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Lee Valley White Water Centre

Lee Valley White Water Centre (previously known as Broxbourne White Water Canoe Centre) is a white-water slalom centre in the Middle Lea Valley, in the Borough of Broxbourne, Hertfordshire. It was constructed to host the canoe slalom events of the London 2012 Olympic Games.

On 9 December 2010, the Princess Royal officially opened the venue which is owned by Lee Valley Regional Park Authority and managed by Greenwich Leisure Limited (GLL) under its "Better" brand. The £31 million ($50 million US) project to construct the centre finished on schedule and was the first newly constructed Olympic venue to be completed.

The Olympic canoe slalom competition was held from 29 July through 2 August 2012. The venue also hosted the 2015 ICF Canoe Slalom World Championships.

Venue
The venue is located at Waltham Cross in Hertfordshire, adjacent to the River Lee, the county border with Essex. The site is just outside the northern boundary of Greater London and 9 mi north-west of the Queen Elizabeth Olympic Park in Stratford, east London. It is in the heart of River Lee Country Park which is part of the 10000 acre, 26 mi long Lee Valley Park. The venue opened in late 2010 offering canoeing and rafting activities to the public ahead of the London 2012 Summer Olympics.

The venue has a purpose-built slalom course for the Olympic white-water canoe events (flatwater canoeing and kayaking events took place at Dorney Lake, Buckinghamshire, west of London). The main competition channel is an international- and Olympic-standard 300-metre canoe and kayak slalom course. It and the shorter warm-up course empty into the warm-up and cool-down lake.

The white water is created by a system of pumps which lift water into the two start pools. All of the water contained in the system is slightly chlorinated in order to retain water quality. During the Games, temporary seating was installed around the venue for 12,000 spectators.

The 300-metre competition course has a drop of 5.5 metres (18 ft), for an average slope of 1.8% (18 m/km or 95 ft/mile) and a pump-powered streamflow of 13 cubic metres per second (460 cubic feet per second). The intermediate/warm-up course is 160 metres long with a drop of 1.6 metres and flow of 10.5 cubic metres per second. A 10,000-square-metre lake, filled with groundwater, supplies the water for the pumps. Lee Valley Regional Park Authority hope to bring in up to £45,000 per day from visitors to offset the energy cost of pumping the water.

The course is sited within a new landscaped parkland setting, including path and bridge networks to enable spectators to have access and view the events. A new facility building houses reception, café, changing rooms, shop, offices, spectator viewing, equipment storage and water pump and filtration facilities.

Pre-Games use
The venue was officially opened by the Princess Royal on 9 December 2010. It is owned by Lee Valley Regional Park Authority and was originally managed by them as well, but since April 1, 2022, is now managed by Greenwich Leisure Limited (GLL) under its "Better" brand. The £31 million ($50 million US) project to construct the centre finished on schedule and was the first newly constructed Olympic venue to be completed.

Lee Valley White Water Centre was the only brand new London 2012 venue available for public use before the Games. On 8 September 2012 it became the first London 2012 venue to reopen to the public. The centre is intended to provide canoeing and rafting activities for users of all abilities who will be able to take advantage of the Olympic and intermediate course. The venue is owned, funded and managed by Lee Valley Regional Park Authority; it will join the other London 2012 venues – the Velopark, Hockey Centre and Tennis centre at Eton Manor – that the Park Authority will also own, fund and manage in legacy.

Gate maps for 2012 Olympics
Two gate sets were used for the Olympic Games, one for the first two days (left) and another for the last three days (right). Each gate set had six upstream gates (red numbers), but gate #12 of the first set was a flush gate with the second pole directly downstream of the first. Paddlers entered gate #12 from the left wall side and exited into the main current. Gate #18 of the second set was a downstream flush gate, with entrance from the flow and exit into the eddy. A 90-degree right turn direct from #18 to #19 was faster than the 270-degree eddy spin used by many contenders. All the gates were double-pole. There was no use of single-pole gates.

Olympic Results.

Post-Games use
The venue opened again to the public after the Games as part of the Olympic Legacy Works. Spectator seating was removed and the venue returned to providing a leisure attraction for canoeing and white-water rafting and a competition venue for elite events, to be managed by Lee Valley Regional Park Authority. In April 2011 it was confirmed that the centre would host the 2015 ICF Canoe Slalom World Championships. A £6.3 million redevelopment project was completed in February 2014 leading to the creation of new visitor facilities and new offices and training base for the GB Canoe Slalom team.

