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User talk:Dionysios

This is the Talk Page of Dionysios, the Founder of the Wikiversity School of Advanced General Studies.

 * If Dionysios  should leave a comment on your talk page, please post your response there.
 * If you leave a comment on this talk page, Dionysios  will post his response here.
 * Please do not split up the discussions between your talk page and this one. Thank you in advance for your assistance.

how do I start a research project
Some many languages are rapidly dissapearing. But other than everything i have read i no experiance in the field, what groups offer an internship?

Exchange of Messages Re: Cognition
Thank you for going to work on Thought 5501.01: Cognition. Somebody has to actually do something. (Your Servant has been too much of a Generalist.) :-) (s) Dionysios, a Participant in the Wikiversity School of Advanced General Studies, Date: 2007-07-03 (July 3, 2007) Time: 210701 UTC

 * I'm not sure how you wanted to develop Thought 5501.01. --JWSchmidt 21:44, 3 July 2007 (UTC)

 * Your Servant has no particular plan or desire as to how Thought 5501.01 or any other Wikiendeavor should develop, but rather, he is pleased to see an organic growth as the Wikisphere does that which it does.

 * Your work pleases Your Servant very much.

 * (s) Dionysios, Date: 2007-07-04 (July 4, 2007) Time: 1400 UTC

 * I wonder if that page on cognition could become part of a larger project about artificial intelligence and research on artificial cognition and artificial consciousness. --JWSchmidt 19:55, 4 July 2007 (UTC)

 * Certainly. Let us do it.  The Institute for Thought hereby undertakes Artificial Intelligence,  Artificial Cognition, and Artificial Consciousness.

 * The flexibility of the Course Numbering System should permit a logical method of tying together the diverse areas of AI, ACog, AConscious, and Cognitive Science generally with each other and the underlying disciplines of Anthropology, Information Science, Linguistics, Neuroscience, Computer Science, Philosophy, Physics, Psychology, etc. -- (s) Dionysios, Date: 2007-07-05 (July 5, 2007) Time: 1303 UTC

Have you dropped by Artificial Consciousness Lately? Not knowing anything about your own work, I have been probably breaking old ground trying to turn Artificial Consciousness into a course. you might want to take a look at it, and give me feedback --Graeme E. Smith 21:01, 17 March 2009 (UTC)

School of Biology: Department of Tropical Diseases
hi!how are u? i had started a new department in School of Biology call Departament of tropical diseases!u can help me on this?

thanks very much man!well i want to know how i can started the work and is u want to eding me the page to write there the first pageand then i'll adding more thinks about tropical diseases and also links to the university where u can learn this antd to hospital!ok?i'll wait ur answer!

Your edits
FYI, the "+" button automatically adds text at the bottom—this is where most Wikiversity regulars will incline to adding comments, as well. However, because I happened to notice your request, I'm placing it here (I almost didn't notice the commet, however).

I think one of the big problems with confusion that is happening is that you have some really good ideas of what you think you're doing, and where you want to go with Wikiversity, including some very creative and original projects (and stuff). That's fine—creative and original is great for Wikiversity right now. The thing you need to remember, however, is that no one else knows what's going inside your head, and often we're confused by the seemingly erratic pattern of your edits. Your commentary often does not help: the fact that it's written entirely in the third person (and generally in the passive voice) makes it somewhat more obscure to begin with, and your use of headers in the middle of discussions and be somewhat jarring (it's somewhat better for me now that I'm used to all this, but at first it was quite disorienting), but beyond all that, you're not effectively communicating in simple, easy-to-understand terms what it is you are trying to do. I think that's one of the biggest obstacles right now in getting people to appreciate what you're doing and what's going on.

I think it's great you're here at Wikiversity, but I think you're going to really have to work at communicating what you're doing so that other people can understand and support you more effectively in your projects (rather than having us get confused and act in ways that seem to give you "red lights").

If you wish to respond, please do so (per normal Wikiversity convention) at my talk page, at the bottom, with a new section header (== title ==), and please do not break the discussion there with additional subheaders. The Jade Knight 11:47, 16 July 2007 (UTC)

 * A few more comments: If you just happen to really like the passive voice and third person, that's fine.  There's nothing wrong with personal idiosyncrasies—just be aware that they may cause mild disorientation for others at first.

 * In your response, I actually ignored most of your subheaders. IMO, they serve simply to break up what is otherwise a continuous and (somewhat) fluid response, and get in the way more than anything.  On rare occasions, on talk pages, they can be warranted—such as when a new comment is being added to a previous discussion that is not a) a response to another specific comment, and b) departs in a significant direction from what has already been discussed.  I am not using one in this discussion, despite it having multiple topics, because it is all a single response, because they would interrupt the unity of the response, etc.  I am not saying that my way (albeit the "normal" way) is the correct way.  But it is what I prefer, and when you leave messages on my talk page, I would prefer it if you would not break them with subheaders unless there is a particularly compelling reason to do so (say you wanted to add a comment relating to a header, but not a response to any current discussion).  (Another problem with subheaders is they can quickly make a table of contents huge, making it, in essence, harder to find major topics, rather than easier.)

 * Finally, I'd like to encourage you to link to wiktionary at times, instead of just Wikipedia; several of your links to Wikipedia do not actually contain entries, and so are unhelpful in that regard, particularly as it seems you intend rather to provide definitions of words. Generally, though, you only need to link to things that people would find helpful—when commenting on my own talk page, providing a link to my user page is rather unnecessary, though it may be helpful if you were referring to me in a discussion somewhere else where I was absent.  The Jade Knight 22:26, 16 July 2007 (UTC)

Topic:CommunicationBeta
so, what do you think? should communicationß replace the actual broken communication page? if you agree/disagree, please place your comments at Topic_talk:CommunicationBeta instead of moving by yourself.
 * by the way, nice rurouni syntax.
 * capi talk 15:44, 20 July 2007 (UTC)

2007
"Archived Discussions for 2007, not 2006" <-- thanks for noticing!

On a more interesting topic, what are you thinking/learning/writing about lately? --JWSchmidt 16:49, 6 August 2007 (UTC)

"what among your many Thoughts, Discoveries, and Writings are you finding most Compelling just Now?" <-- I saw "Guiding Students with Multimedia Content focused on helping the Student take the Next Right Step" at Wikisphere and I have been thinking lately about support at Wikiversity for video content. Hopefully by the end of this year we will have a way to play video right inside Wikiversity pages. I've been learning how to render 3D animations and thinking about collaborative video creation. --JWSchmidt 22:31, 6 August 2007 (UTC)

Capitalizations
Hi Dionysios - I am finding many of your posts on Wikiversity either hard to understand or read, and my feeling is that I'm not alone in sensing this. Would you consider posting a little differently in the future, say, with less capitalizations? I know it would help me very much in understanding your posts better. Thanks. --HappyCamper 15:08, 22 August 2007 (UTC)

Checkuser discussions
Hi Dionysios. If you can spare the time, your opinion would be greatly appreciated in the discussion currently going on about getting local Checkuser permissions here on Wikiversity. As an active user here, you're probably familiar with the "quiet, behind the scenes" way that we introduce new Custodians, but requesting Checkuser actually requires a "show of support" for the foundation stewards to give us this tool.

If you're not familiar with Checkuser, it's a tool we can use to find the source IP address (and/or alternate accounts) of vandals and others who mean harm to the project. This allows us to both "stop the problem at the source", or in some cases lets us know we can't stop something at the source if an IP is shared by one or more constructive contributors. --SB_Johnny | talk 11:03, 31 August 2007 (UTC)

Thank you...
Thank you for the links re Communicationsβ and reading materials. Will go back when I've read at least some of them. Shir-El too 22:29, 4 September 2007 (UTC)

requests
These requests for custodian action do not seem to require custodian action. I suggest that you take the action that you feel is justified. --JWSchmidt 18:54, 11 September 2007 (UTC)

Deletion template
You asked why I did not remove the template myself. The answer is this: there is a small consensus in favour of deletion, but not a large consensus yet. If there is consensus against deletion, the template goes. If there is a clear consensus for deletion, the page will be deleted. If there is a neutral result or only a small consensus, the template remains so that more people can state their opinion. It makes no difference how strongly you oppose deletion - you can only vote once. Please respect the opinions of others and wait for more votes. It is quite possible the voting may last for months. -- McCormack 04:31, 12 September 2007 (UTC)

 * Well... Just to point out (if necessary) that it's not strictly a vote - evaluating consensus is a more complex process than counting votes. But I'm pretty sure McCormack knows that... Cormaggio talk 16:29, 12 September 2007 (UTC) (By the way, I'll monitor talk pages for responses - there's no need to copy them to my talk page - thanks! Cormaggio talk 17:44, 12 September 2007 (UTC))

It's pretentious wank, but funny and entertaining and self referential pretentious wank...let it lay there...isn't doing any harm.

