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Lumines: Puzzle Fusion

Lumines: Puzzle Fusion (ルミネス −音と光の電飾パズル−) (pronounced as "Loo-min-ess") is a 2004 puzzle game developed by Q Entertainment for the PlayStation Portable (PSP). During the game, players must strategically arrange falling 2×2 blocks comprising two colors to form single-color 2×2 squares. A vertical "time line" sweeps across the field, erases completed squares, and awards points. Each stage features a unique skin that influences the background, block colors, accompanying music, and the time line's speed.

Lumines: Puzzle Fusion is the work of video game designer Tetsuya Mizuguchi, who had worked at Sega. Katsumi Yokota contributed to the graphic designer and assisted Takayuki Nakamura with music composition. Initially, Mizuguchi envisioned creating a music-heavy game inspired by Tetris. However, due to licensing challenges, he decided to develop a game based on a new concept. Mizuguchi's inspiration for creating a music game on the PSP stemmed from the console's headphone jack—a rare feature among handheld game consoles. Bandai published the game in Japan as a launch title for the PSP on December 12, 2004. It subsequently was published by Ubisoft in North America on March 23, 2005, and Europe on September 1, 2005. The game was ported for mobile phones, Microsoft Windows, and the PlayStation 2 (PS2); a high-definition remaster was made for the PlayStation 4 (PS4), the Nintendo Switch, the Xbox One, Windows, and Amazon Luna.

Lumines: Puzzle Fusion was a commercial success, selling over half a million copies across North America, Europe, and Japan. It was also named "Best Handheld Game of 2005" by the Spike TV Video Game Awards, GameSpot, and Electronic Gaming Monthly. Several publications recognized it as one of the top games of 2005 and one of the best-ever launch titles. Critics praised the game for its innovative combination of music and gameplay, often describing it as addictive, and many favorably compared the game to Tetris. The game's various ports have received mixed reviews. The mobile phone version, for instance, was lauded for introducing new features, but it was criticized for poor sound quality. Similarly, the PS2 port was critiqued for omitting some tracks from the original release. While the remastered version was praised for its enhanced sound and visual quality, some reviewers expressed disappointment over the lack of new features, such as an online multiplayer mode.

Gameplay

Lumines: Puzzle Fusion is a falling block puzzle game. The objective is to arrange grouped blocks descending from the top of a 16×10 grid playing field to create single-color squares once they have landed. Grouped blocks have a 2×2 shape and vary between two colors. Players can rotate the descending grouped blocks, move them left or right, or drop them straight down. When part of the grouped blocks hits an obstruction, the remaining blocks separate from the rest and continue to fall. A single-color square is created when grouped blocks form a 2×2 shape of matching color. Additional blocks of matching color can be used to create larger shapes. The game ends when the blocks pile up to the top of the playing field.

A vertical line known as the "time line" sweeps through the playing field from left to right, erasing any completed single-color groups of blocks it touches and awarding points for each group. If a square is created in the middle of the moving time line, only ones the time line touched are cleared, and no points are awarded. Players earn increasing score multipliers by repeatedly clearing squares on consecutive time line sweeps. Additional score bonuses are earned by clearing the playing field or reducing the remaining blocks to a single color. The maximum score is 999,999 points. Blocks with embedded gems are known as "special blocks"; if these are used to create squares, they allow the time line to eliminate adjacent blocks of the same color. Each stage has a skin that affects the background's appearance, the blocks' color scheme, the music track, sound effects, and the speed of the time line. Stages with fast tempos make it more difficult to create large combos and stages with slow tempos may cause the playing field to fill more quickly while players wait for the time line to sweep across the screen.

Lumines: Puzzle Fusion has five modes: Challenge, Single Skin, Time Attack, Puzzle, and Versus. Challenge mode is the main mode and cycles through skins in a fixed order of increasing difficulty. Single Skin mode allows players to select one skin to play for the entire session. In Time Attack mode, players have a limited time to clear as many blocks as possible. Puzzle mode challenges players to arrange blocks to create pictures. In Versus mode, players battle against A.I. opponents or against other players via wireless connections. The Versus mode begins with the playing field divided in half; the goal is to clear successive squares, which shrinks the opposing player's space.

Later ports and remasters added modes such as Arcade, Mission, Shuffle, and Skin Edit mode. Arcade mode is designed for mobile phone ports; players complete a total of 10 stages with CPU versus battles serving as Boss stages after a certain amount of stages are complete. Arcade mode adds blocks that can explode, a third color block within certain stages, and new grouped block shapes such as S-shaped or three-block-wide rectangles. Mission mode tasks players with challenges such as clearing the stage in a certain number of moves or clearing a specified number of columns. Shuffle mode creates game sessions with randomized order of stages. Skin Edit mode allows players to customize their game session by selecting the order of unlocked skins.

Development and release

Lumines: Puzzle Fusion was the first game developed by Q Entertainment with Tetsuya Mizuguchi as the designer. Mizuguchi was part of the studio's founding following his departure from Sega after they dissolved United Game Artists, Mizuguchi's previous venture. It was developed by six people in a year. The game was 75% complete when it was announced at the Tokyo Game Show 2004. When he first learned about the PlayStation Portable (PSP), Mizuguchi was inspired to make a puzzle game with music for the device, which he described as an "interactive Walkman". He considered it ideal for his game because it was one of the few handheld consoles to have a headphone jack and high-quality sound. To attract casual players, Mizuguchi wanted his new game to be less daunting to play than his earlier titles Rez and Space Channel 5. Originally, he wanted to make a music-heavy Tetris-style game but problems with licensing led him to create a new concept. Mizuguchi did not consider developing games for the PSP difficult and began working on the game before any PSP software tools were provided. The game's title was derived from "Lumine", meaning to illuminate. The subtitle "Puzzle Fusion" is intended to reflect the mixture of music and gameplay.

The prototype was initially developed on a personal computer (PC) running Microsoft Windows with the specifications of the PSP in mind. During the prototype's development, Katsumi Yokota was mainly a graphic designer and illustrator and considered himself an amateur music composer. He purchased several PC software packages, including FruityLoops and Cubase to assemble loops of electronic music, and Adobe Photoshop to create the visual graphics. Yokota learned about using sound effects while working on Rez, which led him to focus on making sound effects to supplement music for the prototype. He experimented with rhythms that synchronized with the game's time line bar. When deciding Lumines: Puzzle Fusion mood, Mizuguchi felt something was missing from the soundtrack and looked for extant external music. While on a mid-year camping trip in Okinawa, he discovered the song "Shinin'" by Shinichi Osawa. The discovery motivated him to ask Yokota to implement a mode synchronizing music and visuals. Mizuguchi requested Osawa to include four tracks sequenced with the theme of a party beginning at sunset and ending at sunrise. Osawa contributed the songs "Shinin'", "Shake Ya Body", "I Hear the Music in my Soul", and "Lights".

