text:
Talk:Ezhava

Extended-confirmed-protected edit request on 16 June 2024
Can you add Kattan dynasty also in the lead here as (explicitly mentioning thiyyar dynasties here as they were both are thiyyar dynasty from Malabar):

Thiyyar dynasties such as the Mannanar and Kattan dynasty existed in Kerala. 207.96.13.12 (talk) 13:39, 6 June 2024 (UTC)

 * Neither Mannanar or Kattan should be in the WP:LEAD as the article is currently written, the lead is supposed to be a summary of the body. I have no informed opinion on if they belong in the article or not. Gråbergs Gråa Sång (talk) 19:10, 7 June 2024 (UTC)
 * they both belong to the thiyya caste which comes under ezhava article. so in order to show their socio polical background it is important to keep in the lead, considering this caste is one of the backward low caste and faced caste discrimination in the past from upper caste. It highlight their history of having dynasties in the past and later becoming a lower caste due to suppression . 207.96.13.12 (talk) 19:51, 7 June 2024 (UTC)
 * Yes should be added 161.30.201.16 (talk) 07:28, 23 June 2024 (UTC)

 * Red information icon with gradient background.svg Not done for now: please establish a consensus for this alteration before using the template. Geardona (talk to me?) 01:04, 3 July 2024 (UTC)

Vandalism
Hi,

From the past discussions it is clear that the admins consider both ezhava and thiyya to be synonymous and the page tiyya was redirected to the main page ezhava, as it covers both information. in multiple articles also ezhava and thiyyas are synonymously used.

however seems like, few days back a separate page is created Tiyyar is recently created (removed redirection ) by vilating this. the page contradicts most of the contents of this page. i think this page need to be split up, instead of this contradiction as the recently formed page violates all the content and is trying to create a low quality duplicate copy of the same from recent news articles claimig both are distinct and there is no info about the main page ezhava in the page tiyyar. this need to be discussed or else this page need to be split up as it is confusing the readers and is contradicting itself. The new page even claim them to be a distinct ethnicity ? So how this is possible from both pages ? Kindly look into this. Lisa121996 (talk) 04:03, 1 July 2024 (UTC)

 * @SSSB Can you please check into this ? Lisa121996 (talk) 04:08, 1 July 2024 (UTC)

Adding Thiyya info to Ezhava first paragraphs
There are 2 requested edits for this page:

Firstly, Many attempts to make sepearate page for Thiyya are there, including new one at Tiyyar. It maybe becoz of representation issue. So maybe we can add the following information in lead paragraph-

Ezhavas are also known as Thiyya or Tiyyar in the Malabar region.

Secondly, in the same lead paragraph it says that "The Malabar Ezhava group have claimed a higher ranking in the Hindu caste system than do the others..." but the source says that both Pullapilly and Kodoth explains that this comparison is only within the Ezhava groups, not with the other groups of Kerala. This also create the confusion. So i suggest this change-

From X: The Malabar Ezhava group have claimed a higher ranking in the Hindu caste system than do the others, although from the perspective of the colonial and subsequent administrations they were treated as being of similar rank.

To Y: The Malabar Ezhava group have claimed a higher ranking in the Hindu caste system than do the other Ezhava groups, although from the perspective of the colonial and subsequent administrations they were all treated as being of similar rank. Piyush Chekavar (talk) 06:46, 2 July 2024 (UTC)

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Talk:Ezhava


text:
User:Gs 12

Articles
Substantial contributions to:

Citadelle Laferrière

Cap-Haïtien

Willamette Valley Flood of 1996

title: User:Gs 12


text:
Talk:Templers (Radical Pietist sect)

Untitled
There was a detailed account about the Templers by Mr. Gotthilf Wagner in the German Tourist Number in 'Palestine & Near East Economic Magazine' - Mischar w'Taasia). He was member of the Temple Society Central Fund. A summary was later printed in the same magazine 'Palestine & Near East Economic Magazine' - Mischar w'Taasia) in  a 1927 number. (The magazine is a reputable source) Some examples:

1. The first visit by Christoph Hoffmann was in 1858.

2. The first settlement in Palestine was established in 1860 by a group of newly arrived Germans and later, in 1866, joined by four Germans from the Arab village of Medjedel in Nazaret.''

3. The settlements were self-finanzed but later, in 1902, credit were facilitated by the Society for the Promotion of German Settlements in Palestine (Gesellshaft zur Foerderung der deutschen Ansleidlungen in Palastina).

There are 5 photos in the magazine not shown here.

The above text needs some improvements. I will of course adhere to the Wikipedia policies and hope not to make too many mistakes in doubt I hope to get advice from the group. Klyveren103 (talk) 08:40, 30 September 2014 (UTC)

Should the Reference to the Knights Templar be on the Templers article? I see absolutely no connection between the two organisations, except the similarity of the names. But 'Templer' in the Temple Society context uses the biblical reference quoted, that sees the body of a person as a temple for the spirit of God.

'Templar' in Knights Templar, seems to imply a custodian of a physical place in Jerusalem: Their popular name alludes to their historical headquarters in Qubbat es-Sakhrah (Dome of the Rock), an Islamic shrine on the summit of Mount Moriah in Jerusalem, which they renamed Templum Domini (Temple of the Lord). Aklink.

Retrieved from "http://en.wikipedia.org/wiki/User_talk:Aklink"

 * Indeed I see no point in the Knights Templars refference, the two have nothing to do with eachother. --SeeFood 09:09, 13 April 2006 (UTC)

All of them were nazis?
I don´t believe it. —Preceding unsigned comment added by 212.142.175.22 (talk) 11:31, 11 March 2008 (UTC)
 * hey, they were germans —Preceding unsigned comment added by 84.164.234.65 (talk) 14:54, 14 January 2009 (UTC)

So all Germans at that time where Nazis? A little condensed, don't you think?

 * You are right, I will add some qualification. Astarabadi (talk) 07:01, 25 April 2009 (UTC)

I recently saw an article about a Templer who married a Jewish girl and stayed when the rest were sent back to Germany. He's an old man now living in Ramat Gan.

I also recieved a powerpoint by e-mail of photos of Hitler youth camps in a templar settlement which a Hagana member found in 1947. If you want a copy drop me a line. Telaviv1 (talk) 06:31, 20 May 2010 (UTC)
 * If you have such photos, why not add one to the article?--Geewhiz (talk) 06:56, 20 May 2010 (UTC)

External links modified
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1866 settlement
The Haifa settlement of 1868 is mentioned here. I have a German archival source which mentions an earlier settlement:
 * Ein im Jahre 1866 unternommener Versieh einiger Famlien, die sich in der Jesreel-Ebene niedergelassen hatten und dort eine Ackerkolonie hatten gründen wollen, scheiterte infolge ungenügender Vorbereitung und klimatischer Schwierigkeiten. Fast alle Mitglieder dieser Familien starben im Heiligen Lande.

Approximately: "A mistake was made in 1866 by some families who had settled on the Jezreel plain and wanted to found a field colony there. It failed due to insufficient preparation and climatic difficulties. Almost all members of these families died in the Holy Land." This should be added with a secondary source if possible. Zerotalk 09:58, 10 June 2020 (UTC)

Almost all is far over the top. Tragically many, yes. Arminden (talk) 18:14, 12 January 2022 (UTC)

title: Talk:Templers (Radical Pietist sect)


text: User talk:69.153.62.118

title: User talk:69.153.62.118


text:
Talk:Fiserv

Proposed deletion

 * This article has been kept following this VFD debate. Sjakkalle (Check!)  08:53, 25 July 2005 (UTC)

 * Major edits added from the corporate site. History, lead paragraph, aquisitions, etc. All added this evening. I'll continue building and wikifying the article as it grows, right now, im just working on getting most of the content in there. as I want to remove the stub header soon. Solarisworld 06:24, 19 July 2006 (UTC)

Hi Ahmed samu (talk) 07:11, 6 June 2022 (UTC)

Copyright permission requested for Fiserv-pa in article.
I have sent a request to mcleary@hillcleary.com requesting permission to continue using this image.

To whom it may concern:

I found your page http://www.bgkgroup.com/property.php?72 while doing research for the free online encyclopedia Wikipedia, and thought your image [regarding FiServ] might be appropriate for inclusion in our articles concerning FiServ.

I am specifically seeking your permission to use this image: http://www.bgkgroup.com/images/72/fiserv2.jpg

I would like to include your image in these articles: http://en.wikipedia.org/wiki/Fiserv

http://en.wikipedia.org/wiki/Image:Fiserv-pa.jpg

Wikipedia (http://www.wikipedia.org/) is a free encyclopedia that is collaboratively edited by volunteers from around the world. Our goal is to create a comprehensive knowledge base that may be freely distributed and available at no charge.

Normally we ask permission for material to be used under the terms of the GNU Free Documentation License. This means that although you retain the copyright and authorship of your own work, you are granting permission for all others (not just Wikipedia) to use, copy, and share your materials freely -- and even potentially use them commercially -- so long as they do not try to claim the copyright themselves, nor prevent others from using or copying them freely.

