text:
Talk:Empire, Leicester Square

Untitled
I've added a little bit, but just how much can you expand an article like this? It's a cinema. It shows premiering movies. That's it. Lee M 00:02, 8 Mar 2004 (UTC)
 * It also has a lengthy history as a theatre. Kbthompson (talk) 23:54, 18 November 2007 (UTC)

Can anybody parafraze sentence about screen 2 - and add info about it's capacity - 349 seats.? --Pegazek 10:10, 16 November 2006 (UTC)

Westminster, City and London Borough
While this probably isn't the best place, Westminster would seem to be a London borough and also a City. The Westminster article says that it is under the Status heading of its infobox and London Government Act 1963 lists it as a Borough (as Borough 1). The London borough article itself also lists it as one. I'm not sure that this article should care in any event, so unless someone objects, I will be changing the opening sentence from The Empire is a large cinema on the north side of Leicester Square, in the City of Westminster, a borough of London with city status. to The Empire is a large cinema on the north side of Leicester Square, in the City of Westminster, London. Cheers JonoP 11:13, 3 October 2007 (UTC)
 * The City of Westminster has the status of a London borough (LG Act 1963), it retains the title city from the former city of westminster, abolished in 1966. The City of London remains sui generis. Kbthompson (talk) 23:54, 18 November 2007 (UTC)
 * While that may be true (and I have absolutely no reason to disbelieve you), my larger point (which perhaps was lost) is that an article on the Empire cinema (or indeed pretty much any article that isn't the City of Westminster article) isn't the place to go into the subtleties of the government of the City of Westminster, which is why I I came up with my alternative version. JonoP (talk) 09:46, 19 November 2007 (UTC)
 * I quite agree. I try to include the name of the London Borough in every article - apart from the street it's the prime way to identify where it is. Another editor thought with the City of Westminster that that was insufficient and added 'a London bourough' to it. Someone else came along and changed it to 'a city that is also a borough of London' (although what the last bit is supposed to mean, no one knowns. I don't believe we should be tagging everything with an expanded address structure - but some people do.
 * I just thought of what to do, I'll add the theatre template to it. That should achieve clarity, if not satori ... Kbthompson (talk) 10:32, 19 November 2007 (UTC)
 * Better? Kbthompson (talk) 10:52, 19 November 2007 (UTC)
 * Yeah, that's good (the infobox mentions London, so you can get away with not having it in the main article. JonoP (talk) 09:53, 20 November 2007 (UTC)

Empire 4
Is there a reference for the fourth screen being built? It almost certainly wont be happening in 2007, the only building work recently has been the new canopy (speaking of which, I will try and get a photo with it in), nothing inside - last time I was in there, the toilets were where they have always been. JonoP (talk) 09:53, 20 November 2007 (UTC)
 * A quick google just shows a reference to the Empire 4 as the pub across the road! The only other thing would be to check the Westminster planning website, see if they have planning permission. Then it could be changed to 'proposed'. Next time I'm on the English Heritage website I'll try to see if the façade is listed. There are various references to the interior 'being gutted', they did turn the auditorium round in 1928 - so, I guess nothing much is left of 1880 ... they are references to a Wurlitzer, but no confirmation that it's still there ... By contrast the Talk of the Town is constructed within a 1907 theatre (which remains complete behind the panelling). Kbthompson (talk) 12:54, 20 November 2007 (UTC)

8 screens
The Empire is now a 8 screen cinema (note: there is no screen 3), not sure when this happened? If you look at the layouts, seats, one might also question why too! Kjw (talk) 17:58, 16 November 2009 (UTC)
 * Actually 8 (no screen 3, for some reason, may just be under refurbishment). To my mind they seem to be the size of a large living room! Only 26-48 seats. Any details of the refurb would be useful. I adjusted the infobox, but not the text. Kbthompson (talk) 18:12, 16 November 2009 (UTC)

screen size of Empire 1?
It is mentioned in the article, that the screen size of Empire 1 has been expanded by 4 meters but it does not say anywhere what the actual screen size is. --200.9.3.65 (talk) 12:26, 17 March 2014 (UTC)

1962 reopening film
I have corrected the erroneous information that the rebuilt Empire reopened with Mutiny On the Bounty. That film opened at the Royalty Theatre (which MGM were running at the time). The Empire reopened with Jumbo (aka Billy Rose's Jumbo).Ambak51 (talk) 13:47, 24 December 2014 (UTC)

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title: Talk:Empire, Leicester Square


text:
Cooperation

Cooperation (written as co-operation in British English and, with a varied usage along time, coöperation) takes place when a group of organisms works or acts together for a collective benefit to the group as opposed to working in competition for selfish individual benefit. In biology, many animal and plant species cooperate both with other members of their own species and with members of other species with whom they have (symbiotic or mutualistic) relationships.

