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Eggerland

The Eggerland (エッガーランド) series consists of several puzzle games developed by HAL Laboratory. Its first release was in 1985 for MSX computer systems. The gameplay is almost exactly the same across the series, with only a few changes over the years, mainly graphical.

The hero of most games is Lolo, a blue, spherical character with eyes, arms, and legs. The story mainly deals with King Egger, the villain, capturing princess Lala, who is similar to Lolo, only colored pink or red, and wearing a bow. Lolo must rescue Lala by travelling through Egger's domain and solving the puzzle rooms laid out before him.

List of titles
None of the Japanese games in the Eggerland series were released in North America, and conversely, none of the three American games were released in Japan. Europe saw the release of three Japanese games, as well as the three American games.

Below is a list of all video games and their respective releases.

Although the graphics and game engine of the Japanese Adventures of Lolo are identical to those of the Western Adventures of Lolo 2, the stages are completely different. Therefore, they are two separate video games. The Japanese Adventures of Lolo 1 & 2 include original stages, whereas the American Adventures of Lolo 1 & 2 are compilations of stages taken from earlier Japan-only titles. The American Adventures of Lolo 3 includes mostly original stages, instead, usually easier than the stages in the Japanese Adventures of Lolo 2.

Basics
The player must guide Lolo through a room of 11×11 tiles and have Lolo collect all of the Heart Framers (sometimes referred to as Hearts) in the room. Doing so opens up a Jewel Box, which contains an item (sometimes a key or jewel). Successfully acquiring the contents of the Jewel Box will clear the room of all monsters and open the way to the next room(s). Players need to navigate Lolo past the many monsters seen throughout the rooms — some are harmless while others are deadly.

Lolo's only weapon is a Magic Shot. Two shots (and always two shots) are obtained by collecting certain Heart Framers (sometimes referred to as Shot Framers). Heart Framers containing magic shots are not differentiated in appearance from regular Heart Framers. Collecting a Heart Framer that does contain magic shots, however, is normally indicated by a different sound effect than a regular Heart Framer's. Magic shots allow Lolo to temporarily turn enemies into Eggs, which can be pushed around, but not pulled. Monsters in eggs will hatch after a few seconds. If Lolo shoots an egg a second time, it will fly off the screen, though the monster will reappear at its original starting point a few seconds later. Reappearance is typically indicated by an outlined box of sorts and then the monster physically appearing very shortly afterward. Lolo may move through the outlined box unhindered.

If a monster's starting point is covered with an Emerald Framer or another monster and there are no warp holes in the level, the monster will not return to the level. Lolo himself cannot cover a monster's starting point to cause this to happen. If Lolo is on a monster's starting point and it reappears, Lolo will be "on top" of the monster and can usually walk off of it, though some monsters like Almas or Skulls will kill Lolo if he is standing on their starting points.

Terrain and obstacles
There are various types of terrain and obstacles in the levels. Emerald Framers, or Emeralds, are green blocks that Lolo may push around freely, but he cannot pull them. Lolo cannot push multiple, stacked Emeralds at one time. This is similar to the game Sokoban. Emeralds are typically used to block dangerous monsters or ranged attacks from other monsters. One type of terrain is the grass (sometimes called flower bed), which Lolo may walk freely on, yet any mobile monster cannot enter the grass on its own. If Lolo pushes a monster in an egg onto the grass, the monster will try to walk off after the egg hatches. Another type of terrain is the sand. Lolo will only move at half speed while on the sand, but any mobile monster is unaffected by the sand's slowing effects. If Lolo is only halfway on the sand, he will not be affected.

Some other obstacles include trees and rocks. Both of these block movement from Lolo and monsters. Monsters that have a ranged attack, like Medusas or Gols, can shoot through the trees, but Lolo cannot. Rocks prevent shots from both Lolo and monsters. Another obstacle is the one-way arrows. Lolo can enter these arrows from any direction except the direction the arrow is pointing. For instance, if the arrow is pointing up, Lolo cannot walk down against the arrow. One-way arrows do not stop monsters in any way, nor do they prevent any shots from Lolo or monsters.

Some levels contain water or lava. Neither prevent shots from Lolo nor monsters from going through and both prohibit movement from Lolo and monsters. There are sometimes bridges going over the water and lava and both Lolo and mobile monsters can cross the bridges freely. With water, Lolo can push a monster in an egg onto the water to act as a temporary bridge. Typically, levels are laid out so Lolo can go to the other side of the waterway. An egg sinks quickly after being pushed into the water. If Lolo is on an egg and it sinks, Lolo will be killed. Some waterways even have currents which Lolo can ride eggs on to other parts of the level. Eggs will sink upon reaching the end of the current. An egg that sinks in the water will remove the monster from the level temporarily, but the monster will reappear in its original starting point (just like hitting it as an egg with a second magic shot). There can only be one egg on any water part of the level at any time. A second egg may not be put into the water until the first one sinks. Eggs may not be pushed into the lava.

The crumbling bridge is an obstacle that was only featured in Adventures of Lolo 3. These bridges can only be crossed twice. The first time will make the bridge crack. The second time, the bridge will crumble away, leaving either water or lava behind. Lolo must be fully on the bridge to qualify it for being crossed. If Lolo only walks halfway on these bridges and walks off, they will not be damaged. Any monster walking over these bridges will not cause any damage to them.

Warp holes

One final trick that appears in most games are the warp holes. Some levels, but not all, have pre-defined locations for a monster to alternately appear if it is removed from the screen and its original starting point is covered. Its starting point may be covered with an Emerald or another monster. Also, an object need only cover a part of the original point. For instance, if an Emerald were only on 1/4 of the monster's original starting point, this would be sufficient enough to cover it. Lolo himself cannot cover a monster's starting point and cause it to be sent to a hole. For a demonstration of how a warp hole works, see the adjacent image showing a 3-step process.

The holes go in a numbered order and the monsters go to the lowest numbered hole available. If there were two holes, for instance, and both the monster's starting point and the first hole were covered, the monster would go to the second hole. Many games had a maximum limit of 8 holes per level, though rarely ever used this many.

One important thing to remember is that the monster's original spot needs to stay covered to send it to a hole. If Lolo removes a monster that was sent to a hole and its original starting point was uncovered, it would not continue going to the hole, but rather back to its original starting point. Though in some rooms, monsters may need to be sent back to their original starting point in order to solve the room.

If a monster is in the process of reappearing and Lolo covers its spot while this is happening (i.e. when the outlined box indicating a monster is about to reappear is there and gets covered), the reappearing process will fail and the monster will be permanently removed from the level. It will not be sent to a hole.

Powers
In some levels, Lolo can obtain certain powers to help him. These powers include the Hammer, the Bridge, and the Arrow Turn (sometimes called a One-Way Pass). To obtain a power, Lolo must collect a certain amount of hearts, which is pre-defined in the data for any level that gives a power. This value varies from level to level. The maximum amount of powers a level can have is three. If the next heart to be collected will give Lolo a power, all hearts in the room will flash as an indicator:
 * A hammer allows Lolo to break one rock.
 * A bridge may be used on an area of water or lava, though if used on lava it will burn down a few seconds after use. A bridge that was naturally built over lava at the beginning of the level will not burn down.
 * The arrow turn allows Lolo to rotate a one-way arrow clockwise.

To use any of these powers, Lolo simply needs to face the respective obstacle the power is used for and use the magic shot button. For arrows, Lolo may be facing the arrow from any direction, though care must be taken to ensure that Lolo is standing in the proper position, or a shot will be fired by accident instead.

Protagonists

 * Lolo
 * The hero of the story and the playable character in nearly all games. He and Lala are destined for each other. Lolo is a master musician. He becomes King Lolo after he marries Lala at the end of Eggerland 2 (MSX)/ Eggerland FDS.

 * Lala
 * Lala is a princess who is captured by King Egger. She is an inspired dancer. She later marries Lolo at the end of Eggerland 2 (MSX)/ Eggerland FDS, and becomes Queen Lala.

Side characters

 * Prince Lulu
 * Son of Lolo and Lala after they got married and became King and Queen. Lulu was introduced in the 1994 Game Boy game Adventures of Lolo. In the game, he is a small child who is an especially vulnerable target for enemies.

 * Grandpa
 * Grandpa is an elderly, yellow, ball-like creature who lives in the training trees in Adventures of Lolo 3.

Enemies

 * King Egger
 * King Egger is the leader of the Great Devil's Evil Empire, and the antagonist of all games in the Eggerland series.

 * Snakey
 * Snakeys are green caterpillar-like creatures scattered across most of the Eggerland games. They do not pose any harm to Lolo except for impeding the way.

 * Goll
 * Golls are pink dragon-like creatures that are only active after all collectibles in their levels are collected. Once they awaken they shoot fireballs when Lolo gets to their row or column. These firefalls instantly burn Lolo on contact, but can be deflected by other enemies, rocks or blocks.

 * Skull
 * Skulls are exactly what they are, undead skulls controlled by some necromancy. They activate after all collectibles in their levels are collected. Once they awaken, they chase after Lolo. One touch from a Skull can kill Lolo.

 * Alma
 * Almas, also known as Armmas or Armarks, are armadillo-like creatures present in various levels of each Eggerland game. They are red in Eggerland Mystery (1985) and Revival! Eggerland (2000), and grey in Adventures of Lolo (1990) for the NES. If an Alma's axis intersects with Lolo's, the Alma tucks into a ball and rolls towards Lolo to attack. One touch from an Alma is enough to kill Lolo. If Lolo dodges the Alma, it continues to roll until it hits an obstacle, and then resumes its pursuit of Lolo.

 * Rocky
 * Rockys are stone-like creatures that are present in various levels of each Eggerland game. They are Grey in each of their games. If a Rocky touches Lolo, it stops him in its tracks, forcing Lolo to move away from it in order to get it to move again.

 * Leeper
 * Leepers are green enemies that hop around the stage, roaming freely within a given area. When they make contact with Lolo, they will instantly fall asleep and act in a manner similar to a rock, blocking enemies and Lolo alike while being unable to be put into an egg while sleeping.

 * Medusa
 * Medusas are statues with human heads and snake hair that appear in various levels of each Eggerland game. These creatures can turn Lolo into stone if he gets too close, killing him instantly, unless there is an enemy, rock, or block to impede its line of sight.

