text:
User talk:Mateuszica

Welcome
Hello "Mateuszica" and welcome to Wikipedia. Welcome to Wikipedia, I hope you enjoy being part of the project. Andrewa 01:18, 2 Apr 2004 (UTC)

Image:Fruitafossor popeye232.jpg
Thank you for a very nice job on this drawing :-) hydnjo talk 01:30, 10 Apr 2005 (UTC)

Toumai
I have been wondering about the copyrights of the image. It will be listed among possibly unfree images. --Eleassar777 11:49, 19 May 2005 (UTC)

Image:JEWNAZI.JPG

 * What inspired you to make this image? What are you trying to convey?  Or are you just trying to incite? -Ayeroxor 07:35, July 27, 2005 (UTC)

 * I like to make flag in high resolution, and i found this flag on wikipedia, its the old flag of Raelism, im not a suporter of the nazism, According to official Raëlian statements, the swastika "represents infinity of time, and trace its origins to Sanskrit and Buddhist symbols, to the Chinese character for temple, and to ancient catacombs, mosques, and synagogues." I think they are a little insane.I did this flag to show how mad they are. but if anyone want to delete this. i agree with decision User:Mateuszica

 * This image might have not been considered for deletion if it was named Image:Raelism old flag or something to that extent, as it would be considered encyclopedic. (Please be careful what you name your files in the future.) --Wikiacc (talk) 13:40, July 28, 2005 (UTC)

Raëlian symbols
Hi, I've made a new PNG version of the Raëlian symbols image you uploaded. It is smaller in size, much cleaner and has a better resolution. Therefore I listed the original version for deletion. Hope this is OK. A great picture, by the way! Mysid ( talk ) 11:58, 19 September 2005 (UTC)
 * You uploaded Image:Raelism2simbol.jpg
 * I replaced it with Image:Raelian symbols.png

cool userpage

I got linked to your userpage by chance. You get a wikicookie for having an awesome userpage, well done. Arm 22:13, 8 October 2005 (UTC)

sock puppets
hi! Wikiacc you classifed User:Mateus zica and User:Mateus-zica as my sock puppets. I really not want my name associated with sock puppets, because it looks like im trying to vandalize wikipedia, and that was not my intencion. i like wikipedia very much and im afraid to get blocked because of it.and that is the last thing i want. Can you or me deleted the users i created?

thank you so much!

Mateus Zica 01:08, 26 October 2005 (UTC)

 * I saw your comment on User talk:Mateus-zica and understand you created those accounts without malicious intention. The closest thing to deletion I can do is permanently block those accounts and make the userpages redirect to your user page (which I have already done). Your main account will not be blocked. Hope this helps. Wikiacc (talk) 01:13, 26 October 2005 (UTC)

Possibly accidental miscategorization of your user page
Hi, did you add your user page to a category like Category:Cosmology by mistake? If you want to add a link from your user page to that category without placing your page in the category (which would be inappropriate), you should do this: Category:Cosmology (note the initial colon). ---CH 12:57, 19 December 2005 (UTC)

cosmology
i fixed it i removed cosmology

Mateus Zica 19:59, 21 December 2005 (UTC)

Updates for you
I ran across your user page while cleaning up links following a merger/re-write. I just wanted to let you know, because I'm wary of editing people's user pages. --TheLimbicOne (talk) 03:41, 10 January 2006 (UTC)
 * symmetry (biology)
 * was bilateral symmetry, radial symmetry, and symmetry in nature

Thanks!
Thanks for your kind words on my talk page. I'll get a picture up soon. Nach0king 09:54, 3 March 2006 (UTC)

Image:PanderichthysZICA.png
I love this Panderichthyida. Thank you for drawing images for Wikipedia. Pengo 05:28, 5 March 2006 (UTC)

temp
tomano e

Shock wave
You seem to have hacked quite a bit out of this, leaving (IMHO) a rather lop-sided article. Can you please justify on talk or revert. Bob aka Linuxlad 12:06, 22 June 2006 (UTC)

Xequerê
Thanks for your article on this instrument. I made a few changes in grammar (with the passive voice and with prepositions) and tried to clarify just what "uma conta" is. You had translated this as "plastic ball" and I wasn't sure if that was right. I had to get my Portuguese dictionary and saw from my notes that in 2001 when I was in Brazil, I had learned the word. Do you have plans to write more articles on Brazilian music or Afro-Brazilian culture?

I also added two more specific stubs ( and  ) and removed the very general one {{{stub}}. In addition, I made a link to the Portuguese page: Xequerê. Inter lingua talk 14:17, 23 June 2006 (UTC)

Belo Horizonte picture
Hello Sir,

What is the name of the strange "spires" building in your pic:

http://en.wikipedia.org/wiki/Image:Belve1bh.jpg

Looks like a miniature "yellow brick road" and "Emerald City".

User:Mateuszica/timelinetotal
While doing some cleanup on seals I found this page of yours User:Mateuszica/timelinetotal looks like you might have fogot about it as it has not been changed in while. Jeepday 01:28, 8 March 2007 (UTC)

Image:JaqLq.png listed for deletion
An image or media file that you uploaded or altered, Image:JaqLq.png, has been listed at. Please look there to see why this is (you may have to search for the title of the image to find its entry), if you are interested in it not being deleted. Thank you. User:Gay Cdn (talk) (Contr) 12:52, 12 May 2007 (UTC)

Regarding your question

 * Am I a Christian Mystic? Like my user page says, I am a Pentecostal Christian. As for a Christian mystic, to me, the phrase and the idea are somewhat problematical, at least as a primary or secondary identification.  The idea of mysticism seems a distraction from the fundamental tenets of Christianity.  --Firefly322 (talk) 14:08, 24 September 2008 (UTC)

Your question on religious experience
Thank you for your question on religious experience. There are other scholars besides Stace who do say that "mystical experience" and "religious experience" are not quite synonymous - although I do acknowledge that these two terms are sometimes used interchangeably. Feel free to drop messages on my userpage if you wish to continue this discussion. Finally, many apologies for delay in responding - I had a fall resulting in fracture to my left humerus at the end of November, and spent December recuperating. Luckily, it was only a minor fracture and so did not need surgery. Thank you again for your message, ACEOREVIVED (talk) 20:49, 28 January 2009 (UTC)

No flagged revisions category up for deletion
The category associated with the no flagged revisions userbox you have placed on your user page is up for deletion at Categories_for_discussion/Log/2009 April 23 and you are invited to share your opinions on the issue. Alansohn (talk) 05:23, 23 April 2009 (UTC)

Uniform polytope wikiproject
Would you like to join WikiProject Uniform Polytopes? Tom Ruen (talk) 08:29, 7 February 2010 (UTC)

 * Yes!! for sure! Mateus Zica (talk) 23:37, 11 February 2010 (UTC)

Cool! You can add your name here WikiProject_Uniform_Polytopes, and write on the talk page what you'd like to work on. Tom Ruen (talk) 23:43, 11 February 2010 (UTC)

 * p.s. I saw your email on your user page. It is better (safer) to use to protect your email address from spam lists. Then people can write to you without an address, and they only have your email address if you write back. Tom Ruen (talk) 23:54, 11 February 2010 (UTC)

Hi Tomruen, Im very glad of the work you have been doing on higher dimension polytopes.

Im a programmer and my dream is to know how to create the code for a higher dimension polytope like 20-simplex. But i fell like its a unreachable magical hidden knowledge.

