text:
Visual Basic/Basic Graphical User Interfaces

 * This lesson is part of the course on Visual Basic. Previous lesson: Functions and Subroutines in VB6. Next lesson: Event-Driven Design in VB6.

This lesson will cover basic Graphical User Interface methods in Visual Basic. Before proceeding with this lesson, please ensure that you have read and understood all of the lessons from Topic:Visual Basic up until this point, with particular emphasis on Control Structures and Logical Expressions in VB6 and Functions and Subroutines in VB6.

Overview
At this point, you're probably saying to yourself, "I thought this was supposed to be Visual Basic!" Indeed, Visual Basic is very much so an interface-oriented language, far more than other languages, and designing even complex graphical user interfaces (or GUIs) is quite simple.

In contrast to traditional, command-line interfaces, almost all user interfaces in Visual Basic are constructed using the WIMP, or "windows, icon, menu, pointer," GUI style. This means that Visual Basic programs interact with users almost exclusively using graphical elements, such as windows, buttons, toolbars, etc., with very few console-based applications (in fact, creating a console-based VB application is quite difficult, requiring advanced API techniques, which will be covered much later). While in previous lessons, we've made use of , which is not a WIMP element, it's important to note that the debugging, or intermediate, window is only visible in design mode, and not during typical program execution.

In this lesson, we'll introduce and expand upon three basic methods of creating WIMP interfaces in Visual Basic: using the MsgBox function (which you've seen before), the InputBox function, and forms and controls.

MsgBox revisited
Up until now, we've blindly used this magical MsgBox function to display text without really understanding what it was, how it worked, or what could be done with it. Now that we have a bit more understanding of functions, subroutines, and control structures, let's take a somewhat closer look at it.

MsgBox is a actually a function, like many of the functions we've used and created before, provided by the standard VB runtime. Its function declaration is the following:

Having read Functions and Subroutines in VB6, you should now be able to recognize a few useful attributes of the MsgBox function. For one, MsgBox has a return type--Integer, which implies that we can not only display data in a MsgBox, but also get information back. The information we are able to retrieve from calling the MsgBox function is a numerical expression equating to a constant value that describes which button on the MsgBox was clicked. Legal return values for the MsgBox function are:.

Furthermore, we can specify which buttons and styles we want displayed on our message boxes using the "buttons" argument. If, for instance, we want to display a msgBox with the buttons "Abort," "Retry," and "Ignore," we can use the construct:. If we further want to display this message box with a "Question" icon, we can use this construct:. There are many possible values for the button argument, and you can find a full list in the MSDN library.

With the title argument, we can also change the text we want to display in the caption of the message box by passing any legal String. The "helpfile" and "context" arguments will be explained later on in the course when we cover contextual help in VB6.

MsgBox examples
Now let's took a look at a simple example that makes use of MsgBox.

And voila! We have a program that's capable of responding to user input! Now what if we to give the user three different options? We could do this:

However, you may notice one major problem with this code: it displays two message boxes instead of just one, which is what we expected. This is because each time you call MsgBox, a new message box is created. To respond to three different return types for one MsgBox, it's best to store the value in a variable and then perform tests on that variable. For example:

InputBox
Now let's take a quick look at a function similar to MsgBox that allows the user to provide a much, much wider array of valid inputs, namely the InputBox function. This function is provided by the standard VB6 runtime, and its declaration is as follows:

This function displays an InputBox, or a single dialog requesting a single line of ASCII input from the user, with the given,  , default text (specified by  ), and other argument values (which we won't get into in depth) and returns the String that the user provided the dialog. Let's take a look at a simple example:

This simple little program prompts the user for his or her name and then displays it in a MsgBox. If the user selected cancel the string returned will be an empty string. This very simple function now allows your program to behave in an infinite number of ways, as the InputBox dialog can accept an infinite number of various inputs.

Forms and controls
In Introduction to VB6, you gained some basic knowledge of forms and controls. In this section, we'll attempt to expand upon that knowledge by discussing basic control-based GUI design, looking at some common controls, and introducing the properties of controls.

Forms
In Visual Basic, the Form is the primary component of every GUI application. A form is a unique kind of control, known as a top-level container, a control that can contain within it any number of controls but that cannot itself be contained by other containers. Forms can come in many shapes and sizes (we'll learn about modifying the appearance of forms a bit later), but typically they are solid gray boxes with a surrounding frame, a caption bar, and a variety of clip controls (a context menu, a close button, a minimize button, etc.) Forms can be created quite easily by starting a new project and selecting "Add Form..." from the project menu. If you specify this form as your project's start-up object (from Project / Properties), when you run this code, your form will appear, and the program will end when the form is closed.

Properties of forms
Like all controls, forms have a variety of properties associated with them. Some of these properties can be set at runtime (which we'll cover later) or by modifying them in the Properties Window. To access the Properties Window, simply select the Form (in design mode, of course), and you should see the properties for the form appear in the right-most docking-window directly beneath the Project Explorer. From here, you can change almost every property of your form.

The most important property of a form is its Name. This property can be set only at design, and should appear as the first item in the properties list. You can set this to anything you want; however, it is common convention that all form names begin with a form identifier, such as "Form" or "frm". By default, the first form in a project is named "Form1," the second "Form2," etc. Choosing a clear, descriptive name for your forms is very important because everytime you call methods on or change the properties of a form from runtime, you will use the form's name as an identifier.

Another important property of a form is its Caption. This property specifies what text will be displayed in the form's caption bar. You can change it by selecting "Caption" from the properties list, and then specifying any single line of text you would like. You can adjust the width and height of your forms by either explicitly specifying the property in the Properties Window or by simply resizing the form in design mode. There are many other physical properties of forms that we won't get into here, but please, feel free to play around with them.

Form modules
So far, every VB6 application we've dealt with has been executed from a Basic module (or .bas file), by creating a project, adding a new module, and adding to that module a. In traditional BASIC, all programs were constructed this way; however, with the advent of Visual Basic a new kind of module, known as a form module, was introduced. A form module is a unique kind of module that contains code that is owned by one, and only one, form. Every form has one, and only one, form module associated with it, and form modules contain all of the code that can be directly invoked by the form or by controls contained by the form in response to an action by the user. The code in these modules can only be accessed once the form is constructed, and form modules typically contain primarily only Private subroutines and functions, though they may also contain Public helper routines to allow accessibility to components of the form to other modules.

To access a form's code module, simply select the form in the Project Explorer, right-click, and select "View Code." This will open up an empty editor window like we're used to seeing with Basic modules--the only difference is what we can put in a form module. The most common starting point for a form is. This routine is called immediately after the form is created and drawn, but before the form has begun waiting for user input. To start, let's try rewriting an example you've seen before to use  instead of  :

Immediately after this form is loaded, a MsgBox will be displayed with the text "Hello, world!". It is important to note that every form can have a  and that, unlike with Sub Main, the Form_Load routine can be accessed only by the form module (due to its Private access).

The "Me" identifier
Now let's say we want to access the properties and methods of our form from within our form module. We could use something like, but this is very bad practice, as you'll understand fully once we begin dealing with ActiveX controls and control arrays (much later on!). Instead, Visual Basic provides an identifier known as the "Me" identifier, which is similar to "this" in languages such as C and Java. It allows us, basically, to access ourselves--that is, the form module it's used in. For example:

This will change the Form's caption to "Hello, world!" after the form is loaded, regardless of what property we specified at design-time.


text: Template:Barnstar 2

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Template:Barnstar 2


text: Template:Barnstar 3

title: Template:Barnstar 3


text: Template:Barnstar 4

title: Template:Barnstar 4


text: Template:Barnstar 5

title: Template:Barnstar 5


text: File:Templatebarnstar.png

title: File:Templatebarnstar.png


text: Template:Barnstar 6

title: Template:Barnstar 6


text: User talk:Carebear 021

title: User talk:Carebear 021


text: User talk:Soe Myint Than

title: User talk:Soe Myint Than


text: User talk:Claudio Scandella

title: User talk:Claudio Scandella


text: User talk:Atta rahman

title: User talk:Atta rahman


text:
User:Neolux

See my page entry in main wikipedia site: Neolux

I have had a couple of messages relating to how the Wikimedia logo was created and what it represents.

The colours are red, blue and green, representing the three primary colours of light, as well as the three colours that used for links on MediaWiki projects. The current default theme has changed the green links to a lighter shade of blue though, so it's mildly outdated.

In terms of the shape of the logo, the white space in the main circular area forms a stylised "w" representing "wiki". This, also allows the green area to represent a book, which is a symbol of knowledge. The blue arc surrounding the book hopefully represents "encompassing" that knowledge, which is something that the Wikimedia projects hope to do. The smaller red circle interrupts the blue arc, which can show the incomplete nature of a wiki. Completing the arc would imply that all knowledge has been encompassed, which is a practical impossibility. Serendipitously, the combination of all these elements also forms a humanoid, with the red circle being the head, the blue arc being arms and the book of knowledge being the heart/torso.

