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List of ships of the Soviet Navy

This is a list of ships and classes of the Soviet Navy.

Corvettes
In the Soviet Navy these were classified as small anti-submarine ships (MPK) or small missile ships (MRK).
 * Kronshtadt-class submarine chaser (projects 122A, 122bis)
 * Poti-class corvette (project 204)
 * Grisha-class corvette (project 1124 Al'batros)
 * Grisha I class (project 1124.1), 37 ships built in 1966–1982
 * Grisha II class (project 1124P, P stands for pogranichnyi – on the border), 20 ships built in 1972–1988
 * Grisha III class (AK-630 CIWS-equipped variant)
 * Grisha IV class (project 1124K)
 * Grisha V class (project 1124M, sometimes noted as 1124.4)
 * Nanuchka-class corvette (project 1234 Ovod)
 * Nanuchka I class
 * Nanuchka II class (project 1234E)
 * Nanuchka III class (project 1234.1)
 * Nanuchka IV class (project 1234.7)
 * Bora-class hovercraft (project 1239 Sivuch)
 * Sarancha-class missile boat (project 1240 Uragan, considered missile boats by NATO)
 * Tarantul-class corvette (project 1241 Molniya, classified as large missile cutters)
 * Tarantul I class (project 1241RE)
 * Tarantul II class (project 1241.1)
 * Tarantul III class (project 1124.1M)
 * Pauk class (project 1241.2, anti-submarine corvette variant)
 * Parchim-class corvette (project 1331M)
 * Parchim II class

Guardships
In the Soviet Navy, frigates were classified as guard ships (SKR)
 * Burevestnik-class frigate (project 1135 Burevestnik)
 * SOVIET FRIGATE Bditelnyy, "Watchful" (1970)
 * SOVIET FRIGATE Bodryy, "Brisk" (1971)
 * Svirepyy, "Fierce"(1971)
 * SOVIET FRIGATE Storozhevoy, "Vigilant" (1972), involved in a mutiny in 1975, this incident inspired the novel The Hunt for Red October.
 * Razyashchiy, "Smashing" (1973)
 * SOVIET FRIGATE Razumnyy, "Clever" (1974)
 * SOVIET FRIGATE Druzhnyy, "Friendly" (1975)
 * SOVIET FRIGATE Dostoynyy, "Virtuous" (1971)
 * Doblestnyy, "Valourous" (1973)
 * SOVIET FRIGATE Deyatelnyy, "Active" (1973)
 * Zharkiy, "Torrid" (1975)
 * SOVIET FRIGATE Bezzavetnyy "Serene" (1978)
 * SOVIET FRIGATE Retivyy, "Ardent" (1976)
 * Leningradskiy Komsomolets (1976), "Leningrad Komsomol"; renamed Legkiy, "Light" in 1992.
 * Letuchiy, "Flighty" (1977)
 * Pylkiy, "Fervent" (1979)
 * SOVIET FRIGATE Zadornyy, "Passionate" (1979)
 * Bezukoriznennyy, Irreproachable (1980)
 * SOVIET FRIGATE Ladny, "Harmonious" (1980)
 * Poryvistyy, "Squally" (1980)
 * Burevestnik M class (project 1135M Burevestnik)
 * Rezvyy, "Frisky" (1975)
 * Rezkiy, "Sharp" (1976)
 * Grozyashchiy, "Threatening" (1977)
 * Razitelnyy, "Striking" (1977)
 * Neukrotimyy, "Untamable" (1978)
 * Besmennyy, "Unchanging" (1979)
 * Gordelivyy, "Proud" (1979)
 * Gromkiy, "Loud" (1979)
 * Revnostnyy, "Zealous" (1980)
 * Ryanyy (1980)
 * Pytlivyy (1982)
 * Gepard-class frigate (project 1166.1 Gepard)
 * Tatarstan
 * Dagestan
 * Kola-class frigate (project 42 Sokol)
 * Komsomolets Ukrainy-class frigate (project 61, briefly)
 * SOVIET DESTROYER Komsomolets Ukrainy, "Ukrainian Komsomol" (1960)
 * SOVIET DESTROYER Soobrazitelny, "Astute" (1961)
 * SOVIET DESTROYER Provorny, "Agile" (1962)
 * SOVIET DESTROYER Odaryonny, "Talented" (1964)
 * SOVIET DESTROYER Obraztsovy, "Exemplary" (1964)
 * SOVIET DESTROYER Otvazhny, "Courageous" (1964)
 * SOVIET DESTROYER Steregushchy, "Watchful" (1966)
 * Koni-class frigate (project 1159 Del'fin)
 * Mirka-class frigate (project 35)
 * Neustrashimy-class frigate (project 1154.0 Yastreb)
 * RUSSIAN FRIGATE Neustrashimy (Fearless)
 * RUSSIAN FRIGATE Yaroslav Mudry
 * Petya-class frigate (project 159)
 * Riga-class frigate (project 50 Gornostay)
 * Uragan-class guard ship (projects 2, 4, & 39)
 * Yastreb-class guard ship (project 29)

Gunboats

 * Krasnaya Abkhaziya
 * Krasnaya Armeniya
 * Krasnaya Gruziya
 * SOVIET GUNBOAT Krasnoye Znamya
 * Krasnyy Adzharistan

Destroyers
Type 1934A destroyer Pylky (ex-German)
 * Aquila-class
 * Lovkiy (ex-Romanian)
 * Lyogkiy (ex-Romanian)