Im writing congratulate you and ask you if you could develop you polytopes images in SVG. Im asking this cause with SVG you can zoom in as much as you can and change the width of the lines, so you can learn the more about polytopes with a great detail.

is there any technical issue on the creation of SVG files?

Before i leave i must ask you one more thing : can you share the code of some polytopes so i can learn from it and create 3d projections of some polytopes (with advanced rendering, with shadows and shaders) and distribute it free on wikipedia?

Thanks , Mateus Zica --Mateus Zica (talk) 12:34, 31 January 2010 (UTC)

Hi Mateus!

Thank you for your kind words. I'd like to do SVG, and I've tried modifying the files made by others, but I've not really looked to see the format setup, so I've just been doing screen captures from my program. I know SVG has lots of power, so things like good choice of line-width and transparency takes work to look good.

I use Borland Delphi 3.0 (pascal) language Windows for my experimenting codes. I'd share my source by email if you had Delphi.

My codes really pretty simple, started with regular simplex/orthoplex/hypercubes, so coordinates pretty easy. The Petrie polygon projection took a bit more of linear algebra, to compute an orthogonal view basis. Then recently I also added truncated/rectified forms by more algebraic operations (rectified X has vertices at mid-edges of X).

If you're a programmer (and can generate SVG) perhaps you could write me some pseudo code to set up nice drawings, and I could just use that? (I'm lazy, just wanted to get some graphs up as I could!) Never enough time! Really I should be doing nothing now, but inspired to try!

If you want to help more, if you understood the Coxeter-Dynkin diagrams, how to extract facets, you could help expands tables at uniform polyteron. I got started, but gets tedious. I thought of writing a program also, but that's work too!

Also for help the vertex figures (at Talk:Vertex_figure/polychoron) are hand-drawn (in MSPaint) and could be improved by SVG versions. There's a LOT for the uniform and 4-polytope and honeycombs! (The 5-polytope ones still probably could use some improvements before SVG, partly done at Talk:Vertex_figure/polyteron)

What do you think?

Tom Ruen (talk) 12:52, 31 January 2010 (UTC)

I can help convert to SVG from JPG or PNG. 4 T C 04:17, 1 February 2010 (UTC)

Rocchini has some example code in description File:Demipenteract_graph_ortho.svg, so I can see how well that works when I have some time. My main annoyance is I have to upload the file to wikipedia to see how it looks! Tom Ruen (talk) 07:10, 3 February 2010 (UTC)

Zica
Olá. Notei que vc está mais ativo na wiki inglesa, então posto meu comentário aqui. Percebi que você criou a página Zica family, e eu a traduzi, praticamente igual, para o português (Família Zica). Mas estas informações, que eu também já tinha ouvido falar antes por alto, não batem com o que é dito em Tiradentes. Lá, e até onde pude apurar, ele teve dois filhos, conforme eu tenho editado na seção Descendência, e um deles, João de Almeida Beltrão, teria tido 8 filhos, não o Tiradentes. É tudo meio confuso, e difícil de averiguar com certeza quando surgiu o tal do sobrenome Zica (au creio que a partir de Belchior de Almeida Beltrão, como se vê pelo nome da esposa. De qualquer maneira estou à caça de referências para os dois artigos, tanto sobre Tiradentes, quanto sobre a família Zica, e topei com sua página de usuário sobre tiradentes. Onde você tirou essas informações? Eu procurei sobre esse tal C. Cunha Corrêa e não achei nada. Se puder e tiver o livro seria interessante acrescentar nas referências dos dois artigos (em ambas as línguas). Obrigado ZackTheJack (talk) 18:10, 7 April 2010 (UTC)

 * Hi, this is the English Wikipedia, so would you please try to translate what you said to English? Thanks.   Oshawott 12  ==== Talk to me!  00:55, 25 November 2018 (UTC)

 * CapaExperienciaReligiosa.svg

Fair use rationale for File:Fruitafossor popeye232.jpg
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New Drawings on Timeline of human evolution
Hello Mateus!

First of all, many many thanks for creating this extremely useful article and decorating it with nice pictures.

Yes, I pretty much understand how you feel, and I guess I'd feel the same if I were you. Well, look on the bright side, an idea you started is progressing ;). I realized I didn't really give proper credit to you, so I made some changes in the summary section of the images. Hope it's better now.

I also drew these pictures with passion, and spent many hours working on them. Definitely they're far from perfect, but I think they're well enough to replace the previous ones (feel free to edit and improve them by the way). If you ever make a 3D version of those, I'd be happy to see my images replaced too. By the way I know quite a few things about 3D modeling, and 3D-sculpting requires enormous skill to make good models. Nevertheless, I can't wait to see your new work ;).

I can't really say for sure if I'm gonna edit more images any time soon, nor can I say which images they're gonna be (I guess images from the Timeline of human evolution most likely). Do you have any ideas?

That's all I had to say pretty much, good luck in whatever you do ;)

Sisyphos23 (talk) 10:50, 22 January 2011 (UTC)

Radiolaria
Hi Mateuszica! I was wondering whether you remember the exact source of File:Radiolaria3434.JPG. I would like to use the picture for a print-publication on the history of biology but I can't find the source. Thanks! Best, --David Ludwig (talk) 16:53, 26 April 2012 (UTC)

File:NAeSP.jpg listed for deletion
A file that you uploaded or altered, File:NAeSP.jpg, has been listed at Files for deletion. Please see the to see why this is (you may have to search for the title of the image to find its entry), if you are interested in it not being deleted. Thank you. Bulwersator (talk) 08:33, 5 September 2012 (UTC)

A page you started (2013 TV135) has been reviewed!
Thanks for creating 2013 TV135, Mateuszica!

Wikipedia editor Sulfurboy just reviewed your page, and wrote this note for you:

"Great page. Thanks."

To reply, leave a comment on Sulfurboy's talk page.

Learn more about page curation.

ArbCom elections are now open!
Hi, You appear to be eligible to vote in the current Arbitration Committee election. The Arbitration Committee is the panel of editors responsible for conducting the Wikipedia arbitration process. It has the authority to enact binding solutions for disputes between editors, primarily related to serious behavioural issues that the community has been unable to resolve. This includes the ability to impose site bans, topic bans, editing restrictions, and other measures needed to maintain our editing environment. The arbitration policy describes the Committee's roles and responsibilities in greater detail. If you wish to participate, you are welcome to review the candidates' statements and submit your choices on the voting page. For the Election committee, MediaWiki message delivery (talk) 22:16, 30 November 2015 (UTC)

Nomination of DJ Dero for deletion
A discussion is taking place as to whether the article DJ Dero is suitable for inclusion in Wikipedia according to Wikipedia's policies and guidelines or whether it should be deleted.

The article will be discussed at Articles for deletion/DJ Dero until a consensus is reached, and anyone is welcome to contribute to the discussion. The nomination will explain the policies and guidelines which are of concern. The discussion focuses on high-quality evidence and our policies and guidelines.