Due to the colours and typeface (Gill Sans) I chose for this design, they have now been adopted as the official colours and typeface for Wikimedia according to the Wikimedia visual identity guidelines.

If I were a person with an ego, I could suggest that I was responsible for the majority of branding elements for the operator of the world's most popular online encyclopedia. I'm not an egotist though, so I won't even mention it. ;)

The design choice for this was to take elements from the design of the foundation logo, and re-purpose them.

The gestalt of the logo is effectively a talking head. The arcs being stylised sound waves as the circular head says something.

The typeface was chosen to be a script as a quote is a sometimes a quick quip, or something transitory, something this particular typeface epitomises.

The fading in colour of the arcs mainly is a fading of the intensity of the sound waves and was an aesthetic decision, as opposed to a symbolic one.

If anyone wants more clarification or has any other questions, feel free to email admin (at) neolux (dot) com (dot) au.

title: User:Neolux


text:
Portal:Mathematics

One could learn the following topics in the following order, although it is also possible to skip certain courses according to one's interests. These courses are also the most commonly found courses in a mathematics undergraduate concentration in English-speaking universities. However, universities will differ in their course titles and content, so that there is no universal list of undergraduate courses.

 * 1) Arithmetic (no prerequisites)
 * 2) Algebra and Geometry (requires arithmetic)
 * 3) Discrete Mathematics (requires algebra)
 * 4) Introductory Statistics (requires algebra)
 * 5) Calculus 1 (requires algebra and geometry)
 * 6) Linear Algebra (requires algebra and geometry)
 * 7) Calculus 2 (requires calculus 1)
 * 8) Differential Equations (requires calculus 2 and linear algebra)
 * 9) Calculus 3 (requires calculus 2 and linear algebra)
 * 10) Mathematical Statistics (requires calculus 3)
 * 11) Mathematical Logic (requires discrete math)
 * 12) Modern Analysis (requires calculus 1 and linear algebra)
 * 13) Modern Algebra (requires discrete mathematics)
 * 14) Set Theory (requires discrete mathematics)
 * 15) Number Theory (requires discrete mathematics)
 * 16) Complex Analysis (requires modern analysis)
 * 17) General Topology (requires modern analysis)
 * 18) Combinatorics (requires discrete mathematics)
 * 19) Differential Geometry
 * 20) Partial Differential Equations
 * 21) Measure and Integration Theory (requires modern analysis)
 * 22) Functional Analysis (requires measure and integration theory)
 * 23) Probability Theory (requires modern analysis and mathematical statistics)
 * 24) Algebraic Topology

title: Portal:Mathematics


text:
User:Hillgentleman/study1

We study the complexity of Wikiversity.

Purpose
To see if Wikiversity content is well-organised and easy to use.

Method
We ask a number of scholars, with varying experience in wikiversity and wikimedia in general, to participate in a game of treasure hunt. We set a number of tasks that each participant should fulfill, using resources within Wikiversity. We ask every participant to comment on the time and number of links required, and whether there was any confusion in the organisation of the content.

Questions
0. What is the time now? 1/2 How many schools are there in wikiversity? How do you know? 1. Find a school in your field of interest and sign up. Join a topic or start a new one if you cannot find one that interests you.

2. What is a custodian? Name a custodian.

3. What do we discuss in Colloquium?

2. How long is the Planck length?

3. Write down Schroedinger's equation.

4. What is the first line of <>?

5. Who were awarded The Nobel Prize in Physiology or Medicine in 2006?

6. What is a pottery knife for?

7. What is the opening sentence of Sun Tzu's <>?

8. Who wrote <>?

9. What does VB6 stand for?

4. What is a template? What is its name in French? What is its name in German?

7. What is peer review?

6. Describe Wikiversity in a sentence. 7. Can you host your research project here?

11. How did  the Hezbollah learn about the Israeli troop movements during the 2006 Israel-Lebanon conflict?

10. Sign your name here.

title: User:Hillgentleman/study1


text:
Principles of Economics

The course objective is to provide students with an introduction to Economics and the Economic way of thinking. At the end of the course the student should have a basic understanding of how people make decisions, how people interact, and how the economy as a whole works. This course will provide a framework for viewing and interpreting the economic world.

The course is built around Gregory Mankiw's Principles of Economics but also draws knowledge and examples from other sources including the wikibook textbook Principles of Economics.

Lectures

 * Lecture I: 10 Principles of Economics
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture II: Thinking Like an Economist
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture III: Opportunity Cost
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture IV: Supply and Demand
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture V: Elasticity, Consumers, Producers, and Market Efficiency
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture VI: The Labor Market and Unemployment
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture VII: Trade
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture VIII: Government Policies and Taxation
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture IX: Externalities, Public Goods and Common Resources
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture X: Markets
 * Key Terms: Perfect Competition, Monopoly, Monopolistic Competition, Oligopoly
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture XI: Growth, National Income, and Price Indices
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture XII: Money, and Money Growth and Inflation
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture XIII: Saving, Investment, and the Financial System
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture XIV: Aggregate Demand and Aggregate Supply
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

 * Lecture XV: Monetary Policy and Fiscal Policy
 * Key Terms:
 * Practice Problems: /Practice Problems
 * Solutions: /Solutions
 * Solutions: /Solutions

title: Principles of Economics


text:
Filmmaking Basics/Formatting the Script/Type the script

{| cellspacing="0" cellpadding="0" style="margin:0em 0em 1em 0em; width:100%" Start with Final Draft
 * style="width:55%; vertical-align:top; border:1px solid Gold; background-color: LightYellow;" rowspan="1"|

Command : New

 * Screenplay format
 * When you ask for a new page in Final Draft, you will see a selection of script formatting styles.

 * Select Sceenplay.fdt because we are creating the basic screenplay for a motion picture.

 * Cole and Haag screenplay
 * There are a lot of other format for script formatting.

 * If you are following along with the book on script formatting from Cole and Haag, use the format for their style.

 * style="padding:0em 0.5em 0em 0.5em;" |

The new page dialog menu
 * style="width:45%; vertical-align:top; border:1px solid #abd5f5; background-color:#f1f5fc;" |

{| cellpadding="30" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
 * }
 * style="width: 100%; background-color: #fffff0; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" rowspan="2" |

Typing The Script for "Seduced by the Dark Side!"

 * Here are step by step instructions for typing this script with Final Draft. 10 points

The Basic Script

 * 1) Begin Final Draft - Demo Version.
 * 2) Type the Location
 * 3) "E" for Exterior (tab)
 * 4) "The Local Movie Theater" (tab) (Notice how Final Draft converts this to upper case automatically.)
 * 5) "N" for night (tab)   *** Carefully look at what you have typed.  You should see EXT. THE LOCAL THEATER - NIGHT
 * 6) Type the first Action
 * 7) * "The Young Person and Old Person stand looking at the movie poster outside the theater." (tab, tab)
 * 8) Type the Character
 * 9) * "Young Person" (return) (Notice how Final Draft converts this to upper case automatically.)
 * 10) Type the Dialog *** Look at the bottom of the page for a better way to type this dialog. [[Image:Crystal Clear action bookmark.svg|16px]]
 * 11) * "That was a great movie... but I do not understand one thing." (return tab)
 * 12) Type the Character
 * 13) * "Old Person" (return)
 * 14) Type the Dialog
 * 15) * "What's that?" (return tab)
 * 16) Type the Character
 * 17) * "Young Person" (return) (Notice how Final Draft already has "YOUNG PERSON" in faint type. All you have to do is hit return.)
 * 18) Type the Dialog
 * 19) * "How can anyone be seduced by the Dark Side?" (return tab)
 * 20) Type the Action
 * 21) *"The old person thinks for a while." (tab)
 * 22) Type the Character
 * 23) * "Old Person" (return) (Notice how Final Draft already has "OLD PERSON" in faint type. All you have to do is hit return.)
 * 24) Type the Dialog
 * 25) * "What computer do you have at home?" (return tab)
 * 26) Type the Character
 * 27) * "Young Person" (tab) (Notice how Final Draft already has "YOUNG PERSON" in faint type. All you have to do is hit tab and the parenthetical is ready for typing.)
 * 28) Type the Parenthetical
 * 29) * "eagerly" (return)
 * 30) Type the Dialog
 * 31) * "A Macintosh!" (return tab)
 * 32) Type the Character
 * 33) * "Old Person" (return) (Notice how Final Draft already has "OLD PERSON" in faint type. All you have to do is hit return.)
 * 34) Type the Dialog
 * 35) * "And what computer does your father use at work?" (return)
 * 36) Type the Action
 * 37) * "The young person thinks for a moment." (tab tab)
 * 38) Type the Character
 * 39) * "Young Person" (tab) (Notice how Final Draft already has "YOUNG PERSON" in faint type. All you have to do is hit tab and the parenthetical is ready for typing.)
 * 40) Type the Parenthetical
 * 41) * "amazed and excited" (return)
 * 42) Type the Dialog
 * 43) * "Seduced by the Dark Side!" (return)
 * 44) Type the Action
 * 45) * "The Old Person smiles and they both walk toward home." (return return)
 * 46) Type the Transition.
 * 47) Select Transition
 * 48) Select Fade to Black (return)

Save your work

 * Save the file to your hard drive.

