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Psychological type

The groundwork for theories of psychological type were laid in 1921 with Carl Gustav Jung's pioneering work "Psychological Types" ISBN 0691097704. After its translation from German into English in 1923, Isabel Briggs Myers and her mother began studying Jung's work, and in 1942 they published the first version of a test intended to identify which type category a person fit into, named the Myers-Briggs Type Indicator (MBTI).

The following quotes are from prominent figures in the short history of psychological type who have based their theories, writings, and systemics on the four basic cognitive functions initially conceived of by Jung, which are sensing, intuition, thinking, and feeling. Each of these will be in a certain attitude, either introverted or extraverted. Notably, Jung did not have the dichotomy of Judgement / Perception, which is a theory of Myers, and Jung's attention to the Conscious and Unconscious are not made explicit in Myers' theories. There is also skeptical speculation that Jung did not approve of Myers' test.

Introversion / Extraversion

 * "There is, finally, a third group, and here it is hard to say whether the motivation comes chiefly from within or without. This group is the most numerous and includes the less differentiated normal man" (Jung, 1971. Jung, C. G. (1971). Psychological types. In W. McGuire (Ed.) The collected works of C. G. Jung (Vol. 6), Bollinger Series XX. Princeton, NJ: Princeton University Press.)
 * Attitudes signifies expectation, and expectation always operates selectively and with a sense of direction.(Psychological Types by C G Jung : Para 688, Page 415)
 * When a function habitually predominates, a typical attitude is produced. According to the nature of the differentiated function, there will be constellations of contents that create a corresponding attitude.(Psychological Types by C G Jung : Para 691, Page 417)
 * Only a limited number of contents can be held in the conscious field at the same time, and of these only a few can attain the highest grade of consciousness. The activity of consciousness is selective. Selection demands direction. But direction requires the exclusion of everything irrelevant. This is bound to make the conscious orientation one-sided. The contents that are excluded and inhibited by the chosen direction sink into the unconscious, where they form a counterweight to the conscious orientation.(Psychological Types by C G Jung : Para 694, Page 419)
 * Just as there is a relation to the outer object, an outer attitude, there is a relation to the inner object, an inner attitude.(Psychological Types by C G Jung : Para 801, Page 466)
 * One cannot be introverted or extraverted without being so in every respect. For example, to be “introverted” means that everything in the psyche happens as it must happen according to the law of the introvert’s nature.(Psychological Types by C G Jung : Para 939, Page 534)
 * Introversion or extraversion, as the typical attitude, means an essential bias which conditions the whole psychic process, establishes the habitual mode of reaction, and thus determines not only the style of behaviour but also the quality of subjective experience. Not only that, it determines the kind of compensation the unconscious will produce.(Psychological Types by C G Jung : Para 940, Page 534)
 * But there is no energy unless there is a tension of opposites; hence it is necessary to discover the opposite to the attitude of the conscious mind.(Two Essays on Analytical Psychology by C G Jung : Para 78, Page 53)
 * The introvert does possess an extraverted attitude, but it is unconscious, because his conscious gaze is always turned to the subject.(Two Essays on Analytical Psychology by C G Jung : Para 81, Page 56)
 * …experience shows that there is only one consciously directed function of adaptation.(On the Nature of the Psyche by C G Jung : Line 15, Page 25)
 * The attitude of the unconscious as an effective complement to the conscious extraverted attitude has a definitely introverted character.(Psychological Types by C G Jung : Para 570, Page 337)
 * Generally speaking, the compensating attitude of the unconscious finds expression in the maintenance of the psychic equilibrium.(Psychological Types by C G Jung : Para 575, Page 340
 * We call a mode of behaviour extraverted only when the mechanism of extraversion predominates. In these cases the most differentiated function is always employed in an extraverted way, where as the inferior functions are introverted; in other words, the superior function is the most conscious one and completely under conscious control, whereas the less differentiated functions are in part unconscious and far less under the control of consciousness.(Psychological Types by C G Jung : Para 575, Page 340)
 * I made a discovery that was shocking to me, namely the fact of this extraverted personality, which every introvert carries within him in his unconscious, and which I had been projecting upon my friends to their detriment.(Analytical Psychology by C G Jung : Line 1, Page 32)
 * Just as all energy proceeds from opposition, so the psyche too possesses its inner polarity, this being the indisputable prerequisite for its aliveness.(Memories, Dreams, Reflections : Line 22, Page 379)

Feeling / Thinking

 * The extravert’s [extraverted] feeling is always in harmony with objective values. … even when it appears not to be qualified by a concrete object, it is none the less still under the spell of traditional or generally accepted values of some kind. I may feel moved, for instance, to say that something is “beautiful” or “good”, not because I find it “beautiful” or “good” from my own subjective feeling about it, but because it is fitting and politic to call it so, since a contrary judgment would upset the general feeling situation. A feeling judgment of this kind is not by any means a pretense or a lie, it is simply an act of adjustment.(Psychological Types, CW6, paragraph 595. The Portable Jung, page 207)
 * "But one can feel “correctly” only when feeling is not disturbed by anything else. Nothing disturbs feeling so much as thinking." (Psychological Types, CW6, paragraph 598. The Portable Jung, page 209)
 * In so far as feeling is compliant and lets itself be subordinated, it has to support the conscious attitude and adapt to its aims. But this is possible only up to a point; part of it remains refractory and has to be repressed. (Psychological Types, The Extraverted Thinking Type, CW6, paragraph 588. The Portable Jung, page 200.)
 * "FEELING. I am unable to support the psychological school that considers feeling a secondary phenomenon dependent on "representations" or sensations, but … I regard it as an independent function sui generis" (723)
 * "Feeling is primarily a process that … imparts to the content a definite value in the sense of acceptance or rejection ("like" or "dislike")". (724)
 * "Even an "indifferent" sensation possesses a feeling-tone, namely that of indifference, which again expresses some sort of valuation. Hence feeling is a kind of judgment, differing from intellectual judgment in that its aim is not to establish conceptual relations but to set up a subjective criterion of acceptance or rejection. Valuation by feeling extends to every content of consciousness, of whatever kind it may be. When the intensity of feeling increases, it turns into an affect, i.e., a feeling state accompanied by marked physical innervations. Feeling is distinguished from affect by the fact that it produces no perceptible physical innervations, i.e., neither more nor less than an ordinary thinking process." (725)
 * "Ordinary, "simple" feeling is concrete, that is, it is mixed up with other functional elements, more particularly with sensations. In this case we call it affective or, as I have done in this book, feeling-sensation, by which I mean an almost inseparable amalgam of feeling and sensation elements. This characteristic amalgamation is found wherever feeling is still an undifferentiated function, and is most evident in the psyche of a neurotic with differentiated thinking. Although feeling is, in itself, an independent function, it can easily become dependent on another function – thinking, for instance; it is then a mere concomitant of thinking, and is not repressed only in so far as it accommodates itself to the thinking processes." (726) (Psychological Types, CW6, DEFINITIONS, paragraphs 723-726.)
 * Hence his thinking is of value for his contemporaries only so long as it is manifestly and intelligibly related to the known facts of the time. Once it has become mythological, it ceases to be relevant and runs on in itself. (Psychological Types, The Introverted Thinking Type, CW6, paragraph 637. The Portable Jung, page 244.)

Conscious / Unconscious

 * "It should not be imagined that the unconscious lies permanently buried under so many overlying strata that it can only be uncovered, so to speak, by a laborious process of excavation. On the contrary, there is a constant influx of unconscious contents into the conscious psychological process, to such a degree that at times it is hard for the observer to decide which character traits belong to the conscious and which to the unconscious personality. … Naturally it also depends very largely on the attitude of the observer whether he seizes hold of the conscious or the unconscious character of the personality. … We must observe which function is completely under conscious control, and which functions have a haphazard and spontaneous character … the latter possess infantile and primitive traits.(Psychological Types, CW6, paragraph 576. The Portable Jung, pages 191-192.)
 * "Discrimination is the sine qua non of cognition. But discrimination means splitting up the contents of consciousness into discrete functions. Therefore, if we wish to define the psychological peculiarity of a man in terms that will satisfy not only our own subjective judgment but also the object judged, we must take as our criterion that state or attitude which is felt by the object to be the conscious, normal condition. Accordingly, we shall make his conscious motives our first concern, while eliminating as far as possible our own arbitrary interpretations."(Psychological Types, CW6, paragraph 891.)

Other

 * "The term Inferior Function is used to denote the function that lags behind in the process of differentiation. Experience shows that it is practically impossible, owing to adverse circumstances in general, for anyone to develop all of his psychological functions simultaneously. The demands of society compel a man to apply himself first and foremost to the diffferentiation of the function with which he is best equipped by nature, or which will secure him the greatest social success. As a general rule a man identifies more or less completely with the most favored and hence the most developed function. It is this that gives rise to psychological types. As a consequence of this one-sided development, one or more functions are neccessarily retarded. These functions may properly be called inferior in a psychological, not a psychopathalogical sense, since they are in no way morbid but merely backward as compared with the favored function. Although the inferior function may be conscious as a phenomenon, its true significance nevertheless remains unrecognized. It behaves like many repressed or insufficiently appreciated contents, which are partly conscious and partly unconscious, just as, very often, one knows a certain person from his outward appearance but does not know him as he really is." C. G. Jung (1934). Psychological Types (pages 450-451)
 * We know, however, that the mind cannot be a tabularasa...certain categories of thinking are given a priori; they are antecedent to all experience and appear with the first act of thought, of which they are preformed determinants... The new-born brain is an immensely old instrument fitted out for quite specific purposes, which does not apperceive passively but actively arranges the experiences of its own accord and enforces certain conclusions and judgements. They are...a kind of pre-existent ground plan...or inherited functional possibilities which, nevertheless, exclude other possibilities or at any rate limit them to a very great extent. They are...like invisible stage managers behind the scenes. C.G. Jung (1934). Psychological Types (Section 512)
 * How fantasy is assessed by psychology, so long as this remains merely science, is illustrated by the well-known views of Freud and Adler. The characteristic animosity between the adherents of the two standpoints arises from the fact that either standpoint necessarily involves a devaluation and disparagement of the other. So long as the radical difference … is not recognized, either side must naturally hold its respective theory to be universally valid. (Psychological Types, CW6, paragraph 88.)
 * "In complete contrast to the old system of classification by temperaments, the new typology begins with the explicit agreement neither to allow oneself to be judged by affect nor to judge others by it, since no one can declare himself finally identical with his affect." (Psychological Types, CW6, PSYCHOLOGICAL TYPES lecture 1923, paragraph 889)
 * "… begin with the explicit agreement neither to allow oneself to be judged by affect nor to judge others by it … the affect is considered an exceptional state whose qualities are represented either as a falsification of the “real” personality or as not belonging to it as an authentic attribute. What then is the “real” personality? Obviously, it is partly that which everyone distinguishes in himself as separate from affect, and partly that in everyone which is dismissed as inauthentic in the judgment of others. … In the affective state it [the ego] is unfree, driven, coerced. By contrast, the normal state is a state of free will, with all one’s powers at one’s disposal. In other words, the affective state is unproblematical, while the normal state is problematical: it comprises both the problem and possibility of free choice. In this latter state an understanding becomes possible, because in it alone can one discern one’s motives and gain self-knowledge.(Psychological Types, CW6, paragraphs 889,891.)
 * " AFFECT. By the term affect I mean a state of feeling characterized by marked physical innervation on the one hand and a peculiar disturbance of the ideational process on the other. I use emotion as synonymous with affect. I distinguish … feeling from affect, in spite of the fact that the dividing line is fluid, since every feeling, after attaining a certain strength, releases physical innervations, thus becoming an affect. For practical reasons, however, it is advisable to distinguish affect from feeling, since feeling can be a voluntarily disposable function, whereas affect is usually not. Similarly, affect is clearly distinguished from feeling by quite perceptible physical innervations, while feeling for the most part lacks them, or else their intensity is so slight that they can be demonstrated only by the most delicate instruments ..." (Psychological Types, CW6, DEFINITIONS, paragraph 681.)

