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My Little Pony Tales

My Little Pony Tales is an American animated television series produced by Sunbow Productions and Graz Entertainment with animation being produced by AKOM. The series, based on the My Little Pony toys by Hasbro, weekly aired for 26 episodes from August 2 to December 25, 1992 on The Disney Channel.

The series was syndicated from 1993 to 1995. , My Little Pony Tales has been released on DVD in Australia, Europe, and the United States.

Plot
The series followed seven young female ponies who live in Ponyland, a society of anthropomorphic ponies. They are: Starlight, Sweetheart, Melody, Bright Eyes, Patch, Clover, and Bon Bon. They live like humans as they attend school, frequent the local ice cream shop, enter talent contests, and even roller skate. Some of the girl ponies begin to show a romantic interest in the male ponies, Teddy, Ace, and Lancer; they even go on dates with them.

In contrast to the previous series which focused on ponies and humans, the new series centered only on ponies. Each episode featured at least one song, which was performed by the ponies.

Characters
Like the toys the show was based on, each of the ponies has a distinct flank symbol.

Main
The seven preteen female ponies are sometimes referred to as the 7 Pony Friends.

 * Starlight
 * Starlight, a pink pony with golden-yellow hair, is the sensible and responsible leader of the group. She regards school teacher Miss Hackney highly and aspires to become a teacher herself. Her mother owns the Rainbow Beauty Salon and an ice cream shop where Starlight works. Starlight has a one-sided crush on Ace. Her flank symbol is a yellow star that is surrounded by four blue stars.
 * Starlight, a pink pony with golden-yellow hair, is the sensible and responsible leader of the group. She regards school teacher Miss Hackney highly and aspires to become a teacher herself. Her mother owns the Rainbow Beauty Salon and an ice cream shop where Starlight works. Starlight has a one-sided crush on Ace. Her flank symbol is a yellow star that is surrounded by four blue stars.

 * Sweetheart
 * Sweetheart, a white pony with dark pink hair, dislikes letting anyone down, however, she occasionally finds herself in the middle of fights between her friends. She tends to see the good in ponies, including ones that seem bad like Teddy, whom she likes. Her friends don't like Teddy and this causes friction between them. She is the oldest of four ponies; two of her siblings are named Sugar and Peaches. She wants to be a doctor when she grows up. Her flank symbol is a big red heart that is surrounded by three little orange hearts.
 * Sweetheart, a white pony with dark pink hair, dislikes letting anyone down, however, she occasionally finds herself in the middle of fights between her friends. She tends to see the good in ponies, including ones that seem bad like Teddy, whom she likes. Her friends don't like Teddy and this causes friction between them. She is the oldest of four ponies; two of her siblings are named Sugar and Peaches. She wants to be a doctor when she grows up. Her flank symbol is a big red heart that is surrounded by three little orange hearts.

 * Melody
 * Melody, a dark pink pony with sea-blue hair, is the lead singer in the band The Rockin' Beats. She has a somewhat shallow personality and likes to gossip. She occasionally acts spoiled and puts her own interests ahead of those of her friends. She sometimes offers beauty advice to the others, and aspires to become a famous rock star. Her mother is a nurse who works at a hospital. She has younger twin sisters named Jing-A-Ling and Ting-A-Ling. Her flank symbol is a yellow microphone that is surrounded by several music notes.
 * Melody, a dark pink pony with sea-blue hair, is the lead singer in the band The Rockin' Beats. She has a somewhat shallow personality and likes to gossip. She occasionally acts spoiled and puts her own interests ahead of those of her friends. She sometimes offers beauty advice to the others, and aspires to become a famous rock star. Her mother is a nurse who works at a hospital. She has younger twin sisters named Jing-A-Ling and Ting-A-Ling. Her flank symbol is a yellow microphone that is surrounded by several music notes.

 * Bright Eyes
 * Bright Eyes, a bluish pony with orange red hair, loves to learn things. She tends to think things out logically whenever there is a problem. She wants to be an environmentalist when she grows up. She is infatuated with Lancer. Her father works for the newspaper. Her flank symbol is a notebook and pen.
 * Bright Eyes, a bluish pony with orange red hair, loves to learn things. She tends to think things out logically whenever there is a problem. She wants to be an environmentalist when she grows up. She is infatuated with Lancer. Her father works for the newspaper. Her flank symbol is a notebook and pen.

 * Patch
 * Patch, a peach pony with dark pink hair, who is a member of the soccer team. She acts like an adventurous tomboy and is constantly looking for something to do. She enjoys practical jokes. She wants to join the circus when she grows up. She is the only character in the series to witness magical or supernatural phenomena. Her flank symbol is a patch of pink cloth.
 * Patch, a peach pony with dark pink hair, who is a member of the soccer team. She acts like an adventurous tomboy and is constantly looking for something to do. She enjoys practical jokes. She wants to join the circus when she grows up. She is the only character in the series to witness magical or supernatural phenomena. Her flank symbol is a patch of pink cloth.

 * Clover
 * Clover, a lavender purple pony with rose-pink hair, tends to be accident prone. She frequently bursts into tears because of her ineptitude, but things generally work out for her in the end because of either luck or because her friends help out. She is very superstitious and gullible. She wants to become a ballerina like her big sister Meadowlark when she grows up. Her flank symbol is a clover leaf.
 * Clover, a lavender purple pony with rose-pink hair, tends to be accident prone. She frequently bursts into tears because of her ineptitude, but things generally work out for her in the end because of either luck or because her friends help out. She is very superstitious and gullible. She wants to become a ballerina like her big sister Meadowlark when she grows up. Her flank symbol is a clover leaf.

 * Bon Bon
 * Bon Bon, a yellow pony with burgundy purple hair, enjoys food and cooking. She hates getting dirty. She wants to become a fashion model when she grows up. She keeps a diary. She comes from a large family, with an older sister named Misty and four younger siblings named Amber, Twink, Rusty, and an unnamed baby brother. Her flank symbol is a piece of blue candy.
 * Bon Bon, a yellow pony with burgundy purple hair, enjoys food and cooking. She hates getting dirty. She wants to become a fashion model when she grows up. She keeps a diary. She comes from a large family, with an older sister named Misty and four younger siblings named Amber, Twink, Rusty, and an unnamed baby brother. Her flank symbol is a piece of blue candy.

Supporting

 * Teddy
 * Teddy is a blue male pony with an orange mohawk who wears sunglasses. He is an impulsive show off who tends to irritate others. Despite his bold personality, it is later revealed that he sleeps with a teddy bear, which he keeps hidden from nearly everyone. He becomes a love interest for Sweetheart. His flank symbol is a comb.
 * Teddy is a blue male pony with an orange mohawk who wears sunglasses. He is an impulsive show off who tends to irritate others. Despite his bold personality, it is later revealed that he sleeps with a teddy bear, which he keeps hidden from nearly everyone. He becomes a love interest for Sweetheart. His flank symbol is a comb.

 * Ace
 * Ace, a gold male pony with light blond hair, is an athletic and confident jock at the school. Many of the female ponies admire him and consider him a dream date. He is Teddy's best friend, and teams up with him in influencing Lancer. He enjoys soccer and many other activities. He has a crush on Melody, but this is largely unrequited, while Starlight has a crush on him. Bright Eyes thinks "Ace likes Ace better than anyone". His flank symbol is a soccer ball.
 * Ace, a gold male pony with light blond hair, is an athletic and confident jock at the school. Many of the female ponies admire him and consider him a dream date. He is Teddy's best friend, and teams up with him in influencing Lancer. He enjoys soccer and many other activities. He has a crush on Melody, but this is largely unrequited, while Starlight has a crush on him. Bright Eyes thinks "Ace likes Ace better than anyone". His flank symbol is a soccer ball.

 * Lancer
 * Lancer, a dark blue male pony with crimson red hair, is quiet and gentle. He is shy and fond of books. His parents are wealthy and are sometimes away on trips. He has feelings for Bright Eyes, and often sides with the girl ponies in order to impress her. He is talented at roller skating. He wants to be an explorer when he grows up. His flank symbol is a Fleur-de-lis.
 * Lancer, a dark blue male pony with crimson red hair, is quiet and gentle. He is shy and fond of books. His parents are wealthy and are sometimes away on trips. He has feelings for Bright Eyes, and often sides with the girl ponies in order to impress her. He is talented at roller skating. He wants to be an explorer when he grows up. His flank symbol is a Fleur-de-lis.

 * Miss Hackney
 * Miss Hackney is a periwinkle pony with lavender hair. She teaches the girl and boy ponies at the school. She shows a high degree of patience, especially with Patch, who has behavior issues. She is strict, but fair. Starlight considers her a role model. It is hinted that she may have feelings for Mr. Kiddoo, who pilots a hot air balloon. Her flank symbol is a small chalkboard.
 * Miss Hackney is a periwinkle pony with lavender hair. She teaches the girl and boy ponies at the school. She shows a high degree of patience, especially with Patch, who has behavior issues. She is strict, but fair. Starlight considers her a role model. It is hinted that she may have feelings for Mr. Kiddoo, who pilots a hot air balloon. Her flank symbol is a small chalkboard.

 * Others

Broadcast
My Little Pony Tales began airing on The Disney Channel on Sunday mornings starting on August 2, 1992, and on weekday mornings starting on September 1, 1992. Reruns of the show continued on The Disney Channel until 1996.

In the half-hour block, the first part featured an episode from the old 1980s series My Little Pony 'n Friends and the second part was an episode made for the new My Little Pony Tales series. The production codes when My Little Pony Tales and its songs were submitted to the US Copyright Office in 1993, were numbered from 200-01 to 200-13.