Users may edit the article during the discussion, including to improve the article to address concerns raised in the discussion. However, do not remove the article-for-deletion notice from the top of the article. - The   Magnificentist  11:23, 7 June 2017 (UTC)

November 2018
 Your account has been blocked indefinitely because it is suspected that it has been compromised. Your ability to edit your talk page has also been revoked. If you are able to confirm that you are the user who created this account, please read the guide to appealing blocks (specifically this section), then submit a request to the Unblock Ticket Request System.-- ferret (talk) 17:45, 24 November 2018 (UTC)
 * And he also sent me threatening emails. Man this is bad. funplussmart (talk) 20:13, 24 November 2018 (UTC)
 * Same. I got two emails, one threatening to block my Roblox acc, and another one calling me a cunt. Oh well, he’s blocked now.   Oshawott 12  ==== Talk to me!  00:53, 25 November 2018 (UTC)
 * Help me!!! i'm the real owner of mateuszica account. I created this new account (MateusZica Account recovery) just to ask for help. I got this account for more than 10 years and i love my account and i don't want to lose it. I have made a lot of contributions and i want to do more in near future (for example on human brain evolution article). Some hacker took my account (i dont know how but maybe it was because my password was too easy, it was a password i created in 2006 when i did not knew i would became a contributor to wikipedia). I really want to take my account back, but i just can't do that. I used ' Unblock Ticket Request System' 10 days ago but i had no feedback. I'm from brazil and my name is really Mateus Zica, and i have my ID Card to prove it and i have access to the email that this lost account (mateuszica) is associated . Please Someone help me. Can you help me User:Ferret ? MateusZica Account recovery (talk) 02:39, 6 December 2018 (UTC)
 * Please read meta:Trust and Safety. You will need to email trustandsafety@undefinedwikimedia.org to recover your access. -- ferret (talk) 12:22, 6 December 2018 (UTC)

Account Hijacked
My account was hijacked by some hacker last month. I don't know exactly what the hacker did with my account but want to apologize for all the trouble he caused. I now have my account back and i'm very happy with it. I'm very proud of this account and all the contributions i did since 2004. I want to thank to used User:Ferret and User:JSutherland_(WMF) who helped me recover my account. Mateus Zica (talk) 01:37, 13 December 2018 (UTC)

Proposed deletion of File:PierolapithecuscatalaunicusrealZICA.png

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Proposed deletion of File:Brasília - Praça dos três poderes.jpeg

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title: User talk:Mateuszica


text:
Talk:Yuan T. Lee

Pictures
Why pictures from 1986? -- stewacide
 * Now fixed. HappyApple 22:57, 18 December 2005 (UTC)

Image on the article
Images regarding professor Yuan's research in 1986 gives an important visual concept to the readers, and also describes an historical even which led a major breakthrough in chemistry specialy on chemical kinetics, i have restored images which have been took out from the article because they are very relevant. --HappyApple 02:54, 30 March 2006 (UTC)

 * Please do not mass revert my edits. I made numerous formatting changes that should not have been reverted without reason.
 * I am unable to view the image of Lee receiving the Nobel prize. The image appears in neither the article nor on the image description page, where the date of upload and link to upload is nonexistent (replaced with "..."). The image will have to be re-uploaded for it to stay, but if this image stays, then some others need to go because thin columns of text created by having images horizontal to each other is unappealling, especially on narrower screens.--Jiang 04:49, 30 March 2006 (UTC)

 * while I agree with the fair use rationale for the photo of Lee receiving the Nobel prize, I don't see how Image:Yuan T. Lee.jpg can be claimed as fair use. It does not depict a historical event and is therefore not "historically significant". It clearly exhibits the work of a professional photographer (i.e., the posing, etc.) and is therefore very copyrightable, as opposed to a simple headshot. In short, we already know what Lee looks like from the other photos and this photo presents no new information.--Jiang 04:54, 30 March 2006 (UTC)

moved from User talk:Jiang

Hello and greetings from HappyApple, first of all i want to apologice about the inconvinience i have caused to you by reverting your recent edits on Yuan Tseh Lee article. I am leaving you this message at your discussion page because i wish we can settle an agreement about the images; here my impressions
 * Image:Yuan T. Lee family.jpg and Image:Yuan T. Lee.jpg have been uploaded by you and i think the responsability whether these images should be keep or taken out from the article belongs to you. However i believe they should be kept because the first one fits perfectly under Personal life and awards subsection on the article and in fact adds information to this section by showing Yuan T. Lee beside his family, the second picture, adds a "visual concept", to the readers about how the molecular beams equipment which was used by Lee in 1980s look like. Most people not familiar with the sophisticated laboratory equipment used in chemical kinetics advanced research, and i think this picture helps to readers to understand this.
 * 1) About the problem you have reported about Image:Yuan Tseh Lee Nobel Award.jpg i have uploaded the picture again, and i hope this can solve the corrupt image you see in your computer, however i advise you to clean your cache, delete spyware, and delete internet temps and trying again, but if you still is unable to see the picture, and you have done all of this before i hope my upload to wikipedia server to have solve your problem. (The image was restored).
 * 2) Finally, i have used the expression Professor Yuan referring to Yuan Tseh Lee, however if you feel this is a mistake, please feel free to modify it, however i stated this based on Yuan Tseh lee is a physical chemistry professor at NTU as of 2006.

As i said i do not have any kind of intentions to be unpolite, i would ask you please leave me a message at my discussion page about what do you think about this.Best regards.--HappyApple 02:55, 31 March 2006 (UTC)

 * 1) In Image:Yuan T. Lee.jpg, the significance of the laboratory equipment will be beyond the reach of most readers. Even if readers would understand the significance of the equipment, the context in which the equipment is present is inappropriate: the picture should depict Yuan T. Lee using the equipment or directing someone else to do so, not posing in front of the equipment, which causes it to lose its significance. I picked Image:Yuan T. Lee family.jpg to be removed because it is of low quality and almost every article on scientists do not also include pictures of their families. The subject here is Yuan T. Lee, not his family, which doesn't deserve an article.
 * 2) I still can't see it. Maybe I should try uploading it myself.
 * 3) His surname is Lee. I'm seeing him referred to as "Lee Yuan-tseh" almost exclusively in the media nowadays, since he is posted in Taiwan and not the US. Maybe this article needs to be moved. --Jiang 10:11, 1 April 2006 (UTC)

Biography assessment rating comment
The article may be improved by following the WikiProject Biography 11 easy steps to producing at least a B article. -- Jreferee 20:07, 1 March 2007 (UTC)

prank edits
Someone might want to take a look at the last few edits made to, among other areas, the personal section.

-johnny — Preceding unsigned comment added by 74.68.155.147 (talk) 05:29, 25 July 2012 (UTC)

Removed the prank edits. 27 July 2012. — Preceding unsigned comment added by 97.113.18.14 (talk) 05:13, 28 July 2012 (UTC)

External links modified
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license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Talk:Yuan T. Lee


text:
Warcraft III: The Frozen Throne

Warcraft III: The Frozen Throne  is the expansion pack for Warcraft III: Reign of Chaos, a real-time strategy video game by Blizzard Entertainment. It was released worldwide on July 1, 2003, for Microsoft Windows and Mac OS X. The Frozen Throne builds upon the story of Reign of Chaos and depicts the events after the main game's conclusion. The single-player unfolds from the perspective of two new protagonists—the Night Elf warden Maiev Shadowsong and the Blood Elf prince Kael'Thas—as well as returning protagonist Arthas Menethil. Additionally, the expansion contains Act I of a separate Horde campaign that is independent from the main storyline with Blizzard releasing Acts II and III via patch in December 2003, taking in player feedback of Act I when developing these chapters.

The expansion adds new units, buildings and heroes for each faction, two new auxiliary races, five neutral heroes (with three more later added by patches) as well as a number of tweaks to the gameplay and balancing. Sea units were reintroduced which were absent in Reign of Chaos. Battle.net-powered multiplayer was expanded by the addition of clans, automated tournaments and new maps and custom scenarios.

Development began in October 2002, shortly after the release of the main game and the expansion was announced on January 22, 2003. Public beta tests allowed 20,000 players in two waves to try the new features. Support continues even after release, with Blizzard adding new content and balancing changes as well as support for newer hardware.

