text:
User talk:Shadow Hog

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SMB1 vs SMB3 as best-selling game of all time
I have a 2000 edition of the Guiness Book of World Records that calls SMB3 the best-selling game of all time - what edition says SMB1 is? – Andre ( talk ) 03:45, Oct 11, 2004 (UTC)
 * Apprently the newest ones. I provided a link to the GBoWR's site that claims SMB1 to be the current victor, so, unless the 2005 edtion still says SMB3 and I'm wrong, I'd assume that's the correct game. Shadow Hog 03:51, 11 Oct 2004 (UTC)
 * Sorry, where's the link?  – Andre ( talk )  03:52, Oct 11, 2004 (UTC)
 * Here. Alternatively (though not GBoWR, but still from Nintendo themselves), this also covers the topic.
 * Though, reading the latter I did notice it saying that SMB3 is the greatest-selling game not bundled with hardware... I might edit my edit to reflect that. Shadow Hog 04:03, 11 Oct 2004 (UTC)
 * Ah, I see. I think such an edit would be useful. Anyway, thanks for clearing that up.  – Andre ( talk )  04:24, Oct 11, 2004 (UTC)
 * You're welcome, and such an edit has already been made. :) Shadow Hog 04:26, 11 Oct 2004 (UTC)

Mobius - my usual garbage
Just wanted to say thanks again for talking things through on the Mobius page. Didn't want to clutter the talk page with off-topic stuff. Don't worry about being harsh - it seems everyone on the Wikipedia has a knife tucked into their boot, just in case :P Have a nice day (*random note*: Homsar is indeed utter pwnage!) -Erolos 19:55, 15 Nov 2004 (UTC)

DS Weight
Do know just how much 275g is? That's a substantial amount of weight, and even if the stylus for the DS was made out of lead, I doubt it could weigh that much. For comparison, the PSP weights about 500g, and the GBA SP is 143g. The given weight in the specifications is 275g for the entire unit including battery. Therefore, I've reverted your edit. Sockatume 04:23, 7 Dec 2004 (UTC)
 * I suppose, in a fit of tiredness, I wasn't thinking clearly. Whatever, if it's more accurate now, then that's all that matters.
 * That said, I really need to go over grams. I always thought they were light... --Shadow Hog 05:15, 7 Dec 2004 (UTC)
 * They're one of those annoying units, like millilitres, which seem smaller than they actually are. Especially when there are a lot of them. I usually make a point of thinking of them as fractions of a kilo. Worth a shot, eh? Sockatume 05:58, 7 Dec 2004 (UTC)

Just a note
I know the Tandy 400 era didn't have subject lines, but I was trying to prove a point, that being that correlation, as has been noted, doesn't always equal causation, so to speak. (Or just because an email is named a certain way doesn't mean it has anything to do with the subject line of the email itself. Or whatever.) --TheNintenGenius 23:10, 23 Jan 2005 (UTC)
 * Yeah, well, I knew your point, for the most part. I was thinking along the lines of "the Lappy displays the ACTUAL e-mail header, while the menu shows TBC's funny nickname for it". I think that's what you're trying to say. :) --Shadow Hog 23:17, 23 Jan 2005 (UTC)

GCOTW
I'm giving you this message because you have been active on Gaming Collaboration of the week in the past. The collaboration had a bit of a hiatus, but it's now active again. A new article will be chosen this Sunday. It would be greatly appreciated if you visited the page to vote and/or make new nominations and worked on next week's GCOTW. Thanks. --Slowking Man 08:08, Feb 4, 2005 (UTC)

Abbreviation italics
Hi, I noticed you italicized the abbreviations of game titles on Half-Life. I thought that even though the titles would normally be italicized, initialism-style abbreviations of those titles should not be (The Lord of the Rings yet LotR). But that's just my gut reaction; I don't recall seeing rules for this in style guides. Google revealed little this subject. Do you have a guide that has a rule or example for this? It might be a good addition to Manual of Style (titles). --Mrwojo 23:01, 3 Apr 2005 (UTC)
 * No real guide. I'm just going by what I've seen done on professional websites, like GameSpot, or magazines, like Electronic Gaming Monthly. There, they italicize abbreviations. Thus, I've assumed it's correct grammar to italicize abbreviations too, since it's still a game's name, just abbreviated.
 * That said, I'll go ahead and add it to the aforementioned article. --Shadow Hog 02:56, 4 Apr 2005 (UTC)

"Vortigaunt" vs. "Alien Slave" (opinion)
I think the main reason that "Alien Slave" was used so extensively in the Vortigaunt article was because the creature didn't really have a name in the original Half-Life. IIRC, it was simply known as the alien slave and 'Vortigaunt' was invented later for Half-Life 2.

I have no particular heartburn with all instances of "alien slave" being removed from the article, but perhaps a note should be inserted about the backfill of the name (if I'm right about it). -DynSkeet 16:37, 5 Apr 2005 (UTC)
 * Okay. I'll make note of it on there. I just thought (and still think) the name was too generic, but if it was what it was called for most of the time... --Shadow Hog 01:18, 6 Apr 2005 (UTC)

 * I'm not sure it was referred to at all in the first game, but that's how it was referred to in the community. Most likely it was the name of the model found in the SDK, and the name stuck rather than people inventing something bizarre like "Vortigaunt". :) I know I scratched my head when I heard the first reference to the name in Half-Life 2. -DynSkeet 13:02, Apr 6, 2005 (UTC)
 * Upon going back and reading up a review in some "PC Accelerator" magazine I had lying around that reviewed Half-Life... yep, they were called "Vortigaunts" back in '98, too. Whatever that means... --Shadow Hog 05:04, 18 Apr 2005 (UTC)

Half-life
Shadow Hog, that was very considerate of you to make a compromise. I am a fan of both Counter-Strike and Day of Defeat. I believe CS is more popular because it was around longer than DoD. But, Valve Software did award DoD as the best Half-Life mod, over CS. It probably is best to have both linked. Thanks. --Major.T 02:23, 27 Apr 2005 (UTC)
 * No prob, seemed more logical than an edit war, anyway. :) --Shadow Hog 02:38, 27 Apr 2005 (UTC)

Mega Man X names
If you would like the English-version names first you will also need to change approximately every other character list for the series. Also if you are making a table of information I think it is a little premature, as there is a lot of information for each X-series boss (title, occupation, history, height/weight/speed/power, etc). --Boco XLVII 30 June 2005 20:41 (UTC)
 * A little premature? Maybe, but in a way it'd probably be easier to put it all in a table than it would these lengthy lists.
 * Then again, maybe we shouldn't even have a list; I mean, the article should be about the concept of Mavericks themselves, really. We can let the individual game topics (given that Mega Man X (game) is already started) cover it.
 * As for JPN vs. English, well, this is the ENGLISH Wikipedia, covering a concept and using the ENGLISH name for the articles, so it would make little sense for the JAPANESE names to come first. That's, like, very backwards. I agree they should be there for comparison, but this isn't the Japanese Wikipedia, so they shouldn't come first. If that means I have to change everything, so be it.
 * But anyway, I'll finish the table, and take it to Talk:Maverick (video game) afterward to be judged on. It's probably better than in private. --Shadow Hog 30 June 2005 20:48 (UTC)
 * Oh, I have no problems with changing everything if that's the consensus. I just don't want to be the one to do it ^_^;;
 * Can you think of a better place for an organised list? Or is it possible to transclude information so the same partial list can occur both on a full list and on a game's page? (this would also be useful for Robot Master which seems to suffer from the opposite problem as Maverick (video game) (which should also probably be moved because that name is silly) - too much list and not enough general information). --Boco XLVII 30 June 2005 20:56 (UTC)
 * I dunno. List of Mavericks (Mega Man X), mayhaps? We can go into more detail about them in a more fully-fledged list. --Shadow Hog 30 June 2005 21:03 (UTC)

Edit summaries
Hi, I've never interacted with you before, but I've got Sonic the Hedgehog on my watchlist and I just wanted to drop you a note. Looking at your list of edit summaries, there are some summaries that aren't helpful to people browsing their watchlist, and might be viewed as  incivility. For example, (*sigh* What is it you are trying to accomplish here?) Most likely the anon who made the previous change will never see that summary, but people who are looking at their watchlist won't know what change you made. Why not just put fixed pictures? Keeping the edit summaries factual rather than holding a discussion there will benefit everyone. -- Norvy (talk) 8 July 2005 15:06 (UTC)
 * I understand this is a late reply, but I've taken what you said and made an attempt to apply it to my editing habits. Thanks for the comment, one way or another. --Shadow Hog 18:38, 17 July 2005 (UTC)