Akizuki-class destroyer Vnezapny (ex-Japanese)
 * Kashin-class destroyer
 * Komsomolets Ukrainy (1960)
 * Soobrazitelnyy – Adaptable (1961)
 * Provornyy – Agile (1962)
 * Obraztsovyy – Exemplary (1964)
 * Odarennyy – Gifted (1964)
 * Otvazhnyy – Courageous (1964)
 * Steregushchiy – Watchful (1966)
 * Krasnyy Kavkaz (1966)
 * Reshitelnyy – Decisive (1966)
 * Strogiy – Severe (1967)
 * Smetlivyy – Resourceful (1967)
 * Krasnyy Krym (1969)
 * Sposobnyy – Capable(1970)
 * Skoryy – Fast (1971)
 * Modified Kashin class
 * Ognevoy – Fiery (1963)
 * Slavnyy – Glorious (1965)
 * Stroynyy – Harmonious (1965)
 * Smyshlennyy – Humorous (1966)
 * Smelyy – Valiant (1968)
 * Sderzhannyy – Restrained (1972)
 * Rajput (built for Indian Navy) (1980)
 * Rana (built for Indian Navy) (1982)
 * Ranjit (built for Indian Navy) (1983)
 * Ranvir (built for Indian Navy) (1986)
 * Ranvijay (built for Indian Navy) (1988)
 * Gnevny-class destroyer (Project 7 class)
 * Leningrad-class destroyer
 * RUSSIAN DESTROYER Novik
 * Derzky-class destroyer
 * Orfey-class destroyer
 * Izyaslav-class destroyer
 * Fidonisy-class destroyer
 * Ognevoy-class destroyer (Project 30 class)
 * Soobrazitelny-class destroyer (Project 7u class)
 * Regele Ferdinand-class destroyer (ex-Romanian)
 * SOVIET DESTROYER Likhoy
 * SOVIET DESTROYER Letuchiy
 * Sovremennyy-class destroyer
 * Sovremennyy – Modern (1980)
 * Otchayannyy – Foolhardy (1982)
 * Otlichnyy – Perfect (or Excellent) (1983)
 * Osmotritelnyy – Circumspect (1984)
 * Bezuprechnyy – Irreproachable (1985)
 * Boyevoy – Militant (1986)
 * Stoykiy – Steadfast (1986)
 * Okrylennyy – Inspiring (1987)
 * Burnyy – Fiery (1988)
 * Gremyashchiy – Thunderous (originally Vedushchiy) (1988)
 * Bystryy – Quick (1989)
 * Rastoropnyy – Prompt (1989)
 * Bezboyaznennyy – Intrepid (1990)
 * Bezuderzhnyy – Tenacious (1991)
 * Bespokoynyy – Restless (1992)
 * Nastoychivyy – Reliable (originally Moskovskiy Komsomolets) (1993)
 * Besstrashnyy – Fearless (1994)
 * Vazhnyy – Eminent (not completed)
 * Vdumchivyy – Thoughtful (not completed)
 * Town-class destroyer (on loan 1944–1952 from the UK)
 * SOVIET DESTROYER Deyatelny (HMS Churchill)
 * SOVIET DESTROYER Derzkiy (HMS Chelsea)
 * SOVIET DESTROYER Zhyostky (HMS Roxborough)
 * SOVIET DESTROYER Dostoyny (HMS St Albans)
 * SOVIET DESTROYER Druzhny (HMS Lincoln)
 * SOVIET DESTROYER Zharkiy (HMS Brighton)
 * SOVIET DESTROYER Zhguchi (HMS Leamington)
 * SOVIET DESTROYER Zhivuchiy (HMS Richmond)
 * SOVIET DESTROYER Doblestny (HMS Georgetown)
 * Udaloy I class
 * Udaloy – Bold(1980)
 * RUSSIAN DESTROYER Vice-Admiral Kulakov (1980)
 * Marshal Vasilevskiy (1982)
 * Admiral Zakharov (1982)
 * RUSSIAN DESTROYER Admiral Spiridonov (1983)
 * RUSSIAN DESTROYER Admiral Tributs (1983)
 * RUSSIAN DESTROYER Marshal Shaposhnikov (1985)
 * Severomorsk (1985)
 * RUSSIAN DESTROYER Admiral Levchenko (1987)
 * RUSSIAN DESTROYER Admiral Vinogradov (1987)
 * Admiral Kharlamov (1988)
 * RUSSIAN DESTROYER Admiral Panteleyev (1990)
 * Udaloy II class
 * RUSSIAN DESTROYER Admiral Chabanenko (1995)
 * Admiral Basistyy (not completed)
 * Admiral Kucherov (not completed)

Amphibious assault

 * Alligator-class landing ship
 * Ropucha-class landing ship
 * Ivan Rogov-class landing ship
 * Ivan Rogov
 * Aleksandr Nikolayev
 * Mitrofan Moskalenko
 * Polnocny-B-class landing ship

Submarines

 * List of Soviet and Russian submarine classes
 * D type
 * L type
 * ShCh type
 * P type
 * S type
 * M type
 * K type
 * A (AG) type
 * Kalev class (ex-Estonian)
 * Lembit
 * Kalev
 * Ronis-class submarine (ex-Latvian)
 * SOVIET SUBMARINE Ronis
 * SOVIET SUBMARINE Spidola
 * S class (on loan 1944 from the UK)
 * V-1 (HMS Sunfish)
 * U class (on loan 1944–1950 from the UK)
 * V-2 (HMS Unbroken)
 * V-3 (HMS Unison)
 * V-4 (HMS Ursula)
 * TS-1 (ex-Romanian NMS Rechinul)
 * TS-2 (ex-Romanian NMS Marsuinul)
 * TS-3 (ex-Romanian NMS Delfinul)
 * CB-class (ex-Italian, ex-Romanian)

SS/SSK

 * Zulu-class submarine
 * Whiskey-class submarine
 * Quebec-class submarine
 * Romeo-class submarine
 * Foxtrot-class submarine
 * SOVIET SUBMARINE B-37 (?-1962)
 * B-427 SOVIET SUBMARINE Scorpion (1971–1994)
 * Tango-class submarine
 * Kilo-class submarine
 * Novorossiysk
 * Rostov-na-Donu
 * Staryy Oskol
 * Krasnodar
 * Velikiy Novgorod
 * Kolpino
 * Losos-class submarine
 * Lada-class submarine
 * Sankt Peterburg
 * Kronshtadt
 * Velikiye Luki

SSB

 * Zulu IV class - SSB conversion
 * Golf II class
 * SOVIET SUBMARINE K-129 (?-1968), famous as target of CIA recovery operation using the Hughes Glomar Explorer

