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User:DopefishJustin

I'm Justin Kerk. I live in Parksville, British Columbia. You can think of me as the janitor of Wikipedia. I rarely write anything new, but if someone feels compelled to write for an encyclopedia despite a third-grade command of written English, or helpfully deletes text added by a vandal but doesn't notice that half the article is still missing, or changes all the Chinese into gibberish because his computer was manufactured during the Reagan Administration, or uploads a bunch of photos from Google Image Search because he thinks copyright is something his Xerox won't do when it runs out of toner, I'm the guy who notices while trying to get other things done and has to go back and fix it all. You've probably never interacted with me because I avoid the drama-laden Wikipedia community, but you've probably read something I've touched - I've been here since 2003 and I've made over 7,000 edits, putting me in the top 2,000 editors.

I have particular expertise in the area of Unicode and related character set issues and have an array of relevant software utilities, so if you can't tell U+0041 LATIN CAPITAL LETTER A from U+0391 GREEK CAPITAL LETTER ALPHA or can't for the life of you figure out how to type a ξ, I'm your man.

Handy stuff
Votes for deletion Images for deletion Redirects for deletion Copyright problems Speedy deletions Duplicate articles Offline reports

Pinyin:

ā á ǎ à a Ā Á Ǎ À A ē é ě è e Ē É Ě È E ī í ǐ ì i Ī Í Ǐ Ì I ō ó ǒ ò o Ō Ó Ǒ Ò O ū ú ǔ ù u Ū Ú Ǔ Ù U ǖ ǘ ǚ ǜ ü Ǖ Ǘ Ǚ Ǜ Ü

Hepburn:

ā ē ō ū Ā Ē Ō Ū

TODO
This is stuff I've noticed and am capable of doing but haven't had time to deal with yet.

Stuff anyone can do
Feel free to beat me to any of this stuff, just strike it out afterwards.

 * Check dates on List of Norwegian monarchs - the dates in Sweyn I of Denmark at least don't match up
 * Go on a crusade fixing long vowels in anime articles to conform with Manual of Style for Japan-related articles (try Special:Whatlinkshere/Shoujo for a start)

Stuff I need to do
This is more open-ended stuff where the list item is only a reminder and not an exhaustive description of the task. If you were planning on doing any of this stuff, don't wait on my account, because I'll be slow to get around to most of it.

 * Expand Magnavox Odyssey² to discuss the games, especially K.C. Munchkin!, also discuss homebrew development, the multicart, the superlative marketing, the Odyssey³, ...
 * Make sure stuff is listed at List of Japan-related articles [unnecessary now that categories exist?]
 * Add more formats to Graphics file formats using Category:Graphics file formats
 * Replace Image:PacManCrt260007052004.jpg with a decent scan
 * List the weird badly drawn images at Category:Promotional images at WP:IFD

Articles I've written

 * Content-based image retrieval
 * Dynamic equivalence
 * Nectaspida

Articles I've overhauled (incomplete)

 * Apogee Software
 * Bananaphone
 * Bread clip
 * Chiptune
 * Commander Keen
 * Dopefish
 * Duke Nukem
 * H game
 * Magnavox Odyssey²
 * Zanbato

Creative Commons

 * Image:Bread_clips.jpg
 * Image:Gravis_gamepad.jpg
 * Image:Joystick.jpg

Explorations in Bible Lands During the 19th Century

 * Image:Mesha_stele.jpg

The Gist of Japan

 * Image:Buddhist_priest.jpg
 * Image:JapaneseRickshaw.jpg
 * Image:Seppuku.jpg
 * Image:Shinto_shrine.jpg

Logos

 * Image:Corporate logo of Apogee Software, Ltd
 * Image:3drealms.png

Screenshots

 * Image:Chip's_Challenge.png
 * Image:Keen5.png
 * Image:Link's_Awakening.png

title: User:DopefishJustin


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Ryu (Street Fighter)

Ryu (リュウ) is a fictional character and the protagonist of Capcom's Street Fighter series. Having first appeared in the first Street Fighter in 1987, Ryu appears as the game's lead character alongside his best friend and friendly rival Ken Masters. Other games in the series show Ryu to be highly focused on his training, aiming to become the strongest he can. Unable to control his dark nature, Ryu developed two alter egos: Evil Ryu (殺意の波動に目覚めたリュウ), and or simply.

He was created by Takashi Nishiyama, who was inspired by the martial artist Mas Oyama while designing the character. For his second appearance, Ryu's design changed from that of a young fighter to a skilled karate practitioner. However, because of issues in the making of Street Fighter II, he possessed a major weakness within the cast. For the next titles, Ryu's fighting style was modified, so he had different skills, with Evil Ryu and Kage possessing more diverse moves. Multiple actors have voiced him both in Japanese and in English.

Ryu has been the protagonist of the Street Fighter series since the first game and has appeared as a playable character in several crossover games involving the franchise, including the Marvel vs. Capcom series, Project X Zone, and the Super Smash Bros. series. He has also appeared in manga and anime adaptations, as well as the 1994 live-action film.

Creation and development

Prior to the creation of Ryu as the main protagonist of the first Street Fighter, Takashi Nishiyama had initially envisioned a different character for the role. The original concept was for a Caucasian man donning a leather jacket, of whom even makes an appearance during the opening sequence of the game. However, this idea was eventually set aside in favor of creating a character who practiced karate and wore a traditional dougi, leading to the creation of Ryu. Still wanting to utilize the concept, after subsequently transitioning to SNK, Nishiyama later implemented the character as Terry Bogard, who debuted as the protagonist of 1991's Fatal Fury: King of Fighters.

Nishiyama's inspiration for Ryu was Mas Oyama, who was depicted as the protagonist in the kung fu manga and anime series Karate Master by Ikki Kajiwara. Nishiyama grew up watching the animated series, which was influenced by Oyama's life. Nishiyama was impressed by Oyama's martial arts skills and philosophies, and this inspired him to create the first Street Fighter game. Nishiyama wanted the game to have a story similar to a film, anime, or novel. Whereas Ryu was based on Oyama, his rival Sagat was also influenced by the protagonist's rivalry with a bald Muay Thai martial artist from the series.

Ryu's name was based on Nishiyama's name because the on'yomi (Sino-Japanese pronunciation) of the character "Takashi" is "Ryū" (Mandarin: Lóng, 隆). In addition, Ryu's Hadouken (波動拳) energy attack was based on the wave motion gun from the titular spacecraft in the sci-fi anime series Space Battleship Yamato, which Nishiyama watched during the seventies. His other two techniques from the first Street Fighter game, Shoryuken (昇龍拳) and Tatsumaki Senpukyaku (竜巻旋風脚) were inspired by actual martial arts moves, which were exaggerated for the character. Because Ryu was the only playable character in the original Street Fighter game, his designer Manabu Takemura wanted him to be easy for players to relate to.