Yokota initially thought the game's soundtrack would be limited to techno and dance music, and worried the project lacked musical variety. Takayuki Nakamura joined the project as the lead composer after the prototype was completed with Yokota assisting. He overcame this problem by constructing a variety of songs that were based on an understanding of the game's design and considered the final product to be reminiscent of ambient music. Nakamura primarily used Reason and Ableton Live software to compose the songs. His goal for the background music was to feel complete and enjoyable to listen to despite it changing during gameplay. The music and skins were simultaneously developed; the music had to be completed before the skins were finalized. Exceptions were made for the tracks "The SPY loves me" and "Japanese Form", which were directly influenced by Yokota's design. Due to the playing field being 16 columns wide, Nakamura implemented strict rules for the songs to follow time signature for them to be synchronized with the time line, resulting in two bars to be completed for every time line sweep. He made an exception for the song "Big Elpaso", which alternates between time signatures and, resulting in an average of a.

On December 12, 2004, Lumines: Puzzle Fusion was published by Bandai and released in Japan as a launch title for the PSP. For North America and Europe, the game was published by Ubisoft and was released on March 23 and September 1, 2005, respectively.

Ports
Lumines: Puzzle Fusion was ported to multiple platforms, each with its revisions. In September 2005, mobile game publisher Gameloft announced it would release Lumines for mobile phones. Lumines Mobile was released in North America on March 12, 2006, and Europe on May 30. Mobile phone ports exclude Versus mode between players while introducing Arcade mode and Shuffle mode.

By the time ports for additional platforms were released, several sequels and spin-offs had been made available and incorporated new music and gameplay features from those games. Buena Vista Games released a port for the PlayStation 2 (PS2) that was published as Lumines Plus in North America and Europe on February 27 and March 9, 2007, respectively. Lumines Plus added nine songs from Lumines II (2006) but omitted "Shake Ya Body", "I Hear the Music in my Soul", and "Lights" from the original game.

A version for Microsoft Windows was released on November 28, 2007, via WildTangent, and on April 18, 2008, via Steam's network. The WildTangent and Steam versions included Mission and Skin Edit mode, previously introduced in Lumines Live! (2006). The Steam version contains 21 unlockable skins with a sampling of stages for Time Attack, Puzzle, and Mission modes. An "Advance" pack was made available on the same day adding 21 skins, 70 puzzles, and 35 missions to the base game.

Lumines Remastered
In March 2018, Mizuguchi, under his new company Enhance Games, announced Lumines Remastered (ルミネス リマスター) with the Japanese studio Resonair as the developer. It was released later that year on June 26, 2018, for Microsoft Windows, the Nintendo Switch, the PlayStation 4 (PS4), and the Xbox One. Physical versions for PS4 and Nintendo Switch platforms were distributed for a limited time between April 26 to May 10, 2019, via Limited Run Games. The game was made available for cloud gaming on the Amazon Luna streaming platform on October 20, 2020.

Lumines Remastered has enhanced visuals and support for high-resolution systems. It includes the original, Nakamura-composed, high-bitrate music that had been downsampled for the PSP version. Some blocks and visual effects were redesigned. Game director Eiichiro Ishige considers it a remake rather than a remaster. The game retains the game modes of the original with the exclusion of Single Skin mode and includes Mission, Shuffle, and Skin Edit mode introduced in later releases. Mizuguchi did not want to re-release Lumines: Puzzle Fusion unless new features could be implemented. He decided to remaster it after learning about HD Rumble on the Nintendo Switch's Joy-Con game controller and said haptic gameplay features would add something new to Lumines.

The game introduces Trance Vibration, a feature that enables additional controllers in a single-player game. The feature is capable of using up to eight Joy-Con for the Switch, eight Xbox Wireless Controllers for the Xbox One, four DualShock controllers for the PS4, and additional Bluetooth controllers for Microsoft Windows. According to Mizuguchi, the additional controllers provide players with a sense of synesthesia: players can place the controllers on their bodies to experience vibration feedback during gameplay. The vibrations of the additional controllers are synchronized to the rhythm of the game's music.

Soundtracks
Two soundtrack albums based on music from Lumines: Puzzle Fusion were produced. Takayuki Nakamura released a remix album, titled Lumines Remixes on June 9, 2005, on his label Brainstorm. The first disc of the two-disc set has 21 tracks and the second has 19 tracks. The second album, Lumines Remastered Original Soundtrack, (ルミネス リマスター オリジナルサウンドトラック) was released digitally on June 26, 2018, as part of a limited-release bundle for PS4 and Steam versions of Lumines Remastered. Limited Run Games made double LP copies available for a limited time on June 26, 2019, as part of a bundle with physical editions of the game for PS4 and Switch.

Original release
Lumines: Puzzle Fusion received "generally favorable" reviews, according to review aggregator Metacritic. Multiple reviewers praised its combination of music and visuals. GamePro complimented the combination of music and colors, calling it "a mini rave in your hands". GameSpot praised the way the game's sound and visuals correspond to the actions performed. PALGN commended the game's graphic design, saying the menu design and avatars make it distinct. Although PALGN reviewer did not enjoy the game's music genre, the website still gave a positive review to its soundtrack. Eurogamer deemed the audio superior to the visuals, praising the way the player's actions build the musical elements to a crescendo, and described it as "the real star of the show". IGN gave an unenthusiastic response to the sound and visuals, saying they do not have enough interactivity to allow players to feel an impact. Game Informer reviewer felt they reached a trance-like when they felt challenged to find precise and broad tactics.

Reviewers gave the gameplay a positive reception. Pocket Gamer complimented the single-player mode, comparing the quality of the game to class A drugs. IGN praised the gameplay, noting they were attracted to the game design and addicted to unlocking background skins. Computer and Video Games found enjoyment in deciphering ways to place blocks and setting up combos. Edge considered the first playthrough hypnotizing, but found later playthroughs to be sleep-inducing. Edge further praised the additional game modes for strengthening the presentation. G4tv, 1Up.com, GameSpot, Computer and Video Games and PALGN also used the word "addictive" to describe the gameplay.

