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WIT

Wit is a form of humour.

Wit or WIT may also refer to:

Arts, entertainment, and media

 * Wit (play), a 1995 one-act play by American playwright Margaret Edson
 * Wit (film), a 2001 film directed based on the play
 * Wit Studio, a Japanese animation studio
 * Washington Improv Theater, in Washington, D.C., United States
 * Wellington Improvisation Troupe, in Wellington, New Zealand

Education

 * Walchand Institute of Technology, in Solapur, Maharashtra, India
 * Waterford Institute of Technology, in Waterford, Ireland
 * Wentworth Institute of Technology, in Boston, Massachusetts, United States
 * Wessex Institute of Technology, in Hampshire, United Kingdom
 * Western Institute of TAFE, in New South Wales, Australia
 * Wufeng Institute of Technology, in Chiayi, Taiwan

People

 * Wit Busza, physicist and professor at the Massachusetts Institute of Technology
 * Veit Stoss, artist known in Polish as Wit Stwosz
 * Antoni Wit (born 1944), Polish conductor
 * Dennis Wit (born 1951), American retired soccer player

Other uses

 * Wit, any of the five wits or senses in premodern psychology
 * WIT, NYSE symbol for Wipro, an Indian IT multinational company
 * Wit FM, a French radio station based in Bègles, near Bordeaux
 * Time zone in Indonesia:
 * Waktu Indonesia Timur (Eastern Indonesian Time), a time zone covering eastern Indonesia
 * Western Indonesian Time, abbreviated "WIT" in tz database
 * Witbier, a popular Belgian ale
 * Women in Touch, a women's discussion group in Zimbabwe
 * FC WIT Georgia, a football team in the country of Georgia

title: WIT


text:
Talk:Representation of a Lie group

Comments
I don't think this article should be merged with the representation of Lie algebras article. It would be better to have parallel articles for Lie groups and Lie algebras. For one thing, there is a purely algebraic theory of Lie algebras over every field; and even with real or complex coefficients it's quite a deep result that a Lie algebra comes from a Lie group.

I propose moving this article to 'Representations of Lie groups', therefore.

Charles Matthews 15:02, 11 Nov 2003 (UTC)

 * Done... Phys 15:43, 11 Nov 2003 (UTC)

By the way, I think complex representations for a group ought to be the default, here. A real (resp. complex) Lie algebra obviously ought to have the same field as default - but in any case some convention should be used to cut down the mentions of underlying field.

Charles Matthews 15:55, 11 Nov 2003 (UTC)

"such that P = P_{(n_1,\ldots,n_r)} = M \times N, where" is this really a direct product?

Notation
I think we sould use the same notation in both this article and in Lie algebra representation. For further discussion, please refer to the other page. 17:14, 27 October 2010 (UTC) —Preceding unsigned comment added by Eflags (talk • contribs)

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Talk:Representation of a Lie group


text:
Serre–Swan theorem

In the mathematical fields of topology and K-theory, the Serre–Swan theorem, also called Swan's theorem, relates the geometric notion of vector bundles to the algebraic concept of projective modules and gives rise to a common intuition throughout mathematics: "projective modules over commutative rings are like vector bundles on compact spaces".

The two precise formulations of the theorems differ somewhat. The original theorem, as stated by Jean-Pierre Serre in 1955, is more algebraic in nature, and concerns vector bundles on an algebraic variety over an algebraically closed field (of any characteristic). The complementary variant stated by Richard Swan in 1962 is more analytic, and concerns (real, complex, or quaternionic) vector bundles on a smooth manifold or Hausdorff space.

Differential geometry
Suppose M is a smooth manifold (not necessarily compact), and E is a smooth vector bundle over M. Then Γ(E), the space of smooth sections of E, is a module over C∞(M) (the commutative algebra of smooth real-valued functions on M). Swan's theorem states that this module is finitely generated and projective over C∞(M). In other words, every vector bundle is a direct summand of some trivial bundle: $$M \times \R^k$$ for some k. The theorem can be proved by constructing a bundle epimorphism from a trivial bundle $$M \times \R^k \to E.$$ This can be done by, for instance, exhibiting sections s1...sk with the property that for each point p, {si(p)} span the fiber over p.

When M is connected, the converse is also true: every finitely generated projective module over C∞(M) arises in this way from some smooth vector bundle on M. Such a module can be viewed as a smooth function f on M with values in the n × n idempotent matrices for some n. The fiber of the corresponding vector bundle over x is then the range of f(x). If M is not connected, the converse does not hold unless one allows for vector bundles of non-constant rank (which means admitting manifolds of non-constant dimension). For example, if M is a zero-dimensional 2-point manifold, the module $$\R\oplus 0$$ is finitely-generated and projective over $$C^\infty(M)\cong\R\times\R$$ but is not free, and so cannot correspond to the sections of any (constant-rank) vector bundle over M (all of which are trivial).

Another way of stating the above is that for any connected smooth manifold M, the section functor Γ from the category of smooth vector bundles over M to the category of finitely generated, projective C∞(M)-modules is full, faithful, and essentially surjective. Therefore the category of smooth vector bundles on M is equivalent to the category of finitely generated, projective C∞(M)-modules. Details may be found in.

Topology
Suppose X is a compact Hausdorff space, and C(X) is the ring of continuous real-valued functions on X. Analogous to the result above, the category of real vector bundles on X is equivalent to the category of finitely generated projective modules over C(X). The same result holds if one replaces "real-valued" by "complex-valued" and "real vector bundle" by "complex vector bundle", but it does not hold if one replace the field by a totally disconnected field like the rational numbers.

In detail, let Vec(X) be the category of complex vector bundles over X, and let ProjMod(C(X)) be the category of finitely generated projective modules over the C*-algebra C(X). There is a functor Γ : Vec(X) → ProjMod(C(X)) which sends each complex vector bundle E over X to the C(X)-module Γ(X, E) of sections. If $$\tau : (E_1, \pi_1) \to (E_2, \pi_2)$$ is a morphism of vector bundles over X then $$\pi_2 \circ \tau = \pi_1$$ and it follows that

 * $$\forall s \in \Gamma(X, E_1) \quad \pi_2 \circ \tau \circ s = \pi_1 \circ s = \text{id}_X,$$

giving the map

 * $$\begin{cases} \Gamma \tau : \Gamma(X, E_1) \to \Gamma(X, E_2) \\ s \mapsto \tau \circ s \end{cases}$$

which respects the module structure (Várilly, 97). Swan's theorem asserts that the functor Γ is an equivalence of categories.

Algebraic geometry
The analogous result in algebraic geometry, due to applies to vector bundles in the category of affine varieties. Let X be an affine variety with structure sheaf $$\mathcal{O}_X,$$ and $$\mathcal{F}$$ a coherent sheaf of $$\mathcal{O}_X$$ -modules on X. Then $$\mathcal{F}$$ is the sheaf of germs of a finite-dimensional vector bundle if and only if $$\Gamma(\mathcal{F}, X),$$ the space of sections of $$\mathcal{F},$$ is a projective module over the commutative ring $$A = \Gamma(\mathcal{O}_X, X).$$

title: Serre–Swan theorem


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Stockholm Metro

The Stockholm Metro (Stockholms tunnelbana) is a rapid transit system in Stockholm, Sweden. The first line opened in 1950 as the first metro line in the Nordic countries, and today the system has 100 stations in use, of which 47 are underground and 53 above ground. There are three coloured lines, as shown on the metro maps, which form seven numbered routes with different termini. Routes numbered 17, 18 and 19 (green line), 13 and 14 (red line) and 10 and 11 (blue line) all go through the centre of the city, resulting in a very centralized system. All three lines and seven routes interchange at T-Centralen station. Apart from this, there are three other interchange between lines, at Fridhemsplan, Slussen and Gamla stan stations.

The metro is equipped with ticket gates. Single tickets may be bought in advance, typically in privately owned smaller shops, on the web, or at ticket machines that are available in all underground stations and on several tram, bus, or boat stops. Tickets are also available at the ticket booth by the gates to the metro, or passengers can use contactless payment with any Visa, Mastercard or American Express payment card.

In 2019, the metro carried 462 million passengers, which corresponds to 1.265,9 million in a normal weekday. The 105.7 km metro system is owned by the Stockholm County Council through the company Storstockholms Lokaltrafik (SL). The operation has been contracted to MTR since 2 November 2009.

The Stockholm metro system has been called 'the world’s longest art gallery', with more than 90 of the network's 100 stations decorated with sculptures, rock formations, mosaics, paintings, installations, engravings and reliefs by over 150 different artists. As of 2024, the Stockholm Metro is the only metro system in Sweden; Gothenburg seriously studied the idea of converting its tram system into a metro in the 1960s, but abandoned said idea after it was deemed prohibitively expensive to tunnel under the city's soils, which are partially made up of clay.

History
The decision to build the Stockholm Metro was made in 1941, because the congestion on Stockholm's streets had started to become an increasing problem during the first half of the 20th century. Something had to be done. Cars, buses and trams competed strongly for street space. The rescue from this impending chaos was the metro. Stockholm's politicians were also inspired by large cities such as London, Paris and New York where metros had already been built. Discussions about constructing a metro in Stockholm had started as early as the beginning of the 20th century within the city’s municipal council. However, it wasn’t until 1941, after a lengthy and somewhat heated debate, that the decision to commence construction of the metro was finally made. Post the 1941 decision, some drama occurred during the planning stage. By the end of 1944, an investigation concluded that Stockholm’s rapidly growing population necessitated a metro with a larger capacity. Consequently, two critical decisions were hastily made to accommodate this increased demand.

The following years, and in some cases earlier, some routes were built to a near metro standard (premetro) but operated with trams. These included Kristineberg-Islandstorget, Slussen–Blåsut (including the oldest tunnel Slussen–Skanstull from 1933) and Telefonplan–Hägerstensåsen. The first part of the metro was opened on 1 October 1950, from Slussen to Hökarängen, having been converted from tram to metro operation. In 1951, a second line from Slussen to Stureby was opened (which was also tram operated until then). In 1952, a second system, from Hötorget to the western suburbs was opened. In 1957, the two parts were connected via the Central station (at T-Centralen) and the Old Town (at Gamla stan metro station), forming the Green Line. During the period 1950–1960, the Green Line was extended piece by piece.