The Frozen Throne received generally favorable reviews from critics. Most reviewers praised the mission design of the single-player campaign for positively deviating from the standard real-time strategy game formula. The design and audio of the new units was generally considered fitting, though a few critics bemoaned the graphics and some of the voice-acting. By August 15, 2003, it had sold more than one million copies.

Gameplay
Warcraft III: The Frozen Throne is a real-time strategy video game that puts players in control of a group of units and buildings in order to achieve a variety of goals. The expansion fine-tunes the gameplay of the main game rather than changing it. The food limit and the upkeep requirements, which dealt a penalty on resource gain when too many units were active at the same time, have both been increased slightly, leading to the ability to mobilize somewhat larger and more powerful forces. The cost of buildings has been decreased as well, allowing for a quicker start of the game. The weapon and armor type system has been completely revamped and a lot of units have had their weapon or armor types changed, and the weapon types are effective and ineffective against different armor types compared to Reign of Chaos. Changes to building costs and the addition of new early-game defensive structures serve to deter early-game tactics that relied on rushing the enemy with hero units. In addition to treasure items found in the main game, enemies now will also leave "runes" upon defeat that can be used to replenish health or mana. In addition, The Frozen Throne re-introduces naval battles, which were previously featured in Warcraft II: Tides of Darkness and its expansion, but almost completely absent in Warcraft III. For each faction, The Frozen Throne adds several new units and buildings, including a player-controlled shop, and one new hero, a kind of powerful unit which each can only be recruited once, per faction. To complement the new shop, normal units can be upgraded to carry items. Two new Factions, the Naga and Draenei, have also been added. The Naga feature in all four campaigns and have their own production and defense buildings as well as unique units with separate skills. While enemies in some single-player missions, players can control them in others. The Draenei on the other hand are found only in one of the campaigns and are classified by Blizzard as creeps, i.e. neutral units that attack all parties equally. The expansion also added five neutral hero units, some of which appear in the single player campaigns. Neutral heroes can be used in melee maps via the Tavern, a neutral building used to hire them. The tavern can also instantly revive any fallen hero, with an increased resource cost, and reduced health and mana of the revived hero.

The single player missions have been given more varied objectives, ranging from controlling multiple armies at the same time to forcing players to make do with only a limited number of units. Unlike in previous Warcraft games, Blizzard did not include the orcs in the main campaign. According to level designer Tim Campbell, the company failed to come up with a plausible story-based reason why orcs should appear in the main story line. Blizzard instead decided to create a more RPG-driven campaign that focuses on controlling one or multiple heroes on a network of interlinked maps. As such, base building, resource gathering and unit training are absent from most of the campaign while heroes can be leveled up past the normal 10-level limit. The Horde campaign contains almost 40 items specifically created for it. Both campaigns combined add approximately 40 hours of new gameplay.

When playing against the computer on a custom map, players can now select a difficulty level for the computer opponent. The multiplayer aspect was expanded upon with the implementation of clans and automated tournaments that include a strict 30-minute time limit. It also added the ability to chat with others while waiting for a game. The expansion includes 62 new multiplayer maps and custom scenarios based on popular mods and allows up to twelve players at the same time. If an ally leaves the game, their resources are now shown in a separate window and can be transferred.

The Frozen Throne also includes an improved version of the World Editor program that can be used to create custom maps and scenarios to play against the computer or other players. The improved World Editor allows the user to do more custom work with regards to editing skills, providing more functions in the triggers, new units, more global map settings, and three new tile-sets to work with. Creators can now link multiple maps together and make events on one map affect another map. The Horde campaign was specifically made with the goal in mind of showcasing what the new World Editor was capable of. While Blizzard does not officially support the World Editor, the Frozen Throne version offers more options and documentation.

Settings and characters
The Frozen Throne takes place on the fictional high fantasy world of Azeroth. In the main game, the human paladin Arthas Menethil was corrupted by the Lich King Ner'zhul, an undead sorcerer entrapped in ice (the titular "Frozen Throne"), and became his lieutenant. Arthas invaded the High Elven kingdom and killed its general, Sylvanas Windrunner, whom he resurrected to serve him. He then paved the way for an invasion by the Burning Legion—a demonic force from another realm—who were ultimately defeated by an alliance of elves, humans, and orcs. In the events leading up to the victory against the Legion, Night Elf leader Tyrande Whisperwind freed the imprisoned Illidan Stormrage. However, Illidan consumed a demonic relic, becoming half-demon himself, and was cast out. After the Burning Legion's defeat, Illidan was contacted by Kil'jaeden, one of the remaining masters of the Legion, who tasks him with destroying the rebellious Lich King.

The expansion introduces new factions to the game's universe: The Blood Elves, former High Elves that now suffer from addiction to magic; the Naga, mutated former Night Elves; the Draenei, the original inhabitants of Draenor, the orc homeworld now known as Outland; and the Pandaren, a race of globetrotting, anthropomorphic pandas. The Frozen Throne follows the quest of the Night Elf warden Maiev Shadowsong to recapture the renegade Illidan Stormrage, Blood Elf prince Kael'thas' struggle with the Alliance and subsequent service to Illidan, Arthas' attempt to rescue the Lich King from Illidan's assault, and Sylvanas Windrunner's fight for independence. The Horde campaign is separate from the other three, being a stand-alone story and using more role-playing game mechanics over real-time strategy game mechanics. The campaign chronicles the early days of the Horde's newly established kingdom from the perspective of the beastmaster hero Rexxar.

Plot
Maiev Shadowsong pursues the fugitive Illidan to a set of islands. There, she finds Illidan has allied himself with the Naga and obtained an artifact called the Eye of Sargeras, forcing Maiev to call on Illidan's brother Malfurion Stormrage and Malfurion's wife Tyrande Whisperwind for aid. Illidan flees with the eye to the kingdom of Lordaeron. When Tyrande is swept away by a river while helping a group of Blood Elves led by the prince Kael'thas, Maiev convinces Malfurion that she died to maintain their pursuit of Illidan. They capture Illidan and destroy the Eye, which Illidan reveals he was using to destroy the Lich King. When Kael'thas informs him that Tyrande may still be alive, he uses the Naga to help Malfurion find and rescue her. In thanks, Malfurion pardons him for his past crimes. With Maiev still in pursuit, Illidan flees to Outland.

In Lordaeron, the Blood Elves are in an uneasy alliance with Garithos, the racist human commander of the remaining Alliance forces. When their prince Kael'thas is only able to complete a number of demeaning tasks with the help of Illidan's Naga, Garithos imprisons Kael'thas and his forces for treason. The Naga leader rescues them and leads them to Outland, where they join forces with Illidan, who promises to satisfy their addiction to magic. Together, they take over Outland. Illidan's master Kil'jaeden finds Illidan and plans to punish him for failing to destroy the Lich King, but decides not to when Illidan claims that he traveled to Outland to recruit forces for a new assault.

Arthas returns to the Undead-controlled regions of Lordaeron where three dreadlords loyal to the Burning Legion - Balnazzar, Detheroc, and Varimathras - rule. Arthas informs them of the Legion's defeat and retreat before declaring himself king. While purging the kingdom of the remnants of the Alliance aided by Sylvanas Windrunner and the Lich Kel'Thuzad, Arthas notices that his powers have diminished. The Lich King telepathically contacts Arthas and explains his loss of power is a result of Illidan's attacks, and summons him to defend the Frozen Throne. Arthas leaves for Northrend where he, with the help of the Lich King's minions, defeats Illidan in a duel. Arthas shatters the ice of the throne and dons the Lich King's helmet, thereby joining their souls and becoming the new Lich King. Meanwhile, in Lordaeron, Sylvanas is freed from the Lich King's control. With the help of Varimathras, she kills the remaining two dreadlords and Garithos and declares Lordaeron the home of the free undead, rechristened the "Forsaken".