Lumines: Puzzle Fusion was frequently compared with other tile-matching video games by critics, particularly Tetris. USA Today described the game as a techno-beat Tetris with remix music and flashy graphics. GamePro considered the game as addictive as Tetris and Bejeweled. According to 1Up.com; "Q Entertainment has used the Tetris template to duplicate a lightning-in-a-bottle feeling equal in brilliance and addictiveness to the puzzle classic". GameSpot praised Lumines: Puzzle Fusion as "the greatest Tetris-style puzzle game since Tetris itself".

Later releases
The mobile phone port Lumines Mobile was also well received by critics. IGN considered it better than the original version because of the new features. 1Up.com, also praised the new features and considered it almost a sequel, and Eurogamer said the new features helped place it among the best mobile games. GameDaily called it one of the best puzzle games ever made and said it almost perfectly complements the original. Multiple reviewers responded negatively to the sound quality but most said the game's overall quality outweighed it. GameDaily praised the music but criticized the way it operates independently of the gameplay. Pocket Gamer criticized the on-screen visuals obscuring the background artwork and concluded the sound does not do justice to the Lumines concept.

Lumines Plus for PS2 received "mixed or average" reviews according to Metacritic. GameDaily complimented the game, stating that it retained its predecessor's addictive play. Game Informer thought the visuals were less vibrant and noticed five seconds of silence between level transitions. The magazine concluded it was the least-impressive title in the Lumines series. 1Up.com also criticized the intermittent silence between stages and expressed disappointment that songs from the original were missing. However, they praised the addition of skins from Lumines Live and Lumines II, calling it a "Lumines greatest hits". IGN was disappointed by the absence of new features, and said the "Plus" moniker is misleading, and would have preferred it to have the animated backgrounds and game modes introduced in Lumines II. Eurogamer criticized the absence of songs from the original and said the new track selections make the game too arduous to play. GameSpot also noted the missing tracks but said the remaining Japanese tracks compensate for their absence. GamePro did not deem the game fun and said the music distracts from the gameplay. Computer and Video games shared similar complaints to IGN and Eurogamer and called attention to the unused portions of the television screen, however, they considered the audio infinitely better than the original and almost makes up for their grievances.

For the PC ports, Gamezebo praised the WildTangent version for its simple gameplay and for not adding too many new gameplay power-ups. PC Gamer UK complimented the game for being free but not for requiring to watch an ad before playing. PC Gamer UK found some levels ugly and didn't enjoy replaying from the beginning to unlock more skins. When reviewing the Steam version, IGN criticized it for being split into two paid packages and was disappointed for not adding an online leaderboard or online functionality to multiplayer and considered those features vital to a PC release. PC Zone had complaints about select stages having backgrounds indistinguishable from the blocks and did not consider Advance Pack downloadable content worth the purchase.

When reviewing Lumines Remastered, critics reacted positively. PCMag complimented the game and said it is as addictive and hypnotic as the original. Nintendo World Report noted the Trance Vibration feature working as advertised and called it "genius". Hardcore Gamer praised the music as enjoyable. GameSpot noted the Nintendo Switch version of the game looks better than prior handheld releases due to its cleaner animation but said it is not the best-looking game in the series. Eurogamer called the Switch version "euphoric", comparing the rumble feature to Mizuguchi's previous endeavor with Rez trance vibrator. Nintendo Life said the songs vary in quality and that each is catchy in their way. The reviewer also complimented the visuals for being vibrant and full of animation without detracting from the gameplay. Despite having an overall positive response, some reviewers were disappointed in the absence of introducing an online multiplayer feature.

Sales and awards
Lumines: Puzzle Fusion won several awards, including the 2005 Spike TV Video Game Award for Best Handheld Game, GameSpot 2005 PSP Game Of The Year, and Electronic Gaming Monthly 2005 Handheld Game Of The Year. IGN awarded the game for Best Puzzle, Best Artistic Design, and Best Original Score. It was awarded for Best Audio at the 4th Annual G.A.N.G. Awards. Lumines: Puzzle Fusion also appeared on Game Informer "Top 50 Games of 2005" list" and Play ranked it the second-best PSP game in its "2005 Year in Review". GamesRadar+ ranked the game as the sixth-best launch game of all time and Paste ranked it 12th-best. The mobile phone version was nominated for the Edge Mobile Awards at the 2006 Edinburgh Interactive Entertainment Festival. During the 9th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Lumines for "Outstanding Achievement in Gameplay Engineering".

In 2005, Tetsuya Mizuguchi reported a sale of 180,000 units in Europe, 300,000 in North America, and 70,000 in Japan, totaling over half a million sales. On June 23, 2007, Amazon sales of the game increased by 5,900% within 24 hours due to hackers discovering a bug within the game, allowing them to install any program onto the PSP, including homebrew software. Sony released an update to prevent the exploit six days after its discovery.

Sequels and follow-ups
Lumines: Puzzle Fusion was followed by multiple spin-offs and sequels, becoming the first entry in the Lumines series. The first set of sequels, Lumines II and Lumines Live!, were developed at the same time. Lumines Live! introduces Mission Mode, Skin Edit mode, and an online multiplayer feature. It was released digitally on Xbox 360 via Xbox Live; its distribution began in Europe on October 18, 2006. Lumines II includes the new features introduced in Lumines Live!, Sequencer mode, and music videos from Black Eyed Peas, Gwen Stefani, and Hoobastank. It was made available for the PSP in North America on November 6, 2006.

The games were followed by Lumines Supernova, which adds a Dig Down mode but excludes online multiplayer. This game was released for PlayStation 3 via the PlayStation Network on December 18, 2008. An iOS game called Lumines: Touch Fusion was made for touch controls; it has the same features as the original except for the Versus modes. It was released on August 27, 2009. A follow-up called Lumines: Electronic Symphony was released on the PlayStation Vita in Japan on April 19, 2012. This version renames some of the modes and adds new features. The latest entry in the series, titled Lumines: Puzzle & Music, was released on July 19, 2016, for iOS and Android.

title: Lumines: Puzzle Fusion


text: User talk:82.114.68.26

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: User talk:82.114.68.26


text:
User talk:Fixxxer7

Welcome to my page.

