text:
Talk:Strategy (game theory)

Non-strategic examples
The roulette and bet-hedging stock trading strategies are not game theoretical and should go to some other article. Pete.Hurd 18:51, 17 September 2006 (UTC)
 * Just got rid of them. Any important information is in other articles already. Cretog8 (talk) 09:10, 1 June 2008 (UTC)

Tic Tac Toe
Just removed this: "The number of "moves" in a Tic Tac Toe game is 4 or 5, depending on whether you start or not, and considering that neither player can skip a turn; while the actual number of "strategies" is over 6 trillion."

I don't know the number of strategies for tic-tac-toe, but it's certainly not 6 trillion. To give an upper bound on the number of strategies, you can do this: There are 9 spots in tic-tac-toe and each of them can be in one of 3 states: {blank, X, O}. So, there are 3^9 = 19,683 possible states for the whole board. A strategy could be defined by a rule for what to do in every state, so 19,683 strategies would be exhaustive. (Actually that number's way too high, considering that most of the board states would be impossible in a real game or wouldn't correspond to your move, but...)

 * Actually, a stategy has to tell you what to DO in each state (for the mathematically inclined, a stategy is a function from the set of possible board states to the set of possible moves). For each state you have up to nine squares you can choose to move in, which gives an actual upper bound of 9^19683 stategies, which is, umm, really really big.  Of course not all 19683 can occur in a real game (namely those where one or the other player would have already won, or where the numbers of X squares and O squares differ by more than 1), and in most states some squares will be occupied, but I still find "over 6 trillion" quite believable.  My calculations give me an upper bound of 6*103147 (still not taking into account states where the game has already been won, but taking into account alternation of turns).  In fact, my calculations show 10914 as a very, very crude lower bound (considering only the first five moves, when it's impossible for anyone to have won yet), making 6 trillion seem like a heavy understimate.  Symmetry considerations might crunch the number of effectively different strategies down further...  (In the first turn, for example, your only real options are "corner", "edge", and "center" - which corner or which edge you play doesn't matter.)  -- Milo  —Preceding unsigned comment added by 195.241.9.38 (talk) 18:05, 25 July 2008 (UTC)

If allowing for mixed strategies, then there's an infinite number, but that's something else. Cretog8 (talk) 09:04, 1 June 2008 (UTC)

From the Tic-Tac-Toe article: Ignoring the sequence of Xs and Os, and after eliminating symmetrical outcomes (ie. rotations and/or reflections of other outcomes), there are only 138 unique outcomes. Assuming once again that X makes the first move every time: 91 unique outcomes are won by (X) 21 won by (X) after 5 moves 58 won by (X) after 7 moves 12 won by (X) after 9 moves 44 unique outcomes are won by (O) 21 won by (O) after 6 moves 23 won by (O) after 8 moves 3 unique outcomes are drawn

It sounded very ridiculous that there would be 9^19683, and the Tic-Tac-Toe article explains it well. Aeonoris (talk) 17:53, 29 July 2009 (UTC)

merge, planetmath and stuff
This article is a merge of its previous incarnation, mixed strategy and pure strategy. I've removed references to PlanetMath, because while there is a little bit from PlanetMath, it is very little. If this lack-of-citation is inappropriate, I'm happy to be corrected.

equilibrium
Currently, the only mixed-strategy equilibrium example given is a link to rock-paper-scissors, but neither page gives any detail. More examples would be good, particularly of stable mixed strategy equilibria. One specific example that would be very good is some kind of tacit collusion (say, it would seem that small groups of service stations price petrol below the profit maximising monopoly price but above the economic equilibrium for perfect competition, and where can one learn how to explicitly calculate this eventual price?). Cesiumfrog (talk) 05:48, 3 June 2008 (UTC)

