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Alt.tv.simpsons

alt.tv.simpsons (called "a.t.s." by regular readers) was a usenet newsgroup dedicated to discussing the American television program The Simpsons. Created in 1990, the newsgroup became a popular community in the early 1990s, but shut down in 2024 when Google Groups, which was the newsgroup's Usenet provider, shut down its Usenet services. It was known for reviewing episodes and nitpicking minor details on the show.

The writers of The Simpsons knew about the forum and have on several occasions read the comments made on it. The character Comic Book Guy is often used in the show to lampoon and respond to the newsgroup's fans. In interviews some writers have admitted that they do not like being scrutinized, but other writers participated in the discussions on the forum. Independent commentators called the forum an example of an "active audience" and have claimed The Simpsons is tailor-made for such a forum.

History
The newsgroup was created by Gary D. Duzan during the third week of March 1990, four months after the first airing of a regular episode of the program, which was the episode "Simpsons Roasting on an Open Fire" – a Christmas special that aired on December 17, 1989. At the time Duzan was in his third year, studying computer science, at the University of Delaware.

The newsgroup was created before there was a World Wide Web, which emerged in 1993, so those earliest discussions were held on text-only platforms. According to Chris Turner, a Canadian journalist and writer of the book Planet Simpson, the newsgroup was among the most trafficked newsgroups of the early 1990s. In that period it became a popular community on the Internet. According to Brian Reid, a computer scientist who has been tracking newsgroup traffic since 1985, alt.tv.simpsons was the most popular television newsgroup in May 1994, ahead of a discussion newsgroups about general television newsgroup (rec.arts.tv), Monty Python (alt.fan.monty-python), the Late Show with David Letterman (alt.fan.letterman) and soap operas (rec.arts.tv.soaps). Since there is no official method for measuring newsgroup traffic, the list is considered unofficial.

Discussions
From its inception, users used the newsgroup to discuss the quality of the episode, as well as to talk about continuity errors and trivia. They also discussed cultural references, usually related to pop culture. Another common topic was freeze frame gags, which are jokes that can only be seen when the viewer tapes the episode and freezes the image. All of these many discussions were compiled and submitted to The Simpsons Archive, which contains at least 330 episode guides as well as other guides. The newsgroup also provided The Simpsons Archive with information on the characters and the setting, as well as a compilation of articles about the show and interview with its cast and crew.

Among the most frequent topics of discussion were the real-life location of Springfield, the sexuality of Waylon Smithers, and "Who Shot Mr. Burns?", a two-episode publicity stunt in which Mr. Burns was shot by an unknown character. The writers inserted many secret clues into the episode and implemented a contest in which whoever first discovered the shooter would be animated on an episode of the show. Although the alt.tv.simpsons community debated this mystery to an extreme degree, no one officially guessed the right answer, and therefore no one was ever animated on the show. Due to contest regulations, a winner had to be selected out of a random sample of entries. The sample did not contain any correct answers, so the winner who was chosen did not have the right answer and was paid a cash prize in lieu of being animated.

Relationship with the writers
The writers of the show were aware of the newsgroup and sometimes make jokes at its expense. Within the series, the character Comic Book Guy is often used to represent a stereotypical inhabitant of alt.tv.simpsons. The first such instance occurred in the seventh-season episode "Radioactive Man," in which Comic Book Guy is logging on to his favorite newsgroup alt.nerd.obsessive. Comic Book Guy's oft-repeated catchphrase, "Worst episode ever," first appeared on alt.tv.simpsons in an episode review and David S. Cohen decided to use this fan response to lampoon the passion and the fickleness of the fans.

The eighth season episode "The Itchy & Scratchy & Poochie Show" is largely seen as a satire of the "hardcore fans" that make up the newsgroup, as well as a response to the viewer backlash and obsession with internal consistency those fans commonly expressed. When Comic Book Guy sees the Poochie episode, he immediately goes on the Internet and writes, “Worst episode ever” on a message board; a commentary on how the active audience nitpicks the episode. The writers respond by using the voice of Bart Simpson:

"Comic Book Guy: Last night's Itchy & Scratchy was, without a doubt, the worst episode ever. Rest assured I was on the Internet within minutes registering my disgust throughout the world. Bart: Hey, I know it wasn’t great, but what right do you have to complain? Comic Book Guy: As a loyal viewer, I feel they owe me. Bart: What? They’re giving you thousands of hours of entertainment for free. What could they possibly owe you? If anything, you owe them. Comic Book Guy: [pause] Worst..episode..ever."

The catchphrase further appears in the eleventh season episode "Saddlesore Galactica," and as the title of the twelfth season episode "Worst Episode Ever." The catchphrase can also be used for describing other things by saying, "Worst. (Noun). Ever."

The writers also used the newsgroup to test how observant the fans are. In the seventh-season episode "Treehouse of Horror VI", the writer of segment Homer3, David S. Cohen, deliberately inserted a false equation into the background of one scene. The equation that appears is 178212 + 184112 = 192212. Although a false statement, it appears to be true when evaluated on a typical calculator with 10 digits of precision. If it were true, it would disprove Fermat's Last Theorem, which had just been proven when this episode first aired. Cohen generated this "Fermat near-miss" with a computer program. After the episode aired, Cohen lurked on the newsgroup to see the response; at first there was astonishment when users tested it, but later there was despair when they found out it was only accurate to eight decimal places when expressed in scientific notation.

Reception
The comments of alt.tv.simpsons have been quoted or cited in the writings of mass media commentators. This has led to situations in which relations between writers and viewers have become strained. In 1994, Simpsons creator Matt Groening acknowledged he and the other show runners have been reading the newsgroup and in frustration said, "Sometimes I feel like knocking their electronic noggins together". In another case, writer Ian Maxtone-Graham made comments about the fans on the Internet in an interview with The Independent, calling them "beetle-browed" and saying, "That's why they're on the Internet and we're writing the show." Writer Bill Oakley used to respond to select Simpsons fans through e-mail in a friendly manner, but by 1996 claimed "[t]here are people who take it seriously to the point of absurdity". In a 1994 Life in Hell cartoon, Matt Groening implied that he read the newsgroup.

In the chapter "Who Wants Candy" in the 2004 book Leaving Springfield, Robert Sloane finds alt.tv.simpsons an example of an "active audience ... who struggle to make their own meaning out of the show". He mentions that in this context, the fans nitpick the show to an extreme and allow no room for error, where the writers believe that nitpicking leads to an under appreciation of the show's qualities. Chris Turner writes in the 2004 book Planet Simpson: How a Cartoon Masterpiece Documented an Era and Defined a Generation that The Simpsons appeared tailor-made for a newsgroup in the early 1990s because it includes minor details that reward attentive viewing and can be easily scrutinized.

title: Alt.tv.simpsons


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Supercharge

In theoretical physics, a supercharge is a generator of supersymmetry transformations. It is an example of the general notion of a charge in physics.

Supercharge, denoted by the symbol Q, is an operator which transforms bosons into fermions, and vice versa. Since the supercharge operator changes a particle with spin one-half to a particle with spin one or zero, the supercharge itself is a spinor that carries one half unit of spin.

Depending on the context, supercharges may also be called Grassmann variables or Grassmann directions; they are generators of the exterior algebra of anti-commuting numbers, the Grassmann numbers. All these various usages are essentially synonymous; they refer to the $$\mathbb{Z}_2$$ grading between bosons and fermions, or equivalently, the grading between c-numbers and a-numbers. Calling it a charge emphasizes the notion of a symmetry at work.

Commutation
Supercharge is described by the super-Poincaré algebra.

Supercharge commutes with the Hamiltonian operator:

 * [ Q, H ] = 0

So does its adjoint.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Supercharge


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Dark Seed

Dark Seed or Darkseed may refer to:

 * Dark Seed (video game), a 1992 horror adventure game
 * Dark Seed II, a 1995 sequel to the 1992 adventure game
 * Darkseed (band), a German gothic metal band formed in 1992
 * Dark Seed, an Australian indigenous music group managed by Vibe Australia
 * Dark Seed, a DeBeers story by V. C. Andrews
 * The Dark Seed, a book based on the role-playing game Savage Worlds

title: Dark Seed


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Colleen Dewhurst

Colleen Rose Dewhurst (June 3, 1924 – August 22, 1991) was a Canadian-American actress mostly known for theatre roles. She was a renowned interpreter of the works of Eugene O'Neill on the stage, and her career also encompassed film, early dramas on live television, and performances in Joseph Papp's New York Shakespeare Festival. One of her last roles was playing Marilla Cuthbert in the Kevin Sullivan television adaptations of the Anne of Green Gables series and her reprisal of the role in the subsequent TV series Road to Avonlea. In the United States, Dewhurst won two Tony Awards and four Emmy Awards for her stage and television work. In addition to other Canadian honors over the years, Dewhurst won two Gemini Awards (the former Canadian equivalent of an Emmy Award) for her portrayal of Marilla Cuthbert; once in 1986 and again in 1988. It is arguably her best known role because of the Kevin Sullivan produced series’ continuing popularity and also the initial co-production by the CBC; allowing for rebroadcasts over the years on it, and also on PBS in the United States. The initial broadcast alone was seen by millions of viewers.

Early life
Dewhurst was born June 3, 1924, in Montreal, Quebec, the only child of Frances Marie (nee Woods) and Ferdinand Augustus "Fred" Dewhurst. Fred Dewhurst was the owner of a chain of confectionery stores and had been a celebrated athlete in Canada, where he had played football with the Ottawa Rough Riders. The family became naturalized as U.S. citizens before 1940. Colleen Dewhurst's mother was a Christian Scientist, a faith Colleen also embraced.