Super Mario Bros. 3
What is this "concrete proof" you're talking about? And why do you believe the game was released before 1990 in Japan? I have a feeling that the original sentence wasn't invented. Marcus2 14:17, 24 Jul 2005 (UTC)
 * See Talk:Super Mario Bros. 3. We've already posted several links, including Nintendo's very own website, that say 1988, and frankly, I don't think Nintendo themselves are going to forget when they released such a popular game. --Shadow Hog 17:43, 24 July 2005 (UTC)

Bug, etc
Could you please provide more information on the "Bug" game and other earlier titles in the platform game article, thanks. Shawnc 03:32, 13 October 2005 (UTC)
 * Sure, I'll see what I can do. --Shadow Hog 17:26, 13 October 2005 (UTC)

Quake
N.B - I cleaned this up a little so I could read and make sense of it more ;-) --Irixman 02:37, 15 October 2005 (UTC)

Just wanted to check re. your revision on my changes of the Quake article. Did you mean the Silicon Graphics platform itself was not noteworthy? Silicon Graphics was the company that invented OpenGL. The Quake series is one of the few mass-market game series that was ported to the MIPS processor.

I resubmitted my changes, because I feel it is indeed notable. I am new here, and just wanted to let you know that I made those changes. Thanks :-)
 * They may have made OpenGL, but that box was for official ports only, and I don't think anyone officially ported Quake to that. So, while I understand you think it's noteworthy, I... don't, unless you can sufficiently prove to me that that's not just homebrew. Which is where this is getting mentioned right now. After all, if we listed all the platforms that DOOM was ported to unofficially, we'd be listing pretty much any and every console capable of running a game, including but not limited to iPods. --Shadow Hog 02:14, 15 October 2005 (UTC)
 * Gotcha, I understand now what you meant by homebrew -- first I thought you had meant SGI was homebrew...somehow. Worse than that, however -- I messed up :/ ID Software employees officially ported Doom to IRIX, not Quake. My bad. I have reverted my changes. Thanks for the catch! Irixman 02:27, 15 October 2005 (UTC)
 * Come to think of it, can you elaborate the port for me? Silicon Graphics is an article on the company, and we don't port games to companies. I'm guessing this has something to do with the aforementioned processor, but even that's not an out-and-out platform. --Shadow Hog 02:19, 15 October 2005 (UTC)
 * To that point, Silicon Graphics is an article on the company, yes. And we also port games to platforms. But the computers designed by SGI are so radically different from any other out there (PC, Mac, etc.) that the platform has no other name :) --Irixman 02:37, 15 October 2005 (UTC)

Article Revise
sup fool:D when correcting an article, if it is either minor or full edit when going to the WatchList, a note will be at the side, about when it has been edited,... how do you do that?:P for example (cur) (last) 14:28, 22 November 2005 Shadow Hog (Saturn isn't listed, despite having some working (if with hefty sys reqs) emulators; adding a few) how did you do that? >x<ino 14:48, 22 November 2005 (UTC)
 * There should be a box labelled "Edit summary" above the "Save page/Show preview" buttons but below the place where you edit the page. Put summaries in there... --Shadow Hog 15:35, 22 November 2005 (UTC)
 * thankie
 * you mean like this?
 * :P
 * >x<ino 17:14, 22 November 2005 (UTC)
 * Yes, like that. --Shadow Hog 22:08, 22 November 2005 (UTC)

so...how do you revert? " (Reverted edits by 24.49.38.26 to last version by 86.137.147.30) " >x<ino 01:09, 25 November 2005 (UTC)
 * Type it in manually, I'm afraid. --Shadow Hog 03:00, 25 November 2005 (UTC)

Sonic the Fighters
I did not know that StF retained its original title in Sonic Gems. I will move the article to its Japanese title. WhisperToMe 01:02, 29 November 2005 (UTC)

Ken Kutaragi
I'm requesting your opnion about this dispute. Lot of POV-Pushing, the article is currently blocked. --GroundZero 00:13, 21 December 2005 (UTC)

Why are you obsessed with bad grammer?
Why are you so obsessed with making sure the Sonic Rush Talk page looks like gibberish? It does nothing to help the site. Even when I tried to translate it you edited back. Maybe the poster is one of your friends on gamefaqs? —Preceding unsigned comment added by Jut (talk • contribs)
 * Because you're not allowed to modify other user's comments on Wikipedia. GameFAQs has absolutely nothing to do with this. --Shadow Hog 04:15, 21 December 2005 (UTC)
 * Then what stops someone from spamming a talk page?
 * "modify other user's comments on 'Wikipedia" Wrong, maybe on your Homestar wiki but not here. But go ahead and become the Batman of the Talk pages, a Batman perhaps but a Batman is still a Batman. —Preceding unsigned comment added by Defs (talk • contribs)
 * If the comment is definite vandalism, unrelated to anything being posted (or the article), then it probably should be removed. But Alexie's comment was related to the article, so it should stay, unless he himself wants it removed. --Shadow Hog 21:34, 21 December 2005 (UTC)
 * His comment was vandalism to the English language. —Preceding unsigned comment added by 68.47.224.138 (talk • contribs)
 * That doesn't even make sense. --Shadow Hog 03:23, 23 December 2005 (UTC)
 * Lets quote this again "It's normal, j00 goof. Also, I find it silly that the article is treating this game like it's for the Revolution or something. IT'S NOVEMBAH 11 OVAH HERE! 4 MORE DAYS. NOT LEIK A MONTH."
 * Seriously is your mind tranlating this to perfect english or something? A wag of the finger to you sir, your on notice! —Preceding unsigned comment added by 68.47.224.138 (talk • contribs)
 * You're being very ridiculous. You know that, right?
 * His grammar means nothing. It was a comment by a user on the article, and people kept removing it, so I kept putting it back. Simple as that. I'd appreciate it if you just left it alone and stop trying to mess with me. (And start signing your posts.) --Shadow Hog 04:26, 23 December 2005 (UTC)
 * You sir are afraid of English, and that makes you a coward. A well deserved wag of the finger to you. (And stop signing your posts.) --Shadow Pog —Preceding unsigned comment added by 68.47.224.138 (talk • contribs)
 * Again, English grammar has nothing to do with this. This is about comments, not grammar. --Shadow Hog 17:34, 23 December 2005 (UTC)
 * Oh but it is, a yule-tide wag of the finger to you. Incase you didn't know your on notice! —Preceding unsigned comment added by Sonic Hog (talk • contribs)

I will help you delete them:P >x<ino 20:09, 23 December 2005 (UTC)
 * Delete what? Shadow this is going nowhere, if you want to just forget this mess so will I.Sonic Hog 20:09, 23 December 2005 (UTC)
 * Yeah, let's just forgive and forget. Sorry. --Shadow Hog 21:39, 23 December 2005 (UTC)

Abandoned Sonic!?
what happend!?
 * I havn't seen you editing Shadow Related articles

Why!? you tired of those fan editors1?
 * >x<ino 20:30, 17 January 2006 (UTC)

Note to self

 * IP: 66.250.190.108
 * User blocked: User:Jenigga

Request on User talk:Jenigga unblocking of this IP, since that's your IP, at school. Home use is unlikely to be hampered. --Shadow Hog 20:05, 16 February 2006 (UTC)

Petition
Hi, I was just wondering if you would like to sign this petition. It's a petition for getting the original voice actors back for the Sonic games (instead of the Sonic X voice actors). 71.105.13.135 01:35, 19 February 2006 (UTC)
 * Sorry, I must decline; I don't have any real faith in this kind of petition. --Shadow Hog 02:03, 19 February 2006 (UTC)

Well, if you ever change your mind, please don't hesistate to sign it. --71.118.80.208 00:48, 20 February 2006 (UTC)

Master Chief as a Microsoft Mascot
Whilst I generally agree that Master Chief isn't presneted or branded as a typical mascot, he does share some similarities with those benign characters (albiet MC is not really a benign kinda dude):

 * He is representitive of Microsoft's Xbox divison; i.e. its the first character most xbox gamers think of when the consoles are mentioned.
 * He has a wise-cracking side-kick in the hologram Cortana.
 * His costume is generally consistant in his appearances in games etc.
 * He has 'special powers' over his enemies from his suit and genetic alteration.
 * His character design and 'universe' was licenced out to Team Ninja for Dead or Alive 4 (albiet not MC himself) and to authors and a film studio etc.

