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Talk:Guilty Gear

Can someone add Guilty Gear 2: Overture to the plot?
Can someone add Guilty Gear 2: Overture tot he plot? It's the last game in the timeline. —Preceding unsigned comment added by 98.231.60.239 (talk) 06:58, 12 May 2011 (UTC)

Would someone please make the front page a sort of a "news" page. I ocassionally come and check out anything new about the franchise.

- Just to show Guilty Gear Overture is legit.

http://img63.imageshack.us/img63/844/guiltygear2overturescaned7.jpg

So post this where needed or upload it or something, I'm not sure how to go about properly wikifying the information.

--

Please add to the page if you know more. What I'd really like to see are some details on the technical side of the game, both on the technology and on the gameplay. I'm not enough of an expert on fighting games to provide useful information on those details, but I'm sure someone here is.

Surprised no one did this sooner. --Paul Soth 03:29, 28 May 2004 (UTC)

I've re-worded and extended most of the game mechanics section, basing my information off of Ed Chang's FAQs available at GameFAQs and at RomanCancel.com. I'm not really sure if we should include every single publisher involved with Guilty Gear, but I included the North American ones because I'm assuming the article's audience is mostly English-reading and from NA. BTW please don't post up stuff about GGX#R/ ("GG Slash") until after Golden Week. We have no confirmation of this rumour and it's quite possible that it's a hoax. -RTL, 29 April 2005
 * Well, apparently a few American players were at Tougeki/Super Battle Opera 2005 and saw GG Slash in one of the arcades there. I guess all we have to do now is wait for official news and screenshots about what the heck is going on. -RTL, 14 May 2005 (GMT)
 * Very cool stuff - GG Slash is officially undergoing a second beta test in Ikebukuro and *somewhere else* in Japan ( http://www.arcsy.co.jp/frame-top.html ). Beta test videos can be found at www.romancancel.com . -RTL, 13 June 2005 (UTC)
 * Hm ... www.romancancel.com has been just giving me a 403 error ... anyone know what's up with that? --Yar Kramer 03:07, 19 Jun 2005 (UTC)
 * They're back up. Full story on why the site went down is on the front page, but it's all good now. -RTL, 22 June 2005 (UTC)

XX/ Console Port and Rumoured New Character
This is the most information we have so far about the apparent new character for the console release of XX/:

http://www.romancancel.com/e107_plugins/forum/forum_viewtopic.php?662

Please do not write anything in the article as of now that pretends this is official news UNLESS YOU CAN BACK IT UP. This is why I'm editing out the line: "The console versions feature a new character called 'Sin'." There is nothing that I found on the official website that indicates that there is actually a new character (except for that empty gap in the character table).

This is not to say that I *don't* think there is a new character; however, I would like to wait until we have much more solid information about who this guy is. And PUHLEEZ "Sin" is the word on his belt; it's like saying Sol's name is "Free" cuz it's on his belt :rolleyes: RTL 18:32, 7 January 2006 (UTC)
 * Be prepared. A lot of people are convinced he is an "Evil" Ky. Danny Lilithborne 22:19, 7 January 2006 (UTC)
 * lol perhaps, but what do you think Robo-Ky is? ;P RTL 07:50, 19 January 2006 (UTC)

 * I believe the current most popular hypothesis is that the character is Raimond, the Villtanian sorceror and scientist that is supposed to act as the villain in Guilty Gear Judgment. You can now see him on the front page of http://www.arcsy.co.jp. Er, or rather, you could, until they started this count-down thing for the release of SLASH.

 * There is also a message regarding a new downloadable character in Guilty Gear Club, which is clearly one of the new creatures appearing in Guilty Gear Judgment, so they seem to be starting to hype that game for Japanese release. WtW-Suzaku 12:34, 4 April 2006 (UTC)

Screenshot
Does anyone have better screenshots than the one from GGX:AE? It makes it look like the graphics are as bad as most other 2D fighters, and one of the selling points of GG is its stunning graphic resolution. -RTL, 15 June 2005 (UTC)

 * Hi, I uploaded the GBA screenshot. But I agree a PS2 or XBOX screenshot would be better. But obtaining one without copyright is exceeding difficult. For my GBA screenshots, I download the ROM from my GBA carts with a GBA/USB data-cable. I then run the ROM in a emulator to obtain the screenshot. Since there are no XBOX or PS2 emulators, obtaining a screenshot from those platforms is much more difficult. Copying screenshots from other websites is a copyright violation. This is probably true even if you get permission, since the chances are they are not the copyright holder. Your best best for XBOX or PS2 screenshots is to run the console through a TV card and capture the shots that way. --JiFish(Talk/Contrib) 12:45, 15 Jun 2005 (UTC)

 * I could get a screenshot from the PC version of #Reload. Anyone got any suggestions of what I could take it from? :D -Yar Kramer 18:51, 15 Jun 2005 (UTC)

 * Paint Shop Pro and Photoshop have screen capture tools. Failing that try pressing the Print Scrn key and pasting in to your favorite graphics software. If you can, save it as a PNG as JPEG will lose guilty-gear's excellent pixle-art. --JiFish(Talk/Contrib) 21:52, 15 Jun 2005 (UTC)

 * I meant more, what kind of situation. I suppose "random in the middle of gameplay" will work ... ;) --Yar Kramer 23:16, 15 Jun 2005 (UTC)

 * Whoops, Sorry. :) --JiFish(Talk/Contrib) 00:40, 16 Jun 2005 (UTC)

 * Okay, I've taken four screenshots; they're viewable no longer, because I want to save bandwidth. Any suggestions on which one I should use? I'm kinda leaning towards the Axl one, myself. And yes, I am a big fan of Dizzy.

 * I like the vs Millia one. --JiFish(Talk/Contrib) 01:09, 18 Jun 2005 (UTC)

 * Great, all we need is two more votes and we can have a four-way tie. ;) --Yar Kramer 18:26, 18 Jun 2005 (UTC

 * Just use the one you like. After all, you took the screenshots. :) --JiFish(Talk/Contrib) 20:42, 18 Jun 2005 (UTC)

 * Righto! :D --Yar Kramer 02:41, 19 Jun 2005 (UTC)

 * BTW thanks JiFish, it was definitely a good idea and I appreciate the time you took to do it. I also have LOTS of my own screenshots (like, most moves that the characters do, and instant kills and cool stuff like that), but I can't quite figure out how to upload pics onto Wikipedia, so if someone could point me in the right direction I may add some more screenshots to the other GG pages. -RTL, 22 June 2005 (UTC)

 * IMO, every article should have a picture. So, I've been adding as many as I can. (My Gallery). In order to upload pictures, you must first sign up for an account. Good luck adding pictures to articles! :) --JiFish(Talk/Contrib) 14:09, Jun 22, 2005 (UTC)

Well, I decided to finally sign up, since it looks like I'll be around here fairly often. I've gone ahead and added a screenshot of Baiken's IK beside the IK write-up because: 1) It's nice to vary the content with some visuals; and 2) It looks really cool. =D RTL 28 June 2005 06:26 (UTC)

 * Good work. Heh, this article editing stuff ain't so hard, is it? --Vyran 30 June 2005 05:16 (UTC)

 * Say, RTL, mind if I get, um, a higher-quality version of the "Baiken's IK" pic? This one looks ... kinda bad, really. --Yar Kramer 2 July 2005 15:12 (UTC)

 * Now that you mention it, it was kinda crappy. How's the new one? --RTL 01:52, 14 July 2005 (UTC)

 * It looketh pretty awesome. --Yar Kramer 03:49, 14 July 2005 (UTC)

Dizzy's parents?
I've heard a rumour that Dizzy's mother was Justice but I haven't seen it written anywhere. Where did that idea come from? --Jonathan Drain 20:27, 27 Oct 2004 (UTC)

 * It's cannon, really. The real debate comes out of the question of who her father is. --Paul Soth 19:00, 26 Oct 2004 (UTC)

 * It makes sense, but I'm just wondering where it was written, or if it is just a popular theory (like Ash Ketchum's father being Giovanni.) --Jonathan Drain 20:27, 27 Oct 2004 (UTC)

 * I believe it was revealed in Drama CD side black. For technical information, see thegearproject.org -- anonymous

 * Yeah. I remember getting into a huge argument with the other people on that subject on the thegearproject.org forum. My main argument was that it seemed chronologically impossible (since Justice is sealed away for five years prior to GG, Dizzy is three years old as of GGX, and GGX is less than a year after GG). I suppose the best way out of that is that she was born from an egg or something. Yar Kramer

 * Not necessarily. In Volume Two of GGX Drama CD, in the side story about how Testament and Dizzy meet, Dizzy reveals to Testament that she "was abandoned as a child".  Although "child" is a bit vague, we can (arguably) infer from her diction that she was at least old enough to have coherent memories, which would date her as a few years old at that time and would imply that her current age is around 6 or 7, maybe more - at least enough to bypass theories about how Dizzy was born in non-mammalian fashion :) -- RTL, 29 April 2005

 * I'd say "yes but every other source I've seen says she's 3" but I just KNOW I'm going to be overruled by something "more canon". I REALLY don't wanna debate about this. Yar Kramer 23:09, 30 Apr 2005 (UTC)
 * Well, while I'm not sure what the gestation period of a Gear is, or whether a "dimensional prison" has more than one person in it, I think it's plausible that Justice had the baby while in her prison, and Dizzy somehow got out when she did. And I'm fairly certain that the three years occurred SINCE she was left with the couple who raised her.
 * I know that it's been three years since she was left by the older couple. And I don't see why this would become a silly debate like at other forums - I'm just asking to see an official reference that says, "Dizzy is 3 years old."  All I've seen is, "It's been 3 years since Dizzy was found as a child."  (And besides, saying that something is "more canon" doesn't make sense - it's either canonical or it isn't - there aren't varying degrees of "canonicality"/"canon-ness".) -RTL, 14 May 2005 (GMT)