The Dewhursts moved to Massachusetts in 1928 or 1929, staying in the Boston area neighborhoods of Dorchester, Auburndale, and West Newton. Later they moved to New York City and then to Whitefish Bay, Wisconsin. Dewhurst attended Whitefish Bay High School for her first two years of high school, moved to Shorewood High School for her junior year, and graduated from Riverside High School in Milwaukee in 1942. About this time her parents separated. Dewhurst attended Milwaukee-Downer College for two years, then moved to New York City to pursue an acting career.

Career
One of her more significant stage roles was in the 1974 Broadway revival of O'Neill's A Moon for the Misbegotten as Josie Hogan, for which she won a Tony Award. She previously won the Tony Award for Best Featured Actress in 1961 for All the Way Home. She later played Katharina in a 1956 production of Taming of the Shrew for Joseph Papp. She (as recounted in her posthumous obituary in collaboration with Tom Viola) wrote: "With Brooks Atkinson's blessing, our world changed overnight. Suddenly in our audience of neighbors in T-shirts and jeans appeared men in white shirts, jackets and ties and ladies in summer dresses. We were in a hit that would have a positive effect on my career, as well as Joe's, but I missed the shouting."

She played Shakespeare's Cleopatra and Lady Macbeth for Papp and years later, Gertrude in a production of Hamlet at the Delacorte Theatre in Central Park.

She appeared in the Alfred Hitchcock Presents episode Night Fever in 1965 and with Ingrid Bergman in More Stately Mansions on Broadway in 1967. José Quintero directed her in O'Neill's Long Day's Journey into Night and Mourning Becomes Electra. She appeared in Edward Albee's adaptation of Carson McCullers' Ballad of the Sad Cafe and as Martha in a Broadway revival of Who's Afraid of Virginia Woolf?, with Ben Gazzara which Albee directed.

She appeared in 1962 as Joanne Novak in the episode "I Don't Belong in a White-Painted House" in the medical drama The Eleventh Hour, starring Wendell Corey and Jack Ging. Dewhurst appeared opposite her then husband, Scott, in a 1971 television adaptation of Arthur Miller's The Price, on Hallmark Hall of Fame, and an anthology series. There is another television recording of them together when she played Elizabeth Proctor to the unfaithful John in Miller's The Crucible (with Tuesday Weld). In 1977, Woody Allen cast her in his film Annie Hall as Annie's mother.

In her autobiography, Dewhurst wrote: "I had moved so quickly from one Off-Broadway production to the next that I was known, at one point, as the 'Queen of Off-Broadway'. This title was not due to my brilliance, but, rather, because most of the plays I was in closed after a run of anywhere from one night to two weeks. I would then move immediately into another."

In 1972 she played a madam, Mrs. Kate Collingwood, in The Cowboys (1972), which starred John Wayne. Dewhurst also appeared with Wayne in the 1974 film McQ. She was the first actress to share a love scene with Wayne in bed. In 1985, she played the role of Marilla Cuthbert in Kevin Sullivan's adaptation of Lucy Maud Montgomery's novel Anne of Green Gables and reprised the role in 1987's Anne of Avonlea (also known as Anne of Green Gables: The Sequel) and in several episodes of Kevin Sullivan's Road to Avonlea.

Dewhurst was on hiatus from Road to Avonlea when she died in 1991. Sullivan Productions was unaware she was terminally ill, so her portrayal of Marilla ended posthumously. This was accomplished by shooting new scenes with actress Patricia Hamilton acting as a body double for Dewhurst and by recycling parts of scenes from Anne of Green Gables, Road to Avonlea, and using Dewhurst's death scene as Hepzibah in Sullivan's production of Lantern Hill. The latter was a 1990 television film based on L.M. Montgomery's Jane of Lantern Hill.

During 1989 and 1990, she appeared in a supporting role on the television series Murphy Brown playing Avery Brown, the feisty mother of Candice Bergen's title character; this role earned her two Emmy Awards, the second being awarded posthumously. Dewhurst won a total of two Tony Awards and four Emmy Awards for her stage and television work. Season 4, Episode 6 entitled "Full Circle" was the Murphy Brown episode filmed shortly after her death and dedicated to her memory.

In a review of Dewhurst's final film role as Ruth in Bed and Breakfast (1991), Emanuel Levy wrote “Bed and Breakfast is the kind of small, intimate picture that actors revere. The stunningly sensual Dewhurst, in one of her last screen roles, dominates every scene she is in, making the lusty and down-to-earth Ruth at once credible and enchanting.“

Dewhurst was president of the Actors' Equity Association from 1985 until her death. She was the first national president to die in the office.

Personal life and final years
Colleen Dewhurst was married to James Vickery from 1947 to 1960. She married and divorced George C. Scott twice. They had two sons, Alexander Scott and actor Campbell Scott; she co-starred with Campbell in Dying Young (1991), one of her last film roles as she died in August 1991.

During the last years of her life she lived on a farm in South Salem, New York, with her partner Ken Marsolais. They also had a summer home on Prince Edward Island, Canada.

Maureen Stapleton wrote about Dewhurst: "Colleen looked like a warrior, so people assumed she was the earth mother. But in real life Colleen was not to be let out without a keeper. She couldn't stop herself from taking care of people, which she then did with more care than she took care of herself. Her generosity of spirit was overwhelming and her smile so dazzling that you couldn't pull the ... reins in on her even if you desperately wanted to and knew damn well that somebody should."

Dewhurst's Christian Science beliefs led to her refusal to accept any kind of surgical treatment. She died of cervical cancer at the age 67 at her South Salem home in 1991. She was cremated and her ashes were given to family and friends; no public service was planned.

Awards
Over the course of her 45-year career, Dewhurst won the 1974 Sarah Siddons Award for her work in Chicago theatre, two Tony Awards, two Obie Awards, and two Gemini Awards. In 1989, she won the Genie Award for Best Performance by an Actress in a Supporting Role for her role in Hitting Home. Of her 13 Emmy Award nominations, she won four. She was inducted into the American Theatre Hall of Fame in 1981.
 * 1961: Tony Award for Best Performance by a Featured Actress in a Play - All the Way Home
 * 1974: Tony Award for Best Performance by a Leading Actress in a Play - A Moon for the Misbegotten
 * 1986: Primetime Emmy Award for Outstanding Supporting Actress – Miniseries or a Movie - Between Two Women
 * 1989: Outstanding Guest Actress in a Comedy Series - Murphy Brown: "Mama Said"
 * 1989: Primetime Emmy Award for Outstanding Supporting Actress in a Miniseries or a Movie - Those She Left Behind
 * 1991: Outstanding Guest Actress in a Comedy Series - Murphy Brown: "Bob and Murphy and Ted and Avery"

 * Nominations

 * 1962: Primetime Emmy Award for Outstanding Performance in a Supporting Role by an Actress - Focus
 * 1968: Primetime Emmy Award for Outstanding Single Performance by an Actress in a Leading Role in a Drama - The Crucible
 * 1971: Primetime Emmy Award for Outstanding Single Performance by an Actress in a Leading Role - The Price
 * 1976: Primetime Emmy Award for Outstanding Lead Actress in a Drama or Comedy Special - A Moon For the Misbegotten
 * 1979: Primetime Emmy Award for Outstanding Supporting Actress in a Miniseries or a Movie - Silent Victory: The Kitty O'Neil Story
 * 1981: Primetime Emmy Award for Outstanding Supporting Actress in a Miniseries or a Movie - The Women's Room
 * 1990: Primetime Emmy Award for Outstanding Supporting Actress in a Miniseries or a Movie - Lantern Hill
 * 1990: Primetime Emmy Award for Outstanding Guest Actress – Drama Series - Road to Avonlea
 * 1991: Primetime Emmy Award for Outstanding Guest Actress – Drama Series - Road to Avonlea
 * 1962: Tony Award for Best Performance by a Leading Actress in a Play - Great Day in the Morning
 * 1964: Tony Award for Best Performance by a Leading Actress in a Play - The Ballad of the Sad Cafe
 * 1968: Tony Award for Best Performance by a Leading Actress in a Play - More Stately Mansions
 * 1972: Tony Award for Best Performance by a Leading Actress in a Play - All Over
 * 1973: Tony Award for Best Performance by a Leading Actress in a Play - Mourning Becomes Electra
 * 1977: Tony Award for Best Performance by a Leading Actress in a Play - Who's Afraid of Virginia Woolf?

title: Colleen Dewhurst


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Talk:Jane Pierce

Untitled
What's up with Jane's right hand? It appears either gloved or some how blackened. Frost bite?

Why is this Jane Pierce artical linked to Jamestown? It cannot possibly be the same person as the third wife of John Rolf! The dates are completely wrong not to mention the history.

Nickname
A single reference I have states that Mrs. Pierce was known by Washington as the "Shadow of the White House". Anyone have other references for this?

Losing her grip with reality?
I have a source that claims she spent two years of her life in the upstairs of the White House writing "maudlin"letters to her dead son? Can anyone else confirm this?