What scene is this?

 * This is scene #1. How do you get the scene number to appear?  You cannot just type it.  Does not work.

 * Instead, try renumbering the scene (which is a bit confusing) starting at "1".

 * Save the file again.

The Title Page

 * In the Document Menu of Final Draft, click on the menu item called Title…

 * Replace the text that is marked in brackets with whatever you feel is appropriate. Here is an example:

 * Type the title information
 * 1) Replace the words "(Name of Project)" with Seduced by the Dark Side.
 * 2) Replace the words "(Name of First Writer)" with your name (or your sign in name on Wikiversity.)
 * 3) Replace the words "(Based on, If Any)" with Based on a story by WikiU Film School.
 * 4) Replace the words "(Names of Subsequent Writers, in Order of Work Performed)" with your name (or your sign in name on Wikiversity.)
 * 5) Replace the words "(Current Writer, date)" with your name (or your sign in name on Wikiversity) and today's date.

 * Type the company information
 * If you have a company, put that name and address here. Otherwise, type this…

 * 1) Replace the words "(Name (of company, if applicable))" with WikiU Film School.
 * 2) Replace the words "Address" with www.wikiversity.com.
 * 3) Replace the words "Phone" with your User Name.

Save again!!!
Again, SAVE your work!!!

Print (save) as a PDF
Print your script as a PDF document to your hard drive. Under the File Menu, you will see "Save As PDF…". Normally, this prints both the title page and the script at the same time in the same document (unless you changed the preferences.) Email a copy of the script to your instructor. Robert Elliott

There is a bug in Final Draft!

Title Page BUG in Final Draft

 * Warning: There is a bug in Final Draft.
 * The title page will not print correctly to PDF in some cases. You have to follow a special procedure.

 * To type the title page, select TITLE PAGE from the DOCUMENT menu. A special window appears.  When finished, all the "(WORDS)" should be replaced with your information.  No brackets should appear in the actual title page.

 * Final Draft does not remember the information on the title page until you close the title page window. After you close the title page window, save your project (SAVE AS...).

 * Then open the title page again to see if the information is still there. (I always save a copy of all the text from the title page in TextEdit or my word processing program, just in case.)

 * Now you can use SAVE AS PDF in the FILE menu to create the PDF version which you will send to me.

 * }

Extra Credit

 * The steps above are very simple. If you want to try something more complex, one spot in the script needs to be expanded.

More Extra Credit : The script for the animated version

 * The animated script is slightly different from the live-action script. Extra vocalizations need to be added if the movie will be animated.  This is easy to do… but it is also easy to forget.  You have to pay extra attention to a script for animation.

{| border=1 cellspacing=4 cellpadding=25 style="width: 100%; background-color: #ccffff; margin-left: auto; margin-right: auto" |
 * bgcolor="#ddffff"| 2 points [[Image:Crystal Clear app Community Help.png]] Animation Script!

The animated version is different from the live action motion picture script.

 * Please add these extra lines to the script for the animated version.

 * Also add the words "Animated version" on the title page information.

 * bgcolor="#eeffff"|
 * Extra Lines of Dialog
 * For the script of the animated version, we need all of the vocal sound effects included.

And don't forget to go under the Document menu and select Title Page... and type "Animated version" under the "Name of Project". (Note: Eliminate one blank line so the title page does not extend into a second page.)
 * 1) When the old person thinks for a while, you need to add: Old Person: "Hummm"  Hint: This dialog should not be part of the action and it seems a bit awkward adding it to the dialog "What computer do you have at home?" so try putting it before the action "The old person thinks for a while."  Therefore before you type the action "The old person thinks for a while.", type the character name: "Old Person" (return) and then type the dialog "Hummm." (return tab) and finally, if you have not already done so, you type the action "The old person thinks for a while." (tab)
 * 2) When the young person thinks for a while, you need to add: Young Person: "Hummm"  Hint: Again, this dialog should not be part of the action "The young person thinks for a moment." and it seems awkward to be part of the young person's dialog which follows therefore put it before the action "The young person thinks for a moment."
 * 3) When the old person smiles for a while, you need to add: Old Person: "Ahhh"  Hint: This is easy since you simply put this dialog before the action "The Old Person smiles and they both walk toward home."

There is a bug in Final Draft!

Title Page BUG in Final Draft

 * Warning: There is a bug in Final Draft.
 * The title page will not print correctly to PDF in some cases. You have to follow a special procedure.

 * To type the title page, select TITLE PAGE from the DOCUMENT menu. A special window appears.  When finished, all the "(WORDS)" should be replaced with your information.  No brackets should appear in the actual title page.

 * Final Draft does not remember the information on the title page until you close the title page window. After you close the title page window, save your project (SAVE AS...).

 * Then open the title page again to see if the information is still there. (I always save a copy of all the text from the title page in TextEdit or my word processing program, just in case.)

 * Now you can use SAVE AS PDF in the FILE menu to create the PDF version which you will send to me.

 * }

.

{| cellpadding="10" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
 * style="width: 50%; background-color: LemonChiffon; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |

Go to the next lesson
The next lesson is to create the thumbnail storyboards.

 * }


text:
Filmmaking Basics/Formatting the Script/Learn Final Draft

{| cellpadding="10" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
 * style="width: 60%; background-color: #ffffe0; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |

Final Draft
To type and format the movie script for Seduced by the Dark Side, we will use a computer program called "Final Draft". This program has a FREE demo version.

To help learn the program, it comes with a tutorial. The tutorial is designed for advanced users so, for now, only glance at it.

Also, there are dozens of sample templates included within the program, including standard screenplay formatting, stage play formatting and the formats of many of today’s most popular television shows, all of which will speed up the learning process.

This is a fully professional program yet it is easy to use. You are working with the real thing. Enjoy!

 * style="width: 40%; background-color: #e0e0ff; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px; height: 10px;" |

Just like a word processor
Final Draft is a word processor designed for writing movies, television and stage plays. It combines word processing with screenplay formatting, allowing a writer to focus on what is being written instead of how it appears on the page.

If you have ever used a standard word processor, most of the editing functions, from selecting text to changing fonts and text alignment, will be familiar to you.

Screenplay format
Be sure to use the screenplay format so that you follow all the rules of a screenplay and not a television script, etc.

 * }

{| cellpadding="10" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
 * style="width: 60%; background-color: Cornsilk; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |

Getting started with Final Draft
Therefore, it is a good idea for you to become familiar with this product… specially since they have a free demo version which can be used with this lesson to format the movie script for Seduced by the Dark Side.

Your assignment for this lesson

 * Step 1
 * 1. Download the Final Draft Demo. This is free and is available in either the Macintosh or Windows format.  Final Draft comes with the Final Draft 7 Users Guide in the program's folder.

 * If your computer cannot run Final Draft, you might try CeltX but this is only a beta version which is limited.

 * Step 2
 * 2. Learn to use Final Draft.

Once you begin typing a script, you will see how the program works. At first, remembering the differences between TAB and RETURN is difficult. Learning to navigate just takes practice. When you make an error, simply undo. It is that easy!

 * style="width: 40%; background-color: #e0e0ff; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px; height: 10px;" |

Try either "Tab" or "Return"
Look at page 39 of the Final Draft 7 Users Guide to see the different elements of Final Draft.

 * In Final Draft, try hitting TAB and RETURN to see where you go.
 * If you do not go where you want, select Change Element To... under the Format menu.

Basically, that is all there is to the program. Obviously, there are many other useful features in Final Draft but they are not necessary for this lesson.

When you are ready to learn more, go through the Final Draft 7 Users Guide to see all the other features of the program.
 * }

{| cellpadding="10" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
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Go to the next page?
Now you are ready to type the script. Try it without going to Page 4 - Type the script for Seduced by the Dark Side.

 * }


text:
Filmmaking Basics/Formatting the Script/Analyze the story

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1. What is the Location?

 * Obviously, the story takes place outside a theater. That is easy!!!
 * We do not actually say which theater. In actuality, we will use a 3D matte painting to turn our humble movie set into a theater on another galaxy far, far away.
 * For now, we just write down:

 * Scene Introduction (INTERIOR vs. EXTERIOR)?
 * Exterior which is abbreviated EXT.

 * The Location?
 * Simply say Movie Theater! for the location.

 * The Time?
 * The time will be Night since most movies end at night. However, we will probably film at dusk so we'll have better lighting.

2. Who are the characters in this story?

 * There are only two speaking roles in our movie. Extra people such as people in the background are never listed in a movie script.

 * The old and wise person will be simply called OLD PERSON.