 * Don Medusa
 * Don Medusas are Pink and grey demon creatures that appear in various levels of each Eggerland game. These creatures move left and right, or up and down, can turn Lolo into stone if he gets too close, killing him instantly, unless there is an enemy, rock, or block to impede its line of sight.

Eggerland Mystery
Eggerland Mystery (エッガーランド ミステリー) is a 1985 puzzle game for MSX computer systems produced by HAL Laboratory. It is the first game in the Eggerland series. Its main characters are named Lolo and Lala.

Eggerland 2
Eggerland 2, known in Japan as Meikyū Shinwa (迷宮神話), is a 1986 puzzle game for the MSX (and shows extra colors on MSX2) produced by HAL Laboratory. It is the sequel to the original Eggerland Mystery and the second game in the Eggerland series. The game is often referred to as "Shodai" (初代), or the "first Eggerland". The game features a total of 122 stages; the game is therefore presented in a 10-by-10 grid, plus 22 extra stages.

Eggerland (エッガーランド) is a port of Meikyū Shinwa for the MSX computer platform with updated graphics and different music. The game was released in Japan in 1987 for the Family Computer Disk System by HAL Laboratory.

Eggerland: Meikyū no Fukkatsu
Eggerland: Meikyū no Fukkatsu (エッガーランド 迷宮の復活) is a puzzle video game developed by HAL Laboratory for the Family Computer. It was released in 1988 in Japan as the fourth game in the Eggerland series following Eggerland Mystery, and is the third in the series not counting the port of Eggerland 2 made for the Famicom Disk System. The game contains roughly 162 stages (or maps), which are arranged on an 8-by-16 grid (with some stages hidden). This entry in the series would serve as the basis for Eggerland – Departure to Creation, which reuses Revival of the Labyrinth's core gameplay and presentation.

This game is more linear than its predecessor: Lolo (the player) can choose to go in two different directions only in a dozen of rooms. Similar to the key that is used to access new rooms of the dungeon, the raft makes its second appearance in the series as a room-completion prize which allows Lolo entry to the water courses in the southwest region of the game. Revival of the Labyrinth also has special inventory items that Lolo can collect along the way, such as a map and a "Magic Bell". Differences from Eggerland 2/FDS include the absence of time-based levels with special keys and Guardians/Gods as their prizes. Instead, these are given out for defeating rooms that lead to only one other room in the dungeon. Rather than the small key used to enter new rooms, the player may occasionally receive one of the game's special keys, which are used to open special doorways normal keys cannot open, and four of these special keys are used to access rooms closed off from the main dungeon map to obtain pieces of a large King Egger tablet required for access to the final levels of the game. Two other items that can also be obtained from chests are the map, which retains its usage from Eggerland 2, and a new item: the Magic Bell, which rings in four specific rooms of the castle that contain entrances to special dungeons that if completed, award the player with one of the four Gods needed to finish the final rooms of the game, in a similar fashion to the Guardians from Eggerland 2. These entrances to the God dungeons are not revealed like they were in the previous game, where the player had to move one specific Emerald Frame after the room's completion. Here the player has to align the Emerald Framers in a particular pattern to reveal the entrance. Alongside the Gods, Lolo can also encounter Buddhas that give out information in certain empty rooms.

Eggerland: Sōzō e no Tabidachi
Eggerland: Sōzō e no Tabidachi (エッガーランド 創造への旅立ち) is a Japanese puzzle video game in the Eggerland series by HAL Laboratory. It was published for the Family Computer Disk System in 1988. The game comprises 50 stages ("maps"), and progresses linearly (unlike previous titles, such as Meikyū Shinwa and Eggerland – Revival of the Labyrinth). "Construction Mode" enables the player to create a custom map. The game is shorter than earlier Eggerland titles, and many of the maps are reproduced from Eggerland Mystery.

title: Eggerland


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1975 in archaeology

The year 1975 in archaeology involved some significant events.

Explorations

 * Architect Carlos Williams makes a detailed record of archaeological sites in the valley of Supe in Peru, including Caral.

Excavations

 * Five year project at Quiriguá begins, sponsored by the University of Pennsylvania, the National Geographic Society, and the government of Guatemala.
 * National Museum of Korea and related institutions begin archaeological excavations at Songguk-ri, a prehistoric village that serves as the type-site for the material culture of the Middle Mumun Pottery Period in Korea (excavations continue periodically until the late 1990s).
 * May & July - Rescue excavation at the site of a Newcomen atmospheric engine of c.1780 at Reelfitz Pit in Cumbria, England.

Finds

 * August 1 - The skull of KNM ER 3733, a woman of the species Homo ergaster who died around 1,750,000 BP, is discovered at the Koobi Fora Ridge near Lake Turkana in Kenya by Bernard Ngeneo. By August 9, the nearly intact skull will have been carefully unearthed.
 * August
 * Hollow Dogū found on Hokkaido.
 * Wreck of Shinan ship found off the coast of South Korea.
 * December 3 - Wreck of (sunk by mine 1916) is found in the Kea Channel by Jacques Cousteau.
 * Monte Verde, a village site subsequently determined to be around 18,500 years BP, is found in southern Chile.
 * Luzia Woman, the skeleton of a woman subsequently determined to be around 11,500 years BP, is found in Lapa Vermelha, Brazil, by Annette Laming-Emperaire.
 * Cacaxtla murals.

Events

 * The discovery of Ciudad Perdida is announced by the government of Colombia.

Publications

 * Barbara Bender - Farming in Prehistory: from hunter-gatherer to food-producer.
 * Douglas B. Hague and Rosemary Christie - Lighthouses: their architecture, history and archaeology.
 * Adrian Oswald - Clay Pipes for the Archaeologist.

Births

 * Stine Rossel, Danish archaeologist (d. 2007)

Deaths

 * September 9 - J. Eric S. Thompson, archaeologist, student of the Maya civilization (b. 1898)

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: 1975 in archaeology


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User:Hosterweis/68.203.198.223

old contributions
* 05:33, 21 July 2005 (hist) (diff) User:68.203.198.223 (top) * 05:26, 21 July 2005 (hist) (diff) List of AO rated computer and video games (top) * 05:25, 21 July 2005 (hist) (diff) List of AO rated computer and video games * 05:24, 21 July 2005 (hist) (diff) List of AO rated computer and video games (→A-Z) * 05:23, 21 July 2005 (hist) (diff) List of AO rated computer and video games * 06:00, 12 July 2005 (hist) (diff) Gay Nigger Association of America * 09:51, 10 July 2005 (hist) (diff) Talk:L0de Radio Hour (top) * 09:48, 10 July 2005 (hist) (diff) PlayStation Portable (more homebrew section cleanuppage) * 14:02, 9 July 2005 (hist) (diff) PlayStation Portable (removed "dr. psp" link, a plug for a site that has no real information) * 13:59, 9 July 2005 (hist) (diff) PlayStation Portable (oops, screwed up a link) * 13:58, 9 July 2005 (hist) (diff) PlayStation Portable (cleaned up homebrew section a bit)

title: User:Hosterweis/68.203.198.223


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Talk:Typhoon Haitang (2005)

Man killed
The man killed by falling rocks is named Bung-Pwee (or a similar spelling). That may not be the exact spelling, but his name is difficult to translate into English.--GrandCru 05:50, 21 July 2005 (UTC)

 * His name is not entirely relevant. There's no need to force it into the article. --Golbez 06:37, July 21, 2005 (UTC)

Todo
The article still uses present tense... Jdorje 03:05, 14 January 2006 (UTC)
 * Well, if this stays, then here's something that needs fixing: the infobox says 7, and the article says 18. Which is correct? --Coredesat 01:29, 5 April 2006 (UTC)

Rename?
Given that the name was not retired (IIRC), should the article be moved to Typhoon Haitang (2005)? Hurricanehink ( talk ) 15:09, 23 April 2007 (UTC)

title: Talk:Typhoon Haitang (2005)


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User:Hosterweis

I have a sandbox! Hey, everyone. This is my user page. I really have nothing to put here for now. I'll get around to it later.

Check out some of the edits I made before creating a user account.

Was messing around with Hercules when I got this error message: 00-          #c 5/0 -          --  CMDSBSYS (#C)  L=01  BSP1  05.221  20.19  -- -          ANY IDIOT KNOWS YOU CANNOT DIVIDE BY ZERO

title: User:Hosterweis


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1922 in archaeology

Below are notable events in archaeology that occurred in 1922.

Excavations

 * September - Excavations at Coldrum Long Barrow in southeast England resumed by architect E. W. Filkins.
 * November 4 - Howard Carter discovers the tomb of Tutankhamun. He opens it in the presence of George Herbert, 5th Earl of Carnarvon, and Carnarvon's daughter, Lady Evelyn Beauchamp, on November 26. Many associated artifacts are found, including Tutankhamun's funerary mask and six chariots.
 * First excavations of Neolithic remains at Windmill Hill, Avebury, England.
 * Excavations at Ur by the British Museum and the University of Pennsylvania led by Leonard Woolley begin.
 * Excavations at Euphrates, site of Dura-Europos, by Franz Cumont.
 * Excavations at the Temple of Olympian Zeus (Athens).
 * Excavations at Sutton Courtenay Anglo-Saxon village in England by Edward Thurlow Leeds.

Explorations

 * Aerial survey of archaeological sites in south western England by Alexander Keiller and O. G. S. Crawford.
 * Mohenjo-daro rediscovered by Rakhaldas Bandyopadhyay of the Archaeological Survey of India.
 * First of four successive American Museum of Natural History expeditions to Mongolia under Roy Chapman Andrews which will discover fossils of Indricotherium (a gigantic hornless rhinoceros then named "Baluchitherium"), Protoceratops, a nest of Protoceratops eggs (found in 1995 to be from Oviraptor), Pinacosaurus, Saurornithoides, Oviraptor and Velociraptor, none of which were known before.

Finds

 * Venus of Lespugue.

Publications

 * Alfred Watkins - Early British Trackways.

Births

 * March 31 - Richard Daugherty, American archaeologist (d. 2014)
 * July 12 - Michael Ventris, English co-decipherer of Linear B (d. 1956).
 * August 3 - Su Bai, Chinese archaeologist of Buddhist grottoes (d. 2018)
 * November 19 - Yuri Knorozov, Russian epigrapher of Maya hieroglyphics (d. 1999).
 * Kim Won-yong, "doyen of Korean archaeology" and Seoul National University professor (d. 1993).

