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Might and Magic V: Darkside of Xeen

Might and Magic V: Darkside of Xeen (originally released as Might and Magic: Darkside of Xeen) is a science fantasy role-playing video game published and developed for multiple platforms by New World Computing in 1993. Based on the Might and Magic III: Isles of Terra game engine, it is the fifth game in the Might and Magic series, and is a direct sequel to Might and Magic IV: Clouds of Xeen, concluding the story arc started in the original Might and Magic Book One: The Secret of the Inner Sanctum.

Like its predecessors, it was well received by both critics and players for its large game world and graphics, and was among the earliest games to make use of both animated cutscenes and PCM sound-based speech. Its unique integration mechanic with the game world of Clouds of Xeen, allowing both games to be played in a combined format – World of Xeen – was considered revolutionary at the time.

Gameplay
Might and Magic V uses a game engine based on that used by Might and Magic III: Isles of Terra, and the general gameplay is therefore similar. Because it is designed to be played alongside Might and Magic IV, with characters that have obtained some levels and other enhancements through play in Clouds of Xeen, gameplay is considerably more challenging for starting characters.

Plot
Darkside of Xeen concludes the story arc started by Might and Magic Book One: The Secret of the Inner Sanctum – the interstellar campaign against the Ancients' renegade creation, Sheltem. Picking up where Clouds of Xeen left off, the adventurers take King Burlock's advice and follow Prince Roland's trail to the other side of the world, where they find the rogue Guardian of Terra has already conquered its inhabitants, under the pseudonym of "Alamar" (the name of the king he impersonated on VARN in Might and Magic I).

Meanwhile, the Guardian of the Darkside – the Dragon Pharaoh – contacts his rebel allies one by one, discovering that all have been imprisoned or converted to Sheltem's cause. In a desperate gambit, the Pharaoh sends a dragon hatchling into the night skies of Darkside, carrying a command orb holding some of his power. The hatchling is killed in flight by a magical bolt, directed by Sheltem, from his castle. The orb survives its fall to earth and is discovered by the adventurers. Passing through the city of Castleview, they scale the tower of the elven wizard Ellinger Hofenhager, an ally to the Pharaoh.

Because Alamar moved Castle Kalindra, seat of power to the eponymous Queen of the Dark Side, out of phase with the physical realm, Ellinger instructs the adventurers to gather enough energy discs to power a spell capable of restoring it to reality. They travel the realms of Darkside, liberating the city of Sandcaster from Alamar's sorcerer agents Morgana and Xenoc, collecting discs along the way. With Castle Kalindra restored by Ellinger, the heroes enter, only to find that Queen Kalindra has been defeated and captured by one of Alamar's minions, the vampire Count Blackfang.

Invading Castle Blackfang with the aid of the knight Ambrose and his griffin, the adventurers slay the Count only to find Kalindra has been turned into a vampire. They restore her from undeath using her lost crown's powers, and with her aid are able to reach the Ancients' pyramid where the Dragon Pharaoh resides. After they return the Pharaoh his command orb, he explains that Alamar holds the Ancients' Cube of Power, which enables him to direct the dual-sided nacelle world of XEEN (Xylonite Experimental Environment Nacelle) through the Void. Using the Cube, he plans to land Xeen on his homeworld, Terra, and continue his rampage against the empire of the Ancients.

The Pharaoh reveals that when Alamar fell to Xeen in his "shooting star" (in actuality an escape pod), a second pod also landed, but was snared in the volcanic mountains of the northeast. Investigating this second pod, the adventurers discover Corak, Sheltem's nemesis from Might and Magic II and III. Corak instructs them to somehow teleport him into Castle Alamar so that he can put an end to his old enemy once and for all. The Dragon Pharaoh leads them to the airborne city of Olympus, where they obtain a Soul Box.

Transferring Corak's essence into the Soul Box, they fight their way to Castle Alamar and, battling Sheltem's hordes, manage to reach his throne room. Casting the Soul Box inside, they retreat as Corak emerges to battle his old foe, though the two are evenly matched. After a destructive skirmish, Corak is defeated, but compels Sheltem towards him and sacrifices himself, initiating their dual self-destruct command. The resulting explosion of power destroys both Guardians along with Castle Alamar, bringing the threat of Sheltem to a bittersweet end.

World of Xeen
If Might and Magic IV and V are installed on the same system, they can be combined into a single game. The combined game contains all of the content from IV and V, as well some additional quests, and is known as World of Xeen. In 1994, NWC released an enhanced World of Xeen CD, which expanded the amount of digital speech in the game.

The combined World of Xeen game contains a series of additional quests providing an epilogue to the events of Might and Magic IV and V. After Sheltem is defeated the party is summoned to the Ancients' pyramid by the Dragon Pharaoh to complete the quest that Prince Roland had been on all along: the uniting of the two sides of Xeen into a single, continuous world. Once the remaining quest lines are completed, Roland and Queen Kalindra are wed in a ceremony that invokes the world's transformation.

MacUser named World of Xeen one of the top 50 CD-ROMs of 1995, and gave it a score of 3.5 out of 5.

Swords of Xeen
Swords of Xeen is a bonus game in the 1995 Might and Magic Trilogy compilation (the trilogy refers to Might and Magic III, IV, and V). It was developed by Catware. Subsequently, it was also included in several series anthologies. The game was never published in standalone form.

The game began as a mod based on the Might and Magic V engine. Personalities from Catware were responsible for leading the modding effort, with story contributions from Ellen Beeman. As development progressed, collaboration with New World Computing was established, and the mod received publishing support. Swords of Xeen exploits some quirks of the engine to great effect, such as morphing monsters by using the regular animation of one monster and the attack animation of another. The game also contains bugs in scripting, which allow the player to bypass many encounters by walking sideways.

Swords of Xeen takes place on an entirely new world that is under attack by 'The Source', which claims to be the genius behind Alamar, the main enemy of Might and Magic V.

The game's graphics and sound, which had not changed from Might and Magic V, were dated. However, the game was praised for its gameplay, receiving a 4/5 from one review.

Reception
Computer Gaming World's Scorpia wrote in 1993 that Darkside had "almost trivially easy" puzzles, criticizing some as "pointless and boring", but nonetheless concluded that the game "is a satisfactory conclusion to the current Might & Magic saga". She advised players to install and play Darkside and Clouds together for "the most enjoyment", and stated that the game was "a must for those who have followed the series since its inception". Darkside of Xeen was a runner-up for Computer Gaming World's Role-Playing Game of the Year award in June 1994, losing to Betrayal at Krondor. The editors called it "the most impressive linking of two CRPGs in computer game history" and "a major step in the advancement of virtual world building".

Might & Magic: The World of Xeen (comprising Clouds of Xeen and Dark Side of Xeen) was reviewed in 1994 in Dragon #201 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the compilation 3 out of 5 stars. In April 1994 Computer Gaming World said that the CD version's "enhancements make it the preferred choice". In CD-ROM Today, Neil Randall praised the World of Xeen compilation as "fun, consistent, and addictive." He awarded it 4 out of 5 stars.

title: Might and Magic V: Darkside of Xeen


text: Category:Achaemenid dynasty

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Category:Achaemenid dynasty


text:
Shosei Go

Shosei Go (Japanese: Go Shōsei; June 28, 1916 – June 7, 1987) was a Taiwanese two-way baseball player who played for the Tokyo Giants (1937–1943, now the Yomiuri Giants), Hanshin Tigers (1944–1949) and Mainichi Orions (1950–1957, now the Chiba Lotte Marines). Only 5-foot-6 and 140 pounds, he was nicknamed "The Human Locomotive" due to his speed. As a left-handed outfielder, he won two batting titles and a stolen base title.

As a pitcher, the bulk of his appearances were in 1946, when he went 14-6 with a 3.03 ERA and 16 complete games. Go also threw the first postwar no-hitter, against the Tokyo Senators in 1946.

Early life
Go, born Wu Bo (, played on the Kano baseball team and participated in the National High School Baseball Invitational Tournament in 1935 and 1936. After graduating from Kagi, he signed with the Tokyo Giants.

title: Shosei Go


text:
Mauer bei Melk

Mauer is a village in the municipality of Dunkelsteinerwald, in the Mostviertel in Lower Austria, Austria.

History
The designations muri, ad mura, apud mura or the German designations Mour or Mower were mentioned as early as in the 11th and 12th centuries. In 1083, the village was mentioned, the church in 1096 for the first time in recorded history. The name indicates that medieval settlers encountered remnants of walls, probably from Roman times. The parish church of Mauer goes back into the earliest days of the settled history of the Dunkelsteinerwald. The powerful Counts of Formbach created it 1096. Around 1110, ownership was transferred to Göttweig Abbey.

Economy and infrastructure
The place is a part of the market municipality Dunkelsteinerwald, which maintains a local building with a fire department, a municipal office and a registry office in the center. Some farms characterize the place. Since there are only one baker's shop and a few small individual enterprises, the lack of local infrastructure induces the municipality to orient itself strongly towards the neighbouring municipality of Loosdorf. The local centre was extended substantially only during the last few decades, with a core settlement of a single-family house forming its centerpiece. The significance of the village is strongly connected substantially to the importance of a carved altar, which is why the local church is particularly worth mentioning.