SSG

 * Whiskey class Twin Cylinder
 * Whiskey class Long Bin
 * Juliett-class submarine (1962–1994)
 * SOVIET SUBMARINE K-77 (?-1994)

SSA (auxiliary)

 * Bravo-class submarine
 * India-class submarine
 * Beluga-class submarine
 * Lima-class submarine

SSN

 * November-class submarine (1958-?)
 * SOVIET SUBMARINE K-3 (1958–1988)
 * SOVIET SUBMARINE K-8 (1960–1970)
 * SOVIET SUBMARINE K-159 (1963–1989)
 * Victor I class
 * Victor II class
 * Victor III class
 * Alfa-class submarine
 * Mike-class submarine, a successor to the Alfa class
 * K-278 Komsomolets (?-1989)
 * Sierra I class
 * Sierra II class
 * Akula I/Bars class
 * Akula II class

SSBN

 * Hotel-class submarine
 * SOVIET SUBMARINE K-19 (1959–1991)
 * SOVIET SUBMARINE K-33 (1969–1990)
 * K-55 (1962–?)
 * K-178 (1962–?)
 * K-40 (1962–1990)
 * K-16 (1963–1990)
 * K-145 (1963–?)
 * K-149 (1964–1990)
 * Yankee I class
 * K-140 Leninets
 * K-26
 * K-32
 * K-216
 * K-207
 * K-210
 * K-249
 * K-253
 * K-395
 * K-408
 * K-411
 * K-418
 * K-420
 * K-423
 * K-426
 * K-415
 * K-403
 * K-245
 * K-214
 * K-219
 * K-228
 * K-241
 * K-444
 * K-399
 * K-434
 * K-236
 * K-389
 * K-252
 * K-258
 * K-446
 * K-451
 * K-436
 * K-430
 * Yankee II class (1968-?)
 * Yankee Sidecar class conversion
 * Yankee Pod class conversion
 * Yankee Stretch class conversion
 * SOVIET SUBMARINE K-219 (?-1986)
 * Delta I class
 * Delta II class
 * Delta III class
 * K-129
 * Delta IV class
 * Typhoon-class submarine (1981-)
 * Dmitriy Donskoy
 * Borey class
 * Yuriy Dolgorukiy
 * Aleksandr Nevskiy
 * Vladimir Monomakh
 * Knyaz Vladimir

SSGN

 * Echo I class
 * Echo II class
 * SOVIET SUBMARINE K-131
 * Papa-class submarine
 * K-222 (1970–1988)
 * Yankee Notch class conversion
 * Charlie I class
 * Charlie II class
 * Oscar I class
 * Oscar II class
 * K-141 RUSSIAN SUBMARINE Kursk (?-2002)
 * Yasen class
 * Severodvinsk
 * Kazan
 * Novosibirsk
 * Krasnoyarsk

SSAN (auxiliary)

 * Uniform-class submarine

Others

 * SOVIET SUBMARINE K-27 (1962–1981)
 * SOVIET SUBMARINE M-200
 * SOVIET SUBMARINE S-13

Other

 * SSV-33 (Pacific Fleet communications ship, based upon the Kirov-class battlecruiser battlecruiser hull)
 * Lun-class ekranoplan (Commissioned as a ship and used as one).
 * VMF Kommuna is a salvage vessel, and having been launched in 1915, one of the oldest naval vessels still in service in a major navy of the world.
 * Dunay a tall ship built in Italy as the Cristoforo Colombo and acquired as war reparation.
 * STS Sedov tall ship built as Magdalene Vinnen II  also acquired as war reparation.
 * Marshal Nedelin class missile range instrumentation/space event support ship
 * Onega class acoustic trials ships
 * Potok/Modified T-58 class weapons trials ship
 * T-43 class acoustic trials ships
 * Kashtan-class salvage vessel, a class of salvage vessel/submersible support

Missile and munitions transports

 * Sadko class
 * Amga class
 * Lama class
 * Muna class

Electronic surveillance ships

 * Balzam class
 * Okean class (modified trawler)
 * Primor'ye class (modified fish factory ships)
 * Vishnya class
 * Yug class
 * Alpinist class

Oceanographic research ships

 * Nikolay Zubov class (AGOR & AGI)
 * Sibirykov class
 * Yug class

Survey ships

 * Moma class (AGS)
 * Samara class (AGS)
 * Finik class
 * Biya class
 * Kamenka class
 * Vinograd class

title: List of ships of the Soviet Navy


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Daytona USA

Daytona USA (USA) is an arcade racing game developed by Sega AM2 and released by Sega in March of 1994. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 arcade system board. Daytona USA is one of the highest-grossing arcade games of all time.

Sega partnered with GE Aerospace to develop the Model 2, which renders 3D graphics capable of texture filtering and texture mapping. Daytona USA was developed by AM2 after a meeting of the heads of Sega's regional offices to decide on a game to debut the Model 2 hardware. The concept was suggested by Tom Petit, president of Sega's American arcade division, with input from AM2 director Toshihiro Nagoshi, who became the game's director and producer. Sega aimed to outperform Namco's Ridge Racer (1993). The developers researched motorsports extensively; they mapped Daytona International Speedway, and their experience developing Virtua Racing (1992) helped with lighting and camera control.

Daytona USA was a critical and commercial success, praised for its graphics, soundtrack and gameplay. A conversion was made for the Sega Saturn in 1995. It was followed by sequels and enhancements for consoles and arcades. It has been frequently named one of the best video games of all time.

Gameplay

In Daytona USA, the player drives a stock car known as the Hornet. The player's objectives are to outrun the competing cars and complete the race before time runs out, passing checkpoints to collect more time. Players begin in last place and compete against a field of up to 39 computer-controlled cars, dependent on the course selected. Three courses are available for play: Beginner, Advanced, and Expert, also known respectively as Three Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy. Adaptive difficulty is used; the first lap of each race measures the skill of the player and adjusts the difficulty of opponents accordingly. For less skilled players, opposing cars open lanes for the player, while higher-skilled players have to deal with opponents that block their path. The game's physics include realistic driving mechanics, including drifting and power sliding. The steering wheel in the arcade cabinet uses force feedback so players feel collisions and bumps. Shifting is performed with an H-type shifter.