Deaths

 * November 23 - Eduard Seler, German Mesoamericanist (born 1849).

title: 1922 in archaeology


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1999 in archaeology

The year 1999 in archaeology involved some significant events.

Excavations

 * Excavations resume at Qatna, in Syria, by the Deutsche Orient-Gesellschaft.
 * Osiris Shaft in the Giza pyramid complex of Egypt, by Zahi Hawass.
 * Wide-scope vertical and horizontal excavation of world's oldest wet-rice (rice paddy) agricultural feature, c. 800 BC, at Okhyeon site, Ulsan, Korea.
 * Excavation at Tal-i Malyan in Anshan (Iran).
 * Excavations at Hyde Abbey, Winchester, England.
 * Excavations begin at Tursiannotko in Pirkkala, Finland.
 * September – First season of excavations at the Bronze Age Tell es-Sakan in Palestine, jointly led by Pierre de Miroschedji and Moain Sadeq.

Exploration

 * Start of Scotland's First Settlers project in Inner Sound of Hebrides.

Finds

 * March 16 – Mummified Children of Llullaillaco found on the volcanic peak of Llullaillaco in South America.
 * May 24–28 – Wreck of Israeli submarine INS Dakar (sunk 1968) located in eastern Mediterranean Sea.
 * July 16 – Spillings Hoard of silver found on Gotland.
 * July 22 – A frozen and mummified body, later named Kwäday Dän Ts’ìnchi ("Long Ago Person Found"), is found in a Canadian glacier.
 * Nebra sky disk found by illegal metal detectorists in Saxony-Anhalt; if its Bronze Age dating is accurate, it is the oldest physical depiction of the cosmos known from anywhere in the world.
 * Shipwreck, originally thought to be RMS Carpathia, but later identified as Hamburg-America Line's Isis (sunk 1936), located in eastern Atlantic Ocean.
 * Wreck of British submarine HMS M1 (1917) (sunk 1925) in the English Channel.
 * Shipwreck thought to be William Kidd's pirate ship Adventure Galley (scuttled 1698) located off Madagascar by Barry Clifford.
 * Marausa wreck (Roman) located off Sicily.
 * 105 mummies are discovered in the first four tombs to be opened in the Valley of the Golden Mummies in Egypt.
 * John and Deborah Darnell of the Theban Desert Road Survey announce discovery of inscriptions from around 1800 BCE at Wadi el-Hol, Egypt, in a partly phonetic Proto-Sinaitic alphabet.
 * Venus of Tan-Tan (300,000–500,000 BP) found in Morocco.
 * Ġebel ġol-Baħar, possibly a submerged megalithic temple, is discovered off the coast of Malta.
 * Submerged ruins of Heracleion in Egypt are located and explored by French underwater archaeologist Franck Goddio after a 5-year search.
 * Site of Must Farm Bronze Age settlement in The Fens of eastern England first located.
 * Croatian Apoxyomenos raised from the sea.
 * Discovery of Wezmeh Cave in Iran

Publications

 * Penelope M. Allison (ed.) – The Archaeology of Household Activities.
 * Victor Buchli – An Archaeology of Socialism.
 * John Carman and Anthony Harding (ed.) – Ancient Warfare: archaeological perspectives.
 * Chris Gosden and Jon Hather (ed.) – The Prehistory of Food: appetites for change.
 * Matthew Johnson – Archaeological Theory: an introduction.
 * Thomas Stöllner – Der prähistorische Salzbergbau am Dürrnberg bei Hallein: Forschungsgeschichte, Forschungsstand, Forschungsanliegen, Bd 1.
 * July–August issue of Archaeology asks: "Is Schliemann Mask a Fake?". Some scholars, noting that the "Mask of Agamemnon" is significantly different from the others found at the site, contend that Schliemann had some of the features added to make the mask appear more heroic to viewers of his day.

Deaths

 * March 31 – Yuri Knorozov, Russian epigrapher of Maya hieroglyphs (born 1922)
 * May 30 – Sonia Chadwick Hawkes, English early medieval archaeologist (born 1933)
 * June 14 – Arvid Andrén, Swedish scholar of classical terracotta (born 1902)
 * July 16 – Barri Jones, British Roman archaeologist (born 1936)

title: 1999 in archaeology


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Talk:Servilia (mother of Brutus)

Wiki Education Foundation-supported course assignment
This article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available on the course page.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 09:01, 17 January 2022 (UTC)

Wiki Education Foundation-supported course assignment
This article was the subject of a Wiki Education Foundation-supported course assignment, between 6 January 2020 and 12 April 2020. Further details are available on the course page. Student editor(s): AbbSe37. Peer reviewers: EmmaForRome142497.

Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 09:01, 17 January 2022 (UTC)

Portrait
I've removed a portrait of Servilia. There is no evidence in its description on commons that it bears any relationship to what she actually looked like (assuming we know that). I do not see how adding such a picture can be useful. Her hair was unlikely to be red at any rate. Francis Davey (talk) 12:50, 9 July 2020 (UTC)
 * It has no place in the article. I don't know how it could have been added in the first place. T8612  (talk) 13:50, 9 July 2020 (UTC)

Untitled
This page says that Servilia's husband was M. Junius Brutus, which conflicts with the page for M. Junius Brutus (the assassin), which says his parents were Servilia and Decimus Junius Brutus.

Not sure where you saw that but the younger Marcus Junius Brutus’s parents were his father of the same name and Servilia ExtravagAunt (talk) 17:21, 26 March 2022 (UTC)

Decimus Junius Brutus Callaicus
The Decimus Junius Brutus Callaicus referred to here is not the right one. 20:39, 29 April 2006 (UTC)

Lucullus
is her sister the one who was married to Lucullus? Naerhu 09:56, 1 December 2006 (UTC)

HBO's Rome
I'm a fan of the show too, but I think putting a photo of the actor who played Servilia in the TV Series isn't appropriate. I'm not even sure mentioning HBO's Rome would be appropriate at all if this article was more finished. Servilia was the Hilary Clinton of her day and it would be great if someone bettered this article. -BiancaOfHell 21:52, 22 December 2006 (UTC)

-The problem is that this is basically all the information we have on Servilia, from the sources anyway. LaurenCole 01:27, 23 December 2006 (UTC)

 * I could get you more information because I have access to some of Cicero's translated letters which mention her frequently but only around the 46 BC - 43 BC mark and either about Brutus' marriage to Porcia or Caesar's death. I'm not sure if it would be much of an improvement. --82.34.129.154 00:39, 3 September 2007 (UTC)

 * If you have it, please add it! Thanks LaurenCole 19:06, 4 September 2007 (UTC)

 * Okay, I did a little bit of editing. I'll keep sorting it out and adding the sources before there may not be a lot about her in history, other than the fact she was Brutus' mother and Caesar's lover, but Cicero does mention her a lot. --Sophie-Lou 12:32, 7 September 2007 (UTC)

Timeline
Who died first? This article state Servilia died in 43BC; but before her death, she had received Brutus ashes. Now in a link to Brutus, it states that he died in 42BC. So my question is how can Servilia receive Brutus ashes before Brutus death? —The preceding unsigned comment was added by 24.12.69.13 (talk) 15:37, 7 March 2007 (UTC).

 * Because the date of 43 BC is incorrect. There is no actual date for her death. --82.34.129.154 18:38, 26 March 2007 (UTC)

"Servilia II" listed at Redirects for discussion
A discussion is taking place to address the redirect Servilia II. The discussion will occur at Redirects for discussion/Log/2020 September 28 until a consensus is reached, and readers of this page are welcome to contribute to the discussion. ★Trekker (talk) 15:55, 28 September 2020 (UTC)

Relationship with Plutarch
Servilia‘s supposed relationship with Plutarch would have to overcome the apparent gap in living existence of the two figures. Plutarch, in his entry, is listed as being born in the mid-first century AD, while Servilia was born at the onset of the last century BC. 2600:1000:B12D:D339:A5BA:628A:418A:E27 (talk) 10:03, 26 September 2022 (UTC)

 * I think the him in Plutarch stated that she in turn was madly in love with him refers to Caesar. Ifly6 (talk) 13:03, 26 September 2022 (UTC)

Birth year
Re these two edits: 1, 2. I'm aware of what Flower says in OCD Online. What does Treggari say at Servilia p 41? Ifly6 (talk) 08:07, 30 May 2024 (UTC)

 * Footnote 118 on page 41 in which Tregarri speculates over the actual year of birth (unknown to us) relates to this sentence: "The daughter, our Servilia, was clearly the elder, probably born around 100." Likewise, the opening sentence of the book says: "It may be helpful to some readers if I give a sketch of the world into which Servilia was born in about 100 BC."  So I'd say c. 100 BC is correct even if we use Treggari as a source. Ljredux (talk) 14:23, 30 May 2024 (UTC)
 * I don't have the book, so I asked. If that's what it says, that's what it says. Ifly6 (talk) 19:09, 30 May 2024 (UTC)

title: Talk:Servilia (mother of Brutus)


text:
Talk:Battle of Sacheon (1592)

Okpo
this page says battle of okpo was before, but it was after.

 * I have removed all mention of the Battle of Okpo, until such time as the discrepancies in dates can be rectified.Boneyard90 (talk) 22:30, 4 June 2012 (UTC)

No offence but it this article seems full of exciting running commentaries and not as much hard facts by comparrison ParallelPain 09:28, 28 May 2007 (UTC)

More neutral
This article is written in a very one-sided way, lacking neutrality (and sources). --Xeeron (talk) 13:06, 11 February 2008 (UTC)

 * I cut out some of the POV drama language.Boneyard90 (talk) 22:30, 4 June 2012 (UTC)

Inaccurate
This article is totally inaccurate as it uses the source by Hawley (2005). All information in the article is wrong (including the name of the Japanese commander, how the battle occurred, etc.). --15:02, 19 November 2019 (PST)

title: Talk:Battle of Sacheon (1592)


text:
Achira

Achira may refer to:

 * Canna indica, also called achira and Canna edulis
 * Achyra, a village in western Greece
 * Achira, an antagonist from the animated series Extreme Ghostbusters

title: Achira


text:
The Pearl (magazine)

The Pearl: A Magazine of Facetiae and Voluptuous Reading was a pornographic monthly magazine issued in London during the mid-Victorian period by William Lazenby. It was closed down by the British authorities for violating contemporary standards of obscenity.

