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Kotoōshū Katsunori

Karoyan Andō (安藤 カロヤン; born Kaloyan Stefanov Mahlyanov, Калоян Стефанов Махлянов; born 19 February 1983), known professionally as Kotoōshū Katsunori (琴欧洲 勝紀) and in his coaching career as Naruto Katsunori (鳴戸 勝紀), is a Bulgarian-Japanese former sumo wrestler. He made his debut in 2002, reaching the top division just two years later. In 2005, he reached the rank of ōzeki or 'champion', the second-highest level in the sumo ranking system behind only yokozuna. On May 24, 2008, Kotoōshū made history by becoming the first European sumo wrestler to win an Emperor's Cup. He was one of the longest serving ōzeki in sumo history, holding the rank for 47 consecutive tournaments until November 2013.

In January 2014 Kotoōshū obtained Japanese citizenship, a requirement of becoming an elder in the Japan Sumo Association, and he announced his retirement during the following tournament in March. In April 2017 he opened his own training stable, Naruto.

Early life and sumo background
He was born in Dzhulunitsa, Veliko Tarnovo Province. He was originally a Greco-Roman wrestler, coached by his father, and by the age of 14 he had already won a European championship. He was accepted by the Bulgarian National Sports Academy where he majored in wrestling. He hoped to compete for Bulgaria in the 2000 Olympic Games, but as his weight increased beyond the 120 kg upper limit, he switched instead to sumo. He was recruited by Sadogatake stable, whose stablemaster was impressed by his filial duty of sending money home to his parents.

Mahlyanov's professional sumo debut was in November 2002, starting in the lowest-ranked jonokuchi division. He was given the shikona of Kotoōshū, derived from his place of origin — koto, shared by all wrestlers at his stable, and ōshū, meaning Europe. (Following the September 2006 tournament, he changed one of the characters in his ring name, 州 becoming 洲, although the pronunciation, shū, is the same for both.) He posted kachikoshi (winning records in tournaments) throughout his early career, going 71–15 in the five divisions below the makuuchi top division. He reached makuuchi in September 2004, only 11 tournaments after his professional debut, the fastest rise since the introduction of the six tournaments per year system in 1958.

Upon reaching the top division he had kachikoshi winning records for four consecutive tournaments, being promoted to san'yaku at the rank of komusubi before the March 2005 basho (sumo tournament). At the rank of komusubi, he made his first makekoshi (losing tournament) record, and was demoted to maegashira again before returning to the higher rank of komusubi after a strong 10–5 record in May.

Promotion to ōzeki
In the July 2005 tournament Kotoōshū defeated Asashōryū for the first time with an overarm (uwatenage) throw, bringing to an end a run of 24 consecutive bout victories for the yokozuna. He also was the runner up in the tournament, winning an "outstanding performance" sanshō prize.

Kotoōshū was promoted to sekiwake for the following September tournament and won his first twelve bouts, finishing with an exceptional 13–2 runner up record and only losing the tournament victory after a play-off bout with Asashōryū. An 11–4 record in the final (November) tournament of 2005 was his third runner-up performance in a row and included another victory over the otherwise dominant Asashōryū. This led to his promotion to the rank of ōzeki on November 30, 2005. His three-tournament record (on which ōzeki promotions are based) was 36–9. His promotion coincided with the retirement of his stablemaster, former yokozuna Kotozakura.

His promotion to ōzeki took only 19 tournaments from his professional sumo debut. Although he was not the youngest ōzeki ever, this represents the most rapid rise for a wrestler entering sumo from the bottom jonokuchi division. (Certain experienced amateur wrestlers can be given dispensation to start in the third-highest makushita division.) He is also the first wrestler of European birth to hold the ōzeki rank, and the fifth non-Japanese to have achieved it (following Konishiki, Akebono, and Musashimaru from Hawaii and Asashōryū from Mongolia).

Ōzeki career
After his promotion, Kotoōshū was somewhat restricted by a knee injury. He was also criticised for relying too much on the henka technique– jumping to the side at the initial charge. It is not considered to be a move worthy of someone at his high rank.