Buildings
The pilgrimage church at Mauer bei Melk, which belongs to the Benedictine abbey of Göttweig was one of the oldest buildings of the area, but none of it has been preserved to this day. Possibly, the original church was a timber construction, as is reported in the Vita Altmanni. The possessions of Mauer parish, increased considerably in the 14th and 15th centuries.

The oldest part of the parish church probably dates back to this time. The two side ships were built in that time, while the high choir was built around 1300. The church was to be expanded during the 15th century, but the Reformation halted further building activity, because the Mr. von Albrechtsberg, who belonged to the promoters, had converted to the new doctrine. The gothic tower was built in the last phase. The old vestry was built at the same time as the choir, in extension of the northern side ship. In the baroque period, the equipment of the church was renewed.

Geographic coordinates: 48.22972°N, 15.4225°W

Roman bridge near Mauer
The Bridge dates back to the 3rd or 4th century.

Geographic coordinates: 48.235°N, 15.44139°W

title: Mauer bei Melk


text:
Talk:Law society

The Role of Law in the society,(full note)

title: Talk:Law society


text:
Talk:Cyclic order

Infinite sets cyclically ordered
I'm surprised to find that this article only deals with finite sets. Infinite sets can be cyclically (sometimes called circularly ordered) also. Intuitively, it corresponds to placing the set along a circle; rigorously, one does something like the following (I haven't all the details straight in my head):

Suppose your set is S. A cyclic order on S is a subset $$A\subset S^3$$ satisfying all of the following:
 * If x,y,z are distinct elements of A then precisely one of (x,y,z) and (z,y,x) is in A.
 * (x,y,z) is in A iff (y,z,x) is in A iff (z,x,y) is in A.
 * [ Some condition on how triples match up with one another. Something along the lines of:] If (x,y,w) and (y,z,w) are in A then so is (x,y,z).

This set can then be ordered with an analogue of the order topology for ordered sets, for those who care about such things (like me).  —msh210 15:54, 14 Apr 2005 (UTC)

 * What applications does this idea have? Charles Matthews 06:15, 17 Apr 2005 (UTC)
 * I only know one: trying to order cataclysms (to use Calegari-Dunfield's terminology) of an essential lamination. There are probably many more. But does it matter what applications it has? The construction certainly exists and rightfully belongs in an encyclopedia.  —msh210 13:52, 17 Apr 2005 (UTC)
 * A good application makes it much easier to motivate and clarify an abstract definition. We don't just write for mathematicians; and I don't think any non-mathematician would think it a strange question. Charles Matthews 15:31, 17 Apr 2005 (UTC)

June 2011 expansion
So, I've expanded the article. I've been pecking at this expansion in my user space for a while, and I've gotten tired of it, so I'm just adding what I've got; this is kind of a half-assed effort. Let me be the first to admit that the prose is terrible and should be rewritten. :-) Also, I'm sure that the "Symmetries and model theory" section in particular betrays my lack of understanding of the material. Please help! Melchoir (talk) 22:21, 18 June 2011 (UTC)

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Intro not really accurate
The very first sentence of the article is

"In mathematics, a cyclic order is a way to arrange a set of objects in a circle."

This is appropriate only to provide intuition, but it is not strictly true.

For instance, consider the cyclic order O on the Cartesian product S1×[0,1) of a circle and a half-open interval, defined by the set of triples of the form [(x,r), (y,s), (z,t)] ∊ (S1×[0,1))3 whenever (x,r), (y,s), (z,t) are distinct elements of S1×[0,1) with

 * [x,y,z] counterclockwise in S1; or

 * x = y ≠ z in S1 and r < s in [0,1); or

 * x = y = z in S1 and r < s < t in [0,1).

Here [0,1) could be replaced by any linear ordering of any cardinality. So it is not necessarily possible to arrange the "set of objects in a circle". 2601:200:C000:1A0:89C5:5EA1:E6F5:EF37 (talk) 00:35, 2 August 2021 (UTC)

 * I don't see how your order would satisfy the cyclicity requirement of Cyclic_order: if a ∈ S1 is arbitrary, then [(a,0.4), (a,0.5), (a,0.6)] holds by your case 3. However, [(a,0.5), (a,0.6), (a,0.4)] does not hold, whereas it should, by cyclicity. - Jochen Burghardt (talk) 08:21, 2 August 2021 (UTC)

 * Yes, my definition of the cyclic order O was not intended to explicitly write down all cases, but only to provide generators of the cyclic order on S1×[0,1). In other words, the cyclic order on S1×[0,1) is defined by the cases that I wrote and application of the axioms for a cyclic ordering. 2601:200:C000:1A0:49B9:2B8:C68E:6D67 (talk) 21:20, 6 August 2021 (UTC)

 * Then, how can you be sure that no contradiction can be derived this way, i.e., that the deductive closure of the axioms and your definition doesn't contain a contradiction? - Jochen Burghardt (talk) 17:42, 7 August 2021 (UTC)

 * I can prove this, but since I was not writing a paper for publication I did not include the proof. (Note: I added the condition "≠ z" to the second case above, which I had neglected to mention originally.) 2601:200:C000:1A0:3960:8417:FC1F:8365 (talk) 17:00, 8 August 2021 (UTC)

 * Do you have a suggestion how to change the introductory sentence? - Jochen Burghardt (talk) 08:47, 12 August 2021 (UTC)

Weird link and no definition of "compatible" and a confusing sentence
In the section Topology this is the first sentence:

1. "The open intervals form a base for a natural topology, the cyclic order topology."

(with the link as shown).

But clicking on that link one finds no instance of the word "cyclic" at that article.

The next sentence is this:

2. "The open sets in this topology are exactly those sets which are open in every compatible linear order."

But nowhere on this page is "compatible linear order" defined (or linked to).

The last sentence in that first paragraph in the Topology section is this:

3. "To illustrate the difference, in the set [0, 1), the subset [0, 1/2) is a neighborhood of 0 in the linear order but not in the cyclic order."

I find this sentence to be very confusing.

I do not even know what things this last sentence is trying to "illustrate the difference" between.

I hope someone knowledgeable in this area can fix these things.

(By the way, the article is in many ways terrific, so much better than the last time I checked it.)

title: Talk:Cyclic order


text:
Wikipedia:Articles for deletion/GRE Physics test

 This page is an archive of the discussion about the proposed deletion of the article below. This page is no longer live. Further comments should be made on the article's talk page rather than here so that this page is preserved as an historic record. The result of the debate was keep. Mindspillage (spill yours?) 06:59, 27 Apr 2005 (UTC)

GRE Physics test
Wikipedia is not a general knowledge base. – flamurai (t) 15:55, Apr 14, 2005 (UTC)
 * Keep — Article does not appear to match any of the consensus sub-categories listed under the above general knowledge base link, at least IMHO. It does, however, perhaps delve too far into the minutiae of this minor topic to be interesting. Perhaps the table could be compatified a bit? — RJH 16:19, 14 Apr 2005 (UTC)
 * Delete, not encyclopedic. RickK 19:00, Apr 14, 2005 (UTC)
 * Keep. Can become one of a sheaf of articles on individual subject tests (sociology, history, engineering etc.) which collectively will provide a comprehensive picture of standardized testing, an important phenomenon at all levels of education in the US. Fg2 07:04, Apr 15, 2005 (UTC)
 * Keep, borderline. Article needs major cleanup and expansion. Megan1967 07:41, 15 Apr 2005 (UTC)
 * Weak keep, article is rather crappy but seems like a worthwhile subject. Radiant_* 08:21, Apr 15, 2005 (UTC)
 * This page is now preserved as an archive of the debate and, like some other VfD subpages, is no longer 'live'. Subsequent comments on the issue, the deletion, or the decision-making process should be placed on the relevant 'live' pages. Please do not edit this page.


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Might and Magic VI: The Mandate of Heaven

Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is a role-playing video game developed by New World Computing and published by 3DO in 1998. It is the sixth installment in the Might and Magic series, the sequel to Might and Magic V: Darkside of Xeen and the first of the Might and Magic titles to take place on the same planet as Heroes of Might and Magic. It continues the storyline of Heroes of Might and Magic II, and takes place at the same time as Heroes of Might and Magic III in the series chronology. The game was compared favorably to its peers, role-playing video games such as The Elder Scrolls II: Daggerfall. Critics praised it for its non-linear, user-friendly premise, an interactive, detailed game world and a polished, bug-free initial release. A Limited Edition version of the game was also released, including a cloth map of Enroth, a strategy guide and the first five games of the series on CD-ROM. It was followed by three sequels, with Might and Magic VII: For Blood and Honor directly continuing the story arc.

Gameplay
In Might and Magic VI, the player takes control of four adventurers, each starting with low attributes, guiding them to be mighty heroes to save the fictional land of Enroth. Unlike the previous titles, The Mandate of Heaven moved away from grid-based maps and granted players fully explorable maps to roam over, including scalable mountains. Battles can be conducted either in real time or in a turn-based mode, allowing players to take time determining what enemies to attack or what spells to cast, although turn-based mode severely limits the player's movement. As in the rest of the series, all action is shown through the eyes of the party, in first person view, but the new engine allows full 360 degree turning as well as looking up and down. For gameplay and storyline reasons, along with the fact that it is based on a new platform, Might and Magic VI includes no character transfer system between its prequels or sequels, unlike earlier installments.

Apart from the main quest line, there are a number of side and promotion quests available to take on, but although they are not abundant, most are detailed in their setup and planning. Because the game operates under a calendar schedule with a day and night system, the time of year affects the availability of several scheduled events, such as the Solstices and the presence of the Circus of the Sun.