Broadcast UK history

 * Sky One (1993–1995)

Voices

 * Brigitta Dau - Patch (episodes 17-26)
 * Laura Harris - Bright Eyes
 * Willow Johnson - Starlight
 * Lalainia Lindbjerg - Clover
 * Shane Meier - Lancer
 * Maggie Blue O'Hara - Sweetheart
 * Kate Robbins - Miss Hackney
 * Tony Sampson - Teddy
 * Kelly Sheridan - Melody
 * Brad Swaile - Ace
 * Venus Terzo - Patch (episodes 1-16)
 * Chiara Zanni - Bon Bon

Crew

 * Wally Burr – Voice Director, Songs Producer
 * Doug Parker – Casting Advisor
 * Cathy Weseluck – Singers' Director

Merchandise
In 1992, Hasbro released toys of the 7 Pony Friends to the European market to complement its first generation My Little Pony toy line. They did not produce models for the three male ponies or the teacher from the series, Miss Hackney. Although My Little Pony originated in the United States, the toys were not marketed there. The family ponies, the Barringtons (known as the Berrytowns in toy form), the Sunbrights, and the Meadowsweets were also made into toys, but were only marketed in select European countries. Several pieces of merchandise were marketed in Europe with the Seven Characters on them, such as comic books, an alarm clock, a backpack, an umbrella and a money box.

Australia
In 2005, MRA Entertainment released the complete series in the country on four DVD sets.

United Kingdom
In the United Kingdom, a single DVD containing ten episodes from the series was released by Metrodome Distribution in August 2004.

Metrodome's "Girls World" and "Girls World 2" DVDs (released in February 2004 and May 2005, respectively) contain two episodes each from the series, "Girls World" has "Bon Bon's Diary / Just For Kicks" and "Girls World 2" has "Princess Problems / An Apple for Starlight". However, the latter episode was not released as part of the standalone DVD.

United States
Shout Factory licensed the series for the United States (Region 1) area. It was released as My Little Pony Tales – The Complete TV Series on DVD on April 28, 2015. The two-disc set contains all 26 episodes of the series.

title: My Little Pony Tales


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User:Rockngo

I love Wikipedia.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: User:Rockngo


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Jungle de Ikou!

Jungle de Ikou! (ジャングルDEいこう!) is a Japanese OVA series written by Yōsuke Kuroda and directed by Yuji Moriyama in 1997. It has been licensed in the U.S. by Media Blasters and was released on VHS in 1999, on DVD in 2001, and on Blu-ray in 2020. It was also added on Tubi.

Synopsis
The story is centered on Natsumi, a young student from Japan who gains the powers of Mii, the well-endowed fertility goddess of a tribal culture. Natsumi and her friends must save the Earth from ultimate destruction by a "god of ruin".

Characters

 * Natsumi Rokudo (六道那柘美)
 * Natsumi is a ten-year-old schoolgirl who is given an ancient sculpture by her father. In a dream, the God of Earth, Ahem, appears before her and teaches her a special dance that allows her to transform into the beautiful spirit known as Mii (pronounced "May" in the dub).
 * Through a very bouncy and suggestive dance, Natsumi can transform into the voluptuous Mii (ミィ), a spirit of flowers, fertility, and reproduction. Her large breasts represent and contain Earth's life-giving energy. Mii can also enlarge her whole body to giant size when needed, which causes her breasts to grow larger proportionally as she does in size.
 * Through a very bouncy and suggestive dance, Natsumi can transform into the voluptuous Mii (ミィ), a spirit of flowers, fertility, and reproduction. Her large breasts represent and contain Earth's life-giving energy. Mii can also enlarge her whole body to giant size when needed, which causes her breasts to grow larger proportionally as she does in size.

 * Ongo (オンゴ)
 * (Japanese); Mona Marshall (English good Ongo); Lex Lang (English bad Ongo)
 * Ongo is the spirit of wood and destruction. Thousands of years ago, he was engaged to the water spirit Rongo, but then the evil inside of him awakened. He then went on a vicious rampage of destruction in the heart of New Guinea, only to be stopped by the beautiful flower spirit Mii, who sacrificed herself to imprison him. In 2009 Fuyuhiko Rokudo, an archaeologist unknowingly brought his statuette prison back to Japan as a gift for his daughter, Natsumi.
 * Upon his release, Ongo was revealed to be a little pygmy and he began to cause all sorts of mischief. Later he became the destroyer again, but Mii defeated him by comforting him with her breasts.
 * Ongo's powers include being able to summon anything through wood, and as the destroyer he can fire bolts of energy out of his mouth as well as his hands, and extend his claws into long blades.

 * Rongo (ロンゴ)
 * (Japanese); Stevie Bloch (English little Rongo); Barbara Goodson (English normal Rongo)
 * Rongo is Ahem's daughter, the water spirit. Centuries ago she was engaged to Ongo until he became evil and they were split up. Then in 2009, Rongo spotted Ongo in Tokyo with Mii. Believing Mii had taken the form of a 10-year-old and taken Ongo for herself, Rongo took over the body of Natsumi's friend Nami, and tried to remove her skull necklace only to receive an electric shock.
 * Then upon doing a dance, Rongo showed herself and attacked Natsumi with water, and when Ongo showed up, Rongo was horrified that he didn't remember her. So Rongo challenged Natsumi to a duel and, after almost shooting a fighter jet down with jets of water, Natsumi tried to stop Rongo, but due to interference by Ongo, Rongo was transformed into a smaller child version of herself. Only then did Ongo remember her. Having lost her powers, Rongo requested to stay with Natsumi.
 * When Ongo became evil and giant again, Rongo tried to stop him, but eventually she left it up to Mii. Rongo's powers include being able to control all forms of water.

 * Nami Kuki (九鬼波美)
 * Nami Kuki is Natsumi's newest friend. She is a shy soft-spoken and strange girl, Nami is into things like magic and UFOs. Her dream is to obtain New Guinean magic and take over the world. When Natsumi takes Nami to the museum to look at the artifacts her dad brought back, Nami gets possessed by Rongo - who thinks Natsumi has stolen Ongo from her. Rongo soon was defeated though and gives Nami back, but the two can still bond together when Nami does her own dance of transformation.
 * Nami Kuki is Natsumi's newest friend. She is a shy soft-spoken and strange girl, Nami is into things like magic and UFOs. Her dream is to obtain New Guinean magic and take over the world. When Natsumi takes Nami to the museum to look at the artifacts her dad brought back, Nami gets possessed by Rongo - who thinks Natsumi has stolen Ongo from her. Rongo soon was defeated though and gives Nami back, but the two can still bond together when Nami does her own dance of transformation.

 * Ahem (アハム)
 * Ahem is the spirit of earth and according to rumor, Mii's ex-husband. When Natsumi inadvertently breaks the seal of Ongo's prison, Ahem appears to her in a dream and gives her Mii's necklace. He then demonstrates a perverted dance which he says will protect Natsumi in times of danger. This dance in fact unleashes the spirit of Mii, and gives Natsumi all of her powers. When Ongo became evil again, Ahem destroyed the evil spirit inside him.
 * Ahem's powers seem to be the ability to destroy evil with his spear, and to enlarge the spear into a pole.
 * Ahem's powers seem to be the ability to destroy evil with his spear, and to enlarge the spear into a pole.

 * Takuma Kusanagi (草薙琢磨)
 * Takuma Kusanagi is one of Natsumi's friends. Although she hangs out with him a lot, she is disgusted with his perverted attitude. This gets worse when Mii shows up and he becomes infatuated with her. He also has frequent conflicts with his father.
 * Takuma Kusanagi is one of Natsumi's friends. Although she hangs out with him a lot, she is disgusted with his perverted attitude. This gets worse when Mii shows up and he becomes infatuated with her. He also has frequent conflicts with his father.

 * Fuyuhiko Rokudo (六道富由彦)
 * Fuyuhiko Rokudo is Natsumi's dad who's an archaeologist. He brought back the statuette from New Guinea with the two gems that had Ongo trapped in them. Natsumi is upset that he still treats her like a little girl, instead of a young woman.
 * Fuyuhiko Rokudo is Natsumi's dad who's an archaeologist. He brought back the statuette from New Guinea with the two gems that had Ongo trapped in them. Natsumi is upset that he still treats her like a little girl, instead of a young woman.

 * Haruka Rokudo (六道葉琉香)
 * Haruka Rokudo is Natsumi's mother who's a very devoted housewife.
 * Haruka Rokudo is Natsumi's mother who's a very devoted housewife.

 * Manami Izumikawa (泉川真奈見)
 * Manami Izumikawa is the grade's class president and a classmate of Natsumi and Takuma. She has been freaked out by all the weird occurrences that have been going on.
 * Manami Izumikawa is the grade's class president and a classmate of Natsumi and Takuma. She has been freaked out by all the weird occurrences that have been going on.

 * Itsuki Kusanagi (草薙五木)
 * Itsuki Kusanagi is Takuma's dad. He owns an antique shop. Itsuki wishes his son would treat him with more respect, and the two of them fight constantly over petty things.
 * Itsuki Kusanagi is Takuma's dad. He owns an antique shop. Itsuki wishes his son would treat him with more respect, and the two of them fight constantly over petty things.

Media
Jungle de Ikou! is primarily a three-part OAV series, but the franchise extended to three drama CDs, a soundtrack CD and a novel, with only the OAV being released as an English-language version on home video.

 * Drama CD 1

 * Story 1 - Natsumi stops a robbery as Mii on her way to school. Then at school, there is a celebration going on. During it, Natsumi loses track of Ongo. Ongo meets up with Rongo in the school kitchen where Ongo accidentally turns all of the beef patties back into live cows! They stampede throughout the halls, but Natsumi becomes Mii and saves the day.

 * Story 2 - After walking in on her mother and father as they make love, Natsumi goes on an odyssey throughout the city.

 * Drama CD 2

 * Story 1 - Natsumi and Takuma notice Nami acting stranger than usual, so they follow her. But suddenly, a monster attacks, cutting off their surveillance and knocking Takuma into the stratosphere! Natsumi becomes Mii and tries to stop it but is defeated, after some mental coaching from Ahem, Mii, Ongo, and Rongo defeat the monster. But then, a flying saucer lands, and an alien emerges carrying Takuma! After Natsumi's foreigner friend Robert speaks to the alien, which happens to be an old friend of his, the alien lets Takuma go.