You can read this license in full at: http://en.wikipedia.org/wiki/Wikipedia:Text_of_the_GFDL

This license expressly protects creators from being considered responsible for modifications made by others, while ensuring that creators are credited for their work. There is more information on our copyright policy at: http://en.wikipedia.org/wiki/Wikipedia:Copyrights

We choose the GFDL because we consider it the best available tool for ensuring our encyclopedia can remain free for all to use, while providing credit to everyone who donates text and images. This may or may not be compatible with your goals in creating the materials available on your website. Please be assured that if permission is not granted, your materials will not be used at Wikipedia -- we have a very strict policy against copyright violations.

We also accept licensing under other free-content licenses like some Creative Commons licenses - see http://creativecommons.org for this.

With your permission, we will credit you for your work in the image's permanent description page, noting that it is your work and is used with your permission, and we will provide a link back to your website.

We invite your collaboration in writing and editing articles on this subject and any others that might interest you. Please see the following article for more information. http://en.wikipedia.org/wiki/Wikipedia:Welcome,_newcomers

Thank you for your time.

Kindly, XXXX XXXXXXXXXX Solarisworld -- Wikipedia Editor

Logo copyright
It appears that this request for use of the logo was not answered. Therefore, use of the image is questionable. --Pearrari (talk) 02:02, 13 December 2007 (UTC)

External Link Farm
I'm not sure an extensive list of all domains owned by Fiserv is a great content collection for this article. Wikipedia is not a link farm, per policy. All relevant domains Fiserv wants us to see are accessible from the Fiserv home page, so I propose to remove the link farm and retain the Fiserv corporate link as the portal to the many Fiserv business units and products. If anyone disagrees with this, please post. Also, if we do keep the links, we should have some useful content next to them. As it is, they're just raw external links and as such of little value to wikipedia. --Pearrari (talk) 02:02, 13 December 2007 (UTC)

Pronunciation
Is it Fi-serve or Fis-erv?--2601:1C2:1300:1F33:7D0A:9196:132C:DEC8 (talk) 05:18, 27 July 2018 (UTC)

 * Fi-serve. Worked there for 21 years. — Preceding unsigned comment added by 50.29.205.203 (talk) 01:06, 20 February 2019 (UTC)

History/office photo
The photo of the Hillsboro office should probably be removed - Fiserv has moved out of that building. — Preceding unsigned comment added by Tadc (talk • contribs) 17:49, 11 April 2019 (UTC)

title: Talk:Fiserv


text:
Pusch Ridge Wilderness Area

Pusch Ridge Wilderness Area is a 56,430 acre (228.36 km2) wilderness area. It is located within the Coronado National Forest in the Santa Catalina Mountains north of Tucson, Arizona, United States. Established in 1978, the area varies greatly in elevation and biodiversity, rising from 2,800 feet to over 9,100 feet in elevation.

The area was originally created in an ill-fated effort to preserve and protect the sensitive Desert Bighorn Sheep population on Pusch Ridge, one of the last remaining populations in Arizona. Due in part to increased residential and commercial development around the Santa Catalina Mountains in Oro Valley and the Catalina Foothills, however, the Desert Bighorn Sheep population in the wilderness area has dwindled dramatically, and sightings have nearly ceased in recent years. In November 2013, 31 adult bighorn sheep were reintroduced to the area. In early February 2014, 2 lambs were spotted by an Arizona Game and Fish Department official. These two are the first Catalina-born desert bighorn sheep in nearly 25 years.

Plant life at lower elevations includes saguaro cactus and other desert plants. Trees found at mid-level elevations include mountain mahogany, juniper and pinyon pine. Forests of fir and aspen grow above 8,000 feet.

In the middle of the Santa Catalina mountains there is a dome-shaped core of Catalina granite, formed in the Triassic period. The south face of the mountains is formed by Catalina gneiss with bands of white quartzite, this face is the form of a steep anticline and it is separated from the rest of the mountains by a series of valleys.

title: Pusch Ridge Wilderness Area


text:
Cookie Monster (disambiguation)

Cookie Monster is a character on the children's television show Sesame Street.

Cookie Monster or Cookie Monsta may also refer to:

People

 * Daniel Brière (born 1977), French-Canadian hockey player nicknamed "Cookie Monster" by announcer Rick Jeanneret
 * Carla Esparza (born 1987), American female mix martial artist nicknamed "Cookie Monster"
 * Adam Sandler (costume wearer)

Arts, entertainment, and media

 * Cookie Monster, a nickname for death growl vocals
 * The Cookie Monster (novella), a 2004 Hugo Award-winning novella by Vernor Vinge
 * "The Cookie Monster", a song by Fred Wesley and Horny Horns from the compilation album The Final Blow

Foods

 * Cookie Monster, a cookie-ice cream dessert at American restaurants Cheddar's
 * Cookie Monster cookies, a brand of Sesame Street snacks manufactured by Keebler

Other uses

 * Cookie Monster (computer program), a 1969 malware that was written for several operating systems
 * Oreopithecus bambolii, an extinct species of hominid nicknamed "Cookie Monster"

title: Cookie Monster (disambiguation)


text:
Opponent-process theory

Opponent-process theory is a psychological and neurological model that accounts for a wide range of behaviors, including color vision. This model was first proposed in 1878 by Ewald Hering, a German physiologist, and later expanded by Richard Solomon, a 20th-century psychologist.

Visual perception
The opponent-process theory was first developed by Ewald Hering. He noted that there are color combinations that we never see, such as reddish-green or bluish-yellow. Opponent-process theory suggests that color perception is controlled by the activity of three opponent systems. In the theory, he postulated about three independent receptor types which all have opposing pairs: white and black, blue and yellow, and red and green.

These three pairs produce combinations of colors for us through the opponent process. Furthermore, according to this theory, for each of these three pairs, three types of chemicals in the retina exist, in which two types of chemical reactions can occur. These reactions would yield one member of the pair in their building up phase, or anabolic process, whereas they would yield the other member while in a destructive phase, or a catabolic process.

The colors in each pair oppose each other. Red-green receptors cannot send messages about both colors at the same time. This theory also explains negative afterimages; once a stimulus of a certain color is presented, the opponent color is perceived after the stimulus is removed because the anabolic and catabolic processes are reversed. For example, red creates a positive (or excitatory) response while green creates a negative (or inhibitory) response. These responses are controlled by opponent neurons, which are neurons that have an excitatory response to some wavelengths and an inhibitory response to wavelengths in the opponent part of the spectrum.

According to this theory, color blindness is due to the lack of a particular chemical in the eye. The positive after-image occurs after we stare at a brightly illuminated image on a regularly lighted surface and the image varies with increases and decreases in the light intensity of the background.

The veracity of this theory, however, has recently been challenged. The main evidence for this theory derived from recordings of retinal and thalamic (LGN) cells, which were excited by one color and suppressed by another. Based on these oppositions, the cells were called "Blue-yellow", "Green-red" and "black-white" opponent cells. In a recent review of the literature, Pridmore notes that the definition of the color 'green' has been very subjective and inconsistent and that most recordings of retinal and thalamic (LGN) neurons were of Red-cyan color, and some of Green-magenta color. As these colors are complementary and not opponent, he proposed naming these neurons as complementary cells.

A-process
A-process refers to the one of the emotional internal processes or responses of the opponent-process theory. The A-process is largely responsible for the initial, usually fast and immediate, emotional reaction to a stimulus. The theory considers it a primary process which may be affectively positive or negative, but never neutral. The theory also proposes that this process automatically causes a B-process, which is subjectively and physiologically opposite in direction to the A-process.

There is a peak response to any emotional stimulus which usually occurs rapidly, usually out of shock, but lasts only as long as the stimulus is present. In a physiological sense, the a-process is where the pupils dilate, the heart rate increases, and the adrenaline rushes.

A- and B-processes
The A- and B-processes are consequently and temporarily linked but were believed to depend on different neurobiological mechanisms. B-process, the other part of opponent-process theory, occurs after the initial shock, or emotion and is evoked after a short delay. A-process and B-process overlap in somewhat of an intermediate area. While A-process is still in effect, B-process starts to rise, ultimately leveling out A-process' initial spike in emotion. A-process ends once the stimulus is terminated, leaves, or ends. Physiologically, this is where breathing returns to normal, pulse slows back to its normal rate, and heart rate starts to drop. The B-process can be thought of as the "after-reaction". Once B-process has ended, the body returns to homeostasis and emotions return to baseline.

Research on the brain mechanisms of drug addiction showed how the A-process is equated with the pleasure derived from drugs and once it weakens, it is followed by the strengthening of the B-process, which are the withdrawal symptoms.

Motivation and emotion
Richard Solomon developed a motivational theory based on opponent processes. Basically he states that every process that has an affective balance (i.e. is pleasant or unpleasant) is followed by a secondary, "opponent process". This opponent process sets in after the primary process is quieted. With repeated exposure, the primary process becomes weaker while the opponent process is strengthened.