Publication
The Pearl ran for eighteen issues from July 1879 to December 1880, with two Christmas supplements. As an underground publication, it was limited to 150 copies and cost twenty-five pounds, which made it unusually expensive relative to comparable contemporaneous pornographic periodicals. The Christmas Annual, a crudely produced supplement that ran sixty pages, sold for three guineas. Only the special numbers contained illustrations. The publisher and editor, William Lazenby, also wrote some of the content. The magazine was distributed discreetly through mail order. Based on the cost and subject matter, the target audience appears to have been middle- and upper-class professionals. Two of the flagellant poems were composed by Algernon Charles Swinburne, though it is unclear whether he authorized their publication. The format of the magazine, in combining a mix of short stories, serial fiction, current events, and letters to the editor, parodied contemporary family magazines such as Englishwoman's Domestic Magazine, which itself contained depictions of corporal punishment. Parts of the magazine were later compiled and translated into German.

After the magazine was shut down, Lazenby would go on to publish three subsequent pornographic magazines, The Cremorne (1882), The Oyster (1883), and The Boudoir (1883). The popularity of pornographic magazines like The Pearl was part of a trend that began in the 1860s of capitalizing on the profitability of writing about sex, which served to proliferate discourses about sexuality by the time of the fin de siècle in England.

Contents
The general format of the periodical was to publish three serial erotic tales simultaneously, devoted to sex in high society, incest, and flagellation, respectively. The novels, six in total, were interspersed with limericks, hymns, odes, songs, facetious nursery rhymes, acrostic poems, parodies, faux advertisements, and fabricated letters to the editor. The topics depicted in the novels and poems were wide-ranging, including women's suffrage, physical disability, sexual impairment, secret sex societies, bestiality, India-rubber dildos, slave rape, duels, mock crucifixions, Turkish harems, and prophylactic devices. The Pearl often contained extensive political commentary, including references to the Reform Bills and Contagious Diseases Acts, and portrayed or alluded to many controversial public figures, including Annie Besant, Charles Spurgeon, Wilfrid Lawson, Newman Hall, Edmund Burke, William Gladstone, and Robert Peel.

The Pearl contains the first obscene tale about slavery in the Americas. The story, entitled My Grandmother's Tale, depicts the brutal sexualized flogging of a black West Indian slave girl by an overseer of ambiguous racial background acting under the authority of a white plantation owner.

The Pearl's serial novel Lady Pokingham, in which a consumptive invalid recounts her sexual adventures from a wheelchair, has been noted for its depiction of transience, bodily decay, and death, which thus provides counter-evidence to the idea advanced by Steven Marcus that Victorian pornography portrays a pornotopia.

Legal and cultural legacy
Swinburne’s flagellant writings from The Pearl have been cited in British legal arguments as evidence against the safety and utility of corporal punishment in schools.

In 2011, a local councillor in Australia was convicted for possession of "child exploitation material" because a digital copy of The Pearl was found on his laptop. Greg Barns, the director of Australian Lawyers Alliance, noted that the conviction would imply criminality for possession of any number of works of art and literature, and media reports pointed out that HarperCollins had republished the magazine in 2009, and was currently available on Amazon. When the Victorian origins of the materials were identified on appeal, the conviction was set aside.

A selection from the story Lady Pokingham is read during a scene in the 2012 film The Master.

The Pearl's characters and locations, being Victoriana, are featured in The League of Extraordinary Gentlemen by Alan Moore. A girls' school seems to be haunted by a ghost (The "Holy Spirit") that is raping and impregnating the students. The headmistress is Rosa Coote, a character from one of The Pearl's serials. The "Holy Spirit" turns out to be Hawley Griffin, the Invisible Man.

title: The Pearl (magazine)


text:
Pável Pardo

Pável Pardo Segura (born 26 July 1976) is a Mexican former professional footballer who played as a defensive midfielder.

Pardo spent most of his career playing with Club América and is the fifth most capped player in the history of the Mexico national football team. Pardo participated in two World Cups (1998 and 2006), won two CONCACAF Gold Cups and won the FIFA Confederations Cup with Mexico in 1999.

Club career
Pardo started his football career in 1993 with Atlas de Guadalajara, and later played with Tecos UAG before joining Club América. He is regarded as one of the best players in Mexico since the 1990s, having achieved great success with Club América, where he won the Mexican Torneo de Verano 2002, Torneo de Clausura in 2005 and the CONCACAF Champions Cup tournament in 2006.

After participating with Mexico in high-profile tournaments, namely the 2005 FIFA Confederations Cup and the 2006 FIFA World Cup, both of which were held in Germany, Pardo began to attract attention from a number of international clubs. Rumors linked him with River Plate of Argentina and Recreativo Huelva of Spain, however Pardo was unable to reach an agreement with either club.

Following the World Cup, Pardo joined VfB Stuttgart, for a sum of €1 million, the same club that purchased Pardo's national teammate, Ricardo Osorio. Pardo scored his first goal for Stuttgart in a 16 September 2006 league contest and win against Werder Bremen.

On 19 May 2007, Stuttgart won the Bundesliga with Pardo, who appeared in 33 complete games, serving as one of the pillars of the team. He was voted the fifth-best player in his first season in Germany. In the 2007–08 season, his second year at Stuttgart, he established himself as one of the leading players, due to his constant and solid performances and also because, at 32, he was one of the older players in the otherwise young VfB side. Therefore, he earned the nickname el comandante or el jefe in the team.

In January 2009, he returned to Club América for a fee of US $600,000.

In July 2011, Pardo revealed he would be signing with a Major League Soccer team after América allowed him to terminate his contract with them and thus sign on a free transfer with MLS, and signed with the Chicago Fire on 26 July 2011. Pardo re-signed with Chicago for the 2012 season on 18 January 2012.

On 19 January 2013, Pardo announced his retirement from football.

International career
Pardo made his international debut for Mexico in 1996, playing in the U.S. Cup tournament, against the USA. Since then, Pardo has captained his country in several occasions and played important roles for the national team for many years, helping his country to winning the 1998 and 2003 CONCACAF Gold Cup tournaments and the 1999 FIFA Confederations Cup. He played in France 98, as well as the 1997 Copa América and 1999 and the mentioned 2005 Confederations Cup and 2006 World Cup.

At the 1998 World Cup, Pardo was sent off in the match between Belgium and Mexico. Referee Hugh Dallas was criticised for his actions during the game after he also sent off Gert Verheyen.

On 21 June 2007, he played in the 2007 Gold Cup, helping Mexico earn second place. The day after the game he announced that he would not go to 2007 Copa América because he needed some rest. The national side eventually ended up in third place in that tournament.

On 20 August 2008, he helped Mexico to a 2–1 win over Honduras at home in their first World Cup qualifier match at Estadio Azteca, scoring a brace in the 72nd and 75th minute respectively after trailing 1–0.

He was called up to play again against Honduras after missing the squad due to injury or call-ups from VfB Stuttgart.

Style of play
Pardo was a well-rounded defensive player. He started playing as a right back, but he could double as a left back, and was also often deployed in the defensive midfield position, especially later in his career. He was often his team's designated set piece taker, as he was an excellent crosser. Many of his goals came from free kicks (either direct shots or undeflected inswinging crosses) and penalties. A leader on the field, he often served as captain for the teams he played for.

International

 * Scores and results list Mexico's goal tally first, score column indicates score after each Pardo goal.

Honours
América
 * Mexican Primera División: Verano 2002, Clausura 2005
 * Campeón de Campeones: 2005
 * CONCACAF Champions Cup: 2006

VfB Stuttgart
 * Bundesliga: 2006–07

Mexico
 * FIFA Confederations Cup: 1999
 * CONCACAF Gold Cup: 1998, 2003

Individual
 * Mexican Primera División Best Full-back: 1996–97, Invierno 1997
 * Mexican Primera División Best Defensive Midfielder: Clausura 2003, 2004–05, Apertura 2005
 * Mexican Primera División Special Recognition Award: Clausura 2007
 * CONCACAF Gold Cup All-Tournament Team: 2007

title: Pável Pardo


text:
1972 in archaeology

The year 1972 in archaeology involved some significant events.

Excavations

 * January–April - Dutch East India Company ship Vergulde Draeck wrecked in 1656 off Western Australia.
 * Instituto Nacional de Antropología e Historia excavations at Maya site of Coba begin under direction of Carlos Navarrete.
 * Tell Abu Hureyra, in Syria.
 * Phrasikleia Kore funerary statue (c.540 BCE) at Myrrhinous (Merenta) in Attica.
 * Tombs with artefacts at Mawangdui in China (1972–1974 excavations).
 * At Mesa Verde National Park, the Wetherill Mesa Archeological Project is completed, with excavation of three cliff dwellings (Long House, Mug House, and Step House), including a survey of Wetherill Mesa and excavation of selected mesa-top sites (begun in 1959).
 * A geographer and an aerial photographer studying the Campeche region of the Yucatan peninsula prove that the Maya practiced intensive agriculture in raised, narrow, rectangular plots that they built above the low-lying, seasonally flooded land bordering along rivers.
 * Excavations at Skara Brae under D. V. Clarke begin.
 * First excavation of High Pasture Cave on Skye.

Discoveries

 * August 16 - Riace bronzes are discovered in the Ionian Sea.
 * October - Varna Necropolis, in Bulgaria.
 * The lost 1st millennium city of Ciudad Perdida is found by Colombian looters; it is not reached by official archaeologists until 1976.
 * Tamatsuzuka mural discovered in Asuka, central Nara, Japan.
 * Vindolanda tablets discovered by Robin Birley.
 * Cave paintings in Galería de la Eduarda y el Kolora at the archaeological site of Atapuerca in northern Spain begins discovered by speleologists.