In an interview with Game On!, Capcom Research and Development head Noritaka Funamizu said that of the series' characters, Ryu was one of the most popular with American audiences, alongside Zangief and Guile. Ryu's Shoryuken was noted to be highly difficult to execute, something which the team wanted to fix. Although Ryu and Ken had the same moves, Yoshiki Okamoto said Ryu was the weaker of the two. This was because Capcom wanted to add a weak point to their Shoryukens. They later decided not to do so, but a mistake resulted in Ryu becoming the weaker character. Ryu and Ken were mainly handled by Shoei, who had clear memories of designing the Hadoken and Shoryuken. Shoei Okano recalled they were originally going to be Y.S.-san's characters in early stages of development. He noted, Ryu and Ken are the "so-called standard characters in the SFII world, and since they were coming from SFI, we could have the other characters be weirdos." As a result, the duo was redesigned to have a stoic feel.

Director Hideaki Itsuno remembers he was not allowed to work on Ryu because of his inexperience in making games. As a result, Itsuno worked on creating new characters for the series which could rival Ryu and Ken. In order to update Ryu's image while staying true to his character, Capcom created his alternative alter ego Evil Ryu. However, it was not until Street Fighter IV that the staff decided to give him a more unique design though the designer was worried if he exaggerated too much with his look. In retrospective, Capcom felt that Evil Ryu was a success among players. In the three Street Fighter III games, the designers described the older Ryu as a more hardcore fighter. Despite being Japanese, Capcom described him as an American martial artist which led to the creation of Makoto whose design was based on an Eastern point of view.

For Street Fighter IV, Kyle Hebert was chosen to play the role of Ryu in anticipation of the revival of his "Evil Ryu" alter ego. The director of localization, Taliesin Jaffe, informed Hebert that he gave him the role because of Evil Ryu. In further elaborating on this idea, Jaffe mentioned that Ryu was originally meant to be a character similar to Lancelot, and he was expecting the character to undergo corruption right from the start. During Kyle's initial audition, he was requested to read a few lines in a darker tone. The team aimed to prevent Ryu from being portrayed as a typical Japanese hero and create a differentiation between his and Ken's personalities. While Ryu has retained his original white gi outfit in most games, Capcom tried using an alternate high school uniform for Street Fighter V where he was presented as a rebel. The concept for Ryu was "leader"—leader of a student group or a bunch of delinquents. Super deformed versions of this image were used by the company as April Fool's jokes. While originally conceived as a character for fighting game newcomers, Ryu has been balanced across the series with 3rd Strike focusing on his defense. This balancing affected the character negatively to the point multiple expert players said that in Street Fighter V he was unsuitable for competitive fights. In 2019, Capcom patched the character, which garnered a positive response from fans. In previews of Street Fighter V, Ryu was noted to have a more realistic look to the point of being compared to the Tekken characters. Capcom said this approach to Street Fighter V's artistic design, focused on two main points: making the art "easy to follow and understand" and creating a "personality with artistic accents".

As downloadable content, Capcom created an alter ego of Ryu in Street Fighter V named Kage who represents the Satsui no Hado Ryu rejected. In early stages of development, Kage had a noticeably different design. His entire body showed no skin as it was covered in purple. Designing the character did not take too much time according to Takayuki Nakayama. His "design was nailed down pretty quick, so there aren't many prototype images that can be shown." He was loosely based on Ryu's dark persona from Street Fighter Alpha game's Evil Ryu. For Street Fighter 6, Ryu's appearance was updated to look more mature for his age, resembling that of his master, Gouken. Game designers aimed for an "aged master" appearance to showcase all the training Ryu has done. Some noticeable features in Ryu's design reveal his resemblance to his master, such as the beard and a sash.

Design
Ryu wears a white gi, as a symbol of his Japanese heritage, with the Japanese symbols for the Fūrinkazan (風林火山 (Hepburn: "Wind, Forest, Fire, Mountain")) on his belt as well as a stylised version on his gloves. While many Street Fighter characters have been redesigned, Ryu's design has stayed largely the same.

In Street Fighter II, the character was included because of presence in the first game, symbolizing the concept of a Japanese martial artist. As the series progressed, his design was made more muscular to coincide with the concept, while his white gi, considered his most defining characteristic by the development team, let viewers know he was "a karate master at first sight". For the Street Fighter Alpha games, Ryu was redesigned as a younger character. Artist Naoto "Bengus" Kuroshima noted that the expectations that come with drawing him or Chun-Li were greater compared to newcomers like Sakura Kasugano. When picking the cast of Street Fighter V, producer Yoshinori Ono said he wanted Ryu and the cast to differ from their previous characters although Ryu retained his original look in contrast to Ken. Ryu had multiple costumes in V including his Alpha, one with a notable sex appeal. In 2020, Ryu received a Kairi costume. For the Championship Edition of the game, new moves were added to make Ryu a more defensive fighter. In Street Fighter 6, Ryu is bearded and wears a kasaya, a Buddhist robe, which is similar to his master, Gouken. He is also no longer barefoot and wears sandals instead.

Spin-offs and other media
Comic book writer Len Strazewski wanted to tell a more dramatic storyline for Ryu based in a comic book narrative. Like storylines involving chaos, Strazewski wrote a comic in which Ryu was the center of attention as he sought revenge. As a result, to find a motivation for Ryu's character, he planned to kill his best friend Ken Masters. However, since the comic book was cancelled after its third issue, this plot was never fully explored. Mangaka Masahiko Nakahira, the creator of Evil Ryu, wrote his own take on Ryu during his career, aiming for a more serious take on Ryu's personality in his works.

Actor Byron Mann said in the making of the live-action Ryu he had no knowledge of Ryu's identity or what Street Fighter was originally about. Director Steven E. de Souza wanted Mann to play Ryu, but Capcom was not keen because they had their own actor, Kenya Sawada, who had played the character in various promotions in Japan. Sawada would play a more serious Ryu in contrast to Mann's portrayal. Nevertheless, DeSouza was able to use Mann in the film as Sawada's English was not good. Sawada played a character written for him: Captain Sawada. Ken Masters' actor, Damian Chapa, said the name is pronounced "Rye-you" as opposed to "Ree-you". Despite issues with this, DeSouza decided to use "Rye-you" believing it would be easier to pronounce for Western audiences.

