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Pied kingfisher

The pied kingfisher (Ceryle rudis) is a species of water kingfisher widely distributed across Africa and Asia. Originally described by Carl Linnaeus in 1758, it has five recognised subspecies. Its black and white plumage and crest, as well as its habit of hovering over clear lakes and rivers before diving for fish, make it distinctive. Males have a double band across the breast, while females have a single broken breast band. They are usually found in pairs or small family groups. When perched, they often bob their head and flick up their tail.

Taxonomy and evolution
The pied kingfisher was one of the many bird species originally described by Linnaeus in the landmark 1758 10th edition of his Systema Naturae, who noted that it lived in Persia and Egypt. He named it Alcedo rudis. The German naturalist Friedrich Boie erected the genus Ceryle in 1828. The name is from classical Greek kērulos, an unidentified and probably mythical bird mentioned by Aristotle and other authors. The specific epithet rudis is Latin for "wild" or "rude".

The pied kingfisher is the only member of the genus Ceryle. Molecular analysis shows it is an early offshoot of the lineage that gave rise to American kingfishers of the genus Chloroceryle. The pied kingfisher was initially believed to be descended from an ancestral American green kingfisher which crossed the Atlantic Ocean about one million years ago. A more recent suggestion is that the pied kingfisher and the American green kingfishers are derived from an Old World species, with the pied kingfisher or its ancestor losing the metallic colouration afterwards.

There are five subspecies:
 * C. r. syriacus Roselaar, 1995 – Turkey to Israel east to southwest Iran (some ornithologists do not recognise this subspecies)
 * C. r. rudis (Linnaeus, 1758) – Egypt and Africa south of the Sahara
 * C. r. leucomelanurus Reichenbach, 1851 – east Afghanistan through India to south China and north Indochina
 * C. r. travancoreensis Whistler, 1935 – southwest India
 * C. r. insignis Hartert, 1910 – east and southeast China, Hainan Island

Description
This is a medium-sized kingfisher, about 25 cm long with a white with a black mask, a white supercilium and black breast bands. The crest is neat and the upperparts are barred in black. Several subspecies are recognized within the broad distribution. The nominate race is found in sub-Saharan Africa, extending into West Asia. The subspecies syriacus is a larger northern bird similar to the nominate subspecies (following Bergmann's rule). Subspecies leucomelanura is found from Afghanistan east into India, Thailand and Southeast Asia. The subspecies travancoreensis of the Western Ghats is darker with the white reduced. The subspecies C. r. insignis is found in Hainan and southeastern China and has a much larger bill. Males have a narrow second breast-band while females have a single broken breast band.

Distribution
It is common throughout sub-Saharan Africa and southern Asia from Turkey to India to China. It is resident, and most birds do not migrate, other than short-distance seasonal movements. In India it is distributed mainly on the plains and is replaced in the higher hills of the Himalayas by the crested kingfisher (Megaceryle lugubris).

The pied kingfisher is estimated to be one of the three most numerous kingfishers in the world; the other two are the common kingfisher and collared kingfisher. It is a noisy bird, making it hard to miss.

Behaviour
When perched the pied kingfisher often bobs its heads up and down and will sometimes raise its tail and flick it downwards. It calls often with sharp chirruk chirruk notes. Unlike some kingfishers, it is quite gregarious, and forms large roosts at night.

Feeding
This kingfisher feeds mainly on fish, although it will take crustaceans and large aquatic insects such as dragonfly larvae. It usually hunts by hovering over the water to detect prey, before diving vertically bill-first to capture fish. When not foraging, it has a straight rapid flight and have been observed flying at speeds approaching 50 km/h. In Lake Victoria in East Africa, the introduction of the Nile perch reduced the availability of haplochromine cichlids which were formerly the preferred prey of these birds.

It can consume prey without returning to a perch, often manipulating the subject with its bill and swallowing in flight, and so can hunt over large water bodies or in estuaries that lack perches required by other kingfishers.

Breeding
The breeding season in India is February to April. Its nest is a hole excavated in a vertical mud bank about five feet above water. The nest tunnel is four to five feet deep and ends in a chamber. Several birds may nest in the same vicinity. The usual clutch is three to six white eggs. The pied kingfisher sometimes reproduces cooperatively, with young non-breeding birds from an earlier brood assisting parents or even unrelated older birds. In India, nestlings have been found to be prone to maggot infestations (probably by Protocalliphora sp.) and in some areas to leeches. Nest holes may sometimes be used for roosting.

In 1947, British zoologist Hugh B. Cott noticed while skinning birds that hornets were attracted to certain birds but avoided the flesh of pied kingfishers. This led to a comparative study of edibility of birds and he suggested that more conspicuously plumaged birds may be less palatable. This suggestion was, however, not supported by a subsequent reanalysis of his data.

title: Pied kingfisher


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Irma Grese

Irmgard Ilse Ida Grese (7 October 1923 – 13 December 1945) was a Nazi concentration camp guard at Ravensbrück and Auschwitz, and served as warden of the women's section of Bergen-Belsen. She was a volunteer member of the SS.

Grese was convicted of crimes involving the ill-treatment and murder of Jewish prisoners committed at Auschwitz and Bergen-Belsen concentration camps, and sentenced to death at the Belsen trial. Executed at 22 years of age, Grese was the youngest woman to die judicially under British law in the 20th century. Auschwitz inmates nicknamed her the "Hyena of Auschwitz" ("die Hyäne von Auschwitz").

Early life
Irmgard Ilse Ida Grese was born to Berta Grese and Alfred Grese, both dairy workers, on 7 October 1923. Irma was the third eldest (three sisters and two brothers). In 1936, her mother committed suicide by drinking hydrochloric acid following the discovery of Alfred’s affair with a local pub owner's daughter. Historian Peter Vronsky speculated that Alfred Grese joined the Nazi Party in 1937 and remarried in 1939.

Irma's sister Helene said at Irma's trial that in primary school, when "girls were quarreling and fighting, [Irma] never had the courage to fight, but ... ran away." In 1938, at the age of 14, Grese left school. She worked on a farm for six months, then in a shop, then at a hospital run by the SS for two years.

Concentration camp guard
By her teenage years, Grese, like her sisters, wanted to join the League of German Girls (Bund Deutscher Mädel), the branch of the Hitler Youth for girls, but her father forbade it. Before her 17th birthday, she moved to the SS Female Helpers' training base, which was located near Ravensbrück, the all-female concentration camp.

In 1940, she became an Aufseherin (guard or overseer) at Ravensbrück, and transferred to Auschwitz-Birkenau in March 1943. Due to her transfer, Grese had a falling out with her father the same year, as he had been vehemently opposed to her joining the SS-Gefolge. He expelled her from his house.

Grese participated in prisoner selections for the gas chambers at Auschwitz.

In early 1945, Grese accompanied a prisoner evacuation transport from Auschwitz to Ravensbrück. In March, she went to Bergen-Belsen, along with a large number of prisoners from Ravensbrück. Grese was captured by the British Army on 17 April 1945, with other SS personnel who did not flee.

War crimes trial
Grese was among the 45 people accused of war crimes at the Belsen Trial which was held in Lüneburg, Lower Saxony. She was tried over the first period of the trials (17 September – 17 November 1945) and was represented by Major L. Cranfield. The trials were conducted under British military law, based on charges derived from the Geneva Convention of 1929 regarding the treatment of prisoners. The accusations against her centred on her ill-treatment and murder of those imprisoned at the camps.

Survivors provided detailed testimony of cruelties; they also claimed that she beat some women using a plaited whip. Under direct examination, Irma Grese testified about her background: "I was born on 7 October 1923. In 1938 I left the elementary school and worked for six months on agricultural jobs at a farm, after which I worked in a shop in Lychen for six months. When I was 15 I went to a hospital in Hohenlychen, where I stayed for two years. I tried to become a nurse but the Labor Exchange would not allow that and sent me to work in a dairy in Fürstenberg. In July 1942, I tried again to become a nurse, but the Labour Exchange sent me to Ravensbrück Concentration Camp, although I protested against it. I stayed there until March 1943, when I went to Birkenau Camp in Auschwitz. I remained in Auschwitz until January 1945."

During the trial, the press labelled Grese as "the Beautiful Beast" alongside former SS-Hauptsturmführer Josef Kramer ("the Beast of Belsen"), the former commandant at Birkenau. After a nine-week trial, Grese was sentenced to death by hanging. Although the charges against some of the other female warders (a total of 16 were charged) were as serious as those against Grese, she was one of only three female guards to be sentenced to death.

Grese and two other concentration camp workers, Johanna Bormann and Elisabeth Volkenrath, were convicted, along with eight men, for crimes committed at Auschwitz and Belsen, and sentenced to death. As the verdicts were read, Grese was the only prisoner to remain defiant. Her subsequent appeal was rejected.

Execution
According to Wendy Adele-Marie Sarti, the night before her execution, Grese sang Nazi songs until the early hours of the morning with Johanna Bormann. On 13 December 1945, in Hamelin Prison, Grese was the second to be led to the gallows. The women were executed individually by long-drop hanging and then the men in pairs. British Army Regimental Sergeant-Major Richard Anthony O'Neill assisted the executioner, Albert Pierrepoint: We climbed the stairs to the cells where the condemned were waiting. A German officer at the door leading to the corridor flung open the door and we filed past the row of faces and into the execution chamber. The officers stood at attention. Brigadier Paton-Walsh stood with his wristwatch raised. He gave me the signal, and a sigh of released breath was audible in the chamber, I walked into the corridor. 'Irma Grese', I called. The German guards quickly closed all grilles on twelve of the inspection holes and opened one door. Irma Grese stepped out. The cell was far too small for me to go inside, and I had to pinion her in the corridor. 'Follow me,' I said in English, and O'Neil [sic] repeated the order in German. At 9.34 a.m. she walked into the execution chamber, gazed for a moment at the officials standing round it, then walked on to the centre of the trap, where I had made a chalk mark. She stood on this mark very firmly, and, as I placed the white cap over her head, she said in her languid voice, Schnell. [English translation: 'Quickly'].