title: User talk:Fixxxer7


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Talk:Kaikyō Line

Merger proposal
I propose that Seikan Tunnel Tappi Shako Line be merged into Kaikyo Line. I think that the content in this article can easily be explained in the context in the information of the line, and it will probably not cause any problems as far as article size or undue weight is concerned. Oshawott 12 ==== Talk to me!  04:13, 25 October 2018 (UTC)
 * Oppose. The subjects of the articles are totally different. One is a trunk railway line and the other is a funicular attached to a museum. If necessary (though I don't think so), I would merge Seikan Tunnel Tappi Shakō Line into Seikan Tunnel as the former is a part of the latter as tunnel facilities. --Sushiya (talk) 14:28, 30 October 2018 (UTC)
 * I think the funicular is connected to the a station on the line, so it'd probably be OK.   Oshawott 12  ==== Talk to me!  04:59, 31 October 2018 (UTC)
 * Following that kind of "logic" it would make "sense" to merge the London Underground and the Heathrow Express because they are "connected" by Paddington station. --Voyager (talk) 00:45, 14 November 2018 (UTC)
 * Oppose per reasons stated by Sushiya above. The Kaikyō Line article isn't an ideal merge target in this case, if a merger would be necessary. Nyamo Kurosawa (talk) 23:52, 30 October 2018 (UTC)
 * Strongly oppose You simply can't describe two incompatible railway lines in one article (actually it's three if you include the Shinkansen). The merger proposal defies any sense of logic. Can we put an end to this nonsene? --Voyager (talk) 00:35, 14 November 2018 (UTC)
 * They aren't too incompatible. One is run by the museum and one is a JR Line. I suggested to merge them together because they were in the same area and connects to the line as a sub-underground line, which is in a way, part of the Kaikyō Line coverage. The Shinkansen will, of course, not be merged as it is a separate thing on itself.   Oshawott 12  ==== Talk to me!  00:25, 15 November 2018 (UTC)
 * That's just your opinion which is obviously shared by nobody else. Compatibility is not generated by close geographical distance but by technical interchangeability. In this case this is obviously impossible, as one line is shared by high-speed trains and the other is a slow moving funicular on a steep slope. --Voyager (talk) 08:19, 15 November 2018 (UTC)
 * One is a sub-line of the other. In case you don't know (which I suspect strongly that you don't), the line was used by express trains (特急) before the Hokkaido Shinkansen was opened. It was a normal line with 2 stops in the tunnel, just without regular services. One of the stops in the tunnel, more specifically Tappi-Kaitei station (竜飛海底), is connected with the Seikan Tunnel Tappi Shakō Line. That's why I suggested the merge, because it was connected to each other via a station on the line which serviced the line. And also, please remember to assume good faith. Thanks!   Oshawott 12  ==== Talk to me!  11:29, 15 November 2018 (UTC)
 * I knew all of that before. However, it's still a bad proposal. If you really urgently feel the need to merge then at least merge properly. That means: Merge the funicular with Tappi-Kaitei station, but certainly not with the Seikan tunnel. Although, not merging at all is still the best option. --Voyager (talk) 13:13, 15 November 2018 (UTC)
 * P.S.: Leave my talk page alone, I'm the only who does reverts there. Got that? --Voyager (talk) 13:13, 15 November 2018 (UTC)
 * This page isn't the Seikan Tunnel, though.   Oshawott 12  ==== Talk to me!  02:43, 16 November 2018 (UTC)
 * I'd say a merge to Seikan Tunnel instead of the Kaikyo Line article might be better. The Kaikyo Line is more than just the Seikan tunnel, thus the Kaikyo Line article should focus on its topic, the line, and a section about a funicular (thats only connected to one closed station in the tunnel) might be distracting. (Also, i don't know how much of the article you want to merge; if it's gonna be just one short paragraph in the Kaikyo Line article it might work.) Although a merge with the Seikan tunnel article at least partially makes sense to me, merging to Tappi-Kaitei Station may be the best solution imho, as the funicular connected this station to the surface. Just to clarify: i'm still sceptical about merging the funicular article in general. Nyamo Kurosawa (talk) 14:10, 16 November 2018 (UTC)

Hatsukari
was replaced by Super Hakucho after opening of Shinkansen Hachinohe station.

Kaikyo Line is the official name of the section from Nakaoguni (Aomori prefecture) to Kikonai (Hokkaido), which is newly built for connecting the two islands. It is a part of unofficial Tsugaru Kaikyo Line, which indicates the whole line from Aomori to Hakodate. 218.222.155.157 18:15, 18 Feb 2005 (UTC)

title: Talk:Kaikyō Line


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New Frontier Hotel and Casino

The New Frontier (formerly Hotel Last Frontier and The Frontier) was a hotel and casino on the Las Vegas Strip in Paradise, Nevada. The property began as a casino and dance club known as Pair O' Dice, opened in 1931. It was sold in 1941, and incorporated into the Hotel Last Frontier, which began construction at the end of the year. The Hotel Last Frontier opened on October 30, 1942, as the second resort on the Las Vegas Strip. The western-themed property included 105 rooms, as well as the Little Church of the West. The resort was devised by R.E. Griffith and designed by his nephew, William J. Moore. Following Griffith's death in 1943, Moore took over ownership and added a western village in 1948. The village consisted of authentic Old West buildings from a collector and would also feature the newly built Silver Slipper casino, added in 1950.

Resort ownership changed several times between different groups, beginning in 1951. A modernized expansion opened on April 4, 1955, as the New Frontier. It operated concurrently with the Last Frontier. Both were closed in 1965 and demolished a year later to make way for a new resort, which opened as the Frontier on July 29, 1967. Future casino mogul Steve Wynn was among investors in the ownership group, marking his entry into the Las Vegas gaming industry. The ownership group also included several individuals who had difficulty gaining approval from Nevada gaming regulators.

Businessman Howard Hughes bought out the group at the end of 1967. Like his other casino properties, he owned the Frontier through Hughes Tool Company, and later through Summa Corporation. In 1988, Summa sold the Frontier to Margaret Elardi, and her two sons became co-owners a year later. A 16-story hotel tower was added in 1990. The Elardi family declined to renew a contract with the Culinary Workers Union, and 550 workers went on strike on September 21, 1991. It became one of the longest strikes in U.S. history. Businessman Phil Ruffin eventually purchased the Frontier for $167 million. The sale was finalized on February 1, 1998, when Ruffin renamed the property back to the New Frontier. The strike ended on the same day, as Ruffin agreed to a union contract. Ruffin launched a $20 million renovation to update the aging property. His changes included the addition of a new restaurant, Gilley's Saloon.