Invalid?
This article refers to her as an invalid at the end of her life, but doesn't say what the cause was. Just depression? —Preceding unsigned comment added by 69.149.78.122 (talk) 04:28, 7 November 2007 (UTC)   Mrs Pierce almost certainly had tuberculosis, along with the varied and somewhat amorphous somatic afflictions of what was called at the time neurasthenia. Plutonium27 (talk) 03:49, 1 January 2008 (UTC)

WP: Women's History Assessment Commentary
The article was assessed C-class for lack of in-line citations. Boneyard90 (talk) 14:52, 17 July 2012 (UTC)

External links modified
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Mess
When I stumbled upon this article, it included only two footnotes--one referring to a YouTube video and another to a dubious-looking website. (There were some other references listed, but there were no inline citations to them.) It had been tagged for insufficient sources since 2017. Some material had been directly lifted from another website. There was a glaring historical error. What a mess.

I have cleaned this up a bit and solved some of the obvious problems, but a lot more inline citations are needed and the article just needs more work overall. I have bumped it down to Start-class. 24.29.56.240 (talk) 13:47, 21 October 2020 (UTC)

What's wrong with political ambition?
Jane's family was opposed to the union due to Pierce's political ambitions.
 * Was he batting for the wrong side, or did they just not like politicians? Valetude (talk) 01:04, 25 February 2021 (UTC)

WiG brief review
This generally looks like a solid piece of work. The sources look generally good, but I'm not sure about the sourcebooks publication. There are a few places where the prose gets confusing, redundant, or colloquial: for instance, the "The two were together for seven years"; there were together far longer, presumably this refers to the period before marriage. "supported the preservation of slavery in order to preserve the nation and the Constitution" reads as somewhat POV. I've made a few minor copy-edits to address some of these, but in other places access to the sources is needed to make the fixes. The biggest issue to me is the lead; it's very confusingly ordered, and contains redundancy. It also mentions Varina Davis performing First Lady duties, which is not something covered in the body. I would recommend rewriting the lead completely prior to GAN, but otherwise, I see no reason not to nominate this after some prose fixes. Vanamonde (Talk) 04:30, 3 October 2022 (UTC)

Feedback
Agree with Vanamonde. Looks good. I made minor copyedits. Best wishes for your GAN. -4 October 2022 edited SusanLesch (talk) 14:43, 6 October 2022 (UTC)
 * The images all seem to be missing their "alt" descriptions.
 * In "Marriage and family," maybe mention the effect on Jane of the deaths of her two other children, building to Benjamin's tragic death. (Could also be in the lead if it was significant.)
 * It would be nice reword the ending. Her opinion of Crockett sort of walks off a cliff at the end.

title: Talk:Jane Pierce


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Prisoner of Ice

Prisoner of Ice (also Call of Cthulhu: Prisoner of Ice) is an adventure game developed and released by Infogrames Multimedia for IBM PC compatibles and Macintosh in 1995 in America and Europe. It is based on H. P. Lovecraft's Cthulhu Mythos, particularly At the Mountains of Madness, and is a follow-up to Infogrames' earlier Shadow of the Comet. In 1997, the game was ported to the Sega Saturn and PlayStation exclusively in Japan.

Plot
Prisoner of Ice begins during the run-up to World War II, primarily around Antarctica. The main character is a young U.S. intelligence officer, Lt. Ryan, who has been assigned to a British submarine, HMS Victoria, for a special mission. As the game begins, the submarine is fleeing the Antarctic after rescuing a Norwegian who has recently escaped from a secret German base in the Antarctic (it is later revealed that the base is built atop the Ancient Ruins mentioned in At the Mountains of Madness). Along with the Norwegian, the sub has picked up two mysterious cargo crates stolen from the Nazis.

Late in the game, in Argentina, Ryan meets John Parker, the central character from Shadow of the Comet, and reveals the links between the two games. Narackamous, the main antagonist of Shadow of the Comet, also returns.

The game has a choice of two endings, though there is little difference between them.

Gameplay
The game involves solving puzzles through a point and click user interface. The player can examine any item and, depending on the item, either pick it up, use another item on it, or operate it in some way.

Some puzzles, if not completed within a short span of time (always less than a minute), will result in a game over. To ensure that the player does not get stuck by saving their game at a point from which they cannot possibly complete a puzzle in time, the game autosaves onto a separate save file at the beginning of each timed puzzle.

Release
The game was released for MS-DOS compatible operating systems, Microsoft Windows, and Macintosh. It was published in the US in 1995 by I Motion and in Europe in 1995. In PAL territories it was titled Call of Cthulhu: Prisoner of Ice.

Three French-language comic books were published as tie-ins to the game: La Geôle de Pandore (Pandora's Jail), Le Glaive du Crépuscule (The Dagger in the Dusk) and La Cité des Abîmes (The City of the Depths).

In Japan, the game was released in 1997 by Xing Entertainment as Prisoner of Ice: Jashin Kourin, and ported to the Sega Saturn and Sony PlayStation game consoles. These ports contain no enhancements from the PC versions. The English voice acting of the PC version is retained, but the text which appears when examining or picking up objects is translated to Japanese. The Saturn version is compatible with the Netlink Mouse.

In 2015, Prisoner of Ice and Shadow of the Comet were re-released as DRM-free on GOG.com for modern computers.

Reception
According to the French newspaper Les Échos, Prisoner of Ice was commercially successful. Its sales surpassed 30,000 units in the United States alone during its first day of release.

A reviewer for Next Generation gave the PC version three out of five stars, praising the gripping storyline, beautiful animation, and eerie atmosphere, but criticized the "emotionless" voice acting. He concluded, "It's worth checking out for the great storyline and art, but not good for much else."

title: Prisoner of Ice


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Shadow of the Comet

Shadow of the Comet (later repackaged as Call of Cthulhu: Shadow of the Comet) is an adventure game developed and released by Infogrames in 1993. The game is based on H. P. Lovecraft's Cthulhu Mythos and uses many elements from Lovecraft's The Dunwich Horror and The Shadow Over Innsmouth. A follow-up game, Prisoner of Ice, was released in 1995 and does not directly follow the events of this game.

Shadow of the Comet: The Official Strategy Guide (Prima Publishing, 1994; re-released by the author, 2019) was written by Steve Schwartz. In addition to a game walkthrough, all game dialog, and a disk of saved games, the book includes the Lovecraft story The Call of Cthulhu.

Gameplay
The player can control the protagonist Parker via the arrow keys. When Parker comes across something he can interact with, a button press will allow the player to do so. Items that Parker can take will project a white line from Parker's eye to the item, indicating that when the player interacts with the item, it will be added to Parker's inventory. Apart from this the game plays like a standard third-person adventure game.

Plot
The game takes place in 1910, and concerns the visit of a young British photographer, John Parker, to the isolated New England town of Illsmouth (an alteration on Lovecraft's Innsmouth) to witness and photograph the passage of Halley's Comet. In 1834, on the last passing, Lord Boleskine visited the town after learning that certain conditions near the town would allow astronomical objects to be seen clearer and closer than on any other spot on earth. He decided to test this theory by observing the comet from Illsmouth, but something unexpected happened and he went insane, spending the rest of his life in a lunatic asylum. Parker, learning of the 1834 incident and reading over Boleskine's papers, wishes to succeed where his predecessor failed. When he arrives, Parker stumbles upon a sinister conspiracy and must survive the three days between his arrival and the comet's passage while finding out what happened in 1834.

Reception
Computer Gaming World praised Shadow of the Comet's plot, puzzles, writing, and "rather naughty, dark Gallic sense of humor" but criticized the lack of mouse support, calling object manipulation and puzzle solving without one "painful". The magazine concluded that the game "is a high quality graphic adventure that offers nothing particularly new as far as technological advances and is, in some ways, a touch old-fashioned. This may, however, not be a bad thing" given the plot's quality.

In 2011, Adventure Gamers named Shadow of the Comet the 74th-best adventure game ever released.

Reviews

 * Pyramid #12 (March/April, 1995)

title: Shadow of the Comet


text:
New York

New York most commonly refers to:

 * New York (state), a state in the northeastern United States
 * New York City, the most populous city in the United States, located in the state of New York

New York may also refer to:

Film and television

 * New York (1916 film), a lost American silent comedy drama by George Fitzmaurice
 * New York (1927 film), an American silent drama by Luther Reed
 * New York (2009 film), a Bollywood film by Kabir Khan
 * New York: A Documentary Film, a film by Ric Burns
 * "New York" (Glee), an episode of Glee

Literature

 * New York (Burgess book), a 1976 work of travel and observation by Anthony Burgess
 * New York (Morand book), a 1930 travel book by Paul Morand
 * New York (novel), a 2009 historical novel by Edward Rutherfurd
 * New York (magazine), a bi-weekly magazine founded in 1968

Music

 * New York EP, a 2012 EP by Angel Haze
 * "New York" (Angel Haze song)
 * New York (album), a 1989 album by Lou Reed
 * "New York" (Eskimo Joe song) (2007)
 * "New York" (Ja Rule song) (2004)
 * "New York" (Paloma Faith song) (2009)
 * "New York" (St. Vincent song) (2017)
 * "New York" (Snow Patrol song) (2011)
 * "New York" (U2 song) (2000)
 * New York, a 2006 album by Antti Tuisku
 * "New York", a 1977 song by the Sex Pistols from Never Mind the Bollocks, Here's the Sex Pistols

United Kingdom

 * New York, Lincolnshire
 * New York, North Yorkshire
 * New York, Tyne and Wear

New York state

 * New York metropolitan area, the region encompassing New York City and its suburbs
 * New York County, covering the same area as the New York City borough of Manhattan
 * New York, the US Postal Service address designating the Manhattan borough
 * New York University
 * Province of New York, the British colony preceding the state of New York