Aptitude Test
You are invited to visit this project and explore/contribute to its parameters. Thank you, Shir-El too 15:52, 16 September 2007 (UTC)

 * If it is not impolite to ask: why do you refer to yourself as your servant?. If I offend - I sincerely appologise. Thank you, Shir-El too 03:18, 18 September 2007 (UTC)

 * Thank you for the question "why do you refer to yourself as your servant?". There is no apology in order for your asking; it should always be in order to seek to be informed, especially in an educational institution.  No offense is taken; and your servant is pleased to answer: your servant is an Orthodox Christian evangelist who seeks to be a servant of the servants of God.  --  D  (talk), Date: 2007-09-18 (September 18, 2007) Time:  1746 UTC

Thank you for the reply...
which now begs the question: who are the servants of God? Though maybe I could guess. Still, it is better to ask than to ass-u-me. Have a Good Day, Shir-El too 19:22, 19 September 2007 (UTC)

 * And thank you for your follow-up question "who are the servants of God?". You say maybe you could guess;  your servant  would be interested in knowing what you might have guessed.  For  his  present purpose  his  answer is "The servants of God are just that, the servants of God.  Best regards, --  D  (talk), Date: 2007-09-21 (September 21, 2007) Time:  1710 UTC

My guess...
Either the Evangelists or the priesthood; which you are studying for? In any case God Bless You and have a Good Week! Shir-El too 21:59, 22 September 2007 (UTC)

 * Your servant has been commissioned an Orthodox Christian evangelist; he studies to shew himself approved unto God, a workman that needeth not to be ashamed, rightly dividing the word of truth. And God also bless you.  Best regards, --  D  (talk), Date: 2007-09-23 (September 23, 2007) Time: 1048 UTC

Hello again... and goodbye
In the last few weeks I've become more and more active on WP {same user name}, together with the realization that I don't learn well in this WV environment; I've been too unstructured for most of my life, so the stimulus of a buffet works better for me. But I didn't want to leave without saying goodbye - and thank you - and hope to meet you around the Wiki-verse 'sometime again.' Be Well and God Bless, Shir-El too 19:15, 21 October 2007 (UTC) PS Irish blessing: May your troubles be less,/ may your blessings be more,/ and may nothing but happiness/ come through your door.

 * Greetings Shir-El too! Thank you for stopping by to say "Hello; goodbye."  It has been a pleasure seeing you work at WikiVersity.  Please do come back when you get a chance.  we need you!  In the meantime we will be looking for you at WikiPedia and around the WikiVerse.  Zie Gezunt;and King of the Universe bless you,  D, Date: 2007-10-21 (October 21, 2007) Time: 1940 UTC

Organizational changes at the School of Theology
Please see my comments on the School of Theology talk page. Guðsþegn 00:09, 24 October 2007 (UTC)

 * I undid your last edit. Reformational (i.e. Pre-Reformation, Reformation, and modern Evangelical groups) and Restorational (i.e. Campbellite, Mormon (at least the few sects that are open to Trinitarianism), and Pentecostal groups) are major tradition branches of Christianity, just as Catholic and Orthodox are. -- Guðsþegn 03:51, 25 October 2007 (UTC)

Theology
Why did you remove your name from the list of participants? -- Guðsþegn 18:44, 25 October 2007 (UTC)

 * Greetings God's Messenger. Your servant must disagree with your reversion in which you return the "Reformational" studies and the "Restorational" studies, as you term them, to the "Traditional Christian" umbrella.

 * While some of these "Reformers" of Western Christendom and would be "Restorers" of a True Faith might bear allegiance to Protestant Tradition or some other Christian or Para-Christian Tradition, it should be clear to you as it is clear to your servant, that these "Reformers" and "Restorers" have no use for "the faith which was once delivered unto the saints" of which the Apostle Jude exhorts the faithful that we should "earnestly contend".

 * Your servant finds that the reversion creates a breach so wide that he must continue his Orthodox Christian Studies elsewhere. May you have good success with the Wikiversity School of Theology; your servant finds your work very interesting and will follow it closely.

 * (s) D, Date: 2007-10-25 (October 25, 2007) Time: 1917 UTC

 * Well, I'm sorry to hear that. As a Reformed Baptist, I am a bit disturbed by your desire to banish Protestants from the Kingdom of God.  If I were to limit Christian tradition to only those that I believed were on the road to Heaven, then I would have to excise most of the Reformational branch (i.e. my own branch), 99% of the Restorational and Roman Catholic branches, and yes, 99% of your beloved Eastern Orthodox branch.  However, Wikiversity is not about me.  Nor is it about you. A less theologically correct and more historically generous definition is required in situations like this (i.e. doing an online public university).  I hope you change your mind. -- Guðsþegn 00:43, 26 October 2007 (UTC)

 * Does God's Messenger want a Dionysios to work in the School of Theology? If so, He had best be kind.

 * By all means, Be bold; but also please be civil. Wikiversity Collegiality ought to require that we not step on too many traditions without due care.

 * In the humble opinion of your servant, the Wikiversity School of Theology is no place for reversion wars.

 * Twice you reverted efforts by your servant to keep the Department of Orthodox Christian Studies true to an Orthodox perspective. It was easier to go elsewhere.

 * A department of Orthodox Christian Studies in the School of Theology was a part of Wikiversity long before your arrival; your servant welcomed and welcomes your arrival.

 * But the prevailing wisdom before your arrival was that multi-disciplinary and secular study of religion would take place in a interdisciplinary Division of Religious Studies.

 * And the prevailing wisdom before your arrival was that studies within the School of Theology could be undertaken to help participants understand more truly one's own religious tradition or could be undertaken with the goal of preservation of religious traditions, reform of particular traditions, or to apply the resources of a particular religious traditions to some present day problem, situation, or need.

 * It is not presently clear what direction you desire for the School of Theology; but Your servant will try again. He will restore his name to the list of School of Theology participants; he will copy the above conversation to the School of Theology discussion page and will there make his response to the points that you have raised above; and eventually he will learn whether there is room for Orthodoxy in the Wikiversity School of Theology.

 * (s) D, Date: 2007-10-28 (October 28, 2007) Time: 1915 UTC, updated Date: 2007-11-28 (November 28, 2007) Time:  1717 UTC

Stop that.
Sarcastically piping someone's name is a rather distasteful breach of civility. --SB_Johnny | talk 09:28, 30 October 2007 (UTC)

 * Please forgive your servant for quoting your excellent thought without checking with you first; although your servant does not understand how he has been in any way sarcastic, he has replaced the quotation with roughly equivalent text of his own authorship.

 * Dionysios (talk), Founder of the Wikiversity School of Advanced General Studies, Date: 2007-11-28 (November 28, 2007) Time:  1717 UTC

... and flights of angels sing thee to thy rest...

May you and yours have all the best of this Season's Greetings: a

 * Very Merry Christmas

 * and a

 * Happy New Year.

Shir-El too 01:04, 23 December 2007 (UTC)

Curriculum
Do the active participants wish to collaborate on an overall curriculum?

Proposed improvements
I saw that you are a member of the School of Engineering. May I suggest that you have a look at this: http://en.wikiversity.org/wiki/Improving_Technical_Topics_At_Wikiversity and try to consider these ideas as you develop content and help other to do the same? Please let me know if you have comments/feedback on these ideas! Daviddoria 16:57, 15 June 2010 (UTC)

Controversies in Science
I'm thinking of putting my Controversies in Science (1st year University General Education course) onto Wikiversity. Can I open up a dialog with you about my ideas on how I think I should go about this, and questions that I have?Areil314 15:56, 9 November 2011 (UTC)

new user
I'm new at Wikipedia and find it fun and deeply smart.As some topics like Image Quality Assessment, Perception or Cognitive Science talk to me, I try to find to participate somehow. But I really don't know where to go ? To be no longer confused, I'm wondering if there will be some discussions and/or presentations around Image Quality, Quality of Experience, Human Computer Interaction, and Cognitive Sciences.

At last, as I'm French (you surely notice my accent) I'll be pleased to discuss around some departments of the "Faculté de Psychologie" and of the "Projet de Sciences Cognitives" of the French Wikipédia. 08:14, 14 February 2014

 * Stephane, User:Dionysios has not edited Wikiversity since 2007, and may not see your message. The only SUL attached account is at Commons, also no edits since 2007. You could try emailing the user. There are other accounts under that name, but are not shown as attached and are probably not the same person.

 * This is not Wikipedia, of course, but it is possible to discuss subjects here, which is often discouraged on the Wikipedias. In any case, welcome to Wikiversity. Feel free to ask me if you have any questions. --Abd (discuss • contribs) 20:20, 24 February 2014 (UTC)

title: User talk:Dionysios


text:
Narrative dialog editing/Pop Quiz:Follow Dave

{| cellpadding="20" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
 * style="background-color: #ffffaa; border: 1px solid #777777; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" colspan="2" | [[Image:Nuvola_apps_kalarm.png]]Pop Quiz - How many total film dailies from the scene "Follow Dave?"[[Image:Nuvola_apps_kalarm.png]]
 * style="width: 60%; background-color: #fffff0; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" rowspan="2" |
 * style="width: 60%; background-color: #fffff0; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" rowspan="2" |

What are "Circle Takes"?

 * Before you can take this pop quiz, you need to learn about circle takes.

 * Circle takes are the best takes for the scene. These are the takes that the director gives to the film editor.  The other takes are ignored.

 * Procedure
 * When the director yells "Cut", the director must decide if she likes the take or not. If she likes the take, the director will also yell "Print it".

 * Then the camera person and the sound person circle the take numbers. This becomes a circle takes.  These are the takes which are turned into film dailies.  The bad takes are not turned into film dailies.

 * Look at the scene numbers
 * Now look at the scene numbers on each of the dailies in the scene called "Follow Dave?". You will see a scene number and a take number.

 * The scene number gets a new alphabet character after the take number for each different camera setup.

 * The take number increases with each filming of the scene (or filming of part of the scene.)

 * (If this is not clear, email me.)

 * Look for the missing numbers
 * Once you understand what the numbers mean, look for missing numbers. Do you see any gaps in the numbers?  Those are the takes that the director did not think were good enough.  These bad takes were not circle takes.

 * Now total up all the takes for this scene - the circle takes and the bad takes (the takes which were not circle takes.) This is the answer to the pop quiz!