 * The young person will be called YOUNG PERSON. We don't want to limit our choice to one gender.

3. What is the dialog for this story?
We need to write down just the words that are spoken. This is the meat of the script.

 * The young person says:
 * That was a great movie... but I don't understand one thing.

 * The older person says:
 * Hum, what's that?

 * The younger person says:
 * I don't understand how anyone can be seduced by the dark side.

 * The older person says:
 * What computer do you use at home?

 * The younger person says:
 * A Macintosh.

 * The older person says:
 * And what computer does your father use at work?

 * The younger person says:
 * Seduced by the Dark Side!!!

4. What are the actions in this story?
The actions are what goes on in the story that is not dialog. For a movie script, this must be very short. Notice how much of the story is eliminated and not included in the actions.

At the beginning of the scene, all you need to say is

 * Action:
 * An old and wise person and a young person stand in front of a movie poster.

 * Action:
 * They begin to walk away.

5. What is the ending transition for this story?
At the end of the scene, all you need to say is:

 * Transition:
 * Fade Out

Done!
That is all the information you need to type the script. Right? Maybe not! For the animated version, we need more. See the note to the right.

 * style="width: 40%; background-color: #fff0f0; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px; height: 10px;" |

Analyze the Story
Here is the information you will need to type the script:
 * The location
 * The time of day (Day, Night)
 * The names of the characters
 * The dialog
 * The action
 * The parenthetical descriptions for the dialog
 * The transitions

Re-read the story. As you read the story, write down this information so you will be ready to type the script. Then check with the answers on the left.

 * style="width: 40%; background-color: #f0f0ff; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px; height: 10px;" |
 * style="width: 40%; background-color: #f0f0ff; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px; height: 10px;" |

 * style="width: 40%; background-color: #ffffaa; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px; height: 10px;" |
 * style="width: 40%; background-color: #ffffaa; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px; height: 10px;" |

"Warning, Will Robinson!"

Did we forget something?

Young Person: "Hummmm!

In the script for the animated version, we also need to include any vocal sound effects. If a person says, "Hummmm" or "Ahhhh", we need to include that in the animated script. When recording the dialog for the animated script, you must be very specific.

 * 1. When the young person thinks, do we need a "Humm"sound?

 * 2. When the old person thinks, do we need a "Humm" sound?

 * 3. And when the Old Person smiles, do we need a "Ahhh" sound?

The answer is "yes" for the animated version of our movie.

 * }

{| cellpadding="10" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
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The Next Page

 * Continue this lesson on Page 3 - Learn Final Draft

 * }


text:
User:R00ik0p

''Electronical Engineering student,

University of Pretoria, South Africa

Special interests:

''Signal processing, Digital systems, Mathematics (no these are not hobbies)

''On the other hand,

you have different fingers.

--Rooikop 21:08, 23 November 2006 (UTC)

title: User:R00ik0p


text:
User:BetaHelix

Editing Practice
For Emphatic text use two apostrophies each side of the entry.

An empty line starts a new line.

For Strong text use three apostrophies.

Five apostrophies results in bold italicised text.

Three tildes displays my user name: BetaHelix

 * One or more colons at the begining of a line are used to indent text.

Second Session
I will need to sketch down a few ideas regarding what a PB lecture course/ learning module will contain.

PB is a fairly broad brush topic. Will need to be fairly specific, focus on interaction of light with matter?

So what is PB then?

"A single biological cell contains billions of different molecules that are constantly interacting with each other.

title: User:BetaHelix


text:
Post-structuralism

Welcome to the Department of Post-structuralism part of the School of Philosophy. This is the department to explore all things Post-structural. To get you started here is the introduction to the Wikipedia article on the subject.

Post-structuralism is a broad historical description of intellectual developments in Continental Philosophy and Critical Theory originating in France in the 1960s. The prefix "post" refers to the fact that many contributors such as Jacques Derrida, Michel Foucault, and Julia Kristeva were highly critical of structuralism. In direct contrast to structuralism's claims of culturally independent meaning, post-structuralists typically view culture as integral to meaning.

Post-structuralism is difficult to define or to sum up. There are two main reasons for this. Firstly, by its very nature, post-structuralism rejects definitions that claim to have discovered 'truths' or facts about the world [1] Secondly, very few people have willingly taken the label 'post-structuralist'. Rather, they have been labeled so by others. This means that no-one has ever felt compelled to construct a 'manifesto' of post-structuralism. [2] Thus its exact nature and whether it can be considered a single philosophical movement is debated.

Department news

 * Department founded - 23 November 2006

Learning projects
Wikiversity has adopted the learning by doing model of education. Lessons should center on learning activities for Wikiversity participants. Learning materials and learning projects are located in the main Wikiversity namespace. To create a learning project simply follow the advice at naming conventions and decide on a descriptive name for each learning project. Then us it to make a link and start writing! We suggest the use of the learning project template. Please see Directions for use for more information. Learning materials and learning projects can be used by multiple departments. Cooperate with other departments that use the same learning resource.
 * Michel Foucault reading group

Active participants
Active participants

 * Mystictim 23:49, 23 November 2006 (UTC)
 * Executivezen 21:51, 16 December 2006 (UTC)

title: Post-structuralism


text:
Michel Foucault reading group

Goals
This project aims to gather an interested group of individuals who will read and discuss texts by Michel Foucault.

Background
From the Wikipedia article Michel Foucault (IPA pronunciation: [miʃel fuko]; English-speakers' pronunciation varies) (October 15, 1926 – June 25, 1984) was a French philosopher. He held a chair at the Collège de France, which he gave the title "The History of Systems of Thought." His writings have had an enormous impact: Foucault's influence extends across the humanities and social sciences and into applied and professional areas of study.

Foucault is known for his critical studies of various social institutions, most notably psychiatry, medicine, parameters of educational timeframes, and the prison system, and also for his work on the history of sexuality. His work concerning power and the relation between power and knowledge, as well as his ideas concerning "discourse" in relation to the history of Western thought, have been widely discussed and applied.

His work is often described as postmodernist or post-structuralist by commentators and critics; during the 1960s, however, he was more often associated with the structuralist movement. Although he was initially happy with this description, he later emphasized his distance from the structuralist approach, and he always unequivocally rejected the 'post-structuralist' and 'postmodernist' labels.

Learning Project Summary
Each month a text will be chosen and the group will read it and then post comments and questions to this Learning Group.
 * Introduction to Foucault

Suggested Texts
December 2006 The Archeology of Knowledge

Learning Activities

 * Read the Introduction to The Archeology of Knowledge
 * Post questions, comments and responses to the Talk:Michel Foucault reading group
 * Read The Unities of Discourse Chapter 1 of part 2 of The Archeology of Knowledge
 * Post questions, comments and responses to the Talk:Michel Foucault reading group

Texts
Copied from Wikipedia article Michel Foucault

Wikipedia articles

 * Michel Foucault
 * Madness and Civilization
 * The Order of Things
 * The Archaeology of Knowledge
 * Discipline and Punish
 * The History of Sexuality

Active participants
Active participants in this Learning Group
 * Mystictim 00:58, 24 November 2006 (UTC)
 * Executivezen 16:21 4 November 2006 (UTC)
 * Cormaggio beep 11:49, 30 January 2007 (UTC)

title: Michel Foucault reading group


text:
User:PeterBartholomewKido

Ya!

title: User:PeterBartholomewKido


text:
User talk:PeterBartholomewKido

Hi! --PeterBartholomewKido 02:15, 24 November 2006 (UTC)

title: User talk:PeterBartholomewKido


text:
Bahá'í Faith/Prophecy/Old Testament

Prophecy of the Old Testament

Ancestors

 * Isaiah 37:31 Once more a remnant of the house of Judah will take root below and bear fruit above.

 * Isaiah 11:10 In that day the Root of Jesse will stand as a banner for the peoples; the nations will rally to him, and his place of rest will be glorious.

 * Isaiah 11:1 A shoot will come up from the stump of Jesse; from his roots a Branch will bear fruit.

 * Isaiah 16:5 In love a throne will be established; in faithfulness a man will sit on it--one from the house of David--one who in judging seeks justice and speeds the cause of righteousness.

When He will come

 * Daniel 9:25-26a (NKJV) (25) "Know therefore and understand, that from the going forth of the command to restore and build Jerusalem until Messiah the Prince, there shall be seven weeks * and sixty-two weeks; the street shall be built again, and the wall, even in troublesome times. (26a) "And after the sixty-two weeks Messiah shall be cut off, but not for Himself; and the people of the prince who is to come shall destroy the city and the sanctuary.

 * The Hebrew says a "seven", not a "week". A "seven" could be a period of seven days or seven weeks, months, or here, seven years.

Where He will come

 * Micah 5:2 But you, Bethlehem Ephrathah, though you are small among the clans of Judah, out of you will come for me one who will be ruler over Israel, whose origins are from of old, from ancient times.