The drop crashed down, and the doctor followed me into the pit and pronounced her dead. After twenty minutes the body was taken down and placed in a coffin ready for burial.

The original warrants of execution authorized by Montgomery, when returned after sentence was carried out, and witnessed by two British Army officers record a time of 09:34 for Elisabeth Volkenrath; and a time of 10:03 for Irma Grese, indicating that Grese was the second to be hanged. The third to be hanged was Johanna Bormann at 10:38.

Pierrepoint's own Execution Diary, which was sold at auction in 2019, also records Grese as being the second to be hanged.

Dramatizations
Grese has been portrayed as a minor character in two films: Pierrepoint (2005), which portrays her execution following the Belsen war crimes trial; and Out of the Ashes (2003). Both films feature additional female guards in much smaller roles. Grese was briefly portrayed in a nonspeaking reenactment in Auschwitz: The Nazis and the 'Final Solution' (2005).

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Irma Grese


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User talk:Anthere/Archives 2021/My pictures

Les photos sont très belles! Especially the insects. Would love to see more, insects or otherwise --Menchi 11:02 19 Jun 2003 (UTC)


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Home

A home, or domicile, is a space used as a permanent or semi-permanent residence for one or more human occupants, and sometimes various companion animals. It is a fully- or semi-sheltered space and can have both interior and exterior aspects to it. Homes provide sheltered spaces, for instance rooms, where domestic activity can be performed such as sleeping, preparing food, eating and hygiene as well as providing spaces for work and leisure such as remote working, studying and playing.

Physical forms of homes can be static such as a house or an apartment, mobile such as a houseboat, trailer or yurt or digital such as virtual space. The aspect of 'home' can be considered across scales; from the micro scale showcasing the most intimate spaces of the individual dwelling and direct surrounding area to the macro scale of the geographic area such as town, village, city, country or planet.

The concept of 'home' has been researched and theorized across disciplines – topics ranging from the idea of home, the interior, the psyche, liminal space, contested space to gender and politics. The home as a concept expands beyond residence as contemporary lifestyles and technological advances redefine the way the global population lives and works. The concept and experience encompasses the likes of exile, yearning, belonging, homesickness and homelessness.

Prehistoric era
The earliest homes that humans inhabited were likely naturally occurring features such as caves. The earliest human fossils found in caves come from a series of caves near Krugersdorp and Mokopane in South Africa. The cave sites of Sterkfontein, Swartkrans, Kromdraai B, Drimolen, Malapa, Cooper's D, Gladysvale, Gondolin and Makapansgat have yielded a range of early human species dating back to between three and one million years ago, including Australopithecus africanus, Australopithecus sediba and Paranthropus robustus. However, it is not generally thought that these early humans were living in the caves, but that they were brought into the caves by carnivores that had killed them.

The first early hominid ever found in Africa, the Taung Child in 1924, was also thought for many years to come from a cave, where it had been deposited after being preyed upon by an eagle. However, this is now debated. Caves do form in the dolomite of the Ghaap Plateau, including the Early, Middle and Later Stone Age site of Wonderwerk Cave; however, the caves that form along the escarpment's edge, like that hypothesized for the Taung Child, are formed within a secondary limestone deposit called tufa. There is numerous evidence for other early human species inhabiting caves from at least one million years ago in different parts of the world, including Homo erectus in China at Zhoukoudian, Homo rhodesiensis in South Africa at the Cave of Hearths (Makapansgat), Homo neanderthalensis and Homo heidelbergensis in Europe at Archaeological Site of Atapuerca, Homo floresiensis in Indonesia, and the Denisovans in southern Siberia.

In southern Africa, early modern humans regularly used sea caves as shelter starting about 180,000 years ago when they learned to exploit the sea for the first time. The oldest known site is PP13B at Pinnacle Point. This may have allowed rapid expansion of humans out of Africa and colonization of areas of the world such as Australia by 60–50,000 years ago. Throughout southern Africa, Australia, and Europe, early modern humans used caves and rock shelters as sites for rock art, such as those at Giants Castle. Caves such as the yaodong in China were used for shelter; other caves were used for burials (such as rock-cut tombs), or as religious sites (such as Buddhist caves). Among the known sacred caves are China's Cave of a Thousand Buddhas and the sacred caves of Crete. As technology progressed, humans and other hominids began constructing their own dwellings. Buildings such as huts and longhouses have been used for living since the late Neolithic.

Post-classical era
From the 14th to the 16th century, homelessness was perceived of as a "vagrancy problem" and legislative responses to the problem were predicated upon the threat it may pose to the state.

Modern era
According to Kirsten Gram-Hanssen, "It can be argued that historically and cross-culturally there is not always [a] strong relation between the concept of home and the physical building, and that this mode of thinking is rooted in the Enlightenment of the seventeenth century". Before, one's home was more public than private; traits such as privacy, intimacy and familiarity would proceed to achieve greater prominence, aligning the concept with the bourgeoisie. The connection between home and house was reinforced by a case law declaration from Edward Coke: "The house of everyman is to him as his castle and fortress, as well as his defense against injury and violence, as for his repose". Colloquially, this was adapted into the phrase "The Englishman's home is his castle" which popularised the notion of home as house.

A result of the longstanding association between home and women, 18th century English women, of upper-class status, were scorned for pursuing activities outside of the home, thus seen to be of undesirable character. The concept of home took on unprecedent prominence by the 18th century, reified by cultural practice.

The concept of a smart home arose in the 19th century in turn with electricity having been introduced to homes in a limited capacity. The distinction between home and work formulated in the 20th century, with home acting as sanctuary. Modern definitions portray home as a site of supreme comfort and familial intimacy, operating as a buffer to the greater world.

Common types
The concept of home is one with multiple interpretations, influenced by one's history and identity. People of differing ages, genders, ethnicities and classes may have resultingly different meanings of home. Commonly, it is associated with various forms of abodes such as wagons, cars, boats or tents although it is equally considered to extend beyond the space, in mind and emotion. The space of a home need not be significant or fixed though the boundaries of home are often tied to the space. There have been multiple theories regarding one's choice of home with the residential conditions of their childhood often reflected in their later choice of home. According to Paul Oliver, the vast majority of abodes are vernacular, constructed in accordance with the residents' needs.

House

A house is a single-unit residential building. It may range in complexity from a rudimentary hut to a complex structure of wood, masonry, concrete or other material, outfitted with plumbing, electrical, and heating, ventilation, and air conditioning systems.

The social unit that lives in a house is known as a household. Most commonly, a household is a family unit of some kind, although households may also be other social groups, such as roommates or, in a rooming house, unconnected individuals. Some houses only have a dwelling space for one family or similar-sized group; larger houses called townhouses or row houses may contain numerous family dwellings in the same structure. A house may be accompanied by outbuildings, such as a garage for vehicles or a shed for gardening equipment and tools. A house may have a backyard or a front yard or both, which serve as additional areas where inhabitants can relax or eat. Houses may provide "certain activities, which gradually accumulate meaning until they become homes".

Joseph Rykwert distinguished between home and house in their physicality; a house requires a building whereas a home does not. Home and house are often used interchangeably, although their connotations may differ: house being "emotionally neutral" and home evoking "personal, cognitive aspects". By the mid-18th century, the definition of home had extended beyond a house. "Few English words are filled with the emotional meaning of the word home".

Moveable structures

Home as constitutionally mobile and transient has been contended by anthropologists and sociologist. A mobile home (also known as a house trailer, park home, trailer, or trailer home) is a prefabricated structure, built in a factory on a permanently attached chassis before being transported to site (either by being towed or on a trailer). Used as permanent homes, or for holiday or temporary accommodation, they are often left permanently or semi-permanently in one place, but can be moved, and may be required to move from time to time for legal reasons.

A houseboat is a boat that has been designed or modified to be used primarily as a home. Some houseboats are not motorized, because they are usually moored, kept stationary at a fixed point and often tethered to land to provide utilities. However, many are capable of operation under their own power. Float house is a Canadian and American term for a house on a float (raft); a rough house may be called a shanty boat. In Western countries, houseboats tend to be either owned privately or rented out to holiday-goers, and on some canals in Europe, people dwell in houseboats all year round. Examples of this include, but are not limited to, Amsterdam, London, and Paris.

A traditional yurt or ger is a portable round tent covered with skins or felt and used as a dwelling by several distinct nomadic groups in the steppes of Central Asia. The structure consists of an angled assembly or latticework of wood or bamboo for walls, a door frame, ribs (poles, rafters), and a wheel (crown, compression ring) possibly steam-bent. The roof structure is often self-supporting, but large yurts may have interior posts supporting the crown. The top of the wall of self-supporting yurts is prevented from spreading by means of a tension band which opposes the force of the roof ribs. Modern yurts may be permanently built on a wooden platform; they may use modern materials such as steam-bent wooden framing or metal framing, canvas or tarpaulin, plexiglass dome, wire rope, or radiant insulation.