Daytona USA 's arcade version on the Model 2 is capable of displaying up to 300,000 texture-mapped polygons per second, nearly double that of the previous Model 1. Visually, the game uses texture filtering, giving the visuals a smooth appearance. As in Virtua Racing, the game's camera system presents four different view perspectives from which the game can be played, and also includes the ability to view behind the car. The arcade version allows up to eight players to compete with each other, depending on the number of cabinets linked together. Linked deluxe cabinets may also include a camera pointing towards the drivers seat, linked to a closed-circuit television to show the player on a separate screen. In multiplayer, only the lead driver needs to reach a checkpoint before time runs out. To keep players involved in multiplayer battles, rubber-banding is in place, ensuring all players stay involved in the race.

The Sega Saturn version does not include multiplayer, but includes an additional "Saturn" mode, which turns off the game's timer and adds more cars for the player to choose from. Additional "Endurance" and "Grand Prix" modes are also included, both of which require pit stops. Sustaining damage in a race in these modes will adversely affect the car's performance. The PlayStation 3 and Xbox 360 versions included online multiplayer with up to eight players.

Development
In September 1992, Sega partnered with the engineering division GE Aerospace to create its new arcade system board, the Model 2. They were connected via a cold call from GE's Bob Hichborn, who met with Sega executives at the division's Daytona Beach, Florida headquarters in 1990, and later at Sega's headquarters in Tokyo in November of the same year. At the second meeting, GE Aerospace executives brought a tape demonstrating the hardware's 3D graphics simulating the Daytona International Speedway. GE estimated that their sale of the Model 2’s graphics technology accelerated Sega's arcade hardware development by 14 months.

The heads of Sega's regional offices began discussing ideas for games to demonstrate the Model 2's capabilities. Sega's previous board, the Model 1, had debuted in 1992 with Virtua Racing, which was popular in Japan and Europe. Tom Petit, president of Sega's American arcade division Sega Enterprises USA, suggested that NASCAR would be an attractive brand to use for a Model 2 game in the US. Though Sega Europe's Vic Leslie had reservations due to the greater popularity of Formula One in Europe, Sega executives approved the concept. Petit and Sega Enterprises USA chief of finance Masahiro Nakagawa began negotiations with representatives of the Daytona 500 at Daytona International Speedway for a license to develop a game based on the race. To lower costs, Sega decided not to negotiate with NASCAR for a license, and so the game does not contain real sponsors, drivers, or cars.

Sega mandated that Daytona USA had to be better than Namco's 1993 racing game Ridge Racer and it had to achieve higher sales. Ridge Racer had reached the top of arcade sales charts at the end of 1993 and beginning of 1994, and it had received highly favorable reviews of its graphics, especially in comparison to Virtua Racing. Development was handed to Sega AM2, a development division headed by Yu Suzuki, who had led development on popular racing games including Hang-On, Out Run, and Virtua Racing. AM2 director Toshihiro Nagoshi was given direct responsibility for the project, with Nagoshi and Suzuki serving as producers. The game was Nagoshi's first project as a director. Nagoshi was aware of the racing arcade games already on the market and decided he wanted to take his game in a different direction. While in the US for a meeting on the Model 2, Nagoshi was given tickets to a NASCAR race, and later recalled that it was a new experience for him because it was not a known style of racing in Japan. He chose to design his game to be "funky entertainment", in contrast to the simulation-based style of Ridge Racer.

AM2 split into two teams: one focused on Daytona USA while the other developed Virtua Fighter. As research for the project, Nagoshi read books and watched videos on NASCAR, although he found it difficult to convey the emotions of the sport to his staff in Japan. Game planner Makoto Osaki said he purchased a sports car and watched the NASCAR film Days of Thunder more than 100 times. Programmer Daichi Katagiri was an avid player of arcade racing games at the time and leaned on that experience. The developers used satellite imagery and sent staff to photograph Daytona International Speedway; Nagoshi walked a full lap to get a feel for the banking in the corners. The team considered both Daytona International Speedway and Bristol Motor Speedway for the game's beginner course. According to Nagoshi, because Daytona USA was not intended to be a simulation game, and because it would be sold in Japan and Europe in addition to North America, the oval and tri-oval designs were rejected as too repetitive. The final design for the beginner circuit, Three Seven Speedway, uses the tri-oval layout with a sharper final turn that requires strong braking.

Unlike Virtua Racing 's Model 1 hardware, the Model 2 is capable of displaying surface detail on its 3D graphics with texture mapping. As this was new for the developers, trial and error was used to find the most effective approach. Suzuki also reached out to Sega designer Jeffery Buchanan, who suggested placing interesting features, such as a dinosaur fossil and a clipper ship, at various locations within the game. Katagiri said there was no need to develop software for rendering because the Model 2 hardware handled this. For camera control and lighting effects, the team drew on its experience developing Virtua Racing. Daytona USA shares some features with Ridge Racer, including a drifting mechanic. Nagoshi initially planned not to include drifting as NASCAR stock cars do not drift, but changed his mind when the team decided not to focus on simulation. He did not believe in fortune telling, but chose the number 41 for the Hornet player car because he was told by someone close to him that the number would be lucky.

The soundtrack was composed by Takenobu Mitsuyoshi, who had no familiarity with stock car racing. He chose to include vocals after hearing Ridge Racer 's techno soundtrack and deciding to try a different approach; he recorded his own vocals as the fastest way to get the music into the game. Each course has a corresponding song. "Let's Go Away", the Daytona theme, uses a mixture of rock and funk instrumentals, while "Sky High" leaned on Mitsuyoshi's background in jazz fusion. A hidden track, "Pounding Pavement", was inspired by "Hotel California" by the Eagles and is accessible by holding the fourth view perspective button while selecting the beginner track in the arcade version. For the arcade version, the songs were sampled onto a Yamaha sound chip, including the drums and Mitsuyoshi's voice, then reconstructed by varying when the tracks would play and loop. This was the only way to include vocals, due to technical limitations of the Model 2. For the Saturn version, the music was remixed.