Thinking/Feeling

 * (Extraverted Feeling) "Its soundness and value do not lie in the individual, but outside in the collective ideals of the community, which are usually accepted without question. Its goal is the formation and maintenance of easy and harmonious emotional relationships with other people. "(Gifts Differing, by Isabel Briggs Myers, page 79)
 * "Introverted feeling types have a wealth of warmth and enthusiasm, but they may not show it until they know someone well. They wear their warm side inside, like a fur-lined coat." (Gifts Differing, by Isabel Briggs Myers, page 96)

Judgment/Perception

 * "These basic differences concern the way people "prefer" to use their minds, specifically the way they perceive and the way they make judgements. "Perceiving" is here understood to include the processes of becoming aware of things, people, occurrences and ideas.  "Judgment" includes the processes of coming to conclusions about what has been perceived.  Together, perception and judgement make up a large portion of a person's total mental activity.  They govern much of their outer behavior, because perception -- by definition -- determines what people see in a situation and their judgment determines what they decide to do about it.  Thus it is reasonable that basic differences in perception or judgment should result in correpspdonding differences in behavior. (Isabel Briggs Myers (1980). Gifts Differing (page 1).
 * "A generally perceptive attitude is perfectly consistent with firm parental discipline. Discipline is needed to enforce the fundamentals, preferably a few fundamentals. If children observe those faithfully, they are acceptable members of society, and just like grown-ups, they are entitled to be spared a running commentary on their every act." (Isabel Briggs Myers (1980). Gifts Differing (page 72).

Other

 * "This book is written in the belief that many problems might be dealt with more successfully if approached in the light of C.G. Jung's theory of psychological types. The first English translation of his Psychological Types was published by Harcourt brace in 1923.  My mother, Katharine C. Briggs, introduced it into our family and made it part of our lives.  She and I waited a long time for someone to devise an instrument that would reflect not only one's preference for extraversion or introversion, but one's preferred kind of perception and judgement as well.  In the summer of 1942 we undertook to do it ourselves.  Since then the Myers-Briggs Type Indicator has yielded a wide range of information about the practical bearing of type. (Isabel Briggs Myers (1980). Gifts Differing (Preface)
 * "In the darkest days of World War II when the Germans were rolling irresistibly along and my shoulders ached with trying to hold them back and a horrible sinking feeling lived in the pit of my stomach, the thought came to me one day (I was making my bed at the time) that by letting them spoil my life that I way I was helping them win, bringing destruction to pass by my own doing. So I stopped, just like that.  I made up my mind that there was no logical justification for turning possible future unhappiness into certain present unhappiness by being afraid of it.  Do what you can to make a better world, but don't throw away one day or one minute of the world you've got.  What I did, as it turned out, was the Type Indicator (Isabel Briggs Myers (1970).  Personal letter to Mary McCaulley)

Others

 * "We know that Jung once told a colleague that his Dominant function was Introverted Thinking. That means he was either an ISTP or an INTP. Jung was certainly abstract rather than concrete, so it seems safe to hold him up as an example of an INTP." Vol. 2 No. 3 (Winter 1985) of The Type Reporter (page 10)

 * Between extraversion and introversion there is also a compensatory relation. Where consciousness is extraverted, the unconscious is introverted and conversely.(The Psychology of C G Jung by Jolande Jacobi : Line 34, Page 19)
 * The extravert has an introverted unconscious, though precisely because this side of him remains unconscious, its introversion takes on undifferentiated and compulsive or instinctual form.(The Psychology of C G Jung by Jolande Jacobi : Line 4, Page 20)
 * The psyche consists of two complementary but antithetical spheres: consciousness and the unconscious.(The Psychology of C G Jung by Jolande Jacobi : Line 5, Page 5)
 * Extraverted sensation + thinking as an auxiliary function. In this type……cooperation with the main function is made easier because of thinking’s similar attitude (extraversion).(Personality by C A Meier : Line 1, Page 32)
 * "Carl Gustav Jung (INTP or INTJ) July 26, 1875–June 6, 1961"
 * "So I have long believed that personality, like anatomy, comes about not by an integration of elements, but by differentiation within an already integrated whole, emerging gradually as an individuated configuration." David Keirsey, Please Understand Me II, page 31''
 * "Extraverts look at a situation and ask, 'How do I affect that?'…Introverts tend to ask themselves, 'How does that affect me?'" (Just Your Type by Paul D. Tieger and Barbara Barron-Tieger, page 12)
 * "A man's disposition is like a mark in a stone, no one can efface it." ~ Anonymous

title: Psychological type


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Mystery Men

Mystery Men (1999) is a comedy film presenting a twist on comic book superheroes. When Champion City's greatest superhero disappears, the fight against evil is left in the hands of a group of second-string superhero "wannabees'.

Directed by Kinka Usher. Written by Neil Cuthbert. Based on characters created by Bob Burden.

Dialogue

 * Vic the publicist: I think right now we should focus on the positive. Tonight was good.
 * Captain Amazing: Yeah - you think so? 'Cause I was worried it was, um, I don't know... PATHETIC! "Amazing triumphs at a nursing home"? That's great copy, Vic.
 * Vic: Look, I'm a publicist, not a magician. You want big news, you have to have big fights. A superhero needs a supervillain. And thanks to you, we've got none left.
 * Captain Amazing: Then get... the... Death Man!
 * Vic: Death Man is dead.
 * Captain Amazing: Okay — Father Doom.
 * Vic: Life without parole. Apocalypto's doing fifty years. Armagezzmo's in exile. Baron von Chaos got the chair —
 * Captain Amazing: Really?
 * Vic: Casanova Frankenstein is locked up in a nut-house.
 * Captain Amazing: Casanova Frankenstein - now there was a supervillain! You know, he just... he's got those eyes, you know? I can't do it, but... and that voice! Such pure evil! The battles we used to have — extraordinary!
 * Vic: "Used to." That's the problem, Captain. "Used to."

 * [When Mr. Furious suggests they employ a publicist]
 * The Shoveler: What are we gonna publicise, Roy? The fact that we get our butts kicked? A lot?
 * Mr. Furious: [Annoyed] Well, maybe if you didn't smack me in the face with a shovel every time we went out, we'd have a few more victories to brag about.
 * Shoveler: All right now, I'm sorry about that. I just have a tendency to lose my concentration when I've got a salad fork stuck in my rear end.
 * Blue Raja: Oh, oh — I get it! So your shovel in his face is my fault?
 * Shoveler: You threw a spoon at the guy, Jeff.
 * Mr. Furious: Yeah, what was up with that?
 * Blue Raja: I-I, I'm embarrassed about that. I thought it was a fork.
 * Shoveler: You're the master of cutlery. You couldn't throw a knife sometimes when someone's trying to kill me?
 * Blue Raja: No, I can't! You couldn't, ah, use a rake sometimes?
 * Shoveler: No. I'm the Shoveler.
 * Blue Raja: Well, I'm the Blue Raja. I'm not Stab Man, I'm not Knifey Boy — I'm the Blue Raja.
 * Mr. Furious: Yeah, that's another thing.
 * Blue Raja: [Defensive] What?
 * Mr. Furious: Well, you could work a little blue into the uniform somewhere. I mean you've got green, you've got this little flowery thing going on, but it's like everything but blue.
 * Blue Raja: Well, if we could just step out of our literal minds, just for a moment.

 * The Shoveler: Oh yeah, well, maybe if we had a billionaire benefactor like Lance Hunt, then we could afford some advertising.
 * Mr. Furious: I think that's because Lance Hunt is Captain Amazing.
 * Blue Raja: Oh, here we go.
 * Shoveler: Oh, don't start that again! Lance Hunt wears glasses. Captain Amazing doesn't wear glasses.
 * Mr. Furious: [Long-suffering] He takes them off when he transforms.
 * Shoveler: That doesn't make any sense. He wouldn't be able to see!

 * Mr. Furious: Do you see what I see?
 * Shoveler: It's Tony C!
 * Blue Raja: And Tony P, leader of the Disco Boys! But what, pray tell, would he be doing back in town?
 * Mr. Furious: Maybe it's time to do some following to find out.

 * Casanova Frankenstein: Ah, the old Disco Room. Just as I left it.
 * Tony P: You been locked up for twenty years, Casanova. A lot of things have changed since then.
 * Casanova Frankenstein: It must have been hard for you, Tony, the way times and styles have changed... hearing the people say that disco is dead...
 * Tony P: [Snapping] Disco is not dead! Disco is LIFE!
 * Casanova Frankenstein: Yes, Tony! That is the passion I remember! Stick with me, Tony, and you will dance again... when I rule this town.

 * Casanova Frankenstein: Captain Amazing — what a surprise.
 * Captain Amazing: Really? I'm not so sure about that. Your first night of freedom and you blow up the asylum. Interesting choice. I knew you couldn't change.
 * Casanova: I knew you'd know that.
 * Captain Amazing: Oh, I know. And I knew you'd know I'd know you knew.
 * Casanova: But I didn't. I only knew that you'd know that I knew. Did you know that?
 * Captain Amazing: ... Of course.

 * Captain Amazing: We've always been each other's greatest nemesises... uh, nemesee... wh-what's the plural on that?
 * Casanova Frankenstein: [Wearily] Nemeses.
 * Captain Amazing: Whatever. You're going to prison for life this time, Casanova. You see, here in Champion City we still do a fairly brisk trade... in justice.
 * Casanova: I thought it was all about publicity and keeping your sponsors happy.
 * Captain Amazing: See, it's that kind of cynicism that I truly feel is starting to poison society.

 * Captain Amazing: Lookee here — a multi-frequency radio detonator! You really should be more careful when discarding incriminating evidence.
 * Casanova Frankenstein: Oh, no, no, no, no. This is an amusing little gizmo. It's really quite cool.
 * Captain Amazing: Yeah? What is it? [the gizmo emits a spurt of vapor into his face] Yuck!
 * Casanova: It's a chloroform-deploying portable enticement snare.
 * Captain Amazing: Aw, DANG! [he collapses]
 * Casanova: Poor Lancie. You really are so predictable.