The most important contribution is Solomon's findings on work motivation and addictive behavior. According to opponent-process theory, drug addiction is the result of an emotional pairing of pleasure and the emotional symptoms associated with withdrawal. At the beginning of drug or any substance use, there are high levels of pleasure and low levels of withdrawal. Over time, however, as the levels of pleasure from using the drug decrease, the levels of withdrawal symptoms increase.

The theory was supported in a study Solomon conducted along with J.D. Corbit in 1974, in which the researchers analyzed the emotions of skydivers. It was found that beginners have greater levels of fear than more experienced skydivers, but less pleasure upon landing. However, as the skydivers kept on jumping, there was an increase in pleasure and a decrease in fear. A similar experiment was done with dogs. Dogs were put into a so-called Pavlov harness and were shocked with electricity for 10 seconds. This shock was the stimulus of the experiment. In the initial stage (consisting of the first few stimuli) the dogs experienced terror and panic. Then, when they stopped the stimuli, the dogs became stealthy and cautious. The experiment continued, and after many stimuli, the dogs went from unhappy to joyful and happy after the shocks stopped altogether. In the opponent-process model, this is the result of a shift over time from fear to pleasure in the fear-pleasure emotion pair.

Another example of opponent processes is the use of nicotine. In the terms of Hedonism, one process (the initial process) is a hedonic reaction that is prompted by the use of nicotine. The user gains positive feelings through the inhalation of nicotine. This is then counteracted, or opposed, by the second, drug-opposite effect (the opponent process). The drug-opposite effect holds hedonic properties that are negative, which would be the decrease in positive feelings gained by the inhalation of nicotine. The counteraction takes place after the initial hedonic response as a means to restore homeostasis. In short, the use of nicotine jumpstarts an initial, pleasurable response. It is then counteracted by the opponent process that brings one back to their original level of homeostasis. The negative feelings begin to take hold again, which in this case would be the craving of nicotine. Repeated use of the substance will continue to strengthen the opponent process, but the feelings gained through the initial process will remain constant. This dynamic explains tolerance, which is the increase in the amount of drug/substance that is needed to overcome the opponent process that is increasing in strength. This also explains withdrawal syndrome, which occurs by the negative, drug-opposite effects remaining after the initial, pleasurable process dies out.

Leo Hurvich and Dorothea Jameson proposed a neurological model of a general theory of neurological opponent processing in 1974. This led to Ronald C. Blue & Wanda E. Blue's general model of Correlational Holographic Opponent Processing. This model proposes that habituation is a neurological holographic wavelet interference of opponent processes that explains learning, vision, hearing, taste, balance, smell, motivation, and emotions.

Beyond addictive behavior, opponent-process theory can in principle explain why processes (i.e. situations or subjective states) that are aversive and unpleasant can still be rewarding. For instance, after being exposed to a stressful situation (cold pressor test), human participants showed greater physiological signs of well-being than those in the control condition. Self-report measures and subjective ratings show that relief from physical pain can induce pleasant feelings, and a reduction of negative affect. Accordingly, opponent-process theory can also help to explain psychopathological behavior such as non-suicidal self-injury.

title: Opponent-process theory


text:
File:Revengeofthenerdsposter.jpg

Summary
Revenge of the Nerds film poster.

Source
http://www.impawards.com/1984/revenge_of_the_nerds.html

Fair use rationale for Revenge of the Nerds

 * 1) For an article about a film, the original poster is arguably one of the most important images that could be included.
 * 2) No free or public domain images have been located for this film.
 * 3) The image is of lower resolution than the original poster (copies made from it will be of inferior quality).
 * 4) The poster is to suggest something of the film's genre and style.
 * 5) The poster is being used for informational purposes only, and its use is not believed to detract from the original film in any way.
 * 6) The poster is used on various websites, and its use on Wikipedia does not make it significantly more accessible than it already is.
 * 7) The poster's use on Wikipedia is entirely encyclopedic in nature.

title: File:Revengeofthenerdsposter.jpg


text:
Talk:Woodham High School

This article has been kept after this VFD debate. Sjakkalle (Check!)  08:57, 25 July 2005 (UTC)

Faculty vs Students
650 faculty for about 750 students? I doubt it.

title: Talk:Woodham High School


text:
Talk:Video game addiction

Wiki Education Foundation-supported course assignment
This article was the subject of a Wiki Education Foundation-supported course assignment, between 7 January 2019 and 26 April 2019. Further details are available on the course page. Student editor(s): Dhrunil9. Peer reviewers: EmilyNorwood.

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This article was the subject of a Wiki Education Foundation-supported course assignment, between 23 January 2019 and 1 May 2019. Further details are available on the course page. Student editor(s): MarlonW2019.

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This article was the subject of a Wiki Education Foundation-supported course assignment, between 28 August 2021 and 10 December 2021. Further details are available on the course page. Student editor(s): JazmineQuintana.

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This article was the subject of a Wiki Education Foundation-supported course assignment, between 4 October 2021 and 9 December 2021. Further details are available on the course page. Student editor(s): Crazytoppp.

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Latest edits
Flyer 22 Edits Dear Flyer22. You recent cut some edits I'd worked on noting some issues with them. I did remove the one "controversial" you mentioned and I'm happy to make further edits you feel are necessary (you're always welcome to make them of course!). I would ask if you could make suggestions here then we can work out some compromises. Thank you! — Preceding unsigned comment added by 119.225.5.126 (talk) 19:08, 3 January 2017 (UTC)

 * See Talk:Research on the effects of violence in mass media. Permalink here. Flyer22 Reborn (talk) 15:31, 4 January 2017 (UTC)
 * No problem, I am joining the conversation there. I still think the new edits, which I certainly acknowledge are going to be imperfect, are a better place to make further revisions.  — Preceding unsigned comment added by 119.225.5.126 (talk) 21:16, 4 January 2017 (UTC)

 * See WP:BRD if you haven't already. The changes shift the article's POV, which needs to addressed and handled more openly. Grayfell (talk) 01:13, 5 January 2017 (UTC)

This is regarding this edit, which I reverted. The changes contained too many WP:WEASEL words and other editorializing language. "...often been controversial..." would need a reliable, independent sources specifically saying that to avoid POV issues. WP:CSECTION is an essay which explains part of why this is a pitfall. The changes also hung a lot of content entirely on this letter, which is usable, but only with context and caveats. "As noted in a recent article by a large group of scholars" is not going to work at all. This is a bundle of WP:PEACOCKs, as it's using a single source to undermine multiple other sources far beyond due weight, while vaguely appealing to the authority of unnamed "scholars". It's helpful to keep in mind that pretty much every recent proposal in psychology, especially developmental psychology and addiction, has been described by someone as "controversial", so we really should be using more WP:SECONDARY sources to make these assessments. Attribution and context should be provided by those sources, as well, otherwise we risk WP:SYNTH. Addiction is a medical issue, so a review of WP:MEDRS couldn't hurt, either. Grayfell (talk) 21:11, 7 January 2017 (UTC)

 * Thank you for the specific feedback which helps a lot. I don't think the wording issues should be too difficult to fix.  Neither should be getting more secondary sources if that's what appears to be lacking.  I'll try to get to this soon, make some edits and see what folks think!  Thanx again for making some specific comments.  — Preceding unsigned comment added by 119.225.5.126 (talk) 21:23, 7 January 2017 (UTC)

Wikipedia Talk
I found about video game addiction in Wikipedia. The good thing is that they gave us good explanation of what is video game addiction. Also, they give us good statistics so we can believe them more. They also show us the references where they found out from. However, anyone can write in wikipedia so people should make sure if every sources and informations is true. Also, I want to know more about how people get addicted easily, not just knowing about treatments. — Preceding unsigned comment added by 209.51.93.165 (talk • contribs)

Notable deaths
Shouldn't Brian Vigneault be mentioned? https://www.aol.com/article/news/2017/02/24/father-dies-during-24-hour-video-game-marathon/21721198/ Gentleman wiki (talk) 01:18, 17 March 2017 (UTC)

The way the statement about Rebecca Colleen Christie is phrased makes it sound like it was the daughter who was playing World of Warcraft rather than the mother. — Preceding unsigned comment added by 108.66.210.96 (talk) 12:55, 20 June 2017 (UTC)

Edit out irrelevant information
https://en.wikipedia.org/wiki/Video_game_addiction#China

I want to edit out

"Treatment for the patients, most of whom have been forced to attend by parents or government officials, include various forms of pain including shock therapy.[30][31] In August 2009, Deng Sanshan was reportedly beaten to death in a correctional facility for video game and Web addiction.[32]"

This is from 2007. I don't understand how a crime is releveant to addiction treatment. I think it has no relevance to the topic. Should I edit this out? Ogomemnon (talk) 09:47, 2 May 2017 (UTC)

 * It is under the notable deaths area and the circumstances showed the depth of the addiction so my opinion is to leave it in. - Pmedema (talk) 22:40, 4 May 2017 (UTC)

First sentence is not about the subject of the article, but about terminology
The first sentence of the article currently reads "Video game addiction is hypothesized to be an excessive or compulsive use of computer games or video games, which interferes with a person's everyday life."