Design
The main facility building is designed by FaulknerBrowns Architects. The canoe course is located within a wider parkland setting designed by U.S.-based landscape architects Michael Van Valkenburgh Associates. White-water course specialists Whitewater Parks International, working with civil and structural engineers Cundall, are the designers of the white-water courses. Indigo Planning were the planning consultants and managed the preparation of the Environmental Statement. Stage D of the design process was completed by Morrison Construction The Team of S2o Design and Engineering and Engineering Paddler Designs completed the detail design of the white-water channel itself. The detail design of the white-water channel involved the creation of a 1:10 Froude scaled physical model that resulted in numerous changes to the initial white-water channel design. One of these changes was the conceptualization, design and implementation of the RapidBlocs Obstacle system. The RapidBlocs system allows course operators to reconfigure the placement of boulders, eddies, and rapids to meet design objectives. S2o and EPD were further responsible for course tuning and commissioning.

Following nomination from Broxbourne Borough Council, Lee Valley White Water Centre won a special commendation at the 2011 Hertfordshire Building Futures Awards in recognition of the excellence of its design in meeting the needs of the sport, and the understated addition it makes to its parkland setting.

The centre has also won or been shortlisted for the following awards: 2012 winner of the Royal Institute of British Architects East Spirit of Ingenuity Award; 2012 winner of Secured by Design Award; 2011 Essex Tourism Awards (shortlisted) Best Large Attraction and Best Tourism Experience.

Road
The site is located just off the A121 road, with easy access from the A10 road, and junctions 25 and 26 of the M25 motorway.

Rail
Rail access to the site is via Cheshunt and Waltham Cross railway stations on the West Anglia Main Line, with frequent services from Stratford, near the main Olympic site, and Liverpool Street. Theobalds Grove railway station, on the Lea Valley Lines, is nearby.

Bus
Arriva Herts and Essex operates services 66,86,251 which pass close to the venue. Other bus routes run by Transport for London and Intalink stop at the nearby bus station in Waltham Cross town centre.

Cycle and pedestrian
The Lee Navigation towpath forms part of the Lee Valley Walk and the National Cycle Route 1 is adjacent to the venue.

title: Lee Valley White Water Centre


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title: Talk:Quislet


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Basilica of Our Lady of Perpetual Help (Brooklyn)

The Basilica of Our Lady of Perpetual Help is a Roman Catholic minor basilica and Marian shrine in Brooklyn, New York, United States. The shrine is dedicated to the Blessed Virgin Mary under the title of Our Mother of Perpetual Succour.

Pope Paul VI raised the shrine to the status of Minor Basilica via the Pontifical Decree Quamquam Christianus on 15 September 1969.

History
The parish of Our Lady of Perpetual Help was established by Bishop Charles Edward McDonnell in November 1892 to serve the residents of the Sunset Park neighborhood of Brooklyn. It was formed from the parishes of Our Lady of Angels and St. Michael. The Congregation of the Most Holy Redeemer (Redemptorists) purchased land, bordered by 59th and 60th Streets and by Fifth and Sixth Avenues in what was then a relatively rural area. The first Mass was celebrated on Easter Sunday, April 2, 1893, in the Morse family house on 54th Street and 4th Avenue. A wooden frame church on Fifth Avenue between 59th and 60th Streets was dedicated by Bishop Charles Edward McDonnell on January 14, 1894.

The Redemptorists hold a particular regard for Mary, under the title Our Lady of Perpetual Help. On May 6, 1894, they established the devotion in the parish, distributing prayer cards. The following December a copy of the icon of Our Lady of Perpetual Help, brought from Rome, was installed in the new church. The perpetual novena to Mary under the title of Our Lady of Perpetual Help continues.

Construction on the current church began in 1907. The lower level was opened for services two years later, with the upper church completed in 1928. The church was decreed a minor basilica on 15 September 1969 by the Vatican. The public inauguration ceremony was held on 1 November 1969.

At the time of its completion, the parish was largely Irish in character (as evidenced by the inscriptions on the memorial windows). It was built on what was known as Irish Hill. Some of the family names include Collins, Brennan, Wade, Connors, Burns, McCaffrey, Healy, and Coffey. There is still an Irish presence, but today it is predominantly Hispanic and Chinese. The basilica enjoys large attendance, particularly on holidays such as Ash Wednesday, Palm Sunday and Christmas.