 * Doesn't Diz actually call Justice "mother" if you face them against each other in GGX2? That's the only direct in-game evidence I can find.  Of course, since Justice could be considered the "mother" of the Gears in a metaphorical sense, it could have that meaning too.  As for her father, several in-game factors point to Sol, but that seems rather impossible outside of the metaphorical sense (he certainly is the "father" of the Gears, and his protective nature could be representing that face).  Testament is also a likely suspect, but it's also just as likely she doesn't have a father at all.  My theory?  Dizzy is Sol's daughter, and Justice is Sol's wife.  After Frederick performed the Gear modification on himself, he did so on his family without considering the consequences, and never told anyone about it.  Since Gears don't age, that would leave Dizzy a little girl.  It also explains why Diz and Justice popped up "out of nowhere", since Frederick simply didn't tell anyone about the experiments on his family. --UsaSatsui 19:29, 31 May 2005 (UTC)

 * That theory is flawed in a fundamental way: Dizzy is found by an old couple as a baby. There's no way she could age the equivalent of 16 or so years in only three, but somehow stay a baby for nearly a hundred. Digital Watches 02:47, 1 Jun 2005 (UTC)
 * I dunno what she says in the voice clips in GGX2 (my Japanese is limited to "Sore wa himitsu desu" and random nouns); all I know is that Justice's Arcade Mode victory quote against Dizzy is "It's time for you to go to sleep" and Diz's quote against Justice is "Umm...are you alright? (Why do I feel like I've seen this one before....)" Make of this what you will. And anyway, it's a bad idea to throw out a theory when you don't know all the info. That, I know that for a fact. Yar Kramer 03:13, 1 Jun 2005 (UTC)

 * Sheesh, cut me a little slack. It's as plausable as anything else.  Who's to say that she didn't remain a baby for a hundred or so years?  I'm not trying to pass it off as canon or official or anything.  It's just an interesting thought.
 * Well, it was plausible, until I just double-checked and realized Dizzy is half-gear. That rules out Sol or Testament being the father, at least if Diz was born 3 years ago (I don't buy the 100-year baby myself...)
 * And no, Dizzy has no quotes directly calling Justice "mother". Sheesh, was I right about anything? No, apparently not.  Grrr...  --UsaSatsui 08:14, 1 Jun 2005 (UTC)
 * I still like the "egg" idea better. ;) Speaking of which, someone asked where, exactly, it said canonically that Dizzy was three years old. Boom. (And it looks canon to me ...) Yar Kramer 16:12, 1 Jun 2005 (UTC)
 * Thank you! (Boom? Did you just hit me? :O) -RTL, 11 June 2005 (UTC)
 * Nah, just being silly. ^_^ Yar Kramer 01:32, 12 Jun 2005 (UTC)

It is still posible that Sol is the father despite Diz being half gear. Sol was born human so his DNA might not have ben changed when he was turned in to a gear. also in Dizzy's ending at the end of X2 that man coments on her haveing her fathers face, this has nothing to do with Sol being the father but it might point to someone. —Preceding unsigned comment added by 71.10.104.204 (talk • contribs)
 * Occam's Razor, dude. It's a pretty big leap to assume that genetic engineering has nothing to do with inherited traits. Also, where are people getting the idea that Justice was built as a gear? I got the impression that the conversion was a similar process. -- Digital Watches 20:51, 1 August 2006 (UTC)

Someone said Justice was the firs true gear, wich is ware i figured justice was built as a gear also she looks like a mech but you are right i was just throwing the idea out there.

Splitting off the article
I moved the character bios to Characters in Guilty Gear since the article was getting too large. I guess this marks the beginning of a whole new Wikipeda category. --Paul Soth 17:40, 6 Apr 2005 (UTC)
 * I disagree with this. The article is certainly growing large, but I do not think the characters themselves deserve a Wikipedia entry; this leans into the category of 'fancruft' which is against Wikipedia's guidelines of good content. --Jonathan Drain 16:42, 15 Jun 2005 (UTC)
 * I agree with the above. --JiFish(Talk/Contrib) 16:59, 15 Jun 2005 (UTC)
 * Um, which "the above"? Yar Kramer 17:02, 15 Jun 2005 (UTC)
 * Sorry, I agree wuth Jonathan Drain. One article for all the characters is fine. --JiFish(Talk/Contrib) 17:27, 15 Jun 2005 (UTC)
 * Yeah. Hmm. See, my problem in any given debate like this is I can see how it could go either way, but without any ... qualitativeness to come to any real conclusion beyond "what was going on already." I suppose we could go to Wikicities and start up a Guilty Gear wiki, which would give us, well, all kinds of stuff to work with, and allow us to trim down the main Guilty Gear article. Yar Kramer 17:49, 15 Jun 2005 (UTC)
 * I was looking at the policies Wikicities has, and I don't think we would qualify. One of their policies ("What wikicities is not", I think) says that it's not appropriate for small groups, and I think there's only a small group of people working on the GG articles here. -RTL, 22 June 2005 (UTC)
 * I think articles for characters that are particularly involved in the storyline are fine, but articles for all of them is a little too much. -Vyran, Jun 26
 * Jonathan, are you suggesting we merge the "Characters..." article back into this one (somewhere at the bottom)? -RTL, 22 June 2005
 * The first thing I recommend is putting all the music references back into the main article. Music references are a big part of Guilty Gear, and a collected list of them is impressive; it is less impressive to see the references split randomly across a dozen articles and filed away under subcategories. The second thing I recommend is that characters should not have their own articles, since that's too specific for Wikipedia. They should be merged into the "Characters in Guilty Gear" article. Whether or not "Characters in Guilty Gear" should be trimmed and replaced into Guilty Gear, I cannot entirely be certain. --Jonathan Drain 29 June 2005 19:57 (UTC)

"Technical Elements"
As a player of this game, I know a little about a few technical things, including some tricks that aren't officially part of the game, such as the "Tiger Knee" maneuver and of course super-cancelling, if that helps. Digital Watches 06:47, 2 May 2005 (UTC)
 * Um, yeah, but if you care enough about them to mention them here, could you at least explain what they are for those who don't know? Yar Kramer 23:10, 30 Apr 2005 (UTC)
 * Oh, dreadfully sorry. Erm... Well, super-cancelling is a common practice in most fighting games, and it refers to using the movement for one move to lead into an overdrive-type move, usually resulting in the overdrive becoming impossible to block. "Tiger-knee"ing refers to using an aerial-only move very close to the ground by performing the directional motion for a move only available in midair, followed by an "up" command immediately before pressing the required button. Hope that helps. Digital Watches 06:47, 2 May 2005 (UTC)
 * ... Hot damn. And I was already feeling inadequate due to being unable to False Roman Cancel. *sob* ;) Yar Kramer 05:16, 4 May 2005 (UTC)
 * Could you rename the section on "Super Cancelling and Buffering" to just "Buffering"? I always thought Super Cancelling was the same as cancelling a normal attack into a super/overdrive. -RTL, 14 May 2005 (GMT)
 * No, they're completely different, actually. A super cancel is something like tacking a Slash onto the first quartercircle of Sacred Edge to add an extra projectile at the beginning, buffering is like, falling down and doing the movement for a move while on the ground.

I fixed a few blurbs, like Gatling Cancel and Air Throw, and added Special Cancel, Jump Cancel and its derivatives, Dizzy, and Guard Gauge. I'd like to add more stuff like Negative Penalty, Dash/Air Dash/Instant Air Dash and Dash Cancelling, and maybe Instant Block and Counter Hit, but should we include things like Jump Install, Clashing, Hit Stun and Impossible Dust, Faultless Defense Cancel, Attack Levels, and Reversals? -RTL, 14 May 2005 (GMT)
 * Could you also explain what Dust Loops are?
 * I could, but I think they would be more suitably explained under the character-specific articles, since only Baiken and Sol have dust loops. -RTL, 22 May 2005 (GMT)
 * Somebody ought to put pages for Baiken and Sol then. Yar Kramer 21:25, 2 Jun 2005 (UTC)

I don't think it's necessary to explain all the gameplay elements here (other than a few interesting or unusual ones, like the Instant Kills). It just pads the article too much, and all of that information could easily be found in the game manuals or GameFAQS. -Vyran, 26 Jun 2005
 * That's what I've been thinking, too. I mean, if this were a Guilty Gear wiki, we could easily make another entire fricking article, but I think we're skirting the bounds of fancruft here. --Yar Kramer 22:06, 26 Jun 2005 (UTC)

 * Yeah, I don't know too many fighting game players that need instructions on how to walk. -Vyran, 26 Jun 2005
 * >_> Well, it is a game mechanic... Actually, I felt that instead of just "suddenly" talking about dashing, I should prelude it with "walking", but you're correct in that it is unnecessary. RTL 28 June 2005 06:38 (UTC)
 * Well, in that context, it makes sense, but we should try to keep the article a reasonable size. We could put the mechanics on another page, but as has been said, we should try to avoid fancruft. People could get information like that from a site like GameFAQs. --Vyran 28 June 2005 12:42 (UTC)

 * Well, I've trimmed it down a bit. I took out "Blocking & IBing", "Just Link", "Counter Hit", "TK Maneuver", and "Super Cancelling & Buffering"; I still have them handy in a Notepad file, so if anyone wants them back, I'll paste them back in. RTL 28 June 2005 06:38 (UTC)

Dizzying and scoring
I realize this is a bit of a ... specific question, but how exactly does a character become "dizzied"? I know it's, like, a certain amount of getting hit and not being able to fight back or something, but could anyone give something clearer than that? Same with scoring in Arcade Mode -- I know that you gain points for different things like combos, but what are the points you gain for each thing? --Yar Kramer 22:45, 14 September 2005 (UTC)
 * I dunno about the scoring system for Arcade Mode (although I think it's identical to Survival Mode), but here is a link to the explanation on how a character becomes dizzied. Note that "bear stun" implies how well the character can "take a hit"/resist becoming dizzied(it has nothing to do with stunning bears ;P), and note that this also referring to GGXX.  I think the formula is the same, and as far as I know, the Guts ratings didn't change for the characters in #R (except for Robo-Ky, obviously). RTL 06:34, 11 October 2005 (UTC)
 * I'm fairly certain that there's a specific "Dizzying" property to every move, in a stun gage system similar to Street Fighter 3, except that the gage isn't shown. Specifically, I mean that each move effects the gage by a certain amount, and it recovers over time. Not sure though. Digital Watches 22:26, 13 July 2006 (UTC)