Don't worry lol, I'm not gonna revert but perhaps when Bungie release more details on the next 'Halo' game, a greater perspective can be taken on his influence as a 'mascot' of sorts for M$

--Morda Statca 22:16, 21 March 2006 (UTC)

Help!
Okay, this is weird, but I'm desperate. I'm trying to clean up the Shadow the Hedgehog article, but no one wants to use proper grammer except me. I've seen your occaisonal edit; and I think you know a lot about Sonic (you were right, it was Super Shadow-Super emeralds are only in S3&K). Anyway, I was wondering if you'd be willing to help out with the cleanup going on right now. Thanks, --69.145.122.209 03:40, 3 April 2006 (UTC)

 * Nevermind, we got the assistance needed. I won't delete this just so you know why I edited your page. But if it bothers you to see it here, by all means. I don't need it for anything. --69.145.122.209 22:08, 3 April 2006 (UTC)

Xino
A request for mediation has been filed with the Mediation Committee in regard to the article Sonic the Hedgehog (2006 game). Mediation Committee procedure requires that all parties to a mediation be notified of the meditaion, and indicate an agreement to mediate within fourteen days. Please review the request at this page, and indicate your agreement or refusal to mediate. If you are unfamiliar with mediation, please refer to Mediation or contact a member of the Mediation Committee. RandyWang (raves/rants) 10:01, 16 May 2006 (UTC)

SSBB
Scince Snake is in SSBB, wouldn't it be awsome to see Shadow there?--WitchesBrew82 19:43, 17 May 2006 (UTC)
 * No. No it would not. Sonic, yes, since that battle's been comin' for far too long now... Shadow, no. --Shadow Hog 21:34, 17 May 2006 (UTC)

Arbitration
Because User:Xino declined arbitration, our case has been referred to the ArbCom and can be found here. Please leave a comment in the appropriate place there. :) RandyWang (raves/rants) 05:14, 22 May 2006 (UTC)
 * He declined mediation. :P --Shadow Hog 13:11, 22 May 2006 (UTC)
 * Something like that. >_< Remind me never to set up cases for arbitration during Physics class again. :P RandyWang (raves/rants) 09:02, 23 May 2006 (UTC)

SoundPound500000
SHUT UP SHUT.....UP GET OUT A HEAR LIKE EMERL'S APPEARING IN SONIC NEXT-GEN, I MEAN COME ON COME ON COME ON COME ON COME ON COME ON COME OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN *huff huff* okay I'm done.
 * What the hell are you talking about? I never once even MENTIONED Emerl being in StH. Quit spamming my talk page with this drivel. --Shadow Hog 02:29, 25 September 2006 (UTC)
 * I don't see any mention of Emerl in the Sonic the Hedgehog (2006) article. --Luigifan 02:10, 21 October 2006 (UTC)
 * Wait. Is that a Ferris Bueller's Day Off reference?  --Luigifan 20:48, 27 October 2006 (UTC)

Bloopers!
I made these bloopers for Game FAQs, to start a bloopers topic for Shadow the Hedgehog. They're already posted on that game's talk page, but, upon noticing that Shadow Hog is a member at Game FAQs, I decided to post them here as well. I'm simply too busy to put them there myself, so I'm putting them here so that somebody else can do it for me... Anyway, these are lampoonings of various cutscenes from Shadow the Hedgehog. Enjoy!

Okay, what do you think of these? Type up and let me know! --Luigifan 02:10, 21 October 2006 (UTC)
 * [Cutscene before The Doom]
 * Black Doom: Shadow, you seemed… troubled.
 * Shadow: YOU!!!!
 * Black Doom: Does this look familiar to you?
 * Shadow: The ARK…
 * Black Doom: Yes, that’s right. The ARK, from 50 years ago. Look, down there; perhaps this will jog your memory.
 * Shadow: *sees himself and Maria running* Hey, that’s me…
 * {gunshot is heard}
 * Maria: Shadow, I beg of you… give them a chance… to be happy…
 * Shadow (in capsule): MARIA!!!
 * {capsule is seen shooting out from the ARK}
 * Shadow (floating in space): Maria…
 * Black Doom: DAMN!!!!!!
 * Director: Hey, who did that?!?
 * {Cutscene after clearing the Hero mission of Lava Shelter}
 * Omega: Target locked on Eggman. Destroy.
 * Shadow: Yes, Doctor, you will regret ever having created me… you’re going straight to Dell!
 * Eggman: NOOOOOOOO!!!!!! I wanna work for Intel!!! *Cries*
 * Director: CUT!
 * {Cutscene before Circus Park}
 * Take 1:
 * Shadow: Where’s that HAM fourth Chaos Emerald?
 * Director: CUT!
 * Take 2:
 * Shadow: Where’s that LAMB fourth Chaos Emerald?
 * Director: CUT!
 * Take 3:
 * Shadow: Where’s that JAM fourth Chaos Emerald?
 * Director: CUT!!!
 * Shadow: Well, the game is E-rated…
 * Director: I don’t care, just say the ^%&*% lines like you’re supposed to!!!!!!!!!!
 * Take 4:
 * Shadow: Where’s that DAMN fourth Sol Emerald?
 * {Blaze suddenly appears}
 * Blaze: Don’t you DARE steal my Emeralds! *immolates Shadow*
 * Director: *headdesks*
 * {Scene where Shadow Chaos Controls the Black Comet in front of the ARK}
 * {Shadow prepares Eclipse Cannon to fire at Black Comet}
 * {Eclipse Cannon doesn’t fire}
 * Gerald: All of you ungrateful humans who took everything away from me shall feel my loss and despair!
 * Shadow: Oh, $%&^!!!
 * {The ARK crashes into the Black Comet, destroying both of them in a humungous fireball and killing Shadow}
 * Sonic (on Earth): Sayonara, Shadow the Hedgehog…
 * Director: *jaw on floor*
 * {scene where Sonic and friends are getting paralyzed}
 * Take 1:
 * {Blaze teleports in}
 * Blaze: Well, here I am… huh? Something’s wro… AAUGH!
 * {Blaze gets paralyzed}
 * Black Doom: Ah, my children, come… eat and devour these savory dishes!
 * Blaze: NNNNNNNNNNOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!
 * Director: CUT!
 * Take 2:
 * {Cream walks in}
 * Cream: Excuse me, Mr. Director, but how come I’m not in this scene… Oh!
 * {Cream gets paralyzed}
 * Black Doom: Ah, my children, come… eat and devour these savory dishes!
 * Cream: Please, stop! I’M TOO YOUNG TO DIE!!!! *cries*
 * Director: That’s why… CUT!
 * Take 3:
 * {Big walks in}
 * Big: Hey, how come I’m not in this game… HOOHEE!
 * {Big gets paralyzed}
 * Black Doom: Ah, my children, come… eat and devour these savory dishes!
 * Big: Feels good!
 * Director: CUT!!!
 * Take 4:
 * {Babylon Rogues enter}
 * Jet: So, this is the Black Comet?
 * Wave: I’ve heard there’s lots of treasure here…
 * Jet: Well, let’s go get it… AWK! *Jet is paralyzed*
 * Wave: Huh? Jet, are you OK? Aaah! *Wave is paralyzed*
 * Storm: Boss! What happened… UGH!!! *Storm is paralyzed*
 * Black Doom: Ah, my children, come… eat and devour these savory dishes!
 * Jet: Nooo! I can’t lose!
 * Wave: *girly scream*
 * Storm: Boss! We’ve got major trouble!
 * Director: CUT, CUT, CUT! Black Doom, we’re running out of nerve gas here!
 * Take 5:
 * {Omega barges in}
 * Omega: Must destroy Eggman… Respiratory systems offline.
 * {Omega gets paralyzed}
 * Black Doom: Ah, my children, come… eat and devour these savory dishes!
 * Omega: Does not compute, illogical!
 * Director: CUT!!! What happened to the robot?!? Ugh… let’s call it a day…
 * Take 6:
 * {Silver warps in}
 * Silver: Hey, Blaze, where are you? Blaze? BLAZE? AAGH!
 * {Silver gets paralyzed}
 * Black Doom: Ah, my dear offspring, come... eat and devour these savory dishes!
 * Silver: No... I've... failed...
 * Director: Hey, what's this?!? You aren't supposed to show up until the next game! Well, at least Doom got his line right this time...
 * I hate blooper topics, so you're asking the wrong person. --Shadow Hog 14:40, 21 October 2006 (UTC)
 * Well, then, who should I ask? --Luigifan 15:08, 21 October 2006 (UTC)
 * I wouldn't know - not my problem. --Shadow Hog 15:28, 21 October 2006 (UTC)
 * Alright, I've just created an account at Game FAQs, so I went and put it up there myself. --Luigifan 23:57, 31 December 2006 (UTC)