Among humans
Humans cooperate for the same reasons as other animals: immediate benefit, genetic relatedness, and reciprocity, but also for particularly human reasons, such as honesty signaling (indirect reciprocity), cultural group selection, and for reasons having to do with cultural evolution.

Language allows humans to cooperate on a very large scale. Certain studies have suggested that fairness affects human cooperation; individuals are willing to punish at their own cost (altruistic punishment) if they believe that they are being treated unfairly. Sanfey, et al. conducted an experiment where 19 individuals were scanned using MRI while playing an ultimatum game in the role of the responder. They received offers from other human partners and from a computer partner. Responders refused unfair offers from human partners at a significantly higher rate than those from a computer partner. The experiment also suggested that altruistic punishment is associated with negative emotions that are generated in unfair situations by the anterior insula of the brain.

It has been observed that image scoring, where a participant learns of their counterpart's prior behavior or reputation, promotes cooperative behavior in situations where direct reciprocity is unlikely. This implies that in situations where reputation and status are involved, humans tend to cooperate more.

Many organisms other than apes, such as fish, birds, and insects exhibit cooperative behavior: teaching, helping, and self-sacrifice, and can coordinate to solve problems. The author Nichola Raihani argues that Earth is a history of teamwork, collective action, and cooperation. Its a selfish behavior, working together towards solving a problem, because it yields success to engage cooperatively, typically this means work in effort towards solving a problem can often only ever be solved by a cooperative effort, for example for most individuals working cooperatively but especially within families has made cooperation behaviors be generally aggregated together to accomplish major problem solving for survival, like migration and success, particularly familial success. Democracy for instance was created because of three key traits; social comparison, engagement with collaboration, and wanting to be someone who shares, which all stems from the desire to not monopolize all resources but to gradually accept the divvying up of resources of collaboration (cliques, teams or greater communities).

When clients are watching and see the current interaction reacting badly, then sometimes everyone else who is waiting will stop watching or go elsewhere, thus they may provide a better service when a client can be made aware of their ability to exhibit cooperative behavior. This has been observed in generosity 'tournaments' or one-upmanship behavior among people, and among cleaner fish, and its an example of costly behavior that engages in that is about a future underlying benefit that one can gain by gaining those clients, for human beings its particularly the case that unconditional generosity is a particular response which suggests perception of a sexual role advantage as underlining such behavioral choices amongst men when undergoing competitively this way in the presence of attractive females or online.

Every human achievements are actually reliant on the cooperation efforts that have been created by others, from the cursory to the truly magnificent, whether its a mundane achievement or the greatest achievements, it relies on cooperation. We're biologically geared to ensuring survival by social instincts like much of the food early human beings ate were hunted or gathered, these are aspects of cooperation that alone cannot be done. To avoid the problem of starvation we had to band together like our distant ancestors if we wish to continue existing. However primates largely lived on large salad bowls so they avoided such pressure, narrowing what they need as a evolutionary strategy. We had to not only cooperate to eat, we also readily need to learn other important life skills to be able continue this strategy and had to raise our children that couldn't survive without essential food.

Kin selection or related inclusive fitness theory is defined as a reproductive strategy that favors the success of an organism's relatives, even when it is not in an organism's own best interest, it's highly relevant to human social behavior, relationships and cooperation.

In the individual psychology of Alfred Adler, a definition of social instinct is; an innate drive for cooperation is what invariably leads individuals to inculcate social interest and the common good to help them achieve self-realization.

Among other animals
Cooperation is common in non-human animals. Besides cooperation with an immediate benefit for both actors, this behavior appears to occur mostly between relatives. Spending time and resources assisting a related individual may reduce an organism's chances of survival, but because relatives share genes, may increase the likelihood that the helper's genetic traits will be passed on to future generations. The cooperative pulling paradigm is an experimental design used to assess if and under which conditions animals cooperate. It involves two or more animals pulling rewards towards themselves via an apparatus they can not successfully operate alone.