Release
Prior to release, a prototype had debuted at the Amusement Machine Show in Tokyo in August 1993, and it was tested in select Japanese arcades the same month; Petit states this was done to measure how the games would be received by the public. The complete version of Daytona USA was released in Japan in March 1994, and made its North American debut the same month at Chicago's American Coin Machine Exposition (ACME); it was subsequently released worldwide in April 1994. According to Petit, Sega delayed the worldwide launch to measure reception before investing in other territories. The standard game was released in a twin-seat cabinet and a deluxe cabinet fitted with detailed seats on top of subwoofers; Sega originally planned to use actual car seats, but management determined the seats were too difficult to enter and exit. Daytona USA debuted at number two on arcade operator publication RePlay's "Player's Choice" chart and stayed on the list for five years, with 16 months at number one. Daytona USA was rereleased in 1996 in arcades as Daytona USA: Special Edition, designed as a smaller, more affordable cabinet. Around the time of the worldwide release, Sega announced releases for its Saturn and 32X consoles, but a year later, Sega announced their intention to focus solely on the Saturn. In early 1995, Sega AM2's Saturn division split into three departments, each charged with converting a different arcade game to the Saturn: Virtua Fighter 2, Virtua Cop, and Daytona USA. Due to slow progress on the Daytona USA conversion, several members of the Virtua Fighter 2 team were reassigned to Daytona USA. AM2 completed the conversion in April 1995. It was a Western launch game for Saturn, and was also released for Windows via SegaSoft. In Japan, two separate Windows releases were done in September and December 1996, with the first released version supporting specific graphics cards such as Leadtek's WinFast GD400. A Windows version was released in Europe on November 14, 1996, and in North America in December of the same year.

Remakes and sequels
Daytona USA: Championship Circuit Edition, a reworked and expanded version of Daytona USA, was released in 1996 for the Saturn. Developed by Sega's consumer software division, it uses a modified version of the game engine used for Sega Rally Championship. An enhanced arcade remake, called Sega Racing Classic, was released in 2010 and is the first title in the series not branded with the Daytona name as Sega no longer owned the rights at the time. It operates on Sega's RingWide arcade system board and features high definition graphics and an arranged instrumental soundtrack. Another enhanced version was released digitally for the PlayStation 3 and Xbox 360 in 2012, as Daytona USA. It includes both the original arcade soundtrack and the arranged soundtrack from Sega Racing Classic with vocals by Mitsuyoshi, along with added features including eight player online multiplayer, challenge, and karaoke modes. The Xbox 360 version was later made compatible with Xbox One.

Daytona USA 2: Battle on the Edge, an arcade-exclusive sequel using the Sega Model 3 hardware, was released in 1998. It is the only Daytona game that uses no courses or music from the original. Daytona USA 2001, a remake of Daytona USA and Championship Circuit Edition, was released in 2001 for the Dreamcast, with graphical upgrades, online multiplayer, and new courses. Daytona Championship USA, also referred to as Daytona USA 3, debuted in late 2016 as an arcade exclusive; it was the first Daytona-branded arcade game in 18 years.

Arcade
Daytona USA was popular in arcades. In Japan, it was the ninth highest-grossing arcade game of 1994, and the highest-grossing dedicated arcade game of 1995. In North America, it was listed by arcade industry magazine Play Meter as one of the top two highest-grossing arcade video games of 1994, with the twin cabinet receiving a Diamond Award from the American Amusement Machine Association (AAMA) that year; it again received a Diamond Award the following year for being one of America's top three best-selling arcade games of 1995. In the United Kingdom, it topped the dedicated arcade charts for six months in 1994, from May to October. Retro Gamer 's Nick Thorpe said that though Daytona USA is considered anecdotally one of the most successful arcade games for its multiplayer and longevity, exact figures were difficult to find. In 2015, IGN 's Luke Reilly said that the game is "perhaps the most recognisable arcade racing game of all time and the highest-grossing sit-down cabinet ever" and noted the continued presence of Daytona USA cabinets in arcades and bowling alleys.

The original arcade game was critically acclaimed by video game and arcade industry publications alike. Upon its North American debut at ACME 1994, it received a highly positive reception from Play Meter and RePlay, which both considered it the game of the show while praising the graphics and gameplay, but with Play Meter criticizing the expensive cabinet price. Rik Skews of Computer and Video Games considered Daytona USA the best arcade game he had played in years, and praised its "state-of-the-art" graphics, sound, and damage physics. Also highly regarding Daytona USA 's graphics were Electronic Gaming Monthly (EGM), which asserted that "the stakes in the arcade wars have been raised again", and GamePro's Manny LaMancha, who argued that Daytona USA is a combination of Virtua Racing 's action with Ridge Racer 's realism. In contrast, Bob Strauss of Entertainment Weekly compared the game to watching a movie, and said, "Picture yourself watching a sci-fi movie, set in a futuristic arcade, that involves a dizzying car race. 'Wow!' you can imagine saying to yourself, 'How did they do those special effects?' You'll have the same reaction while enjoying Daytona USA".

Saturn
The Saturn version received a positive reception, with high scores from most critics, though a number of them criticized it for graphical issues. Maximum highly regarded the challenging course design and realistic game mechanics, particularly the impact of wind resistance, but criticized the low-resolution graphic texture mapping, clipping, and lack of multiplayer. While identifying improvements on the North American version of the game compared to the Japanese version, two sports game reviewers for EGM found problems with the frame rate and animation. By contrast, a reviewer for Sega Saturn Magazine found the game graphically impressive aside from the pop-up and asserted it had strong arcade-style gameplay, and one from Next Generation argued that, while "Daytona USA suffers from an accumulation of weaknesses, if it's a fast, thrilling racing game you're after, the Saturn conversion has a great deal to recommend". The Windows version was a port of the Saturn's, and was not as well-received for inheriting the Saturn version's graphical issues despite being released a year later.

