Sarah: Please, where is he?
 * Jareth: You know very well where he is.
 * Sarah: Please bring him back. Please!
 * Jareth: Sarah... go back to your room. Play with your toys and your costumes. Forget about the baby.
 * Sarah: I can't.
 * Jareth: I've brought you... a gift.
 * Sarah: What is it?
 * Jareth: It's a crystal, nothing more. But if you turn it this way, and look into it, it'll show you your dreams. But this is no gift for an ordinary girl who takes care of a screaming baby. Do you want it? [silence] Then forget the baby!
 * Sarah: I can't. It isn't that I don't appreciate what you're trying to do for me, but I want my brother back. He must be so scared--
 * Jareth: Sarah... don't defy me! You're no match for me, Sarah!
 * Sarah: But I have to have my brother back!
 * Jareth: [points] He's there — in my castle. Do you still want to look for him?
 * Sarah: Is that... the castle beyond the Goblin City?
 * Jareth: Turn back, Sarah. Turn back before it's too late.
 * Sarah: I can't. Don't you understand that I can't?
 * Jareth: What a pity.
 * Sarah: It doesn't look that far.
 * Jareth: It's further than you think... and time is short. You have thirteen hours in which to solve the Labyrinth, before your baby brother becomes one of us... forever. Such a pity...

 * Sarah: Ow! It bit me!
 * Hoggle: What'd you expect fairies to do?
 * Sarah: I thought they did nice things, like granting wishes!
 * Hoggle: Huh. Shows what you know, don't it?

 * Hoggle: You know your problem? You take too many things for granted. Take this Labyrinth: even if you get to the centre, you'll never get out again.
 * Sarah: That's your opinion.
 * Hoggle: Well, it's a lot better than yours!
 * Sarah: Thanks for nothing, Hogwart.
 * Hoggle: [growls] It's HOGGLE, and don't say I didn't warn you!

 * Worm: Ello.
 * Sarah: Did you say... hello?
 * Worm: No, I said "Ello," but that's close enough.
 * Sarah: You're a worm aren't you?
 * Worm: Yeah, s'right.
 * Sarah: You dont by any chance know the way through this Labyrinth do you?
 * Worm: Who me? Naahh, I'm just a worm, heh.
 * Sarah: Oh.
 * Worm: Come inside and meet the missus.
 * Sarah: No, thank you, but I have to solve this Labyrinth. But there aren't any turns or any openings or anything, it just goes on and on!
 * Worm: Well, you ain't lookin' right! It's FULL of openings, it's just you ain't seen em !
 * Sarah: Well, where are they?
 * Worm: There's one just across there its right in-front of ya.
 * Sarah: No there isn't.
 * Worm: Come inside and have a nice cuppa tea.
 * Sarah: But... there isn't an opening!
 * Worm: [laughs] Course there is! You try walking through it, you'll see what I mean!
 * Sarah: What?
 * Worm: Go on, go on then!
 * Sarah: That's just wall! There's no way through.
 * Worm: Things are not always what they seem in this place. So, you can't take anything for granted.
 * Sarah: [walks through the 'wall'] Hey!
 * Worm: Hey, 'ang on!
 * Sarah: Thank you! That was incredibly helpful! [starts to turn left]
 * Worm: Don't go that way!
 * Sarah: What was that?
 * Worm: I said, don't go that way! Never go that way!
 * Sarah: Oh... thanks!
 * [Sarah goes in opposite direction]
 * Worm: If she had kept going down that way, she would've gone straight to that castle!

 * Sarah: What a horrible place this is! It's not fair!
 * Tim: That's right. It's not fair!
 * [All the guards laugh.]
 * Tim: But that's only half of it!
 * Sarah: This was a dead end a minute ago.
 * Jim: No, that's the dead end behind you!
 * [All the guards laugh, and Sarah sees that they are right.]
 * Sarah: It keeps changing! What am I supposed to do?
 * Tim: The only way out of here is to try one of these doors.
 * Jim: One of them leads to the castle at the centre of the Labyrinth, and the other one leads to...
 * Ralph: B-b-b-BOOM!
 * Jim: Certain death!
 * All Guards: Ooooooooh!
 * Sarah: Which one is which?
 * Tim: Er, we can't tell you.
 * Sarah: Why not?
 * [The bottom guards think and mutter to each other.]
 * Tim: We don't know!
 * Jim: [looks up at top guards] But they do.
 * Sarah: Oh. Then I'll ask them.