The Red Line was opened in 1964, from T-Centralen over Liljeholmen ending in Fruängen and Örnsberg, both in the Southwest. It was extended piece by piece until 1978, when it reached Mörby centrum via a bridge over Stocksundet sea strait. The third and final system, the Blue Line, was opened in 1975, with two lines running northwest from the city center. As the construction requirements have become more strict over the years, newer segments have more tunnels than older ones, and the Blue Line is almost entirely tunnelled. The latest addition to the whole network, Skarpnäck station, was opened in 1994. 18 additional stations are planned or underway.

Stations
There are 100 stations in use in the Stockholm metro (of which 47 are underground). One station, Kymlinge, was built but never put into use. One station has been taken out of use and demolished. The old surface station at Bagarmossen was demolished and replaced with a new underground station, this being prior to the metro extension to the Skarpnäck metro station.

The Stockholm metro is well known for the decoration of its stations; it has been called the longest art gallery in the world. Several of the stations (especially on the Blue Line) are left with the bedrock exposed, crude and unfinished, or as part of the decorations. At Rissne, an informative fresco about the history of Earth's civilizations runs along both sides of the platform.

Lines
The following details relate to the present network. The designations "Blue line", etc., have only been used since the late 1970s, and officially only since the 1990s. They originated from the fact that the "blue line" tended to operate newer train stock painted blue, while the "Green line" had older stock in the original green livery. There was never any red painted stock, though, but red (or originally orange) was chosen to differentiate this line from the other two networks on route maps.

 * The Green line (officially Tunnelbana 1, or "Metro 1") has three routes and 49 stations: 12 underground (nine concrete, three rock) and 37 above ground stations. It is 41.256 km long. It was opened on 1 October 1950 (between Slussen and Hökarängen stations) and is used by 451,000 passengers per workday or 146 million per year (2005).

 * The Red line (Tunnelbana 2) has two routes and 36 stations: 20 underground (four concrete, 16 rock) and 15 above ground stations. It is 41.238 km long (only 18 m shorter than the Green line), and was opened on 5 April 1964. It is used by 394,000 passengers per workday or 128 million per year (2005).

 * The Blue line (Tunnelbana 3) has two routes and 20 stations: 19 underground (all rock) and one elevated station. It is 25.516 km long. It was opened on 31 August 1975 and is used by 171,000 passengers per workday or 55 million per year (2005). Trains operate from 05:00 to 01:00, with extended all night service on Fridays and Saturdays. All lines have trains every 10 minutes during the day, reduced to every 15 minutes in early mornings and late evenings, and every 30 minutes at night. Additional trains during peak hours gives a train every 5–6 minutes on most stations, with 2–3 minutes between trains on the central parts of the network.

The metro contains four interchanges (T-Centralen, Slussen, Gamla Stan and Fridhemsplan) and lacks any kind of circular or partly circular line (although Stockholm has a semi-circular light rail line, Tvärbanan). A wide majority of the metro stations are located in suburbs, but the network is centred on T-Centralen where all trains in the entire network pass.

In the past, there have been additional route numbers in use for trains operated on part of a line, or during peak hours only. For example, route 23 was used for a peak relief train for route 13, which in the 1970s was operated between Sätra and Östermalmstorg and during the 1990s between Norsborg and Mörby Centrum.

There is a connection to the main rail network, which is used for deliveries of new trains and some other purposes. In this case trains are pulled by locomotives since the electrical and other standards are different. This connection consists of a track to Tvärbanan at the Globen station and a rail track from the Liljeholmen Tvärbanan station to the Älvsjö railway station.

Rolling stock
There are two main types of metro cars in the Stockholm metro, which are the SL C20 and SL C30 stocks. Previously, the older C1–C15 stocks, which are collectively referred to as the Cx stock, had been widely used in the metro system. However, all of those stocks have been gradually removed from operation altogether by 2024 over the course of 40 years. A train typically consists of two or three cars of the C20 stock connected in double or triple configuration (six or nine cars), two trainsets of the C30 stock connected in double configuration (8 cars), or six or eight cars of the Cx stock. A full length train—three C20 trainsets, two C30 trainsets, or eight Cx cars—is about 140 m in length, and takes about 1,250 passengers, of which about 290 to 380 can be seated. The Blue Line—as well as the Red Line (from Stadion to Mörby Centrum)—was built with longer platforms to allow running trains consisting of ten Cx cars. When the C20 was introduced, it appeared that trains consisting of four C20 trainsets, an equivalent to the extended version of the Cx trains with 10 cars, would not fit completely on these platforms. However, 10-car Cx trains have only been used in service on the Blue line, where all station platforms (except for the platforms at Husby) are built to fit 10-car trains. As most of the red line platforms can only accommodate 8-car Cx trains, the 10-car trains would only be able to serve a handful of stations with platforms long enough for all the cars to fit (specifically, 6 stations between Stadion and Mörby Centrum). Hence, the ten-car Cx trains have not been used in service on the red line.

There are 271 trainsets of the C20 stock and 116 C30 stock trainsets. The green line only uses C20 stock, and the C20 are used most of the time on the Blue Line and with the C30 stock on the Red Line. All trains are based at Hammarby, Högdalen and Vällingby depot depots on line 17, 18 and 19, Norsborg depot and Nyboda depot on line 13 and 14, and Rissne depot on line 10 and 11.

Historically, the metro has been converted from a tramway and the older sections were run as tramway for a few years. The naming convention for rolling stock comes from this, where the prefix A in the train model names denotes motorised trams, B denotes are unmotorised trams (trailers) denotes C are metro cars.

Cx (including prototypes)

The name Cx collectively refers to all the older types C1–C15. The last ride with a Cx car in the Stockholm Metro took place on 10 February 2024 on a C14 car. C14 were 17.32 m to 17.62 m in length, 2.8 m in width, 3.70 m to 3.78 m in height, and weigh 29 metric tons. The cars took 48 seated passengers, and 108 to 110 standing passengers. The C14 and C15 trains were built in the mid-1980s.

C20 & C25
The C20 car is double-articulated, 46.5 m in length, 2.9 m in width, 3.8 m in height, and weighs 67 t. It uses only four bogies, two under the middle part, and one under each end part of car. The car takes 126 seated passengers, and 288 standing passengers. Three such units normally form a train. The C20 stock cars were built between 1997 and 2004 and first entered service in 1998.

A single prototype car designated C20F stock is in use. Built on Bombardier Transportation's FICAS technology, it has a lighter body, much thinner side walls, and more space compared to the regular C20, by using a sandwich-like composite construction of the body. It also has air-conditioning for passenger area, whereas standard C20 has air-conditioning only for the driver's cab. However only the last 70 C20 units produced (2200-2270) are equipped with air conditioning in the drivers cab. All other C20 units completely lack air conditioning. Therefore units lacking air conditioning are usually placed in the middle of trains and moved to the blue line during the summer, where the air conditioning is the least needed, as it is almost exclusively underground. The C20F weighs 65 t, other exterior measurements are the same as for the C20. The C20F has the same number of seats as the C20, but has space for 323 standing passengers.

After about 20 years in service (22 years for the oldest cars and 16 years for the youngest cars), the C20 had reached about half its lifetime, and a refurbishment was necessary. The first refurbished train set (three cars) was officially put into service on November 20, 2020. The refurbishment of all cars was completed in 2024. These refurbished cars, known as C25, feature an upgraded interior similar to the C30 among other improvements. All original C20 units had been taken out of service in early February 2024.

C30
The C30 is a new articulated train type manufactured by Bombardier Transportation which is delivered since 2018 for use on the red line. The first C30 train entered service on the red line on 11 August 2020. They are formed in semi-permanent four car units with open gangways between cars, and with two bogies under each car. Two such units form a train. Compared to previous stock, the cars have fewer seats arranged in mixed longitudinal/transverse layout for increased capacity, similar to the C1 and refurbished C20 trains. The C30 is the first full Stockholm metro train type to feature air-conditioning in both the passenger compartments and driver's cabs and are expected to cost 5 billion kronor.

Infrastructure and safety
The Stockholm metro runs electrically using a third rail with a nominal operating voltage of 650 V DC on line 13, 14, 17, 18 and 19; and 750 V DC on lines 10 and 11. Traffic in the metro moves on left-hand side, similarly to mainline trains in Sweden. The reason for an unusual organization of the train movement is that when the metro system opened in 1950, cars and trams still drove on the left in Sweden.

The maximum speed is 80 km/h on the Red and Blue Lines and 70 km/h on the Green Line (50 km/h at the platforms). Maximum acceleration and deceleration is 0.8 m/s2. The reason for the lower speed limit on the Green Line is due to tighter curves than on the other lines, because the Green Line was built by cut and cover under streets in the inner city, while the other lines are bored at greater depth. Two safety systems exist on the metro: the older system manufactured by Union Switch & Signal in use on the Red and Blue Lines and a modern automatic train operation (ATO) system in use on the Green Line manufactured by Siemens Mobility.

To allow close-running trains with a high level of safety, the metro uses a continuous signal safety system that sends information continually to the train's safety system. The signal is picked up from the rail tracks through two antennas placed in front of the first wheel axle and compared with data about the train's speed. Automatic braking is triggered if the train exceeds the maximum permitted speed at any time. The driver is given information about the speed limit through a display in the driver's cabin; in C20 stock, and in Cx stock outfitted for operation with the new signal system installed on the Green Line, this is a speedometer with a red maximum speed indicator (needle), while the traditional display in the Cx stock is a set of three lights indicating one of three permitted speeds (high, medium, low). The system allows two trains to come close to each other but prevents collisions occurring at speeds greater than 15 km/h. More modern systems also ensure that stop signals are not passed.

