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List of video games featuring Spider-Man

Numerous video games featuring the popular Marvel Comics superhero Spider-Man have been officially released. To date, Spider-Man has appeared on over fifteen gaming platforms, including apps on mobile phones.

1980s
The Marvel Comics superhero Spider-Man was created by Stan Lee and Steve Ditko and first appeared in Amazing Fantasy #15 (August 1962).

By the late 1970s, Spider-Man had become a successful franchise. At this time the fictional character had already featured in the animated series Spider-Man, a segment on the children's television series The Electric Company (called Spidey Super Stories), and the live action prime time series The Amazing Spider-Man. As a result of the success, Marvel Comics licensed the character into a stream of electronic games.

Spider-Man was quickly growing in popularity because of his simplistic Spider-Style costume, he was also the favorite character of Stan Lee and soon he was one of the most loved Marvel fictional characters.

Atari 2600 (1982)
In 1982, Parker Brothers published a game for the Atari 2600 (and its clone system, the Sears Video Arcade) titled Spider-Man. The action game involves climbing a skyscraper, capturing criminals and defusing bombs set by the Green Goblin. It supports two players.

The game is similar to the 1980 arcade video game Crazy Climber. It is a variation on its gameplay format, with added web shooting and swinging abilities.

Questprobe (1984)
In 1984, Scott Adams released the second in the Questprobe series of text adventure games. The second in the series was titled Questprobe: Spider-Man, and involved Spider-Man hunting for a series of gems at the behest of a mysterious character named the "Chief Examiner". The game was ported to the Commodore 64, Commodore 16, Atari 8-bit computers, ZX Spectrum, IBM PC, Amstrad CPC, and the Apple II. This was a first-person-perspective graphical adventure game, with commands entered textually.

The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! & The Revenge of Shinobi (1989)
In 1989, The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! was released for PC DOS, Amiga, Atari ST, Amstrad CPC, ZX Spectrum and Commodore 64. The game was written by Paragon Software Corporation, and published by Medallist (a subsidiary of MicroProse). The story of the game is told in a series of comic panels, with the game play similar to that of Street Fighter: The player, as either Captain America or Spider-Man, battles villains one-on-one until facing Doctor Doom.

In December 1989, The Revenge of Shinobi was released on the Mega Drive/Genesis. The game's boss battles feature comic book characters including Spider-Man and Batman, as well as famous movie characters, including Terminator and Godzilla, and even Rambo as normal-stage enemy. Initially, Spider-Man was included without consent from Marvel, but another version was released, this time with the copyright message shown in the beginning of the game, giving credit to Marvel, and editing the looks of Batman, Rambo and Godzilla, so avoiding a possible lawsuit; a Sega CD version was released, being derived from the altered version.

1990s
In the 1990s, comics enjoyed a boom, and the early 1990s saw a myriad of video games based on high-profile comic story lines and the 1994 Spider-Man: The Animated Series.

Home computers
The Amazing Spider-Man was the first game of the decade released, a puzzle oriented action game developed by Oxford Digital Enterprises and released in 1990 for the Amiga and ported to MS-DOS, Commodore 64, and Atari ST. The title was published by Paragon Software Corporation and features over 250 screens.

Game Boy
The Amazing Spider-Man, developed by Rareware and released in 1990 was the first in a trilogy for the newly introduced Game Boy. The game was published by LJN (a subsidiary of Acclaim), the first of a series of games published based on licensed Marvel characters. The game play involves running across New York chasing supervillains to locate Mary Jane Watson.

The Amazing Spider-Man 2 was developed by Bits Studios and released in 1992. The game is a side-scrolling beat-'em up. Spider-Man attempts to clear his name after he is accused of a crime committed by the Hobgoblin.

Spider-Man 3: Invasion of the Spider-Slayers, the third in the series, was released in 1993 by Bits Studios.

The Punisher: The Ultimate Payback! by Australian company Beam Software was released in 1991 for the Game Boy. The game is much like Operation Wolf, with the Punisher shooting villains while protecting the innocent. Spider-Man appears between the action to offer advice on how to beat upcoming levels and swings in to rescue hostages once their captors have been shot.

Games for the Sega family of consoles
The Amazing Spider-Man vs. The Kingpin, developed and published by Sega and released in 1990, was the first game featuring Spider-Man on Sega consoles. The game premiered on the Master System and Genesis in 1991, followed by the Game Gear in 1992, and to the Sega CD in 1993. Fundamentally, the game is the same on each platform with each iteration including new levels, enhanced graphics and a few incremental improvements to the game play. The story involves Spider-Man trying to collect six keys from six villains to defuse a bomb in New York planted by the Kingpin. Spider-Man has a finite supply of web fluid and the only way to replenish is to take photos, most profitably of the supervillains, to sell to the Daily Bugle.

Spider-Man: The Video Game was released in 1991 for coin-operated arcades. Developed by Sega on Sega System 32 hardware, the game is a four-player, platform beat-'em-up similar to Data East's Captain America and the Avengers released the same year. The player plays as Spider-Man, Black Cat, Namor the Sub-Mariner, or Hawkeye, with the game divided into four acts.

Nintendo Entertainment System
Spider-Man: Return of the Sinister Six, developed by B.I.T.S. and released in 1992 for the Nintendo Entertainment System, is the first game featuring Spider-Man on the NES. It is an action platform game that involves Spider-Man swinging across various levels to defeat each one of the Sinister Six; Electro, Sandman, Mysterio, Hobgoblin, Vulture and Doctor Octopus. Ports to the Master System and Game Gear followed in 1993.

Genesis and Super NES
Spider-Man/X-Men: Arcade's Revenge, the first Spider-Man cross platform game, was released on the Super Nintendo Entertainment System and Sega Genesis. It was first developed for the Super NES in 1992 by Software Creations (who went on to produce several games for Marvel) and published by LJN. The game was later ported to the Genesis in 1993. The game involves rescuing four of the mutant superhero X-Men (Wolverine, Cyclops, Storm, Gambit) from an assassin named Arcade. The player must navigate Spider-Man in search of the captured heroes (who join Spider-Man when found), fighting a variety of super villains. Software Creations later adapted the game to the Game Boy in 1993 and to Game Gear in 1994.

Spider-Man and Venom: Maximum Carnage, released on Super NES and Genesis in 1994, was the first one of two major Marvel comic book storyline adaptations by Software Creations. Venom/Spider-Man: Separation Anxiety released in 1995 for Super NES, Genesis and PC was the sequel. Both games are side scrolling beat-'em up action games where the player controls either Spider-Man or Venom, fighting various villains from the comic book plotlines.

Spider-Man from 1995, was developed by Western Technologies and published by Acclaim on the Genesis, and by LJN on the Super NES. It marked the beginning of a range of software incorporating elements from the Spider-Man cartoon. The game is a side scrolling action platformer. The Super NES game features six levels, five bosses, and fourteen sub-bosses. The Genesis game features five levels, five bosses, and thirteen sub-bosses. The game also features the Fantastic Four.

Super Famicom
The Amazing Spider-Man: Lethal Foes was released in 1995 for the Super Famicom exclusively in Japan, very loosely based on the mini-series The Lethal Foes of Spider-Man.

Tiger's LCD games
Over the years Tiger Electronics released several handheld LCD Spider-Man games.

Spider-Man Cartoon Maker
Spider-Man Cartoon Maker, released in 1995 by Knowledge Adventure, is a software package that allowed the user to create films by utilizing an archive of backdrops, animations and props from the Spider-Man animated series. The game featured the voice of Christopher Daniel Barnes, who played Spider-Man in the series.

Marvel CD-ROM Comics featuring Spider-Man
That same year Marvel attempted to release classic comic books onto CD-ROM. Only four were ever produced, based on Spider-Man, the X-Men, Iron Man and the Fantastic Four. The Spider-Man one titled, Marvel CD-ROM Comics featuring Spider-Man included animation from the series, trivia games, and four complete issues of the comic narrated by Christopher Daniel Barnes.

Capcom's arcade fighting games
Marvel Super Heroes for the CPS II arcade hardware was a result of the success of Capcom's fighting game X-Men: Children of the Atom. It was developed by Capcom, released in 1995, ported to Sega Saturn, PlayStation and MS-DOS and features Spider-Man as a playable character.

Marvel Super Heroes: War of the Gems, an unrelated action game, was released for the SNES in 1996. The game involves utilizing each of the Marvel superheroes through each of their levels to collect one of the Gems needed to complete the game. The SNES features Iron Man, Captain America, Hulk, Wolverine, and Spider-Man.

After Children of the Atom and Marvel Super Heroes, a partnership between Marvel and Capcom began, combining the two universes into the Marvel vs. Capcom fighting game series. Spider-Man would appear as a playable character in several titles: Venom also appears as a playable character in the latter two games. Spider-Man later returns in Marvel vs. Capcom 3: Fate of Two Worlds.
 * Marvel Super Heroes (1995) (voiced by Patrick Chilvers)
 * Marvel Super Heroes vs. Street Fighter (1997)
 * Marvel vs. Capcom: Clash of Super Heroes (1998)
 * Marvel vs. Capcom 2: New Age of Heroes (2000)

This version of Spider-Man was seemingly killed by Morlun during the events of Spider-Verse.