 * Tony P: What do we got here?
 * Tony C: I think they're supposed to be jive superheroes.
 * Tony P: Well, they made a big mistake coming to Casanova's place. [he draws a gun; the heroes snicker.] What's so funny?
 * Mr. Furious: That's it? That's your power? You have guns? Couldn't you be a little more creative than that?
 * Blue Raja: Pardon the impertinence, guv'nor, but what the devil does a pistol have to do with disco?
 * Disco Boy: It's a Saturday Night Special.
 * Mr. Furious: Weak.
 * Blue Raja: At best.  [more Disco Boys arrive, armed with a variety of blunt instruments.]
 * Shoveler: Check out the guy with the pipe. What are you, the Disco Plumber?
 * Blue Raja: There's no theme at all here, mates!
 * Mr. Furious: I mean, if you're gonna carry a chain, at least make it a gold chain, and that's just off the top of my head... [To Tony C] Yo, what's up, Tiger Lily?
 * Tony C: Top of your head, huh?
 * [The Disco Boys beat the heroes up]

 * Captain Amazing: Listen, I really think we need to talk about your plans here.
 * Casanova Frankenstein: You know my plans, Lancie. Tomorrow night... I'm going to kill you.
 * Captain Amazing: Right. That's the part that really doesn't work for me.

 * [The Shoveler's wife finds superhero tryouts being conducted in her back yard]
 * Lucille: Oh, I don't deserve this!
 * Shoveler: I know.
 * Lucille: A lot of other men I could have married, Eddie. Still are.
 * Shoveler: I understand.
 * Lucille: If one person vomits in my pool, I'm divorcing you.
 * Shoveler: That's fair.
 * Lucille: Mm-hmm. Come on, kids!

 * Bowler: Have you ever heard of Carmine the Bowler?
 * Shoveler: Have we ever heard...
 * Blue Raja: Cor blimey, miss, don't tell us you're the Bowler's daughter!
 * Mr. Furious: I seem to remember there being a little controversy around his death.
 * Bowler: That's right. The police said it was an accident. He'd come home late one night and fell down an elevator shaft. Onto some bullets.
 * Blue Raja: You know, I've always suspected a bit of foul play.
 * Bowler: As have I.

 * Bowler: So you're a British man who converted to Islam, sort of like Cat Stevens?
 * Blue Raja: No. Until the early part of this century, India was in fact part of the British Empire, whose government there was called the British Raj after the Hindi word for "sovereignty". Furthermore —
 * Bowler: Wait — so sorry. [to her bowling ball] What? DAD! No, he's not a commie, nor a fruit. [to the Blue Raja] Sorry. His ignorance embarrasses me.
 * Blue Raja: Sorry, but am I to understand that you've inserted your father's skull inside of that... ball for bowling?
 * Bowler: No. The guy at the pro shop did it.

 * Tony P: You guys never learn, do you?
 * Blue Raja: Apparently we don't!

 * Mr. Furious: Do yourself a favor and don't punch my clock, 'cause I'm a Pantera's box you do not wanna open.
 * Casanova Frankenstein: It is 'Pandora'.
 * Mr. Furious: Uh, please don't correct me. It sickens me.

 * Invisible Boy: So what's the name of this team? How about the Super Squad?
 * [Tony P and Tony C appear with gun-toting Disco Boys]
 * Tony P: How about the Six Dead Guys in Their Stupid Costumes? No, no, no — the Magnificent Dead Guys. How about that?
 * Tony C: How about the Legendary Superfreaks?
 * Tony P: Way too positive. They totalled our car.

 * [As a training exercise, Mr. Furious is trying to balance a small hammer on his head]
 * Mr. Furious: Why am I doing this again?
 * Sphinx: When you can balance a tack hammer on your head, you will head off your foes with a balanced attack.
 * Mr. Furious: And why am I wearing the watermelon on my feet?
 * Sphinx: I don't remember telling you to do that.

 * [Arguing with the Sphinx's clichéd speeches]
 * Mr. Furious: Okay. Am I the only one who finds these sayings just a bit formulaic? "If you wanna put something down, you gotta pick it up". "If you wanna go left, you gotta go right". It's...
 * Sphinx: Your temper is very quick, my friend. But until you learn to master your rage —
 * Mr. Furious: Your rage will become your master? [The Sphinx freezes, caught] That's what you were gonna say, right? Right?
 * Sphinx: ... Not necessarily.

 * [When the Spleen is playing around in Heller's laboratory]
 * The Shoveler: You're gonna kill someone with that.
 * Dr. Heller: No, no, no - you see, everything here is non-lethal.
 * The Shoveler: Non-lethal? What?
 * Dr. Heller: I don't make weapons that kill.
 * The Bowler: Oh, I see. How delightfully eccentric of you. Whilst simultaneously being a complete waste of our time.

 * Shoveler: Doctor, you are a genius.
 * Dr. Heller: That's what the card says.

 * [Rescuing Captain Amazing]
 * The Shoveler: Captain, I'm just going to ask you directly; do you know billionaire Lance Hunt?
 * Captain Amazing: It's me. [Shoveler looks surprised and disappointed] Nah, I'm only kiddin' ya - I always wanted to do that.

 * [Rescuing Captain Amazing from Casanova's weapon of mass destruction]
 * Captain Amazing: Now flip the second toggle.
 * The Bowler: [Having already flipped on his instructions once] ... Again?
 * Captain Amazing: What do you mean?
 * The Bowler: Flip the toggle twice?
 * Captain Amazing: No-no-no, don't do that, just flip it again, now, one time! Flip it.
 * The Bowler: [To Mr. Furious] ... Does he understand what I'm asking?
 * Mr. Furious: Hold on a second - Captain, exactly how many toggle flips in toto are involved in this procedure?
 * Captain Amazing: [Flustered] I just - I - Seven!
 * Mr. Furious: [Incredulous] Seven?!
 * Captain Amazing: [A little hysterical] Flip it!!
 * [The weapon begins to hum omniously and increasingly loudly]
 * The Bowler: Hold the phone! Everybody hold the phone. You phrased that incorrectly. We need to know how many toggle flips are needed not counting the gratuitous toggle flip you may have asked for in a moment of panic.
 * Captain Amazing: [Very hysterical] FLIP IT!!!
 * Mr. Furious: Okay, you know what, can we just start again? Is there like a reset button on this thing or something?
 * Captain Amazing: No you little freak, there's no button for resetting! Flip the switch, lady! Don't look at me, lift your left arm and flip it, you moron!
 * The Bowler: [Offended] Whoa! I am not a moron.
 * Captain Amazing: You're a moron! You're a moron! Flip the switch, lady!
 * Mr. Furious: [Gently rebuking] Hey, don't call her a moron, that's not cool...
 * The Bowler: Thank you!
 * Blue Raj: [Fed up] I'll do it! I'll do it! It's this one, yes?
 * The Bowler: No!
 * [Blue Raj flips the wrong switch - the weapon activates]
 * Captain Amazing: Uh-oh - wrong switch.
 * [The weapon kills Captain Amazing in a horrific and grotesque fashion as the Mystery Men watch, appalled]
 * Mr. Furious: ... Everybody heard me say 'reset button', right?
 * Blue Raja: [Horrified] Oh my God... Oh my God, we've killed him...
 * The Shoveler: What do you mean, 'we'? I was right here.
 * [The Bowler approaches Amazing's fried, calcified and mutated corpse cautiously]
 * The Bowler: I'm gonna check his pulse...
 * [She gently touches his wrist; it breaks off from his arm and smashes into pieces on the floor]
 * The Bowler: ... I don't think he's gonna pull through.

 * [Escaping Casanova Frankenstein's mansion after bungling the rescue]
 * The Spleen: Where's Captain Amazing?
 * Blue Raja: [Stressed] There's been a bit of a cock-up, actually...
 * The Bowler: Raja murdered him!
 * [They begin to squabble]
 * Mr. Furious: Guys? I think we have a bigger fish to fry right now.

 * Blue Raja: Sphinx, what do we do?
 * Sphinx: Sometimes, the true hero is the one with the courage to run away.
 * Bowler: I like the way this man thinks!
 * Invisible Boy: Let's run.
 * Shoveler: We can't run.
 * Bowler: Oh, yes! Oh, yes — it's been established that we can run.

 * Invisible Boy: But I don't want to get frakulated!
 * The Bowler: Psycho-frakulated.
 * Invisible Boy: We still get frakulated!

 * [The Blue Raja's mom walks in on him, in full costume, rummaging through her silverware drawer]
 * Mom: Jeffrey, what are you doing?
 * Blue Raja: I'm, uh, I'm just... I... I... [shifts to British accent] I'm a superhero, mother.
 * Mom: A superhero?
 * Blue Raja: An effete British superhero, to be precise. The Blue Raja is my name, and yes, I know I don't wear much blue and I speak in a British accent, but if you know your history it really does make perfect sense. I am pilfering your tableware because...I hurl it. I hurl it with a deadly accuracy. The point is, your boy's a Limey fork-flinger mother, hard cheese to swallow I know, but there it is. What will the bridge club think?

 * Blue Raja: I better get going. I've got a city to save.
 * Mom: Jeffrey? Do the accent.
 * Blue Raja: Uh, well... [shifts to British accent] Well, I'd love to stay and chit-chat, Mother, but I fear I must away with me — our metropolis is in the clutches of madmen!
 * Mom: Jeff?
 * Blue Raja: Yeah?
 * Mom: Cheerio.
 * Blue Raja: Thanks, Mom.

 * Invisible Boy: So, this is basically a huge electromagnet.
 * Dr. Heller: Well, actually, it's an electro-nuclear-magnet. It's the next inevitable phase.

 * [The other heroes try to help Mr. Furious regain his anger-feuled super powers.]
 * Shoveler: Come on, somebody do something! We need him!
 * Bowler: Okay, let's do this. You're a very furious man. Do you understand that?
 * Mr. Furious: No.
 * Bowler: No? Well, you've got a lot to be furious about, and I'll tell you why. You're - not well-liked. You're, uh, abrasive and off-putting. You try to say pithy things, but your wit is a hindrance... so therefore nothing is provacative, it's just mixed metaphors. Now doesn't that make you angry? Does it infuriate you?
 * Mr. Furious: No.
 * Bowler: Well, it should! Are you angry? Come ON, man!
 * Shoveler: Your penmanship is atrocious!
 * Sphinx: You dress in the manner of a male prostitute.

 * [The heroes talk about hero recruits]
 * Blue Raja: Well, there's The Sphinx.
 * Mr. Furious: Who?
 * Blue Raja: The Sphinx.
 * The Shoveler: Yeah, I've heard of this guy. He's a big crime-fighter down east.
 * Mr. Furious: What's his power?
 * Blue Raja: Well, he's terribly mysterious.
 * Mr. Furious: That's it? That's his power, he's mysterious?
 * Blue Raja: He's terribly mysterious, actually.
 * The Shoveler: Yeah, plus he can cut guns in half with his mind.
 * Blue Raja: Really? I hadn't heard that.

 * Roland, Shoveller's Son: I believe in you, Dad.
 * Lucille: Roland, do not encourage your father.

 * (At the final battle with Casanova)
 * Mr. Furious: Rage... taking over...
 * Casanova: Ya, ya, ya. We've heard all that before.
 * Mr. Furious: No, no, no... Rage... really taking over...

 * Monica: What's your name?
 * Mr. Furious: D-do you mean my secret identity? ‘Cause I couldn't…
 * Monica: No, I just mean your name.
 * Mr. Furious: My name. Ummm… wow. Okay… It's…Phoenix… Phoenix Dark… Dirk… Phoenix… Dark Dirk. I was christened Dirk Steel and then I changed it to Phoenix…
 * Monica: Forget about it. It's okay.
 * Mr. Furious: It's Roy! That's… that's my name. My… my real name's Roy.
 * Monica: Just. Be. Roy.

 * [Shoveler, Mr. Furious, and blue Raja step into Invisible Boy's living room. IB's father is sitting on the couch]
 * Invisible Boy: Hey dad, I'm going to my room with three strange men.
 * IB's father: [absent-mindedly] Okay, son.