Over the next decade, Ruffin considered several redevelopment projects for the site, but lack of financing hindered these plans. In May 2007, he agreed to sell the New Frontier to El Ad Properties for more than $1.2 billion. The resort closed on July 16, 2007, and demolition began later that year. The 16-story tower was imploded on November 13, 2007. It was the last of the Hughes-era casinos to be demolished. The 984-room property had been popular as a low-budget alternative to the larger resorts on the Strip. El Ad owned the Plaza Hotel in New York City and planned to replace the New Frontier with a Plaza-branded resort, but the project was canceled due to the Great Recession. Crown Resorts also scrapped plans to build the Alon Las Vegas resort. The site was purchased by Wynn Resorts in 2018, although plans to build the Wynn West resort were also shelved, and the land remains vacant.

The property hosted numerous entertainers throughout its operation, including Wayne Newton and Robert Goulet. It hosted the Las Vegas debuts of Liberace in 1944, and Elvis Presley in 1956, and also hosted the final performance of Diana Ross & The Supremes in 1970.

History
A portion of the property began as a casino and dance club known as Pair O' Dice. It opened on July 4, 1931, and was remodeled and enlarged during its first year. It was originally owned by casino dealer Frank Detra. Businessman Guy McAfee took over club operations in 1939. He remodeled the property and renamed it the 91 Club, after its location on Highway 91, which would later become the Las Vegas Strip. He purchased the club later in 1939, for $10,000.

Hotel Last Frontier (1942–65)
McAfee sold the 91 Club in late 1941, to a group based in Arizona. R.E. Griffith, owner of a movie theater chain in the southwestern U.S., paid $1,000 per acre for the 35-acre site. In addition to theaters, Griffith also owned the Hotel El Rancho in Gallup, New Mexico, and planned to expand it into a hotel chain. Griffith had originally planned to build his next hotel in Deming, New Mexico, before traveling to Las Vegas and realizing that it presented better opportunities. He intended to construct a western-themed hotel-casino resort on the newly purchased land. However, his initial name for the project was already in use by the El Rancho Vegas, which opened in 1941 as the first resort on the Las Vegas Strip. Instead, Griffith named his property the Hotel Last Frontier, while maintaining the western theme.

Griffith hired architect William J. Moore, his nephew, to design the project, with emphasis on an authentic recreation of the Old West. Construction began on December 8, 1941, taking place around the 91 Club, which was incorporated into the new project as the Leo Carrillo Bar. It was named after Griffith's friend, entertainer Leo Carrillo. Building materials were difficult to acquire, due to a supply shortage caused by World War II. Moore purchased one or two abandoned mines in Pioche, Nevada, and sent crews to strip the sites of any usable materials. Moore also purchased two ranches in Moapa, Nevada, to supply meat and dairy for the resort.

The Hotel Last Frontier opened on October 30, 1942. It was the second hotel-casino resort to open on the Las Vegas Strip. The motel was mostly two stories, with some rooms on a third floor. It included 105 rooms at its opening, and an additional 100 would be added later. To maintain cool temperatures, cold water was carried through pipes in the walls of each room, originating from tunnels beneath the property.

Because Griffith and Moore were inexperienced in the gaming industry, they had the casino built at the rear of the property, not realizing that it should have been presented as the main attraction. The property included the Gay Nineties Bar, which had sat in the Arizona Club in Las Vegas, before being reassembled at the Last Frontier. The Frontier added the Little Church of the West in May 1943. The resort also included the El Corral Arena, used for rodeo events.

Griffith died of a heart attack in November 1943, and Moore took over the property. Moore conceived an idea to add the western-themed Last Frontier Village. It opened in November 1948, initially with three buildings while others would be added later. The village ultimately included restaurants, bars, and shops. The Little Church of the West was also incorporated into the village. Located at the property's northern end, the village included authentic Old West buildings saved by Doby Doc, a collector in Elko, Nevada. He served as curator of the attraction. The village also featured some newly built replicas created by the resort, including a Texaco gas station designed by Zick & Sharp. It offered free showers and restrooms to attract motorists to the resort. The Silver Slipper casino was added to the village in 1950.

The Last Frontier was sold in 1951, to a group led by McAfee. The new ownership included Jake Kozloff and Beldon Katleman, the latter of whom also owned the El Rancho Vegas. By 1954, Kozloff was the primary stockholder, and the ownership group now included Murray Randolph.

New Frontier (1955–65)
In June 1954, construction began on a $2 million expansion known as the New Frontier. The project included more rooms, new restaurants, and additional casino space. The Little Church of the West was relocated elsewhere on the property to make room for the new facilities. Later that year, Katleman sued several resort executives, including Kozloff, his brother William Kozloff, and Randolph. Katleman alleged that the trio had undisclosed partners invested in the resort, going against state law. He also alleged that the men began expansion of the resort without first obtaining a loan to cover the costs. The Nevada Tax Commission launched an investigation into the resort's hidden ownership.

An opening celebration for the New Frontier was held on April 4, 1955. It served as a modernized expansion of the Hotel Last Frontier, which continued to operate under its original name. Singer Mario Lanza was scheduled to perform for the opening, but canceled at the last minute due to laryngitis, forcing the property to refund $20,000 in tickets.

Jake Kozloff resigned as president and general manager a few weeks after the opening. He and Randolph sold their interest to a new investor group,  which finalized their purchase in May 1955, after paying more than $1 million to creditors. Katleman had sought to prevent the sale, as the resort was heavily mortgaged under the new group's financial setup. Katleman had also gotten into a fist fight with Maury Friedman, a member of the group who was denied ownership by the tax commission. Friedman was approved for an ownership stake later in 1955, along with seven other new partners in the group. Katleman's 1954 suit against Kozloff and Randolph was settled a few months later.

An expansion project was announced later in 1955. The adjacent Royal Nevada hotel-casino, located north of the Frontier, was taken over by the latter's ownership group in 1956. The Royal Nevada then briefly served as an annex to the New Frontier. Later that year, a new group took over operations and invested $301,000 into the New Frontier, which was struggling financially. The group included Vera Krupp, the estranged wife of Alfried Krupp von Bohlen und Halbach. Krupp oversaw operations with Louis Manchon, a swimming pool contractor. The previous group, including Friedman, returned to take over operations in early March 1957, after Krupp declined to invest any further in the struggling resort. Krupp alleged that stockholders had misled her on the monetary potential of the New Frontier. The property owed approximately $100,000 to creditors, not including back taxes sought by the U.S. government. Federal agents seized more than $1 million in assets from the property, which closed its facilities on March 18, 1957, with the exception of the hotel. The New Frontier later went into bankruptcy. Restaurant and bar operations eventually resumed.

In mid-1958, a new operating group – led by Los Angeles shirt manufacturer Jack Barenfield – proposed a $400,000 investment to reopen the casino and operate it on a limited basis. The Nevada Gaming Control Board was skeptical that the group would have enough funds to keep the casino operational for long.

