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Adobe Photoshop/Clone Stamp Tool

With the clone stamp tool you can pick up (or clone) a sample area of an image and copy it to another part of the image. For example you can copy an area of sky and lay it over a cable in your image, thereby causing the cable to disappear. Place the cursor on the area you wish to copy from, hold down ALT, and click. You have selected the area to copy from. Now move the cursor to the area you wish to paint over. Left click and hold and paint over the area you wish cover.

title: Adobe Photoshop/Clone Stamp Tool


text:
File:Tunderboy9 3D Storyboard 01.png

Lesson:3D Storyboard

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: File:Tunderboy9 3D Storyboard 01.png


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File:Tunderboy9 3D Storyboard 02.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 02.png


text:
File:Tunderboy9 3D Storyboard 03.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 03.png


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File:Tunderboy9 3D Storyboard 04.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 04.png


text:
File:Tunderboy9 3D Storyboard 05.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 05.png


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File:Tunderboy9 3D Storyboard 06.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 06.png


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File:Tunderboy9 3D Storyboard 07.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 07.png


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Adobe Photoshop/Pattern Stamp Tool

This tool is similar to clone stamp tool. With pattern stamp tool you can paint with a part of an image as a pattern.

title: Adobe Photoshop/Pattern Stamp Tool


text:
File:Tunderboy9 3D Storyboard 08.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 08.png


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File:Tunderboy9 3D Storyboard 09.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 09.png


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Informatic Communication Technologies

Welcome to this learning project about ! If you want to collaborate on it, please read the guidelines!!!

Learning Project Summary

 * Project code:
 * Suggested Prerequisites: none
 * Time investment: roughly 25 hours
 * Assessment suggestions:
 * Portal: Engineering and Technology, Media, Interdisciplnary Studies
 * School: Media Studies
 * Department:
 * Stream
 * Level: Basic (introductory course)

Content summary
Informatic Communication basic overview. Basic services present in Digital Television, Digital Radio, Digital Telephony and Internet.

Goals
The goal of this course is to give a superficial view of informatic communication technologies: infra-structure, content and protocols. At the end of the course, students are expected to understand most of the internet basic services, as well as services from digital tv, digital radio and digital telephony.

Contents

 * World Revolution: Analog to Digital
 * Computers and Interfaces
 * The building of Internet
 * Services: Life in the Network
 * Networking Networks: Digitalizing Radio, TV and Telephones
 * What is to come?

Learning materials/Lessons

 * ICT:01a from analog to digital, from information to informatics
 * ICT:02a computer systems and interfaces: from hardware to software layer
 * ICT:02b computer systems and interfaces: CLI, processes, programs
 * ICT:02c computer systems and interfaces: GUI, DE, Widgets
 * ICT:02d computer systems and interfaces: the desktop metaphor and beyond
 * ICT:03a internet: a hacked story
 * ICT:03b internet: the structure within
 * ICT:04a life in the network: before the www
 * ICT:04b life in the network: the WorldWideWeb
 * ICT:04c life in the network: Web feeds
 * ICT:04d life in the network: Blogs, Flogs, Vlogs
 * ICT:04e life in the network: Search Engines
 * ICT:04f life in the network: e-Mail service
 * ICT:04g life in the network: Instant Messaging protocols
 * ICT:04h life in the network: Peer-to-Peer filesharing networks
 * ICT:05a converging networks: from radiofrequency to digital radio
 * ICT:05b converging networks: from radiofrequency to digital television
 * ICT:05c converging networks: from wired telephones to VoIP
 * ICT:05d converging networks: from analogic cell phones to 4G
 * ICT:06a speaking of the future: wireless?
 * ICT:06b speaking of the future: what is the web2.0?
 * ICT:06c speaking of the future: why open source?
 * ICT:06d speaking of the future: WikiWikiWiki
 * ICT:06e speaking of the future: Social Networks
 * ICT:06f speaking of the future: Online Repositories

Subpages
Subpages can be created - like /concepts (for concepts involved in this learning project)

Active participants
Active participants in this Learning Group
 * capi talk 06:04, 20 July 2007 (UTC)
 * Dionysios (talk), a Participant in the Wikiversity School of Advanced General Studies, Date: 2007-07-22 (July 22, 2007) Time: 2225 UTC

title: Informatic Communication Technologies


text:
File:Tunderboy9 3D Storyboard 10.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 10.png


text:
File:Tunderboy9 3D Storyboard 11.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 11.png


text:
File:Tunderboy9 3D Storyboard 12.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 12.png


text:
File:Tunderboy9 3D Storyboard 13.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 13.png


text:
File:Tunderboy9 3D Storyboard 14.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 14.png


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Adobe Photoshop/Slice Tool

This is also similar to Crop tool. Using Slice tool one can make objects or parts from an image. Also using slice select tool you can select the sliced portion

title: Adobe Photoshop/Slice Tool


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File:Tunderboy9 3D Storyboard 15.png

Lesson:3D Storyboard

title: File:Tunderboy9 3D Storyboard 15.png


text:
Adobe Photoshop/Healing Brush Tools

There are two types

 * 1) Spot Healing Brush tool is used to remove blemishes, marks and small objects from an image.
 * 2) Healing Brush tool is used to repair any imperfection in an image by painting with a sample or pattern.

title: Adobe Photoshop/Healing Brush Tools


text:
Adobe Photoshop/Patch Tool

The patch tool is used to repair the imperfections, marks, etc. of an image by sample patches or pattern.

title: Adobe Photoshop/Patch Tool


text:
Adobe Photoshop/Red Eye Tool

Red eye tool used to remove the red colour reflection in eyes caused by flash.

title: Adobe Photoshop/Red Eye Tool


text:
Adobe Photoshop/Brush Tool

The brush Tool is used to paint strokes over image and layers.

title: Adobe Photoshop/Brush Tool


text:
Adobe Photoshop/Pencil Tool

Pencil tool is used to paint or draw hard edged lines and strokes.

title: Adobe Photoshop/Pencil Tool


text:
Adobe Photoshop/Color Replacement Tool

Colour replacement tool - You can change or replace a selected colour with a new colour.

title: Adobe Photoshop/Color Replacement Tool


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Adobe Photoshop/History Brush Tools

The history brush tools are used to paint a selected state or a snapshot on current working image.

title: Adobe Photoshop/History Brush Tools


text:
Talk:Informatic Communication Technologies

Guidelines #01
i think since this is an introductory topic, every lesson should take less than an hour to read. that really means we ought to be superficial - though in-depth discussion should be linked on every lesson. capi talk 05:45, 20 July 2007 (UTC)

Guidelines #02
just for the fun of it, it'd be nice if this course referenced only to online sources. that is, basically, wikipedia articles, and some of our favorite google results (good posts on blogs, good discussions on forums...) - not to mention multimedia from online repositories such as flicker, wikicommons, etc. capi talk 05:45, 20 July 2007 (UTC)


text:
File:Akuehn2003 dark side.pdf

Used with the WikiU Film School Lesson on how to format a movie script

title: File:Akuehn2003 dark side.pdf


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User:Matasg

m:lt:User:Matasg

title: User:Matasg


text:
Template:Bcp3-recentmsg

If you saw this plant blooming today (or sometime within the last 3 days), you can help improve the bloom clock by logging it. Just click on "edit" next to the Recent Logs heading, add *~ (an asterisk followed by four tildes) on a new line just below the last signature, and then click "save page". This will add your signature and the date to log the plant.

Please make sure you've signed up on the contributors' page so that we can know the location of the plant you saw blooming and use your contribution to create a flora for your region! When you're done, you can go back to one of the main pages and find logs of other flowers you might have seen today.

Usage: this template is used to provide instructions to inexperienced editors who wish to log a plant on the bloom clock. It is automatically included on /Logs pages when they are created using subst:bcp3-logs.

Do not substitute this template, its purpose is to provide future flexibility to the bloom clock log pages.

title: Template:Bcp3-recentmsg


text:
Wikiversity talk:Please do not bite the newcomers

How Long Is a Newbie a Newbie?
This Participant would wish to claim the Prerogatives of the Newcomer for a long as it might be possible for him to do so.

Of course, he realizes that eventually he will be expected to conform to that which is expected of the Seasoned Participant; but he would certainly wish to see that culture of thoughtful diplomatic honesty of which Jimbo Wales spoke in the Quotation on the Page: "Everyone at Wikiversity is a newcomer. We are all exploring how to use wiki technology in support of education.  We need a 'culture of thoughtful, diplomatic honesty....  Diplomacy consists of combining honesty and politeness.'" maintained forever.

And, he would wish that Wikiversity would also forever continue to "[G]ive human thoughtfulness and judgment a chance to compete with slavish devotion to rules" as JWSchmidt suggested that it should do in his Comment on 2007-0313 (March 13, 2007) on the Proposed Policy "Ignore All Rules" Discussion Page.

But, the question still arises for This Participant, How long is a Newbie a Newbie? How might one begin to know that he has begun the metamorphosis into Seasoned Participant?

Perhaps Butterfly-like, the Wikiversitan is holometabolic, undergoing complete metamorphosis: Perhaps in Wikiversity Life there are Embryonic, Larval, Pupal and Imagal Stages. It might be useful to understand the characteristics of each Stage and the reasonable expectancies of Participants at each Stage.

(s) Dionysios (talk), a Participant in the Wikiversity School of Advanced General Studies, Date: 2007-07-20 (July 20, 2007) Time: 0950 UTC

Answers

 * For as long as (s)he could be scared off by a single bite. McCormack 10:39, 20 July 2007 (UTC)


text:
User talk:Doxie2

Hello Doxie2, and welcome to Wikiversity! If you need help, feel free to visit my talk page, or contact us and ask questions. When leaving comments for others to read, remember to sign and date; it helps everyone keep track of who is writing messages. The signature icon in the edit window makes it simple. To help you get started:
 * Take a guided tour and learn how to edit;
 * Explore our learning projects;
 * Browse our portals, schools, and research pages; and
 * Read and help develop our community policies.

Also, don't forget to experiment with the links to your left. Be bold, and see you around Wikiversity! --JWSchmidt 14:42, 20 July 2007 (UTC)

title: User talk:Doxie2


text:
User talk:Ymsetjenesta~enwikiversity

Hi my name is Morten and I work as a ambulance driver in different ambulance stations in the district of in northern Norway. My nick "Ymsetjenesta" means Certain Services. It's just a joke name for a smal diving company I had earlier.