 * Isaiah 9:1 Nevertheless, there will be no more gloom for those who were in distress. In the past he humbled the land of Zebulun and the land of Naphtali, but in the future he will honor Galilee of the Gentiles, by the way of the sea, along the Jordan.

Nature

 * Isaiah 9:6-7 (NIV) (6) For to us a child is born, to us a son is given, and the government will be on his shoulders. (New American Bible: upon his shoulder dominion rests) And he will be called Wonderful Counselor, Mighty God, Everlasting Father, Prince of Peace.

 * Proverbs 30:4 (NKJV)
 * Who has ascended into heaven, or descended?
 * Who has gathered the wind in His fists?
 * Who has bound the waters in a garment?
 * Who has established all the ends of the earth?
 * What is His name, and what is His Son's name, if you know?

Personality

 * Isaiah 11:2-5 (2) The Spirit of the LORD will rest on him—the Spirit of wisdom and of understanding, the Spirit of counsel and of power, the Spirit of knowledge and of the fear of the LORD—(3) and he will delight in the fear of the LORD. He will not judge by what he sees with his eyes, or decide by what he hears with his ears; (4) but with righteousness he will judge the needy, with justice he will give decisions for the poor of the earth. He will strike the earth with the rod of his mouth; with the breath of his lips he will slay the wicked. (5) Righteousness will be his belt and faithfulness the sash around his waist.

 * Isaiah 16:5 In love a throne will be established; in faithfulness a man will sit on it--one from the house of David--one who in judging seeks justice and speeds the cause of righteousness.

Activities

 * * Isaiah 11:4 but with righteousness he will judge the needy, with justice he will give decisions for the poor of the earth. He will strike the earth with the rod of his mouth; with the breath of his lips he will slay the wicked.

Authority

 * Deuteronomy 18:18 I will raise up for them a prophet like you (like Moses) from among their brothers; I will put my words in his mouth, and he will tell them everything I command him.

Miracles

 * Isaiah 29:18 In that day the deaf will hear the words of the scroll, and out of gloom and darkness the eyes of the blind will see.

 * Isaiah 35:5-6a (5) Then will the eyes of the blind be opened and the ears of the deaf unstopped. (6a) Then will the lame leap like a deer, and the mute tongue shout for joy.

How He will come

 * Isaiah 11:10 In that day the Root of Jesse will stand as a banner for the peoples; the nations will rally to him, and his place of rest will be glorious.

 * Isaiah 49:7 This is what the LORD says-- the Redeemer and Holy One of Israel-- to him who was despised and abhorred by the nation, to the servant of rulers: "Kings will see you and rise up, princes will see and bow down, because of the LORD, who is faithful, the Holy One of Israel, who has chosen you."

Reaction to His arrival

 * Isaiah 53:3 He was despised and rejected by men, a man of sorrows, and familiar with suffering. Like one from whom men hide their faces he was despised, and we esteemed him not.

 * Psalm 69:4 Those who hate me without reason outnumber the hairs of my head; many are my enemies without cause, those who seek to destroy me. I am forced to restore what I did not steal.

 * Zechariah 12:10 They will look on me, the one they have pierced, and they will mourn for him as one mourns for an only child, and grieve bitterly for him as one grieves for a firstborn son.

Acceptance

 * Zechariah 2:10-11 (10) "Shout and be glad, O Daughter of Zion. For I am coming, and I will live among you," declares the LORD. (11) "Many nations will be joined with the LORD in that day and will become my people. I will live among you and you will know that the LORD Almighty has sent me to you.

Rejection

 * Isaiah 53:3 He was despised and rejected by men, a man of sorrows, and familiar with suffering. Like one from whom men hide their faces he was despised, and we esteemed him not.

 * Psalm 69:4 Those who hate me without reason outnumber the hairs of my head; many are my enemies without cause, those who seek to destroy me. I am forced to restore what I did not steal.

 * Psalms 69:8 I am a stranger to my brothers, an alien to my own mother's sons

Results

 * Isaiah 61:1-2 (1) The Spirit of the Sovereign LORD is on me, because the LORD has anointed me to preach good news to the poor. He has sent me to bind up the brokenhearted, to proclaim freedom for the captives and release from darkness for the prisoners, (2) to proclaim the year of the LORD's favor and the day of vengeance of our God, to comfort all who mourn,

 * Isaiah 49:6 he (the Lord) says: "It is too small a thing for you to be my servant to restore the tribes of Jacob and bring back those of Israel I have kept. I will also make you a light for the Gentiles, that you may bring my salvation to the ends of the earth."

 * Isaiah 42:1 "Here is my servant, whom I uphold, my chosen one in whom I delight; I will put my Spirit on him and he will bring justice to the nations (Gentiles).

title: Bahá'í Faith/Prophecy/Old Testament


text:
Bahá'í Faith/Prophecy/New Testament

 Prophecy of the New Testament

Coming on Clouds

 * Matthew 24:29-31 Immediately after the tribulation of those days the sun will be darkened, and the moon will not give its light, and the stars will fall from heaven, and the powers of heaven will be shaken; then will appear the sign of the Son of man in heaven, and then all the tribes of the earth will mourn, and they will see the Son of man coming on the clouds of heaven with power and great glory; and he will send out his angels with a loud trumpet call, and they will gather his elect from the four winds, from one end of heaven to the other

Another Comforter

 * John 14 If ye love me, keep my commandments. And I will pray the Father, and he shall give you another Comforter... he shall teach you all things

A New Name

 * Revelations 3 Him that overcometh... I will write upon him the name of my God, and the name of the... new Jerusalem... and I will write upon him my new name

title: Bahá'í Faith/Prophecy/New Testament


text:
Bahá'í Faith/Prophecy/Islam

 Prophecy in Islam

Succeeding Messengers

 * Qur'an 2 (The Cow) And we gave Moses the Book, and after him sent succeeding Messengers: and We gave Jesus...the clear signs... and whensoever there came to you a Messenger with that your souls had not desire for, did you become arrogant, and some cry lies to, and some slay.

Fill the Earth with Equity

 * Hadith of Abu Dawud The Apostle of Allah said, 'Were there remaining but one day of the duration of all time, God would send forth a man from the people of my house, who will fill the earth with equity as it has been filled with oppression

Day of Severance

 * Qur'an 77 By those sent forth one after the other... Verily that which ye are promised is about to happen. So when the stars are blotted out, And when the sky is rent asunder... when the Messengers have a time set: For what Day is this being arranged? For the Day of Severance

A Sign of the Hour [of Judgment]

 * Qur'an 43:61 And [Jesus] shall be a Sign of the Hour [of Judgment]; therefore have no doubt about it, but follow Me: this is a straight way

Bring Succor to Humanity

 * Nahjul Balagha, Khutba 141, 187 The Imam who will create a world state will make the ruling nations pay for their crimes against society. He will bring succor to humanity. He will take out the hidden wealth from the breast of the earth and will distribute it equitably amongst the needy deserving. He will teach you simple living and high thinking. He will make you understand that virtue is a state of character which is always a mean between the two extremes, and which is based upon equity and justice. He will revive the teaching of the Holy Qur'an and the traditions of the Holy Prophet after the world has ignored them as dead letters.... He will protect and defend himself with resources of science and supreme knowledge. His control over these resources will be complete. He will know how supreme they are and how carefully they will have to be used. His mind will be free from desires of bringing harm and injury to humanity. Such a knowledge to him will be like the property which was wrongly possessed by others and for which he was waiting for the permission to repossess and use. He, in the beginning, will be like a poor stranger unknown and uncared for, and Islam then will be in the hopeless and helpless plight of an exhausted camel who has laid down its head and is wagging its tail. With such a start he will establish an empire of God in this world. He will be the final demonstration and proof of God's merciful wish to acquaint man with the right ways of life.

title: Bahá'í Faith/Prophecy/Islam


text:
Bahá'í Faith/Prophecy/Hinduism

Prophecy of the Hinduism

For the Sake of Establishing Righteousness

 * Bhagavad Gita- fourth discourse Whenever there is decay of righteousness... and there is exaltation of unrighteousness, then I Myself come forth... for the destruction of evil-doers, for the sake of firmly establishing righteousness, I am born from age to age

title: Bahá'í Faith/Prophecy/Hinduism


text:
Bahá'í Faith/Prophecy/Buddhism

Prophecy of the Buddhism

Another Buddha will Arise

 * The Gospel of Buddha I am not the first Buddha who came upon earth, nor shall I be the last. In due time another Buddha will arise in the world, a Holy One... He will reveal to you the same eternal truths which I have taught you... He will proclaim a religious life, wholly perfect and pure; such as I now proclaim

There will be Maitreya

 * Anagata-vamsa ...the venerable Sariputta questioned the Lord about the future Conqueror, The Hero that shall follow you, The Buddha--of what sort will he be? I want to hear of him in full. Let the Visioned One describe him. When he heard the elder's speech the Lord spoke thus, I will tell you, Sariputta; listen to my speech. In this auspicious aeon Three leaders there have been: Kakusandha, Konagamana, and the leader Kassapa too. I am now the perfect Buddha; and there will be Maitreya too before this same auspicious aeon runs to the end of its years.