Warren Bayley, one of the primary owners of the Hacienda resort, reached a deal to take over the New Frontier from Katleman and Friedman. The $6.5 million deal was finalized on October 1, 1958. The property was leased to Bayley, who agreed to pay off its debts. Actor Preston Foster served as vice president for Frontier Properties, Inc. The casino area reopened in April 1959. Two years later, Idaho banker and construction company owner Frank Wester sought to take over the property. Wester was approved by state gaming regulators, but failed to follow through on the deal.

The Frontier (1967–98)
Bayley became the primary owner of the New Frontier Hotel in November 1964. He died a month later, and the casino was closed on New Year's Eve, in preparation for an expansion. The hotel and other facilities closed a few days later, and the property never reopened. Bankers Life purchased Frontier Properties Inc. in August 1965, and leased it to a new company, Vegas Frontier Inc., overseen by Friedman. Six months later, Friedman announced plans to demolish the existing facilities entirely for a larger Frontier resort to be built on the site. The demolition process reached its final stage in May 1966. The western village was included in the demolition, although the Little Church of the West and the Silver Slipper casino were kept.

Groundbreaking for a new Frontier hotel-casino took place on September 26, 1966, with Friedman set to oversee casino operations. The new project had more than a dozen investors, including future casino mogul Steve Wynn, who purchased a three-percent stake. The Frontier marked Wynn's entry into the Las Vegas gaming industry. It was later discovered that the Frontier project was financed with Detroit mob money, from a group led by Anthony Joseph Zerilli.

The $25 million Frontier opened on July 29, 1967, with a four-day celebration. It included 650 hotel rooms, entertainment venues, several restaurants, and convention space. The project was designed by Rissman & Rissman. The Frontier's roadside sign had a height of 184 feet, making it the tallest in Las Vegas. The sign, along with the Frontier's new "F" logo, was designed by Bill Clark of Ad Art. The sign featured 16-foot-tall letters, with the giant "F" logo resting at the top.

Several individuals in the new property, including Friedman, had difficulty gaining approval of state gaming regulators. Businessman Howard Hughes bought out the group in December 1967, paying $23 million for the Frontier. Like his other casino properties, it was originally operated through Hughes Tool Company,  until Hughes' Summa Corporation took over in 1973. Hughes died three years later. A $5 million renovation concluded in 1978. Later that year, the Little Church of the West was relocated to the Hacienda resort, making room for the Fashion Show Mall to be built just south of the Frontier.

In December 1987, Summa agreed to sell the Frontier and Silver Slipper – the last of Hughes' Las Vegas gaming properties – to casino owner Margaret Elardi. She took over ownership of the Frontier on June 30, 1988, and acquired the Silver Slipper later that year, demolishing the latter to add a Frontier parking lot. In December 1989, Elardi's two sons, John and Tom, became part-owners with her in the Frontier. The 16-story Atrium Tower, consisting of 400 suites, was opened a month later.

Under the Elardis' ownership, the Frontier focused primarily on a low-budget clientele of slot players. It offered few amenities, at a time when new megaresorts were becoming popular on the Las Vegas Strip.

Strike
The Frontier had a labor agreement with the Culinary Workers Union that expired on July 1, 1989. Upon its expiration, general manager Tom Elardi said that the union presented the Frontier with two contract renewal choices, with no option to negotiate; he said the family would not have purchased the Frontier if they had known this would happen. Citing a reduction in salaries and worker benefits, 550 workers went on strike on September 21, 1991. Politicians such as Jesse Jackson expressed support for the strikers, who represented four unions, including Culinary.

The strike ran continuously on the sidewalk in front of the resort, and striking workers were occasionally violent towards patrons who crossed the picket line. In April 1993, California tourist Sean White and his family were verbally and physically assaulted by the strikers. Seven union workers were charged in the incident, and the union itself settled with the Whites after they filed a lawsuit. Sean White also sued the Frontier, seeking damages for his injuries and alleging inadequate security at the resort. He claimed that the property was aware of the strikers being particularly agitated on the night of the incident, yet did nothing to resolve the situation. The Frontier countered that the Whites provoked the strikers. Furthermore, Tom Elardi said that guests were always warned about possible verbal abuse from the strikers when making hotel reservations. He also said that, according to the National Labor Relations Board (NLRB), it would be illegal to label the strikers as "violent". In addition, Elardi said that Frontier security did not have the authority to help guests on public property, where the incident took place. A jury eventually ruled in the Frontier's favor, finding it not liable for events that take place on public property.

In late 1991, the Frontier ran controversial ads in the Los Angeles Times implying that the entire Strip was being targeted by the strike. The property eventually stopped running the ads after protests from other resorts. Business at the Frontier saw a 40-percent decrease during the first year of the strike. In 1993, Nevada governor Bob Miller appointed a fact finder to help resolve the strike, although these efforts failed after 28 meetings. Miller later called the Frontier an embarrassment to the state for its refusal to end the strike. Margaret Elardi wanted to settle with the union and end the strike, but her sons opposed the idea.

Numerous complaints against the Frontier were filed with the NLRB. In 1995, a federal court ruled that the resort had to pay back work-related benefits that it had cut off to striking workers. The NLRB later ruled in favor of the union, agreeing with the 1995 ruling and calling the dispute an unfair labor practice strike. Negotiations between the Culinary union and the Elardis took place in July 1996, but ended without a resolution, in part because Tom Elardi refused a Culinary mandate to rehire all of the striking workers: "I believe the ones who've been violent or who participated in major picket line misconduct shouldn't come back. The union says that's the only way they will settle, but I absolutely refuse to take them back".

Arthur Goldberg, chairman of Bally Entertainment, announced in July 1996 that there was interest in purchasing the Frontier and ending the strike. At the time, Hilton Hotels Corporation was in the process of acquiring Bally. Goldberg was willing to purchase the Frontier himself if Hilton should pass on it. His plan would potentially include demolishing all or part of the Frontier to make way for a 3,000-room resort. Wynn and casino rival Donald Trump were also rumored to have an interest in buying the Frontier. Trump passed on the property, as he found Elardi's $208 million asking price too high. Hilton and Goldberg also did not proceed with a purchase, and the strike continued.

