text:
User:Criveros0248

I am a Freshman at Howard CC. My major is Mechanical Engineering. This is the place where I will be recording my progress in HCC. These are the projects I have worked on so far:
 * Poppit
 * Engines
 * Electric Cars

title: User:Criveros0248


text:
User:RyanPak/enes100

This is going to be a list of all engineering projects I participated at Howard Community College during the Fall 2011 semester.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: User:RyanPak/enes100


text:
User:K.saunders

This is going to be a list of projects I have completed at the HowardCC Intro to engineering coarse.

title: User:K.saunders


text:
User:Jhasslinger/enes100/poppit

Team page:cjf

Write problem statement
What is the best method to Chunk balloons in poppit so that the least amount of balloons are left over after each game.

Assign Task1
The task assigned was to come up with methods of how I could go about chunking the game of poppit. Then apply these methods to the game. After each game, the number of balloons was recorded so that a comparison could be done about what was the best method. The goal is to play 20 to 30 games of poppit using one method that I came up with. Then repeat 20 to 30 games with another method and so forth until the total amount of games played was 200 games.

Compare actual work done to Task1
I only had time to play three methods that i came up with. Which resulted in only 80 games of poppit being played.

Week1 Narrative
This past week I came up with chunking methods that were used to eliminate the most balloons in the game of poppit. These methods are detailed hereto the right.:. The method that worked the best was method three. My average end game result was 13.49 balloons left over. All numerical calculations can be seen here:.

Week1 Peer Review
Good work. Communication with team member "JH" was excellent, both in class and out of class. JH’s work on our “poppit” team page essential to our success. His individual work is organized and was the model for the rest of the team to follow.

 * Fab4187 02:38, 19 September 2011 (UTC)
 * User_talk:Jhasslinger/enes100/poppit -- By CR

title: User:Jhasslinger/enes100/poppit


text:
User:Wfalak/enes100

this is my project for HCC fall 2011

title: User:Wfalak/enes100


text:
User:Anton1102/enes100/poppit

Link to project antneo team page.

Write problem statement
Create a technique or "chunking" method that will eliminate the most at the end of the game. The most efficient method will be voted among the group members and used for the project.

Assign Task1
Individual members try their chunking methods that are written within their own notebooks and record in their notebooks and the spreadsheets. Also, discuss the most efficient chunking method amongst the members. In order to finalize the project, we need to vote on the most effective chunking method amongst the team members came up with. Keep our ideas and records within the notebook accurately.

Week1 Activities
All the members collected their own data and recorded them where they supposed to and compared results. With the supporting evidence from the records, we voted the most efficient chunking method. Then, we gathered to update the decisions on Wikiversity. The most efficient method was: Start with the most clustered balloons or go for "Super Pop" and pop the fewest clustered balloons. But when starting pop the fewest balloons, start from the very bottom to the top.

Week1 Peer Review
Gun Kang did a very well job in finding ways for chunking. He spend a lot of time finding an efficient method and he was successful most of the time in popping all the balloons. Waleed Falak 1sfoerster 16:00 September 18, 2011 Anotonio tested many times and various chunking methods. RyanPak 02:45, 19 September 2011 (UTC)

Complete Project Page
Team

Start Next Project Week0 activities
Gun Kang and Ryan Pak: Strandbeest Waleed Falak: Fan Wing

title: User:Anton1102/enes100/poppit


text:
User:Felhariri3680

Faissal Elhariri

Personal weekly reports:

 * Poppit
 * Rube goldberg
 * Rubberband gun 1
 * Rubberband gun 2

title: User:Felhariri3680


text:
User:Criveros0248/enes100

Engineering Projects

title: User:Criveros0248/enes100


text:
User:Wfalak/enes100/poppit

Link to project antneo team page.

Give instructor top 3 project choice list
Typically the instructor picks teams. Students send the instructor their top 3 choices. The project choices are typically those found at Category:General_Engineering_Projects. The instructor tries to put students in the project of their choice. Put your top three choices here after they are used to assign you to this project. Create a link to the project root and to where your team will be working.

Write problem statement
Find a method of chunking in Poppit, which could be used to get almost all the balloons every single time.

Assign Task1
My task over the weekend was to apply the methods of chunking which could to used to pop every balloons every single time. We came up with many different methods. One of them was to go diagonally and then horizontal and then vertical and popping balloons on the way. Another was to go in circle. And one was to pop all the big pieces first and then go to small one.

Compare actual work done to Task1
The methods were not all successful. Every time there was random placement of balloons so we were unable to find one efficient method that could be used. The scores were also different every time. Some times you would get all the balloons but next time, you won't.

Week1 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week1 Peer Review
Discussion

Complete Project Page
Follow the "project done" format.

Start Next Project Week0 activities
Gun Kang and Ryan Pak: Strandbeest Waleed Falak: Fan Wing

title: User:Wfalak/enes100/poppit


text:
User:K.saunders/enes100

This is where I will Display the work I've done in in Intro to Engineering.

title: User:K.saunders/enes100


text:
User:Criveros0248/enes100/poppit

Link to project cjf team page.

Write problem statement
Develop the most effective chunking strategy to pop the greatest number of balloons during a game of Poppit.

Assign Task1
My individual task for this week was to play Poppit repeatedly and record my results. I used this data to come up with numerous hypothetical strategies to pop the most balloons during a game of Poppit.

Hypothetical Strategies

 * Starting in the top-left corner and working horizontally from left to right to eliminate individual rows.
 * Work from top to bottom to eliminate individual columns.
 * Eliminate chunks (balloon clusters) by color and size. For instance, start with primary colors (R, B, Y) and continue with (P, G); while at the same time focusing on chunk size (biggest to smallest).
 * Random clicking strategy. No planning involved; just random clicking around the game screen.
 * A combination of the first three strategies. It might take a long time to test, but I think it has promising results.

Compare actual work done to Task1
My initial goal was to play Poppit at least 200 times, instead I ended up playing just 50 games during the weekend. The problem was that I ended up spending too much time on creating hypothetical strategies and analyzing their possible results. My goal was to create different strategies that would provide me with the most diverse output, in other words, I wanted to develop strategies so unique from each other that would give me comparable results.

Week1 Narrative
This week I worked on testing my strategies and concluding which of the five was the best one. I decided to test my strategies with 10 trials each. The following is a spreadsheet illustrating my testing results: First, I tested the rows strategy and found out average results (10s and 20s). I also noticed that it was necessary to go back towards my point of origin if new opportunities for popping balloons were given. Second, I tested my columns strategy and found out poor results mostly in the 20s or 30s. I also found it beneficial for my score to use the UNDO button if needed. Later, I tested the color strategy and found average results. For this strategy, I found out the importance of taking my time and planning ahead for future moves.

Then, I tested my random clicking strategy. This strategy is characterized by the fast pacing of every game. There was no order nor thinking to it; I just clicked rapidly and moved the pointer around the game's screen to pop balloons. Obviously, my results were the worst for this strategy, but not so bad to discard them. Overall, I got results within the 30s and 40s. Finally, my strategy combination (combination of the first three strategies) worked the best and provide me with the best results. My average for this strategy was below 10. Its disadvantages were the long game times and thinking/planning ahead involved.

Week1 Peer Review
Most of my interaction with team member "CR" was in the classroom. Provided good feedback that helped us develop strategies to achieve our final goal. Individual work looks good.

 * Fab4187 01:42, 19 September 2011 (UTC)
 * Your work looks great. It was good working with you. Jhasslinger 01:40, 19 September 2011 (UTC)

Assign Task2
I will help on completing and editing the Team Project Page for my team.

Complete Project Page
CJF Team project Page

Start Next Project Week0 activities
Next project: Engines

title: User:Criveros0248/enes100/poppit


text:
User:Truongdat120891/enes100

Enes 100's project

title: User:Truongdat120891/enes100


text:
User:Esmith1993

Erik Smith

title: User:Esmith1993


text:
User:RyanPak/enes100/poppit

Link to project antneo team page.

Give instructor top 3 project choice list
Typically the instructor picks teams. Students send the instructor their top 3 choices. The project choices are typically those found at Category:General_Engineering_Projects. The instructor tries to put students in the project of their choice. Put your top three choices here after they are used to assign you to this project. Create a link to the project root and to where your team will be working.

Write problem statement
Test different "Chunking" methods on the game Poppit to leave the least amount of balloons at the end of the game.

Assign Task1
Test different "Chunking" methods and record the number of balloons leftover

Week1 Activities
Tested 4 different "Chunking" methods 50 times each

Compare actual work done to Task1
Completed a lot of work necessary and assigned

Week1 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week1 Peer Review
Ryan did his data recording the most accurately. He showed that He was truly into the project and his data helped our teams to push forward with this project. Our ideas were mostly based on his ideas. Gun Kang 20:25 September 18, 2011. Ryan Pak spend hours on Poppit, finding methods and recording scores. His score was usually high as he could get most of the balloons in every game. Waleed Falak 1sfoerster 16:05 September 18, 2011.

Complete Project Page
Follow the "project done" format.