Before I started to work in the ambulance I served with the Royal Norwegian Costal Ranger Commando. It was here that a learned the medic skills that later made it possible for me to start as a ambulance driver. In the military I have have worked in a wide range of fields. I started as a sniper during conscription and ended up as 2'lt in the position of administration officer for on platoon. The military have given me 7 exceptional years, and I have learned incredible much. Physical limitations after a couple of complex injuries made it difficult to continue and in juni 2007 I had to turn in my gear in find another way of life. That was a though period and it's like leaving a part of your self. The military isn't a job, it's a way of life.

But maybe the life in green and at the end of a barrel wasn't what I was intended to do. To work in en Prehospital Services feels right and it makes it possible for me to use my advantage from years of "indoctrination" in the military. I have become very found of drills and realistic training from all those years in uniform. No lets hope I can use the in a positive matter to make my contribution to all those brave people doing their very best to help other people in need.

My motivation for joining the WIKIVERSITY is to unite forces to make a platform that will be a useful tool for everybody that teaches and learning Emergency Medical Care.

Looking forward to meet a lot of reflected and interesting people out here.

Thank you for listening.

Ymsetjenesta

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Ymsetjenesta. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Ymsetjenesta~enwikiversity that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 23:48, 17 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 06:25, 19 April 2015 (UTC)

title: User talk:Ymsetjenesta~enwikiversity


text:
Template talk:Babel

 * sorry, i placed the taskforce template here because i was afraid of messing up the template. i wanted to edit it but i have not the slightest idea on how to do it. the point is en-3 is displaying a wikimedia france link, don't know why, and also es (native) displays a last word in english (that means nothing, it just needs to be taken off). these errors can be seen on my talk page... thanks taskforce. capi talk 15:27, 20 July 2007 (UTC)

title: Template talk:Babel


text: Template:Web 2.0

title: Template:Web 2.0


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User:JWSchmidt/Blog/20 July 2007

I've been spending some time learning how to make computer generated videos (see The nanoepitaxy of Susanne Marie, Rendering models of living organisms). I've been hoping that Wikimedia wiki projects would soon have a player that would allow videos to play from within wiki pages (I'd like a video on the new main page, for example).

New Foundation discussion thread
We should permit Flash video playback

Quote #1
"The Internet Archive currently does not transcode to Ogg Theora, but....They have recently started embedding the Flash-based open source Flow Player"

Quote #2
"The Internet Archive currently does not transcode to Ogg Theora, but has a transcoding pipeline in place for other codecs. They have recently started embedding the Flash-based open source "Flow Player" for playing back FLV files directly in the browser, and have added FLV to their transcoding pipeline."

Quote #3
"The Archive is happy to support us with video hosting in any way....they would also be willing to add Ogg Theora to their transcoding pipeline."

Comment
This (above) sounds like it could be a quick path to getting video play in wiki webpages.

Quote #4
"add video support to MediaWiki that will, as intelligently as possible, fall back to any of the following methods
 * embedded open source Flash player [see above]
 * Java player
 * VLC plugin
 * (in the future) support ....and....
 * support the open source Flash project Gnash ."

Conclusions
All these options seem like a distracting maze. Can't we just get one working ASAP?

Example of the Internet Archive's embed player. Not good enough resolution for screen-casting.

Fluendo/Cortado
We can now use the Fluendo player on Wikiversity pages. The OggHandler extension also allows you to switch from the default Cortado JAVA-based player to QuickTime player (Mozilla or Safari) or the VLC player (IE or Mozilla).

So far, I've found two of my ogg videos that have a problem playing in the default JAVA-based player. The first ogg below plays, but has sound problems for me under some OS/browser configurations.

title: User:JWSchmidt/Blog/20 July 2007


text:
The allegory of the lookout and post-exposure immunization

This allegory is supposed to bring light upon the phenomenon of post-exposure prophylaxis. How can an insertion of an inactivated or attenuated disease virus into the body ultimately be helpful, even though that disease already is present in the body? It is simply said that the vaccine triggers an immune response more rapidly than the natural infection itself. However, the truth is more complicated than that. In fact, it is yet not fully understood. Therefore, this allegory isn't fully explaining the true mechanism, but at least tries to explain the principle.

The lookout
Imagine there is a fortress, named the body. This fortress is regularily attacked by different types of invaders, named diseases. To cope with this problem, the fortress has evolved a defense system, named the immune system. However, it is a hard work to keep defense system up and running, so to be able to support all other functions of the fortress, the defense system is inactive most of the time. Instead, a lookout is placed on the fortress walls. When an invader breaks in, the lookout sounds the alarm and the defense system takes care of the invader. The name of the lookout, however, is still unknown.

The invader
Anyway, some invaders, e.g. rabies virus, have a method of bypassing the lookout unseen - a method so genious, that still today it is unknown. The alarm is never sounded, and the immune system remains inactive.

The post-exposure immunization
Physicians, on the other hand, can suspect that an invader has entered the fortress. They take a couple of invaders from elsewhere, and subsequently dump them into the fortress by a syringe so large that it goes all the way through the fortress walls. This is impossible for the lookout to miss, so the alarm is sounded, and the defense system takes care of not only the injected invaders, but also the invaders already inside. In other words, the genious method of the invaders to get inside unseen is, in turn, bypassed.

Reality
However, there are many aspects needing further research. What is the nature, for example, the molecular structure, of this "lookout". And what stage of invasion is this "bypassing of the fortress wall unseen", which for example rabies viruses accomplish when entering by a bite of a dog, but fail when injected? If this could be explained, more effective methods of post-exposure immunization can be applicated.


text: Category:Userpages

title: Category:Userpages


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Talk:Communication

communication seems to broad for a single learn resource. plus, i think this resource would be best developed if we narrwoed it to communication software - and it could relate to the Informatic Communication Tecnhologies course i set up. should we change the pagename (move it to Communication Software)? capi talk 21:47, 20 July 2007 (UTC)

title: Talk:Communication


text:
DAZ Studio/Animation

This is a learning project for exploring how to make computer-generated animations using [http://www.daz3d.com/i.x/software/studio/-/? DAZ Studio], a type of 3D computer graphics software. If you are not familiar with the DAZ Studio software, start at Rendering models of living organisms or Bryce.

Introduction
This tutorial shows how to use DAZ Studio to make a short video of an animated character. This tutorial gives special emphasis to a common concern for animating human characters: producing an acceptable realistic walk.

Animation
For this tutorial you can use the Victoria character that comes with DAZ Studio. Alternatively, you can download and use other characters such as the "Apollo Maximus" model. Take note of the instructions on page 97 for how to activate the window pane that shows the animation timeline. The DAZ Studio manual has information in Chapters 12 and 22 about the timeline and creating animations with DAZ Studio.

Add models to a scene
Reading: during this tutorial, make use of Chapter 8 in the DAZ Studio manual, "The Content Tab". If you are not familiar with adding model elements to a scene, you might want to first read about how to add models to a scene. Add a human character into a DAZ Studio scene.

Clothing elements
To add some clothing to your character, click on the "Scene" tab and make sure that the scene element corresponding to your character is selected. Click on the "Content" tab and find an item or two of available clothing. Double click on some items of clothing to add them to the scene. You might want to use some clothing models from Serge Marck.

Click on the "Scene" tab, and in turn, select (click on) each item of clothing in the list of scene elements. While each clothing element is selected, go to the "Parameters" pane on the right side of your screen and find the "Fit to" drop-down menu in the "Misc" section of the list of parameters. Set each item of clothing to fit to the character element of the scene (shown here in Figure 1 is the "Victoria" character).

Hair
Click on the "Scene" tab, and make sure that your human character element is selected in the list of scene elements. Return to the "Content" pane and find a hair element and add it to your scene. See if you can fit the hair to the head.

Background
You can use a plain background if you want (see page 56 of the DAZ Studio manual). The examples shown use "Dystopia" City Block #19 as an interesting background.

Posing the character
Click on the "Scene" tab, and make sure that the human character element is selected in the list of scene elements. Return to the "Content" pane and find one of the preset poses for your character.

In the "Render" menu, select "Render setup...". At the top of the control panel that opens, make sure the "speed" slider is all the way to the right (software render). Close that control panel and select "Render". Figure 1 (above) shows an example of what your scene should now look like.

If you are using the "Victoria" character that comes with DAZ Studio, the available preset body poses are for a "fairy" and include poses such as "hovering". For this tutorial, we want to animate walking. The "DAZ Studio 3D Models Pack" that is available for download from several websites includes some additional poses for "Victoria". Figure 1 shows the "V3 stride" preset pose. The sample animation described here (see Figure 6, below) uses this pose at both the start and the end of the animation. If you have not already done so, open a window pane for the DAZ Studio animation timeline. You might want to make use of this animation tutorial and this timeline tutorial to help you become familiar with the controls that are in the timeline pane.

For the example animation shown here, the timeline was set from 0 to 60 frames. At the default frame rate of 30 frames per second, 60 frames will allow a 2 second long animation. This is enough time for two long strides, one with the left foot moving and one with the right foot moving. If you have a slow computer, you might want to only use the default 30 frames in the animation timeline. If you want to match the values discussed in this tutorial, change your timeline settings to extend your animation to 60 frames.

Key frames
Read what this animation tutorial has to say about key frames. The basic idea is that a key frame is a frame in which you edit an element of the animation. A good goal is to edit as few frames as possible while letting DAZ Studio calculate all of the required changes to the frames between your key frames. For this example of a human figure walking, we can try to use just 5 key frames out of the total of 60 frames. The key frames are frames 0, 15, 30, 45 and 60.

Key frames apply to selected elements of the scene. While the frame indicator on the timeline is still at zero, make sure your human character is selected and click on the "add key frame" button of the timeline pane (the 9th button from the right, it has a white "+" sign superimposed on a black key). Move the current frame to frame 30, the middle frame of the animation. For this frame, the goal is to show the walking character with the other foot forward, as shown in Figure 2 (above, left). DAZ Studio has a feature that makes this easy.

Trick: mirror images
DAZ Studio allows you to easily generate mirror-image poses from existing poses. Click on the "Scene" tab and make sure that your character is selected in the list of scene elements. In the "Scene" pane, expand the list of all the component elements of your human character. You can do this quickly using the "Expand from selection" option in the drop-down menu for the "Scene" window pane (DAZ Studio window panes have a drop-down options menu that can be accessed by clicking on the small triangle near the top right corner of the pane). Select all of the component elements of your human character. See Chapter 10 in the DAZ Studio manual for help with expanding and selecting all of the component elements of your walking character. The basic trick for selecting a long list of character elements is to click the first one then hold down the "shift" key while clicking the last one. Note: for this mirror-image pose "trick", do not select the character item itself, only select its component elements.

