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Talk:Ultrafinitism

Inexistifyable
What does this word means? If you google it the only hit is this page and a couple of copies of this page. PuercoPop (talk) 20:51, 30 March 2013 (UTC)

 * It was added by an IP editor at the beginning of March; I undid that edit. Thanks for pointing it out. — Carl (CBM · talk) 02:16, 31 March 2013 (UTC)

Wittgenstein?
Under the section about notable personalities associated with ultrafinism Wittgenstein is listed. I'm curious, and this is certainly relevant to the article in my opinion: was this "early," "middle," or "late" Wittgenstein as the Stanford Encyclopedia of Philosophy might definite it? 108.218.2.235 (talk) 02:29, 12 December 2011 (UTC)

 * He has a book on philosophy of mathematics. I think this is mainly related to what he says in the book. 24.52.220.88 (talk) 07:04, 9 June 2012 (UTC)

Strict Finitism
It appears, after a quick search on Google, that this concept is much more commonly referred to as "ultrafinitism", but that the two terms are synonymous. I could be wrong, not being terribly familiar with either of the terms, but it seems that the article should probably be renamed in favor of the more popular term. -Chinju

Since I've filled this out with information from Troelstra, who says "ultra-finitism", I've made the switch. -- Toby Bartels 23:15, 15 Oct 2003 (UTC)

I believe that Strict Finitism is more standard terminology than Ultrafinitism. I suggest either renaming this article to "Strict Finitism" or, if the name "Ultrafinitism" is left, then redirecting Strict Finitism here.

Dagme (talk) 22:46, 17 April 2011 (UTC)

 * Ultra-finitism is more commonly used as far as I know. I think we should redirect the other names to ultra-finitism. rdt (talk) 02:19, 10 June 2011 (UTC)

Completed infinity
The link to Completed infinity is bogus. It redirects to Infinity and there is no clear explanation of the term there. Yecril 07:52, 30 March 2007 (UTC)

 * I removed it.--Patrick 11:23, 10 June 2007 (UTC)

Extremism
I'd be cautious using a word like "extreme" to describe a philosophy. It may be a minority opinion, but saying that it is an extreme form of finitism may be misleading, as it may suggest to the reader that it is held in some kind of disrepute by mainstream philosophers. Also, it is not extreme in the sense of being an extension of finitist principles. Rather than being extreme finitism, it is merely more constrained than finitism. Twelvethirteen 01:17, 28 September 2005 (UTC)

Skewes' Number
I think that the claim "it may not even be physically possible to do so" needs clarification. I suggest comparing it to a number such as the believed number of particles in the universe, which I think is significantly less? Someone who knows more should clarify. --Philip Ross 05:24, 1 May 2006 (UTC)

Dark Integers
Greg Egan's short stories "Luminous" and "Dark Integers" are wonderful science-fictional takes on ultrafinitism. I can't quite bring myself to add a "Ultrafinitism in fiction" section to this article, though. -- The Anome (talk) 13:13, 7 June 2015 (UTC)

The Lavine section needs help, sounds contradictory
The current page has this text: Lavine has shown that the basic principles of arithmetic such as "there is no largest natural number" can be upheld, as Lavine allows for the inclusion of "indefinitely large" numbers.

There's a citation on the sentence, that's fine. What's troubling to me is that this summary is incomplete. I do not understand Lavine's work, but I don't think it is acceptable to summarize the work like this. What you've essentially said is "this guy, who works only on numbers that can actually be written, has created a system that allows for no largest integer by allowing it to not be written." That makes no sense. Can someone who is familiar with Lavine's work please clean up this sentence and give it some more explanation ? AristosM (talk) —Preceding undated comment added 04:07, 2 July 2017 (UTC)

Wildberger
It is not reasonable to include Norman Wildberger in the list of people who "worked on ultrafinitism". I can personally vouch for mathematicians like Ed Nelson and Doron Zeilberger, who have both done valuable contributions to actual mathematics. I am aware of their work, though I cannot say that I have come across any of it that happens to elucidate any aspects of ultrafinitism in particular. But for Wildberger, I see it as problematic that he is now currently in the business of monitizing youtube videos that feature unsubstantiated attacks on mainstream mathematics by a wide range of obvious deception mechanisms such as straw man tactics as well as a variety of the strategies described on the Wikipedia page on Equivocation. It is not reasonable to include the name of a recognizable crackpot among names of recognized mathematicians, as it is bound to tarnish their well-owned reputations. — Preceding unsigned comment added by 90.185.105.208 (talk) 19:58, 16 July 2018 (UTC)
 * I haven't looked deeply into Wildberger, but he seems to have a position at a legit university. He holds unusual views that I don't share, but then all ultrafinitists do; I'm not sure by what clear criterion we're going to separate Wildberger from the others here.
 * Zeilberger may be more problematic as an example of someone who has "worked in the topic". I'm not actually aware that he has, in any serious way.  He expresses his opinions forcefully in the course of his other mathematical work, but he does not seem to publish serious papers in foundations, at least that I have seen in a cursory search from his webpage.  Let me know if I've missed something.
 * Nelson, on the other hand, did seriously "work in the topic", in Predicative Arithmetic. Whether Wildberger's "rational trigonometry" is serious or not I haven't looked into enough to offer an opinion, but it does seem to be work on the topic. --Trovatore (talk) 05:29, 17 July 2018 (UTC)

title: Talk:Ultrafinitism


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Alignments of random points

The study of alignments of random points in a plane seeks to discover subsets of points that occupy an approximately straight line within a larger set of points that are randomly placed in a planar region. Studies have shown that such near-alignments occur by chance with greater frequency than one might intuitively expect.

This has been put forward as a demonstration that ley lines and other similar mysterious alignments believed by some to be phenomena of deep significance might exist solely due to chance alone, as opposed to the supernatural or anthropological explanations put forward by their proponents. The topic has also been studied in the fields of computer vision and astronomy.

A number of studies have examined the mathematics of alignment of random points on the plane. In all of these, the width of the line — the allowed displacement of the positions of the points from a perfect straight line — is important. It allows the fact that real-world features are not mathematical points, and that their positions need not line up exactly for them to be considered in alignment. Alfred Watkins, in his classic work on ley lines The Old Straight Track, used the width of a pencil line on a map as the threshold for the tolerance of what might be regarded as an alignment. For example, using a 1 mm pencil line to draw alignments on a 1:50,000 scale Ordnance Survey map, the corresponding width on the ground would be 50 m.

Estimate of probability of chance alignments
Contrary to intuition, finding alignments between randomly placed points on a landscape gets progressively easier as the geographic area to be considered increases. One way of understanding this phenomenon is to see that the increase in the number of possible combinations of sets of points in that area overwhelms the decrease in the probability that any given set of points in that area line up.

One definition which expresses the generally accepted meaning of "alignment" is: "A set of points, chosen from a given set of landmark points, all of which lie within at least one straight path of a given width"

More precisely, a path of width w may be defined as the set of all points within a distance of w/2 of a straight line on a plane, or a great circle on a sphere, or in general any geodesic on any other kind of manifold. Note that, in general, any given set of points that are aligned in this way will contain a large number of infinitesimally different straight paths. Therefore, only the existence of at least one straight path is necessary to determine whether a set of points is an alignment. For this reason, it is easier to count the sets of points, rather than the paths themselves. The number of alignments found is very sensitive to the allowed width w, increasing approximately proportionately to wk−2, where k is the number of points in an alignment.

The following is a very approximate order-of-magnitude estimate of the likelihood of alignments, assuming a plane covered with uniformly distributed "significant" points.

Consider a set of n points in a compact area with approximate diameter L and area approximately L2. Consider a valid line to be one where every point is within distance w/2 of the line (that is, lies on a track of width w, where w ≪ L).

Consider all the unordered sets of k points from the n points, of which there are:

 * $$\binom nk = \frac {n!} {(n-k)!\,k!}$$

(see factorial and binomial coefficient for notation).

To make a rough estimate of the probability that any given subset of k points is approximately collinear in the way defined above, consider the line between the "leftmost" and "rightmost" two points in that subset (for some arbitrary left/right axis: the top and bottom can be chosen for the exceptional vertical case). A straight line can trivially be drawn through those two points. For each of the remaining k-2 points in the subset, the probability that the point is "near enough" to the line is roughly w/L, which can be seen by considering the ratio of the area of the line tolerance zone (roughly wL) and the overall area (roughly L2).

So, based on the approximate estimates above, the expected number of k-point alignments in the overall set can be estimated to be very roughly equal to

 * $$ \frac {n!} {(n-k)!\,k!} \left(\frac{w}{L}\right)^{k-2}$$

Among other things this can be used to show that, contrary to intuition, the number of k-point lines expected from random chance in a plane covered with points at a given density, for a given line width, increases much more than linearly with the size of the area considered, since the combinatorial explosion of growth in the number of possible combinations of points more than makes up for the increase in difficulty of any given combination lining up.

More precise estimate of expected number of alignments
Using a similar, but more careful analysis, a more precise expression for the number of 3-point alignments of maximum width w and maximum length d expected by chance among n points placed randomly on a square of side L can be found as
 * $$ \mu = \frac {\pi } {3} \frac {w}{L}

\left( \frac {d}{L} \right)^3 n (n-1) (n-2) $$

If d ≈ L and k = 3, it can be seen that this makes the same prediction as the rough estimate above, up to a constant factor.