Start Next Project Week0 activities
Gun Kang and Ryan Pak: Strandbeest Waleed Falak: Fan Wing

title: User:RyanPak/enes100/poppit


text:
Engineering Projects/Poppit/Howard Community College/Fall2011/550 ajf

Problem Statement
Put the last negotiated problem statement with the instructor or client of the project here.

Team Members
Put each team members name here with links to their personal page here. Real names do not have to be used.
 * c
 * j
 * f

Summary
Put an overall, one paragraph summary here with links to the team weekly reports.

Poster
Put a graphic in wikimedia, include the graphic here or link to it here. The graphic should be suitable for creating a traditional project poster.

Story
Tell a story of the project. Describe how tasks were split up, what the obstacles were, what testing was done, what informal decisions were made, what assumptions were made, what the results were. This is a longer version of the summary with links to all the details collected associated with the project. These links could be to software, links to videos, links to project pages with pictures, etc. Think of the story as a summary of the team weekly reports on one long page rather than a short paragraph like the summary.

Decision List
List all formal decisions made with links to their documentation such as a decision tree or decision matrix.

Material List
Figuring out what to purchase, what to build, what everything costs is a huge part of engineering. Typically there is a list of materials in stock, materials that are ordered, materials that should be ordered next time there is money, materials that have not been fully justified. These issues are part of healthy management of the engineering lab but are associated with a particular college. The detail needs to be published in this "Done" form. However in the project root, just a list of materials is necessary.

Software List
Installing and learning different software packages is part of most engineering project just like the materials list.

Time
Time estimates and actual time consumed measurements helps justify salaries (grades). The only way to gain respect for estimated project time and costs is to practice.

Tutorials
Most projects consist of making instructions to jump start the next team, shrink the learning of tools and software to the minimum, advice on where to purchase materials, how to assemble, etc. Tutorials modified or created are described here with links.

Next Steps
If this is not filled out, the next team may have to repeat each of your steps just to figure out what the next step is. It is best to write this immediately at the end of the project while creating the summary, poster, presentation, and story.


text:
User:Esmith1993/enes100

Enes 100 HCC Fall 2011

title: User:Esmith1993/enes100


text:
User:Mbaig7172

ENES 100 Fall 2011

title: User:Mbaig7172


text:
User:Esmith1993/enes100/poppit

Link to project FKE team page.

Give instructor top 3 project choice list

 * Perfume
 * Fanwing
 * Rube Goldberg

Problem statement
Find a better way of chunking balloons in poppit to ensure you pop all the balloons every game.

Task(s) Completed
Find 3 Chunking strategies and record the results in your engineering notebook.

Compare actual work done to Task1
Completed 15 games, 5 games of each of my three methods; results are recorded in my notebook.Received an average of 21.4.

Week1 Narrative
After I used my three chunking solutions; I narrowed it down to one out of the three that was worth looking into to, this solution was popping all the possible chunks of all the colors except one; I would leave one color alone and pop the rest until forced to pop the untouchable color. After using my chunking method, the untouchable chunking method, my average came out to be surprisingly low, and though I didn't pop every single balloon during any of the games I did average 21 balloons during my 10 games played using the solution.

Week1 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:32, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

title: User:Esmith1993/enes100/poppit


text:
User:Rhorton4549

This is the main page for Rhea Horton. Keep coming back for future updates.

ENES 100

title: User:Rhorton4549


text:
User:K.saunders/enes100/poppit

Link to project FKE team page.

Problem Statement
What are some some ways to chunk poppit?

Team Members

 * K
 * E
 * F

Summary
Things I did to chunk poppit:
 * pop from the bottom to the top to start the game.
 * Pop clusters below to line up balloons horizontally.
 * clear columns to rejoin separate sections.
 * Work from the edges in.
 * Balance popping across board.
 * Use PIN and WEIGHT items when received.

Story
In my process to chunk Poppit I first started by thinking of strategies before I actually played the game. I Then played a few times and noticed that my previous strategies were purely random. I then went back to brainstorming and thought in more basic/simple terms of the game. This produced more of guidelines and worked well at producing few balloons left. I ended up playing the game 50 times testing my "chunks" and lowered my average to 18.33 balloons left. Statistics behind class trials can be found at: [|GROUP STATISTICS]

Material List

 * Google Chrome
 * Engineer's notebook

Software List

 * Poppit add-on for Google Chrome

Time

 * 2-5 minutes per game
 * Collectively played 100 games

Tutorials
A few tips our team developed while chunking the poppit game are as follows:
 * Play the game a few times BEFORE thinking of possible strategies. This helps you get a feel for the game before brainstorming and produces more playable strategies.
 * Play LOTS of games. Just because a strategy may produce on good score or may pop all of the balloons, doesn't mean it is a good strategy. We recommend that at least 10 games be played in order to find a good average balloon count after the game.
 * Develop more basic/simple strategies before diving too deep into a game plan. Put together patterns that lead to good results and combined them into one strategy later.

Next Steps
Our next steps to further the Poppit project would include
 * Compare our averages to the overall average of the group
 * Compare which chunking method worked the best on average
 * Once the best method is discovered, tweek it more by alternating working from bottom to top or small chunks to big chunks, etc.
 * Write code for Poppit

Repeatablitly
We have just scratched the surface of this project and repeating our results will be quiet easy.

Give instructor top 3 project choice list

 * Steam Engine
 * Rube Goldburg
 * Ruberband Machine Gun

Write problem statement
Find a better way of chunking balloons in poppit to ensure you pop all the balloons every game.

Task(s) Completed
Play Poppit several times and record statistics. Break down game into simple strategies. Create one main strategy and write it in your engineers notebook.

Compare actual work done to Task1
I played 50 games and recorded a strategy in my notebook.

Week1 Narrative
After playing many games with my Mini strategies and guide lines I was able to produce an average of 18.3. A fairly low average number of balloons left.

Week1 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:32, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

title: User:K.saunders/enes100/poppit


text:
User:Kjaved373

Student OJ at HCC

Classes:

 * ENES100

title: User:Kjaved373


text:
Engineering Projects/Poppit/Howard Community College/Fall2011/550 antneo

The engineering class 550 Team: antneo Group members: Gun Kang, Ryan Pak, And W Falak

Problem Statement

 * We will try to prove or demonstrate the best chunking method that the team can come up with.
 * Find the best chunking method with our groups. Start with individuals. The voted chunking method has least possible chance of clearing all the balloons in the game "Poppit"

Team Members

 * G
 * R
 * W

Summary
The group individually tested out their own "Chunking". With the data collected in the notebooks and the ideas of chunking from each were shared during class. We voted the best chunking method which is to pop the most clustered balloons as 1st step, pop the least clustered balloons as 2nd from bottom to top, and finish the game with left over balloons that can be paired up. team weekly reports.

Story
Professor Foerster wondered about a best way to eliminate as many balloons in the game "poppit". We were assigned the task to create a chunking method to please professor Foerester as a group.

Decision List
Best chunking method: Pop the most clustered balloons as 1st step. pop the least clustered balloons as 2nd from bottom to top, and finish the game with left over balloons that can be paired up.

Time
1~5min max per game 1 week max as a project

Next Steps
Check if there should be any more details to add within each steps. Perhaps like starting position or switch the steps around, ect.

Repeatablitly
Using chunking methods can be difficult to keep track of due to randomizing of balloons placements every time game restarts.

Integrity
Done by the all team members of team "antneo" and the snapshots and pics are taken by one of the team members.

Tutorial
Constant tries of having the fewest balloons possible. The order of the colored balloons changes, but this leads to another approach or possibility to have fewer or more balloons left over at the end.


text:
Engineering Projects/Poppit/Howard Community College/Fall2011/550 superior 4

Poppit Problem Statement
Create and record a consistent "chunking method" that pops the most number of balloons from the pool of balloons in Poppit. The preferable result would be 0 balloons left

Team Members
Put each team members name here with links to their personal page here. Real names do not have to be used.
 * Rhorton4549
 * Mbaig7172
 * palluri9407

Summary
We played the game countless amount of times and tried to find the best chunking method

Story
We split the tasks fairly simple with each member playing the game at home and devising individual chunking methods. At first we thought the project would be easy; all there is to do is to pop all the balloons and write how we did it. Yet earlier on each method we used came up short. We would often collaborate and discuss success and failures of certain chunking techniques. We tried various methods such as popping in pairs, popping vertically, popping from center to outer edges, etc.

Decision List
List all formal decisions made with links to their documentation such as a decision tree or decision matrix. None

Material List
Laptop/Desktop Computer, Engineering Notebook,Google Docs, and plenty of caffeine.

Software List
Fraps - Used to record gameplay on computer for later analysis and upload to Youtube.

Time
Spent several hours playing and creating/refining chunking methods over the weekend. Total hours cannot be compiled truly because we played the Poppit game sporadically throughout the day. An estimate would be 1-2 hours per day.

Tutorials
Most projects consist of making instructions to jump start the next team, shrink the learning of tools and software to the minimum, advice on where to purchase materials, how to assemble, etc. Tutorials modified or created are described here with links.