Chapter 11 of the DAZ Studio manual shows how to access the Parameter Options menu from the parameters window pane. Select "Symmetry" from the menu. Page 211 of the manual shows the symmetry dialog window. Set the following in the dialog:
 * nodes:selected
 * propagation:none
 * direction:swap
 * trunk nodes:mirror rotations Click the accept button. DAZ studio should then produce a mirror-image pose of your human character, such as the one shown in Figure 2 (above, left).

Translation
Movement of a figure across the scene is called "translation". The pose in which "Victoria" has her left foot forward needs to be moved towards the right hand side of the screen. With the human character still selected in the list of scene elements in the "Scene" window pane, use the slider in the "Parameters" pane for translation along the "x" axis. Move your human character so that the toes of the right foot in frame 30 look correctly positioned (compared to frame 0).

Pay attention to the box that surrounds your human figure when it is selected. Make sure that it does not sink below the surface of the floor. If the bottom of your human character is below the surface of the floor in either frame 0 or frame 30, use the slider for translation in the "y" dimension to nudge your human figure upwards. Make frame 30 a key frame for "Victoria".

Frame 15
Move the frame selector of the timeline pane to frame 15. Note that DAZ Studio automatically calculates poses for all of the frames between the first frame and frame 30. Does the pose of your character in frame 15 look like someone who is walking? Walk across the room and watch your own knees while you walk.

Bending limbs. Try bending the elements of the left leg to make a more realistic appearance for that leg as it moves forward (Figure 3 shows an example). Make use of Chapter 14 in the DAZ Studio manual if you are new to modifying the angles of bones in limbs. Again check that your figure is not sinking into the floor and click the "make key frame" button when you are done adjusting frame 15.

Saving poses
You can use the mirror-image of your character's pose in frame 15 for the pose in frame 45. DAZ Studio allows you to save poses for later re-use. Make sure that your human figure is still selected in your scene. Go to the "Save as..." sub-menu in the DAZ Studio "File" menu. From the "Save as..." sub-menu, select "pose preset". You can save your poses in a folder such as "My poses". To make your pose not include the actual current position of your character, use the custom setting shown in Figure 4.

Open "Preferences" in the DAZ Studio "File" menu. Click on the "Directories" tab (see page 136 in the DAZ Studio manual PDF file). The drop-down menu should say, "DAZ|Studio Content Directories", which is what you want. Now click on the "Add..." button and navigate to your "My poses" folder. Click the "Apply" button. You should see the "My poses" folder added to the list of content folders shown on the left side of your screen. Click the "Accept" button to exit the preferences window. You should now have access to the "My poses" poses within DAZ Studio.

Move the frame selector of the timeline pane to frame 45. Make sure that your walking character is selected in the "Scene" pane. Click on the "Content" tab and open the "My poses" folder. You should see your saved pose from frame 15; apply it to frame 45 by double clicking on it. Now repeat the mirror trick to produce a new pose such as that in Figure 5 (below, right). Reminder: make any needed adjustments to the position of your character on the "x" and "y" axes. Click the "make key frame" button when you are done posing your character in frame 45.

Wrap up
Move the frame selector of the timeline pane to frame 45. Apply the same pose preset that you used for frame 0. Click the "make key frame" button when you are done posing your character in frame 45.

Extras
Feel free to play around with the frames of your animation. The example shown in Figure 6 (below) is a scene with the character walking along a street near sunset. It looked like something was being stepped on, so a can was added to the scene!

Null. Page 31 of the manual shows the "add new spotlight" button. Just to the right of the new spotlight button is a button that allows you to add a "null" object to the scene. For this sample animation (Figure 6), a "null" was used as a target for the human character to look at. Without this trick, the animated human character was mostly looking down. The "null" was placed for off scene to the right and elevated. The head element of the animated character was selected in the "Scene" window pane and then the "Point to" drop-down menu of the "Parameters" pane was used to select the null.

Primitives. Just to the right of the "null" button is a button that allows you to add "primitives" such as cylinders to the scene. After the "can" was stepped on, it was moved down along the "y" axis and out of sight. A second "primitive", a box, was moved up to a position extending slightly above the floor level to take the place of the "can", looking like a flattened can.

Point light source. The glowing lamp on the street was created by using a point source of light. See page 35 in the DAZ Studio manual for information about using light sources.

Render the animation
See section 4 of the DAZ Studio manual for information about the "Render" menu and rendering individual frames. Notice that in the "Render settings" dialog under "timeline" there is an option for making a movie.

Movie making options. For Macintosh, you have two options in the "Render settings" dialog. The option for saving rendered images as a QuickTime movie (.mov) format only works for version 1.5 if your rendered sequence of frames includes the first frame (frame 0). The other option is to let DAZ Studio save all of the rendered frames as single images. You can then use a utility program to convert the series of images into a movie.

Additional activities
Upload to Wikiversity an example of your own animation results.

Note: At this time, there are two options for adding video to Wikiversity: animated gif files and OGG format video. You can use software such as GIMP to make animated gifs. The OGG video for this tutorial was made using these instructions.

Where next

 * DAZ Studio camera control
 * Resource: Cameras and lights in Daz Studio
 * DAZ Studio lighting
 * DAZ Studio speaking characters
 * DAZ Studio D-Form tool

title: DAZ Studio/Animation


text:
User talk:Spilly

Hello Spilly, and welcome to Wikiversity! If you need help, feel free to visit my talk page, or contact us and ask questions. When leaving comments for others to read, remember to sign and date; it helps everyone keep track of who is writing messages. The signature icon in the edit window makes it simple. To help you get started:
 * Take a guided tour and learn how to edit;
 * Explore our learning projects;
 * Browse our portals, schools, and research pages; and
 * Read and help develop our community policies.

Also, don't forget to experiment with the links to your left. Be bold, and see you around Wikiversity! --JWSchmidt 22:35, 20 July 2007 (UTC)

title: User talk:Spilly


text:
Informatic Communication Technologies/01a

the digital
All about computer systems


text:
Television Engineering/Aspects

Television engineering involves skills borrowed from other disciplines, namely electrical / electronic and computer engineering. Siting a (hypothetical) case study where a television facility is being planned for construction involves the collaboration of several disciplines including the architecture, (who usually maintains oversight of all the relevant trades), the facility owners and their representatives, (typically the chief engineer, production managers, directors, and other technical persons).

There is also a business side to television engineering as with most engineering disciplines. That is usually the requirement to maximize the stakeholders or owners capital investment pursuant to the production and delivery of television content. Television facilities invest heavily in purpose-built systems to facilitate the end product. As such, your goal as an engineer is to extract the maximum amount to performance possible out of the system while also maintaining the system when things go wrong - or preferably before things go wrong.

title: Television Engineering/Aspects


text:
Template:FancyLink

This template uses parser functions and other features to produce fancy links with many options. If the additional features are not necessary, it will be easier to simply create a regular link.

the options are:
 * page:the title of the target page.
 * preload:the title of the page with text that should be loaded into the target page. Notice that this text is only preloaded into the page if the page does not currently exist.
 * editintro:the title of a page with text to appear above the edit window.
 * edit:Set "edit=1" to create an "edit" link instead of a regular link to the page.
 * link:the text of the link, that the user will see.

title: Template:FancyLink


text: Category:User subpages

title: Category:User subpages


text:
Portal:Applied Mechanics

ar:موضوع:ميكانيكا تطبيقية

title: Portal:Applied Mechanics


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Template talk:FancyLink

Can we have a link back to the source of this template and its documentation? --JWSchmidt 00:03, 21 July 2007 (UTC)

title: Template talk:FancyLink


text:
File:Apolloexample.png

Summary
Example for Animation with DAZ Studio.

title: File:Apolloexample.png


text:
File:Apolloexample2.png

Summary
Example for Animation with DAZ Studio.

title: File:Apolloexample2.png


text:
User:Soulz

I'm 19 and currently go to school at Boston University.

title: User:Soulz


text:
User talk:Soulz

Hello Soulz, and welcome to Wikiversity! If you need help, feel free to visit my talk page, or contact us and ask questions. When leaving comments for others to read, remember to sign and date; it helps everyone keep track of who is writing messages. The signature icon in the edit window makes it simple. To help you get started:
 * Take a guided tour and learn how to edit;
 * Explore our learning projects;
 * Browse our portals, schools, and research pages; and
 * Read and help develop our community policies.

Also, don't forget to experiment with the links to your left. Be bold, and see you around Wikiversity! --HappyCamper 04:48, 21 July 2007 (UTC)

French Mentoring
Salut, Soulz. You are listed at the French stream as being a beginning student of French, who is interested in learning French. The French Mentoring project has recently been launched, and if you add your name to that list, I will do my best to put you in contact with an appropriate Mentor who would be glad to help you. The Jade Knight (d'viser) 09:20, 22 November 2008 (UTC)

title: User talk:Soulz


text:
User:Salimswati

Mohammad Salim khan was born in a beautiful village known as Dherai located on the bank of River swat pakistan on 1968.He got his primary education from Govt primary school kanju.He passed his matriculation from Govt. High school Dherai and was declared first in his school in 1986.He went to karachi for his higher education in 1989.He got his FSC and BSC degree from Govt.degree science and commerce college karachi pakistan.After getting his degree,he got admission in general Nursing in Liaquat national hospital karachi and got his Diploma in 1994.He also got his homoepathic degree from central homoepathic collge karachi pakistan.In 1995 he came to his native town and joined saidu group of teaching hospital swat as a senior staff nurse.He got his BSC nursing degree from peshawar university in fist Division.He went to UK for his adaptation programme in 2003.He has been there for two years. Now a days he is working in saidu group of teaching hospital swat pakistan in Medical unit as a senior staff nurse. He is also running his private clinic in his native town Dherai. If you are planing to travel to swat Pakistan,Please don`t hesitate to contact me via salim_2004s@yahoo.com or +92-946-816899 or +92-333-949-9747 or +92-300-907-9294.

title: User:Salimswati


text: Portal:Solid mechanics

title: Portal:Solid mechanics


text:
File:OrsanctFear.ogg

Example for the WikiU Film School Lesson on Film scoring for Musicians

title: File:OrsanctFear.ogg


text:
File:OrsanctSurpriseShock.ogg

Example for the WikiU Film School Lesson on Film scoring for Musicians

title: File:OrsanctSurpriseShock.ogg


text:
File:OrsanctTired.ogg

Example for the WikiU Film School Lesson on Film scoring for Musicians

title: File:OrsanctTired.ogg


text:
File:OrsanctSad.ogg

Example for the WikiU Film School Lesson on Film scoring for Musicians

title: File:OrsanctSad.ogg


text:
BCP/Cleome hassleriana

Cleome hassleriana

title: BCP/Cleome hassleriana


text:
BCP/Hibiscus syriacus

Hibiscus syriacus

title: BCP/Hibiscus syriacus


text:
BCP/Veronicastrum virginicum

Veronicastrum virginicum

title: BCP/Veronicastrum virginicum


text:
BCP/Melissa officinalis

Melissa officinalis

title: BCP/Melissa officinalis


text:
BCP/Tragopogon dubius

Tragopogon dubius

title: BCP/Tragopogon dubius


text:
User:Ehsan~enwikiversity

= Ehsan Bouhendi =

Personal
Birth date : 1978-Feb-16 Iranian

Academic

 * Software Engineering - Bachelor of Science (Azad University of Tehran South Unit)
 * Computer Science - Master of Science Student (Lund University)

title: User:Ehsan~enwikiversity


text:
BCP/Galium aristatum

Galium aristatum

title: BCP/Galium aristatum


text:
User talk:Ehsan~enwikiversity

Hello Ehsan, and welcome to Wikiversity! If you need help, feel free to visit my talk page, or contact us and ask questions. When leaving comments for others to read, remember to sign and date; it helps everyone keep track of who is writing messages. The signature icon in the edit window makes it simple. To help you get started:
 * Take a guided tour and learn how to edit;
 * Explore our learning projects;
 * Browse our portals, schools, and research pages; and
 * Read and help develop our community policies.