Homelessness

The state of being without a home can occur in many ways, ranging from the upheavals of natural disasters, fraud, theft, arson, or war-related destruction, to the more common voluntary sale, loss for one or more occupants on relationship breakdown, expropriation by government or legislated cause, repossession or foreclosure to pay secured debts, eviction by landlords, disposal by time-limited means – lease, or absolute gift. Jurisdiction-dependent means of home loss include adverse possession, unpaid property taxation and corruption such as in circumstances of a failed state.

Personal insolvency, development or sustaining of mental illness or severe physical incapacity without affordable domestic care commonly lead to a change of home. The underlying character of a home may be debased by structural defects, natural subsidence, neglect or soil contamination. Refugees are people who have fled their homes due to violence or persecution. They may seek temporary housing in a shelter or they may claim asylum in another country in an attempt to relocate permanently. A dysfunctional home life commonly precipitates one's homelessness.

The dichotomy between home and homelessness is to the extent that the concept of home, scholars have said, is dependent on homelessness: "in a sense, without homelessness, we would not be concerned with what home means".

Anthropogenic significance
The connection between humans and dwelling is profound, such that, the likes of Gaston Bachelard and Martin Heidegger consider it an "essential characteristic" of humanity. A home is generally a place that is close to the heart of the owner, and can become a prized possession. It has been argued that psychologically "The strongest sense of home commonly coincides geographically with a dwelling. Usually, the sense of home attenuates as one moves away from that point, but it does not do so in a fixed or regular way." A person's conception of home can be dependent on congealing conditions, such as culture, geography or emotion; the sense of being at home may be contingent upon the presence of multiple emotions, such as joy, sorrow, nostalgia and pride. Further psychological interperation contends that homes serve the purpose of satisfying identity-based desires and expression and that it functions as a "symbol of the self", bound to the events of one's life. Emmanuel Levinas wrote of home as where, upon seclusion from the greater world, a sense of self can be regained.

There exist many connotations regarding the concept of a home, including of security, identity, ritual and socialisation, varied definitions and residents may associate their home with meanings, emotions, experiences and relationships. Home has been described as an "essentially contested concept". Common connotations of home are espoused by both those with or without a home. It is the sociality and action of homes which some scholars have said conditions a house in to a home, which is, according to Gram-Hanssen, "a phenomenon made by its residents". Dysfunctional sociality may negate the sense of a residence being a home whereas the physical contents may endow the sense; alienated from home one may feel "metaphorically homeless". Romantic or nostalgic notions are typical in the conceptions of "ideal homes", at once a cultural and individual concept. An ideal working-class home in Postwar Britain was one of comfort and cleanliness, plentiful with food and compassion.

In modern America, an owned house has greater cachet as a home than other residences; debate exists as to if a rooming house can provide a home. Some housing scholars have contended that a conflation of house and home is the result of popular media and capitalist interest. Differing cultures may perceive the concept of a home differently, ascribing less value to the privacy of a residence or the residence itself – although housing issues have been seen as of great concern to immigrants. The home can render to men and women in significant differences: men conditioned to experience great control and little labour and vice versa for women; homelessness too can be subject to differences per gender. Sociologist Shelley Mallett preposed the idea of home as abstractions: space, feeling, praxis or "a way of being in the world". Abstract notions of home are present in the proverb "A house is not a home".

Since it can be said that humans are generally creatures of habit, the state of a person's home has been known to physiologically influence their behavior, emotions, and overall mental health. Marianne Gullestad wrote of the home as the center of and as an attempt to amalgamate everyday life; one's conduct there, she said, can reflect greater culture or social values, such as gender roles insinuating the home to be the domain of women. To be homesick is to desire belonging, said Zygmunt Bauman. Places like homes can trigger self-reflection, thoughts about who someone is or used to be or who they might become. These types of reflections also occur in places where there is a collective historical identity, such as Gettysburg or Ground Zero. The time spent with one's home is a considerable element in establishing one's attachment. Those without significant time spent of their life in a residence often struggle to consider home as a feature of residences. The perception of one's home can extend beyond the residence itself, to their neighbourhood, family, workplace or nation and one may feel as though they have multiple homes; to have felt at home beyond residence can be a significant element in one's appraisal of their life, a time in which notions of home, it has been observed, are more profound. The connection between home and family is pertinent, to the extent that some scholars consider the terms to be synonymous.

title: Home


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User:Bozidar

Student of Computer Science at Faculty of Electrical Engineering and Computer Science, University of Maribor in Maribor, Slovenia.

I live in a small town Poljcane, near Slovenska Bistrica.

Life is to short to waste it with boring things.

title: User:Bozidar


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Boss (video games)

In video games, a boss is a significantly powerful non-player character created as an opponent to players. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where players face multiple previous bosses again in succession.

For example, in a run 'n' gun video game, all regular enemies might use pistols while the boss uses a tank. A boss enemy is quite often larger in size than other enemies and the player character. At times, bosses are very hard to defeat without being adequately prepared and/or knowing the correct fighting approach. Bosses usually take strategy and special knowledge to defeat, such as how to attack weak points or avoid specific attacks.

Bosses are common in many genres of video games, but they are especially common in story-driven titles, and are commonly previously established antagonists in the plot of the video game. Action-adventure games, beat 'em up games, fighting games, platform games, role-playing video games (RPGs), and shooter games are particularly associated with boss battles. They may be less common in puzzle games, card video games, sports games, and simulation games. The first video game with a boss fight was the 1975 RPG dnd.

The concept has expanded to new genres, like rhythm games, where there may be a "boss song" that is more difficult. In multiplayer online battle arena games, defeating a map boss usually requires teamwork of 2 or more players, but it brings various benefits to the team, such as buffs or lane push power. Some games, such as Cuphead, Furi and Warning Forever, are centered around continual boss fights.

Characteristics
Bosses are usually harder to beat than regular enemies, have higher health points, hence can sustain more damage and are generally found at the end of a level or area. While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games have only bosses (e.g. Shadow of the Colossus). Some bosses are encountered several times through a single game, typically with alternate attacks and a different strategy required to defeat it each time. A boss battle can also be made more challenging if the boss in question becomes progressively stronger and/or less vulnerable as their health decreases, requiring players to use different strategies to win. Some bosses may contain or be composed of smaller parts that can be destroyed by players in battle, which may or may not grant an advantage. In games such as Doom and Castlevania: Symphony of the Night, an enemy may be introduced via a boss battle, but later appear as a regular enemy, after players have become stronger or had a chance to find more powerful weaponry.

Many games structure boss battles as a progression of distinct phases in which the boss produces different or additional hazards for players. This is often reflected by a change in the appearance of the boss.

The Legend of Zelda series and games inspired by it are recognized for having dungeons with bosses that are specifically vulnerable to a special item that is located within that dungeon. Player(s) typically acquire this item while exploring the dungeon and is given opportunity to learn to use it to solve puzzles or defeat weaker enemies before facing the boss character.

Boss battles are typically seen as dramatic events. As such, they are usually characterized by cutscenes before and after the boss battle and unique music. Recurring bosses and final bosses may have their own specific theme music to distinguish them from other boss battles. This concept extends beyond combat-oriented video games. For example, a number of titles in the Dance Dance Revolution rhythm game series contain "boss songs" that are called "bosses" because they are exceptionally difficult to perform on.

In combat-focused games, a boss may summon additional enemies, reinforcements or minions or "adds" to fight players alongside the boss, increasing the boss fight's difficulty. These additional enemies may distract from the boss battle or give time for the boss to regain or regenerate health, but may also give players opportunity to regain health from health boosters and ammo dropped by the boss's minions.

Miniboss

A miniboss, also known as a "middle boss", "mid-boss", "half-boss", "sub-boss" or "semi-boss", is a boss weaker or less significant than the main boss in the same area or level. Some minibosses are stronger versions of regular enemies, as in the Kirby games. Others may be a recurring version of a previous boss, who is either weaker than previously encountered or is less of a challenge later in the game due to character or equipment progression. An example is Castlevania: Symphony of the Night's Gaibon and Slogra. Other video game characters who usually take the role of a miniboss are Vile (Mega Man X series), Allen O'Neil (Metal Slug) and Dark Link (The Legend of Zelda series, though he appears as a final boss in Zelda II: The Adventure of Link).

Superboss
A superboss is a type of boss most commonly found in role-playing video games. They are considered optional enemies and do not have to be defeated to complete the game. However, not all optional bosses are superbosses. They are generally much more powerful than the bosses encountered as part of the main game's plot or quest, more difficult even than the final boss and often players are required to meet certain conditions in the game or complete a sidequest or the entire game to fight the superboss. The first such superboss (or secret boss) was Akuma in Super Street Fighter II Turbo, that required players meet certain conditions before he would appear as the final boss. In Final Fantasy VII, players may choose to seek out and fight the Ruby and Emerald Weapons. Some superbosses will take the place of the final boss if certain requirements are met. Some superbosses can yield special items or skills that cannot be found any other way that can give players a significant advantage during playthrough of the rest of the game, such as added experience or an extremely powerful weapon. For example, the "raid bosses" from Borderlands 2 give rare loot unavailable anywhere else. Some superbosses in online games have an immense amount of health and must be defeated within a time limit by having a large number of players or parties working together to defeat the boss. Examples of such superbosses can be found in games like Pokémon Go and World of Warcraft, and are generally referred to as a raid. Toby Fox's games Undertale and Deltarune both feature superbosses in the form of Sans, Jevil, and Spamton NEO. Some major video game series have recurring superbosses such as the Ultima Weapon and Omega Weapon in Final Fantasy and the Amon clan in Yakuza. The Warden from Minecraft could be considered a superboss, as it is vastly more difficult to fight than the final boss, the Ender Dragon. However, Mojang, the developer of Minecraft, has explicitly stated that the Warden was not intended to be fought by players.