 * Sarah: Help! Stop it! Help!
 * [The Hands start forming faces and speaking to her]
 * Hands 1: What do you mean 'help?' We are helping!
 * Hands 2: We're Helping Hands.
 * Sarah: You're hurting!
 * Hands 3: Would you like us to let go? [laughs]
 * Sarah: No!
 * Hands 4: Well then, come on, which way?
 * Sarah: Which way?
 * Hands 5: Up or down?
 * Sarah: Oh...
 * Hands 6: Come on, come on!
 * Hands 7: We havn't got all day!
 * Hands 8: Well, it's a big decision for her.
 * Hands 9: Which way do you want to go? Hmm?
 * Hands 10: Yes, which way?
 * Sarah: Well... since I'm pointed that way, I guess I'll go down.
 * Hands 11: She chose down!
 * Hands 12: She chose down? HEEEHHH!
 * Sarah: Wait... was that wrong?
 * Hands 13: Too late now! HAHAHAHAHA!

 * Jareth: [looking at Sarah through a crystal] She's in the oubliette. [goblins laugh] Shut up! She should not have gotten as far as the oubliette, she should have given up by now.
 * Goblin: She'll never give up.
 * Jareth: Won't she? The dwarf's about to lead her back to the beginning, she'll soon give up when she realises she has to start all over again.... Well, laugh!

 * Hoggle: This is an oubliette. Labyrinth's full of 'em.
 * Sarah: Really... how did you know that?
 * Hoggle: Oh, don't sound so smart! You don't even know what an oubliette is.
 * Sarah: Do you?
 * Hoggle: Yes. It's a place you put people... to forget about 'em!

 * False Alarm 1: Don't go on.
 * False Alarm 2: Go back while you still can.
 * False Alarm 3: This is not the way.
 * False Alarm 4: Take heed, and go no further.
 * False Alarm 5: Beware, beware.
 * False Alarm 6: Soon it will be too late.
 * Hoggle: [to Sarah] Don't pay any attention to them. They're just False Alarms. You get a lot of them in the Labyrinth, especially when you're on the right track...
 * False Alarm 7: Oh, no you're not.
 * Hoggle: Oh, shut up!
 * False Alarm 7: Sorry, just doing my job.
 * Hoggle: Well you don't have to do it to us!
 * False Alarm 8: Beware, for the...
 * Hoggle: Just forget it!
 * False Alarm 8: Oh please, I haven't said it for such a long time!
 * Hoggle: Oh, all right, but don't expect a big reaction!
 * False Alarm 8: No no no, of course not! [clears throat] "For the path you will take will lead to certain destruction." Thank you very much...

 * Jareth: [in disguise as a bird-like beggar] Ahhh.... what have we here?
 * Hoggle: Uhhh, nothing!
 * Jareth: [removing his disguise] Nothing? Nothing?! Nothing?! Nothing, tra-la-la?!
 * Hoggle: Your Majesty! What a NICE surprise.
 * Jareth: Hello, Hedgewart.
 * Sarah: Hogwart.
 * Hoggle: HOG-GLE!
 * Jareth: Hoggle... can it be that you're helping this girl?
 * Hoggle: Helping? In what sense?
 * Jareth: In the sense that you're leading her towards the castle?
 * Hoggle: No! No! I was taking her back to the beginning your Majesty.
 * Sarah: What?!
 * Hoggle: I told her I was gonna help her solve the Labyrinth, a little trickery on my part. But actually--
 * Jareth: What IS that plastic thing round your wrist? [the bracelet Sarah has just given Hoggle in exchange for being led through the Labyrinth]
 * Hoggle: [guiltily] Oh...Oh this? Oh, my goodness, where did THIS come from?
 * Jareth: Higgle...
 * Hoggle: Hoggle!
 * Jareth: Yes... If I thought for one second that you were betraying me, I'd be forced to suspend you head-first in the Bog of Eternal Stench.
 * Hoggle: [grabs Jareth's knees] AH NO, YOUR MAJESTY! NOT THE ETERNAL STENCH!
 * Jareth: Oh YES, Hoggle! [throws him off] And you, Sarah - how are you enjoying my Labyrinth?
 * Sarah: It's a piece of cake!
 * Jareth: Really? Then how about upping the stakes hmm? [turns the clock forward to only 8 hours left]
 * Sarah: That's not fair!
 * Jareth: You say that so often! I wonder what your basis for comparison is. So the Labyrinth's a piece of cake, is it? [produces crystal] Well let's see how you deal with this little slice... [throws it down the corridor, where it becomes 'The Cleaners']