 * style="width: 40%; background-color: Lavender; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;"|

The Pop Quiz
You get 2 points each for a correct answer to the following questions.

First question

 * How many camera setups were there? - 2 points

Second question

 * How many total takes (individual movie clips) were filmed for this scene? - 2 points

@undefined Look here for the answers to the pop quiz!

1. These are the good takes.

2. The missing numbers are the bad takes.

3. Total them up. It's easy!

 * }

{| cellpadding="20" cellspacing="5" style="width: 100%; background-color: inherit; margin-left: auto; margin-right: auto"
 * style="width: 100%; background-color: LemonChiffon; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" rowspan="2" |

The next page

 * The next page looks at the editing programs which can edit the "Follow Dave?" Editing Workshop CD.
 * Selecting your editing program. [[Image:Crystal Clear action forward.png|24px]]

 * }

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


text:
Storyboard Artwork Project/Stamps

{| cellspacing="0" cellpadding="0" style="margin:0em 0em 1em 0em; width:100%" Completed Rubber Stamps for Tux Paint created for the : Storyboard Artwork Project
 * colspan="2" style="width:100%; vertical-align:top; border:1px solid Sienna; background-color:Cornsilk;" |

Completed Rubber Stamps

 * Below are completed rubber stamps for use in Tux Paint. Click on the picture to see the full sized image.

 * The images below are only minatures for faster loading. Click on the picture to see the actual rubber stamp.

 * To use any of these free Tux Paint stamps in Tux Paint, simply copy the picture file to the correct folder in Tux Paint.

Except as marked, all "Rubber Stamp" images have been submitted under the GNU Open Source Document License
 * }

title: Storyboard Artwork Project/Stamps


text: File:Stickfigure rubber stamp 3.png

title: File:Stickfigure rubber stamp 3.png


text: File:Stickfigure rubber stamp 2.png

title: File:Stickfigure rubber stamp 2.png


text: File:Stickfigure rubber stamp 1.png

title: File:Stickfigure rubber stamp 1.png


text:
Talk:How They Had Fun: Culture and Context in the United States, 1900-1960

Aims of this Course
To be a means of learning about the culture of the first half of the 20th century within the historical events that shaped them. That, at least, is the over arching goal. The course will ideally be accessible to those interested with any level of historical knowledge/experience (it's not meant to be daunting, it's about making knowledge accessible rather than building an academic fortress). Someone can embark on the course at any point in time, and the course should essentially run itself (so if I, or anyone else with interest in creating/maintaining/pruning the course gets busy or distracted in life, the course won't fade away with the user). Ideally if this one works out, it would be excellent to have a part two covering the second half of the 20th century.

As far as course material goes, at the moment I'm thinking that each decade should contain at least one primary source and one secondary source to examine, maybe with several sources (primary or secondary) to compare/contrast. When a cultural aspect is introduced it would be nice to have it somehow connected to another historical issue. For example, off the top of my head - when approaching fashions of the 1920s, do so while also having a look at women's rights of the period. Hopefully the course will show the ways in which events and movements in history affect style/taste/popular ideas. As a final note on this, the connections will ideally be made through examining sources and works of historians rather than through likely incorrect generalizations without backing, like "After women got the vote they bobbed their hair and wore short skirts." There are endless aspects of culture so the course has the potential to grow and be added to by multiple contributors.

These are the aims that I have, but this is Wikiversity after all, so any other angles of thought on how this course should be approached/structured/run are great and very welcome! RoseGraham 00:43, 17 February 2007 (UTC)

 * Rose, I noticed you are a new user. You may or may not be aware that there is a sister project making open textbooks online so they are easy to reference.  www.wikibooks.org  Also MIT's opencourseware project may have some materials you can use for suggested readings.  Your course goals look like fun, I will try to stop back by and check it out again in a few months.  Thanks for joining us here at Wikiversity!  Mirwin 00:44, 20 February 2007 (UTC)


title: File:Schooldivdeptstructure2.jpg


text: User talk:Mcuringa

title: User talk:Mcuringa


text:
User talk:Ryan.riverside

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:18, 17 February 2007 (UTC)

title: User talk:Ryan.riverside


text:
User talk:Nuker~enwikiversity

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:24, 17 February 2007 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Nuker. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Nuker~enwikiversity that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 23:45, 17 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 06:17, 19 April 2015 (UTC)

title: User talk:Nuker~enwikiversity


text:
User talk:LOC85~enwikiversity

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:24, 17 February 2007 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called LOC85. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name LOC85~enwikiversity that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 23:36, 17 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 06:14, 19 April 2015 (UTC)

title: User talk:LOC85~enwikiversity


text:
User talk:Leprechaunbean

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This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:26, 17 February 2007 (UTC)

title: User talk:Leprechaunbean


text:
User talk:Jountui

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This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:26, 17 February 2007 (UTC)

title: User talk:Jountui


text:
User talk:El charangista

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:27, 17 February 2007 (UTC)

title: User talk:El charangista


text:
User talk:Hilla6tight

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:27, 17 February 2007 (UTC)

title: User talk:Hilla6tight


text:
User talk:Vineethr007

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:27, 17 February 2007 (UTC)

title: User talk:Vineethr007


text:
User talk:Roller

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:28, 17 February 2007 (UTC)

title: User talk:Roller


text:
User talk:Rockandroar

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:28, 17 February 2007 (UTC)

title: User talk:Rockandroar


text:
User talk:Tonydyer

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:28, 17 February 2007 (UTC)

title: User talk:Tonydyer


text:
User talk:UnraisedArc

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:29, 17 February 2007 (UTC)

title: User talk:UnraisedArc


text:
User talk:Mikeylito

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:29, 17 February 2007 (UTC)

title: User talk:Mikeylito


text:
User talk:Smcevilly

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:32, 17 February 2007 (UTC)

title: User talk:Smcevilly


text:
User talk:KTDekker

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:32, 17 February 2007 (UTC)

title: User talk:KTDekker


text:
Vietnamese/Lesson series

This is a lesson series for Languages --> Southeast Asian languages --> Vietnamese Language --> Vietnamese One (VSL 1)

 * Lesson : Greetings

 * Lesson : Telling time, numbers

 * Lesson : Occupations and Subjects of Study

 * Lesson : Days of the Week, Dates

 * Lesson : Review

 * Lesson : Travel Destinations

 * Lesson : Daily Activities

 * Lesson : Family and School Activities

 * Lesson : Transportation

 * Lesson : Review

 * Lesson : Shopping and House Rental

 * Lesson : Travel and Eating Out

 * Lesson : Phone Conversations

 * Lesson : Shopping and Geography

 * Lesson : Review

 * Lesson : Daily Activities

 * Lesson : More on Travel

 * Lesson : Bargaining

 * Lesson : At the Restaurant

 * Lesson : Review

title: Vietnamese/Lesson series


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User talk:Williyeah

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:34, 17 February 2007 (UTC)

title: User talk:Williyeah


text:
User talk:Visawamath

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:34, 17 February 2007 (UTC)

title: User talk:Visawamath


text:
User talk:Taz2007

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:34, 17 February 2007 (UTC)

title: User talk:Taz2007


text:
User talk:Mab57~enwikiversity

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:35, 17 February 2007 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Mab57. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Mab57~enwikiversity that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 23:37, 17 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 06:14, 19 April 2015 (UTC)

title: User talk:Mab57~enwikiversity


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User talk:Gene Lupul

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:36, 17 February 2007 (UTC)

title: User talk:Gene Lupul


text:
User talk:Surfing suntan

New template
This new template has been created to coordinate studies for the Spanish 1 class. Feel free to deleted it or place it where ever you see fit.--Rayc 02:36, 17 February 2007 (UTC)

title: User talk:Surfing suntan


text:
User talk:Nguyendinhvu

hello mr Nguyendinhvu ! i'm rj, a volunteer with this division. i hope u don't mind but i kind of synchronized the links a little bit so there will be more uniformity to avoid confusion. thanks so much for your help! hope u can still do so!

title: User talk:Nguyendinhvu


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User:Kgyt

 Felhasználói lapjaim a Wikimedia-társlapokon My User pages in Wikimedia sister projects

Bemutatkozás – Debut

 * A Wikipédián olvasható bemutatkozásom.
 * You can read my debut on the Wikipedia.

Honlapom – My website

 * kgyt.hu
 * kgyt.eu

Egy idézet magamtól
„Idézni lehet rosszul is, csak az nem jó.”

title: User:Kgyt


text:
Filipino

Filipino is a language spoken by over 64 million people in the Philippines, an archipelago located in Southeast Asia. This is one of the many languages of the Malayo-Polynesian branch of the Austronesian language family, and such, it bears much similarity to the other languages of the Philippines and to a more limited extent Bahasa Indonesia and Malaysia.

Contents

 * /Background/
 * /Pronunciation/
 * /Numbers/

Related Projects

 * Southeast Asian Languages/Philippine Languages/Filipino One

Back to main page.

title: Filipino


text:
Southeast Asian Languages/Philippine Languages/Lesson:Introducing Yourself

 * Kumusta? : How are you?
 * Mabuti. : Fine.
 * Ako si ____. : My name is ____. (literally I am ____.)
 * Anong pangalan mo? : What is your name?

Back to main page.


title: File:C5tankcu.OGG


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Developing Scripts and Case Studies for cisLunarFreighter/Video clips

Video clips may be created in various ways and mixed and matched and integrated with other video and audio clips.