Several reviewers compared the Saturn version to Ridge Racer 's PlayStation conversion. Computer and Video Games considered the Saturn's Daytona USA better than the PlayStation's Ridge Racer, with Mark Patterson claiming that, while "nowhere near as polished as Ridge Racer, it does play better, mainly because you can ram the other cars off the track and smash your own car up". While Air Hendrix of GamePro concluded Daytona USA's "intense gameplay and breathtaking graphics will exhilarate any racing fan" and had positive feedback for the additions of Saturn mode and mirror mode, he argued it "pales in comparison" to the PlayStation version of Ridge Racer in terms of "features, gameplay, and graphics".

Retrospective
Daytona USA was named one of the best games of all time by Next Generation in 1996, GamesMaster in 1996, Computer and Video Games in 2000, EGM in 1997 and 2001, Yahoo! in 2005, and Empire in 2009. It was named one of the best coin-op games by EGM in 1997 and by Killer List of Videogames, and one of the best retro games by NowGamer in 2010 and EGM in 2006. Edge named it the 70th "best game to play today" in 2009. In 2015, IGN named it the sixth-most influential racing game, asserting that it "remains a shining example of arcade racing done oh so right". Thorpe wrote that Daytona USA "doesn't just stand alongside the likes of Turbo, Out Run, Super Monaco GP and Sega Rally as part of a proud arcade racing heritage, but perhaps defines it".

According to aggregator Metacritic, the Xbox 360 version received "generally favorable reviews" and the PlayStation 3 version received "mixed" reviews. Justin Towell of GamesRadar+ regarded Daytona USA as "a joyous, jubilant celebration of everything that made arcade games so exciting" and the new survival mode "a brilliant test of memory, logic and dexterity". 1Up.com 's Ray Barnholt praised this version but expressed disappointment at the lack of new features. By contrast, Eurogamer's Martin Robinson asserted that "age doesn't seem to have ravaged Daytona USA 's core" and wrote that the game serves as "fitting tribute to one of arcade racing's enduring icons".

title: Daytona USA


text:
Stations in West Hampstead

West Hampstead is an area in north-west London, England that is served by a number of different stations, all of which have very similar names. Although physically separate, they are near each other and the stations form a railway interchange. Two of the stations are part of the National Rail network and the third is on the London Underground.

The three stations – located north to south on West End Lane are:

 * West Hampstead Thameslink railway station – served by Thameslink.
 * West Hampstead railway station – served by London Overground.
 * West Hampstead tube station – served by London Underground Jubilee line.

Stations and lines
West Hampstead Thameslink railway station is the oldest of the three stations, but acquired its name when the Thameslink route was established in 1988. Earlier names included West End, West End and Brondesbury, West Hampstead and until 1988, West Hampstead Midland. It is located on the western side of West End Lane at the Iverson Road junction. Services are operated by Thameslink. , annual usage was 3.8 million.

West Hampstead railway station is on the North London Line, with train services provided by London Overground. It was known as West End Lane until 1975. It is on the western side of West End Lane between the tube station and Iverson Road. , annual usage was 4.5 million.

West Hampstead tube station is on London Underground Jubilee line. It is on the eastern side of West End Lane near Broadhurst Gardens. It was a Bakerloo line station until 1979. , annual usage was 10.5 million.

Additionally, three railway lines pass through West Hampstead but do not have stations in the area; they are:
 * The Metropolitan line, whose trains bypass the tube station as they have no platforms there;
 * The Midland Main Line, whose trains run through the Thameslink station without stopping;
 * The Chiltern Main Line, which runs parallel to the Underground lines on the south side.

Current interchange
To change stations passengers leave one and walk along West End Lane to the other. The diagram shows the relative locations of the stations which are spaced over about 200 m. Out-of-station interchange within twenty minutes between any two of the stations entails no additional charge. As an example: a journey from Richmond to St Albans may be made on one ticket with a walk between the North London Line and the Thameslink stations. Step free access is available at the Thameslink and Overground stations.

West Hampstead Interchange proposal
In 2003, Chiltern Railways unveiled a proposal to redevelop the area along West End Lane to create an integrated station complex which would allow passenger interchange among five different Tube and railway lines. The scheme envisaged building new platforms on the Chiltern Main Line and the Metropolitan lines, and relocating the Thameslink and London Overground stations to the east side of West End Lane. The combined station would have a central passenger concourse and ticket hall, and pedestrian walkways would connect the stations. The scheme also proposed the construction of a new housing and office development and widening West End Lane, turning it into "a tree-lined boulevard" with additional space for buses and taxis.

The plans were put on hold in 2007 due to uncertainty over the North London Line rail franchise. The proposal is now no longer possible, due to development in the area. Furthermore, both the Thameslink station and the Overground station have been rebuilt and upgraded in recent years, with step free access added to both.

title: Stations in West Hampstead


text:
User talk:Dyl

Welcome
Hello and welcome to Wikipedia! Hope you like it here, and stick around.

Here are some tips to help you get started:

 * To sign your posts (on talk pages, for example) use the '~' symbol. To insert just your name, type ~~~ (3 tildes), or, to insert your name and timestamp, use ~~~~ (4 tildes).
 * Try the Tutorial, and feel free to experiment in the test area.
 * If you need help, post a question at the Help Desk
 * Follow the Simplified Ruleset
 * Eventually, you might want to read the Manual of Style and Policies and Guidelines.
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 * Explore, be bold in editing pages, and, most importantly, have fun!

Good luck! — Preceding unsigned comment added by Meelar (talk • contribs) 16:35, 21 July 2004 (UTC)

Category:Individual computers
I'm not actually sure off hand - this is the first I've seen of that category. I think it's meant to be for single (I guess that's what's meant by "individual") computers, i.e. those where only one was built. There were several models of VAX systems, and a lot were sold, so if that counts as an 'individual computers' then so would IBM PCs and so on. — Kate | Talk 19:16, 2004 Aug 20 (UTC)

Cool!
Hi! Thanks for the Picture at Remo Williams: The Adventure Begins. Can make also a picture on Southern Comfort (film) and Timerider, please? - User: Julian Thome

Genghis Khan
Thanks for correcting my error in calling him Japanese (re: Shabu-shabu). Of course he's Mongolian. --Diberri | Talk 07:05, Aug 25, 2004 (UTC)

Out-of-order
Thanks for the start. It's great to have someone else working on this stuff.