Kotoōshū managed only three double-figure scores in 2006, and none at all in 2007, only doing enough to maintain his rank. Shortly before the November 2007 tournament he dislocated his right knee in training. Clearly troubled by the injury he pulled out on the 7th day, the first time in his career that he has had to withdraw from a tournament. He preserved his ōzeki rank with a 9–6 score in January 2008. In the Osaka tournament of March 2008 he injured his left arm in a match with Kakuryū on the 4th day and withdrew on Day 9 with only two wins. There was speculation that he would be demoted to sekiwake in the following tournament in May.

Needing eight wins to hold his rank in the May 2008 tournament, he won 12 consecutive bouts including dominating victories against yokozuna Asashōryū on the 11th day and yokozuna Hakuhō on the 12th day. He was easily defeated by Aminishiki on the 13th day, but came back strong to defeat Ama on the 14th day, becoming the first European to win a top division championship. His father was in the crowd to witness his victory. He was also congratulated by the Bulgarian President Georgi Parvanov.

Kotoōshū was unable to follow up his victory with a push for yokozuna promotion, producing scores of only 9–6 and 8–7 in the next two tournaments. In October 2008 he denied allegations by disgraced former wrestler Wakanohō that he had thrown matches against Kotoōshū in return for money, saying "I am saddened by this. It is all lies." Wakanohō subsequently retracted his comments. He produced scores of 10–5 in the first two tournaments of 2009, the best record amongst his fellow ōzeki. In the May 2009 tournament, he finished the tournament with a 9–6 score. However, he ended yokozuna Hakuhō's 33-bout winning streak on the 14th day. In July 2009 he was in contention for the yūshō until the final day and finished runner-up with an impressive 13–2 score. He never won more than ten bouts in a tournament after that. He pulled out of the May 2011 tournament on Day 11, citing a knee injury. He returned in July and preserved his rank by securing his eighth win on Day 10 (the last bout of fellow ōzeki Kaiō's career), finishing on 9–6. However he withdrew once again in September after suffering five defeats in the first six days. In the May 2012 tournament Kotoōshū withdrew with an ankle ligament injury on the last day, handing opponent Tochiōzan his twelfth victory by default and eliminating Hakuhō and two maegashira from the yūshō race. The crowd showed their displeasure by booing as his withdrawal was announced. He continued to suffer from injury problems, also withdrawing from the September 2012 as well as the March, September and November 2013 tournaments.

Demotion and retirement
Having failed to obtain winning records in two consecutive tournaments, Kotoōshū was relegated back to sekiwake at the January 2014 tournament. He had been an ōzeki for 47 tournaments, which is the fourth highest in sumo history. A record of at least 10–5 at sekiwake in January would have allowed him to immediately regain his ōzeki rank. However, he suffered his 6th loss on the 13th day against Endō. He retired during the following tournament in March after 9 losses in a row, saying "I’ve had so many injuries recently, but I have no regrets because I gave it my utmost over 12 years."

After retirement
In 2014 Kotoōshū obtained Japanese nationality and legally changed his name to Karoyan Andō (安藤 カロヤン, Andō Karoyan), allowing him to remain in sumo as an elder. He acquired the Naruto toshiyori kabu (elder license) in 2015, and began as a coach at Sadogatake stable.

In April 2017 Kotoōshū opened his own stable of wrestlers, Naruto stable (鳴戸部屋 Naruto-beya). He is the first European-born sumo wrestler to run his own stable and the third wrestler born outside Japan. His title is sumo elder Naruto Katsunori. The stable started with three wrestlers, including a 20-year-old Bulgarian junior wrestling champion. Having studied training theory at Nippon Sport Science University following his retirement, he was keen to develop his own training methods based on his sumo experience and studies at both Bulgarian and Japanese universities.

Kotoōshū was appointed as a shimpan (ringside judge) in March 2022. He made his debut as a judge at the May 2022 tournament.