Ryu's inclusion in Street Fighter EX was deemed natural by the studio, Arika, with producer Ichiro Mihara describing him as one of the three essential Street Fighter characters along with Chun-Li and Ken. Ansah talked about Ryu and Ken's story in Street Fighter: Assassin's Fist and said "a good analogy with Ryu is that he's not actually ever competing with anyone else; he's competing with himself. Whereas Ken is driven fiercely by competition." For the game, Tekken X Street Fighter, producer Katsuhiro Harada commented that while Ryu might be able to perform his classic moves like the Hadouken reassuring his fans, most of his normal moves would be changed to play more like a Tekken character and fit the cast. Game designer Masahiro Sakurai said that for Super Smash Bros., Ryu was recreated to showcase his Street Fighter II persona while having new moves because the controller had more buttons. Nevertheless, he was given a technique from Street Fighter III and new techniques exclusive to Smash. The Shoryuken was implemented as his strongest technique.

In Street Fighter games
Ryu debuted in the first Street Fighter as the primary playable character, with his best friend, rival, and sparring partner Ken Masters serving as the second player's character. Both compete to test their strength against the tournament's champion, Sagat. His next appearance was in 1991's Street Fighter II. Set several years after Ryu defeated Sagat in the first tournament, Ryu participates in a second tournament. In his ending in the game, Ryu wins the tournament but does not stay for the ceremony, already seeking his next challenge. The Ultra Street Fighter II: The Final Challengers version of the game added Evil Ryu as a hidden character although the narrative does not explore this take on Ryu.

Ryu's backstory, along with those of other Street Fighter characters, would be explored in the subsequent Street Fighter Alpha prequel series. The first game, Street Fighter Alpha: Warriors' Dreams (1995), features Ryu confronting Sagat as his last opponent in a rematch following their first game. Street Fighter Alpha 2 (1996) depicts Ryu on a quest to confront Akuma, his master's brother and enemy. After their match, Akuma reveals that Ryu possesses the "Evil Intent" (殺意の波動) within him, the same power Akuma uses.

In the Street Fighter Alpha series, there is an alternative selectable version of Ryu known as "Evil Ryu". Like Akuma, Ryu takes this form when succumbing to the evil intent and becomes more violent. It was not until the international versions of the game, Street Fighter Alpha 2, that Evil Ryu was introduced as a playable secret character. Evil Ryu was originally introduced in a 1996 Street Fighter Zero manga series by Masahiko Nakahira and later adapted in the Street Fighter canon by Capcom. In Street Fighter Alpha 3 (1998), a man named M. Bison seeks Ryu to use him as his next host body. The two clash and Ryu emerges victorious, causing Bison to retreat. If Evil Ryu is used, he clashes with Akuma to decide who is the strongest user of Dark Hadou.

Ryu and Ken return in Street Fighter III (1997) and its updates. While Ryu's motivation and rivalry with Ken would remain the same, he was also shown getting acquainted with several of the new characters featured in the game. Ryu appears in Street Fighter IV, which takes place after Street Fighter II but before Street Fighter III. Still conflicted by the Dark Hadou, Ryu fights a criminal organization while meeting his old rivals. A new appearance of Evil Ryu in a Street Fighter game was confirmed in Super Street Fighter IV: Arcade Edition by a teaser trailer, and he was later confirmed as a secret boss and playable character in leaked video footage. Ryu later appears in Street Fighter V, set between IV and III, where he destroys Bison once and for all with help from Charlie Nash after purging himself of the Satsui no Hado within him using the Power of Nothingness (無の拳). However, the evil energy manifested as its own entity, taking the form of an Oni version of Evil Ryu, referring to itself as Kage. Kage attempts to overpower Ryu but fails to shake his convictions and fades from existence. In Street Fighter 6, Ryu mentors an unofficial student, Avatar, sharing his Japan adventures and inspirations. Training the Avatar helps him learn smartphone usage and an offensive technique, with Ryu aiming to pass his knowledge on to future generations.

Ryu has appeared in spin-offs related to the Street Fighter series such as the Street Fighter EX series produced by Arika, Street Fighter Duel, and Street Fighter VR Shadaloo Enhancement Plan. Byron Mann portrays the character in the separately produced arcade and console games based on the American film of the series, both titled Street Fighter: The Movie, where he wears Ryu's characteristic white karate gi and red headband. The 1994 animated movie also inspired a movie where Ryu is featured.

In other games
Ryu has also been featured in Capcom's inter-company crossovers such as the Marvel vs. Capcom series, the SNK vs. Capcom series, Namco × Capcom, Tatsunoko vs. Capcom: Ultimate All-Stars, Project X Zone, Project X Zone 2, and The King of Fighters All Star. Some games in the SNK vs. Capcom series also include Evil Ryu as an unlockable character. Ryu is also an unlockable character in Free Fire. In Marvel vs. Capcom: Clash of Super Heroes, Ryu can change his moveset to the ones by Ken or Akuma while fighting. He appears in Super Puzzle Fighter II Turbo, a puzzle video game featuring super deformed characters, the sequel fighting game Super Gem Fighter Mini Mix, and the mobile puzzle game Street Fighter: Puzzle Spirits. Ryu is a playable fighter in the crossover fighting game Street Fighter X Tekken, and is also seen in the Tekken X Street Fighter poster along with Jin Kazama.

Onimusha: Dawn of Dreams features Ryu as an unlockable costume swap for the game's protagonist Soki. Ryu has a cameo in the shooting game Varth: Operation Thunderstorm. He was also to appear in the now-cancelled game Mega Man Universe. A Ryu-inspired costume for players to use in Sony's LittleBigPlanet was released in 2008 as downloadable content for the title. A special downloadable episode in Asura's Wrath allows players to fight both Ryu and Evil Ryu. Ryu also appears as a playable character via downloadable content in the Nintendo crossover fighting games Super Smash Bros. for Nintendo 3DS and Wii U along with a stage based on his arena from Street Fighter II known as Suzaku Castle. Ryu returns in the sequel Super Smash Bros. Ultimate—this time available in the initial release—along with every other returning fighter in the series' history. A spirit of Evil Ryu was also added to the game for the celebration of Street Fighter's 35th anniversary. He appears as a party member for a limited time event in the smartphone RPG, Granblue Fantasy, in a collaboration event titled "Ultra Granblue Fighter". Additionally, he made an appearance in Capcom's mobile card game Teppen. Ryu is also a guest character in Power Rangers: Legacy Wars, appearing both in his traditional form and in an original Power Rangers form called the "Ryu Ranger". This same version of Ryu, now dubbed the "Crimson Hawk Ranger", appears as a playable character in Power Rangers: Battle for the Grid via downloadable content.