If edge effects (alignments lost over the boundaries of the square) are included, then the expression becomes
 * $$ \mu = \frac \pi 3 \frac w L

\left( \frac d L \right)^3 n (n-1) (n-2) \left( 1 - \frac 3 \pi \left( \frac d L \right) + \frac 3 5 \left( \frac 4 \pi - 1 \right)  \left( \frac d L \right)^2 \right) $$

A generalisation to k-point alignments (ignoring edge effects) is
 * $$ \mu = \frac {\pi n (n-1) (n-2)

\cdots (n - (k-1)) } {k (k-2) !} \left( \frac w L \right)^{k-2} \left( \frac d L \right)^k $$ which has roughly similar asymptotic scaling properties as the crude approximation in the previous section, for the same reason; that combinatorial explosion for large n overwhelms the effects of other variables.

Computer simulation of alignments
Computer simulations show that points on a plane tend to form alignments similar to those found by ley hunters in numbers consistent with the order-of-magnitude estimates above, suggesting that ley lines may also be generated by chance. This phenomenon occurs regardless of whether the points are generated pseudo-randomly by computer, or from data sets of mundane features such as pizza restaurants or telephone booths.

On a map with a width of tens of kilometers, it is easy to find alignments of 4 to 8 points even in relatively small sets of features with w = 50 m. Choosing larger areas, denser sets of features, or larger values of w makes it easy to find alignments of 20 or more points.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Alignments of random points


text:
Talk:Alignments of random points

Comments
Perhaps this page could be developed positively to deal with a realistic appraisal of the question of the alignement of random points.Harry Potter 21:19, 5 Aug 2003 (UTC)

needs derivation
In the article: "An estimate of the probability of alignments existing by chance",

In the second paragraph the statement: "The probability that the point is "near enough" to the line is roughly w/d."

What happens if w > d? Probability > 1?

 * Think in terms of areas, and assume a uniform distribution. Assume the area is a non-pathological shape (square, round, or some other compact shape, say). Also remember that this is an order-of-magnitude computation, hence the word "roughly". And yes, if the line tolerance is wide enough, the probability will be 1, since the tolerance zones of all possible lines passing through the area will cover then entire area. I'll toss in some words to clarify. -- The Anome 23:18, May 8, 2005 (UTC)

Uniform distribution
"...estimate of the likelihood of alignments, assuming a plane covered with uniformly distributed "significant" points."

I thought the idea was that the points are distributed randomly, not uniformly. Davilla 20:43, 29 August 2006 (UTC)

 * The random points are distributed uniformly, i.e. they occur with equal likelyhood everywhere, as opposed to being clustered in one corner. linas 14:22, 14 September 2006 (UTC)

Original Research
Davilla 20:45, 29 August 2006 (UTC)

 * I'm removing the OR tag as there is no explanation as to why you think its OR. It looks plausible to me. linas 14:22, 14 September 2006 (UTC)

Possibly relevant paper?
This looks like it might be relevant: Alignments in Two-Dimensional Random Sets of Points David G. Kendall and Wilfrid S. Kendall Advances in Applied Probability Vol. 12, No. 2 (Jun., 1980), pp. 380-424 Published by: Applied Probability Trust Article Stable URL: http://www.jstor.org/stable/1426603 -- 80.168.164.171 (talk) 18:08, 23 February 2013 (UTC)

 * Cool. I've added it to the article. -- The Anome (talk) 10:58, 8 May 2014 (UTC)

More relevant stuff...

 * "Landscape alignments among 21 natural features and 61 Anasazi great kiva sites on the Southern Colorado Plateau: a comparison with random patterns"
 * The expected number of alignments in a random set of points
 * Point pattern analysis with Past
 * Hammer, Ø. 2009. "New methods for the statistical detection of point alignments." Computers & Geosciences 35:659 - 666. doi:10.1016/j.cageo.2008.03.012
 * "Comprehensive Strip Based Lineament Detection Method (COSBALID) from point-like features: a GIS approach" doi:10.1016/j.cageo.2003.09.004
 * "Numerical recognition of alignments in monogenetic volcanic areas: Examples from the Michoacán-Guanajuato Volcanic Field in Mexico and Calatrava in Spain"

Lineament is a nice word used in the geological sense to refer to linear features.

-- The Anome (talk) 23:57, 14 May 2014 (UTC)

This appears to have been an influential book in the ley line / chance alignment debate:

 * Nigel Pennick and Paul Devereux, "Lines on the Landscape: Ley Lines and Other Linear Enigmas", Robert Hale Ltd; 1st edition (May 1989) ISBN 070903704X

-- The Anome (talk) 11:26, 15 May 2014 (UTC)

Here's a paper by Alfred Watkins:

 * Alfred Watkins, “The proof of ancient track alignment” Journal of the Antiquarian Association of the British Isles, 2, 65–71 (June 1931) http://www.cantab.net/users/michael.behrend/repubs/bg_pioneers/pages/watkins.html

and a Google Books page for a relevant New Scientist magazine article can be found by Googling, thus:

 * https://www.google.com/search?q=a+statistical+model+for+ley+lines+new+scientist+30+december+1982&ie=utf-8&oe=utf-8

 * with this being a better citation:

-- The Anome (talk) 11:50, 15 May 2014 (UTC)

 * See also this amusing article by Ben Goldacre: "Did aliens help to line up Woolworths stores?", The Guardian, 16 January 2010. MFlet1 (talk) 16:42, 17 March 2015 (UTC)

 * MFlet1 Very funny. Not as funny, we have Tom Brooks (writer) which more or less takes him seriously. Dougweller (talk) 17:12, 17 March 2015 (UTC)

Similarity to the Bible Code phenomenon
In my opinion the Torah Codes seem to be essentially based on the same sort of cognitive phenomenon as ley lines: the power of combinatorial explosion in creating apparently impossible coincidences overwhelms intuition, leading to conviction that something deep and mysterious has been found. -- The Anome (talk) 23:48, 14 May 2014 (UTC)

Graphs
For non-math experts, the equations are hard to visualize. Could they be graphed to show the relationship between n and k? 198.96.2.93 (talk) 15:22, 27 February 2020 (UTC)

Lead
The problem of "Alignements of random points" is not even defined! The article must start by defining it first. I cannot even manage to understand what this article is about at all. — Preceding unsigned comment added by 207.134.139.130 (talk) 15:32, 21 March 2018 (UTC)

 * I rewrote the first few sentences. McKay (talk) 05:36, 10 March 2023 (UTC)

Furstenberg set conjecture
The Furstenberg set conjecture sounds like it would be relevant to this:

 * https://www.quantamagazine.org/mathematicians-cross-the-line-to-get-to-the-point-20230925/
 * https://isp.page/news/the-furstenberg-set-conjecture-a-longstanding-mathematical-puzzle-finally-solved/
 * https://arxiv.org/abs/2308.08819

— The Anome (talk) 14:26, 29 September 2023 (UTC)

Simplification
Unless I'm reading it wrongly, surely

 * $$ \mu = \frac { \pi n \left( n-1 \right) \left( n-2 \right)

\cdots \left( n - \left( k-1 \right) \right) } {k \left( k-2 \right) !} \left( \frac {w}{L} \right)^{k-2} \left( {\frac {d}{L}} \right)^{k} $$

(from the cited source here) can be written as

 * $$ \mu = \pi \, \frac { n! }

{k \left( n - k \right)! \left( k-2 \right) !} \left( \frac {w}{L} \right)^{k-2} \left( {\frac {d}{L}} \right)^{k} $$

which is surely easier to understand, and I'm a bit baffled why it wasn't written that way in the source (note that the source's 2p is the same as this article's w). Or maybe I'm confused. Can anyone check my working? — The Anome (talk) 15:28, 29 September 2023 (UTC)
 * Both formulations are certainly correct, and your version is certainly more concise. But some people consider that ellipses are simpler to understand than a quotient of two factorials. Also your formulation complicates computation, as implying a much larger numerator. I you want a concise formulation, you could use the binomial coefficient and write
 * $$ \mu = \pi \,(k-1)\,\binom{n}{k} \left( \frac {w}{L} \right)^{k-2}

\left( {\frac {d}{L}} \right)^{k} .$$
 * D.Lazard (talk) 11:59, 30 September 2023 (UTC)

 * I like the binomial coefficient version. - CRGreathouse (t | c) 02:07, 1 October 2023 (UTC)

title: Talk:Alignments of random points


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Social

Social organisms, including human(s), live collectively in interacting populations. This interaction is considered social whether they are aware of it or not, and whether the exchange is voluntary or not.

Etymology
The word "social" derives from the Latin word socii ("allies"). It is particularly derived from the Italian Socii states, historical allies of the Roman Republic (although they rebelled against Rome in the Social War of 91–87 BC).

Social theorists
In the view of Karl Marx, human beings are intrinsically, necessarily and by definition social beings who, beyond being "gregarious creatures", cannot survive and meet their needs other than through social co-operation and association. Their social characteristics are therefore to a large extent an objectively given fact, stamped on them from birth and affirmed by socialization processes; and, according to Marx, in producing and reproducing their material life, people must necessarily enter into relations of production which are "independent of their will".