Fighting style
Kotoōshū was a tall and rather light rikishi at 203 cm (6 feet, 8 inches) and 152 kg (334 pounds). In comparison, former yokozuna (grand champion) Akebono, at the same height, weighed 235 kg (517 pounds) at his peak. Yokozuna Asashōryū had about the same weight, but is only 184 cm in height. Kotoōshū primarily relied on so-called 'belt-throws' to win his sumo bouts. He typically preferred to take a hidari-yotsu (left-hand inside grip) on his opponent's mawashi (the belt that is fixed around the wrestler's waist), although he was right-handed and his overall profile showed him preferring migi-yotsu (right-hand inside grip). He used his long arms and quick footwork to counteract his high center of gravity and relatively light weight. His most common winning kimarite was yorikiri, the force out, followed by uwatenage, the outer arm throw.

Kotoōshū has remarked that his tournament victory was partially due to a weight gain of five kilos which enabled him to be sturdier against his opponents.

In popular culture

 * Kotoōshū and a football player, Hristo Stoichkov, are said to be the two most famous Bulgarian people in Japan.
 * He is noted for being a fan of the singer Ayaya, so much so that it prompted a commercial where they appear together (although a surprised Kotoōshū found out the day of filming that their parts were to be digitally melded). He often appears in TV commercials of yogurt products. This is because a Japanese dairy company, Meiji, sells a series of yogurt products under the name of Bulgaria Yogurt.
 * Because of his good looks, the Japanese audience calls him Sumo David Beckham- a nickname from which Kaloyan has repeatedly expressed his displeasure.
 * He was chosen as a special judge for the 56th edition of Japan's annual Kōhaku Uta Gassen on December 31, 2005.

Awards

 * He was named Athlete Number 1 for 2005 in Veliko Tarnovo district.
 * In 2006 he was awarded the title "Honorary Citizen of Lyaskovets".
 * He was made the Goodwill Ambassador to Japan by the European Union in April 2006.
 * On July 28, 2009 he was awarded by the President of Bulgaria Georgi Parvanov with the highest state honors – the prestigious Order of Stara Planina.

Family
Kotoōshū's father was born in 1955 or 1956 and his mother was born in 1960 or 1961 in Bulgaria.

One of the reasons that led to Kotoōshū's introduction to sumo wrestling was to help with the household, because his father could not work due to a traffic accident. Kotoōshū sent money to his parents in Bulgaria, but his parents said "I want the child (Kotoōshū) to use it for himself." He has given a washing and drying machine to his mother, a wristwatch to his father, and two cars (a used Ford car and a new Toyota Land Cruiser) to them. In later years Kotoōshū said, "Why do Japanese people ask their parents to send them money after getting started? It's weird."

In May 2009 Kotoōshū announced his engagement to 29-year-old Asako Andō from Ichinomiya, Aichi, whom he had dated for the previous five years. The first time he became acquainted with her, he called her at a convenience store in Nagoya in 2004. A long-distance romance going between Chiba and Aichi continued for five years until he proposed. The following February, had a ceremony at Hie Shrine (Chiyoda-ku). They married in February 2010, on St. Valentine's Day, at the New Otani Hotel in Tokyo, with around 600 guests including yokozuna Hakuhō attending. Kotoōshū acquired the surname of his wife and his official name became Karoyan Andō. They welcomed their first son, Kiril Andō, in November 2011.

He injured his right knee towards the end of the May 2010 tournament which required surgery and forced him to cancel plans to have a second wedding ceremony in Bulgaria, at the Evksinograd resort in Varna, during the European Sumo Championships.

title: Kotoōshū Katsunori


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Bandit Kings of Ancient China

Bandit Kings of Ancient China, also known as Suikoden: Tenmei no Chikai (水滸伝・天命の誓い) in Japan, is a turn-based strategy video game developed and published by Koei, and released in 1989 for MSX, MS-DOS, Amiga, and Macintosh and in 1990 for the Nintendo Entertainment System. In 1996, Koei issued a remake for the Japanese Sega Saturn and PlayStation featuring vastly improved graphics and new arrangements of the original songs.

Gameplay
Based on the 14th century Great Classical Novel Water Margin, the game takes place in ancient China during the reign of Emperor Huizong of the Song Dynasty. The Bandit Kings of Ancient China—a band of ten bandits—engage in war against China's Minister of War Gao Qiu, an evil minister with unlimited power. The objective of the game is to build, sustain, and command an army of troops to capture Gao Qiu before the Jurchen invasion in January 1127. Players hold certain attributes such as strength, dexterity, and wisdom. Players must also deal with other situations such as taxes, care for the troops, maintenance and replacement of weapons and equipment, forces of nature, and troop unrest and desertion.