Next Steps
Share data with the data collection groups to pool together as much information as possible. Also present the development team with the best chunking method.


text: Template:Usurp

title: Template:Usurp


text:
Template:Usurp1

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 * Datestamp: ~

title: Template:Usurp1


text:
Template:Usurp2

 * ([ ping user])
 * For bureaucrat use: Email target username | ([ 1 ]) ([ 2 ])
 * For bureaucrat use: Email target username | ([ 1 ]) ([ 2 ])

title: Template:Usurp2


text:
Engineering Projects/Poppit/Howard Community College/Fall2011/550 prgm

Problem Statement
We will consider the software 'Processing' as a platform to optimize automated solution of the game Poppit.

Team Members

 * OJ
 * BobFK

Summary
As a construct of Java, Processing is not only capable but suited for construction of a Poppit simulation.

Story
We identified Processing's basic similarities with Java. From a few examples we learned about Processing's graphic output structure. Specifically, the 'Noise' examples displayed pseudo-random motion through several graphical interpretations. We also discussed strategies to Chunk Poppit and briefly troubleshoot Poppit's on-campus incompatibility with Firefox.

Material List

 * Internet capable Computers (for software)
 * Engineering Notebooks (documentation)

Software List

 * 'Processing' by Ben Fry and Casey Reas

 * Google Chrome

Time
An estimated 3-5 hours was done by each team member. The majority of the time spent by the team was on playing around with different Processing examples, learning to use wikiversity, recording observations in notebooks, and developing a simple game using Processing language.

Tutorials
Processing source code for the game of Pong: /sourcePong.txt/

Next Steps
Write a Poppit interface in Processing and begin chunking.


text:
Engineering Projects/Poppit/Howard Community College/Fall2011/550 fke

Going to do

 * Is there one specific strategy that would pop balloons better than the average student player?

Team Members

 * K
 * E
 * F

Summary
As a group we played 100 games of the Google chrome game Poppit and recorded our averages using different chunking methods. Chunking methods are different solutions used to pop every balloon in the game; popping every balloon is winning the game, not just making all the prizes drop. Using trial and error we decided on a method that gave the the best results on average. The average was taken by adding all the balloons left after each game and dividing by the number of games played.

Material List

 * Google Chrome
 * Engineer's notebook

Software List

 * Poppit add-on for Google Chrome

Time

 * 2-5 minutes per game
 * Collectively played 100 games

Tutorials
A few tips our team developed while chunking the poppit game are as follows:
 * Play the game a few times BEFORE thinking of possible strategies. This helps you get a feel for the game before brainstorming and produces more playable strategies.
 * Play LOTS of games. Just because a strategy may produce on good score or may pop all of the balloons, doesn't mean it is a good strategy. We recommend that at least 10 games be played in order to find a good average balloon count after the game.
 * Develop more basic/simple strategies before diving too deep into a game plan. Put together patterns that lead to good results and combined them into one strategy later.

Strategies tested
The strategies that were used to gather information included: Conclusion: The undo button was critical as it allowed the player to make sure that when a group of balloons were popped, the orientation of another group of balloons was not affected thus making it possible to pop more balloons and eventually reaching the ultimate goal. Another realization was that popping the bottom balloons first cannot really affect the orientation of the groups of balloons. So we believe that if there was a strategy to win the game every single time, it would start from the bottom of the stack. Many of the strategies led to winning the game according to Poppit rules; however until now, the team has not figured out a fully successful strategy in which all the balloons were popped.
 * Row by row all the way down and vice versa
 * Column by column from right to left and vice versa
 * Popping consecutive groups of balloons in one row then popping one column
 * Popping the smallest groups of balloons first in order to pile up large groups of balloons
 * Popping the largest groups of balloons first then moving on
 * Popping color by color
 * Popping two rows than two columns

Next Steps
Our next steps to further the Poppit project would include
 * Compare our averages to the overall average of the group
 * Compare which chunking method worked the best on average
 * Keep testing strategies
 * Once the best method is discovered, tweek it more by alternating working from bottom to top or small chunks to big chunks, etc.
 * Write code for Poppit


text:
User:Epcole/Enes100

This is The Page for my ENES 100 Project

title: User:Epcole/Enes100


text:
User:Epcole/Enes100/poppit

Link to project DE team page.

Give instructor top 3 project choice list
Typically the instructor picks teams. Students send the instructor their top 3 choices. The project choices are typically those found at Category:General_Engineering_Projects. The instructor tries to put students in the project of their choice. Put your top three choices here after they are used to assign you to this project. Create a link to the project root and to where your team will be working.

Write problem statement
Look through the existing problem statements. Find something not yet done on the project. Create a problem statement for it. Think of a new subsystem that needs to be built for the project. The goal is something simple, possible, for zero dollars.

Assign Task1
Tasks are typically done over the weekend. They are documented during the week, presented during the week and the next weekends work is negotiated during the week. Week 0 is the week that task 1 is negotiated. Record your individual task here. Plan on working on it during the weekend between week0 and week1.

Compare actual work done to Task1
Rationalize differences

Week1 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week1 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:32, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Assign Task2
Record what you are planning on doing for the team during the weekend between week1 and week2 of the project here.

Compare actual work done to Task2
Rationalize differences

Week2 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week2 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:32, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Assign Task3
Record what you are planning on doing for the team during the weekend between week2 and week3 of the project here.

Compare actual work done to Task3
Rationalize differences

Week3 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week3 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:33, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Assign Task4
Record what you are planning on doing for the team during the weekend between week3 and week4 of the project here.

Compare actual work done to Task4
Rationalize differences

Week4 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week4 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:33, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Complete Project Page
Follow the "project done" format.

Start Next Project Week0 activities
During this week you will perform the week0 activities of the next project.

title: User:Epcole/Enes100/poppit


text:
User:Truongdat120891/Enes100/poppit

Link to project superior team page.

Give instructor top 3 project choice list
Typically the instructor picks teams. Students send the instructor their top 3 choices. The project choices are typically those found at Category:General_Engineering_Projects. The instructor tries to put students in the project of their choice. Put your top three choices here after they are used to assign you to this project. Create a link to the project root and to where your team will be working.

Write problem statement
Look through the existing problem statements. Find something not yet done on the project. Create a problem statement for it. Think of a new subsystem that needs to be built for the project. The goal is something simple, possible, for zero dollars.

Assign Task1
Tasks are typically done over the weekend. They are documented during the week, presented during the week and the next weekends work is negotiated during the week. Week 0 is the week that task 1 is negotiated. Record your individual task here. Plan on working on it during the weekend between week0 and week1.

Compare actual work done to Task1
Rationalize differences

Week1 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week1 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:32, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Assign Task2
Record what you are planning on doing for the team during the weekend between week1 and week2 of the project here.

Compare actual work done to Task2
Rationalize differences

Week2 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week2 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:32, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Assign Task3
Record what you are planning on doing for the team during the weekend between week2 and week3 of the project here.

Compare actual work done to Task3
Rationalize differences

Week3 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week3 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:33, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Assign Task4
Record what you are planning on doing for the team during the weekend between week3 and week4 of the project here.

Compare actual work done to Task4
Rationalize differences

Week4 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week4 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:33, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Complete Project Page
Follow the "project done" format.

Start Next Project Week0 activities
During this week you will perform the week0 activities of the next project.

title: User:Truongdat120891/Enes100/poppit


text:
User:Mderrick4950/enes100/poppit

http://en.wikiversity.org/wiki/User:Mderrick4950/enes100 http://en.wikiversity.org/wiki/Poppit

title: User:Mderrick4950/enes100/poppit


text:
User:Palluri9407

ENES 100

My name is Pranav Alluri and these are the projects that I have worked on so far:

 * Poppit
 * Engines
 * Electric Cars

title: User:Palluri9407


text:
User:Mbaig7172/enes100

placeholder

title: User:Mbaig7172/enes100


text:
User:Mbaig7172/enes100/poppit

Link to team Superior 4 project page.

Week 0 Activities
Project Manager discussed Project Poppit and assigned tasks to each team. I began to formulate ideas and gain a sense of familiarity with the Poppit game.

Problem Statement
Create and record a consistent "chuncking method" that pops the most number of balloons from the pool of balloons in Popoit. The preferable result would be 0 balloons left

Assign Task1
Play a series of Poppit games and evaluate various chunking methods.

Compare actual work done to Task1
Played a total of 40 games and sub-sectioned each 8-10 games with an individual chunking method. Most of my methods were ineffective in increasing the number of balloons popped. The chunking methods used were:

-Popping balloons in partners

-Popping balloons from left to right

-Popping balloons with the largest chunks and working my way down

-Popping balloons from bottom up

Week1 Narrative
I have not found an effective chunking method yet. The chunking methods used would create problems for the overall pool of balloons and would disrupt natural strings of balloons. A slight positive was the UNDO button because it helped me recover from careless mistakes and took away some human error.