May's crew
Okay, as you can see if you look immediately to the right of Novel (the one in the mecha), you can see that one of the crew of the Jellyfish Pirates appears identical Roll Caskett. I've tried to narrow it down a bit, but as the character listing in Trivia are a bit scant on visual descriptions, I have no idea whether she's Febe, Augus, or Sephy. I'd like to comment on her resemblance to Roll, the way I've commented on the resemblance of Novel's mecha to Tron Bonne's Gustaff, but... yeah. Yar Kramer 16:30, 10 May 2005 (UTC)
 * From RomanCancel.com's Plot/Character FAQ, Febe is the record-keeper, so I think that's who it is. -RTL, 14 May 2005 (GMT)

Redirects
Mitsukai. If you're watching this page, I think we should avoid a revert war by talking about the redirect issue here. I feel that it's necessary, being that confusion could occur about things like Zato/Eddie. Please discuss this here before changing the redirects.Digital Watches 18:23, 2 Jun 2005 (UTC)

Stub
This is something of a long shot, but I'm wondering if we should create a "Guilty Gear stub" template (like for, say, A.B.A or Holy-Order Sol, who don't have much info, story-wise). I mean, we seem to be getting big enough that it'd be more reasonable to have a "Category: Guilty Gear stubs" and stuff than a generic "Computer and video games" thing. --Yar Kramer 17:55, 9 October 2005 (UTC)
 * Awesome idea, Yar. Go ahead! That'll make us seem more official. Digital Watches 19:46, 9 October 2005 (UTC)
 * Right. How about using the GGXX#R PC version's icon as the image? (And let's look at WikiProject Stub sorting/Proposals while we're at it.) --Yar Kramer 02:47, 10 October 2005 (UTC)
 * If you guys want any particular images, I can provide those no problem because I have #R PC (so if you want the game's logo, rather than the desktop icon, I can do that). And can someone explain to me why we need to sort stubs?  Why don't we just upgrade them to actual articles? RTL 06:38, 11 October 2005 (UTC)
 * Because currently we know, at most, four sentences about Order Sol and A.B.A's story right now. Combined. Also, I suppose it'd be an idea if we wrote "right, here's five sentences about May, now let's go do something more extensive later" and then looked in "Category:Guilty Gear stubs" for what needs to be added. --Yar Kramer 15:04, 11 October 2005 (UTC)

Inconsistency
I don't know weather this is the place to bring it up, this is my first comment on the Wiki (I'm from the Uncyclopedia). I just noticed that, after going through the charactor profiles that there is a small inconsistancy with Eddie's background. At one point it states: "...the Post-War Administration Bureau offered him a "forbidden beast" - a parasitic organism derived from Gear technology." (From his own Wiki profile). Later in Milla Rage's profile the author wrote: "Using the Sixth Hi-Deigokutsuipou, "Angra", Millia was granted a sentient being, similar to that of her own hair. Zato-1 practiced a similar technique, the Fifth Forbidden Magic, "Shokusei Kagejin", though the consequences of such led to his own demise, through the parastic takeover of his Forbidden Beast, Eddie."

Either of them could be possible, considering the world, but which is the real story?

 * I think one of them's from a game instruction manual (or something) and another's from a novel. Or maybe one's from a novel and another's from a drama CD. Or maybe it's the other way around. God knows, really. --Yar Kramer 20:36, 9 November 2005 (UTC)

 * Hmm, I just thought I'd bring it up, it seemed like somthing that might need to be changed. Sorry for any innconvenience. -MrJimmy

 * The original Guilty Gear manual describes Zato-1 as undertaking a forbidden ritual to bind Eddie to himself, and shows him clutching his eyes, standing in some kind of glowing magical circle with an ancient book open. I can't remember if he was blind before obtaining Eddie, or became blind as a result. In later games, Eddie begins to take over Zato as the dominant creature in the pair. --Jonathan Drain 14:06, 12 November 2005 (UTC)

 * This is a known inconsistency in Zato-1's/Eddie's background story, and I guess for the people that take the story seriously, it's really up in the air as to which is more factual. Like you said, either one seems possible, and IMHO either one seems justifiable based on the XX story mode, too.  RTL 04:31, 3 January 2006 (UTC)

 * As far as I know, Zato was not "offered" a forbidden beast by the PWAB, the second one seems more reasonable. Also it is said that at the expense of his sight Zato could gain Eddie. But I wouldn't really know...-gemini-
 * As far as I can tell, you have not read the Story Mode in GGXX. RTL 22:23, 12 February 2006 (UTC)

 * It's really more like this. Zato gave up his eyesight to learn to control shadows by performing the ritual. However, at the end of GG, Eddie actually appeared before him as a sentient being and explained it's existance as a forbidden beast. At the end of GGX, Eddie dies and it takes over his body completely. Through XX, it is revealed that the PWAB was in fact manipulating things, as they do, to implant the forbidden beast in his body. So, while he did carry out a ritual, it was actually the PWAB that stuck Eddie in him. Anyway, with Zato dead, Eddie carries out a search for a new host. However, it seems that in the end, Eddie is defeated and taken by Raven to be studied by That Man. In the first Guilty Gear Novel, there is an illustration by Daisuke Ishiwatari, with all of That Man's servants standing around him, and hanging from the ceiling is a creature looking nearly identical to Eddie. This scene is presumably in the future, and That Man is sending Raven into the past to give Sol a warning, so it would make sense. WtW-Suzaku 12:27, 4 April 2006 (UTC)

Music references (and game mechanics)
I've trimmed the "game mechanics" section down a little - I felt they were a little too wordy and read too much like a GameFAQs guide than an encyclopaedia entry. I've also restored the Music References to the main page, because I really liked having them all in one place. However, I've left the individual character pages intact. --Jonathan Drain 14:02, 12 November 2005 (UTC)

X-Japan and I-No: I've posted this on the talk page for I-No's character page as well, but am cross-posting as I expect it will receive more attention here. Just some nitpicking for accuracy's sake:

While one repeated passage of I-No's theme, Midnight Carnival, clearly references the X-Japan song Kurenai, it's inaccurate to refer to it as a "version" of Kurenai as it is otherwise an original piece. It's also incorrect to call it a "guitar only" version, as the performance is for a full band, with bass, drums, keyboards and multiple guitar parts. I suggest re-writing this line to read something more like "Her boss theme Midnight Carnival contains clear musical references to the song "Kurenai" by the J-Rock band, X-Japan."

 * Oh, don't need to worry about lack of exposure, I have every character's page on my watch list. --Yar Kramer 16:50, 1 December 2005 (UTC)

It occurred to me that a lot of the characters' music references may constitute original research. I mean ... well, is there any concrete evidence, one way or another, for many of the music references for each character, apart from Daisuke Ishiwatari's fondness for Freddie Mercury? (I was struck by this thought after someone added an "anime references" section to Dizzy's article; this wasn't the only problem, of course, since I had to wonder if a tenuous passing resemblance to another anime is particularly relevant, whereas the many overt music references are already discussed in the Guilty Gear article.) --Yar Kramer 20:20, 13 March 2006 (UTC)
 * As a rule, a lot of these are widely recognized, painfully obvious, or admitted by Arc or 石渡太輔 himself. However, there's an incredible amount that people have just assumed to be true, especially ones having to do with similar melody lines, and ones where it's a tossup between two different possibilities. -- Digital Watches 19:46, 29 April 2006 (UTC)
 * Yeah, methinks we oughts to filter out "original research" and maybe start sourcing the articles. --Yar Kramer 18:50, 1 May 2006 (UTC)
 * Agreed.
 * Which ones have been "admitted by Arc or 石渡太輔 himself"? It'd be nice to indicate this in the article, so that people know which are verified and unverified music references.  As it stands, the blurb on music references is too definitive on what names and songs are music references, when a lot of this is just (educated) speculation. --RTL

 * I would advise that, unless Daisuke Ishiwatari or Arc System Works specifically mentioned what it refers to, the statement about "Heaven or Hell" be left open. Something like "The 'Heaven or Hell' at the start of every fight might refer to 'Heaven and Hell' by Black Sabbath, a song by The Who, a song by Enuff Z'Nuff, or many others. It may also simply refer to the religious concepts of Heaven and Hell." --72.138.133.124 03:26, 1 June 2006 (UTC)
 * Actually it is about the religous concepts. It was stated in an interview a while back (no idea where it was, saw it back on the gearproject forums ages ago) that in the earlier stages of development, Guilty Gear was going to be focused on a war between Heaven and Hell. They eventually scrapped most of that, but you can still see a lot of the influences, especially with the original Guilty Gear. Of course, that's not to say it isn't also a music referance. WtW-Suzaku 22:42, 29 November 2006 (UTC)

Is it just me, or does the opening to GGXX Reloaded (the one ported to PSP) begin very much like KISS - Under the gun?

I honestly would like to see someone look into the "Sound References" for each song in the GGXX OST, what they sound similar to, and what can one expect from Daisuke as a composer. Basically the songs that musically inspired Guilty Gear's style of music.

Here's the known songs:

Keep Yourself Alive II -> Stone Cold Crazy by Queen (with Possible similarities to Cochise by Audioslave) Fuuga -> Live Wire by Motley Crue Keep Oneself -> You're Crazy by Guns N' Roses Burly Heart -> Kashmir by Led Zeppelin A Solitude that Asks Nothing in Return -> Breed to Breathe by Napalm Death The Midnight Carnival -> Kurenai by X-Japan

In any case, there are two kinds of references, Sound References that can only be recognized by ear, or Text References, usually found in either Japanese text or stuff that is deliberately in English. Such as Napalm Death.

If someone can help identify more of these Sound references, that might make it more interesting. Basically get a Metal expert around here. Mimeblade 11:24, 15 June 2007 (UTC)

Mecha/Anime References in Guilty Gear
I know it has already been mentioned that Slayer was modeled after Impact Alberto of Giant Robo, but also Potemkin has a few moves that have several references to mecha. His move Gigantic Bullet has the same attack stance and energy form as that of GaoGaiGar's Hell and Heaven attack. He also has a G-Gundam referenced move in Heat Knuckle + Extend which is a reference to God Gundam's Erupting God Finger + Heat End.