Animation Tools
 * Art of Illusion
 * Blender

Video camera

ogg files created from avi clips original clips were created in 3DSMax and integrated with Adobe Premiere

 * [[image:C5tankcu.OGG]]
 * [[image:Hytrk02c.OGG]]
 * http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG
 * http://en.wikiversity.org/wiki/Image:tugbrg1.OGG
 * http://en.wikiversity.org/wiki/Image:D0011.OGG
 * http://en.wikiversity.org/wiki/Image:D0013.OGG
 * http://en.wikiversity.org/wiki/Image:Hytrk03c.OGG


title: File:Hytrk02c.OGG


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Production engineering/Forming

Forming Processes for Production/Manufacturing Engineering

Forming is any process that arrives at an intermediate of final form without the need for any material to be removed by an external process. The main production forming processes are:

Casting and Forging

Traditionally casting was the pouring of molten material into a mold. When the material cooled the final shape was available. When the material is injected into the mould under pressure the process is generally referred to as molding.

Instead of a liquid the material in powder for can also be compressed within a mold to form a final solid form. This powder forming process is often referred to as sintering.

Traditionally forging has been the forming of a metal by applying intermittent forces or blows. Generally the metal would be heated, although cold forging could have been used on smaller items.

Currently forging of metals is carried out with the metals both hot and cold. For sheet materials the forging process is generally referred to as pressing or forming. Generally solid forging is applied to metals, but the forming of sheets, rods and tubes etc. is also applied to non metallic materials.

Information on these processes from Wikipedia can be found at:

Casting Forging

title: Production engineering/Forming


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Cutting

Cutting Processes in Production/Manufacturing Engineering
Cutting is the process whereby the form of an original object is changed by removing material from that object. The object from which the material is removed may have been itself produced by another manufacturing process.

Cutting can take place with a single point tool, either as a single point or as multiple points. Alternatively it can be by a edge tool, commonly referred to as a blade.

At one time all cutting required a tool made harder material to cut softer materials. The first non tool cutting process involved the use of burning gases to burn through materials. Subsequent technological developments have seen the use or water jets, plasma jets, wires and lasers as cutting tools.

Generally cutting processes can only form a shape in two dimensions, although multiple manipulation of a tool means that three dimensional forms are produced. There are a few specialised processes that do produce a three dimensional form directly from the material removing tool.

Production Engineering Main Page --wahiba 08:50, 17 February 2007 (UTC)

title: Cutting


text:
Production engineering/Joining

Joining Processes in Production/Manufacturing Engineering
Most final products are produced from an assembly of individual parts. These parts are held together by a number of processes including:

Mechanical assembly - nuts, bolts, screws, pins and rivets being the more common methods. Heat fusion - welding is the general term when the parts to be joined are heated and fused together. The process applies to metals and non metals. Heat adhesion - soldering and brazing are the most common metal joining process. Fusion in the welding sense does not take place, but metals are held together by another metal bonding under heat with the parts being joined. Chemical adhesion - generally known as gluing can be carried out, depending on the process, with or without heat. The process is used for the manufacture of secondary materials, such as fibre reinforced plastics as well as holding metal and non metal parts together. Unlike heat processes this process is suitable for joining different materials together.

title: Production engineering/Joining


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User:Robertkulpa

hi, it's just the intro page to let you know, who i am. named (obviously ;-) robert kulpa, doing my ph.d. research in social studies. particular interests: queer theory, poland, post-communist transformation, identity formation, postmodern philosophy.

if you want to read more about my academic work, have a look at my web site:

http://qulpa.org.uk

--qulpa 09:14, 17 February 2007 (UTC)

title: User:Robertkulpa


text:
User:Mjvp13

--59.95.177.167 10:41, 17 February 2007 (UTC)°

title: User:Mjvp13


title: File:TUGBRG1.OGG


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Introduction to Italian

{| cellpadding="10" cellspacing="5" style="width: 99%; background-color: inherit; margin-left: auto; margin-right: auto" Italiano Uno Italiano Uno
 * style="background-color: #4AA02C; border: 1px solid #777777; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" colspan="2" |
 * style="width: 60%; background-color: #FFFFF0; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |
 * style="width: 60%; background-color: #FFFFF0; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |

Italian is a Romance language from western Europe that is spoken primarily in Italy and Switzerland. The vocabulary and grammar are very similar to Spanish, French, and Portuguese. It is spoken by approximately 70–80 million people as a native language and is the twentieth most-spoken language in the world. There are several languages (or dialects) which are spoken along with Italian including Sicilian, Sardinian, Venetian and others.

A Few Notes Before you begin, bear in mind that learning a language requires a lot of repetition. You’re not expected to read this page once and understand everything on it; read everything, memorize it, and try to make it a part of your being. Also, remember that memorizing translations is never the best way to learn a language; un cane isn't just the words "a dog", it's your grandma's weinerdog or your brother's German shepherd. Also, if you already speak a Romance language, try to see the similarities between it and Italian. You will be surprised by how similar they are.
 * rowspan="2" style="width: 40%; background-color: #fffff0; border: 1px solid #777777; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |
 * style="width: 60%; background-color: #4AA02C; border: 1px solid #E55451; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |
 * style="width: 60%; background-color: #4AA02C; border: 1px solid #E55451; vertical-align: top; -moz-border-radius-topleft: 8px; -moz-border-radius-bottomleft: 8px; -moz-border-radius-topright: 8px; -moz-border-radius-bottomright: 8px;" |

Lessons

 * Lezione Uno : Common phrases
 * Lezione Due : The Italian alphabet
 * Lezione Tre : Some simple words
 * Lezione Quattro : Nouns and articles
 * Lezione Cinque : Verbs
 * Lezione Sei : Preposition contractions
 * Lezione Sette : Adjectives
 * Lezione Otto : C'è, ci sono, and ecco
 * Lezione Nove : The second conjugation (-ere)
 * Lezione Dieci : Some new nouns
 * Esame Uno : The first test
 * Lezione Undici : Can and must
 * Lezione Dodici : Past tense verbs
 * Lezione Tredici : Days – months – seasons
 * }

Textbooks
 * Italian
 * }

title: Introduction to Italian


text: File:ECOHELVW.OGG

title: File:ECOHELVW.OGG


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Embedded System Engineering

Introduction
Welcome to the Embedded System Engineering Department of Wikiversity. Embedded system engineering is a very exciting field of engineering where devices capable of interacting with the “real world” are designed and programmed. Embedded System Engineering is very strongly related to Computer Engineering, and there will be strong overlap between the two curricula. Computer Engineering is more of a balanced merger between CS and EE topics, where as Embedded Systems engineering is heavily lopsided in favor of the CS topics.

See Also:

 * Computer Engineering
 * Electrical Engineering
 * Computer Science

Mathematics

 * Calculus
 * Linear algebra
 * Differential equations

Computer Science

 * Ada Programming
 * C
 * Forth
 * Introduction to assembly language
 * Algorithms
 * Data Structures
 * Computer Science:Logic
 * Programmable Logic
 * Parallel Computing and Computer Clusters
 * Internet Technologies
 * Operating System Design
 * Serial Programming
 * Digital logic design

Electrical Engineering

 * Digital Circuits
 * Embedded Systems
 * Robotics
 * Electronics
 * LearnElectronics
 * PLCs
 * Digital Signal Processing

Course Listing

 * Embedded Systems 1

Related Wikipedia Articles

 * Real-time operating system
 * VXworks
 * RTAI
 * RT Linux
 * Embedded C++
 * Programming languages

Wikibooks

 * Embedded Systems

title: Embedded System Engineering


text:
Talk:Embedded System Engineering

Can we combine this with the wiki book request I put for Electrical and Electronic Engineering?

''"this" what? "the wiki book request I put" where? If I knew what exactly you were asking, I might be able to give good advice.''

Embedded Systems
I've merged a number of half-books and book stubs into the new Embedded Systems book. Among these are the books:

 * Microcontroller
 * Embedded Systems: Theory, Implementation and Design
 * 8051
 * The 8051 Microcontroller
 * PIC
 * Embedded Systems Design

--Whiteknight T C E 16:29, 11 November 2005 (UTC)

In general, I think this is probably a good thing.

However, whoever wrote this module (Embedded System Engineering) seems to think that the bulleted items

 * Embedded Systems
 * Robotics
 * Electronics
 * RTOS Concepts

should all be separate books, although Whiteknight has now moved 2 of them (and pieces of what I considered to be parts of a third -- Robotics: Computer Control: The Interface: Microcontrollers) into one book.

I'm generally in favor of leaving it all together in one big book, until it becomes so huge that we feel it would be good to split it up. (CommunityWiki:BigBucketsFirst) --DavidCary 04:47, 25 November 2005 (UTC)

Some recommended books and magazines on robots, embedded systems, and electronic design are listed at http://iguanalabs.com/books.htm . Are there any major topics covered there that we don't already cover in Embedded System Engineering ? --70.189.75.148 15:11, 15 April 2006 (UTC)

 * The items listed above are wikibooks, not wikiversity courses. Robotics is a separate book, as well as Electronics and LearnElectronics. I don't think that any of these should be merged together. --Whiteknight (talk) (projects) 16:21, 9 June 2006 (UTC)

title: Talk:Embedded System Engineering


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User:Youssefsan

Hello. I am Youssef Oualmakran.

For more information see http://fr.wikipedia.org/wiki/Utilisateur:Youssefsan --Youssefsan 15:31, 17 February 2007 (UTC)

fr:Utilisateur:Youssefsan

title: User:Youssefsan


text:
African Philosophy

Welcome to the Division of African Philosophy, part of the School of Philosophy and of the School of African Studies.