Publications

 * March - The International Journal of Nautical Archaeology and Underwater Exploration first published, under the auspices of the Council for Nautical Archaeology in the UK.
 * Lewis R. Binford - An Archaeological Perspective. New York: Seminar Press. ISBN 0-12-807750-6
 * R. A. Buchanan - Industrial Archaeology in Britain. Harmondsworth: Penguin. ISBN 0-14-021413-5.
 * Arthur Raistrick - Industrial Archaeology: an historical survey. London: Eyre Methuen. ISBN 0-413-28050-0.

Miscellaneous

 * March 30–September 30 - The Treasures of Tutankhamun exhibition is first shown, at the British Museum in London.
 * November 16 - Convention Concerning the Protection of the World Cultural and Natural Heritage adopted by the General Conference of UNESCO, paving the way for the adoption of World Heritage Sites.

Births

 * April 4 - Martin Rundkvist, Swedish archaeologist

Deaths

 * April 21 - Kenneth Murray, English-born archaeologist in Nigeria (b. 1903)
 * May 4 - Hetty Goldman, American archaeologist (b. 1881)
 * June 9 - Aage Roussell, Danish archaeologist (b. 1901)
 * October 1 - Louis Leakey, Kenyan paleoanthropologist, died in London (b. 1903)
 * Charles Green, English archaeologist (b. 1901)

title: 1972 in archaeology


text:
Miracle Landing

Miracle Landing (also known as Panic in the Open Sky) is a 1990 American made-for-television drama film based on an in-flight accident aboard Aloha Airlines Flight 243 that occurred in April 1988. The Boeing 737-200 was flying from Hilo, Hawaii to Honolulu, Hawaii, when it experienced rapid decompression when a section of the fuselage was torn away. With one flight attendant blown from the cabin to her death and 65 others injured, the aircraft was able to make a successful emergency landing at Kahului Airport, on Maui.

Miracle Landing stars Connie Sellecca, Wayne Rogers, Ana Alicia and Nancy Kwan. The film aired February 11, 1990, on CBS and has since been shown in syndication on network broadcasts throughout the world.

Plot
In February 1988, two pilots in a flight simulator face the challenge of landing a crippled jet that experiences a cabin decompression, an engine fire and a loss of hydraulics. The three simulated emergencies foreshadow the events of Paradise Airlines Flight 243, taking place two months later.

Three crew members: Madeleine "Mimi" Tompkins (Connie Sellecca), Captain Robert "Bob" Schornstheimer (Wayne Rogers) and Flight Attendant Michelle Honda (Ana Alicia) are flying together on Paradise Airlines Flight 243. First Officer pilot Tompkins has been selected for training to become a full Captain in the airline, having been the first female pilot to be hired by Paradise in 1979.

Paradise Airlines 243 is an inter-island flight from Honolulu to Hilo, with a return to Honolulu the same day. The flight takes off over Hilo, and soon beverage service begins. During that time, nothing out of the ordinary occurs, but soon after, David Kornberg (Will Estes), a young boy travelling with his mother (Jane Daly), calls the lead flight attendant, C.B. Lansing (Nancy Kwan) and asks her about the crack appearing in the ceiling.

At that moment, chaos breaks loose and the entire front and top half section of the airliner, apart from the cockpit and cargo hold, blows off in a clean separation. In the chaos, Michelle falls to the floor and clings to a passenger's seat, C.B. is blown from the aircraft off-screen, and passengers are badly injured from debris and decompression. The third flight attendant Jane Sato-Tomita (Patty Toy) is thrown to the cabin floor and sustains serious head injuries, clinging to other passengers to avoid the same fate as C.B. The cockpit crew is unaware of the full scale of the disaster and believe a bomb or decompression has occurred. Soon passengers seated in the section that was not swept away have oxygen masks fall but it is useless as all the lines were destroyed. However, the aircraft was at a low altitude thus it had not affected them as badly. Mimi and Bob contact Kahului Airport to declare an emergency.

Soon, the pilots are faced with the fact they may crash and passengers would die, and both Mimi and Bob have flashbacks to her training days and his US Air Force times, respectively. Michelle has a flashback to walking the shoreline with her father who as a soldier in the Army, has died. Jane's injuries worsen and Michelle struggles to climb to her and help her. Later, she also feels she might lose it from the chaos and picks up the call phone only to find it dead.

Dorothy Hendricks (Herta Ware) leans out of the airliner and appears to be in a state of shock before her husband George (Jack Murdock) notices and pulls her back inside. Michelle then begins to instruct the passengers on a possible crash landing or water landing and passes out life jackets. Gail Kornberg becomes hysterical when she cannot get a life jacket for David, but soon is calmed by Michelle. Roy Wesler (Glenn Cannon) panics when he sees hydraulic fluid leaking from the wings. The tower alerts Kahului Fire and Rescue personnel and they arrive before the crippled jet lands. Finally after several tense minutes, Mimi and Bob are able to figure out a plan for the emergency.

After some time, the airliner lands but with difficulties in the brakes and hydraulics. The pilots were worried that the landing might result in a broken aircraft and fire, but miraculously their landing resulted in no deaths and the emergency notification allowed crews to treat and evacuate passengers immediately. The flight staff leaves the site while mourning the loss of C.B. Lansing.

Cast

 * Connie Sellecca as First Officer Madeleine "Mimi" Tompkins
 * Wayne Rogers as Captain Bob Schornstheimer
 * Ana Alicia as Michelle Honda, Flight Attendant
 * Shantel Cropper as Young Michelle Honda
 * Patty Toy as Jane Sato-Tomita, Flight Attendant
 * Nancy Kwan as Clarabelle "C.B." Lansing, Chief Flight Attendant
 * James Cromwell as B.J. Cocker
 * Jay Thomas as Ed Meyer, Maui Tower Supervisor
 * Armin Shimerman as Rick, Maui Tower Controller
 * Will Estes as David Kornberg
 * Jane Daly as Gail Kornberg
 * Herta Ware as Dorothy Hendricks
 * Jack Murdock as George Hendricks
 * Matt McCoy as Doug Torbel
 * Glenn Cannon as Roy Wesler
 * Jeff Allin as Jeff Thomas
 * Kathleen Bailey as Cindy Thomas
 * James Grant Benton as Kapail
 * Ray Bumatai as Kili Honda
 * Troy Evans as Sonny Tompkins

Production
Principal photography for Miracle Landing took place in Honolulu, Oahu, Hawaii. The aircraft used for the movie, bearing the colors of the fictitious Paradise Airlines, is a Boeing 737-297CT (Advanced), registered as N70723. At the time, it was owned by Aloha Airlines, the airline involved in the Flight 243 incident. That aircraft was used by WestJet Airlines in Canada until 2002 (re-registered as C-GCWJ). The aircraft was later scrapped in 2003.

Reception
Miracle Landing was considered an authentic and accurate portrayal of Aloha Airlines Flight 243. In his later review, Sergio Ortega said: "Miracle Landing is one of the most technically accurate air disaster movies ever."

Miracle Landing won the 1990 Primetime Emmy Award for Outstanding Individual Achievement in Special Visual Effects.

title: Miracle Landing


text:
1867 in archaeology

Below are notable events in archaeology that occurred in 1867.

Explorations

 * Ruins of Great Zimbabwe rediscovered by Adam Renders.

Excavations

 * Oluf Rygh excavates the Tune ship in Norway.
 * Excavations at Bibracte begun by Gabriel Bulliot (continue to 1907).
 * September - Augustus Henry Lane-Fox undertakes his first excavation, at Cissbury Ring hill fort in West Sussex.

Finds

 * George Smith discovers an inscription recording a solar eclipse in the month of Sivan on British Museum Tablet K51, which he is able to link to 15 June 763 BC, the cornerstone of ancient Near Eastern chronology.
 * The (full) Speyer wine bottle is found in the excavation of a mid-4th century Roman tomb near Speyer in Germany.
 * The Stele of Vespasian is found in Armazi, Georgia.

Events

 * National Archaeological Museum of Spain is established in Madrid by Royal Decree of Isabella II.

Births

 * 13 May - Thomas Gann, Anglo Irish explorer and archaeologist of the Maya civilization (d. 1938)
 * 27 August - Alfred Lucas, English analytical chemist and archaeologist, part of Howard Carter's team at the excavation of Tutankhamun's tomb (d. 1945)

Deaths

 * August 3 - August Böckh, German classical scholar and antiquarian (b. 1785)

title: 1867 in archaeology


text:
In the Dark (Grateful Dead album)

In the Dark is the twelfth studio album (nineteenth overall) by the Grateful Dead. It was recorded in January 1987, and released on July 6, 1987.

In the Dark was the band's first album in six years, and its first studio album since 1980's Go to Heaven. It became unexpectedly popular, achieving double platinum certification in the U.S. It reached No. 6 on the Billboard 200 chart, the Grateful Dead's only top ten album. The peppy "Touch of Grey" peaked at No. 9 on the Billboard Hot 100, the band's only top forty single; it also became a frequently played music video on MTV. "Hell in a Bucket" and "Throwing Stones" (for which videos were also made) also achieved significant album-oriented rock radio airplay.

Production
In the Dark was recorded in just a week, between January 6 and 13, 1987 at Marin Veterans Memorial Auditorium, San Rafael, California, with production by Jerry Garcia and John Cutler. Most of the songs had been played by the Dead since 1982 or 1983, which gave them a five-year edge on perfecting them for the album. After the critically panned Go to Heaven, which contained songs that were mostly under a year old, the maturity of In the Dark was significantly more appreciated.

Since the band had been playing the songs for some time, they decided to record the baseline tracks for the album in a darkened theater ("In the Dark") that was empty (no audience), on a stage with the same lighting as they would use on tour (just to have the band perform in a more comfortable, familiar setting). The idea was to capture the "feel" they had for the songs as if they were playing them to a live audience.

Drummer Bill Kreutzmann reminisced, "We ran all the electric instruments through amplifiers in the basement, in isolation rooms, and kept the drums bright and loud on stage. Everything was fed to a recording truck parked outside the venue. Everybody played their parts in real time, together. When we took breaks, we'd go into the wings by the stage door and sit there and talk about what we'd just done. Talking about the music, then going right out to play the music, then talking about it some more was something that we really should've done more often — the analysis served the songs and the camaraderie served the band. It really put us in a good spot."

They then brought these recorded tracks to the studio and, if needed, "cleaned" them up, overdubbing them or redoing a guitar, vocal, keyboard, or drum track in the studio using the same riffs they used on the stage recording.