Also several alternate colors for Justice are based on the various Evangelion units.

Eddie's Shadow Gallery version of Invite Hell has him say "Maha Dorii" which translates to "Mach Drill" which is a reference to Kotetsu Jeeg.

Robo-Ky and Robo-Ky MK II have several quotes that reference Evangelion's "Third Impact" Not to mention Robo-Ky's opening animation of his parts coming together to form a whole is a reference to Gundam.

Mimeblade 18:30, 23 June 2006 (UTC)

 * Yes, well ... the thing is, and I'm not saying it's inaccurate, but it isn't necessarily relevant. I mean, knowledge of anime and the ability to say "Hey, that resembles something in an anime!" doesn't actually contribute to your understanding of Guilty Gear. I mean ... if you want to look at "influences", one of Baiken's alternate color schemes looks like the Bride from Kill Bill, and one of Slayer's alternate color schemes looks like Edward Gorey's set for Dracula (i.e. everything black and white except for red), but it's nothing remotely as significant as, say, the music references. I mean ... damn near everything has references to everything else, so ... --Yar Kramer 00:17, 24 June 2006 (UTC)

GGX/GGXX story
I like guilty gear but i dont have eny games other then dust strikers. i resently bought a ps2 and i would like to buy more games, but i dont want to buy two games that have the same story. i feel stupid for asking but is ther a diffrents between the guilty gear x games and is there a diffrents between the guilty gear xx games. sorry for bad spelling. Sorry again im new wikipedia also so i put this under the wrong heading.

 * Well, Guilty Gear XX is the sequel to Guilty Gear X. So, yeah, it has a different story. (Furthermore, GGX doesn't have a Story Mode; they shafted us by not releasing GGX Plus in North America.) --Yar Kramer 04:55, 25 June 2006 (UTC)

 * What i realy wanted to know is not if ggx and ggxx have different stories but if ggxx has a different story from ggxx midnight carnival, # reload and ggxx slash. thats what i realy ment.

 * Ahhhh. Well, in that case: the primary difference between the stories of GGX and GGX Plus is that GGX Plus has a story. GGXX, GGXX#Reload, and GGXX Slash all have the same story. (And incidentally, they're all subtitled The Midnight Carnival.)
 * ... Actually, I'm not entirely sure Slash has a story mode. --Yar Kramer 16:07, 25 June 2006 (UTC)
 * It doesn't. --RTL

Thank you.

One quick ambitious note before I zoom off.
Maybe we could start making articles for individual games (Or at least the important points in the series, IE GG1, GGX, and GGXX) as subpages to the main article, and then eventually break them off into full-fledged articles. Digital Watches

Dust Strikers
Shouldn't Dust Strikers be added to the games list and the boss, Gig, be added to the characters list? --72.138.133.124 05:06, 11 July 2006 (UTC)

Dust Strikers should probubly be added to the games list but thers realy nothing on Gig so what would we wright?

Actualy iv been wondering exactly what the story for dust strikers is. I noticed that the backround for all the story dialog is Zepp, so i kinda figured it takes place there but other then that i dont know much.

Wikiproject?
Anyone else think we should get a wikiproject together? I watch all the Guilty Gear-related pages, but I think there are enough articles to justify starting a wikiproject to make them more uniform, and to create a forum for ideas about the future of the articles. Digital Watches 02:58, 31 July 2006 (UTC)

Speicial Attacke list
I was thinking that we should add lists of all the speacial acttackes in each game.
 * That's more a wikibooks project. Right now, gameplay sections only exist to give a general idea of how the character is played, both at low and high levels of gameplay. Perhaps it could fit under a Subpage. -- Digital Watches 20:46, 1 August 2006 (UTC)

i thought id ask because on some of the street fighter character pages they have them.

 * They probably don't belong there. Wikipedia isn't a FAQ. --Yar Kramer 04:55, 6 August 2006 (UTC)

I feel dumb
Iv been playing as johnny and i cant figure out the porpose for the move Bacchus Sigh, so i was wondering if someone could inlighten me. —Preceding unsigned comment added by 71.10.104.204 (talk • contribs)
 * Bacchus Sigh is the move where he puts the fog over the opponent, right? If so, it makes his Mist Finers unblockable as long as it's on them. Digital Watches 21:40, 2 August 2006 (UTC)

Alright thanks.
 * This isn't a gameplay forum -- that's what the External Links section at the bottom of the page is for -__- RTL 18:22, 15 August 2006 (UTC)

Game Play
I was thinking the game play sections include a little to much personal stratagie. wile these might be common and good stratagies they still realiey on personal prefrens. Mabye the sections should be simplified a little.--Lucky hat 02:28, 7 August 2006 (UTC)
 * Er. While that's true to some extent, there are certain general facts included there that are true of most if not all players that are good at the character. -- Digital Watches 17:42, 7 August 2006 (UTC)

Sorry for misspellings.--Lucky hat 02:29, 7 August 2006 (UTC)
 * First off, you can correct your own misspellings here by editing the entry. Secondly, could you specify which articles you have a problem with?  Some of them are written up just fine, while others could perhaps use some tweaking. RTL 18:24, 15 August 2006 (UTC)

Scope of External Links Section
Which links are relevant to have in the External Links section? I see that we have a link to the GG entry at MobyGames, which I'm not quite sure why we do, and that we are slowly picking up links to more GG communities across the world. So, to logically extend this apparent trend, should we be linking to all of the other GG community websites, like GGBR (Brazil), HardEdge (Germany), NTSC/FFJC sites (France), Korean Theater (Korea), etc. ? RTL 18:36, 15 August 2006 (UTC)

Old Conversations
Can we PLEASE remove some of the old and irrelevant sections from this page? I'd like to nominate the above snippets of discussion, "XX/ Console Port and Rumoured New Character", "Technical Elements", "Redirects", "Special Attack list" and "I feel dumb" as candidates for deletion. The reason I post a a general request for this (and not just do it myself) is because I deleted some of these sections before a few months back, but then someone undid my deletion and I don't understand why. Is this a Wiki policy that I'm (once again) unfamiliar with? RTL 18:43, 15 August 2006 (UTC)

 * It's just that they should be archived, not simply deleted. —Yar Kramer 04:24, 17 August 2006 (UTC)

New Characters
I've read in a thread the list of new characters in GGXX:Core. Here's the link:http://boards.gamefaqs.com/gfaqs/genmessage.php?board=935304&topic=31259549 Anybody can confirm this?
 * Thus far, that's all fan speculation. There's been no official news reporting ANY new characters to appear in Accent Core. -- Digital Watches  !  14:13, 24 October 2006 (UTC)
 * When the thread that has by far the most posts is entitled "Dizzy is hot," I wouldn't trust that board as a source. ~ WindOwl 04:52, 13 August 2007 (UTC)

Music References section.
While I definitely think that the references are a cool and interesting aspect of the game's design, I'm starting to think that leaving them in this article is nothing more than a nuisance. The section is increasingly becoming nothing more than a sprawling trivia section. It's rife with original research and there's such a fine line between intentional references and ones that are inferred or speculated by fans that it's nearly impossible to tell which is which. It also comprises a much larger section of the article than I think it warrants, and I'm quickly coming to the opinion that it's not necessary enough to the understanding of the material to warrant leaving such a sprawling, speculation-heavy section in the article. As such, I propose we do one of three things:

 * 1) Rework the section so that everything cites a source. (No fanpages or speculative lists from elsewhere, gotta be official.) This way, we have a working list that is not only less large and disorganized, but is also certain.
 * 2) Delete the section outright: It's not really all THAT important, and it's better than presenting speculation and original research in a wikipedia article.
 * 3) Delete the references, and shorten the section to mention that there ARE musical references throughout the series, without stating specific examples, thus still keeping the useful information without the original research. There are plenty of fan-pages out there that extensively guess what's a reference to what, and the Wikipedia article needn't be one of them.

What do you guys think? -- Digital Watches  !  14:25, 24 October 2006 (UTC)
 * I vote for #1 :) Danny Lilithborne 15:01, 24 October 2006 (UTC)
 * I'm quite pleased of the references I've managed to help accumulate. Of course, there are a lot of them, and they're getting a little speculative. Throw a few 'citation needed's on if you must. Naturally there are numerous cases where I don't think citation is required - if Chipp Zanuff wasn't named after Chip Z'Nuff, I don't know what is. I'm making a few immediate edits to remove clearly vague or speculative references, and I'll see if I can stop by and tidy the section later. That okay? --Jonathan Drain 21:39, 26 October 2006 (UTC)
 * Sounds good to me. However. "Obvious" ones still need to have sources, methinks. -- Digital Watches  !  22:21, 26 October 2006 (UTC)
 * It's tricky to source a list because there's not really any official. It's simply a situation where we know that rock music is the entire "theme" of the game, and where several references are so specific that they can be nothing but deliberate references, and we have to ask ourselves how likely it is that something with the same name or sound as a popular rock song isn't a reference. --Jonathan Drain 00:27, 27 October 2006 (UTC)
 * Well, that's pretty much exactly the problem. I think that a policy against Original Research is fairly clear, and in this situation, I think it's better left to fan-pages to speculate as to what's a reference and what isn't. And in the meantime, the section, as Lilithborne says, is full of fancruft. It's taking up half the article, for crying out loud! -- Digital Watches  !  00:59, 13 November 2006 (UTC)
 * A lot of the stuff in there right now is either pedantic nitpicking (the stage name "Nirvana") or borderline nonsense (Sol Badguy being a reference to "Bal-Sagoth"). One of the items even SAYS it is tenuous.  We should discuss it, because right now I think the references are bloated and full of fancrufty blather. Danny Lilithborne 23:56, 26 October 2006 (UTC)
 * You're probably right, we should remove the Bal-Sagoth thing. It's too tenuous. Apologies for overwriting your edits earlier, I should have specified in the comment that my first edit was me saving mid-edit just to be safe, rather than leaving half the section untouched. --Jonathan Drain 00:27, 27 October 2006 (UTC)
 * Hakuna matata, or something ^_^ Danny Lilithborne 00:28, 27 October 2006 (UTC)
 * I just looked at the character pages out of boredom... this is ridiculous. Not only are people connecting some of the most useless threads to the game, but they've also proven themselves to be completely tone-deaf when trying to find sound-alike riffs (I-no is not playing the Mr. Crowley solo, and the theme music to GG Judgment sounds nothing like Master of Puppets).  Remember, just because Guilty Gear has tributes to rock music does not mean every detail is a rock reference.  I've deleted some of the more ridiculous references, but knowing Wikipedia someone will add enough crap to replace it within a week.  --71.178.234.136 (talk) 13:42, 26 May 2008 (UTC)