Chex Quest
"I fail to see how this is important - it's designed for the first DOOM, so of course it's not going to replace much of DOOM II."  Not necessarily true. Whenever an executable is based on version 1.666 (or later) of the original program, the Doom and Doom II behaviors are much more alike than they are different (see diagram here). A similar phenomenon occurs, for example, with the Mac Classic version — drop the Doom II map file into the folder, and everything works except the music. Xeriphas1994 18:44, 29 October 2006 (UTC)

Buddy
Can Me and you be partners in crimeSonicrules2 19:53, 5 April 2007 (UTC) Sonicrules2

Excuse me?
Nobuo Uematsu DID do the theme for SatSR, because, why else would my MP3 say so? —The preceding unsigned comment was added by 77.97.230.248 (talk • contribs).
 * Because whoever did that part for your MP3 was wrong. Simple as that. Unless you can find a better source saying otherwise...? --Shadow Hog 20:18, 9 June 2007 (UTC)

Well, dude, you obviously haven't looked at the credits of the game. 77.97.230.248 06:58, 15 June 2007 (UTC)DanZieBoy
 * Yeah I have. It's not there either. In fact, according to the soundtrack CD:
 * "Seven Rings In Hand"
 * Music: Kenichi Tokoi
 * Lyrics: Runblebee
 * Vocals: Steve Conte
 * Chorus: Sizzle Ohtaka
 * Drums: Clint de Ganon
 * Bass: Will Lee
 * Electric Guitar: Oz Noy
 * Electric Guitar: Chewtaro Moritake
 * Recorded at Chung King Studio (New York) and Power House Studio (Tokyo)
 * Recorded and Mixed by Dave Darlington (Chung King Studio)
 * Assisted by Bevin Robinson (Chung King Studio)
 * Assisted by Takao Nakazato (Power House)
 * The person who supplied this (forum topic) even checked the credits, and STILL didn't see Uematsu. He didn't work on the game. Period. --Shadow Hog 11:34, 15 June 2007 (UTC)
 * The person who supplied this (forum topic) even checked the credits, and STILL didn't see Uematsu. He didn't work on the game. Period. --Shadow Hog 11:34, 15 June 2007 (UTC)

SSBB
I'm kinda ashamed i went as far as i did on the talk page, i could have summed up my point much sooner, but i got carried away. sorry. DurinsBane87 04:56, 6 August 2007 (UTC)
 * That's okay, happens to the best of us anyway. --Shadow Hog 15:26, 8 August 2007 (UTC)

Image copyright problem with Image:Deathtankzwei.jpg
Thanks for uploading Image:Deathtankzwei.jpg. You've indicated that the image is being used under a claim of fair use, but you have not provided an adequate explanation for why it meets Wikipedia's requirements for such images. In particular, for each page the image is used on, the image must have an explanation linking to that page which explains why it needs to be used on that page. Can you please check

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Unreferenced BLPs
Hello Shadow Hog! Thank you for your contributions. I am a bot alerting you that 1 of the articles that you created  is tagged as an Unreferenced Biography of a Living Person. The biographies of living persons policy requires that all personal or potentially controversial information be sourced. In addition, to insure verifiability, all biographies should be based on reliable sources. if you were to bring this article up to standards, it would greatly help us with the current Category:All_unreferenced_BLPs article backlog. Once the article is adequately referenced, please remove the unreferencedBLP tag. Here is the article:

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Freedom Planet
Thanks for updating the article on the delayed release date; I wouldn't have found out about it otherwise and been disappointed come June 30. I also thank you for placing the URL in the edit summary; for future reference, if you don't know the details of citation templates, you can just use tags like this and someone else can fix them later: Tezero (talk) 20:22, 20 June 2014 (UTC)
 * I know the basic syntax for references, I just couldn't be bothered to figure out what template was best appropriate at that immediate moment. :P --Shadow Hog (talk) 21:23, 20 June 2014 (UTC)

ArbCom elections are now open!
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"Sonic the Hedgehog (next-gen)" listed at Redirects for discussion
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title: User talk:Shadow Hog


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User talk:Anime rocks

Hello, the article you created at Make an article and the two images you uploaded for it have all been deleted as unencyclopedic rubbish bordering on vandalism. If you wish to continue to edit here (and not be blocked) please take a moment to read through some of the guidelines at Welcome, newcomers. Thank you. -- Graham ☺ | Talk 17:27, 19 Jul 2004 (UTC)

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: User talk:Anime rocks


text:
Penalty (rugby)

In rugby football, the penalty is the main disciplinary sanction available to the referee to penalise players who commit deliberate infringements. The team who did not commit the infringement are given possession of the ball and may either kick it towards touch (in which case the ball back rule is waived), attempt a place kick at goal, or tap the ball with their foot and run it. It is also sometimes used as shorthand for penalty goal.

Penalties in rugby union
The referee signals that he has awarded a penalty to a side by raising his arm at 45 degrees between vertical and horizontal and blowing a blast on his whistle. The arm is raised on the side that won the penalty. Penalties may be awarded for a number of offences, including:

 * Failing to release the ball after being tackled, or the tackling player failing to release the tackled player or doing a dangerous tackle on the other player.
 * Entering a ruck or maul from the side.
 * Leaving one's feet in the ruck.
 * Deliberately collapsing a scrum or illegally collapsing a maul (see ELV).
 * Scrum infringements: not binding properly on an opponent (for prop forwards) or a teammate (for other players); leaving the scrum before the ball has emerged from it; not pushing straight against the opposing pack.
 * Being offside and not making an effort to move to an onside position.
 * Tackling infringements: a high tackle (where contact is made above the shoulders); or a player holding a teammate off the ground.
 * Violent or Foul play: eye gouge, low blow, elbowing, tripping and so forth.
 * Throwing or knocking the ball forwards, or out of play in any direction.
 * Tackling or holding an opponent who is not in possession of the ball.
 * Obstructing an opponent from tackling the ball-carrier (blocking).
 * Not retreating ten metres at a penalty.
 * Contesting or dissenting from a referee's decision, or using abusive language or conduct towards any match official.
 * Any other action the referee considers to be "contrary to good sportsmanship" (such as throwing the ball away while play is stopped in order to prevent a prompt restart, especially if time is close to expiring).

Referees may not penalise some of these infringements if in their judgement the offending player had no intent to break the rules (e.g. a marginally late tackle on a player who has just kicked or passed the ball) or if the offending player was not participating in or affecting the game (e.g. a player who is in an offside position but not interfering with play). Equally, a referee may warn teams about technical infringements (especially at the scrum and ruck) before penalising them. Many consider a referee's willingness and ability to do so as a mark of good officiating in that it reduces stoppages in the game and allows it to "flow".

The side that is awarded the penalty restarts the game with a kick or scrum at their discretion. If a kick is taken, the side that the penalty was awarded against must retreat 10 metres (or to their goal line if closer). There are four ways of restarting the game;

 * A tap penalty, often taken quickly to exploit lack of organisation in the opposition's retreating defence, is where a player drops the ball onto his foot and kicks it up into his arms (or puts it on the ground and kicks it a small distance before picking it up again) and then carries the ball forward.
 * A kick to touch. The side with the penalty gets the throw-in to the resultant line-out, from which they have a good chance of securing possession.   This is used mainly to gain territory though it is also used as a tactic to gain a platform for a rolling maul near the opponent's try line and muscle over for a score. The kicker may punt or drop kick for touch.
 * A kick at goal. The kick at goal is usually taken off the ground from a sand or plastic tee (though it is possible to drop kick the ball).  If it is successful, they score three points, and the opposition restart from the centre line. (In rugby sevens, the scoring team restarts from the centre line.) If the penalty is missed but the ball remains in play, play continues. If the penalty is missed and the ball goes dead a 22 metre drop-out is awarded to the opposition.
 * A scrum. A team may opt to have a scrum. This would normally be taken if an attacking team wished to have all the defensive forwards tied up in one place allowing the backs the luxury of a one on one confrontation.  Alternatively, if a team has ascendancy in the scrums they may try for a pushover try, which may result in the award of a penalty try if the scrums are deliberately collapsed by the defending side.
 * A team awarded a penalty at a lineout may choose a further lineout into which they throw in.