The Amazing Spider-Man: Web of Fire
Spider-Man: Web of Fire was developed by BlueSky Software and Zono in 1996 and published by Sega for the Sega 32X, as one of the final titles for the add-on. The game is a platform action game similar to the previous Sega title, Spider-Man vs. The Kingpin. This time Spider-Man teams up with Daredevil to prevent the invading forces of HYDRA from taking over New York City. The game is broken into six levels with bosses such as the Eel, Tangle, and the Super-Adaptoid.

Spider-Man: The Sinister Six
Spider-Man: The Sinister Six, developed by Brooklyn Multimedia was an adventure game for the PC. The game was released in 1996 and published by Byron Preiss Multimedia. The game allowed the user to choose the path the narrative would take, interact with characters as Peter Parker, collect items, and confront various puzzles, boss battles, and mini games. In the game, Spider-Man is voiced by Buster Maxwell.

Marvel Creativity Center
Marvel Creativity Center, released in 1997 for both PC and Apple Mac by Cloud 9 Interactive, teaches the user how to create comics, the 'Marvel Way' with Stan Lee and Spider-Man acting as guides. The "story" involves Marvel studios being infiltrated by a mystery villain who has broken contact with all the regular Marvel artists and writers, leaving it up to the user to plot, script, illustrate and letter a comic.

2000s
Throughout the late 1990s, Marvel Comics suffered an industry slump with Marvel filing for bankruptcy, which explains the lack of Spider-Man games towards the end of the late 1990s. However, by 2000, Marvel was profitable again and was gearing up to drop the Comics Code Authority and established its own rating system. They began seriously licensing its characters for major feature film adaptations (with the commercially successful X-Men film premiering on July 14, 2000). By the late 2000s, new Spider-Man games were in the works, being published by Activision, until January 2, 2014, when the license expired.

Early PlayStation and Game Boy Color games
As a symbolic gesture of Marvel's return the development of two separate Spider-Man titles for PlayStation and Game Boy Color were announced. Neversoft's PlayStation iteration was highly successful. Enhanced versions were ported by other developers to the Nintendo 64 in 2000 and PC CD-ROM and the Dreamcast in 2001. A sequel, Spider-Man 2: Enter Electro was released in 2001 for the PlayStation and developed by Vicarious Visions. In those two games, Spider-Man was voiced by Rino Romano.

A sequel to the Game Boy Color version, Spider-Man 2: The Sinister Six was also released in 2001 and was developed by Torus Games.

The PlayStation Spider-Man utilized the same engine as Tony Hawk's Pro Skater 2 (released September 2000) which was also developed by Neversoft. As an easter egg, developer Neversoft Entertainment included the ability to play as Spider-Man if the player achieved a high level of success in 'career mode'.

A standalone sequel to the first two games, Spider-Man: Mysterio's Menace, was released once again in 2001 and also developed by Vicarious Visions.

In September 2001, Spider-Man made a small cameo appearance as one of the fighters in the fighting game by Paradox Development, X-Men: Mutant Academy 2 for PlayStation.

In X2: Wolverine's Revenge, there was a deleted scene where Wolverine has his encounter with Spider-Man (again voiced by an uncredited Rino Romano) in a ruined town. When Wolverine states that Spider-Man is off his home turf, Spider-Man states that he heard about the big bust-out at the Void and rode on the Charter Bus to the ruined town with the other superheroes that can't fly or teleport. When Spider-Man asks Wolverine if he needs help fighting Magneto, Wolverine tells him to deal with the chaos in town until Damage Control arrives.

Spider-Man: The Movie, Spider-Man 2 and Spider-Man 3
As the live action Spider-Man movie was released in 2002, a game developed by Treyarch titled, Spider-Man: The Movie was developed for PC, PlayStation 2, Xbox, and GameCube with a separate title developed by Digital Eclipse Software for Game Boy Advance. The game play was similar to that of Neversoft's previous Spider-Man game, except it featured for the first time aerial combat, and to an extent allowed the user to 'web sling' over New York openly, although not being able to land on the ground below. The game sported the voice of the actors from the film, including Tobey Maguire, Willem Dafoe, and Bruce Campbell. Josh Keaton voices Harry Osborn, who is playable in his own bonus storyline, where he dons his father's Green Goblin gear after his death and investigates a conspiracy involving Oscorp.

After the critical success of both the first Spider-Man film and the video game releases, Marvel ordered a wider selection of titles to coincide with the release of Spider-Man 2. The flagship titles being Treyarch's Spider-Man 2: The Game for PlayStation 2, Xbox, and GameCube, which extended the open environment concept started by their previous title. Unlike the previous generation of games based on the film, Treyarch's game was not released for the PC, and in its stead was an original game developed by Fizz Factor. The reasons for this remain unclear, and Fizz Factors game did not include the open environment game play as seen in Treyarch's game and appeared to be targeted towards a younger audience, despite the game being marketed the same as the console release. Later, in 2005, another version of Spider-Man 2, this time for Sony's new handheld, the PlayStation Portable; which debuted in the first quarter of the year along with the system, was released. The PSP version of Spider-Man 2 was the first action game for the PSP. This version includes an exclusive character, Vulture. The PlayStation, Xbox and GameCube version got high critical acclaim and is often the basis for comparison for other Spider-Man video games.

In 2007 Spider-Man 3 was released for PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation 2, PSP, and Nintendo DS, based on the film of the same name. It's very similar to its predecessor in terms of gameplay, and loosely follows the plot of the film, while featuring new secondary storylines with characters not seen in the film. The game introduces the symbiote black suit, which enhances Spider-Man's powers, and the next-gen version also features the New Goblin as a playable character in the final mission of the game; he was later added as DLC for the PlayStation 3 and Xbox 360 versions. The next-gen version of the game was developed by Treyarch, the other console version was developed by Vicarious Visions, and the PC version by Beenox. Xbox and GameCube versions were planned, but cancelled due to low sales for Xbox and limited resources for GameCube. In 2007, two Spider-Man 3 games were released for mobile devices, developed by Javaground USA and produced by Sony Online Entertainment. Spider-Man 3 Action was released early in the year, followed by Spider-Man 3 Puzzle a few months later.

Spider-Man: Friend or Foe
Spider-Man: Friend or Foe was released on October 2, 2007, for Xbox 360, Wii, PlayStation 2, PC, PSP and Nintendo DS where James Arnold Taylor reprised his role of Spider-Man. The game borrows inspiration from the Spider-Man film trilogy in terms of character designs, and also features characters from outside the films. It is a linear beat 'em up game, where Spider-Man teams up with various villains and heroes to stop a symbiote invasion orchestrated by Mysterio. The game can be played by two players, with one controlling Spider-Man and the other one of his allies.

Sony Pictures Mobile games
Sony Pictures Mobile released a Spider-Man game for wireless phone in 2003. The game was such a success that a number of titles were planned to be released alongside the Spider-Man 2 film. Some titles were delayed and are slowly being released. Current titles include; Spider-Man vs. Doc Ock (May 2004) (a multi-level action-adventure game where Spider-Man battles Doc Ock), Spider-Man 2 Pinball (May 2004) (virtual pinball game, themed with Spider-Man & Doc Ock characters), Spider-Man 2 3D: NY Subway (April 2005) (the player acts as Spider-Man as he leaps, swings and soars through the city, defeating thugs and ultimately facing off with Doc Ock. The 3D games feature superior graphics and sound and showcase the advanced capabilities of new mobile handsets) and Spider-Man 2 Text Messaging Games (players must show their knowledge of Spider-Man trivia and navigate through a mission-based text game). Other hand handheld versions developed appeared on the Nintendo DS and Game Boy Advance by Vicarious Visions and N-Gage by Backbone Entertainment.

JakksTVGames
In November 2004, in time for Christmas JakksTVGames released an all inclusive controller that includes an ATV input jack, to operate as a console plugged straight into a TV. It was titled Spider-Man Controller with 5 TV Games, and as the name suggests includes five original video games each with a different goal; Streets of the City, Spider Training, Venom's Vindication, Escape from the Sewers, and Vulture's Venture.

Micro Games of America
Additionally, Micro Games of America towards the end of 2004 released a portable LCD game, titled Spider-Man 2. Sony Pictures has also released, their own LCD game, titled Spider-Man 2 Hand Held Game and a virtual reality head set portable game titled, Spider-Man 2 VR 3D.

Spider-Man & Friends
As 2005 began, Activision released Spider-Man & Friends for PC. It was developed by their internal company, Activision Value and targeted towards young children. It featured action game based gameplay with various puzzles used as a learning tool. In March, Activision Value released their second title based on the Spider-Man franchise, Spider-Man Print Studio. The software allows the user to print various calendars, posters, bookmarks, flyers, door hangers, and masks from a library of pre-existing Spider-Man themed art, with Spider-Man as a guide to show the user the software. This game also appeared on the Vtech, V.Smile educational console.