Character creation and improvement
Uniquely for the series, Might and Magic VI is the first and only Might and Magic title to offer players no choice regarding race: all playable characters are human. Also, unlike previous versions of the Might and Magic series, the party size is limited to four characters (with two slots for NPCs), compared to the six character party sizes in previous games. Players then choose one of six class that are available in the game for use: Knight, Druid, Paladin, Cleric, Sorcerer and Archer. The class chosen for a character determines what skills they can use in the game including which two are preset for them (e.g. Archers begin with Bow from the start), and how their two primary stats (Health and Magic Points) are set up. Players can modify a character further in creation by selecting two more skills to complement their class, along with improving their ability score by adding or subtracting points from one of seven statistics, all of which are carried over from the previous instalments: Might, Intellect, Personality, Endurance, Accuracy, Speed and Luck. Characters age as game time passes (as well as through detrimental spells and potions), and so begin at roughly twenty years old, receiving statistic penalties upon going beyond fifty years of age.

Characters can be improved after party creation in a number of ways. By fighting enemies, completing quests, and through other means, each character can earn experience towards advancing to a new level, although doing so requires the use of a training centre in a settlement in order to earn increases to health and magic points. Improving their other statistics, including resistances to magic, can be done by finding and using various items in the game world – barrels, cauldrons, shrines, wells and fountains – along with drinking certain potions. Characters can further improve themselves by taking on promotion quests for their class, which provide greater benefits as a result of increasing to a higher tier along with a change in title (e.g. Paladins that are promoted, become Crusaders). Characters can only receive two promotions for their class and must earn their first promotion before attempting to work on earning their second promotion, while characters not of the same class receive just an honorary promotion; classes not used can still have their promotion quests undertaken during a playthrough.

Skill point system
The game's skill point system affords the player an uncommon degree of liberty in further character improvement. More skills can be acquired for a character after party creation through various guilds across Enroth, but what can be learned depends on their class. While many adventuring skills, such as Repair and Merchant, are fully available to all classes, most weapon, armour and magic skills are restricted to certain character classes (i.e. Sorcerers can't use swords or plate armour), although advancement in learned skills is not restricted by class: an archer, for example, can become just as skilled at using a sword as a knight can.

Each skill consists of two factors to it – Rank and Expertise, of which the latter is divided into three levels: Normal, Expert and Master. While a skill's Rank can be improved (up to a maximum of 60) by spending points earned from advancing a character in level or using special items, the amount needed to reach a new rank increases over time – a skill of Rank 2 would need 2 points to advance, but then need 3 points to advance past its new rank, then 4 points, and so forth. To improve a skill's Expertise, characters must find and gain training from a teacher of the respective skill. While there are a number of teachers available who can raise a skill to Expert and have basic pre-requisite for their training (money and a certain skill Rank), each skill has only one Master teacher; their location is known by Expert teachers, yet their pre-requisites are greater, with some requiring a character to have a stat at a certain amount, and even having gotten a class promotion. By achieving a higher level of expertise, a character can gain bonuses to complement it, such as being able to maintaining a spell's beneficial effect for much longer. Thus, a Knight who is level 20 could achieve a better expertise of Sword skill and thus become more powerful in later battles.

While the skill system in The Mandate of Heaven was relaxed, in later sequels it was made considerably more restrictive in terms of expertise; although a new level was added in, a character's class restricted how high it went.

Plot
With the problem of the corrupt Guardian, Sheltem, finally dealt with in Might and Magic V: Darkside of Xeen, the 1500-year war between the Ancients and a Devil-like race of alien beings, the Kreegans, spills over into nearby planets. One of these is the world of Enroth, on which a continent-nation of the same name lies. Seven years after the events of Heroes of Might and Magic II: The Succession Wars, on a day later to be known as the Night of Shooting Stars, meteor-like spaceships fall from the Void, infested with Kreegans. The king of Enroth, Roland Ironfist, departs north with an army seeking to attack the devil-like creatures, but he is betrayed by a traitorous air mage named Sulman. Roland's forces are ambushed by an enormous Kreegan army, and he, his court wizard Tanir, and the noble Sir Ragnar are captured, while the rest of the Enrothian forces are devastated. The Kreegan King Xenofex secretly establishes the Temple of Baa, a doomsday cult dedicated to removing the Ironfist dynasty from power. With their King missing and his young son, Prince Nicolai, left to rule the kingdom alongside Regent Wilbur Humphrey, the people of Enroth begin to fear that the Ironfists have lost the "Mandate of Heaven" (the divine right to rule). The four player characters are from the town of Sweet Water, which is attacked and overwhelmed by the Kreegan invaders. Falagar, a powerful warlock, intervenes and teleports them to safety, where he trains them until they are ready to make their own path in the world. They discover Sulman's corpse in an abandoned goblin camp with a letter addressed to him from Xenofex, and present it to Regent Humphrey in Castle Ironfist. Humphrey rewards them and asks their help in seeking out King Roland. Before battling the Kreegans, they require the guidance of the Oracle of Enroth in the city of Free Haven, governed by the members of the Enrothian Council. However, Nicolai escapes from Ironfist to follow the party but runs off to the Circus of the Sun, and must be found before Ironfist opens its gates again. Even with Humphrey's blessing, Slicker Silvertongue, his delegate, persists in refusing them entry to the Oracle. Humphrey suggests his mind is addled and instructs the party to try to heal him, but, cornered, Silvertongue reveals himself as the High Priest of Baa and disappears, cursing the Ironfists. The remaining delegates grant the heroes entry to the Oracle, who is actually a sapient computer named Melian, created by the Ancients. Melian, damaged by Roland's usurper brother, Archibald Ironfist, during the Succession Wars, instructs the heroes to recover its memory crystals. The party recovers two crystals from Castles Darkmoor and Alamos. In Castle Kriegspire they obtain the third crystal, along with Roland's journal, which explains that Sir Ragnar died from his wounds while the Kreegans transported Roland and Tanir elsewhere to be ransomed or tortured, as confirmed in Heroes of Might and Magic III.

Attacking the worshippers of Baa in their main temple on Hermit's Isle, the heroes obtain the last crystal, killing the traitor Silvertongue in the process. The Oracle, restored, explains the backstory of the Ancient-Kreegan war, and with a Control Cube from the Tomb of VARN, permits them to retrieve anti-Kreegan blasters from the Planetary Control Center. Before they can destroy the Kreegan, the heroes require a spell capable of preventing their apocalyptic last resort plans, and only Archibald knows of one. Nicolai agrees to release Archibald from his stone curse with Tanir's bell, and Archibald gratefully hands them the Ritual of the Void before teleporting away. Finally, the player characters return to their ruined hometown of Sweet Water and attack The Hive, the largest of the meteorite-like spaceships the Kreegans arrived in. Killing the Kreegan Queen, they destroy The Hive's reactor core and conjure the Ritual of the Void, eliminating The Hive and the Kreegans on the continent while sparing the land from the reactor's wave of destruction. The epilogue shows the heroes knighted and congratulated by Nicolai and Humphrey in a ceremony at Ironfist, with Archibald viewing the scene from afar through a crystal ball, sardonically thanking them for saving his kingdom, setting up for the events of Might and Magic VII.

Development
Development of Might and Magic VI began in 1996, following the success of Might and Magic V: Darkside of Xeen and the first two Heroes of Might and Magic games, despite New World Computing's previous statements that there would not be another installment in the series. A teaser trailer, consisting of a montage of screenshots, was included as a secret extra in Heroes of Might and Magic II. During early pre-production, New World Computing recruited science fantasy author Geary Gravel to write a trilogy of novels based on the game's tentative storyline and setting. An early plan was to include a copy of the first book with select copies of the game. As little information surfaced over time, Gravel was instructed to write the books and develop the setting first, with the developers basing their storyline on the novels instead. Del Rey Books published two of the three novels, The Dreamwright and The Shadowsmith, before the release of Might and Magic VI. However, it was decided to develop Might and Magic VI's storyline independently of the novels, setting the game on Enroth, the world in which Heroes of Might and Magic took place. Gravel was offered to write a new novel set on Enroth instead of completing the trilogy, but declined.

The change of setting established a formal connection between the two series, and successive Might and Magic games continued the Heroes storyline, though with overt connections to the original series such as many references to the Ancients and the presence of a town named New Sorpigal, in reference to the first game's starting town. These were built upon in Might and Magic VII and VIII, which featured several characters from the first five games. The story is set ten years after Heroes of Might and Magic II, and occurs in tandem with the events of Heroes of Might and Magic III: The Restoration of Erathia. The game was first announced with a press release at E3 of April 1998, described by series creator Jon Van Caneghem, who led development, as "the best Might and Magic that I have ever made" and "by far the largest and most ambitious game in the history of role playing games" with more than a thousand miles of virtual terrain. An architect was reportedly involved with designing the gameworld's structures and dungeons, and two graphic engines named Horizon and Labyrinth were used in the creation of the game's environments. In Might and Magic VI larger objects like buildings, dungeons and the landscape are in 3D. Smaller objects like trees, humans and creatures are 2-dimensional sprites. The sprites were pre-rendered 3D images in 3DS Max and Character Studio. It was the first in the series to feature full motion video cinematics. The game's soundtrack was composed by Steve Baca, Rob King, Paul Romero and Jennifer Wang – Baca, King and Romero had previously composed music for Heroes of Might and Magic.