Article Licensing
Hi, I've started a drive to get users to multi-license all of their contributions that they've made to either (1) all U.S. state, county, and city articles or (2) all articles, using the Creative Commons Attribution-Share Alike (CC-by-sa) v1.0 and v2.0 Licenses or into the public domain if they prefer. The CC-by-sa license is a true free documentation license that is similar to Wikipedia's license, the GFDL, but it allows other projects, such as WikiTravel, to use our articles. Since you are among the top 1000 Wikipedians by edits, I was wondering if you would be willing to multi-license all of your contributions or at minimum those on the geographic articles. Over 90% of people asked have agreed. For More Information:
 * Multi-Licensing FAQ - Lots of questions answered
 * Multi-Licensing Guide
 * Free the Rambot Articles Project

To allow us to track those users who muli-license their contributions, many users copy and paste the " " template into their user page, but there are other options at Template messages/User namespace. The following examples could also copied and pasted into your user page:

 * Option 1
 * I agree to multi-license all my contributions, with the exception of my user pages, as described below:

OR
 * Option 2
 * I agree to multi-license all my contributions to any U.S. state, county, or city article as described below:

Or if you wanted to place your work into the public domain, you could replace " " with "  ". If you only prefer using the GFDL, I would like to know that too. Please let me know what you think at my talk page. It's important to know either way so no one keeps asking. -- Ram-Man (comment| talk)

Explicitly Parallel Instruction Computing
Why all the capital letters? Are computer science students taught that it is incorrect to begin a word with a lower-case letter? Michael Hardy 5 July 2005 00:01 (UTC)

Daily Radar
You said "Within a decade, companies that once employed thousands of people and generated hundreds of millions of dollars in revenue can disappear without a trace." I was wondering if you (or anyone reading this for that matter) knows anything about Daily Radar. It was like the companies you describe above. No one seems to remember much about it. That bugs me so much, as they were one of the leading gameing websites while they were in business. -Hyad 5 July 2005 04:28 (UTC)

Re: Egg tart != dim sum
 I understand that. Since categories are mainly for navigational purpose, I've added egg tart back to the dim sum category, with a brief note. Thanks for your attention. — Instantnood 19:58, 12 January 2006 (UTC)

varieties of rice
Actually, the varieties of rice I added to List of rice varieties are sold by many different manufacturers under several brand names (for example, this Google search for Calrose rice). They can be found on one or more of the following sources: the California Rice Commission website, the California Rice Research Board website, and the UC Davis Rice Project website. (with others with silly names like M-104) Gentgeen 11:58, 26 February 2006 (UTC)

Poultry
I removed poultry from the dove and pheasant page because it is inaccurate. I would not object to the label for Rock Dove or Common Pheasant, but there are 300 species of dove and sevarl dozen of pheasant, the vast majority of which are not used as poultry, and many of which are rare or protected by legislation. I'll look at quail again. jimfbleak 06:38, 12 March 2006 (UTC)

 * I've sorted quail - thanks for the tip. jimfbleak 06:44, 12 March 2006 (UTC)

Userbox Public Transit
According to The German solution, here’s a a tip for you: (in lieu of the blanked template:User Public Transit). -- Olve 22:48, 7 June 2006 (UTC)

Mozzarepas article
Thanks for pointing that out -- chalk it up to a save page/show preview misclick. SliceNYC 16:16, 20 June 2006 (UTC)

thin client
You participated on http://en.wikipedia.org/wiki/Talk:Thin_client. Check out this page i sugguested the fix you were talking about... Tell me what you think.

DeskStation Technology
I have few questions about the DeskStation Technology article that you started. I have an old device from this company, that i need to get the data off, and it looks like it has proprietory connections. I was wondering if you worked for this company or knew someone who did. Can you please get in touch with me? You can email me from my user page. Thanks a lot. --kunjan1029 01:22, 7 September 2006 (UTC)

IBM, ASC
Done per your request. I think there is value in all the ASCI article titles identifying their vendor, but no matter. There is some confusion you might be able to help with. The other articles are, as I recall, are all ASCI. The one renamed is ASC and the text references a program for which ASC looks to be a reasonable abv. However, there is a redirect page, ASCI purple, to the ASC page. Is this machine both, or is ASC, or ASCI, wrong? Thanks, tooold 02:44, 23 October 2006 (UTC)

What would you think of LLNL-IBM ASC ? tooold 04:49, 23 October 2006 (UTC)

P.A. Semi
I do stand corrected. I've corrected both P.A. Semi and PWRficient articles accordingly, and included the 603Q into my upcoming article about the PowerPC 600 family (User:Henriok/PowerPC 600). I'm sorry but I don't think I can get the Microprocessor Report issues you suggested but I sure want to. If you can dig out more information about any of these processors I'd be very interested. My mail adress is on my user page. Thanks for all the help! And.. AMCC's designs are based on IBM's previous work, about this there is no doubt and they haven't done anything really new yet (PowerPC 400). -- Henriok 18:56, 9 December 2006 (UTC)

Request for comment on computer program
The Computer program article is in need of repair. Would you comment on any improvement suggestions? I joined the talk starting with the thread talk:computer program. Timhowardriley 23:26, 19 May 2007 (UTC)

Re: Out of order execution
I just wanted to make sure you got my reply. here (I try to keep conversations on one talk page after a wise and experienced Wikipedian advised me to do so) Thingg (talk) 19:35, 14 December 2007 (UTC)

(Redirected from Microsoft C)
Well, since you set up the link, maybe your are able to answer my question on: Talk:Visual C++. —Preceding unsigned comment added by Krischik (talk • contribs) 07:25, 4 February 2008 (UTC)

 * Sorry this is not your problem but on http://en.wikipedia.org/w/index.php?title=Microsoft_C&action=history is says: . --Krischik T 08:06, 4 February 2008 (UTC)

Proposed deletion of Open computing
A proposed deletion template has been added to the article Open computing, suggesting that it be deleted according to the proposed deletion process. All contributions are appreciated, but this article may not satisfy Wikipedia's criteria for inclusion, and the deletion notice should explain why (see also "What Wikipedia is not" and Wikipedia's deletion policy). You may prevent the proposed deletion by removing the  notice, but please explain why you disagree with the proposed deletion in your edit summary or on its talk page.