Allegations
In late 1996, a former Frontier worker alleged that the Elardis ran a technologically advanced spy operation to monitor the strike. It was also used to monitor Frontier security guards, as well as officers of the Las Vegas Metropolitan Police Department whenever they came to view video footage of the strike. The operation allegedly included security cameras and listening devices, operated from a second-floor headquarters known as the 900 Room that was overseen by 15 people. The worker also said that the resort routinely sabotaged the strike, for instance by turning on nearby sprinklers or placing manure bags near a catering truck. Tom Elardi called the worker disgruntled. He said the 900 Room functioned only to monitor and maintain the exterior during the strike, denying that any sabotage had taken place.

Other former workers came forward to confirm the spying allegation, stating that there was a high level of paranoia relating to the strike. Some workers said that the Frontier had tapped its office phones to monitor conversations, allegations which led to an FBI investigation. Concerned that strikers might stay at the hotel to gain information, Frontier officials also had recording devices planted in certain guest rooms which were to be occupied only by confirmed members of the strike, allowing the hotel to spy on them. The spying operation allegedly went beyond the resort, as some workers said they were tasked with following strikers around. Others collected garbage from the Culinary headquarters in hopes of gaining incriminating information.

After the allegations came to light, strikers filed 75 criminal complaints against the Frontier, and the Nevada Gaming Control Board opened an investigation. Meanwhile, the AFL–CIO launched a campaign to raise awareness about the strike, with president John Sweeney calling the Frontier "one of the biggest corporate criminals" in American history. The AFL-CIO also opened a committee investigation into the strike. John Elardi later admitted that the 900 Room was used for spying, stating that he created it in 1992, without first consulting Margaret or Tom Elardi. He also acknowledged using sprinklers on the strikers, after police stopped responding to the resort's calls about trespassing picketers.

Resolution
In October 1997, businessman Phil Ruffin reached an agreement to buy the Frontier from the Elardis for $167 million. He also agreed to sign a contract with the union, putting an end to the strike. Ruffin's application for a gaming license was fast-tracked to expedite the sale and end the strike sooner. Prior to the announcement of Ruffin's purchase, the Nevada Gaming Control Board was prepared to file a complaint revoking the Frontier's gaming license, due to the property's conduct during the strike.

Ruffin completed his purchase on February 1, 1998, ending the 2,325-day strike. It was among the longest strikes in U.S. history, and the Culinary union had spent $26 million on it. Approximately 300 of the 550 striking workers returned to their jobs. Striking employees received a total of nearly $5 million in back-pay and trust fund contributions. On the day of the purchase, a celebration event was held at the resort, and was attended by 3,000 people.

New Frontier (1998–2007)
Upon taking ownership, Ruffin renamed the property back to the New Frontier. It had 986 rooms and a 41325 sqft casino, and catered to a middle-class clientele. The resort had become outdated during the strike, and lacked basic features such as fulltime room service and a 24-hour coffee shop. Profits improved following a $20 million renovation project, which included new restaurants and a remodeled sportsbook.

Gilley's Saloon, a country western restaurant, was among the additions. It included a mechanical bull, a dance hall, and live music. The 10000 sqft saloon opened in December 1998. Ruffin got the idea for the restaurant after seeing the 1980 film Urban Cowboy, which had featured the Gilley's Club in Texas, along with its mechanical bull. Ruffin subsequently partnered with country singer Mickey Gilley to open the saloon, inspired by the original club. Gilley's later offered bikini bull-riding and mud wrestling.

Ruffin intended to rebrand the hotel as a Radisson, and renovated the guest rooms to bring them up to standard. However, in 1999, he decided against this idea as he now had other plans for the property. In January 2000, Ruffin announced plans to demolish the New Frontier in five or six months to make way for a new casino resort, scheduled to open in 2002. The new project, known as City by the Bay, would include a San Francisco theme and more than 2,500 rooms. Ruffin said the new resort was necessary to stay competitive on the Las Vegas Strip. The project would cost up to $700 million. He put his redevelopment plans on hold in May 2000, because of difficulty raising the necessary funds. Ruffin said the project would eventually proceed. The New Frontier continued operations in the meantime, and remained profitable.

In 2002, Ruffin partnered with Trump to build Trump International Hotel Las Vegas. It was constructed on the Frontier property's southwest corner, taking up part of a rear parking lot. Meanwhile, Ruffin still had difficulty acquiring funds to build City by the Bay, and his plans evolved several times over the years. At one point, Ruffin considered a Trump-branded resort to replace the New Frontier. In 2003, Ruffin was in discussions with several casino operators about a possible joint venture for a new resort on the Frontier site. At the end of 2004, he said he would redevelop the New Frontier site on his own, stating that he had turned down a dozen offers from potential partners. By 2006, Ruffin's unnamed resort project was planned to include a 485-foot Ferris wheel. Later that year, Ruffin announced that the new casino resort would be named Montreux, after the Swiss town of the same name. The $2 billion resort would include 2,750 rooms.

However, by March 2007, Ruffin was in negotiations to sell the New Frontier to El Ad Properties, which owned the Plaza Hotel in New York City. A sale agreement was announced two months later, with El Ad paying approximately $35 million per acre for the 35-acre site. At more than $1.2 billion, it was the most expensive real estate transaction on the Strip. El Ad planned to demolish the New Frontier and build a $5 billion Plaza-branded resort in its place.

The New Frontier closed on July 16, 2007, at 12:01 a.m. The closing was a low-key event. At the time, the New Frontier operated the last remaining bingo room on the Strip, and was one of the few remaining casinos to still use coin-operated slot machines. El Ad completed its purchase three weeks after the closure.

The 984-room New Frontier had remained popular as a low-budget alternative to larger resorts nearby. However, it lacked the same popularity as previous resorts such as the Sands, Stardust, and Desert Inn. In 2006, readers of the Las Vegas Review-Journal voted it "Hotel Most Deserving of Being Imploded". Wynn, who now owned the Wynn Las Vegas resort across the street, called the aging Frontier "the single biggest toilet in Las Vegas".

The New Frontier was the last of the Hughes-era casinos to be demolished. After a five-minute fireworks show, the 16-story Atrium Tower was imploded on November 13, 2007, at 2:37 a.m. to the thousands of spectators that turned out to view the demolition. The tower was imploded by Controlled Demolition, Inc., which had worked on other Las Vegas hotel implosions. The interior was stripped down allowing for the insertion of dynamite, totaling 1,040 pounds and spread across 6,200 different areas of the tower. The implosion left a four-story pile of concrete, glass and steel remains. Two low-rise hotel wings were demolished with the use of an excavator, although the discovery of asbestos slowed the process down.

The roadside sign was left up until December 2008, when Wynn requested that it be taken down ahead of the opening for Encore Las Vegas, an addition to his Wynn property. The city's Neon Museum sought to save portions of the sign.