Wolfpack boss
A wolfpack boss is a group of enemies who may be considered weak on their own, but in large groups can be considered strong enough to be a boss. They come in many variations, such as the Chargin' Chuck Swarm encountered in Mario & Luigi: Paper Jam, the Armos Knights from The Legend of Zelda: A Link to the Past or the Battle of 1000 Heartless from Kingdom Hearts II. A main requirement with most wolfpacks is that the whole group must be defeated in order to win; in order to prolong the fight, many wolfpacks, particularly in games with turn-based combat in lieu of real-time, will summon reinforcements to replenish their lost numbers. An example of this is Astaroth in Diablo IV.

Final boss
The final boss, last boss or end boss, is typically present at or near the end of a game, with completion of the game's storyline usually following victory in the battle. The final boss is usually the main antagonist of the game; however, there are exceptions, such as in Conker's Bad Fur Day, in which the final boss is the antagonist's alien pet. Final bosses are generally larger, more detailed or better animated than lesser enemies, often in order to inspire a feeling of grandeur and special significance from the encounter.

In some games, a hidden boss, referred to as the "true" final boss, is present. These bosses only appear after the completion of specific additional levels, choosing specific dialogue options or after obtaining a particular item or set of items, such as the Chaos Emeralds in the Sonic the Hedgehog series or performing a series of tasks in Metal Gear Solid: Peace Walker. These bosses are generally more difficult to defeat. In games with a "true" final boss, victory leads to either a better ending or a more detailed version of the regular ending. Examples of a "true final boss" include the Radiance in Hollow Knight and the Moon Presence in Bloodborne.

The term "Foozle" is used to describe a cliché final boss that exists only to act as the final problem before players can complete the game. Scorpia stated in 1994 that "about 98% of all role-playing video games can be summed up as follows: 'We go out and bash on critters until we're strong enough to go bash on Foozle.

History
A precursor to video game boss fights is Bruce Lee's Hong Kong martial arts films, including The Big Boss (1971), in which Lee fights a criminal gang before battling the eponymous "big boss", and Game of Death (1972), where Lee fights a different boss on each level of a pagoda, which later inspired the boss battles of martial arts action games such as beat 'em ups. Another precursor is tabletop role-playing games starting with Dungeons & Dragons (1974), in which in a typical dungeon campaign there would be one powerful enemy acting as the boss of the weaker minions that players would face beforehand, in the same sense as a crime boss, which later inspired the boss battles of role-playing video games.

The first interactive video game to feature a boss was dnd, which was released in 1975 for the PLATO system. dnd was one of the earliest dungeon crawl video games and implemented many of the core concepts of Dungeons & Dragons. The objective of the game is to retrieve an "Orb" from the bottommost dungeon. The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can players claim the orb, complete the game and be eligible to appear on the high score list.

In 1980, boss battles appeared in several arcade action games. In March 1980, Sega released Samurai, a jidaigeki-themed martial arts action game where player samurai fight a number of swordspeople before confronting a more powerful boss samurai. SNK's Sasuke vs. Commander, released in October 1980, is a ninja-themed shooting game where the player character fights enemy ninjas before confronting bosses with various ninjutsu attacks and enemy patterns. It was one of the earliest games with multiple boss encounters, and one of SNK's earliest games. Phoenix, released in December 1980, is a fixed shooter where players's ship must fight a giant mothership in the fifth and final level. At several points in Namco's vertically scrolling shooter Xevious (1982), players must defeat an Andor Genesis mothership to advance.

In side-scrolling character action games such as beat 'em ups, Irem's 1984 arcade game Kung-Fu Master established the end-of-level boss battle structure used in these games, with players progressing through levels (represented by floors of a temple) and fighting a boss character at the end of each level; in turn, this end-of-level boss battle structure was adapted from the Bruce Lee film Game of Death, where Lee's character fights a different boss character on each floor as he ascends a pagoda. The game was distinctive for giving both players and each boss a health meter, which leads to the game temporarily becoming a one-on-one fighting game during boss battles, a concept that Kung-Fu Master designer Takashi Nishiyama later expanded on when he created the fighting game Street Fighter (1987) at Capcom. The term "boss" was used in reference to the game's final boss by Mike Roberts in a review of the game published in the May 1985 issue of British magazine Computer Gamer, while he used the term "super baddies" for the end-of-level bosses.

Sega's arcade game Fantasy Zone (1986) popularized the concept of a boss rush, a stage where players face multiple previous bosses again in succession.

Etymology
Michael Fahey of Kotaku noted in a podcast that usage of the term "boss" by Nintendo Power grew sharply around 1988, and that there was no clear single etymology of the term. In the same podcast, former Kotaku editor-in-chief Stephen Totilo speculated that bosses became known as such because they were "in charge of all the enemies".

title: Boss (video games)


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Tsathoggua

Tsathoggua (the Sleeper of N'kai, also known as Zhothaqquah) is a supernatural entity in the Cthulhu Mythos shared fictional universe. He is the creation of American writer Clark Ashton Smith and is part of his Hyperborean cycle.

Tsathoggua/Zhothaqquah is described as an Old One, a god-like being from the pantheon. He was introduced in Smith's short story "The Tale of Satampra Zeiros", written in 1929 and published in the November 1931 issue of Weird Tales. His first appearance in print, however, was in Robert E. Howard's story "The Children of the Night", written in 1930 and published in the April-May 1931 issue of Weird Tales. His next appearance in print was in H. P. Lovecraft's story "The Whisperer in Darkness", written in 1930 and published in the August 1931 issue of Weird Tales.

Description
The first description of Tsathoggua occurs in "The Tale of Satampra Zeiros", in which the protagonists encounter one of the entity's idols:

Later, in Smith's "The Seven Geases" (1933), Tsathoggua is described again:

Robert M. Price notes that "Lovecraft's Tsathoggua and Smith's differ at practically every point". Lovecraft, dropping Smith's bat and sloth comparisons, refers to the entity in "The Whisperer in Darkness" as the "amorphous, toad-like god-creature mentioned in the Pnakotic Manuscripts and the Necronomicon and the Commoriom myth-cycle preserved by the Atlantean high-priest Klarkash-Ton" (the priest's name was Lovecraft's nickname for Tsathoggua's creator, Clark Ashton Smith).

Later, in "The Horror in the Museum", a story ghost-written by Lovecraft, he writes,

He also mentions it in At the Mountains of Madness, in a paragraph mentioning several other gods.

Formless spawn
The basin ... was filled with a sort of viscous and semi-liquescent substance, quite opaque and of a sooty color.... [T]he center swelled as if with the action of some powerful yeast [and] an uncouth amorphous head with dull and bulging eyes arose gradually on an ever-lengthening neck ... Then two arms—if one could call them arms—likewise arose inch by inch, and we saw that the thing was not ... a creature immersed in the liquid, but that the liquid itself had put forth this hideous neck and head, and [it was now forming arms] that groped toward us with tentacle-like appendages in lieu of claws or hands! ... Then the whole mass of the dark fluid began to rise [and] poured over the rim of the basin like a torrent of black quicksilver, taking as it reached the floor an undulant ophidian form which immediately developed more than a dozen short legs.
 * —Clark Ashton Smith, "The Tale of Satampra Zeiros"

Tsathoggua's will is carried out by the formless spawn, polymorphic entities made of black ichor. They are extremely resilient and very difficult to dispatch. Formless spawn can take any shape and can attack their targets in nearly every conceivable way. They are surprisingly flexible and plastic, and can quickly flow into a room through the tiniest of cracks. They attack by trampling their targets, biting them, or crushing them with their grasp. The Call of Cthulhu roleplaying game's entry on Formless Spawn also claims that they are powerfully acidic in substance and can dissolve human flesh with even a slight touch.

Formless spawn often rest in basins in Tsathoggua's temples and keep the sanctuary from being defiled by nonbelievers.

In "The Mound" the people of the subterranean world of K'N-Yan had once worshipped Tsathoggua until a scientific expedition exploring N'Kai encountered the Formless Spawn. Those who escaped had all the images of Tsathoggua destroyed, and his temple re-dedicated to Shub-Niggurath.

In his story At the Mountains of Madness, H. P. Lovecraft states that "[a] few daring mystics have hinted at a pre-Pleistocene origin for the fragmentary Pnakotic Manuscripts, and have suggested that the devotees of Tsathoggua were as alien to mankind as Tsathoggua itself"

The formless spawn appear as adversaries in the video game Quake.

Voormis
A race of cave-dwelling humanoids who worship Tsathoggua. They are the primary focus of a "posthumous collaboration" short story by Lin Carter after Clark Ashton Smith's death, The Scroll of Morloc (First published in 1976, The Year's Best Fantasy Stories: 2, and again in 1980 in Lost Worlds). They are referred to as the Voormi (plural: Voormis) in H. P. Lovecraft's fictional manuscript The Pnakotic Fragments. The Voormis considered themselves the chosen minions of Tsathoggua and his direct descendants.

The Voormis are described as three-toed, umber-colored, fur-covered humanoids though they are carefully differentiated from their traditional enemies (the shaggier-haired but superficially similar Gnophkehs who worshiped the Great Old One Rhan-Tegoth). Both of them are further differentiated from true humans. The Voormis communicate by dog-like howls.