The parish offers immigration services in its Juan Neumann Center, operates a food pantry, hosts a Chinese senior citizen group and leases space to benefit the community to a pre-k program and Lutheran Medical Center.

Description

The basilica, founded and still staffed by the Redemptorists, is a Roman Catholic parish church of the Diocese of Brooklyn. It is dedicated to Our Lady of Perpetual Help, and serves as a pro-cathedral. The architect was Franz Joseph Untersee of Boston. The granite church is Romanesque with a limestone exterior. As a double chapel, the basilica has two floors of worship, like the Basilica of San Francesco d'Assisi. The upstairs church was commonly only used to host weddings and special group services such as confirmation and communion, but has come back into more frequent use. For many years, mass in Spanish was held upstairs because of the large number of parishioners in attendance. Masses are also celebrated in Chinese and Vietnamese. The lower level is for smaller services. The first floor has been renovated many times in recent years.

Because of its size, the basilica hosts major diocesan services (e.g., ordinations) that would otherwise be held at Brooklyn's other, considerably smaller basilica, the Cathedral Basilica of St. James. For the same reason, it also hosts more somber events; it is a venue-of-choice for the larger funerals of those who have fallen in the line of duty while in the service of the New York City Police Department and the New York City Fire Department.

Surroundings
The parish has an elementary school down the block on 6th Avenue and 59th and 60th Street. OLPH elementary school opened September 9, 1903 and was staffed by the Sisters of St. Joseph of Brentwood. The school celebrated its 100th anniversary in 2003. From 1956 until 1999 there was an OLPH Commercial High School for girls. Students at both were taught by the Sisters of St. Joseph, whose convent is on 59th Street and 6th Avenue. A rectory for the Redemptorist priests is on 59th Street between 5th and 6th Avenues.

In 2012, the not-for-profit Regina Opera Company moved to the auditorium of OLPH Catholic Academy.

The basilica is served by the New York City Subway's BMT Fourth Avenue Line at the 59th Street subway station.

Notable people
Chuck Connors, of The Rifleman, grew up in the neighborhood and served as an altar boy at OLPH.


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Wikipedia:Collaboration of the week/Religious architecture

Religious architecture

 * Nominated at 23:19 on July 11, 2005 (UTC); needs 10 votes by July 25, 2005.

When I nominated this, back in March, it was nonexistent and gathered 14 votes. I decided to come back on it and build a working structure, and since There is little more I can seriously do, I'm renominating it.

Support:
 * 1) Circeus 23:19, July 11, 2005 (UTC)
 * 2) Falphin 00:31, 12 July 2005 (UTC)
 * 3) gren 03:26, 12 July 2005 (UTC)
 * 4) Fenice 06:34, 12 July 2005 (UTC)
 * 5) Warofdreams 09:45, 13 July 2005 (UTC)
 * 6) D AVODD  02:42, July 21, 2005 (UTC)
 * 7) Jacoplane 11:50, 28 July 2005 (UTC)


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Incarnations (disambiguation)

Incarnations are deities or divine beings in human/animal form on Earth.

Incarnations may also refer to:

 * Incarnations (album), a 1995 album by New Zealand-Australian band Dragon
 * The Incarnations, a 2014 novel by Susan Barker

title: Incarnations (disambiguation)


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Glenmalure Park

Glenmalure Park, often simply known as Milltown, was a football stadium on the Southside of Dublin city in Ireland. Located in the suburb of Milltown, it was home to Shamrock Rovers from 1926 to 1987, when it was sold to property developers by the club's directors. It is now a housing estate called Glenmalure Square.

Ringsend to Milltown
Shamrock Rovers moved from the inner city area of Ringsend in the early 20th century to the then semi-rural suburb of Milltown. In Milltown, Rovers secured a long-term lease of land from the Jesuit Order, who were based in the area. The club's ground there was largely built by their supporters, who constructed the main stand and banked the areas on the other three sides. It was officially opened on Sunday 19 September 1926, with a friendly game against Belfast Celtic in front of a crowd of 18,000. Bob Fullam had the honour of scoring Rovers first ever goal at the ground.