 * Hoggle: You need to understand my position: I'm a coward. And Jareth scares me.
 * Sarah: What kind of position is that?
 * Hoggle: NO position! That's my point! And you wouldn't be so brave if you'd ever smelled the Bog of Eternal Stench. It's, it's...
 * Sarah: Is that all it does, it smells?
 * Hoggle: Oh, believe me, that's enough. But the worst thing is, if you so much as put a foot in the Bog of Stench, you'll smell bad for the rest of your life. It'll never wash off.

 * Door Knocker 1: [has his ring in his ears] IT'S VERY RUDE TO STARE!
 * Sarah: I'm sorry, I was just wondering which door to choose.
 * Knocker 1: What?
 * Knocker 2: [his ring is in his mouth, muffling his voice] It'th no good athking him, he'th deaf ath a...
 * Knocker 1: Don't talk with your mouth full!
 * Knocker 2: [muffled protest] I'm not talkin' with my mouth full!
 * Sarah: I'm sorry, I can't understand a word you're saying.
 * Knocker 1: What were you saying?
 * [Sarah pulls the ring out of the second Knocker's mouth.]
 * Knocker 2: Aaaah. Oooh. Um, mum. Oh, it is so good to get that thing out.
 * Sarah: What did you say?
 * Knocker 2: I said, "It's no good asking him. He's deaf as a..."
 * Knocker 1: Mumble, mumble, mumble. You're a wonderful conversational companion.
 * Knocker 2: YOU CAN TALK! ALL YOU DO IS MOAN!
 * Knocker 1: No good. Can't hear you.

 * Fiery 1: Hey! Hey! Her head don't come off!
 * Sarah: Of course it doesn't!
 * Fiery 2: Hey! Where you going wit a head like that?!

 * Jareth: Well! If it isn't you. And, uhh... WHERE. ARE YOU. GOING?
 * Hoggle: Uhh... well...the little lady gave me the slip, but uhh... I just hears her now. So I was just on my way to lead her back to the beginning, like you told me.
 * Jareth: I see. For one moment, I thought you were running to help her. But no... not after my warnings, that WOULD be stupid!
 * Hoggle: Oh! You bet it would! Me? Help her? After your warnings? [laughs nervously]
 * Jareth: [appearing suddenly in front of him] Oh dear, poor Hoghead.
 * Hoggle: Hoggle.
 * Jareth: I've just noticed that your lovely jewels are missing.
 * Hoggle: Uh, oh yes! So they are. My lovely jewels. Missing. I'd better find 'em, but first, I'm off to take the young lady back to the beginning of the Labyrinth, just like we planned!
 * Jareth: Wait! I've got a much better plan, Hoggle. Give her this.
 * [Jareth tosses him a crystal which transforms into a peach.]
 * Hoggle: What is it?
 * Jareth: It's a present.
 * Hoggle: It ain't gonna hurt the little lady, is it?
 * Jareth: Oh, why the concern?
 * Hoggle: I won't do nothin' to harm her.
 * Jareth: Oh, come, come, come, Hogbrain! I'm surprised at you, losing your head over a girl.
 * Hoggle: I ain't lost my head!
 * Jareth: You don't think a young girl could like a repulsive little scab like you, do you?
 * Hoggle: Well, she did say we was...
 * Jareth: What? Bosom companions? [dangerously] Friends?
 * Hoggle: It don't matter.
 * Jareth: [points at the peach angrily] You'll give her that, Hoggle, or I'll dip you straight into the Bog of Eternal Stench before you can blink! And Hoggle! If she ever kisses you, I'll turn you into a prince.
 * Hoggle: Y-you will?
 * Jareth: Prince of the Land of Stench! [laughs]

 * Hoggle: What did you have to go and do a thing like that for?!
 * Sarah: You mean rescue you?
 * Hoggle: No! You kissed me!