I think I understand what this is trying to do - establishing from the get-go that the status of VGA as an addiction in the medical sense is in question. However, I don't think this is the way to do it. It states that "X is hypothesized to be Y", when what is really meant is that "Some use the TERM X to describe Y, while others believe the TERM X is incorrect". Wikipedia articles are about the things themselves, not about the terms used to describe them. Thus the first sentence should describe the concept, not discuss terminology.

I will try to write a modified version. NisJørgensen (talk) 07:31, 20 August 2017 (UTC)
 * Using 'refers' does precisely this though. It make the article about terminology rather than the thing itself. As it stands, the 'thing' this article is about is a hypothetical thing, just like Planet Nine is a hypothetical planet. I don't see a problem in introducing it as such. Sizeofint (talk) 08:23, 20 August 2017 (UTC)
 * In my interpretation the statement "X is hypothesized to be Y" means that X exists, and there is a hypothesis that it is equal to Y. My intention was to convey the message that Y exists, and that X is a controversial term used to refer to it. In this way, the article is about Y, and to some degree whether X is a correct term to describe it. This is, in my mind, a correct description of the current contents of the article. The reason that X is the title of the article - while Y would be more precise and neutral - is that it is the WP:COMMONNAME for the subject, even if the correctness of it is debated.
 * If we do want to make the article about the possible non-existent X (like Planet Nine), a better intro sentence would be "Video game addiction is a hypothetical, characterized by an excessive or compulsive use of computer games or video games, which interferes with a person's everyday life". The category should be chosen so as to be non-controversial - perhaps "Addictive Disorder".
 * I await more comments before I do any more editing NisJørgensen (talk) 15:55, 20 August 2017 (UTC)
 * Correction: I will wait for more comments FOR A WHILE before I do any more editing. If I don't get any response, I'll try another edit. NisJørgensen (talk) 10:17, 24 August 2017 (UTC)
 * I am not opposed to following the 'Planet Nine' intro. I think 'behavioral addiction' is probably the category to point to. Sizeofint (talk) 16:27, 24 August 2017 (UTC)

An anonymous users - User:153.100.123.215 have removed the word "hypothetical" twice (it was reverted once by another anonymous. I have reinserted it, since it was reached by consensus here. NisJørgensen (talk) 15:06, 27 December 2017 (UTC)

If it's been identified in the DSM-V and the upcoming WHO ICD, how can it be hypothetical? Shouldn't the first line simply say "Video game addiction is an excessive or compulsive use of computer games or video games, which interferes with a person's everyday life" or simply quote one of the medical definitions? JoeJJC (talk) 18:31, 5 March 2018 (UTC)
 * It's not yet proven, and the WHO ICD is being challenged by both scientists and the industry. (also the ICD is still a draft, not finalized). It should remain "hypothetical" or some variant. --M asem (t) 18:37, 5 March 2018 (UTC)

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Merge to Gaming Discorder
The discussion on the proposed merging is going on here: Talk:Gaming disorder Karl.i.biased (talk) 03:04, 16 February 2018 (UTC)

Title
Although the use of "video game addiction" is significantly prevalent, I think that "gaming disorder", having been recognised by the WHO ICD-11, is a more appropriate title. This also takes into account the concerns of some researchers of stigmatisation of heavy gamers. The APA also uses "internet gaming disorder" as we know. We reached a similar consensus on mobile phone overuse, however I think given the ICD-11 inclusion this has heavier weight to follow for the encyclopaedia. It may allow the article to be more medicalised as more standardised assessment and treatment models develop. --E.3 (talk) 04:26, 2 June 2019 (UTC)
 * It's probably too soon per WP:NEO - the term is pretty much limited to the ICD and that's not going into effect until 2022. --M asem (t) 04:33, 2 June 2019 (UTC)
 * I understand your point. Per WP:MEDRS however, to counter

Wikipedia policies on the neutral point of view and not publishing original research demand that we present prevailing medical or scientific consensus, which can be found in recent, authoritative review articles, in statements and practice guidelines issued by major professional medical or scientific societies (for example, the European Society of Cardiology or the Infectious Disease Society of America) and widely respected governmental and quasi-governmental health authorities (for example, AHRQ, USPSTF, NICE, and WHO), in textbooks, or in some forms of monographs.
 * This, in my opinion, should prompt a rewrite of the lead. I'll put an idea for discussion in my sandbox here. --E.3 (talk) 06:16, 2 June 2019 (UTC)
 * The main problems I see with the lead as it currently stands include
 * 1. "Suggested by some" - this undermines the WP:DUE weight of the WHO's position
 * 2. "For example, while some research has linked violent video games with increased aggressive behavior[10] other research has failed to find evidence for such links.[11][12]" - fails WP:MEDRS citing singular studies here, and aggressive behavior is overemphasised as a singular symptom.
 * 3. The order of the lead appears to push a particular viewpoint, so I've attempted to neutralise it here. --E.3 (talk) 06:58, 2 June 2019 (UTC)

Requested move 4 July 2019

 * The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review after discussing it on the closer's talk page. No further edits should be made to this discussion.

The result of the move request was: not moved. Consensus is against doing so at this time.  Calidum   21:28, 11 July 2019 (UTC)

Video game addiction → Gaming disorder – WHO position in ICD-11, developing into a medical article, to comply with WP:MEDRS. Addiction terminology not supprorted by APA (Internet gaming disorder), concerns around stigmatisation around heavy gamers. Controversial condition but being more standardised  [E.3]  [chat2]  [me]   14:51, 4 July 2019 (UTC)
 * Leaning oppose per WP:COMMONNAME – it's less important what "professionals" call it, and more important what term readers will be searching for. --IJBall (contribs • talk) 15:20, 4 July 2019 (UTC)
 * if you google social media addiction, google has reflected it in their suggested content to be problematic social media use as of my change over there a few days ago. Before they didn't have any content. Not that it matters for wiki, but they'll get to the page depending on whatever they are searching for. When Gaming disorder was approved by ICD-11, there was a massive spike in people finding the right page. -- [E.3]  [chat2]  [me]   15:28, 4 July 2019 (UTC)
 * Also with WP:COMMONNAME, we generally "prefers the name that is most commonly used (as determined by its prevalence in a significant majority of independent, reliable English-language sources)". If we search google scholar between 2017-2019, gaming disorder has (albeit marginally) become the commonest name in reliable sources (15,100) as opposed to video game addiction (14,500) -- [E.3]  [chat2]  [me]   16:08, 4 July 2019 (UTC)
 * Your search method seems flawed because you're not using quotes to distinguish the phrases. I find "video game addiction" together with the alternate form "gaming addiction" result in more results than "gaming disorder". -- Netoholic @ 20:35, 4 July 2019 (UTC)
 * No its even more apparent if you use quotation. The common name has changed, if you use quotations after 2017. "Video game addiction" - 1440 results, as opposed to "gaming disorder" - 3270 results. So gaming disorder is now the commonest name, and as per WP:MOVE The subject of the article has changed its name and the new name has come into majority use. -- [E.3]  [chat2]  [me]   00:12, 5 July 2019 (UTC)

 * Oppose as not WP:COMMONNAME. -- Netoholic @ 20:35, 4 July 2019 (UTC)
 * Oppose as too soon. ICD has only jsut happened, and its addition is controversial among academics. --M asem (t) 05:12, 5 July 2019 (UTC)
 * Whilst its controversial, so is attention deficit hyperactivity disorder. Given gaming disorder is now the most common name, since 2017, we should be using it. They did just approve it, but it has obviously been in the pipeline for a very long time. -- [E.3]  [chat2]  [me]   15:47, 5 July 2019 (UTC)

 * Oppose per WP:COMMONNAME. It's also a more confusing name to the layperson (gaming is a disorder now?)ZXCVBNM (TALK) 21:25, 6 July 2019 (UTC)
 * If you look at the WP:COMMONNAME policy, "it generally prefers the name that is most commonly used (as determined by its prevalence in a significant majority of independent, reliable English-language sources)" - this is true as of 2017. "Video game addiction" - 1440 results, and "gaming disorder" - 3270 results.
 * Further policy is at WP:NAMECHANGES - "Sometimes, the subject of an article will undergo a change of name. When this occurs, we give extra weight to reliable sources written after the name change is announced. If the reliable sources written after the change is announced routinely use the new name, Wikipedia should follow suit and change relevant titles to match." ICD is the reliable source.
 * Manual_of_Style/Medicine-related_articles - "The phrase psychologically addictive has so many conflicting definitions that it is essentially meaningless. Replace the term with something specific."
 * Article_titles - "Avoid judgmental and non-neutral words; for example, allegation or alleged can either imply wrongdoing, or in a non-criminal context may imply a claim "made with little or no proof" and so should be avoided in a descriptive title.
 * I think with all these policies together the name should change. If you haven't heard of gaming disorder, that doesn't mean that its not the commonest name used in reliable sources as of 2015. -- [E.3]  [chat2]  [me]   05:05, 9 July 2019 (UTC)

 * The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.