 * Story 2 - Natsumi arrives home only to find that Ahem is visiting! Ahem tells Natsumi a story about an apocalyptic future in which Natsumi, Ongo, and Ahem band together to destroy a dangerous monster.

 * Drama CD 3

 * Story 1 - Natsumi, her parents, Nami, and Takuma visit a hot spring in the Izu Peninsula whose administrator, named Sandora, is possessed by an evil force and Natsumi must stop her.

 * Story 2 - Natsumi as Mii must rescue Ongo and Rongo when they sneak aboard a space shuttle.

 * Soundtrack

 * Story 1 - Natsumi and Takuma are approached by a girl who claims to be Takumi, their daughter from the future! It turns out to be Nami in disguise.

 * Story 2 - Natsumi's foreign friend Robert can't pay for the food he's eaten at a restaurant, so he is kicked out until he can.

 * Story 3 - Rongo tries to find a present for Ongo to deter his affections away from Natsumi.

 * Story 4 - Nami holds a conference, claiming she has uncovered the true identity of Mii. Natsumi panics, and becomes Mii to stop her from revealing her secret, but Nami reveals it anyway. Mii then has Robert distract the audience while she uses her power to erase everyone's memory.

title: Jungle de Ikou!


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Wikipedia:Articles for deletion/Kelli Carpenter

 This page is an archive of the proposed deletion of the article below. Further comments should be made on the appropriate discussion page (such as the article's talk page or on a Votes for Undeletion nomination). No further edits should be made to this page.

The result of the debate was keep -- Francs2000 | Talk 13:03, 5 August 2005 (UTC)

Kelli Carpenter
Not notable by herself. Should be merged with Rosie O'Donnell.Mandel 16:32, July 23, 2005 (UTC) Um...so redirects can do without VfD? Mandel 06:01, July 24, 2005 (UTC)
 * Keep The two of them together and as individuals are notable because of the case and its importance in California and the U.S. -Harmil 16:37, 23 July 2005 (UTC)
 * There're some 3000 couples who got married then. So what makes Kelli Carpenter more "notable" than the others save for the fact that she's married to O'Donnell?  If she's only noted for that alone, doesn't it prove that she isn't notable?  It also means that this 'stub' will be a stub forever. Mandel 16:55, July 23, 2005 (UTC)
 * Keep. If the nominator's opinion is that the article should be merged with Rosie O'Donnell, then he can do so without a VfD discussion. The original article could then be turned into a redirect.  Easy and far less time consuming than VfD. --Tony Sidaway|Talk 18:35, 23 July 2005 (UTC)
 * Keep Mike H (Talking is hot) 20:48, July 23, 2005 (UTC)
 * Merge to Rosie O'Donnell. Yes, this should never have seen VfD, but now that it has, let's deal with it.  -- Norvy (talk) 17:12, 24 July 2005 (UTC)
 * Comment Please note, someone MOVED this article during the VfD. The new name is Kelli Carpenter-O'Donnell.

 * The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in an undeletion request). No further edits should be made to this page.


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Wikipedia:Pokémon Adoption Center/Tutorial

'''IMPORTANT: This guide is currently under construction and will be finished within the next 48 hours. Until then, please do not edit this guide. Thank you. Andrew Lenahan - St ar bli nd 19:05, July 25, 2005 (UTC)'''

Before we begin, please note that it is not required to read this guide completely before joining the PAC or expanding an article. If you have an idea what you're doing, feel free to jump right in. If not, this guide will start with the very basics and contain everything you need to know, and in as much detail as possible. This guide will be organised into numbered steps to follow when expanding an article.

0-1: Becoming familiar with the PAC
If you're here, you probably already know about the Pokémon Adoption Center, also known as the PAC. Just in case you're not, you might want to visit the main page and the PACFAQ.

0-2: Becoming familiar with Wikipedia
If this is your first time on Wikipedia, or if you've never edited an article before, it might be a good idea to browse around some before joining. On the Main_Page you'll find our daily Featured Article as well as links to new articles and other information. Try going to the search box on the left-hand side and search for some topics that interest you. Chances are, there will be articles for them already. If you visit Community Portal, you'll see some resources designed to help editors build the encyclopedia. If you'd like to help us here at the PAC, you might want to look at How to edit a page. To start at the very beginning and learn about wikis in general, try Welcome, newcomers.

0-3: Becoming faimilar with Pokémon articles and stubs
Now, come back to the PAC main page. The bulk of the page is a long numbered list where we have our stubs. Stubs are just articles which are too short to be considered full articles yet. Some are nearly empty and need lots of work, some are just a sentence or two away from completion. Most fall somewhere in the middle, and need about 2 or 3 paragraphs before they'll be done. Try looking at at least two stubs, then go to the "completed articles" section further down and look at at least two completed articles. What the PAC does is add enough additional information to the stubs so that they become articles. If you can help us with that, join us!

0-4: Joining Wikipedia
If you haven't already joined Wikipedia, it's very much preferred if you do so before requesting an article from the PAC. You can do so at the top right corner of any Wikipedia page, where it says "create account/login". We also suggest including a valid email address, although that isn't required either. If you absolutely cannot or will not create an account, at least give yourself a name or nickname so that the PC has something to refer to you by.

0-5: Getting your first article
Proceeding past this point requires editing a wiki page, so if you still don't know how to do so, go back to step 0-2 and revisit How to edit a page. It isn't necessary to learn all the markup, just the basics. Once you know basic editing, go to the PAC main page and get ready to add yourself to the Applications section. Now you must make an important choice: do you want to have a Pokémon assigned to you, or do you want to pick your own Pokémon?

0-5a: Assigned Pokemon
If you want a Pokémon to be assigned to you, just say so in your edit. Type "Please assign me a Pokeon" or something similar. Sign your edit by pressing the tilde key (found above the tab key on a standard keyboard) four times in a row. It will look like this ~ in the edit box. Save your edit by clicking the Save Page button. You'll be assigned a Pokeon soon!

0-5b: User-chosen Pokemon
If you want to pick your own Pokémon, be sure to check the numbered list of stubs to see if the Pokémon you want to expand is still available. If not, pick another. If so, edit both the Applications section and the numbered list of stubs so that we know that you want it assigned to you.

1-1: Evaluating your stub
By now, you've joined the PAC and have your first article assignment. Take a look at the stub you've been assigned to expand (its name will be clickable). By seeing what the article already has, and what it needs more of, you'll be able to determine what directions your research should take. For example, if the article has a healthy section about the video games but nothing about the anime, then try searching the web for your Pokemon's anime appearances. If the article has quite a bit about the anime but nothing about your Pokémon's game apparances, check out some game guides. Note that every Pokémon stub has a sidebar with basic info (height, weight, species, etc.) so you will not have to research those.

1-2: Will cleanup be necessary?
Most of the time, it won't be necessary to delete any of the existing information from the article, but you can remove or rewrite it if you wish. As a good rule of thumb, it's best to only remove blatantly wrong information. If the information is correct but disorganised or difficult to understand, it's better to rewrite it to a higher standard of quality. There is one exception: do not delete the information sidebar (the section on the right with the picture and basic info), as this is standard for all Pokémon.

1-3: Deciding what to include
The PAC has no formal requirements that dictate what must be in each Pokémon article. It's contents are largely up to the expander. Remember that, being a wiki, no article is ever "final": if you forget to include something, someone else will add it sooner or later. So don't worry too much about making the article "complete"... as long as it's an article and not a stub, that's good.

Possible things to include are:

 * Name Origins: Both describing where the name of the pokémon came from, and its name in other languages (French, German, and Japanese).
 * Biology: Where canon information (that is, from the animé, the card game flavor texts, from the play of the video game, or the pokédexes) is collected.
 * Controversy: Some pokémon are controversial -- such as Jynx (Pokémon). Describe the controversy in this section, if you can.
 * In the video games: In what games it can be caught (and, succinctly, where in those games), any Pokémon Abilities it can learn, a brief overview of its movelists, and noting any exceptionally high or low stats.
 * In the animé: Describe the pokémon's first appearance, its most notable appearance, the type of trainer that owns it, and if possible, a list of episodes where it had an effect on the play of the episode.
 * In the card game: If you have the resources to give a succinct one-sentence description to each card of that species, go for it.  Note banned or highly-sought cards (such as Machop) whenever possible.

1-4: The hunt for information
You can find your Pokémon information anywhere you wish. There are many books published about Pokémon, and many of them contain useful information about specific Pokémon creatures. There are, of course, many websites as well.

Here are just a few possibilities for where to find information. Note that a book or website being listed here doesn't necessarily mean that it's accurate or "PAC Approved". These may or may not be useful sources of info...

Books
 * Pokemon Master Pokedex by Prima Publishing (ISBN 0761534903)
 * Pojo's Unofficial Total Pokemon by Bill Pojo Gill (ISBN 1572436794)
 * The Official Pokémon Handbook by Maria Barbo (ISBN 0439154049)
 * Covers first 151 Pokemon. Short half-page sections on each Pokémon.

Websites
 * Serebii - http://www.serebii.net

What SHOULD NOT go into an article
Although there is a lot of information about each species available, Wikipedia is not an indiscriminate collection of information. Some things are just too in-depth for Wikipedia. Some of the things that are widely agreed to be too specific, and unless there is something notable about them, should go in a dedicated Pokéwiki:
 * Egg moves.
 * Lists of every attack on every TCG card.
 * Lists of every episode in which it was seen.
 * Machine tutor moves.
 * TM and HM lists.