 * Didymus: I have sworn with my lifeblood no one shall pass this way without my permission.
 * Sarah: Well... May we have your permission?
 * Didymus: Well I, uh... I... that is, uh... hm... yes?

 * Sir Didymus: My brother! Canst thou summon up the very rocks?
 * Ludo: Sure. Rocks friends.

 * [Upon reaching the Goblin City]
 * Didymus: [loudly] Open up! Open the door!
 * Sarah: Sssh! Sir, Didymus, we must go quietly.
 * Didymus: [knocking on the door] Open up! Open up right now!
 * Sarah: Sir Didymus, you'll wake the guard!
 * Didymus: Well, let them all wake up! [hammers on the sleeping guard's helmet, almost waking him] I shall fight you all to the death!
 * Sarah: [restrains him] Sir Didymus, for my sake, hush!
 * Didymus: But of course, for thee, anything! But... I'm not a coward?
 * Sarah: No.
 * Didymus: And my sense of smell is keen?
 * Sarah: Of course--
 * Didymus: [yelling] THEN I SHALL FIGHT ANYONE, ANYWHERE, ANYPLACE, ANYTIME!!!
 * Sarah: We all know! Now hush!
 * Didymus: [following the others inside] I don't see why we're being so quiet. It's only a Goblin City!

 * [Upon entering the castle]
 * Didymus: Well, come on!
 * Sarah: No! I have to face him alone.
 * Didymus: But why?
 * Sarah: Because... that's the way it's done.
 * Didymus: Well, if that is the way it is done, then that is the way you must do it. But, should you need us...
 * Hoggle: Yes, should you need us...
 * Sarah: I'll call. Thank you.

 * Sarah: Give me the child.
 * Jareth: Sarah, beware. I have been generous, up until now. But I can be cruel.
 * Sarah: [disbelieving] Generous? What have you done that's generous?
 * Jareth: Everything! Everything that you wanted, I have done! You asked that the child be taken - I took him. You cowered before me - I was frightening. I have reordered time, I have turned the world upside down, and I have done it all for you! I am exhausted from living up to your expectations of me. Isn't that generous?
 * Sarah: [dreamily] Through dangers untold and hardships unnumbered ... I have fought my way here to the castle beyond the goblin city ... for my will is as strong as yours... and my kin-
 * Jareth: Stop! Wait. Look, Sarah, look what I'm offering. [he holds out the crystal] Your dreams!
 * Sarah: [undeterred] And my kingdom as great...
 * Jareth: I ask for so little. Just let me rule you, and you can have everything that you want.
 * Sarah: Kingdom as great ... damn! I can never remember that line...
 * Jareth: Just fear me - love me - do as I say, and I will be your slave!
 * Sarah: My kingdom as great ... my kingdom as great ... [she looks at him, realization dawning] You have no power over me!

 * [last lines]
 * Ludo: Goodbye, Sarah.
 * Didymus: And remember, fair maiden, should you need us...
 * Hoggle: Yes, should you need us, for any reason at all...
 * Sarah: I need you, Hoggle.
 * Hoggle: You do?
 * Sarah: I don't know why, but every now and again in my life — for no reason at all — I need you. All of you.
 * Hoggle: You do? Well... WHY DIDN'T YOU SAY SO?
 * [they all appear in her room, along with the goblins, and they all begin cheering and laughing]
 * Didymus: I say, does anyone want to play a game of Scrabble?