Untouched by the events in Lordaeron and Northrend, Horde Warchief Thrall builds a new kingdom called Durotar on the continent of Kalimdor. Rexxar, a half-ogre beastmaster and adventurer, is tasked by Thrall and other inhabitants to help build the kingdom. He is aided by Rokhan, a troll shadow hunter. Rexxar learns that humans from the island of Theramore plan to invade Durotar, led by Admiral Daelin Proudmoore, who is unwilling to accept the truce between humans and the Horde. With the help of the admiral's guilt-ridden daughter, Jaina Proudmoore, he leads an assault on Theramore, slays the admiral, and leaves Jaina in command of the city.

Development
Immediately after the release, Blizzard began brainstorming content for an expansion and development began in October 2002. The Frozen Throne was officially announced on January 22, 2003. With the previous success of StarCraft: Brood War, expectations were high for Blizzard to create another expansion that rivaled the original in both length and new content. A main focus when developing the expansion was studying the way players used the different races and units in order to identify in which area each race needed to be strengthened, leading to the development of new units and spells to meet these demands. Examples include giving Orcs a low level way to heal units and adding a human unit that can disable enemy towers from the air. When designing the campaigns, the levels were created with the new heroes' abilities in mind.

Blizzard's Bill Roper first offered a preview of the new expansion in February 2003 before Blizzard debuted the single player campaign at E3 2003. Roper also teased that the Naga would be introduced as a new race, which ultimately was not included in the final expansion. On February 14, 2003, Blizzard announced the first beta test for the game, which offered 10,000 players a chance to sample the game. On March 10, 2003, 10,000 more players were selected to participate in the beta test. On April 1, 2003, Blizzard teased that the Pandaren would become a fifth faction in the upcoming expansion and even created an entry on the official homepage detailing heroes, history and units. While this was only an elaborate April Fools' Day prank, the final expansion did include the Pandaren Brewmaster as one of the neutral heroes which could also be unlocked in single-player in a secret mission. On May 29, 2003, Blizzard announced that the expansion set had "gone gold". It was released in 2003 in North America on July 1, Australia on July 3, and in Europe on July 4, 2003.

Blizzard continued to support The Frozen Throne with new patches that fixes problems and added new content, such as adding an additional neutral hero in May 2004 and two more in August 2004. The expansion also only included the first chapter of the Horde campaign upon release with Acts II and III released as part of a patch in December 2003. This allowed Blizzard to take fan feedback into account when creating the next two chapters of the campaign. There have been many patches released for the game, including patch 1.21b, which allowed the game to be started without the official CD. In April 2018, Blizzard integrated proper widescreen support for the first time, more than 15 years after the game's original release.

Critical reception
The Frozen Throne received a rating of 88/100 from review aggregator Metacritic indicating generally positive reviews from critics, with only a single review below 80.

Critics liked that the new units and heroes fit well visually in the existing game world and compared the quality of the cinematics favorably to the highly praised cinematics of the main game. Both the voice acting and the new music were noted positively by reviewers,   although Strategy Gaming Online noted that the music repeats itself too often. Conversely, PC Gamer considered the cutscenes using the in-game graphics dated and called the voice-acting "a tad amateurish". 4Players and Game Informer also criticized the low resolution graphics. GameSpy found most unit voices excellent but criticized that the whole troll race sounds like "Rastafarian outcasts".

The new heroes and units were widely considered a good fit and helpful for improving balance by negating some problematic areas, such as the Night Elves' lack of tank units. IGN particularly liked the Naga in both design and concept, especially the fact that they have their own advantages and magical abilities. GameStar and PC Games lauded that the new mechanics of defeated enemies leaving health and mana runes in missions with limited units helps avoid previously necessary regenerating phases, improving the game's flow.

Most reviewers praised the variety of missions in the single player campaign as a feat of storytelling and innovation, especially that the standard "build base, recruit units, kill enemy" formula was only used in a few missions. GameSpot even called it the "most skillfully designed single-player scenarios" of any real-time strategy game to that date and appreciated how the varied missions are still all plausible in the context of the game. Despite the praise, reviews also noted that the expansion's story is more buildup than resolution when it is supposed to be the culmination of the main game's storyline. PC Gamer also criticized the story as being too long to be interesting, dismissing the Night Elf campaign as mostly unnecessary. Many reviewers also liked the choice to have a separate Orc campaign with its RPG elements, likening the gameplay to Blizzard's Diablo series. Conversely, many critics also found it annoying that enemies respawn in the Horde campaign, forcing players to replay the same fights.

The improved multiplayer and skirmish options, especially the various new AI difficulty levels and the multiplayer improvements with clans, tournaments, and ranked game searches, were praised by critics. GameSpot also emphasized in its review that many new unit types were designed to counter particular strategies in multiplayer, while GameSpy found that the new units focusing on countering magic leads to a more involved multiplayer game. Strategy Gaming Online opined that the multiplayer "felt like a letdown" as it lacks some of the features of the campaign but admitted that the improvements made were significant and enhanced the experience. Like a number of other critics, Strategy Gaming Online bemoaned that the Naga were not added as a new playable race for multiplayer.

Sales
The Frozen Throne was the most-sold PC game in the first three weeks of July 2003 and was also the best-selling PC game of June 2003 due to preorders. The expansion sold more than one million copies by August 15, 2003. The Frozen Throne received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom.

Accolades
German video gaming magazine GameStar called The Frozen Throne the best add-on in PC gaming history and as of July 2018 had not awarded another score as high as the expansion has. The editors of Computer Gaming World nominated The Frozen Throne for their 2003 "Expansion Pack of the Year" award, but it lost to Battlefield 1942: Secret Weapons of WWII. It was also a runner-up for Computer Games Magazine's "Expansion of the Year" award, which ultimately went to EverQuest: Lost Dungeons of Norrath. The Age called The Frozen Throne the best expansion pack for PC of 2003, while GameSpot named it the best computer game of July 2003. At the first Spike Video Game Awards in 2003, The Frozen Throne was nominated for the "Best PC Game" and "Best Animation" category, but lost to Halo: Combat Evolved and Dead or Alive Xtreme Beach Volleyball respectively.