Isuka for Xbox
As far as I know Guilty Gear Isuka was only released for Xbox in Japan, I can't find anything verifying it tho, other then the fact that all I ever see is japanese versions. Anyone know for sure? If you find out it's only available for Xbox in Japan, Add a footnote or something for it, I think it would make the article a bit more detailed and helpful in the sence that it would keep people who have Xboxs from going crazy trying to find Isuka for sale in America :) 70.126.14.167 04:28, 27 December 2006 (UTC)

Accent Core for Wii
I read on the GameFAQs boards (which I know isn't reliable) that /\Core was coming to Wii. Is there any basis to this claim? Any official word? SixteenBitJorge 20:38, 14 February 2007 (UTC)
 * I believe it's been denied by Aksys. Regardless, the source is a projected release date in a GameFly catalog, with no official announcement, corroboration or fanfare of any kind. Damn shame, because I really want it to be true too, but there you go. ShaleZero 20:50, 14 February 2007 (UTC)
 * I suspected as much. The Wii just seems like the least likely system for this game anyway. SixteenBitJorge 21:02, 14 February 2007 (UTC)
 * Yeah, I was going to say. How do you play a fighting game on the Wii!? —Yar Kramer 21:16, 15 February 2007 (UTC)

nintendo anounced that you will be able to use the game cube controler for super smash bros on the wii so if guilty gear was on the Wii they would problubly do the same thing.ReD RaBiT 14:50, 17 February 2007 (UTC)
 * Either that, or they could make it to use the classic controller. In all fairness, the Wii isn't that unlikely.--SeizureDog 02:43, 3 March 2007 (UTC)

Reasons for removing Gameplay sections from character pages
I'm a Russian Wiki user writing about all this GG series and stuff. None of the GG games was ever licensed in Russia, so my writing consists mainly of translating articles you guys wrote earlier (and it's really tiresome, as I am the only one working on the GG section and have no one to correct my crappy translations or style). I've noticed that you changed/reworked all character articles lately by removing Gameplay sections and adding References and Sources. While adding References looks like a really good idea as it reduces possibility of fan speculations, will someone please state the reasons for removing Gameplay? Is it a Wikipedia standard for video game character articles or something? For Gameplay sections were certainly not wordy like Japanese GG character pages which list all special attacks, and specified only an overall brief gameplay strategies, not referring to some specific or profound knowledge of game mechanics. See, I just have nobody to consult with within Rus Wiki, as we have a scarce number of good game articles there and none of these relates to fighting games or fighting games characters. —The preceding unsigned comment was added by 88.147.136.193 (talk) 13:14, 1 April 2007 (UTC).
 * They'd gotten far too technical and jargon-filled; Wikipedia isn't supposed to tell you specific strategies for each character, but that's what those sections were doing, complete with neologisms like the "Tiger Knee" method of performing moves - plus much of that stuff has no notable source (and can't, really; who's going to do an article on the best way to perform Double Head Morbid?). I'm working on putting together new, simplified gameplay blurbs, but it's slow going. ShaleZero 14:56, 1 April 2007 (UTC)

Oh for goodness' sake
What dunce split the music references across individual character pages again? This is what happens when I leave an article unattended. --Jonathan Drain 20:53, 24 July 2007 (UTC)
 * The references are important to the individual characters, but listing them all in the main article is crufty.--SeizureDog 03:55, 5 August 2007 (UTC)
 * It's not crufty, it's awesome. Bah. --Jonathan Drain 02:39, 13 August 2007 (UTC)

Gameplay sections in character articles
As an alternative to revert-a-thons, I figure we might be able to talk about the idea some. This is just a placeholder section for now, but there should be content in it soon. I hope. -- ShaleZero (talk) 21:58, 16 November 2007 (UTC)
 * The problem with the gameplay sections that occasionally get submitted is that they're full of weasel words and in-universe phrasing. For example, the Ky Kiske section (which isn't even complete) reads "Ky is considered by most Guilty Gear fans as the easiest character for beginners to start with, making him the character that is the top of the general Guilty Gear tier" - 'considered by... fans' is already a bad sign.  It then goes on to talk about "Counter-Hit state", "False Roman Canceled" and "5S and 2HS", which are gobbledygook to someone who does not know the game (the last one in particular may be nonsense even to those who know the game but are not involved in the online fanbase).  If such sections are to be written, they need to avoid having a POV tone while objectively describing how the character plays without excessive use of fighting game lingo. JuJube (talk) 03:13, 17 November 2007 (UTC)

 * Weasel words can and should be removed or edited around, but the matter of game jargon is a little different. Terms like "Counter Hit" and "False Roman Cancel" appear in the actual game manual(s) as specific terms. Perhaps what is needed is a small article explaining the major gameplay features or terms that could be referenced? There are some other terms that may border on jargon but are bound to appear frequently like "projectile", "air-combo" and "priority" (as it relates to attacks overriding one another) that should probably be proactively explained. Carbonchunk (talk) 21:38, 17 November 2007 (UTC)
 * But that would probably require an article explaining those terms specifically, and Wikipedia is not a game guide. JuJube (talk) 02:19, 18 November 2007 (UTC)
 * Naturally, but describing the overall gameplay style of a character or noting points of interest is not necessarily the same thing as offering a manual or strategy guide on how to properly play the character. If it's going too far to say something like "Ky Kiske's gameplay tends to revolve around using his wide variety of projectile attacks to restrict his opponent's movement" or discussing the impact of the infamous "unblockable" setups Eddie used to have / still has with his shadow, then a bunch of Street Fighter character articles need to be trimmed as well. These are video game characters in the end, so it does seem relevant to at least briefly discuss the actual nature of the character in the video game, provided it maintains NPOV. Carbonchunk (talk) 03:59, 18 November 2007 (UTC)
 * I'm fine with things like "Ky's projectile game is good at cutting off options" etc., but "Ky can False Roman Cancel his HS Stun Edge to prevent IADs" is too much. JuJube (talk) 04:29, 18 November 2007 (UTC)

I think the gameplay section should be removed altogether. How a character plays in-game is not encyclopedic information. Wikipedia is not a game guide, and just because Street Fighter does it doesn't make it right. All of that info should be moved to a wikia page or to gamefaqs. If someone would like to defend them as encyclopedic, then lets hear it. If not, I'll begin removing those sections. —Preceding unsigned comment added by 67.163.173.8 (talk) 22:21, 1 April 2008 (UTC)
 * While I'm neither for nor against the idea of removing gameplay sections, you cannot unilaterally decide that you're going to remove the sections without discussion. I reverted your changes.  Now, discuss. JuJube (talk) 02:23, 2 April 2008 (UTC)

About the Judgement Series
I'm pretty sure it takes place after the Guilty gear games. during the scene before the final boss. Judgment says:

"there was once a man who preached about justice, but justice failed and was sealed away, the one who is most suited to rule to world is not justice but its is I judgment!.

Since he knows Justice was sealed away in the older games, this one must take place after them. —Preceding unsigned comment added by 99.235.75.95 (talk) 03:45, 22 November 2007 (UTC)
 * Justice was sealed before the first game, so that doesn't really help. ShaleZero (talk) 03:54, 22 November 2007 (UTC)

Image copyright problem with Image:Guilty Gear x advance screenshot.png
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Can someone add leopaldon In on the playable character list for Guilty gear Isuka
Just to prove he was, http://guilty-gear.wikia.com/wiki/Leopaldon — Preceding unsigned comment added by Petforces (talk • contribs) 22:01, 31 December 2014 (UTC)

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1999?
since when ? — Preceding unsigned comment added by 2A02:908:191:5FA0:C03B:8CDF:FA1D:6C84 (talk) 22:28, 16 January 2018 (UTC)

Continuation? Reboot? Spin-Off? Which one??
This is what's confusing when the game was announced. In the interview, the creator Daisuke Ishiwatari said:

"The core concept this time is unlike those of past titles — it is neither “evolution” nor “returning to the roots”; nor is it an addition or subtraction of elements to the existing title. What we’re pursuing is a brand new experience for Guilty Gear."

Then when they released the feedback of the beta, he answered some questions regarding the game:

"I’d like to thank everyone sincerely for taking part in the closed beta test and filling out the survey. We’ve had each member of the development staff look at your survey answers. We’ll keep all of your valuable opinions in mind as we continue our hard work on GGST.

Our goal today is to respond to your opinions and concerns on behalf of the development team. However, there’s something I’d like to share before that.

This game is not intended to be a continuation of previous titles. The basis of our development is to create everything to be completely new. I hope you can keep that in mind as you read on."

So if's not a continuation of the main series, then what is it?

It's a complete reconstruction of the franchise. 188.236.212.36 (talk) 19:11, 24 May 2021 (UTC)

GG Strive Article
If we were to create an article for Guilty Gear Strive, we could use the development details from the game's dev blog and the wikia as a template. Of course we can't copy/paste but the sources used in the wikia could serve as a jumpstart https://guilty-gear.fandom.com/wiki/Guilty_Gear_-STRIVE-#Development 2603:7000:1F00:6B91:210F:757:B865:5190 (talk) 02:34, 22 February 2021 (UTC)

Dizzy Article
If we were to create a separate article for Dizzy, we could use the details from the wikia as a template. Of course we can't copy/paste but the sources used in the wikia could serve as a jumpstart https://guilty-gear.fandom.com/wiki/Dizzy HassanTNTA (talk) 21:30, 13 June 2021 (UTC)

Possible flag inaccuracies
I was looking through the character list when I saw that some of the flags for the nationalities of them seemed off. If I remember correctly Zepp was formed by the Indian government after it separated from the UN. So could Potemkin use the Indian flag? Also since Justice is Aria, could we use her nationality (American). Kirbo (talk) 17:14, 11 June 2024 (UTC)

title: Talk:Guilty Gear


text:
Talk:Dawson's Field hijackings

Untitled
Does anyone else think that it should be mentioned that this was the basis for the first Delta Force movie?