Division motto

 * "I entreat any wise and inquisitive man who may come after I am dead to add his thoughts to mine. Behold, I have begun an inquiry such as has not been attempted before. You can complete what I have begun."
 * Zera Yacob

(The idea of cooperative learning and research, in the year of 1667 in Ethiopia!)

Please feel free to contribute (and to copyedit).

Division description
The scope of this division is twofold:

 * to learn about the history of philosophy in Africa and African philosophers.
 * to learn about contemporary African philosophy.

Among other things, insights gained here should be used to improve the Wikipedia articles on theses subjects, some of which are currently (at the date of the foundation of this Division) in a bad condition.

Additionally, teaching materials could be developed on different aspects of African philosophy.

In order to achive it's goals, the first project in this division is to compile an annotaded bibliography of all relevant publications. You are invited to contribute to this.

Active participants
If you would like to contribute to this, please add a reference to your user page here.
 * User:Nannus
 * User:seqoyah bey
 * User:Bhritchie

An Annotated Bibliography of African Philosophy
The bibliography is structured as a list of publications, ordered by author and title. Each entry should contain a link to another page that contains a description of the publication. In this way, the hypertext medium we are dealing with can be used to advantage. Pages can be crosslinked, e.g. to indicate who sites whom etc., and pages can be grouped into different overlapping categories. This biography can then form the basis for more research.

The document description pages should be in Topic namespace. However, it is proposed that Wikiversity creates a special ResourceDescriptor-Namespace, since this method might be advantagous for many projects. As long as you are dealing with only a handful of publications, you can simply list them, but in many cases, the number of publications relevant might be large and Wikiversity should provide a structure for this. We could then have a library consisting of descriptor pages that can be grouped into as many (potentially overlapping) categories as nedessary. In this way, the bibliography started here can be regarded a pilot project for Wikiversity (maybe we need a cross-language Wikilibrary).

Description pages should include: bibliographical data, links to Wikipedia pages about the authors, Lists of main topics (with links to Wikipedia or Wikiversity), an abstract (as unbiased as possible), lists of referenced works (optionally indicating if the author agrees with the cited source or not etc.), reviews (clearly marked as opinion and signed), and information about where to find the work (URLs, URLs of places where the work can be bought, URLs and/or adresses of libraries (or links to Institution/Library descriptor pages). Also, information on where the reference has been taken from should be included. If the author of the descriptor page did not read the work himself but gained Information about its content from another source this should be indicated (such descriptions are better then nothing so they are welcome as long as no other information is available). Incomplete information is better than nothing, so feel free to start with a stub.

Topic:African philosophy/Annotated bibliography

Division news

 * February 17th, 2007 - Division founded!

Ethiopian Philosophy
List of pages relevant to Ethiopian philosophy

Modern African Philosophy
List of pages relevant to modern African philosophy

In-Tray
This section contains links found on the internet that seem relevant but have not yet been evaluated. Please evaluate them, go through them to find relevant literature references or, if they are articles themselves, create a page for them in the Annotated bibliography. Once the referenced sites have been fully evaluated, they should be moved to the external links section (if they have yielded anything of interest).

If you find something on the web you think could be useful here just post it here. Please put only stuff you think is relevant to African philosophy. If somebody has put nonsense here, please remove it.

 * African Philosophy Resources
 * African Philosophy Page of African Studies Centre, Leiden, The Netherlands
 * Review of Claude Summer's book
 * Contains Reference to Claude Summer's book
 * Spezielle Metaphysik in der Untersuchung des Zara Jacob
 * On Zera Yacob
 * Overview, including hints on Egyptian and Ethiopian texts
 * Understanding Non-Western Philosophy: Introductory Readings
 * Page for a course in World Philosophy
 * The Philosophical Text in the African Oral Tradition, by Heinz Kimmerle
 * Beginning of an article by Gail M. Presbey
 * contains some Information on Zera Yacob
 * [http://www.isp.ucl.ac.be/recherche/philafr/A.html Bibliography on African Philosophy and related topics from Université Catolique de Louvain (Belgium)
 * A Blog devoted to Ethiopian philosophy
 * An introduction to Ethiopian philosophy with annotated bibliography and textual selections

Resources and Links
This sections lists relevant resources, e.g. University Department Homepages, Wikipedia articles and Categories etc.

title: African Philosophy


text:
African Philosophy/Annotated Bibliography

Scope
This bibliography is part of the Divison of African Philosophy.

The bibliography is structured as a list of publications, ordered by author and title. Each entry should contain a link to annother page that contains a description of the publication. In this way, the hypertext medium we are dealing with can be used to full advantage. Pages can be crosslinked, e.g. to indicate who sites whom etc., and pages can be grouped into different overlaping categories. This biography can then form the basis for more reseach.

General Considerations
The document description pages should be in Topic namespace. However, it is proposed that Wikiversity creates a special Reference- or ResourceDescriptor-Namespace, since this method might be advantagous for many projects. As long as one is dealing with only a handful of publications, they can simply be listed, but in many cases, the number of publications relevant might be large and Wikiversity should provide a structure for this. We could then have a library consisting of descriptor pages that can be grouped into as many (potentially overlapping) categories as nedessary. In this way, the bibliography started here can be regarded a pilot project for Wikiversity (maybe we need a cross-language "Wikilibrary").

How to build a descriptor page
Descriptior pages should include: bibliographical data, links to Wikipedia pages about the authors, lists of main topics (with links to Wikipedia or Wikiversity), an abstract (as unbiased as possible), lists of referenced works (optionally indicating if the author agrees with the cited source or not etc.), reviews (clearly marked as opinion and signed), and information about where to find the work (URLs, URLs of places where the work can be bought, URLs and/or adresses of libraries (or links to Institution/Library descriptor pages). Also, information on where the reference has been taken from should be included. If the author of the descriptor page did not read the work himself but gained Information about its content from another source this should be indicated (such descriptions are better then nothing so they are welcome as long as no other information is available). Incomplete information is better than nothing, so feel free to start with a stub. To name the descriptor page, Create a Topic:-Page and take the name of the author and the title (without the bibliographical information).

The author's names may be either given as last name, first Name or in any other form, since not all African cultures share the European naming system.

Of course, literature in languages other than English should also be referenced here!

Periodicals, Conference Proceedings etc.

 * African Studies Quarterly, The Online Journal for African Studies

Primary Publications

 * Hountondji, Paulin J.: African philosophy: myth and reality, transl. by Henri Evans with the collab. of Jonathan Ree; introd. by Abiola Irele. - 2nd ed. - Bloomington (etc.): Indiana University Press, cop. 1996. - XXVIII, 221 p. - Original edition: 1983. ISBN 0-253-33229-X ISBN 0-253-21096-8 pbk

 * Summer, Claude: The Source of African Philosophy: the Ethiopian Philosophy of Man, Aethiopistische Forschungen (Ed. Siegbert Uhlig), Vol. 20, 1986, Universität Hamburg, Abteilung Afrikanistik und Äthiopistik

 * Wiredu, Kwasi: Toward Decolonizing African Philosophy And Religion In: African Studies Quarterly, The Online Journal for African Studies, Volume 1, Issue 4, 1998

 * Wiredu, Kwasi: African Philosophical Tradition: A Case Study of the Akan In: The Philosophical Forum, Vol. XXIV, No. 1-3, Fall-Spring, 1992-3, pp. 41 ff.


text:
Extraterrestrial life/Search for life on Mars

There is evidence that liquid water might currently exist on Mars and that liquid water may have been even more common on Mars in the past. Has there ever been life on Mars?

Possible data
Probably the strongest claim that we have data in hand comes from study of Mars meteorite ALH84001. This is the Martian rock first reported in 1996 to possibly contain evidence of fossilized microbial life. It has been estimated that ALH84001 was knocked off of the surface of Mars 20 million years ago during the formation of an impact crater. In 2005 it was reported by Vicky Hamilton of the University of Hawaii that the mineral composition of ALH84001 matches one known location on Mars, Eos Chasma, part of the Valles Marineris canyon system. It has been suggested that this might be a good target for a mission to Mars that would seek signs of past life.

Activities
What other locations on Mars are potential targets for missions that will test for signs of life? Add them to new sections of this page.


title: File:D0011.OGG


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Broadcasting

Broadcasting resources:
 * Amateur radio
 * Television Engineering

title: Broadcasting


title: File:D0013.OGG


text:
Category:Broadcasting

All Wikiversity pages (and categories) related to broadcasting.

title: Category:Broadcasting


title: File:Hytrk03c.OGG


text: User talk:Youssefsan

title: User talk:Youssefsan


text:
African Philosophy/Annotated Bibliography/Kwasi Wiredu Toward Decolonizing African Philosophy And Religion

Bibliographical Information
Wiredu, Kwasi: Toward Decolonizing African Philosophy And Religion In: African Studies Quarterly, The Online Journal for African Studies, Volume 1, Issue 4, 1998

URL of Original Article
http://web.africa.ufl.edu/asq/v1/4/3.htm

references/cites
../Kwasi Wiredu African Philosophical Tradition A Case Study of the Akan/


text:
African Philosophy/Annotated Bibliography/African Studies Quarterly, The Online Journal for African Studies

URL of the Journal
http://web.africa.ufl.edu/asq/index.htm


text:
Talk:African Philosophy

It would be interesting to observe the differences of African philosophy pre and post colonialism. The mindset of a people drastically change after an invasion, a peace, or a defeat and it is almost always reflected in the words of their 'thinkers'.