Another possibility is automatic train operation, which helps the driver by driving the train automatically. However, the driver still operates the door controls and allows the train to start. As of 2024, ATO is only available on the Green line, where a new signal system was installed in the late-1990s. This signal system, together with the C20 rolling stock, permits the use of ATO. The signalling system on the Red Line was supposed to be replaced with a Communications-based train control (CBTC) system manufactured by Ansaldo STS under a contract awarded by SL in 2010, however SL cancelled said contract in 2017, reportedly after repeated delays in project implementation.

Graffiti

Since the mid-1980s, the Stockholm metro has experienced the presence of graffiti. There was a time when a train adorned with graffiti could continue in service for weeks, and graffiti at stations might have been seen for months, if not years. In recent times, the approach has changed. Trains exhibiting graffiti are promptly removed from service, and any graffiti at stations is typically addressed within a few days. The financial impact of addressing graffiti and vandalism is estimated to be around 100 million SEK annually (2013).

During the 1990s, the Stockholm Transit System (SL) started outsourcing security to private security firms, some of which have been accused of using unlawful methods, such as the use of plainclothes guards and heavy-handed treatment of vandals arrested, and even heavy-handed treatment of ticketless passengers trying to escape. The mainstay among the private security contractors in the fight against graffiti is the Commuter Security Group.

Urban legends
The modern railway network, which was inaugurated in 1950, has racked up several mythical urban legends over the years, notably involving ghost phenomena, especially of the horror genre. The most famous of these is the legend of the Silver Train (Silvertåget), a silver colored ghost train that traffics the Stockholm Metro and carries dead people to the afterlife. The legend is said to originate from the C5-cars, an aluminium prototype metro train which never received paint and usually ran at night. The C5 carries the nickname of "the Silver Arrow" (Silverpilen), which has since carried over to the ghost train.

Another notable urban legend, especially in connection with the Silver Train, surrounds the Kymlinge ghost station, a metro station which was built but never taken into service. The legend says no living get off at Kymlinge, only the dead. This is usually combined with the legend of the Silver Train, which is said to only stop at Kymlinge.

Future
In 2013, it was announced that agreement had been reached on the future of several extensions. Preliminary planning started in 2016 and revenue service on the first sections is projected to begin in the mid 2020s. In 2017, another agreement was reached regarding several public transportation projects in Stockholm, including a fifth metro line. The extensions, which are the first in 40 years, will add 18 new metro stations making the total number of stations 118.

Altogether, this amounts to the following new constructions:

After the upcoming upgrade of the red line, which includes the construction of a new metro depot in Norsborg and the purchase of a completely new type of metro car, all remaining cars of types C6, C14 and C15 in the metro will disappear, and during the years 2021-2024 will be replaced by the new car type C30.
 * Extension of the Blue Line southwards from Kungsträdgården. There will be a new station at Sofia on Södermalm, after which the line splits with one branch continuing to Nacka (with three new intermediate stations), and the other to new underground platforms at Gullmarsplan after which it will take over the current Green line branch to Hagsätra. The surface-level stations Globen and Enskede gård on the Hagsätra branch will be closed and replaced by a new underground station at Slakthusområdet. This allows higher frequencies on the Green Line branches to Farsta strand and Skarpnäck which are currently limited by the fact that three branches pass the bottleneck at T-Centralen.
 * Extension of the Blue Line north-west from Akalla to Barkarby railway station via Barkarbystaden, a new development on the former site of Barkarby Airport.
 * Extension of the Green Line from Odenplan via the new development at Hagastaden, Södra Hagalund and ending in Arenastaden (roughly around the vicinity of the Friends Arena and Westfield Mall of Scandinavia), with construction of this segment expected to finish in 2028. Was originally referred to as the Yellow Line after a competition was held by Stockholm City Council in 2014, but was redesignated as a new branch of the Green Line in May 2023 and the Yellow Line designation was subsequently only used to refer to the below-mentioned Fridhemsplan–Älvsjö subway line
 * A new, likely automated line between Fridhemsplan and Älvsjö via Liljeholmen, Årstaberg, Årstafältet and Östberga, since May 2023 referred to as the Yellow Line.

As of 12 January 2024, the C6, C14 and C15 have been taken out of service permanently.

Stockholm Metro Art Gallery
Stockholm Metro (subway) stations showing many different styles of art and use of materials:

title: Stockholm Metro


text:
Dupont Circle

Dupont Circle (or DuPont Circle) is a historic roundabout park and neighborhood of Washington, D.C., located in Northwest D.C. The Dupont Circle neighborhood is bounded approximately by 16th Street NW to the east, 22nd Street NW to the west, M Street NW to the south, and Florida Avenue NW to the north. Much of the neighborhood is listed on the National Register of Historic Places. However, the local government Advisory Neighborhood Commission (ANC 2B) and the Dupont Circle Historic District have slightly different boundaries.

The traffic circle is located at the intersection of Massachusetts Avenue NW, Connecticut Avenue NW, New Hampshire Avenue NW, P Street NW, and 19th Street NW. The circle is named for Rear Admiral Samuel Francis Du Pont. The traffic circle contains the Dupont Circle Fountain in its center.

The neighborhood is known for its high concentration of embassies, many located on Embassy Row, and think tanks, many located on Think Tank Row.

History
Dupont Circle is located in the "Old City" of Washington, D.C., the area planned by architect Pierre Charles L'Enfant that remained largely undeveloped until after the American Civil War, when there was a large influx of new residents. Based on the original L'Enfant plan, the area occupied by the circle was intended to be rectangular in shape, similar to Farragut Square. Dupont Circle was once home to a brickyard and slaughterhouse. There also was a creek, Slash Run, that began near 15th Street NW and Columbia Road NW, ran from 16th Street near Adams Morgan, through Kalorama and within a block of Dupont Circle, but the creek has since been enclosed in a sewer line. Improvements made in the 1870s by a board of public works headed by Alexander "Boss" Shepherd transformed the area into a fashionable residential neighborhood.

In 1871, the U.S. Army Corps of Engineers began construction of the traffic circle, then called Pacific Circle, as specified in L'Enfant's plan. On February 25, 1882, Congress renamed it "Dupont Circle", and authorized a memorial statue of Samuel Francis Du Pont, in recognition of his service as a rear admiral during the Civil War. Unveiled on December 20, 1884, the statue was sculpted by Launt Thompson, and the circle was landscaped with exotic flowers and ornamental trees. Several prominent duPont family members deemed it too insignificant to honor their ancestor, so they secured permission to move the statue to Rockford Park in Wilmington in 1917, and commissioned Henry Bacon and Daniel Chester French to design the fountain that sits in Dupont Circle today. In 1920, the current double-tiered white marble fountain replaced the statue. Daniel Chester French and Henry Bacon, the co-creators of the Lincoln Memorial, designed the fountain, which features carvings of three classical figures symbolizing the sea, the stars and the wind on the fountain's shaft.

In 1876, the second house located directly in Dupont Circle was built by a wealthy merchant by the name of William M. Galt.

During the 1870s and 1880s, mansions were built along Massachusetts Avenue, one of Washington's grand avenues, and townhouses were built throughout the neighborhood. In 1872, the British built a new embassy on Connecticut Avenue, at N Street NW. Stewart's Castle was built in 1873 on the north side of the circle, the James G. Blaine Mansion was built on the west side in 1882, and the Leiter House was built on the north side in 1893. By the 1920s, Connecticut Avenue was more commercial in character, with numerous shops. Some residences, including Senator Philetus Sawyer's mansion at Connecticut and R Street, were demolished to make way for office buildings and shops. The Patterson House, at 15 Dupont Circle, served as a temporary residence for President Calvin Coolidge while the actual White House was being repaired in 1927. In 1933, the National Park Service took over administering the circle, and added sandboxes for children, though these were removed a few years later.

Connecticut Avenue was widened in the late 1920s, and increased traffic in the neighborhood caused a great deal of congestion in the circle, making it difficult for pedestrians to get around. Medians were installed in 1948, in the circle, to separate the through traffic on Massachusetts Avenue from the local traffic, and traffic signals were added. In 1949, traffic tunnels and an underground streetcar station were built under the circle by Capital Transit, the company produced by the consolidation of D.C.'s streetcar lines. The tunnels enabled trams and vehicles traveling along Connecticut Avenue to pass more quickly past the circle. When streetcar service ended in 1962, the entrances to the underground station were closed. The space has since been transormed and reopened as the Dupont Underground art space. The Dupont Circle Metro Station is completely separate from the former underground streetcar station; Metrorail trains operate nearly 200 ft underground, far deeper than the original streetcars. In 1995, developer Geary Simon renovated the streetcar station as a food court called "Dupont Down Under"; the project failed, and was shut down a year later. In 2007, plans circulated to transform the underground area into a number of adult clubs, possibly to replace several gay bars that were forced out by the building of the Nationals Park baseball stadium. However, opposition from the community largely stalled any further planning, and the space remains unused.

The neighborhood declined after World War II and particularly after the 1968 riots, but began to enjoy a resurgence in the 1970s, fueled by urban pioneers seeking an alternative lifestyle. The neighborhood took on a bohemian feel and became popular among the gay and lesbian community. Along with The Castro in San Francisco, Hillcrest in San Diego, Greenwich Village in New York City, Boystown in Chicago, Oak Lawn in Dallas, Montrose in Houston, and West Hollywood in Los Angeles, Dupont Circle is considered a historic locale in the development of American gay identity. D.C.'s first gay bookstore, Lambda Rising, opened in 1974 and gained notoriety nationwide. In 1975, the store ran the world's first gay-oriented television commercial.

Gentrification accelerated in the 1980s and 1990s, and the area is now a more mainstream and trendy location with coffeehouses, restaurants, bars, fast casual food, and upscale retail stores. Since 1997, a weekly farmers market has operated on 20th Street NW.