Some researchers assert that cooperation is more complex than this. They maintain that helpers may receive more direct, and less indirect, gains from assisting others than is commonly reported. Furthermore, they insist that cooperation may not solely be an interaction between two individuals but may be part of the broader goal of unifying populations.

Kin selection
One specific form of cooperation in animals is kin selection, which can be defined as animals helping to rear a relative's offspring in order to enhance their own fitness.

Different theories explaining kin selection have been proposed, including the "pay-to-stay" and "territory inheritance" hypotheses. The "pay-to-stay" theory suggests that individuals help others rear offspring in order to return the favor of the breeders allowing them to live on their land. The "territory inheritance" theory contends that individuals help in order to have improved access to breeding areas once the breeders depart. These two hypotheses both appear to be valid, at least in cichlid fish.

Studies conducted on red wolves support previous researchers' contention that helpers obtain both immediate and long-term gains from cooperative breeding. Researchers evaluated the consequences of red wolves' decisions to stay with their packs for extended periods of time after birth. It was found that this "delayed dispersal," while it involved helping other wolves rear their offspring, extended male wolves' life spans. These findings suggest that kin selection may not only benefit an individual in the long-term in terms of increased fitness but in the short-term as well through enhanced chance of survival.

Some research even suggests that certain species provide more help to the individuals with which they are more closely related. This phenomenon is known as kin discrimination. In their meta-analysis, researchers compiled data on kin selection as mediated by genetic relatedness in 18 species, including the Western bluebird, Pied kingfisher, Australian magpie, and Dwarf Mongoose. They found that different species exhibited varying degrees of kin discrimination, with the largest frequencies occurring among those who have the most to gain from cooperative interactions.

Cooperative systems
Cooperation is a process by which the components of a system work together to achieve the global properties. In other words, individual components that appear to be "selfish" and independent work together to create a highly complex, greater-than-the-sum-of-its-parts system. The phenomenon is generally known as 'emergence' and is considered an outcome of self-organization. Examples: Understanding the mechanisms that create cooperating agents in a system is one of the most important and least well understood phenomena in nature, though there has not been a lack of effort.
 * The components in a cell work together to keep it living.
 * Neurons create thought and consciousness, other cells work together and communicate to produce multicellular organisms.
 * Organisms form food chains and ecosystems.
 * People form families, tribes, cities and nations.
 * Atoms cooperate in a simple way, by combining to make up molecules.

Individual action on behalf of a larger system may be coerced (forced), voluntary (freely chosen), or even unintentional, and consequently individuals and groups might act in concert even though they have almost nothing in common as regards interests or goals. Examples of that can be found in market trade, military wars, families, workplaces, schools and prisons, and more generally any institution or organization of which individuals are part (out of own choice, by law, or forced).

A cooperative system has been defined in organization studies as a complex of physical, biological, personal and social components which are in a specific systematic relationship by reason of the cooperation of two or more persons for at least one definite end.

The prisoner's dilemma
The prisoner's dilemma is a model that demonstrates how, in certain conditions, members of a group will not cooperate even though cooperation would mutually benefit them all. It makes clear that collective self-interest is insufficient to achieving cooperative behavior, at least when an uncooperative individual who "cheats" can exploit cooperating group members. The prisoner's dilemma formalizing this problem using game theory and has been the subject of much theoretical and experimental research. The first extensive experimental studies were conducted in the early 1960s by Anatol Rapoport and Albert Chammah. Results from experimental economics show that humans often act more cooperatively than strict self-interest, modeled as the Nash Equilibrium, would seem to dictate. While economic experiments require subjects to make relatively abstract decisions for small stakes, evidence from natural experiments for high stakes support the claim that humans act more cooperatively than strict self-interest would dictate.

One reason may be that if the prisoner's dilemma situation is repeated (the iterated prisoner's dilemma), it allows non-cooperation to be punished more, and cooperation to be rewarded more, than the single-shot version of the problem would suggest. It has been suggested that this is one reason for the evolution of complex emotions in higher life forms. Playing the iterated version of the game leads to a cascade of brain signals that relate the speed with which players reciprocate cooperation at subsequent rounds.

In evolutionary biology, five mechanisms for the evolution of cooperation have been suggested: (i) kin selection, (ii) direct reciprocity, (iii) indirect reciprocity, (iv) spatial structure, and (v) group selection.