One of the laws associated with penalties was experimented with in association football, that being that penalties may be moved 10 metres forward of their original position either due to talk-back from the players or offside from a quick tap penalty. This was dropped after variable application by referees, but remains a rugby rule.

Penalties in rugby league
Penalties operate in roughly the same manner as in union, but with some slight differences. Firstly, the implication is that a side either takes a tap kick or a shot at goal. They can kick for touch, but, if the ball makes it into touch, the side then takes a tap kick 10m infield (20m infield in the NRL as of 2007) from the point where the ball went into touch (except where it goes into touch inside the opposition's 10m line, in which case the tap is taken from the 10m line), as opposed to a lineout. They can also tap the ball from where the penalty was awarded. In both instances, the defending side must remain 10m from the ball until the tap kick is taken.

The penalty may also be place-kicked towards goal. If successful, the kicking side scores two points. If the kick is unsuccessful and the ball is caught by the opposition before it leaves the field of play, play continues. If the ball goes into touch-in-goal or over the dead ball line, then play is restarted with a drop-out from the offenders' 20m line.

Penalties may be awarded for:

 * Offside
 * Tackling an opponent above the shoulders
 * Tackling an opponent who is not in possession of the ball
 * Tackling a player in midair
 * Late hits (such as hitting a ballcarrier already taken to ground)
 * Obstructing an opponent from tackling the ball-carrier
 * Failing to retreat 10m from an opposition play-the-ball
 * If marker at the play-the-ball, failing to stand opposite it
 * Not playing the ball correctly at a play-the-ball
 * Kicking the ball into touch, touch-in-goal, or over the dead ball line on the full from the kick-off
 * Crossing the goal line, not sending the ball ten metres, on sending it into touch on the full from a goal-line drop-out
 * Dissent (Disputing a Referee's decision)

There is also a differential penalty, awarded for technical breaches when a scrum is packed (as opposed to foul play within a scrum). A penalty goal cannot be scored from a differential penalty.

title: Penalty (rugby)


text:
Jinxiong Expressway

The Baojin Expressway/ Jinxiong Expressway is a highway in north China, linking Baoding in Hebei province with Tianjin municipality.

The expressway was first built in 1995 and opened to the general motoring public in mid-December 1999. It links Baoding, Xushui, Rongcheng and heads east toward Tianjin, linking Xiongxian and Bazhou.

The 129 km-long expressway is designed for a speed that, as of May 2004, is the maximum speed legally tolerated on PRC expressways—120 km/h. (The Tianjin part, though, has a lower speed limit of 110 km/h.)

The western part links with the Jingshi Expressway 118 kilometres after its starting point from Beijing's 3rd Ring Road at Liuliqiao. It is not far away from the city of Baoding.

The eastern end links with the Waihuan (Outer Ring) Road in Tianjin, which links to other expressways in the region, such as the Jingjintang Expressway to Beijing and Tanggu, and the Jinghu Expressway to Shanghai.

Three service areas exist along the expressway.

title: Jinxiong Expressway


text:
The Amazing Adventures of Kavalier & Clay

The Amazing Adventures of Kavalier & Clay is a 2000 novel by American author Michael Chabon that won the Pulitzer Prize for Fiction in 2001. The book follows the lives of two Jewish cousins, Czech artist Joe Kavalier and Brooklyn-born writer Sammy Clay, before, during, and after World War II. In the story, Kavalier and Clay become major figures in the comics industry from its nascence into its Golden Age. Lengthy, Kavalier & Clay was published to "nearly unanimous praise" and became a New York Times Best Seller.

The novel's publication was followed by several companion projects, including two short stories published by Chabon that consist of material apparently written for the novel but not included: "The Return of the Amazing Cavalieri" in McSweeney's Quarterly Concern (2001), and "Breakfast in the Wreck" in The Virginia Quarterly Review (2004). In 2004, a coda to the novel was published separately under the title "A Postscript", in ''Zap! Pow! Bam! The Superhero: The Golden Age of Comic Books, 1938–1950''.

From 2004 to 2006, Dark Horse Comics published two series of Escapist comic books based on the superhero stories described in the novel, some of which were written by Chabon. Dark Horse Comics also published a comics-format "sequel" to the novel: The Escapists, written by Brian K. Vaughan, and illustrated by Jason Shawn Alexander and Steve Rolston.

Plot summary
The novel begins in 1939, with the arrival by Greyhound bus of 19-year-old Josef "Joe" Kavalier as a refugee in New York City, where he comes to live with his 17-year-old cousin, Sammy Klayman, in Brooklyn. With the help of his mentor, Kornblum, Joe escapes Nazi-occupied Prague for Lithuania by hiding in a coffin he shares with the Golem of Prague. Joe makes it to New York City by way of Japan and San Francisco. Joe leaves behind the rest of his family, including his younger brother Thomas. As the story develops, both Joe and Sammy find their creative niches – one entrepreneurial, the other artistic. Beyond having a shared interest in drawing, the duo share several connections to Jewish stage magician Harry Houdini: Josef studied magic and escapology in Prague (which aided him in his departure from Europe), while Sammy is the son of the Mighty Molecule, a strongman on the vaudeville circuit.

When Sammy discovers Joe's artistic talent, he gets Joe a job as an illustrator for a novelty products company, Empire Novelty. Sheldon Anapol, owner of Empire, motivated to share in the recent cultural and financial success of Superman, attempts to break into the comic-book business on the creative backs of Joe and Sammy. Under the name "Sam Clay", Sammy starts writing adventure stories with Joe illustrating them, and the two recruit several other Brooklyn teenagers to produce Amazing Midget Radio Comics (named to promote one of the company's novelty items). The pair is at once passionate about their creation, earnestly optimistic about making money, and always nervous about the opinion of their employers.

The magazine features Sammy and Joe's character, the Escapist, an anti-fascist superhero who combines traits of (among others) Houdini, Captain America, Batman, the Phantom, and the Scarlet Pimpernel. The Escapist becomes tremendously popular but, like the talent behind Superman, the writers and artists of the comic get a minimal share of their publisher's revenue. Joe and Sammy are slow to realize that they are being exploited, as they have private concerns: Joe is trying to help his family escape from Prague and has fallen in love with the bohemian Rosa Saks – who has her own artistic aspirations –, while Sammy works to find his sexual identity and seeks to progress in his professional and literary career.

For many months after coming to New York, Joe's drive to help his family shows through in his work, which remains anti-Nazi despite his employer's concerns. In the meantime, he spends more and more time with Rosa, appearing as a magician at the bar mitzvahs of the children of Rosa's father's acquaintances, even though he sometimes feels guilty for distracting himself from fighting for his family. Joe's efforts to bring his family to the States culminate in securing passage for his younger brother Thomas on the ship The Ark of Miriam. On the eve of the attack on Pearl Harbor, however, Thomas's ship is sunk by a German U-boat.

Distraught and unaware that Rosa is pregnant with his child, Joe abruptly leaves to enlist in the Navy, where he was hoping to fight the Germans. Instead, he is sent to a secluded naval base in Antarctica. After an obstructed chimney fills the base with carbon monoxide from a gasoline-powered heater, Joe emerges from this interlude as one of only three survivors among the sailors and dogs at Kelvinator Station: two service members and a canine. When he makes it back to New York, Joe is ashamed to show his face again to Rosa and Sammy, and eschews their expected reunion. Unbeknownst to his previous contacts in the city, he squats in a hideout in the Empire State Building, with only a small circle of magician friends aware of his whereabouts.