Architecture
The area's rowhouses, primarily built before 1900, feature variations on the Queen Anne and Richardsonian Romanesque revival styles. Rarer are the palatial mansions and large freestanding houses that line the broad, tree-lined diagonal avenues that intersect the circle. Many of these larger dwellings were built in the styles popular between 1895 and 1910.

One such grand residence is the marble and limestone Patterson Mansion at 15 Dupont Circle. This Italianate mansion, the only survivor of the many mansions that once ringed the circle, was built in 1901 by New York architect Stanford White for Robert Patterson, editor of the Chicago Tribune, and his wife Nellie, heiress to the Chicago Tribune fortune. Upon Mrs. Patterson's incapacitation in the early 1920s, the house passed into the hands of her daughter, Cissy Patterson, who made it a hub of Washington social life. The house served as temporary quarters for President and Mrs. Calvin Coolidge in 1927 while the White House underwent renovation. The Coolidges welcomed Charles Lindbergh as a houseguest after his historic transatlantic flight. Lindbergh made several public appearances at the house, waving to roaring crowds from the second-story balcony, and befriended the Patterson Family, with whom he increasingly came to share isolationist and pro-German views. Cissy Patterson later acquired the Washington Times-Herald (sold to The Washington Post in 1954) and declared journalistic warfare on Franklin D. Roosevelt from 15 Dupont Circle, continuing throughout World War II to push her policies, which were echoed in the New York Daily News, run by her brother Joseph Medill Patterson, and the Chicago Tribune, run by their first cousin, Colonel Robert R. McCormick.

Strivers' Section

Today's Dupont Circle includes the Strivers' Section, a small residential area west of 16th Street roughly between Swann Street and Florida Avenue. The Strivers' Section was an enclave of upper-middle-class African Americans—often community leaders—in the late 19th and early 20th centuries. The area includes a row of houses on 17th Street owned by Frederick Douglass and occupied by his son. It takes its name from a turn-of-the-century writer who described the district as "the Striver's section, a community of Negro aristocracy".

The area, which was once considered an overlap of the Dupont Circle and Shaw neighborhoods, is today a historic district. Many of its buildings are the original Edwardian-era residences, along with several apartment and condominium buildings and a few small businesses.

Traffic circle
The neighborhood is centered around the traffic circle, which is divided between two counterclockwise roads. The outer road serves all the intersecting streets, while access to the inner road is limited to through traffic on Massachusetts Avenue. Connecticut Avenue passes under the circle via a tunnel; vehicles on Connecticut Avenue can access the circle via service roads that branch from Connecticut near N Street and R Street.

The park within the circle is maintained by the National Park Service. The central fountain designed by Daniel Chester French provides seating, and long, curved benches around the central area were installed in 1964. The park within the circle is a gathering place for those wishing to play chess on the permanent stone chessboards. Tom Murphy, a homeless championship chess player, is a resident. The park has also been the location of political rallies, such as those supporting gay rights and those protesting the 2003 invasion of Iraq, the World Bank, and the International Monetary Fund.

In 1999, Thelma Billy was arrested handing out Thanksgiving dinner to the homeless. In 2009, a tug of war was sponsored by the Washington Project for the Arts.

In 2014, the city proposed to turn an 850 sqft concrete sidewalk on the south side of the traffic circle into a "kinetic park". Previously occupied by bike lockers, the parklet was repaved with 100 PaveGen pavers, which generate electricity when people walk on them. Designers ZGF Architects said the project would rebuild the sidewalk and curbs and add seven granite benches, six bollard bicycle racks, and two flower beds. The pavers were expected to "generate 456.25 kilowatts of energy [sic] annually", according to Washington Business Journal, and power lights under each bench. The $300,000 project opened in November 2016.

Embassies
The Dupont Circle neighborhood is home to numerous embassies, many of which are located in historic residences. The Thomas T. Gaff House serves as the Colombian ambassador's residence, and the Walsh-McLean House is home to the Indonesian embassy. Located east of Dupont Circle on Massachusetts Avenue is the Clarence Moore House, now serving as the Embassy of Uzbekistan, and the Emily J. Wilkins House, which formerly housed the Australian embassy and now is occupied by the Peruvian Chancery. Iraq operates a consular services office in the William J. Boardman House on P Street.

Other landmarks
Other landmarks, many of which are listed on the National Register of Historic Places, include the International Temple, Embassy Gulf Service Station, Christian Heurich Mansion (also known as Brewmaster's Castle), Whittemore House (headquarters to the Woman's National Democratic Club), the Briagdier General George P. Scriven House (headquarters to the National Society Colonial Dames XVII Century), and the Phillips Collection, the country's first museum of modern art. The Richard H. Townsend House located on Massachusetts Avenue now houses the Cosmos Club. Across Massachusetts Avenue, the historic Anderson House, owned by the Society of the Cincinnati, is open daily for tours. The Dumbarton Bridge, also known as the Buffalo Bridge, carries Q Street over Rock Creek Park and into Georgetown and was constructed in 1883. The Nuns of the Battlefield sculpture, which serves as a tribute to over 600 nuns who nursed soldiers of both armies during the Civil War, was erected in 1924. The Mansion on O Street a luxury boutique hotel, private club, events venue and museum has been a fixture in Dupont Circle for over 30 years and includes over 100 rooms and 32 secret doors. Also overlooking the square is The Dupont Circle Hotel. Two disused semicircular trolley tunnels follow the outline of the circle; the one on the east is currently Dupont Underground, an art and performance space.

Institutions
In addition to its residential components, consisting primarily of high-priced apartments and condominiums, Dupont Circle is home to some of the nation's most prestigious think tanks and research institutions, including the American Enterprise Institute, the Brookings Institution, the Carnegie Endowment for International Peace, the Institute for Policy Studies, the Aspen Institute, the German Marshall Fund, the Center for Global Development, the Stimson Center, the Eurasia Center, and the Peterson Institute. The renowned Paul H. Nitze School of Advanced International Studies (SAIS) of Johns Hopkins is located less than two blocks from the circle. Dupont Circle is also home to the Founding Church of Scientology museum and Scientology's National Affairs Office. The Phillips Collection, the nation's first museum of modern art, is located near the circle; its most famous and popular work on display is Renoir's giant festive canvas Luncheon of the Boating Party. Additionally, the national headquarters of the Jewish War Veterans of the United States of America, the nation's oldest veterans organization, the National Museum of American Jewish Military History, and the Washington, D.C. Jewish Community Center are also located in Dupont Circle.

Demographics
DuPont Circle roughly coincides with the following five Census tracts, which had a total population of 15,099 in 2020. The area is roughly 70% non-Hispanic (NH) White, 10% Hispanic, 9% NH Asian, 7% NH Black and 4% NH Multiracial. Note: "Circle" refers to the Dupont Circle traffic circle. Source:2020 decennial Census

Transportation
Dupont Circle is served by the Dupont Circle station on the Red Line of the Washington Metro. There are two entrances: north of the circle at Q Street NW and south of the circle at 19th Street NW. The northern entrance is framed by a quote from Walt Whitman's 1865 poem, "The Wound-Dresser", that was carved into the entrance in 2007 and echoes the AIDS crisis of the 1980s and 1990s.

Capital Pride
Capital Pride is an annual LGBT pride festival held each June in Washington. , the festival is the fourth-largest LGBT pride event in the United States, with over 200,000 people in attendance. The Capital Pride parade takes place annually on Saturday during the festival and travels through the streets of the neighborhood. Dupont Circle is host to the parade, and the street festival is held in Penn Quarter.

High Heel Race
Held annually since 1986, the Dupont Circle High Heel Race takes place on the Tuesday before Halloween (October 31). The race pits dozens of drag queens against each other in a sprint down 17th Street NW between R Street and Church Street, a distance of three short blocks. The event attracts thousands of spectators and scores of participants.

title: Dupont Circle


text:
Lists of radio stations in Oceania

These are lists of South-Pacific, and Oceanian radio stations:

 * List of radio stations in Guam
 * List of radio stations in the Federated States of Micronesia
 * List of radio stations in New Zealand
 * List of radio stations in Palau

 * Australia:
 * List of radio stations in Australian Capital Territory
 * List of radio stations in New South Wales
 * List of radio stations in Northern Territory
 * List of radio stations in Queensland
 * List of radio stations in South Australia
 * List of radio stations in Tasmania
 * List of radio stations in Victoria
 * List of radio stations in Western Australia
 * List of early radio broadcast stations in Western Australia

title: Lists of radio stations in Oceania


text:
Langness Peninsula

Langness (Langlish) is a peninsula which protrudes two kilometres at the southern extremity of the Isle of Man. Signifying a cape or extended promontory, Langness literally means "long promontory" in Old Norse. Formerly an island, Langness was eventually joined to the mainland by the movement and deposition of material along Castletown Bay to form a tombolo. The small community of Derbyhaven is situated on the east coast of this isthmus, which lies close to Castletown, Isle of Man.

History
The old Manx name for Langness was Oaie Ny Baatyn Marroo, which translates as the "Grave yard of the Lost Ships". Before Langness Lighthouse was built on Dreswick Point in 1880, wrecks on the peninsula were common. During periods of low visibility the only foghorn was a cow's horn which would be blown by a party of men on the shore – the sound of which carried for half a mile at best.

The Potato Grave
Near the lighthouse is a turf-covered mound, known as the potato grave. In 1832 a ship carrying Irish workers to the Isle of Man to dig potatoes was lost with all hands, and 32 bodies were washed ashore. It was customary on the island to bury a body washed ashore behind a hedge in the place it had been found, and so a communal grave was dug and all 32 bodies placed within it. No stone marks the grave; the only memorial of the victims is a turf-covered mound.

Geography
The peninsula is close to Ronaldsway Airport, and a good view of the peninsula can be obtained from the port side of aircraft landing on the westerly facing runway. It is also within easy walking distance from Castletown, and the peninsula itself features an interesting nature trail. Coastal erosion has carved parts of the coast into sea arches, which are also of geological interest as they contain an unconformity: parts of the rocks are nearly 500 million years old, other parts are some 150 million years younger.