 * Tony P: (to The Bowler) Do I know you?
 * Bowler: (holds up the bowling ball) You knew my father!
 * Blue Raja: Cal
 * Bowler: (whispering) Carmine!
 * Blue Raja: (louder) Carmine
 * Tony P: (confused) Carmine...(realising) The Bowler?
 * Bowler: Yep!
 * Tony P: (mocking her) You're Baby Bowler!
 * Bowler: (annoyed) You got a problem with that?
 * Tony P: (teasing) Hello! I'm the one that gave your daddy the shaft!

Mr. Furious

 * "Don't mess with the volcano, my man, 'cause I will go Pompeii on your... butt."
 * "I will keep dreaming! I will keep dreaming, my friend! And when I wake up you better hope...you better hope you're... asleep!"
 * "Okay, let's all be little automaton droids and believe everything we hear on TV."
 * "Well, I am a ticking time bomb of fury."
 * "I guess tonight the lone wolf hunts... alone."
 * "I guess from now on I ride in a wolf pack...of one."
 * "Ooh — Mama Pajama! What kind of crazy-man blows up a crazy-house?"
 * "In my opinion, which used to matter around here, we shouldn't be flinging new memberships at every guy who puts together a pair of matching gloves and boots."
 * "Do yourself a favor and don't punch my clock 'cause I'm a Pantera's box you do not wanna open!"
 * "I don't need a compass to know which way the wind shines!"
 * "I guess from now on I ride in a wolfpack of one."
 * "Do you think there's a really angry way I could say I'm sorry?"
 * "I just wanted to say that I had a really great time tonight, and you were really nice to me, and I would love to, uh, take you out some time. But if I don't call you I just want you to know that it's because I'm dead."
 * "I must have ripped the Q section out of my dictionary, 'cause I don't know the meaning of the word 'quit'!"
 * [when asked by a reporter what his name and power is] "Hi, my name's Roy, and I'm in a super amount of pain right now."
 * "People who don't close their mouths when they chew make me... furious!"
 * "Well here I thought I was with a couple of real superheroes, the Shoveller and the Blue Raja! But really, it's Lazy Boy and... and... the recliner! Lazy Boy and the Recliner!"
 * Guys, are you coming? Are you—? Great. Okay, fine. I guess tonight the lone wolf hunts alone. [hurts his crotch while trying to start up his motorcycle] Ow! Testicles rising...can't breathe...can't breathe.
 * Let's go see what's shaking at the chez casa Casanova.
 * Sweet dreams, lilac.
 * "Frack-u-later"...Franken-Puss!

The Shoveler

 * "Lucille, God gave me a gift. I shovel well. I shovel very well."
 * "You guys just be sure to jump in when the action starts. You do your share, we'll keep you around."
 * "There's no use waiting for the cavalry, because as of this moment, the cavalry is us."
 * "We're all in over our heads and we know it. But if we take on this fight, those of us who survive it will forever after show our scars with pride and say, 'That's right! I was there! I fought the good fight!'"
 * Invisible Boy, I think it's time for you to be seen.
 * Spleen, I won't stand behind you...but I'll fight alongside you.
 * So what do you say? Do we all gather together and kick some Casanova butt... or do I eat this sandwich??
 * "We've got a blind date with Destiny. And it looks like she's ordered the lobster."
 * "We struck down evil with the mighty sword of teamwork and the hammer of not-bickering."
 * "Should we knock, or just let ourselves in?"
 * "We're not your classic heroes. We're not the favorites. We're the other guys. We're the guys nobody ever bets on."

The Blue Raja

 * "Allow me to introduce myself: the Blue Raja, Master of Silverware. Forks a speciality."
 * "He is rather ripping, isn't he? With the spinning and the hurting and the kicking..."
 * [practicing his superhero banter]"Well, well, well — if it isn't our old friends the Red-Eyes. Good evening, gentlemen. We weren't expecting to see you again so...spoon!"
 * "There aren't any evil trios, are there? No — they all have to travel in gangs like little babies."
 * "The point is, your boy's a Limey fork-flinger, mother. Hard cheese to swallow, I know, but there it is."
 * "I knew I should have brought my large pie-server."
 * "But, seeing as it is your first night I shall FORKgive you if you FORKget."
 * "I say, 'What the FORK?'"
 * "May the forks be with us."

Invisible Boy

 * "All my life I've been ignored by people, and finally, after years of being overlooked, I found I have the power to disappear."
 * "Hey, Dad — I'm going to my room with three strange men."
 * "When you go invisible... you can feel it."
 * "Come on — haven't you guys ever been a kid? Haven't you guys ever... had a dream?"
 * "It's cool, isn't it? It goes right up to the point of being, like, confusing."
 * "I am transparent. I am like the window. I am see-through. I'm like Saran Wrap."

The Spleen

 * "It all started when I was just thirteen years of age. One day while walking with some friends I accidentally cut the cheese. Well, in my adolescent awkwardness, I blamed it on an old gypsy woman who happened to be passing by. Big mistake! The gypsy woman placed a curse upon my head. Because I had smelt it, she decreed that I would forevermore be... he who dealt it!"
 * "Why are you guys always dissing me? I'm a superhero too, you know! I have powers."
 * "If you want to know what my power is, pull my finger."
 * "This is weird in here. It's scary and weird."
 * "It's the FUNKYSKUNKULATOR!"

The Bowler

 * "Let's do some CARNAGE!"
 * "I guess I'll just have to take my ball and go home."
 * "Here comes Daddy!"
 * "Do you wannna go back in the bag? Is that how we're gonna play this? You make the rules."
 * "Oh, there's another chicken. Crazy chicken world."
 * "How delightfully eccentric — while simultaneously being a complete waste of our time!"
 * "See, that's why, in general, a mad scientist is less desirable than a garden-variety scientist."
 * "Maybe you should put some shorts on or something if you want to keep fighting evil today."
 * "Now, there's a wedgie she won't soon forget."
 * "Who would want to rent a chicken?"
 * [After avenging her father's murder] "Now I'm going back to Graduate School. That was the agreement."
 * "No dad, He's neither a commie, nor a fruit."
 * "There's not enough beer in the world Spleen, I'm sorry."

The Sphinx

 * "You must be like the wolf pack... not like the six-pack."
 * "You must lash out with every limb, like the octopus who plays the drums."
 * "Learn to hide your strikes from your opponent and you'll more easily strike his hide."
 * "When you can balance a tack hammer on your head, you will head off your foes with a balanced attack."
 * "He who questions training only trains himself at asking questions."
 * "Casanova will have many weapons. To defeat him we will need to have more than forks and flatulence."
 * "Do not go there, my son! When you doubt your powers, you give power to your doubts."
 * "We are number one! All others are number two, or lower."
 * "Sometimes, the true hero is the one with the courage to run away."
 * "When you care for what is on the outside, what is inside cares for you."
 * "To learn my teachings, I must first teach you how to learn."

Casanova Frankenstein

 * "Hello, Champion City. Daddy... is home!"
 * "When the clock strikes twelve... cuckoo, cuckoo... you will be dead. And my city will be given a new state of mind."
 * "Tonight I am going to do to Champion City what I have done to its greatest superhero — und there will still be time to go up, get down... und boogie!"
 * "I have created a beautiful machine that is going to encourage our fellow citizens to share my vision of the future! Can you dig it?"
 * "A fish-fork is no match for my machine!"
 * "It is so easy to get the better of people when they care about each other — which is why evil will always have the edge.
 * "Yes, of course, you may absolutely bring za brewskies."

Doctor Heller

 * "No, no. I don't live here. I'm just here for the ladies." (at a nursing home)
 * "I don't make anything that's deadly."
 * "Totally nonlethal, but totally effective."
 * "That's a high-temperature fabric adhesive liquid projector, based on simple dry-cleaning technology. You aim that at a guy, and I'll tell you something: his clothes get so tight he can't even breathe."
 * "I can trick that out with a clam-shell holster. It comes with a leather carrying case. It's got a wadcutter and a full warranty."
 * "It's a psycho-frakulator! It creates a-a cloud of radically fluctuating deviant chaotrons, which penetrate the synaptic relays. It's concantenated with a-a synchronous transport switch that creates a virtual tributary! It's focused onto a biobolic reflector and what happens is, is that hallucinations become reality... and the brain is literally fried from within."
 * "Wait — you have a Herkimer battle jitney? That's the finest nonlethal military vehicle ever made!"
 * "Well, actually, it's an electro-nuclear-magnet. It's the next inevitable phase."

Others

 * "You keep dreaming... wanna-be!" ~ Officer Maguire
 * "You know, tooth decay and gingivitis can be a crime. That's why I use Mighty Whitey toothpaste. Because I want my teeth to look — Amazing!" ~ Captain Amazing in TV commercial
 * "Baby, you shovel better than any man I've ever known... but that does not make you a superhero. You're a good husband, and a good father. Nothing more." ~ Lucille (Mrs. Shoveler)
 * "I believe in you, Daddy." ~ Roland (Shoveler's son)
 * "I'm the guy that gave your daddy the shaft!" ~ Tony P (to the Bowler)
 * "P.M.S. Avenger. I only work four days a month. Is there a problem with that?" ~ P.M.S. Avenger
 * "Okay, okay — the Six Very Nearly Dead Guys With a Temporary Reprieve. That's it! That's your name!" ~ Tony P
 * "Kill ya later — super-losers!" ~ Tony P
 * "This contraption is, in fact, a weapon of mass destruction. Casanova plans to turn it against the city at midnight." ~ Captain Amazing
 * "Flip the switch, lady. Don't stare at me, lift your left arm and flip it, you moron! You're a MORON! You're a MORON!" ~ Captain Amazing
 * "Just... be... Roy. Okay?" ~ Monica
 * "Dig this, Shovel Man!" ~ Tony C
 * [Bestowing precious cutlery to her son, having discovered his true identity] "These belonged to your great-great grandmother. I was saving them for your wedding day, but from the looks of it, that day... it's probably a long way off." ~ Blue Raja's mother
 * "Jeffrey, are you on the marijuana?" ~ Blue Raja's mother
 * "You can't hurt me, Baby Bowler. 'Cause I'm protected by the god of hair care." ~ Tony P
 * "His name's Mr. Furious, and his power comes from his boundless rage." ~ Monica
 * "WAFFLE MAAAAN! Yeah, I'm the Waffler! Golden Crispy! Bad guys are history! YEEEAAAH!" ~The Waffler
 * (creepy, ominous dude at tryouts) "I...am BALLERINA MAN!" ~Ballerina Man

Cast

 * Ben Stiller - Mr. Furious
 * William H. Macy - the Shoveler
 * Hank Azaria - the Blue Raja
 * Janeane Garofalo - the Bowler
 * Wes Studi - the Sphinx
 * Kel Mitchell - Invisible Boy
 * Paul Reubens - the Spleen
 * Greg Kinnear - Captain Amazing / Lance Hunt
 * Geoffrey Rush - Casanova Frankenstein
 * Tom Waits - Dr. Heller
 * Claire Forlani - Monica
 * Eddie Izzard - Tony P

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Mystery Men


text:
Talk:Warcraft

Which Warcraft

 * Erm, FYI, every single one of these quotes are actually from Warcraft III, not II. Leads me to believe the page may be entirely mistitled. Page should be retitled, though I don't see a "Move" feature like on Wikipedia. {shrugs} - Vaelor (Wikipedia) 17:55, 8 Dec 2004 (UTC)
 * Nope, not all of these are from Warcraft III. *Some* random ones are from Warcraft II. But you're right, most are from Warcraft III and should be moved... Anyone bother to install Warcraft II and mess around with War2sfx? I'm all out of Win32 APIs right now. Wwwwolf (Wikipedia) 12 Dec 2004
 * Disclaimer: The original bulk of these quotes were imported from Wikipedia's Warcraft II article; no fact checking was done. --Mrwojo 18:10, 17 Dec 2004 (UTC)

 * I have moved this page from "Warcraft II" to "Warcraft" as a page for quotes from all the games in this series, and am about to add it to the List of electronic games, since it has not yet been listed there. ~ Kalki 21:13, 17 Dec 2004 (UTC)

"So angry" "So hungry" is at least NOT from Warcraft II. Removed FGJ.