A playable Ryu outfit has also been added to Fortnite. A playable Ryu skin was also added to Exoprimal. Ryu was added to Ubisoft Brawlhalla as a part of the collaboration between Street Fighter and Brawlhalla, along with Chun-Li and Akuma. In addition, Ryu's classic stage, Suzaku Castle, was also included. In 2023, PUBG, a battle royale game, featured Ryu as one of the purchasable skins available from July 26 to September 20. Ryu was added to Minecraft as a skin in the "World Warrior" DLC skin pack, which included 35 other characters from the Street Fighter series. Monster Hunter World included Ryu as a costume; in fact, Ryu can also perform some of his signature moves in the game, such as hadouken and shoryuken. Ryu and Chun-Li were included in Rainbow Six Siege as "Elite skins".

Live-action
Ryu is played by Byron Mann in the 1994 film version of Street Fighter, where he serves as a supporting protagonist, as Guile is the main character. In this depiction, Ryu is given the surname "Hoshi" and is presented as an American of Japanese ethnicity. Ryu and Ken are con artists who steal money from crime lords. They work with Guile to infiltrate M. Bison's headquarters, defeating Vega in battle. Ryu, along with other participants, contributes to Bison's downfall by luring Guile to Bison's base. Despite not appearing in Street Fighter: The Legend of Chun Li, Ryu is mentioned at the end of the movie by a person named Gen. Jon Foo played Ryu (given the surname "Takashi") in the fan film Street Fighter: Legacy. Ryu appears as a main lead alongside Ken in Street Fighter: Assassin's Fist portrayed by martial arts actor/stuntman Mike Moh. The film is set before the events of the games, and focuses on Ryu and Ken's training under Gouken, while flashbacks show Gouken's past with his brother Gouki/Akuma and their mentor, Goutetsu. Moh reprised his role as Ryu in the five-part mini series Street Fighter: Resurrection. Ryu appears in the 2018 film Ready Player One, based on the book of the same name by Ernest Cline. In the 2018 film Goosebumps 2: Haunted Halloween, Slappy the Dummy uses magic to bring actions figures of Ryu and Ken to life. Peter Jang portrays Ryu in the official crossover between the Power Rangers and Street Fighter titled Power Rangers: Legacy Wars—Street Fighter Showdown. In the short, Ryu morphs into the Ryu Ranger and Chun-Li teams with Tommy Oliver, Ninjor and Gia Moran to battle M. Bison and evil Power Rangers.

Animation
In Street Fighter II: The Animated Movie, Ryu is the central character. After Ryu defeats and scars Sagat in the film's opening, Bison commands a worldwide manhunt for him. Ryu's ability to travel and suppress power makes him untraceable to Bison's monitors. He encounters fighters like Fei-Long and E. Honda, and eventually, Bison brainwashes Ken. Guile and Interpol intercept Ryu, but Bison follows and sets Ken on Ryu. Ken breaks free, and they work together to defeat Bison. He was voiced by Kōjirō Shimizu in the Japanese version and Skip Stellrecht in the English dub.

Ryu also appears in the American TV series and is once again replaced by Guile as the protagonist since it is a continuation of the 1994 live-action film. Near the end of the series, however, the story shifts focus to Ryu and Ken, making them more prominent as they face several enemies such as the Mad Gear gang. In both the film and the series, Ryu's name is incorrectly pronounced "Raiyu", though in the movie Guile and Bison are the only ones who pronounce his name correctly. The premise of the 1995 Japanese TV series Street Fighter II V centers on a young Ryu and Ken, who travel the world with Chun-Li to improve their martial art skills by challenging other fighters. He was voiced by Kōji Tsujitani in the Japanese version and again by Skip Stellrecht in the English Animaze dub. In the ADV Films dub he was portrayed by Brett Weaver and later by Tommy Drake.

The 1999 OVA Street Fighter Alpha: The Animation focuses on Ryu's struggle with the Dark Hadou, accompanied by new elements such as Ryu's supposed brother Shun and their conflict with Professor Sadler and Rosanov. Sadler and Bison both seek out powerful fighters to absorb their abilities, particularly Ryu's Dark Hadou. Ryu searches for Shun after he is kidnapped by Rosanov, confronting Akuma in the process. Ryu eventually tracks Sadler down and defeats him with the help of his allies, but Shun dies in the process. Ryu forgives Shun for his actions. The 2005 OVA Street Fighter Alpha: Generations features a similar storyline, but is unrelated to the previous Alpha anime. In 2008, Capcom released a new OVA where Crimson Viper is sent to capture Ryu on orders from Seth, who knows about Ryu's Satsui no Hado and wants it for himself. Ryu fights Seth and remains victorious. Ryu made cameo appearances in the Disney animated film Wreck-It Ralph, with Kyle Hebert reprising his role.

Comics
Ryu also appears in many printed adaptations of the series. In the manga Street Fighter II by Masaomi Kanzaki, Ryu believes M. Bison murdered both Gouken and Ken and goes on a quest to avenge them. In Street Fighter (Malibu Comics) Ryu and his friendly rivals Ken and Chun-Li were trained by the same master. The beginning of the comics focuses on Ken's current life, in which he has given up fighting and decided to pursue acting as a career. Later on, Ken gets into conflict with villain Balrog and his hood, although Ken manages to fight back but gets stabbed by Sagat. After a while, Ryu discovers Ken's scalp in a box that is covered in blood. The manga Street Fighter: Sakura Ganbaru! by Masahiko Nakahira has Ryu as a central character from the storyline where the title character, Sakura Kasugano, wishes to meet him. Nakahira also wrote and illustrated "Street Fighter III: Ryu Final", which chronicles Ryu's ongoing quest for enlightenment during the Street Fighter III storyline that culminates into a decisive battle against Akuma.

Udon Entertainment's comic book adaptation of the Street Fighter plot follows Ryu, a skilled fighter trained in Ansatsuken. He struggles to resist the dark power of Satsui no Hadō while honing his skills. When he learns of his master's death at the hands of his brother Akuma, Ryu teams up with Ken to seek revenge. Ryu's victory in the Street Fighter tournament attracts the attention of Bison, Chun-Li, and Guile, who suspect criminal ties. Ryu trains with Sakura and other fighters to improve. During a battle with Akuma, Ryu resists the corrupting power of Satsui no Hadō, but Gouken suddenly arrives and finishes the battle with Akuma. Ryu passes out before the fight can conclude, and he is rescued from the sinking island by Dhalsim. Following the battle, Ryu vows to no longer rely on the dark power for victory.