Complex design elements such as the inclusion of rival adventuring parties and a quest system involving complicated alliances with nobles and other factions were announced, but did not make appearances in the final game.

Reception
The game received favorable reviews according to the review aggregation website GameRankings. GameSpot called it "a standout game in what should be a great year for role-playing game fans", as well as saying "the graphics in Might and Magic VI are the best yet seen in a 3D first-person-perspective role-playing game." IGN said, "any fan of role-playing games should already own this game... [it] satisfies on a level that no RPG has in years. Highly recommended for almost everyone." RPGFan cited the gameplay as a particular strength. "When all is said and done, the sheer fun of exploration and character development is more than enough to keep playing Might and Magic VI. It can get tedious at times, and the gameplay and graphics have a few limitations. That alone is not enough to drag the game down, and in the end, the end result is more than the sum of its parts. Choose to enter the land of Enroth, and you'll find yourself playing for well over 100 hours."

In 1998, PC Gamer declared it the 32nd-best computer game ever released, and its staff called it "a must-have for any roleplaying fan's collection".

Awards
The game received nominations for the Academy of Interactive Arts & Sciences' "PC Role Playing Game of the Year" award at the 2nd Annual Interactive Achievement Awards, "Best RPG" award at Computer Gaming Worlds 1999 Premier Awards, the "Best Roleplaying Game" at the Fifth Annual PC Gamer Awards, "Role-playing Game of the Year" award at GameSpots Best and Worst of 1998 Awards, "Best RPG of the Year" award at IGNPCs Best of 1998 Awards, and "RPG of the Year Award" at Computer Games Strategy Plus Best of 1998 Awards; however, it was all ultimately awarded to Baldur's Gate. The staff of PC Gamer wrote that Might and Magic VI "takes all of the elements that made its predecessors some of the most popular RPGs in gaming history and, amazingly, improves on them." The staff of CGW called Might and Magic VI "a gigantic, addictive hack-'n'-slash—and not much in the depth department. Still, for 80 hours or so, it was a definite hoot to play."


text:
Periplus of Pseudo-Scylax

The Periplus of Pseudo-Scylax is an ancient Greek periplus (περίπλους períplous, 'circumnavigation') describing the sea route around the Mediterranean and Black Sea. It probably dates from the mid-4th century BC, specifically the 330s, and was probably written at or near Athens. Its author is often included among the ranks of 'minor' Greek geographers. There is only one manuscript available, which postdates the original work by over 1500 years.

The author's name is written Pseudo-Scylax or Pseudo-Skylax, often abbreviated as Ps.-Scylax or Ps.-Skylax.

Author
The only extant, medieval manuscript names the author as "Scylax"' (or "Skylax"), but scholars have proven that this attribution is to be treated as a so-called "pseudepigraphical appeal to authority": Herodotus mentions a Scylax of Caryanda, a Greek navigator who in the late sixth century BC explored the coast of the Indian Ocean on behalf of the Persians. Many details in the work, however, reflect fourth-century BC knowledge of the world; since it cannot be by the sixth-century Scylax, its author is habitually referred to as Pseudo-Scylax.

Manuscript
There remains one primary manuscript, Parisinus suppl. gr. (Supplément grec) 443 (also known as the Pithou MS after its 16th-century owner, Pierre Pithou); it dates to the thirteenth century AD and is the original of those upon which the first printed edition of 1600 was based. Two later copies of this manuscript, which is notoriously corrupt, add nothing of substance. The principal manuscript was inaccessible to scholars for over two centuries until the 1830s, when it was bought by the Bibliothèque Nationale of France.

Content
The narrative attributed to this "Pseudo-Scylax" simulates a clockwise circumnavigation of the Mediterranean and Black Sea, starting in Iberia and ending in West Africa, beyond the Pillars of Hercules, that mark the Straits of Gibraltar.

The NW African section is sometimes claimed to have been derived from the earlier Periplus of Hanno the Navigator, but a close comparison makes the differences between the two texts apparent. Rather than the record of a voyage like Hanno's, or a compilation of eye-witness accounts of voyages, the Periplus of Pseudo-Scylax is probably an attempt at a quasi-scientific geographical account of the parts of the world accessible to Greeks in the 4th century BC. It can plausibly be associated with philosophical and scientific activities at Athens under Plato's successors in the Academy; the author was perhaps directly in contact with Plato's successors and with Aristotle and Theophrastos, in the years leading up to the foundation of Aristotle's school, the Peripatos or Lyceum. One of the aims of the work seems to be to calculate a total sailing length for the coasts of the Mediterranean and Black Sea, a geographical undertaking in which Aristotle's pupil Dikaiarchos of Messana went further, perhaps explicitly building upon the work of our unknown author.

Early printing history
The Periplus of Scylax, along with other minor ancient Greek geographers, was first published in Augsburg in 1600 by David Hoeschel. In Amsterdam, the Periplus was published by Gerardus Vossius in 1639 and then by John Hudson in his Geographi Graeci Minores. In Paris, the Periplus was published in 1826 by Jean François Gail and in Berlin it was published in 1831 by Rudolf Heinrich Klausen.

Modern editions
The Greek texts of Karl Müller (1855) and B. Fabricius (pseudonym of Heinrich Theodor Dittrich, 2nd edition 1878) have been superseded by P. Counillon Pseudo-Skylax: le périple du Pont-Euxin: texte, traduction, commentaire philologique et historique. (Bordeaux, 2004) and G. Shipley, Pseudo-Scylax's Periplus: Text, Translation, and Commentary (Exeter, 2011).

title: Periplus of Pseudo-Scylax


text:
Eidos Interactive

Eidos Interactive Limited (formerly Domark Limited) was a British video game publisher based in Wimbledon, London. Among its notable franchises were Championship Manager, Deus Ex, Hitman, Thief, and Tomb Raider. Domark was founded by Mark Strachan and Dominic Wheatley in 1984. In 1995, it was acquired by software company Eidos. Ian Livingstone, who held a stake in Domark, became executive chairman of Eidos and held various roles including creative director. Eidos took over U.S. Gold in 1996, which included developer Core Design, and merged its operations including Domark, which created publishing subsidiary Eidos Interactive. The company acquired Crystal Dynamics in 1998, and owned numerous other assets. In 2005, parent Eidos was taken over by games publisher SCi. The combined company, SCi Entertainment Group, which was briefly renamed Eidos, was itself taken over by Square Enix in 2009.

Square Enix completed the merger with Eidos Interactive, absorbing it primarily into group company Square Enix Limited in November 2009 (also known as Square Enix Europe). Eidos executive Phil Rogers stayed with the company as Square Enix Europe CEO and became CEO of Americas and Europe in 2013 along with other executives. In August 2022, games holding company Embracer Group completed its acquisition of studios Crystal Dynamics, Eidos-Montréal and Square Enix Montréal and intellectual properties Tomb Raider, Deus Ex and Thief among other assets. Rogers joined Embracer and formed an operative group called CDE Entertainment.

Founding of publisher Domark (1984–1994)
Domark was founded by Mark Strachan and Dominic Wheatley in 1984. For Christmas 1983, Wheatley (the grandson of the writer Dennis Wheatley) had visited his family, where he saw his brother play The Heroes of Karn on a newly purchased Commodore 64. He was impressed with the game and felt that ordinary people, not just those who worked with computers professionally, would start acquiring computers and games for them. When he returned to his London job as a junior account executive at a small advertising agency, he spoke to Strachan, his colleague, and floated the idea of setting up a company to publish games from third-party developers. Strachan initially declined but later saw that many retailers in the city had sold out of ZX Spectrum models, which he felt signaled great interest in video games. Strachan and Wheatley, then aged 24, subsequently quit their jobs and founded Domark, using a portmanteau of their first names for the company. To design the adventure game Eureka!, they hired the Hungarian developer Andromedia, and brought in Ian Livingstone as its writer. Strachan and Wheatley further devised a competition in which a telephone number would be shown upon completing the game, and the first person to call it would win GB£25,000. Through friends, family, and other acquaintances, they raised GB£160,000, more than enough to finance the project. Domark released the game later in 1984, marketing it through Concept Marketing, another firm set up by Strachan and Wheatley. Impressed with the company's operations, Livingstone invested GB£10,000 in Domark. Eureka! sold 15,000 copies. Domark were unsure what project to pursue next; Strachan and Wheatley had a contact in the estate of Ian Fleming and approached them with the idea of producing a video game based on James Bond. In 1985, Domark obtained a licence to A View to a Kill. Despite delays caused by scope creep, the eponymous game was released later in 1985 and was "actually quite successful", according to Wheatley.