By contrast, the sociologist Max Weber for example defines human action as "social" if, by virtue of the subjective meanings attached to the action by individuals, it "takes account of the behavior of others, and is thereby oriented in its course".

In socialism
The term "socialism", used from the 1830s onwards in France and the United Kingdom, was directly related to what was called the social question. In essence, early socialists contended that the emergence of competitive market societies did not create "liberty, equality and fraternity" for all citizens, requiring the intervention of politics and social reform to tackle social problems, injustices and grievances (a topic on which Jean-Jacques Rousseau discourses at length in his classic work The Social Contract). Originally the term "socialist" was often used interchangeably with "co-operative", "mutualist", "associationist" and "collectivist" in reference to the organization of economic enterprise socialists advocated, in contrast to the private enterprise and corporate organizational structures inherent to capitalism.

The modern concept of socialism evolved in response to the development of industrial capitalism. The "social" in modern "socialism" came to refer to the specific perspective and understanding socialists had of the development of material, economic forces and determinants of human behavior in society. Specifically, it denoted the perspective that human behavior is largely determined by a person's immediate social environment, that modes of social organization were not supernatural or metaphysical constructs but products of the social system and social environment, which were in turn products of the level of technology/mode of production (the material world), and were therefore constantly changing. Social and economic systems were thus not the product of innate human nature, but of the underlying form of economic organization and level of technology in a given society, implying that human social relations and incentive-structures would also change as social relations and social organization changes in response to improvements in technology and evolving material forces (relations of production). This perspective formed the bulk of the foundation for Karl Marx's materialist conception of history.

Modern uses
In contemporary society, "social" often refers to the redistributive policies of the government which aim to apply resources in the public interest, for example, social security. Policy concerns then include the problems of social exclusion and social cohesion. Here, "social" contrasts with "private" and to the distinction between the public and the private (or privatised) spheres, where ownership relations define access to resources and attention.

The social domain is often also contrasted with that of physical nature, but in sociobiology analogies are drawn between humans and other living species in order to explain social behavior in terms of biological factors.

title: Social


text:
King Follett discourse

The King Follett discourse, or King Follett sermon, was an address delivered in Nauvoo, Illinois, by Joseph Smith, president and founder of the Latter Day Saint movement, on April 7, 1844, less than three months before he was killed by a mob. The discourse was presented to a congregation of about twenty thousand Latter Day Saints at a general conference held shortly after the funeral service of Elder King Follett, who had died on March 9, 1844, of accidental injuries. The sermon is notable for its assertion that God was once a mortal man, and that mortal men and women can become gods (a concept commonly called divinization) through salvation and exaltation. These topics were, and are, controversial, and have received varying opinions and interpretations of what Smith meant. Literary critic Harold Bloom called the sermon "one of the truly remarkable sermons ever preached in America."

Text
A full, verbatim account of the speech does not exist, but notes exist, taken contemporaneously, by Thomas Bullock (using a type of personal shorthand), William Clayton (writing in longhand), and Willard Richards (taking "minute"-style notes of major elements of the speech). Wilford Woodruff also took extensive contemporaneous notes and transferred the notes to his journal with editorializations, but his original notes were not preserved. One author (Searle) estimates that the surviving notes of the sermon contain roughly 30% of the words of the actual address, but that together, they are likely nearly topically complete.

A version reconstructed (by Bullock) from the Bullock and Clayton records was published in the church paper Times and Seasons of August 15, 1844. A later version resulted from amalgamation of the Richards, Woodruff, Bullock and Clayton texts. This amalgamation was done by church employee, Jonathan Grimshaw, roughly ten years after Smith's death and is generally regarded as the "official" version of the Church of Jesus Christ of Latter-day Saints (LDS Church) because it was carefully reviewed, edited, and approved by church authorities, including Brigham Young. It contains some text not found in any of the primary sources and contains redundancies resulting from the naïve reconstruction. These redundancies, and the parts added by Grimshaw without support in the contemporaneous notes, were removed in a modern amalgamation by Stan Larson in 1978.

Significance in Latter-day Saint theology
The sermon was not always viewed in a favorable light by leaders of the LDS Church or other denominations in the Latter Day Saint movement. It was not published in the LDS Church's 1912 History of the Church because of then-church president Joseph F. Smith's discomfort with some ideas in the sermon popularized by the editor of the project, B. H. Roberts of the First Council of the Seventy. By 1950, it was included in the revised edition of History of the Church. In 1971, the sermon was published in the Ensign, an official publication of the LDS Church.

The ideas of the King Follett sermon were a precursor to the Adam–God doctrine taught by Brigham Young, second president of the LDS Church. According to this doctrine, Adam was once a mortal man who became resurrected and exalted, followed by creating the Earth and again becoming a mortal being in the Garden of Eden before returning to heaven and to serving as the God of humankind. However, soon after Young died, the Adam–God doctrine fell out of favor within the LDS Church and was replaced by a more traditional biblical Adam and Eve theology. In 1976, church president Spencer W. Kimball stated the LDS Church does not support the Adam–God doctrine.

LDS Church president Lorenzo Snow succinctly summarized a portion of the doctrine explained in this discourse using a couplet, which is often repeated within the church: "As man now is, God once was: As God now is, man may be."

The LDS Church today teaches that the King Follett discourse was "the most direct, public explanation" of unique doctrines, such as that of humanity's premortal existence and divine potential, that are alluded to in Latter Day Saint scripture. However, with respect to the nature of God prior to creation, the church has stated that "Little has been revealed ... and consequently little is taught."

Topics
Doctrinal topics in the sermon include:
 * the fundamental nature of reality —
 * man is not a contingent being, moreover God made the world from preexisting "chaotic matter."
 * "I take my ring from my finger and liken it unto the mind of man ... because it has no beginning"
 * "The pure principles of element, are principles that can never be destroyed."

 * the character and nature of God —
 * "It is the first principle of the Gospel to know for a certainty the Character of God, and to know that we may converse with him as one man converses with another."
 * "God himself was once as we are now, and is an exalted man, and sits enthroned in yonder heavens! That is the great secret. If the veil were rent today, and ... God ... (were) to make himself visible ... if you were to see him today, you would see him like a man in form — like yourselves in all the person, image, and the very form as a man."

 * Humanity’s potential to become Gods themselves. —
 * Smith discussed the potential of mankind by referencing Romans 8:17, then stating that men may go: "...from one small degree to another, and from a small capacity to a great one; from grace to grace, from exaltation to exaltation ... until (they) arrive at the station of a God."

 * the tie between the living and their progenitors —
 * "Is there nothing to be done? — no preparation — no salvation for our fathers and friends who have died without having had the opportunity to obey the decrees of the Son of Man?"
 * "God hath made a provision that every spirit in the eternal world can be ... saved unless he has committed (the) unpardonable sin."

Regarding his personal religious experiences, Smith stated: "I don't blame anyone for not believing my history.  If I had not experienced what I have, I could not have believed it myself." Concerned with difficulties facing the church and threats on his own life, he closed the two-hour-and-fifteen-minute address with a plea for peace and invoked God's blessing on the assembled Latter Day Saints.

Although the discourse is considered by Mormons to be one of the most important given by Smith on the nature of God and exaltation, it is not part of the LDS Church's canonized scriptures.

The topics in the discourse were not new to Smith's preaching. Nearly all the subjects treated were continuing threads from earlier sermons. However, this discourse brought these ideas together in one connected narrative, and has had much wider distribution than most of the rest of his public utterances.

title: King Follett discourse


text:
User talk:Marktec

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User talk:FreeToBet

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User talk:OkPerson

Greetings! I hope you like the place and decide to stay. You can sign your name with ~. If you have questions or doubts of any sort, do not hesitate to post them on the Village Pump, somebody will respond ASAP. Other helpful pages include: Have fun! --Jiang 21:30, 5 Aug 2003 (UTC)
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Global

Global means of or referring to a globe and may also refer to:

Entertainment

 * Global (Paul van Dyk album), 2003
 * Global (Bunji Garlin album), 2007
 * Global (Humanoid album), 1989
 * Global (Todd Rundgren album), 2015
 * Bruno J. Global, a character in the anime series The Super Dimension Fortress Marcoss

Television

 * Global Television Network, in Canada
 * Canwest Global, former parent company of Global Television Network
 * Global BC, on-air brand of CHAN-TV, a television station in Vancouver, British Columbia, Canada
 * Global Calgary
 * Global Edmonton
 * Global Halifax
 * Global Montreal
 * Global News, the news division of the Global Television Network
 * Global Okanagan, on-air brand of CHBC-TV, a television station in Kelowna, British Columbia, Canada
 * Global Toronto, a television station in Toronto
 * Global TV (Venezuela), a regional channel in Venezuela
 * Global TV, the former name of GTV a television network in Indonesia

Other industries

 * Global (cutlery), a Japanese brand
 * Global Aviation Holdings, the parent company of World Airways, Inc., and North American Airlines, Inc., headquartered in Peachtree City, Georgia
 * Bombardier Global, a series of bizjets
 * Global Media & Entertainment, Media and Entertainment Group in the UK
 * Global Industrial, an industrial products and office supplies company in the United States
 * Global Records, a Romanian record label
 * Global Bio-Chem, a listed biotechnology company in Hong Kong, with Changchun Dacheng Industry Group as its parent company

Other uses

 * .global, top-level domain
 * Global (TV series), a British TV news programme from BBC
 * Global Cebu F.C., a professional Filipino association football club
 * Global Affairs Canada, the department in the Government of Canada that manages Canada's diplomatic and consular relations
 * Global Agenda, an online team-based game by Hi-Rez Studios
 * Global Challenge, a round the world yacht race run by Challenge Business
 * Global variable, a variable with global scope

title: Global


text:
Tony Hawk's Pro Skater

Tony Hawk's Pro Skater, released as Tony Hawk's Skateboarding in the UK, Australia, New Zealand, and parts of Europe, is a 1999 skateboarding video game developed by Neversoft and published by Activision. It is the first installment in the Tony Hawk's series. It was released for the PlayStation on September 29, 1999 and was later ported to the Nintendo 64, Game Boy Color, Dreamcast, and N-Gage.