Wow, interesting story - there's a thumbnail of an image of one of the blown-up planes on the BBC site...

Someone should comment that the 747, N752PA, was blown up by hijackers after landing in Cairo.

Is it not interesting how "the blackest day in aviation", back in 1970, occured right around the 11th of September? Ypsidan 04:46, 27 March 2007 (UTC)

Robert Stephens biography on Gamal Abdel Nasser, Nasser - A Political Biography, briefly touches upon the subject, but there are a few differences. He claims: Thuresson 20:50, 29 Mar 2005 (UTC)
 * PFLP demanded the release of Palestinians in Switzerland (3 people), UK (Leila Khaled), West Germany (3 people) and Israel (an unspecified number), not only those in prison in Switzerland
 * The BOAC plane was hijacked three days after the first four ones
 * After the blowing up of the planes on Sep. 12, only 54 hostages were kept, the others released.
 * The seven palestinians in prison in CH, UK, BRD were released, not Palestinians in Israel.

TWA 74 or TWA 741?
There seems to be confusion about the flight number of the hijacked TWA jet. There are almost as many websites on Google that say TWA 74 (excluding those who directly quote Wikipedia) and TWA 741. On the other hand, my old TWA timetable shows Frankfurt-New York as flight 741. Any thoughts on this? -- AirOdyssey (Talk) 03:30, 5 December 2006 (UTC)
 * Ooops, I originated this error here in | May 2004. I just checked my original source (a NY Times article) and they have the flight number as 741.  I must have mistyped it. Please tell the Internet that I'm sorry.  And maybe | PBS should hire you as a fact checker. Ydorb 17:59, 5 December 2006 (UTC)

Dawson's Field site
What exactly is on the site now? —The preceding unsigned comment was added by John celona (talk • contribs) 14:02, 21 March 2007 (UTC).
 * I believe this is the site it looks to be abandoned. Ydorb 17:22, 7 May 2007 (UTC)

 * The site was formerly RAF Zerqa. —Preceding unsigned comment added by 213.40.252.80 (talk) 12:23, 9 January 2010 (UTC)

Hijackers as passengers
It appears that the hijackers are not listed as passengers. Should they be? HtD (talk) 12:19, 24 April 2008 (UTC)

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Anti-semitism?
Very uncomfortable with Antisemitism cats here. This was a politically motivated attack against the state of Israel. Jews were held as pawns, not becasue their captors wanted to inflict suffering on them solely b/c they were Jewish. Come on. Chesdovi (talk) 17:21, 12 May 2011 (UTC)

 * I was one of the hostages separated from the main cabin to the front first class area. Separated were the JEWS and military. Draw your own conclusions. 73.202.103.139 (talk) 16:27, 26 June 2024 (UTC)

Dawson Field Madrid TWA sabatoge
Dear Wikipedia,

I was flying from Madrid to NY on the day of the hijacking.As we boarded they searched everyone for hours. As soon as we took off the plane (I believe a 747) started shaking from nose to tail. The captain made an announcement that we would be making an emergency landing in Madrid. We never got above probably 1000 feet. We were told after the plane landed about the hijackings and that someone had damaged one of our planes stabilizers. This incident is not included in your Article.Tag Hunter --Tag Hunter (talk) 21:08, 5 April 2012 (UTC)

Contradictory opening
The opening sentence of the article states that one of the flights was destined for London, but the body of the article separately describes each flight as destined for New York City. Anybody know why the opening sentence claims this? Guinness2702 (talk) 15:47, 23 August 2013 (UTC)
 * Never mind, I figured out my error. Guinness2702 (talk) 15:51, 23 August 2013 (UTC)

Pan Am Flight 93 disambiguation
Please see Talk:Flight 93. Instaurare (talk) 20:44, 28 September 2013 (UTC)

"Nixon's 9/11"
On CNNs website it was stated many times that this event was Nixon's 9/11, going so far as to claim that the event also occurred on 9/11. I had to search many times to find this article because I had the wrong date.70.79.93.22 (talk) 06:02, 1 August 2015 (UTC)31jetjet http://www.cnn.com/2015/07/27/politics/terrorism-1970s-richard-nixon/</ref?

Swissair 100 passengers
There's somewhere a mistake in passenger numbers. Infobox says: 145 passengers + 8 crew. Table says 141 + 10 crew. But if we add up the passenger numbers from the table with nationalities, we get 131. So we have 3 different numbers. --Geewhiz (talk) 07:31, 10 May 2016 (UTC)

 * the survivor count in the infobox is 152, which makes 4... --Homer Landskirty (talk) 20:41, 4 August 2018 (UTC)

i added a "citation needed"... i think, i fixed it... at least the numbers add up properly: --Homer Landskirty (talk) 20:58, 4 August 2018 (UTC)

External links modified
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External links modified
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A Commons file used on this page has been nominated for deletion
The following Wikimedia Commons file used on this page has been nominated for deletion: Participate in the deletion discussion at the. —Community Tech bot (talk) 14:52, 6 September 2019 (UTC)
 * Dawsonfieldcamels.jpg

Relevance of Ferruggio's quote?
Additional context needs to be added surrounding John Ferruggio's quote re:Flight 93. As it is right now, the quote provides few answers and raises many questions – e.g. why did the captain express interest in the two passengers? What did this conversation lead to? etc. etc. Vadim Galimov (talk) 22:02, 12 May 2021 (UTC)

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Talk:Dawson's Field hijackings


text:
Wikipedia:Articles for deletion/Claire Chow

Delete - as the pages states, a student who works for Canada customs at Lester Pearson Airport. Burgundavia 03:31, May 28, 2004 (UTC)

It's already gone. RickK 03:32, 28 May 2004 (UTC)


text:
Guilty Gear X

Guilty Gear X, (ギルティギア ゼクス) subtitled By Your Side in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The second installment of the Guilty Gear series, Guilty Gear X was developed over a period of about two years after the first game's success. It was released in July 2000 for Japanese arcades, re-released on Dreamcast in December 2000, and later ported to PlayStation 2 in November 2001 and Game Boy Advance in January 2002.

Guilty Gear X continues its predecessor's timeline with new characters and gameplay features. A four-button game, its instant-kill techniques were weakened and a survival mode was added to the previous game's three modes. The Dreamcast and PS2 versions have sold over 100,000 copies in Japan; they have been praised for their graphics, controls and characters but criticized for their lack of replay value. The GBA version was the poorest-received, with the main complaints concerning ease and graphics.

Gameplay
The fight system has a four-main-attack-button configuration: punch, kick, slash and heavy slash. Players may also launch taunt attacks, with their main objective to reduce the opponent's health to zero in a predetermined time. To win a fight a player must accumulate two points, with each round won earning a point. Guilty Gear X has features common in fighting games: combos, aerial attacks and counterattacks. A new feature is the Roman Cancel, which allows a player to cancel their move and its aftereffects to make other attacks.

The game has a tension gauge, increasing when a character causes damage or moves toward an adversary and decreasing when a character moves backwards or is stopped for a long time. When the gauge is half-charged a player can use specials called Overdrive Attacks, which cause more damage than regular moves. A full gauge allows a player to make an Instant Kill, defeating an opponent regardless of health; if an Instant Kill is unsuccessful, the tension gauge will not charge for the remainder of that round.

Guilty Gear X Dreamcast version includes four modes of play: Arcade, the game's primary narrative mode; Survival, in which the player fights through infinite levels until they are defeated;  Training, which allows a player to practice moves with the help of an in-game move list and Versus, in which a player can fight another player. Guilty Gear X Plus also has art-gallery and story modes; according to the Sega website, the latter explains "misteries" which the Dreamcast version does not. The Advance Edition includes tag-team and three-on-three modes; each player chooses two or three characters, respectively, and can switch characters during a fight.

Plot
In the year of 2181 (22nd century), less than a year after the events of Guilty Gear, reports of a newly discovered commander Gear surfaced. Amid concern about a second war, another Holy Knights Tournament begins; whoever captures and kills Dizzy will receive 500,000 World Dollars. She is defeated, but her life is spared by Sol Badguy, as she proves to be inoffensive. Shortly after, she is found by Ky Kiske, the police chief of the United Nations and ex-chief of the Sacred Order of Holy Knights. He entrusts her care to Johnny and May, members of the Jellyfish Air Pirates, who welcome her as one of their own. Jam Kuradoberi, a bounty hunter and struggling chef, claims the credit for Dizzy's disappearance so she can collect the reward and finance her restaurant.

Characters
Guilty Gear X has sixteen playable characters: Sol Badguy, Ky Kiske, May, Baiken, Faust, Potemkin, Chipp Zanuff, Millia Rage, Zato-1, Jam Kuradoberi, Johnny, Anji Mito, Venom, Axl Low, Testament and Dizzy. Fourteen are available from the outset, with Testament and Dizzy unlockable characters. Guilty Gear X Plus adds three unlockable characters: Justice and Kliff Undersn, who returns from the first game, and Robo-Ky, an alternate version of Ky Kiske. The Plus edition allows a player to unlock gold versions of each character, who possesses a special advantage over the regular version.

Development and release
After the success of the first Guilty Gear released on May 14, 1998 for PlayStation, Sammy Studios commissioned an arcade sequel in February 1999. Developed by Team Neo Blood, an Arc System Works production group led by Daisuke Ishiwatari, the sequel was about two years in development. Unveiled at the Amusement Expo in February 2000, Guilty Gear X was released to Japanese arcades on the Sega NAOMI system in July 2000. After the game's release, it was speculated that it would be ported to home consoles. Although the developers initially indicated that Guilty Gear X would debut for the PlayStation 2 (PS2), it was first released for Dreamcast on December 14, 2000 and re-released as part of a Dreamcast collection on May 23, 2003.