Average # of balloons left: 20

Week1 Peer Review
Rhorton did a great job in evaluating chunking techniques and testing them over 80 times. The chunking techniques Rhorton used really pushed me to push the envelop in terms of chunking that progresssed the overall project to a higher level. 1sfoerster 21:08, 18 September 2011

title: User:Mbaig7172/enes100/poppit


text:
User:Felhariri3680/enes100

This page includes all projects for ENES100 in fall of 2011. Link to project FKE Poppit team page.

title: User:Felhariri3680/enes100


text:
Engineering Projects/Poppit/Howard Community College/Fall2011/501 DE

Problem Statement
Put the last negotiated problem statement with the instructor or client of the project here.

Team Members
Put each team members name here with links to their personal page here. Real names do not have to be used.
 * User:epcole/enes100/poppit
 * User:Truongdat120891/enes100/poppit

10/10 points 1sfoerster 17:52, 7 September 2011 (UTC)

Summary
Put an overall, one paragraph summary here with links to the team weekly reports.

Poster
Put a graphic in wikimedia, include the graphic here or link to it here. The graphic should be suitable for creating a traditional project poster.

Story
Tell a story of the project. Describe how tasks were split up, what the obstacles were, what testing was done, what informal decisions were made, what assumptions were made, what the results were. This is a longer version of the summary with links to all the details collected associated with the project. These links could be to software, links to videos, links to project pages with pictures, etc. Think of the story as a summary of the team weekly reports on one long page rather than a short paragraph like the summary.

Decision List
List all formal decisions made with links to their documentation such as a decision tree or decision matrix.

Material List
Figuring out what to purchase, what to build, what everything costs is a huge part of engineering. Typically there is a list of materials in stock, materials that are ordered, materials that should be ordered next time there is money, materials that have not been fully justified. These issues are part of healthy management of the engineering lab but are associated with a particular college. The detail needs to be published in this "Done" form. However in the project root, just a list of materials is necessary.

Software List
Installing and learning different software packages is part of most engineering project just like the materials list.

Time
Time estimates and actual time consumed measurements helps justify salaries (grades). The only way to gain respect for estimated project time and costs is to practice.

Tutorials
Most projects consist of making instructions to jump start the next team, shrink the learning of tools and software to the minimum, advice on where to purchase materials, how to assemble, etc. Tutorials modified or created are described here with links.

Next Steps
If this is not filled out, the next team may have to repeat each of your steps just to figure out what the next step is. It is best to write this immediately at the end of the project while creating the summary, poster, presentation, and story.


text:
User:Epcole/enes100/poppit

Link to project DE team page.

Give instructor top 3 project choice list
Poppit! was only project assigned.

Write problem statement
Figure out how to read balloon colors from jpeg and convert into a matrix.

Assign Task1
My task was to find methods of reading the balloons on the Poppit! screen and converting the colors into an array.

Compare actual work done to Task1
In the processing examples, I found a few that were related to what we were trying to do. They included reading pixels in an image and displaying the color of the pixel, and another option was to convert the poppit screenshot into a mapped SVG file and using the getchild function to read the colors in each mapped section.

Week1 Narrative
In order to read the balloon colors and convert them into a matrix, a screen capture of the Poppit! grid must be loaded into the java program. I was able to write a code to load the screen capture jpeg and display it in a window.

Week1 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:32, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Assign Task2
Record what you are planning on doing for the team during the weekend between week1 and week2 of the project here.

Complete Project Page
Follow the "project done" format.

Start Next Project Week0 activities
During this week you will perform the week0 activities of the next project.

title: User:Epcole/enes100/poppit


text:
User:Felhariri3680/enes100/poppit

Link to project FKE team page.

Give instructor top 3 project choice list
Typically the instructor picks teams. Students send the instructor their top 3 choices. The project choices are typically those found at Category:General_Engineering_Projects. The instructor tries to put students in the project of their choice. Put your top three choices here after they are used to assign you to this project. Create a link to the project root and to where your team will be working.

Write problem statement
Look through the existing problem statements. Find something not yet done on the project. Create a problem statement for it. Think of a new subsystem that needs to be built for the project. The goal is something simple, possible, for zero dollars.

Assign Task1
Tasks are typically done over the weekend. They are documented during the week, presented during the week and the next weekends work is negotiated during the week. Week 0 is the week that task 1 is negotiated. Record your individual task here. Plan on working on it during the weekend between week0 and week1.

Compare actual work done to Task1
Rationalize differences

Week1 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week1 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:32, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Assign Task2
Record what you are planning on doing for the team during the weekend between week1 and week2 of the project here.

title: User:Felhariri3680/enes100/poppit


text:
Engineering Projects/Poppit/Howard Community College/Fall2011/550 cjf

Problem Statement

 * What is the best way to play Poppit so that one has the least amount of balloons at the end of each game?

Team Members

 * CR
 * JH
 * FAB

Summary
Poppit is a stress reducing activity (game) played on a PC or mobile device. The objective of the game is to pop as many balloons as possible before you run out of moves. Balloons can only be popped in groups of two or more (chunks) like-colored balloons. Obviously, there are numerous ways to play the game. Our team’s goal was to play the game, collect statistics, and determine the best strategy to eliminate the greatest number of balloons by the end of each game.

Link to individual team members poppit page:

 * CR
 * JH
 * FAB

Poster
Picture depicts the end result of one of the methods we used during our chunking analysis.

Story
Poppit is an online game where one tries to eliminate all the balloons by the end of the game. Our goal was to analyze how one goes about “chunking” the game of poppit. Chunking can be described as a way in which a human or device goes about breaking down large amounts of information or patterns into smaller ones. The goal of our team was to come up with methods on how each of us chunked the games of Poppit we played. The first task of each member was to come up with strategies to eliminate the most balloons. Then, each of us would use those strategies while playing Poppit to see which one worked the best. We would then record the number of balloons left at the end of each game so that we could compare how well each strategy worked. Finally, based on our data and observations, we would construct the most effective strategy to eliminate the greatest number of balloons in Poppit.

Our analysis showed that starting at the top row and eliminating columns by popping like-color groups of balloons worked the best.

Occasionally a "pin" is available to pop a single balloon. We chose not to use the pin when we were developing our strategies.

Materials List

 * Computer with Google Chrome installed on it to play the Poppit Application.
 * Internet access to play the game online or download the game application.
 * Individual engineering notebooks so that each of our team members can record reliable data.
 * A calculator to find statistical conclusions based on our data.

Tutorials

 * The game Poppit can be accessed by following this link: Poppit.
 * Instructions on how to play Poppit are found within the game's initial walk through.
 * Visit POGO.com for game instructions.

Next Steps
Any followup work should build on the approach we selected. We encourage teams to continue working from the top and eliminate one column at a time. We recommend that future developers anticipate the consequence of each of their moves. Thinking two to three moves ahead will allow the player to form larger groups. It is critical to avoid single balloons in the top row. If a single balloon is left in the top row it cannot be eliminated.

We opted not to use the pin to pop individual balloons. Follow on groups can take advantage of the pin to pop single balloons with the goal of forming groups or eliminating isolated balloons.


text:
Engineering Projects/Poppit/Howard Community College/Fall2011/550 DE

Problem Statement
we trying to make all the baloon became a point in processing. so it can understand what is going on and what it need to do.

Team Members
Put each team members name here with links to their personal page here. Real names do not have to be used.
 * Epcole
 * Truongdat

Summary
We figure out inorder to make a program that can actual pop the baloon in "poppit" we need to take an immage of "poppit" than change it into a matrix where all the baloon become coordinate, so that the "processing" can read it, recognize its color, its number and then pop it. team weekly reports.