 * Wow, I'm surprised at Rock paper scissors. The only concrete game theory there jumps right to a biological application. I've replaced the link to RPS with one to Matching Pennies. I hate using MP as an example, because I've never heard of it outside of its pedagogical use in game theory. Maybe if/when equilibrium stuff gets added to RPS the link can get switched back.Cretog8 (talk) 11:21, 3 June 2008 (UTC)

 * One of the things I wonder about this article is how much it should go into equilibrium. After all, a strategy (pure or mixed) can be used out of equilibrium. So, I'm fuzzy on how many equilibrium examples should be given. I also wonder if A disputed meaning is too equilibrium-focused. Cretog8 (talk) 11:25, 3 June 2008 (UTC)

disputed meaning
I just re-worked the "disputed meaning" section a bit. I hoped to clarify it, and hopefully I have some, but I think the wording and flow could still use some more clarification.

Also, there's a gap in that section, but I'm not sure how to resolve it without getting into WP:OR. Mixed strategies can occur in different kinds of equilibrium, or out of equilibrium. The problems with mixed strategies apply in any case. However, the solutions described in that section apply almost entirely to Nash equilibrium. Not ure how to get at it, but hopefully someone else can find a non-OR way to fill in the gap.Cretog8 (talk) 21:41, 24 June 2008 (UTC)

Wording of introduction
I find the wording of the introduction contradictory:

In game theory, a player's strategy is any of the options which he or she can choose [...] A strategy [...] is a complete algorithm for playing the game,

In my understanding, there is a difference between an option (chosen from a set of possible options) and an algorithm (that is designed to pick such option. — Preceding unsigned comment added by 2A02:8108:40C0:ED5:9142:E987:A3C2:7493 (talk) 15:48, 16 November 2018 (UTC)

Confusion of purpose
The section "dissing" mixed strategies seems to be out of place -- it should be toned down or removed. Obviously there isn't anything "problematic" about mixed strategies that win. The problem in the article is that the role of game theory as a battle of rational actors is being confused with behavioral economics a la Kahneman, etc.

These are two different sets of questions, for two different purposes. One has to do with winning against all comers, the other has to do with explaining human behavior. Needless to say, a poker player will want to to understand the latter but practice the former -- despite being human himself.

If this "social slide" really must be made in this particular article, it should be framed in such a way to keep the two Fragestellungen separate from each other.

2001:67C:10EC:578F:8000:0:0:46C (talk) 13:00, 9 July 2020 (UTC)

Still lots of inconsistencies
At first reading some contradictory or misleading definitions are obvious. This is not appropriate for a technical article like this, is it? Who feels a calling to correct this?

A strategy is any of the options which a player chooses. / A strategy is a complete algorithm. / A strategy is a list of directions.

A strategy set is the set of strategies that are available for a player.

A strategy profile is a set of strategies. / A strategy profile is an (ordered) set of strategy sets.

--Hpstricker (talk) 10:53, 3 March 2021 (UTC)

"Strategia (teoria dei giochi)" listed at Redirects for discussion
An editor has identified a potential problem with the redirect Strategia (teoria dei giochi) and has thus listed it for discussion. This discussion will occur at Redirects for discussion/Log/2022 February 12 until a consensus is reached, and readers of this page are welcome to contribute to the discussion. User:1234qwer1234qwer4 (talk) 02:10, 12 February 2022 (UTC)

Plagiarism?
In section "Strategy with perfect recall", it says "Figure [2] describes this game.". There is no Figure 2 on this page and the style of the reference suggests that parts of or the whole paragraph was copied from some paper. 81.227.162.206 (talk) 08:53, 22 May 2023 (UTC)

title: Talk:Strategy (game theory)


text:
Larry Doyle

Larry Doyle may refer to:
 * Larry Doyle (baseball) (1886–1974), Major League Baseball player from the early 20th century
 * Larry Doyle (blogger), financial blogger
 * Larry Doyle (writer) (born 1958), writer/producer who has worked in movies, animation, and television including The Simpsons
 * Larry Doyle (footballer), Irish footballer

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Larry Doyle


text: User talk:70.28.192.43

title: User talk:70.28.192.43


text: Category:User perl-2

title: Category:User perl-2


text:
Talk:Strategyproofness

Reference 2 ("Group Strategy-proofness And Social Choice Between Two Alternatives" (PDF).) does not go anywhere valid. — Preceding unsigned comment added by 142.103.29.73 (talk) 19:32, 24 October 2019 (UTC)

Should there be some link here to Gibbard-Satterwaite theorem that deals with tatical voting?