Parallel to Joe's experiences leading up to the United States' entrance into the war, Sammy develops a romantic relationship with the radio voice of The Escapist, the handsome Tracy Bacon. Tracy's movie-star good looks initially intimidate Sammy, but eventually they fall in love. When Tracy is cast as The Escapist for a film adaptation, Sammy moves to Hollywood with him. But when Tracy and Sammy go to a friend's beach house in New Jersey with several other gay couples, the private dinner is raided by the local police and two off-duty FBI agents. All of the men at the party are arrested, except for two who hide under the dinner table. The FBI agents make one last sweep and find the two hidden men, one of whom is Sammy. They use their authority to sexually abuse Sammy and the other man. Following this episode, Sammy decides that he cannot live with the constant threat of persecution, and breaks off his relationship with Tracy. When Joe leaves to fight in the war, Sammy marries Rosa and moves with her to the suburbs, where they raise her son Tommy in what outwardly appears to be a traditional nuclear family.

Sammy and Rosa, however, cannot hide all their secrets from Tommy, who encounters Joe and begins to take private magic lessons in the Empire State Building with him for the better part of a year without anyone else's knowledge. Tommy is instrumental in finally reuniting the duo of Kavalier and Clay, who swiftly find renewed enthusiasm in their comic endeavors. Joe moves into Sammy and Rosa's house and begins to rekindle his romance with Rosa. Shortly afterward, Sammy's homosexuality is revealed to the public on national television when he appears before Senator Estes Kefauver's Senate Subcommittee on Juvenile Delinquency investigating claims of comic books' pernicious effect on children. This further complicates the attempts of Rosa, Sammy, and Joe to reconstitute a family. In the end, despite Joe and Rosa's attempts to dissuade him (including Joe's revelation that he has bought Empire Comics), Sammy decides to move to Los Angeles to become a TV writer. The following morning, they find his bed made and Sammy gone.

Inspiration
Many events in the novel are based on the lives of actual comic-book creators, including Jack Kirby (to whom the book is dedicated in the afterword), Bob Kane, Stan Lee, Jerry Siegel, Joe Shuster, Joe Simon, Will Eisner and Jim Steranko. Other historical figures play minor roles, including Salvador Dalí, Al Smith, Orson Welles and Fredric Wertham. The novel's time span roughly mirrors that of the Golden Age of Comics itself, starting from shortly after the debut of Superman and concluding with the Kefauver Senate hearings, two events often used to demarcate the era.

Characters

 * Josef "Joe" Kavalier – One of the title characters; a 19-year-old Jewish refugee from Prague.
 * Sammy Klayman, a.k.a. Sam Clay – the other title character. Joe Kavalier's 17-year-old American cousin.
 * Rosa Saks – A bohemian artist who becomes Joe's love interest and later Sam's wife.
 * Tracy Bacon – A handsome actor who plays the Escapist and helps Sam come to terms with his sexual identity. He helps add to the theme of escapism, and helps Sammy metaphorically escape out of his body.
 * Sheldon Anapol – The owner of Empire Comics, the company that Sam and Joe work for.
 * George Deasey – Chief editor of Empire Comics.
 * The Escapist – Comic book superhero and brainchild of Kavalier & Clay. Embodies the wishes of the cousins.
 * Luna Moth – Kavalier & Clay's primary female character. Joe came up with her largely on his own after meeting Rosa Saks.
 * Bernard Kornblum – Joe Kavalier's magic and escapology teacher in Prague.
 * Carl Ebling - A Nazi sympathizer who makes threats against Empire Comics due to Joe and Sam's work.
 * Ethel Klayman – Sam Clay's mother.
 * Mighty Molecule – Stage name of Sam Clay's vaudevillian father, Alter Klayman, a strongman who was crushed to death under the wheels of a tractor he was trying to upend at a fairground.
 * Thomas Masaryk Kavalier – Joe Kavalier's younger brother, who was on his way to America when his ship was sunk by a German U-boat on the eve of the attack on Pearl Harbor.
 * Thomas Edison Clay – Joe Kavalier and Rosa Saks Clay's biological son, Tommy, and Sam Clay's stepson and first cousin once removed. Tommy is told he is Sam Clay's son until the reappearance of "Cousin Joe".
 * Longman Harkoo – Father of Rosa Saks and father-in-law to Sam Clay.
 * John Wesley Shannenhouse – Eccentric Navy pilot stationed with Joe in Antarctica.
 * Al Smith – Former governor of New York and 1928 Democratic nominee for president.
 * Estes Kefauver – Chairman of Senate Subcommittee on Juvenile Delinquency.
 * Harry Houdini – Born Erik Weisz; escape artist, illusionist, stunt performer.
 * Eleanor Roosevelt – First Lady of the United States.
 * Salvador Dalí – Acclaimed Spanish surrealist painter and sculptor, known for his flamboyant personality.
 * Orson Welles – Co-wrote, produced, directed and starred in title role of Citizen Kane.

Reception
The Amazing Adventures of Kavalier & Clay won the Pulitzer Prize for Fiction in 2001 and garnered widespread acclaim from critics. The New York Times's Ken Kalfus described the book as "a novel of towering achievement", praising its pacing, language, and inventiveness, and describing it as "a comic epic, generously optimistic about the human struggle for personal liberation". Also in The New York Times, Janet Maslin called Chabon's book "a big, ripe, excitingly imaginative novel" set in the world of the author's grandfather, "a New York City typographer at a plant where comics were printed". Maslin noted that the novel's "essential seriousness and thematic heft are never diminished".

Writing in New York Magazine, Daniel Mendelsohn remarked that while he's unsure of the exact definition of a Great American Novel, he is "pretty sure that Michael Chabon's sprawling, idiosyncratic, and wrenching new book is one". He said that the novel is preoccupied with "vast and sober American themes: the meaning and mechanics of cultural assimilation, the search for moral and emotional identity in an indifferent world, the transformative role of popular entertainment in the lives of individuals and the nation itself", as well as "love, death, guilt, and redemption". Mendelsohn concluded that Kavalier & Clay had him "hooked from the first, wistful, epic-tinged sentence to the final poignant line".

Similarly, in January Magazine, Claude Lalumière wrote that the book "is that elusive holy grail, The Great American Novel". He described it as "a magical novel", noting that "its recreation of the golden age of the comics industry is, although cloaked in fiction, picture perfect. Its characters are gripping. This novel's epic sweep is constructed with tender moments of heartfelt intimacy. The story itself is, in many ways, the story of the USA itself: the Depression, the American dream, isolationism, the dichotomy of racism and integration, sexual repression, the Second World War, the paranoid 1950s, nostalgia for often-imaginary golden ages". According to Lalumière, the characters' lives "mirror these conflicting, schizoid visions of America".

In 2006, Bret Easton Ellis declared the novel "one of the three great books of [his] generation", and in 2007, The New York Review of Books called it Chabon's magnum opus.

Stephanie Merritt, in a contemporary review for The Guardian, praised the novel, saying it "deserves a place alongside the best of recent American fiction". Entertainment Weekly featured The Amazing Adventures of Kavalier & Clay on its end-of-the-decade "best-of" list, complimenting the book for its unique blend of comic books, Jewish mysticism, and American history. In 2019, The Guardian included the novel in its list of the best books of the 21st century, placing it at 57th.

In a 2024 survey by the New York Times Book Review, which polled hundreds of novelists, nonfiction writers, and academics, the novel was ranked 16th among the 100 best books since 2000. One respondent, Andrew Sean Greer, referred to the Kavalier & Clay as "the century's first masterpiece".

The book received nominations for the 2000 National Book Critics Circle Award and PEN/Faulkner Award for Fiction.

Editions

 * U.S.: 2000, Random House, hardcover, ISBN 0-679-45004-1.
 * U.S.: 2001, Picador, paperback, ISBN 0-312-28299-0.
 * U.S.: 2012, Random House, paperback and e-book, ISBN 978-0-8129-8358-6. This edition includes a reader's guide and an "Odds & Ends" section containing additional pieces by the author: "Breakfast in the Wreck", "The Return of the Amazing Cavalieri", "The Crossover", and "Fifty Dollars Takes it Home".

Film
, the novel remains unfilmed. Producer Scott Rudin, who had worked with Chabon in the early nineties on The Gentlemen Host, bought the screen rights to The Amazing Adventures of Kavalier & Clay for Paramount Pictures based on a one-and-a-half page pitch before the novel had been published. (Rudin was involved with the novel so early on that his name appears in the acknowledgements to its first edition.) After the book was published, Rudin hired Chabon to write the screen adaptation. In July 2002, it was reported that the process had taken 16 months and six drafts, none of which pleased Rudin. "It's like those arcade games where a gopher head pops out", Chabon said at the time. "I fix this and then another head pops out." Rudin explained that his problems with the drafts often derived from scenes in the book he wanted kept in the film and which Chabon, "incredibly unprecious about his work", had cut.