Legacy
The Frozen Throne's Horde campaign lays the groundwork for World of Warcraft with many of the player's actions in the campaign being later explored in the MMORPG. Similarly, other elements that were introduced or fleshed out in the expansion went on to become the focus in World of Warcraft expansions, such the Draenei and Blood Elves as well as the world of Outland in The Burning Crusade, the fall and death of Arthas as the Lich King in Wrath of the Lich King and the Pandaren race in Mists of Pandaria. In 2017, Blizzard released an expansion to their Hearthstone digital collectible card game entitled Knights of the Frozen Throne that, among other allusions to The Frozen Throne, contains an undead version of Rexxar the beastmaster. The majority of the playable heroes added in the expansion The Frozen Throne, including five neutral heroes, reprised their role in the crossover multiplayer online battle arena Heroes of the Storm. A Night Elf unit from the expansion, the Mountain Giant, appears as a boss in the Warcraft-themed battleground.

title: Warcraft III: The Frozen Throne


text:
Talk:Warcraft III: Reign of Chaos

Untitled
Note: I suspect sabotage in a piece of text in the main article which labels humans as terrorists using the game manual as the source, "In Warcraft III, the Night Elves, Undead and the terrorists are added as playable races.[1]" This needs to be fixed. Dbtem (talk) 04:06, 16 May 2009 (UTC)dbtem

MOD section
Half of this is'nt cited, while amusing and believe able I would'nt class it as 'encyclopedic' withouit reference as it is a little extreame. 90.206.217.131 (talk) 23:45, 20 April 2009 (UTC)

perhapes add a reference to dota mod (defence of the ancients) as is the one of the most popular mods? just a suggestion  —Preceding unsigned comment added by 203.97.23.218 (talk) 00:27, 4 August 2010 (UTC)

This section looks really, really ugly. It looks like something you'd find on a fanpage, not on Wikipedia. Can someone possibly clean this up? --Ischaldirh —Preceding unsigned comment added by 24.2.50.14 (talk) 07:09, 26 November 2010 (UTC)

Mountain King Alive
A brother of one of the dwarvish kings. He was one of Arthas's mentors. He was searching for the legendary runeblade in Northrend before Arthas arrived. Believed to be killed by the shattering of the ice when Arthas released Frostmourne, however, recent evidence has suggested otherwise...

WTFWTFWTF WHERE? —Preceding unsigned comment added by 122.107.204.192 (talk) 10:20, 9 February 2009 (UTC)

Wow... i wonder where... >:) 79.115.134.75 (talk) 17:44, 7 March 2009 (UTC)

And yes, he survived, but memories of what happened before Arthas Menethil took Frostmourne (Lich King to those who don't know). - TheLifelessOne —Preceding unsigned comment added by Thelifelessone (talk • contribs) 23:56, 2 April 2009 (UTC)
 * I believe this guy is talking about Muradin Bronzebeard.

Developement
When was WarCraft III announced? —Preceding unsigned comment added by 71.116.176.189 (talk) 23:58, 28 April 2008 (UTC)

War3 picture
The first picture that appears in this article is actually from a TFT game not RoC. Unless Arcane Vault is available in the latter aswell. 89.114.198.98 15:26, 9 September 2007 (UTC)

 * I just noticed that today. I'll try and supply a new image. Nice catch (months ago :P). Fusion  Mix  20:58, 24 April 2008 (UTC)
 * Lol, sorry about that. I want to look through the RoC campaign and see if I can find a good shot as well. Der Wohltemperierte Fuchs ( talk  ) 21:09, 24 April 2008 (UTC)

ROC competition
Do any of the major organizations still host ROC (not TFT) matches in competition? Basically I'm looking to see how ROC strategy has evolved, in comparison to TFT. 24.6.88.232 (talk) 06:18, 19 December 2007 (UTC)
 * I don't believe so, because TFT is much faster paced and balanced compared to the original. David Fuchs ( talk  ) 12:36, 19 December 2007 (UTC)

nope:D tft is much more balanced... humans are actually used :S... should someone make a comment to this effect...Jackchen123 (talk) 09:09, 21 February 2008 (UTC)

Glossary And battle.net hosting section
I recommend that the Warcraft 3 article is expanded with a Warcraft 3 glossary. Also, due to tons of different forum topics about how to host in wc3, a battlenet hosting section would be highly appreciated.

Glossary examples:

-Strategic elements -General tactics discussion -Different counters -Tactics development -Micro -Definition of Macro in Warcraft 3 -Unit controlling -How, where, and when to unit control -Macro -Definition of macro in Warcraft 3 -Macro controlling -How, where, and when to macro control -Expansion elements

-Heroes -Use of spells -Hero and unit combinations -Combinations of heroes -Different game setups -General 1v1 strategy -General 2v2 strategy -General 3v3 strategy -General 4v4 strategy -General FFA strategy -Different race setups

Bergses (talk) 13:07, 30 January 2008 (UTC)

 * I'm sorry, but this all seems like gameguide material which Wikipedia is not.--Fogeltje (talk) 14:13, 30 January 2008 (UTC)

certainly not... wikipedia is not a strategy guide... you could host you're imformation with another wiki or guide...Jackchen123 (talk) 09:10, 21 February 2008 (UTC)

Plot Summary Too Long
The plot summary is way too long. So, I've added a plot tag. A summary shouldn't be seven long paragraphs in length. 76.4.142.135 (talk) 16:39, 2 March 2008 (UTC)
 * Forgot to log-in again. MastaFighta (talk) 16:40, 2 March 2008 (UTC)

nope don't agree.. anyone else agree? i mean considering how long it takes to beat the bloody thing... Jackchen123 (talk) 07:32, 21 April 2008 (UTC)

 * I happen to agree that the plot summary should be shortened immensely. A lot of it is elaborate language, and going too much into the inner workings of the plot. Nobody needs to know everything Arthas does as he goes insane. So this:

"The Orcish warchief Thrall arrives upon the shores of Kalimdor and is met by the Tauren Chieftain Cairne Bloodhoof, who informs Thrall of a nearby Oracle. Thrall heads north to seek the Oracle, clashing with a human expedition who has also arrived upon Kalimdor. Meanwhile, Grom Hellscream and the Warsong Clan have been left behind to build a permanent Orcish settlement, and in cutting down the local forests, anger the native Night Elves and their demigod, Cenarius. In order to defeat them, Grom willingly drinks the pit lord Mannoroth's blood, binding his clan and himself to the Legion's control. On Stonetalon Peak, Thrall reaches the Oracle, who is actually the mysterious Prophet. The Prophet informs Thrall and Archmage Jaina Proudmoore that Grom has succumbed to demonic control, and the two races will need to join forces to save him. With the humans' help, Thrall captures Grom and purges him of the demons' influence. Afterwards Thrall and Grom confront Mannoroth. After Mannoroth knocks Thrall aside, Grom attacks Mannoroth and slays him, releasing the Orcs from demonic control forever, but dies doing so."

 * could become this:

"The Orcish Warchief Thrall is told of an Oracle, and clashes with a human expedition on the way to find it. Meanwhile, the Warsong clan are left behind to build a permanent settlement, but anger the Night Elves and their demigod by cutting down the forests. To defeat them, the Warsong leader Grom drinks the pit lord Mannoroth's blood, binding his clan to the Legion's control. Thrall manages to reach the Oracle, who tells him of Grom's doings, and that the help of the humans is required to save him. With the humans, Thrall purges Grom of the demonic influence. Grom turns on Mannoroth and kills him, dying to release the orcs from the pit lord's control."