Song lyrics

 * No one can blame you for walking away, but too much rejection nah nah, no love injection, nah nah. Life can't be easy, it’s not always swell. (Underground)
 * Don't tell me truth hurts, little girl, 'cause it hurts like hell. (Underground)
 * But down in the Underground, you'll find someone true. Down in the underground, a land serene, a crystal moon... ahh ahh. It’s only forever, not long at all. The lost and the lonely, that’s underground, underground. (Underground)
 * You remind me of the babe (what babe?) the babe with the power (what power?) the power of voodoo (who do?) you do (do what?) remind me of the babe! (Magic Dance)
 * Slap that baby, make him free! (Magic Dance)
 * Good times, bad food... (Chilly Down)
 * There's such a sad love deep in your eyes, a kind of pale jewel, opened and closed within your eyes, I'll place the sky within your eyes... (As the World Falls Down)
 * I'll paint you mornings of gold, I'll spin you Valentine evenings... (As the World Falls Down)
 * Everything I've done, I've done for you. I move the stars for no one. (Within You)
 * Your eyes can be so cruel, just as I can be so cruel... (Within You)
 * Live without the sunlight. Love without your heartbeat. I... I can't live within you. (Within You)

Taglines

 * Where everything seems possible and nothing is what it seems.
 * Where anything is possible.

Cast

 * David Bowie — Jareth the Goblin King
 * Jennifer Connelly — Sarah Williams
 * Toby Froud — Toby
 * Shelley Thompson — Stepmother
 * Christopher Malcolm — Father
 * Shari Weiser - Hoggle
 * Brian Henson — Hoggle (voice)
 * Ron Mueck — Ludo (voice)
 * David Shaughnessy — Sir Didymus (voice)

title: Labyrinth (film)


text:
Ithiel de Sola Pool

Ithiel de Sola Pool (October 26, 1917 – March 11, 1984) was a pioneer in the development of social science.

Quotes

 * The Telephone will democratize hierarchic relations.
 * Forecasting the Telephone: A Retrospective Technology Assessment. (1983), MIT Press, p. 61

title: Ithiel de Sola Pool


text:
Jan L. A. van de Snepscheut

Johannes Lambertus Adriana van de Snepscheut (12 September 1953 – 23 February 1994) was a computer scientist and educator.

Misattributed

 * In theory, there is no difference between theory and practice. But, in practice, there is.
 * The earliest known appearance in print of this quote is Benjamin Brewster in the October 1881 - June 1882 issue of "The Yale Literary Magazine." Brewster asks, "What does his lucid explanation amount to but this, that in theory there is no difference between theory and practice, while in practice there is?" See page 202. https://www.google.com/books/edition/The_Yale_Literary_Magazine/iJ9MAAAAMAAJ and https://quoteinvestigator.com/2018/04/14/theory/
 * It has also been attributed by Doug Rosenberg and Matt Stephens (2007) Use Case Driven Object Modeling with UMLTheory and Practice p. xxvii as well as Walter J. Savitch, Pascal: An Introduction to the Art and Science of Programming (1984), where it is attributed as a "remark overheard at a computer science conference". It circulated as an anonymous saying for more than ten years before attributions to van de Snepscheut and Yogi Berra began to appear (and later still to various others).

title: Jan L. A. van de Snepscheut


text:
Seth Lloyd

Seth Lloyd (born August 2, 1960) is an American engineer, and Professor of Mechanical Engineering at MIT.

Quotes

 * Nothing in life is certain except death, taxes and the second law of thermodynamics. All three are processes in which useful or accessible forms of some quantity, such as energy or money, are transformed into useless, inaccessible forms of the same quantity. That is not to say that these three processes don't have fringe benefits: taxes pay for roads and schools; the second law of thermodynamics drives cars, computers and metabolism; and death, at the very least, opens up tenured faculty positions.
 * Nature 430, 971 (26 August 2004); doi:10.1038/430971a

 * Of course, one way of thinking about all of life and civilization is as being about how the world registers and processes information. Certainly that's what sex is about; that's what history is about.
 * Seth Lloyd, cited in: Michael Schmiechen (2009) Newton's Principia Revisited. p. 885

 * For hundreds of millions of years, Sex was the most efficient method for propagating information of dubious provenance: the origins of all those snippets of junk DNA are lost in the sands of reproductive history. Move aside, Sex: the world-wide Web has usurped your role.
 * "Move Aside, Sex", in The Edge Annual Question—2010: How Is the Internet Changing the Way You Think?, January 2010