Domark found further success with computer conversions of board games: Trivial Pursuit was becoming increasingly popular, so Domark got into contact with games publisher Leisure Genius, which had found success with board game conversions. Leisure Genius was skeptical about a conversion of Trivial Pursuit, and Domark hired Oxford Digital Enterprises to develop it instead. Released in 1986, the Trivial Pursuit sold roughly 2 million copies. The success allowed Domark to move into proper offices and hire more employees. Domark released further Trivial Pursuit and James Bond games in the years following. The company also got into arcade game conversions in 1987 when Wheatley, alone at the Consumer Electronics Show in Las Vegas, encountered Manlio Allegra, an agent for companies including Atari Games. Allegra wanted Domark to produce conversions for as many games as possible but Wheatley claimed that the company had only GB£25,000 to spend. Allegra then went through a list of games to be licensed at low prices and Wheatley stopped him when he mentioned the Star Wars trilogy of games. They agreed on a license for Wheatley's claimed budget. To have the games developed, Domark brought a German programmer to England, who had previously developed Star Wars for Amiga. Domark released its versions later in 1987, and they became so successful that the first royalty cheque paid to Atari Games two months later amounted to GB£280,000. Impressed with this return, Atari Games hired Domark as the exclusive partner for computer conversions of arcade games. With sufficient funds, the company published various games through the rest of the 1980s. It set up an internal development team, The Kremlin, within its Putney headquarters in 1990 and expanded to 20 employees by 1992. In the same year, Livingstone joined Domark's board as an investor, while Wheatley moved with his wife and two children to the US to better manage the company's American contacts. A US subsidiary for Domark was formally established in Silicon Valley in 1993.

Transformation into subsidiary Eidos Interactive (1994–2005)
In 1994, Strachan and Wheatley encountered Charles Cornwall, chairman of Eidos, a company that developed video compression software for systems like the Acorn Archimedes. Domark was struggling on the business side and Eidos had no sales at that time, so the two companies agreed to a reverse merger takeover. Domark was merged with Eidos, with Domark's operations aligned as a subsidiary of the newer Eidos. The deal was announced in September 1995 as an acquisition of Domark (alongside developers Simis and Big Red Software) by Eidos for GB£12.9 million. The new company was floated on the London Stock Exchange as Eidos that year. Livingstone became executive chairman and Strachan left Domark in that year.

On 31 May 1996, Simis and Big Red Software were merged into Domark. Eidos took over CentreGold in April 1996 for GB£17.6 million. CentreGold consisted of distributor CentreSoft and publisher U.S. Gold, which included development subsidiaries Core Design and Silicon Dreams Studio. Eidos Interactive's first major title was soon to be released Tomb Raider by Core Design, which CentreGold had itself acquired two years prior. Silicon Dreams Studio was re-acquired by its founder, Geoff Brown, through newly founded Geoff Brown Holdings (later Kaboom Studios), on 16 December that year. In 1997, Wheatley left the company to move back to Britain and focus on other projects. Opticom entered into an agreement with Eidos to develop storage devices, with both companies holding shares in each other. Eidos acquired developer Crystal Dynamics in September 1998. In 1999, Eidos acquired a 51% stake in Ion Storm, in exchange for advances to the developers, and a US$55m stake in web portal company Maximum Holdings. Eidos founder Stephen B. Streater resigned as director in June and went on to found Forbidden Technologies. The following year Eidos CEO Cornwall left the company to focus on technology and mining interests and was succeeded by former COO Michael McGarvey. A publicised takeover bid from Infogrames Entertainment failed to materialize in October 2000. In January 2002, Eidos established label Fresh Games for games localised from Japan, with titles including Mister Mosquito, Mad Maestro! and Legaia 2: Duel Saga. Livingstone stepped down as chairman and became creative director in September 2002. In 2003, Eidos founded Beautiful Game Studios inside their headquarters, which continued its Championship Manager series after splitting with previous developer Sports Interactive. In March 2004, Eidos acquired Danish developer IO Interactive, which was developing published title Hitman: Contracts. Ion Storm was closed in February 2005.

On 21 March 2005, Eidos received a takeover bid from Elevation Partners, a private equity firm owned by former Electronic Arts president John Riccitiello. This takeover valued the company at GB£71 million, and would inject GB£23 million in order to keep the company from bankruptcy in the short term. Elevation stated it plans to take Eidos private for some years to focus on game creation and release schedules, and its offer was initially recommended by Eidos' board.

Parent Eidos taken over by SCi (2005–2009)
On 22 March 2005, Eidos plc received a second takeover bid from games publisher SCi. The bid was for GB£74 million, and tabled a restructuring plan to cut GB£14 million from annual costs. To fund this takeover, SCi proposed to sell GB£60 million worth of stock. In late April, Elevation Partners formally withdrew its offer, leaving the way clear for SCi. SCi's takeover was finalized on 16 May 2005, with SCi merging itself into Eidos Interactive's parent SCi Entertainment Group. Livingstone was the only returning board member and became product acquisition director.

Core Design pitched a Tomb Raider remake for the game's 10th anniversary to SCi/Eidos in 2005. Former studio manager Gavin Rummery stated in 2015 that SCi loved the project, but Crystal Dynamics had their own demo, which then convinced SCi to cancel Core's project (Tomb Raider: Anniversary). In May 2006, Rebellion Developments acquired Core Designs' assets and staff, while the Core brand and intellectual property, including Tomb Raider, remained with SCi. In December 2006, Warner Bros. licensed classic properties to SCi, while investing for 10.3% of SCi shares. In 2007, SCi acquired a number of new studios for its New Media division: mobile phone developer Rockpool Games, along with its two sister companies Ironstone Partners and SoGoPlay, Morpheme, and gaming portal Bluefish Media. Majesco Entertainment signed a distribution deal for eight games with SCi in April 2007. In November 2007, SCi opened a new studio in Montreal, Quebec, which was later named Eidos-Montréal and developed a new game in the Deus Ex franchise.

On 4 September 2007, SCi stated that they had been approached with possible offers for the company. By January 2008, the offer talks had halted. The share price dropped by over 50% and shareholders called for the resignation of key personnel, including CEO Jane Cavanagh, over this issue as well as delays to key titles. On 18 January 2008, Cavanagh and management team left the company. Jürgen Goeldner was as appointed as interim COO that month. In April 2008, newly appointed CEO Phil Rogers, a former Electronic Arts executive, stated they want to be a "leaner and fitter company", as well as "studio-led". They moved "certain functions" from the United Kingdom to Quebec, Canada, partially due to economic advantages offered by Montreal's government. SCi subsidiary Pivotal Games was closed in July. Koch Media acquired Proein, SCi's Spanish distribution division, in July 2008. During SCi 2008 financial report, losses were at GB£100 million, which Rogers stated were due to the reconstructing plans. On 19 September 2008, SCi opened a Shanghai-based studio, Eidos Shanghai, consisting of a small team to build up relations in Asia. In 2008, SCi set up an entity, which later became Square Enix London Studios headed by Lee Singleton in their Wimbledon headquarters. In December 2008, SCi rebranded as Eidos. Rockpool Games and Eidos Hungary (formerly Mithis Entertainment) were closed in 2009, among other cuts.

SCi/Eidos taken over by and absorbed into Square Enix (2009)
In February 2009, Square Enix reached an agreement to purchase Eidos plc for GB£84.3 million, pending shareholder approval, with an initial aim of completing the takeover on 6 May 2009. The offer was backed by majority stakeholder Warner Bros. The date was brought forward, and Square Enix took over Eidos on 22 April 2009. Square Enix initially stated that it would let Eidos remain structured as it was at the time of its takeover. In July 2009, it announced that it would merge Eidos into Square Enix, which created a new entity, tentatively titled Square Enix Europe and described as a business unit representing sales and marketing offices in the United Kingdom, France and Germany. Eidos' US operations were merged with Square Enix Incorporated, headed by John Yamamoto. The merger was completed on 10 November 2009 with the company Square Enix Limited organized under Square Enix Europe. Square Enix Europe under Rogers continued to managed its own studios. Livingstone became Life President.

Square Enix divisions

 * Square Enix External Studios, originally Square Enix London Studios and founded by Eidos in 2008. Responsible for working with third-party developers on Batman: Arkham Asylum, Just Cause, Sleeping Dogs, Life Is Strange and Outriders.
 * Square Enix Collective, founded in 2014. Label working with independent developers, originally potentially offering Eidos IPs to developers.

Studios and related IPs acquired by Embracer (2022)
In May 2022, Square Enix announced it would sell several of Square Enix Limited's assets to Embracer Group for US$300 million. These included development studios Crystal Dynamics, Eidos-Montréal, Square Enix Montréal, and intellectual properties such as Tomb Raider, Deus Ex, Thief, Legacy of Kain alongside "50 back-catalogue games", with the deal expected to be completed in the second quarter of Embracer's financial year. Embracer announced that the subsidiaries and IPs would form as their 12th operative group, under the leadership of Phil Rogers, and was later given the name of CDE (Crystal Dynamics - Eidos) Entertainment. Square Enix's activities will continue to include publishing games from third-party studios including Outriders, Life Is Strange and Just Cause. On 20 May 2022, Embracer stated it sees potential in sequels, remakes and remasters. The deal was completed on 26 August 2022. In November 2022, Embracer shut down Square Enix Montréal and transferred Eidos-Shanghai to Gearbox Entertainment as Gearbox Studio Shanghai.

title: Eidos Interactive


text:
Talk:Harvard University/prestige

List of quotes about Harvard's prestige

 * "Not even the world's most prestigious place of learning is immune..."
 * " [Summers] runs the world's most prestigious university..."
 * Describes Harvard and Yale as "...two of the world's most prestigious universities..."
 * "As one of the world's most prestigious universities, Harvard's...."
 * "An institution of immense prestige, wealth and influence, Harvard University [in the 1970s] was ranked among the very finest private research universities in the world." Hoerr, John (1997): We Can't Eat Prestige: The Women Who Organized Harvard; Temple University Press, ISBN 1566395356

Other quotations about Harvard's reputation

 * "...Harvard University, the oldest, richest, and most famous of American seats of learning." Baedeker's United States, 1893. 1975 reprint: Da Capo Press, ISBN 0306713411

title: Talk:Harvard University/prestige


text:
Neodymium chloride

Neodymium chloride may refer to:

 * Neodymium(II) chloride (neodymium dichloride), NdCl2
 * Neodymium(III) chloride (neodymium trichloride), NdCl3

title: Neodymium chloride


text:
Churchill Falls

Churchill Falls is a 74.7 m high waterfall on the Churchill River in Labrador, Canada. Formerly counted among the most impressive natural features of Canada, the diversion of the river for the Churchill Falls Generating Station has cut off almost all of the falls' former flow, leaving a small stream winding through its old bed and trickling down the rocks.