Battlefields take place on hexagonal grids, where players move their armies across various terrain in order to strategically engage and defeat the enemy army. Troops have the capability of fighting with either melee weapons, bows and arrows, magic, or dueling swords, as well as setting tiles on fire. When a player defeats an enemy army, they have the option of recruiting, imprisoning, exiling, or executing the captured enemy troops. The attacker has 30 days to defeat all deployed enemy troops, capture the commander, or be automatically defeated. The game ends in defeat for the player(s) when the game calendar hit January 1127.

The game map shows the empire composed of 49 prefectures. Any prefecture may be invaded from an adjacent territory - the only exception is the current location of Gao Qiu (usually the capital, Kai Feng) where the player must have built up sufficient popularity to gain the attention of the emperor who will confer an Imperial Edict permitting the player to march into the capital.

Reception
In the February-March 1990 edition of Games International (Issue 13), Paul Mason admired the manual, calling it "extensive and clearly presented," and the graphics, which he called "effective." However, after playing the game for a month, Mason still had not come close to earning the Royal Edict in order to fight Gao Qiu. He pointed out that in a multi-player game, only one player will earn the Royal Edict, and "it's going to be clear halfway into the game who's got a chance of winning and who hasn't. There isn't that much fun to be had by those who haven't." He concluded by giving the game an average rating of 7 out of 10 for gameplay and 8 out of 10 for graphics, saying, "As a multi-player game it has problems [...] As a solo game it works fine apart from the excessive difficulty."

A reviewer in the Austin American-Statesman suggested the game's depth was overwhelming, calling the game "the richest, most complex role-playing game ever published" but saying he "had trouble figuring out ... what [he] was supposed to be doing and to whom."

Johnny L. Wilson reviewed the game for Computer Gaming World, and stated that "Bandit Kings of Ancient China offers the proverbial "something for everyone" except the dyed-in-the-wool arcade gamer. There are only a handful of games that this reviewer has ever played that have caused him to play into the wee small hours of the morning without realizing it. Bandit Kings of Ancient China is one of them."

PC Magazine reviewed the game positively, concluding that it "is an addictive game, brought alive by a mixture of computer-driven personalities, the romance of a departed culture, a large battery of options, and the unpredictability of game play."

Computer Gaming World gave the game three out of five stars in 1990, and two stars in 1993.

Reviewing the NES version of Bandit Kings of Ancient China, Nintendo Power suggested some players might find the game's pace slow compared to action-oriented games, while others would enjoy the game's "depth, involvement, and attention to detail." Compute! magazine praised the game as "one of the most complete and entertaining role-playing simulations available", and gave it an honorable mention in the War/Strategy category of the 1991 Compute Choice Awards.

The Amiga version received positive reviews in Amiga magazines.

The game was reviewed in 1994 in Dragon #211 by Jay & Dee in the "Eye of the Monitor" column. Both reviewers gave the game 3½ out of 5 stars.

In 1996, Computer Gaming World named Bandit Kings of Ancient China antagonist Gao Qiu the 12th most memorable game villain.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Bandit Kings of Ancient China


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User talk:Brines

I've looked at entries for other bands, and I see them being no different than the entry of this one. I don't get why it should be deleted. I'm not trying to promote myself. I just want my band to be well-documented.

Ad Nauseam 04:46, 20 July 2005 (UTC)Wow. Man, if you want to promote your band that's great, but first you have to, like, record stuff. Good luck with your music.

I'm not really interested in promoting my band. Is it alright now that I edited it? I want to get this stuff in here before I forget it. I'm new; sarcasm doesn't help.

Ad Nauseam 07:15, 20 July 2005 (UTC) I'm not being sarcastic. I like a couple of the bands you like and I really do wish you luck. But Wikipedia doesn't exist to help individual members remember important dates, it's an encyclopedia. Hopefully one day your band will merit an entry in an encyclopedia, but as you haven't even practiced together it clearly doesn't yet.