In their 2002 "It List", Entertainment Weekly declared Kavalier & Clay the year's "It Script", publishing a short excerpt from the screenplay. Chabon told the publication, "a lot of things about the book are really a pain in the neck [to adapt]... The story takes place over this huge span of time. There's an 11-year gap in the middle when we don't see the characters at all. I wrote the first draft of the screenplay from memory, as if there were no novel at all and I were just remembering a story that I had heard... Much less time passes in the movie than in the book. It's really just the period of the war." While at that point, the film was in active pre-production (with Sydney Pollack attached to direct and Jude Law in talks to play Kavalier); by late 2004, Chabon had declared the film project "very much dead".

In November of that same year, though, director Stephen Daldry announced in The New York Times that he planned to direct the film "next year". In January 2005, Chabon posted on his website that "about a month ago, there was a very brief buzzing, as of a fruit fly, around the film version of The Amazing Adventures of Kavalier & Clay. It was a casting-buzz. It went like this: Tobey Maguire as Sam Clay. Jamie Bell as Joe Kavalier. Natalie Portman as Rosa Saks. It buzzed very seriously for about eleven minutes. Then it went away". Actors Andrew Garfield, Ryan Gosling, Ben Whishaw and Jason Schwartzman were also considered for parts in the project with Wishaw and Garfield doing scenes for a screen test titled The Window, Shabbos Dinner, The Return, The Story of the Golem, War Is Over.

In June 2006, Chabon maintained that Portman was still "a strong likelihood for the part of Rosa", and listed a number of important plot points present in the book that would be left out of the movie. The list included the scene between Clay and Tracy Bacon in the ruins of the 1939 New York World's Fair (though the film would still feature a gay love story), the Long Island scene, and the appearances of Orson Welles and Stan Lee. Chabon added that "whether [this project] will move at last... into really-truly pre-production, with a budget and cast and everything, will be decided on or around 12 July 2006". Jamie Caliri, director of music videos and other short films, posted two and a half minutes of concept footage on his Vimeo channel, stating, "this piece was made as part of the development process... They asked me to explore animation concepts. I thought it would be much more fun to actually shoot a section of the script to intertwine live action and animation". In August 2006, however, it was reported that the film had "not been greenlit".

In April 2007, Chabon added that the project "just completely went south for studio-politics kinds of reasons that I'm not privy to... Right now, as far as I know, there's not a lot going on".

Television
In a December 2011 interview, Stephen Daldry stated that he was considering making a Kavalier & Clay adaptation as a television miniseries rather than a feature film, preferring to do it "on HBO as an eight-parter... If you could put that in the article and ring up HBO and tell them that's what I wanna do, I'd really appreciate it".

In 2019, CBS TV studios signed a multi-year production pact with Chabon and his wife and writing partner Ayelet Waldman including plans to adapt the novel as a Showtime series. Chabon confirmed in 2020 that he and Waldman were working on the script together, anticipating an initial run of "two eight-episode seasons".

Stage
In 2014, Seattle-based Book-It Repertory Theatre produced a stage adaptation written by Jeff Schwager. The production ran from June 8 to July 13, 2014, and featured a five-hour running time, including a 40-minute meal break.

Opera
In 2018, The Metropolitan Opera announced that they were in talks to co-commission an opera based on the novel, with Opera Philadelphia.

Cultural references
Josef "Joe" Kavalier is referred to in the 2006 novel The Chinatown Death Cloud Peril by Paul Malmont. The novel describes the friendship and rivalry among pulp writers of the 1930s; it also includes Lester Dent, Walter B. Gibson, and L. Ron Hubbard.

In a 2012 interview, Benedict Cumberbatch expressed interest in starring in a possible film adaptation of the book.

In the novel, one of the early comics' covers has a painting of The Escapist punching Adolf Hitler in the jaw (on some editions of the book itself, this is also the cover art). This is a reference to the real-life comic book series Captain America Comics, which showed the protagonist punching Hitler on the cover its first issue, published a year before the attack on Pearl Harbor.


text:
Gwen Raverat

Gwendolen Mary "Gwen" Raverat (née Darwin; 26 August 1885 – 11 February 1957), was an English wood engraver who was a founder member of the Society of Wood Engravers. Her memoir Period Piece was published in 1952.

Biography
Gwendolen Mary Darwin was born in Cambridge in 1885; she was the daughter of astronomer Sir George Howard Darwin and his wife, Lady Darwin (née Maud du Puy). She was the granddaughter of the naturalist Charles Darwin and a first cousin of poet Frances Cornford (née Darwin).

She married the French painter Jacques Raverat in 1911. They were active in the Bloomsbury Group and Rupert Brooke's Neo-Pagan group until they moved to the south of France, where they lived in Vence, near Nice, until his death from multiple sclerosis in 1925. They had two daughters: Elisabeth (1916–2014), who married the Norwegian politician Edvard Hambro, and Sophie Jane (1919–2011), who married the Cambridge scholar M. G. M. Pryor and later Charles Gurney.

Raverat is buried in the Trumpington Extension Cemetery, Cambridge with her father. Her mother, Maud, Lady Darwin, was cremated at Cambridge Crematorium on 10 February 1947. There is a memorial to Raverat in Harlton Church, Cambridgeshire, where her family and friends donated towards the restoration of the church in her memory.

Cambridge and the people associated with it remained very much the centre of her life. Darwin College, Cambridge, occupies both her childhood home, Newnham Grange, and the neighbouring Old Granary where she lived from 1946 until her death. The college has named one of its student accommodation houses after her.

Wood engravings
Raverat was one of the first wood engravers recognised as modern. She went to the Slade School in 1908, but stood outside the groups growing up at the time, the group that gathered around Eric Gill at Ditchling and the group that grew up at the Central School of Arts and Crafts around Noel Rooke. She was influenced by the Impressionists and Post-Impressionists and developed her own painterly style of engraving.

There was some similarity between her early engravings and those of Gill, and she did know Gill, but the similarity was based mostly on her black line style at the time, influenced by Lucien Pissarro, and the semi-religious themes that she then chose. One of her first wood engravings to appear in a book was "Lord Thomas and Fair Annet" in The Open Window (1911), which also featured a wood engraving by Noel Rooke.

Balston credits her with having produced one of the first two books illustrated with modern wood engravings. This was Spring Morning by her cousin Frances Cornford, published by the Poetry Bookshop in 1915. It was accessioned at the British Museum Library in May 1915, which makes it the first modern British book illustrated with wood engravings, as the other contender, The Devil's Devices illustrated by Eric Gill, was accessioned in December 1915.

In 1922 she contributed two wood engravings to Contemporary English Woodcuts, an anthology of wood engravings produced by Thomas Balston, a director at Duckworth and an enthusiast for the new style of wood engravings. Campbell Dodgson, Keeper of Prints and Drawings at the British Museum, wrote about her in his introduction to the book: Mr. Greenwood excels in the delicate and minute work in white line upon black, which has also won the admiration of many collectors for the earlier wood engravings of Mrs. Raverat. Much of Raverat's work was for friends from Cambridge and appeared in books with small editions. She found a wider public with the London Mercury which reproduced many of her engravings. The most famous are perhaps the engravings Six Rivers Round London which were produced for the London General Omnibus Company.

Most of Raverat's commissions for book illustrations date from the 1930s. The first was for a set of engravings for Kenneth Grahame's classic anthology The Cambridge Book of Poetry for Children (1932). This was published by the Cambridge University Press and printed at the press by Walter Lewis. The Cambridge University Press took almost as much care with their printing as a private press, and Lewis printed the wood engravings from the original blocks. He printed four more books for Raverat – Mountains and Molehills by Frances Cornford (1934), Four Tales from Hans Andersen, a new version by R. P. Keigwin (1935), The Runaway by Elizabeth A. Hart (1936) and The Bird Talisman by H. A. Wedgwood (her great-uncle) (1939). Four Tales and The Bird Talisman were illustrated with colour wood engravings. Brooke Crutchley, Lewis's successor at the press, was responsible for printing the collection of Raverat's work by Reynolds Stone and described the care taken over printing from old warped blocks. Her experience of a real private press, St John Hornby's Ashendene Press, was rather more mixed. Raverat spent a year producing 29 wood engravings for an edition of Les Amours de Daphne et Chloe by Longus. It appeared in 1933, five years after the project started. The first edition had been printed on Japanese vellum, but was scrapped when the ink failed to dry properly.