Major removals today per WP:MEDRS
Happy to discuss any of these. Since this is becoming a medical article, it would be great to focus on reviews as per WP:MEDRS. Being recognised by the WHO in ICD-11 as Gaming disorder will allow for more detailed, nuanced, selective inclusion on wikipedia, both for this, internet addiction disorder, and how I have tried to do for problematic social media use. Many thanks for all contributors, who made a readable, important article in the absence of major guidance from the DSM or the WHO. :) -- [E.3]  [chat2]  [me]   15:22, 4 July 2019 (UTC)
 * I have reverted these removals for several reasons:
 * Gaming disorder has only just been added to the ICD, so there's going to be a lack of any articles that cover it in that sense for several years
 * Its addition to ICD was highly controversial with major academics also stressing it shouldn't be added yet. As such, I do not think we can consider it at this point a readily accepted medical theory that MEDRS overrides.
 * Unlike other medical coverage, because this overlaps with the video game industry, a lot of sources that will cover this are not going to come from MEDRS but from the industry press and mainstream media.
 * Basically, it is way too early to be treating this article with the same scrutiny as we'd expect for well-established disorders. We should be trying to add MEDRS compliant sources and if they replace the mainstream sources on discussing the history, debate, and public perception, good. And we should start removing non-MEDRS related studies to prove or disprove this. But outright removal of all content tied to MEDRS is not appropriate. --M asem (t) 04:48, 5 July 2019 (UTC)
 * If this article makes a medical claim, it should have WP:MEDRS compliant content. I've managed to do this with digital media use and mental health, with reviews from Doc James and Casliber assisting. We can bring this emergent condition to good article status too, but at the moment it is overlong, and relies significantly on primary studies. Also the opinion of the gaming industry should be in a separate section, perhaps under controversies or history and terminology. Removal of medical claims is important unless they have a reliable, sencondary, review source. There are many. There is a plethora of expert opinion out there, but when we stick to reviews the article will become more useable to a wider audience, rather than cherry picking opinion. -- [E.3]  [chat2]  [me]   15:42, 5 July 2019 (UTC)
 * I'm not say more sources from MEDRS wouldn't hurt to improve it, but it only just got named to ICD and there's still debate on whether it is legitimate. I would not call this an article that is trying to establish medical claims yet, because of the novelty of the concept.  There's also a better insight on how video game addiction can come from how games are made themselves.  We should clearly work to transition towards MEDRS but I think at the cost of immediately scrubbing any non MEDRS at this point is not the right solution. Doing what can be done to isolate the medical claim coverage from non-medical claims can help, eg if we have a "Symptoms" section it probably will be MEDRS, whereas if we have an "Origins", that likely will be more using industry sources with some MEDRS to back it up. --M asem  (t) 16:26, 5 July 2019 (UTC)
 * This is a double standard IMHO, as this is exactly what was required to happen to social media addiction when I first made it. All non WP:MEDRS compliant content was removed by other editors, and then I built it back over there with more compliant literature. That is an even less recognised condition. Gaming disorder, or video game addiction, is not a novel concept, this is recognised by the WHO ICD-11, and has been discussed for over a decade. The non WP:MEDRS compliant medical claims should therefore be removed (i.e. singular studies removed, removing experts that don't have WP:DUE weight, removing assertions by vested interests, speculation and theories about feedback loops, etc) - these permeate the article as it stands. -- [E.3]  [chat2]  [me]   18:49, 5 July 2019 (UTC)
 * The fact that it is so less recognized, with only the academically-debatable ICD inclusion being the first recognized acknowledgement of it, is why we should not be jumping the gun at forcing MEDRS. From the coverage of the passage of the ICD aspect, we know many experts doubt this, so we should wait for some time to pass to make sure that the ICD made the right call and others agree with that before saying "This is a MEDRS topic, MEDRS sources only". There is a large amount of fluff in here that is not-MEDRS and has been just added to dump any study claimed to be about video game addiction in here, that I agree can be removed, but we should not be treating this as "everyone agrees its a medical condition" case yet, just because of being added to ICD. --M asem (t) 19:02, 5 July 2019 (UTC)
 * Who would you like to recognise the condition then before it is a medical condition for encyclopaedic purposes? DSM-6 isn't gonna come any time soon. There won't be universal agreement by all experts, there's disagreement with many psychiatric conditions. Just the encyclopaedia's policy uses WHO as guidance to make good articles. This is clearly discussed in the lead, together with the controversy. Perhaps we can fork the article to "controversies and theories about video game addiction" or something if this content is to remain in the encyclopaedia, but I strongly feel that this article should follow WP:MEDRS for all medical claims. -- [E.3]  [chat2]  [me]   19:15, 5 July 2019 (UTC)
 * I have no issue where there are medical claims that MEDRS is stuck to. That's correct, and I agree there's a bit of content in this article that is seemingly a random collection of past studies without rhyme or reason that may fail MEDRS. Those should be sifted through and trimmed down.
 * But I have strong concern with the removals of other content that is not directly related to medical claims that was removed my revert diff for quick ref). While I am not concerned with what stays or goes under the "Public concern and formal study" main header (eg before "General critiques on addiction research"), the other stuff lower down in that section is actually non-medical facets about how this has been covered and become a matter of parental concern, among other points, which you will likely never get from MEDRS sourcing. Feel free to tackle the medical claims to keep to MEDRS, that's fine, but not everything in this article is a medical claim that is under MEDRS, is my point. In time, as more study comes from gaming disorder, we may be able to use more MEDRS sourcing for the non-medical claims, but that's not going to happen for a while since it only has just been officially defined. --M asem  (t) 19:37, 5 July 2019 (UTC)
 * So to be clear, at this stage we agree to remove everything previously removed other than "Parental concerns" and "Governmental concerns"? "General critiques on addiction research" I think I understand the writer's point but I think could be better worded but I did keep a lot of that in. Physical health concerns - that's a single study, are you wanting that included? We don't list deaths routinely for other psychiatric conditions.
 * Also is there a reason you removed the link to digital media use and mental health in the lead - the intention of that article is to give the associated articles is broader viewpoint, particularly that in the related conditions its unclear how much is a manifestation of underlying mental disorders as opposed to new entities, and is the only related that's GA with peer review ongoing. -- [E.3]  [chat2]  [me]   20:08, 5 July 2019 (UTC)

I have found lots of MEDRS quality sources, not all the highest (because there is a lack of RCT studies and of consistent definitions and methodologies), but still there are lots of reviews and systematic reviews, summarizing most of what was written in the entry. I have edited the entry accordingly, I hope it's all good now --Signimu (talk) 07:43, 6 November 2019 (UTC)

New references to add to the page in the upcoming week
Buono, F. D., Moore, B. A., Printz, D. M., Lloyd, D. P., Cutter, C. J., & Sprong, M. E. (2017). Video game addiction: Duration of play and impulsivity. Drug and Alcohol Dependence,171. doi:10.1016/j.drugalcdep.2016.08.093

Haghbin, M., Shaterian, F., Hosseinzadeh, D., & Griffiths, M. D. (2013). A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students. Journal of Behavioral Addictions,2(4), 239-243. doi:10.1556/jba.2.2013.4.7

Kuss, D. J., & Griffiths, M. D. (2011). Internet Gaming Addiction: A Systematic Review of Empirical Research. International Journal of Mental Health and Addiction,10(2), 278-296. doi:10.1007/s11469-011-9318-5

Lo, S., Wang, C., & Fang, W. (2005). Physical Interpersonal Relationships and Social Anxiety among Online Game Players. CyberPsychology & Behavior,8(1), 15-20. doi:10.1089/cpb.2005.8.15

Loton, D., Borkoles, E., Lubman, D., & Polman, R. (2015). Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping. International Journal of Mental Health and Addiction,14(4), 565-578. doi:10.1007/s11469-015-9578-6

Rooij, A. J., Schoenmakers, T. M., & Mheen, D. V. (2017). Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’. Addictive Behaviors,64, 269-274. doi:10.1016/j.addbeh.2015.10.018

Weinstein, A. M. (2010). Computer and Video Game Addiction—A Comparison between Game Users and Non-Game Users. The American Journal of Drug and Alcohol Abuse,36(5), 268-276. doi:10.3109/00952990.2010.491879

Wittek, C. T., Finserås, T. R., Pallesen, S., Mentzoni, R. A., Hanss, D., Griffiths, M. D., & Molde, H. (2015). Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers. International Journal of Mental Health and Addiction,14(5), 672-686. doi:10.1007/s11469-015-9592-8

Hi all. As part of my class, I have been tasked with trying to improve a Wikipedia topic page that I found interesting. I have gathered some references and will be looking to add to the page next week. This is my first time editing on Wikipedia so please feel free to comment if I am doing anything wrong!