At the southern tip of the peninsula is Dreswick Point, the southernmost point of the Manx mainland, whilst St Michael's Isle (popularly known as Fort Island) is connected at the northern end of the peninsula by a narrow causeway.

A feature of the peninsula is the Herring Tower, a daymark built in 1811. Other structures to be found on the peninsula include the remains of a World War II-era gun training range, close to the lighthouse, and a memorial to local naturalist Henry Madoc, who was also the island's Chief Constable.

Natural history
The peninsula is a popular haunt of birdwatchers, and has bird life ranging from golden plovers and curlews to merlins and kestrels. St. Michael's Island is a bird sanctuary.

Dolphins and porpoises can also occasionally seen in the waters off the peninsula.

Leisure
The Castletown Golf & Country Club (formerly also a hotel, closed since 2007) is set on the peninsula and the isthmus connecting it with Derbyhaven and has been the scene of many international championships. In 2005, the Duke of York Young Champions Trophy golf championships were held at the club.

title: Langness Peninsula


text:
Talk:Pac-Man/Archive 1

Trivia section
Trivia sections on Wikipedia are considered very bad form. All imformation within this section should be dispersed to apropriate places within the article. --The_stuart 18:21, 25 May 2006 (UTC)

 * In Brazil, the game was unofficially named by the children as Come-Come (lit. he eats-he eats, in Portuguese). Also an onomatopoeic, from the sound the character does when walking/eating. In Italy, the same sound is referred as a meaningless Gabo Gabo. In Spain it was called Comecocos (coconut-eater).
 * The secret level of the third episode of Wolfenstein 3D is fashioned after one of the original Pac-Man levels.
 * It was rumored that Toru Iwatani had quit Namco because he only received a small amount of money after creating the game. In reality, he was promoted and as of 2004 is still a Namco employee.
 * The Ms. Pac-Man cartridge for the Atari 2600 was widely considered to be vastly superior to the original 2600 Pac-Man. Over the years, Atari hobbyists have reverse-engineered the Ms. Pac-Man cartridge's graphics and colors to make the game resemble the original Pac-Man more closely. While this is technically a copyright violation, the altered ROM has been a popular item among collectors of original 2600 games.
 * In Wangan Midnight Maximum Tune, Pacman and the ghosts (Inky, Pinky, Blinky and Clyde) are actually the fastest enemies encountered.
 * For many years, Pac-Man was the video game mascot for Namco.
 * A plugin kit called Super ABC became available in the 1990s which added several new games to the Pac-Man system, including different versions of the original Pac-Man.
 * In the 1995 arcade game (1996 on Sony PlayStation), Tekken 2, the character Yoshimitsu is seen day dreaming about Pacman if the player leaves him doing nothing during Practice Mode.
 * Pac-Man was also one of the bonus characters available to play as or against in Anna Kournikova's Smash Court Tennis for the Playstation, alongside fellow Namco characters including Richard Miller (from Time Crisis), Reiko Nagase (from Ridge Racer), Yoshimitsu and Heihachi Mishima in their Tekken 3 incarnations.
 * Pac-Man was one of many classic arcade game characters edited into a 2005 series of commercials for the then-new Gametap website.
 * In Mexico Pac-Man was used in a Seven Up TV spot commercial in 1983.
 * In a variation of Pac-Man called Chomp, there were different items used: Cherry (100 points), Strawberry (200), Watermelon (300), Apple (500), Caterpillar (700), Bell (1000), Clock (2000)???(5000)
 * Ms. Chomp, another knock-off, plays like the Arcade version of Ms. Pac-Man, but with two fairly important differences: Firstly, the player is given a choice of which fruit level to start at, and secondly, the fruit are only given at the end of a level.
 * A second variation was released in a Kids' Arcade Pack titled Mac-Man Kids uses even further differant items from the actual Pac-Man.
 * A parody of Pac-Man appears in the film Club Dread, turning the premise of the game into a drinking game, turning the ghosts into females that must strip, etc.
 * In the Ridge Racer series of games, Pac-Man is referenced in various forms, from designs on the cars, to actual opponents (Pacman and the ghosts Inky, Pinky, Blinky and Clyde) in the game you must race against to acquire new levels and cars.
 * Pacman is also the nickname of the Filipino boxing champion Manny Pacquiao. The two-time world champion earned the distinction as the only boxer who has knocked down both future Mexican "Hall of Famer" Marco Antonio "Baby Face Assassin" Barrera (knocked out in 11th round)and Erik "El Terrible" Morales (knocked out in 10th round). Pacquiao has been on the top 10 list of the best "pound-for-pound" fighters in the world.
 * In the pilot episode of Foster's Home for Imaginary Friends, after Mac unchains a monster, a scene follows in which the monster, resembling a black version of Pac-Man chases Bloo, who resembles a blue ghost, around a junkyard.
 * In the videogame International Karate + by Archer Maclean, which appeared on Commodore 64 and Amiga, Pacman makes an occasional cameo appearance in the background. Typing 'pacman' on the Amiga keyboard during the game invokes him.
 * Since the earliest incarnation of "Puck Man", the monster Pinky was identified in Japan as a female character. A misunderstanding occurred during development in the early 1980s on the classic Pac-Man TV series cartoon show by the U.S. based Hanna-Barbera Company. In the show and in all related media, Pinky was a slow-witted bully character. Pinky was also made into a male in this form. Years later Namco reverted Pinky back to her female monster roots. In all the more recent games and media Pinky is always a girl. Many Pac-fans and game designers tease that Pinky had a sex change. In this case the character literally did.
 * Pacman and Ms. Pacman were both ported to the iPod using MAME and iPod Linux.
 * In the multi-racial country of Malaysia, Pac Man is a slang coined to describe men who only date ladies of other races.
 * In "Pac-Man World 3", Blinky and Inky are kidnapped by the evil alien "Erwin". Clyde and Pinky assist Pac-man during gameplay. In this game however, Clyde is identified as the red monster. Traditionally Clyde is the orange coloured monster and Blinky was in the red. Perhaps Clyde and Blinky swapped suits before the kidnapping.
 * Various incarnations and mythos of the Pac-Land tend to have the world inhabited mostly by the spherical Pac-folk as the common race of the land. The ghost characters tended to be in small bands including the classic monsters with variations of differant ghost characters depending on the game or media. Many the games especially into 1990s - 2000's show that there are very many differant ghosts and even an entire populace. This suggests that Pac-Land is comprised of a whole other species of characters. Not just a small group of villianous and ghostly outcasts.
 * The name "Pacman" has been given to a nebula, cataloged as NGC 281.
 * The noise Pacman makes when he moves is written as "Wakka wakka"
 * One of the ghost monsters make a cameo in the webcomic, Lancaster: The Ghost Detective

Ridiculous Links
This article suffers from the same problem I see in a lot of Wikipedia articles, that being ridiculous hyperlinks on completely random words. For instance, in the section listing the names of the different ghosts, all of their colors are linked to an ARTICLE on that COLOR. As if people don't know what "red" is. Also, when discussing the 256th level, "256" is linked to an article on the number "256". Not only is this silly, but it's arbitrary. Why isn't "player" linked to its own article in a following sentence? Why isn't the word "the" linked to an article explaining "the"? Meanwhile actual words people might not know, such as "byte" aren't linked. What did the writers do, throw a sucker dart at their monitor to decide which words should be hyperlinked? Links should only be on words that relate to the concepts in the article (i.e. "video game" or "arcade" and not the number "256" or a color). And this should only be done when there is a reasonable liklihood that people will not know what the word means or that they would want to read more about it. In other words, common sense should be used.--Daniel 23:08, 17 May 2006 (UTC)

Changed Description
I changed the description of the linked Java game from: "virtually the same as the arcade version" to "similar to the arcade version (with aspects of Ms. Pac Man)." If you look at the Java game, you'll see it is similar, but is not identical to the original Pac Man. Also, the fruit moves around, which was a Ms. Pac Man innovation. I guess you could say it looks "inspired" by the original. —Frecklefoot 15:25, 11 Nov 2003 (UTC)

 * There are tons of subtle differences too. The fruits are all oranges, no intermissions, different fonts in some cases, death looks different, etc.

Deterministic?
When the ghosts are blue, their behaviour depends on the contents of the program ROM chips; while this is deterministic it could be interpreted as being pseudo-random.

 * Mention it in the article, then. Also, sign your posts ( or ~ ). —Frecklefoot 16:29, 1 Dec 2003 (UTC)

Game List
There should be a proper game list for Pac-Man. It is an entire series of video games, and they should be included in the article. I don't know them all, so someone else would have to include them. -user:Thealexfish

 * Let's see, they span several platforms, so keeping it straight would be tricky (but possible). Let's see:
 * Pac-Man (arcade, Atari 2600, [other platforms])
 * Ms. Pac-Man (arcade, [other platforms])
 * Super Pac-Man
 * Pac-Man Plus
 * Baby Pac-Man
 * Jr. Pac-Man
 * Pac & Pal
 * Pac-Land
 * Pac-Mania
 * Pac-Man V R
 * Pac-Bomber
 * Sky-Maze ???

 * Plus there were several console-only spin-offs such as Pac-Man World. These two links will be helpful: arcade versions and Moby Games entry on PC and console games. —Frecklefoot 00:16, Mar 30, 2004 (UTC)

What about adding the new DS games? --Luigi 19:41, 30 May 2004 (UTC)

Perhaps the Pac-Man series should get a seperate page, including the game list? Kouban 15:31, 19 December 2005 (UTC)

I'll get right onto creating that page, i've also added 2 more pac-man games to the list. These are Pac-Bomber and Sky-Maze ??? --Legolost 13:37 13th July 2006

Irony
In regards to Sethmahoney's removal of the word "Ironically" in this sentence:
 * Ironically, Atari allegedly paid Frye $1 million to produce the game in contrast to Toru Iwatani, who was only paid his usual salary for creating the original arcade game.