Poster

this is the code we wrote for processing background(100, 100, 200); size(642,590); ellipse(40, 50, 10, 10); ellipse(80, 50, 10, 10); ellipse(120, 50, 10, 10); ellipse(160, 50, 10, 10); ellipse(200, 50, 10, 10); ellipse(240, 50, 10, 10); ellipse(280, 50, 10, 10); ellipse(320, 50, 10, 10); ellipse(360, 50, 10, 10); ellipse(400, 50, 10, 10); ellipse(440, 50, 10, 10); ellipse(480, 50, 10, 10); ellipse(520, 50, 10, 10); ellipse(560, 50, 10, 10); ellipse(600, 50, 10, 10); ellipse(40, 100, 10, 10); ellipse(80, 100, 10, 10); ellipse(120, 100, 10, 10); ellipse(160, 100, 10, 10); ellipse(200, 100, 10, 10); ellipse(240, 100, 10, 10); ellipse(280, 100, 10, 10); ellipse(320, 100, 10, 10); ellipse(360, 100, 10, 10); ellipse(400, 100, 10, 10); ellipse(440, 100, 10, 10); ellipse(480, 100, 10, 10); ellipse(520, 100, 10, 10); ellipse(560, 100, 10, 10); ellipse(600, 100, 10, 10); ellipse(40, 150, 10, 10); ellipse(80, 150, 10, 10); ellipse(120, 150, 10, 10); ellipse(160, 150, 10, 10); ellipse(200, 150, 10, 10); ellipse(240, 150, 10, 10); ellipse(280, 150, 10, 10); ellipse(320, 150, 10, 10); ellipse(360, 150, 10, 10); ellipse(400, 150, 10, 10); ellipse(440, 150, 10, 10); ellipse(480, 150, 10, 10); ellipse(520, 150, 10, 10); ellipse(560, 150, 10, 10); ellipse(600, 150, 10, 10); ellipse(40, 200, 10, 10); ellipse(80, 200, 10, 10); ellipse(120, 200, 10, 10); ellipse(160, 200, 10, 10); ellipse(200, 200, 10, 10); ellipse(240, 200, 10, 10); ellipse(280, 200, 10, 10); ellipse(320, 200, 10, 10); ellipse(360, 200, 10, 10); ellipse(400, 200, 10, 10); ellipse(440, 200, 10, 10); ellipse(480, 200, 10, 10); ellipse(520, 200, 10, 10); ellipse(560, 200, 10, 10); ellipse(600, 200, 10, 10); ellipse(40, 250, 10, 10); ellipse(80, 250, 10, 10); ellipse(120, 250, 10, 10); ellipse(160, 250, 10, 10); ellipse(200, 250, 10, 10); ellipse(240, 250, 10, 10); ellipse(280, 250, 10, 10); ellipse(320, 250, 10, 10); ellipse(360, 250, 10, 10); ellipse(400, 250, 10, 10); ellipse(440, 250, 10, 10); ellipse(480, 250, 10, 10); ellipse(520, 250, 10, 10); ellipse(560, 250, 10, 10); ellipse(600, 250, 10, 10); ellipse(40, 300, 10, 10); ellipse(80, 300, 10, 10); ellipse(120, 300, 10, 10); ellipse(160, 300, 10, 10); ellipse(200, 300, 10, 10); ellipse(240, 300, 10, 10); ellipse(280, 300, 10, 10); ellipse(320, 300, 10, 10); ellipse(360, 300, 10, 10); ellipse(400, 300, 10, 10); ellipse(440, 300, 10, 10); ellipse(480, 300, 10, 10); ellipse(520, 300, 10, 10); ellipse(560, 300, 10, 10); ellipse(600, 300, 10, 10); ellipse(40, 350, 10, 10); ellipse(80, 350, 10, 10); ellipse(120, 350, 10, 10); ellipse(160, 350, 10, 10); ellipse(200, 350, 10, 10); ellipse(240, 350, 10, 10); ellipse(280, 350, 10, 10); ellipse(320, 350, 10, 10); ellipse(360, 350, 10, 10); ellipse(400, 350, 10, 10); ellipse(440, 350, 10, 10); ellipse(480, 350, 10, 10); ellipse(520, 350, 10, 10); ellipse(560, 350, 10, 10); ellipse(600, 350, 10, 10); ellipse(40, 400, 10, 10); ellipse(80, 400, 10, 10); ellipse(120, 400, 10, 10); ellipse(160, 400, 10, 10); ellipse(200, 400, 10, 10); ellipse(240, 400, 10, 10); ellipse(280, 400, 10, 10); ellipse(320, 400, 10, 10); ellipse(360, 400, 10, 10); ellipse(400, 400, 10, 10); ellipse(440, 400, 10, 10); ellipse(480, 400, 10, 10); ellipse(520, 400, 10, 10); ellipse(560, 400, 10, 10); ellipse(600, 400, 10, 10); ellipse(40, 450, 10, 10); ellipse(80, 450, 10, 10); ellipse(120, 450, 10, 10); ellipse(160, 450, 10, 10); ellipse(200, 450, 10, 10); ellipse(240, 450, 10, 10); ellipse(280, 450, 10, 10); ellipse(320, 450, 10, 10); ellipse(360, 450, 10, 10); ellipse(400, 450, 10, 10); ellipse(440, 450, 10, 10); ellipse(480, 450, 10, 10); ellipse(520, 450, 10, 10); ellipse(560, 450, 10, 10); ellipse(600, 450, 10, 10); ellipse(40, 500, 10, 10); ellipse(80, 500, 10, 10); ellipse(120, 500, 10, 10); ellipse(160, 500, 10, 10); ellipse(200, 500, 10, 10); ellipse(240, 500, 10, 10); ellipse(280, 500, 10, 10); ellipse(320, 500, 10, 10); ellipse(360, 500, 10, 10); ellipse(400, 500, 10, 10); ellipse(440, 500, 10, 10); ellipse(480, 500, 10, 10); ellipse(520, 500, 10, 10); ellipse(560, 500, 10, 10); ellipse(600, 500, 10, 10);

Story
We split up the task in two parts. Dat will figure out how "processing" work, while Epcole will find a way to change jpeg immage into matrix. We have done alot of researching so far, and we just understand the conceptualize, the big picture for our program, but we didn't quite make it yet. we got trouble in how to read those coding in "Processing", and so far we just know that to change an jpeg into matrix we need to break it into alot of point to recreate the immage of "Poppit".

Decision List
List all formal decisions made with links to their documentation such as a decision tree or decision matrix.

Software List

 * Processing - write program codes
 * Inkscape - Create image files

Time
It might take a little bit of time in figuring out how processing work, so we estimate about 12 hours per person in 1 week.

Tutorials
This website show us about processing and alot of example for processing. []

Next Steps
make the processing understand what is these dots, and recognize for the dot's color.


text:
User:Truongdat120891/enes100/poppit

Link to project DE team page.

Give instructor top 3 project choice list
there is only poppit in this project

Write problem statement
i need to figure out how processing work, and what kind of language does it use.

Assign Task1
research a tutorial or link about processing

Compare actual work done to Task1
Rationalize differences

Week1 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week1 Peer Review
Truongdat was very organized during this project. He seemed to have a very effective approach to the task and was able to produce very good results. Epcole 13:32, 28 August 2011 (UTC)

Assign Task2
Record what you are planning on doing for the team during the weekend between week1 and week2 of the project here.

Compare actual work done to Task2
Rationalize differences

Week2 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week2 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:32, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Assign Task3
Record what you are planning on doing for the team during the weekend between week2 and week3 of the project here.

Compare actual work done to Task3
Rationalize differences

Week3 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week3 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:33, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Assign Task4
Record what you are planning on doing for the team during the weekend between week3 and week4 of the project here.

Compare actual work done to Task4
Rationalize differences

Week4 Narrative
Upload photos to wikimedia. Upload video to youtube. Convert all spreadsheets, documents, and presentations to wiki format and create wiki subpage of your page for each of them. Link to them here in a narrative that tells a story. High light the problems (engineering problems) you had and how you solved them.

Week4 Peer Review
Go to each team mates weekly summary wiki page. Read their activities and narrative. Then go the associated discussion page. Say something positive on this page. Try some constructive criticism. Add your name and 1sfoerster 13:33, 28 August 2011 (UTC) to create a time and date stamp. Create a new category if another team mate has already commented here.

Complete Project Page
Follow the "project done" format.

Start Next Project Week0 activities
During this week you will perform the week0 activities of the next project.

title: User:Truongdat120891/enes100/poppit


text:
User:Fab4187/enes100

This is going to be a list of all engineering projects I participated in at Howard Community College, fall 2011

Poppit Project

 * Link to team *Poppit* project page.

 * Link to individual *Poppit* project page.

HAM Project

 * Link to team *HAM

 * Link to individual *HAM

HAM Project V2

 * Link to team *HAM_V2

 * Link to individual *HAM_V2

Android Apps Project

 * Link to team Apps Page

 * Link to individual Apps Page

title: User:Fab4187/enes100


text:
User:Fab4187/enes100/poppit

Link to project cjf team page.

Write problem statement
Develop the best approach to play the strategy game poppit that will result in the least number of balloons left over.

Assign Task1
The task was assigned was was to play the game of poppit and develop several different approaches that would result in the least number of balloons remaining once the game was finished. The data was recorded and the results reported to the team. An approach was identified that led to the best results.

The goal was to play 100 games divided into 5 different strategies.

 * Method 1: Begin at the top left corner work to the right eliminating only the top row.  Jump to the next row when there are no more like-color groups of balloons to pop.  Again start at the left corner.  If a group of like-color balloons forms in the top row jump to the top left and start the process over.

 * Method 2: Begin at the top right corner work to the left eliminating only the top row.  Jump to the next row when there are no more like-color groups of balloons to pop.  Again start at the left corner.  If a group of like-color balloons forms in the top row jump to the top right and start the process over.

 * Method 3: Begin at the bottom left corner work to the right eliminating only the bottom row.  Jump to the next to last row when there are no more like-color groups of balloons to pop.  Again start at the left corner.  If a group of like-color balloons forms in the bottom row jump to the bottom left and start the process over.

 * Method 4: Begin at the bottom right corner work to the left eliminating only the bottom row.  Jump to the next to last row when there are no more like-color groups of balloons to pop.  Again start at the right corner.  If a group of like-color balloons forms in the bottom row jump to the bottom right and start the process over.

 * Method 5: Locate the largest group of like-color balloons and pop them. Continue to locate the next largest group of ballons and pop them.  Continue this approach until there are no more like-color balloons grouped together.

Compare actual work done to Task1
The goal of 100 games was not reached. A total of seventy games were played. Twenty games each were played using method 1 and method 2. A total of ten games each were played using method 3-5.