Names
John McLean called the cascades the Grand Falls, as the Churchill River at that time was usually still known as the Grand River as a calque of its Indigenous name. The Innu had a separate name for the falls, Patshishetshuanau ("Place where the Current Makes Clouds"). Captain William Martin's 1821 renaming of the river after Labrador's colonial governor Charles Hamilton gradually became more common but the falls continued to be known as the "Grand Falls" or less often as the McLean Falls. On 1 February 1965, the provincial premier Joey Smallwood renamed the river and the falls after the former British prime minister Winston Churchill ahead of approving its large hydroelectric project.

History
The falls were a significant landmark for local Indigenous peoples. The Innu believed that to look on these awe-inspiring falls meant death and maintained a strong taboo against visiting into the early 20th century.

In 1839, a team led by Scoto-Canadian trader John McLean—seeking a navigable route between Fort Chimo in northwest Labrador and Fort Smith on Lake Melville in southeast Labrador for the Hudson's Bay Company—were the first Europeans to discover the area. McLean was mostly annoyed that the falls presented an obstacle to a direct river route and meant retracing his path back north, but he was still overwhelmed by the falls' majesty.

Fifty years later, the unmapped falls were sought as part of an 1891 scientific expedition to Labrador consisting of alumni and faculty from Bowdoin College in Maine. On July 26 a four-man party embarked in canoes heading westward from the expedition's schooner Julia Decker, but injury forced two of them to turn back. Austin Cary and Dennis Cole continued onward; after a 300 mi trek they reached the falls by foot on August 13. They named the canyon at the foot of the falls "Bowdoin Canyon", after their alma mater. They also named a nearby peak Mount Hyde, after Bowdoin president William DeWitt Hyde.

In 1894, Albert Peter Low of Canada's Geological Survey reached the falls.

Plans were made as early as 1915 to divert the river above the falls for power generation, but they were abandoned as unfeasible at the time. Following the development of the iron ore mines in western Labrador and the construction of the Quebec North Shore and Labrador Railway in 1954, the project became workable and surveys and planning began. The Churchill Falls Generating Station started construction in 1967 and, in 1970, almost all of the Churchill's water was diverted into a reservoir upstream of the falls. Only a small stream remains; even when the reservoir hits its maximum water levels, usually a once-a-decade event, the controlled release over the falls amounts to only about 10% of the falls' former flow.

Legacy
The nearby company town of Churchill Falls is named for the falls.

title: Churchill Falls


text:
Dale Mitchell (soccer)

Dale William Mitchell (born April 21, 1958) is a Canadian former professional soccer striker who played for several North American teams in the 1980s and 1990s.

He made 55 appearances for the Canada national team and scored a then national record 19 goals. He coached the Canada national team from May 2007 until March 27, 2009. In 2012 as part of the Canadian Soccer Association's centennial celebration, he was named to the all-time Canada XI men's team. He was inducted into the Canadian Soccer Hall of Fame in 2002. In March 2014 it was announced that he would also be a 2014 inductee into the Indoor Soccer Hall of Fame.

Club career
Mitchell played in the former North American Soccer League. He began his professional career with the Vancouver Whitecaps (1977, 1978), then played for the Portland Timbers (1979 to 1982) and for the Montreal Manic (1983). He was an original player with the Vancouver 86ers of the Canadian Soccer League and American Professional Soccer League for whom he scored 37 goals during seasons from 1988 to 1990 and 1992 to 1994. He was with the Toronto Blizzard for the 1991 season.

Mitchell also played nine indoor soccer seasons in the old Major Indoor Soccer League with the Tacoma Stars, Kansas City Comets, and the Baltimore Blast. Mitchell finished as the league's third all-time goal scorer and fourth in total points with 406 goals and 280 assists for 686 points. He also played with the Toronto Blizzard.

International career
Mitchell made his senior debut for Canada in a September 15, 1980 friendly match against New Zealand in Vancouver (in which he scored two goals) and played his final international in a August 15, 1993 World Cup qualifier against Australia in Sydney. He represented Canada in 22 World Cup qualifiers and also played in the 1986 FIFA World Cup finals in Canada's third group stage match against the Soviet Union.

Mitchell also played every minute of Canada's matches at the 1984 Summer Olympics, scoring three goals including the equalizer when Canada took Brazil into extra time and eventually penalty kicks in the quarterfinals.

International goals

 * Scores and results list Canada's goal tally first.

Coaching career
Following his retirement as a player, Mitchell coached the 86ers reserves squad and was first-team assistant coach from 1995 to 1999. He succeeded Carl Valentine as the club's head coach in 1999 when the club was renamed the Vancouver Whitecaps. From 2001 to 2007, Mitchell was Canada's Under-20 national team head coach. In 2004, he served as an assistant coach to Frank Yallop with the senior national team during FIFA World Cup Qualifiers. In May 2007, he was appointed head coach of the Canadian men's senior team. In 2008, Canada did not progress beyond CONCACAF Stage III of the FIFA World Cup Qualifiers, finishing in the so-called CONCACAF Group of Death behind the higher-ranked Mexican and Honduran teams. Mitchell was relieved of his duties on March 27, 2009.

title: Dale Mitchell (soccer)


text:
ICBM address

ICBM (intercontinental ballistic missile) address or missile address is hacker slang for one's longitude and latitude (preferably to seconds-of-arc accuracy) when placed in a signature or another publicly available file.

Origin
The form that used to register a site with the Usenet mapping project, before Internet connectivity became commonplace for Usenet sites, included a field for longitude and latitude, preferably to seconds-of-arc accuracy. This was actually used for generating geographically correct maps of Usenet links on a plotter; however, it became traditional to refer to this as one's ICBM address or missile address, and some people include it in their sig block with that name.

A typical tag might read "ICBM Address: 36.8274040 N, 108.0204086 W".

Modern use
Today, using the ICBM method of coordinates is one method of geotagging webpages or other online material. Some projects parse ICBM address included in webpages via meta tags, which can then be used to map out sites added to its database.

Web page uses of specify the same location as a geo:12.345,67.890 URI.

title: ICBM address


text:
Samarium chloride

Samarium chloride may refer to:

 * Samarium(III) chloride (samarium trichloride), SmCl3
 * Samarium dichloride (samarium(II) chloride), SmCl2

title: Samarium chloride


text:
Talk:Mackeson Stout

Title?
There are actually two varieties of Mackeson [sic] beer, called Mackeson Stout and Mackeson XXX Triple Stout.

Mackeson Stout commonly comes in 330ml cans, alcohol 3% by vol. (Aside: it's an astonishing beer - it tastes rather like a beer-flavoured milk shake). It's also available in a bottle.

Mackeson XXX Triple Stout, as far as I can find, is only available in bottles. My research points to an ABV of 4.9%.

Anyway, my point is I think the title of this article is wrong. It should probably be something like "Mackeson Stout", with a section for each variety of the beer.

Richard W.M. Jones 16:02, 14 Apr 2005 (UTC)

 * I will look into this - thanks. Justinc 00:54, 15 Apr 2005 (UTC)

 * it is two different strengths of the same beer. Not sure I believe in the XXXX version though. Moved to brewery page anyway.Justinc 01:13, 15 Apr 2005 (UTC)

 * Sorry but why has this gone back Mackeson XXX page? Frankly I find it a bit insulting that a page about a British beer is given the title of a particular beer that's only brewed in America, and isn't the original!   It's not as if the page is even purely about Mackeson XXX :( Bods (talk) 12:03, 3 September 2008 (UTC)

 * Following on from my earlier complaint, I have now moved this page to Mackeson's Stout to ensure it is generic. I have also split the beer section up so that it references the three different versions of the stout separately, rather than in one rather cumbersome paragraph.  Just in case anyone fancies moving it back again, I'll repeat that Mackeson's is NOT known as Mackeson XXX in the United Kingdom.Bods (talk) 10:57, 15 October 2008 (UTC)

Possible Copyvio?
Possible original source --Dachannien 08:44, 19 January 2006 (UTC)
 * It appears to be so. I checked the Internet Archive to make sure it wasn't a reverse copyvio (that is, the site copying from Wikipedia), and the IA does indeed have a record of the other site's page dating back to 2003, which predates the first edits of this page on Wikipedia.  See: http://web.archive.org/web/20031026101648/http://www.bottledbeer.co.uk/beer.asp?BeerID=1023 (but NB that this page has a stupid bit of Javascript which redirects you to the live page, so either turn off Javascript or hit "Escape" as soon as the first page loads).  So it is copyvio, although not on a massive scale.  I'm going to add the appropriate tags. Richard W.M. Jones 10:04, 19 January 2006 (UTC)