Other states

 * New York, Florida, an unincorporated community in Santa Rosa County
 * New York, Iowa, a former town in Wayne County
 * New York, Kentucky, an unincorporated community in Ballard County
 * New York, Missouri, a ghost town in Scott County
 * New York, Texas, an unincorporated community in Henderson County
 * New York Mountain, a mountain in Colorado
 * New York Mountains, a mountain range in California

Ukraine

 * New York, Ukraine, a settlement in Donetsk Oblast

Ships
Many ships have been named after the city or state of New York. See:
 * List of ships named New York
 * List of ships named City of New York
 * List of ships named New York City

American football

 * New York Giants, members of the East Division of the National Football Conference of the NFL (1925–present)
 * New York Jets, members of the East Division of the American Football Conference of the NFL (1960–present)
 * New York (World Series of Football), a professional football team for the World Series of Football (1902–1903)

Baseball

 * New York Mets, members of the East Division of the National League of MLB (1962–present)
 * New York Yankees, members of the East Division of the American League of MLB (1903–present)
 * New York Giants, a National League of MLB team that later became the San Francisco Giants (1885–1958)

Hockey

 * New York Islanders, members of the Metropolitan Division of the Eastern Conference of the NHL (1972–present)
 * New York Rangers, members of the Metropolitan Division of the Eastern Conference of the NHL (1926–present)

Soccer

 * New York City FC, a professional soccer team based in New York City that competes in the Eastern Conference of MLS (2015–present)
 * New York Red Bulls, a professional soccer team that competes in the Eastern Conference of MLS (1996–present)
 * New York Stadium in South Yorkshire, home ground of Rotherham United FC

Other sports

 * New York GAA, a county board of the Gaelic Athletic Association outside Ireland, responsible for Gaelic games in the New York metropolitan area
 * New York Knicks, a professional basketball team, part of the Atlantic Division of the Eastern Conference in the NBA

Other uses

 * New York (pinball), a 1976 pinball machine by Gottlieb
 * New York (1983 typeface), an Apple font set for original Macintosh computers
 * New York (2019 typeface), a font set for developing software on Apple platforms
 * New York Harbor, a waterfront in New York City
 * Brooklyn Navy Yard, referred to as New York in naval histories
 * Tiffany Pollard (born 1982), star of the reality TV show I Love New York who is nicknamed New York

title: New York


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Talk:Richard Haldane, 1st Viscount Haldane

Life or hereditary peerage?
Was the Viscount Haldane a life peerage or a hereditary peerage? I thought it was a hereditary peerage that just wasn't given to anyone else, but now that I think about it, that makes no sense... cryptfiend64 23:58, May 22, 2004 (UTC)

It was a hereditary peerage - there are no life Viscounts. Presumably, Lord Haldane had no sons, so his title died with him. john k 06:56, 23 May 2004 (UTC)

There were no life peers at that time anyway - life peerages were revived (not invented as there had been some in earlier eras) in the late 1950s.Paulturtle (talk) 00:27, 11 August 2012 (UTC)

Labour Cabinet Ministers with experience
Haldane was a vital member of the Cabinet as he was one of only three members who had sat in a cabinet before; the other two had sat only briefly and for junior posts.

I know the second was Arthur Henderson but who was the third? Timrollpickering 15:06, 19 Oct 2004 (UTC)

Probably J. R. Clynes who was a Minister in 1918, looking at Labour Government 1924 (though others had been undersecretaries) PS: could someone fix the box, with extra brackets?? though the spelling looks OK Hugo999 (talk) 04:27, 28 February 2008 (UTC)

Richard Haldane quote he probably didn't want to be reminded off.
"We do not consider that aeroplanes will be of any possible use for war purposes"

 * Lots of people thought that initially, including (allegedly) Foch. Technology came on a lot in a few years, but even at the start of the war they were still largely used for reconnaissance.Paulturtle (talk) 02:25, 10 May 2015 (UTC)

He moved to the "left"?
In this context, I'm frankly unsure what the author meant by writing that Haldane moved to the "left"? Left in the meaning of the era, or left in our contemporary understanding of it? Left socially? Fiscally? Authoritatively? Can someone shed some light on this? (A citation would also be quite helpful on this point, as it may be a subjective claim).--Rumplefurskin 18:40, 18 January 2007 (UTC)

 * Seems to mean something like 'closer to the Labour Party'. There's no need to make it so problematical. Norvo 01:55, 11 September 2007 (UTC)

 * Unfortunately, since the usage of "left" and "right" varies with region, this usage is nearly useless to someone unfamiliar in detail with the present or historical politics of the U.K.. Something more needs to be provided. "Closer to the Labour Party", for instance, is far more illuminating! --Rumplefurskin 20:41, 12 October 2007 (UTC)

 * I've changed the phrase, as suggested. Norvo (talk) 17:17, 20 January 2008 (UTC)

Lack of reference
Under the Canada section there is no reference for the criticism of Lord Haldane by Bora Laskin — Preceding unsigned comment added by 142.1.46.125 (talk) 15:53, 4 October 2012 (UTC)

 * Yes there is: see the last two sentences of the section:  "Haldane's approach to the division of powers was heavily criticised by some academics and lawyers in Canada, such as F.R. Scott[21] and Chief Justice Bora Laskin, as unduly favouring the provinces over the federal government and depriving the federal government of the powers needed to deal with modern economic issues. More recently, one major study has characterised him as "the wicked stepfather" of the Canadian Constitution."  Mr Serjeant Buzfuz (talk) 19:16, 4 October 2012 (UTC)

Constitutional Crisis of 1909-11
I made some dramatic excisions to this section, as it reads as though it was written by someone who hadn't quite grasped it. (It's discussed accurately in the biogs of Edward VII and Asquith, which I wrote up about 2 years ago). The dates weren't even right, for a start.

''It was the last occasion a monarch would challenge a Prime Minister's status, but not without precedent. Haldane told the King in December 1909 that Asquith "wished to obtain a promise...before the General Election" that he would not interfere with the result by creating many new peers.''

 * The Monarch's role as Head of State (deciding whom to "invite to form a government" if there was no clear choice, giving permission for a General Election to be held, etc) was a lot more actively exercised then than now. The passage as written suggests that Royal opposition was the problem in the crisis; it wasn't - both Edward VII and his son George V eventually backed off rather than be seen to "take sides", even though the Liberal mandate was actually quite thin (two hung Parliaments in 1910, with the Libs kept in by the Irish Nats). It also suggests that the King might have tried to block the Liberals by creating peers, which is the opposite of what happened - the Tories had a huge majority in the Lords (as a result of the Liberal split of 1886); it was Asquith who wanted to create peers and the King was reluctant to do so as it would be such a constitutional upheaval and would open the way to Irish Home Rule.

 * Edward VII didn't make that much objection to there being an election in Jan 1910, as the sodding budget wouldn't pass despite his efforts to urge the Tory peers to compromise (the Tories passed it in April, as it now had a mandate of sorts), but neither monarch would agree to a mass creation of peers until Asquith had "won" a second election later in the year.

 * Once the Parliament Act had passed (1911), under threat of mass creation of peers, the issue then switched to the Third Home Rule Bill (1912), which the Lords had now lost the power to block and for which Asquith had no UK-wide mandate as he had been studiously ambiguous on the issue during the Dec 1910 election - King George V took legal advice that he would still be within his rights to veto legislation for which there was no clear mandate, or to order a General Election contrary to the PM's wishes, or simply to dismiss the Prime Minister. The answer was that he was (indeed, technically the Monarch still is entitled to do any of those things to this day), but he backed off rather than exacerbate the crisis. Home Rule was due to become law by 1914, as the Lords now had the power to delay for two years, and by the time the First World War broke out the government were trying to negotiate a settlement about the Six Counties which now make up Northern Ireland, having been faced with the threat of mass resignations of Army officers (the so-called "Curragh Incident") when they tried to deploy force against Ulster.

became Leader in the Lords, responsible for steering the Parliament Act past the Tories.

 * he wasn't really in any position to do so, as the Tories had a massive majority in the Upper House. It hinged on the potential creation of hundreds of Liberal peers. Faced with that threat, the Tory peers split three ways - a few Tory peers under Lord Curzon voted in favour, and many more abstained - so it passed.Paulturtle (talk) 02:40, 10 May 2015 (UTC)

Provocative ?
What ? He was a Scottish politician etc. ? --2001:A61:2B86:9801:183A:FF33:7861:4676 (talk) 19:19, 23 August 2019 (UTC)


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McKusick

McKusick may refer to:

People with the surname McKusick:
 * James C. McKusick, author of Green Writing: Romanticism and Ecology
 * Marshall Kirk McKusick, computer scientist, brother of James C. McKusick
 * Victor A. McKusick, pioneering medical geneticist, twin brother of Vincent McKusick
 * Vincent L. McKusick, Chief Justice of Maine, twin brother of Victor McKusick

title: McKusick


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Eric the Unready

Eric the Unready is an adventure game developed and published by Legend Entertainment for MS-DOS in 1993. Eric the Unready is a parody of the fantasy genre in general, though it parodies numerous other topics as well, ranging from Star Trek to Zork. It tells a comedic story of the titular unqualified knight on a quest to rescue a princess. The game also adapts the character Morgan le Fay from Arthurian legend. The game was well received.