An Exalted One named Metteya

 * Digha Nikaya iii.76, Chakkavatti Sihanada Suttanta In those days, brethren, there will arise in the world an Exalted One named Metteya. He will be an Arahant, Fully Awakened, abounding in wisdom and goodness, happy, with knowledge of the worlds, unsurpassed as a guide to mortals willing to be led, a teacher for gods and men, an Exalted One, a Buddha, even as I am now... The Law, lovely in its origin, lovely in its progress, lovely in its consummation, will he proclaim, both in the spirit and in the letter; the higher life will he make known, in all its fullness and in all its purity, even as I do now. He will be accompanied by a congregation of some thousands of brethren, even as I am now accompanied by a congregation of some hundreds of brethren.

A Man Whose Virtue Excels Everyone

 * Sutra of the Great Accomplishment of the Maitreya Listen attentively with one heart. A man whose spirit shines brightly, a man whose mind is completely unified, a man whose virtue excels everyone--such a man will truly appear in this world. When he preaches precious laws, all the people will totally be satisfied as if the thirsty drink sweet drops of rain from heaven. And each and every one will attain the path of liberation from struggles.

title: Bahá'í Faith/Prophecy/Buddhism


text:
Bahá'í Faith/Prophecy/Zoroastrianism

Prophecy of Zoroastrianism

Time and Lineage

 * Dinkird When a thousand two hundred and some years have passed from the inception of the religion of the Arabian and the overthrow of the kingdom of Iran and the degradation of the followers of My religion, a descendant of the Iranian kings will be raised up as a Prophet

< please note that this passage has not yet been verified. It is found in John Ferraby's book "All Things Made New" who may have gotten it from H Balyuzi. >

World-Renovator

 * Avesta, Farvardin Yast 13.129 He shall be the victorious Benefactor (Saoshyant) by name and World-renovator [Astavat-ereta] by name. He is Benefactor because he will benefit the entire physical world; he is World-renovator because he will establish the physical living existence indestructible. He will oppose the evil of the progeny of the biped and withstand the enmity produced by the faithful

title: Bahá'í Faith/Prophecy/Zoroastrianism


text:
Bahá'í Faith/Prophecy/Bábism

 Prophecy of Bábism

Baha'u'llah

 * Tablet to the Shah Well is it with him who fixeth his gaze upon the Order of Baha'u'llah, and rendereth thanks unto his Lord. For he will assuredly be made manifest. God hath indeed irrevocably ordained it...

title: Bahá'í Faith/Prophecy/Bábism


text:
User:Williamwells~enwikiversity

Greetings.

I am a physician, board certified in both Internal Medicine and Pediatrics and currently assigned to our hospital's newborn nuresry / mother-baby unit. See my page on Wikipedia as well.

title: User:Williamwells~enwikiversity


text:
Portal talk:Thermodynamics

I do not know what the contents are for, but they are in the wrong place. This is mathematical physics.--Hillgentleman|User talk:hillgentleman 12:27, 24 November 2006 (UTC)
 * I changed it to thermodynamics. --HappyCamper 05:11, 25 November 2006 (UTC)
 * This is a little obscure. I'm not sure what the author was intending to do here, but it certainly isn't the sort of thing we'd be looking for from a general thermodynamics course. Sojourner001 17:22, 27 November 2006 (UTC)
 * Yes, this is somewhat more specialised than a general thermodynamics course. The author is using the result dH = TdS + VdP. --HappyCamper 17:44, 27 November 2006 (UTC)

I cannot see the point of the whole engineering section. It's like it doesn't belong here, but in an introduction to... something. --Jorge 14:47, 3 February 2007 (UTC)

title: Portal talk:Thermodynamics


text:
User:Jll294~enwikiversity

In real life, I am currently a student at the University of Saskatchewan taking a Bachelor of Arts degree in English. I have a particular interest in editing (in real life) and enjoy filling random empty pages.

title: User:Jll294~enwikiversity


text:
Category:Award templates

Barnstars originated at Wikipedia as awards for outstanding service to the effort to build, improve and perfect Wikipedia and its editing community. Wikiversity inherits many traits, properties and attributes from its older sisters, so the Barnstar meme has found its way here. Join the Barnstorm

See: Barnstars.

title: Category:Award templates


text:
Category talk:Award templates

Welcome to the Barnstorm (Barnstar Brainstorm)! This is where we discuss award templates for Wikiversity. This category is of special interest to the Template Taskforce.

WikiCookie Template
Hi all, I would like to give someone a wikicookie for welcoming me into this community. But the template doesn't exist here. Should I use a barnstar instead? I thought the wikicookie was slightly more appropriate for the type of recognition I wanted to impart. Thank you!--Ivangiesen (discuss • contribs) 18:14, 26 June 2020 (UTC)

 * See Import. Now imported. -- Dave Braunschweig (discuss • contribs) 13:51, 27 June 2020 (UTC)

title: Category talk:Award templates


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Test and Quiz/Sandbox/Flashcards

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Template:Sample 3D Storyboard by Mukesh Tiwari

Thumbnail Storyboard by Mukesh Tiwari

(1)
Looking at poster dolly in dolly in  Boy:"That was a great movie..."

(2)
cut to Boy (continued): "but I do not understand one thing."

(3)
Cut to the Old Person looking towards the camera Old Person: What's that?

(4)
Cut to Boy:"How can anyone be seduced by the Dark Side?"

(5)
cut to The old person thinks for a while Old Person: "What computer do you have at home?"

(6)
Boy (eagerly): "A Macintosh!"

(7)
Old Person::"But what computer does your father use at work?"

(8)
The boy thinks for a moment. Boy (amazed and excited): "Seduced by the Dark Side!"

(9)
The Old Person smiles.

(10)
Old Person and the Young Person walk toward home together. The End


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Template:Sample Thumbnail Storyboard by Mukesh Tiwari

Thumbnail Storyboard by Mukesh Tiwari

(1)
Looking at poster dolly in Boy:"That was a great movie..."

(2)
cut to Boy (continued): "but I do not understand one thing."

(3)
Cut to the Old Person looking towards the camera Old Person: What's that?

(4)
Cut to Boy:"How can anyone be seduced by the Dark Side?"

(5)
cut to The old person thinks for a while Old Person: "What computer do you have at home?"

(6)
Boy (eagerly): "A Macintosh!"

(7)
Old Person::"But what computer does your father use at work?"

(8)
The boy thinks for a moment. Boy (amazed and excited): "Seduced by the Dark Side!"

(9)
The Old Person smiles.

(10)
Old Person and the Young Person walk toward home together. The End


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Filmmaking Basics/Animatic Dialog Recording/Software

{| cellspacing="0" cellpadding="0" style="margin:0em 0em 1em 0em; width:100%" What software do you need?
 * colspan="1" style="width:100%; vertical-align:top; border:1px solid Gold; background-color:LightYellow;" |

The Software

 * Dialog recording for the animatic
 * Any audio recording software will do. Recording the dialog for the animatic is very simple so no special audio program is needed.

 * You can use Audacity (Linux, Windows or Macintosh) which is free.
 * You can use Sound Forge on Windows.
 * You can use GarageBand or iMovie on the Macintosh.
 * etc.

 * Professional audio software
 * Later when doing ADR and live recording of musicians in sync with your movie, you will need special recording software which will play a movie clip at the same time it is recording audio. But for now, iMovie is good enough since it plays a movie while your record your music.

 * The cheapest alternative - Audacity - FREE
 * If you do not have a professional audio program, you can download Audacity which is free. It will work on most computers.  Click here to learn more about Audacity.

 * }

{| cellpadding="15" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
 * style="width: 50%; background-color: LightYellow; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |

The Next Page

 * Continue this lesson on the computer hardware needed for recording the dialog for the animatic.

 * }


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Filmmaking Basics/Animatic Dialog Recording/Hardware

{| cellspacing="0" cellpadding="0" style="margin:0em 0em 1em 0em; width:100%" What equipment do you need?
 * colspan="1" style="width:100%; vertical-align:top; border:1px solid Tan; background-color:LightYellow;" |

The basic hardware

 * Built-in microphone
 * If you have a built-in microphone, that is all you need for recording the dialog for your animatic.

More advanced hardware - Optional
You need a microphone and an audio mixer or audio interface of some kind for your computer.

 * Microphone
 * If you want professional quality for your projects, the microphone must be a professional microphone with an XLR connector.

 * Interface
 * There are three ways you can connect a microphone to a computer.

 * 1) A mixer board connected to the audio (analog) input for your computer.
 * 2) A USB pre-amp
 * 3) A FireWire pre-amp
 * }

{| cellpadding="15" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
 * style="width: 50%; background-color: LemonChiffon; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |

The Next Page

 * Continue this lesson on the room needed for recording the dialog for the animatic.