In the Street Fighter Unlimited series, Ryu takes on Sakura as his pupil after graduating. After being kidnapped by Urien and the Society, Sakura is manipulated into succumbing to the Satsui no Hadō. Ryu absorbs the Dark Hado and transforms into Evil Ryu, fighting Akuma in his Oni form. Gill arrives and uses his powers to defeat them. Ryu struggles to maintain the Dark Hado and learns techniques from Gouken. He learns to balance his light and dark ki and participates in Gill's fighting tournament. Ryu transforms into Shin Ryu, defeats Gill, and wins a rematch against Akuma. After defeating Akuma, Ryu returns to Brazil to resume his training with Oro to master his new powers.

Popularity
Ryu is consistently ranked as one of the most popular and memorable characters from the Street Fighter franchise and gaming overall among critics, taking the ninth place in a Capcom poll. GameSpot featured him in their article "All Time Greatest Game Hero", while Stone Sam of CBR regarded him as a "video game icon" alongside Chun-Li thanks to their character development since their first appearances. IGN placed Ryu at the top spot in their "Top 25 Street Fighter Characters" article, praising his character design for being simple yet effective, which includes a white gi, dark gloves, and red headband, adding a subtle touch of color, making it uncommon to see many fancy items used to create an "icon". He has also been recognized as one of the best all-time gaming characters. He was voted one of the best video game characters both in a Famitsu issue and in the Guinness World Records Gamer's Edition in 2011. In the February 1992 issue of Gamest magazine in Japan, Ryu ranked third Best Character of 1991. In 2010, Empire ranked him as the 27th greatest video game character, adding, "Cheaters use Sagat, real men use Ryu! The face of the greatest fighting franchise ever to grace a console, Ryu is an icon who has spanned decades. While synonymous with the Street Fighter franchise, he's also gone toe-to-toe with SNK's finest, The Darkstalkers line-up and half of the Marvel stable, only to emerge unscathed and victorious nine bouts out of ten." Ian Walker of Kotaku described Ryu as a Kevin Bacon of video games. A 31-year-old kickboxer from Waianae, Stephen Pokipala, was given the title "Hawaiian Ryu" and featured on the television news program Hawaii News Now, performing his skills while dressed as Ryu.

Critical response
Although early appearances, Ryu and Ken were nearly identical to the unnamed characters from Karate Champ, Capcom's handling of the character would turn Ryu into a character similar to a protagonist from a Weekly Shōnen Jump manga character such as Son Goku from Dragon Ball, Gon Freecs from Hunter × Hunter, Yoh Asakura from Shaman King, Tanjiro Kamado from Demon Slayer: Kimetsu no Yaiba, Naruto Uzumaki from Naruto, Izuku Midoriya from My Hero Academia, Asta from Black Clover, Monkey D. Luffy from One Piece, or Ichigo Kurosaki from Bleach. The Hadoken was also a highly influential move in fighting games as seen in Smash or Naruto games. Adaptations of the franchise would go to further develop the character. Despite being nearly identical in the first Street Fighter game, Ryu gradually develops his own distinct identity as a character in Capcom's various games. This evolution is exemplified by his unique traits, which set him apart from his initial counterpart Ken, who was portrayed as his American equivalent. Additionally, Ryu's character arc is further enriched by the introduction of Akuma, a dark and intense character who serves as a reflection of Ryu's own potential darkness.

GamesRadar writer Tyler Wilde published an article focusing on Ken's and Ryu's development across the franchise under the title "The evolution of Ken and Ryu". The Guardian recommended Ryu and Ken for beginners in Street Fighter IV. Ryu was deemed better at fights from distances because of his projectiles moves. In GameSpot's "Great Loves" article Ryu was described as "one of the most independent men in the world of video games" as he is interested only in training to become a stronger fighter in contrast to other Street Fighter characters who have romantic interests. Henry Gilbert wrote in a 2009 GamesRadar article that Ryu was "the heart and soul of the Street Fighter series" and "probably the most well known fighting game character in the world". Lucas Sullivan of GamesRadar described him as the perfect representation of fighting game characters due to his constant desire to push his limits and face tougher rivals. They also noted his humble, calm, and modest nature, mentioning that Ryu possesses the abilities of throwing plasma-like fireballs from his hands, performing continuous spin kicks in mid-air, and launching someone with an uppercut while remaining humble and avoiding conflicts with those weaker than him. Den of Geek argued the character is appealing because of his wish to engage strong enemies and his growth since the Alpha series, most notably in Masahiko Nakahira's manga centered on Ryu which shows the character's appeal.

Evil Ryu was noted to be a trope of protagonist gaming characters who reveal an evil alter-ego. Evil Ryu, shown in Super Street Fighter IV: Arcade Edition, was noted to share traits from both Ryu and Akuma. GameSpot said that since he uses modified versions from known techniques, he was one of the least interesting additions to the game. The stronger damage he can inflict has been commented on by Game Informer, which mentioned he was even stronger than Seth, the Street Fighter IV boss. In a GamesRadar article by Michael Grimm, a fight between Evil Ryu and Devil Jin was described as one players wanted to see in Street Fighter X Tekken as the two are evil alter egos from two existing characters sharing similar designs and movesets with their original forms. Kage faced criticism for his design and moveset being perceived as recycled from Evil Ryu. The similarities between the two characters, including their appearance and fighting style, led to accusations of lack of originality in Kage's creation. Ryu's characterization in the Street Fighter II animated feature was a subject of praise. Eurogamer enjoyed his multiple journeys across the film such as his meeting with E. Honda and the exploration of his backstory. Kotaku liked his fight scenes because of how well they are choreographed, his presentation and his relationship with Ken. Den of Geek noted one of best takes of Ryu's characterization was in the manga Final where he stands out thanks to the narrative.

Cultural impact
Ryu's original designer, Takashi Nishiyama, revealed that Art of Fighting's Ryo Sakazaki was created as an homage to the original Ryu. After the release of the game some members of the original Street Fighter video game development team at Capcom moved to SNK. This is further explored in the crossover games SNK developed with the Capcom franchises where Ryu often interacts with Ryo. While in charge of developing the character Kyo Kusanagi, Yuichiro Hiraki carefully considered how to differentiate Kyo from Ryu. Hiraki understood the importance of creating a character with a unique personality and design in order to stand out and appeal to players on a similar level. With this in mind, he delved deep into Kyo's backstory and characteristics, ensuring that every aspect of the character was distinct from Ryu. From Kyo's fighting techniques to his fashion sense. Years later, when working on Street Fighter V, Hiraki revisited the idea of creating a character that would rival Ryu's popularity. Ryu served as the primary inspiration for the creation of the character Akuma. The game designers were particularly drawn to Ryu's design and fighting style, which they wanted to incorporate into the character of Akuma. This decision was made in contrast to the other villain of "Street Fighter II", M. Bison, as the designers felt that Akuma's design should be more closely aligned with Ryu's. As a result, Akuma was developed to embody the essence of Ryu's character.