Ultimate Spider-Man
The Ultimate Marvel iteration of Spider-Man is featured in Ultimate Spider-Man, voiced by Sean Marquette. Based on the Ultimate Spider-Man comics, it was released on September 22, 2005, for the GameCube, Xbox, PlayStation 2, Nintendo DS, PC, Mobile Phones, and Game Boy Advance. Both Spider-Man and Venom are available as playable characters, each with their own storylines that cross over on multiple occasions. The game also introduces the new Comic Inking Animation technology, cel shading that makes the entire game appear as if it were a living comic-book. The writing and art design for Ultimate Spider-Man were done by Brian Michael Bendis and Mark Bagley, respectively, who both have worked on the comic book series of the same name since it was launched. The game's storyline also supposedly fits into the Ultimate Spider-Man comics, with issues 86 - 88 depicting the aftermath of the game's events. However, the issues did not entirely fit in with the game's story, and in fact had several continuity errors with the game (E.g. Silver Sable not knowing who Spider-Man is, despite encountering him multiple times in the game and even learning his secret identity).

Marvel Nemesis: Rise of the Imperfects
Also in September 2005, Marvel Nemesis: Rise of the Imperfects was released, which includes both Spider-Man (voiced by Alistair Abell) and Venom as playable characters. The game was released for GameCube, PlayStation 2, Xbox, PlayStation Portable and Nintendo DS.

A spiritual sequel to Marvel Nemesis was scheduled for release. A preview of the game was released containing a battle between Spider-Man and Doctor Doom, but due to the end of the partnership between EA and Marvel the game was cancelled.

Marvel: Ultimate Alliance
Spider-Man is a featured playable character in Marvel: Ultimate Alliance, voiced by Quinton Flynn. The Scarlet Spider is an alternate costume for Spider-Man outside of his Classic, Symbiote, and Stark Armor costumes. Outside of playable character status, he is seen in the cutscenes with Captain America, Thor, and Wolverine. Spider-Man has special dialogue with various characters ranging from Dark Spider-Man and Dark Thor, Black Widow, Henry Pym, Lizard, Lockjaw, Mysterio, Rhino, Scorpion, and Shocker. A simulation disk has Spider-Man defending Dum Dum Dugan from Scorpion while on the S.H.I.E.L.D. Omega Base. Spider-Man shows mock envy to his allies during mission briefings, making comments on S.H.I.E.L.D's advanced Hellicarrier and Omega base, Tony Stark's wealth and the X-Men's relationship with the Shi'ar Empire.

Spider-Man: Battle for New York
In 2006, Spider-Man: Battle for New York was released for the Nintendo DS and Game Boy Advance. Set in the Ultimate Marvel universe prior to the events of the Ultimate Spider-Man game, it features both Spider-Man and the Green Goblin as playable characters, with Spider-Man voiced by James Arnold Taylor.

Stern Pinball game
Stern Pinball has developed a Spider-Man pinball machine that encompasses all three Spider-Man theatrical releases, released in June 2007. This machine is designed by Steve Ritchie and programmed by Lyman Sheats.

Spider-Man: Web of Shadows
Spider-Man appears as the lead in Spider-Man: Web of Shadows, voiced by Mike Vaughn. In the game's storyline, Venom has successfully invaded Manhattan with a symbiote army, forcing Spider-Man to join forces with heroes and villains alike to defeat him. The game also features the black suit, which Spider-Man can take on and off at any time during gameplay, and morality choices that influence certain aspects of the story, including the ending of the game. Released on October 21, 2008, Web of Shadows has received positive reviews with critics praising the idea of an original story, but citing poor polish and execution. Three separate versions of the game were released: a 3D open world action game for PS3, Xbox 360, Wii and Microsoft Windows, a 2.5D side-scrolling beat 'em up for the PlayStation Portable and PlayStation 2 (called Amazing Allies Edition), and a 2.5D side-scrolling brawler/platformer for the Nintendo DS.

Marvel: Ultimate Alliance 2
Spider-Man returns as a playable character in Marvel: Ultimate Alliance 2, voiced by Benjamin Diskin. In this game, he has the only alternate costume, which is entitled the Iron Spider. The game's plot is mainly based on the Secret War and Civil War story arcs from Marvel comics, with several new elements added. Early on in the story, players can choose to be either as a Pro- or Anti-Superhuman Registration Act, and both factions have their own branching narratives, which often cross over with each other. As such, Spider-Man can end up on either side of the conflict depending on the player's choices, which is reflective of the actual events of Civil War, where Spider-Man was originally supportive of the Act, but eventually defected to the Anti-Registration side in the process.

Marvel Super Hero Squad
Spider-Man appears as one of the playable heroes in the Marvel Super Hero Squad with Josh Keaton reprising the role. Regular, symbiote, and 2099 versions of Spider-Man are playable.

Spider-Man is also in Marvel Super Hero Squad: The Infinity Gauntlet, voiced again by Josh Keaton, and he appears in Marvel Super Hero Squad Online, voiced by Mikey Kelley.

Spider-Man: Shattered Dimensions (2010)
Four different versions of Spider-Man are playable in Spider-Man: Shattered Dimensions, a game from Activision and Beenox. Four different incarnations of Spider-Man, from the Amazing, Noir, 2099, and Ultimate universes, are featured in the game, voiced respectively by Neil Patrick Harris, Christopher Daniel Barnes, Dan Gilvezan, and Josh Keaton. It was released on September 7, 2010, to generally positive reviews. In the game's storyline, the Marvel multiverse is endangered after a powerful artifact called the Tablet of Order and Chaos is shattered by Spider-Man during a fight with Mysterio, forcing the four different versions of the web-slinger to retrieve the tablet fragments from the hands of various villains within their respective dimensions and save their realities. The game is notable for inspiring the 2014 comic book storyline, Spider-Verse.

Language Learning with Spider-Man
Spider-Man appears in Language Learning with Spider-Man, voiced by Jason Wood.

Ultimate Spider-Man: Total Mayhem
Spider-Man appears in Ultimate Spider-Man: Total Mayhem, voiced by Andrew Chaikin.

LittleBigPlanet
Spider-Man is available as downloadable content for the game LittleBigPlanet, as part of "Marvel Costume Kit 2".

Marvel vs. Capcom 3: Fate of Two Worlds
Spider-Man appeared as a playable character in the crossover fighting game Marvel vs. Capcom 3: Fate of Two Worlds. The character is once again voiced by Josh Keaton. He has the first four alternate color schemes: the classic red and blue costume, the black costume, the "Iron Spider", and the black and green suit from the recent "Big Time" storyline.

Ultimate Marvel vs. Capcom 3
Spider-Man reprises his role as a playable character in Ultimate Marvel vs. Capcom 3, which is eventually an enhanced version of Marvel vs. Capcom 3: Fate of Two Worlds. He is once again voiced by Josh Keaton. His black and green outfit was now replaced with the black and red outfit from "Big Time" as well as the black and yellow Spider Armor suit. He additionally gains his white and black Future Foundation outfit, and his DLC costume is Ben Reilly's Scarlet Spider outfit.

Spider-Man: Edge of Time
Spider-Man: Edge of Time is a 2011 adventure game that was developed by Beenox and Activision. It is a sequel to Spider-Man: Shattered Dimensions, although it features only the Amazing Spider-Man, voiced by Josh Keaton, and Spider-Man 2099, voiced by Christopher Daniel Barnes, who combat a new threat across space and time as they attempt to save both of their realities.

The Amazing Spider-Man
The Amazing Spider-Man is a game based on the movie of same name that was released in 2012. It serves as an epilogue to the film, set several months later, and sees Spider-Man reluctantly joining forces with Curt Connors to find a cure for a deadly virus that originated from failed cross-species experiments created by Oscorp using Connor's research. The game was developed by Beenox and Activision, the same developers of Spider-Man: Shattered Dimensions and Spider-Man: Edge of Time. Sam Riegel voices Spider-Man, save for the iOS version, where he is voiced by Andrew Chaikin.

Marvel: Avengers Alliance
Spider-Man is a playable character in the Facebook game, Marvel: Avengers Alliance.

Marvel: Avengers Alliance Tactics
Spider-Man is a playable character in the Facebook game, Marvel: Avengers Alliance Tactics.

Marvel Avengers: Battle for Earth
Spider-Man appears as a playable character in the 2012 fighting game Marvel Avengers: Battle for Earth, voiced again by James Arnold Taylor.

Marvel Heroes
Spider-Man is a playable character in the MMORPG Marvel Heroes, voiced by Drake Bell reprising the role while Spider-Man wears his Modern costume, Christopher Daniel Barnes reprises his voice role while Spider-Man wears his Symbiote costume.

LEGO Marvel's Avengers
Spider-Man appeared as a free DLC character in Lego Marvel's Avengers in both classic, his civilian identity and his separate Marvel Cinematic Universe's first appearance costume from Captain America: Civil War, bundled with Iron Spider, Ben Reilly version of Scarlet Spider, Ultimate Miles Morales and Ultimate version Spider-Woman.

LEGO Marvel Super Heroes
Spider-Man is a playable character in Lego Marvel Super Heroes, voiced again by James Arnold Taylor. He serves as one of the main story characters in the game alongside the Avengers (consisting of Iron Man, Captain America, Hulk, Thor, Black Widow, Hawkeye), the X-Men (consisting of Angel, Beast, Cyclops, Iceman, Jean Grey, Wolverine, Storm, Colossus, Gambit, Charles Xavier, and Emma Frost), and the Fantastic Four.