Your best bet is to move this to a user sub page. If you get an album out or achieve notoriety via some means then you'll earn your entry in the pedia, but it isn't here to record everything that happens in the entire world. Register as a user and store your stuff there - as long as you don't store megabytes of info, or breach copyright or decency laws then we tend to turn a blind eye to private user pages. This page WILL eventually get deleted - we don't tolerate vanity pages (which is what this is). I'll buy you some time to move it first Manning 07:42, July 20, 2005 (UTC)

Okay, thanks, I'll try to figure that out, and someday it will be up in the real thing. I just signed up. I don't know how to move it to a user sub page. This whole thing is confusing.

title: User talk:Brines


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User:Shawn K. Quinn

If you can help with keeping up with the Metro (Houston/Harris County) transit-related articles, I would appreciate it. I just now (2012-04-29) updated a bunch of articles getting rid of discontinued route references, and other "spring cleaning."

Other than that...

title: User:Shawn K. Quinn


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User:Kralahome

I'm a fifteen year old boy that lives in the amazing state of Washington. I do a lot of arts stuff. I act, I play the cello, I sing and I cook. Hence I look at a lot of fine/culinary arts stuff on Wikipedia and try to improve those types of articles. I use Wikipedia a lot because of its diversity (which is not a wooden ship from the civil war).

My Goal in Life
To be worthy of an article on Wikipedia.

Current Projects
http://en.wikipedia.org/wiki/User:Kralahome//monobook.js
 * Populating the musical theatre characters catagory.
 * Helping with disambiguation link repair.
 * Giving categories to pages without them.
 * Reverting obvious vandalism from recent changes.
 * Keeping Characters of The Keys to the Kingdom series clear of speculation.

title: User:Kralahome


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Registered memory

Registered memory (also called buffered memory) is computer memory that has a register between the DRAM modules and the system's memory controller. A registered memory module places less electrical load on a memory controller than an unregistered one. Registered memory allows a computer system to remain stable with more memory modules than it would have otherwise.

When conventional memory is compared with registered memory, conventional memory is usually referred to as unbuffered memory or unregistered memory. When registered memory is manufactured as a dual in-line memory module (DIMM), it is called an RDIMM. Similarly, an unregistered DIMM is called a UDIMM or simply "DIMM".

Registered memory is often more expensive because of the additional circuitry required and lower number of units sold, so it is usually found only in applications where the need for scalability and robustness outweighs the need for a low price – for example, registered memory is usually used in servers.

Although most registered memory modules also feature error-correcting code memory (ECC), it is also possible for registered memory modules to not be error-correcting or vice versa. Unregistered ECC memory is supported and used in workstation or entry-level server motherboards that do not support very large amounts of memory.

Performance
Normally, there is a performance penalty for using registered memory. Each read or write is buffered for one cycle between the memory bus and the DRAM, so the registered RAM can be thought of as running one clock cycle behind the equivalent unregistered DRAM. With SDRAM, this only applies to the first cycle of a burst.

However, this performance penalty is not universal. There are many other factors involved in memory access speed. For example, the Intel Westmere 5600 series of processors access memory using interleaving, wherein memory access is distributed across three channels. If two memory DIMMs are used per channel, there is a reduction of maximum memory bandwidth for this configuration with UDIMM by some 5% in comparison to RDIMM.

Compatibility
Usually, the motherboard must match the memory type; as a result, registered memory will not work in a motherboard not designed for it, and vice versa. Some PC motherboards accept or require registered memory, but registered and unregistered memory modules cannot be mixed. There is much confusion between registered and ECC memory; it is widely thought that ECC memory (which may or may not be registered) will not work at all in a motherboard without ECC support, not even without providing the ECC functionality, although the compatibility issues actually arise when trying to use registered memory (which often supports ECC and is described as ECC RAM) in a PC motherboard that does not support it.