In 1993, Hong Kong artist Situ Jianqian based characters in his comic Supergod Z: Cyber Weapon on Ryu, Ken, and Chun-li. However, due to a warning from Capcom, he ultimately decided to rename the characters. Despite this setback, Situ Jianqian's comic still drew inspiration from these characters. It is interesting to note that Ryu, in particular, was considered one of the most popular Japanese gaming characters at the time. Benjamin Wai-ming Ng from the University of Hong Kong further added that while characters like Ryu, Ken, and Chun-li may have been popular in Japan and other parts of the world, in China, they were overshadowed by the main characters from SNK's The King of Fighters series. In a scientific study conducted in 2019, researchers reached a conclusion regarding the physical requirements for Ryu to successfully execute one of his signature moves, the Tatsumaki Senpukyaku. According to their findings, it was determined that Ryu would need to achieve a speed of nearly 70 miles per hour (equivalent to 110 kilometers per hour) while moving through the air in order to perform the Tatsumaki Senpukyaku. Briana Lawrence of The Mary Sue said that she's leaning on Ryu's screencap on Street Fighter 6 trailer being more unintentional moment than Lady Dimitrescu.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Ryu (Street Fighter)


text:
Talk:Dark compact

Thanks for the support protecting this entry, it is such a common phrase I'm surprise it didn't already exist. - Plautus satire 05:48, 26 Feb 2004 (UTC)

title: Talk:Dark compact


text:
Talk:List of regions of Australia

What categorises a region?
Dear readers, To help keen writers, why don't we let each state heading double as a link? (Some of the state pages give quite a few clues about regions within the states.) robinp 05:59, 26 Feb 2004 (UTC)

 * For Western Australia, see my compilation here: http://zeal.com/category/preview.jhtml?cid=10148965

 * It has all of the official RURAL regions (and subcategorises a couple), but nowhere near all the cities in the Perth Metropolitan Area. robinp 05:49, 26 Feb 2004 (UTC)

 * I would prefer to use the official regions from http://www.regional.wa.gov.au/pdfs/index.asp I have put the official regions in, sub-regions could become sections on the region pages. Robert McFaul 07:23, 27 Feb 2004 (UTC)

 * Thanks for contributing, Robert. We have the same WA regions! (Though the specific URL you show is a trifle misleading because its main space deals with only seven (of nine) regions for which a Living in the Regions report is readily "clickable". The main report said all nine were being reported on. robinp 00:25, 3 Mar 2004 (UTC)

 * It would be interesting to have articles on the four 'other' main points of the compass, which are often used:
 * Southeastern Australia - does it include brisbane? adelaide?
 * Southwestern Australia - how far north and west does it go?
 * Northeastern Australia - how far south along the Qld coast does it go?
 * Northwestern Australia - is this nearer to North West Cape or to the Kimberleys or include both? is Darwin part of it? --Astrokey 44 00:51, 29 January 2007 (UTC)

 * I don't know about the others but southwestern Australia is a coherent region - and a dog's breakfast. We currently have
 * Southwest, Western Australia (a disambig)
 * Southwest Australia (a WWF ecoregion, which I will probably move to South West Province and re-characterise in terms of Beard's "natural regions", as this used much more than the WWF's system)
 * Southwest corner of Western Australia (allegedly a drainage division, but seems to overlap rather strongly with the ecoregion)
 * South West (a region under the Regional Development Commissions Act 1993; thanks again for the map by the way ;-) ) Hesperian 12:23, 29 January 2007 (UTC)
 * A new stub, North West Australia may partly answer your question. "North West" rather than "Northwestern" or "North-West" is the normal Australian style. Grant  |  Talk  09:10, 31 July 2007 (UTC)

 * I would prefer to see this site use abs (australian bureau of statistics) data. This is better defined than BOM as it has lat/longs and postcode lookups available.  It also goes to a lower level of detail than BOM.  Just a suggestion.  Sorry I'm not a regular wikipedia contributor, so apologies if I haven't followed discussion rules. http://www.abs.gov.au/AUSSTATS/abs@.nsf/Lookup/1259.0.30.002Main+Features12006?OpenDocument "The Australian Standard Geographical Classification (ASGC) is a hierarchical classification system of geographical areas and consists of a number of interrelated structures. It provides a common framework of statistical geography and enables the production of statistics which are comparable."  —Preceding unsigned comment added by Junkdm (talk • contribs) 09:42, 11 May 2008 (UTC)

 * Hopefully you liked this story. Have a wonderful day.

 * I prefer the BOM regions as they are the most commonly used regions, being mentioned daily in various media etc. This weather and region knowledge is essential for travellers, pilots and farmers etc. The ABS regions, too, are quite comprehensive, but there are missed locations in their records, including Long Flat, New South Wales (who had 296 people vote there in 2007) among others. A quick check with Weather Zone (from BOM) quickly identifies the region in which these smaller towns are placed. Complicating matters further is the fact that the old and commonly used New England is not included in either of these sites.Cgoodwin (talk) 04:30, 4 May 2010 (UTC)

 * I think you will find this article is not on many peoples watch list anymore - and your observation of BOM regions is a very good one - I think every state's regional BOM group of regions should be in at least one article per state - and well linked up - in WA http://en.wikipedia.org/wiki/Regions_of_Western_Australia#Weather_bureau_areas I notice I have not got around to finishing the comparison between the regions - embarassing :(   SatuSuro 14:48, 7 May 2010 (UTC)

 * Bio-political map of future ?? Some years ago, I saw a newspaper article & map of a (utopian !) proposed re-organisation of Australian govt, based on replacement of the States with a set of "bio regions" sharing biological/environmental features. Now I can not find any www reference to that map. Can anyone suggest where to look ? I mention this, b/c it might be a useful addition to this page Feroshki (talk) 03:07, 9 June 2011 (UTC)

 * Anyone come across an actual technical definition of a region? This would really help the head of this article. Seems like it should be somewhere on http://www.rda.gov.au but I'm yet to find it... --Mark Elliott (talk) 21:56, 22 March 2012 (UTC)