 * Quantum mechanics is weird. I don't understand it. Just live with it. You don't have to understand the nature of things in order to build cool devices…If you can figure out how to take advantage of this quantum multitasking, we can build computers that can do computations that no classical computer could do even if it were the size of the entire universe.
 * Seth Lloyd, cited in: Scott Dewing (2011) "Seth Lloyd on quantum computing" blog.insidethebox.org, 9/23/2011

title: Seth Lloyd


text:
Jef Raskin

Jef Raskin (9 March 1943 – 26 February 2005) was an expert in human-computer interaction who began the Macintosh project for Apple Computer.

Quotes

 * Imagine if every Thursday your shoes exploded if you tied them the usual way. This happens to us all the time with computers, and nobody thinks of complaining.
 * Interview in Doctor Dobb's Journal, also quoted in The Mammoth Book of Zingers, Quips, and One-Liners (2004) by Geoff Tibballs, p. 128

 * It would be wonderful if we could just tuck in a few loose ends and change a handful of details of present systems to have them work properly. Unfortunately, we have learned that the GUI concept has fundamental flaws that cannot be corrected by small changes. These flaws have to do with incompatibilities between the designs of both GUIs and command-line interfaces and the way our brains are wired. As we cannot change the way our minds work, we must change the interface design.
 * Sourceforge.net article "THE Is Not An Editor... So What Is It?" (2003)

 * Right now, computers, which are supposed to be our servant, are oppressing us.
 * On the potential to improve human-computer interaction, in interview with Berkeley Groks (3 March 2004)

 * I am only a footnote, but proud of the footnote I have become. My subsequent work — on eliciting principles and developing the theory of interface design, so that many people will be able to do what I did — is probably also footnote-worthy. In looking back at this turn-of-the-century period, the rise of a worldwide network will be seen as the most significant part of the computer revolution.
 * Interview in The Guardian (21 October 2004)

The Humane Interface (2001)

 * Full title: The Humane Interface: New Directions for Designing Interactive Systems

 * Once the product's task is known, design the interface first; then implement to the interface design.

 * Users do not care about what is inside the box, as long as the box does what they need done.

 * As far as the customer is concerned, the interface is the product.

 * The system should treat all user input as sacred.

 * A computer shall not harm your work or, through inaction, allow your work to come to harm.

 * A computer shall not waste your time or require you to do more work than is strictly necessary.

 * An interface is humane if it is responsive to human needs and considerate of human frailties.

 * An unlimited-length file name is a file. The content of a file is its own best name.

 * When you have to choose among methods, your locus of attention is drawn from the task and temporarily becomes the decision itself.

 * If I am correct, the use of a product based on modelessness and monoty would soon become so habitual as to be nearly addictive, leading to a user population devoted to and loyal to the product.

MacUser interview (2004)

 * Interview: "Jef Raskin: the man who should be king" (11 June 2004)

 * Now there is little difference, except packaging, between a Mac and a Windows machine. Not no difference, but at home we have — along with six Macs (one for everybody plus my travelling iBook) — three PCs and one Linux box, and I can move from one to the other without having to think about it much. What used to be a night-and-day difference in usability has become a small increment in Apple's favor (or favour for you Brits).

 * I've moved on, grown and learned in the years since then, and am designing interfaces that make the Mac's GUI feel as clumsy to use as the Mac made the old DOS-based systems feel primitive.

 * I'm developing cross platform now, and I'm as interested in helping as many people as possible to have a better experience when using computers. Morality demands that I write for Wintel machines first (Linux comes along free), and port to Macs when there is time.

 * MacUser: Which person do you most admire? Jef Raskin: For what attribute? Once again you ask a question that linearises a complex matter. I can name many. Let's start with people named George: George Cantor for moving infinity out of philosophy into mathematics, George Washington for showing how a leader should relinquish power, and George Bernard Shaw for his humanity... Or we can do it by subject and admire Aristotle, Isaac Newton and Albert Einstein for their pulling from nature comprehensible laws; or Euclid, Gauss and Gödel for their contributions to mathematics; or people who have influenced me very directly, in which case I'd mention my very admirable parents and the teacher who taught me to be intellectually independent, L R Genise; or how about Claude Shannon without whose work on information theory I would have been lost.