Garcia spoke about the recording in an interview; "Marin Vets turns out to be an incredibly nice room to record in. There's something about the formal atmosphere in there that makes us work. When we set up at Front Street to work, a lot of times we just sort of dissolve into hanging out. Going in Marin Vets without an audience and playing just to ourselves was in the nature of an experiment..."

In the Dark was released on CD in 1987 by Arista Records before being re-released in 2000 by BMG International. It was then remastered, expanded, and released with new cover art as part of the Beyond Description (1973–1989) 12-CD box set in October 2004. The remastered version was later released separately on CD, on April 11, 2006, by Rhino Records.

Cover art
The cover art for the album was designed by Randy Tuten. The lettering forms the shape of an eye. Inside the lettering are photos of the band members' eyes. On the original LP, the photos were right side up, but when the album was released on CD in 1987, the photos were upside down. Though the band joked that the extra eye belonged to the Ayatollah Khomeini, it actually belonged to their long-time promoter, Bill Graham.

Original release
Note: "My Brother Esau" (written by Weir and Barlow), the B-side of the "Touch of Grey" single, was omitted from the LP and CD releases of In the Dark, but was included on the cassette as the fourth track, as well as the 2004 reissue as the eighth track.

Grateful Dead

 * Jerry Garcia – guitar, vocals
 * Bob Weir – guitar, vocals
 * Brent Mydland – keyboards, vocals
 * Phil Lesh – bass
 * Bill Kreutzmann – drums
 * Mickey Hart – drums, percussion

Production

 * Bob Bralove – programming, special effects, spatialization
 * Guy Charbonneau – engineer
 * Dan Healy – engineer
 * Jeffrey Norman – engineer
 * David Roberts – engineer
 * Jeff Sterling – engineer
 * John Cutler – producer, engineer
 * Gail Grant – design
 * Herb Greene – art direction, photography
 * Randy Tuten – cover art

Bonus tracks production

 * "My Brother Esau" – single B-side, recorded on January 15, 1987
 * "West L.A. Fadeaway" – alternate version, recorded in March 1984
 * "Black Muddy River" – studio outtake recorded on December 5, 1986
 * "When Push Comes To Shove" – studio outtake recorded on December 5, 1986
 * "Touch Of Grey" – studio outtake recorded in August 1982
 * "Throwing Stones" – recorded live at Sullivan Stadium in Foxboro, MA on July 4, 1987

Reissue production

 * David Lemieux – reissue producer
 * James Austin – reissue producer
 * Reggie Collins – liner notes
 * Dennis McNally – liner notes
 * Sheryl Farber – editorial supervision
 * Cameron Sears – executive producer
 * Joe Gastwirt – mastering, production consultant
 * Tom Flye – mixing
 * Robert Gatley – mixing assistant
 * Hugh Brown, Steve Vance – art coordinator
 * Jimmy Edwards – associate producer
 * Robin Hurley – associate producer
 * Hale Milgrim – associate producer
 * Scott Pascucci – associate producer
 * Eileen Law – research
 * Vanessa Atkins – project assistant
 * Steven Chean – project assistant
 * Bill Inglot – project assistant
 * Randy Perry – project assistant
 * Tom Ingalls – design
 * Justin Kreutzmann- engineer
 * John McEntire – coordination
 * Susana Millman – photography
 * John Werner – photography

Charts
Album - Billboard

Singles - Billboard

title: In the Dark (Grateful Dead album)


text:
Talk:Battle of Okpo

discresion
There is contradiction between this article and the main page of Admiral Yi's war at sea. On the page for the first campaign, which I belive this is a part of, it says that the Koreans only wiped out the first few ships. On this, it marks the Japanese casualties at over 1/2 of the fleet. Obviously either one of them is false or both are false. This needs correcting. ELV

Battle diagram
-- This article needs a map of the harbor and island where the battle took place. -- Can someone find a diagram of the battle from records of the battle? N2e (talk) 02:42, 20 June 2008 (UTC)

POV
The article reads like a child's comic book. The article is heavily POV, obviously written by a fan of Admiral Yi, who I admit was a great admiral and hero of Korea. However, the article only contains his view. Here's a summary: So, the mean ol' Japanese were harassing defenseless Korean peasants, and then Superman, I mean Admiral Yi, came in and annihilated the whole Japanese fleet without losing a man. And then took the looted treasures off the Japanese ships. I didn't know Korean peasants kept treasures. Boneyard90 (talk) 17:53, 2 June 2012 (UTC)

removing POV tag with no active discussion per Template:POV
I've removed an old neutrality tag from this page that appears to have no active discussion per the instructions at Template:POV:
 * This template is not meant to be a permanent resident on any article. Remove this template whenever:
 * There is consensus on the talkpage or the NPOV Noticeboard that the issue has been resolved
 * It is not clear what the neutrality issue is, and no satisfactory explanation has been given
 * In the absence of any discussion, or if the discussion has become dormant.

Since there's no evidence of ongoing discussion, I'm removing the tag for now. If discussion is continuing and I've failed to see it, however, please feel free to restore the template and continue to address the issues. Thanks to everybody working on this one! -- Khazar2 (talk) 12:14, 14 June 2013 (UTC)

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title: Talk:Battle of Okpo


text:
Talk:Battle of Busan

Exaggeration on strength and casualties of Japanese forces
Since the Japanese naval forces only had less than 10,000 personnel, the statement of 70,000 of naval strength of Japanese forces in this battle is quire an exaggeration. Also, 5,000 casualties is not recorded (as far as I read). Comparing the original strength and the damage Japanese naval forces caught (128 or 400 "empty" ships), the statement of 5,000 casualties is quire unlikely. Wiki Humanities Arao (talk) 16:32, 7 August 2013 (UTC)

Tactics of both naval forces
In the previous naval battles, the Japanese naval forces realized that they needed to avoid the battles over sea against the Josen naval forces due to difference on the tactics between them. Japanese naval forces' tactics was boarding, on the other hand, the Josen naval forces' tactics was utilization of fire arrows. Although the Josen naval forces introduced cannons on their ships, their firing rage was limited only around 100 meters and was not the main force. Due to such background, the Japanese forces avoided naval combat. Wiki Humanities Arao (talk) 16:32, 7 August 2013 (UTC)

Combat in the battle
Since the Japanese forces avoided naval combat and preferred on land combat, and since the objective of the Josen forces was recovery of Busan bay then cutoff of the Japanese supply lines, the main combat was taken place on land. Then since the Japanese forces attacked the Josen forces from the higher place, the Josen forces were not able to defeat the Japanese forces then were needed to retreat. Firing empty 128 or 400 Japanese ships was collateral in this combat. Wiki Humanities Arao (talk) 16:32, 7 August 2013 (UTC)

Japanes withdrawal from their navy forces were missing.
Once Japanese navy saw Korean navy, they withdrawed from navy while abandoning their own ships. They tried to withdraw and protect in land.≠ — Preceding unsigned comment added by Ichrio Nazuki (talk • contribs) 08:53, 30 April 2014 (UTC)

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Wrong title
Shouldn't it be, like, Battle of Busan (1594)?--Smashfanful (talk) 12:16, 21 May 2019 (UTC)

A Japanese strategic victory?
Someone continuously argued in the original atricle that the Battle of Busan (1592) was a strategic victory for the Japanese navy because the Korean navy failed to occupy Busan and withdrew. It seems, however, that the argument is based on the misunderstandings about the battle and the Imjin War (aka. Bunroku no eki). If this battle is a strategic victory for the Japanese navy because the Korean navy decided not to occupy Busan and withdrew it, why the Japanese navy have failed to control the coast of Korean peninsula until the end of the first Japanese invasion (Bunroku no eki) in 1593?

Furthermore, the Japanese losses of their fleet in Busan impaired their ability of supply troops and warfare commodities very heavily, which led to other Japanese defeats in Korea such as such as Siege of Pyongyang (1593) and Battle of Haengju, and eventually the Japanese had to withdrew their troops from the Korean peninsula to Japan in the end of the first invasion. Is this really a strategic victory of the Japanese navy to claim? I guess people who argue that the battle was a Japanese strategic victory should read the whole contents of the article before arguing it, unless they prove that all references in the original article showing the Joseon, or Korean, victory are wrong references. -- John21716(talk) 05:43, 19 March 2023 (UTC)

In the past, it was often interpreted that the supply shortage of the Japanese army was caused by Yi Sun-shin's cutoff of the supply route, but the supply shortage occurred only for the units that advanced to the inland areas, and throughout the campaign. There was never a decisive supply shortage in the distribution of goods and people on the sea route from Kyushu to Busan, so it would be wrong to interpret that the Japanese army's supply route was 'cut off' by the Korean navy led by Yi Sun-sin. The erroneous view has prevailed in recent years. The main reasons for the lack of food for the Japanese army were that the Korean army was weaker than expected in the early stages of the war, and because it occupied almost the entire country at once, the supply line was stretched out. The Japanese side assumed that food would be procured locally, but there was a considerable food shortage on the Korean Peninsula at the time. These problems were solved by the start of supply operations from the mainland of Japan in 1593 and the withdrawal of the main army from South Korea, and supply failure did not occur in the invasion operations of the Keicho War, which had completed preparations. Source: ’歴史群像’ 2010 April ”朝鮮出兵渡海作戦” --たたたたたたたたったポンタ (talk) 09:12, 19 March 2023 (UTC)

Furthermore, the Korean Navy not only failed to capture Busan, but also suspended its activities until February of the following year. --たたたたたたたたったポンタ (talk) 09:15, 19 March 2023 (UTC)