Tony Hawk's Pro Skater takes place in a urban environment permeated by an ambience of punk rock and ska punk music. The player takes control of a variety of skateboarders and must complete missions by performing skateboarding tricks and collecting objects. The game offers several modes of gameplay, including a career mode in which the player must complete objectives and evolve their character's attributes, the "Single Session", in which the player accumulates a high score within two minutes, a free-play mode in which the player may skate without any given objective, and a multi-player mode that features a number of competitive games.

Tony Hawk's Pro Skater was met with critical acclaim for all versions except the Game Boy Color version, which had a more mixed reception. The game resulted in a successful franchise, receiving eight annualized sequels developed by Neversoft from Pro Skater 2 (2000) to Proving Ground (2007). It is also credited with introducing skateboarding to a more mainstream global audience. It received a remake along with the sequel, Tony Hawk's Pro Skater 1 + 2, in 2020.

Gameplay
Tony Hawk's Pro Skater puts the player in control of a skateboarder and takes place in a third-person view with a fixed camera. The goal of the game is to perform tricks and combinations thereof in an effort to increase the player's score. Movement can be altered using the d-pad or analog stick, and ollies, grabs, flips and slides are each assigned to individual buttons. Each skateboarder has eight grabs, eight slides and eight flips. The number of points earned from a successful trick sequence is dependent on the amount of time spent in the air, the degree of rotation, and the number and variety of tricks performed; the more a single trick is performed in a sequence, the fewer points it will earn. When the player succeeds in performing tricks, a special gauge increases. When this gauge is full and flashing, the player is capable of performing a special trick that is worth many more points than ordinary tricks. If the player bails (falls off their skateboard), any points that may have been earned from the current combo are lost, and the special gauge is emptied.

In the game's "Career Mode", the player must complete five objectives (represented by VHS tapes) in each level within a period of two minutes. The player is not obligated to complete all the objectives within a single run; any completed objective is committed to the game's memory, which allows other objectives to be completed within multiple playthroughs of a level. Two common objectives in each level are achieved by accumulating two defined scores, which gradually increases in difficulty throughout the game; while one other common objective is to collect letters of the word "SKATE". Another common objective is to destroy five of a certain object within each level. The fifth objective involves collecting a VHS tape hidden in the level. Completing objectives unlocks additional levels and equipment for use. Three of the mode's levels take place in a competition setting in which the player performs for judges and accumulates the highest score within three one-minute rounds. The player receives a bronze, silver or gold medal depending on the final score they are given. Other single-player modes include the "Single Session", in which the player can freely accumulate a high score within two minutes using any previously obtained levels and characters, and the "Free Skate", in which there is no time limit imposed.

The multiplayer mode is played by two players in a split screen view and offers three games: "Graffiti", "Trick Attack", and "HORSE". In "Graffiti", players must accumulate the highest score by changing level elements into their own color via the use of tricks. If a player performs a higher-scoring trick on an element that has already been marked, the element will change to that player's color. "Trick Attack" is a mode in which players must accumulate the highest score by chaining tricks together. "HORSE" is a game that is played intermittently between two players, who must compete in rounds lasting either eight seconds or until a trick has been made. The player with the lower score on any given turn receives a letter in the word "HORSE" or whatever word the players have generated prior to the game's start. The first player to accumulate the entire word loses.

Featured pro skaters
The game features a total of ten real life professional skateboarders, along with two unlockable original characters: Officer Dick and Private Carrera.

Development
Following the releases of arcade game Top Skater (1997) by Sega and PlayStation game Street Sk8er (1998) by Electronic Arts, Activision identified skateboarding-simulation games as a growing market in the gaming industry and concluded that such a title would resonate with a young audience. Preceding Neversoft's involvement in the project, the task of developing a skateboarding title for Activision was given to another studio. However, this studio's attempt did not impress Activision and didn't move past the concept stage. The publisher then decided to entrust the project to Neversoft, which had recently completed the third-person shooter game Apocalypse (1998) within nine months. Although Neversoft had never developed a sports video game before, the development team was confident in its ability to accomplish the task before its given deadline of the 1999 Christmas season.

During development, the Neversoft team would spend its lunch breaks at a bowling alley near the studio, where they would play and subsequently study from Sega's Top Skater in the arcade. The game's design served as a strong basic influence, along with observances of real skaters performing in the X Games, which were taking place during the game's development. Although the team decided early on that Top Skater's linearity lacked the sense of fun they aimed for, the "racetrack" element was retained in two of the game's final levels. Contrary to subsequent titles in the series, Neversoft did not primarily focus on using pre-existing locations as reference for the game's level design, but simply envisioned potential skating areas such as a school or a city and incorporated elements such as ramps and rails to benefit the gameplay. The team consciously prioritized fun over realism in the approach to the game's level design and physics.

The game's engine is a modified version of that of Neversoft's previous title Apocalypse, and the game's prototype used Bruce Willis's character from that game as the placeholder player character. Once the prototype reached a functional and demonstrable state, the Neversoft team realized that they would require a professional skateboarder to aid in the remainder of production. At the time, Tony Hawk had been a popular figure within skateboarding for quite some time. In September 1998, Activision established contact with Hawk and arranged a meeting between him and Neversoft. Hawk was quickly impressed by the design team members' devotion to skateboarding, the controls and engine of their game's early build and agreed to lend his name and involvement to the production. Subsequently, Hawk would turn down Activision's offer of a one-time buyout for the permanent use of his name and likeness on the game in favor of a royalty deal in which Hawk would earn a percentage for every copy sold. As a result of the series' eventual success, Hawk would earn ten times Activision's initial offer within two years. By January 1999, Activision publicly announced their agreement with Hawk to include him in the game. Activision senior vice president Mitch Lasky, in an interview with GameSpot, stated that the character was meant "to reflect Tony's signature style – an intense mix of acrobatics and hard-core technical skating". Hawk remarked that "[he had] always wanted to help create a video game that represented the reality and excitement of professional skateboarding".

Hawk would spend the development time periodically playing through the game's beta builds and providing feedback, using a specially modified PlayStation console that can play games burned on CD-Rs. Hawk even went so far as to purposely send advanced copies of the game to a trusted group of people who also owned modchipped PlayStations: "I had a modified PlayStation so I could use burned discs, and they'd send me new developments and we'd go back and forth. I'd let people play it, people that I trust. At one point, I felt it was getting so far along that I started to sneak out copies for those same people - these people had modded PlayStations. As subversive as that was, it started to create a buzz in the industry, because they were key players in the skating industry and they were also hardcore gamers". He would also personally select a group of other professional skaters to include as playable characters based on their skills, personalities and diversity; each skater received a cut of the royalties and got to select their own attire and special trick for the game. While animating the skaters, the design team largely depended on using available video footage as reference. The incorporation of motion capture was attempted to aid in the realism of the animation, but due to the technology's infancy, the result was ultimately determined to have not translated as well as what had already been animated. The 900 featured in the game was itself drawn from footage of Hawk's famed performance of the feat in the X Games that summer, and was a relatively late addition as a result.

The collection of VHS tapes was directly inspired by the collection of stars in Super Mario 64 (1996). In designing the objectives, the team would gather at a table, draw a level and then ask what could be done within said level, upon which the team members would provide ideas. Rejected concepts arising from these sessions include levels taking place on a highway and a jetty, and a scenario in which the player would lose a wheel and have to skate on three wheels. Manuals were originally intended to be implemented into the game, but were omitted due to time constraints; manuals would subsequently be included in Tony Hawk's Pro Skater 2.

Promotion and release
Elissa Steamer's inclusion in the game, along with the game's final release date of September 29, was presented on August 26, 1999. A playable demo with only two available skaters was integrated into the Jampack Summer '99 compilation CD released by PlayStation Underground. The game was made available for pre-order two weeks prior to the game's release; those who pre-ordered the game at Electronics Boutique or FuncoLand respectively received a miniature replica of Tony Hawk's Birdhouse skateboard, a sticker sheet featuring the game's ten professional skaters and a game tip on the back of each sticker. A second playable demo was included on a promotional compilation disc released by Pizza Hut on November 14.

While Neversoft would begin development of the game's sequel, Tony Hawk's Pro Skater 2, shortly before the release of the first game, Activision would entrust the game's Nintendo 64 port to Edge of Reality, which had recently ported Monster Truck Madness 2 to the same system. The Nintendo 64 and Game Boy Color versions received a multi-million dollar advertising campaign on several major youth-targeted channels in the United States beginning in April 2000. Customers who purchased the Game Boy Color version at Toys "R" Us or FuncoLand received a special-edition miniature skateboard.