TinyBluePenguin (talk) 01:09, 30 July 2019 (UTC)
 * I have reviewed the sources you provided and added those that were of MEDRS quality, thanks! --Signimu (talk) 07:44, 6 November 2019 (UTC)

Comparison to other addictions
This might be a bit off-topic, but why does video game addiction receive so much more attention and has a so much bigger article than television addiction, for example? Why aren't even there articles about other existing vices such as book addiction or cinema addiction? Perhaps society tends to consider those habits as "healthy" while judging gaming as the opposite for some reason. - Munmula (talk), second account of  Alumnum 03:08, 6 November 2019 (UTC)
 * I have reviewed high quality sources and for the moment there is only an accepted link with other interactive medias such as internet or computer (and maybe social media but did not have the time to dig further). So far, I have found nothing about television addiction, and the lack of interactivity may certainly be a big factor for discriminating these disorders (since interactivity most likely does influence and produce different negative effects - arguably it's more addictive for instance). I have edited the entry accordingly. --Signimu (talk) 07:46, 6 November 2019 (UTC)

Access to source
There is an interesting clinical systematic review but I don't have access to:. If someone else has access, could you please either send it to me by email or expand the article with the info inside? Thanks very much in advance! --Signimu (talk) 04:04, 6 November 2019 (UTC)

The source should be further exploited, particularly for the neurobiological part, but it covers widely the whole topic. Please feel free to give it a try, thanks! --Signimu (talk) 05:01, 6 November 2019 (UTC)

Maybe we can use and ? --Signimu (talk) 06:32, 6 November 2019 (UTC)

Frontiers source
There is an excellent systematic review (the only systematic review BTW I think) on the neurobiological correlates of internet gaming disorder:. I know that Frontiers sources are generally badly regarded on Wikipedia, so I won't add it without a feedback from other editors, but I would strongly encourage adding it, as the content of this source is undoubtedly for me of high quality, in addition to providing information we don't have in other sources (which are at best literature reviews) on this specific aspect of the topic. --Signimu (talk) 06:04, 6 November 2019 (UTC)

"Evercrack" listed at Redirects for discussion
An editor has asked for a discussion to address the redirect Evercrack. Please participate in the redirect discussion if you wish to do so.   Headbomb {t · c · p · b} 10:07, 13 November 2019 (UTC)

Sex differences
Hello, what you wrote is very interesting and this should be digged further, but the sources you provided right now aren't fit for the article, as it counters meta-analyses and reviews concluding on a bigger impact on men than women (it's not to say that women are not vulnerable to addictive gaming disorder, it's just that it's more prevalent in men). So per WP:MEDRS, the sources provided are not enough to be included. I have reverted your edit. If you can find reviews in reliable sources (please check the journal is not in WP:CRAPWATCH), then please feel free to add back your content. I may myself try to dig deeper to find some sources when I'll have some time. You may find sources by looking up what reviews cite the papers you tried to use, this may yield higher quality reviews. For reference, here is the content you tried to add:
 * Some scholars have also suggested the need for more research into sex differences and gaming addiction, pointing out that female gaming has been understudied. A recent study found that gaming addiction is equally prevalent in men and women, while another found that women are more vulnerable to internet gaming disorder than men.

Thank you for your contribution and your patience. --Signimu (talk) 10:00, 23 November 2019 (UTC)
 * PS:, please also check my tutorial on medical content editing, you may find it useful and it can save you time --Signimu (talk) 10:02, 23 November 2019 (UTC)
 * Hey, I've looked to find reviews citing the papers you provided, for the 2 first there are none published in reliable journals (too new I guess), but the last one is cited by this excellent meta-analysis paper . I will add it to the article. Note however that this meta-analysis concludes that there is an effect of gender, with male being more affected, although it clarifies that the effect size is small and there are other interaction parameters such as economic factors. Thank you for suggesting these papers! --Signimu (talk) 20:24, 23 November 2019 (UTC)

Response to Request for DSM-5 Expansion
According to DSM-5, "Internet gaming disorder is a pattern of excessive and prolonged Internet gaming that results in a cluster of cognitive and behavioral symptoms, including progressive loss of control over gaming, tolerance, and withdrawal symptoms, analogous to the symptoms of substance use disorders. As with substance-related disorders, individuals with Internet gaming disorder continue to sit at a computer and engage in gaming activities despite neglect of other activities.  They typically devout 8-10 hours or more per day to this activity and at least 30 hours per week".

Insert? Charles Juvon (talk) 22:10, 14 August 2020 (UTC)

Why "Internet gaming disorder"? What about offline games?
If one is addicted to a purely offline game with no Internet connectivity, is that excluded from the disorder? Equinox ◑ 20:29, 7 October 2020 (UTC)

Among us
A amazing game. A popular game. BABABOUY.

"Video games" as the "cause" in the infobox is improper
Stating that the "cause" for Video game addiction are "video games" seems a bit misleading and over-simplifying. I'm removing the line altogether since it does not add any value. It's like saying "sex" or "food" is the "cause" for sex- and food addiction. It implies that these phenomena in themselves are the culprit when it is likely to be other factors that decide whether one develops addiction or not. Whilst it may be "correct" in some sense to write that video games are the cause, it does not clarify anything but rather introduces the risk for misinterpretation/misleading Sigvid (talk) 20:24, 28 October 2021 (UTC)

i'd like to do a quick question
where is: the addiction to read books, the addiction to watch movies, the addiction to watch tv series, the addiction to use RC cars, the addiction to fly drones, the addiction to draw, the addiction to walk, the addiction to take photos, the addiction to watch images, the addiction to write and the addiction to add addictions to the addictions list of acts one doesn't like pages? 79.157.5.123 (talk) 20:31, 24 March 2022 (UTC)
 * Addiction to video games is a notable topic because some believe to exist. If there were concerns about addiction to those others, you would have to show those to be notable to have an article on it. --M asem (t) 21:00, 24 March 2022 (UTC)

Wiki Education assignment: Research Process and Methodology - SU22 - Sect 202 - Tue
— Assignment last updated by OneGoodNut (talk) 22:05, 13 August 2022 (UTC)

Adding Deep Vein Thrombosis to the list of complications
Deep vein thrombosis (DVT) is a condition characterised by a blood clot in a vein deep in the body. A common cause of DVT is prolonged sitting, hence why it's common for people to experience the condition on aeroplanes. I was thinking this would be fair to add to the list of complications because when gaming, you're likely to be sitting down for a long period of time, especially if you're doing it over a long period of time.

If we add this to the list of conditions, should probably write in brackets: "Due to prolonged sitting". What do you people think.

In the meantime, here's a case study of someone playing video games nonstop for three days and an hour straight: https://www.youtube.com/watch?v=VY-k_YVkRKs 121.200.5.14 (talk) 06:12, 17 December 2022 (UTC)

Wiki Education assignment: IFS213-Hacking and Open Source Culture
— Assignment last updated by UndercoverSwitch (talk) 03:36, 13 November 2023 (UTC)

Transfer of addiction patterns from alcohol/smoking to gaming
I've heard plenty of anecdotal evidence of people who quit smoking or drinking and compensate by indulging in excessive gaming (functioning almost like a smoking patch). Has no one studied how this might be possible? It seems like strong evidence for a higher-level addictive pattern in the brain that is not specific to a substance but is just addicted to the process of immediate dopamine release. And there's also the question of whether such a strategy is at all advisable - gaming might be just feeding the addictive pattern, and eventually the individual will relapse to alcohol or nicotine again, because the structural problem in the brain has not improved. This also leads to the question of how gaming might be priming young people's brains for addiction to alcohol/smoking/drugs. 86.63.168.150 (talk) 21:44, 4 February 2024 (UTC)

Transfer material from "Internet addiction disorder" for further vetting
This material was in Internet addiction disorder. I'm transferring it here to see if any of it should be added to the current article.

Internet gaming disorder
Gaming disorder (colloquially video game addiction) is a known issue around the world. Incidence and severity grew in the 2000s, with the advent of broadband technology, games allowing for the creation of avatars, 'second life' games, and MMORPGs (massive multiplayer online role playing games). World of Warcraft has the largest MMORPG community online and there have been a number of studies about the addictive qualities of the game. Addicts of the game range from children to mature adults. A well-known example is Ryan G. Van Cleave, a university professor whose life declined as he became involved in online gaming. Andrew Doan, a physician with a research background in neuroscience, battled his own addictions with video games, investing over 20,000 hours of playing games over a period of nine years.

Online gaming addiction may be considered in terms of B.F. Skinner's theory of operant conditioning, which claims that the frequency of a given behavior is directly linked to rewarding and punishment of that behavior. If a behavior is rewarded, it is more likely to be repeated. If it is punished, it becomes suppressed.

Orzack, a clinical psychologist at McLean Hospital in Massachusetts claims that 40 percent of World of Warcraft (WoW) players are addicted. Orzack says that the best way to optimize the desired behavior in the subject is to provide rewards for correct behavior, and then adjust the number of times the subject is required to exhibit that behavior before a reward is provided. For instance, if a rat must press a bar to receive food, then it will press faster and more often if it does not know how many times it needs to press the bar. An equivalent in World of Warcraft would be purple (epic) loot drops. Players in World of Warcraft will often spend weeks hunting for a special item which is based on a chance system, sometimes with only a 0.01% chance of it being dropped by a slain monster. The rarity of the item and difficulty of acquiring the item gives the player a status amongst their peers once they obtain the item.