The Amazing Spider-Man 2
The Amazing Spider-Man 2 is a game loosely based on the movie of same name, developed by Beenox and was released in April 2014. Riegel reprises his role as Spider-Man, while Yuri Lowenthal reprises the role in the iOS version. This was the last game published by Activision before the license expired, as well as the last major Spider-Man video game to be released for the Xbox and Nintendo platforms.

Marvel: Contest of Champions
Spider-Man is a playable character in Marvel: Contest of Champions. Spider-Man (Symbiote), Spider-Man (Stark Enhanced), Spider-Man (Stealth Suit), Miles Morales and Spider-Man 2099 also appear as separate playable characters.

Marvel Puzzle Quest
Spider-Man is one of the heroes in Marvel Puzzle Quest.

Spider-Man Unlimited
Spider-Man Unlimited, an endless runner mobile game developed by Gameloft, was released in September 2014 for iOS, Android, and Windows Phone. It features Spider-Man, along with his other alternative versions, as playable characters. Spider-Man is voiced by Yuri Lowenthal.

Disney Infinity: Marvel Super Heroes
Spider-Man is a playable character in the toys-to-life video game Disney Infinity: Marvel Super Heroes. with Drake Bell reprising his voice role.

Marvel Mighty Heroes
Spider-Man was a playable character in Marvel Mighty Heroes, until the game was shut down only a year after its launch.

Marvel: Future Fight
Spider-Man is a playable character in the mobile game Marvel: Future Fight.

Marvel: Avengers Alliance 2
Spider-Man is a playable character in the mobile game Marvel: Avengers Alliance 2.

Marvel Avengers Academy
Spider-Man is a playable character in the mobile game Marvel Avengers Academy.

Marvel vs. Capcom: Infinite
Spider-Man returns and appears as a playable character in Marvel vs. Capcom: Infinite with Robbie Daymond reprising his voice role from the 2017 Marvel's Spider-Man series. He was officially revealed at San Diego Comic-Con 2017, along with Frank West from the Dead Rising series, Mike Haggar from the Street Fighter series and the Nemesis from the Resident Evil series.

Marvel Strike Force
Spider-Man appears as a playable character in Marvel Strike Force. He is a City Brawler allied with the Web Warriors team. His default costume as Spider-Man is based on his classic outfit with influences from his costume in Spider-Man: Homecoming, while his alternate costume is based on the black and gold suit from Spider-Man: No Way Home. His Symbiote costume is a separate playable character, as are Miles Morales, Scarlet Spider, Ghost-Spider and Spider-Punk.

Lego Marvel Super Heroes 2
Spider-Man appears as a playable character in Lego Marvel Super Heroes 2, voiced by Martin T. Sherman. This version's appearance is primarily based on the character's Marvel Cinematic Universe counterpart, with the homemade suit also appearing as an unlockable variant.

Marvel Battle Lines
Spider-Man appears in Marvel Battle Lines, voiced again by Robbie Daymond.

Marvel Powers United VR
Spider-Man appears in Marvel Powers United VR, voiced again by Robbie Daymond.

Marvel Ultimate Alliance 3: The Black Order
Spider-Man is featured as a playable character in Marvel Ultimate Alliance 3: The Black Order - voiced again by Yuri Lowenthal. The game was officially announced at The Game Awards 2018, and released on July 19, 2019, for the Nintendo Switch.

Marvel Super War
Spider-Man is a playable character in the mobile game Marvel Super War.

Marvel's Spider-Man
In 2014, the license for developing console Spider-Man games was given to California-based studio Insomniac Games shortly after Marvel terminated their existing partnership with Activision in favor of pursuing a long-term publishing deal with Sony Interactive Entertainment, with whom the developer had closely collaborated with in the past. In 2018, Sony published Marvel's Spider-Man exclusively for PlayStation 4. The game's story features a wholly original interpretation of the Spider-Man mythos that draws from the decades-long comic book lore and the character's various appearances in other media, following an adult Peter Parker (voiced by Yuri Lowenthal) who has been active as Spider-Man for nearly eight years by the events of the game. After finally apprehending the infamous crime lord Wilson Fisk exposes a significant power vacuum within New York City's criminal underworld, Peter must confront the emerging Inner Demons gang led by philanthropist Martin Li, who secretly doubles as the superhuman Mister Negative, while dealing with the complications of his personal life such as his job as a research assistant to Dr. Otto Octavius, and his work at the local F.E.A.S.T. shelter assisting his aunt May, which intensifies his conflict with Li. The game released to significant critical and commercial success, releasing as one of the fastest selling games released in 2018, and eventually becoming both the best-selling game based on a comic book property, and the best-selling PlayStation 4 game in the console's lifespan. Praise was directed towards its combat and traversal mechanics, as well as its narrative and strong characterization, with particular acclaim directed towards its iteration of Peter Parker.

Marvel's Spider-Man: Miles Morales
The game's success led to further collaboration between Insomniac, PlayStation and Marvel. In November 2020, Sony published the spin-off title Marvel's Spider-Man: Miles Morales, which released on both PlayStation 4 and as a launch title for its successor, the PlayStation 5. The game acts as a narrative continuation, taking place over a year after its predecessor's conclusion and following the titular protagonist, who after training extensively under Peter Parker's supervision, is tasked with protecting the city as its sole Spider-Man while Parker and Mary Jane temporarily attend an excursion to the foreign nation of Symkaria on a trip concerning the latter's work in journalism. Morales' reputation as a hero is tested when he has to apprehend a rising street war between the corrupt Roxxon Energy Corporation and the terrorist group the Underground, led by the Tinkerer, which threatens to destroy his new home in Harlem. The game similarly enjoyed positive critical reception, with specific apprasial for the game's improved approach to side content, tighter story length, and Miles' unique abilities that set him apart from Peter as Spider-Man.

Marvel's Spider-Man 2
Sony and Insomniac Games released Marvel's Spider-Man 2 in October 2023, acting as the sequel to Marvel's Spider-Man and a follow-up on events in Miles Morales. It focuses on Peter and Miles' continued difficulties navigating their dual lives and responsibilities to both their personal lives and to New York City as they battle an assemblage of villains, further complicated by the arrival of a mercenary group led by Kraven the Hunter which vows to hunt and kill them and other superpowered individuals, as well as the Venom symbiote, which bonds to Parker and begins to complicate his personal relationships. Yuri Lowenthal, Nadji Jeter and Laura Bailey return to headline the game's voice cast as Peter Parker, Miles Morales and Mary Jane Watson, and are joined by returning characters from the previous entries, and new cast members Jim Pirri as Kraven, as well as Tony Todd as Venom.

Marvel's Avengers
On August 3, 2020, Crystal Dynamics announced that Spider-Man would be added as a playable character in their Marvel's Avengers game via a free DLC, which released on November 30, 2021, exclusively for the PlayStation versions. The character is voiced by Sean Chiplock. This version of Peter Parker applied an internship at A.I.M. alongside Allan Chemicals’ heir, Liz Allan, following a tragedy of A-Day. During the internship, Peter and Liz discover A.I.M.’s shady operations, including the organization's co-operations with some of Spider-Man's rogues, such as Marx Raxton and Spencer Smythe. While Spider-Man joins the Avengers, Liz joins the Resistance. However, it is ultimately revealed that Raxton had been helping the heroes to uncover A.I.M.'s shady operations and expose them to the public. In the end, Raxton betrays Spencer and A.I.M., while receiving a reduced sentence for exposing their illegal activities.

Marvel Future Revolution
Spider-Man is a playable character in Marvel Future Revolution, voiced again by Yuri Lowenthal. Additionally, several alternate universe versions appear as NPCs, including one from the technologically advanced New Stark City and one who eventually made a deal with Mephisto which caused him the soul of Mary Jane Watson.

Fortnite Battle Royale
In December 2021, Spider-Man was added as a purchasable playable outfit in Fortnite Battle Royale Chapter 3 Season 1 Battle Pass. Additionally, The Daily Bugle was added as a location on the Chapter 3 map. A new Mythic item called Spider-Man's Web Shooters was added, which lets the player wear Spider-Man's gloves and web swing. The Spider-Man outfit also had two additional unlockable styles based on his Symbiote and Future Foundation suits. Later in December, during the Winterfest Christmas event, the Marvel Cinematic Universe versions of Spider-Man and MJ appeared as purchasable outfits in the Item Shop, based on their appearances in Spider-Man: No Way Home.

In January 2022, the Green Goblin was added as part of the game. In March 2022, a Mary Jane Watson outfit was released.

A Spider-Gwen outfit was added as part of the Chapter 3 Season 4 Battle Pass. Miles Morales and Spider-Man 2099 were added to tie into the release of Spider-Man: Across the Spider-Verse. The Web Shooters item returned for this crossover, this time based on Morales' suit from the film.

Marvel Snap
Various Spider-Man characters appear as collectible cards in Marvel Snap, developed by Second Dinner and published by Nuverse for iOS, Android and Windows. In addition to cards focused on primary and supporting characters, variant cards are available either as rare or super rare drops such as a pixelated Spider-Man and Symbiote Spider-Man, or sold in bundles and as part of the Season Pass such as Peter B. Parker's appearance in the animated Spider-Verse films, and the character's appearance in Marvel's Midnight Suns.