"... it is most natural to the theory of payment schemes for network routing." Really? When I think of network routing, game theory isn't the first thing that pops up in my mind. I think the example of an ordinary 2nd price auction would be much more natural.

Rename to strategy-proof?
I've just reverted a change which turned the instances of strategyproof to strategy-proof in the article. I believe that is inappropriate if the title is strategyproof and that is the common name.

The question is though, is strategyproof the common name or should the article really be entitled strategy-proof? Dmcq (talk) 11:13, 17 August 2011 (UTC)

 * Google-Ngrams suggests both are used, with strategy-proof slightly ahead but not by much. 17:59, 8 December 2020 (UTC) — Preceding unsigned comment added by 2A00:23C6:1482:A100:CD3C:32D4:595F:412A (talk)

Different definitions in introduction and Notation section
The first sentence introduces strategyproofness as a property of asymmetric games, but the term is later defined as a property of "mechanisms". It is not clear whether this is really equivalent. The introduction also uses the term "private information", but the definition given in the "Notation" section does not mention anything about truthfulness or information. The article needs to be more clear and consistent in these regards. Keinfehler (talk) 15:08, 28 July 2022 (UTC)

title: Talk:Strategyproofness


text:
Talk:Hurricane Katrina/to do

Subarticles to create

 * By topic

 * Humanitarian effects of Hurricane Katrina (death toll and relevant historical context; health concerns; homelessness/refugees
 * Environmental effects of Hurricane Katrina (there is a small item under "political effects" but it is a separate subject. eg Reports of major oil spill in Missippi river, effect on Manatees in Lake Ponchatrane? a company in the area reportedly had huge mercury reserve, a primate research lab in the area had top level bio-hazards? does someone know detail on this kind of stuff?)
 * Institutions affected by Hurricane Katrina (would be useful to catalogue the facts vs the hearsay reports; eg prisons - prisoners drowned?, hospitals, which were evacuated when, by whom & resultant deaths etc.)
 * Literature and music inspired by Hurricane Katrina (The old South went down. No longer will the historic homes along Hwy 90 bear witness to that bygone era. There has been a loss of memory. Many long, vivid lives have been lost in Emergency Rooms all along the coast (the ones still functional) and with them went connections to a slower pace of life, a community of reflection and story-telling.)
 * Media Involvement in Hurricane Katrina (split off long section in the main page)

Completed
 * Effect of Katrina: on the United States, on Louisiana, on Alabama, on Mississippi, on Florida.

 * By topic: Social effects, Economic effects, Political effects.

 * Organization: Hurricane Katrina (contents).

 * KATRINAData: KatrinaData Project.

title: Talk:Hurricane Katrina/to do


text: User talk:68.91.115.50

title: User talk:68.91.115.50


text:
Sanbornite

Sanbornite is a rare barium phyllosilicate mineral with formula BaSi2O5. Sanbornite is a colorless to white to pale green, platey orthorhombic mineral with Mohs hardness of 5 and a specific gravity of 3.74.

It was first described from Incline, Mariposa County, California in 1932 and named for mineralogist Frank B. Sanborn (1862–1936).

title: Sanbornite


text:
Manassas National Battlefield Park

Manassas National Battlefield Park is a unit of the National Park Service located in Prince William County, Virginia, north of Manassas that preserves the site of two major American Civil War battles: the First Battle of Bull Run, also called the Battle of First Manassas, and the Second Battle of Bull Run or Battle of Second Manassas. It was also where Confederate General Thomas J. Jackson acquired his nickname "Stonewall". The park was established in 1936 and listed on the National Register of Historic Places on October 15, 1966.