Also, don't forget to experiment with the links to your left. Be bold, and see you around Wikiversity! --JWSchmidt 14:50, 21 July 2007 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Ehsan. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Ehsan~enwikiversity that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 23:31, 17 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 06:06, 19 April 2015 (UTC)

title: User talk:Ehsan~enwikiversity


text:
Template:Bcp3-logs

2008 Logs

 * (no archived logs yet)

Recent Logs

 * (no logs yet)

title: Template:Bcp3-logs


text:
BCP/Hydrangea macrophylla/Logs

2007 Logs

 * SB Johnny-LM 08:11, 13 June 2007 (UTC)
 * --SB_Johnny | talk 13:48, 23 June 2007 (UTC)
 * --SB_Johnny | talk 08:47, 28 June 2007 (UTC)
 * --SB_Johnny | talk 16:23, 1 July 2007 (UTC)
 * SB Johnny-LM 19:32, 2 July 2007 (UTC)
 * --SB_Johnny | PA! 14:03, 21 July 2007 (UTC)
 * --Jomegat 00:40, 15 August 2007 (UTC)
 * --Luai lashire 02:15, 23 August 2007 (UTC)
 * --Jomegat 23:19, 26 September 2007 (UTC)
 * --Jomegat 02:57, 2 October 2007 (UTC)
 * --Jomegat 15:06, 14 October 2007 (UTC)

2008 Logs

 * --SB_Johnny | talk 08:43, 15 June 2008 (UTC)
 * --Jomegat 30 June, 2008
 * --Jomegat 22:34, 1 July 2008 (UTC)
 * --SB_Johnny | talk 10:34, 4 July 2008 (UTC)
 * --Jomegat 18:48, 12 July 2008 (UTC)
 * --SB_Johnny | talk 09:56, 14 July 2008 (UTC)
 * --SB_Johnny | talk 09:17, 2 August 2008 (UTC)
 * Jomegat 11:56, 2 August 2008 (UTC)
 * Jomegat 20:36, 9 August 2008 (UTC)
 * Jomegat 23:18, 4 September 2008 (UTC)

2009 Logs

 * Jomegat 00:53, 15 July 2009 (UTC)
 * Jomegat 03:48, 2 August 2009 (UTC)

Recent Logs

 * Jomegat 12:57, 25 June 2010 (UTC)

title: BCP/Hydrangea macrophylla/Logs


text:
BCP/Galium aristatum/Logs

2008 Logs

 * (no archived logs yet)

Recent Logs

 * --SB_Johnny | talk 11:44, 4 July 2007 (UTC)
 * --SB_Johnny | PA! 13:45, 21 July 2007 (UTC)
 * --SB_Johnny | PA! 10:07, 1 August 2007 (UTC)
 * --SB_Johnny | PA! 13:02, 28 August 2007 (UTC)
 * SB Johnny-LM 09:54, 8 September 2007 (UTC)
 * --SB_Johnny | talk 09:55, 14 July 2008 (UTC)
 * --SB_Johnny talk 12:15, 17 August 2008 (UTC)

title: BCP/Galium aristatum/Logs


text: Category:Bloom Clock Logs

title: Category:Bloom Clock Logs


text:
Talk:Edgar Allan Poe

Goals?
So what are the goals here? Do we have any "to-do" tasks? How can I help? --Midnightdreary 15:24, 21 July 2007 (UTC)

Time traveling with Edgar
Time traveling with Edgar Allan Poe! See Generating dynamic content with MediaWiki/2015/W04 -- CQ (discuss • contribs) 00:56, 21 January 2015 (UTC)

title: Talk:Edgar Allan Poe


text:
File:Izwah Seduced by the dark side.pdf

Used with the WikiU Film School Lesson on how to format a movie script

title: File:Izwah Seduced by the dark side.pdf


text:
Data Structures and Algorithms/Introduction

Algorithm definition
An algorithm is a set of instructions to be done sequentially. Any work to be done can be thought as series of steps. For example, to perform an experiment, one must do some sequential tasks like

 * 1) Set up the required apparatus
 * 2) Do the process required
 * 3) Note any observations
 * 4) Summarize the results

These tasks accomplish an experiment. This is a raw example of an algorithm. Let us see where such sequential steps are employed.

A computer or other electronic device which accomplishes a logic task is not actually logical but is simply following a series of programmed, sequential instructions. A computer algorithm consists of a series of well-defined steps given to the computer to follow.

Algorithm example
Euclid described a recursive means for determining the greatest common divisor of two numbers, say 135 and 63.

function gcd(x, y) if (y = 0) then gcd = x else gcd = gcd(y, x modulo y) end {function}

Thus, gcd(135, 63) = gcd(63, 9) = gcd(9, 0) = 9. If we divide 135 by 9, the quotient is 15; while 63 divided by 9 yields 7. Since 7 and 15 have no common factors except 1, it is clear that 9 is indeed the greatest common divisor of 135 and 63. An algorithm such as gcd can readily be implemented as part of a computer program and may be written as source code in a variety of computer languages.


title: File:Ehsan3.jpg


text:
User talk:Midnightdreary

Hello Midnightdreary, and welcome to Wikiversity! If you need help, feel free to visit my talk page, or contact us and ask questions. When leaving comments for others to read, remember to sign and date; it helps everyone keep track of who is writing messages. The signature icon in the edit window makes it simple. To help you get started:
 * Take a guided tour and learn how to edit;
 * Explore our learning projects;
 * Browse our portals, schools, and research pages; and
 * Read and help develop our community policies.

Also, don't forget to experiment with the links to your left. Be bold, and see you around Wikiversity! --HappyCamper 17:30, 21 July 2007 (UTC)

title: User talk:Midnightdreary


text: Category:DAZ Studio

title: Category:DAZ Studio


text:
Category talk:Statistics

any ideas for a statistical project on gas pricing?

title: Category talk:Statistics


text:
DAZ Studio/Models and props

This is a tutorial about how to download and use polygon mesh models with [http://www.daz3d.com/i.x/software/studio/-/? DAZ Studio], a type of 3D computer graphics software. If you are not familiar with the DAZ Studio software, start at Rendering models of living organisms or Bryce.

Introduction
This tutorial is built around discussion of how to obtain free polygonal mesh models that can be used in DAZ Studio. There are also many websites that sell 3D models.

The Apollo Maximus character
Step 1, download. "Apollo Maximus" is a character created by Anton Kisiel. In addition to the human figure model for the character, there is also clothing and hair. Download the Apollo Maximus: Part 1, Part 2, and Part 3 from this website.

Step 2, unzip. Pay attention to the instructions for unzipping the downloaded files. In particular, you have to use the password that is provided. If you get stuck, you can ask for help at the discussion forum.

Step 3, Runtime. You should already have the DAZ Studio software on your computer. If not, start at Rendering models of living organisms or Bryce. If you know that you have a functioning copy of DAZ Studio on your computer, the next step is to make sure that DAZ Studio can find the files for "Apollo Maximus".

The instructions indicate that there can be some variations in file names depending on your system. The following information is based on Macintosh OS 10.4.10 results. You should now have three "Apollo Maximus" folders unzipped from the three files you downloaded:
 * ApolloMaximusPart1core Folder
 * ApolloMaximusPart2Maps Folder
 * ApolloMaximusPart3ClothingMaps Folder Open the Part 1 folder (it should be called something like "ApolloMaximusPart1core Folder") and note that it contains two folders, "ApolloMaximusReadme" and "Runtime". If you are new to DAZ Studio and rendering 3D models, do not waste much time on the readme: it will be mostly meaningless to you.

Open the Part 2 folder (it should be called something like "ApolloMaximusPart2Maps Folder") and note that it has its own "Runtime" folder. What follows are instructions for combining all of the files from the three (yes, there is one more in the Part 3 folder) "Apollo Maximus" Runtime folders into one. You will then be able to use that one folder with all the combined "Apollo Maximus" files within the DAZ Studio software application.

Step 4, combine files. Open the "Runtime" folder that is inside the "ApolloMaximusPart1core Folder". It should contain six folders:
 * Geometries
 * Libraries
 * prefs
 * Python
 * reflection maps
 * texture Open the "texture" folder and note that it contains the folder "Anton'sApolloMaximus". Also open the "Runtime" folder that is inside the "ApolloMaximusPart2Maps Folder" and then open its "texture" folder and its "Anton'sApolloMaximus" folder. Inside this "Anton'sApolloMaximus" folder there should be four folders:
 * Body
 * FX
 * Hair
 * Toon1 Select and then drag these four folders into the other "Anton'sApolloMaximus" folder that is nested inside the ApolloMaximusPart1core Folder's "Runtime" and "texture" folders.

Close the "ApolloMaximusPart2Maps Folder". Open "ApolloMaximusPart3ClothingMaps Folder", its "Runtime" folder, its "texture" folder and its "Anton'sApolloMaximus" folder. Inside this "Anton'sApolloMaximus" folder, there should be one folder called "clothing". Drag the "clothing" folder into the the "Anton'sApolloMaximus" folder that is nested inside the ApolloMaximusPart1core Folder's "Runtime" and "texture" folders. You should now have all of your "Apollo Maximus" files inside your "ApolloMaximusPart1core Folder". Take note of how to navigate to "ApolloMaximusPart1core Folder" within the structure of the folder system of your hard drive.