Jim Rossignol, a finance journalist who reports on Internet gaming, has described how he overcame his own addiction and channeled his compulsion into a desirable direction as a reporter of Internet gaming and gaming culture. Nowa (talk) 19:18, 19 February 2024 (UTC)

Wiki Education assignment: English 111 First-Semester College Composition
— Assignment last updated by Crawf233 (talk) 23:33, 22 April 2024 (UTC)

title: Talk:Video game addiction


text: User talk:62.231.149.155

title: User talk:62.231.149.155


text:
Sillery, Marne

Sillery is a commune in the north-eastern French department of Marne.

Champagne
The village's vineyards are located in the Montagne de Reims subregion of Champagne, and are classified as Grand Cru (100%) in the Champagne vineyard classification. The vineyards produce mostly Chardonnay grapes; the grapes are used to produce both Champagne and still Coteaux Champenois wine.

title: Sillery, Marne


text:
Wikipedia:Articles for deletion/Wodie Crew

 This page is an archive of the proposed deletion of the article below. Further comments should be made on the appropriate discussion page (such as the article's talk page or on a Votes for Undeletion nomination). No further edits should be made to this page.

The result of the debate was delete. – ABCD✉ 00:07, 4 August 2005 (UTC)

Wodie Crew
Original research/not notable/no real sources. I see a few google hits of a metion of a Wodie Crew in www.kentuckysportsreport.net forum. No other references.
 * Delete --Cool Cat My Talk 09:01, 25 July 2005 (UTC)
 * Delete A school sports-party group is not notable -Harmil 11:52, 25 July 2005 (UTC)
 * Delete - I found one result with a yahoo search - not notable. Athf1234 17:09, 25 July 2005 (UTC)
 * Delete notability not established. JamesBurns 08:04, 27 July 2005 (UTC)
 * Keep Clearly, this needs to stay. The original request comes from a bitter old man.  UKChamps2003 11:15, 1 August 2005 (UTC) (unsigned comment by 208.8.97.219)
 * Keep Cool Cat is just trying to raise hell. No way should this go.  kyfanbigblue 13:12, 1 August 2005 (UTC) (unsigned comment by 208.8.97.219)
 * Keep Wodie Crew extravaganza's are a staple of UK athletic events, they grow every yearUser: mphdtd 14:17, 1 August 2005 (UTC)
 * Keep (unsigned comment by 68.53.59.72)
 * Keep So, cataloguing the ranks of officers of a science fiction TV show is much more wiki-worthy? (unsigned comment by 140.180.0.67)
 * DeleteThese guys are a bunch of gutless punks. TC (unsigned comment by 208.226.184.166)
 * Delete. Jaxl 18:41, 1 August 2005 (UTC)
 * Delete Idiots DEEBOOY 18:41, 1 August 2005 (UTC) (unsigned comment by 208.226.184.166)
 * Keep Cool Cat is a fag. kybigbluefan|link]] (unsigned comment by 208.226.184.166)
 * LOUD NOISES (unsigned comment by 208.226.184.166)
 * Keep Anyone looking for a nice used car? TC (unsigned comment by 208.8.97.219)
 * Keep Deebooy - you and Rupp's Runts are idiots. I thought you were going to call me the other day?  BBdK (unsigned comment by 208.226.184.166)

 * Keep (unsigned comment by 68.53.59.72)
 * Keep (unsigned comment by 68.53.59.72)
 * Keep Texas, Law School, MBA, Lord of the Rings, hot sauce, under the table, yellow teeth BlueBubbles (unsigned comment by 208.8.97.219)
 * Keep If Wodie Crew gets deleted, Cool Cat gets banned from TCP. (unsigned comment by 199.15.61.5)
 * Keep (unsigned comment by 153.2.246.30)
 * Keep They helped me get laid in a skybox!!!! cincycooper (unsigned comment by 140.180.0.67)
 * DELETE The woody crew, on average post 17.6 posts per day - all of them meaningless. Between 2003-2004, the Song Game was a much better thread.   Love, SmokeyPearl (unsigned comment by 208.226.184.171)
 * Keep What else would the haters have to look at all day. "Gyero is for a bunch of wussies.  Yea then  why do you lurk all day, pussy" (unsigned comment by 12.220.149.233)
 * Keep I think its great that UK has a transgendered support group. Love, brudjazz (unsigned comment by 12.222.232.121)

 * The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in an undeletion request). No further edits should be made to this page.


text:
Category talk:Calculus

New categories
Thank you for recategorizing the calculus articles. One remark. I think if you put a certain article in Category: integral calculus, then it needs to be removed from Category:Calculus which is a supercategory of Category: integral calculus. I mean, the main point of putting things in a new subcategory is to refine the categorization and reduce clutter. Then, I think it does not make sence to still keep those articles also in the mother category. What do you think? Oleg Alexandrov 01:43, 25 July 2005 (UTC)

 * Thanks for your kind comments. I agree with you for a taxonomic system. However, I found that some article already had double categorisation within the Calculus 'tree' so I continued with what I found rather than take on a new issue as well as the restructure. I'm happy to tidy this down / help tidy this down if you agree. Thanks, Ian Cairns 08:51, 25 July 2005 (UTC)

(moved from User talk: Icairns)

Which Calculus?
Shouldn't the calculus of Newton and Leibnitz be called "The Calculus" rather than simply "Calculus", since there are any number of calculi have been conceived for various intellectual purposes?

simplify/examples
ok, maybe i'm just an idiot but most of the articles i've looked at in here are written in a language that only mathmateicians could understand. they need to be simplified that way someone who is trying to figure out how to do a problem can figure it out. examples would greatly help that. some don't have that.--Jaysscholar 03:06, 29 October 2005 (UTC)

You may not be a total idiot, but your grammar could use some work. :p

 * Grammar. DakPow  e  rs  ( Talk ) 04:31, 24 May 2006 (UTC)

title: Category talk:Calculus


text:
Nikki Teasley

Nikki Teasley (born March 22, 1979) is a former basketball player in the WNBA.

Born in Washington, D.C., she played college basketball at the University of North Carolina at Chapel Hill.

In the 2002 WNBA draft, Teasley was selected as the #5 overall pick by the Portland Fire. But shortly afterwards, she was traded with Sophia Witherspoon to the Los Angeles Sparks for Ukari Figgs and second-round pick Gergana Slavtcheva.

Teasley helped the Sparks win their second consecutive title by hitting a series-winning three-pointer in the final seconds.

On March 24, 2008, Teasley was waived by the Washington Mystics.

The Atlanta Dream signed Teasley in 2008 and she suited up for the 2009 season. Teasley was then waived for Ivory Latta.

Regular season

 * align="left" | 2002
 * align="left" | Los Angeles
 * 32||32||27.6||40.4||40.0||75.0||2.6||4.4||0.8||0.3||2.1||6.4
 * align="left" | 2003
 * align="left" | Los Angeles
 * 34||34||35.0||38.9||42.4||87.5||5.1||6.3||1.1||0.4||3.2||11.5
 * align="left" | 2004
 * align="left" | Los Angeles
 * 34||34||32.5||38.8||41.2||76.5||3.4||6.1||1.2||0.2||3.0||9.9
 * align="left" | 2005
 * align="left" | Los Angeles
 * 19||19||29.0||33.3||30.9||84.6||2.8||3.7||1.2||0.2||2.5||7.4
 * align="left" | 2006
 * align="left" | Washington
 * 34||34||28.8||37.1||34.4||82.6||2.6||5.4||1.3||0.3||2.3||10.7
 * align="left" | 2007
 * align="left" | Washington
 * 33||33||22.6||33.6||32.9||93.3||2.2||3.3||0.7||0.2||1.9||5.2
 * align="left" | 2008
 * style="text-align:center;" colspan="13" |Did not play (waived)
 * align="left" rowspan=2 | 2009
 * align="left" | Atlanta
 * 10||10||23.4||40.0||41.2||80.0||1.7||3.5||0.9||0.1||1.2||3.9
 * align="left" | Detroit
 * 11||7||20.2||38.5||33.3||100.0||1.3||2.2||0.5||0.4||1.5||3.8
 * align="left" | Career
 * align="left" | 7 years, 3 teams
 * 207||203||28.5||37.6||37.7||83.5||3.0||4.7||1.0||0.3||2.4||8.2
 * align="left" rowspan=2 | 2009
 * align="left" | Atlanta
 * 10||10||23.4||40.0||41.2||80.0||1.7||3.5||0.9||0.1||1.2||3.9
 * align="left" | Detroit
 * 11||7||20.2||38.5||33.3||100.0||1.3||2.2||0.5||0.4||1.5||3.8
 * align="left" | Career
 * align="left" | 7 years, 3 teams
 * 207||203||28.5||37.6||37.7||83.5||3.0||4.7||1.0||0.3||2.4||8.2
 * align="left" | 7 years, 3 teams
 * 207||203||28.5||37.6||37.7||83.5||3.0||4.7||1.0||0.3||2.4||8.2