Marvel's Midnight Suns
Spider-Man features as a playable character in the tactical role-playing game Marvel's Midnight Suns developed by Firaxis Games and published by 2K, voiced again by Yuri Lowenthal. Venom also appears in both its regular form as a playable character, and a corrupted variant posing as a supporting villain serving under Lilith, voiced by Darin De Paul.

 Marvel Rivals

Spider-Man will appear as a playable character in the upcoming hero shooter Marvel Rivals, developed and published by NetEase Games.


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Wikipedia:Articles for deletion/Anti-worm

 This page is an archive of the discussion about the proposed deletion of the article below. This page is no longer live. Further comments should be made on the article's talk page rather than here so that this page is preserved as an historic record. The result of the debate was keep information - I have a roughly even spread of keeps and merges; therefore, I'm saying that there is no clear consensus between the two and further discussion of whether to merge the article should take place on the talk page. -- Jonel | Speak 06:52, 23 Jun 2005 (UTC)

Anti-worm
There is no such thing as an "anti-worm". What is described in this article is just a worm with a different effect. Within the computer security industry (of which I am a part), the term "anti-worm" is most often used in the same sense as "anti-virus". --Xcali 04:14, 14 Jun 2005 (UTC)
 * Delete seems more like original research there... Sasquatch′↔Talk↔Contributions 05:01, Jun 14, 2005 (UTC)
 * On the other hand, the article provides a reference that does indeed refer to these things by this name, whilst Xcali does not. Given that they are "just a worm with a different effect", Merge to computer worm, where there is a small discussion of "benevolent" worms already. Uncle G 11:33, 2005 Jun 14 (UTC)
 * Merge per Uncle G.   — Gwalla | Talk 16:41, 14 Jun 2005 (UTC)
 * Merge to Computer worm. JamesBurns 07:07, 16 Jun 2005 (UTC)
 * Merge to Computer worm. Project2501a 00:00, 18 Jun 2005 (UTC)

 * Keep In my opinion, this should not merged. A search on Google shows that this is not some brand new concept and is much different than a regular computer worm: http://www.google.com/search?hl=en&c2coff=1&safe=off&q=anti-worms&spell=1

"Anti-worms" is a newly coined term, and have been implemented on and off for the past 5 years. Anti-worms are far different than a regular computer worm and deserve their own section. Perhaps a reference from the computer worms article should be made here. Unsigned edit by .
 * Keep No reason really. It just seems fascinating.  Muijzo 01:03, 17 Jun 2005 (UTC)
 * Keep I wrote this article and I will be expanding on it shortly. When I add-on to the article, it will more than deserve its own article. --Ebradsha 01:47, 17 Jun 2005 (UTC)
 * Keep looks like real term.  Grue   17:23, 17 Jun 2005 (UTC)
 * Keep as above. Radiant_ >|< 19:00, Jun 19, 2005 (UTC)

 * Keep I believe that it should stay put. Unsigned edit by .
 * Sorry, one vote per customer, please. Also note that the above user has repeatedly attempted to remove the VfD tag from the article. --Xcali 06:01, 20 Jun 2005 (UTC)

Comment: Given that it looks like this article is going to be kept, I've just undertaken an almost complete rewrite of the article to remove unfactual information and to explain the example better. I also added a "Criticism" section in an attempt to balance things out. I've tried to keep things factual and balanced, but given that I have a strong opinion on this matter as a computer security professional, someone else should probably take a look at it to make sure it meets NPOV guidelines. --Xcali 06:37, 20 Jun 2005 (UTC)

 * Merge to Computer worm. Nothing in this article (Xcali's version or the previous one) establishes that anti-worms are distinct from worms, except in their intent. It's had its week on VfD and major expansion hasn't happened. (Xcali, thanks for your additions.) FreplySpang (talk) 13:30, 21 Jun 2005 (UTC)

 * This page is now preserved as an archive of the debate and, like some other VfD subpages, is no longer 'live'. Subsequent comments on the issue, the deletion, or the decision-making process should be placed on the relevant 'live' pages.  Please do not edit this page .

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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User talk:OptimusPrime~enwiki

Welcome!

Hello,, and welcome to Wikipedia! Thank you for your contributions. I hope you like the place and decide to stay. Here are a few good links for newcomers: I hope you enjoy editing here and being a Wikipedian! Please sign your name on talk pages using four tildes (~~); this will automatically produce your name and the date. If you need help, check out Where to ask a question, ask me on my talk page, or place  on your talk page and someone will show up shortly to answer your questions. Again, welcome! Alai 04:14, 14 Jun 2005 (UTC)
 * The five pillars of Wikipedia
 * How to edit a page
 * Help pages
 * Tutorial
 * How to write a great article
 * Manual of Style

India links
Hi! Welcome to wikipedia! Some India-related links:

=Nichalp  «Talk»=  July 8, 2005 10:57 (UTC)

Feel free to edit
Please feel free to edit - I am sure you are enjoying the wiki experience. --Bhadani 21:26, 9 July 2005 (UTC)

Greetings
Greetings on India’s 57th Republic Day. --Bhadani 08:22, 26 January 2006 (UTC)

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called OptimusPrime. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name OptimusPrime~enwiki that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name. If you think you might own all of the accounts with this name and this message is in error, please visit Special:MergeAccount to check and attach all of your accounts to prevent them from being renamed.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 02:15, 20 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 17:13, 22 April 2015 (UTC)

title: User talk:OptimusPrime~enwiki


text:
Special Operations Command (Singapore)

The Special Operations Command (SOC) is a specialist tactical unit of the Singapore Police Force (SPF) specialising in riot control and high-threat incidents. It was formed on 10 September 1992 to unify specialist units into a single strategic reserve force that the regular officers need to call upon in any contingency plan and serious case of public disorder.

The current commander of the SOC is Assistant Commissioner of Police (AC) Arthur Law Kok Leong and the deputy commander is Deputy Assistant Commissioner of Police (DAC) Tan Kiat Hee.

Structure and units
There are multiple full-time units under the SOC:
 * Police Tactical Unit (PTU)
 * Special Tactics and Rescue (STAR)
 * Police K-9 Unit

In addition, there are auxiliary units who hold primary duties elsewhere in the SPF but have secondary appointments in these units when needed:
 * Crisis Negotiation Unit (CNU)
 * Special Women Task Team (SWTT)
 * United Nations Peacekeeping Force (UNPKF)

In addition, there is also a Special Operations Training Command (SOTC) under SOC at Queensway Base.

Beginnings as the Reserve Unit
Following the 1950 Maria Hertogh riots which killed 18, the Riot Squad was formed in June 1952 with 60 police officers at Kampong Batak in Jalan Eunos, to be trained in riot suppression. In October 1952, it was renamed the Reserve Unit (RU), and had grown to three troops of 50 officers each. It became operational in December 1952, with ASP J H Davies as its first officer-in-charge. In August 1955, the RU moved to its first permanent base in Mount Vernon. It also further acquired missions in search and rescue. Using lessons from the Hock Lee bus riots and Chinese middle schools riots, the RU was further upgraded with tear gas and smoke grenades, and also trained the rest of the police force in riot tactics. The RU was also expanded with a fourth troop specialising in illegal strikes and was based in the Old Hill Street Police Station, led by ASP Michael Chai.

During the merger of Singapore and Malaysia, the RU was supplemented by manpower from the Federal Reserve Unit (FRU) of Malaysia. When Singapore was subsequently expelled from Malaysia on 9 August 1965, the FRU withdrew from Singapore and the RU had to train additional officers to occupy the vacancies. It was renamed the Police Reserve Unit (PRU). By late 1965, there were 5 PRUs totalling 15 troops.

On 10 September 1992, the SOC was formally created to combine the Police Task Force, the Police Tactical Team, and the Police Dog Unit under one command. In 1993, the Special Tactics and Rescue was formed to replace the Police Tactical Team. Greater involvement of Police National Servicemen was seen with the inclusion of the National Servicemen Key Installation Unit in 1994, and the formation of the Police National Service Full-time Light Strike Force in 1998.

In response to changing demands in urban security issues, the Police MRT Unit was formed in 2005 to provide armed security within and around stations and trains on the Mass Rapid Transit network. Pooled from both regular and NSF manpower resources, they are the first SOC unit to be formed which involves regular front-line policing from inception. From 15 August 2009, the unit was renamed as the Public Transport Security Command and became an independent unit, separating from the SOC.

Under the Police Workplan Seminar 2017, a new National Servicemen unit called the Public Order Troops was formed in September 2018 under PTU and it can be called upon to work alongside their regular counterparts during major incidents such as riots, national emergencies and public order incidents, as well as possible terrorist attacks, and the POT will be implemented in the year 2023.

The SOC also sets up and coordinates the specially trained Peacekeeping Force personnel for missions overseas under command of the United Nations Department of Peacekeeping Operations.