 * Hmm. SOmebody should separate the normal voices from teh irritated ones, IMO.

Grom & Thrall vs Mannoroth
Why was that qoute deleted? Isn't that a quote? Is it not from Warcraft III? IMHO that's one of the best moments in the entire game. I would like to know the reasons for it's deletion. --Koveras 12:08, 2 March 2006 (UTC)

 * Probably because it was something so unbelievably rad you'd have to see it. I was considering putting it in the article around the time I added Medivh's farewell, but since no reason's been given I'll put it in.  --Super Bhaal 14:26, 11 July 2007 (UTC)

troll axethrowers / berserkers
is "Say hello to my little friend!" originated from scarface or something even more ancient? 203.78.86.34 12:09, 7 April 2006 (UTC)

Updating quotes
I've begun updating the quotes. I've extracted the unit sounds from WarCraft II and WarCraft III with the level editors and started updating. I'm done with WarCraft II, adding missing quote. The first quote is the ready quote (when the unit is done building) followed by the 'What?' quotes (when you click on them), the "Yes" quotes (when you give them any order) and then 'Pissed' quotes (when you keep clicking on them).

I've also started with WarCraft III but stopped after the Dragonhawk Rider for now. I shall continue this work in the weekend hopefully. Same buildup, beginning with "Ready", followed by "What", "Yes" (when you give them any order but an attack order), "Yesattack" (when you give the unit an attack order), WarCry (sometimes used when you give an attack order) and then the pissed quotes. I've left a very few quotes out because I couldn't exactly understand what was said, mainly with Orcs. --Fogeltje 20:32, 27 October 2006 (UTC)

 * I've finished the Human Alliance units. I've moved the Blood Elf Engineer to the Human Alliance since he's a playable unit in the Alliance campaign in the Frozen Throne. I've added Sylvanas Windrunner to the Human Alliance and moved some Neutral Heroes to the appropiate factions (Illidan to Night Elf and Rokhan to the Horde). I've left Akama with the Neutral Heroes even though he features in the Human Campaign. --Fogeltje 22:47, 30 October 2006 (UTC)

About Shandris
I think Shandris is a ranger who upgraded from an archer

 * Shandris is an archer with slightly raised stats. She definitely is no Ranger, she has no special abilities. --Fogeltje 21:17, 25 November 2006 (UTC)

Edit history
The edit history for the version of the page effective 2006-12-04, 16:03 UTC, originally from User:Jaxl/Warcraft, follows: —LrdChaos (talk) 16:04, 4 December 2006 (UTC) * (cur) (last) 2006-11-28T03:08:49 Jaxl (Talk | contribs | block) (add years) [rollback] * (cur) (last) 2006-11-28T01:24:29 Jeffq (Talk | contribs | block) (replaced basic intro w/ WP intro excerpt; chg'd WP link to Warcraft Universe; split links into "See also" & "External links"; repl'd deprecated wikipediapar template; +non-prt space for easier editing) * (cur) (last) 2006-11-27T20:46:59 Jaxl (Talk | contribs | block) (→Warcraft III - formatting) * (cur) (last) 2006-11-27T16:25:39 Jaxl (Talk | contribs | block) (work in progress)

Mutilation

 * Why have you mutilated this article!? I found it useful. Rename it. Don't destroy it by cutting out 97% of the content. -- kwyjibo 8:38 PM, Dec 5, 2006 (EST)

Wikiquote collects pithy quotations from notable people and creative works. It is not a repository for the entire content, or even a copyright-violating subset, of any work's text. This article's content was discussed at Votes for deletion archive/Warcraft, and action was taken based on that discussion, which is now closed. You can add further interesting, select quotes, but please do not attempt to turn this article into a copyvio game transcription, as the old one was. Thank you for your cooperation. ~ Jeff Q (talk) 04:23, 6 December 2006 (UTC)

 * You still raped it. I don't see anything that violated copyright. —The preceding unsigned comment was added by 24.6.238.180 (talk • contribs) 05:00, 4 January 2007 (UTC)

 * What you refuse to see or acknowledge is irrelevant. There are many people who choose to ignore copyright law because they don't feel it is reasonable. There is no punishment for wiki editors (other than blocking for ignoring policy), as they are anonymous (even the registered ones). The Wikimedia Foundation, however, cannot take this position, as it has substantial resources that are put at risk by such a cavalier attitude. Our French Wikiquote project was shutdown for a year because its editors failed to observe copyright law. If you do not wish to help us stay on the right side of the law, I'm afraid you will not find Wikiquote compatible with your interests. ~ Jeff Q (talk) 06:43, 4 January 2007 (UTC)

 * The remaining quotes are really really dumb, dont carry the general theme of the series(WC2 and 3) and also, only apply to WC3. Why do you take that WC3 quotes are not copyrighted and all WC2 quotes are? While i agree that the article had too many quotes before, you could have cut the crap out and left the better ones there. —The preceding unsigned comment was added by 82.131.58.152 (talk • contribs) 00:32, 21 January 2007 (UTC)

 * It takes no effort at all to complain. What matters is how the article is edited. If people don't like the content of this article, they should learn the policies and practices of Wikiquote and apply them while making edits to the articles. If you don't want others to "mutilate" an article, you should edit it to be trim and pithy yourself. Be thankful this article wasn't deleted outright, as has been done in the past (and not by the folks who worked hard to make this one compliant) to articles where nobody showed any interest in proper selective quoting. Wikiquote is a community of editors; it only works as well as the time, effort, and care that everyone puts into it. ~ Jeff Q (talk) 01:43, 21 January 2007 (UTC)

 * You certainly put no effort into the cleanup, Jeff. It doesn't break copyright law to add meaningful quotes. You totally subtracted the quotes from every game but Warcraft III and Frozen Throne. If you haven't seen the games yourself, how can you know what's important to add? If you really cared to cleanup the article you would have taken out some of the unit quotes in the meantime and asked for a cleanup project by those who originated the article. --67.172.5.190 10:20, 16 June 2007 (UTC)

Reversion
I have just reverted this article to the VfD-approved starting point because subsequent editors continue to add the most inane, unoriginal material to the article in an obvious attempt to make this not a pithy quote article but rather a Warcraft transcription page. For the last time, this is not what Wikiquote is about. Editors are invited to add original quotes that stand out as representative of the wit, humor, and pathos of the subject, but not to merely scribble down everything that happens in the game. Dialog that is unoriginal or whose meaning requires one to observe the audiovisual material of the game to understand it simply does not make for reasonable quotes here. Please comply with these guidelines. ~ Jeff Q (talk) 13:01, 21 January 2007 (UTC)
 * And this is where we hit a difference of opinion. The sheer number of pop- and geek-culture references found in the "pissed" quotes are a part of the wit (as it were) of the game, and Warcraft in particular. That underneath the serious storyline of the universe is a whole lot of in-game silliness. Sure, not every single reference has to be put in (this is something that will likely seesaw though this entry's entire life cycle. Believe it!), but to completely remove them, especially to the point that you have cut entries from three of the four games, does both the entry and the readers of said entry a great disservice. Cleanup is fine, but let's not toss the baby out with the bathwater.  SAMAS 16:07, 24 January 2007 (UTC)
 * I did a temporary unreversion with a bit of cleanup. Now, I'm going back into it, and previous versions, for a more thurough cleanup and the more notable quotes. SAMAS 16:28, 24 January 2007 (UTC)
 * Okay, the way I broke them down was to keep their "ready" quotes, and a few I thought captured the character and attitude of the unit or character in question, as well as some of the more involved or widely-known in-jokes and references. What I think we need now are more story-based quotes from the games and novels and such. SAMAS 17:50, 24 January 2007 (UTC)

SAMAS, the reason I reverted to an older version is that the editors, yourself apparently included, don't seem to have the least concept of what an original, pithy quote is. Some blatant examples:
 * Your sound card works perfectly.
 * When clicking the sound test button
 * This isn't original or pithy.

 * I'd rather be sailing.
 * Utterly unoriginal!

 * (vomiting)
 * This isn't even a quote!'' It's a sound effect!

There are only about 10 people here who watch the more than 9000 articles to attempt to establish bare minimum usefulness for these articles, which is, of course, impossible. Wikis only work when the majority of editors believe in the mission and principles of the project and exert themselves to craft articles that meet its standards. When editors of an article don't do this, it means others editors must take less desirable expedient action, like reverting to a minimally useful version or (as has been done by Wikimedia Foundation personnel unwilling to wait for us to get our act together) completely blanking or deleting the article, in order to either stimulate folks to doing a proper job or at least get rid of junk.

Until this article's regular editors demonstrate by their work that they understand what kinds of quotes are desirable, and that Wikiquote is not the place to merely transcribe events from any audiovisual work, this and other similar articles can expect to have their content severely cut down. Anyone who wants scene or event transcriptions is welcome to create their own Warcraft website through many of the free services available these days. But they cannot expect to use Wikiquote to do so. Those who wish to stay and record meaningful quotes must rise to the challenge of selective quoting and ongoing filtering of inanity.

I will check back in a while to see if progress is being made on this. If not, I will again revert to the earlier version. ~ Jeff Q (talk) 22:14, 24 January 2007 (UTC)

 * I'm assuming a general lack of detailed knowledge of the Warcraft games on your part here.

Now, I admit that some people went overboad on the addition of unit quotes in this game, and a couple others. But they're not transcriptions of any events (well, maybe the one about Arthas killing Terenas is).

In context, they're literal quotes, the lines given by units in the game when you click on them, give them orders, or, especially, when you click on them several times in a row. Previous versions, before the vfD, consisted of only the "Pissed" unit quotes, because they were examples of the wit of the game itself. Similarly the "Joking" and "Flirting" lines from WoW, which I know nothing about.

In example, the vomiting quote is part of Blizzard's habit of stretching a single theme along two or three Pissed quotes. It's not much by itself, but take it in the context of the two quotes above, which show the captain of the ship is getting seasick due to the excessive rocking of the ship caused by the player's clicking.

In this case, we're not looking for pithy as in "poignant", but as in "meaning". In this case, using the quotes to convey the sense of the game itself, both the story and the overall term of the game that crosses the fourth wall. SAMAS 22:38, 24 January 2007 (UTC)

 * I don't know who "we" is supposed to represent, but Wikiquote articles must follow Wikiquote guidelines and serve Wikiquote purposes. Wikiquote articles are not meant to "convey a sense of the game"; they are meant to selectively cite phrases that stand out as especially unique, memorable, and interesting to a general audience. Until someone with an awareness of the requirements and restrictions that Wikiquote must observe demonstrates this by weeding out the overly exuberant additions of scraps of manifestly inane, unoriginal quotes, those of us who can't take the time for careful analysis of every single article will simply revert to an established acceptable version.