Playoffs

 * align="left" | 2002
 * align="left" | Los Angeles
 * 6||6||30.7||33.3||22.7||84.2||2.2||7.8||1.5||0.2||3.7||8.2
 * align="left" | 2003
 * align="left" | Los Angeles
 * 9||9||34.7||32.8||22.2||80.0||4.4||7.9||1.3||0.0||3.0||7.8
 * align="left" | 2004
 * align="left" | Los Angeles
 * 3||3||29.3||26.3||33.3||100.0||1.0||5.3||0.7||0.3||4.7||6.3
 * align="left" | 2005
 * align="left" | Los Angeles
 * 2||1||30.5||33.3||18.2||66.7||2.5||7.0||1.5||0.0||1.5||11.0
 * align="left" | 2006
 * align="left" | Washington
 * 2||2||33.5||33.3||0.0||85.7||5.0||4.0||0.5||0.0||3.5||10.0
 * align="left" | 2009
 * align="left" | Detroit
 * 5||5||16.6||44.4||40.0||66.7||0.2||1.8||0.2||0.2||1.8||4.8
 * align="left" | Career
 * align="left" | 6 years, 3 teams
 * 27||26||29.4||33.5||23.2||80.0||2.7||6.1||1.0||0.1||3.0||7.6
 * align="left" | 2009
 * align="left" | Detroit
 * 5||5||16.6||44.4||40.0||66.7||0.2||1.8||0.2||0.2||1.8||4.8
 * align="left" | Career
 * align="left" | 6 years, 3 teams
 * 27||26||29.4||33.5||23.2||80.0||2.7||6.1||1.0||0.1||3.0||7.6
 * 27||26||29.4||33.5||23.2||80.0||2.7||6.1||1.0||0.1||3.0||7.6

College
Source

title: Nikki Teasley


text:
Talk:Woo (film)

Untitled
This article has been kept following this VFD debate. Sjakkalle (Check!)  09:01, 25 July 2005 (UTC)

Cleaned up
I've cleaned this stub to a higher standard of quality, and as such, removed the alert tag. I also added a stub tag to the article. 63.160.254.215 13:37, 14 December 2005 (UTC)

Fair use rationale for Image:Wooposter.jpg
Image:Wooposter.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 21:59, 26 November 2007 (UTC)

title: Talk:Woo (film)


text:
The Cookie Monster (novella)

The Cookie Monster is a science fiction novella by American writer Vernor Vinge. It was first published in the October 2003 issue of Analog.

Plot summary
The story begins following the first day of Dixie Mae Leigh's job as a customer support employee at a fictional company called Lotsatech. She receives an insulting and mysterious email and, in a fit of rage, decides to find out who sent it. Dixie Mae and fellow employee Victor search the Lotsatech campus looking for the author of the email, following clues in the email header. They meet up with Ellen, a grad student in computer science, who decides to try to help Dixie Mae.

While they talk, several mysteries arise and convince them that the email may be a kind of warning about something going on at Lotsatech involving a professor named Gerry Reich, who seems to be involved in all the projects on the campus. Ellen finds another clue in the email leading the three to another building where, to their utter astonishment, a second Ellen appears. The only explanation of this is that they are being simulated by a computer. Further clues from another person in the building lead them to an underground lab where they find two researchers working on improving methods of producing and preserving Bose–Einstein condensates.

When Dixie Mae and the Ellens reveal that they are all actually simulations, the researchers explore the email and find a clue that leads them to a 'cookie', a file that is passed from each iteration to the next with messages from the centuries of time they have been simulated over and over. They also find out that it was actually Dixie Mae herself who wrote the email in order to make it as offensive as possible to herself, allowing each iteration of the researchers to access the cookie. The story ends with a sad Dixie Mae realizing she can't do anything herself to stop the endless cycle they are all in, but through the passing of information and ideas from one iteration to the next someday they will have the ability to stop the simulations.

Reception
The Cookie Monster won the 2004 Hugo Award for Best Novella and the 2004 Locus Award for Best Novella, and was a finalist for the Nebula Award for Best Novella.

In the New York Times, Dave Itzkoff described it as "illustrat(ing) (...) the stultifying power of nostalgia", and compared Dixie Mae to Oedipa Maas; he also noted that "it is impossible to talk about the themes in a work of science fiction in any real way without ruining the surprise impact of its plot."

title: The Cookie Monster (novella)


text:
Jeff Kanew

Jeffrey Roger Kanew (born December 16, 1944) is an American film director, screenwriter, film producer and film editor who early in his career made trailers for many films of the 1970s and is probably best known for directing the film Revenge of the Nerds (1984) and for editing Ordinary People.

Kanew directed Gotcha! (1985) and Tough Guys (1986), the final film pairing actors Kirk Douglas and Burt Lancaster, having initially directed Douglas in 1983's Eddie Macon's Run. His other directorial efforts include Troop Beverly Hills starring Shelley Long, V.I. Warshawski starring Kathleen Turner, Natural Enemies starring Hal Holbrook and Louise Fletcher, Babij Jar, a Holocaust drama, National Lampoon's Adam & Eve, several TV episodes, and for the stage and video versions of the Kirk Douglas one-man show "Before I Forget" (2009).

Kanew also directed the documentary Black Rodeo (1972), capturing the events surrounding the first ever performance of an all-black rodeo at Triborough Stadium on Randall's Island, N.Y.

Kanew's son Justin Kanew is a reality show contestant from season 15 and season 18 of The Amazing Race. Justin was also the Democratic candidate for Congress in Tennessee's 7th District in the 2018 midterm election.

title: Jeff Kanew


text:
Gangraena

Gangraena is a book by English puritan clergyman Thomas Edwards, published in 1646. A notorious work of heresiography, it appeared the year after Ephraim Pagitt's Heresiography. These two books attempted to catalogue the fissiparous Protestant congregations of the time, in England particularly, into recognised sects or beliefs. Pagitt worked with 40 to 50 categories, Edwards went further with around three times as many, compiling a list of the practices of the Independents and more extreme radicals:

Thomas Edwards, in his Gangraena (1645), enumerated, with uncritical exaggeration, no less than sixteen sects and one hundred and seventy-six miscellaneous "errors, heresies and blasphemies," exclusive of popery and deism.

Nature of Gangraena
Gangraena is generally described as an alarmist work, deducing a collapse of national polity from the ramification of different religious creeds. Typically, the Baptist Hanserd Knollys was accused of being an Anabaptist. Heresy is foregrounded, and the analogy suggested that heresy is to the soul as witchcraft to the body. Edwards was an unsparing writer and Gangraena is described as "monumentally vituperative". The title itself refers to 2 Timothy 2:17, and "canker" in the King James translation.

It is not really a unified work, called a "complex, ramshackle text" by Nicholas Tyacke. It appeared in three volumes, with information added from correspondents, and Richard Baxter in particular was also a contributor. Scholarly opinions on it are now mixed, having in the past been somewhat dismissive of the work as paranoid and probably counter-productive in the way of providing and circulating a menu of "heretical" options. Some scholars now see it as made more coherent by its inferences from and to the diabolical element, and more readable casually for the audience of the times, than it has in the past been allowed credit.

Influence
In the work, as the first ideological identification of Levellers, Edwards summed up Levellers' views and attacked their radical political egalitarianism that showed no respect for the constitution. The prime targets in part III of his work were the men who were to be recognized as the leaders of the Leveller party.

Reception
It provoked over 30 pamphlet responses in the period 1646-7, mostly hostile. Among them were works by Jeremiah Burroughes, John Goodwin, John Lilburne, John Saltmarsh and William Walwyn.

title: Gangraena


text: User talk:219.93.43.3

title: User talk:219.93.43.3


text: User talk:157.82.61.22

title: User talk:157.82.61.22


text:
User talk:Hazza~enwiki

Hello All,

Vote Hazza for Future Overlord. Cya

Your account will be renamed
Hello,

The developer team at Wikimedia is making some changes to how accounts work, as part of our on-going efforts to provide new and better tools for our users like cross-wiki notifications. These changes will mean you have the same account name everywhere. This will let us give you new features that will help you edit and discuss better, and allow more flexible user permissions for tools. One of the side-effects of this is that user accounts will now have to be unique across all 900 Wikimedia wikis. See the announcement for more information.

Unfortunately, your account clashes with another account also called Hazza. To make sure that both of you can use all Wikimedia projects in future, we have reserved the name Hazza~enwiki that only you will have. If you like it, you don't have to do anything. If you do not like it, you can pick out a different name. If you think you might own all of the accounts with this name and this message is in error, please visit Special:MergeAccount to check and attach all of your accounts to prevent them from being renamed.

Your account will still work as before, and you will be credited for all your edits made so far, but you will have to use the new account name when you log in.

Sorry for the inconvenience.

Yours, Keegan Peterzell Community Liaison, Wikimedia Foundation 00:30, 20 March 2015 (UTC)

Renamed
 This account has been renamed as part of single-user login finalisation. If you own this account you can |log in using your previous username and password for more information. If you do not like this account's new name, you can choose your own using this form after logging in: . -- Keegan (WMF) (talk) 13:41, 22 April 2015 (UTC)

title: User talk:Hazza~enwiki


text: User talk:152.226.6.205

title: User talk:152.226.6.205