Incidents

 * In the early morning of 25 April 1978, Constable Lee Kim Lai was abducted while he was performing sentry duties at the Police Reserve Unit (PRU) 1 base at Mount Vernon, and found stabbed to death in a taxi later.
 * On 17 May 1978, SGT Toh Say Tin from the PRU 1 was on special duties when he slipped and fell overboard while attempting to board a boat from marine police speedboat PA 6 off Marine Parade. A non-swimmer, he was not wearing a life vest, and was swept away by the currents. His body was found on 19 May 1978 about eight kilometres from the incident.

Equipment

The SOC has been reported to use the following firearms:

 * Sphinx 3000 pistol
 * Heckler & Koch MP5 submachine gun
 * FN SCAR rifle

Engagements

 * May 1955: Hock Lee bus riots
 * 1956: Chinese middle schools riots
 * July 1963: Pulau Senang prison riot
 * November 1979: Tiong Bahru bus hijacking

title: Special Operations Command (Singapore)


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Toronto Drydock Company

Toronto Drydock Company is a shipbuilding repair company in Canada and the name of two shipbuilders in the 19th and 20th centuries respectively.

Toronto Dry Dock Company
The first Toronto Dry Dock Company was established in 1847 by William Botsford Jarvis (1799–1864) in the Province of Canada to build ships to ply the waters of the Great Lakes.

Toronto Dry Dock Company Limited
Another Toronto Dry Dock Company Limited was established in 1917 by several partners:

 * C. S. Boone – President of the C. S. Boone Dredging and Construction Company Limited
 * John E. Russell,
 * Lawrence Solman, manager of the Toronto Ferry Company Limited
 * John J. Manley, C. S. Boone Dredging and Construction Company Limited
 * Henry J. Dixon

Toronto Dry Dock and its floating dry dock and yard were located along the south edge of Keating Channel, along with the related Toronto Ship Building Company, owned by the same principals. The company acquired the shipbuilding business of Patrick Dixon and son Harry J. Dixon) under the Ontario Companies Act to build larger ships, and during WW I Toronto Shipbuilding constructed two wood-hulled freighters in 1918, the War Ontario and War Toronto, side-launching both into Keating Channel. The company remained in business until 1964 and was later acquired as part of the Port Weller Dry Docks.

The facilities were sold following the bankruptcy of Port Weller Dry Docks Limited, who moved the dry dock to Port Weller, Ontario and sold the facilities to Toronto Harbour Commission. The former dockyard is now used for storage by Harbourfront Centre and Port of Toronto (to store the airport ferries).

Toronto Drydock
The current Toronto Drydock, founded in 1989 is a small marine repair facility built from the former St-Lawrence pulpwood carrier Menier Consol (built in 1962 and converted as floating drydock after 1984) and located in the eastern Portland area in the Turning Basin along Basin Street and across from the former Hearn Generating Station.

History of shipbuilding in Toronto
Shipbuilding in Toronto dates back to the period when shipping was isolated to the Great Lakes. Early ship building was conducted by the Royal Navy for use in the Great Lakes, but several small, medium, and large private shipbuilding concerns developed during the 19th and early 20th centuries.

Polson Iron Works, established in Toronto in 1883, was a major builder of steamers into the 1900s. Located at the foot of Sherbourne Street, the Iron Works produced around 150 assorted vessels, including ten steel-hulled minesweepers for the Royal Canadian Navy and Royal Navy, and six cargo vessels during World War I. After the war Polson declared bankruptcy and closed in 1919 due to lack orders and tariff protections.

A succession of ship builders were also located at Bathurst Street Wharf, starting with John Doty Engine Works (1875–1892). The yard was purchased by Bertram Engine Works (1893–1905), then by Canadian Shipbuilding Company (1905–1907); and then by Toronto Shipyards (1908–1910). The idled yard was later taken over by Thor Iron Works (1913–1917), which constructed two minesweepers for the Royal Navy and four cargo vessels before selling the yard to Dominion Shipbuilding. Dominion then built a new facility on reclaimed land leased from the Toronto Harbour Commission and constructed twelve merchant ships during and immediately following the war (1917–1921) before ceasing operations. The once again idle ship yard was reactivated during World War II by the Canadian Government to construct Bangor and Algerine-class minesweepers (1941–1945), with the yard operated by a succession of companies, starting with Dufferin Shipbuilding Company Limited, then government-owned Toronto Shipbuilding Company Limited, and finally Redfern Construction Company Limited. At the end of the war the yard was closed for good.

A number of other small builders dotted the waterfront east and west of Toronto proper:
 * Rouge River
 * Highland Creek – Thomas Adams
 * Humber River
 * Credit River

The Rouge River's ship building was linked to the prolific lumber industry. The shipbuilding industry ranged between 1810 and 1856.

Most of the ships were used for passenger and to carry potash, grain and lumber between Oswego, New York and Toronto, then called York.

title: Toronto Drydock Company


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User talk:Matt2820

Thanks for experimenting with Wikipedia. Your test worked, and has been reverted or removed. Please use the sandbox for any other tests you want to do. Take a look at the welcome page if you would like to learn more about contributing to our encyclopedia. Thanks. -- Norvy (talk) 04:16, 14 Jun 2005 (UTC)

title: User talk:Matt2820


text:
Alamo Placita, Denver

Alamo Placita is a historic district and unofficial neighborhood of Denver, Colorado, United States. It is named after Alamo Placita Park which is located on the north side of Speer Boulevard between Ogden and Emerson Streets.

The district is bounded by Downing Street (east), Speer Boulevard (south), Pennsylvania Street (west), 6th Avenue (north) west of Clarkson Street and 7th Avenue (north) east of Clarkson Street. Alamo Placita is part of a larger official neighborhood called Speer.

History
The history of the Alamo Placita Historic District tells the story of 1860s prairie land along Cherry Creek just three miles (5 km) southeast of the new town of Denver. Farsighted investor Moses Hallett, an attorney from Illinois, bought the land in 1864. Hallett’s quarter section of land became Arlington Park Addition, and later, Alamo Placita neighborhood. By 1887, Denver’s southern city limit was the northern border of Hallett’s claim (now East 6th Avenue). A road on the eastern edge of Hallett’s land, called Hallett Road, is now Downing Street. In 1889, Hallett sold his land to the Arlington Park Land and Improvement Company and became one of several investors in the company.

Robert W. Speer (1855-1918)
Robert W. Speer came to the West in 1878 seeking a cure for his tuberculosis. He recovered and exhibited boundless energy that defied any earlier malaise. Speer is remembered for becoming Denver’s first mayor under home rule in 1904, his three terms as mayor, his exuberance for Denver’s City Beautiful Movement, his support for the Denver park system, his boss-style politics, and his personal gains from real estate investments. Much less well known were Speer’s important connections with the Alamo Placita neighborhood.

Those connections included, first, the fact that Alamo Placita neighborhood was Speer’s first major real estate investment. He formed a syndicate to develop the land. When Arlington Park Addition was created, it became the first client for Speer’s newly formed real estate company. Second, Speer’s creation of an addition and then an amusement park provided him with experience as the central figure in pulling big plans together with powerful Denver men. Third, the neighborhood was his home. Robert and Kate Speer built their residence at 505 Clarkson Street (now demolished) in 1890, and they lived there until 1906.

Arlington Park and Chutes Park
The grand opening for Arlington Park was held on the Fourth of July 1892. An extravagant theatrical production, “The Last Days of Pompeii,” was the main attraction, involving 300 actors and a 54-foothigh set of Mt. Vesuvius. When Mt. Vesuvius erupted, a large fireworks display accompanied the eruption. In true Speer style, the grandeur was heavily promoted and an estimated 12,000 people attended.

The future of Arlington Park looked bright, and surely more events were anticipated. Anticipation disappeared when the 1893 Silver Crash brought the economy to a standstill. In 1898, Arlington Park reopened under the name Chutes Park. The new feature was “the chutes,” a graded waterfall that took riders in boats down into the lake at the bottom.

Two new attractions in May 1899 lured fun seekers. Miss Sadie Boynton, recently of Paris, France, would thrill all by “shooting the chutes” on a bicycle. Also, “Professor Barnes’ muchheralded herd of driving and diving elks” would march up a ramp and plunge, one at a time, off a 60 ft-high platform into a tank of water. Handbills proclaimed the park “The Coney Island of the West.”

Fires in 1901 and 1902 closed the amusement park forever, pleasing nearby neighbors who found living near the facility quite trying.

Arlington Park Addition
The 1889 Arlington Park Addition was the first and largest subdivision platted on Moses Hallett’s land. Essentially, it included almost all of the land that was not part of the amusement park. The addition went from E. 6th Avenue to approximately one-half block south of E. 4th Avenue, and from Logan Street to the alley between Corona and Downing Streets.

In January 1890, R.W. Speer and Company began accepting deposits on the property. By the end of February, 319 lots had sold for $217,000. The Rocky Mountain News observed, “R.W. Speer’s smiling face is more smiling than ever.” Notable early investors were Colonel John Arkins, owner of the Rocky Mountain News; John Cochran, the city postmaster; and T.M. Patterson, the first Democratic congressman from the State of Colorado.