 * Anybody think that this works? I don't think we need to know every character's involvement, just what happened. Fusion  Mix  11:12, 21 April 2008 (UTC)
 * I'm going to take a stab at shortening it (I still think we need a paragraph for each race campaign, but we'll see). Der Wohltemperierte Fuchs ( talk  ) 14:36, 21 April 2008 (UTC)
 * We could insert text markings such as "At this point, the so-and-so campaign begins". Currently, the main issue is that it goes into too much depth. Fusion  Mix  21:29, 21 April 2008 (UTC)
 * I think it looks a lot better now, eh? Der Wohltemperierte Fuchs ( talk  ) 23:11, 23 April 2008 (UTC)
 * Definitely, that plot section is nice and solid now. Good work on organizing the thing, I'd have made a mess of it otherwise. Perhaps attention should be turned to the Sound subsection now? I don't think all of those quotations should be needed. Perhaps one or two, but not the mess that's there. And anyway, they need sources. Sources are one of the things that, imo, are standing between this article and GA status. Fusion  Mix  01:50, 24 April 2008 (UTC)
 * I was going to push this to GA a while back, but I forgot about it... yeah, the quotations needs to be sourced and cut down (everyone keeps on adding a random one, I swear.) I'll look for interviews with the composers as well. The gameplay needs to be expanded and sourced, we need a development section, and reception could be improved... that's about it, I believe. Der Wohltemperierte Fuchs ( talk  ) 01:59, 24 April 2008 (UTC)
 * I just looked over the article, and can't see anything besides that in need of touchup. I'm going to wade into the Sound section first off, and whack out that mess of quotes. Saying "It includes quotes from so-and-so" will probably be sufficient.
 * About the sound section, "We found a witch! May we burn her?", "YOU'RE the king? Well I didn't vote for you.", "I NEVER say 'ni'!", "My favourite colour is blue... No, YELLOW!" are references to Monty Python and the Holy Grail film. It's stated earlier "Games like Mortal Kombat, Monty Python [...]", that's nonsense... --AndreSYn (talk) 23:32, 30 August 2008 (UTC)

Um, I have just edited this rather a lot without looking at the talk page, which I perhaps shouldn't have done (I'm afraid I'm still feeling my way), and it has been put back to what it was before. Looking at what has been said here, I should imagine that I lengthened it too much. I edited it because I felt it to be inaccurate and unclear, and I would have said that the plot is complicated enough to need quite a lot of explaining. If a natural plot summary is that long, wouldn't it be better to endure the length? It's hard to explain Arthas going mad without using a lot of detail, though the rest of it may not need so much... Quelocksa I just changed the Arthas section to reflect changes in Wrath of the Lich King which reveals that the unearthing of Frostmourne did not actually kill Muradin. Rather than go into detail about his subsequent amnesia, I just changed "killed" to "nearly killed". Dan Fusion Mix  14:12, 24 April 2008 (UTC)

Why don't we move the expanded plot summary to a new page and put a brief summary on this page. That way people who want to read about the plot in depth can do so and others who don't want to don't have to. The plot is complex and deserves to be recognized in depth. How about something like this:

The game begins with a short tutorial focused on the Warcheif Thrall and the exodus of the horde. Thrall is told by a prophet to travel to Kalidimor. He and his men must rescue Grom Hellscream before leaving on stolen human transports. The game then moves to the young Prince Arthus. He must defend the countryside from Orcs before helping Jaina, a young apprentice Archmage, to rid the land of a plague that turns humans into undead. In doing so Arthus slaughters a hundred people before rushing to the frozen land of Northrend where he meets Muradin Bronzebeard, discovered the cursed blade Frostmourne and becoms undead. Not long after Arthus returns to Azeroth and kills his father. The game then moves into the Undead campagin. Arthus, now a death knight, must bring Kel'Thuzad, the necromancer he killed in the previous campaign, back to life. Arthus also kills Sylvanas Windrunner, the Ranger General of Silvermoon, who he later resurrects as a banshee, and corrupts the Sunwell. Soon after it is reveled that Kel'Thuzad is a Lich and that he serves the Lich King. Arthas and Kel'Thuzad open a portal and summon the demon Archimonde and the Burning Legion, who begins their purging of Lordaeron with the destruction of Dalaran. While this is all going on Thrall and Grom arrive on Kalimdor and meet Cairne Bloodhoof and the Tauren. The Warsong clan is left to start a settlement while Thrall searches for the Oracle. The Warsong clan anger the Night elves by cuting down the forest and Grom drinks from a corrupted fountain to successfully kill Cenarius, binding his clan to the Legion's control. Thrall manages to reach the Oracle, who is in fact the Prophet, and learn of Grom's doings. Following the Prophet's directions, Thrall and Jaina join forces to save Grom and the world from demonic influence. After this Thrall and Grom begin to hunt Mannoroth and Grom kills him, dying in the process, but in doing so freeing the Orcs from the their demonic control for good. In the final campagin Tyrande Whisperwind reawakens the Elf Druids including Malfurion Stormrage and frees his brother Illidan Stormrage from prison. Illidan meets Arthas, who tells him about the "Skull of Gul'dan". Illidan uses the skulls power to kill Tichondrius and is banished from the forest by his brother. Meanwhile, the Prophet reveals that he used to be Medivh, the betrayer from Warcraft: Orcs & Humans. The humans, Orcs, and Night Elves finaly form an alliance and spring a trap on the Burning Legion. Archimonde is destroyed at Mount Hyjal and peace is restored.

Gloryify (talk) 07:00, 23 June 2009 (UTC)

Races. Should we put in a section to surmise them?
Hey, New to Wikipedia but I was looking around and realized that their was no section about the races of the game. Shouldn't there be a bit about each races different aspects? The Iron Raven (talk) 09:13, 25 June 2009 (UTC)

Sounds like a good idea although i don't know if others agree. Do you want to write it if it gets approval? If not, I will be happy to. Gloryify (talk) 11:02, 26 June 2009 (UTC)

The Human Alliance The Humans are an Alliance of Humans and Dwarves which were pushed out of Azeroth by the Horde. The Humans are a medieval european type race focused on economic and population growth and are probably the fastest expanders and builders in the game as they can have more than one unit building at a time. The Humans also have the ability to change there peasants into militia for short periods of time for defensive purposes. The Humans are focused on healing and also have good invisibility. There units are good across the board although they have very good mechanical units. The Human heroes are the Paladin, the Archmage and the Mountain King

The Orcish Horde

The Orcs are a shamanistic race that was corrupted by the Burning Legion in an attempt to invade and destroy Azeroth. After breaking from the Legion the Warchief Thrall sets them on a quest for a new start. The Orcs are focused on strong melee and shamanistic warlocks making them one of the strongest melee races in the game. The Orcs can upgrade their buildings so that they damage melee units and they have the unique ability 'pillage' which allows them to to gain resources by attacking buildings. The orcs burrows, equivalent to farms, can also be entered by peons so that they gain a ranged attack and can be used as a supplement to towers. The Orcish heroes are a split of all three of the attributes. They are the Blade Master, the Farseer and the Tauren Cheiften

The Night Elf Sentinels

The Night Elves or "Kal'dorei" meaning "Children of the Stars" are an ancient race native to Azeroth. They are focused on ranged and magical units and are good anti-air warriors. The Night Elves have the unique ability to move most of their buildings, known as Ancients, and these ancients also have melee attacks when not doing anything (building, researching). When moving Ancients armour drops from fortified to heavy so it is not advised to uproot them while under attack. The Ancients can also eat trees to regain health meaning that the Night Elves do not need to use resources to rebuild them. The Night Elves also have a unique method of resources gathering. Wisps attach to trees and drain lumber from them without damaging the tree in any way. The Night Elves entangle gold mines before they can gather from them. Five wisps may enter an entangled goldmine at a time and after entering they do not have to return to the Tree of Life to return gold. The Night Elves also have Moon Wells for farms. Moon Wells heal allied units and restore mana until they have been fully drained. Moon Wells and the Druid of the Claws Rejuvenation are both strong healing spells the Night Elves have access to but they do not have access to a weaker healer like the priest leaving them at a slight disadvantage in that field.The Night Elves also have ultravision which enables them have increased night vision and shadowmeld which lets their female units become invisible at night when not moving or attacking. The Night Elves heroes are mainly based on Agility. They are the Demon Hunter, the Keeper of the Grove and the Priestess of the Moon.