They reside in a continent in Hyperborea which will be known in the future as Mhu Thulan: specifically in cave systems under the four-coned extinct volcano named after them—Mount Voormithadreth, the tallest peak in the Eiglophian mountains. Their ancestors (as described by Carter's narrative) were originally thralls of the Serpent-people who escaped after the continent of the latter sank to the sea. They are shamanistic and apparently began dwelling underground in an effort to imitate their deity, Tsathoggua, under the leadership of the eponymous Voorm.

The Voormis established a thriving culture in the surface Hyperborea before the coming of humans. Their civilization eventually fell into demise. With constant warfare with their archenemies, the Gnophkeh, they grew smaller and smaller in number until the remnants retreated to the highest slopes of the Eiglophian mountains. They were hunted for sport by later human settlers.

Family tree
Smith literally wed Lovecraft's creations to his own gods, which seem to be molded more like the Greek pantheon than the cosmic group of Lovecraft's fiction. He assigned familial relationships to his gods—for example, making the Saturnian being Hziulquoigmnzhah the "uncle" of Tsathoggua —and ascribed this family tree to the Parchments of Pnom, Hyperborea's leading "genealogist [and] noted prophet".

According to Smith's "Parchments of Pnom", Tsathoggua is the spawn of Ghisguth and Zystulzhemgni, as well as being the mate of Shathak and the parent of Zvilpogghua. Lovecraft, however, states that Tsathoggua is the offspring of the deity Yeb, whose twin Nug spawned Cthulhu.

Cxaxukluth
Cxaxukluth (or Ksaksa-Kluth) is an Outer God, spawn of Azathoth by spontaneous fission. His progeny are Hziulquoigmnzhah and Ghisguth. He is the grandfather of Tsathoggua.

Cxaxukluth dwells on Yuggoth. His immediate family lived with him for a while, but soon left because of his cannibalistic appetites.

Ghisguth
Ghisguth (or Ghizghuth or Ghisghuth) is the son of Cxaxukluth and the brother of Hziulquoigmnzhah. He is the mate of Zstylzhemghi and the father of Tsathoggua.

Hziulquoigmnzhah
Hziulquoigmnzhah (also Ziulquaz-Manzah) is the son of Cxaxukluth. He is also the brother to Ghisguth and the uncle of Tsathoggua.

His appearance is much like his nephew, but he has an elongated neck, very long forelimbs, and very short, multiple legs. He has had many homes including Xoth (possibly Sirius B), Yaksh (Neptune), and Cykranosh (Saturn), where he resides to this day.

In Kevin L. O'Brien's "October Surprise" (2006) Hziulquoigmnzhah's mate is Zstylzhemghi's sister Klosmiebhyx who bore him two entities likely matching with the Welsh giant Ysbaddaden and the Scottish war-goddess Scáthach, since both named after these two demigods.

Klosmiebhyx
Klosmiebhyx is mentioned in Kevin L. O'Brien's "October Surprise" (2006) as sister of Zstylzhemghi. Her appearance is not described, but likely similar to her sibling.

Knygathin Zhaum
Knygathin Zhaum is the child of Sfatlicllp and a Voormi.

He repopulated Hyperborea after humans deserted the cities of Uzuldaroum and Commoriom. Athammaus tried to execute him by beheading, but because of his preternatural heritage, such attempts proved unsuccessful and only served to aggravate him. As a descendant of Cxaxukluth, Knygathin Zhaum reproduced by fission and thus created an Azathothian strain among the Hyperborean Voormi.

Sfatlicllp
Sfatlicllp is the daughter of Zvilpogghua. She is the wife of a Voormi and their offspring is Knygathin Zhaum.

Sfatlicllp was likely born on Kythanil and may have procreated the formless spawn once on Earth. She probably dwells in N'kai with Tsathoggua.

Shathak
Shathak is the wife of Tsathoggua and the mother of Zvilpogghua.

Ycnágnnisssz
Ycnágnnisssz is the being from the dark star Xoth who spawned Zstylzhemghi by fission.

Zstylzhemghi
Zstylzhemghi (Matriarch of the Swarm) is the offspring of Ycnagnnisssz along with Klosmiebhyx, mate of Ghisguth and the mother of Tsathoggua.

Zvilpogghua
Zvilpogghua (the Feaster from the Stars) is the son of Tsathoggua and Shathak, and is the father of Sfatlicllp. Zvilpogghua was conceived on the planet Yaksh (Neptune).

Zvilpogghua is known to the American Indians as Ossadagowah. He usually takes the form of an armless, winged, bipedal toad with a long, rubbery neck and a face completely covered in tentacles. He currently dwells on Yrautrom, a planet that orbits the star Algol.

Other appearances
In 1971, Tsathoggua's idol, which came to life and attacked Conan the Barbarian, made a cameo in Conan the Buccaneer, book 6 of the Conan series, this novel written by L. Sprague de Camp and Lin Carter based on the Conan character created by Robert E. Howard.

In 1975, Tsathoggua made a cameo in The Golden Apple, book two of The Illuminatus! Trilogy, by Robert Shea and Robert Anton Wilson, where he was also referred to as Saint Toad.

In 2008, the short story "Tsathoggua" by Michael Shea was first published in The Autopsy and Other Tales.

In 2013, Tsathoggua played a pivotal role in Gray Magic: An Episode of Eibon, a novel by Gary Myers based on the Eibon character and Hyperborean cycle created by Clark Ashton Smith.

The mind parasites are called the Tsathogguans in Colin Wilson's Cthulhu Mythos–based novel The Mind Parasites (1967).

Tsathoggua is also a summonable unit in the 2016 Japanese mobile game Tokyo Afterschool Summoners, where he's depicted as a proud shut-in NEET dwelling in the VIP room of an underground casino in Roppongi, Tokyo.

The Tsathoggua Cycle
In 2005, Chaosium published a Cthulhu Mythos anthology edited by Robert M. Price called The Tsathoggua Cycle, which comprised the original Clark Ashton Smith stories featuring Tsathoggua, along with tales by other authors in which the entity has a starring role. The short story collection includes:

 * "From the Parchment of Pnom" by Clark Ashton Smith
 * "The Seven Geases" by Clark Ashton Smith
 * "The Testament of Athammaus" by Clark Ashton Smith
 * "The Tale of Satampra Zeiros" by Clark Ashton Smith
 * "The Theft of the Thirty-Nine Girdles" by Clark Ashton Smith
 * "Shadow of the Sleeping God" by James Ambuehl
 * "The Curse of the Toad" by Loay Hall and Terry Dale
 * "Dark Swamp" by James Anderson
 * "The Old One" by John Glasby
 * "The Oracle of Sadoqua" by Ron Hilger
 * "Horror Show" by Gary Myers
 * "The Tale of Toad Loop" by Stanley C. Sargent
 * "The Crawling Kingdom" by Rod Heather
 * "The Resurrection of Kzadool-Ra" by Henry J. Vester III

Books

 * Definitive version.
 * Definitive version.
 * Definitive version.
 * Definitive version.

Web sites

 * (Online version of the "Introduction" to The Book of Hyperborea ISBN 0-940884-87-9.)
 * (Online version of the "Introduction" to The Book of Hyperborea ISBN 0-940884-87-9.)

title: Tsathoggua


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Political parties in the United States

American electoral politics have been dominated by successive pairs of major political parties since shortly after the founding of the republic of the United States. Since the 1850s, the two largest political parties have been the Democratic Party and the Republican Party—which together have won every United States presidential election since 1852 and controlled the United States Congress since at least 1856. Despite keeping the same names, the two parties have evolved in terms of ideologies, positions, and support bases over their long lifespans, in response to social, cultural, and economic developmentsthe Democratic Party being the left-of-center party since the time of the New Deal, and the Republican Party now being the right-of-center party.

Political parties are not mentioned in the U.S. Constitution, which predates the party system. The two-party system is based on laws, party rules, and custom. Several third parties also operate in the U.S. and occasionally have a member elected to local office; some of the larger ones include the Constitution, Green, Alliance, and Libertarian parties, with the latter being the largest third party since the 1980s. A small number of members of the U.S. Congress, a larger number of political candidates, and a good many voters (35–45%) have no party affiliation. However, most self-described independents consistently support one of the two major parties when it comes time to vote, and members of Congress with no political party affiliation caucus meet to pursue common legislative objectives with either the Democrats or Republicans.

The need to win popular support in a republic led to the American invention of voter-based political parties in the 1790s. Americans were especially innovative in devising new campaign techniques that linked public opinion with public policy through the party. Political scientists and historians have divided the development of America's two-party system into six or so eras or "party systems", starting with the Federalist Party, which supported the ratification of the Constitution, and the Anti-Administration party (Anti-Federalists), which opposed a powerful central government and later became the Democratic-Republican Party.

History and political eras

Founding Fathers
The subject of political parties is not mentioned in the United States Constitution. The Founding Fathers did not originally intend for American politics to be partisan. In Federalist No. 9 and No. 10, Alexander Hamilton and James Madison, respectively, wrote specifically about the dangers of domestic political factions. In addition, the first President of the United States, George Washington, was not a member of any political party at the time of his election nor throughout his tenure as president. Furthermore, he hoped that political parties would not form, fearing conflict and stagnation, as outlined in his Farewell Address. Historian Richard Hofstadter wrote that the Founders "did not believe in parties as such, scorned those that they were conscious of as historical models, had a keen terror of party spirit and its evil consequences", but "almost as soon as their national government was in operation, [they] found it necessary to establish parties."