Development
When the Cunningham family took over the club in the 1930s, the stadium was named Glenmalure Park in honour of the Cunningham's ancestral home in the Glenmalure valley in the Wicklow Mountains. By the mid 1930s a social club was in operation with billiards, cards, croquet and tennis taking place. The Cunninghams completed the ground by terracing the remainder of the ground and erecting a roof over the terrace opposite the main stand. Glenmalure Park remained almost unaltered from then until its demolition in 1990, apart from the demolition of a small area of terracing beside the main stand and the erection of floodlights in the early 1980s. The capacity of the stadium was about 20,000 (with around 1000 seats) for most of its existence, its record crowd being 28,000 people for a game against Waterford in 1968. However, bigger crowds than this were sometimes seen at the venue before this, but went unreported by the club's owners. However, with modern safety precautions its capacity would probably have been considerably less. The ground's last full house came in 1986, when 18,000 attended a European Cup match against Glasgow Celtic. Temporary stands had to be erected for this game.

In 1978, Glenmalure Park hosted its first European game when Apoel Nicosia were defeated 2–0. In all seven European games were played there as well as 1988 Summer Olympics qualifiers.

Sale and demolition
In 1987, the Kilcoyne family, who owned Shamrock Rovers since 1972 and had recently bought Glenmalure Park from the Jesuits, decided to sell the stadium to property developers. They stated that their aim was to move Rovers to Tolka Park to share with Home Farm F.C. The last match at Milltown was an FAI Cup semi-final between Shamrock Rovers and Sligo Rovers on Sunday 12 April 1987, attended by some 6,000 people. This game saw a pitch invasion and protest by fans objecting to the sale of the ground. Some Shamrock Rovers supporters occupied the pitch at half-time were joined by Sligo fans in solidarity. They had to be persuaded to leave the pitch before the game could restart.

The following season Shamrock Rovers fans formed an organisation called 'Keep Rovers at Milltown' (KRAM) and placed a picket on home games at Tolka Park, effectively bankrupting the club's owners. KRAM collected money to purchase Glenmalure Park but could not match the offer of a property developer to whom the Kilcoynes eventually sold the site. After a lengthy appeals process, Glenmalure Park was demolished in the summer of 1990 and an apartment complex was built there. It is now marked by a permanent memorial erected by Shamrock Rovers supporters on Thursday 21 May 1998.

On Thursday 12 April 2007 a ceremony was held at the monument to commemorate 20 years since the last competitive game was played at the famous old ground.

The sale of Glenmalure Park featured in the RTÉ programme "Twenty Moments That Shook Irish Sport" which was broadcast in August 2007. The feature came in for some criticism on the basis of its factual correctness and bias in favour of the Kilcoynes. The last game at Milltown was featured on RTÉ's Monday Night Soccer show on 14 April 2008.

Shamrock Rovers were without a home ground for over 20 years after the sale of Glenmalure Park, until the opening of Tallaght Stadium in March 2009.

Shamrock Rovers F.C. and the Shamrock Rovers Heritage Trust marked the 25th anniversary of the last game at Glenmalure Park in Milltown with a Stadium to Stadium Walk in April 2012.

Other uses
Four other League of Ireland clubs played home matches at Glenmalure Park – Shelbourne United in the 1923–24 season, Reds United in the 1935–36 season, Shelbourne from 1949 to 1951, and St Patrick's Athletic from 1951 to 1954.

Milltown also regularly hosted the Republic of Ireland women's national football team and the last match at the venue was a 4-1 win over Wales on the 24th of May 1987.

Billy Morton of Clonliffe Harriers staged his first athletics meeting on Saturday 14 August 1943 at Glenmalure Park.

The ground also hosted a boxing event in August 1966

title: Glenmalure Park


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Martynas Andriuškevičius

Martynas Andriuškevičius (born March 12, 1986) is a Lithuanian former professional basketball player. He is a 2.18 m (7 ft 2 in) tall and 113 kg (250 lb) center. Andriuškevičius has noted perimeter skill for a player of his size, and has trained with former NBA center Arvydas Sabonis.

Professional career
When he was young, Andriuškevičius was an intriguing prospect because of his height. He developed through the youth academies at Žalgiris Kaunas, where he was tabbed as one of the top young players in the game. He played in 15 Euroleague games for the club during the 2004–05 season, and was originally projected to be one of the top picks in the 2005 NBA draft, but a disappointing season in Europe, and an apparent lack of improvement, sent his draft stock spiraling down. That season, he averaged 1.5 points and 1.1 rebounds per game, in 8.7 minutes played per game in the Euroleague.