Updating the project's main page
Whenever you upgrade a stub to a full article, it would be good to update the project's main page accordingly:

 * Remove the completed article from the "List of Pokemon articles that need expansion" and add it under your user name in the "Successfully expanded articles" section.
 * Edit the goals section statistics to reflect the new total, percentage, ratio etc.
 * If you had been assigned the article, announce its completion in the "Applications" section and state if and when you want to be assigned another. You can also assign yourself articles; if you do, announce it in the "Applications" section and mark the article in the List with your name to avoid it being assigned to other editors.


text:
Talk:Illegal immigration

Wiki Education Foundation-supported course assignment
This article was the subject of a Wiki Education Foundation-supported course assignment, between 31 August 2021 and 3 December 2021. Further details are available on the course page. Student editor(s): AngelMarieSimmons.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 00:16, 17 January 2022 (UTC)

Use of the term "Illegal Immigrant" in Title 8
by states that "the term "illegal immigrant" is not defined in the statute and is only present in Title 8 within a signing statement by President Clinton", and that this term  "is not legally correct terminology". The only reference provided is a link to the raw text of Title 8. At the same time, the Cato Institute article that is already cited in the article cites Arizona v. United States, 132 S. Ct. 2492, 2497 (2012), stating that "The Court [the United States District Court for the southern district Brownsville division] uses the phrases "illegal immigrant" and "illegal alien" interchangeably". The claim that that a term used in Title 8 of the US Code is incorrect is rather extraordinary, and should be supported by extraordinary sources. A handwave towards the president who signed the law seems to suggest that he didn't know to use correct terminology in his laws. This would perhaps be superficially plausible with the commander-in-chief-currently, but Bill Clinton happened to be a lawyer himself, on top of the fact that the law was written by a team of lawyers anyway. I suggest this edit to be reverted until a better source is provided. Heptor (talk) 22:37, 3 January 2020 (UTC)
 * Brief summary: makes a rather extraordinary claim, not supported by the source it provides. Heptor (talk) 23:38, 3 January 2020 (UTC)

Illegal vs Undocumented immigrants
Dear fellow Wikipedians,

I'd like to reopen the debate on the use of the term "illegal migrant" in this article, because I'd love to know your point of view on this in 2020. As was already pointed out in an previous discussion and in the Terminology section (however without a concrete conclusion), more and more organisations and institutions have started to use the term "undocumented migrant", "irregular migrant" or "unauthorized migrant" when talking about people who stay in a country without the necessary paperwork, instead of "illegal migrant" or "illegal alien". "Undocumented" is nowadays seen as the more neutral term, while "illegal" is being more and more regarded as offensive and according to Wikipedia's guidelines, biased terms should be avoided (Manual of Style/Words to watch). Certainly because the terminology that is being used to refer to certain people can have a real impact, in this case negatively, and influence people's perceptions. Calling a person "illegal" reduces a person to just that, implying they're undeserving of rights, and that's discriminatory and dehumanising. The term "illegal immigrant" is only applicable to foreign born citizens found guilty of a crime (and being in a country without the necessary paperwork isn't even a crime in all countries), but in this article it is being used to describe people without a valid residence status in a way that is too general and implies criminality. And doesn't "illegal immigrant" seems to be a contradiction in itself? As "immigrant" actually refers to a lawful status?

I will now list some sources to back up this statement: - https://blog.ap.org/announcements/illegal-immigrant-no-more - https://splinternews.com/the-illegal-index-which-news-organizations-still-use-t-1793844197 - file:///C:/Users/intern2/Downloads/Undocumented_vs_Illegal_Migrant_Towards_Terminolog.pdf - https://www.npr.org/sections/itsallpolitics/2013/01/30/170677880/in-immigration-debate-undocumented-vs-illegal-is-more-than-just-semantics?t=1602163988291 - http://picum.org/words-matter/ and https://www.unhcr.org/cy/wp-content/uploads/sites/41/2018/09/TerminologyLeaflet_EN_PICUM.pdf - https://www.thoughtco.com/illegal-immigrants-or-undocumented-immigrants-721479 - https://www.raceforward.org/practice/tools/drop-i-word - https://www.nytimes.com/2017/03/10/insider/illegal-undocumented-unauthorized-the-terms-of-immigration-reporting.html - http://www.parlarecivile.it/che-cos%C3%A8-parlare-civile.aspx - https://ideas.time.com/2012/09/21/immigration-debate-the-problem-with-the-word-illegal/ - https://www.huffpost.com/entry/why-i-dont-use-the-iwordi_b_763189?guccounter=1 - https://www.theguardian.com/commentisfree/2018/oct/12/undocumented-antonio-jose-vargas - https://www.iom.int/key-migration-terms - https://www.freedomforimmigrants.org/terminology - https://ec.europa.eu/home-affairs/e-library/glossary/i_en - The term "sans papiers" in French is most widely used and literally means "without papers" - https://www.newyorker.com/news/daily-comment/should-i-use-the-term-illegal-immigrant - https://edition.cnn.com/2012/07/05/opinion/garcia-illegal-immigrants/index.html - https://www.fosterglobal.com/blog/the-dehumanizing-history-of-the-words-weve-used-to-describe-immigrants/ - The Council of Europe Parliamentary Assembly highlighted the importance of the language used in its Resolution 1509(2006): “the Assembly prefers to use the term ‘irregular migrant’ to other terms such as ‘illegal migrant’ or ‘migrant without papers’. - ...

I'm not talking of moving the page or changing the term "illegal immigration" as a concept used in this article. I saw that this was already subject to several debates in the past. And I agree that "illegal immigration" does have the most search results online and is widely used. I just wanted to address the use of the word "illegal" when it refers to people. An act can be illegal, but a person in fact can't. The term "illegal immigrant" calls the person illegal rather than the act and so is not an accurate description. It is great that the Terminology section was added, but would it be an issue to change "illegal migrant" to "undocumented/irregular/unauthorized migrant" in the text of this article based on the sources listed above? Maybe we can find a compromise here? 88.82.58.143 (talk) 14:16, 8 October 2020 (UTC)
 * "Illegal immigrant" might not be an appropriate term (depending on the laws of the country in question, and what evidence you have that someone has actually broken them). But "undocumented immigrant" strikes me as a very dubious alternative.  It seems to imply that the only issue is a bureaucratic one: e.g. that that didn't fill in their papers properly (and that if they then do so, everything will be OK).  It also could imply "immigration that we don't know about" (which covers some but not all illegal immigration).  Iapetus (talk) 10:48, 20 November 2020 (UTC)

The main problem from the perspective of a Wikipedia writer or editor is that there is no commonly accepted politically neutral term anymore. "Illegal immigrant" is widely seen as biased by those on the political left, and "undocumented migrant" is seen as biased by those on the political right. "People who have immigrated illegally" has been suggested as a neutral term, but it is awkward, especially in an article that uses the term so frequently. As a lawyer, I see the term "illegal immigrant" as an accurate and neutral term from a legal perspective, but I recognise it is no longer seen as such by a broad group.

Also I note that the argument that "people can't be illegal", and therefore the phrase "illegal immigrant" is wrong, is I think a specious one. If someone has no driving license, we might reasonably call them an "illegal driver" when they are behind the wheel. We could call a person who practices medicine without a license an "illegal doctor". The word illegal refers to the act implied by the noun, not to the existence of the person. Jaywilson (talk) 13:26, 3 December 2020 (UTC)

An IP editor, likely the same person as IP88 above,. As is apparent above, this replacement was not supported by consensus. It also contradicted the cited references. Therefore, I, and restored the article to its previous state. Heptor (talk) 22:26, 21 December 2020 (UTC)

I would like to register my support for the replacement of "illegal immigrant" with "undocumented immigrant". However, I see no issues with the term "illegal immigration". The problem is that "illegal immigrant" implies an inherent moral judgment on the personhood of the immigrant themself, whereas "undocumented" underscores the reality that the individual has no legal standing in the country to which they immigrated, due to improper or absent bureaucratic process on the immigrant's part. "Illegal immigration", by contrast, emphasizes the improper bureaucratic process or lack of bureaucratic process, without dehumanizing a person. newmila (talk) 21:37, 27 May 2021 (UTC)

I do not believe there is wrong with using the term "illegal immigrant" on this article, and I would oppose mass replacing it on this article with "undocumented", as I believe RSs still use it. Both terms are problematic the former is that as no person can be inherently illegal, though perhaps it is just short/simple way to say "immigrant who illegaly entered the country" as that would be verbose to say everytime. "Undocumented" just sounds like the person in question is there legally but just lost their documents on the way. Perhaps "unauthorized" is a compromise, but I do not know the frequency of the term in RSs.  Spy-cicle💥  Talk? 21:49, 27 May 2021 (UTC)

 * The main difficulty I have with the term 'undocumented immigrant' for the purposes of this article is that it is a US-centric term. Its use outside the United States is extremely uncommon. This article should represent a worldwide view on the subject, not focus on an American perspective. Unless the term becomes common place worldwide, it introduces undue weight in the article. Local Variable (talk) 04:39, 4 July 2021 (UTC)

Wiki Education assignment: LIBR 1 Working with Sources
— Assignment last updated by Kdavis25 (talk) 22:52, 12 December 2022 (UTC)

source?
Sorry if I do not understand how to use this, precisely. Didn't want to edit. This seems like a biased statement and has no source.

"Some campaigns discourage the use of the term illegal immigrant, generally based on the argument that the act of immigrating illegally does not make the people themselves illegal, but rather they are "people who have immigrated illegally." 172.116.60.189 (talk) 06:38, 5 September 2023 (UTC)

Wiki Education assignment: LIBR 1 Working with Sources M
— Assignment last updated by Kdavis25 (talk) 21:32, 15 December 2023 (UTC)

title: Talk:Illegal immigration


text:
Wikipedia:Articles for deletion/Pierre Thomé de Souza

 This page is an archive of the proposed deletion of the article below. Further comments should be made on the appropriate discussion page (such as the article's talk page or on a Votes for Undeletion nomination). No further edits should be made to this page.