As a result of the disappointing sales of Blue Stinger, Activision was discouraged from publishing further titles for the Dreamcast and relinquished the distribution of Tony Hawk's Pro Skater on the console to Crave Entertainment. After online speculation and teasing comments from company insiders, a port for the Dreamcast was revealed to be developed by Treyarch. Later in 2003, the N-Gage version was in development. The game came bundled with the N-Gage QD that was released in 2004.

Ports
The Nintendo 64 port of Tony Hawk's Pro Skater was developed by Edge of Reality and released on March 15, 2000. While the port is largely faithful to the original version and retains all game modes, characters and levels, the soundtrack had been truncated and the voices were removed to accommodate the lessened space in the cartridge format. The blood effects had also been removed, so Nintendo could market the game with an "E" game rating. The Dreamcast version was developed by Treyarch, published by Crave Entertainment and released on May 24, 2000. The graphics and animations in the Dreamcast version are improved from those in the PlayStation version.

The Game Boy Color version was developed by the Japanese company Natsume and released on March 30, 2000. The Game Boy Color version is an adaptation rather than a true port of the PlayStation version due to the limited capacity of the platform. The game offers two different gameplay styles: an overhead view with vertical scrolling, and a side-scrolling view in which there is a ramp on each side. There are four gameplay modes in which the player can only perform a few tricks. In "Half Pipe Mode", the player must attempt to achieve the highest score possible. "Tournament Mode" is a five-level vertically scrolling game in which the player must race against three computer-controlled skaters and achieve the highest rank. Jumps are made automatically when the player maneuvers onto ramps, and tricks are displayed as a brief static image. "Versus Mode" and "Rival Mode" are identical to "Tournament Mode", except the player plays in a single level against a single opponent; the opponent in "Rival Mode" is computer-controlled, while the opponent in "Versus Mode" is human, which necessitates the use of a Game Link Cable.

The N-Gage version was developed by Ideaworks3D and released on October 13, 2003, a week following the launch of the N-Gage. The game is a faithful port of the PlayStation version and retains most of the characters, levels, control scheme and original music while adding levels from Tony Hawk's Pro Skater 2 and two multiplayer games. The game's multiplayer functions via the N-Gage's Bluetooth feature. The N-Gage version was named "Best-Mobile Game" by the British Academy of Film and Television Arts in 2004.

A remake of both the first game and Tony Hawk's Pro Skater 2, titled Tony Hawk's Pro Skater 1 + 2, was developed by Vicarious Visions and released on September 4, 2020, for PlayStation 4, Windows, and Xbox One, followed up a year later on PlayStation 5, Xbox Series X/S, and Nintendo Switch. The remake includes all of the original levels and skaters from the original games, but also includes improved skater creation and park creation modes, online multiplayer, and other new features, and featuring most of the original soundtracks, with a few exceptions due to licensing issues.

Reception
Tony Hawk's Pro Skater was met with critical acclaim. Doug Perry of IGN praised the game's "imaginative, deep, and amazingly addictive" gameplay, "steady and consistent" learning curve, "intuitive and natural" controls, large and complex levels, "jaw-dropping" physics and "perfect" soundtrack. Perry concluded that the game had "captured the pure grit and radical feel of skateboarding, delivering it in near perfect form onto the PlayStation with a mastery and sense of programming finesse beyond anyone's imagination", and described the game as "that rare gem of a game that defies what other developers say can't be done". Jeff Gerstmann of GameSpot commended the game's graphics, frame rate, camera and sound effects, and declared the game to be "a worthy addition to anyone's PlayStation collection", though he was not personally fond of the soundtrack and wished that there was more variety in the game's tricks. He additionally noted that the Dreamcast version used the console's hardware to its advantage by displaying clearer textures and a smoother frame rate "that may very well cause longtime fans of the game to weep". Chris Carle of IGN also praised the Dreamcast version's improved textures.

Matt Casamassina of IGN praised the Nintendo 64 version's visuals as "very impressive" in spite of the reduced quality of the textures and the omitted full-motion video effects, and the audio as "surprisingly clear", albeit compressed and "dumbed down" to accommodate the cartridge format. Martin Taylor of Eurogamer cited the game's graphics as "crisp, smooth and very, very hard to fault", but noted that the game's soundtrack suffered from the compression process and that the looping music "quickly becomes incredibly annoying"; the latter sentiment was mirrored by Dr. Moo of Game Revolution.

In reviewing the Game Boy Color version, Craig Harris of IGN decided that while the half-pipe portion of the game "isn't half-bad", the overhead portion is "absolutely stupid"; he criticized the representation of tricks as static images as "completely destroy[ing] the flow of the game", and noted that the issue is exacerbated in the "Versus" mode by having both parties' game pause when either one performs a trick. Frank Provo of GameSpot cited the game's lack of level variety and "borderline mediocre" audio, but felt that it was the best skateboarding title to be made for a portable console. Both Chadd Chambers of IGN and Jeff Gerstmann of GameSpot considered the N-Gage version to be the best game available on the system and were relatively impressed by the game's graphics, but noted the less comfortable control scheme and reduced sound quality.

Three reviewers for Next Generation magazine - Blake Fischer, Eric Bratcher, and Greg Orlando - gave five stars out of five for PlayStation, Nintendo 64, and Dreamcast versions, respectively. They virtually praised every aspect of the game despite noting some minor differences between all three versions.

Tony Hawk's Pro Skater was ranked #36 in Game Informer's "Top 100 Games of All Time" in its 100th issue in August 2001. The game was nominated for "Console Game of the Year" and "Console Sports Game of the Year" during the 3rd Annual Interactive Achievement Awards, but lost to Soulcalibur and Knockout Kings 2000, respectively. The game was included on Polygon's 2017 list of The 500 Best Games of All Time.

Sales
Tony Hawk's Pro Skater was the third highest-selling PlayStation title of November 1999 in the United States. From its release date to late-December 1999, the game shipped in excess of 350,000 units and was available in over 10,000 retailers nationwide. The PlayStation version of Tony Hawk's Pro Skater received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. The Verband der Unterhaltungssoftware Deutschland gave the PlayStation version a Gold Award for 100,000 sold copies in Germany by February 2000. The PlayStation versions of Tony Hawk's Pro Skater and its successor were respectively the third and second highest-selling console games of 2000. The Nintendo 64 version was the sixth highest-selling Nintendo 64 title in the United States during the week of November 19–26, 2000. As of 2001, it has sold 3.5 million units.

Sequels
The game resulted in a successful franchise, receiving eight annualized sequels developed by Neversoft from Pro Skater 2 (2000) to Proving Ground (2007), and a 2020 remake along with the sequel, Tony Hawk's Pro Skater 1 + 2.

Cultural impact
Tony Hawk's Pro Skater is credited with introducing skateboarding to a more mainstream global audience.

In a 2023 essay for The New York Times Magazine Irish writer Jack Sheehan reflected on the game's impact writing, "Released at a moment when skateboarding was beginning to go mainstream, T.H.P.S. became popular because it invited skaters and nonskaters alike to feel the thrill of getting air, doing a kick flip or landing a trick by the thinnest margin." In 2023, the book Right, Down + Circle: Tony Hawk’s Pro Skater by Cole Nowicki was released tackling and analyzing Tony Hawk's Pro Skater's meaning and impact. Reflecting on both the game's development history and his personal experience as a skateboarder and player, Nowicki called the game an "unprecedented success" and a "Trojan horse, entering the homes of millions worldwide, exposing kids, teenagers, their parents, and more to this gamified version of skateboarding."

In 2020, a documentary film Pretending I'm Superman: The Tony Hawk Video Game Story from Swedish director Ludvig Gür was released chronicling the development and impact of the game.

Throughout the 2010s and 2020s the game's soundtrack was acknowledged as having been a major cultural influence in music, particularly in spreading punk and metal to millennials.

title: Tony Hawk's Pro Skater


text:
User talk:K1Bond007

Quantum of Solace
I gotta admit, I didn't see that one coming. Predictably I'm already seeing comments on various forums asking what it means, and a lot of people are unaware that it's an Ian Fleming title. 23skidoo (talk) 15:10, 24 January 2008 (UTC)
 * Yeah, I saw the forum postings that some folks had found the websites already. It's amusing watching the reactions to the new title. Those who know Fleming seem OK with it and those who don't are flummoxed by it! BTW glad to see I'm not the only one being flooded by image bot messages. I've given up doing anything about them; another user has volunteered to "fix" the images for me. 23skidoo (talk) 17:53, 24 January 2008 (UTC)

Moving
I just moved Moonraker to Moonraker (novel) and I did the same for the novel/short story articles on From Russia with Love, For Your Eyes Only, On Her Majesty's Secret Service, and You Only Live Twice. The only problem is that I am now trying to move the disambiguation pages to not have (disambiguation) as part of the article title. I tried moving Moonraker (disambiguation) to Moonraker, but it didn't work. Could you please help me with this? For all the other novels that were movies, if I type in just the name, like Casino Royale, it takes me to the disambiguation page where I can then go where I want to go from there. I feel it should be the same for all the articles. Emperor001 (talk) 23:39, 1 February 2008 (UTC)
 * Thank you. I'm not sure how the fix the other pages.  I guess I'll just wait for someone else to fix them or find a way to do it myself.  Emperor001 (talk) 03:04, 2 February 2008 (UTC)
 * Just made a disambiguation page for FRWL, I'll be working on pages for the others. Could you please help me do what you did with Moonraker?  Emperor001 (talk) 03:08, 2 February 2008 (UTC)
 * Just did the same for The Spy Who Loved Me and You Only Live Twice. A dis. page already exists for OHMSS.  Thanks again.  Emperor001 (talk) 03:19, 2 February 2008 (UTC)