The philosophy of nations tends to go as such - From Optimism to Gratefullness when the bounty is good and the army is strong, or if there are no armies the lack of any real external threat. When the state has been established for some time a 'scapegoat', which is usually a minority group is sought out by the thinkers while still others find another problem (creating the dialectic) to the status quo, during this same period the other arts display a sort of arrogance towards those on the outside. - And finally when the nation state is severly threatened the philosophers talk of 'unity' and urge that more morality (traditional) and intellectualism take place within the borders...

I wonder - does African philosophy follow this pattern? If even roughly...?

I just hope this does not remain a one man show :-)Nannus 20:25, 17 February 2007 (UTC)

 * I know what you mean :-) To be fair, it's a fairly obscure topic for probably the majority of current contributors, but I, for one, am fascinated in what you could turn up in this topic. Links for reading would be especially welcome - and perhaps you could highlight this project/topic on School:Philosophy or at the Philosophy message board..? Otherwise, please feel free to advertise this project's existence at Wikipedia, or other relevant spaces/fora - in order to encourage further participation.. Cormaggio beep 01:24, 18 February 2007 (UTC)
 * Thanks for the encouragement. I am going to advertise in different places (including the relevant Wikipedia pages). But I want to get some examples of how I think it should be done before too many people come here. The basic structure of the project should be there first. There is a comunity for this kind of stuff and I have to get them here. I am sure most of the people in the School of Philosophy (were a link to this place exists already) will hear about this stuff for the first time. I don't expect much contribution from their side for now, but I want it to be under their noses :-). Once more material has been put here, maybe some of them will see that interesting things are going on here. Thanks for hinting at the message board. Nannus 20:50, 18 February 2007 (UTC)

title: Talk:African Philosophy


text:
Talk:Learning the Basics of French/Lesson:Au restaurant!

From the french wikipedia channel: Tu dois distinguer deux sortes de verbes.Ceux qui finissent en -er (terminaisons e, es, e, ons, ez, ent) et les autres,en s, s, t ou d, ons, ez et ent / ont. Dans l'article on ne donne que le premiergroupe.

Babelfish translation: you must distinguish two kinds of verbes.Ceux which finish in - er (terminations E, are, E, ons, ez, ent) and the others, in S, S, T or D, ons, ez and ent/have. In the article one gives only the premier groups. --Rayc 20:26, 17 February 2007 (UTC)

Merge
Another case of a reduplication of effort/information. This should be merged with Wikibooks. The Jade Knight 03:13, 28 February 2007 (UTC)


text:
Massive Multiplayer Online Role Playing Game Research Project

Welcome to the Massive Multiplayer Online Role Playing Game Research Project (MMORPGRP - pronounced Morp-Group)

There are currently a variety of open source massive multiplayer online role playing game (MMORPG) projects in existence over at Sourceforge.

This research project may attempt to discover how to integrate the most appropriate technologies to develop an MMORPG that is:
 * Flexible
 * Fun
 * Fast
 * Decentralized
 * Secure
 * Light
 * Portable
 * Open

Questions to answer
What is the corporate appeal of projects like Second Life?
 * Second life has over 8 million users.

What has contributed to World of Warcraft's ongoing success?
 * The Blizzard name, purposely addictive game mechanics, the previous Warcraft titles.
 * A large user base

'''What has contributed to other large-scale MMORPG successes? (EverQuest, RuneScape, GuildWars, Neverwinter Nights, etc.)'''
 * Word-of-Mouth
 * Ability to host private servers and dungeons (Ultima Online and Dungeons & Dragons, for example)
 * Ease of Access

How can custom scripting be implemented into an MMORPG?
 * addons (e.g. WoW using LUA)
 * This can be done by programming the server to control some objects' behavior using an internal scripting language.

What would be a more specific and appropriate name for this project?
 * OMP (Open MMORPG Project)
 * OpenWorld
 * WikiVerse
 * FreeGameVerse?

How could security be implemented in a decentralized MMORPG while still keeping the integrity of character abilities and powers?
 * Check abilities/powers etc. against a database record and check for increases or decreases according to items or beneficial effects and check where they came from and block "bad" ones.
 * How could this question be worded more succinctly and clearly?
 * Before you can discuss security, you need to know how the "decentralized" model works.

How does the "decentralized" model work?

'''What is meant by decentralized? What will be centralized in the game?'''
 * Player finding, how will other players/clients be found?

Will there be a true decentralized network, or will there still be a server?
 * If there is a server then what will be done with Peer to Peer and what will be done on the server?

'''What will be special in this game? Will there be unique features?'''

Brainstorming
Tentatively, the structure will be as follows: A central server will act as a placeholder for the "world". The "world" could be designed to encompass any scenario set to any scale (i.e. this "world" could be an aquatic planet roughly the size of the Atlantic, or an entire solar system comparative to our own.) This "world" could even be a clone of present reality in a rough vector-based form (so that one server could initially handle the load). Perhaps all this could be accomplished with 500MB - 1GB of hard drive space.

Considering Lunar Boom Town's current approach, perhaps a symbolic interface to logical analog and digital control circuity designed via defined zones, initial conditions, restriction condition sets, etc. could take the place of the server. This may work initially for prototyping or until a better method can be implemented. With the "worlds" asynchronously updating to each other's statuses, holds, releases, automatic rule checking, implementation of filters, wormholes, etc. it would quickly grow into fairly accurate overview of our perceived reality. When participation picks up, it should not take much to trigger blooms in resolution within densely trafficked regions. There could also be unique one-offs, each starting a sequence of versions as the known cases are slowly incremented to other cases which need to be examined.

Mirwin 14:40, 27 November 2007 (UTC)

Dekenet 02:12, 10 January 2008 (UTC) (simple edits for clarity)

How about this: should the game be real-time all the time? De-centralizing could work in a way like wiki works. Inside the game universe is created an adventure module/project/room that only some people know of (and have the rights to drive as some kind of mini-servers). Everybody has basically a change to be part of the adventure module, but not necessarily so.

Here a short concept of game I've been pondering about. It is role playing in a sense of Nethack or Elite, where lone adventurer enters the dungeon/space/new continent and starts stockpiling as usual. This part is done independently on the client side. Random generation is the key here, we just might need to check the status of created items min/max from the server. Adventuring goes on, but there are certain locations/wormholes/magic fields that connect to other plains. On these plains the player interacts with the server or other players real-time. These interactions can be mini-games, information feeds, challenges etc. but the main idea here is that there is a higher goal. Personal stockpiling and colonialist thinking won't win the game. One's equipment might make of some use, but more important is to get other characters' support. Player is encouraged to work together with others in order to advance. Maybe they need some energy crystals to open up a new portal that only one can be carried per character or maybe people should join to give sufficient energy to one of the group to get to the next level/another planet/selected as president etc..

A few characters can meet in a small portal and get a few connections elsewhere in the universe. More advanced players have more options like this. These actions should somehow affect the universe. Not in a sense of just having separate economy of just buying selling stuff, but adventures played should have an organic way of materializing new modules in the game universe. For example, if a group of players can invoke magic that summons some monster, that monster should stay active until dispelled. Or if a group of adventures create a kingdom that kingdom starts to live on its own. Or starting some support group which eventually could be supporting somebody else. Basic idea is, however, that not all the players are in contact with everybody all the time but they adventure in a seemingly endless universe that has portals here and there to jump elsewhere. The most important thing is to create a strive for something that is constructive not destructive in nature.

Most of the actions should be able to be driven offline and then update to the game universe. This way the decentralization could work. This kind of approaches are used on smaller scale in several tactics games but without the common changing universe or common goals.

--JJ 15:38, 16 March 2008 (UTC)

Do not limit research and data-gathering to one or two key sources (SourceForge & FreshMeat seem to be the only ones used as references). The MMORPG world is vast and diverse; make sure sources, reference materials, data, and all research and artifacts come from all available sources...not just favorites or preferred locations.

The key to getting and keeping a long-term MMORPG player's attention is to provide a game that encompasses what THEY want, not what the developer wants to achieve. For example: EverQuest had a long life in terms of keeping a player's attention, but had some very critical flaws in design that were, unfortunately, addressed too late to retain the long-term player base that had since shifted to "greener" pastures. Gaming might be a 'social' activity, but some people do not want to be forced to join groups, find companions, or have lists of friends to advance, explore, or conquer. The ability to successfully solo your way to the same level as a group-oriented player should be one of the highest priorities in game development, regardless of your choice in class/function/race, etc.

While the idea of an open-source plane where characters can leave a lasting impression (i.e. - the summoning of a monster) is enticing, it poses serious risks as far as game balance, security, hackers, game-spoilers and the like. This topic would have to be addressed in order to successfully integrate real-time player integration with environment.

--MC 17:15, 15 January 2013

Open source

 * CrystalSpace3d - An open source portable 3d gaming engine.
 * Expanses of Naryan - An open source 3d MMORPG
 * aocpp An open source C++ port of Argentum Online, a 2D MMORPG(AKA project Morgoao ).
 * The ManaWorld - An open source 2D MMORPG with lots of support.
 * Angelion - Isometric 2d MMORPG with realtime map editing.
 * FIFE - An isometric 2D fallout like engine.
 * Angelion: The Demon Project - Another MMORPG
 * Daimonin -                         "     "
 * Isotope - An open source decentralized MMORPG (This is not truly decentralized; a server is still involved.)
 * PHP MMORPG (AcetoneRPG) - An MMORPG framework designed to work in a web browser using Ajax, PHP, and MySQL
 * Bullet Physics Engine - Open source free to use physics library. Pretty slick.


text:
User:Wikiwow~enwikiversity

(a.k.a. DiZ, or DiZtheGreat) My proper user page at Wikipedia can be found here. I'll add more information in the future.