WikiProject Food and drink Tagging
This article talk page was automatically added with WikiProject Food and drink banner as it falls under Category:Food or one of its subcategories. If you find this addition an error, Kindly undo the changes and update the inappropriate categories if needed. The bot was instructed to tagg these articles upon consenus from WikiProject Food and drink. You can find the related request for tagging here. Maximum and careful attention was done to avoid any wrongly tagging any categories, but mistakes may happen... If you have concerns, please inform on the project talk page -- TinucherianBot (talk) 03:40, 4 July 2008 (UTC)

Still brewed in the UK?
This article indicates it is brewed at the Ram Brewery - which was closed some time ago. Is Mackeson still brewed/available in the UK? 122.107.58.27 (talk) 01:33, 26 January 2010 (UTC)

 * It is still available in the UK. Someone's changed the article to state its brewed by Wells and Youngs at Bedford.  Haven't found any evidence yet but I would presume that's where it went although when the Ram shut.  Bods (talk) 10:33, 14 October 2010 (UTC)

title: Talk:Mackeson Stout


text:
User:Perplexed

"monographic text, a literary vex ... the macabre perplexed, with reality meshed (x)"

"I stroll to the platform and up under the awning, hands in pockets, stepping lively on my toes as if I'm expecting -- a loved one, a girlfriend, a best friend from college long out of touch. The two trainmen give me the mackerel eye and begin some exclusive talk they've been putting off. But I don't feel the least excluded, since I enjoy this closeness to trains and the great moment they exude, their implacable hissing noise and purpose. I read somewhere it is psychologically beneficial to stand near things greater and more powerful than you yourself, so as to dwarf yourself (and your piddlyass brothers) by comparison. To do so, the writer said, released the spirit from its everyday moorings, and accounted for why Montanans and Sherpas, who live near daunting mountains, aren't much at complaining or nettlesome introspection. He was writing about better 'uses' to be made of skyscrapers, and if you ask me the guy was right on the money. All alone now beside the humming train cars, I actually do feel my moorings slacken, and I will say it again, perhaps for the last time: there is mystery everywhere, even in a vulgar, urine-scented, suburban depot such as this. You have only to let yourself in for it. You can never know what's coming next. Always there is the chance it will be -- miraculous to say -- something you want. (x)"

"Hey ... let's ride the fake horse and go say 'Hi' to your mom ... she's hot! (x)" http://perplexed.net

title: User:Perplexed


text:
Talk:Gish (video game)

Who developed Gish?
The first sentence of this article says that Gish was "created by Edmund McMillen and [is] distributed by Chronic Logic and Stardock" (emphasis added).

The infobox and the descriptions at Chronic Logic and TotalGaming.net (Stardock) say "developer: Chronic Logic".

We probably should clarify this apparent contradiction.

I've just created an article about Chronic Logic, in which I've listed Gish as a game developed by Chronic Logic, so that article may need correction too.

Cheers, CWC (talk) 19:40, 4 May 2006 (UTC)
 * Gish was developed by Chronic Logic, which Alex Austin (Cryptic Sea) was part of at the time. Austin maintained the game via Cryptic Sea after Chronic Logic disbanded. IceWelder  [ ✉ ] 10:47, 8 February 2021 (UTC)

Image
I've removed template:reqimage from the talk page, because we've already got cover art and a screenshot. If somebody feels more is needed, I can probably supply them. Drop a note on my talk page. SeventyThree(Talk) 16:56, 8 June 2006 (UTC)

What language?
What language/engine was used to develop Gish in?
 * It uses Visual C++. IceWelder  [ ✉ ] 10:47, 8 February 2021 (UTC)

Complete list of music used in Gish game
I can say that indeed interesting music was used in "Gish" game. I see most of them are by this "Estradasphere" band, but nevertheless I would like to see a complete list of names of all tracks used in the game.
 * That is outside our scope for VG articles. IceWelder  [ ✉ ] 10:47, 8 February 2021 (UTC)

Heh, Edmund McMillen...
A couple of things I've done recently:

- I've seen some Flash animation titles (titles were enough) on "Newgrounds.com" by Edmund a couple of days ago ...if that's the same Edmund McMillen as here.

- Also, yesterday, I was watching TV, and I've seen some rrrrrreal old TV comedy (American; probably from '60 / early '70s (but techiccolor)) with these soldiers and their comedian adventures in their base. One of them said to the other something real funny about someone, he said: "He's so twisted in the head, he needs to screw his hat on."

 * An indie darling copying other peoples work? Say it isn't so! (I'm joking, they do it all the time) —Preceding unsigned comment added by 86.174.16.105 (talk) 13:10, 9 December 2010 (UTC)

Cryptic Sea or Chronic Logic?
The recent release of Steam not only notes the developer as Cryptic Sea, but also links to a different official website at http://www.crypticsea.com/gish/

What should be done? First, shall we list the developer as Cryptic Sea, while keeping the publisher as Chronic Logic (considering they are the people who made it) and second, what shall we link to as the official website?--RabidZombie 16:52, 21 July 2007 (UTC)
 * Gish was developed by Chronic Logic, which Alex Austin (Cryptic Sea) was part of at the time. Austin maintained the game via Cryptic Sea after Chronic Logic disbanded. IceWelder  [ ✉ ] 10:47, 8 February 2021 (UTC)

Fair use rationale for Image:Gish box art.jpg
Image:Gish box art.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 06:58, 1 January 2008 (UTC)

Fair use rationale for Image:Gish-1.jpg
Image:Gish-1.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 06:59, 1 January 2008 (UTC)

title: Talk:Gish (video game)


text:
Dysprosium chloride

Dysprosium chloride may refer to:

 * Dysprosium(II) chloride (dysprosium dichloride), DyCl2
 * Dysprosium(III) chloride (dysprosium trichloride), DyCl3

title: Dysprosium chloride


text: Talk:Hunting for Bambi

title: Talk:Hunting for Bambi


text:
Dale R. Corson

Dale Raymond Corson (April 5, 1914 – March 31, 2012) was an American physicist and academic administrator who was the eighth president of Cornell University.

Early life
Born in Pittsburg, Kansas, in 1914, Corson received a B.A. degree from the College of Emporia in 1934, his M.A. degree from the University of Kansas in 1935, and his Ph.D. in physics from the University of California, Berkeley, in 1938.

Early career
After receiving his PhD, Corson spent the next two years as a post-doctoral fellow in the Radiation Laboratory at the University of California, Berkeley to help construct a 60-inch cyclotron. In 1939, Emilio Segrè suggested that the cyclotron could be used to bombard bismuth (element 83) with alpha particles to produce the then-unknown element 85. Corson, Kenneth Ross MacKenzie, and Segrè discovered and isolated the element in 1940. They named it "astatine" in 1947.

In 1946 Corson came to Cornell University as an assistant professor of physics and helped design the Cornell synchrotron. He was appointed associate professor of physics in 1947, became a full professor in 1956, was named chairman of the physics department in 1956, and became dean of the College of Engineering in 1959. Following the 1969 resignation of James A. Perkins, Corson became president of Cornell and served until 1977 after which he served for three years as chancellor. In 1979, he was elected by the Board of Trustees as president emeritus.

Achievements at Cornell University
Corson led the university through the final years of the Vietnam War and student activism, and through the economic recession of the 1970s. His role was to return the university to stability: to concentration on research, teaching, and scholarship.

Corson brought together the state and endowed components of Cornell, forming one university enjoying public and private support, as envisioned by White and Cornell and articulated by Jacob Gould Schurman. Significant support was provided for the research programs at Arecibo, the Wilson Synchrotron Laboratory, and the establishment in 1977 of the National Research and Resource Facility for Submicron Structures (NRRFSS). He revitalized the Department of Geology, expanded the Division of Biological Sciences, and added new programs, such as Medieval studies. The I.M. Pei-designed Herbert F. Johnson Museum of Art was completed. He encouraged such multidisciplinary programs as Science, Technology, and Society, the Materials Science Center, environmental programs, radio physics, and space research.

The status of women on campus was greatly improved during the Corson presidency. A Women's Studies Program was formally established in 1972. A Provost's Advisory Committee on the Status of Women was created and presented specific recommendations. The university's policy statement on equal opportunity was changed to include gender among the proscribed criteria with regard to admission to the university. New employment procedures were implemented, and increasing numbers of women were appointed to the faculty and to high administrative positions. Corson provided support for the Africana Studies and Research Center, which had developed from the black studies movement. He recommended the formation of an Affirmative Action Advisory Board to monitor the status of women and minorities and to propose more effective procedures.

During his presidency, university governance was overhauled including the establishment of a faculty-student-employee University Senate and the addition of Student and Employee representatives to the board of trustees. A new campus judicial system and campus code of conduct were established.

Special Committee on Space Technology
Corson also served on NACA"s Special Committee on Space Technology also called the Stever Committee, named after its chairman. It was a special steering committee that was formed with the mandate to coordinate various branches of the Federal government, private companies as well as universities within the United States with NACA's objectives and also harness their expertise in order to develop a space program. Dr. Corson therefore played a pivotal role in the process of establishing the nascent United States space program.

Scientific work
He was the author of a very important textbook on electromagnetism with the following two editions: The latter incorporated some of the ideas of relativistic electromagnetism.
 * Corson, D.R. and Lorrain, P. Introduction to electromagnetic fields and waves, W. H. Freeman, 1962.
 * Lorrain, P. and Corson, Dale R. Electromagnetic Fields and Waves, 2nd ed., W. H. Freeman, 1970 (ISBN 0-7167-1823-5).