Step 5, help DAZ Studio find the "Apollo Maximus" files. Run the DAZ Studio application. Open "Preferences" in the "File" menu. Click on the "Directories" tab (see page 136 in the DAZ Studio manual PDF file). Click on the drop-down menu that initially says "DAZ|Studio Content Directories" and select "Poser Content Directories". Now click on the "Add..." button and navigate to your "ApolloMaximusPart1core Folder". Click the "Apply" button. You should see "ApolloMaximusPart1core Folder" added to the list of content folders shown on the left side of your screen. Click the "Accept" button to exit the preferences window. You should now have access to the "Apollo Maximus" models within DAZ Studio.

Automating the process
It is worth going through the above exercise once so that you have some understanding of the kind of hierarchical folder/file structure used to hold the various files that are used to generate 3D elements in a scene. There are some tricks you can use to automate the process of adding your newly downloaded files to your content folders for use in DAZ Studio. Read the DAZ Studio FAQ item for How do I add new content to DAZ|Studio?. Note the key distinction between DAZ Studio format files and Poser format files. Many 3D models of characters and props are in the form of Poser files and many of those work within the DAZ Studio application. If you already own Poser, you have to decide if you want to add new Poser-format files to to your existing Poser folder or to the DAZ Studio folder. Even if you only use DAZ Studio, you can add Poser content to your DAZ Studio/Content folder. However, you may also have reasons to keep some Poser-format or DAZ Studio-format content outside of the DAZ Studio/Content folder, which you can do.

Since you will almost always be using a combination of Poser-format or DAZ Studio-format content, you need to make sure that your DAZ Studio application "knows" where your content folders are. The way to do this manually is shown in "step 5", above, for the example of creating a new content folder just for the "Apollo Maximus" files.

Note: You may be the kind of person who wants to create and organize a unique folder for every type of 3D content that you have. If you take this approach, you will soon get warnings from DAZ Studio about the large number of content folders you are having the DAZ Studio application keep track of in the DAZ Studio preferences. Even though DAZ Studio allows flexibility so that you can use many different content folders (given any names you like, and residing anywhere on your computer/local network), it is useful to know how to quickly combine content from multiple folders into one folder.

Runtime folders
The Poser application organizes 3D files using "Runtime" folders. Even if you do not own Poser, you can make a folder called "Poser" (or any other name you like, as in the step-by-step "Apollo Maximus" example, above) and have a "Runtime" folder inside your "Poser" folder to hold all of your Poser-format files. However, note that when you install DAZ Studio, you automatically have a DAZStudio folder that has a "Content" folder and inside that "DAZStudio/Content" folder is a "Runtime" folder, ready and waiting for Poser-format files. So if you are only using DAZ Studio (and not Poser) you can keep all of your 3D files in your DAZStudio folder and its sub-folders.

Installers
Sometimes you will download files for 3D models and be provided with a special installer that can add all of the files into the correct hierarchy of folders. For example, the "Poser/DAZStudio 3D Models Pack 1" that is available from several websites for download contains several installers, one for each character. When you run these content installers, simply point them to the folder where you want the content. For example, you can select your DAZStudio/Content folder and the installer will put the new files into the DAZStudio/Content/Runtime folder. Just make sure that your DAZ Studio application has its preferences set to use your DAZStudio/Content as both a content folder for DAZ Studio-format files and Poser-format files (as shown in "step 5", above). If you do, then when you use the "Content" pane inside the DAZ Studio application, your DAZ Studio-format files will show up in a folder called "DAZ Studio" and your Poser-format files will be in another folder simply called "content".

Unzipping tools
Most files for 3D modeling characters/props that you can use in DAZ Studio will download to your computer in the form of a compressed archive and there will not be a special installer included. However, you can use utilities such as Stuffit expander and WinZip to open these archive files and automatically place each included file into the correct folder. For example, in the Stuffit expander "Destination Preferences" you can select the option for "Merging into a Specified Location". With the "Merging into a Specified Location" option selected, you can select the "top level" folder that is your target and then Stuffit expander will look for existing sub-folders inside that target folder that match the names of the folders in the archive you are expanding. When Stuffit expander finds folder name matches, it will merge the new content files into those existing folders. Other similar utilities should have similar options such as "Use folder paths".

possible problems. One way that Stuffit can fail to automatically merge new files into existing folders is if your folder permissions are damaged. This is good reason to occasionally run Disk Utility to repair permissions on your Macintosh. Sometimes you must manually reset preferences using "Get info" for your content folder, make sure it is set so you have "write" permission, and then have it set all enclosed folders to the same permissions. Another problem arises from the fact that there is a correct way to put 3D content into zipped archives in order to make it easy for others to use an unzip utility to store the files into the correct folders. Many zipped archives that you find will work just fine, but others need special attention. In particular, some archives do not unzip to create a "Runtime" folder, rather, they create "Folder Foo" which contains a "Runtime" folder. When this happens, you may try to expand an archive into an existing 3D content folder such as your "Poser" folder and end up with "Folder Foo" in your "Poser" folder, and "Folder Foo" will contain its own "Runtime" folder. If you have the "Poser" folder set for use in the DAZ Studio preferences, you will not be able to access the contents of "Folder Foo" from within the DAZ Studio "Content" pane. You can leave "Folder Foo" as it is and set the DAZ Studio preferences to use that as a content folder. Alternatively, there is a way to get the contents of the "Runtime" folder inside "Folder Foo" to be added into Poser/Runtime with all your other content. To do so, temporarily re-name your "Poser" folder to "Folder Foo" and re-run your archive expanding utility, instructing it to merge new files into "Folder Foo" (what you have temporarily re-named your "Poser" folder). When done expanding the new archive, remember to re-name your folder back to "Poser".

Other useful resources for learning about content management:
 * finding and installing Poser content for use in DAZ|Studio
 * Content management for Poser owners using DAZ|Studio

Add models to a scene
Reading: during this tutorial, make use of Chapter 8 in the DAZ Studio manual, "The Content Tab". Warning: the PDF file that comes with DAZ Studio and functions as the user manual has limitations. It does not always correspond exactly to the current version of the software. Think flexibly and trust you own eyes when your copy of the software differs from the manual. The differences are not too large to deal with. All of the details that follow below are based on Version 1.7 for the Macintosh.

When running DAZ Studio, you should see a "Content" tab on the left side of your screen (see the manual, page 135). Note: this is the default configuration. As described in the manual (Chapter 5: Using and Customizing Your Interface) you can modify the interface and move things around. If you have moved the "window panes" of the interface, you might have the "Content" tab in a different position on your screen, or it might not currently show at all. If you do not see a list of content folders after clicking on the "Content" tab, you may have the list of folders hidden because the content pane is collapsed. If so, there should be a small button near the "Content" tab that can be used to collapse or expand the "Content" pane.

In the "Content" pane's list of folders, click on the small "+" to the left of the folder that contains all your "Apollo Maximus" files. You should see six items in that folder:
 * faces
 * figures
 * hair
 * hands
 * lights
 * poses Click on the + to the left of "figures" and then double click on "!ApolloMaximus". After loading, the "Apollo Maximus" model should appear in the scene.

Clothing elements
To add some clothing, click on the "Scene" tab and make sure that the "!ApolloMaximus" element of the scene is selected. Click on the "Content" tab again, return to the "figures" and double click on some items of clothing to add them to the scene.

Click on the "Scene" tab, and in turn, select (click on) each item of clothing in the list of scene elements. While each clothing element is selected, go to the "Parameters" pane on the right side of your screen and find the "Fit to" drop-down menu in the "Misc" section of the list of parameters. Set each item of clothing to fit to the "!ApolloMaximus" element of the scene.

Note: Unlike the the character models mentioned at Rendering models of living organisms, the "Apollo Maximus" model is "anatomically correct". Unless you are making an anatomy lesson, you probably want to keep the penis from being visible. One way to do this is to click on the "Scene" tab, click on the + to the left of the "!ApolloMaximus" element, click on the + to the left of the "hip" element, and keep click on additional + signs until you find the elements called "genital1" to "genital5". Make sure you have the "Content" pane scrolled to show the check boxes along the right side of the pane. For each element of the scene (such as "hip", just to the left of the column of check boxes (see page 165 in the manual) there is a small oval icon like an eye. You can click on these "eyes" to make each element of the model visible or invisible. Note: the "Apollo Maximus" model comes with a preset pose for hiding the genitals.

Hair
Click on the "Scene" tab, and make sure that the "!ApolloMaximus" element is selected in the list of scene elements. Return to the "Content" pane and click on the + to the left of "hair". Add one of the two hair elements to your scene. See if you can fit the hair to the head of the "Apollo Maximus" model.

Posing the character
Click on the "Scene" tab, and make sure that the "!ApolloMaximus" element is selected in the list of scene elements. Return to the "Content" pane and click on the + to the left of "poses". Select one of the preset poses in "Apollo_poses". Figure 2 shows an example of what your scene should now look like. In the "Render" menu, select "Render setup...". At the top of the control panel that opens, make sure the "speed" slider is all the way to the right (software render). Close that control panel and select "Render". Figure 3 shows the same scene as Figure 2 using the "software render" setting.

title: DAZ Studio/Models and props


text:
User:Ikluft

My name is Ian Kluft.

My personal web site is at http://ian.kluft.com/

I earned my Master of Science degree in Computer Science from California State University, Chico in 1991.

I'm an Open Source Software advocate and developer. One of my interests is the Perl Language. My CPAN ID is ikluft just like on Wikiversity. I found the Perl topic on Wikiversity in need of some help. So far I've expanded a wish list of documentation links into the real links on the page. And I added a new lesson on Perl Modules on CPAN, accompanied by a new Perl module called Wikiversity::Hello which I uploaded to CPAN. The lesson exercise involves installing that module.

After nearly 2 decades as a private pilot, in 2007 and 2008 I've pursued training to upgrade my airman certificates. My current certificates and ratings are commercial pilot (single and multi-engine airplane, instrument airplane), ground instructor (advanced) and flight instructor (single-engine airplane).

Some of my other interests include Amateur Radio (callsign KO6YQ) and rocketry.

I commonly go camping at the Black Rock Desert, Nevada. I maintain a web site about Black Rock. I have posted a separate page with evidence toward the possible discovery of an impact crater at Black Rock - there's enough evidence to make me confident enough to post it. But the research needs help from experts in the field in order to properly prove it.