Andriuškevičius was drafted by the Orlando Magic with the 44th pick in the 2005 NBA draft. He was then traded to the Cleveland Cavaliers, before being traded to the Chicago Bulls.

On August 18, 2006, Andriuškevičius was traded by the Cavaliers to the Chicago Bulls, for swingman Eddie Basden. On December 21, as a member of the NBA Development League's Dakota Wizards, Andriuškevičius sustained a serious head injury, when he was punched by teammate Awvee Storey, in an attack during practice in Bismarck, North Dakota. The center suffered a fractured skull, a severe concussion, and a two-centimeter hematoma (bruise) on the left side of his brain. Doctors initially thought it would be months before he could speak, but he was able to regain speech within a month, and stated his desire to play basketball within a year. Storey was suspended indefinitely. Days later, Storey had his contract terminated, and he was dismissed from the league. Andriuškevičius did not wish to pursue charges.

On March 12, 2007, Chicago Bulls doctor's cleared Andriuškevičius to participate in contact practices. The Chicago Tribune said it was, "a remarkable recovery from the serious brain injury". On April 6, head coach Scott Skiles, considered moving the player to the active roster, as he soon started practicing. However, Andriuškevičius never logged a regular season appearance for the Bulls.

On August 11, 2007, Andriuškevičius' agent announced that he would play with Joventut Badalona, and he signed with the team five days later, but his contract with the team was cancelled shortly after.

In September 2011, he signed a one-year contract with PAOK in Greece. On 11 January 2016, he signed with former Telemach League champions KK Helios Suns, on a two-year contract.

National team career
At the 2010 FIBA World Championship, Andriuškevičius played with the senior men's the Lithuanian national basketball team, and with them he won a bronze medal.

Awards and achievements

 * 2010 FIBA World Championship, Turkey:

title: Martynas Andriuškevičius


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Category:Ballarat

Ballarat is a city in regional Victoria, Australia, approximately 120 kilometres north-west of Melbourne, with a population of approximately 90,000 people. The city lies at 441 metres (1,447 feet) above sea level and covers an area of approximately 740 square kilometres.

title: Category:Ballarat


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Procedural generation

In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.

Overview
The term procedural refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes textures and meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to create compositions in various genres of electronic music by artists such as Brian Eno who popularized the term "generative music".

While software developers have applied procedural generation techniques for years, few products have employed this approach extensively. Procedurally generated elements have appeared in earlier video games: The Elder Scrolls II: Daggerfall takes place in a mostly procedurally generated world, giving a world roughly two thirds the actual size of the British Isles. Soldier of Fortune from Raven Software uses simple routines to detail enemy models, while its sequel featured a randomly generated level mode. Avalanche Studios employed procedural generation to create a large and varied group of detailed tropical islands for Just Cause. No Man's Sky, a game developed by games studio Hello Games, is all based upon procedurally generated elements.

The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs.

New methods and applications are presented annually in conferences such as the IEEE Conference on Computational Intelligence and Games and the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.

Particularly in the application of procedural generation with video games, which are intended to be highly replayable, there are concerns that procedural systems can generate infinite numbers of worlds to explore, but without sufficient human guidance and rules to guide these. The result has been called "procedural oatmeal", a term coined by writer Kate Compton, in that while it is possible to mathematically generate thousands of bowls of oatmeal with procedural generation, they will be perceived to be the same by the user, and lack the notion of perceived uniqueness that a procedural system should aim for.

Tabletop role-playing games
Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables. Strategic Simulations under license from TSR released the Dungeon Master's Assistant, a computer program that generated dungeons based on these published tables. Tunnels & Trolls, published by Flying Buffalo, was designed primarily around solitary play and used similar procedural generation for its dungeons. Other tabletop RPGs borrowed similar concepts in procedural generation for various world elements.

Many online tools for Dungeon Masters now use procedural generation to varying degrees.

Early history
Prior to graphically oriented video games, roguelike games, a genre directly inspired by Dungeons & Dragons adopted for solitary play, heavily utilized procedural generation to randomly produce dungeons, in the same manner that tabletop systems had done. Such early games include Beneath Apple Manor (1978) and the genre's namesake, Rogue (1980). The procedural generation system in roguelikes would create dungeons in ASCII- or regular tile-based systems and define rooms, hallways, monsters, and treasure to challenge the player. Roguelikes, and games based on the roguelike concepts, allow the development of complex gameplay without having to spend excessive time in creating a game's world.