 * If this continues too long, don't be surprised if someone from the Wikimedia Foundation simply blanks or deletes the whole friggin' thing. We (the sysops) don't want that anymore than you do, but we can't hope to fight such persistent refusal to abide by guidelines across 9000 articles. Sometimes the big guns come in to slap us on the collective wrist for misbehavior. (See Mitch Hedberg, another persistently excessive article.)

 * There are plenty of places on the web to collect far more material for any particular subject. Please do not try to use Wikimedia Foundation resources to accomplish this. ~ Jeff Q (talk) 06:06, 5 February 2007 (UTC)

 * Jeff Q - It's simple - if you've played the game, you'd understand why the quote is of note. It's funny when you hear it, because of its context. Since it's funny, it's memorable, and it deserves to be on the page that represents the interesting quotes from the game. It doesn't have to be of interest to people unfamiliar with the source material. 98.233.3.231 03:50, 22 March 2009 (UTC)

 * Quotes by their very nature are taken out of context. Things that are only meaningful to someone familiar with their source and context just do not make good quotes. Even though I am an aficionado of certain games myself, in the context of Wikiquote's purpose I do not consider most game material quotable when I guess you had to be there. ~ Ningauble 15:26, 14 May 2009 (UTC)

I have an idea: why don't we delete all the unit quotes and link to the WoWWiki quote page for that purpose? It's external and the staff is kind of....well, more or less what Jeff Q was talking about, but it'd be better than what we have here (clutter). --Super Bhaal 22:03, 12 December 2009 (UTC)
 * I don't see any problems with that proposal. You'd have to think what to keep, but it's hard to define a very few selected memorable quotes to stay in this article. I don't know how large the moderation team on wikiquote is like, but it kind of surprises me that the reverting from the VfD version back to the page with ALL the quotes has gone unnoticed/not acted upon. But eventually, in this state, this article might come up for deletion again and will probably not pass a second time.--Fogeltje 12:33, 11 January 2010 (UTC)

Old Man
The opening Reign of Chaos cinematic voice is narration is assigned "Old Man". Is his age and gender only an inference, or is there more information on him? I envisioned him as being Medivh; perhaps this or other connections could be learned from examining voice actors?

title: Talk:Warcraft


text:
Go (game)

Go is a strategic board game for two players that originated in China more than 2,500 years ago. The game is noted for being rich in strategy despite its relatively simple rules. It is very popular in East Asia, especially in China, Japan, and South Korea, where there are over 100 million active Go players.

A – B – C – D – E – F – G – H – I – J – K – L – M – N – O – P – Q – R – S – T – U – V – W – X – Y – Z – See also – External links

Quotes

uchihajimeta wa sakujitsu nari.'' they began to play... That was yesterday.
 * ''Tatta hito-ban to
 * Saying 'just one game'
 * Senryū (trans. William Pinckard) in Go World #15, p. 59

A

 * Go is an ancient board game that takes simple elements — line and circle, Black and White, stone and wood — combines them with simple rules and generates subtleties that have enthralled players for millennia. Go's appeal resides not only in its oriental elegance, but also in practical and stimulating features in the design of the game. Go's few rules can be demonstrated quickly, and grasped easily. It is enjoyably played over a wide range of skills. Each level of play has its charms, rewards and discoveries. A unique and reliable handicapping system leads to equal contests between players of widely disparate strengths. Go is uniquely flexible and rewards patience and balance over aggression and greed. An early mistake can be made up, used to advantage or reversed as the game proceeds. There is no simple procedure to turn a clear lead into a victory. Go thinking seems to be more lateral than linear, less dependent on logical deduction, and more reliant on a "feel" for the game, a "sense" of form, a gestalt perception of significant patterns. Beyond being merely a game, Go can take on other meanings to enthusiasts: an analogy with life, an intense meditation, a mirror of one's personality, an exercise in abstract reasoning, or, when played well, a beautiful art in which Black and White dance across the board in delicate balance. But most importantly for those who play, Go is challenging and fun.
 * "What is Go?" at American Go Association
 * The Ancient Japanese considered the Go board to be a microcosm of the universe. Although when it is empty it appears to be simple and ordered, in fact, the possibilities of gameplay are endless. They say that no two Go games have ever been alike. Just like snowflakes. So, the Go board actually represents an extremely complex and chaotic universe.
 * Max Cohen's mentor Sol Robeson, in Pi (1998 film) written by Darren Aronofsky, Sean Gullette, and Eric Watson.

B

 * I've always loved games. When I was in high school I read a book about Go and realized it's the best game. I was an exchange student in Japan mostly because I wanted to play a lot of Go, and in the year I was there, there wasn't much else to do. There was a chess master that said, "If aliens exist they might play chess, but they certainly play Go." ... There's something beautiful that happens when simple rules lead to a complex system. It also teaches me patience and composure and handling ambiguity. ... I think it's helped a lot with my business, or at least it's shaped my style of management. ... Go is all about handling ambiguity. For example, do I want a region of the board to be well defined or undefined? Beginners stress out too much about leaving territory unclaimed or stones half-captured. But you learn often that's advantageous. I think a big part of running an early stage start-up is not freaking out about things being left undefined.
 * Lukas Biewald, "How Go shaped a crowdsourcing business career (Q&A)" by Daniel Terdiman, CNET (4 May 2010)

tuve en la palma de la mano un pequeño disco de los trescientos sesenta y uno que se requieren para el juego astrológico del go, ese otro ajedrez del Oriente. Es más antiguo que la más antigua escritura y el tablero es un mapa del universo. Sus variaciones negras y blancas agotarán el tiempo. En él pueden perderse los hombres como en el amor y en el día. 9 de septiembre de 1978, yo, que soy ignorante de tantas cosas, sé que ignoro una más, y agradezco a mis númenes esta revelación de un laberinto que nunca será mío.'' I had in the palm of my hand a small disk of the 361 that are required for the astrological game of Go, that other chess of the Orient. It is more ancient than the most ancient writing and the board is a map of the universe. Its black and white variations exhaust time. In it men can lose themselves as in love and in the day. Today, the 9th of September 1978, I, who am ignorant of so many things, know that I am ignorant of one more, and I thank my Muses for this revelation of a labyrinth that never will be mine.
 * ''Hoy, 9 de septiembre de 1978,
 * Today, the 9th of September 1978,
 * Jorge Luis Borges, El Go (tr. Wayne Nelson)

 * It is a game of patience and influence. I think as a strategy game it is the best. Its strategy helps a player that is weaker take out a much stronger opponent, which Atari had to do with a big manufacturer in Chicago in the early coin-op arcade business.
 * Nolan Bushnell, "Atari co-founder Nolan Bushnell on the future of software (Q&A)" by Daniel Terdiman, CNET (12 November 2010)

C

 * From the empty cauldron the steam still rises after the brewing of tea. By the darkening window the fingers are still cold after the game of Go.
 * Cao Xueqin, The Story of the Stone (c. 1760), Chapter 17

 * Life for Bao-yu after his removal into the garden became utterly and completely satisfying. Every day was spent in the company of his maids and cousins in the most amiable and delightful occupations, such as reading, practising calligraphy, strumming on the qin, playing Go, painting, composing verses, embroidering in coloured silks, competitive flower-collecting, making flower-sprays, singing, word games and guess-fingers. In a word, he was blissfully happy.
 * Cao Xueqin, The Story of the Stone (c. 1760), Chapter 23

 * Go is hard.
 * Cho U, professional Go player in Japan, commenting on the seventh and last game of the 30th Meijin Title Match, which he won against Kobayashi Satoru (in November 2005). Also translated as "Go is difficult".

 * It is difficult for a man who always has a full stomach to put his mind to some use. Are there not players of Liubo and Weiqi? Even playing these games is better than being idle.
 * Confucius, Analects, Book XVII: 22. (Weiqi is the Chinese name for Go.)

G

 * When I was young I wanted to be the world's best chess player and, of course, I didn't succeed. I wanted to be the world's best Go player, too.
 * Bill Gates, as quoted in Bill Gates Speaks (1998) by Janet Lowe, p. 227

 * The board must be square and represents the laws of the earth. The lines must be straight like the divine virtues. There are black and white stones, divided like yin and yang. Their arrangement on the board is like a model of the heavens.
 * Ban Gu (32-92 AD), in Yi Zhi [The Essence of Go]

 * Ai taught me a Terran game played on squares with little stones, called go, an excellent difficult game. As he remarked, there are plenty of stones here to play go with.
 * Ursula K. Le Guin, The Left Hand of Darkness (1969), Ch. 16

K

 * I have heard that Otaké of the Seventh Rank and Wu of the sixth rank once went to a clairvoyant and asked for advice on how to win. The proper method, said the man, was to lose all awareness of self while awaiting an adversary's play. [...] While waiting for a play he [Onoda of the Sixth Rank] would sit quietly with his eyes closed. He explained that he was ridding himself of the desire to win.
 * Yasunari Kawabata, Nobel Prize-winning Japanese author, in The Master of Go (1951), p. 42.
 * Translated from the Japanese by Edward G. Seidensticker (1972), ISBN 0-399-50528-8.

 * From the way of Go, the beauty of Japan and the Orient had fled. Everything had become science and regulation. [...] One conducted the battle only to win, and there was no margin for remembering the dignity and the fragrance of Go as an art.
 * Yasunari Kawabata, Nobel Prize-winning Japanese author, in The Master of Go (1951), p. 52.
 * Translated from the Japanese by Edward G. Seidensticker (1972), ISBN 0-399-50528-8.

 * That play of black upon white, white upon black, has the intent and takes the form of creative art. It has in it a flow of the spirit and a harmony of music. Everything is lost when suddenly a false note is struck, or one party in a duet suddenly launches forth on an eccentric flight of his own. A masterpiece of a game can be ruined by insensitivity to the feelings of an adversary.
 * Yasunari Kawabata, Nobel Prize-winning Japanese author, in The Master of Go (1951), p. 164.
 * Translated from the Japanese by Edward G. Seidensticker (1972), ISBN 0-399-50528-8.

 * Rather than being the image of a single struggle as in chess, Go is much more like the panorama of an entire campaign, or complex theatre of war. And so it is more like modern warfare where strategic mass movements are the ultimate determinants of victory. … As in modern warfare, direct combat, without supporting tactics, rarely occurs. In fact, to engage too soon in direct combat frequently spells defeat.
 * Oscar Korschelt, The Theory and Practice of GO (1880)
 * Translated from the German Das "Go"-spiel by Samuel P King & George G. Leckie (1965), page 6-7, ISBN 0-8048-0572-5

L

 * Go is destined to take the place of Chess as the leading intellectual game of the Occident, just as it has reigned supreme in the Orient for some four thousand years.
 * Edward Lasker, Go and Go-Moku ISBN: 0-486-20613-0.