As part of his Ph.D. work in UC Berkeley, Corson was a co-discoverer of the element astatine. In 1987 he was awarded the Public Welfare Medal from the National Academy of Sciences.

title: Dale R. Corson


text:
File:JohnLennon-albums-menloveavenue.jpg

Summary

Fair use rationale for Menlove Ave.

 * It is believed that the use of this image on the English-language Wikipedia to illustrate an article on the audio recording in question falls under the "Non-profit educational" clause of the Fair Use doctrine currently upheld by United States law. (17 U.S.C. § 107)
 * The image is irreplaceable; a free analogue is impossible to produce as the original will be covered by copyright for the foreseeable future
 * Owing to the limited web-resolution of the image, only a small portion of a copyrighted work is used
 * For the same reasons, the portion of the copyrighted work used is of inherently lower quality than the original, reducing the risk of competitiveness and therefore the effects of this copy on the market for or value of versions held by the owner of the copyright


text:
User talk:AL SAM

Thank you for your contributions to Open source. However, the current text doesn't conform to Wikipedia standards. Please review other articles to see how article text is normally composed and spend some time cleaning up your work if you can find the time. Thanks! — Stevie is the man!  Talk 16:04, 14 Apr 2005 (UTC)

Image copyright problem with Image:Chord ring.GIF
Thanks for uploading Image:Chord ring.GIF. However, the image may soon be deleted unless we can determine the copyright holder and copyright status. The Wikimedia Foundation is very careful about the images included in Wikipedia because of copyright law (see Wikipedia's Copyright policy).

The copyright holder is usually the creator, the creator's employer, or the last person who was transferred ownership rights. Copyright information on images is signified using copyright templates. The three basic license types on Wikipedia are open content, public domain, and fair use. Find the appropriate template in Image copyright tags and place it on the image page like this:.

Please signify the copyright information on any other images you have uploaded or will upload. Remember that images without this important information can be deleted by an administrator. If you have any questions, feel free to contact me. Thank you. Shyam ( T / C ) 19:50, 6 March 2006 (UTC)

title: User talk:AL SAM


text:
Edinburgh West (UK Parliament constituency)

Edinburgh West is a burgh constituency of the House of Commons of the Parliament of the United Kingdom, first contested at the 1885 general election.

Prior to the 2005 general election, the boundaries were the same as the eponymous constituency of the Scottish Parliament, which had been created in 1999.

This commuter belt seat, distinctively in the city, was Unionist/Conservative for over 65 years, from the 1931 general election until the 1997 general election, although the Liberal/SDP Alliance and later the Liberal Democrats repeatedly came close to winning in the 1980s and early 1990s. After 1997, the seat was held by the Liberal Democrats until the 2015 general election. The Member of Parliament (MP) between the 2015 and 2017 general elections was Michelle Thomson, who was elected for the Scottish National Party (SNP) in May 2015. In September 2015, she resigned the party whip and sat as an Independent. Thomson chose not to seek reelection either for the SNP or as an Independent candidate. At the 2017 general election, Christine Jardine of the Liberal Democrats gained the seat with a majority of 2,988 votes.

The seat has been relative to others a marginal seat since 2005, as the winner's majority has not exceeded 8.2% of the vote since the 30% majority won in that year. The seat has changed hands twice electorally since that year and once through resigning the party whip.

Constituency profile
This is an affluent, left-leaning and pro-European seat covering the northwestern portion of Edinburgh. It is mostly suburban, but takes in rural areas within the council area including Kirkliston and South Queensferry. Edinburgh Airport and Murrayfield Stadium are within the seat.

Boundaries
The seat was created when the Edinburgh constituency was abolished, in 1885, replaced by four seats: Edinburgh East, Edinburgh Central, Edinburgh South and Edinburgh West. The Central constituency was abolished in 2005. The East constituency was abolished in 1997, but a new Edinburgh East was created in 2005. The South and West constituencies have been in continuous use (with alterations to boundaries) since 1885.

Before the 2005 general election, the seat was one of six covering the City of Edinburgh council area. Five were entirely within the city council area. One, Edinburgh East and Musselburgh, straddled the boundary with the East Lothian council area to take in Musselburgh.

Constituency boundaries were revised for the 2005 election: Edinburgh West was enlarged, to include an area formerly within Edinburgh Central, and became one of five seats covering the city area.

1885–1918: The St. Andrew, St. Stephen, St. Bernard and St. Luke wards of the municipal burgh of Edinburgh.

1918–1950: The Dalry, Gorgie, Haymarket and St. Bernard's wards of the county of the city of Edinburgh.

1950–1955: The Corstorphine, Murrayfield-Cramond, St. Bernard's and Pilton wards of the county of the city of Edinburgh.

1955–1974: The Corstorphine (with the exception of the area added by the Edinburgh Corporation Order Confirmation Act 1954), Murrayfield-Cramond, and Pilton wards of the county of the city of Edinburgh, and part of the St. Bernard's ward.

1974–1983: The Corstorphine and Murrayfield-Cramond wards of the county of the city of Edinburgh, and that part of Pilton ward which is not included in the Edinburgh Leith constituency.

1983–1997: Electoral divisions 11 (Cramond/Parkgrove), 15 (Corstorphine North), 16 (Telford/Blackhall), 19 (Corstorphine South) and 26 (Moat/Stenhouse) in the City of Edinburgh.

1997–2005: Electoral divisions 11 (Queensferry/Kirkliston), 12 (Cramond/Blackhall), 13 (Drylaw/Muirhouse), 16 (Corstorphine North), and 21 (Corstorphine South) in the City of Edinburgh.

From 1997 to 2007 the seat comprised the following wards: Cramond, Dalmeny and Kirkliston, Davidson's Mains, East Craigs, Gyle, Muirhouse and Drylaw, Murrayfield, North East Corstorphine, Queensferry, South East Corstorphine and Stenhouse.

As of 2007, as a result of the Local Governance (Scotland) Act 2004, none of the new Edinburgh wards were wholly within the constituency. Almond and Corstorphine/Murrayfield are almost entirely within it except for a small corner of each one. The constituency also includes a majority of Drum Brae/Gyle, a minority of Pentland Hills and small sections of Forth, Inverleith, City Centre and Sighthill/Gorgie.

The boundary was adjusted for the 2024 general election to include additional parts of the Inverleith and Corstorphine/Murrayfield wards from the Edinburgh North and Leith constituency.

Elections in the 1920s

Elections in the 1880s

 * Caused by Buchanan's resignation to seek re-election as a Liberal candidate.


text:
For He's a Jolly Good Fellow

"For He's a Jolly Good Fellow" is a popular song that is sung to congratulate a person on a significant event, such as a promotion, a birthday, a wedding (or playing a major part in a wedding), a retirement, a wedding anniversary, the birth of a child, or the winning of a championship sporting event. The melody originates from the French song "Malbrough s'en va-t-en guerre" ("Marlborough Has Left for the War").

History
The tune is of French origin and dates at least from the 18th century. Allegedly it was composed the night after the Battle of Malplaquet in 1709. It became a French folk tune and was popularised by Marie Antoinette after she heard one of her maids singing it. The melody became so popular in France that it was used to represent the French defeat in Beethoven's composition Wellington's Victory, Op. 91, written in 1813.

The melody also became widely popular in the United Kingdom. By the mid-19th century it was being sung with the words "For he's a jolly good fellow", often at all-male social gatherings, and "For she's a jolly good fellow", often at all-female social gatherings. By 1862, it was already familiar in the United States.

The British and the American versions of the lyrics differ. "And so say all of us" is typically British, while "which nobody can deny" is regarded as the American version, but the latter has been used by non-American writers, including Charles Dickens in Household Words, Hugh Stowell Brown in Lectures to the Men of Liverpool and James Joyce in Finnegans Wake. (In the short story "The Dead" from Dubliners, Joyce has a version that goes, "For they are jolly gay fellows..." with a refrain between verses of "Unless he tells a lie".) The 1935 American film Ruggles of Red Gap, set in rural Washington State, ends with repeated choruses of the song, with the two variations sung alternately.

Text
As with many songs that use gender-specific pronouns, the song can be altered to match with the gender of the intended recipient. If the song is being sung to two or more people, it is altered to use plurals.

British version
For he's a jolly good fellow, for he's a jolly good fellow For he's a jolly good fellow, and so say all of us!

American version
For he's a jolly good fellow, for he's a jolly good fellow For he's a jolly good fellow, which nobody can deny!

title: For He's a Jolly Good Fellow


text:
Talk:Π-calculus

Recent cleanup
I cleaned up the presentation quite a bit. In particular, the presentation of structural congruence had become confusing, and as a consequence the account of the reduction semantics was close to meaningless. I also added a short example that should explain the finer points of name passing. If I find the time at some point, I will add a short section about type systems. HansHuttel 16:50, 5 Jul 2006 (UTC)

Operator precedence
Would it be appropriate to include a table of operator precedence? As a novice, it took me a long time to figure out if $$\overline{x}\langle z \rangle.P | x(y).Q$$ should be parsed as $$(\overline{x}\langle z \rangle.P) | (x(y).Q)$$ or $$\overline{x}\langle z \rangle.(P | x(y).Q)$$.

title: Talk:Π-calculus


text: User talk:151.207.240.3

title: User talk:151.207.240.3