 * }


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Filmmaking Basics/Animatic Dialog Recording/Room

{| cellspacing="0" cellpadding="0" style="margin:0em 0em 1em 0em; width:100%" What room do you need?
 * colspan="1" style="width:100%; vertical-align:top; border:1px solid DarkBlue; background-color:LightYellow;" |

The Room

 * A quiet place
 * For this lesson, any room will do. Later, you will need a room which is quiet.  That is not as easy as it sounds.  One reason is echos.

 * The linen closet
 * Lots of clothing hanging or in piles will help keep the room from having echos. If you have a room that is full of fabric or a storage room filled with boxes, this will deaden the sound nicely.

 * }

{| cellpadding="15" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
 * style="width: 50%; background-color: LemonChiffon; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |

The Next Page

 * Continue this lesson on the recording procedure needed for recording the dialog for the animatic.

 * }


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Filmmaking Basics/Animatic Dialog Recording/Procedure

{| cellpadding="10" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
 * style="width: 40%; background-color: BlanchedAlmond; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |

Self Recording Procedure

 * For this lesson, you need to be the recording engineer.

 * If you are recording your own voice, you must:

 * 1) Practice reading one line at a time to get the proper (natural) interpretation.
 * 2) Remember, this is a drama. Make it sound like a real motion picture (not a stage play or a book reading.)  Make it dramatic.
 * 3) Record one line of the dialog.  Often, you will record this line about 5 times trying slightly different interpretations.
 * 4) Select the best reading of the dialog.
 * 5) Save the file.
 * 6) When you are satisfied that the recordings are good, email me and send me the files. (See more detailed instructions below.)

Guide to Actors

 * We want a natural speaking voice, not a stage voice. As you record, think to yourself, "Is this the way that that motion pictures sound?"

 * Also, remember one piece of advice. Currently, the accepted acting style is to say your lines with confidence.  That is, no matter what happens in the script, always have confidence in your voice.

 * Are you confident?

 * style="width: 60%; background-color: Lavender; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px; height: 100px;" |

The dialog for the Young Person

(1) Young Person: "That was a great movie..."

(2) Young Person (contined): "but I do not understand one thing."

(4) Young Person: "How can anyone be seduced by the Dark Side?"

(7) Young Person (eagerly): "A Macintosh!"

(9) (The young person thinks for a moment.) Young Person "Hummm"

(10) Young Person (amazed and excited): "Seduced by the Dark Side!"

The dialog for the Old Person

(3) Old Person: "What's that?"

(5) (The old person thinks for a while.) Old Person: "Hummm"

(6) Old Person: "What computer do you have at home?"

(8) Old Person: "But what computer does your father use at work?"

(11) (The Old Person smiles.) Old Person: "Ahhh!"

The End

 * }

{| cellspacing="0" cellpadding="0" style="margin:0em 0em 1em 0em; width:100%" Watch your levels
 * colspan="1" style="width:100%; vertical-align:top; border:1px solid Brown; background-color:LightYellow;" |

Bottom is good ; Top is bad

 * Record at the proper levels
 * When you record audio, it should look like this or slightly softer (the bottom picture, not the top picture which is wrong.)

 * }

{| cellspacing="0" cellpadding="0" style="margin:0em 0em 1em 0em; width:100%" Submitting your completed assignments
 * colspan="1" style="width:100%; vertical-align:top; border:1px solid Gold; background-color:LightYellow;" |

OGG files

 * Wikiversity uses OGG
 * Wikiversity can only work with audio files in a format called "OGG". Ugh!

 * If you have the ability to convert each line of the dialog to an OGG file, that will save me a lot of time.

 * In Audacity, you can open a new project files (NEW) and import your audio file (AIFF or WAV) and export to OGG. You can also NORMALIZE to -3db or -6db.

 * If not, WAV or AIFF files are fine. MPG3, mov, or m4a are also fine.  You can compress them in a zip or WINRAR if you wish.

 * Thanks!

My email address

 * Hopefully, you have my email address by now. If now, please send me a message.  @undefined.  [[Image:Crystal Clear app xfmail.png|32px]]

 * }

{| cellpadding="15" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
 * style="width: 50%; background-color: LemonChiffon; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |

The Next Page

 * Now, you need to see how motion pictures and television dramas are filmed in Hollywood. This gives you the background information you need before you create the animatic from your storyboards.

 * Go to the lesson for understanding filmmaking

 * }


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Filmmaking Basics/Understanding Filmmaking/Analyzing film dailies

 * {| cellpadding="4" cellspacing="0" width="500px"

 * bgcolor="#ccccff" style="border: 1px #cccccc solid;" |Page 2 - Watching how dramatic scenes are broken down and filmed in Hollywood.
 * }

 * {| cellpadding="4" cellspacing="0" width="350px"

 * bgcolor="#eeeeff" style="border: 1px #cccccc solid;" |Page 3 - Analyzing the movie George Lucas in Love
 * }

 * {| cellpadding="4" cellspacing="0" width="350px"

 * bgcolor="#eeeeff" style="border: 1px #cccccc solid;" |Page 4 - The Basic Filmmaking Process
 * }
 * }

How to learn filmmaking

 * There is only want way to learn filmmaking. You must watch films being made by professional filmmakers.  There is no substitute.

 * If you are serious about learning filmmaking, I highly recommend that you purchase the DVD disk containing order "Disk #2 - 24 Unedited Scenes" from the Star Movie Shop (requires QuickTime).

Possible ways of getting started learning the craft of filmmaking
There are many excellent ways to learn about filmmaking. However, each has some drawbacks:

 * Make your own motion picture - one to five years for your first feature film.
 * When you make your own motion pictures, you learn a tremendous amount about everything in filmmaking. An example is Renegade Possum Productions. One of their movies has shots from original Star Wars recreated by amateurs.  It is interesting to compare the performances of the actors in the real movie vs. an amateur motion picture.  The problem with creating your own motion pictures is you do not see the correct way to make a movie.

 * Work on student films - a few days to a few weeks... without pay.
 * If you go to Hollywood, just read the "Free Help Wanted" advertisements in the Backstage West/DramaLogue Magazine. This weekly newspaper/magazine is one of the three most important publications in Hollywood.  Don't move to Los Angeles without reading it for one year before you go.  Working on student films for the major film schools in LA is a great way to learn what filmmaking is all about.  The only problem with working on student films is you do not see the correct way to make a movie.

 * Become a PA (production assistant) - One to two months with almost no pay.
 * As a production assistant, you get to work on real motion pictures.    The only limitation with being a production assistant is you don't actually see that much.  You are often too busy to see what you need to see.

 * Go to film school - less than $100,000... but not by much.
 * There is no substitute for film school. But you can prepare for film school at home.  That way you do not waste the $60,000 to $100,000 that film school will cost.

 * Tour movie sets - great fun!
 * Visiting a movie set through one of the tours at Warner Bros (Hollywood) or Eiga Mura (Kyoto Japan) will teach you a lot. The taping of TV Sitcoms is also extremely interesting and free.  Even watching the filming of a game show in Hollywood is educational.  But traveling to Hollywood or Kyoto can be expensive.  See below for more information on current tours of the studios.

The best shortcutto understanding filmmaking - Film Dailies - Only takes a few hours

 * There is a shortcut. It is so obvious, most people miss it.  And it costs a lot less than any of the methods above.

 * The inexpensive and educational alternative is to watch film dailies from real television dramas and motion pictures. Watching the film dailies from television dramas is best since filming of a TV dramatic series is always more efficient.  The crew of a television series in its 5 year of production will always be more efficient that a film crew for a motion picture which has never worked together.

Sources of Film Dailies

 * 1. In Hollywood, you can buy film dailies at second hand video stores and at estate sales for people who work in the motion picture industry.

 * 2. Outside of Hollywood, you can buy them on eBay. Currently there is a limited selection.

 * 3. Recommended: You can order "Disk #2 - 24 Unedited Scenes" from the Star Movie Shop. About half of the scenes on this DVD-Data disk are interesting therefore it is worth a cost of $8 US plus shipping ($2.40 US to ship anywhere in India or all 50 states in USA; $5.20 US to ship to many countries outside of India or USA.)

 * Note #1: Because these film dailies are digitize and have time code on every frame, they are easy for practicing film editing. The only problem with the film dailies on "Disk #2 - 24 Unedited Scenes" from the Star Movie Shop is they are half size (320 by 240 pixels) QuickTime movies at 24 fps which cannot be edited by DV editing programs.

 * Note #2: You must be a film student or film instructor to purchase this disk. (Fortunately, completion of one of the lessons in this course (such as "Formatting the script" or "Storyboarding the script" qualifies you as a film student.)

Learning from Film Dailies

 * Each set of film dailies is very different. Therefore, I will describe what you will learn from Disk #2 from the Star Movie Shop.  This is a huge number of scenes so the scenes are only at half screen resolution but this is good enough to watch and learn from.