 * MacUser: If you could change one thing, what would it be? Jef Raskin: To not have people assume you can rank every-thing one dimensionally. Or have everybody realise that killing people is not a way to solve problems.

If Books Were Sold as Software (2004)

 * If books were sold as software and online recordings are, they would have this legalese up front: The content of this book is distributed on an 'as is' basis, without warranty as to accuracy of content, quality of writing, punctuation, usefulness of the ideas presented, merchantability, correctness or readability of formulae, charts, and figures, or correspondence of (a) the table of contents with the actual contents, (2) page references in the index (if any) with the actual page numbering (if present), and (iii) any illustration with its adjacent caption. Illustrations may have been printed reversed or inverted, the publisher accepts no responsibility for orientation or chirality. Any resemblance of the author or his or her likeness or name to any person, living or dead, or their heirs or assigns, is coincidental; all references to people, places, or events have been or should have been fictionalized and may or may not have any factual basis, even if reported as factual. Similarities to existing works of art, literature, song, or television or movie scripts is pure happenstance. References have been chosen at random from our own catalog. Neither the author(s) nor the publisher shall have any liability whatever to any person, corporation, animal whether feral or domesticated, or other corporeal or incorporeal entity with respect to any loss, damage, misunderstanding, or death from choking with laughter or apoplexy at or due to, respectively, the contents; that is caused or is alleged to be caused by any party, whether directly or indirectly due to the information or lack of information that may or may not be found in this alleged work. No representation is made as to the correctness of the ISBN or date of publication as our typist isn't good with numbers and errors of spelling and usage are attributable solely to bugs in the spelling and grammar checker in Microsoft Word. If sold without a cover, this book will be thinner than those sold with a cover. You do not own this book, but have acquired only a revocable non-exclusive license to read the material contained herein. You may not read it aloud to any third party. This disclaimer is a copyrighted work of Jef Raskin, first published in 2004, and is distributed 'as is', without warranty as to quality of humor, incisiveness of commentary, sharpness of taunt, or aptness of jibe.
 * "If Books Were Sold as Software", NewsScan.com (18 August 2004)

Programmers At Work (1986)

 * What I proposed was a computer that would be easy to use, mix text and graphics, and sell for about $1,000. Steve Jobs said that it was a crazy idea, that it would never sell, and we didn't want anything like it. He tried to shoot the project down.

 * Jobs took over. He simply came in and said, "I'm taking over Macintosh hardware; you can have software and publications." … And then a few months later Jobs said, "I'm taking over software; you can have publications." So I said, "You can have publications too," and left. That was in May of 1982. He and Markkula said, "Please don't leave. Give us another month and we'll make you an offer you can't refuse." So I gave Apple a month; they made me an offer, and I refused.

 * After he took over, Jobs came up with the story about the Mac project being a "pirate operation." We weren't trying to keep the project away from Apple, as he later said; we had very good ties with the rest of Apple. We were trying to keep the project away from Jobs' meddling. For the first two years, Jobs wanted to kill the project because he didn't understand what it was really all about.

 * I was very much amused by the recent Newsweek article where he [Jobs] said, "I have a few good designs in me still." He never had any designs. He has not designed a single product. Woz (Steve Wozniak) designed the Apple II. Ken Rothmuller and others designed Lisa. My team and I designed the Macintosh. Wendell Sanders designed the Apple III. What did Jobs design? Nothing.

 * We have a whole valley full of people talking UNIX versus MS-DOS. What do you need any of that for? Just throw it all out; get rid of all that nonsense. Maybe you need it for computer scientists, but for people who want to get something done, no. Do you need an operating system? No.

 * Have you ever noticed that there are no Maytag user groups? Nobody needs a mutual support group to run a washing machine.

 * I hate mice. The mouse involves you in arm motions that slow you down. I didn't want it on the Macintosh, but Jobs insisted. In those days, what he said went, good idea or not.