Please consider improving the article to address the issues raised because even though removing the deletion notice will prevent deletion through the proposed deletion process, the article may still be deleted if it matches any of the speedy deletion criteria or it can be sent to Articles for Deletion, where it may be deleted if consensus to delete is reached. Fabrictramp |  talk to me  15:59, 16 July 2008 (UTC)

ANDES
Hello! I am working on an article about the MTI R10000 and planning to merge Architecture with non-sequential dynamic execution scheduling into the larger article, when I noticed you made this edit, claiming that ANDES is a marketing buzzword. I agree that it is not a technical term, but if memory serves me right, is ANDES not a fancy name for the R10000's microarchitecture rather than a buzzword for out of order execution? Thanks. Rilak (talk) 08:33, 23 February 2009 (UTC)

 * Thanks for your reply. In reply at my talk page, you said that the evidence that supported ANDES being a name for the R10000 microarchitecture was not very clear. By chance, I found this article, which states, "The chip's architecture has been dubbed ANDES, Architecture with Non-Sequential Dynamic Execution Scheduling." I'll include this as a citation at the R10000 artice. Rilak (talk) 06:40, 2 March 2009 (UTC)

Message regarding your use of the No Multi License Template
In case you are not aware, the Wikimedia Foundation has proposed that the copyright licensing terms on the wikis operated by the WMF – including Wikipedia – be changed to include the Creative Commons Attribution-ShareAlike (CC-BY-SA) license in addition to the current GNU Free Documentation License (GFDL) as allowed by version 1.3 of the GFDL. The community has approved this change with 75.8% in favor, and on June 15, 2009, the change will take effect. You currently have NoMultiLicense on your user or user talk page, which states that your edits are licensed under the GFDL only. On or before June 15, this template will be changed to reflect Wikipedia's new licensing terms. If you accept the licensing change, you do not need to do anything (and feel free to remove this message); if you do not accept it, we regret that you will no longer be able to contribute to the encyclopedia. Please join the discussion at Village pump (policy) if you have any comments.

Delivered by The  Helpful  Bot  at 20:17, 2 June 2009 (UTC) for the Village pump. Report errors here.

Thor's Hammer
I've merged most of the content from ASCI Thor's Hammer with User:Smk-slab's proposed rewrite to Red Storm (computing). The consensus was that no one outside of a few internal Sandians used the Thor's Hammer codename once the machine was installed. -- Autopilot (talk) 16:14, 14 August 2009 (UTC)

AfD nomination of List of types of seafood
An editor has nominated one or more articles which you have created or worked on, for deletion. The nominated article is List of types of seafood. We appreciate your contributions, but the nominator doesn't believe that the article satisfies Wikipedia's criteria for inclusion and has explained why in his/her nomination (see also Notability and "What Wikipedia is not").

Your opinions on whether the article meets inclusion criteria and what should be done with the article are welcome; please participate in the discussion(s) by adding your comments to Articles for deletion/List of types of seafood. Please be sure to sign your comments with four tildes ( ~ ).

You may also edit the article during the discussion to improve it but should not remove the articles for deletion template from the top of the article; such removal will not end the deletion debate.

Please note: This is an automatic notification by a bot. I have nothing to do with this article or the deletion nomination, and can't do anything about it. --Erwin85Bot (talk) 01:05, 30 December 2009 (UTC)

Unreferenced BLPs
Hello Dyl! Thank you for your contributions. I am a bot alerting you that 1 of the articles that you created  is tagged as an Unreferenced Biography of a Living Person. The biographies of living persons policy requires that all personal or potentially controversial information be sourced. In addition, to insure verifiability, all biographies should be based on reliable sources. if you were to bring this article up to standards, it would greatly help us with the current Category:All_unreferenced_BLPs article backlog. Once the article is adequately referenced, please remove the unreferencedBLP tag. Here is the article:

Thanks!--DASHBot (talk) 20:32, 8 January 2010 (UTC)
 * 1) John Lone -

Multithreading
Hello,

I see you wrote the Multithreading article. I read a sentence in "block multithreading" that I believe not to be clear:

"It appears to each thread that it is executing alone and not sharing any hardware resources with any other threads. This minimizes the amount of software changes needed within the application as well as the operating system to support multithreading."

As far as the OS is concerned, it is like SMPs, except there are more thread placement optimizations. For the application, I don't see what it simplifies, since there are still concurrent threads executing, as in SMPs and every other multithreading type, and the same cache sharing as in SMT and interleaved multithreading.

Should I change the sentence, or am I wrong in some way ?

Topeil (talk) 23:35, 1 January 2013 (UTC)

Proposed deletion of 8x8

The article 8x8 has been proposed for deletion  because of the following concern:
 * Non-notable company, most references are press releases

While all constructive contributions to Wikipedia are appreciated, content or articles may be deleted for any of several reasons.

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ArbCom elections are now open!
MediaWiki message delivery (talk) 12:48, 23 November 2015 (UTC)

Proposed deletion of List of defunct hard disk manufacturers

The article List of defunct hard disk manufacturers has been proposed for deletion because of the following concern:
 * Other than the list of companies, this article is redundant to Manurfacturing History section of the History of hard disk drives. The list itself is incomplete, inaccurate and original research, see Is This Article Encylopedic - Delete?

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Proposed deletion of OPTi Inc.

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Nomination of Uplift Universe for deletion
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Speedy deletion nomination of Mike Farmwald

A tag has been placed on Mike Farmwald, requesting that it be speedily deleted from Wikipedia. This has been done under section G11 of the criteria for speedy deletion, because the page seems to be unambiguous advertising which only promotes a company, group, product, service, person, or point of view and would need to be fundamentally rewritten in order to become encyclopedic. Please read the guidelines on spam and FAQ/Organizations for more information.

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title: User talk:Dyl