 * While the Baroque rules of Chess could only have been created by humans, the rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play Go.
 * Edward Lasker, attributed by the American Go Association

 * I easily believe that the magnitude of the Board and the quantity of pieces render this game quite ingenious and quite difficult.
 * Gottfried Leibniz, Miscellanea Berolinensia (1710), as quoted in "Go Spotting: Leibniz calls go “ingenious and quite difficult”", American Go E-Journal (June 11, 2015)

M

 * "No art or learning is to be pursued halfheartedly," His Highness replied, "but each has its professional teachers, and any art worth learning will certainly reward more or less generously the effort made to study it. It is the art of the brush and the game of Go that most startlingly reveal natural talent, because there are otherwise quite tedious people who paint or play very well, almost without training."
 * Murasaki Shikibu, Tale of Genji, Ch. 17 (trans. Royall Tyler)

N

 * I had the first move, I should have won...
 * Professor John Nash, played by Russell Crowe, in A Beautiful Mind (2001 film).

O

 * I learned to play go in college ... It's a very complicated game ... non-linear.
 * Barack Obama, as quoted in "Obama Played Go in College", American Go E-Journal (19 October 2015)

S

 * Becoming one stone stronger is the supreme enjoyment.
 * Go Seigen, considered to be one of the best Go players of all time, in A Way of Play for the 21st Century (2008).

T

 * When starting, the best strategy is to spread the pieces far apart and stretch them out, to encircle and attack the opponent, and thus win by having the most points vacant. The next best strategy emphasises cutting off the enemy to seek advantage. In that case the outcome is uncertain and calculation is necessary to decide the issue. The worst strategy is to defend the borders and corners, hastily building eyes so as to protect oneself in a small area.
 * Huan Tan (c. 43 BC–28 AD), in Xin Lun [New Treatise]

 * Go is to Western chess what philosophy is to double-entry accounting.
 * Trevanian, Shibumi (1983), p. 158

W

 * The number of all things in Nature begins with one. The points on the go board number three hundred and sixty plus one. One is the first of all living numbers. It occupies the polar point of the board around which the four quarters revolve. The other 360 points represent the number of days in a [lunar] year. They are divided into four quarters which represent the four seasons...
 * Wang You Qing Le Ji [The Carefree and Innocent Pastime Collection], the oldest surviving Go manual, from the early 12th century (though it is actually an anthology of older texts), as quoted in Go in Ancient China.

 * A game of go is like a spring whose waters go only where they can go and stop where they have to stop.
 * Liang Weijin (1680–1760), Chinese Go player, as quoted in John Fairbairn's essay on Fan Xiping and Shi Ding'an (11 January 2000)

 * 1. The greedy do not get success; 2. Be unhurried to enter opponent´s territory; 3. Take care of oneself when attacking the other; 4. Discard a stone to gain sente; 5. Abandon small to save big; 6. When in danger, sacrifice; 7. Make thick shape, avoid hasty moves; 8. A move must respond to the opponent's; 9. Against strong positions, play safely; 10. Look for peace, avoid fighting in an isolated or weak situation.
 * The Ten Golden Rules of Go, as formulated by Wang Jixin (Tang dynasty).

Y

 * All you are is the Go you play.
 * Hotta Yumi, in Hikaru no Go (in the manga series, Akira says this to Hikaru).

 * This is the universe! And I'm placing stones one by one on that. Like I'm increasing the number of stars one by one... I'm making the universe. It's like I'm a God. I'm going to become a God! On this Go Board.
 * Hotta Yumi, in Hikaru no Go. (In the anime, Hikaru says this when he plays in a Go tournament for the first time.)

 * Why I play go? The answer inside me is clear... To link the far past with the far future.
 * Hotta Yumi, in Hikaru no Go (Volume 23, chapter 189)

title: Go (game)


text:
Talk:Go (game)

Transwiki
This page was transwikied from en.wikipedia.org. List of contributors: 216.177.2.121 19:21, 8 Dec 2004 (UTC)
 * [2004-11-16T08:12:22Z] Hu
 * [2004-11-16T08:15:14Z] PaulinSaudi ( Propose Speedy deleteion... no real content )
 * [2004-11-16T08:50:39Z] Charles Matthews ( rm - see talk )
 * [2004-11-16T08:52:01Z] Charles Matthews ( expand )
 * [2004-11-16T08:53:32Z] Charles Matthews ( cat )
 * [2004-11-16T08:57:44Z] Hu ( A small raison d'etre )
 * [2004-11-16T09:04:52Z] Hu ( "A few moments to learn, a lifetime to master." )
 * [2004-11-16T09:07:37Z] Hu ( Cho Chikun quote regarding developing children. )
 * [2004-11-16T09:08:42Z] Hu ( Fixed wiki link. )
 * [2004-11-16T16:55:05Z] Hu
 * [2004-11-23T00:17:34Z] Tregoweth

Original en:Wikipedia:Go famous quotations moved to Wikiquote Go article.

Quotes (re)moved from the Main article

 * "Keep Your Stones Connected" The Way To Go
 * "There is death in the hane"
 * "Hane at the head of two stones"
 * "Ikken tobi is never bad"
 * "There are no ko threats in the opening"
 * "Strange things happens at the 1-2 point"
 * "Do not peep when you can cut"
 * "Even a moron connects against a peep"
 * "Do not use thickness to make territory"
 * "Play away from thickness"

 * Winning is enjoyable, but losing does not detract from the pleasure of playing.
 * Nakayama Noriyuki, professional player and Go writer

 * I even remember a game in a Go World, where he was agonizing for hours over a basic large nadare variation. He then played the joseki move and was asked afterwards why it took him so long to play it. His answer was (more or less) Oh - that's joseki? I'm not happy with this variation but could not come up with something better.
 * Thomas Schmid about 'cosmic'-Takemiya, a Go Gamer

 * Don't create one-eyed pirate groups
 * 5 tips for dealing with unexpected moves in Go at Go Game Guru

 * One of the many Go quotations is the story about a student who went to a Go master to learn the game. The Go master played one game with the student to see if the student had any merit. When the Go master saw that the student did indeed have merit, the Go master agreed to teach the student in Go. Over the next few months many topics were discussed from mathematics to philosophy, science and religion, but Go was never discussed. Then at the end of the instruction, the Go master played one more game with the student and found that the student had indeed learned how to play Go.

 * Playing atari and then connecting is often bad style. Don't play 1-2-3, just play 3.
 * Anonymous

 * If Go is like war, Chess is a knife fight in a phone booth.
 * Anonymous

I removed these quotes from the main article because I think that they are either 1) too technical, or 2) not notable; but feel free to move them back to the main page, if you so wish. ~ Daniel Tomé (talk) 23:28, 14 February 2013 (UTC)

Why "Go is much better than sex"
Source: Go Humour
 * You can become a professional and be proud of it.
 * Spectators are not a problem, if you wish to play Go.
 * You can play Go with people who have a different sexual orientation.
 * Serious games last for 10 hours or even more.
 * You can play all day, every day, for days on end.
 * You never fall ill while playing Go.
 * You don't need to buy flowers or chocolate before the game.
 * There is never any commitment after the game, just go find another playing partner.
 * You can play go by internet.
 * You can easily change the opponent.
 * You can already be a strong player at the age of 7.
 * You can enjoy the game at the age of 70, 80, 90...
 * As soon as you finish the game, you can start a new one.
 * Strong players can play many opponents simultaneously.
 * You can smoke and drink beer during the game.
 * Your opponent never complains if you are playing too fast.
 * You don't need to kiss your opponent during the game or after the game.
 * You don't feel guilty after the game.
 * In go your performance improves with age.
 * In go your looks don't matter.
 * You can play go by yourself and not feel embarrassed about it.
 * You can play go on the computer and not feel like a loser.

Unsourced

 * Studying Go is a wonderful way to develop both the creative as well as the logical abilities of children because to play it both sides of the brain are necessary.
 * Cho Chikun, professional Go player

 * Moves you like look big.
 * Handa Dogen, Japanese professional Go player

 * Go is not about winning through brilliant moves, it is about losing through bad moves.
 * Sakata Eio, Japanese professional Go player

 * Go uses the most elemental materials and concepts: line and circle, wood and stone, black and white, combining them with simple rules to generate subtle strategies and complex tactics that stagger the imagination.
 * Iwamoto Kaoru, Japanese professional Go player

 * A stone on the 3-3 point looks like it will fall off the board, so I don't feel like playing it.
 * Takemiya Masaki, Japanese professional Go player

 * Even if I thought for a million years I wouldn't understand it.
 * Kitani Minoru, Japanese professional Go player and teacher

 * You're striving for harmony, and if you try to take too much, you'll come to grief.
 * Michael Redmond, the only Western Go player to reach 9-dan, the highest professional rank
 * Harmony and Balance are the essence of Go.
 * Go Seigen, in a 1999 interview

 * Whether you win a game or lose it is a matter of fate at the time. What really counts is whether or not you played good moves.
 * Kajiwara Takeo, professional Go player

 * Amateurs' Go comes from pleasure, professionals' Go comes from suffering.
 * Kageyama Toshiro, professional Go player

 * If Chess is a battle then Go is war.
 * Anonymous

 * Go is all fun and games until someone loses an eye.
 * Anonymous

 * The board is a mirror of the mind of the players as the moments pass. When a master studies the record of a game he can tell at what point greed overtook the pupil, when he became tired, when he fell into stupidity, and when the maid came by with tea.
 * Anonymous

 * One game, they said, and started to play. That was yesterday.
 * Anonymous

title: Talk:Go (game)


text:
User:Randy Riggs

aka vudujava

title: User:Randy Riggs


text:
Samuel Butler (poet)

Samuel Butler (February 8 1612 – September 25 1680) was an English satirical poet.
 * For the 19th-century author of Erewhon, see Samuel Butler (novelist)

Quotes

 * There are more fools than knaves in the world, else the knaves would not have enough to live upon.
 * The Genuine Remains in Verse and Prose of Mr. Samuel Butler (1759), edited by Robert Thyer

 * Authority intoxicates, And makes mere sots of magistrates; The fumes of it invade the brain, And make men giddy, proud and vain; By this the fool commands the wise, The noble with the base complies, The sot assumes the rule of wit, and cowards make the base submit.
 * From Miscellaneous Thoughts, lines 283-290 ; as contained in The Poetical Works of Samuel Butler: A Revised Edition with Memoir and Notes, Volume 2, Samuel Butler, G. Bell & Sons (1893), pp. 275-276

 * And poets by their sufferings grow; As if there were no more to do, To make a poet excellent, But only want and discontent.
 * "Miscellaneous Thoughts" in The Poems of Samuel Butler, Volume 2, Press of C. Whittingham, 1822, p. 269
 * "Fragments", reported in Bartlett's Familiar Quotations, 10th ed. (1919)

 * They who study mathematiks only to fix their minds, and render them the steadyer to apply to all other things, as there are many who profess to do, are as wise as those who think by rowing boats, to learn to swim.
 * Prose Observations (Oxford: 1979), p. 4

 * Hudibras on Wikisource.