...because it wasn't "ironic." It is ironic because the arcade version netted millions for Namco while the 2600 version netted very little, if anything, for Atari. Huge fortunes = regular pay; huge loss = huge bonus -- that's irony! :-)

I'm not going to make a big stink about it, however. If someone else wants it in too, please re-add it. — Frecklefoot | Talk 15:46, Jul 22, 2004 (UTC)

 * From the Wikipedia article on irony"
 * The American Heritage Dictionary recognizes a meaning of "incongruity between what might be expected and what actually occurs". This would allow the example above. (Their usage panel, however, found it unacceptable to use the word "ironic" to describe mere unfortunate coincidences or surprising disappointments that "suggest no particular lessons about human vanity or folly", which would still allow the above usage but exclude "ironically, I encountered a traffic jam when I was already late".)

 * Yes, it was an unexpected turn of events, but no, there was no lesson re: human vanity or folly.

 * On the other hand, Fowler, in The King's English, says "any definition of irony—though hundreds might be given, and very few of them would be accepted—must include this, that the surface meaning and the underlying meaning of what is said are not the same". Fowler would thus consider the Sullivan example above as incorrect usage.

 * The surface meaning (that there was a large difference between what was paid and what the programmers made) is identical to the underlying meaning (that there was a large difference between what was paid and what the programmers made). -Seth Mahoney 17:19, Jul 22, 2004 (UTC)

 * If I understand what happened correctly (and I may not - I'm tired) the man that produced the rubbish Atari version got a million dollars and the guy that made the original aracade success got a standard wage. I would deem that acceptable usage of the word irony.  You might want to term it a bitter irony if anything.

 * I'm reminded of that terrible woman's song lyric entitled Ironic: It's like ten million spoons when all you need is a fork, it's like ray-ee-ain on your wedding day, none of which are ironies, merely unfortunate circumstances. --bodnotbod 18:33, Jul 22, 2004 (UTC)

 * I think you got the situation right (except the guy who make the original arcade game was promoted), and its definately absurd, and definately unfortunate for the guy who made the original game, but its just not quite (imho) ironic. I was reminded of the woman who can go nameless' song as well.  -Seth Mahoney 07:01, Jul 23, 2004 (UTC)

 * I suppose injustice would be more apt. --bodnotbod 11:08, Jul 23, 2004 (UTC)

But
 * Injusticeically, Atari allegedly paid Frye $1 million to produce the game in contrast to Toru Iwatani, who was only paid his usual salary for creating the original arcade game.

just doesn't have a nice ring to it IMHO. ;-)   — Frecklefoot | Talk 14:40, Jul 23, 2004 (UTC)

 * What about "Absurdly, Atari allegedly..." or "Unjustly, Atari allegedly..."? -Seth Mahoney 20:30, Jul 23, 2004 (UTC)
 * What about "It is interesting to know that,..., while..." --Anupam Srivastava 19:17, 8 January 2006 (UTC)

Infobox
I just added the Infobox from WikiProject Arcade Games. It's a standard that will be used on all arcade game articles. I hated to nix the great caption the previous image had, but it looked really bad in the infobox, so, sorry! If we get another image of gameplay, we can add the great caption back in. If you want to help out with the Arcade Game WikiProject, come on over and add yourself to the Participants. Cheers! :-)  — Frecklefoot | Talk 16:08, Aug 12, 2004 (UTC)

-

Pac-Man statistics?
I remember reading a stat on the total amount of money spent on Pac-Man video games and the number of quarters that was. It was a pretty impressive number and would add an interesting fact to the article. Can anyone find that or have a source for it? Thanks - Taxman 14:53, Aug 31, 2004 (UTC)

You can find some statistics if you google for "pacman quarters billion" in google. Most sources seem to agree that it were "4 billion quarters worldwide". Which I think is odd, since most countries don't have quarters :) But it's quite sure that it earned more than $1 billion. --Tjansen 22:11, 11 Sep 2004 (UTC)

-

Image of Pac-Man
The captured image shown in the article is, if I know corretly, of some shockwave implementation of the game. Why dont we put the original capture? I am saying so because since Pac-Man's release and moreover in recent years, we can find many versions/implementaions of the game, which generally do not follow the actual gameplay and copy only the 'looks' (from my personal experience). So, we should stick to the original Pac-Man. Isn't it? --Anupam Srivastava 21:13, 11 Sep 2004 (UTC)

The screenshot looks authentic to me, but feel free to make a better screenshot :) My problem with the pic is rather that the main character looks like a dot, you can't see his mouth. It may also be helpful for understanding the game if some dots would have been eaten. The problem is the legal situation: AFAIK there is no legal way to obtain a Pacman ROM. Maybe if somebody owns a pacman arcade machine, doing the screenshot is ok... or if you live in a country without software copyrights.  Or ask the owner of a different site whether you can take theirs. --Tjansen 22:03, 11 Sep 2004 (UTC)

OK! I think I have got someone who owns a legitimate copy of good old Pc-Man. He is in Benaras. May be he will allow me to get a snapshot :)--Anupam Srivastava 18:18, 13 Sep 2004 (UTC)

The thing about 'paku' is it could romanize as either 'puck' or 'pac' with equal validity. still..

Reverts
There appears to be a mini-revert war going on on this article's page. Can someone explain the controversy here? --DropDeadGorgias (talk) 19:33, Apr 11, 2005 (UTC)
 * Can someone please explain what is going on? If one more person reverts this page without some discussion on the Talk page I'm going to consider page protection.  Also, I'm pretty sure that some of you are in violation of the WP:3RR.  I don't want to start handing out blocks but PLEASE, discuss the problem on the Talk page first. --DropDeadGorgias (talk) 21:59, Apr 11, 2005 (UTC)

 * Every Arcade Game has copyrighted and trademarked logo "the Marquee" non-different than how Coca Cola and other products Logos, they are relevant and, so, fair use It is a Screenshot not from the Game but from the machine, i have no problem with. And the small form of the box is better, so that we can insert all engineering information without article to increase. AshSert 10:20, 12 Apr 2005 (UTC)

 * AshSert, judging from the discussion on Wikipedia talk:WikiProject Arcade games, you made these changes without the consensus support of the other editors in that WikiProject. As this decision should be made on a wider scale than this one article, please resolve the discussion on that WikiProject's talk page first.  In the meantime, I am reverting your changes so that the infobox matches the guidelines set on WikiProject Arcade games.  This is not an appropriate place for this discussion or edit war.  Once the WikiProject comes to a consensus on these changes and they are reflected on the WikiProject page, you can instate your changes on a wider scale.  Cheers, --DropDeadGorgias (talk) 15:31, Apr 12, 2005 (UTC)

 * AshSert is at it again. He changed the infobox to the style he prefers (see this edit with a misleading edit comment), even though it was voted down on the Arcade Game WikiProject (see this discussion).  He also vandalized the project page and changed it to his preferred style.  The guy really should be banned—I've lost count how many times he's changed the arcade game articles when we've voted against it.   — Frecklefoot | Talk 15:05, Apr 18, 2005 (UTC)

Perfect Score
This article http://news.yahoo.com/s/ap/20050614/ap_en_tv/pac_man_s_25th says the perfect score was made by Billy Williams (not Mitchell). Anybody got a definitive source?

 * This site says Billy Mitchell. So does this site.  This site mentions Mitchell, too, and even has a photo of him. I think the reporter of your story got the kid's name mixed up. ;-)   — Frecklefoot | Talk 13:50, Jun 15, 2005 (UTC)

Billy Mitchell wasn't a kid when he got the perfect game. He was, and still is, in the Hot Sauce business. Check out Twin Galaxies for more information on him and other perfect scores. Which leads me to say that more information would be nice to add on how a perfect game is actually acheived, ie. all ghosts must be eaten on every board where they turn blue (levels 1 through 16, inclusively, and level 18), all of the "fruits" must be eaten, for each extra man the 9 pellets that exist and reappear in the garbledeegook on the split screen must be eaten (there are no power pellets that live in that region because each pellet is worth only 10 points). There's even a site that will help the beginner get around 3 million points at Neil Chapman's using patterns that are easy to learn.

Nursery rhyme?
There's a meme out there which states Pac-man was originally based on "a devouring monster" in a Japanese nursery rhyme, a creature that "gobbled up evil spirits" while making a "puck-puck" sound. I've yet to find a single instance of the actual rhyme in question, and this may well be one of those "friend of a friend" factoids.

If true, this tidbit definitely warrants posting.

Mr.Do's recent changes
Quite simply, I think the merge was done poorly. The introduction has been terribly bloated. User:Mr.Do! has a history of making substantial changes without prior discussion. My suggestion would be to revert the article entirely and have someone else merge it. --Poiuyt Man talk  14:01, 24 Jun 2005 (UTC)
 * I've attempted to fix up the opening paragraphs. I hope it bides well. Captain Yesterday 20:32, 24 Jun 2005 (UTC)

Puck Man versus Pacman
I was the original poster of the Puck Man page. I created the page as there is a significant difference between the style of the artwork and build of cabinet.

The Pac Man article on wikipedia, rightly so, is centered around the American version of the game as licensed by Midway. This American version was more successful and spawned many spinoffs where the original Japanese title was only sold in Japan and some parts of Europe.

Both articles referring to each-other would be a much better idea than simply merging as the Pac Man article is about the game whereas the Puck Man article is centered on design and history of the game.