A PS2 version was announced by Sammy in June 2001 for release that fall, and Guilty Gear X was released in North America on October 2, 2001. Since it was released before the Japanese version, the North American edition did not have the additional features of the Japanese counterpart. Sammy released the PS2 version in Japan on November 29, 2001 and in Europe on March 1, 2002. In Japan, it was known as Guilty Gear X Plus (ギルティギア ゼクス Plus) and was released in two versions: regular and deluxe, with the latter containing Guilty Gear-related special products. On February 13, 2003, the game was re-released in Japan as part of PlayStation2 the Best.

CyberFront released a PC version for Windows 9x on November 30, 2001 in Japan. Announced during an August 2001 convention at Space World, Game Boy Advance version Guilty Gear X: Advance Edition (ギルティギア ゼクス アドバンスエディション) was released on January 5, 2002. It was released in North America on August 13, 2002 and in Europe on September 27. Guilty Gear X ver. 1.5, an Atomiswave arcade-system version, was released only outside of Japan in 2003 after its February 2003 introduction at the Amusement Expo. In 2020, a homebrew conversion of Guilty Gear X ver. 1.5 was released for the Dreamcast.

Reception
In June 2001, Sammy reported a profit of ¥284 million for Guilty Gear X's Japanese arcade version. In Japan, Game Machine listed the game on their September 1, 2000 issue as being the most-successful arcade game of the month. Its Dreamcast version was the 128th-bestselling title in Japan in 2000, with 97,934 copies sold from December 14 to December 31. In 2001 the game sold 33,822 more copies, for a total of 131,756. Guilty Gear X Plus sold over 128,000 copies in Japan.

Critical reception for Guilty Gear X on PS2 was positive, and has an average score of 80% on GameRankings, and Metacritic gave the PS2 version 79 out of 100. Greg Orlando reviewed the Dreamcast version of the game for Next Generation, rating it four stars out of five, and stated that "X marks the spot for brutality done beautifully." Anoop Gantayat of IGN called the Dreamcast edition "possibly the finest-looking 2D game ever, thanks to the high-res graphics, mega-ultra special effects and smooth animation." According to T.J. Deci of AllGame, the PS2 release is "notable for smooth, refined graphics, with richly detailed characters and backgrounds uncommon in 2D fighters." Although Guilty Gear X's overall graphics were praised, its sometimes-confusing backgrounds were heavily criticized.

The Dreamcast version's control responsiveness was praised by Gantayat. Guilty Gear X's PS2 version was also generally praised, with Greg Kasavin of GameSpot writing that it "controls smoothly and precisely". Major Mike of GamePro included the caveat that "some moves are difficult to execute and require patience to master fully." According to James Fudge for GameSpy, "The gameplay manages to be easy to pick up but isn't dumbed down enough to annoy expert fight fans." Guilty Gear X's limited replay value was heavily criticised;  Jay Fitzloff of Game Informer said, "Since it's especially weak in the singles game, consider purchasing Guilty Gear X only if you and a friend want to go at it." The game was a runner-up for "Outstanding Fighting Game Sequel" by the National Academy of Video Game Trade Reviewers, losing to Dead or Alive 3. The PlayStation 2 version was a runner-up for GameSpot's annual "Best Fighting Game" award among console games, losing to Garou: Mark of the Wolves.

The Game Boy Advance version was less well received, with aggregate scores of 64.97 percent and 67 out of 100 from GameRankings and Metacritic respectively. A common criticism was that the game's artificial intelligence was inefficient in combat, making it too easy. Although Chet of Game Informer said, "The new modes such as Tag Match and 3-on-3 add variety, but still cannot compensate for this fundamental problem", according to Michael Knutson of GameZone its balance "gives the game a better replay value." Its visual were very criticized; GamesRadar panned Guilty Gear X's "overblown aesthetics", giving it the game's worst score (three out of ten): "While it's not completely hellish, it definitely deserves purgatory." According to Star Dingo of GamePro, "Most backgrounds seem like pale, watercolor imitations of the originals (you can count the colors on two hands)". Justin of Game Informer and Kaiser Hwang of IGN criticized the game's sprites, which they considered small compared with those of Street Fighter.

Its characters were praised as "original" by Justin and "cool" by Kasavin. Gantayat wrote, "It's the characters that stand out the most", calling them "marvelously designed," "unmatched in terms of fine details" and "very distinct." According to Fudge, "There's a character of choice for just about everyone." The characters' balance was praised by Tom Bramwell and Knutson. Guilty Gear X's audio had a lukewarm response; according to Chet and Hwang it was "weak", and Dingo called it "atrocious". Mike and Kasavin found the fight announcer's voice "unintelligible", with Mike also criticizing the game's "oppressive" music. Knutson praised Guilty Gear X's sound effects and music, and Kasavin considered its music appropriate for "the game's fast-paced action, as well as its anime theme."

Music
Guilty Gear X's musical albums were published by First Smile Entertainment. Its arcade music was released on September 20, 2000 as Guilty Gear X Original Soundtrack (ギルティギア ゼクス オリジナルサウンドトラック), composed by Daisuke Ishiwatari and arranged by Kazuhito Tomizuka and Yasuharu Takanashi. The album received mixed reviews. Don Kotowski of Square Enix Music Online gave it an eight out of ten: "The improved sound quality is a plus, as are the addition of new character themes, but some people may be put off by the fact that some of the new themes aren't as good as some of the older ones." Another reviewer, GoldfishX, gave it a five, calling it "possibly the most ear-grating, hideous sound I have ever encountered in game music" but not giving it a worse score because "Ishiwatari deserves a ton of credit for putting together such brilliant compositions on such pathetic-sounding hardware."

A second album, Guilty Gear X Heavy Rock Tracks: The Original Soundtrack of Dreamcast, composed by Ishiwatari and arranged by Koichi Seiyama, was released on January 17, 2001. It was well received by critics, with perfect scores from GoldfishX and Z-Freak of Square Enix Music Online. According to Goldfishx, "Even if you're skeptical about hard rock, this is something that everyone should experience in their lifetime. It's rare to have this type of heart-pounding sound without some form of vocals, but it's even rarer that the compositions reach this overall level of greatness." Z-Freak wrote, "Unless you totally hate hard rock, you MUST [sic] have this CD" and David Smith of IGN said that its music would either be loved or hated.

Three albums by the rock band Lapis Lazuli were released on May 6, 2001. Known collectively as Rising Force of Gear Image Vocal Tracks, the individual albums were entitled "Rock You!!", "Slash!!", and "Destroy!!"

Other
Enterbrain published several Guilty Gear X tie-in books. An encyclopedic strategy guide was published on July 26, 2000, followed by Drafting Artworks, which is about the game's universe, on December 13. Two novelizations, written by Norimitsu Kaihō and illustrated by Ishiwatari—Lightning the Argent (白銀の迅雷) and The Butterfly and Her (胡蝶と疾風)—, were published on January 20, 2001 and August 24, 2002.

A Guilty Gear X comic anthology was also published by Enterbrain on April 25, 2001. It inspired two yonkoma manga and an anthology, which were published by Ichijinsha on March 25, October 25, and September 25, 2001. A manga, Guilty Gear Xtra (ギルティギアXTRA) with a collaboration by Ishiwatari, Norimitsu Kaihō and Akihito Sumii, appeared in Kodansha's Monthly Magazine Z on September 22, 2003. Based on Guilty Gear X Plus, a two-part anthology was published on February 25 and April 25, 2002 by Enterbrain. Ichijinsha published a yonkoma manga and an anthology based on Plus on April 8 and 25, 2002.

Battle for Saint, a compilation DVD with highlights of a Guilty Gear X arcade national championship, was released by Enterbrain on August 22, 2001. Two audio drama CDs with original storylines—Guilty Gear X Vol. 1 and Vol. 2—were released by Scitron on October 24 and November 24, 2001. On October 25, 2002, Terranetz released a collectible card game series based on Guilty Gear X.

title: Guilty Gear X


text:
Jean-Luc Ponty

Jean-Luc Ponty (born 29 September 1942) is a French jazz and jazz fusion violinist and composer.

Early life
Ponty was born into a family of classical musicians in Avranches, France. His father taught violin, his mother taught piano. At sixteen, he was admitted to the Conservatoire National Supérieur de Musique de Paris, graduating two years later with the institution's highest honor, Premier Prix (first prize). He was hired by the Orchestre Lamoureux in which he played for three years.

While still a member of the orchestra in Paris, Ponty picked up a side job playing clarinet (which his father had taught him) for a college jazz band, that regularly performed at local parties. It proved life-changing. A growing interest in Miles Davis and John Coltrane compelled him to take up tenor saxophone. One night after an orchestra concert, and still wearing his tuxedo, Ponty found himself at a local club with only his violin. Within four years, he was widely accepted as the leading figure in "jazz fiddle".

At that time, Ponty was leading a dual musical life: rehearsing and performing with the orchestra while also playing jazz at clubs throughout Paris. The demands of this schedule eventually brought him to a crossroads. Critic Joachim-Ernst Berendt wrote that "Since Ponty, the jazz violin has been a different instrument".

Success with the violin
At first, the violin proved to be challenging; few at the time viewed the instrument as having a legitimate place in the modern jazz vocabulary. With a powerful sound that eschewed vibrato, Ponty distinguished himself with bebop phrasing and a punchy style influenced more by horn players than by anything previously tried on the violin. In 1964, at age 22, he released his debut album, Jazz Long Playing. He performed on stage in Basel, Switzerland, with string players Stuff Smith, Stéphane Grappelli, and Svend Asmussen. The performance was released as the album Violin Summit (1966).

John Lewis of the Modern Jazz Quartet invited Ponty to perform at the Monterey Jazz Festival in 1967, which led to a recording contract with the World Pacific label and the albums Electric Connection (1969) with the Gerald Wilson Big Band and Jean-Luc Ponty Experience with the George Duke Trio (1969). That year also brought Sunday Walk (1967), the first collaboration between Ponty and Niels-Henning Ørsted Pedersen.