 * Overview Movies

 * Overview movies are included for each scene on Disk #2 - "24 Unedited Scenes" from the Star Movie Shop.

 * Most film dailies that you buy do NOT have an accompaning overview movie. Disk #2 does.  An overview movie is all the film dailies cut apart into individual pieces of dialog and reassembled into chronological order.  This way, you see each of the lines of dialog in the actual order that you will edit them.  Not only is this very useful, but it turns otherwise boring film dailies into something, which at times, can be very amusing and always educational.  It also helps you follow the story since dailies rarely come with the movie script.

Some of the scenes are extremely short and a few are extremely long. Because these are all scenes from actual productions, most of the scenes are interesting, long or short. It is not the length which is important.
 * Long and short

 * Well prepared
 * The first thing you see is all of the scenes are very well prepared. While you are only given the Circle Takes (which are the takes that the director feels are the best), you will see that it only takes a few takes for the scene to be perfect.

 * Memorized before filming
 * The bigest shock to amateur actors is that in professional productions, the actors have completely memorized their lines before they even begin to rehearse. Amateur actors (and beginning filmmakers) often feel that the actors are only give the lines that they need for the current scene and memorize just those lines for the shot.

 * This is not the way it happens. An actor cannot get into a roll or even memorize the blocking until the actor has the script memorized perfectly.  Then the actor has the freedom not to have to worry about the dialog but rather to concentrate on the performance.

 * As an example, try acting out any of the scenes Disk #2 - "24 Unedited Scenes" from the Star Movie Shop. you will never be as good as the actors in these scenes until you actually get into character.  You cannot get into character if you are still worried about the dialog.

 * The dialog must be memorized before you start.

 * Master shots first
 * In many of the examples, you see that the master shot is filmed first. This gives the actors the opportunity to get into their roles.

 * Skilled actors first
 * Always film the most skilled actors first. When you have "John Boy" on the movie set, he will always have his shots first because he is the freshest.  Notice in the scene where the now much older "John Boy" is keeping his journal, he almost always gives his best performance on the first take.

 * Then look at the scene with John Boy's mother and sister. The mother is a very experience actress so she goes first.  This gives the daughter time to practice her lines.  She has them memorized by when she it talking to her mother, she begins to find the tone and rhythm of the dialog which she cannot find when she is just memorizing her lines at home the night before the shoot.

 * Scene "The Assignment"
 * The longest and most complicated is called "The Assignment" where "the Smoking Man" is given his first assignment which is to kill President Kennedy. In one of the shots, one of the actors makes a mistake and stops and corrects himself.  The wording of the dialog is designed to give a hypnotic rhythm.  You quickly realize how complicated the wording is when the actors switches to the correct dialog.  They both seem correct but only the correct one has the proper rhythm.  This is amazingly difficult.

 * Scene "Out for a Walk"
 * Since this is one of the more humorous scenes, it is probably the most popular scene on the disk. The captain of the Babylon 5 space station has gone out for a walk OUTSIDE and the chief of security is trying to keep that information from the head of operations.

 * One of the most interesting things to see in this scene is the different deliveries of her lines by the head of operations. While some actors try to continually refine their performance aiming for a single goal of perfection, she tries a totally different delivery for each take.

 * This scene also shows how effects shots are done. The scene ends with the head of operations looking out the window of the Babylon 5 space station.  You see the movie set with glass in the widows and without glass in the windows.  The actual performance is done without glass (and, of course, without the exterior of the space station) which will be composited into a matte painting from a 3D model of the space station.  The shot with the glass and the framework for the glass is only for reference for the computer modelers.

 * Scene "Doctor, Doctor!"

 * The one thing which quickly becomes obvious is the lack of all sound except the dialog. This scene takes place in a large hospital.  When the doctor enters the room, the audience expects to hear all the sounds of a hospital.  In less than three seconds, the audience must get a picture in their mind of the corridor and rooms of the hospital.  None of this is shown visually.  It all must come from sound... and none of that sound comes from the filming on the movie set.  Even the squeeky shoes that the audience will hear in the final edit of this scene is not done on the movie set.

 * As with all 24 scenes on this disk, almost none of the scenes have much emotion. All of that must come from the musical score.  This is one reason why film dailies can seem very boring.  There is no music to create the moods for the scene.

To be continued shortly...

Hollywood Studio Tours
While the Universal Studio Tour is more entertainment than actual examples of filming, you can pick up tickets to filming as you leave Universal Studio Tour area. Most are for Sitcoms which are filmed totally different from a motion picture. Yet they are very educational and entertaining to watch.

At one time, the best tour in Hollywood (and the most expensive) was at Warner Bros. Their website is does not work well but you can try it at Warner Bros. If you have been on this tour recently, please tell us.

NBC Studio has a ticket office which gives out free ticket. However, these are mostly for sitcoms. If anyone has been to the filmings in LA, please give us a list of where you go to get tickets and what is available currently.

Japan
Don't overlook the studio tours in other lands. Eiga Mura, the Toei Studio Movie theme park in the northwest part of Kyoto is great fun. Years ago, you could actually see post production if you waited and watched very carefully in one of the distant buildings. If anyone has gone visited this movie village recently, please describe what you saw. Here is an article on this movie village in 2005. Many of the movie are filmed in plain sight of the crowds of tourists. Great fun!

India
Movies made in India, specially in Madras (Chennai) are filmed in a totally different way. Therefore, it is interesting to see how they do it. Unfortunately, the MGR Film City in Chennai is now closed and there are no tours of the state run film school still at that location (side entrance). Ramoji Film City in Hyderabad (part of the Telgu film industry) has a tour but you do not get to watch actual filming. It is a very weird tour. I do not know about Bollywood (Mumbai/Bombay). If anyone knows of tours to the film studios in India, please tell us. Indian films are made with lot of emotional scenes, especially family sentiments. AVM Studio in Chennai is an age old studio, where most of the Tamil movies are being made.

England
I believe that Pinewood Studios has a studio tour. Anyone been there? Please tell us more.


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User:Kmj

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Filmmaking Basics/Understanding Filmmaking/Analyze George Lucas in Love

 * {| cellpadding="4" cellspacing="0" width="500px"

 * bgcolor="#eeeeff" style="border: 1px #cccccc solid;" |Page 2 - Watching how dramatic scenes are broken down and filmed in Hollywood.
 * }

 * {| cellpadding="4" cellspacing="0" width="350px"

 * bgcolor="#ccccff" style="border: 1px #cccccc solid;" |Page 3 - Analyzing the movie George Lucas in Love
 * }

 * {| cellpadding="4" cellspacing="0" width="350px"

 * bgcolor="#eeeeff" style="border: 1px #cccccc solid;" |Page 4 - The Basic Filmmaking Process
 * }
 * }

A short movie similar to our short movie

 * Understanding Moods
 * We need to look at a real world example of a motion picture which is similar to what we will be filming. That movie is George Lucas In Love. We need to understand why this movie is such a success while other similar movies are failures.  The secret is the music.  It is the music which creates the mood for George Lucas In Love.

Google search for Deborah Lurie and George Lucas In Love
Who is Deborah Lurie and why is she so important?

 * Start by going to www.imdb.com for a list of the credits for the music composer Deborah Lurie. Notice that her first full credit as a film composer is for George Lucas In Love.

 * Skim through the article at www.theforce.net about George Lucas In Love. Look for the part about the film score.

 * And most importantly, notice that Wikipedia does not even mention Deborah Lurie at  George Lucas In Love. Amazing!!!!

 * Then download and watch the short movie called George Lucas in Love which can be found at Google.

 * Finally turn down the sound and watch this movie without music.

It is Deborah Lurie's music which makes this movie a success.

And it is the music for our movie which will make our movie a success.

Music For Our Movie
Our movie needs the same moods as George Lucas In Love. The only way we can do that is by having music which is just as powerful as Deborah Lurie's score for George Lucas In Love. We begin work on the music in Lesson 8 - Creating the Temp Track.

For now, we will just try to figure out how Deborah did this for George Lucas In Love.

List of all the music in George Lucas In Love
When you watch the movie, you will see:

 * The movie starts with traveling music. This music shows that George is busy.  This music does something else even more important.  It tells us, that this will be a good movie.  If you hear good music at the beginning, you know there will lots of different moods clearly expressed (in music, of course) in the movie.

Note that this traveling music at the beginning of George Lucas In Love is Narrative Music and not Background Music. It certainly sounds like background music because it is soft and gentle. But you can tell it is "in your face" narrative music when it is too strong for any dialog. As soon as the dialog starts, the traveling music is turned down.

To be continued…


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User:Bletilla

こんにちは. 안녕하세요. 你好. Hello. Bonjour. ¡Hola!

(UTC), Monday, 29 July, 2024

When you leave me your message, you can write it in English and Japanese. I am sorry but the other languages need more time for my response in my opinion. Thank you.
 * I participate in...
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