In 1934 she produced a set of engravings for Farmer's Glory by A. G. Street (1934), perhaps her best known work. Cottage Angles by Norah C. James (1935) reused engravings produced for Time and Tide. She illustrated A Sentimental Journey by Laurence Sterne for Penguin Illustrated Classics in 1938. Her final wood engravings were for another private press, the Dropmore Press, for which she illustrated London Bookbinders 1780–1806 by E. Howe (1950).

She illustrated a number of books with line drawings, including Over The Garden Wall by Eleanor Farjeon (1933), Mustard, Pepper and Salt by Alison Uttley (1938), Red-Letter Holiday by Virginia Pye (1940), Crossings by Walter de la Mare (1942), Countess Kate by Charlotte M. Yonge (1948) and The Bedside Barsetshire by L. O. Tingay (1949).

Raverat played a significant part in the wood engraving revival in Britain at the beginning of the twentieth century. By 1914 she had completed some sixty wood engravings, far more than any of her contemporaries. Her name recurs consistently in all contemporary reviews, and the first book devoted to a modern wood engraver was Herbert Furst's Gwendolen Raverat. She illustrated the first book illustrated with modern wood engravings, Spring Morning, and she exhibited at every annual exhibition of the Society of Wood Engravers between 1920 and 1940, exhibiting 122 engravings, more than anyone else.

Raverat had to give up wood engraving after a stroke in 1951.

Raverat's work was part of the painting event in the art competition at the 1948 Summer Olympics. Examples of her work were included in ‘Print and Prejudice: Women Printmakers, 1700-1930’, an exhibition at the Victoria and Albert Museum in London, 2022-23.

Raverat and Cambridge
Apart from her studies at the Slade and the period from 1915 to 1928, which covered her life with Jacques and early widowhood, Raverat lived in or near Cambridge. In 1928 she moved into the Old Rectory, Harlton, near Cambridge. The house was the model for her engravings for The Runaway. In 1946 she moved into The Old Granary, Silver Street, in Cambridge; the house was at the end of the garden of Newnham Grange, where she was born.

Her life revolved around her contacts in Cambridge. One aspect was her work for the theatre, designing costumes, scenery and programmes. Her first experience was in 1908, when she designed costumes for Milton's Comus at the New Theatre, Cambridge. Her brother-in-law Geoffrey Keynes asked her to provide scenery and costumes for a proposed ballet drawn from Illustrations of the Book of Job to commemorate the centennial of Blake's death; her second cousin, Ralph Vaughan Williams, wrote the music to the work which became known as Job, a masque for dancing, the premiere of which took place in Cambridge in 1931. The miniature stage set that she built as a model still exists, housed at the Fitzwilliam Museum in Cambridge. She went on to design costumes, scenery and programmes for some ten productions, mostly for the Cambridge University Musical Society. Raverat met one of her close friends Elisabeth Vellacott, in the society's production of Handel's oratorio "Jephta".

Raverat had a keen interest in children's fiction. Three of her books were Victorian stories that she persuaded publishers to reprint – The Runaway, The Bird Talisman and Countess Kate. When she discovered that The Runaway had gone out of print, she persuaded the publisher Duckworth to reissue it in 1953.

Period Piece
When she was 62 Raverat started to write her classic childhood memoir Period Piece, which she illustrated with line drawings. It appeared in 1952 and has not been out of print since then.

Memberships
Gwen Raverat was a founding member of the Society of Wood Engravers, which held an annual exhibition that included works from other artists such as David Jones, John Nash,  Paul Nash, Paul Gauguin and Clare Leighton.

Publications on Raverat
There are two published collections of Raverat's work. The first, by Reynolds Stone, presents many of her engravings printed from Raverat's original blocks; the second, by Joanna Selborne and Lindsay Newman, presents some 75 engravings printed from the blocks, and has long listings of Raverat's work. (The second editions of these books are not printed from the original blocks.) The catalogue of the 1989 exhibition at Lancaster University includes a useful bibliography.

Raverat's grandson, William Pryor, has edited and published the complete correspondence between Gwen, Jacques, and Virginia Woolf. Pryor has also blogged a talk on Raverat.

 * (2nd ed.). Cambridge: Silent Books. 1989. ISBN 9781851830084.
 * (2nd ed.) London: British Library. 2003. ISBN 9780712347921
 * (2nd ed.). London: Pimlico. 2004. ISBN 978-1844134243 (a biography)
 * (2nd ed.). London: Pimlico. 2004. ISBN 978-1844134243 (a biography)

title: Gwen Raverat


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User talk:Kouros

Hello and welcome to Wikipedia! Hope you like it here, and stick around.

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January 2017
Hello, I'm AlexTheWhovian. I noticed that you made a change to an article, Peter Capaldi, but you didn't provide a reliable source. It's been removed and archived in the page history for now. Please note that the verifiability policy mandates that unsourced material that has been challenged, such as by a "fact" tag, or by its removal, may not be added back without a reliable, published source being cited for the content, using an inline citation. The cited source must clearly support the material as presented in the article, and the burden is on the person wishing to keep in the disputed material. So if you'd like to include a citation and re-add it, please do so, following these requirements! If you need guidance on referencing, please see the referencing for beginners tutorial, or if you think I made a mistake, you can leave me a message on my talk page. Thank you. Alex|The|Whovian ? 09:20, 31 January 2017 (UTC)

title: User talk:Kouros


text:
Liuliqiao

Liuliqiao may refer to:
 * Places in Beijing
 * Liuliqiao (old bridge), 6 li out of Guang'anmen, and the source of names below.
 * Liuliqiao Village, a village beside the old bridge.
 * Liuliqiao Station, a subway station beside Liuliqiao Village.
 * Liuliqiao (area), area around the old bridge.
 * Liuliqiao (flyover), a flyover in Liuliqiao area, situated on 3rd Ring Road.
 * Liuliqiao transportation junction, a transportation junction in Liuliqiao area, situated at the northeast corner of the flyover.

title: Liuliqiao


text:
Wikipedia:Articles for deletion/Ambulatory

Ambulatory was proposed for deletion. This page is an archive of the discussion about the proposed deletion. This page is no longer live. Further comments should be made on the article's talk page rather than here so that this page is preserved as an historic record. The result of the debate was DELETE

Someone else nominated this dicdef. Transwiki? - Lucky 6.9 17:32, 19 Jul 2004 (UTC) Boy you're quick - I hadn't finished putting this together! I speedy deleted it previously, but the anonymous contributor brought it right back and probably doesn't know what happened. Hence this notice. - DavidWBrooks 17:34, 19 Jul 2004 (UTC) This page is now preserved as an archive of the debate and, like other '/delete' pages is no longer 'live'. Subsequent comments on the issue, the deletion or on the decision-making process should be placed on the relevant 'live' pages. Please do not edit this page.
 * Delete for dictdef. Send to Wiktionary, if they don't have it already (and I suspect they do). Geogre 19:24, 19 Jul 2004 (UTC)
 * Just copied it verbatim into the Wiktionary. There are standards over there; I'll need to clean it up sooner or later.  Delete.  --Ardonik 02:55, Jul 20, 2004 (UTC)
 * Anything we can redirect it to? Rhymeless 03:58, 20 Jul 2004 (UTC)
 * Nah. If someone's looking for the definition of the English word "ambulatory" then they shouldn't be here; that's what http://en.wiktionary.org is for.  Or are there any encyclopedic senses of the word?  --Ardonik 04:37, Jul 20, 2004 (UTC)
 * Point taken, Í couldn't think of any good reason to do so myself, just fishing for ideas. Rhymeless 04:45, 20 Jul 2004 (UTC)
 * Yup, ambulation, if that has an entry. Nah if not. Dunc_Harris|☺ 14:29, 20 Jul 2004 (UTC)
 * Copyvio from Merriam-Webster. . Someone notify Wiktionary. -- Cyrius|✎ 01:43, 23 Jul 2004 (UTC)


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User:Stephenpace

Stephen is a data warehousing consultant working in Houston, TX. He has a BS in Computer Science from Texas A&M University, and he's also a member of The Data Warehousing Institute (TDWI).

So far he has created Wikipedia entries for Idina Menzel and Wicked (along with being a huge fan of both). Other contributions.

Stephen has been using the Internet since 1987 and the Web since its inception.

title: User:Stephenpace