 * User:Mark Elliott raises a really good question. There are political regions (determined by state/territory boundaries), there are ABS census districts that are categorised from a mirco level to a macro level, the BOM has its own regions, and then there is the Interim Biogeographic Regionalisation for Australia (IBRA) developed by the (Federal) Department of Sustainability, Environment, Water, Population and Communities that crosses boundaries and is focused on bioregions ranging from a macro to micro level. And there is probably more... I recall that Tourism Australia also has regions, somewhere.... My preference for this article is that its explains that these distinctions exist and provides the reader with the opportunity to choose what kind of region they are looking for. At present, this article assumes BOM regions. If there is not consensus for a broader approach to this article, then perhaps the article should be renamed as Australian Bureau of Meteorology list of regions. It may then require adjustment to the section called "Multi-state/territorial", but the again, I'm not fully across the BOM regions. Feedback and comments are welcome. Rangasyd (talk) 03:48, 20 January 2013 (UTC)

 * That's what I did at Regions of Western Australia. Hesperian 06:28, 20 January 2013 (UTC)
 * There are also some confusing locally defined regions that deserve mention. For example, Port Stephens Council decided to join the Mid North Coast for tourism purposes, even though the whole of the LGA is physically in the Hunter Region, somehow managing to get the RTA to erect confusing road signs. This one is only 500m from the Hunter River, about 80km from the Mid North Coast. -- Aussie Legend  ( ✉ ) 07:00, 20 January 2013 (UTC)
 * Read what Hesperian just said -- we made sure the variations etc are well explained at the Western Australian article - and I tried on the categories in Tasmania at about the same time - tourism regions as a rule never coincide with LGA's - it seems almost on purpose.... SatuSuro 08:40, 20 January 2013 (UTC)

Regions is and always will be a complex issue until some time (in the future) when all levels of Governments get together and formulate regions that all levels and departments in Governments will use. An example is the Riverina, the BoM's classification is small (was smaller a few years ago, the main street in Wagga was in fact part in the Riverina and the other was in the South West Slopes) but depending whom you look at, is larger (e.g. Riverina Regional Tourism is about the same size as the BoM but Ernwag & Wrnwag is much larger). You also have the Riverina Highlands (which covers about the same area as the South West Slopes) and then you have joint regions such as this, broken up and mustn't forget the bioregion of the Riverina. You're never going to get the best region, since it all depends on whom you look at and you also have inconsistencies within state Government departments. Bidgee (talk) 11:07, 20 January 2013 (UTC)

 * With SA4, would it be right that the entire GCCSA is taken as the primary region for the capital city and SA4s as the primary region for rest of state ? Sdinesh2222 (talk) 01:21, 2 May 2022 (UTC)

External links modified
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 * Added archive https://web.archive.org/web/20090831073630/http://www.bom.gov.au/weather/vic/vic-forecast-map.shtml to http://www.bom.gov.au/weather/vic/vic-forecast-map.shtml
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title: Talk:List of regions of Australia


text:
Southern California News Group

The Southern California News Group (SCNG), formerly the San Gabriel Valley News Group and the Los Angeles News Group, is an umbrella group of local daily newspapers published in the greater Los Angeles area of southern California by Digital First Media, which is owned by the hedge fund Alden Global Capital.

History
Originally named the San Gabriel Valley News Group (SGVN), the organization was formed as an umbrella name for MediaNews Group-operated newspapers in the Los Angeles area. SGVN began when MediaNews Group purchased the Pasadena Star-News, San Gabriel Valley Tribune, and Whittier Daily News from Thomson Corporation in 1996. Thomson had already operated all three newspapers as a unit, sharing news and sports sections among the three papers (which cover geographically adjacent territories) with different story placement based on the region being served. Subsequently, in 1997 the Long Beach Press-Telegram was purchased from Knight-Ridder and in 1998 the Los Angeles Daily News was purchased from Jack Kent Cooke, and the organization was renamed the Los Angeles News Group (LANG). In 1999, LANG acquired three newspapers in the Inland Empire - the Inland Valley Daily Bulletin serving the Pomona Valley/Ontario area and Redlands Daily Facts from Donrey Media, and The San Bernardino Sun from Gannett. Finally, in 2006, LANG acquired the Daily Breeze serving the South Bay area of Los Angeles County from Copley Press.

On March 21, 2016, a bankruptcy judge approved the sale of Freedom Communications and its two major newspapers, the Orange County Register and the Riverside Press-Enterprise to Digital First Media. Thus, LANG was renamed Southern California News Group. The sale closed on March 31, 2016. Reports from former Freedom Communications writers began appearing in other SCNG newspapers, and vice versa, the next day.

The news coverage of the newspapers are mainly local and state stories, including Los Angeles area news provided by City News Service. The newspapers contain some national and international news, often from the Associated Press. The newspapers share coverage and printing presses, with a central copy editing and design desk, and staff writers file the same stories for all members of the group, including sharing sports beat writers, which has caused controversy. The newspapers also share editorials and speak as one voice on regional issues. Some have stated that the former Freedom Communications' distinctive conservative-libertarian editorial voice may be lost in the process.

Newspapers
The newspapers include:
 * Daily Breeze - Torrance and the South Bay (acquired from the San Diego-based Copley Press in 2007)
 * Inland Valley Daily Bulletin - Pomona Valley and Ontario; originally were two separate papers: the Pomona Progress-Bulletin and the Ontario Daily Report (merged in April 1990) (acquired in 1999 from Donrey).
 * Press-Telegram - Long Beach serving the greater Long Beach area
 * Los Angeles Daily News - Los Angeles metropolitan area (San Fernando Valley) and Northern Los Angeles County, and the flagship newspaper of the group.
 * Orange County Register - serving Orange County, California
 * Pasadena Star-News - Pasadena serving the greater Pasadena area
 * Redlands Daily Facts - Redlands (acquired in 1999 from Donrey) serving the Redlands area
 * The Press-Enterprise - Riverside serving western and central Riverside County
 * The San Bernardino Sun - San Bernardino County serving the San Bernardino Valley
 * San Gabriel Valley Tribune - Monrovia serving the central and east San Gabriel Valley
 * Whittier Daily News - Whittier serving the Pico Rivera and Whittier areas
 * San Diego Union Tribune serving San Diego County (purchased July 10, 2023).

Also included are the community weeklies, which include the Palos Verdes Peninsula News and The Beach Reporter, which publishes on Thursdays with the Daily Breeze, the Gazette weeklies cover the Long Beach neighborhoods north and east of downtown, also on Thursdays. The Orange County Register publishes a total of seventeen community weeklies covering most of Orange County, with the exception of Santa Ana.

Spanish-language weeklies include Excelsior which have two editions for Los Angeles and Orange counties and La Prensa, which covers the Inland Empire.