Redevelopment proposals

Following the closure of the New Frontier, there had been multiple redevelopment proposals.

The Plaza project failed to materialize, due to financial problems brought on by the Great Recession. Wynn offered to beautify the vacant site with landscaping, and was also approached by El Ad several times to take over the land and develop it. However, he declined as he considered such a project too much of a financial risk. Wynn blamed what he saw as anti-business policies of U.S. president Barack Obama, and a challenging level of debt as a consequence of El Ad having paid what proved too high a price for the property.

In 2014, Crown Resorts purchased the property for $280 million and partnered with Oaktree Capital Management. A year later, they announced plans to build a casino resort known as Alon Las Vegas. However, Crown Resorts pulled out of the project in 2016, and it was eventually canceled.

Wynn Resorts bought the land and four adjacent acres in early 2018, for $336 million. The company announced plans to build Wynn West, a new casino resort to complement the existing Wynn and Encore properties. Steve Wynn, amid sexual assault allegations against him, resigned from his company shortly after the announcement. Matt Maddox took over as CEO, and plans for Wynn West were shelved. In 2024, the county extended permits for the site, giving Wynn until April 2026 to begin construction on an unnamed resort expansion. The project would include additional casino space and a hotel tower with 1,100 rooms.

Entertainment
The Hotel Last Frontier opened with an entertainment venue known as the Ramona Room. Liberace made his Las Vegas debut at the showroom in 1944. The Mary Kaye Trio performed at the Hotel Last Frontier for approximately three years, starting in 1950. The Ramona Room had already been booked by other acts over the next six months, so a stage was added to a bar area for the trio to perform. They became the first lounge act to perform in Las Vegas, popularizing the concept.

The New Frontier addition in 1955 included a restaurant and showroom known as the Venus Room. A new Venus Room, with seating for 800, opened with the rebuilt Frontier in 1967. The new resort also included the 400-seat Post Time Theater. Elvis Presley made his Las Vegas debut at the New Frontier in 1956, but was poorly received. In the late 1950s, the New Frontier offered Holiday in Japan, a variety show featuring 60 performers from Tokyo.

Ronald Reagan entertained at the resort in the 1950s, as did Wayne Newton in the 1960s and 1970s. Other entertainers included Robert Goulet, Jimmy Durante, George Carlin, Ray Anthony, and Phil Harris.

Diana Ross & The Supremes gave their final performance in 1970, at the Frontier. Their performance was recorded for the album Farewell. In the early 1970s, the Frontier hosted the Miss Rodeo America pageant. Siegfried & Roy performed in Beyond Belief, a magic show that opened in 1981. It ran for 3,538 performances over a period of nearly seven years. When the Elardi family took over ownership in the late 1980s, they closed the showroom. After years without live entertainment, Ruffin added a 284-seat venue in 2000.

One new show, Legends of Comedy, featured entertainers who impersonated comedians such as Rodney Dangerfield, Jay Leno, and Roseanne Barr. In 2001, the New Frontier launched Rock 'n' Roll Legends, featuring impersonator singers. Numerous other shows ran at the resort in the 2000s, including a magic act, the Thunder From Down Under male revue, and a Frank Sinatra tribute show. Female impersonator Kenny Kerr also had a musical dance show at the property.

title: New Frontier Hotel and Casino


text:
Wikipedia:Articles for deletion/Månen

 This page is an archive of the discussion about the proposed deletion of the article below. This page is no longer live. Further comments should be made on the article's talk page rather than here so that this page is preserved as an historic record. The result of the debate was delete.

Note: While I usually concur that redirects are cheap, in this rare case I do not believe that it is justified. Rossami (talk) 07:27, 5 Mar 2005 (UTC)

Månen
Just a short text in Swedish about the Moon. Nothing worth translating. / u p p l a n d 17:54, 18 Feb 2005 (UTC)
 * Delete, redundant (I understand Swedish and agree with u p p l a n d). Thue | talk 21:18, 18 Feb 2005 (UTC)
 * Transwiki/merge with sv:Månen. — Ливай | ☺ 22:57, 18 Feb 2005 (UTC)
 * Merge with sv:Månen, and add redirect. Megan1967 00:23, 19 Feb 2005 (UTC)
 * comment: I don't think we should redirect from all word translations in all languages in the English wikipedia. Thue | talk 08:20, 19 Feb 2005 (UTC)
 * Delete, and add redirect (why not? someone obviously searched for it). I merged the article with sv:Månen. bbx 03:05, 20 Feb 2005 (UTC)
 * It will potentially be too cluttered if we start adding 6,800 redirects per article, plus having to take care of collisions from different languages with different meanings. Just because it would have helped one person who was obviously looking in the wrong place doesn't mean we have to support it. Thue | talk 22:10, 20 Feb 2005 (UTC)

This page is now preserved as an archive of the debate and, like some other VfD subpages, is no longer 'live'. Subsequent comments on the issue, the deletion, or the decision-making process should be placed on the relevant 'live' pages. Please do not edit this page.

title: Wikipedia:Articles for deletion/Månen


text:
User talk:Jack Cox

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Kamala Harris
Hello, I believe the Kamala Harris page should be changed to reflect the current facts. Instead of calling her vice president-elect it should be apparent Vice President-elect as the US Election results have not been certified, are not official, and Donald Trump has not conceded. While ballot counts are still going on I think it’s irresponsible to disseminate false information. Until Trump concedes and counting of the votes stop, and even then, until the electoral college chooses the candidates there is no president-elect or Vice President-elect and to have that flagrantly false information on Wikipedia does nothing but prove my professors correct that Wikipedia is an unreliable source. WulfNorth (talk) 05:33, 12 November 2020 (UTC)

And to that I say, no. She is the Vice President Elect. Trump will never concede and I don't care.Jack Cox (talk) 05:49, 12 November 2020 (UTC)

American politics discretionary sanctions alert
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October 2021
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Nomination for deletion of Template:Scottish politics/party colours/Scottish National Party
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Proposed deletion of Energy Hog

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Hawaii House of Represenatives
It could use some help 2603:8081:2E00:D0E:10BF:D4CF:D6FF:9C35 (talk) 16:47, 9 January 2023 (UTC)

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Speedy deletion nomination of Category:Canadian people of Egyptian descent by occupation

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Nomination of Aaron Krohn for deletion
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Carlos Mendoza
The team is set to hire Carlos Mendoza as their next manager, a source told MLB.com Monday, That is not confirmed. – Muboshgu (talk) 19:12, 6 November 2023 (UTC)

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