Since their creation in the 1800s, the two dominant parties have changed their ideologies and bases of support considerably, while maintaining their names. In the aftermath of the U.S. Civil War, the Democratic party was an agrarian, pro-states-rights, anti-civil rights, pro-easy money, anti-tariff, anti-bank coalition of Jim Crow Solid South and Western small farmers. Budding labor unions and Catholic immigrants were the primary participants in the Democratic party of the time. During the same period, the dominant Republican party was composed of large and small business owners, skilled craftsmen, clerks, professionals, and freed African Americans, based especially in the industrial northeast.

By the start of the 21st-century, the Democratic party had shifted to become a left-wing party, disproportionately composed of women, LGBT people, union members, and urban, educated, younger, non-white voters. At the same time, the Republican party had shifted to become a right-wing party, disproportionately composed of family business, older, rural, southern, religious, and white working-class voters. Along with this realignment, political and ideological polarization increased and norms deteriorated, leading to greater tension and "deadlocks" in attempts to pass ideologically controversial bills.

First Party System: 1792–1824
The beginnings of the American two-party system emerged from George Washington's immediate circle of advisers, which included Alexander Hamilton and James Madison. Hamilton and Madison wrote against political factions in The Federalist Papers (1788), but by the 1790s, differing views concerning the course of the new country had developed, and people who held these views tried to win support for their cause by banding together.

Followers of Hamilton's ideology took up the name "Federalist"; they favored a strong central government that would support the interests of commerce and industry and close ties to Britain. Followers of the ideology of Madison and Thomas Jefferson, initially referred to as "Anti-Federalists", became known as the "Democratic-Republicans"; they preferred a decentralized agrarian republic in which the federal government had limited power.

The Jeffersonians came to power in 1800; the Federalists were too elitist to compete effectively. The Federalists survived in the Northeast, but their refusal to support the War of 1812 verged on secession and was a devastating blow to the party when the war ended well. The Era of Good Feelings under President James Monroe (1816–1824) marked the end of the First Party System and was a brief period in which partisanship was minimal.

Second Party System: 1828–1854
By 1828, the Federalists had disappeared as an organization, and Andrew Jackson's presidency split the Democratic-Republican Party: "Jacksonians" became the Democratic Party, while those following the leadership of John Quincy Adams became the National Republican Party (unrelated to the later Republican Party). After the 1832 election, opponents of Jackson—primarily National Republicans, Anti-Masons, and others—coalesced into the Whig Party led by Henry Clay. This marked the return of the two-party political system, but with different parties.

The early Democratic Party stood for individual rights and state rights, supported the primacy of the Presidency (executive branch) over the other branches of government, and opposed banks (namely the Bank of the United States), high tariffs, and modernizing programs that they felt would build up industry at the expense of farmers. It styled itself as the party of the "common man". Presidents Andrew Jackson, Martin Van Buren, and James K. Polk were all Democrats who defeated Whig candidates, but by narrow margins. Jackson's populist appeal and campaigning inspired a tradition of not just voting for a Democrat, but identifying as a Democrat; in this way, political parties were becoming a feature of social life, not just politics.

The Whigs, on the other hand, advocated the supremacy of Congress over the executive branch, as well as policies of modernization and economic protectionism. Central political battles of this era were the Bank War and the spoils system of federal patronage. Presidents William Henry Harrison and Zachary Taylor were both Whig candidates.

In the 1850s, the issue of slavery took center stage, with disagreement in particular over the question of whether slavery should be permitted in the country's new territories in the West. The Whig Party attempted to straddle the issue with the Kansas–Nebraska Act, where the status of slavery would be decided based on popular sovereignty (i.e. the citizens of each territory, rather than Congress, would determine whether slavery would be allowed). The Whig Party sank to its death after the overwhelming electoral defeat by Franklin Pierce in the 1852 presidential election. Ex-Whigs joined the Know Nothing party or the newly formed, anti-slavery Republican Party. While the Know Nothing party was short-lived, Republicans would survive the intense politics leading up to the Civil War. The primary Republican policy was that slavery be excluded from all the territories. Just six years later, this new party captured the presidency when Abraham Lincoln won the election of 1860. This election marked the beginning of the Democratic and Republican parties as the major parties of America.

Third Party System: 1854–1890s
The anti-slavery Republican Party emerged in 1854. It adopted many of the economic policies of the Whigs, such as national banks, railroads, high tariffs, homesteads, and aid to land grant colleges.

After the defeat of the Confederacy in the Civil War, the Republican Party became the dominant party in America for decades, associated with the successful military defense of the Union and often known as the "Grand Old Party" (GOP). The Republican coalition consisted of businessmen, shop owners, skilled craftsmen, clerks, and professionals who were attracted to the party's modernization policies and newly enfranchised African Americans (freedmen).

The Democratic Party was usually in opposition during this period, although it often controlled the Senate or the House of Representatives or both. The Democrats were known as "basically conservative and agrarian-oriented", and like the Republicans, the Democrats were a broad-based voting coalition. Democratic support came from the Redeemers of the Jim Crow "Solid South" (i.e. solidly Democratic), where "repressive legislation and physical intimidation [were] designed to prevent newly enfranchised African Americans from voting". Further Democratic support came from small farmers in the West before the Sun Belt boom. Both regions were much less populated than the North, yet politically powerful. Additional Democratic voters included conservative pro-business Bourbon Democrats, traditional Democrats in the North (many of them former Copperheads), and Catholic immigrants.

As the party of states' rights, post-Civil War Democrats opposed civil rights legislation. As the (sometimes) populist party of small farmers, it opposed the interests of big business, such as protective tariffs that raised prices on imported goods needed by rural people. The party favored cheap-money policies, including low interest rates and inflation favoring those with substantial debts, such as small farmers.

Civil War and Reconstruction issues polarized the parties until the Compromise of 1877, which saw the withdrawal of the last federal troops from the Southern United States. (By 1905 most black people were effectively disenfranchised in every Southern state.)

During the post-Civil War era of the nineteenth century, parties were well-established as the country's dominant political organizations, and party allegiance had become an important part of most people's consciousness. Party loyalty was passed from fathers to sons, and in an era before motion pictures and radio, party activities, including spectacular campaign events complete with uniformed marching groups and torchlight parades, were a part of the social life of many communities.

Fourth Party System: 1896–1932
1896 saw the beginning of the Progressive Era. The Republican Party still dominated and the interest groups and voting blocs were unchanged, but the central domestic issues changed to government regulation of railroads and large corporations ("trusts"), the protective tariff, the role of labor unions, child labor, the need for a new banking system, corruption in party politics, primary elections, direct election of senators, racial segregation, efficiency in government, women's suffrage, and control of immigration.

Some realignment took place, giving Republicans dominance in the industrial Northeast and new strength in the border states.

The era began after the Republicans blamed the Democrats for the Panic of 1893, which later resulted in William McKinley's victory over William Jennings Bryan in the 1896 presidential election.

Fifth Party System: 1932–1976
The disruption and suffering of the Great Depression (1929–1939), and the New Deal programs (1933–39) of Democratic President Franklin D. Roosevelt designed to deal with it, created a dramatic political shift. The Democrats were now the party of "big government", the dominant party (retaining the presidency until 1952 and controlling both houses of Congress for most of the period from the 1930s to the mid-1990s), and positioned towards liberalism while conservatives increasingly dominated the GOP.

The New Deal raised the minimum wage, established Social Security, and created other federal services. Roosevelt "forged a broad coalition—including small farmers, Northern city dwellers with 'urban political machines', organized labor, European immigrants, Catholics, Jews, African Americans, liberals, intellectuals, and reformers", as well as traditionally Democratic segregationist white Southerners.

Opposition Republicans were split between a conservative wing, led by Ohio Senator Robert A. Taft, and a more successful moderate wing exemplified by the politics of Northeastern leaders such as Nelson Rockefeller, Jacob Javits, and Henry Cabot Lodge. The latter steadily lost influence inside the GOP after 1964.

Civil rights legislation driven by Democratic President Lyndon B. Johnson, such as the Civil Rights Act of 1964 and Voting Rights Act of 1965, along with Barry Goldwater's 1964 presidential campaign and later President Richard Nixon's "Southern strategy", began the breaking of white segregationist Solid South away from the Democratic Party and their migration towards the Republican Party. Southern white voters started voting for Republican presidential candidates in the 1950s, and Republican state and local candidates in the 1990s.

Anti-Vietnam War protests alienated conservative Democrats from the protesters. The "religious right" emerged as a wing of the Republican Party, made up of Catholics and Evangelical Protestants who, until this point, were usually strongly opposed, but now united in opposition to abortion and same-sex marriage. Increased political polarization was the trend; county caucuses and state conventions were gradually replaced with political primaries, wherein the party base could defeat moderate candidates who appealed to general election voters but were disliked by the party base.

Sixth Party System: 1980s–2016
Around 1968, a breakup of the old Democratic Party New Deal coalition began and American politics became more polarized along ideology. The following decades saw the dissipation of the blurred ideological character of political party coalitions. Previously, there were Democratic elected officials (mostly in the South) who were considerably more conservative than many Republican senators and governors (for example, Nelson Rockefeller). In time, not only did conservative Democrats and liberal Republicans retire, switch parties, or lose elections, so did centrists (such as Rudy Giuliani, George Pataki, Richard Riordan, and Arnold Schwarzenegger).