Typing in From Russia with Love, The Spy Who Loved Me, On Her Majesty's Secret Service, and You Only Live Twice leads to the novels page, not the disambiguation page. I think that just typing in the title without a mentioning as to whether its the novel or film should direct to the disambiguation page like it does with the other films. Emperor001 (talk) 03:29, 2 February 2008 (UTC)

Thanks. I think I got everything fixed now. Emperor001 (talk) 04:01, 2 February 2008 (UTC)

Dr. No
I noticed that the article for Julius No still has the following succession box:

All other James Bond villains had these boxes removed. What was the final decision for succession boxes for fictional characters? Should I remove this box or add boxes to the other articles? Emperor001 (talk) 15:54, 4 April 2008 (UTC)

List of James Bond villains
I just put a table in for the novel villains (to put the novels and films on the same level), but it's kind of messed up (I know presscious little about tables on Wikipedia). Could you please help me fix it? Emperor001 (talk) 15:12, 20 May 2008 (UTC)
 * Thanks. Emperor001 (talk) 16:01, 21 May 2008 (UTC)

Quantum of Solace
The article Quantum of Solace you have contributed to has been passed as a good article. Well done!  SilkTork  *YES! 12:40, 28 December 2008 (UTC)

WP:FILMS Questionnaire
As a member of WikiProject Films, you are invited to take part in the project's first questionnaire. It is intended to gauge your participation and views on the project. At the conclusion of the questionnaire, the project's coordinators will use the gathered feedback to find new ways to improve the project and reach out to potential members. The results of the questionnaire will be published in next month's newsletter. If you know of any editors who have edited film articles in the past, please invite them to take part in the questionnaire. Please stop by and take a few minutes to answer the questions so that we can continue to improve our project. Happy editing! This has been an automated delivery by BrownBot (talk) 04:07, 10 January 2009 (UTC)

GA reassessment of Live and Let Die (novel)
I am conducting a review of this article as part of the GA Sweeps process. There are several concerns which have been left at Talk:Live_and_Let_Die_(novel)/GA1, which need to be addressed if the article is to retain GA status. Thanks. Jezhotwells (talk) 19:45, 21 June 2009 (UTC)

GA reassessment of The Man with the Golden Gun (novel)
I am conducting a review of this article as part of the GA Sweeps process. I have delisted the article. There are several concerns which have been left at Talk:The Man with the Golden Gun (novel)/GA1, which need to be addressed if the article is to regain GA status. Thanks. Jezhotwells (talk) 00:00, 22 June 2009 (UTC)

Please update your status with WP:VG
Dear WikiProject Video games member,

You are receiving this message because you have either Category:WikiProject Video games members or User WPVG somewhere in your userspace and you have edited Wikipedia in recent months.

The Video games project has created a member list to provide a clearer picture of its active membership.

All members have currently been placed in the "Inactive" section by default. Please remove your username from the "Inactive" listing and place it under the "Active" listing if you plan on regularly:
 * Editing video game-related pages in the Article namespace
 * Participating in video game-related discussions in the Project namespace (WT:VG, WP:AfD, WP:GAN, etc.)

Ideally, members are encouraged to do both, but either one meets our criteria of inclusion. Members still listed inactive at the beginning of November 2009 may be removed. You may re-add yourself to the active list at any time. Thank you for your help, and we look forward to working with you.
 * —WikiProject Video games (delivery by xenobot  03:32, 24 September 2009 (UTC)

Disputed non-free use rationale for File:FYEOcomicbook.jpg
Thank you for uploading File:FYEOcomicbook.jpg. However, there is a concern that the rationale provided for using this file on Wikipedia may not meet the criteria required by Non-free content. This can be corrected by going to the file description page and adding or clarifying the reason why the file qualifies under this policy. Adding and completing one of the templates available from Non-free use rationale guideline is an easy way to ensure that your file is in compliance with Wikipedia policy. Please be aware that a non-free use rationale is not the same as an image copyright tag; descriptions for files used under the non-free content policy require both a copyright tag and a non-free use rationale.

If it is determined that the file does not qualify under the non-free content policy, it might be deleted by an administrator within a few days in accordance with our criteria for speedy deletion. If you have any questions, please ask them at the media copyright questions page. Thank you. SchuminWeb (Talk) 17:10, 25 November 2010 (UTC)

Sixth generation
Hello, you were identified as the originator of the phrase "Sixth-generation" with regard to the history of video game console articles we have on Wikipedia. There is currently a discussion over the legitimacy of this phrase. You're welcome to share any thoughts you have on the matter. In particular, however, we would like to know whether this phrase was something that you saw somewhere else, or whether it was something you invented after seeing seventh generation below that. If you could please take the time to comment with your thoughts or simply reply with an answer to my question, that would be appreciated. Thanks. 陣 内 Jinnai 04:15, 25 January 2011 (UTC)

Proposed deletion of Tom Clancy's Splinter Cell (novel)

The article Tom Clancy's Splinter Cell (novel) has been proposed for deletion  because of the following concern: Tom Clancy's Splinter Cell (novel) – news, books, scholar Consequently, this article is about a subject that appears to lack sufficient notability.'''
 * '''A search for references failed to find significant coverage in reliable sources to comply with notability requirements. This included web searches for news coverage, books, and journals, which can be seen from the following links:

While all contributions to Wikipedia are appreciated, content or articles may be deleted for any of several reasons.

You may prevent the proposed deletion by removing the notice, but please explain why in your edit summary or on the article's talk page.

Please consider improving the article to address the issues raised. Removing will stop the proposed deletion process, but other deletion processes exist. The speedy deletion process can result in deletion without discussion, and articles for deletion allows discussion to reach consensus for deletion. Nczempin (talk) 01:58, 24 February 2011 (UTC)

Main page appearance
Hello! This is a note to let the main editors of this article know that it will be appearing as the main page featured article on June 3, 2011. You can view the TFA blurb at Today's featured article/June 3, 2011. If you think it is necessary to change the main date, you can request it with the featured article director or at Wikipedia talk:Today's featured article/requests. If the previous blurb needs tweaking, you might change it—following the instructions of the suggested formatting. If this article needs any attention or maintenance, it would be preferable if that could be done before its appearance on the Main Page so Wikipedia doesn't look bad. :D Thanks! ۞  Tb hotch  ™  &  (ↄ),  Problems with my English?  01:42, 2 June 2011 (UTC)

  Casino Royale is the 21st film in the James Bond film series and the first to star Daniel Craig as MI6 agent James Bond. It was directed by Martin Campbell and written by Neal Purvis, Robert Wade, and Paul Haggis. Casino Royale is set at the beginning of Bond's career as Agent 007, just as he is earning his license to kill. After preventing a terrorist attack at Miami International Airport, Bond falls for Vesper Lynd, the treasury agent assigned to provide the money he needs to bankrupt terrorist financier Le Chiffre by beating him in a high-stakes poker game. The story arc continues in the following Bond film, Quantum of Solace (2008). The film is a reboot, establishing a new timeline and narrative framework not meant to precede or succeed any previous Bond film. Casting the film involved a widespread search for a new actor to portray James Bond, and significant controversy around Craig when he was selected to succeed Pierce Brosnan. It is the third screen adaptation of Ian Fleming's 1953 novel of the same name. The film received largely positive critical response, with reviewers highlighting Craig's performance and the reinvention of the character of Bond. It earned over $594 million worldwide, making it the highest-grossing James Bond film to date. (more...)

Categories for discussion nomination of Category:Characters in written fantasy
Category:Characters in written fantasy, which you created, has been nominated for discussion. If you would like to participate in the discussion, you are invited to add your comments at the category's entry on the Categories for discussion page. Thank you. Shawn in Montreal (talk) 22:10, 9 December 2011 (UTC)

A barnstar for you!
PS I love James Bond too! --Sp33dyphil ©hatontributions 01:24, 29 December 2011 (UTC)

MSU Interview
Dear K1Bond007,

My name is Jonathan Obar user:Jaobar, I'm a professor in the College of Communication Arts and Sciences at Michigan State University and a Teaching Fellow with the Wikimedia Foundation's Education Program. This semester I've been running a little experiment at MSU, a class where we teach students about becoming Wikipedia administrators. Not a lot is known about your community, and our students (who are fascinated by wiki-culture by the way!) want to learn how you do what you do, and why you do it. A while back I proposed this idea (the class) to the communityHERE, where it was met mainly with positive feedback. Anyhow, I'd like my students to speak with a few administrators to get a sense of admin experiences, training, motivations, likes, dislikes, etc. We were wondering if you'd be interested in speaking with one of our students.