Gameplay
The game engine of Eric the Unready uses an interactive fiction style interface. A graphical display of the player's location and viewpoint is provided in a window. Other windows can feature a point-and-click interface, including a listing of the player's inventory and a command list with multiple-choices menus.

Plot
According to a prophecy, King Fudd the Bewildered is expected to die next week, and the unmarried princess at his side shall inherit the Kingdom. His legitimate daughter, Princess Lorealle the Worthy, comes to the castle to be on his side but disappears mysteriously the next day. Early in the game, the player learns of the scheme by Fudd's wife and Lorealle's stepmother, the wicked Queen Morgana the Black, who plots with her lover Sir Pectoral to have her daughter by a previous marriage to be on the dying King's side and therefore become the sole heir. Lorealle has been abducted and held in the castle of Morgana's witch sister with the intent to marry the evil Beast in order to be excluded from the prophecy. In order to make certain that Lorealle will be not rescued in time by any knight, Morgana conspires so that the Union Hall picks the most incompetent and unworthy of them, Eric the Unready – the player character.

Bud the Wizard (a pun on Budweiser) informs the player that in order to access the castle, he must find several magical items: the Pitchfork of Damocles, in the leaves of the tallest tree in the Enchanted Forest; the Crescent Wrench of Armageddon, within the walls of Blicester Castle; the Raw Steak of Eternity, guarded by the Stygian Dragon; the Crowbar of the Apocalypse in the mists around the Mountain of the Gods; and the Bolt Cutters of Doom owned by an enchanter in the Swamp of Perdition. Each mission is somehow timed: the evil Sir Pectoral is after him; if the player takes too long to reach the object, the game will end. With each acquisition, Eric creates some disaster, usually an explosion, which hurls him to the next area the following day. The player can collect a newspaper from each area/day which describes Eric's latest mishaps and other fictional "news" of the game world, usually puns on pop culture. Eric's final destination is the witch's castle, where he uses the magical objects to open its gate. He then prevents the Princess' wedding and destroys the Beast along with a castle full of monsters. After that, the King orders Morgana and her daughter to be exiled along with Sir Pectoral, and Sir Eric and Princess Lorealle are about to marry.

Reception
Eric the Unready received positive reviews, including being rated 4 out of 5 stars from Dragon, and scoring 78% and 75% from German magazines PC Games and PC Players, respectively. Compute! review stated: "Perfectly realized from concept to execution, Eric the Unready is a rare treat that's not to be missed." The game received or was nominated to several awards and accolades, including Computer Game Review Golden Triad Award, Game Bytes Editor's Choice Award, Computer Choice Awards (finalist), and Strategy Plus Adventure Game of the Year (Nominee). Computer Gaming World magazine in 1993 named it Adventure Game of the Year (with Star Control II), in 1994 called it "a comic masterpiece", and featured it in their 1996 list of the "150 Best Games of All Time" in 103rd place, also ranking it as #9 Funniest Computer Game, #11 Most Memorable Game Hero, and #7 Most Rewarding Ending.

title: Eric the Unready


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Nasareth

Nasareth (named for the biblical Nazareth), is a hamlet in the Nantlle Valley in Gwynedd, Wales.

The Councillor for Nasareth is Owen Pennant Huws, which covers Llanllyfni and surrounding villages.

title: Nasareth


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Companions of Xanth

Companions of Xanth is an adventure game published in 1993 by Legend Entertainment.

Gameplay
The game is based on Piers Anthony's Xanth novels and loosely follows the plot of his 1993 novel Demons Don't Dream, in which a young man uses a computer game to enter and explore the world of Xanth.

Typical of Piers Anthony's novels, the game is filled with puns and visual gags, and some knowledge of the Xanth universe is helpful; for those players who haven't read any of the Xanth novels, an in-game 'Com-Pendium of Xanth' is provided to the player for the majority of the game. The game uses 2D graphics in 8-bit colour and was available on both floppy disk and CD-ROM.

The game was re-released in July 1997 in a bundle with Legend Entertainment's Death Gate and Shannara.

Reception
Computer Gaming World stated in February 1994 that Companions of Xanth was "a very funny game based on an interesting literary license", with "traditional adventure game puzzles". The magazine's Scorpia was less positive in March 1994, criticizing the forced choice of Nada Naga as a Companion, puzzle quality ("uneven at best, and in some cases, downright poor"), and short playing time. She concluded that Companions of Xanth was "the weakest Legend game to date". In August 1994 the magazine said that Xanth "was somewhat weak as a game, but full of Piers Anthony-style humor". The game was reviewed in 1994 in Dragon #204 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.

Reviews

 * MikroBitti (Jan, 1994)
 * Play Time (Feb, 1994)
 * Quandary (Jul, 1996)
 * Power Play (Jan, 1994)

title: Companions of Xanth


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User:The Tom

For ages and ages I've been loathe to dress this userpage up with all sorts of cutesy biographical stuff. Then I discovered userboxes, and suddenly creativity ceased to be a preventative factor.

If only life were like that.

I agree to multi-license all my contributions, with the exception of my user pages, as described above.

title: User:The Tom


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HeroQuest

HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster (called "Morcar" and "Zargon" in the United Kingdom and North America respectively) to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.

History
In the late 1980s, game designer Stephen Baker moved from Games Workshop (GW) to Milton Bradley and convinced Roger Ford, Milton Bradley's head of development to allow him to develop a fantasy genre game. Kennedy gave him the go-ahead if he kept the game simple. Baker contacted his former employer, Games Workshop, to develop the plastic miniatures that would be needed in the game, but he then decided to draw on their expertise in the fantasy game field to help develop the game. The result was the fantasy adventure board game HeroQuest (1989), in which the players work together against the gamemaster. The game was released in Britain, Europe and Australia in 1989, and the North American edition, with a different subtitle - Game system, in 1990.

The game consists of a board and a number of individual miniatures and items. The protagonists are four heroes ("Barbarian", "Dwarf", "Elf" and "Wizard") who face a selection of monsters: Orcs, Goblins, Fimir, Chaos Warriors, a Chaos Warlock (which represents many of the named characters for the various quests, such as Sir Ragnar and the Witch Lord), a Gargoyle and a number of Undead: skeletons, zombies and mummies.

In a 1989 interview, designer Stephen Baker agreed that the game was too easy if the players all cooperated, but explained that "The game is really aimed at 10–12 year olds who play with their mums and dads. My feeling is that they play in a very competitive, rather than co-operative way."

The publication of expansion sets was then split between the European and Australasian markets and the North American markets. Starting with Kellar's Keep, released in Europe and Australasia in 1989, and North America in 1991. Kellar's Keep added new quests, items, artefacts and a further batch of monster figures (more Orcs, Goblins and Fimir). Released shortly after in the same years was Return of the Witch Lord which extended the undead with more skeletons, mummies and zombies.

Advanced HeroQuest was a revised and expanded version of the HeroQuest game released in 1989 by Games Workshop. The basic concept is the same: four heroes venture into a dungeon to fight monsters and gain treasure, but the rules are more detailed and complex.

Against the Ogre Horde was released in 1990 in Europe and Australasia, included Ogres, a more powerful monster type, while Wizards of Morcar was released in 1991, themed around the addition of enemy wizards.

A HeroQuest Adventure Design Kit was released in Europe in 1990, containing items to help players design their own quests, and an Adventure Design Booklet was published with four sheets of adhesive labels and with an 80-page pad of a new design, larger character sheet. There was also a blank quest map printed in the middle of the original game's quest booklet for creative players to make their own adventures.

1991 saw the first computer adaption released. The HeroQuest computer game, forcing Sierra On-Line to rename their Hero's Quest series to Quest for Glory. A version of the game for the NES was developed to a prototype stage, simply named HeroQuest, but was never released. A sequel for the Amiga titled HeroQuest II: Legacy of Sorasil was released in 1994.

1992 saw the release of HeroQuest Advanced Quest Edition (also known by the German version name "HeroQuest Master Edition") was released later with 12 added miniatures ("black guards") with 4 kinds of detachable weapons and a new 13 part adventure "The Dark Company" in addition to the original contents of the basic HeroQuest box.

1992 also saw North America release of two sets of their own: The Frozen Horror, with a snow and ice theme, featured a Female Barbarian, Mercenaries, Ice Gremlins, Polar Warbears and a pair of yeti as well as the "Frozen horror" of the title, while The Mage of the Mirror had an Elven theme: Female Elf against an evil Elven Archmage, Elf warriors and archers, Giant Wolves and Ogres.

Three HeroQuest novels by Dave Morris were published: The Fellowship of Four in 1991, The Screaming Spectre in 1992, and The Tyrant's Tomb in 1993. The Fellowship of Four novel included a 135-paragraph gamebook 'The Heroquest Adventure Game - In the Night Season'. The Screaming Spectre novel included 'Running the Gauntlet - A Solo Quest for the Wizard' to be played with the HeroQuest Game System and also 'Beyond the World's Edge - A Solitaire Adventure for the Wizard' a 148-paragraph gamebook. The Tyrant's Tomb novel also contained 'A Growl of Thunder - A Solitaire Quest for the Barbarian' to be played with the HeroQuest Game System and 'The Treasure of Chungor Khan - A Solo Adventure for a Barbarian' a 193-paragraph gamebook.