The result of the debate was delete -- Francs2000 | Talk 13:05, 5 August 2005 (UTC)

Pierre Thomé de Souza

 * Delete not encyclopedic. JamesBurns 04:18, 26 July 2005 (UTC)
 * Delete vanity. SpiceMan 06:57, 26 July 2005 (UTC)
 * Delete, not notable, in my opinion. Sietse 15:54, 27 July 2005 (UTC)

 * The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in an undeletion request). No further edits should be made to this page.


text:
Carisbrooke

Carisbrooke is a village on the south-western outskirts of Newport, in the civil parish of Newport and Carisbrooke, Isle of Wight, England. It is best known as the site of Carisbrooke Castle. It also has a medieval parish church, St Mary's Church (overlooking the High Street, with views to the castle), which began as part of a Benedictine priory established by French monks c. 1150. The priory was dissolved by King Henry V of England in 1415, during the Hundred Years' War. In 1907, the church was restored. It has a 14th-century tower rising in five stages with a turret at one corner and a battlemented and pinnacled crown.

A Roman Villa was discovered in the Victorian era on the site of the old vicarage.

Transport
Carisbrooke is served by Southern Vectis buses operating to Freshwater, Newport, Yarmouth and Ventnor, as well as some smaller villages. It was served by nearby Carisbrooke railway station until the line from Newport to Freshwater closed in 1953. It is the starting point of the Tennyson Trail, leading to Alum Bay and the Needles.

Local amenities
Carisbrooke has two pubs – the Waverley and the Eight Bells – a café, an Italian restaurant and a motorcycle dealership. There are several shops on the High Street. The village has four schools, three of which are located along Wellington Road. These are Carisbrooke CE Primary School, Christ the King College (formerly Archbishop King Roman Catholic Middle and Trinity CE Middle Schools) and Carisbrooke College. The fourth school is St Thomas of Canterbury Roman Catholic Primary School, which is on Carisbrooke High Street next to the doctors' surgery. There are allotments next to the ford in Castle Street.

History

Carisbrooke was for centuries the Island's capital. It is not mentioned in Domesday Book, however, which names Bowcombe as the largest and most populous manor on the Isle of Wight. The latter name now applies to a hamlet about a mile to the south-west of Carisbrooke but is inferred to be the name of the village at the time of the Great Survey of 1086. The 18th-century antiquarian Sir Richard Worsley, in The History of the Isle of Wight, conjectured that Boucombe, or Beaucombe, means “pleasant valley”; however, modern place-name dictionaries propose “Bofa's valley” or “above the valley” as alternative interpretations.

In 1086, the manor of Bowcombe was held by William the Conqueror, having previously belonged to Edward the Confessor. There were 60 households, with land for 15 ploughs, 8 acres of meadow, and woodland for five swine. There were also two mills and a church held by the monks of Lyre Abbey. The annual value of manor was £24. The village's present name first appears as “Caresbroc” in 1114, and its meaning is uncertain. It may pertain to a lost Celtic river-name, or possibly the rock on which the castle is built, to which the generic Old English form of brook, “brōc”, was added.

Alexander Ross, a prolific Scottish writer and controversialist, was vicar of Carisbrooke from 1634 until his death in 1654.

The site of the old Carisbrooke railway station lies in the grounds of Christ the King College, in the lower part of the field, which is at the end of Purdy Road. The bank is all that remains of the old line.

When in 1917 the British royal family changed its name from the "House of Saxe-Coburg-Gotha" to the "House of Windsor" and renounced all German titles, the title of Marquess of Carisbrooke was created for the erstwhile German Prince Alexander of Battenberg.

In 1931, the civil parish had a population of 5,232. On 1 April 1933, the parish was abolished and merged with Newport.

Carisbrooke Castle
Carisbrooke Castle was originally a Roman fort. The castle is at the top of Castle Hill. It was built soon after William the Conqueror came to England. The William FitzOsbern, 1st Earl of Hereford may have been responsible for its construction, but he was killed in battle during 1071 and so would have had little opportunity to oversee the construction. Osbern's son, Roger, is more likely to have built or refortified the castle. It was at Carisbrooke Castle that William arrested his own half brother, Odo for acts of treason.

King Henry I of England granted the castle in the first year of his reign to Richard de Redvers. The Redvers family owned the castle for much of the Medieval period, only ending in November 1293 when the last Redvers, Isabel died. In 1136, Baldwin de Redvers took refuge in the castle on the run from King Stephen of England. The wells on the island ran dry and Baldwin gave up the land in exchange for his head. Baldwin's land was restored to him in 1153 when Henry II became king. Baldwin, the last male in the line, died in 1216 poisoned, it is said by Peter II of Savoy. Isabella de Fortibus, Baldwin's sister took control of the castle and successfully ran it until her death in 1293. After the death of Isabella de Fortibus in 1293 the castle became the property of Edward I and the crown.

In 1355, Edward III granted the ownership of the castle to his eldest daughter, Isabella. In 1377, a French force landed on the Isle of Wight and besieged Carisbrooke castle. The castle did not fall to the French. Later, in 1647, Charles I took refuge at Carisbrooke, but the castle later became his prison, from where he attempted several times to escape but failed. His second daughter, Princess Elizabeth, later died there in 1650, aged 14.

The castle later became the royal residence of Princess Beatrice, the ninth daughter of Queen Victoria, who put in the gardens which have been recently restored. She established the museum in the centre of the bailey.

Cultural references
The Romantic poet John Keats lodged in Carisbrooke while touring the Isle of Wight in April 1817. In a letter to John Hamilton Reynolds, he wrote, “I see Carisbrooke Castle from my window, and have found several delightful wood-alleys, and copses, and quick freshes”. Finding Carisbrooke to be cheaper than Shanklin, and more convenient for exploring the Island on foot, Keats observed an abundance of primroses and described a view of the mainland “from a little hill nearby”. He started work on Endymion at Carisbrooke.

Carisbrooke appears as "Chalkburne" in the 1886 novel The Silence of Dean Maitland by Maxwell Gray.

Notable people

 * Albert Midlane (born 1825), poet
 * Gertrude Fenton (died 1884), novelist and editor of The Carisbrooke Magazine

 * Princess Beatrice, youngest daughter of Queen Victoria, lived at Carisbrooke Castle as Governor of the Isle of Wight

title: Carisbrooke


text:
Talk:Sociological imagination

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2005-6
What about giving examples of broad social imagination as original solutions to different problems! —Preceding unsigned comment added by 83.228.144.53 (talk • contribs) 16:33, 23 July 2005

 * In response to this... perhaps it could be inferred that to those members of disadvantaged groups (including but not limited to woman, the poor, mentally ill (or those diagnosed with mental illness I should say)) the solidarity of knowing that their disagreeable/disadvantaged situation is the result of an inequitable social construct and is not due to any flaw of their own would offer some relief to the individuals in that group, and may even create a basis for social consciousness or even activism required to improve the social structures that oppress them. I'm not sure if that would qualify as an 'original' solution, but it could be a solution nonetheless. —Preceding unsigned comment added by 24.43.50.113 (talk • contribs) 05:05, 1 July 2006

 * It's all psychobabble to me, however, I still continue to fix Wikipedia entries and articles whenever I can. I hate people. --Cyberman 00:17, August 28, 2005 (UTC)

 * Actually I think it's sociobabble... not that it makes a difference... it just sounds cool ;) —Preceding unsigned comment added by 24.43.50.113 (talk • contribs) 05:05, 1 July 2006

 * The correct reference code is within the article, and  before the entry it's supposed to refer to. Sarge Baldy 00:44, 28 August 2005 (UTC)

 * well if you want to further develop on it, you can. I'm done here. *vanishes* --Cyberman 01:00, August 28, 2005 (UTC)

It seems like the last paragraph in this article is very opinionated and doesn't present C. Wright Mills' concept objectively. I see it a couple times throughout as well. —Preceding unsigned comment added by 150.210.226.2 (talk • contribs) 17:14, 23 February 2006

 * Note: the preceding comment refers to this version of the article. Apparently the paragraph in questions has since been removed. Melchoir (talk) 07:17, 14 July 2010 (UTC)

Redirect from social imagination
This article is currently being redirected from the search term "social imagination" and there is a big difference between Mills' definition of the "sociological imagination" as defined in his text and the "social imagination" as defined by Cornelius Castoriadis, Jacques Lacan, Charles Taylor, Paul Riceour and others. See entry at: http://en.wikipedia.org/wiki/Social_imaginary

What gives? —Preceding unsigned comment added by 67.247.40.55 (talk • contribs) 17:25, 30 July 2009

 * The sociological imagination, concept coined by Mills, but employed in countless sociology textbooks and the imaginary which you mention are two totally different concepts. It would likely be helpful to have a statement that makes that difference clear. --Htw3 (talk) 20:45, 15 February 2010 (UTC)

Merge from sociological perspective
In November 2009, the article Sociological perspective was merged into Sociological imagination with these two edits: The contents of Talk:Sociological perspective are preserved below. Melchoir (talk) 07:39, 14 July 2010 (UTC)  I don't think this is a very good definition of a sociological perspective. Generally the term is used to describe that fact that sociology contains a huge number of different prespectives or theoretical frameworks such as marxism, functionalism, postmodernism etc. It is a bit rough to say that a sociological perspective is one unified perspective that looks at anything in one particular way.
 * http://en.wikipedia.org/w/index.php?title=Sociological_imagination&diff=prev&oldid=324308910
 * http://en.wikipedia.org/w/index.php?title=Sociological_perspective&diff=prev&oldid=324309095

I agree. There isn't even one dominant sociological perspective (some sociologists claims to the contrary) I'm noting problem. That Rubington quote is awful. - RedHouse18

I'm pasting the old content below: User:RedHouse18

Sociological perspective is the most general paradigm (a point of view, a distinct way of thinking) specific to the field of sociology. Sociological perspective focuses not on individuals but their group, or society, and attempts to explain human social structures, including cultural and governmental institutions and forms of activity and interpersonal relations using social facts or social forces.