 * The supply line was stretched out as well when the Japanese occupied almost the entire country at once, as you said. Why? Because of the impairment that occured along the supply route of the Japanese navy and the army including the route between Kyushu and Busan. If there was never a decisive supply shortage in the distribution of goods and people on the sea route from Kyushu to Busan, then there should not have been Japanese defeats in battles like Siege of Pyongyang (1593) and Battle of Haengju as well as the retreat of the Japanese from Hanseong after the Battle of Busan. The fact, though, is that the opposite occured, and the Japanese never recovered its formal occupation of Hanseong and upwards until the complete withdrawal of Japanese troops at the end of the Bunroku war.
 * The food shortage on the Korean Peninsula at the same time, as you mentioned, also heavily affected Koreans as well as Japanese, so there were not much differences in terms of food supply between Koreans and Japanese. Rather, the Japanese could use the food shortage on the Korean Peninsula if the supply route had not been impaired because the Japanese could hold the advantage of the food supply from Japan against the Koreans with the internal food supply heavily impaired. John21716 (talk) 19:48, 19 March 2023 (UTC)
 * By the way, the Korean navy? After they resumed its activities, their navy battles against the Japanese navy until the end of the Bunroku war were only the victorious battles, such as Battle of Ungcheon  and the Second Danghangpo Battle   . Just because of withdrawing Busan after the Battle does not necessarily mean the strategic defeat of the Korean navy afterwards when considering the victories of other naval battles continued after the Battle of Busan. John21716 (talk) 20:51, 19 March 2023 (UTC)
 * I am debating the outcome of this battle. The victory of the Korean navy after the resumption of activities in February of the following year is irrelevant. Also, the Korean navy never made another sortie in Busan during the Bunroku War, so it is difficult to relate it to the inland supply shortages. You mention all the battles that Japan lost, but there are also battles that Japan won, such as the Battle of Byeokjegwan and the Second Siege of Jinju. -- たたたたたたたたったポンタ (talk) 00:25, 20 March 2023 (UTC)
 * Battle of Byeokjegwan was before the Battle of Haengju, not after it, and, as I mentioned above, the Japanese never recovered its formal occupation of Hanseong and upwards after the Battle of Haengju as well as until the end of the Bunroku war and Keicho war. The Second Siege of Jinju? So did the Japanese troops advanced to and occupied Hanseong and upwards again after that battle? No. They just kept the stalemate even after the victory in Jinju.
 * "...the victory at Chinju changed nothing. Instead of following up their triumph with a counterattack against the advancing armies the Japanese retreated still farther."
 * And because of such limitation, western scholars like Stephen Turnbull regard the Japanese victory in Jinju as futile since the victory 'changed nothing'.
 * If there had never been a supply faliure, you should suggest that the Japanese advanced and occupied northwards after the victory in Jinju and until the end of the Bunroku war, but you are continuously failing to do so. As long as you fail to suggest the case, your argument that there was never a supply failure within the Japanese navy and that the Japanese took the strategical victory in the Battle of Busan is just a fringe theory to just disguise failures of supply routes that the Japanese navy had between Busan and other battlefields which led to the failure of accomplishing Hideyoshi Toyotomi's goal of conquering Korea and advance to China. John21716 (talk) 05:51, 20 March 2023 (UTC)
 * In the Battle of Haengju, the Japanese army failed to capture the fortress, but Gwon Yul feared a second attack and abandoned the fortress, retreating to Paju. And the reason why they could not invade north of Hanseong during the Bunroku War was not because of the Battle of Busan or the Battle of Haengju, but because the Ming army burned the food storehouse of the Japanese army in Hanseong. -- たたたたたたたたったポンタ (talk) 07:01, 20 March 2023 (UTC)
 * So...where are the Japanese naval supply routes within the Korean peninsula to recover such losses of food supply gone? You said that there was never a supply shortage during the war, but you are not showing any references to prove that there were Japanese naval supply routes to recover such food losses in Hanseong afterwards until the end of the Bunroku war.
 * The Japanese failure of conquering Hanseong and northwards cannot be done only because the Ming army burned the food storehouse of the Japanese army in Hanseong, since such food losses could have been recovered by naval supply routes surrounding the Korean peninsula from the Japanese navy if these routes were never impaired. What happened in reality, though, is that the Japanese troops just merely did not recover their occupation of Hanseong and northwards ever after. The reason? The impairment of the Japanese naval supply route along the Korean coasts occured by the Japanese defeats of naval battles, including the Battle of Busan.
 * If not, show me any references that the Japanese naval supply routes along the Korean coasts were never impaired and had enough abilities to support troops to prepare for the next wave of attack northwards until the end of the Bunroku war. Otherwise, I would regard your argument as just a mere denial of another weakness from the navy that led Japanese not to recover from food losses in Hanseong. John21716 (talk) 09:31, 20 March 2023 (UTC)
 * The lack of food for the Japanese army was due to the fact that the supply line was stretched out by occupying a large area at once. In the Keicho War, he planned to make use of this reflection and improve the castle and launch a large-scale offensive from 1599. (Due to Toyotomi Hideyoshi's death, it was never done.)If you claim the Battle of Busan as Japan's defeat because it was unable to conquer the entire Korean peninsula, then you can claim the Battle of Kiev (1941) during the German-Soviet War as a Soviet victory. . たたたたたたたたったポンタ (talk) 10:50, 20 March 2023 (UTC)
 * The Battle of Kiev (1941) claimed way more soviet lives as well as tanks and aircrafts than the Germans, but at the end of the German-Soviet war, the Soviet actually won the war. On the other hand, in the Battle of Busan (1592), the Korean navy destroyed more than 100 Japanese ships, while the Japanese attack only a few of Korean ships. The winner of the whole Imjin war, or the Bunroku-Keicho war was Joseon and the Ming China as well. So, your comparison between the Battle of Kiev (1941) and Battle of Busan (1592) is a bogus one with two key differences omitted. John21716 (talk) 13:17, 20 March 2023 (UTC)
 * In terms of the supply line, I already suggested that the stretching out of the supply line during the Bunroku war is due to the impairment of the Japanese naval supply route along the Korean coasts occured by the Japanese defeats of naval battles, including the Battle of Busan, and continuously asked you to suggest counterevidence proving that the Japanese had enough abilities to support troops to prepare for the next wave of attack northwards until the end of the Bunroku war, not the Keicho war. But you have failed to do so. Please suggest any counterevidence that proves Japanese abilities to support troops to prepare for the next wave of attack Hanseong and above until the end of the Bunroku war. John21716 (talk) 13:28, 20 March 2023 (UTC)
 * First, Korean historical documents claim that the Japanese Navy lost 128 ships, but there are no Japanese historical documents that prove this.
 * According to Nanjung ilgi, “舜臣謂諸將曰、「釜山、賊之根本也. 進而覆之、賊必失據. 」” (Yi Sun-sin called generals and said, “Busan is the base of the Japanese navy. If you advance and overturn this, the Japanese army will lose the base.”) Yi Sun-sin's strategic goal was not to cut off supplies, but to occupy Busan. Yi Sun-sin and others tried to capture Busan by using army and navy, but they failed to capture Busan. And Yi Sun-sin was forced to suspend his activities for several months, and was unable to launch another attack on Busan during the Bunroku War. If there is a Korean historical document stating that Yi Sun-sin attacked Busan with the aim of cutting off supplies and a Japanese historical document stating that Yi Sun-sin's activities were the caused lack of supplies, please show them. たたたたたたたたったポンタ (talk) 23:58, 20 March 2023 (UTC)
 * In a later engagement more than seventy Japanese vessels, including warships and transports were encountered by the Allied fleet and were sunk. The devastating blow which has been dealt to the Japanese fleet has isolated the enemy armies in Korea and has cut them off from their home bases. The naval action, which stretched over a period of several days, was broken off in the mid-summer of the year 1592. The naval forces were under the command of the Korean Admiral Yi Sun-sin.
 * "It is important in the history of Joseon's naval warfare, since it was the only sea battle, out of the ten fought during the year, in which Joseon attacked the Japanese naval base with relatively inferior fire power. In spite of the loss of Chong Woon, one of Yi's staff who was shot during the battle, Yi achieved an enormous victory in sinking over 100 ships in this one battle alone. As winter crept in, the two parties found naval operations impossible and rode at anchor for the duration of the season."
 * "The Korean navy's attack on Busan had been astonishingly successful. It had destroyed fully a quarter of the Japanese fleet at a cost of just five men killed, twenty-five wounded, and no ships lost."
 * Western scholars like James B. Lewis, Samuel Hawley, and a western general who is General Chester W. Nimitz all evaluated that the Battle of Busan was a Joseon victory with the following mentions above.
 * Before requesting me 'a Korean historical document stating that Yi Sun-sin attacked Busan with the aim of cutting off supplies and a Japanese historical document stating that Yi Sun-sin's activities were the caused lack of supplies', would you please show any Japanese and Korean, as well as Western, references that prove that the real cause of the overstretching of the Japanese supply line since the Battle of Busan until the end of the Bunroku war is neither because of the impairment of the abilities prompted by naval attacks from the Joseon navy, nor the famine in Korean peninsula that caused food shortages of both Japanese and Korean side, but instead because of any other clear factors? John21716 (talk) 09:35, 21 March 2023 (UTC)
 * Using non-English sources on Wikipedia is allowed but this is the EN wiki and to wilfully ignore the overwhelming consensus among English sources while pushing for contentious changes using only Japanese language sources does not inspire confidence. I do not agree with such changes in this instance. Qiushufang (talk) 09:39, 21 March 2023 (UTC)
 * I wrote "Joseon victorynavy destroyed part of the Japanese navy, but failed to capture Busan and withdrew" without using the expression "victory" in order to incorporate both claims. This is not ignoring consensus. たたたたたたたたったポンタ (talk) 10:00, 21 March 2023 (UTC)
 * That is not how the infobox works. Please consult Template:Infobox military conflict. this parameter may use one of two standard terms: "X victory" or "Inconclusive". The term used is for the "immediate" outcome of the "subject" conflict and should reflect what the sources say. In cases where the standard terms do not accurately describe the outcome, a link or note should be made to the section of the article where the result is discussed in detail (such as "See the Aftermath section"). Such a note can also be used in conjunction with the standard terms but should not be used to conceal an ambiguity in the "immediate" result. Do not introduce non-standard terms like "decisive", "marginal" or "tactical", or contradictory statements like "decisive tactical victory but strategic defeat". Omit this parameter altogether rather than engage in speculation about which side won or by how much. Qiushufang (talk) 10:06, 21 March 2023 (UTC)
 * Got it. Then, should I write "Inconclusive" in the result column and "Joseon navy destroyed part of the Japanese navy, but failed to capture Busan and withdrew" in the annotation? たたたたたたたたったポンタ (talk) 10:21, 21 March 2023 (UTC)
 * No, it is clear that you are fighting against consensus over the past few days and your behaviour of tendentious editing needs to stop. Qiushufang (talk) 10:55, 21 March 2023 (UTC)
 * Hi there. Watching randomly articles I've tweaked in the past, kinda interesting act y'all're engaging here?
 * I'm curious about how you can make the battle where the Joseon Dynasty herself recognized "not won" to her victory.
 * According to the Veritable Records of the Joseon Dynasty, "李舜臣等攻釜山賊屯, 不克", and also "水兵不能下陸、乃燒空船四百餘艘而退", Joseon navy couldn't land Busan and what they could was to burn amazingly over 400 vessels!! And it also sais "鹿島萬戶鄭運居前力戰, 中丸死", one of their general killed by enemy's bullet, during just burning unmanned ships there.
 * The references which are your fave say such battle is Joseon's victory don't they? Wow! Today I knew the lowly self-consciousness of participants whether victory or defeated can be negligible in front of the great books written by people of later times who can become judges beyond the time space, regardless of the participants!!
 * Anyway I'm still curious about how they goes and have researched some of them.
 * At the first, I checked the Nanjung ilgi (乱中日記) translated by Kitajima, the sole edition which is accessible by laymen in Japan; as the result, the book lacks the 9th month of 1592 to the 1st month of 1593. This battle is occurred in the 1st day of the 9th month, and it doesn't tell anything about this battle.
 * On "Chester W. Nimitz, New York Times, Oct, 10, 1944", at least there aren't any mention of battle of Busan on the part we can read without payment.
 * James B. Lewis (2014) goes "In spite of the loss of Chŏng Un, one of Yi's staff who was shot during the battle, Yi achieved an enormous victory in sinking over 100 ships in this one battle alone." This part doesn't have any references, I think whether the author think that is victory or not is personal freedom, but when the time he asserts it is superior than thoughts of belligerents themselves, I shall make an objection.
 * https://www.routledge.com/products/9781138786639 is dead copy of the above. Never dilute man. 😓
 * Samuel Hawley (2005) is inaccessible from web, I can't confirm the page 251. Could you please present how Hawley judged this is Joseon victory? I suspect it is a historical novel, or not descent research though...
 * http://iss.ndl.go.jp/books/R100000002-I000008547764-00 is dead copy of the above. No again! 👿
 * This Korean text is the letter attached to the Nanjung ilgi. As regards damage to the enemy it just says"적선100여척을 3도로 여러 장수들이 힘을 모아 깨뜨렸습니다 (→Generals of the 3 provinces combined their power and destroyed over 100 enemy ships)". They constantly never say it was victory against Japan.
 * 亂中日記草 ; 壬辰状草 is based on same manuscript of the Nanjung ilgi mentioned above, which is once owned by Governor-General of Korea, and must lack the 9th month of 1592 through 1st month of the next year too.
 * Turnbull (2002), 金永 (2008), 片野 (1983) and 藤居 (1982) don't show the page where whether and how they won or lose is written. They are unrecognizable as a reference.
 * I wonder do you yet can think these are the absolute insurance certificates that guarantee victory of the glorious Joseon dynasty?--荒巻モロゾフ (talk) 11:50, 23 July 2023 (UTC)