Frank Zappa and emigration to the United States
In 1969, Frank Zappa composed the music for Ponty's solo album King Kong: Jean-Luc Ponty Plays the Music of Frank Zappa (World Pacific, 1970). In 1972, Elton John invited Ponty to contribute to his Honky Chateau (1972) album. At the urging of Zappa and The Mothers of Invention who wanted him to join their tour, Ponty emigrated with his wife and two young daughters to the United States and made his home in Los Angeles. He continued to work on a variety of projects – including two of John McLaughlin's Mahavishnu Orchestra albums Apocalypse (1974) and Visions of the Emerald Beyond (1975) and tours until 1975, when he signed with Atlantic.

For the next decade, Ponty toured the world repeatedly and recorded 12 consecutive albums, each of which reached the Billboard jazz charts top five, selling millions of albums. His early Atlantic recordings, such as 1976's Aurora and Imaginary Voyage, established Ponty as one of the leading figures in jazz-rock. He went on to crack the Top 40 with the album Enigmatic Ocean in 1977 and Cosmic Messenger in 1978. In 1984, a video of time-lapse images of New York City and Chicago was produced by Louis Schwarzberg for the song "Individual Choice" (1983).

Besides recording and touring with his own group, Ponty performed with the Pittsburgh New Music Ensemble, the Radio City Orchestra in New York, and symphony orchestras in Montreal, Toronto, Oklahoma City, and Tokyo. In the late 1980s he recorded the albums The Gift of Time (1987) and Storytelling (1989) for Columbia.

On Tchokola (Epic, 1991) Ponty combined acoustic and electric violins for the first time with polyrhythmic sounds of West Africa. He performed for two months in the U.S. and Canada with African expatriates he had met in Paris. In 1993, he returned to Atlantic with the album No Absolute Time. In 1995, he joined guitarist Al Di Meola and bassist Stanley Clarke to record an acoustic album, The Rite of Strings. This trio undertook a six-month tour of North America, South America, and Europe. He reunited his American band in 1996 for live performances following the release of a double album for Atlantic entitled Le Voyage: The Jean-Luc Ponty Anthology. One of these concerts was recorded in Detroit, Michigan on June 29, 1996, and released in October 1996 by Atlantic under the title Live at Chene Park.

In 1997, Ponty reunited his group of Western and African musicians to pursue the fusion music he had begun to explore in 1991. They toured for three years from the Hawaiian Islands to Poland and in North America and Europe. Ponty performed a duet with bassist Miroslav Vitous in December 1999. In January 2000, he participated in Lalo Schifrin's recording Esperanto. In June 2001 he performed duets with Russian violinist Vadim Repin and at the Film Music Festival in Poland with American jazz violinist Regina Carter.

In August 2001, Ponty released his album Life Enigma on his label (J.L.P. Productions), a return to his concept from the 1970s with modern production. He played all the instruments on some tracks and was joined by band members for others. He gave a concert with his band in his native town of Avranches in Normandy on 21 September 2001. He was honored during a ceremony at City Hall. He then embarked on a tour in the U.S. in October and November 2001. In May 2001, he recorded a concert with the same musicians at the opera house in Dresden, Germany. This recording was released in July 2002 on Live at Semper Opera. In January 2003, he toured India for the first time, seven shows in six major cities for the Global Music Festival organized by Indian violinist L. Subramaniam.

Ponty performed on a reunion tour with Stanley Clarke and Al Di Meola from June to October 2004 in the U.S. and Canada. In 2005, he toured with Trio! with Stanley Clarke and Béla Fleck. In 2006, he reunited Jean-Luc Ponty & His Band and toured in the U.S., Chile, Venezuela, Western and Eastern Europe, Russia, The Middle East and India; they recorded a studio album called The Atacama Experience (2007) with guitarists Allan Holdsworth and Philip Catherine. In April 2012, Ponty performed in an acoustic trio with Clarke and guitarist Bireli Lagrene for the second set of a concert at the Chatelet Theatre in Paris to celebrate five decades in music. The first set featured Ponty with a string orchestra. In 2014, he recorded a jazz album entitled D-Stringz with Clarke and Lagrene. In September 2014, Ponty formed the Anderson Ponty Band with Jon Anderson, lead singer of Yes.

Work with Return to Forever
In 2011, Ponty was invited by bandleader/keyboardist Chick Corea to join the group Return to Forever for a series of concerts throughout that year. The group was labeled 'Return to Forever IV', as it is the fourth incarnation of the group. Ponty had first recorded with Corea on his 1976 solo album My Spanish Heart.

Personal life
Ponty is married and has two daughters. One daughter, Clara Ponty, is a pianist and composer; Ponty has collaborated with Clara on several projects, including her third album, Mirror of Truth (2004).

As leader

 * Jazz Long Playing (Philips, 1964)
 * Sunday Walk (SABA, 1967)
 * Violin Summit with Stuff Smith, Stephane Grappelli, Svend Asmussen (SABA, 1967)
 * More Than Meets the Ear (World Pacific, 1968)
 * Electric Connection (World Pacific, 1969)
 * Jean-Luc Ponty Experience with the George Duke Trio (World Pacific, 1969)
 * King Kong: Jean-Luc Ponty Plays the Music of Frank Zappa (World Pacific, 1970)
 * New Violin Summit with Don "Sugar Cane" Harris, Michal Urbaniak (MPS/BASF, 1971)
 * Live at Montreux 72 (Pierre Cardin, 1972)
 * Open Strings (MPS/BASF, 1972)
 * Ponty/Grappelli with Stephane Grappelli (America, 1973)
 * Upon the Wings of Music (Atlantic, 1975)
 * Jean-Luc Ponty (Liberty/EMI, 1976)
 * Aurora (Atlantic, 1976)
 * Cantaloupe Island (Blue Note, 1976)
 * Imaginary Voyage (Atlantic, 1976)
 * Jean-Luc Ponty Meets Giorgio Gaslini (Pausa, 1976)
 * Enigmatic Ocean (Atlantic, 1977)
 * Live at Donte's (Blue Note, 1978)
 * Cosmic Messenger (Atlantic, 1978)
 * A Taste for Passion (Atlantic, 1979)
 * Live (Atlantic, 1979)
 * Heartstring/Jean-Luc Ponty: Live with Earl Klugh (AFRTS 1979)
 * Civilized Evil (Atlantic, 1980)
 * As Trio with Daniel Humair, Eddy Louiss (All Life, 1980)
 * Mystical Adventures (Atlantic, 1982)
 * Individual Choice (Atlantic, 1983)
 * Open Mind (Atlantic, 1984)
 * Fables (Atlantic, 1985)
 * The Gift of Time (Columbia, 1987)
 * Storytelling (Columbia, 1989)
 * Puss in Boots with Tracey Ullman (Rabbit Ears, 1991)
 * Tchokola (Epic, 1991)
 * Volume 1 with Daniel Humair, Eddy Louiss (Dreyfus, 1991)
 * Volume 2 (Dreyfus, 1991) with Daniel Humair, Eddy Louiss
 * No Absolute Time (Atlantic, 1993)
 * The Rite of Strings with Stanley Clarke, Al Di Meola (Gai Saber 1995)
 * Live at Chene Park (Atlantic, 1996)
 * Life Enigma (J.L.P., 2001)
 * Live at Semper Opera (Le Chant Du Monde, 2002)
 * Jean-Luc Ponty in Concert (Le Chant Du Monde, 2003)
 * The Atacama Experience (Koch, 2007)
 * D-Stringz with Stanley Clarke, Bireli Lagrene (Impulse!, 2015)
 * Better Late Than Never with Jon Anderson (Ear Music, 2015)

As sideman
With Chick Corea
 * My Spanish Heart (Polydor, 1976)
 * Chick Corea (Polydor, 1987)
 * Music Forever & Beyond (GRP, 1996)
 * Forever (Concord, 2011)

With Mahavishnu Orchestra
 * Apocalypse (Columbia, 1974)
 * Visions of the Emerald Beyond (Columbia, 1975)
 * The Mahavishnu Orchestra & John McLaughlin (Amiga, 1979)

With Frank Zappa With others
 * Hot Rats (Bizarre/Reprise, 1969)
 * The Mothers, Over-Nite Sensation (Discreet, 1973)
 * Apostrophe (Discreet, 1974)
 * Shut Up 'n Play Yer Guitar (Barking Pumpkin, 1981)
 * You Can't Do That On Stage Anymore Vol. 6 (Rykodisc, 1992)
 * The Lost Episodes (Rykodisc, 1996)
 * One Shot Deal (2008)
 * Road Tapes, Venue 2 (Vaulternative, 2013)
 * The Crux Of The Biscuit (Zappa Records, 2016)
 * Jon Anderson, 1000 Hands: Chapter One (Opio Media, 2019)
 * Sam Bush, Laps in Seven (Sugar Hill, 2006)
 * Michel Colombier, Wings (A&M 1971)
 * Wolfgang Dauner, Free Action (SABA, 1967)
 * George Duke, Night After Night (Elektra, 1989)
 * Serge Gainsbourg, Histoire De Melody Nelson (Light in the Attic, 2009)
 * George Gruntz, Barock Sex & Jazz-Sechs (Electrola, 1966)
 * George Gruntz, Noon in Tunisia (SABA, 1967)
 * Andre Hodeir, Anna Livia Plurabelle (Philips, 1966)
 * Elton John, Honky Chateau (UNI, 1972)
 * Jeff Lorber, Hacienda (Heads Up, 2013)
 * Clara Ponty, Mirror of Truth (Eden, 2005)
 * Clara Ponty, Into the Light (Le Chant Du Monde, 2010)
 * Return to Forever, The Mothership Returns (Eagle 2012)
 * Lalo Schifrin, Esperanto (Aleph, 2000)
 * Alan Sorrenti, Aria (Harvest, 1972)
 * Gerald Wilson, Eternal Equinox (World Pacific, 1969)

Films

 * 1999: L. Subramaniam: Violin from the Heart (Directed by Jean Henri Meunier; includes a scene with Ponty and L. Subramaniam performing together)

title: Jean-Luc Ponty