1978's Maze Craze for the Atari VCS used an algorithm to generate a random, top-down maze for each game.

Some games used pseudorandom number generators. These PRNGs were often used with predefined seed values in order to generate very large game worlds that appeared to be premade. The Sentinel supposedly had 10,000 different levels stored in only 48 and 64 kilobytes. An extreme case was Elite, which was originally planned to contain a total of 248 (approximately 282 trillion) galaxies with 256 solar systems each. However, the publisher was afraid that such a gigantic universe would cause disbelief in players, and eight of these galaxies were chosen for the final version. Other notable early examples include the 1985 game Rescue on Fractalus that used fractals to procedurally create, in real time, the craggy mountains of an alien planet and River Raid, the 1982 Activision game that used a pseudorandom number sequence generated by a linear feedback shift register in order to generate a scrolling maze of obstacles.

Modern use

Though modern computer games do not have the same memory and hardware restrictions that earlier games had, the use of procedural generation is frequently employed to create randomized games, maps, levels, characters, or other facets that are unique on each playthrough.

In 2004, a PC first-person shooter called .kkrieger was released by a German demo group. It is entirely contained in a 96 kilobyte executable for Microsoft Windows that generates hundreds of megabytes of 3D and texture data when run. According to one of the programmers, "it was a complete failure as far as the game side was concerned (mostly because no one involved really deeply cared about that aspect)."

Naked Sky's RoboBlitz used procedural generation to maximize content in a less than 50 MB downloadable file for Xbox Live Arcade. Will Wright's Spore also makes use of procedural synthesis.

Procedural generation is often used in loot systems of quest-driven games, such as action role-playing games and massive multiplayer online role playing games. Though quests may feature fixed rewards, other loot, such as weapons and armor, may be generated for the player based on the player-character's level, the quest's level, their performance in the quest, and other random factors. This often leads to loot having a rarity quality applied to reflect when the procedural generation system has produced an item with better-than-average attributes. For example, the Borderlands series is based on its procedural generation system which can create over a million unique guns and other equipment. Many open world or survival games procedurally create a game world from a random seed or one provided by the player, so that each playthrough is different. These generation systems create numerous pixel- or voxel-based biomes with distribution of resources, objects, and creatures. The player frequently has the ability to adjust some of the generation parameters, such as specifying the amount of water coverage in a world. Examples of such games include Dwarf Fortress, Minecraft, and Vintage Story.

Procedural generation is also used in space exploration and trading games. Elite: Dangerous, through using the 400 billion known stars of the Milky Way Galaxy as its world basis, uses procedural generation to simulate the planets in these solar systems. Similarly, Star Citizen uses the technology to create seamlessly loaded planets among its hand-crafted universe. I-Novae Infinity features a plethora of planets which are procedurally generated between which the player can travel via space ships. Outerra Anteworld is a video game in development that uses procedural generation and real world data to create a virtual replica of planet Earth in true scale.

No Man's Sky, by using procedural generation, is the largest video game in history, featuring a universe of 18 quintillion planets across entire galaxies, which can be explored in flight or on foot. The planets all have their own uniquely diverse terrain, weather, flora, and fauna, as well as a number of space-faring alien species. The same content exists at the same places for all players (thanks to a single random seed number to their deterministic engine), which enables players to meet and share discoveries.

Other applications
As in video games, procedural generation is often used in film to create visually interesting and accurate spaces rapidly. This comes in a wide variety of applications.

One application is known as an imperfect factory, where artists can rapidly generate many similar objects. This accounts for the fact that, in real life, no two objects are ever exactly alike. For instance, an artist could model a product for a grocery store shelf, and then create an imperfect factory to generate many similar objects to populate the shelf.

MASSIVE is a high-end computer animation and artificial intelligence software package used for generating crowd-related visual effects for film and television. It was developed to create fighting armies of hundreds of thousands of soldiers for Peter Jackson's The Lord of the Rings films automatically.

Coherent noise can be extremely important to procedural workflow in film. Simplex noise is often faster with fewer artifacts, though an older function called Perlin noise may be used as well. Coherent noise, in this case, refers to a function that generates smooth pseudo-randomness in n dimensions.

title: Procedural generation


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User:Desk Jockey

I'm here to do a job, a job caused by un-fathomable boredom.

title: User:Desk Jockey