Rubington (2002) defines sociological perspective as "a [sociological] way of looking at things. [...] It includes a basic orienting idea from which one's conceptualization and analysis follow, and it reflects a particular set of ideas and assumptions regarding the nature of people and society". It means that the sociologists are not limited to common sense knowledge, they try to investigate what lies beyond the commonly accepted reality and understand some of the rules that govern human behaviour in the society.

Social scientists usually follow one or more of the several specific sociological paradigms.

A single, common sociological perspective
I don't agree, i think that although the terms 'sociological perspective' and 'sociolgoical paradigm' are sometimes used interchangeably, that doens't mean that the other use of 'sociological perspective' in void. Perhaps the quote by Rubington is not a great quote, but the second part of the paragraph certainly sums up what is meant by a 'sociological perspective': It means that the sociologists are not limited to common sense knowledge, they try to investigate what lies beyond the commonly accepted reality and understand some of the rules that govern human behaviour in the society.

It is possible to have a single sociological perspective, when you compare it to another type of perspective, ie. a common sense perspective. Certainly, all general text books on sociology, and introduction to sociology courses that i have come across talk about a sociological perspective, a common way that sociology has of approahcing any phenomena that involves seeks real explanations and not just relying on common sense views of things. I think it is important to have that somewhere in this article. JenLouise 04:32, 26 October 2006 (UTC)

The stuff on this page is simply repeated from the sociological paradigm page, so it is useless. I am going to try and rewrite this page, so bear with me over the next few days. JenLouise 05:12, 26 October 2006 (UTC)

 * This page does not justify itself. Wikipedia is already confused by all these similar and informal articles (social theory; sociological theory; social relations; sociological paradigm, etc etc), most of which only do a poor version of the same job as subfields of sociology and outline of sociology. I propose this page be deleted entirely, and any decent nuggets moved to another page. --Tomsega (talk) 17:20, 6 November 2009 (UTC)

 * I have moved some of the content from this article to sociological imagination and inserted a redirect. There are numerous books entitled 'sociological perspectives' etc etc, but that does not mean it is a valid sociological term distinct from either C. Wright Mills theory or 'sociological theories'/'sociological paradigms'... in general. Even if it is, a subsection may be added to sociological imagination, as this is all causing too much unnecessary confusion.
 * Peace out. ;) --Tomsega (talk) 17:46, 6 November 2009 (UTC)

Definition?
I just read the article and still don't know what "sociological imagination" is. I never really see a definition, the article begins by stating important questions related to sociological imagination, without even saying what it is first. I found a definition here: http://roanoke.edu/Documents/Glossary%20%20%2007.doc. Does anyone know if this is a correct definition? If it isn't, could someone please define it themselves? Thank you 128.61.122.97 (talk) 13:32, 8 February 2010 (UTC)

 * I started to address the lack of definition. I would define it slightly differently, but I am looking for additional sources to see what they have.   I have a big stack of introductory sociology texts and will try to improve upon the current version based on those.  --Htw3 (talk) 20:38, 12 February 2010 (UTC)

The sociological imagination can be defined in many ways. You can have the text book definition, but that would not be so helpful in understanding the concept. The sociological imagination has to do with relating. Being aware of what people do, and WHY they do it. Basically, the interconnections between people (who are often not aware of it) on a daily basis. —Preceding unsigned comment added by As146509 (talk • contribs) 16:12, 22 February 2010 (UTC)

 * Sociological Imagination - The application of imaginative thought to the asking and answering of sociological questions. Someone using the sociological imagination "thinks himself away" from the familiar routines of daily life (Giddens).
 * "Sociology is not just a routine process of acquiring knowledge; it requires breaking free from the immediacy of personal circumstances and putting things in a wider context" (Giddens).
 * Sociological Imagination is the whole idea of putting yourself in someone else's shoes.
 * Giddens, Anthony. "Sociological Imagination." Introduction to Sociology . 1996. Karl Bakeman. New York: W. W. Norton & Company, Inc, 1996. Print.
 * —Preceding unsigned comment added by 64.247.123.40 (talk • contribs) 04:38, 5 March 2010

The sociological imagination is the ability to see things socially and how they interact and influence each other. It is the process that explains social outcomes. In order for this to work, you must be able to pull yourself away from the situation and look at it from the outside perspective. Some main things to think about are things that lead to an outcome, thinking from an alternative point of view, and being able to see the causes of social outcomes that come from social context (norms, motives) social actors (country, time period, people you are with) social action (things that affect others) leads to social outcome. The main focus is to understand that social outcomes are shaped by social context, actors, and social actions. —Preceding unsigned comment added by Dm400609 (talk • contribs) 17:14, 3 March 2010

Major edit of page needed
The current draft of this article refers primarily to Mills' book and the concept in light of that book. However, the concept refers to an approach to thinking about social processes that precedes Mills, and is much more general. This article likely needs some clarification on that, and should properly be focused on defining and explaining the concept of sociological imagination as it is used in the field of sociology, and with a subsection directly addressing Mills' book. I will look for some additional resources including text books and discussion of the concept in the scholarly literature. --Htw3 (talk) 20:49, 15 February 2010 (UTC)

Proposal for structural changes to article
I think the article should be structured more like a normal Wikipedia article, starting with a brief introduction to the concept, and then with more details divided substantively below. Some of the major sections could include:
 * meanings of the concept as elaborated by different sociologists
 * a section on the meanings as conveyed in Mills' book
 * uses of the concept in the teaching of sociology,
 * uses of sociological imagination in textbooks —Preceding unsigned comment added by 132.235.39.82 (talk • contribs) 15:21, 26 February 2010
 * students could find different textbooks and say what they say —Preceding unsigned comment added by 132.235.39.82 (talk • contribs) 15:21, 26 February 2010
 * with special attention to use in introductory sociology courses and texts
 * a discussion of the concept as it applies to the generation of sociological research
 * a discussion of the concept as it can be used by individuals to think about the role of larger social processes in their own lives.
 * citations page —Preceding unsigned comment added by 64.247.123.40 (talk • contribs) 04:33, 5 March 2010

Any thoughts on these sections? Others that are needed? --Htw3 (talk) 18:55, 18 February 2010 (UTC)

'The sociological imagination' has come under heavy critique from post-colonial thought, and that's definitely worth talking about. That's ultimately the reason I came to this page on this unseasonably warm evening in London: see what sort of summary wikipedia gave to the critiques made by Spivak, Said, Bhambra, and on and on and on... I don't mean this as a decidedly anti-west sentiment; Mills was talking about specific form of sociology (empirically driven) at a specific time (1950-60s) in a specific place (the United States). Otherwise I think your proposed structure is a great start that it should happen ASAP because frankly this page is a currently a worthless pile of shit. I'll check back periodically and see what develops.... Regress (talk)

Plagiarism on this page
What should be done if part of this article is plagiarized from another source, verbatim, without attribution? The sentence "Our underlying philosophy is that the sociological imagination is best developed and exercised in the introductory class by linking new materials in the context of conflict theory and functionalism." was tagged with a "Who?" on the "Our" rather than obviously tipping that this was pulled from another source. A simple Google search shows that this sentence comes from Tipton and Tiemann's (1993) article "Using the Feature Film to Facilitate Sociological Thinking" from the journal Teaching Sociology. If you actually get the article, this sentence is from the first page. Basically, what should be done in this situation? I'm asking primarily for this article and because I keep seeing this same problem: some Wikipedia editor plagiarizing. —Preceding unsigned comment added by 71.107.94.99 (talk) 02:38, 26 August 2010 (UTC)
 * EDIT** I just noticed that this article is listed under further reading but this does not negate the fact that at least part of this article is plagiarized. —Preceding unsigned comment added by 71.107.94.99 (talk) 02:40, 26 August 2010 (UTC)

sociological imagination
Crux of the argument == individual matters are always social issues — Preceding unsigned comment added by 24.84.68.252 (talk) 07:45, 31 July 2014 (UTC)
 * I don't know what you are trying to say, but Mills does make a distinction between public and private issues. Mills was trying to give a name to that social awareness which can see how daily life is structured by larger social forces not within our individual sphere of influence. 108.51.192.7 (talk) 05:02, 1 April 2015 (UTC)

Lack of clarity in definition
There's some clarity lacking in the definition as it is right now. This section here is quite unclear, and repeats itself in the second paragraph quoted:

"Another way of describing sociological imagination is the understanding that social outcomes are based on what we do. To expand on that definition, it is understanding that some things in society may lead to a certain outcome. The factors mentioned in the definition are things like norms and motives, the social context may be the country and time period, and social action is the things we do that affect other people. The things we do are shaped by: the situation we are in, the values we have, and the way people around us act. These things are examined for how they all relate to some sort of outcome. Sociological imagination can be considered as a quality of mind that understands the interplay of the individual and society.

Things that shape these outcomes include (but are not limited to): social norms, what people want to gain from their actions (their motives), and the social context in which they live (ex. country, time period, people with whom they associate).″

172.218.199.10 (talk) 23:37, 3 August 2017 (UTC)

Sociology
Use of sociological imagination 223.239.27.253 (talk) 06:26, 9 January 2023 (UTC)

Wiki Education assignment: Research Process and Methodology - SP23 - Sect 201 - Thu
— Assignment last updated by KristinaAllen (talk) 22:51, 8 April 2023 (UTC)

title: Talk:Sociological imagination


text:
User:Shodan2020

Perfect, immortal machine.

System Shock System Shock 2

title: User:Shodan2020


text:
User talk:Zissy

Welcome!