See also my page on Wikipedia: w:User:Ikluft

title: User:Ikluft


text:
File:Stride pose example.png

Summary
Example for use at Animation with DAZ Studio.

title: File:Stride pose example.png


text:
Topic talk:Communications

Repairing the Communication Page

 * Capi has done Good Yeoman Service and gone to work on repairing the Communication Page. This Participant is in favor of "Topic:CommunicationBeta" being used to replace "Topic:Communication".  -- Dionysios (talk), Date: 2007-07-21 (July 21, 2007) Time: 2045 UTC
 * i really believe it should be moved, and that's why i proposed the move. capi talk 20:07, 22 July 2007 (UTC)
 * I'm also convinced it should be moved - this type of page name confusion is a categorizing nightmare. --Trinity507 02:08, 28 July 2009 (UTC)

title: Topic talk:Communications


text:
File:Stride pose example2.png

Summary
Example for Animation with DAZ Studio.

title: File:Stride pose example2.png


text: File:Screen shot Thumbnail Storyboard Extra.png


text: File:Film School Extra Storyboard Frames.pdf


text: Portal:Elasticity

title: Portal:Elasticity


text:
Category:Solid mechanics

Solid mechanics involves the study of the deformation and failure of solid materials.

title: Category:Solid mechanics


text:
Category:Elasticity

Elasticity involves the study of the deformation of materials that do not suffer any permanent and irreversible deformation under load. However, this category can also include materials with viscoelastic or hypoelastic behavior.

title: Category:Elasticity


text: Portal:Mechanics of materials

title: Portal:Mechanics of materials


text: Portal:Fluid mechanics

title: Portal:Fluid mechanics


text:
Portal:Textile engineering/technology and textile chemistry

Textile Engineering and Textile Chemistry Part of the School of Engineering A bit about the field here.

Subdivisions
Like divisions, subdivisions of Textile Engineering are pages in the (Topic namespace) and their names start with the "Topic:" prefix. Some subdivisions of Textile Engineering such as Topic:Textile chemistry can be shared by multiple departments both in Engineering and by multiple schools. Schools that use (link to) the same department should cooperate to develop the department. If you want to add another subdivision to Textile Engineering, you can use the Template:Subdivision boilerplate template to start a subdivision.

Subject Areas
You can add links to pages on various subject areas here. However, such pages should ultimately be moved to the appropriate subdivision of mechanical engineering. You can use a template to start off a new page.

Subdivision news

 * July 21, 2007 - Subdivision founded!

Departments
Subdivisions contain several departments. Departments are pages in the Topic namespace) and their names start with the "Topic:" prefix. Individual departments can be used by multiple schools. Schools that use (link to) the same department should cooperate to develop the department.

Active participants
The histories of Wikiversity pages indicate who the active participants are. If you are an active participant in this subdivision, you can list your name here (this can help small subdivisions grow and the participants communicate better; for large subdivisions a list of active participants is not needed).

Lessons
Get to work writing lessons! Simply make a link to the name of the lesson (lessons are independent pages) and start writing!

Research projects
This feature of Wikiversity will be implemented later pending further discussion.


text:
File:Frame 15 pose.png

Summary
Example for Animation with DAZ Studio.

title: File:Frame 15 pose.png


text:
BCP/Cleome hassleriana/Logs

2007 Logs

 * --SB_Johnny | PA! 00:09, 20 July 2007 (UTC)
 * --SB_Johnny | PA! 00:38, 6 August 2007 (UTC)
 * --SB_Johnny | PA! 11:23, 30 August 2007 (UTC)
 * --SB_Johnny | talk 10:07, 1 September 2007 (UTC)
 * --SB_Johnny | talk 14:32, 23 September 2007 (UTC)
 * --SB_Johnny | talk 10:27, 4 October 2007 (UTC)
 * --SB_Johnny | talk 12:22, 24 October 2007 (UTC)
 * --SB_Johnny | talk 13:28, 1 November 2007 (UTC)

2008 Logs

 * (no archived logs yet)

Recent Logs

 * --SB_Johnny | talk 10:59, 29 June 2008 (UTC)
 * --SB_Johnny | talk 09:49, 14 July 2008 (UTC)

title: BCP/Cleome hassleriana/Logs


text:
BCP/Hibiscus syriacus/Logs

2008 Logs

 * (no archived logs yet)

Recent Logs

 * SB Johnny-LM 12:52, 18 July 2007 (UTC)
 * --SB_Johnny | PA! 09:40, 1 August 2007 (UTC)
 * --SB_Johnny | PA! 09:29, 20 August 2007 (UTC)
 * --SB_Johnny | talk 11:38, 3 September 2007 (UTC)
 * --SB_Johnny | talk 09:53, 20 July 2008 (UTC)

title: BCP/Hibiscus syriacus/Logs


text:
File:DAZ studio walk animation.gif

Summary
Example for Animation with DAZ Studio.

title: File:DAZ studio walk animation.gif


text:
File:Animation example frame 45.png

Summary
Example for Animation with DAZ Studio.

title: File:Animation example frame 45.png


text: File:Walking animation.ogg

title: File:Walking animation.ogg


text:
Talk:Thermodynamics/Chemical and mechanical

Merging into Thermodynamics
I strongly support merging this article into Thermodynamics, because this article contains information mostly about thermodynamics rather than this subject.--Soroush 07:36, 22 July 2007 (UTC)

Agreed. The study of equilibrium with respect to thermodynamics clearly falls under the purview of thermodynamics itself. Equilibrium in other contexts belongs in other articles. Fizyxnrd 21:48, 28 March 2009 (UTC)

I also support it. --Ashimjgec08 14:59, 8 June 2009 (UTC)

 * Agreed. StuRat 16:26, 8 June 2009 (UTC)

 * I agree they should merge, additionally I think Thermodynamics and Equilibrium should go into Thermodynamics, as it's a bit more Educational... - TrystynAlxander (discuss • contribs) 01:23, 11 November 2013 (UTC)
 * I will merge the two pages
 * ScientistBuilder (discuss • contribs) 21:18, 15 February 2022 (UTC)

 * Welcome to Wikiversity! Merging the pages requires editing both to move the content from one into the other, and including a reference link back to the first page to maintain edit history. If you'd like to just move the page, it would become a subpage of Thermodynamics. It does not belong in the Wikiversity: namespace. That namespace is reserved for content about Wikiversity rather than general subjects. Please continue editing and let us know whenever you have any questions. -- Dave Braunschweig (discuss • contribs) 13:57, 16 February 2022 (UTC)
 * I want to merge the sections. ScientistBuilder (discuss • contribs) 02:18, 18 February 2022 (UTC)


text:
User:Soroush

some links for myself

 * Portal:Education/Wikiversity model
 * Human physiology

title: User:Soroush


text:
User talk:Dionysios/Archive

Cesarharada
On June 11, 2007, César Minoru Harada wrote:

talk :

Hello Sir, my name is Cesar, in october i'm starting a course at the Royal College of Art London. Being a student myself in 'MA design interactions' |Royal College of Art London I would like to start 'teaching' simultaneously on wikiversity. I just got into the mailing list, but after searching for a while i didn't find where to start as a potential teacher. No art, fine art, new media art exist as department, and i would like to start it (new media arts). Can you please help me figure out how to start ? Maybe it would be great on the start page to have somewhere clearly a link to "create a department, become a teacher of the wikiverisity". Or maybe you know someone experienced enough to become a "teacher for wikiveristy new teachers". Cesar Harada. Can you please contact me through contact@cesarharada.com Many thanks Cesarharada 17:07, 11 June 2007 (UTC)

Dionysios
On June 12, 2007, Dionysios replied:

Dear César Minoru Harada,

Thank for your interest in Wikiversity.

Your Servant cannot but notice from your Website that your home is in Paris. If it would be easier for you to get started on the French Wikiversity, you could go to the URL:

http://fr.wikipedia.org/w/index.php?title=Special:Userlogin

and register there.

The Page:

http://fr.wikipedia.org/wiki/Wikip%C3%A9dia:Accueil_des_nouveaux_arrivants

would help you to start the New Pages you wish to start.

In similar fashion, if it would be easier for you to get started on the Spanish Wikiversity, you could go to the URL:

http://es.wikipedia.org/w/index.php?title=Especial:Userlogin&returnto=Portada

and register there.

Then, the Page:

http://es.wikipedia.org/wiki/Wikipedia:Bienvenidos

might lead you to information on starting the New Pages you wish to start.

If, instead, you do wish to get started on the English Wikiversity, Your Servant believes you may profit from visiting Help: Contents: Getting Started; but you would also do well to visit the many Media Arts pages as well.

Your Servant will continue his reply as soon as possible.

Best regards,

(s) Dionysios

Cesarharada
On June 13, 3007, César Minoru Harada replied:

Thanks a lot sir for your kind quick reply and informations. I get through these documentations and i'll get back to you sometimes !

cesar

--

http://www.cesarharada.com skype : cesarminoruharada tel : +33 870 444 747 contact(at)cesarharada.com

Dionysios
On June 13, 2007, Dionysios replied:

Dear César Minoru Harada,

It is good to hear from you again.

Please accept my apologies; Your Servant was using a Public Computer when he began his reply; and he ran out of time.

Your Servant was beginning the subject of the many Media Arts pages on the English Wikiversity.

The first step with any of the |Wikiversities would be to register.

Your Servant is not particularly conversant with Wikiversities other than the English; so he will discus the Media Arts area of the English Wikiversity.

You will want to explore the School of Art and Design, part of the Faculty of the Humanities and the Art and Design Portal.

The Division of Fine Arts of the School of Art and Design provides a Fine Arts Portal which you will find useful.

And, you will also want to explore the Media Portal.

Then, again, your work may relate to the School of Architecture.

None of this, however, really directly answers the question of how to start Your Department.

That Question is specifically answered in the Fine Arts Portal under the heading

Creating new subdivisions and departments

 * The Subdivisions and Departments of Fine Arts exist on pages in the "Topic:" namespaces. Start the names of pages for departments and subdivisions with the "Topic:" prefix; department and subdivision pages reside in the Topic: namespace. Departments and subdivisions link to learning materials and learning projects. Subdivisions serve to organize several related departments. For more information on subdivisions and departments look at the Naming Conventions.

Dionysios (Continued.)
What then needs to be decided is where to put your first Page.

We have located Art and Fine Art and Architecture for you.

It seems as though you may need to name your first Page New Media Arts.

If so you may click on New Media Arts and you will be off and running.

It would be great for a Start Page to make the process more clear, to have Links which Create Departments and Establish Teachers, and indeed Your Servant does know of some experienced Wikiversitans who may of assistance as Teachers of New Teachers.