 * This was a clear candidate for an article merge: Both were refering to the subject, just in different locations. If you think that any information has been lost by the merge, please add it to the Pac-man article. --JiFish(Talk/Contrib) 19:29, July 13, 2005 (UTC)
 * Somebody's changed all the refs to Puck man into capitals. Meanwhile, in the template, it is referred to as Puck-man, which redirects to Puck-Man, whch redirects to itself. Anyone fany tackling the mess? --bodnotbod 09:16, 23 October 2005 (UTC)
 * I'll take care of the redirects, but I'm going to have to run a Google Test and see whether or not it's PUCK MAN or Puck-Man. --LBMixPro(Speak on it!) 01:26, 24 October 2005 (UTC)

Cruise Elroy
I'm really curious about this one. Anyone have any more information? Uttaddmb 14:56, 6 August 2005 (UTC)

 * Do you mean in addition to what is mentioned in the article?  — Frecklefoot | Talk 23:51, August 6, 2005 (UTC)

I changed the "Cruise Elroy" section ever so slightly. I put, "It is believed..." instead of making it sound like a definate fact. Don't know if it matters if i tell anyone this or not... user:PAC_MAN7

Bizarre '90s multiplayer version of Pacman
I remember back in high school, there was a popular 2d multiplayer game we'd play on the school's computer networks where bizarre Pac-characters (Pacman, Pacaddict, Pacperv, Pacturd, and Paccondom are some of the ones I remember) would chase each other through different, quasi-realistic background screens. The only one I remember is a sewer. Does anyone else remember this? What was it? 68.161.44.106 19:43, 20 August 2005 (UTC)

Patterns
Would it be encyclopedic to include diagrams of the patterns to complete each level? There could at least be a mention of them anyway. Richy 15:36, 26 August 2005 (UTC)

 * I don't think it'd be encyclopedic. Also, it's POV--there are countless ways to solve the levels.  It'd be good for a strategy guide Wikibook, however.   — Frecklefoot | Talk 16:46, August 26, 2005 (UTC)

Pac-Man songs
This is the first time I've posted anything on Wikipedia, and the first time I've done an edit. Though this is being posted before I edit. But I don't think Weird Al Yankovic ever did a song called Pacman. Weird Al has a small part in his FAQ on his website that covers the issue of the rampant fakes among file sharing networks. He notes that every song he's done is on his Catalogue page. I did a quick search, and Pacman is not on there. So I'm fairly confident that Weird Al did not do the song in question, and it's just another fake on a file sharing network. Just for reference, here are the pages I mentioned - Weird Al FAQ Weird Al Catalogue --Brandon Myers 03:57, 30 August 2005 (UTC)

 * Thanks for cleaning that up. :-)  — Frecklefoot | Talk 15:19, August 30, 2005 (UTC)

 * Well, after taking the song mention out again, I went back to Weird Al's site, and went through the FAQ. He actually did record a song called Pacman.  But it was released through a Dr. Demento album release.  So it's not on his official song list.  I just assumed it was one of those parodies that are on file sharing networks that aren't really by him.  So, I added it back.  I feel like an idiot now. --Brandon Myers 05:44, 21 October 2005 (UTC)

Time to roll and split?
I added the section on Pac-Man Arrangement, which tipped it to 33KB. I'm wondering how to fix that, or if we should leave it alone. Hbdragon88 03:45, 6 October 2005 (UTC)

 * Okay, it's clear there are some problems with flow. For instnace, ports are placed in three sections - under the Leagcy (the most ported game ever), Failed Atari Port, and Ports (with gallery screenshots).  If these should be rolled into one, where should they be placed? Hbdragon88 20:58, 6 October 2005 (UTC)

 * How about a "Ports" section? Most video game articles have one.   — Frecklefoot | Talk 23:17, 6 October 2005 (UTC)

Namco's Pacman on the Mobile Phone
Apparently, Namco has a mobile phone version of Pacman and Ms. Pac-Man. Is it worth mentioning in the External Links?
 * I'd say yes. --JiFish(Talk/Contrib) 16:52, 5 December 2005 (UTC)

Pac Man TV Show
There was a tv show of Pac Man. I watched it when i was a kid. I don't have time for it but someone should add something about that subject.

CornNuts trademark dispute
I remember there was a trademark dispute. I remember the solution was that there could not be pacman snack foods. I don't think the cornnut logo is being used anymore.--Gbleem 17:03, 26 December 2005 (UTC)

Merge, I think it's time to merge
The PUCK MAN article has identical information to the one in this article. Previous attempts to merge have only resulted in edit wars. I would like to get some more Wikipedian support before turning PUCK MAN into a redirect. Hbdragon88 07:37, 29 December 2005 (UTC)

 * Also, as far as "Puckman", perhaps that should remain a short article since it is a noticeable difference; with a brief description of the differences of the game (the Japanese names) and why the name was changed. (Also that some hack versions with altered mazes are called "Puckman" as well). But it's true that it shouldn't be such a copy of the Pac-Man article. Eric B 22:11, 29 Dec 2005

Okay, I went ahead and merged it into this article, and fixed all double redirects as necessary. - Hbdragon88 22:24, 8 January 2006 (UTC)

Red and orange ghost names swapped in "Arrangement"
Anyone else who has "Pacman Arrangement" notice that these names are switched. This is why I specified "red ghost" and orange ghost" yesterday, and now someone has changed it back to "Blinky" and "clyde" repsectively. I want to make sure that this is the way the game was programmed, and just not some sort of glitch on my copy of it (ncv2.zip, which I run with Mame0100b), before I edit the text with the following:

Urchin/Clyde (the red ghost in this game) takes on the appearance of a Viking

Crybaby/Blinky (the orange ghost in this game) spits out new larger 50 point pills. - Eric B 22:11, 29 Dec 2005

 * Sorry about that. I have played the Namco Museum version of Pac-Man Arrangement, but I didn't discern that much from it (such as the names, or that the sixth ghost is a power-up ghost).  I went through a major copyedit through the entire article, esepcially with that obnoxious TOC header ("Ghosts versus Monsters?  And other nomeclature conflicts") and other problems; the name swapping was another change.  Now that you've brought it up, I'll desist from editing that part of the article. - Hbdragon88 05:47, 30 December 2005 (UTC)

I have the Namco Museum version too, for Mame0100b. Is the one you played Mame, or is it Gameboy, or the other platforms? (Playstation? etc). (Also, there is no 6th ghost in mine; only the regular four, plus the new one). Why is that header I put "obnoxious"? I guess the way you redid it was nice, but I put "Nomenclature conflicts" back, since it sounds better (more "encyclopedic") than "Name Debate", which you seemed unsure of yourself. Eric B 19:08, 30 Dec 2005

 * Mine is the GameCube version. I suppose I could check up the manual to see what their names are.  And I termed the title "obnoxious" because it stretched out the TOC a ridicuous amount.  And since there were other debates, I preferred to have the core header first, with the issue(s) listed under separate headers underneath the core header. Hbdragon88 02:14, 31 December 2005 (UTC)

Can you edit the Pac-Man seies section? There're some Pac-Man games missing. —Preceding unsigned comment added by 68.100.191.132 (talk • contribs) 17:05, 2 January 2006 (UTC)

42 KB!
In just doing a big edit; I at the last minute caught the little notice about page size. (I never realized what the limit of a page was supposed to be). I looked around to see what could be trimmed. Perhaps "Pacman Arrangement", Pacman VS", and "Mario Kart GT" could be reduced to single sentences in the "Successors" section, since those games have their own articles, which are linked. But that might not be enough to free up the needed 11KB. I'm thinking now of just creating a new article called "ghost-monster" and moving the entire "nomenclature conflicts" section (All of which I added in the last month or so) there. Eric B 01:28, 10 January 2006 (UTC)

 * Meh, I'm not too worried about it. As for cutting, I would definitley trim down Pac-Manhattan, either putting it under trivia or slimming it down to a sentence or so, since it also has its own article.   - Hbdragon88 04:36, 10 January 2006 (UTC)

What's the fuss about "sources"?
Most of the knowledge here comes from actual game play, or at least memory (but with Mama/Pacmame) even those most obscure hack version does not need memory to be relied on anymore). It's not like some philosophical or scientifc theory or supposed finding that anyone could make up off the top of their head, without any substantiation or evidence. What is some book or link going to tell anyone about the game that actual players can't, or that any reader could not find out by buying or downloading games? I think the games are their own "source" or "reference".

At the very least, the quote from the guy from Slayer needs a source, as it is a direct quote. Kouban 15:08, 7 April 2006 (UTC)

Xbox 360 gamelist
http://en.wikipedia.org/wiki/List_of_Xbox_360_games

Lists pacman as one of the titles. I assume if it's going to be released it'd be a part of some sort arcade bundle, or be redesigned completely into something 3d and flashy. Anyway, either this article isn't up to date, or the list entry should be removed.

Pac-Man Seies
Can you edit the Pac-Man seies section? There're some Pac-Man games missing. —Preceding unsigned comment added by 68.100.191.132 (talk • contribs) 17:05, 2 January 2006 (UTC)

Character vs. Game?
I think that there should be a separate article for the original game "Pac-Man", and the character, "Pac-Man"; as they are two separate entities, it seems only fair that they should have their own articles. The disambiguation page already has a bullet point for it. Besides, Pac-Man is in a lot of other games now, as well, which might not be construed as sequels to the original (Pac Man World, anyone?). And I'm sure we could dig up other juicy tidbits about his personality from the show, or something. -Danfish77 02:32, 18 March 2006 (UTC)

Ms. Pac-Man with rats?
I remember playing a version of Ms. Pac-Man in a CiCi's Pizza where the ghosts had been replaced with rats (however, they turned into the regular blue ghosts when a Power Pellet was eaten.) Has anyone else seen this version or these sprites, and if so, was anything else different (as in the changes to Pac-Man Plus?) -- Goldrushcavi 23:53, 22 March 2006 (UTC)

Added 3 missing Games
I added the following:

Hyper Pac Man (1994) created by Semicom Pac-Man VR (1996) created by Virtuality Puckman Pockimon (2000) created by Genie

I also added links to for each.

No, these are just hacks except for the VR game. I deleted 2. -- Elil 24 March 2006 (UTC)

Well at least add them to the Knock-offs section then! --4.250.63.241 16:21, 24 March 2006 (UTC)

I added them to the knock off section with some added info.

PAC-MAN VR
I will begin a section for this game

why the removal of the Puzzle Club info?
Puzzle Club was a game by NAMCO featuring PAC-MAN, so why remove the info and call it vandalism? It even listed sources as well.