Eventually a large nationwide majority of rural and working-class whites became the base of the Republican Party, while the Democratic Party was increasingly made up of a coalition of African Americans, Latinos, and white urban progressives. Whereas college-educated voters had historically skewed heavily towards the Republican party, high educational attainment was increasingly a marker of Democratic support. Together, this formed the political system in the Reagan Era of the 1980s and beyond.

In 1980, conservative Republican Ronald Reagan defeated incumbent Democratic President Jimmy Carter on a platform of smaller government and sunny optimism that free trade and tax cuts would stimulate economic growth, which would then "trickle down" to the middle and lower classes (who might not benefit initially from these policies). The Republican Party was now said to rest on "three legs": Christian right social conservatism (particularly the anti-abortion movement), fiscal conservatism and small government (particularly supporting tax cuts), and strong anti-communist military policy (with increased willingness to intervene abroad).

Seventh Party System (2016?–present)
While there is no consensus that a Seventh Party System has begun, many have noted unique features of a political era starting with the 2016 presidential campaign of Donald Trump.

During and following the campaign, "Reagan Revolution" rhetoric and policy began to be replaced by new themes in the Republican Party. There was more emphasis on cultural conservatism (opposition not just to abortion, but also gay marriage and transgender rights). Additionally, support for free trade and liberal immigration was replaced by opposition to economic globalization and immigration from non-European countries. Distrust of institutions and loyalty for President Donald Trump became common among Republican voters during this time.

Although conservative blue-collar workers migrated to the Republican Party, an upper business class, historically part of the Republican Party since the Gilded Age, began moving left. According to Ross Douthat, "Today’s G.O.P. is most clearly now the party of local capitalism—the small-business gentry, the family firms", while "much of corporate America has swung culturally into liberalism’s camp. [...] The party’s base regards corporate institutions—especially in Silicon Valley, but extending to more traditional capitalist powers—as cultural enemies".

Minor parties and independents
Although American politics have been dominated by the two-party system, third political parties have appeared from time to time in American history, but seldom lasted more than a decade. They have sometimes been the vehicle of an individual (as in Theodore Roosevelt's "Bull Moose" party, and Ross Perot's Reform Party); had considerable strength in particular regions (such as the Socialist Party, Farmer-Labor Party of Minnesota, Wisconsin Progressive Party, Conservative Party of New York State, and Populist Party); or continued to run candidates for office to publicize ideas despite seldom winning even local elections (Libertarian Party, Natural Law Party, Peace and Freedom Party).

The oldest third party was the Anti-Masonic Party, which was formed in upstate New York in 1828. The party's creators feared the Freemasons, believing they were a powerful secret society that was attempting to rule the country in defiance of republican principles. By 1840, the party had been supplanted by the Whig Party.

Some other significant but unsuccessful parties that ran a candidate for president include: the Know Nothing or American Party (1844–1860), the People's Party (Populist) candidate James B. Weaver (1892), Theodore Roosevelt's Progressive or "Bull Moose party" (1912), Robert M. La Follette's Progressive Party (1924), Strom Thurmond's Dixiecrat States Rights Party (1948), Henry A. Wallace's Progressive Party (1948), George Wallace's American Independent Party (1968), and Ross Perot running as an Independent (1992).

Organization of American political parties
American political parties are more loosely organized than those in other countries, and the Democratic and Republican parties have no formal organization at the national level that controls membership. Thus, for example, in many states the process to determine a party's candidate for office is a public election (a political primary) open to all who have signed up as affiliated with that party when they register to vote, not just those who donate money and are active in the party.

Party identification becomes somewhat formalized when a person runs for partisan office. In most states, this means declaring oneself a candidate for the nomination of a particular party and one's intention to enter that party's primary election for office. A party committee may choose to endorse candidate(s) seeking the nomination, but in the end the choice is up to those who choose to vote in the primary, and it is often difficult to tell who will be voting.

The result is that American political parties have weak central organizations and little central ideology, except by consensus. Unlike in many countries, the party leadership cannot prevent a person who disagrees with basic principles and positions of the party, or actively works against the party's aims, from claiming party membership, so long as primary election voters elect that person. Once in office, elected officials who fail to "toe the party line" because of constituent opposition to it, and "cross the aisle" to vote with the opposition, have (relatively) little to fear from their party. An elected official may change parties simply by declaring such intent.

At the federal level, each of the two major parties has a national committee (the Democratic National Committee and Republican National Committee) that acts as the hub for much fund-raising and campaign activities, particularly in presidential campaigns. The exact composition of these committees is different for each party, but they are made up primarily of representatives from state parties, affiliated organizations, and others important to the party. However, the national committees do not have the power to direct the activities of members of the party.

Both parties also have separate campaign committees which work to elect candidates at a specific level. The most significant of these are the "Hill committees", which work to elect candidates to each house of Congress.

State parties exist in all fifty states, though their structures differ according to state law, as well as party rules at both the national and the state level.

Despite these weak organizations, elections are still usually portrayed as national races between the political parties. In what is known as "presidential coattails", candidates in presidential elections become the de facto leader of their respective party, and thus usually bring out supporters who in turn vote for the party's candidates for other offices. On the other hand, federal midterm elections (where only Congress, and not the president, is up for election) are usually regarded as a referendum on the sitting president's performance, with voters either voting in or out the president's party's candidates, which in turn helps the next session of Congress to either pass or block the president's agenda, respectively.

The two-party system in the U.S.
As noted above, the modern political party system in the United States has traditionally been dominated by two parties, with the parties being the Democratic Party and the Republican Party. Explanations for why America has a two-party system include:
 * The traditional American electoral format of single-member districts where the candidate with the most votes wins ("first-past-the-post" system), which according to Duverger's law favors the two-party system. This is in contrast to multi-seat electoral districts and proportional representation found in some other democracies.
 * The 19th-century innovation of printing "party tickets" to pass out to prospective voters to cast in ballot boxes (originally, voters went to the polls and publicly stated which candidate they supported), "consolidated the power of the major parties".
 * Printed "party tickets" were eventually replaced by uniform ballots provided by the state, when states began to adopt the Australian Secret Ballot Method. This gave state legislatures—dominated by Democrats and Republicans—the opportunity to handicap new rising parties with ballot access laws requiring a large number of petition signatures from citizens and giving the petitioners a short length of time to gather the signatures.

Political scientist Nelson W. Polsby argued in 1997 that the lack of central control of the parties in America means they have become as much "labels" to mobilize voters as political organizations, and that "variations (sometimes subtle, sometimes blatant) in the 50 political cultures of the states yield considerable differences", suggesting that "the American two-party system" actually masks "something more like a hundred-party system." Other political scientists, such as Lee Drutman and Daniel J. Hopkins in 2018, argued that in the 21st century, along with becoming overly partisan, America politics has become overly focused on national issues and "nationalized".

Democratic Party
The Democratic Party is one of two major political parties in the U.S. Founded as the Democratic Party in 1828 by Andrew Jackson and Martin Van Buren, it is the oldest extant voter-based political party in the world.

Since 1912, the Democratic Party has positioned itself as the liberal party on domestic issues. The economic philosophy of Franklin D. Roosevelt, which has strongly influenced modern American liberalism, has shaped much of the party's agenda since 1932. Roosevelt's New Deal coalition controlled the White House until 1968, with the exception of the two terms of President Eisenhower from 1953 to 1961. Until the mid-20th century, the Democratic Party was the dominant party among white southerners, and was then the party most associated with the defense of slavery. Following the Great Society under Lyndon B. Johnson, the Democratic Party became the more progressive party on issues of civil rights, and they would slowly lose dominance in southern states until 1996. Since the mid-20th century, Democrats have generally been in the center-left and support social justice, social liberalism, a mixed economy, and the welfare state; Bill Clinton and other New Democrats have pushed for free trade and neoliberalism, which is seen to have shifted the party rightwards.

Into the 21st century, Democrats are strongest in the Northeast and West Coast and in major American urban centers. African Americans and Latinos tend to be disproportionately Democratic, as do trade unions. In 2004, it was the largest political party, with 72 million registered voters (42.6% of a total 169 million registered) claiming affiliation. Although his party lost the election for president in 2004, Barack Obama would later go on to become president in 2009 and continue to be the president until January 2017. Obama was the 15th Democrat to hold the office, and from the 2006 midterm elections until the 2014 midterm elections, the Democratic Party was also the majority party in the United States Senate. A 2011 USA Today review of state voter rolls indicates that the number of registered Democrats declined in 25 of 28 states (some states do not register voters by party). During this time, Republican registration also declined, as independent or no preference voting was on the rise. In 2011, Democrats numbers shrank 800,000, and from 2008 they were down by 1.7 million, or 3.9%. In 2018, the Democratic Party was the largest in the United States with roughly 60 million registered members.

Republican Party
The Republican Party is one of the two major contemporary political parties in the United States. Since the 1880s, it has been nicknamed by the media the "Grand Old Party", or GOP, although it is younger than the Democratic Party. Founded in 1854 by Northern anti-slavery activists and modernizers, the Republican Party rose to prominence in 1860 with the election of Abraham Lincoln, who used the party machinery to support victory in the American Civil War.

The GOP dominated national politics during the Third Party System from 1854 to 1896 and the Fourth Party System from 1896 to 1932. Since the early 20th century, the Republican Party has been the more market-oriented of the two American political parties, often favoring policies that aid American business interests. As a party whose power was once based on the voting power of Union Army veterans, this party has traditionally supported more robust national defense measures and improved veterans' benefits. Today, the Republican Party supports an American conservative platform, with further foundations in economic liberalism, fiscal conservatism, and social conservatism.