I expect to do a lot of work here, but currently I'm working on trying to get Topic:Swedish organized. I'm still learning the language, and how Wikiversity operates, so if I do anything wrong in either area, please let me know. I'm fairly confident in my comprehension of the basic subjects of Swedish, but I could use a native speaker or expert to help me with the more advanced topics.

title: User:Wikiwow~enwikiversity


text:
User:Sterling/fcc

The concept of Model
Some Definitions

H.Stachowiak: der Begriff Modell ist durch drei Merkmale gekennzeichnet:

 * 1) Abbildung. Ein Modell ist immer ein Abbild von etwas, eine Repräsentation natürlicher oder künstlicher Originale, die selbst wieder Modelle sein können.
 * 2) Verkürzung. Ein Modell erfasst nicht alle Attribute des Originals, sondern nur diejenigen, die dem Modellschaffer bzw. Modellnutzer relevant erscheinen.
 * 3) Pragmatismus. Pragmatismus bedeutet soviel wie Orientierung am Nützlichen. Ein Modell ist einem Original nicht von sich aus zugeordnet. Die Zuordnung wird durch die Fragen Für wen?, Warum? und Wozu? relativiert. Ein Modell wird vom Modellschaffer bzw. Modellnutzer innerhalb einer bestimmten Zeitspanne und zu einem bestimmten Zweck für ein Original eingesetzt. Das Modell wird somit interpretiert.

K.D.Wüsteneck: Ein Modell ist ein System, das als Repräsentant eines komplizierten Originals auf Grund mit diesem gemeinsamer, für eine bestimmte Aufgabe wesentlicher Eigenschaften von einem dritten System benutzt, ausgewählt oder geschaffen wird, um letzterem die Erfassung oder Beherrschung des Originals zu ermöglichen oder zu erleichtern, beziehungsweise um es zu ersetzen.

Essence: Reduction of sth, dependent on a view.

Languages for Models
Reduction => Simplicity, but enough expressive power to express all information relevant for the view.

E.g. Logical ER-Model (Business view, no implementation), Use-Case-Model (customer view on functionality), State model (only states/behaviour of the system) ...

Hierarchy of expressive power: ...
 * 0 Propositional languages
 * 1 (Relational) first order languages
 * 2 Regular languages (Type-3)
 * 5 Recursive enumerable languages (Type-0)

2-5 is defined as the Chomsky Hierarchy. The cohesion from 1 to 2 is given by Fagin's Theorem.

Central Issue: Rightsizing expressive power of Language.

Idea of Hoare Logic
Theory of programming languages: Mapping language elements to logical expressions.

Example

The Conditional

if b then P else Q

can logically be expressed as

$$(b \land P) \lor (\lnot b \land Q)$$

Benefits
 * common understanding of different languages
 * well-gounded research and education on programming issues (e.g. software design)
 * mathematical analysis of programs (e.g. correctness proofs)

Lesson learned for Modelling

Map elements of modelling language to logical expressions. This enables common understanding of languages and is a basis for well-grounded research and education (what languages like UML strongly lacking in). But, the aim here is not (so much) to proof correctness, but to deal with expressive power.

Elementary Equivalence
Definition Elementary Equivalence of Structures

Let $$\mathfrak{A}$$ and $$\mathfrak{B}$$ be S-Structures. $$\mathfrak{A}$$ and $$\mathfrak{B}$$ are said to be Elementary Equivalent (short: $$\mathfrak{A} \equiv \mathfrak{B}$$) iff for all S-Sentences φ it is

 * $$\mathfrak{A}\vDash \varphi$$   iff    $$\mathfrak{B}\vDash \varphi$$.

Isomorphism
Definition Isomorphism on Structures and Isomorphic Structures

Let $$\mathfrak{A}$$ and $$\mathfrak{B}$$ be S-Structures. A mapping $$p: A \to B$$ is said to be an Isomorphism from $$\mathfrak{A}$$ to $$\mathfrak{B}$$ (short: p:$$\mathfrak{A}\cong \mathfrak{B}$$) iff all of the following conditions hold:
 * 1) p is a bijection from $$A$$ to $$B$$
 * 2) for n-ary $$R \in S$$ it is
 * $$R^\mathfrak{A} a_1, ..., a_n \iff R^\mathfrak{B} p(a_1), ..., p(a_n)$$
 * 1) for n-ary $$f \in S$$ it is
 * $$p( f^\mathfrak{A} (a_1, ..., a_n) ) = a \iff f^\mathfrak{B} (p(a_1), ..., p(a_n)) = p(a)$$
 * 1) for $$c \in S$$ it is
 * $$p(c^\mathfrak{A}) \iff c^\mathfrak{B}$$

with $$a_1, ..., a_n; a \in A$$.

$$\mathfrak{A}$$ and $$\mathfrak{B}$$ are said to be isomorphic (short: $$\mathfrak{A}\cong \mathfrak{B}$$) iff there exists an isomorphism from $$\mathfrak{A}$$ to $$\mathfrak{B}$$.

Lemma Elementary Equivalence in Isomorpic Structures

Let $$\mathfrak{A}$$ and $$\mathfrak{B}$$ be S-Structures. It is

 * if $$\mathfrak{A}\cong \mathfrak{B}$$ then $$\mathfrak{A}\equiv \mathfrak{B}$$.

The inverse is not the case, i.e. elementary equivalent S-Structures are not isomorphic in general.

Isomorphy in infinite Elementary Equivalent Structures
In order to show that elementary equivalence does not generally imply isomorphy, consider the Peano Arithmetic, as given by the following axioms:
 * 1) $$\forall x(Sx \neq 0).$$
 * 2) $$\forall x,y((Sx = Sy) \Rightarrow x=y).$$
 * 3) $$(\varphi[0] \wedge \forall x(\varphi[x]\Rightarrow\varphi[Sx])) \Rightarrow \forall x(\varphi[x]),$$ for any formula $$\varphi$$ in the language of PA.
 * 4) $$\forall x(x+0=x).$$
 * 5) $$\forall x,y(x+Sy = S(x+y)).$$
 * 6) $$\forall x(x \cdot 0=0).$$
 * 7) $$\forall x,y(x \cdot Sy = (x \cdot y) + x).$$

Now consider N(+, *) as model A. In order to construct an elementary equivalent but not isomorphic model simply add an element a that is not yet in N. To satisfy axiom 3 we also have to add successors and predecessors starting from a. For satisfying axioms 4 to 7 the results of addiotions and multiplications of the new elements have to be added as well. So, finally we have constructed a non-isomporphic model for A that obeys all the above axioms.

Notice that this can not be done with the peano axioms, since axiom 3 ist stricter there, i.e. it is about the set of all natural numbers not just of some, as the above is.

Formalising the above leads to the following theorem:

Skolem Theorem

 * There is a non-standard model of arithmetic,

where 'non-standard' means elementary equivalent but nor isomorphic.

But it gets even worse:

Theorem

 * For every infinite structure there is a elementary equivalent and non-isomorphic structure.

We omit any proof or explaination here. This leaves us with the case of finite structures, to find out how elementary equivalence and isomorphy relate there.

Isomorphy in finite Elementary Equivalent Structures
Theorem

For finite relational structures $$\mathfrak{A}$$ and $$\mathfrak{A}$$ it is
 * $$\mathfrak{A}\cong \mathfrak{B}$$ iff $$\mathfrak{A}\equiv \mathfrak{B}$$.

Proof

"=>" follows immediately from the general case.

"<=": First, we construct a sentence to describe every possible structure generically Alltogether (by conjunction) we get a up to isomorphism unique structure. To see this, compare to the definition of isomorphy: relations and constants are determined entirely and the bijectivity is insured by the fixed number of elements.
 * The number of elements of the universe can precisely be expressed by the following:
 * ..., says that there are at least n elements in the universe
 * ..., says that the universe contains at most n elements
 * Any relation in the language can be described by describing it element by element
 * $$R x_1, ..., x_n$$, in case ...
 * $$\neg R x_1, ..., x_n$$, in case ...
 * Constants can be mapped by
 * Not to forget the equivalence relation, we add
 * Not to forget the equivalence relation, we add

Idea of Finite Model Theory
Analysing the expressive power of first of formal languages (First Order or higher). For this purpose proof techniques have been developed (since the ones from Model Theory fail for the finite case). Most important one: Ehrenfeucht Games (that we don't explain here any further - just assume that it does 'something useful').

Theorems of MT in FMT

Consider the following sentence σ3

$$\exists_x \exists_y \exists_z (x\ne y \land y\ne z \land x\ne z)$$

that says that there are at least 3 different elements in a universe. One can expand σ3 easily for n other than 3. So, let Σ = {σ1, σ2, σ3, ...} be the infinite set of all these sentences. Now Σ is obviously not satisfiable by a finite model, although every finite subset of Σ is. Ok, but why does that matter? One of the most useful tools in general Model theory is the Compactness theorem, stating: "Let Σ be a set of FO sentences. If every finite subset of Σ is satisfiable, then Σ is satisfiable." But as just shown this doesn't hold for the finite case, thus there is no Compactness theorem in Finite Model Theory!

And (unfortunately) this is the case for many other important theorems as well (actually the very most of them) like e.g. Gödel's Completeness theorem. So Finite Model Theorists can not simply adopt the classic instruments from Model theory, they have to find their own. The basic ones are presented subsequently.