The vigorous rate of growth in the Arlington Park Addition stopped in 1893. Building permits were lost for the years 1893 to 1900, but evidence points to a gradual recovery in Arlington Park home building. The new homes tended to be more modest than grand, and the new residents tended to be less well-known citizens. The neighborhood was serving as an affordable destination for new renters and first-time home-owners— particularly first-and second-generation European immigrants. Two groups of immigrants were especially predominant in Arlington Park. Scandinavian immigrants, primarily Swedish, were to make Hallett’s land their home in their new country. And later, Greeks would follow the path of the Swedes.

Half of Colorado’s Swedes lived in the Denver area in 1890. At first the Swedish residents of Alamo Placita were primarily involved in the building trades, domestic service, and gardening, and quite a few Alamo Placita homes were constructed by Swedish craftsmen. Soon, however, the Swedish-Americans began to embrace a variety of occupations. By the early 1930s, Alamo Placita gained significant numbers of Greek-Americans. Most were moving from the environs of their church north of Capitol Hill at E. 37th Avenue and Lafayette Street, the location of the first Greek Orthodox Church in Denver.

In 1933, the Greek Orthodox Church moved to 574 Pennsylvania Street. A residence on the Pennsylvania Street site was demolished and the Greeks built a new Assumption Greek Orthodox Church. The church was designed with the traditional onion-shaped domes associated with Eastern Orthodoxy. The presence of this building brought a rich, new, visible ethnic identity to Alamo Placita. This church was the central Greek church of Colorado. In 1973, the church moved to a spectacular new Assumption Greek Orthodox Church on E. Alameda Avenue.

Alamo Placita Development After World War II
With the building boom of the post-World War II years taking newer populations to the city fringe or new suburban communities, most of the Alamo Placita neighborhood continued to draw those who needed more affordable housing. Some developers demolished a few early residences to build more lucrative, multifamily apartments. Most of these new apartments were built on a relatively small scale.

According to Assessor records, by 1930 approximately 90 percent of the present Alamo Placita Historic District buildings were built; by 1940, 94 percent were built. These include single-family dwellings, multifamily dwellings, and the few commercial buildings in the district.

Neighborhood development continued with change occurring at a very slow pace, reacting to the ups and downs of the economy. During the 1960s, 1970s, and 1980s, the value of the neighborhood as a family-oriented environment close to the heart of the city was quietly rediscovered by young professionals and others. Lawyers, doctors, teachers, and businesspeople were moving into Alamo Placita in greater numbers, joining trade craftsmen, clerks, salesmen, and others. An example of one such couple is Richard and Dottie Lamm, who lived at 531 Emerson Street in the 1960s, before Lamm became a three-term governor of Colorado. The rediscovery of the neighborhood included an appreciation and respect for its architecture. Growing numbers of residents became aware of the neighborhood’s architectural integrity. Their interest led to a desire to protect their environment and learn more about neighborhood history. This in turn formed the foundation for the creation of Alamo Placita Neighbors Association.

Architecture
Alamo Placita Historic District has some homes built for some early prominent Denverites, but mainly recognizes the 1889 to 1942 environment of middle-income building trades and professional people, along with early clerks, Tramway workers, railroad men, and the like. The first district residents expressed their aspirations for success in part through building their neighborhood in important architectural styles of the day. Investors who built single- and multifamily residences followed this lead. Together they created an environment of lower-scale dwellings with streetscapes that respected visually pleasing setbacks accommodating gardens, lawns, and sidewalks. The gentle intermingling of architectural styles, building materials, and individual decoration remains clearly apparent despite more recent setback violations where a few demolished original structures have been replaced. Though the scale of a few newer buildings is too large, only one of the newer noncontributing structures is in serious height violation at 12 stories.

The earliest district residences were designed in Victorian-era styles. After 1893, when the Victorian-era influence began to wane, much of the district remained undeveloped.

Alamo Placita residents were quicker than wealthier citizens to embrace the Arts and Crafts Movement, interpreted mainly in Alamo Placita through Foursquares and Bungalows. Wealthier citizens tended to express their status through the Classical Revival-style architecture of their residences. Less wealthy citizens were more open to the perceived practicality of new designs. Over time, in tandem with the Arts and Crafts influence, came a sprinkling of the popular Tudor-style dwellings, Spanish Mission-style dwellings, and others that spoke to Denver’s tenuous southwestern U.S. identity. The physical context of the district includes the small commercial buildings that were built along district borders, E. 6th Avenue, Speer Boulevard, and Downing Street.

In 2000, the Denver Landmark Preservation Commission unanimously recommended designation of the Alamo Placita Historic District based on the significance of its history, architecture, and geography. The City Council agreed, unanimously voting to approve the designation on June 12, 2000.

title: Alamo Placita, Denver


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Talk:Spider-Man computer and video games

name
Firstly, just to prempt people. Even though it looks like a list at the moment its going to be expanded much like my Jurassic Park (video game) aricle, so I didnt want to call it List of Spider-Man games. Secondly, I called it "Spider-Man (games)" not "Spider-Man (video games)" because I intend to place all the pinball machines in here. thirdly I know im missing alot of stuff... am just having about 5 or 6 hours break and will get back into it... - UnlimitedAccess 04:17, 14 Jun 2005 (UTC)

Am still going.. need sleep though.. - UnlimitedAccess 13:49, 15 Jun 2005 (UTC)

That building
Y'know that building that appears in Spider-Man: The Movie, Spider-Man 2 and Spider-Man (video game)? The one with the hole in it that is near the Metlife building and usually has health on it? Is that a real building? If so, what's the name of that building? If not, it should be mentioned in this article. -- Tai112

==Commodore 16 game= The C16 started production in 1984, so the graphical adventure couldn't have been released in 1979, as stated. It was in fact published in 1984 by Adventure International. It was written by Brian Howarth. -- Marco75 22:13, 3 Nov 2006 (EST)

What about flash games?
I'm assuming this isn't "an official" spider man game but it is a spider man game: http://www.dabontv.com/game241.html

Cleanup
This article is a mess. The article needs its years to be de-wikilinked and general copyediting for punctuation, grammar, and sentence structure. --Chris Griswold (  ☎  ☓  ) 09:02, 24 November 2006 (UTC)

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Pinehurst Resort

Pinehurst Resort is a golf resort in Pinehurst, North Carolina, United States. It has hosted a number of prestigious golf tournaments including four U.S. Open Championships, one U.S. Women's Open, three U.S. Amateurs, one PGA Championship, and the Ryder Cup.

Pinehurst consists of nine 18-hole golf courses, each named simply by a number, and a 9-hole short course. Pinehurst No. 2 has consistently been ranked as one of the top courses in North Carolina and among the best in the United States. In addition to the golf courses, Pinehurst has three hotels, as well as many villas, condos, restaurants, and other leisure facilities. Pinehurst Resort was inducted into Historic Hotels of America, the official program of the National Trust for Historic Preservation, since 1991.

History
Pinehurst was founded by Boston soda fountain magnate James Walker Tufts. He purchased 5500 acre for approximately $1.25 per acre in 1895, and opened the Holly Inn New Year's Eve of that year. The first golf course was laid out in 1897-98, and the first championship held at Pinehurst was the United North and South Amateur Championship of 1901. Pinehurst's best known course, "Pinehurst No. 2," was completed in 1907 to designs by Donald Ross, who became associated with Pinehurst for nearly half a century. After Pinehurst No. 2 was opened in 1907, Donald Ross said that the course was, "The fairest test of championship golf I have ever designed."

From 1902-1951, Pinehurst was the home of the North and South Open, which was one of the most prestigious golf tournaments in the United States at that time. Pinehurst is still home to the annual North and South Amateur Golf Championships, a series of tournaments which includes a Men's Championship, inaugurated in 1901, and the Women's Championship that began two years later. The first PGA Tour major staged at Pinehurst was the PGA Championship in 1936, won by Denny Shute. In 1951, the resort hosted the Ryder Cup, and, in 1991 and 1992, it was the venue for The Tour Championship.

In 1999, Pinehurst staged its second major, the U.S. Open, won by Payne Stewart at the No. 2 course. There is currently a statue behind the 18th hole at Pinehurst No. 2 showing Stewart's famous victory pose after making a putt on the 18th hole to defeat Phil Mickelson. The U.S. Open returned in 2005, won by New Zealand's Michael Campbell. In 2011, Pinehurst No. 2 completed a $2.5 million, year-long renovation led by Bill Coore and Ben Crenshaw. The goal was to revert the course back to the original Donald Ross design.

In an unprecedented move, the USGA brought both the men's U.S. Open and the U.S. Women's Open to Pinehurst No. 2 in 2014. The U.S. Open was scheduled at its normal time, ending on the third Sunday in June (Father's Day), and the women played the following week.

The resort now has nine golf courses, three hotels, a spa and extensive sports and leisure facilities. It was ranked as the world's largest golf resort by the Guinness World Records before it was surpassed by Mission Hills Golf Club in China. The property’s old-growth longleaf pine trees are home to the federally endangered Red-cockaded Woodpecker.

The No. 2 course is included in the Links and the Tiger Woods PGA Tour video game series; the No. 8 course is also available for the Links game. Both Pinehurst No. 2 and Pinehurst No. 8 are available to play on E6 software.