Hello, and welcome to Wikipedia. Thank you for your contributions. I hope you like the place and decide to stay. Here are a few good links for newcomers: I hope you enjoy editing here and being a Wikipedian! By the way, please be sure to sign your name on Talk and vote pages using four tildes (~~~~) to produce your name and the current date, or three tildes (~~~) for just your name. If you have any questions, see the help pages, add a question to the village pump or ask me on my Talk page. Again, welcome! Flcelloguy | A note? | Desk 16:34, 23 July 2005 (UTC)
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P.S. I note you were having some fun in your user page! While this is acceptable, most users keep their user page for information about themselves and their role in Wikipedia. If you wish, you can either use the sandbox to play around, or create your own personal sandbox by clicking on the following link: User:Zissy/Sandbox. Once again, welcome, and happy editing!

title: User talk:Zissy


text:
Talk:Siddhartha (disambiguation)

This page isn't readable. Sorry now I can read it. I don't undestand what happened! —Ludor 16:36, 23 July 2005 (UTC)

title: Talk:Siddhartha (disambiguation)


text:
Chaos Island: The Lost World

Chaos Island: The Lost World (also known as Chaos Island and Chaos Island: The Lost World: Jurassic Park) is a real-time strategy video game for the PC, developed and published by DreamWorks Interactive, and based on the 1997 film The Lost World: Jurassic Park. Chaos Island was released in North America on October 30, 1997. In Chaos Island, the player controls characters displayed on a map, directing where they move with the mouse and giving them commands either with the mouse or from a menu.

Plot
The game features six characters from the film, each voiced by the actors who played them in the film: Dr. Ian Malcolm (Jeff Goldblum), Dr. Sarah Harding (Julianne Moore), Nick Van Owen (Vince Vaughn), Eddie Carr (Richard Schiff), Kelly Curtis (Vanessa Lee Chester), and John Hammond (Richard Attenborough). Early in the game, Malcolm, Van Owen and Carr are on Isla Nublar (the island where Jurassic Park occurred), where they rendezvous with Harding and obtain a DNA serum used to control dinosaurs that they hatch. A freighter then takes them to Isla Sorna (where The Lost World: Jurassic Park occurs) and crashes there in a storm.

Future missions are largely spent combating hunters, who are on the island to capture the dinosaurs and take them to a theme park. The hunters are hostile to the playable characters and will attack them on foot, using Jeeps, and tanks in later levels. In one mission, the characters must free a baby T. Rex and other captured dinosaurs from the hunters' camp, then in the next, return it to its nest and free the mother, who has been captured by the hunters.

Later in the game, the hunters blow up the playable characters' communications transmitter. The characters make their way to the InGen Communications Center (as in the film) to contact help. In the game's final level, the characters must all make their way to a helipad where they can be picked up. If these missions are completed, a bonus mission is opened where the player can play as the mother T. Rex in San Diego making her way to the freighter where her baby is, and combating hunters on the way.

Gameplay
Only Malcolm, Van Owen, Carr and a "Research Assistant" are available from the start; Harding and Curtis become playable shortly into the game. The player can have more than one Research Assistant. Each of the characters has a different level of speed, eyesight (used for uncovering the fog of war) and number of supplies they can carry at one time. Each character can carry a gun that can be used against dinosaurs and hunters. Each character costs a certain number of points when selected for use in a level. There is a limited number of points that can be spent before the level begins, but when collecting supplies, the points can be spent on bringing in characters during the level. Hammond appears in cutscenes between levels.

The game includes three difficulty levels and 12 missions, except on the Easy level of difficulty, where the last two missions are left out. In each mission, the player is required to build a base camp, which can be used for gathering supplies and dinosaur eggs. Any character can build structures. They can then collect supplies which can be found on the map. Among the structures which can be built are shelters for healing characters (Shelters, and Hardened Shelters which heal faster), nests for hatching friendly dinosaurs (Artificial Nest, and Incubator where the egg hatches quicker), High Hides for protecting characters, and buildings where points can be used to upgrade character speed, eyesight, and defense.

The game's plot also requires the characters to breed and train a team of fighting dinosaurs that can be used against enemies. Eight dinosaurs from the films are featured, including Parasaurolophus, Compsognathus, Pachycephalosaurus, Dilophosaurus, Stegosaurus, Velociraptor, Triceratops and Tyrannosaurus. The game begins with just the first two, with stronger dinosaurs appearing in later missions. All wild dinosaurs (which wear white collars) are generally hostile to both the characters and hunters. However, the game features dinosaur nests with eggs, which can be collected by the characters and hatched, producing dinosaurs wearing blue collars which can be controlled by the player.

Herbivorous dinosaurs can replenish their health by eating plants, while carnivores do so by eating hunters or other dinosaurs. In the last three missions, the hunters become able to hatch dinosaurs of their own, which wear red collars and are hostile to the player. There are situations where wild dinosaurs can be lured or baited in to fighting hunters as they tend to attack nearby characters on either side; sometimes hunters also provoke them.

Development
Noah Falstein was the lead designer for Chaos Island. Falstein considered Chaos Island to be a challenging concept, being a real-time strategy game aimed at young children between the ages of 8 and 12. Chaos Island was unveiled at the Electronic Entertainment Expo (E3) in June 1997.

With production running smoothly, the development team chose to begin adding a special final level to the game just a few months prior to its release. Falstein has noted that the game is somewhat-unknown, particularly because of an advance order of 200,000 copies of the game – intended for distribution in Europe – that was rejected by DreamWorks. The game engine used for Chaos Island was later updated and re-used for Small Soldiers Squad Commander, a real-time strategy game released in 1998.

Reception
Cindy Yans of Computer Games Magazine rated the game three stars out of five and wrote that the game "has the look and feel of the original Command & Conquer," although she noted that the artificial intelligence was not perfect. Yans wrote that players with limited real-time strategy experience would enjoy the game's mini-missions. Yans noted that the film's actors provided their voices "in a limited number of annoyingly repetitive sound bytes during mission play… with some good humor [...]. In the inter-mission briefings, however, the actors' presence is much easier to swallow. It is a nice touch to hear Jeff Goldblum instruct us about the upcoming mission."

David Laprad of The Adrenaline Vault gave the game two stars out of five and was surprised that some of the film's actors were "associated with such a low-grade product," writing that the actors generally have "very few lines, even fewer of which are used effectively, so the voice acting adds nothing to the product except a blurb on the outside of the box intended to increase sales." Laprad said the game had an outdated look in comparison to other games released at that time, and criticized some characters for being animated so small that "it is impossible to determine exactly what it is they are doing at any point during gameplay." Laprad criticized the game's early levels for being "really nothing more than training missions that introduce players to the basic elements of gameplay" and wrote that "there simply isn't enough here to make the game worth playing." Laprad also criticized the seemingly "pointless" missions and the lack of a multiplayer mode, and wrote, "My main complaint is that the game is boring."

Laprad wrote that the game "makes a critical error [...] by not providing a hot key for assigning units or groups of units and calling them up on the fly; no respectable real-time strategy game makes this mistake." Laprad also criticized the game for "one very frustrating bug that can absolutely wreck a player's progress on a mission," in which team members that are not present at a save point will often be excluded from the level when it is reloaded. Laprad also criticized the game's "dated" sound effects for being "oddly out of sync," and said that they "rarely accurately convey the event they are intended to represent." Laprad also criticized the game's orchestral music. Although Laprad praised the game's control and responsive characters, he concluded that, "Chaos Island is remedial real-time strategy. There is very little depth to the undemanding and simplistic gameplay."

Entertainment Weekly rated it an "A−" and stated that it was not as confusing as other strategy games. Tahsin Shamma of Computer Gaming World praised the graphics and real-time gameplay, and stated that while it was "not as sophisticated" as other mission-based real-time games, "it's great fun for those who loved the movie." Richard Moore, writing for Australian newspaper The Age, called Chaos Island "a good game" for children, and stated, "The graphics are not great but it is fun and it requires that you use your head." On a five-star scale, Moore gave the game's graphics and sound two stars, while awarding the playability three stars.

title: Chaos Island: The Lost World


text:
Lu Ji (Shiheng)

Lu Ji (261 – c. November 303 ), courtesy name Shiheng, was a Chinese essayist, military general, politician, and writer who lived during the late Three Kingdoms period and Jin dynasty of China. He was the fourth son of Lu Kang, a general of the state of Eastern Wu in the Three Kingdoms period, and a grandson of Lu Xun, a prominent general and statesman who served as the third Imperial Chancellor of Eastern Wu.

Life
Lu Ji was related to the imperial family of the state of Eastern Wu. He was the fourth son of the general Lu Kang, who was a maternal grandson of Sun Ce, the elder brother and predecessor of Eastern Wu's founding emperor, Sun Quan. His paternal grandfather, Lu Xun, was a prominent general and statesman who served as the third Imperial Chancellor of Eastern Wu. After the Jin dynasty conquered Eastern Wu in 280 and killed two of his brothers, Lu Ji, along with his brother Lu Yun, fled to Hua Ting in exile. While in exile, Lu wrote Dialectic of Destruction on the fall of the Wu empire. In 290, Lu and his brother moved to the Jin imperial capital, Luoyang. He served as a writer under the Jin government and was appointed president of the imperial academy. In 296, he was appointed a military position. Lu's army suffered major casualties in a battle against Sima Ai in November 303 as part of the War of the Eight Princes. Shortly thereafter, Lu, his sons, and his two brothers were charged with treason and executed.

Writings

Lu Ji wrote much lyric poetry but is better known for writing fu, a mixture of prose and poetry. He is best remembered for the Wen fu (文賦; On Literature), a piece of literary criticism that discourses on the principles of composition. Achilles Fang commented: "The Wen-fu is considered one of the most articulate treatises on Chinese poetics. The extent of its influence in Chinese literary history is equaled only by that of the sixth-century The Literary Mind and the Carving of Dragons of Liu Hsieh. In the original, the Wen-fu is rhymed, but does not employ regular rhythmic patterns: hence the term 'rhymeprose.'"