Part I (1663–1664)

 * When civil fury first grew high, And men fell out, they knew not why; When hard words, jealousies, and fears, Set folks together by the ears, And made them fight, like mad or drunk, For Dame Religion, as for punk; Whose honesty they all durst swear for, Though not a man of them knew wherefore: When Gospel-Trumpeter, surrounded With long-ear'd rout, to battle sounded, And pulpit, drum ecclesiastick, Was beat with fist, instead of a stick; Then did Sir Knight abandon dwelling, And out he rode a colonelling.
 * Canto I, first lines

 * We grant, although he had much wit, He was very shy of using it.
 * Canto I, line 45

 * Beside, 't is known he could speak Greek As naturally as pigs squeak; That Latin was no more difficile Than to a blackbird 't is to whistle.
 * Canto I, line 51

 * He was in LOGIC a great critic, Profoundly skill'd in analytic; He could distinguish, and divide A hair 'twixt south, and south-west side: On either which he would dispute, Confute, change hands, and still confute, He'd undertake to prove, by force Of argument, a man's no horse; He'd prove a buzzard is no fowl, And that a lord may be an owl, A calf an alderman, a goose a justice, And rooks Committee-men and Trustees.
 * Canto I, line 65

 * For rhetoric, he could not ope His mouth, but out there flew a trope; And when he happen'd to break off I' th' middle of his speech, or cough, H' had hard words,ready to show why, And tell what rules he did it by; Else, when with greatest art he spoke, You'd think he talk'd like other folk, For all a rhetorician's rules Teach nothing but to name his tools.
 * Canto I, line 81

 * A Babylonish dialect Which learned pedants much affect.
 * Canto I, line 93

 * For he could coin, or counterfeit New words, with little or no wit; Words so debas'd and hard, no stone Was hard enough to touch them on; And when with hasty noise he spoke 'em; The ignorant for current took 'em;

 * A skilful leech is better far Than half an hundred men of war, So he appear'd; and by his skill, No less than dint of sword, cou'd kill.

 * Shall we that in the Cov'nant swore, Each man of us to run before Another, still in Reformation, Give dogs and bears a dispensation? How will Dissenting Brethren relish it? What will malignants say? videlicet, That each man Swore to do his best, To damn and perjure all the rest! And bid the Devil take the hin'most, Which at this race is like to win most.

 * They'll say our bus'ness, to reform The Church and State, is but a worm; For to subscribe, unsight, unseen, To an unknown Church-discipline, What is it else, but before-hand T'engage, and after understand? For when we swore to carry on The present Reformation, According to the purest mode Of Churches best reformed abroad, What did we else, but make a vow To do we know not what, nor how?'

 * In mathematics he was greater Than Tycho Brahe, or Erra Pater: For he, by geometric scale, Could take the size of pots of ale; Resolve, by sines and tangents straight, If bread and butter wanted weight; And wisely tell what hour o' th' day The clock doth strike, by algebra.
 * Canto I, line 119

 * Whatever sceptic could inquire for, For ev'ry why he had a wherefore; Knew more than forty of them do, As far as words and terms cou'd go. All which he understood by rote And, as occasion serv'd, would quote; No matter whether right or wrong, They might be either said or sung.  His notions fitted things so well, That which was which he could not tell; But oftentimes mistook th' one For th' other, as great clerks have done.
 * Canto I, line 131

 * Where entity and quiddity, The ghosts of defunct bodies, fly.
 * Canto I, line 145

 * He knew what 's what, and that 's as high As metaphysic wit can fly.
 * Canto I, line 149

 * And weave fine cobwebs, fit for skull That's empty when the moon is full; Such as take lodgings in a head That's to be let unfurnished.
 * Canto I, line 159

 * For his Religion, it was fit To match his learning and his wit; 'Twas Presbyterian true blue; For he was of that stubborn crew Of errant saints, whom all men grant To be the true Church Militant; Such as do build their faith upon The holy text of pike and gun; Decide all controversies by Infallible artillery; And prove their doctrine orthodox By apostolic blows and knocks; Call fire and sword and desolation, A godly thorough reformation, Which always must be carried on, And still be doing, never done; As if religion were intended For nothing else but to be mended. A sect, whose chief devotion lies In odd perverse antipathies; In falling out with that or this, And finding somewhat still amiss; More peevish, cross, and splenetick, Than dog distract, or monkey sick. That with more care keep holy-day The wrong, than others the right way; Compound for sins they are inclin'd to, By damning those they have no mind to: Still so perverse and opposite, As if they worshipp'd God for spite. The self-same thing they will abhor One way, and long another for. Free-will they one way disavow, Another, nothing else allow: All piety consists therein In them, in other men all sin...
 * Canto I, line 189

 * The trenchant blade, Toledo trusty, For want of fighting was grown rusty, And ate into itself, for lack Of somebody to hew and hack.
 * Canto I, line 359

 * For Rhime the Rudder is of Verses, With which like Ships they steer their courses.
 * Canto I, line 463

 * He ne'er consider'd it, as loth To look a gift-horse in the mouth.
 * Canto I, line 490

 * And force them, though it was in spite Of Nature and their stars, to write.
 * Canto I, line 647

 * Quoth Hudibras, "I smell a rat! Ralpho, thou dost prevaricate."
 * Canto I, line 821

 * Or shear swine, all cry and no wool.
 * Canto I, line 852

 * And bid the devil take the hin'most.
 * Canto II, line 633

 * With many a stiff thwack, many a bang, Hard crab-tree and old iron rang.
 * Canto II, line 831

 * Like feather bed betwixt a wall And heavy brunt of cannon ball.
 * Canto II, line 872

 * Ay me! what perils do environ The man that meddles with cold iron!
 * Canto III, line 1

 * Who thought he 'd won The field as certain as a gun.
 * Canto III, line 11

 * Nor do I know what is become Of him, more than the Pope of Rome.
 * Canto III, line 263

 * I 'll make the fur Fly 'bout the ears of the old cur.
 * Canto III, line 277

 * He had got a hurt O' the inside, of a deadlier sort.
 * Canto III, line 309

 * These reasons made his mouth to water.
 * Canto III, line 379

 * While the honour thou hast got Is spick and span new.
 * Canto III, line 398

 * With mortal crisis doth portend My days to appropinque an end.
 * Canto III, line 589

 * For those that run away and fly, Take place at least o' the enemy.
 * Canto III, line 609

 * I am not now in fortune's power: He that is down can fall no lower.
 * Canto III, line 877

 * Cheer'd up himself with ends of verse And sayings of philosophers.
 * Canto III, line 1011

 * If he that in the field is slain Be in the bed of honour lain, He that is beaten may be said To lie in honour's truckle-bed.
 * Canto III, line 1047

 * When pious frauds and holy shifts Are dispensations and gifts.
 * Canto III, line 1145

 * Friend Ralph, thou hast Outrun the constable at last.
 * Canto III, line 1367

 * This Light inspires, and plays upon The nose of Saint like Bag-pipe drone, And speaks through hollow empty Soul, As through a Trunk, or whisp'ring hole, Such language as no mortal Ear But spiritual Eve-droppers can hear.

 * He cou'd foretel whats'ever was By consequence to come to pass; As death of great men, alterations, Diseases, battles, inundations. All this, without th' eclipse o' th' sun, Or dreadful comet, he hath done, By inward light; away as good, And easy to be understood; But with more lucky hit than those That use to make the stars depose, Like Knights o' th' post, and falsely charge Upon themselves what others forge: As if they were consenting to All mischiefs in the world men do: Or, like the Devil, did tempt and sway 'em To rogueries, and then betray 'em.

Part II (1664)

 * Some force whole regions, in despite O' geography, to change their site; Make former times shake hands with latter, And that which was before come after. But those that write in rhyme still make The one verse for the other's sake; For one for sense, and one for rhyme, I think 's sufficient at one time.
 * Canto I, line 23

 * Some have been beaten till they know What wood a cudgel's of by th' blow; Some kick'd until they can feel whether A shoe be Spanish or neat's leather.
 * Canto I, line 221

 * No Indian prince has to his palace More followers than a thief to the gallows.
 * Canto I, line 273

 * Quoth she, I 've heard old cunning stagers Say fools for arguments use wagers.
 * Canto I, line 297

 * Love in your hearts as idly burns As fire in antique Roman urns.
 * Canto I, line 309

 * For what is worth in anything But so much money as 't will bring?
 * Canto I, line 465

 * Love is a boy by poets styl'd; Then spare the rod and spoil the child.
 * Canto I, line 843

 * The sun had long since in the lap Of Thetis taken out his nap, And, like a lobster boil'd, the morn From black to red began to turn.
 * Canto II, line 29

 * Have always been at daggers-drawing, And one another clapper-clawing.
 * Canto II, line 79

 * For truth is precious and divine,— Too rich a pearl for carnal swine.
 * Canto II, line 257

 * Why should not conscience have vacation As well as other courts o' th' nation?
 * Canto II, line 317

 * He that imposes an oath makes it, Not he that for convenience takes it; Then how can any man be said To break an oath he never made?
 * Canto II, line 377.

 * As the ancients Say wisely, have a care o' th' main chance, And look before you ere you leap; For as you sow, ye are like to reap.
 * Canto II, line 501

 * Doubtless the pleasure is as great Of being cheated as to cheat.
 * Canto III, line 1

 * He made an instrument to know If the moon shine at full or no.
 * Canto III, line 261

 * Each window like a pill'ry appears, With heads thrust thro' nail'd by the ears.
 * Canto III, line 391

 * To swallow gudgeons ere they 're catch'd, And count their chickens ere they're hatch'd.
 * Canto III, line 923

 * There 's but the twinkling of a star Between a man of peace and war.
 * Canto III, line 957

 * But Hudibras gave him a twitch As quick as lightning in the breech, Just in the place where honour's lodg'd, As wise philosophers have judg'd; Because a kick in that part more Hurts honour than deep wounds before.
 * Canto III, line 1065

Part III (1678)

 * As men of inward light are wont To turn their optics in upon 't.
 * Canto I, line 481

 * Still amorous and fond and billing, Like Philip and Mary on a shilling.
 * Canto I, line 687

 * What makes all doctrines plain and clear? About two hundred pounds a year. And that which was prov'd true before Prove false again? Two hundred more.
 * Canto I, line 1277

 * The hollow-hearted, disaffected, And close malignant are detected ; Who lay their lives and fortunes down, For pledges to secure our own.

 * 'Cause grace and virtue are within Prohibited degrees of kin; And therefore no true saint allows They shall be suffer'd to espouse.
 * Canto I, line 1293

 * Nick Machiavel had ne'er a trick, Though he gave his name to our Old Nick.
 * Canto I, line 1313

 * With crosses, relics, crucifixes, Beads, pictures, rosaries, and pixes,— The tools of working our salvation By mere mechanic operation.
 * Canto I, line 1495

 * True as the dial to the sun, Although it be not shin'd upon.
 * Canto II, line 175

 * But still his tongue ran on, the less Of weight it bore, with greater ease.
 * Canto II, line 443

 * We idly sit, like stupid blockheads, Our hands committed to our pockets, And nothing but our tongues at large, To get the wretches a discharge: Like men condemn'd to thunder-bolts, Who, ere the blow, become mere dolts; Or fools besotted with their crimes, That know not how to shift betimes, And neither have the hearts to stay, Nor wit enough to run away.

 * For those that fly may fight again, Which he can never do that's slain.
 * Canto III, line 243

 * He that complies against his will. Is of his own opinion still.
 * Canto III, line 547. Sometimes misreported as "is convinced" instead of "complies"; reported in Paul F. Boller, Jr., and John George, They Never Said It: A Book of Fake Quotes, Misquotes, & Misleading Attributions (1989), p. 11

 * With books and money plac'd for show Like nest-eggs to make clients lay, And for his false opinion pay.
 * Canto III, line 624

title: Samuel Butler (poet)


text: User:Alterego

title: User:Alterego


text: Category:Broadway

title: Category:Broadway