Books

 * The Evolution of Cooperation
 * Mutual Aid: A Factor of Evolution

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Cooperation


text:
Sorrento (disambiguation)

Sorrento is a town in Southern Italy.

Sorrento may also refer to:

Places

 * Duchy of Sorrento, a principality of the Early Middle Ages centred on Sorrento, Italy
 * Sorrento, British Columbia, Canada
 * Sorrento, Florida, United States
 * Sorrento, Hong Kong
 * Sorrento, Louisiana, United States
 * Sorrento, Maine, United States
 * Sorrento, Victoria, a township in Victoria, Australia
 * Sorrento, Western Australia, suburb of Perth, Western Australia

Other uses

 * Sorrento Calcio, Italian football club
 * Sorrento FC, a Western Australian semi-professional soccer club
 * Sorrento Stakes, a thoroughbred horse race in Del Mar, California, United States
 * Kia Sorento, a crossover SUV produced by Kia
 * MV Sorrento, a number of ships with this name
 * Paul Sorrento (born 1965), American baseball player
 * The Galbani brand of cheese and the Lactalis American Group, formerly Sorrento and Sorrento Lactalis

title: Sorrento (disambiguation)


text:
User talk:YOMHER

Please explain your reasons for moving MTV to Music Television at Talk:MTV. That article also covers Magyar Televisió and Mainos-TV, so it is unacceptable to simply rename it. -- Arwel 00:07, 8 Mar 2004 (UTC)

Alfred Newman
Including a link to the copyright owner's page does not give us the right to cut-and-paste the text into Wikipedia. We must create new text based on outside information not copy it verbatim. If you'd like, please recreate a new article at: Alfred Newman/temp - Texture 17:30, 19 Mar 2004 (UTC)

I notice you have moved MTV to Music Television AGAIN, without discussing the move on the talk page. It is agreed by the consensus of users that MTV is the proper place for this article so it will be moved back. If you persist in moving this page without discussion you will be cited as a problem user. -- Arwel 22:02, 20 Mar 2004 (UTC)

Moves
Stop making ridiculous moves. Moving to John John Kennedy is tantamount to vandalism. RickK 23:21, Jul 18, 2004 (UTC)

title: User talk:YOMHER


text:
Théodore Géricault

Jean-Louis André Théodore Géricault (26 September 1791 – 26 January 1824) was a French painter and lithographer, whose best-known painting is The Raft of the Medusa. Despite his short life, he was one of the pioneers of the Romantic movement.

Early life
Born in Rouen, France, Géricault moved to Paris with his family probably in 1797, where Théodore's father obtained employment in the family tobacco business based at the Hôtel de Longueville on the Place du Carrousel. Géricault's abilities were likely first recognized by the painter and art dealer Jean-Louis Laneuville. Laneuville lived at the Hotel de Longueville alongside Jean-Baptiste Caruel, Théodore Géricault's maternal uncle, and other members of the extended Géricault family. In 1808, Géricault began training at the studio of Carle Vernet, where he was educated in the tradition of English sporting art by Carle Vernet. In 1810, Géricault began studying classical figure composition under Pierre-Narcisse Guérin, a rigorous classicist who disapproved of his student's impulsive temperament while recognizing his talent. Géricault soon left the classroom, choosing to study at the Louvre, where from 1810 to 1815 he copied paintings by Rubens, Titian, Velázquez and Rembrandt.

During this period at the Louvre he discovered a vitality he found lacking in the prevailing school of Neoclassicism. Much of his time was spent in Versailles, where he found the stables of the palace open to him, and where he gained his knowledge of the anatomy and action of horses.

Success

Géricault's first major work, The Charging Chasseur, exhibited at the Paris Salon of 1812, revealed the influence of the style of Rubens and an interest in the depiction of contemporary subject matter. This youthful success, ambitious and monumental, was followed by a change in direction: for the next several years Géricault produced a series of small studies of horses and cavalrymen.

He exhibited Wounded Cuirassier at the Salon in 1814, a work more labored and less well received. Géricault in a fit of disappointment entered the army and served for a time in the garrison of Versailles. In the nearly two years that followed the 1814 Salon, he also underwent a self-imposed study of figure construction and composition, all the while evidencing a personal predilection for drama and expressive force. A trip to Florence, Rome, and Naples (1816–17), prompted in part by the desire to flee from a romantic entanglement with his aunt, ignited a fascination with Michelangelo. Rome itself inspired the preparation of a monumental canvas, the Race of the Barberi Horses, a work of epic composition and abstracted theme that promised to be "entirely without parallel in its time". However, Géricault never completed the painting and returned to France.