It is up to all of us to make things more clear and create the right Links. You will often find the experienced Wikiversitans who are Teachers of Teachers writing good answers in the Colloquium.

If Your Servant has been of assistance or can be of further assistance please let him know.

Best regards,

(s) Dionysios

Cesarharada to Dionysios, with Response
On June 29, 2007, César Minoru Harada wrote:

Thank very much for ordering the page, it looks great now! Maybe we can link our school from School of Art and Design, and also from the Fine Arts Portal and also Media Portal.

 * My pleasure, Your Servant is happy to be of service, if he has been of service. But, if at any time it should seem as though Your Servant is singlemindedly headed off in some other direction than the School is  going, please do not hesitate to revert his efforts to a prior version.  Your Servant in not offended by reversions.

 * It seems as though those Links are made. Your Servant will check to see what might be missing and will make more Links where he finds a need.

 * Best regards,

 * (s) Dionysios (talk), Date: 2007-06-30 (June 30, 2007) Time: 172901 UTC

Cesarharada to Dionysios, with Response
On June 29, 2007, César Minoru Harada wrote:

Creating new subdivisions and departments
(i left your previous messages, if i need to come back to pick up your precious links, thanks)

((((The Subdivisions and Departments of Fine Arts exist on pages in the "Topic:" namespaces. Start the names of pages for departments and subdivisions with the "Topic:" prefix; department and subdivision pages reside in the Topic: namespace. Departments and subdivisions link to learning materials and learning projects. Subdivisions serve to organize several related departments. For more information on subdivisions and departments look at the Naming Conventions. I have start calling for Wikiversitans who may of assistance as Teachers of New Teachers and also as students. When I talked around me about this project, people are very interested but most of them see themselves mostly as user, they can hardly imagine themselves as students or teachers, this due to the popularity and the image of Wikipedia ... I have to look how other departments articulate their architectures, classes, brieves, discussions ... For me teaching cannot be just on-line tutorials, teaching is discussion ....))))

I have to look closer the experienced Wikiversitans who are Teachers of Teachers writing good answers in the Colloquium.

(s) cesarharada

 * On Wikiversity the distinction between teacher and student is very blurred. A User is a Participant; and in Your Servant's humble opinion, experienced Users should have no trouble properly imagining themselves as simultaneously students and teachers, this partially in fact due to the very popularity and image of Wikipedia

 * The various Departments articulate their architectures, classes, and Discussions each in their own ways. Truly Teaching could not be only online ; and much Learning can result from discussion.

 * A Question: What are "Brieves"?

 * Your Servant did lead you to look for the Teachers of Teachers in the Colloquium. Also, please note that there are other ways of finding these wise Wikiversitans who serve as the best guides to the Wikiversity.

 * (s) Dionysios (talk), Date: 2007-06-30 (June 30, 2007) Time: 172901 UTC

CQ/THD
Hello, Dionysios. Thanks for signing up at the School of Agriculture and linking to it. I see you have an interest in Ecological Sustainability and live in Kankakee. I live a bit further south near Mount Vernon. I just started the Ecovillage Institute and would like to move things forward a bit.

I'm not quite clear on what you're planning to do with the AGS School but it's on my watch list. I'm wondering if you have a farm and what your thoughts are for developing Ag and sustainability topics and learning resources. Have a look at my "real life" project at User:CQ/THD and tell me what you think, when you get time. Thanks. CQ 19:46, 28 April 2007 (UTC)

Dionysios
Greetings CQ/THD!

It is Your Servant's pleasure to be part of the School of Agriculture and to link the School of Advanced General Studies (AGS)  to Ag.

Your Servant took an overdue step in moving AGS toward Ecological Sustainability as a result of his recent contact with |Steve Waller during Waller's |Recent Sustainability Related Visit to |Kankakee Community College, |Kankakee, Illinois and to Your Servant's encouraging Waller to participate in Wikiversity and more particularly in Wikiversity's work in Renewable Energy Systems.

Neither is Your Servant quite clear on where AGS might be headed. Your Servant hopes that as a major Wikiversity School, AGS will soon attract sufficient Participation that it will Develop in ways as yet undreamed of by its Founder. Let It be sufficient that AGS go as the Spirit leads.

Your Servant is, indeed, a Kankakeean. He is also a Participant in |Wikitravel; and he encourages you to be the contributor of the new Mount Vernon page to Wikitravel.

Your Servant looks forward to be a part of the Ecovillage Institute helping with its progress.

The Family Farm left my family, or, more accurately, my family left the family farm, in the 1940's. Your Servant did, however, grow up on one (1) acre of land. He now has one (1) undersized City Lot.

Your Servant will post his thoughts for developing Ag and sustainability materials as he has them. He has been to the User:CQ/THD and is preparing feedback.

May all your |Wiki Endeavors bear fruit.

(s) Dionysios (talk), Date: 2007-05-01 (May 1, 2007) Time: 191101 UTC

Mystictim
Hi Dionysios, good to see that you're interested in Continental philosophy. Things have been a bit quiet in that department for some time. I've been meaning to find some good introductory materials on the net and build some lessons around them. If you've got any ideas let me know. I'm curious as to why you duplicated the Philosophy message board with the page "Philosophy Department Message Board". Generally this isn't a good idea because it courses confusion about which page to edit and loses the edit history of the page. I'd like to suggest that unless there is some specific reason you need this duplicate page, that you ask for this duplicate page to be deleted by adding the template to the duplicate page. Any way drop me a line on my talk page about your thoughts on the Department of Continental Philosophy. Mystictim 16:39, 23 February 2007 (UTC)

Dionysios
Date: February 23, 2007

To: Mystictim

From: Dionysios

Message:

Greetings Mystictim!

Your Servant didn't mean to duplicate the Message Board; but he didn't see any other way to accomplish what he was attempting to do. He could not find the original link to the Philosophy message board and therefore duplicated it.

He will properly link it and ask for deletion of the duplicate.

Thank you for your assistance.

Best regards,

(s) Dionysios 2007-02-23 17:27:00 UTC

Mystictim
Hi Dionysios, thanks for the reply. It can be difficult finding pages on a wiki especially if you don't know its name. Be careful using the search box to click on Search rather than Go. Unfortunately you missed my talk page at User talk:Mystictim and ended up creating a new page at "UserTalk:Mystictim | UserTalk:Mystictim" wiki software is sensitive to both spaces and capitalisation. The easiest way to get to someone's talk page is to click on the User name link and then click on the discussion tab at the top of the page. You could have a look at editing help for a quick refresher. Mystictim 18:51, 23 February 2007 (UTC)

Dionysios
Date: February 23, 2007

To: Mystictim

From: Dionysios

Message:

Greetings Mystictim!

Thank you again for your assistance and for your patience with Newbies.

Your Servant has marked the his Unintended Creations for speedy deletion; and he is doing and and will continue to do his best to clean up after himself.

Best regards,

(s) Dionysios 2007-02-23 21:36:00 UTC

"Welcome, Newcomer" Message (2007-02-16)
Archive", Archiving

title: User talk:Dionysios/Archive


text:
File:Mok Sample Thumbnail Storyboard.png

Used with the WikiU Film School Lesson on how to do thumbnail storyboarding


text:
File:Mok Thumbnail storyboards tiny2.png

Used with the WikiU Film School Lesson on how to do thumbnail storyboarding


text:
File:Mok Thumbnail storyboards tiny1.png

Used with the WikiU Film School Lesson on how to do thumbnail storyboarding


text:
Anatomy/Bones of the Lower Limb

Relevant Anatomical Terminology
The lower limb is commonly know as the leg, however in anatomy the term 'leg' only applies to the portion of the lower limb inferior to the knee joint and superior to the ankle joint. The portion of the lower limb superior to the knee joint and inferior to the hip joint is known as the thigh. The portion of lower limb inferior to ankle joint is known as foot.

Bones of the Thigh
The thigh contains the femur, the largest of the long bones in the human body. Superiorly it articulates with the pelvis at the hip joint and inferiorly with the patella and tibia.

Bones of the Leg
The bones of the lower leg include the patella, the tibia and fibula. The patella is a sesamoid bone which is attached to the quadraceps muscle, via the quadraceps tendon, and the tibia via the patellar tendon. The tibia is the main weight bearing bone of the leg, it articulates superiorly at the knee joint with the femur and inferiorly, at the ankle joint, it articulates with the talus bone of the foot. The fibula is lateral to and markedly smaller than the tibia. Anteriorly it articulates with the tibia just inferior to the knee joint and inferiorly it articulates with the talus bone of the foot.

Bones of the foot
There are three groups of bones in foot. But the great toe has two phalanges only. They are
 * 1) Tarsals,
 * 2) Metatarsals, and
 * 3) Phalanges.
 * Tarsal bones are arranged in three groups
 * 1) Proximal group consists of Talus and Calcaneus
 * 2) Intermediate group consists of Navicular and
 * 3) Distal group consists of (lateral→medial) cuboid ,lateral cuneiform ,intermediate cuneiform and medial cuneiform
 * Metatarsals are 5 in number.They are numbered from I to V ( from medial to lateral).First metatarsal is the shortest and thickest among them and it is associated with great toe.The longest metatarsal is the second metatarsal.
 * Phalanges . phalanges are bones of toes. Except the great toe, all other toes have 3 phalanges each and they are
 * 1) proximal phalanx
 * 2) middle phalanx
 * 3) distal phalanx
 * 1) Proximal phalanx
 * 2) Distal phalanx

title: Anatomy/Bones of the Lower Limb


text: Category:Introduction to Computers

title: Category:Introduction to Computers


text:
HTML/Frames

A frame is used to divide a web page into different sections. Frames can be used as excellent navigational tools, e.g. one frame can be dedicated to the hyperlinks while the other frame is used to open the contents.

Advantages:
 * Site maintenance is relatively easier using frames
 * Using frames, we can display contents of other websites without leting the user to leave your own website

Disadvantages:
 * Framed sites are not well indexed by search engines. Result of your search may have your documnets display outside the frame, hence losing navigational and other aspects developed using a frame
 * Older browsers may not support frames.

We make use of ...

To design a very good looking website and to maintain it using frames can be a very challenging task.

Frame Tag

 * Example 1: Dividing a page into two columns

Frame Example 1

 * Example 2: Dividing a page into two rows

Frame Example 2

 * Example 3: Dividing a page into rows and columns

Frame Example 3

Attributes of frameset
1. border is used to set the border between the frames. The value determines the thickness in pixels.  ..