So a few things about the interviews:
 * Interviews will last between 15 and 30 minutes.
 * Interviews can be conducted over skype (preferred), IRC or email. (You choose the form of communication based upon your comfort level, time, etc.)
 * All interviews will be completely anonymous, meaning that you (real name and/or pseudonym) will never be identified in any of our materials, unless you give the interviewer permission to do so.
 * All interviews will be completely voluntary. You are under no obligation to say yes to an interview, and can say no and stop or leave the interview at any time.
 * The entire interview process is being overseen by MSU's institutional review board (ethics review). This means that all questions have been approved by the university and all students have been trained how to conduct interviews ethically and properly.

Bottom line is that we really need your help, and would really appreciate the opportunity to speak with you. If interested, please send me an email at obar@msu.edu (to maintain anonymity) and I will add your name to my offline contact list. If you feel comfortable doing so, you can post your nameHERE instead.

If you have questions or concerns at any time, feel free to email me at obar@msu.edu. I will be more than happy to speak with you.

Thanks in advance for your help. We have a lot to learn from you.

Sincerely,

Jonathan Obar --Jaobar (talk) — Preceding unsigned comment added by Chlopeck (talk • contribs) 03:43, 20 February 2012 (UTC)

WP:VG Interview
This hasn't hit the mainstream yet, but today is an important day for WP:VG. We've reached our 10 year anniversary! The WP:VG Newsletter crew are interested in running a feature this quarter on the early days of WP:VG and because you are one of the earliest contributors to the WikiProject, we need your help. In the last 10 years a lot has changed and we'd love to hear your perspective on it. One of the biggest changes may be your level of participation in the WikiProject or even in Wikipedia generally. This is why I'm contacting you almost 2 months before the newsletter is due to come out (it's due on April 2). I'm hoping that you'll have time somewhere between now and then to answer a few general questions reflecting on WP:VG and Wikipedia in general. Please contact me here if you would be willing to answer a few questions for our anniversary article. If you can participate, please mark this beside your name on the list, and if you can't participate please also mark this on the list by deleting your name or overstriking it. I hope this will be a fun and interesting quarter for the WP:VG Newsletter! Thanks in advance. -Thibbs (talk) 22:26, 6 February 2014 (UTC)
 * PS - If you'd prefer, I could also contact you by email. Let me know if that would be more convenient for you. -Thibbs (talk) 22:39, 6 February 2014 (UTC)

An RfC that you may be interested in...
As one of the previous contributors to Infobox film or as one of the commenters on it's talk page, I would like to inform you that there has been a RfC started on the talk page as to implementation of previously deprecated parameters. Your comments and thoughts on the matter would be welcomed. Happy editing!
 * This message was sent by MediaWiki message delivery (talk) on behalf of {{U|Technical 13}} (t • e • c) 18:27, 8 March 2014 (UTC)

Request for comment
Hello there, a proposal regarding pre-adminship review has been raised at Village pump by. Your comments here is very much appreciated. Many thanks. Jim Carter through MediaWiki message delivery (talk) 06:47, 28 May 2014 (UTC)

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Global account
Hi K1Bond007! As a Steward I'm involved in the upcoming unification of all accounts organized by the Wikimedia Foundation (see m:Single User Login finalisation announcement). By looking at your account, I realized that you don't have a global account yet. In order to secure your name, I recommend you to create such account on your own by submitting your password on Special:MergeAccount and unifying your local accounts. If you have any problems with doing that or further questions, please don't hesitate to ping me with. Cheers, —DerHexer (Talk) 21:14, 2 January 2015 (UTC)

Nomination for deletion of Template:Infobox James Bond character
Template:Infobox James Bond character has been nominated for deletion. You are invited to comment on the discussion at the template's entry on the Templates for discussion page. Andy Mabbett ( Pigsonthewing ); Talk to Andy; Andy's edits 16:24, 25 April 2015 (UTC)

Nomination of Alec Trevelyan for deletion
A discussion is taking place as to whether the article Alec Trevelyan is suitable for inclusion in Wikipedia according to Wikipedia's policies and guidelines or whether it should be deleted.

The article will be discussed at Articles for deletion/Alec Trevelyan until a consensus is reached, and anyone is welcome to contribute to the discussion. The nomination will explain the policies and guidelines which are of concern. The discussion focuses on high-quality evidence and our policies and guidelines.

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ArbCom elections are now open!
MediaWiki message delivery (talk) 08:53, 23 November 2015 (UTC)

Nomination of List of Splinter Cell characters for deletion
A discussion is taking place as to whether the article List of Splinter Cell characters is suitable for inclusion in Wikipedia according to Wikipedia's policies and guidelines or whether it should be deleted.

The article will be discussed at Articles for deletion/List of Splinter Cell characters until a consensus is reached, and anyone is welcome to contribute to the discussion. The nomination will explain the policies and guidelines which are of concern. The discussion focuses on high-quality evidence and our policies and guidelines.

Users may edit the article during the discussion, including to improve the article to address concerns raised in the discussion. However, do not remove the article-for-deletion notice from the top of the article. czar 08:31, 6 July 2016 (UTC)

Two-Factor Authentication now available for admins
Hello,

Please note that TOTP based two-factor authentication is now available for all administrators. In light of the recent compromised accounts, you are encouraged to add this additional layer of security to your account. It may be enabled on your preferences page in the "User profile" tab under the "Basic information" section. For basic instructions on how to enable two-factor authentication, please see the developing help page for additional information. Important: Be sure to record the two-factor authentication key and the single use keys. If you lose your two factor authentication and do not have the keys, it's possible that your account will not be recoverable. Furthermore, you are encouraged to utilize a unique password and two-factor authentication for the email account associated with your Wikimedia account. This measure will assist in safeguarding your account from malicious password resets. Comments, questions, and concerns may be directed to the thread on the administrators' noticeboard. MediaWiki message delivery (talk) 20:33, 12 November 2016 (UTC)

A new user right for New Page Patrollers
Hi.

A new user group, New Page Reviewer, has been created in a move to greatly improve the standard of new page patrolling. The user right can be granted by any admin at PERM. It is highly recommended that admins look beyond the simple numerical threshold and satisfy themselves that the candidates have the required skills of communication and an advanced knowledge of notability and deletion. Admins are automatically included in this user right.

It is anticipated that this user right will significantly reduce the work load of admins who patrol the performance of the patrollers. However,due to the complexity of the rollout, some rights may have been accorded that may later need to be withdrawn, so some help will still be needed to some extent when discovering wrongly applied deletion tags or inappropriate pages that escape the attention of less experienced reviewers, and above all, hasty and bitey tagging for maintenance. User warnings are available here but very often a friendly custom message works best.

If you have any questions about this user right, don't hesitate to join us at WT:NPR. (Sent to all admins) .MediaWiki message delivery (talk) 13:47, 15 November 2016 (UTC)

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Note that any non-free images not used in any articles will be deleted after seven days, as described in the criteria for speedy deletion. Thank you. Sfan00 IMG (talk) 10:58, 30 November 2016 (UTC)

Administrators' newsletter - February 2017
News and updates for administrators from the past month (January 2017). This first issue is being sent out to all administrators, if you wish to keep receiving it please subscribe. Your feedback is welcomed.

Administrator changes
 * Gnome-colors-list-add.svg NinjaRobotPirate • Schwede66 • K6ka • Ealdgyth • Ferret • Cyberpower678 • Mz7 • Primefac • Dodger67
 * Gnome-colors-list-remove.svg Briangotts • JeremyA • BU Rob13

Guideline and policy news
 * A discussion to workshop proposals to amend the administrator inactivity policy at Wikipedia talk:Administrators has been in process since late December 2016.
 * Pending changes/Request for Comment 2016 closed with no consensus for implementing Pending changes level 2 with new criteria for use.
 * Following an RfC, an activity requirement is now in place for bots and bot operators.

Technical news
 * When performing some administrative actions the reason field briefly gave suggestions as text was typed. This change has since been reverted so that issues with the implementation can be addressed. (T34950)
 * Following the latest RfC concluding that Pending Changes 2 should not be used on the English Wikipedia, an RfC closed with consensus to remove the options for using it from the page protection interface, a change which has now been made. (T156448)
 * The Foundation has announced a new community health initiative to combat harassment. This should bring numerous improvements to tools for admins and CheckUsers in 2017.

Arbitration
 * The Arbitration Committee released a response to the Wikimedia Foundation's statement on paid editing and outing.

Obituaries
 * JohnCD (John Cameron Deas) passed away on 30 December 2016. John began editing Wikipedia seriously during 2007 and became an administrator in November 2009.

Discuss this newsletter • Subscribe • Archive

13:36, 1 February 2017 (UTC)

Proposed deletion of James McCaffrey (actor)

The article James McCaffrey (actor) has been proposed for deletion because of the following concern: "Doesn't meet WP:ENT, WP:CREATIVE or WP:GNG"

While all constructive contributions to Wikipedia are appreciated, pages may be deleted for any of several reasons.

You may prevent the proposed deletion by removing the notice, but please explain why in your edit summary or on the article's talk page.