In 1997, Milton Bradley let their HeroQuest trademark lapse. It was subsequently purchased by Issaries, Inc. who used it for an unrelated tabletop role-playing game. This was sold in 2013 to Moon Design Publications who continued to use it for the same purpose, eventually selling it back to Milton Bradley (now Hasbro Gaming) in 2020.

HeroQuest remake
Under the vision and direction of Jeffrey Anderson, Hasbro Gaming bought the HeroQuest trademark from Moon Design Publications in September 2020. This allowed Avalon Hill, a subsidiary of Hasbro, to launch a teaser website with the HeroQuest logo, art and a countdown timer, leading to speculation that an official remake or app was being produced. On September 22, 2020, the countdown revealed a Hasbro Pulse crowdfunded campaign for $1,000,000 to produce an updated edition of HeroQuest with new figures, Kellar's Keep and Return of the Witch Lord expansions. Funding was achieved within 24 hours, with Hasbro expecting to ship in late 2021. The initial campaign was for US and Canada only, with Hasbro later expanding the campaign to include United Kingdom, Australia and New Zealand. Games Workshop branding and intellectual property was removed, with all art replaced; the "Chaos" moniker changed to "Dread" in all instances; miniatures all received new sculpts; and the Fimir monsters, a type of water-based lizard monster originating in the Warhammer universe, replaced by the fish-based Abomination monsters.

Hasbro Pulse crowdfunded HeroQuest campaign offered two pledge tiers, Heroic or Mythic. Supporters who pledged for the Heroic Tier would receive the HeroQuest Game System with both expansion packs Kellar's Keep and Return of the Witch Lord.

The Mythic Tier offered everything in the Heroic Tier, including four gender alternative figures of the Barbarian, Dwarf, Elf and Wizard, the imprisoned Sir Ragnar, the wizard Mentor, and the Witch Lord. Stretch Goals included:

 * A new halfling warlock hero complimented with one warlock equipment card and three warlock spell cards
 * A new druid hero complimented with three druid spell cards
 * A new orc bard hero complimented with one equipment card and three bardsong cards

Additional stretch goals included alternate sculpts of monsters: skeletons with sword and shield, goblins armed with claws, blade wielding zombies, two-handed hammer orcs, stalking mummies, sword armed dread warriors, a dread sorceress and a gargoyle. Other stretch goals also included three quest books: Prophecy of Telor by Stephen Baker, The Spirit Queen's Torment by Teos Abadia, and The Crypt of Perpetual Darkness by Joe Manganiello. The latter was gifted to those who pledged for the mythic tier content as a result of falling short of the target figure.

Shortly after the crowdfunding campaign, Hasbro made available a PDF of a new quest, Training Quest Rogar's Hall by Stephen Baker.

In November 2021, Avalon Hill announced the very first hero expansion pack, the Hero Collection - Commander of the Guardian Knights. This included two knight figures as well as three knight skill cards and two equipment cards for each figure. It was a limited edition exclusive to retailers and sold out quickly.

Hasbro also released the free to download HeroQuest Companion App, which aids a Zargon player, or fills the role of Zargon allowing the game to be played either cooperatively or solo.

At the end of 2021, HeroQuest was released to stores, along with two expansions, Kellar's Keep and Return of the Witch Lord. Hasbro also released online quest one: Forsaken Tunnels of Xor-Xel by Doug Hopkin, which connects the core game's quests to the Kellar's Keep expansion.

On April 8th, 2022 Hasbro released online quest zero: New Beginnings by Doug Hopkin, which was later re entitled as HeroQuest: Try out a New Beginning.

The summer of 2022 Hasbro released online quest two: Into the Northlands by Doug Hopkin, and the HeroQuest Adventure Design Kit.

In August 2022, the Barbarian Quest Pack expansion was re-released as The Frozen Horror Quest Pack.

In December 2022, Avalon Hill released a second hero expansion pack, the Hero Collection - The Rogue Heir of Elethorn as a prologue to the Elf Quest Pack. This expansion included two rogue elf figures as well as three rogue skill cards and two equipment cards for each elf.

The Mage of the Mirror Quest Pack was released in February 2023 with new elven furniture.

On March 27, 2023, Hasbro announced a new expansion, Rise of the Dread Moon that will include a variant sculpt of the Commander of the Guardian Knight, three clear translucent spectres and four Cadre of the Raven's Veil figures in purple plastic. A new potions card deck will also be included.

Avalon Hill revealed July 15th, 2023 as its inaugural ‘HeroQuest Day‘. A scheduled streamline event officially heralded the launch of ‘HeroQuest - Rise of the Dread Moon’ as the first new HeroQuest expansion in 30 years. Building on the events explored in ‘HeroQuest - Mage of the Mirror’, collaborative partners showcased an original quest revealed as ‘Knight Fall’ and as the catalyst for ‘Rise of the Dread Moon’. The release of ‘Knight Fall’ was made free to download upon the conclusion of the stream. Complimenting the experience ‘Dread Sorcerer Zargon’ tweeted live throughout the stream event.

In August of 2023, Avalon Hill released a third hero expansion pack, the Hero Collection - The Path of the Wandering Monk. This expansion included two martial artist Monk figures as well as four elemental skill cards.

In October of 2023, Avalon Hill announced a release to retail two 'new' expansions packs: Prophecy of Telor and The Spirit's Queens Torment Both expansion packs include bundled content originally available only to backers of the Mythic Tier pledge from the 2020 Hasbro Pulse crowdfunded HeroQuest campaign. Prophecy of Telor expansion pack includes the Warlock hero with a demon form figure and enemies molded in translucent orange plastic. The Spirit Queen's Torment includes the Orc Bard hero and enemies molded in translucent green plastic.

On November 3, 2023, Hasbro announced they would be re-releasing the UK expansion Against the Ogre Horde. On February 27, 2024, the expansion was officially released. Along with the original 7 quests, this re-released expansion included three new quests, a new game mode (called World’s End Tournament), new druid sculpts and cards, and a new wolf companion sculpt and character card.

On May 31, 2024, Hasbro and Avalon Hill Games announced that they would be releasing a new expansion, Jungles of Delthrak, with an expected release date of September 14, 2024. On July 9, 2024, customers who purchased the pre-order for this new expansion from Hasbro Pulse were notified via email that their purchases were being shipped early.

Characters
The heroes of the original release, are agents of the Wizard known only as Mentor, Zargon's former master and keeper of a book called Loretome, which contains all the world's knowledge. The four player characters offer a choice of gameplay. The Barbarian and Dwarf allow a more combat-oriented game, while the Wizard and Elf can cast spells. The artwork and miniatures of each character are standardised, but the equipment stats vary somewhat from this basic portrait.

 * Barbarian: The barbarian figurine is tall, muscular and equipped with a broadsword (starting weapon). As the strongest in combat, this race also benefits from significant health but lacks magical abilities and is notably vulnerable to magical attacks.
 * Dwarf: The dwarf figurine is short, stocky and well armored, carrying a battle axe. He is very good in health, but lacks the attack strength of the barbarian and the magical prowess of the elf or wizard. However, the dwarf can boast the unique ability of being able to disarm traps without the aid of a toolkit. His starting weapon is a short sword.
 * Elf: The elf figurine is tall and slender, armed with a short one-handed sword. He is equal in attack strength to the dwarf, but is less physically robust. He is able to use one type of spell element (air, earth, fire, or water magic) and can resist magical attacks more effectively. His starting weapon is a short sword. In the 2021 re-release, the elf figurine is female.
 * Wizard: The wizard figurine wears a full-length cloak and carries a staff. In combat, he is the weakest in attack and health and is unable to use most weapons and armor, but compensates for this by being able to use three types of spell elements, for a total of nine spells. His greater mind allows him to be the hero most resistant to the effects of magic. His starting weapon is a dagger.

Gameplay
The game is played on a grid representing the interior of a dungeon or castle, with walls segmenting the grid into rooms and corridors. One player assumes the role of the evil wizard character (Zargon/Morcar), and uses a map taken from the game's quest book to determine how the quest is to be played. The map details the placement of monsters, artifacts, and doors, as well as the overall quest the other players are embarking upon. Quests vary and include scenarios such as escaping a dungeon, killing a particular character, or obtaining an artifact. The evil wizard first places the entry point on the map, usually a spiral staircase, although on some quests the players enter via an external door or begin in a specific room. The map may also specify a wandering monster. This is a monster that may enter the game if a player is unlucky while searching for treasure.

The remaining players select their character from the four available. If the wizard is chosen while the Elf is not then the wizard player may choose any three spell sets. If the Elf is chosen while the wizard is not then the Elf may choose any spell set. If both the wizard and Elf are chosen then the wizard chooses a spell set first, then the Elf chooses a set and the wizard gets the remaining two sets. The players may also start the quest with items collected on previous quests, such as extra weapons, armor, and magic items.

The game begins with the gamemaster reading the quest story from the perspective of Mentor, to set the scene for the game about to be played. Starting with the player to the left of the evil wizard, the game begins.

During a Hero's turn, the player can move before or after performing one of the following actions: attack, cast a spell, search for traps and secret doors, search for treasure.

Movement
Players roll two six-sided dice, referred to as "Red Dice" in the game manual, and may then move up to that number of squares. A player does not need to move the full amount of the roll and can end movement at any time. Players may move over a square occupied by another player if the occupying player grants permission, but may not occupy the same square. Doors, monsters, and other objects are placed on the board by the evil wizard player according to line of sight. Once placed on the board they are not removed unless killed, thereby providing a steady stream of monsters for the evil wizard player to use.