2. bordercolor set the border color. This will only be applicable if the frame border is set. For e.g. bordercolor="blue"

3. frameborder determines whether to display the border or not. Values are "1" or "yes" and "0" or "no". For e.g. frameborder="1"

4. framespacing is used to place some place between the edges of a frame and its content. Value has to be specified in pixel. For e.g. framespacing="10"

5. cols and rows are attributes of frameset,

Attributes of frame
1. src is the location of web page to be opened in the frame

2. bordercolor defines the color of the border

3. frameborder, set to "1" or "yes" to display border and bordercolor

4. marginwidth defines the amount of space in pixels between the left and the right side of the frame and its contents

5. marginheight defines the amount of space in pixels between the top and the bottom side of the frame and its contents

6. name specifies a name for a frame and is used for easy reference. It is normally used when making use of hyperlinks in a frame

7. noresize, you can prevent users to resize your webpage. and it takes no values

8. scrolling it takes three values (yes, no, auto) yes - if you want to allow scrolling and a scrollbar is displayed even through it is not required no  - this will prevent any scrollbar even through it is required auto - let the browser decide whether the frame requires scrollbar or not

The name attribute
When creating a frame in a webpage while making use of hyperlinks, you need to set the name of the frame. The name attribute is used to specify in which frame to open a web page.

The name should be place in the target attribute of the anchor tag ...</a>

If you want to open all your web pages in a single frame, you can make use of this tag

Target is used to specify the name of a frame but also there are standard values that can be used instead of the name of the frame.

This value creates a new window to display a page that does not contain any frames
 * _blank

Similar to the first one but normally it is used to specify the parent frame that contains the source name
 * _parent

Loads the page in the same frame
 * _self

This one indicates a new document window. It is used to break out of frame and load the document in the same window
 * _top

Specify where you want to load the page
 * frame name

Opens the document in a new window
 * Resource Window

Inline Frame
An inline frame is a floating frame that can be used exactly as an image. It is also used just like the image tag

Attributes of the Inline frame
1. src specifies the location of the page

2. align aligns the inline frame with respect to the other element of the page. Values are left, right, top, bottom, middle

3. height and width specify the dimension of the iframe in pixels

4. hspace and vspace specify the amount of the horizontal and vertical space to be put around the iframes Values are in pixels.

5. marginheight and marginwidth determine the amount of space in pixels between the left-right and top-bottom edges of the frame and its contents

6. frame border - values are 1 and 0

7. scrolling - values can be yes or no

8. noresize - prevent the user from resizing the frame

9. name - give a name to a frame

HTML/Фрэймы

title: HTML/Frames


text:
User talk:Speerbuccoss-wikiversity

Hello Shameem, and welcome to Wikiversity! If you need help, feel free to visit my talk page, or contact us and ask questions. When leaving comments for others to read, remember to sign and date; it helps everyone keep track of who is writing messages. The signature icon in the edit window makes it simple. To help you get started:
 * Take a guided tour and learn how to edit;
 * Explore our learning projects;
 * Browse our portals, schools, and research pages; and
 * Read and help develop our community policies.

Also, don't forget to experiment with the links to your left. Be bold, and see you around Wikiversity! --JWSchmidt 15:52, 22 July 2007 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Shameem. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Shameem~enwikiversity that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 23:58, 17 March 2015 (UTC)

title: User talk:Speerbuccoss-wikiversity


text:
BCP/Achillea millefolium/Logs

2007 Logs

 * --SB_Johnny | talk 11:01, 23 June 2007 (UTC)
 * --SB_Johnny | talk 08:57, 2 July 2007 (UTC)
 * --SB_Johnny | PA! 13:07, 21 July 2007 (UTC)
 * --Jomegat 15:49, 29 July 2007 (UTC)
 * --SB_Johnny | PA! 09:23, 1 August 2007 (UTC)
 * --Jomegat 23:56, 14 August 2007 (UTC)
 * --Luai lashire 17:59, 15 August 2007 (UTC)
 * --Luai lashire 18:45, 25 August 2007 (UTC)
 * --SB_Johnny | talk 09:12, 1 September 2007 (UTC)
 * --Jomegat 17:09, 17 September 2007 (UTC)
 * --Jomegat 17:42, 20 September 2007 (UTC)
 * --Jomegat 16:55, 3 October 2007 (UTC)
 * --Juan 14:36, 4 October 2007 (UTC)
 * --Luai lashire 00:37, 4 November 2007 (UTC)
 * --Jomegat 23:00, 5 November 2007 (UTC)
 * --Jomegat 02:53, 12 November 2007 (UTC)
 * --Juan 15:56, 11 December 2007 (UTC)

2008 Logs

 * Jomegat 16:50, 21 May 2008 (UTC)
 * --SB_Johnny | talk 12:24, 24 May 2008 (UTC)
 * --SB_Johnny | talk 14:37, 1 June 2008 (UTC)
 * Jomegat 12:42, 3 June 2008 (UTC)
 * Jomegat 23:55, 9 June 2008 (UTC)
 * Jomegat 17:36, 17 June 2008 (UTC)
 * Jomegat 01:19, 25 June 2008 (UTC)
 * --SB_Johnny | talk 08:58, 25 June 2008 (UTC)
 * Ngravagna 17:47, 28 June 2008 (UTC)
 * Jomegat 02:29, 2 July 2008 (UTC)
 * Jomegat 03:01, 8 July 2008 (UTC)
 * Jomegat 18:49, 12 July 2008 (UTC)
 * --SB_Johnny | talk 08:42, 14 July 2008 (UTC)
 * Jomegat 03:50, 19 July 2008 (UTC)
 * Jomegat 01:20, 26 July 2008 (UTC)
 * --SB_Johnny | talk 10:33, 28 July 2008 (UTC)
 * Jomegat 00:32, 2 August 2008 (UTC)
 * --SB_Johnny talk 10:27, 17 August 2008 (UTC)
 * Jomegat 03:12, 21 August 2008 (UTC)
 * Jomegat 21:50, 1 September 2008 (UTC)
 * --SB_Johnny talk 08:48, 24 September 2008 (UTC)
 * Jomegat 01:22, 14 October 2008 (UTC)
 * Jomegat 18:11, 3 November 2008 (UTC)

2009 Logs

 * Jomegat 00:00, 22 May 2009 (UTC)
 * Jomegat 00:20, 9 June 2009 (UTC)
 * Jomegat 00:18, 15 July 2009 (UTC)
 * Jomegat 23:43, 18 July 2009 (UTC)
 * Jomegat 03:48, 2 August 2009 (UTC)

Recent Logs

 * Jomegat 14:59, 25 May 2010 (UTC)

TristanDolciano *˜˜˜12:00, 22 July 2019 (UTC)

title: BCP/Achillea millefolium/Logs


text:
User talk:Nabo0o~enwikiversity

Hello Nabo0o, and welcome to Wikiversity! If you need help, feel free to visit my talk page, or contact us and ask questions. When leaving comments for others to read, remember to sign and date; it helps everyone keep track of who is writing messages. The signature icon in the edit window makes it simple. To help you get started:
 * Take a guided tour and learn how to edit;
 * Explore our learning projects;
 * Browse our portals, schools, and research pages; and
 * Read and help develop our community policies.

Also, don't forget to experiment with the links to your left. Be bold, and see you around Wikiversity! --JWSchmidt 16:39, 22 July 2007 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Nabo0o. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Nabo0o~enwikiversity that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 23:39, 17 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 06:16, 19 April 2015 (UTC)

title: User talk:Nabo0o~enwikiversity


text:
HTML/Forms

Forms are normally used to submit information across the internet by the user browser and is commonly known as the Client.

The form tag ...

Form Attributes
1. action specifies the destination of the information being sent

2. method
 * Specifies the way the information has to be sent
 * Two methods - POST and GET

Form Elements - Input Tag
1. Text fields

2. Password

3. Check box

4. Radio button

5. Submit button

6. Reset button

7. Other button

8. Image working like submit button

Attributes of Input tag
1. name - associated with a text field

2. size - length of characters in an input field

3. checked - For check box

4. max length - maximum characters allowed

5. value - For text and password field, value is the text that has been typed - Radio button and check box - Submit and Reset button - values used to display text on a button

Example of form with input tag to send text by URL
<!doctype html>  Submit

Text Area Tag and Attributes
...

Attributes:
 * name
 * wrap = physical - to allow words to wrap in text area
 * height and width
 * cols and rows

Drop Down
...

Attributes: ...   ...
 * name
 * size - number of items to be displayed at one time
 * multiple select
 * Selected

Shameem 17:04, 22 July 2007 (UTC)

title: HTML/Forms


text:
User:Speerbuccoss-wikiversity

Profile

 * Business Programmer

Education and Training

 * BSc (Hons) in Information Systems at the University of Mauritius (2004 – 2007)

Contact Details
Email: [mailto:shameem.peerbuccoss@posterita.org shameem.peerbuccoss@posterita.org]

title: User:Speerbuccoss-wikiversity


text:
BCP/Mentha suaveolens

Mentha suaveolens

title: BCP/Mentha suaveolens


text:
BCP/Mentha suaveolens/Logs

2008 Logs

 * (no archived logs yet)

Recent Logs

 * --SB_Johnny | PA! 11:12, 17 July 2007 (UTC)
 * --SB_Johnny | PA! 18:10, 22 July 2007 (UTC)
 * --SB_Johnny | PA! 10:09, 1 August 2007 (UTC)
 * --SB_Johnny | talk 10:55, 1 September 2007 (UTC)
 * --SB_Johnny | talk 07:16, 1 October 2007 (UTC)
 * --SB_Johnny | talk 10:15, 20 July 2008 (UTC)

title: BCP/Mentha suaveolens/Logs


text:
BCP/Tragopogon dubius/Logs

This page contains recent bloom logs for the plant Tragopogon dubius, (Western Salsify).

Recent Logs
=====Archived Logs===== (If there are more than 5 signatures under the recent logs heading, move the oldest logs to under this heading (generally leave the 3 most recent).
 * --SB_Johnny | talk 09:43, 12 July 2007 (UTC)
 * Jomegat 23:23, 5 May 2010 (UTC)

title: BCP/Tragopogon dubius/Logs


text:
BCP/Allium vineale/Logs

2008 Logs

 * (no archived logs yet)

Recent Logs

 * --SB_Johnny | talk 12:29, 25 June 2007 (UTC)
 * --SB_Johnny | talk 09:00, 25 June 2008 (UTC)
 * --SB_Johnny | talk 09:07, 2 July 2008 (UTC)
 * --SB_Johnny | talk 09:07, 14 July 2008 (UTC)

title: BCP/Allium vineale/Logs


text: File:Dragon flight animation.gif

title: File:Dragon flight animation.gif