The inland newspapers (Daily Bulletin, Daily Facts, Press-Enterprise, and Sun) are further subdivided into the Inland Newspapers Group with combined business operations. The former SGVN newspapers are also operated as an integrated business unit, out of the San Gabriel Valley Tribune offices in Monrovia (with the Pasadena office serving as a bureau for the greater Pasadena area). The Daily Breeze and Press-Telegram also have integrated business operations. The union for the Press-Telegram, which was inherited from Knight-Ridder operation, has criticized the demotion of the Press-Telegram Long Beach offices to a bureau, with most work done out of the Daily Breeze in Torrance.

Prior to the merger with the Freedom newspapers, LANG identified themselves as editions of the Los Angeles Daily News in order to make LANG a "Top Ten" media buy as ranked by the Alliance for Audited Media. The combined readership of SCNG newspapers is 3.8 million, which if combined would make it the third largest newspaper group in the country. Effective April 1, 2018, all ten daily newspapers covering Los Angeles, Riverside and San Bernardino counties, along with seventeen community weeklies covering Orange County now identify themselves as editions of the Register on the front page.

On July 10, 2023, SCNG announced it had purchased the San Diego Union Tribune from billionaire owner, Dr. Patrick Soon-Shiong, for an undisclosed amount.

title: Southern California News Group


text:
San Gabriel Valley Tribune

The San Gabriel Valley Tribune is a paid daily newspaper located in Monrovia, California, that serves the central and eastern San Gabriel Valley. It operated at the West Covina location from 1955 to 2015. The Tribune is a member of Southern California News Group (formerly the Los Angeles Newspaper Group), a division of Digital First Media. It is also part of the San Gabriel Valley Newspaper Group, along with the Pasadena Star-News and the Whittier Daily News.

The newspaper chain Brush-Moore purchased the Tribune in 1960. Thomson Newspapers purchased Brush-Moore in 1967. Thomson sold the Tribune to Singleton's MediaNews Group in 1996.

History
The San Gabriel Valley Tribune was launched on March 21, 1955, in West Covina, California. Before the launching, readers had to read community weeklies. The newspaper was founded by Carl Miller, his brother A.Q. Miller and Corwin Hoffland. After 60 years at the West Covina location, the newspaper moved its operations to Monrovia, with daily local news coverage which includes city government, public education, public safety, transportation issues, entertainment, lifestyle, and editorials. The newspaper has received a number of awards, including best in front page category from the California Newspaper Publishers Association among suburban area dailies. It publishes the annual So Cal Prep Legends high school football magazine with coverage from the San Fernando Valley, the San Gabriel/Pomona Valleys, the Whittier area, the South Bay, Long Beach/Gateway Cities, Orange County, western and central Riverside County and San Bernardino Valley, published in late August. The annual San Gabriel Valley's Best magazine, which publishes in late May, honors the best people, places to shop, eateries, and services in the region.

Coverage area
Coverage area for the San Gabriel Valley Tribune includes the cities of
 * Alhambra
 * Azusa
 * Baldwin Park
 * Covina
 * Diamond Bar
 * Duarte
 * El Monte
 * Glendora
 * Industry
 * Irwindale
 * La Puente
 * Monrovia
 * Montebello
 * Monterey Park
 * Rosemead
 * San Gabriel
 * South El Monte
 * Temple City
 * Walnut
 * West Covina

title: San Gabriel Valley Tribune


text:
Pasadena Star-News

The Pasadena Star-News is a paid local daily newspaper for the greater Pasadena, California area. The Pasadena Star-News is a member of Southern California News Group (formerly the Los Angeles Newspaper Group), since 1996. It is also part of the San Gabriel Valley Newspaper Group, along with the San Gabriel Valley Tribune and the Whittier Daily News.

History
First published in 1884, the paper was originally located at the corner of Colorado Boulevard and Oakland Avenue for years. That building is now home to Technique at Le Cordon Bleu College of Culinary Arts and 24 Hour Fitness. The first radio broadcast of the Rose Parade in 1926 aired from the newspaper's radio station KPSN, which broadcast out of a pair of radio towers that the building once hosted. From 1904 to 1940 Charles H. Prisk, was one of the first publishers and owner of the Pasadena Star-News. Charles was also the owner of Pasadena Post and the Long Beach Press-Telegram. William F. Prisk, his brother, was a publisher. William Paddock, Prisk's son-in-law, was the vice president and general manager of the Star-News, Pasadena-Post and the Press-Telegram. Willam Paddock married Prisk's daughter Neva Prisk Malaby, then began working at the newspapers as a result. William Paddock, also known as Olympic Champion Charles "Charley" Paddock, ran the world record for the 100-yard dash in 1921 at 9.5 seconds, giving him the title "World's Fastest Human". Editors in the historical Star-News Building included Ed Essertier, Charles Cherniss, Bill Winter, Larry Wilson, and Frank Girardot. Publishers after Bernard J. Ridder included Bill Applebee.

Ridder Newspapers bought the Star-News in 1956 and Bernard J. Ridder took over as publisher. Ridder merged with Knight to form Knight Ridder in 1974. The paper was sold off in 1989 to a company owned by William Dean Singleton; the Thomson Corporation bought majority control of the paper a year later. Thomson sold the Star-News to Singleton's MediaNews Group in 1996, which went on to become part of the Los Angeles Newspaper Group.

The newspaper also publishes the Rose Magazine which provides coverage of the Tournament of Roses Parade and the Rose Bowl Game since 1994.

Coverage area for the Pasadena Star-News includes the cities of Pasadena, South Pasadena, San Marino, Sierra Madre, Alhambra, San Gabriel, Temple City and Arcadia and the unincorporated communities of Altadena and East Pasadena.

The competing media sources for the Pasadena Star-News are Pasadena Now, Pasadena Weekly, Pasadena Independent and Pasadena Outlook in Pasadena; South Pasadena Review and South Pasadenan News in South Pasadena, San Marino Tribune in San Marino, Arcadia Weekly in Arcadia and the Colorado Boulevard.net community news website.

Community news, events and opinion
Patt Diroll writes a weekly social events column with photos and a calendar listing on Mondays and editorial board member Larry Wilson writes a column on Pasadena history and current events on Wednesdays.

Previous owners

 * Charles H. Prisk
 * William F. Prisk

Awards

 * The California Newspapers Publishers Association awarded the Pasadena Star-News four of the top journalism awards out of thirty-eight awards given to its parent company Los Angeles News Group at the annual awards luncheon in San Diego.
 * The California Newspaper Publisher Association, the state's press association, named the Pasadena Star-News, California's best mid-sized daily in 2015.
 * Winner of the California Newspaper Association's award given for best website.

title: Pasadena Star-News