Pinehurst was owned by the Tufts family until 1970, when it was sold to Malcom McLean. The Tufts Archives are located in the Given Memorial Library in Pinehurst. After the property was acquired by a set of banks in 1982, it was sold to Robert H. Dedman, Sr., founder of ClubCorp. When the Dedman family sold ClubCorp, they retained Pinehurst.

In June 1999, National Public Radio reported that the Pinehurst Resort was using threats of trademark infringement lawsuits to prevent any businesses located in the area of Pinehurst village from using the term "Pinehurst" in their business names.

Major tournaments hosted

 * All professional tournaments and 1962 U.S. Amateur held at Course No. 2. 2008 and 2019 U.S. Amateur qualifying rounds played on No. 2 & 4. 2019 U.S. Amateur played final on No. 2 & 4.

World Amateur Team Championships hosted

 * Both tournaments held at Course No. 2.

Golf courses
Pinehurst Resort operates nine golf courses; the best known, Course No. 2, opened in 1907. Designed by Donald Ross, it has hosted several major tournaments. Several notable golf course architects have designed courses for the resort. These architects include Donald Ross, Ellis Maples, Tom Fazio, Jack Nicklaus, and Gil Hanse. Houses border most of the courses but only one course was created specifically as a housing development: Pinehurst #7.

Pinehurst No. 1
The first nine of what would become Pinehurst No. 1 was designed by Leroy Culver in 1897 and the second nine by John Dunn Tucker in 1898. Donald Ross however came in 1901 to tie it all together into a full 18-hole course, beginning a long career at what would become Pinehurst Resort. While there have been many changes to No. 1 over the years, many to accommodate the construction and renovation of the other courses, the original design is still there. The course is currently grassed with Certified Tifway 419 Bermuda tees, fairways, and rough and Mini Verde ultradwarf greens.

Pinehurst No. 2
Pinehurst No. 2, the most famous course at Pinehurst Resort, was first opened in 1907 and designed by Donald Ross. Pinehurst is considered to be Ross' best work and he continued to perfect it until his death in 1948. The course is famous for its exceptionally difficult green complexes which were a signature of Ross designs and many of the greens are crowned causing shots that are short to roll off the green, leaving a difficult chip shot. Johnny Miller once famously compared trying to land a shot on a Pinehurst green as "like trying to hit a ball on top of a VW Beetle. Pinehurst, like many Sandhills courses, was without long rough for much of its early history but in 1974 a redesign by RT Jones led to the installation of thick bermuda rough throughout the course, which lasted until a restoration in 2010 by Bill Coore and Ben Crenshaw, who removed all of the rough and reshaped the fairways and bunkers to restore the course to its original Ross design. In lieu of rough, golfers now find hardpan sand and native scrub bordering the fairways. The course since its inception has been host to many significant tournaments including 5 men's majors (1936 PGA Championship, and 1999, 2005, 2014, 2024 U.S. Opens). Additional U.S. Opens are scheduled in 2029, 2035, 2041, and 2047 under a partnership with the USGA announced in September of 2020 naming Pinehurst as the USGA's first "anchor site". It also hosted the 1951 Ryder Cup and the 2014 U.S. Women's Open played the week after the men's. Not only has the course hosted numerous professional events, but it has also hosted the U.S. Amateur three times (1962, 2008, and 2019). The course is currently grassed with Tifway Bermuda tees and fairways and Champion Ultradwarf greens. For its 2019-2020 course rankings, Golf Digest ranked No. 2 as the 29th best golf course in the United States and the 6th best public course in the country. Golf Magazine for its 2020-2021 rankings named No. 2 as the 11th best course in the country and the best in North Carolina.

The North Carolina Golf Panel has consistently ranked it as the best course in the state, both public and private. A statue of Payne Stewart is beside the 18th green, showing him celebrating his winning putt from the 1999 U.S. Open – his second and final U.S. Open and third and final major championship before his death in October of that year.

Pinehurst No. 3
Pinehurst No. 3, which is by far the shortest 18-hole course at the Resort, was designed by Donald Ross in 1910. The course is known for its very small greens placing a premium on accuracy and ball position, a hallmark of Ross courses. No. 3 underwent minor renovations in 2017 to make room for the new short course "The Cradle," and return the course to a more traditional Pinehurst appearance of sandscape and native scrub with minimal rough. These renovations led by Kye Goalby lowered the par to 68 from 70 and shortened the length of the course. The course is currently grassed with Certified Tifway 419 Bermuda tees, fairways, and rough and Champion Ultradwarf greens.

Pinehurst No. 4
Pinehurst No. 4, debatable as the second best course at the Resort was originally laid out by Donald Ross in 1919 but has undergone many significant changes in the years since, so significant that Ross is not credited by the Resort as the course's architect. The course was redesigned in 1973 by Robert Trent Jones, in 1982 by Rees Jones and in 1999 by Tom Fazio. Most recently the course reopened in 2018 after a major redesign by Gil Hanse which saw the course stripped of its rough much like No. 2 replacing it instead with native sandscapes. Also removed by Hanse were Fazio's numerous pot bunkers which some considered to be out of place at Pinehurst. No. 4 assisted its sister course No. 2 during the 2008 and 2019 US Amateurs by hosting several rounds in addition to those played on No. 2. Golf Magazine in its 2020-2021 rankings named No. 4 the 92nd best course in the country and the 4th best in North Carolina.

Pinehurst No. 5
Pinehurst No. 5, which opened in 1961 was designed by Ellis Maples, an understudy of Donald Ross and one of the leading figures in North Carolina golf course architecture. The course differs from the four courses that predate it in that it takes on a more classic parkland style than the traditional rugged courses the Sandhills region is known for. The course is currently grassed with Certified Tifway 419 Bermuda tees, fairways, and rough and Champion Ultradwarf greens.

Pinehurst No. 6
Pinehurst No. 6, designed by George Fazio and his nephew Tom Fazio, opened in 1979 and much like No. 5 before it, deviated from the earlier courses in that it took on a more typical parkland style with numerous lakes and more traditional bunker shapes. Additionally No. 6 was different from the five before it in that it was the first course at the Resort to not play out of the main clubhouse. With the Resort out of room for a new course on the same site as the five other, No. 6 was built several miles away. Tom Fazio made some minor renovations in 2005, including the addition of new bunkers and installing faster greens. The course is currently grassed with Certified Tifway 419 Bermuda tees, fairways, and rough and Champion Ultradwarf greens.

Pinehurst No. 7
Pinehurst No. 7 which opened in 1986 was designed by Rees Jones. This course, which was built on the site of a forgotten 9-hole employee course designed by Donald Ross, was the second at the Resort to play from a clubhouse other than the main one, even though No. 7 backs up to several holes on No. 2. The course features some of the most uneven topography of any course at the Resort and is as such a unique experience. Tiger Woods won the Big I Junior Classic in 1992 on No. 7. In 2002 the course underwent minor renovations by its original designer Rees Jones to keep it modern and in premium shape. The course is currently grassed with Certified Tifway 419 Bermuda tees, fairways, and rough and Champion Bermuda greens.

Pinehurst No. 8
Pinehurst No. 8, No. 4's contender for second best at the Resort, was designed by Tom Fazio and opened in 1996 to commemorate the 100th anniversary of Pinehurst. The course is a classic Fazio design which puts a premium on playability with a nod to the tradition of Ross' signatures including many difficult green complexes. The course has the least amount of housing bordering it of any course at the Resort and as such is a more tranquil round, winding through wetlands and forests, earning it a Signature Sanctuary designation from the Audubon Society in 1996. No. 8 has played host to the PGA Club Pro Championship twice and hosted the 2017 US Amateur Four Ball with No. 2. The course is currently grassed with Certified Tifway 419 Bermuda tees, fairways, and rough and Champion Ultradwarf greens. No. 8 has ranked in the Top 100 public courses in the United States.

Pinehurst No. 9
Pinehurst No. 9 which opened in 1988 and was designed by Jack Nicklaus was originally a private club known as "National Golf Club" separate from the Resort but was purchased by Pinehurst in 2014, and became No. 9, available just like all the other courses to Resort guests. The course is a true Nicklaus original with all the hallmarks, including lush playing conditions and tricky greens. As with the others newer than No. 5, No. 9 plays out of its own clubhouse but is not far from the main resort, sitting just across the road from No. 7. The course underwent minor renovations in 2012 to keep it up to date and the course is currently grassed with Certified Tifway 419 Bermuda tees, fairways, and rough and Penn A-1/A-4 creeping bentgrass greens, the only course at the resort with bentgrass greens.

The Cradle
The Cradle is a 9-hole par 3 course designed by Gil Hanse; it opened in 2017 and is Pinehurst's shortest course.

Pinehurst No. 10
Pinehurst Number 10 started construction in 2023 and opened in 2024. Golf architects Tom Doak and Angela Moser led the design. The site is the former location of The Pit Golf Course.

Croquet
Pinehurst is also the home of three championship croquet courts and a lawn bowling court. Players from around the country are attracted to this resort to play six wicket championship croquet. Mack Penwell is a US national champion, member of the United States Croquet Association hall of fame and, now retired, croquet professional at Pinehurst resort. Ron Lloyd took over as the croquet professional in 2004.

In May 2015 Pinehurst hosted the Solomon Trophy, the international match between teams representing the USA and Great Britain.

title: Pinehurst Resort