Week1 Narrative
After testing all five methods it was determined that method one was the best approach. The average number of balloons remaining for method one was 15.7. The worst method of the five was number three. The average number of balloons remaining for method three was 24.4.

The averages of method one and two were similar as expected. The results of methods 3 and four were also close.

Method five, with some further study, should prove to be the best.

Poopit Stats:

Week1 Peer Review

 * Felix was great to work with. Very organized and helpful throughout the poppit project. Jhasslinger 01:33, 19 September 2011 (UTC)
 * User_talk:Fab4187/enes100/poppit -- By CR

title: User:Fab4187/enes100/poppit


text:
User:Qchi8375

he goal of this form is to provide a standard project format that practicing engineers can use to compare project documentation with while assessing these projects. It is called the "Team Done Form" because it should be filled out by the end of the project. Starting with this format helps make the done process much easier.

Projects are never "done" or "finished." But time runs out. Classes end. So this form has nothing to do with project success. This "Done" form can simply state "Nothing was done." If the section below does not fit your project, delete everything but still leave in the section header.

Problem Statement
Put the last negotiated problem statement with the instructor or client of the project here.

Team Members
Put each team members name here with links to their personal page here. Real names do not have to be used.

Summary
Put an overall, one paragraph summary here with links to the team weekly reports.

Poster
Put a graphic in wikimedia, include the graphic here or link to it here. The graphic should be suitable for creating a traditional project poster.

Story
Tell a story of the project. Describe how tasks were split up, what the obstacles were, what testing was done, what informal decisions were made, what assumptions were made, what the results were. This is a longer version of the summary with links to all the details collected associated with the project. These links could be to software, links to videos, links to project pages with pictures, etc. Think of the story as a summary of the team weekly reports on one long page rather than a short paragraph like the summary.

Decision List
List all formal decisions made with links to their documentation such as a decision tree or decision matrix.

Material List
Figuring out what to purchase, what to build, what everything costs is a huge part of engineering. Typically there is a list of materials in stock, materials that are ordered, materials that should be ordered next time there is money, materials that have not been fully justified. These issues are part of healthy management of the engineering lab but are associated with a particular college. The detail needs to be published in this "Done" form. However in the project root, just a list of materials is necessary.

Software List
Installing and learning different software packages is part of most engineering project just like the materials list.

Time
Time estimates and actual time consumed measurements helps justify salaries (grades). The only way to gain respect for estimated project time and costs is to practice.

Tutorials
Most projects consist of making instructions to jump start the next team, shrink the learning of tools and software to the minimum, advice on where to purchase materials, how to assemble, etc. Tutorials modified or created are described here with links.

Next Steps
If this is not filled out, the next team may have to repeat each of your steps just to figure out what the next step is. It is best to write this immediately at the end of the project while creating the summary, poster, presentation, and story.

Subjective Critera
While reading these sections, practicing engineers are building up the following impressions about the document. So the following categories are more subjective:

Repeatablitly
Is there enough detail to repeat the work?

Integrity
Proving something doesn't exist or doesn't work usually requires exhaustion. Simply saying "it can not be done" is like challenging a pro basketball player (engineer) to one-on-one basketball (find a solution). It does not inspire respect. All the different ways respect is created can be found throughout the wikibook General Engineering Introduction.

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User:Atama J

Introducing Adam Johnston - u3044138

I am studying Sports management and also currently participating in Business, Politics and Sport.

The following is my essay and presentation on, Business, Politics and the London 2012 Olympic Games.

/Business, Politics and the London 2012 Olympic Games/

title: User:Atama J


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User:Amy.e.cotton

My name is Amy, I am studying Sports Media and Law.

/The Race in South African Sport/

/Women In Sport/

title: User:Amy.e.cotton


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User:Crampj01

My name is Joe Cramp. I am studying business and politics of sport at the University of Canberra /Rugby league is turning a corner/

title: User:Crampj01


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User:Diego e

Introduction about me

/Have business and politics destroyed football?/

title: User:Diego e


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User:James Bannon

I'm James and studying Sports and Tourism Management

/Sponsorship in Basketball/

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User:Crampj01/Rugby league is turning a corner.

Rugby league is turning a corner.

With the introduction of eight powerful figures to lead the NRL into a newly formed independent commission to unite several bodies, under one banner of rugby league.

For Many years there has been a power struggle between the various boards, a Struggle with media, pressure by clubs, player groups and sometimes even fans. What the independent commission aims to do is bring all these factors that make the game it is today and put them under one governing body.

When forming the commission the first step is to find the influential figures to form the group. All 16 clubs have agreed to the process as long as the individual has not been involved with a club or News Ltd within the last 3 years. The commissioners will be required to gain a 75% vote by member clubs to be approved for the board.

The next step for the commissioners is to obtain the best Broadcasting rights deal in 2013. The current number is 1 billion however with the new commission put together and talks with the likes of channel 9, channel 7, Channel 10 and Fox sports the figure could be pushed to 1.5 billion. There are further calls for the commission when introduced to push the sport abroad to the likes of the Americas and England.

The game is about to head into its most important era in history. The gaming is now stepping over the crisis that the super league has caused. The Commission can now move the game forward into the future ensuring all aspect form the grassroots, to the clubs, can financially compete, keeping rugby league on top in Australian sports.

Introduction
As the 2012 season looms, NRL is turning a corner. Eight prolific people have been chosen to run the sport that so many Australians love. However will this change be for the best? There are many factors that will contribute to a ‘smooth take over’ and these aspects will be described throughout this article. Statements from prolific people in the game will be analysed. With this being the biggest event for the sport of Rugby League since it began in 1908, there are five major areas which the independent commission must address and improve, these various aspects will be key to proving if the formation of a commission was beneficial to the game. The first is the new broadcasting rights need to be maintained with the current contract drawing to an end the commission will have to gather as much revenue from this a possible. Secondly the issue of the salary cap with more money begin produced for Rugby League. Having the correct salary cap will give a stronger base to compete with rival codes. Thirdly International Rugby League will need to be addressed and the duration of the NRL season needs to be looked at in order for other rival countries to be able to field competitive teams and thus ensure a competitive international competition. Fourthly, player welfare needs to be looked after for current players if they are set up for a life after football and fully retired players are supported well through the men of league program. Finally junior development, there are currently several development bodies working for the Rugby League these programs must be sought or combined to create the pathways for kids to play the game. So as Rugby League turns the corner will it spin out into the wall?

The Independant Commission
The NRL first announced the independent commission on the 14th of December 2010 where they agreed to terms for the new commission to run the game at the start of the 2011 season. The move was believed by many to be the event that would extinguish the countless controlling bodies currently in the NRL. This plan was described by the current Newcastle CEO Steve Burraston as "...undoubtedly the most important day in the history of Rugby League since the game started, and it has the potential to take the game to a new level." On July the 21st the NRL named the first eight commissioners that would take the game to new heights. This was an historical step for the NRL and an independent commission seemed closer than ever. The Eight people chose were former Australian back and IT guru John Grant, former Qantas and Billabong chairman Gary Pemberton, Leighton Holdings Chief Financial Officer Peter Gregg, former Australian forward Wayne Pearce, Harris Farm Markets founder Catherine Harris, advertising heavy Ian Elliott, CSR director Jeremy Sutcliffe and finally former Australian of the year nominee Chris Sarra. Each individual was chosen for their various expertise and various Rugby League backgrounds. John Grant then took the opportunity to be the inaugural chairman with David Gallop stating on behalf of the NRL“It is certainly important that we do all we can to ensure that the Commission is in a place to make decisions from the earliest possible opportunity”. After announcing the eight commissioners in July, they immediately gathered plans to change the salary cap and said that they had plans to lift it by at least $100,000 with third party agreements. With this immediate announcement it gave fans, clubs and players trust in the new commission.

Broadcasting Rights
As the Television rights for the competition come up for grabs, the Rugby League community is turning to the newly formed commission. The commission has formed a precise team to help with this deal, both IT guru John Grant and Gary Pemberton who looked after the 2000 Olympics Television rights are the men on the commission ready to gather a large some of money to lead the sport into the future. The deal is said to be worth around $1.4 billion over 5 years, it has been compared to the recent AFL Broadcast rights worth around $1.2 billion. Although it should be noted that comparing the two contracts is not ideal. Both sports are similar however an AFL match can go for well over two hours whereas a NRL match is not quiet two hours, this means the Broadcasting time slots are vastly different. While the contracts should not be compared the commission will be using the Rugby League, which has more breaks of play to lure advertising companies into the deal. Another alarming statistic the commission will use is the huge number of viewers that watch the State of Origin each year, with almost 11 million watching the encounter in 2011.

Salary Cap
The Salary cap will be vastly affected by the type of revenue created by the broadcasting deal. As mentioned earlier the commission has already announced plans to increase the salary cap in 2012, with a $100,000 increase. However a large broadcasting deal could see the salary cap could rise from the modest $4 million in 2012 to around $6.6 million by 2013, this would be a huge increase. The benefit of all this will be the fact that NRL Clubs will have more money left to keep star players with a strong hold in the NRL to fight off rival codes. Third party deals will be considered an option for stars to stay in the game or at their desired club, furthermore club juniors will be given better options to stay with the club they first played for. This will mean ‘one club players’ such as Steve Menzies and Darren Lockyer will be almost overlooked under the salary cap depending on the games you have played for that particular side.