English translations of the Wen fu were done by E.R. Hughes and Achilles Fang. Chen Shixiang translated Wen fu into verse because, although the piece was rightly called the beginning of Chinese literary criticism, Lu Ji wrote it as poetry. Poets who have been influenced by Lu's Wen fu include Ezra Pound, Gary Snyder, Howard Nemirov, Eleanor Wilner, Carolyn Kizer. The norwegian poet Olav. H. Hauge, also cites Lu Ji as one of his inspirations.

Lu Ji is also the writer of the oldest extant work of Chinese calligraphy, a short letter to his friends that has been named the Pingfutie (Consoling Letter).

title: Lu Ji (Shiheng)


text:
Maciej Aleksy Dawidowski

Maciej Aleksy Dawidowski codename: Alek, Glizda, Kopernicki, Koziorożec (3 November 1920, in Drohobycz – 30 March 1943, in Warsaw, Poland) was a Polish scoutmaster (podharcmistrz), Polish Scouting resistance activist and Second Lieutenant of the Armia Krajowa during the Second World War. Dawidowski is a main character in the books Kamienie na Szaniec by Aleksander Kamiński, and Rudy, Alek, Zośka by Barbara Wachowicz.

Early life
The son of Aleksy Dawidowski, an engineering technologist and Janina Dawidowska (née Sagatowska), who worked in chemical engineering, Maciej Aleksy Dawidowski graduated from the Stefan Batory Warsaw Gymnasium. He was active in the Polish Boy Scout movement. In the fall of 1939 Dawidowski's father was the administrative director of a rifle factory in Warsaw. Following the German occupation of Warsaw in late September 1939, the senior Dawidowski was arrested in November 1939, and in December 1939 the father was shot in the Sejm Gardens.

Resistance work
In 1939 the younger Davidowski was a member of PLAN, in 1940 he became a member of Szare Szeregi (the underground organization of Polish Boy Scouts) and Wawer. He took part in several sabotage actions against the Nazi forces, among others. In the Copernicus action he removed the German language plaques beneath the Warsaw statue of Copernicus on 11 February 1942.

Participation in Operation Arsenal
Jan Bytnar, another resistance leader, was arrested by the Germans on 23 March 1943. The Polish underground army designed a plan to rescue him called "Operation Arsenal". Dawidowski participated in the planning and the execution of the operation. During the attack, he was seriously wounded in the stomach by fire from Germans in the gate house where Bytnar was held. Despite this he threw two grenades enabling his comrades to withdraw from the action. He later died in a hospital from his wounds, aged 22.

During the Warsaw uprising, Dawidowski's code name "Alek" was later used as the code name for the 2nd Platoon of the 2nd company ("Rudy") of Batalion Zośka. He was posthumously awarded the Silver Cross of the Virtuti Militari and promoted to sergeant. In 2011 he was posthumously awarded the Commander's Cross with Star of the Order of Polonia Restituta.

Legacy

An elementary school, Szkoła Podstawowa nr 391 im. Macieja Aleksego Dawidowskiego, in Warsaw is named in his honour.

An elementary school, Szkoła Podstawowa nr 52 im. Macieja "Alka" Aleksego Dawidowskiego, in Warsaw is named in his honour.

title: Maciej Aleksy Dawidowski


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Joe Miller (actor)

Joseph Miller (1684 – 15 August 1738) was an English actor, who first appeared in the cast of Sir Robert Howard's Committee at Drury Lane in 1709 as Teague.

Trinculo in The Tempest, the First Grave-digger in Hamlet and Marplot in Susanna Centlivre's The Busybody, were among his many favourite parts. He is said to have been a friend of Hogarth.

In 1715 he appeared on bills promoting a performance on the last day of April, where he played Young Clincher in Farquhar's comedy, The Constant Couple.

On 25 April 1717 he played Sir Joseph Whittol in William Congreve's "Old Batchelor". Tickets for this performance were adorned by a design by William Hogarth showing the scene where Whittol's friend Captain Bluffe is kicked by Sharper while his friend Bellmour tries to pull him away. This is described as a "very valuable engraving" in 1868. This ticket design was used for Joe Millers benefit performance on 13 April 1738.

In "vacation periods" between working at Drury Lane, he performed for William Pinkethman's company.

He frequented the "Black Jack" tavern on Portsmouth Street in London, which was a favourite of the Drury Lane players and those from Lincoln's Inn Fields. Allegedly he was very serious in the bar and this led to an in-joke whereby all his companions ascribed all new jokes to him.

His final performance was on 13 April 1738.

On his death on 15 August he was buried at St Clement Danes on Portugal Street, London. This churchyard was later built over by King's College Hospital. The grave is therefore lost.

Joe Miller's Jests
After Miller's death, John Mottley (1692–1750) brought out a book called Joe Miller's Jests, or the Wits Vade-Mecum (1739), published under the pseudonym of Elijah Jenkins Esq. at the price of one shilling. This was a collection of contemporary and ancient coarse witticisms, only three of which are told of Miller. This first edition was a thin pamphlet of 247 numbered jokes. This ran to three editions in its first year.

Later (not wholly connected) versions were entitled with names such as "Joe Miller's Joke Book", and "The New Joe Miller" to latch onto the popularity of both Joe Miller himself and the popularity of Mottley's first book. Joke books of this format (i.e. "Mr Smith's Jests") were common even before this date. It was common practice to learn one or two jokes for use at parties etc.

Owing to the low quality of the jokes in Mottley's book, their number increasing with each of the many subsequent editions, any time-worn jest came to be called "a Joe Miller", a Joe-Millerism, or simply a Millerism.

Joke 99 states: "A Lady's Age happening to be questioned, she affirmed she was but Forty, and called upon a Gentleman that was in Company for his Opinion; Cousin, said she, do you believe I am in the Right, when I say I am but Forty? I ought not to dispute it, Madam, reply'd he, for I have heard you say so these ten Years."

Joke 234 speaks of: "A famous teacher of Arithmetick, who had long been married without being able to get his Wife with Child. One said to her 'Madam, your Husband is an excellent Arithmetician'. 'Yes, replies she, only he can't multiply.'"

Other references to Miller
Joe Miller was referred to in Charles Dickens' A Christmas Carol (1843), by the character Scrooge, who remarks "Joe Miller never made such a joke as sending [the turkey] to Bob's will be!" Dickens also references Joe-Millerism in Sketches by Boz, in chapter 1 of The Boarding-house.

George Grossmith and Weedon Grossmith's 1892 comic novel, The Diary of a Nobody also makes reference to Joe Miller when Lupin, son of the chief protagonist and diary writer, Mr. Pooter, sarcastically states, "Bravo Joe Miller" in response to one of Mr. Pooter's failed jokes.

Joe Miller was also referred to in James Joyce's "Ulysses" (1922) in the limerick that Lenehan whispers during the Aeolus episode to Stephen Dedalus, the last line of which is "I can't see the Joe Miller. Can you?".

Isaac Asimov refers to Joe Miller's joke book on page 552 of Asimov's Guide to Shakespeare. The work is used in his explanation of Beatrice's barb toward Benedick in Much Ado About Nothing—Act II, scene i, lines 128–130.

According to Leonard Feinberg, the 1734 edition contains one of the oldest examples of gallows humor.

In the 1940 short film, One for the Book, in which characters emerge from famous books, one of the characters is Joe Miller, emerging from his joke book.

The 1948 Merrie Melodies cartoon Daffy Dilly, the character Daffy Duck works as a street vendor selling, among other items, copies of a Joe Miller joke book.

title: Joe Miller (actor)


text:
User talk:Handsome xxx

Welcome!

Hello, and welcome to Wikipedia. Thank you for your contributions. I hope you like the place and decide to stay. Here are a few good links for newcomers: I hope you enjoy editing here and being a Wikipedian! By the way, please be sure to sign your name on Talk and vote pages using four tildes (~~~~) to produce your name and the current date, or three tildes (~~~) for just your name. If you have any questions, see the help pages, add a question to the village pump or ask me on my Talk page. Again, welcome! Flcelloguy | A note? | Desk 16:37, 23 July 2005 (UTC)
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P.S. I note you were having some fun in your user page! While this is acceptable, most users keep their user page for information about themselves and their role in Wikipedia. If you wish, you can either use the sandbox to play around, or create your own personal sandbox by clicking on the following link: User:Handsome xxx/Sandbox. Once again, welcome, and happy editing!

International Mister Gay 2007
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Taxonomy templates
Hi, just to note that when you set up templates like Template:Taxonomy/Dendrobieae, the rank must be latinized, e.g. "ordo" not "order", "familia" not "family", "tribus" not "tribe". Some parts of the system may appear to work ok with English-named ranks, but others don't. Peter coxhead (talk) 10:39, 9 December 2016 (UTC)

 * Um... The rank "alliance" is currently not recognized in the automated taxobox system, so would cause some problems if anyone tried to use such a taxobox (e.g. Automatic taxobox) at, say, Trichoglottis. Whether it's worth adding this rank to the system isn't clear to me. Peter coxhead (talk) 11:42, 10 December 2016 (UTC)

Molecular Phylogeny
Greetings, I see you are intereted in creating updating wikipedia entries on Philippine orchid species, that is really great. Ihope you continue further.

also: maybe you can follow the updated taxonomic names based on the molecular phylogeny. thank you. Raab Bustamante (talk) 11:42, 10 August 2017 (UTC)

Women in Red World Contest
Hi. We're into the last five days of the Women in Red World Contest. There's a new bonus prize of $200 worth of books of your choice to win for creating the most new women biographies between 0:00 on the 26th and 23:59 on 30th November. If you've been contributing to the contest, thank you for your support, we've produced over 2000 articles. If you haven't contributed yet, we would appreciate you taking the time to add entries to our articles achievements list by the end of the month. Thank you, and if participating, good luck with the finale!

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title: User talk:Handsome xxx


text:
Boca del Río

Boca del Río may refer to:
 * Boca del Río, Veracruz, Mexico
 * Boca del Río, Nueva Esparta, Venezuela

title: Boca del Río