Combat
Combat involves special six-sided dice, referred to as "White Combat Dice" in the manual, each bearing 3 "skull" sides, 2 "Hero" shield sides and 1 "monster/Zargon" shield side. The character players and the evil wizard player use the same dice, but the evil wizard player has a smaller chance of rolling their specific shield. The number of dice used is determined by the basic statistics of the player or monster, whether they are attacking or defending, plus any modifiers due to spells or items being carried.

The attacker attempts to roll as many skulls as possible, and the defender as many shields as possible. If the attacker rolls more skulls than the defender rolls shields, the defender loses body points according to how many skulls they failed to defend. If a character's body point count falls to zero, they are killed and must be removed from the game. If there is a fellow hero in the same room or hall when the hero died, that hero may then pick up all weapons, armor, gold and any artifacts. At the start of the next quest a new hero can be created and then given all items. If the hero dies with no other hero in the same room or hall then the monster collects all items and all are then lost forever.

Spell casting
The Wizard and the Elf are the only two player characters allowed to use spells, and must choose their spells from four sets of element-themed (Air, Fire, Water, Earth) spell cards, each consisting of three spells. A further set of 12 "Chaos Spells" is available to Zargon, but the use of those spells is restricted to special monsters. Spells can be broadly split into offensive, defensive, passive varieties with their use and effect to varying degrees. Some spells must be played immediately before attacking or defending, and all require the target to be "visible" to the character using the game's line-of-sight rules. Each spell may only be cast once per quest in the base game.

Searching for traps and secret doors
There are four kinds of traps in HeroQuest: pit traps, spear traps, chest traps, and occasionally falling rocks. Of these, only spear traps and chest traps do not appear on the board as they are activated only once and then they have no lingering effects. If a pit trap is not discovered and a player walks over it, they fall in losing one body point. The pit will remain in play as a square that may be jumped over. A falling rock trap will cause a rock slide tile to remain in play as a square that must now be navigated around, much like a wall. A quest may also contain secret doors which allow alternative routes to the objective or access to secret rooms containing treasure or monsters.

A player can only search for traps and secret doors in the room or corridor they are currently standing, and only if there are no monsters within the room or corridor. When this happens, the evil wizard character indicates where any traps may be and places secret door objects on the map. Trap tiles are only placed onto the board once a hero springs the trap. It is important for players to remember where traps are once they have been revealed.

The dwarf is the only character that can disarm traps without the aid of the specialized kit which is either bought in the armory or found during certain quests.

Searching for treasure
In a similar manner, players can search a room for treasure if no monsters are in the room. On some quests, searching for treasure in certain rooms will yield a particularly valuable artifact. More likely, however, the quest will not have specified any treasure for the current location and instead a treasure card is taken. Out of the 25 Treasure Cards, 6 are Wandering Monster cards and 4 are Hazard Cards, making a total of 10 disadvantage cards that get put back in the deck when discovered. There is also a chance that searching for treasure may trigger chest traps that were not disarmed, or cause monsters to attack, usually a Gargoyle already in the room that does not move at first and cannot be harmed until it does move or attacks a hero.

Game end
The game ends when every player has either returned to the spiral staircase, exited by a door or been killed by the evil wizard. If the objective of the quest has not been accomplished then the evil wizard character wins. Items collected during the quest may be kept for future quests. The quests usually form part of a longer story, especially the quests which are part of the expansion packs.

Expansions

 * HeroQuest "Kellar's Keep"
 * HeroQuest "Return of the Witch Lord"
 * HeroQuest "Adventure Design Kit" (Europe)
 * HeroQuest "Against the Ogre Horde" (Europe)
 * HeroQuest "Wizards of Morcar" (Europe)
 * HeroQuest "The Frozen Horror" / "Barbarian Quest Pack" (North America)

This expansion featured a female barbarian blue hero miniature.
 * HeroQuest "The Mage of the Mirror" / "Elf Quest Pack" (North America)

This expansion featured a female elf blue hero miniature. Its name was changed to "Quest Pack for the Elf" in a settlement after Warp Graphics, owner of the ElfQuest trademark, brought suit against Milton Bradley for infringement.

Reception
The board game sold over 300,000 units by 1990.

In the August 1989 edition of Games International (Issue 8), Philip A. Murphy thought that HeroQuest "plays simply but effectively" but he noted a few flaws, mainly to do with loopholes in the rules that players can quickly take advantage of. He concluded by giving it an average rating of 3.5 out of 5 stars, saying, "HeroQuest is a good game waiting to be a great one."

In the April 1991 edition of Dragon (Issue #168), Ken Rolston was enthusiastic about this game, commenting that it "scores early and often in toy value and accessibility for young gamers [...] a simple fantasy board game that ingeniously incorporates the [fantasy role-playing game] convention of the gamemaster/referee who confronts a cooperative party of adventurers with deadly traps, monsters, and arch-villains." He did admit that the adventures were pre-programmed, noting that "this game provides none of the broad creative and improvisational impulses that the D&D game provides." He also noted that this was a game for children, saying, "I can’t see myself playing the HeroQuest game with other adults, particularly with FRPG or board-game veterans, unless everyone’s tongue is firmly planted in cheek."

Awards
At the 1992 Origins Awards, HeroQuest won for "Best Graphic Presentation of a Boardgame 1991".

title: HeroQuest


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Macy

Macy may refer to:

People and fictional characters

 * Macy (given name), a list of people and fictional characters
 * Macy (surname), a list of people

Antarctica

 * Macy Glacier, West Antarctica

United States

 * Macy, Indiana, a town
 * Macy, Maine, a village
 * Macy, Nebraska, a census-designated place

title: Macy


text:
Yes, Dear

Yes, Dear is an American sitcom television series created by Alan Kirschenbaum and Gregory Garcia that originally ran on CBS for six seasons, from October 2, 2000, to February 15, 2006, with a total of 122 episodes. It starred Anthony Clark, Jean Louisa Kelly, Mike O'Malley, and Liza Snyder.

Critics panned the first season and anticipated it to be canceled during its first season. Despite this, Yes, Dear ended up being a sleeper hit for CBS. In March 2006, CBS cancelled the series after 6 seasons, after star Anthony Clark was hired to host NBC's Last Comic Standing.

Premise
Greg Warner, a successful businessman in the film industry, and Kim, his level-headed stay-at-home wife, do their best to be the perfect parents to their young son, Sammy (and later daughter, Emily). Things become difficult when Kim's sister Christine and her husband Jimmy Hughes move into the Warners' guest house with their two rambunctious boys, Dominic and Logan.

Main cast

 * Anthony Clark as Gregory "Greg" Warner
 * Jean Louisa Kelly as Kimberly "Kim" Warner (née Ludke)
 * Mike O'Malley as James "Jimmy" Hughes Jr.
 * Liza Snyder as Christine Hughes (née Ludke)

Children

 * Joel Homan as Dominic Hughes (Episodes 3–122) (credited as Main Cast)
 * Anthony and Michael Bain as Sammy Warner
 * Madison and Marissa Poer as Emily Warner (Seasons 4–6)
 * Christopher and Nicholas Berry as Logan Hughes (Seasons 1–2)
 * Alexander and Shawn Shapiro as Logan Hughes (Season 3 Ep 2–9)
 * Brendon Baerg as Logan Hughes (Seasons 3–6)
 * A running gag in the later seasons involves Jimmy being confused when reflecting on Logan's childhood, by showing short scenes of each of Logan's various actors (i.e. Logan constantly being a different child and hence his appearance always changing)

Grandparents

 * Tim Conway as Tom Warner (Greg's father)
 * Vicki Lawrence as Natalie Warner (Greg's mother)
 * Jerry Van Dyke as James "Big Jimmy" Hughes Sr. (Jimmy's father)
 * Beth Grant as Kitty Hughes (Jimmy's mother)
 * Dan Hedaya as Don Ludke (Kim and Christine's father)
 * Alley Mills as Jenny Ludke (Kim and Christine's mother)

Co-Workers

 * Billy Gardell as Billy Colivita
 * Phill Lewis as Roy Barr
 * Brian Doyle-Murray as Mr. George Savitsky

Cancellation
CBS originally announced the cancellation of Yes, Dear in early 2004, but later ordered a fifth season of 13 episodes to debut at midseason, after the show cut its license fee to secure the renewal. After canceling Center of the Universe, CBS debuted the fifth season of Yes, Dear on Wednesday, February 16, 2005, at 9:30 p.m. Eastern. CBS then ordered a sixth season of 22 episodes to air from 2005 to 2006, but that order was then reduced to 13 episodes. Two episodes that were prevented from airing during season five due to news preemptions were pushed to season six. On May 15, 2006, CBS announced that Yes, Dear has been cancelled after 6 seasons.

Syndication
Reruns of Yes, Dear aired on TBS from 2004 until 2012, Nick at Nite from 2012 until 2014, CMT from 2012 until 2013, and NickMom from 2013 until 2015.

Connection with Raising Hope
In 2010, Garcia premiered a new show, titled Raising Hope from Fox. In the third season, in episode sixteen, Brian Doyle-Murray is shown as an executive of the Hollywood studio, a reference to his role as Mr. Savitsky.