International Competition
The Rugby League community has been calling for a stronger International competition, somewhat like a Rugby Union one, with the obvious fact is that rugby union has been around for a lot longer. Although it’s believed that the NRL competition has a strangle hold on the International game, with NRL being the strongest completion in the world, it’s only natural for the best players across the globe to want to play in the best competition. While this is great for the NRL, the game of Rugby League is suffering. As players come to play in the NRL they then start to play for the Australian Rugby League side leaving their nation in the lurch. Many fans believe the competition can become stronger if it is devised around the international game so that more players can play in the NRL and then play for their home country, this then may build a ‘state of Origin’ like rivalry. The commission has began to create this, in the 2013 State of Origin series they are pushing for a New Zealand Origin, before New South Wales takes on Queensland. As the international game then grows, a competition like the NRL will be seen similar to The English Premier League (EPL) in soccer or the Indian Premier League (IPL) in cricket.

Player Welfare
With Former players such as John Grant and Wayne Pearce on the Board, the commission has created a great avenue for player welfare and they have already showed this with the schedule of the 2013 Origin Series as standalone weeks with games been played on Monday nights. Mr Nathan McGuire spoke on behalf of the commission as Director of Football Operations stating “There is still a lot of work ahead and areas of debate but the important things are that it is scheduled in a way that retains eight-day camps for Origin and it gives players more time to back up after Origin”. It is certainly important that we do all we can to ensure that the Commission is in a place to make decisions from the earliest possible opportunity” The independent commission will need to look after the current players as well with life after football. Both John grant and Wayne Pearce are members of the Men in League program where this committee raises funds for previous players of the game to look after them when they are ill or unwell in some form. It is believed that the Men in League Program will be given grants in the same form as the development areas will be which will benefit all past players.

Junior Development
As well as the past players begin looked after the future players will be to. This development scheme that will look after the men in league program will form all current development programs from several into one area working directly for the NRL. Previously there were various boards such as the ARL, NSWRL, QRL, CRL, etc, which all worked towards one goal to develop the game however in a way competed for revenue. By merging these into one area further costs will be saved by making one streamlined organisations by merging these bodies. The development area is a key area for the commission to look after however they will not be able to give money directly from the top as other league bodies were able to do. This means all the funding will be controlled by a separate entity, merged from the various other development bodies

Conclusion
When the independent commission finally takes over in the coming season it may well be the biggest event in the game since the first match played in 1908. The independent commission will be looking closely at the five aspects the Rugby League community wants to see change in the NRL. It seems they know what they are doing with the small changes already made even though they haven't fully taken control yet, suggests that they too are fans and want what is the best for the game. Whether that begin huge name signings at their club. An international competition that rivals the other codes. Greats of the game, both retired and current, looked after so they can be seen play the game by as many as possible and flamboyant Rugby League from youth coming through. Finally these changes are starting to happen, as small as it may be for a start, all of a sudden NRL fans can see a great competition ahead of them and Rugby league on the ‘up’. So as Rugby League turns the corner it might just coast right on past the other codes and take the chequered flag.


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User:Diego e/Have business and politics destroyed football?

Presentation: Have business and politics destroyed football?

Have business and politics destroyed football?

Sport has become a very influential matter in today’s society, evolving and bringing the world together in so many ways e.g. Olympics, commonwealth games, FIFA World Cup, tennis grand slams and etc. However when we discuss the matter of football (soccer) to the equation it can be seen that over 150 years of playing this sport, politics have affected the game in which it can be seen in many cases such as the 1974 world cup where Argentina allegedly gave grain and money to Peru so Argentina can continue their run in the FIFA world cup. The basis of this essay 'has politics and business destroyed football' will be critacally analysed by evaluating past to current events from an international and national perspective. This journal will explore the international politics and business of football and how it has maybe destroyed the sport today. With discussing related literature this journal will allow insights of football of the new current commodities in Australia and the international business of football.

Introduction: Overview of Football
Over many years football has created a great versatility all over the globe, seeing people scream for their country and club and even at their rivals. Since its beginnings of development 150 years ago, football has grown into an international market (Fifa, 2010). Over the course from the mid-19th to 21st century, football has changed the views of organisations, businesses, politics and people from all over the world. From the illustrious and beautiful European football to the grudge and violent of South American football, a change has been evident with more and more money being invested into football clubs than ever before. The FIFA World Cup is one the reason football has become to what it is today, by uniting the world and show casing the worlds best players at one tournament exemplifies the product and business of football (FIFA, 2010). The understanding of the game has changed dramatically, from before seeing attacking minded football formations such as 2-2-6, 1-1-8 to formations such as 3-5-2, 4-4-2, 5-2-3 (Fifa, 2010) etc, players have evolved and become great fitness machines. Clubs today now utilise this issue to perform major investments in players to become power houses in the world of football today.

Beginnings: The International Business
Over a 150 years of rich history of the game called football, their is now an estimate of 210 million people playing the sport (Stewart, B 2008), as great as this sounds, their are however been some dark times in the past which has developed football to what it is today (Miller, 2010). Business and politics influenced the rise of the football and in the mid-1970’s these issues were evident where numerous times corruption and even violence became a media slur and depicted the football traditions (Miller, 2010). The incredible scenes of 1978 world cup game between Argentina and Peru where the hosts (Argentina), had to beat Peru by at least four goals to nil in order to qualify for the second round. With the help of 35,000 tons of free grain and $50-million in credits to Peru that allegedly came from Buenos Aires, Argentina went on to win (Miller, 2010). Political violence in this instance provided a different outlook in football. In 1989 the revolutionary of the Soviet Union came to end, unbelievable scenes in football matches was seen through-out the globe as nations once together, formed deadly alliances against each other and in what now they call rivalry (Miller, 2010).

, n.d]]

Football was never before seen as a massive marketing investment during the wonder years of the great legends e.g. Pele, Diego Maradona, Franz Beckenbauer, Alfredo di Stefano, Sir Bobby Charlton, Michel Platini and Ferenc Puskas. The FIFA world cup was only growing and the effect of globalisation and technology only started to ignite during the 70's and 80's, by the time it reached the 90's and the 21st century, the world has become acustomed to globalisation and technology which gave football the parallel to become one of the biggest sports in the world (Quigley, 2004). With the game changing dramatically by the producement of new equipment, state of the art technology for coaching and smarter coaches and players, this soon gave a reason for media corporations, television, sporting businesses such as Nike & Adidas to take advantage to advertise this beautiful game (Quigley, 2004). This issue ignited football to another level, it created passion and love for the game in which became a massive industry for sporting businesses. Such examples are the Nike & Adidas company that have major sponsorship rights on many of the players and teams (Adidas History, 2011). These illustrious sport companies are not only controlling the world of football but also many other sports, e.g. Golf, American Football, Tennis, Rugby, Basketball, Volleyball etc, but have used the FIFA world cup, UEFA Football Championships and Olympic Games to expand its global football market leadership (Adidas History, 2011). With sport players especially football players now icons for these large companies, the beauty of the game has changed from football to business qutie substantially. It is in my opinion advertisement and propoganda today make these players what they are recieving quite alot of money, instead of players 30 to 50 years ago not recieving anything but making the game what it is today with their superb attributes. It is evident as Friedman (2007) discusses that 30 years ago legend Diego Maradona was only getting paid $5 million in 3 years (Friedman, I, 2007), in this day players such as David Beckham & Cristiano Ronaldo make over $50 million in 3 years, endorsement rights and sponsorships have easily made this price much higher (TheRichest, 2011).

Clubs: A Marketing Product

Today’s society, football clubs is regarded as a major business. Amos (2008) discusses that with over 204 member associations of FIFA from every corner of the globe and over 200,000 football clubs FIFA’s Big Count 2011 football is regarded the world’s largest spectator sport. International competitions like the World Cup has attracted global audiences of almost 30 billion viewers on TV and the English premier league (EPL) attracts almost 6 billion people worldwide (Amos, 2008). The interest of people watching these clubs perform, buying t-shirts and becoming members allow teams like Manchester United, Real Madrid and Arsenal qualify as a major international business as they have a current value of over $1 billion and have a revenue base of over $300 million (TheRichest, 2011), with this amount of money, clubs can market their team by buying top professional players to change clubs for multi-million dollar transfer fees (TheRichest, 2011). Consequently, since becoming a global conglomerate, football is now a marketing business rather than a sport with producing their own product as a revenue base to reach great success.