The Raft of the Medusa

Géricault continually returned to the military themes of his early paintings, and the series of lithographs he undertook on military subjects after his return from Italy are considered some of the earliest masterworks in that medium. Perhaps his most significant, and certainly most ambitious work, is The Raft of the Medusa (1818–19), which depicted the aftermath of a contemporary French shipwreck, Méduse, in which the captain had left the crew and passengers to die.

The incident became a national scandal, and Géricault's dramatic interpretation presented a contemporary tragedy on a monumental scale. The painting's notoriety stemmed from its indictment of a corrupt establishment, but it also dramatized a more eternal theme, that of man's struggle with nature. It surely excited the imagination of the young Eugène Delacroix, who posed for one of the dying figures.

The classical depiction of the figures and structure of the composition stand in contrast to the turbulence of the subject, so that the painting constitutes an important bridge between neo-classicism and romanticism. It fuses many influences: the Last Judgment of Michelangelo, the monumental approach to contemporary events by Antoine-Jean Gros, figure groupings by Henry Fuseli, and possibly the painting Watson and the Shark by John Singleton Copley.

The painting ignited political controversy when first exhibited at the Paris Salon of 1819; it then traveled to England in 1820, accompanied by Géricault himself, where it received much praise.

While in London, Géricault witnessed urban poverty, made drawings of his impressions, and published lithographs based on these observations which were free of sentimentality. He associated much there with Charlet, the lithographer and caricaturist. In 1821, while still in England, he painted The Derby of Epsom.

Later life

After his return to France in 1821, Géricault was inspired to paint a series of ten portraits of the insane. These were the patients of a friend, Dr. Étienne-Jean Georget (a pioneer in psychiatric medicine), with each subject exhibiting a different affliction. There are five remaining portraits from the series, including Insane Woman.

The paintings are noteworthy for their bravura style, expressive realism, and for their documenting of the psychological discomfort of individuals, made all the more poignant by the history of insanity in Géricault's family, as well as the artist's own fragile mental health. His observations of the human subject were not confined to the living, for some remarkable still-lifes—painted studies of severed heads and limbs—have also been ascribed to the artist.

Géricault's last efforts were directed toward preliminary studies for several epic compositions, including the Opening of the Doors of the Spanish Inquisition and the African Slave Trade. The preparatory drawings suggest works of great ambition, but Géricault's waning health intervened. Weakened by riding accidents and chronic tubercular infection, Géricault died in Paris in 1824 after a long period of suffering. His bronze figure reclines, brush in hand, on his tomb at Père Lachaise Cemetery in Paris, above a low-relief panel of The Raft of the Medusa.

title: Théodore Géricault


text:
Star City

Star City may refer to:

Canada

 * Rural Municipality of Star City No. 428, Saskatchewan
 * Star City, Saskatchewan
 * Star City, the original proposed name of Sewall, British Columbia

Russia

 * Star City, Russia
 * Yuri Gagarin Cosmonaut Training Center located in Star City, Russia which is also referred to as "Star City"

United States

 * Star City, Arkansas
 * Star City, Illinois
 * Star City, Indiana
 * Lafayette, Indiana or Star City
 * Presque Isle, Maine or Star City
 * Star City, Michigan
 * Lincoln, Nebraska or Star City
 * Star City, Nevada
 * Miamisburg, Ohio or Ohio's Star City
 * Roanoke, Virginia
 * Star City, West Virginia

Other uses

 * Star City (amusement park), a theme park in Pasay, Philippines
 * Star City (shopping mall), a shopping complex in Seoul, South Korea
 * Star City, Birmingham, an entertainment complex in Birmingham, United Kingdom
 * Star City (comics), a fictional city in DC comic books
 * The Star, Sydney or Star City Casino, a casino in Sydney, Australia
 * "Star City 2046", an episode of Legends of Tomorrow
 * "Star City 2040", an episode of Arrow

title: Star City


text:
User:Brona

I am Brona Brejova, postdoc in bioinformatics.

I have created or expanded the following articles: Binomial heap, Comenius University, Dijkstra's algorithm, Fibonacci heap, Levoca, Piešťany, Presov

See also: User:Brona/Images

sk:Redaktor:Brona

title: User:Brona