title: Talk:Battle of Busan


text:
Archer Maclean's Mercury

Archer Maclean's Mercury is a 2005 puzzle-platform game for the PlayStation Portable developed by the eponymous British game programmer, Archer Maclean and Awesome Studios. In Mercury, the goal is to guide a drop of mercury to its appointed destination by tilting the stage, in a similar fashion to Super Monkey Ball. Levels come in different varieties that prioritize different methods of completing each level. The game was conceived when Archer Maclean used a previous minigame from Jimmy White's Cueball World and added a liquid metal physics. It was originally designed to have motion controls by using a tilt sensor peripheral for the PSP, but this version was never released due to technical constraints.

The game had received positive reception for its original concept and level designs but had received mixed reception for its difficulty. The game's success led to receiving two sequels. The first, titled Mercury Meltdown, was released for PSP, then revised and ported onto PlayStation 2 and Wii. The second sequel, titled Mercury Hg, was released for PlayStation 3 and Xbox 360.

Gameplay

Mercury is a puzzle video game. The player can manipulate a droplet of mercury to move in the player's desire direction by tilting the stage using the PSP's analog stick. The player can use the directional buttons to toggle between focusing on all mercury droplets or a single droplet. The objective of each level in the game is to navigate the mercury around the stage and reach the goal. The HUD is made up of a time limit, a mercury level gauge, and a beacon count. To clear a level, all beacons on the level must be activated within that level's time and mercury limit. If the amount of Mercury on the level drops below the limit or time runs out, the level ends and must be restarted.

Each stage has hazards and obstacles designed to reduce the player's amount of mercury. The mercury can also be split into separate parts by using sharp objects or other hazards in the stage. Paint Shops are floating devices that change the color of the mercury once the mercury is under it. Some switches and doors only activate if interacting with mercury of a specific color. If the mercury is split up, the two droplets can be colored differently; if the two then merge, they form a new color. Color mixing is based on the RGB color model. For example, a red droplet and a green droplet can be merged to form a yellow one.

There is a total of six worlds. Each world is split into three Race levels, three Percentage levels, three Task levels, two Combo levels, and a final boss level. Race levels prioritize completing the level as fast as possible more than mercury count. Percentage levels emphasize preserving Mercury over quick completion. Task levels will have 1 to 6 beacons that must be activated to clear the level. Combo levels are either a combination of Race and Percentage levels or a combination of Percentage and Task levels. There are is each type of combo level in each world available before the boss. Boss levels are a combination of Race, Percentage, and Task. They are the last levels in each world and completing them will result in unlocking the next available world. If the highest score is achieved in all levels of one particular world, a bonus 13th level is unlocked. After all bonus levels are discovered for each world and also achieve the highest scores, a secret 7th world is unlocked.

Development and release
Mercury was developed by Awesome Studios with Archer Maclean as the lead designer for the game. The game was inspired by platformer puzzle games similar to Super Monkey Ball and Marble Madness. The game was conceived when Maclean used the labyrinth minigame from Jimmy White's Cueball World and implemented a "liquid metal physics" prototype engine. Maclean chose to study the physics of mercury by obtaining a bottle of real mercury taken from barometers. During development, one of the challenges Awesome Studios had was emulating real mercury physics, particularly how the mercury would split and merge. During the play-testing stage of development, Awesome Studios noticed potential shortcuts in the level layouts and adjusted the level design to allow more of them. The game was originally advertised to be released with a tilt sensor peripheral to use motion controls, but it could not be implemented due to cost and technical issues. Maclean chose to release the game on the PSP as it could make the game more noticeable for consumers. This led the game to have a tight production schedule to match the launch of the PlayStation Portable, causing the developers to cut corners in production and the finished product not to be as refined as they intended it to be.

Mercury was published by Ignition Entertainment and released in North America on April 6, 2005. The game was distributed by Atari for the European version and was released in Europe on September 1, 2005 as a launch title for the PSP; it was followed by an Australian version with its release date of September 21. A limited edition bundle was released with its sequel, Mercury Meltdown on October 19, 2010.

Reception
Mercury received "generally favorable reviews" according to the review aggregation website Metacritic. IGN awarded the name for Best Innovative Design in their "Best of 2005" awards.

The game was praised for its level design and physics. Eurogamer praised the level designs, calling them "ingenious". IGN was impressed with the number of levels and the variety between the different designs. GameSpot, in particular, gave compliments towards the physics of the mercury on how it can be stretched, reassemble and squeeze together." GameSpy, however, gave a lukewarm response to the level design, stating the best ones are clever and addicting but the worst ones make the player jump through too many hoops. Pocket Gamer made comparisons to the Lumines series stating, "Lumines is more fun to play, but Mercury is more satisfying to beat."

In regards to the difficulty, the game had mixed reception. PALGN made noted the difficulty of the game can scale to "ridiculous levels" but defended it by assuring that it doesn't feel impossible." GameSpot noted that the game wasn't impossible even at its most difficult, however, criticized the difficulty pacing, stating "The game pretty much throws you off the deep end almost immediately after you've completed the idiotically simple tutorial." Edge, however, praised the difficulty, stating, "Mercury exhibits a perfect hierarchy of challenge and reward, the two remaining poised throughout and ultimately growing to the point where they touch and become one. The pain becomes the pleasure because, in spite of the extraordinary degree of trial and error, there's never a moment that feels broken or exploitative."

Legacy
Archer Maclean's Mercury inspired two sequels for the game. The first sequel, titled Mercury Meltdown, was released for the PSP. The game features new puzzles and modes, as well as a more vibrant and cartoon-like style of graphics. The game was ported to the PlayStation 2 titled Mercury Meltdown Remix and to the Wii called Mercury Meltdown Revolution.

A second sequel, titled Mercury Hg, was developed by Eiconic Games for Xbox 360 and PlayStation 3. The game adds in 60 new levels, an online leaderboard, and a music feature that allows the mercury blob and stage to pulsate to the player's music. The game was announced in E3 2011. Eiconic chose to go back to the core elements of the original and added a style in which the developers described as "clean and stylish". Ignition Entertainment released the game on September 28, 2011. The game also features ghost racing, the ability to share replays, and Sixaxis tilt controls for the PlayStation 3 version. Two downloadable content (DLC) packages were released for the game. The first DLC titled "Heavy Elements" was released on October 19, 2011, and contains thirty discovery mode levels, ten bonus levels, and five challenges levels. The second DLC titled "Rare Earth Elements" was released on November 29, 2011, and contains the same amount of content as the previous.

title: Archer Maclean's Mercury


text: Template:Regional stub category

title: Template:Regional stub category


text:
1802 in archaeology

The year 1802 in archaeology involved some significant events.

Publications

 * Vivant Denon - Voyage dans la Basse et la Haute Egypte pendant les campagnes du général Bonaparte; includes first publication of the Dendera zodiac.
 * Johann Jahn - Biblische Archäologie.

Other events

 * The Rosetta Stone arrives at the British Museum and first goes on public display.
 * Georg Friedrich Grotefend makes the first decipherment of cuneiform.

Births

 * Juan Galindo, explorer and writer of early accounts of the ruins of the Maya civilization (d. 1839).

title: 1802 in archaeology