The Transition: From Politics to Business
, n.d]]

Football was growing rapidly in countries such as England, Scotland, Ireland and Wales in the 19th century (Soccer Academy, 2011), once more countries from Europe began to learn the game a frenchman by the name of Robert Guerin started an organisation named Fédération Internationale de Football Association or also known as FIFA, this defined football as it provided a unifying international body to oversee the development of the international game (Soccer Academy, 2011). As a result, it has played an important part in the development of football by regulating international play, rules, and ensuring fairness and stability between all countries (Soccer Academy, 2011). By any measure football is the most popular sport in the world. It has changed the minds and views of everyone as previously mentioned. However, politics today has been an influencial matter as football is goverened by many organisations and political rights have controlled the game over the years. Australia for this instance, has been in the football industry for quite sometime and has defined the evolution of codes. As Stewart (2008) explains, politics and business have been a reoccuring event which has defined the football in Australia with 4 main phases:

 * Metamorphosis
 * Commercialisation
 * Bureaucratisation
 * Corporatisation

The Politics of Football in Australia
The question if has politics and business destroyed football can be regulated in this section. Football in Australia has seen quite a change within the past 20 to 30 years; Ethnic tension, family/sponsors preferencing and even business change has contradicted the way football is played today. In 1977 the National Soccer League (NSL) was estbalished to help Australian football become more involved with the international game, as this league was the first national premiership competition of any of the sporting codes the business and ethnic tension soon came to realization that since its inception the NSL became highly volatile league plagued by problems and controversies (Skinner, Zakus & Edwards, 2008). Several issues have combined to make football such a difficult product to develop at the elite level in Australia (Skinner, Zakus & Edwards, 2008). Many issues were raised as teams from different communities around Australia started to participate revealing their own culture as a reason to support their nation while their countries were in turmoil (Hughson, 2001), teams such as South Melbourne Hellas, Victorian Greek Soccer Club, Marconi Stallions, Sydney Olympic and Wollongong Macedonia were teams that represented cultures from Europe and with their wealth and large fan base supporting these teams they were able to import talent from overseas further strengthening their success (Skinner, Zakus & Edwards, 2008).

However success soon was not achievable as the business grew on the NSL and couldnt afford a financial stability, former CEO of FFA John O'Neill described this sitaution as a strained and unworkable relationship, with sponsorship and media deals flawed and untenable, as relations with stakeholders dysfunctional and while the media were always attacking the league (FFA, 2006). The Crawford Report 2003 was then instated to analyse from a government perspective how football has been running and what had to be done to succeed in this tough sporting nation. The report sighted faults as to what Soccer Australia have been doing over 2 decades, the following reasons include:

 * 1) Severe financial problem
 * 2) Reduced staffing levels
 * 3) Political fighting
 * 4) Lack of strategic direction and planning
 * 5) Mixed results on the playing field in the international area

The Crawford Report 2003 restructured its faults and found key initiatives that will address ideas to help Football in Australia become a powerhouse sporting code. One of the main initiatives was to restructure the relationship between Soccer Australia and the NSL, and allowing the politics of regional bodies the entitlement of structured management and the best interest to the game (The Crawford Report, 2003 pg.3).

Football Business in Australia
Football in Australia has subsequently grown since 2003, Frank Lowy the CEO of FFA a pioneer of the NSL discovered a new commodity that will introduce a new branding, competition and management criteria to help the football in Australia grow with other international competition(FFA, 2011). Sport in Australia is quite diverse in many fields and is regarded as one of the top sporting nations in the world (DFAT, 2008), with this, football (soccer) must compete against the 3 biggest football codes. The commodity that resulted was the Hyundai A-League. Now in its 7th year. The A-League is the fastest growing sport competition in Australia in the 21st century providing the top football players within 8 teams the chance to compete against each other throughout a 21 round season (FFA, 2011). The expansion of the A-League was organised in 2009 to expand the league to 12 teams, this however, can tend to disrupt the new business commodity the Hyundai A-League.

The 3 football codes which are: Rugby League (The NRL), Rugby Union (Super 15) and Australian Football (AFL)(MacDonald, R & Booth, R, 2007), have always been the top contenders for sport in Australia, the A-League is blemished by the figures of the 3 other football codes which always consume a financial stability, this is how the NSL kept struggling and the Coffeey Report (2003) discussed this. The A-League season is now played during the off-season of the other 3 football codes from October to March to help its product be noticed, however it now competes against other summer sports such as cricket, tennis, basketball and netball. Football in Australia has seen a rapid change in the competition over the past couple of years (FFA, 2011), the expansion bids of the A-League has seen a different aspects of business of football in Australia, 6 teams from who originally started are still playing today however 5 other teams that have been introduced to the competition have been now dissolved and not allowed to play as lack of financial stability, attendance and poor results made them get kicked out. To discuss further, the A-league expansion bids have been prime examples of how business must be directed to ensure a prominent future for football in Australia. The Canberra A-League bid has been an revolving issue over the past 4 years to whether to produce a team or not, it was directed for a team to have a place in the A-League it must have financial stability and a large fan base (Ritson, J 2009). This issue does come under the business relevance as it shows financial support is fundamental for any type sport.

The Coffey Report (2011) explains requirements by FFA and A-League of a start-up fund, license fee and a guarentee requirement for at least 5 years between this at least $12 million needs to be adhered for a club to begin its life, however cost will increase eventually to market the club to provide a sustainable future, this may guarentee a large amount of debt in the future(The Coffey Report, 2011).

Conclusion
To conclude this paper, the game of football has changed in many aspects from politics to business and even with marketing to economics. Over many years politics has been a influencial matter as violence and corruption ruled the top stage of football for quite sometime (Miller, 2010), this changed the perspective of football as political organisations became stronger and provided effective rules for both club and countries (FIFA, 2011). As football became stronger so did globalisation and technology, and allowed global sporting businesses such as Nike & Adidas to produce one of the finest marketing techniques to promote their brands by allowing football teams to be sponsored by them. However, Australian football never intended to focus on the big stage of the sport and rarely did it provide help by governments and other businesses. As the transition from commercialisation and bureaucratisation, football in Australia took a turn; a new CEO, new business and new commodity transformed football in Australia and allowed a greater opportunity for employees and even players to be involved in the game (Stewart, 2008). Furthermore, business and politics today has changed the way football is played and now it continues to grow as the FIFA world cup is the second biggest sporting event in the world behind the Olympics and the football leagues in Europe are now one of the most exciting.

Referencing

 * Amos, J 2008, The History Of Soccer – Over 2000 Years Of Sporting Evolution, Viewed 22nd October 2011, http://www.thehistoryof.net/the-history-of-soccer.html

 * Coffey Commercial Advisory Report 2011, Tasmania United FC A-League Team, pp. 2-3, Viewed 27th OCtober 2011

 * DFAT 2011, Sporting Excellence, Viewed 23rd October 2011, http://www.dfat.gov.au/facts/sporting_excellence.html

 * Fédération Internationale de Football Association 2011, Big Count, Viewed 21st October 2011, http://www.fifa.com/worldfootball/bigcount/allplayers.html

 * FFA 2006, Football (Soccer): Football Federation Australia, Football in Australia, Viewed 26th October 2011, http://www.hreoc.gov.au/racial_discrimination/whats_the_score/pdf/football.pdf

 * FFA 2011, Hyundai A-League, Our History, Viewed 26th October 2011, http://www.footballaustralia.com.au/aleague/history

 * FIFA 2010, History of Football - The Global Growth, Viewed 15th October 2011, http://www.fifa.com/classicfootball/history/game/historygame4.html

 * FIFA 2010, FIFA World CupTM, Viewed 15th October 2011, http://www.fifa.com/aboutfifa/worldcup/index.html

 * FSB, 2006, The History of Adidas, Viewed 18th October 2011, http://www.footballshirtculture.com/2006102796/history/adidas-football-shirt-history.html

 * Hughson, B 2001, ‘The Wogs are at it Again’: The Media Reportage of Australian Soccer ‘Riots’, A Universal Problem, pp.46, Viewed 25th October 2011

 * Report of the Independent Soccer Review Committee: into the Structure Goverance and Management of Soccer in Australia, 2003 The Crawford Report 2003, Viewed on 25th October 2011

 * Ritson, J 2009, Australian Four Four Two, Canberra Chief's Vow To Fight On, Viewed 26th October, http://au.fourfourtwo.com/news/113876,canberra-chiefs-vow-to-fight-on.aspx

 * Skinner, Zakus & Edwards 2008, Coming in From the Margins: Ethnicity, Community Support, and the Rebranding of Australian Soccer, Repositioning and Rebranding the Elite Game, pp.6-7, Viewed 24th October 2011

 * Soccer Academy 2011, FIFA History|From 1904-Present, The Beginning of FIFA history, Viewed 24th October 2011, http://www.soccer-academy.net/fifa-history.html

 * Stewart, B 2008, The Political Economy of Football, Framing the Analysis,Understanding the Evolution of Football in Australia, pp.6-8, Vol.1

 * Miller, T 2010, The Chronicle Review,Soccer Conquers the World, Viewed 16th October 2011, http://chronicle.com/article/Soccer-Conquers-the-World/65681/

 * Quigley, B 2004, The Globalisation of Football, Viewed 17th October 2011, http://www.threemonkeysonline.com/als/_Football_Globalisation.html

 * TheRichest 2011, The Richest People, Highest Paid Footballers 2011-Richest Footballers, Viewed 21st October 2011, http://www.therichest.org/sports/highest-paid-football-players/