The Republican Party tends to be strongest in the Southern United States, outside large metropolitan areas, or in less-centralized, lower-density parts of them. Republicans held a majority in the United States House of Representatives from the 2010 midterm elections until the 2018 midterms, when they lost it to the Democratic Party. Additionally, from the 2014 elections to the 2020 elections, the Republican Party controlled the Senate. In 2018, the Republican party had roughly 55 million registered members, making it the second largest party in the United States. In the aftermath of the 2020 United States elections, the GOP lost their Senate majority, and Democrat Chuck Schumer was appointed Senate Majority Leader in a power-sharing agreement with the Republican Party.

Minor parties
The United States also has an array of minor parties, the largest of which (on the basis of voter registrations ) are the Libertarian, Green, and Constitution parties. (There are many other political parties that receive only minimal support and only appear on the ballot in one or a few states.)

Libertarian Party
The Libertarian Party was founded on December 11, 1972. it is the largest third party in the United States, claiming nearly 700,000 registered voters across 28 states and the District of Columbia. it has 309 local elected officials, and one state representative: Marshall Burt of Wyoming. Former Representative Justin Amash, a former Republican and later independent from Michigan, switched to the Libertarian Party in May 2020, to become the first Libertarian Party member of Congress. Amash declined to run for reelection in 2020 and left office on January 3, 2021.

The 2012 Libertarian Party nominee for United States President was former New Mexico governor, Gary Johnson. He achieved ballot access in every state except for Michigan (only as a write-in candidate) and Oklahoma. He received over one million votes in the election. In 2016, Johnson ran again, receiving over four million votes, or 3.3% of the popular vote.

The Libertarian Party's core mission is to reduce the size, influence, and expenditures in all levels of government. To this effect, the party supports minimally regulated markets, a less powerful federal government, strong civil liberties, drug liberalization, open immigration, non-interventionism and neutrality in diplomatic relations, free trade and free movement to all foreign countries, and a more representative republic.

Green Party
The Green Party has been active as a third party since the 1980s. The party first gained widespread public attention during Ralph Nader's second presidential run in 2000. Currently, the primary national Green Party organization in the U.S. is the Green Party of the United States, which split from and eclipsed the earlier Greens/Green Party USA.

The Green Party in the United States has won elected office mostly at the local level; most winners of public office in the United States who are considered Greens have won nonpartisan-ballot elections (that is, elections in which the candidates' party affiliations were not printed on the ballot). In 2005, the Party had 305,000 registered members in the District of Columbia and 20 states that allow party registration. During the 2006 elections, the party had ballot access in 31 states. In 2017, Ralph Chapman, a Representative in the Maine House of Representatives, switched his association from Unaffiliated to the Green Independent Party.

The Green Party of the United States generally holds a left-wing ideology on most important issues. Greens emphasize environmentalism, non-hierarchical participatory democracy, social justice, respect for diversity, peace, and nonviolence. , it is the fourth largest political party in the United States based on voter registration.

Constitution Party
The Constitution Party is a national conservative political party in the United States. It was founded as the U.S. Taxpayers Party in 1992 by Howard Phillips. The party's official name was changed to the "Constitution Party" in 1999; however, some state affiliate parties are known under different names. , it is the fifth largest political party in the United States based on voter registration.

Alliance Party
The Alliance Party is a centrist American political party that was formed in 2018 and registered in 2019. The Alliance Party gained affiliation status with multiple other parties, including the American Party of South Carolina, the Independence Party of Minnesota, and the Independent Party of Connecticut. During the 2020 presidential elections, Alliance Party Presidential Candidate Roque De La Fuente placed fifth in terms of the popular vote. Following the presidential election, the American Delta Party and the Independence Party of New York joined the Alliance Party. The Independence Party of New York disaffiliated in 2021.

Vermont Progressive Party
The Vermont Progressive Party is a political party that is active in Vermont and is the third largest party in the state, behind the Democratic and Republican parties. Despite operating only in one state, the Vermont Progressives, as of June 2024, have managed to have more of its candidates elected as state legislators than all other third parties in the United States. By this standard, the Progressives is the third largest party in the United States, not just in Vermont. As of June 2024, the Libertarians and the Independent Party of Oregon, the only other third parties with state legislators, have two combined and theirs switched affiliation to Libertarian and Independent respectively after being elected as Republicans. The party is notable for reliably electing candidates to office and in some areas, such as the Burlington City Council, are the second largest party, ahead of the Republicans.

Alternative interpretations
Multiple individuals from various stances have proposed an end to the two-party system, arguing mostly that the Democratic and Republican parties don't accurately represent much of the national electorate, or that multiple political parties already exist within the Democratic and Republican parties, which encompass a variety of views.

Four party interpretations
NBC News' Dante Chinni and Washington Post columnist Perry Bacon Jr. have both suggested that the United States' political system is that of four parties grouped into a two-party system. Due mostly to competing influence from larger personalities within such parties, Chinni and Bacon have grouped the American populace into four primary political parties:

 * Trump Republicans, which includes Donald Trump's followers, Ron DeSantis, the Christian right, and Fox News. In light of President Biden's 2020 win, this group has been seen as the least willing to compromise with Biden and the most likely to believe the 2020 election was stolen.
 * Party Republicans, or "the Old Guard", consisting of Trump-skeptical and anti-Trump Republicans such as Mitch McConnell, Mitt Romney, and Larry Hogan. This group's intention is focused on preserving the traditional Republican agenda of lifting regulations and cutting taxes.
 * Moderate Democrats, composed of Joe Biden, Nancy Pelosi, Eric Adams, some members of the Never Trump movement, and the Third Way movement. This group is currently the strongest and prefers to pass a moderate Democratic agenda.
 * Left-wing Democrats, the most likely to embrace progressive politics and who are more willing to hinder Biden's agenda in favor of more leftward policies. This faction's leaders include Alexandria Ocasio-Cortez, Bernie Sanders, Pramila Jayapal, and the Progressive Caucus.

Six party interpretations
The idea the United States primarily falls into six political parties is argued for by American political theorists Lee Drutman and Carl Davidson and former Secretary of Labor Robert Reich. Drutman argues that government without two parties would enable and support "the shifting alliances and bargaining that are essential in democracy" which have largely been lost in a two-party system due to political gridlock. Reich further predicts that these parties likely emerge as the two parties "explode".

All three theorists have consensus that these four parties will exist within a six-party system:

The three interpretations, however, differ on the inclusion of these parties:
 * One party would be founded on hard-line supporters of Donald Trump, his namesake grouping of ideas, economic nationalism, and right-wing populism.
 * Establishment Republicans would be composed of socially moderate but pro-business (Rockefeller-style) Republicans, corporations, and existing GOP megadonors who aspire to cut their taxes. Both Reich and Davidson attribute this to be the party of big business, and cite ExxonMobil and other Big Oil companies in particular as examples.
 * Christian nationalists and Christian conservatives would form their own voting bloc. Davidson notes that the Koch family and Betsy DeVos are major backers of this segment of the populace.
 * American progressives would form a bloc which would push an agenda advocating for social justice, full LGBTQ rights, ending crony capitalism, and fighting climate change. Those who identify as socialist within the American political system would be core members. Its funding base is primarily unions and grassroots donations.
 * Reich views libertarians, and the Tea Party and Freedom Caucus movements, as anti-establishment Republicans who aspire to shrink government and also end crony capitalism. Drutman views these groups as split between the party of Trumpism and Christian conservatives, and Davidson views the Tea Party and Freedom Caucus as the foundations for his Christian nationalists party.
 * Drutman outlines another party which aims to represent working-class democrats who are as economically liberal, but not as socially liberal, as American progressives.
 * Davidson splits moderate Democrats into two parties: the first is named for the Blue Dog Coalition and aligns more so with United Steelworkers and the pharmaceutical industry, while the other represents mainstream Democrats and is symbolized by Barack Obama, Nancy Pelosi, Hollywood personalities, and large banks like JPMorgan Chase. Drutman and Reich, however, categorize both as "Establishment Democrats" who prefer tax cuts but also back equal rights.

Ballot-qualified political parties by state
As of December 2021 Notes:

Independents (unaffiliated)
Some political candidates, and many voters, choose not to identify with a particular political party. In some states, Independents are not allowed to vote in primary elections, but in others, they can vote in any primary election that they choose. Although the term "Independent" often is used as a synonym for "moderate", "centrist", or "swing voter" to refer to a politician or voter who holds views that incorporate facets of both liberal and conservative ideologies, most self-described independents consistently support one of the two major parties when it comes time to vote, according to Vox Media.

As of late 2023, three independents serve in the U.S. Congress: Senators Angus King, Bernie Sanders, and Kyrsten Sinema. GovTrack ranks King among the more moderate members of the Senate, near the Senate's ideological center. Sanders describes himself as a "democratic socialist", but sought nomination by the Democratic Party as their candidate for president in 2016; his political platform is said to "define" the "progressive wing" of the Democratic Party.

According to Ballotpedia, as of 2022, there were 24 seats held by independents in state legislatures (in Wyoming, Vermont, Tennessee, New Hampshire, Mississippi, Massachusetts, Minnesota, Maine, Louisiana, California, Arkansas, and Alaska), and 10 seats held by third parties (in Vermont, Maine, New York, and Wyoming; seven seats by the Vermont Progressive Party, and one each for the Independent for Maine Party, Independence Party, and Libertarian Party).

title: Political parties in the United States