 * It's absolutely ugly, but unfortunately quite true of the world today; the more money you make, the more people tend to listen to you. If you're not quoted in Fortune or Forbes or the Wall Street Journal, then nobody listens. If you say something that makes a lot of money, whether what you said is true or not, people listen.

 * Icons, windows, mice, big operating systems, huge programs, integrated packages.... I would like to remind the world that just because two things are on the same menu doesn't mean they taste good together.

 * How in the world do you sell something that's different? That's the biggest problem. The world's not quite ready to believe. It's like in the early days at Apple, they said, "What's it good for?" We couldn't give a really good answer so they assumed the machine wasn't going to sell. But I do know the way I plan to sell my product is by word of mouth. Some people will try it and say, "This product really gets my job done. It doesn't have fifteen fonts. I can't print it out in old gothic banners five feet long, but I sure got that article finished under the deadline." That's how I can sell it. Later, people will understand it.

Information Appliances: A New Industry (white paper, 1986)

 * One of the prophets of the personal computer industry, Alan Kay, has said that the true personal computer has not yet been made. I disagree. We have, as the ancient curse warns us, gotten what we asked for. We do indeed have computers being bought by individuals for themselves; they are "personal computers". The problem is that many of us didn't want computers in the first place -- computers are merely boxes for running programs -- we wanted the benefits that computer technology has to offer. What we wanted was to ease the workload in information related areas much as washing machines and vacuum cleaners ease the workload in maintaining cleanliness.

 * By choosing to focus on computers rather than the tasks we wanted done, we inherited much of the baggage that had accumulated around earlier generations of computers. It is more a matter of style and operating systems that need elaborate user interfaces to support huge application programs. These structures demand ever larger memories and complex peripherals. It's as if we had asked for a bit of part-time help and were given a bureaucracy.

Quotations about Raskin

 * His role on the Macintosh was the initiator of the project, so it wouldn't be here if it weren't for him.
 * Andy Hertzfeld

 * Making technology work simpler, he was at the heart of that from the first days at Apple. Jef Raskin is one of the most important people in personal computers, to this day.
 * Steve Wozniak

title: Jef Raskin


text:
Benjamin Boretz

Benjamin Aaron Boretz (born 3 October 1934) is an American composer and music theorist.

Quotes

 * Do I have to tell you about the spiritual cannibalism of the culture, our culture, which has been bombarding us with ultrasensory overstimulation aiming to reprocess us into fulltime consumption machines, stealing above all from us our time (not an inch of time without an imprint of message), and even our very sense of time (to be measured in lengths of no more than one message unit each) under the guise of entertainment, and even of 'art,' commoditizing the eternal, hyping the primal? Our time is the sine qua non of our identity. We need to take extreme measures to reclaim it for ourselves and each other.
 * Open Space 1 audio CD, 1988 March.

 * The very being of music is created by cognitive attributions made by individual perceiving or conceiving imaginers, in individual acts of perceiving or conceiving--that, in fact, the only real music 'theory' IS the creative-intellectual transaction which ontologizes music itself.
 * Meta-Variations: studies in the foundations of musical thought  Red Hook, N.Y. : Open Space, 1995.

 * Even discourse which does not acknowledge "musical coherence" as "intellectual communication" does not in fact succeed in treating it as anything else; it is only by locating their concerns in domains where the "musical" aspects of music are peripherally or not at all involved that musical discourses can circumvent the fact that when the "object of thought" consists of the contents of a musical composition just the recognition of the identities of any of these contents (or even of the undivided single identity of them taken all together as a "unit") involves (to varying degrees) the same considerations that are involved in a discourse that explicitly--and hence with a better chance of cognitive particularity--regards such a composition as an instance of communicative thought.
 * Meta-Variations: studies in the foundations of musical thought  Red Hook, N.Y. : Open Space, 1995.

 * Even the most, emotive view of music has to be emotive about something distinct, which necessarily involves having a theory about it, for better or worse, in awareness or unawareness, and that a musical something distinct can be cognitively understood as an "emotional experience" only insofar as it is first cognitively understood as a human-communicative manifestation, as an "instance of thought".
 * Meta-Variations: studies in the foundations of musical thought  Red Hook, N.Y. : Open Space, 1995.

title: Benjamin Boretz