Here is what was written:

Puzzle Club
- Puzzle Club was created by Namco in 1990. This is puzzle game players had to solve different puzzles, many of which had Pac-Man themes. This game was suppose to be released into the arcades, but it never made it out of the prototype stage. In the game a player can choose between two types of games: Young called Pac-Man Story and Adult called floor exercise. The Pac-man Story game give you blocks with images of Pac-Man, Ms. Pac-Man and Baby Pac-Man on them, which are used to play a Sliding puzzle. Other characters from the Pac-Man games make appearances after each round as an award for solving the puzzle.

--4.250.63.179 00:53, 27 April 2006 (UTC)

"To wit"
This expression appears to be too obscure to use. I checked the history and "to wit" was "corrected" to "to win" by some poor soul who thought he'd found a typo. I corrected it back and it got reverted as vandalism! There's something amusing about this, but to prevent this waste of time in the future, I simply replaced it with "which is this". If anybody wants to attempt a more extensive rewrite, be my guest. 82.92.119.11 21:57, 7 May 2006 (UTC)

yoyoyo man
there is not enough information on pacman! i am doing this for a reposrt and i really need more info. :(

Adding pictures
Someone asked the question in the article; I deleted the question and am answering it here:

To add pictures to Wikipedia articles, you must:

 * 1) Become a logged-in user.  Users posting from anonymous IP addresses may not upload images to the server.
 * 2) Make sure that your image may be legally used by Wikipedia--public domain, your own creation, etc.  Most images found on the web (through google images, etc) are not allowed due to copyright restrictions.
 * 3) Click on the "upload file" link in the toolbox on the left.  Follow the directions.  Be sure to specify the licensing terms, showing acceptable copyright status, or the image will be deleted.
 * 4) Use the text [[Image:filename]] to refer to the image stored on the server.

Hope that helps,

--EngineerScotty 05:39, 31 May 2006 (UTC)

Good Article nomination has failed
NOTE: All remaining issues posted by Bugmuncher have been copied to /to do by Seahen.'''

The Good article nomination for has failed
 * The article fails to meet most of the criteria for a good article,

Bugmuncher 03:39, 7 June 2006 (UTC)

A good article has the following attributes.

1. It is well written. In this respect:
 * (a) it has compelling prose, and is readily comprehensible to non-specialist readers;
 * FAIL - There is a bit of redundancy in the article (paku-man, pakupaku, etc, get explained twice), also some removable phrases like "here is"; and some paragraphs - (Board games) are only a sentence long. The bit about the Japanese monster names is confusing - separating translations from names and nicknames (perhaps with parentheses, like "Sample" (translation: Foo), nicknamed "Sample2" (translation: Bar)) so it's clear what is a translation and what is a nickname would be helpful; On first reference, Chris Kohler's relevance as a commentator should be explained. I didn't know he wrote a book until I got to the end (addressed by Seahen 19:54, 17 June 2006 (UTC)); Some sentences do not appear to be complete.
 * (b) it follows a logical structure, introducing the topic and then grouping together its coverage of related aspects; where appropriate, it contains a succinct lead section summarising the topic, and the remaining text is organised into a system of hierarchical sections (particularly for longer articles).
 * FAIL - Lead does not address the scope of the article; Board Games and Movie should probably be a part of "Popular Culture"; Legacy could probably be a part of "History and Reaction" or "Reaction" could be moved from history and put into Legacy. (addressed by Seahen 21:57, 17 June 2006 (UTC))
 * (c) it follows the Wikipedia Manual of Style;
 * FAIL - headings should be nouns or noun phrases, except for "See also". See Manual_of_Style_%28headings%29. Also "Failed Atari Port" should not repeat "port" because it is a subheading of ports (addressed by Seahen 21:10, 17 June 2006 (UTC))
 * (d) necessary technical terms or jargon are briefly explained in the article itself, or an active link is provided.
 * FAIL - what is Cruise Elroy? It should be explained. (addressed by Seahen 19:54, 17 June 2006 (UTC))

2. It is factually accurate and verifiable. In this respect:
 * (a) it provides references to any and all sources used for its material;
 * PASS, maybe: I can't tell if it's "any and all"
 * (b) the citation of its sources is essential, and the use of inline citations is desirable, although not mandatory;
 * FAIL - there are too many facts that are not cited. Many of the items that are cited do not appear in the References section of the article.
 * (c) sources should be selected in accordance with the guidelines for reliable sources;
 * PASS - though I didn't check the sources that don't appear in the References section
 * (d) it contains no elements of original research.
 * FAIL - It's not clear that the decriptions of ghost patterns, knockoffs, character descriptions from cartoons, etc. are from sources other than original research.

3. It is broad in its coverage, addressing all major aspects of the topic (this requirement is slightly weaker than the "comprehensiveness" required by WP:FAC, and allows shorter articles and broad overviews of large topics to be listed);.
 * PASS - I can't think of anything a reader would need to know that might be left out.

4. It follows the neutral point of view policy. In this respect:
 * (a) viewpoints are represented fairly and without bias;
 * FAIL - Not sure what to say here. The topic is hardly controversial. But a lot of kids who didn't go to arcades didn't know that the home version of Pac-Man sucked, because it was their only exposure to the game. Try to remove detectable bias.
 * (b) all significant points of view are fairly presented, but not asserted, particularly where there are or have been conflicting views on the topic.
 * FAIL - There are a lot of uncited assertions (calling Arrangement "bizarre" and the Atari Port a "Failure", for example)

5. It is stable, i.e., it does not change significantly from day to day and is not the subject of ongoing edit wars.
 * This criterion is not relevant right now - there are so many other reasons to fail the article that I didn't do a serious examination of the edit history.

6. It contains images, where possible, to illustrate the topic. In this respect:
 * (a) the images are tagged and have succinct and descriptive captions;
 * FAIL - The use of images protected by copyright is OK, as long as Fair use rationales are added to each image. But there are no fair use rationales in in the images, as far as I have seen. captions should be one or more complete sentences. Please read about how to properly add fair use rationales at WP:FUP
 * (b) a lack of images does not in itself prevent an article from achieving Good Article status.
 * (There is no shortage of images).

Thanks, Bugmuncher 03:50, 7 June 2006 (UTC)

Pac-Man not pizza inspired
I know I've read somewhere that Iwatani himself stated that the whole pizza-inspiration thing was a fictional anecdote that he just jokingly tells to reporters. Unfortunately, I can't remember where and have no proof at the moment. Just wanted to throw that out there in case anyone knows what I'm talking about. -Lizard Dude 03:38, 9 June 2006 (UTC)

Split off 2600 version
The benefits of splitting #Atari 2600 off into its own article would include the following:

 * Reduce the overall article length from 49kb to 45kb. (It's currently marked as too long.)
 * We can then break it down into sections without ugly fifth- and sixth-level headings. (It's getting long enough that subsections are needed.)
 * We can provide it with its own infobox. This is important since, as the text indicates, it's a different game, with different graphics, different programming, different people and companies behind it, and a very different level of commercial success.

Comments would be welcome. Seahen 21:07, 17 June 2006 (UTC)

the name "ghosts"
There is no way the name "ghosts" started with the 2600 port. People always called them "ghosts" before the 2600 port was ever done, because they look like ghosts in the arcade version (or something with a sheet draped over it, anyway). I definitely remember this personally. 67.101.96.106

Ports
''Only Space Invaders has managed this feat. However, aside from a Game Boy conversion in 1990 and a SNES conversion in 1997, the game saw few re-releases between 1982 and the game's 25th anniversary in 2005.''

What exactly has space invaders accomplished that pac man did? This could be made ALOT more clear or deleted entirely. —Preceding unsigned comment added by 74.132.227.238 (talk • contribs)

 * I was confused about this, too. I'm guessing it was referring to the popularity and multi-platform release, but even so, it probably doesn't belong in the section about Pac-Man ports, as neither did the statement about Pac-Guy. I removed them. --SevereTireDamage 16:53, 6 July 2006 (UTC)

Image layout in Ports section
Does anyone mind if I shrink the Atari 2600 cart image (somewhat big now at 300x278px) and replace the ugly looking Gallery section with this?

--SevereTireDamage 22:40, 2 July 2006 (UTC)
 * If we're taking a vote here, I'd be in favor of replacing the current gallery with this nice succinct one you've designed. --Birdhombre 01:01, 3 July 2006 (UTC)

 * The old gallery was partly covered on my screen by another image, so the three-column gallery is a bug-fix, so I've gone ahead with it. Only, I don't agree with italicizing the header. Seahen Neon Merlin  15:15, 6 July 2006 (UTC)

PUCK MAN or Puck-Man?
Can anybody find a source saying the original name was "PUCK MAN"? My understanding was that the original name was "Puck-Man". TJ Spyke 06:09, 17 July 2006 (UTC)

Fair use images
I'm a little confused by something. In the good article review, it was noted the images did not have Fair Use rationales. However, they all had boilerplate tags on them, mostly game-screenshot. Doesn't that cover the fair use provision? Or is a further "fair use" description repeating what the tag says required? I was under the impression that the boilerplates covered all this. --SevereTireDamage 06:53, 19 July 2006 (UTC)

Japanese Ghost Names
I added the Japanese language for the names of the ghosts, but I'm wondering about the translation of the name "Otoboke" as "stupid." I've consulted three different Japanese dictionaries, and each defines "otoboke" as "one who feigns ignorance" or "one who plays dumb." Is it possible that "stupid" was used simply because there is no convenient equivalent word in English ("Someone who plays dumb" just doesn't have the same ring...)? Anyone know the source of these translations?-Sarfa 23:34, 19 July 2006 (UTC)

Pacmania
I may be wrong, but wasn't the pacman craze either refered to then or now as Pacmania? —Preceding unsigned comment added by Satchfan (talk • contribs) 11:37, 28 July 2006 (UTC)
 * This may be true, but if it were to be included here we would definitely need a media citation. --SevereTireDamage 14:57, 30 July 2006 (UTC)

title: Talk:Pac-Man/Archive 1