Please consider improving the page to address the issues raised. Removing will stop the proposed deletion process, but other deletion processes exist. In particular, the speedy deletion process can result in deletion without discussion, and articles for deletion allows discussion to reach consensus for deletion. Boleyn (talk) 18:54, 25 July 2017 (UTC)

Question
Hi, K1Bond007. I'm the King Gemini. I've been a user of Wikipedia for 10 years now. Yes, a decade, but I'm not bragging. I'm just very proud of that accomplishment. In fact, I didn't even know it has been that long. But anyway, I am here because I have a question to ask. The question is how do I become an administrator? I feel that some users who work hard to create and improve some of these articles their work and improvements get tossed to the side and that's not fair. So I ask how can I become an administrator? I appreciate it if you get back to me at your earliest convenience. The King Gemini (talk) 06:08, 13 March 2018 (UTC)

Octopussy
Octopussy, an article that you or your project may be interested in, has been nominated for an individual good article reassessment. If you are interested in the discussion, please participate by adding your comments to the reassessment page. If concerns are not addressed during the review period, the good article status may be removed from the article. AIRcorn (talk) 23:22, 5 April 2018 (UTC)

Sega Sports listed at Redirects for discussion
An editor has asked for a discussion to address the redirect Sega Sports. Since you had some involvement with the Sega Sports redirect, you might want to participate in the redirect discussion if you have not already done so. Steel1943 (talk) 01:46, 14 November 2018 (UTC)

ArbCom 2019 special circular

This message was sent to all administrators following a recent motion. Thank you for your attention. For the Arbitration Committee, Cameron11598 02:16, 4 May 2019 (UTC)

Administrator account security (Correction to Arbcom 2019 special circular)
ArbCom would like to apologise and correct our previous mass message in light of the response from the community.

Since November 2018, six administrator accounts have been compromised and temporarily desysopped. In an effort to help improve account security, our intention was to remind administrators of existing policies on account security — that they are required to "have strong passwords and follow appropriate personal security practices." We have updated our procedures to ensure that we enforce these policies more strictly in the future. The policies themselves have not changed. In particular, two-factor authentication remains an optional means of adding extra security to your account. The choice not to enable 2FA will not be considered when deciding to restore sysop privileges to administrator accounts that were compromised.

We are sorry for the wording of our previous message, which did not accurately convey this, and deeply regret the tone in which it was delivered.

For the Arbitration Committee, -Cameron11598 21:03, 4 May 2019 (UTC)

List of Star Fox locations. listed at Redirects for discussion
An editor has asked for a discussion to address the redirect List of Star Fox locations.. Since you had some involvement with the List of Star Fox locations. redirect, you might want to participate in the redirect discussion if you wish to do so. ZXCVBNM (TALK) 17:40, 18 July 2019 (UTC)

Pending suspension of administrative permissions due to inactivity
Established policy provides for removal of the administrative permissions of users who have not made any edits or logged actions in the preceding twelve months. Because you have been inactive, your administrative permissions will be removed if you do not return to activity within the next month.

Inactive administrators are encouraged to rejoin the project in earnest rather than to make token edits to avoid loss of administrative permissions. Resources and support for reengaging with the project are available at WikiProject Editor Retention/administrators. If you do not intend to rejoin the project in the foreseeable future, please consider voluntarily resigning your administrative permissions by making a request at the bureaucrats' noticeboard.

Thank you for your past contributions to the project. — JJMC89 bot 00:09, 1 December 2019 (UTC)

Imminent suspension of administrative permissions due to inactivity
Established policy provides for removal of the administrative permissions of users who have not made any edits or logged actions in the preceding twelve months. Because you have been inactive, your administrative permissions will be removed if you do not return to activity within the next several days.

Inactive administrators are encouraged to rejoin the project in earnest rather than to make token edits to avoid loss of administrative permissions. Resources and support for reengaging with the project are available at WikiProject Editor Retention/administrators. If you do not intend to rejoin the project in the foreseeable future, please consider voluntarily resigning your administrative permissions by making a request at the bureaucrats' noticeboard.

Thank you for your past contributions to the project. — JJMC89 bot 00:03, 25 December 2019 (UTC)

Suspension of administrative permissions due to inactivity
Established policy provides for removal of the administrative permissions of users who have not made any edits or logged actions in the preceding twelve months. Because you have been inactive, your administrative permissions have been removed.

Subject to certain time limits and other restrictions, your administrative permissions may be returned upon request at WP:BN.

Thank you for your past contributions to the project. — xaosflux  Talk 00:31, 1 January 2020 (UTC)

Category:Category talk:Conspiracy theorists has been nominated for deletion
Category:Category talk:Conspiracy theorists has been nominated for deletion. A discussion is taking place to decide whether this proposal complies with the categorization guidelines. If you would like to participate in the discussion, you are invited to add your comments at the category's entry on the categories for discussion page. Thank you. — kashmīrī  TALK  07:35, 5 December 2020 (UTC)

Nomination of SMERSH (James Bond) for deletion
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Orphaned non-free image File:Mario Kart 64box.png
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Concern regarding Draft:List of locations in the Star Fox series
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Category:Politicians of European nations has been nominated for renaming
Category:Politicians of European nations has been nominated for renaming. A discussion is taking place to decide whether this proposal complies with the categorization guidelines. If you would like to participate in the discussion, you are invited to add your comments at the category's entry on the categories for discussion page. Thank you. Nederlandse Leeuw (talk) 15:44, 20 May 2023 (UTC)

Nomination of O~3 Entertainment for deletion
A discussion is taking place as to whether the article O~3 Entertainment is suitable for inclusion in Wikipedia according to Wikipedia's policies and guidelines or whether it should be deleted.

The article will be discussed at Articles for deletion/O~3 Entertainment until a consensus is reached, and anyone, including you, is welcome to contribute to the discussion. The nomination will explain the policies and guidelines which are of concern. The discussion focuses on high-quality evidence and our policies and guidelines.

Users may edit the article during the discussion, including to improve the article to address concerns raised in the discussion. However, do not remove the article-for-deletion notice from the top of the article until the discussion has finished. IgelRM (talk) 20:09, 6 April 2024 (UTC)

title: User talk:K1Bond007


text:
International

International is an adjective (also used as a noun) meaning "between nations".

International may also refer to:

Albums

 * International (Kevin Michael album), 2011
 * International (New Order album), 2002
 * International (The Three Degrees album), 1975
 * International, 2018 album by L'Algérino

Songs

 * The Internationale, the left-wing anthem
 * "International" (Chase & Status song), 2014
 * "International", by Adventures in Stereo from Monomania, 2000
 * "International", by Brass Construction from Renegades, 1984
 * "International", by Thomas Leer from The Scale of Ten, 1985
 * "International", by Kevin Michael from International (Kevin Michael album), 2011
 * "International", by McGuinness Flint from McGuinness Flint, 1970
 * "International", by Orchestral Manoeuvres in the Dark from Dazzle Ships, 1983
 * "International (Serious)", by Estelle from All of Me, 2012

Politics

 * Internationalism (politics)
 * Political international, any transnational organization of political parties having similar ideology or political orientation
 * First International (1864–1876), known as the International Workingmen's Association (est. London 1864 - 1876)
 * International Anarchist Congresses: at first with the First International, followed by the International Working People's Association (1881–1887) and later associations: IWA–AIT (est. 1922), the International of Anarchist Federations (IFA; est. 1968), with several spin-offs.
 * Second International (1889–1916), founded after the expulsion of Anarchists from the First International, and a direct ancestor of the Socialist International
 * Third International (1919–1943), known as the Communist International or Comintern, founded by Vladimir Lenin
 * Fourth International (1938–), founded by Leon Trotsky in opposition to the corruption of the Comintern by Stalinism
 * Socialist International (1951–), founded as the Labour and Socialist International (1919–1940), and refounded as the Socialist International in 1951
 * Fifth International, a widely mooted but never established successor to the previous Internationals
 * Liberal International, the political international federation for liberal political parties
 * Centrist Democrat International, the Christian Democrat International
 * Democratic International, a 1985 meeting of anti-Communist rebels held at the headquarters of UNITA in Jamba, Angola
 * Resistance International, an international anti-communist organisation that existed between 1983 and 1988
 * Pirate Parties International, a not-for-profit international non-governmental organisation
 * National International, a Nationwide Mutual Insurance Company-like Company

Sports

 * International sport
 * Cap (sport), a player's appearance in a game at international level
 * WTA International tournaments, tournaments of the Women's Tennis Association
 * International FK, a former name of Molde FK, Norwegian association football club
 * A former name of the Scottish Open (snooker), a professional snooker tournament

Transportation

 * International, a brand of trucks and diesel engines manufactured by Navistar International, formerly International Harvester
 * International (GN train), a Great Northern Railway service between Vancouver, British Columbia and Seattle, Washington
 * International (Amtrak train), an Amtrak service between Chicago, Illinois and Toronto, Ontario
 * Damascus–Amman train, colloquially referred to as International Train, an international train between Damascus, Syria and Amman, Jordan

Other uses

 * International Mountain, a mountain in Canada
 * International Paint, a brand of the AkzoNobel business unit Marine and Protective Coating
 * International, California, former name of Walkermine, California
 * Miss International, a beauty pageant based in Tokyo, Japan

title: International


text:
User talk:CamMassey1

Greetings! I hope you like the place and decide to stay. You can sign your name with ~. If you have questions or doubts of any sort, do not hesitate to post them on the Village Pump, somebody will respond ASAP. Other helpful pages include: Have fun! --Jiang 21:36, 5 Aug 2003 (UTC)
 * Welcome, newcomers
 * Manual of style
 * Naming conventions

title: User talk:CamMassey1