Buffered memory types
Registered (Buffered) DIMM (R-DIMM) modules insert a buffer between the pins of the command and address buses on the DIMM and the memory chips. A high-capacity DIMM might have numerous memory chips, each of which must receive the memory address, and their combined input capacitance limits the speed at which the memory bus can operate. By redistributing the command and address signals within the R-DIMM, this allows more chips to be connected to the memory bus. The cost is increased memory latency, as a result of one additional clock cycle required for the address to traverse the additional buffer. Early registered RAM modules were physically incompatible with unregistered RAM modules, but the two variants of SDRAM R-DIMMs are mechanically interchangeable, and some motherboards may support both types.

Load Reduced DIMM (LR-DIMM or LRDIMM) modules are similar to R-DIMMs, but add a buffer to the data lines as well. In other words, LR-DIMMs buffer both control and data lines while keeping the parallel nature of all signals. As a result, LR-DIMMs provide large overall maximum memory capacities, while avoiding the performance and power consumption problems of FB-DIMMs, induced by the required conversion between serial and parallel signal forms.

Fully Buffered DIMM (FB-DIMM) modules increase maximum memory capacities in large systems even more, using a more complex buffer chip to translate between the wide bus of standard SDRAM chips and a narrow, high-speed serial memory bus. In other words, all control, address and data transfers to FB-DIMMs are performed in a serial fashion, while the additional logic present on each FB-DIMM transforms serial inputs into parallel signals required to drive memory chips. By reducing the number of pins required per memory bus, CPUs could support more memory buses, allowing higher total memory bandwidth and capacity. Unfortunately, the translation further increased memory latency, and the complex high-speed buffer chips used significant power and generated a lot of heat.

Both FB-DIMMs and LR-DIMMs are designed primarily to minimize the load that a memory module presents to the memory bus. They are not compatible with R-DIMMs, and motherboards that require them usually will not accept any other kind of memory modules.

title: Registered memory


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Morocco national rugby league team

The Morocco national rugby league team has been participating in international competition since 1995. Many players for the Moroccan team are drawn from the French competition.

Morocco has participated in the World Sevens (1995), Superleague World Nines (1996), Emerging Nations Tournament (1995, 2000) and Mediterranean Cup (since 2003) competitions. In 2009 Morocco won the RLEF Euro Med Challenge.

Current squad
Squad for 2019 MEA Rugby League Championship:
 * Souhail Ait Alla
 * Ahmed El Faiz
 * Brahim Aferhane
 * Ouhcham Mahdi
 * Mohssin Afouks
 * Ismail Edhouz
 * Mbark Hani
 * Yassin Oujbor
 * Marouane Mounwir
 * Chnikhl Youssef
 * Ilias El Fezazi
 * Iliass Laachiri
 * Oussama El Abdioui
 * Amine Belaachj
 * Aissa El Hamdaoui
 * Soufiane Kissi
 * Ali Sambo
 * Bilal Zariouh
 * Naji Anas
 * Ismail Edhouz
 * Yassin Oujbor
 * Badreddine Medkouri
 * Adam Ed Diche

Results

 * Morocco def. Cameroon 8-4 (2 October 2019)
 * Lebanon def. Morocco 26–24 (12 October 2012)
 * Lebanon def. Morocco 72–4 (28 June 2011)
 * Morocco def. Belgium 46–12 (15 August 2009)
 * Morocco def. Catalonia 29–6 (4 July 2009)
 * Morocco def. Italy 32–10 (6 June 2009)
 * Morocco def. Catalonia 62–12 (21 June 2008)
 * Morocco drew with Serbia 20–20 (9 October 2004)
 * Lebanon def. Morocco 48–14 (5 October 2004)
 * France def. Morocco 46–6 (2 October 2004)
 * Morocco def. Serbia 58–4 (25 October 2003)
 * Lebanon def. Morocco 60–0 (22 October 2003)
 * France def. Morocco 72–0 (19 October 2003)
 * Morocco def. Japan 14–8 (15 November 2000)
 * USA def. Morocco 50–10 (2000)
 * France def. Morocco 80–8 (11 November 1999)
 * Lebanon def. Morocco 104–0 (1999)
 * Italy def. Morocco 34–0 (1999)
 * Ireland def. Morocco 42–6 (20 October 1995)
 * Moldova def. Morocco 24–19 (18 October 1995)

title: Morocco national rugby league team