Main Corollary

Let P be a property of finite σ-structures. Then the following are equivalent

 * P is not expressible in FO
 * for every k $$\in \mathbb{N}$$ there exist two finite σ-structures $$\mathfrak{A}_k$$ and $$\mathfrak{B}_k$$, such that the following are both satisfied
 * $$\mathfrak{A}_k\equiv_k \mathfrak{B}_k$$
 * $$\mathfrak{A}_k$$ has P and $$\mathfrak{B}_k$$ does not have P

where $$\equiv_k$$ is the elementary equivalence to a certain 'extent' k. This part is then shown employing Ehrenfeucht Games.

Lesson learned for Modelling

Develop suitable expressibility-proof techniques, for languages simpler than FO.

title: User:Sterling/fcc


text:
User:Sterling/fcb

Reduction => Simplicity, but enough expressive power to express all information relevant for the view.

E.g. Logical ER-Model (Business view, no implementation), Use-Case-Model (customer view on functionality), State model (only states/behaviour of the system) ...

Hierarchy of expressive power
...
 * 0 Propositional languages
 * 1 (Relational) first order languages
 * 2 Regular languages (Type-3)
 * 5 Recursive enumerable languages (Type-0)

2-5 is defined as the Chomsky Hierarchy. The cohesion from 1 to 2 is given by Fagin's Theorem.

Central Issue: Rightsizing expressive power of Language.

Propositional Language
Hypercube and special case of FO. A(x).

Extension of Propositional Language
Multi Column Relation. Hypercube. Property view. Concept Lattice.

Modal Logics
Kripke Semantics as FO

First Order to Regular Languages
Fagin Theorem

title: User:Sterling/fcb


text:
Template:Storyboard Artwork Project:Table of Contents

{| cellspacing="0" cellpadding="0" style="margin:0em 0em 1em 0em; width:98%" Index
 * colspan="2" style="width:100%; vertical-align:top; border:1px solid Sienna; background-color:Cornsilk;" |

The lessons in the Storyboard Artwork Project
The introduction
 * 1. The artwork needed for storyboarding

 * 2. How to create stamps for Tux Paint

 * 3. How to create artwork for storyboarding in Tux Paint using 2D software

 * 4. How to create artwork for storyboarding in Tux Paint using 3D software

 * A. How to create blank storyboard frames for Tux Paint

 * B. How to create background scenery for Tux Paint Storyboards

The completed rubber stamps for Tux Paint

 * Storyboard Artwork Project/Stamps

Contact the project co-ordinator

 * The co-ordinator for this project is Robert Elliott. To email me, you simply @undefined.  [[Image:Crystal Clear app xfmail.png|32px]]

 * }


text:
Talk:Massive Multiplayer Online Role Playing Game Research Project

Have you seen my favorite paper on this topic? --Rayc 00:06, 18 February 2007 (UTC)

If anyone is serious about makeing a decentralized network capable of running a MMORPG I can offer how to do this, at least theoretically (not enough programming experience/time) But this wiki is very messy and unorganized, there is no room to provide the answers to these questions, Decentilization doesn't not seem to be fully understood and the brainstorming does not seem to relate to any other section.

email - firstuser29 AT gmail com

 * So add a section or a link to Decentralization and begin the design notes.  Feel free to link back to other sections or ideas or footnote as appropriate.  Wiki evolve over time by participation.  If you have answers it is your responsibility to make room and attempt to improve the organization and presentation of the information. This is part of the "wiki way". Mirwin 06:05, 20 September 2007 (UTC)

Alternate naming and clarification of focus...
These are some suggestions. How about the last one?

Decentralized multiuser universe

Decentralized digital multiuser universe

Digital decentralized multiuser universe

Decentralized multiuser digital space

Multiuser decentralized digital space --Emesee 06:38, 11 June 2008 (UTC)

 * Indeed, the topic is misleading. It seems that decentralization is an important thing about this project but the topic just states this could be any kind of game.

 * -- CheatCat (discuss • contribs) 11:33, 18 July 2013 (UTC)

Many users important?
The subject of making a MMORPG game really intresst me. But are there really anyone that work on that idea? An idea is to start small, eg. without the "massive" part of a "Massive Multiplayer Online Role Playing Game" and figure out simple unique concept. Even if this is just done for research I think that every game should have a kind of unique-ness. Then, if this project become popular enough, issues that occur with many users can be solved.
 * -- CheatCat (discuss • contribs) 12:02, 18 July 2013 (UTC)


text: User talk:Srobinso

title: User talk:Srobinso


text: User talk:Mamaochieng

title: User talk:Mamaochieng


text:
Film learning project

Welcome to the film learning project!

Introduction
A 10 minute film was produced a year or few ago called Elephant dreams. What makes this film unique is that it was created using entirely open source software and it was licensed under the Creative Commons.

This learning project will attempt to harness the power of collaboration in order create a film in the spirit of Elephant Dreams.

There is already a well developed course on film making at Wikiversity. Using the information and collaboration available at Wikiversity a film will be produced for the sake of learning and knowledge. Please collaborate on the project and be bold.

Specifications
Please add/change specifications or discuss them on the talk page.
 * Use open source software.
 * Use computer animation
 * Do it in a fairly realistic fashion
 * Collaborate on the script and on the production
 * Have the film be about 30 minutes long
 * Be ambitious
 * Enter the film in competitions (or not)
 * Distribute the end production in Bitorrent and sell DVD's to benefit the coffers of Wikiversity (maybe for Wikiversity research grants (or not)
 * Discuss these specifications in the talk page
 * Collaborate with other departments such as the graphic design, computer science, performing arts, and marketing department

Ideas
(Please add and expand on these ideas)
 * An action 80's movie with some fighting and romance.
 * A gangster movie with gangsters, action and romance.
 * A comedy with action and romance.
 * A romance with action and comedy.
 * A drama with romance about a troubled (mentally) teen
 * Versions distributed on YouTube, and in multiple formations in cluding HD 1080p over Bittorrent in a format that can be burnt directly to DVD.
 * With a slick DVD menu.
 * All materials are to be licensed under the GFDL or Creative Commons.
 * Any thoughts on which? Why?
 * PG equivalent rating? PG13? R? Multiple?

Concept art
Please design concept art and include it here for the moment. Once there is enough models/scans/drawings/etc. we can create another page for them.

Characters
(Please feel free to edit the characters)
 * Hader Arnold - Our buff, sensitive, and dashing action hero with red hair and a slick MUSTACHE. He is a farmer and bouncer.
 * Palmer Saepaul - The goofy but handsome pizza delivery man who has kind feelings for Angel Brooks.
 * Gela Brooks - The beautiful, charming, and intelligent medical student who has a thing for guys with MUSTACHES and scars.
 * Killgore von Bravenbrooks - The gangster who means BUSINESS and doesn't screw around. He shreds it up on a guitar! (like no one's business)

Things to do

 * Finish and finalize the screen play.
 * Create a story board.
 * Create a list of logistical tasks to actually produce the models, sounds, dialogue, music, and anything else that is needed.
 * Break those tasks into sub tasks that a person could easily complete if they felt like it.
 * Put everything together.
 * Market and enjoy the movie.
 * More completely create a list of things to do.

Screen play
Please be bold and edit the screen play to your liking, or discuss it on the talk page. Be drastic, make a plot twist. Just - add!

Music starts.

Black screen fades in slowly to the eyes of the main character. He is wearing sun glasses.

The camera zooms out through the windshield slowly. You see the red convertible the main character is driving.

In the opening scene the main character is cruising down a desert highway looking cool. It is apparent he doesn't care about anything, just by looking at him. There is no peyote in his trunk. He is sober as a new born cat. Soft music is playing in the background in an unusual style that is a mix of country, smooth jazz, new age and techno.

He is going to the store. He needs to purchase gasoline for his tractor.

He is a farmer and needs to dig an irrigation trench.

He screeches to a halt in front of the car. The store is a wooden shack. There is nothing around it. It takes him 1 hour to drive to this store and it is the nearest store in 100 miles. It has an old 50's gas station out in front. There are beautiful painted hills in the back ground. And it is HOT.

It zooms in to the main characters forehead. A bead of sweat drips down the side of his brow. It touches his mustache and falls to the ground, making a small splash. The camera zooms and follows the bead of sweat.

The camera changes angles to be higher above the character. He non-nonchalantly starts filling his gas tank with gas and walks into the store. The camera angle shifts slowly at first back behind the main character as he walks into the store and then in a smooth fashion pans back into where his face can be seen before going to a fly on the wall view.

A look of intensity and heightened awareness floods the face of the main character as he enters the store. It can be seen that the main character knows something bad is about to happen....

The camera zooms to the tiny bell situated on top of the main door, as it dings, signaling somebody's entrance.

We're now focused on the ground showing high heels with a pair of long legs in them. As the camera pans up it reveals a beautiful woman in tiny jean shorts and a white tank top with the faintest bit of sweat on her body.

As she approaches the counter, the man does not seem at all fazed by this striking beauty, he maintains his composure, and continues on with his transaction.

She then leans on the counter facing the man, as to demand attention from him.

He gives her a taste of his attention with an easy glare towards her eyes, as to acknowledge her presence, then returns his eyes to his purchase. The man gathers his cigarettes, puts them in his pocket, and turns to walk away when suddenly...

Useful open source software

 * Blender
 * Audacity
 * Gimp
 * Twisted
 * Python
 * Ubuntu Linux
 * OpenEXR
 * KDE
 * Verse
 * GNOME
 * CinePaint
 * DrQueue
 * Inkscape
 * Subversion

title: Film learning project


text:
User:Jeremy Gilbert

Hey everyone welcome to my page!!

title: User:Jeremy Gilbert


text:
User:Johnmacasio

This is my wikispace page in this place called you

title: User:Johnmacasio