The next episode, Mike O'Malley and Liza Snyder reprise the characters of Jimmy and Christine Hughes and are prominently featured as characters who have made a habit of watching a sex video made by the characters in the new series, Virginia and Burt Chance. Dominic, Logan, and the guest house are also referred to in the conversation. Jimmy makes another appearance in the fourth season, in episode 19 (a different actress portrays Christine and is renamed Christy).

title: Yes, Dear


text:
User:Shturm

My login, Shturm, appears to have been banned, or blocked, or something. The personal info previously entered here has been deleted. I have no idea what, if anything, I did to be so disciplined. Oh well, such is life. I now use the login 'Shturmovik'.

title: User:Shturm


text:
My Girl (film)

My Girl is a 1991 American coming-of-age romantic comedy-drama film directed by Howard Zieff, written by Laurice Elehwany, and starring Dan Aykroyd, Jamie Lee Curtis, Macaulay Culkin, and Anna Chlumsky in her first role in a major motion picture. The film tells the story of an 11-year-old girl living in Madison, Pennsylvania, during the summer of 1972. The film's title refers to the classic 1964 song of the same name by The Temptations, which is also featured in the film's end credits. A book based on the film was written by Patricia Hermes. The film grossed $121 million on a budget of $17 million. A sequel, My Girl 2, was released in 1994.

Plot
Vada Sultenfuss is an 11-year-old girl living in Madison, Pennsylvania in the summer of 1972. Her father, Harry Sultenfuss, operates the town's funeral parlor, which is also their home. Her upbringing leads her to suffer from hypochondria and develop an obsession with death, which her father fails to understand. Also living with them is "Gramoo", Vada's paternal grandmother, whose recent dementia accentuates Vada's worries.

Vada hangs out with Thomas J. Sennett, an unpopular boy her age who is allergic to "everything". Other girls tease them, thinking they are more than just friends. Thomas J. often accompanies Vada when she visits the doctor, who assures her that she is not sick.

During the summer, Vada befriends Shelly DeVoto, the new makeup artist at the funeral parlor, who provides her with guidance. Vada has a crush on Mr. Bixler, her fifth-grade teacher, and hears about an adult poetry writing class he is teaching. Wondering how to pay for the class, she takes money from a cookie jar in Shelly's camper. During her first class, when suggested to write about what is in her soul, Vada fears that she killed her mother, who died two days after childbirth.

When Harry and Shelly start dating, Vada's attitude towards Shelly changes. One night, she follows them to a bingo game and brings Thomas J. along to disrupt it. On the Fourth of July, when Shelly's ex-husband Danny shows up, Vada hopes that he will take Shelly back, to no avail.

Following the holiday, Vada and Thomas J. knock down a beehive in the woods. Vada loses her mood ring in the process, and while they look for it, the bees swarm and force them to run away. Harry invites Vada to a carnival; she becomes distressed when he and Shelly announce their engagement there, leading her to contemplate running away.

Later, Vada screams when she discovers that she is hemorrhaging. Shelly explains that she is experiencing her first period. As Vada accepts that this happens only to girls, she angrily rebuffs Thomas J. when he comes to visit. A couple of days later, Vada and Thomas J. sit under a willow tree, wondering what a first kiss feels like, so they share one. After Vada heads home, Thomas J. returns to the woods to search for her mood ring. Unaware that the beehive they knocked down is still active, he is killed by the bees due to his allergy.

Harry delivers the tragic news to Vada, who stays in her bedroom for a full day. Shelly suggests that Harry console Vada, but he brushes her off. Shelly urges him to realize the significance of his daughter's pain. When Vada leaves her bedroom and sees Thomas J.'s body in his casket, she runs away out of grief to Mr. Bixler's house, wanting to stay with him, but flees after discovering that he is engaged.

Vada grieves by the willow tree where she and Thomas J. hung out. When she returns home, everyone is relieved, including Shelly, whom Vada begins to accept as her future stepmother. Her grief also mends the rift between her and her father, who assures Vada that her mother's death was not her fault.

Toward the end of summer, Vada and her father comfort Mrs. Sennett, who still struggles with her son's death. She returns Vada's mood ring, which Thomas J. had found. On the last day of her writing class, Vada reads a poem in memory of her best friend.

Cast

 * Dan Aykroyd as Harry Sultenfuss
 * Jamie Lee Curtis as Shelly DeVoto
 * Macaulay Culkin as Thomas J. Sennett
 * Anna Chlumsky as Vada Margaret Sultenfuss
 * Richard Masur as Phil Sultenfuss
 * Griffin Dunne as Mr. Jake Bixler
 * Ann Nelson as Gramoo Sultenfuss
 * Anthony R. Jones as Arthur

Production
The screenplay, written by Laurice Elehwany, was originally titled Born Jaundiced, and was purchased by Imagine Entertainment in July 1990. On August 24, 1990, it was reported in Daily Variety that the screenplay had been re-titled to I Am Woman, but was subsequently changed to its final title, My Girl, in the spring of 1991. Elehwany based the fictional setting of Madison on the small towns in southwestern Pennsylvania where she grew up.

Culkin and Chlumsky were cast in the lead roles of Thomas J. and Vada, respectively, in January 1991. Filming took place in Bartow and Sanford, Florida beginning in February 1991. Exteriors of the Sultenfuss home were supplied by a real Victorian home in Bartow, while the house's interiors were built on a soundstage in Orlando.

When My Girl was submitted to the Motion Picture Association of America (MPAA) in September 1991, it was rated PG-13. Later that month, the film's producers won an appeal to have the film reclassified to a PG rating.

Release
My Girl was released on November 27, 1991.

Critical response
The film holds a 52% score on Rotten Tomatoes based on twenty-one reviews. The site's consensus states: "My Girl has a mostly sweet story and a pair of appealing young leads, but it's largely undone by its aggressively tearjerking ending." Roger Ebert gave the film 3.5 stars out of 4, writing: "The beauty in this film is in its directness. There are some obligatory scenes. But there are also some very original and touching ones. This is a movie that has its heart in the right place." Owen Gleiberman of Entertainment Weekly praised Chlumsky's performance in the film, but conceded that "there’s something discomforting about a movie that takes the experience of an audacious, conflicted child and reduces it to: She needs to Confront Her Feelings. My Girl has some sweet, funny moments (the cast is uniformly appealing), yet it unfolds in a landscape of paralyzing, pop-psych banality."

Film critic Caryn James cited the film as being part of a "trend toward stronger, more realistic themes in children's films", specifically its representations of death, specifically that of a young child. David Kehr of the Chicago Tribune wrote of the film: "If My Girl helps stimulate family discussions of death and loss, it will certainly have done some good in the world. But at the same time, its aesthetic interest is virtually nil... Though My Girl seeks to stir large, devastating emotions, Zieff seems afraid to touch on anything too difficult or unpleasant, lest it alienate his audience. The results are curiously gutless and unmoving, as Zieff finds himself stuck with a sentimentality without substance, a poetry without pain." Peter Rainer of the Los Angeles Times was similarly critical of the film's "syrupy" elements, concluding: "The mixture of winsomeness and deadpan frights in My Girl ought to be weirder and more interesting than it is. After all, a girl who survives a household where bodies are embalmed in the basement is the kind of plucky heroine that movies about kids need right now. Or movies about adults, for that matter."

Janet Maslin of The New York Times was critical of the screenplay for being made up of "loose ends bound together only by intimations of mortality and family crisis," summarizing: "It's not hard for the maudlin My Girl to make its audience weepy at the sight of America's favorite kid in an open coffin. But it is difficult for this film to mix the sugary unreality of a television show with such a clumsy and manipulative morbid streak." Variety noted: "Plenty of shrewd commercial calculation went into concocting the right sugar coating for this story of an 11-year-old girl's painful maturation, but [the] chemistry seems right."

Box office
My Girl opened at No. 2 with $12,391,783, grossing $59,489,799 domestically, and $62 million internationally for a worldwide total of $121,489,799.

Music
The soundtrack of the film contains several 1960s and 1970s pop hits, in addition to the title song (by The Temptations), including "Wedding Bell Blues" (The 5th Dimension), "If You Don't Know Me by Now" (Harold Melvin & the Blue Notes), "Bad Moon Rising" (Creedence Clearwater Revival), "Good Lovin'" (The Rascals), and "Saturday in the Park" (Chicago). When Vada gets upset, she plugs her ears and sings "Do Wah Diddy Diddy", the Manfred Mann version of which is also included on the soundtrack album. In addition, Vada and Thomas J. play "The Name Game" and sing "Witch Doctor", while Vada has posters of the Broadway musical Hair, the Carpenters, and Donny Osmond on her bedroom wall.

title: My Girl (film)


text:
User talk:Georg Bush

Hello and welcome to Wikipedia!

Here are some tips to help you get started:

 * If you haven't already, please add your name to the new user log to let others know a little about yourself.
 * Read the article describing how to edit a page and feel free to experiment in the Sandbox.
 * When editing pages, use the preview button before submitting and try to fill in the summary box for every edit.
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 * If you need help, post a question at the Help Desk or ask me on my talk page.
 * Explore, be bold in editing pages, and, most importantly, have fun!

Good luck! Jrdioko

P.S. One last helpful hint. To sign your posts like I did above (on talk pages, for example) use the '~' symbol. To insert just your name, type (3 tildes), or, to insert your name and timestamp, use ~ (4 tildes).

True or false??
True or false: your name is just an alteration of George Bush. Why can't you go by your real name at Wikipedia?? 66.32.145.143 00:39, 23 May 2004 (UTC)

 * Dear 66.32.145.143 (if that is your real name), I use a pseudonym.

title: User talk:Georg Bush