The Undead Scourge

The Undead Scourge was created by the Burning Legion for the sole purpose of sowing terror across the world in preparation of the Legion's invasion. The Undead are ruled by Ner'zhul, the Lich King, who resides over Northrend from his frozen throne. The Undead are a well balanced race with strong ground and air units. The Undead buildings produce blight, turning the land undead, and all but the hunted gold mine and necropolis must be built on blight. The Undead do not build buildings but summon them, not unlike the protists in Starcraft, enabling them to crate several structures at the same time. This ability gives the Undead an advantage when expanding when used in conjunction with a sacrificial skull. The Undead also use corpses as a tertiary unit and can reanimate or devour them to heal or create extra soldiers. The Undead also have a good regenerative ability with several healing units, the ability to devour corpses and the ability to heal on blight. The Undead also have a good defensive structure as their ziggurts (farms)can be upgrade into towers at any time for a cost. The Undead have a unique way of gathering resources. They have two separate units to gather lumber and gold. Ghouls gather an increased 20 lumber at a time and also act as the undead teire 1 melee unit. Acolytes gather gold in a similar way to the night elves but they do not need a town centre to haunt a goldmine, Acolytes also build and can be sacrificed to produce shades. Shades make great scouts as they are invisible and can be used as spies. The Undead heros are the Deathknight, Dreadlord and the Lich

Still working on please leave. The Iron Raven (talk) 09:19, 1 August 2009 (UTC)

Still working on please leave. I need to expand the Human and Orc and compress the Undead. I would like some feed back from others as it would help a lot. Thanks (The Iron Raven (talk) 02:14, 29 August 2009 (UTC))

 * Well they arent actually races but factions, as they are a conglomerate of different races. --Trrri333 (talk) 00:26, 31 January 2010 (UTC)

Warcraft III is 3D strategy game
Is it worth mentioning this? (as compared to the earlier Warcraft releases) Kazkaskazkasako (talk) 16:08, 16 July 2009 (UTC)

voice actors
where can I check who voice acted Tichondrius? It doesn't list it on wowwiki..81.68.255.36 (talk) 10:26, 19 August 2010 (UTC)

Just went through the credits and under voice acting it stated: Michael Barken, Richard Barnes, Michael Bradberry, Frederick Bloggs, Tracy W. Bush, Piera Coppola, Jackson Daniels, Samwise Didier, Tami Donner Harrison, Derek Duke, Alex Dumas, Richard George, Carrie Gordon Lowrey, Michael McConnohie.

Michael Gough, Justin Gross, Tiffany Hayes, Thomas Jung, Matthew King, Monte Krol, Abe Lasser, Rob McNaughton, Chris Metzen, Lani Minella, Calab Moody, Bob Papenbrook, Gary Platner, Bill Roper, Stu Rose, Glenn Stafford, Kai Vilhelmsen, Ted Whitney.

 * So does anyone have a clue? 81.68.255.36 (talk) 12:15, 19 August 2010 (UTC)

Creating violent behavior // Self-training for violent persons
Hat/Tip to Matt Drudge Report: Home page thumbnail sketch is: "PROSECUTORS: Norwegian Killer Played 'World of Warcraft' 7 Hours a Day for Months..." — Charles Edwin Shipp (talk) 11:33, 8 June 2012 (UTC)
 * WP:WEIGHT. On top of that, wrong article. --Izno (talk) 12:01, 8 June 2012 (UTC)

System requirements?
Strange that an article on a vintage video game would not mention the system requirements. — Preceding unsigned comment added by 184.147.123.113 (talk) 22:17, 5 January 2013 (UTC)

External links modified
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Source

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 * https://web.archive.org/web/20030115233319/http://www.gamespydaily.com:80/news/fullstory.asp?id=3699
 * https://web.archive.org/web/20000611184719/http://www.gamecenter.com:80/Features/Exclusives/Warcraft3/

SoWhy's changes
Why have you removed my grammar tense corrections and re-added tautologies that I corrected? The other changes seem fine, even though I would call the original game RoC like in your first edit after mine.--Adûnâi (talk) 22:45, 7 November 2018 (UTC)

I merely remerged the edits that were prematurely split out to preserve attribution. It was not a criticism of your edits, you are welcome to restore them to the new text. As for the last part, the article consistently uses "Warcraft III" to refer to the game, so this section should not do it differently. Regards So  Why  08:30, 8 November 2018 (UTC)

Reforged
Made new page at https://en.wikipedia.org/wiki/WarCraft_III:_Reforged -- too early you think or not notable? Plenty of references and sources and information to expand in the article I haven't found.TerryHeyBleeper (talk) 18:00, 6 November 2019 (UTC)
 * I've moved this and histmerged it at the proper name Warcraft III: Reforged. -- ferret (talk) 18:08, 6 November 2019 (UTC)

A Commons file used on this page or its Wikidata item has been nominated for deletion
The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for deletion: Participate in the deletion discussion at the. —Community Tech bot (talk) 05:57, 10 May 2020 (UTC)
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"Native American-sounding music for the Night Elves"
This doesn't apply to their Defeat theme, it's a Celtic song called Aile(i)n Duinn. Sgt.McHale (talk) 00:10, 15 April 2024 (UTC)

title: Talk:Warcraft III: Reign of Chaos


text:
Chin (disambiguation)

The chin is the lowermost part of the human face.

 * Double chin, an extra layer of fat that protrudes from underneath the chin
 * Cleft chin, a chin with a dimple in the center
 * Chin-up, a strength training exercise
 * Chin (combat sports), "a good chin", a fighter's ability to tolerate hard punches to the face without being knocked out
 * Chinface, a comical performance where eyes are drawn on the chin and it is filmed upside-down

Chin may also refer to:

China

 * Jin (disambiguation), romanized as Chin in Wade–Giles
 * Qin (disambiguation), romanized as Ch'in in Wade–Giles

Myanmar

 * Chin State, a state in Myanmar
 * Chin people, the name of an ethnic group living in Myanmar, India and Bangladesh
 * Chin languages, family of Tibeto-Burman languages

Personal names

 * Chinn, or Chin, English surname
 * Chin (surname), an alternate spelling for several East Asian surnames of Chinese origin:
 * Qin (surname)
 * Jin (Chinese surname)
 * Qian (surname)
 * Chen (surname)
 * Vincent Gigante (1928–2005), a notorious mafioso, often referred to by his nickname "Chin"
 * Chinawut Indracusin (born 1989), also known as "Chin", a Thai-French singer

Fictional characters

 * The Crimson Chin, in the animated series The Fairly OddParents
 * Chin Gentsai, in the video game series King of Fighters
 * Chin the Conqueror, in the animated series Avatar: The Last Airbender
 * Grace Chin
 * Chin, in the video game Hong Kong 97

Geography

 * Chin, alternative name of China
 * Chin, Alberta, a small hamlet in Canada
 * Chin, Iran, a village in Chaharmahal and Bakhtiari Province, Iran
 * Chin, Zanjan, a village in Zanjan Province, Iran
 * Chin Rural District, in Kohgiluyeh and Boyer-Ahmad Province, Iran

Other

 * Transliteration variant of the Chinese "Jin"
 * Chin dynasty (disambiguation)
 * Chin (Mayan god), a god in Mayan mythology
 * Chinovnik, a rank given to a civil servant in Imperial Russia; the same term also refers to Euchologion, the liturgical book used by a bishop
 * Japanese Chin, a dog breed

title: Chin (disambiguation)


text:
Wabash County

Wabash County is the name of two counties in the United States:

 * Wabash County, Illinois
 * Wabash County, Indiana

title: Wabash County