More than 700,000 people visit the battlefield each year. The Henry Hill Visitor Center, on Sudley Road by the south entrance to the park, offers exhibits and interpretation regarding the First Battle of Bull Run, including Civil War-era uniforms, weapons, field gear and an electronic battle map. The center offers the orientation film Manassas: End of Innocence, as well as a bookstore.

A recent find in 2014 unearthed bone fragments that led to the discovery of the skeletal remains of two Union soldiers in what is now thought to be a Surgeon's Pit. The remains were found among the bones of several other limbs in the pit. Carbon dating shows that the pair died during the Battle of Second Manassas, also known as Second Bull Run, in August 1862. The remains were moved on Tuesday, June 19, 2018, and transferred from the National Park Service to the US Army who will be burying them in Arlington National Cemetery.

Historic sites

 * 1) Stone House – used as a hospital during both battles. It is near the intersection of Sudley Road and Lee Highway (Warrenton Turnpike).
 * 2) Stone Bridge – which the Union retreated across after Second Bull Run. It crosses just north of Lee Highway (Warrenton Turnpike) at the Fairfax-Prince William Co. line.
 * 3) Brawner's Farm – the opening phase of the second battle. The parking lot is off of Pageland Lane at the western edge of the battlefield. It has recently been renovated to become a museum dedicated to the Second Battle of Bull Run.
 * 4) Battery Heights – where Confederate batteries were deployed to fire on the attacking Union troops at nearby Brawner's Farm. It is off of Lee Highway (Warrenton Turnpike).
 * 5) Matthews Hill – the opening phase of the first battle. It is off of Sudley Road.
 * 6) The Unfinished Railroad Grade – where Jackson deployed his men before the second battle after capturing Pope's supply depot. Off of Featherbed Lane.
 * 7) The Deep Cut – where Pope launched the bulk of his attacks against the Grade. It is off of Featherbed Lane, before you reach the Railroad Grade.
 * 8) Groveton – an extinct Civil War era village. All that remains is the small frame house that Lucinda Dogan lived in. A Confederate Cemetery is nearby. Both are off Lee Highway (Warrenton Turnpike).
 * 9) New York Monuments – two monuments dedicated to the 5th and 10th New York Regiments. These mark where the 5th New York Zouaves lost 123 men in 5 minutes in the advance of Hood's men; off of Lee Highway (Warrenton Turnpike), near Young's Branch on 5th New York Avenue and cross from the Confederate cemetery at Groveton.
 * 10) Hazel Plain – the plantation of the Chinn family. It now sits in ruins, and only the foundation remains. Directly across from the Henry Hill Visitors Center.
 * 11) Chinn Ridge – across from Hazel Plain. General James Longstreet's massive counterattack during the second battle took place here. A trail leads to a boulder for Union Colonel Fletcher Webster, the son of the famous orator Daniel Webster, who was killed leading a failed attempt at repulsing the Confederate Counterattack.
 * 12) Portici – the plantation of Francis Lewis, now in ruins. This served as the Confederate Headquarters during the first battle, and minor skirmishes between companies occurred on the surrounding plains.
 * 1) Robinson House – now in ruins (lost to arson in 1993), was the home of free black man James Robinson. It is on the Henry Hill Loop Trail, walking only. It is not accessible by car.
 * 2) Stonewall Jackson Monument – bronze monument erected on Henry Hill. Commemorates General Thomas J. Jackson and contains the origin of his moniker.

title: Manassas National Battlefield Park


text:
Ruth Riley

Ruth Ellen Riley Hunter (born August 28, 1979) is a retired American professional basketball player (a center), playing most recently for the Atlanta Dream in the Women's National Basketball Association (WNBA). Her Notre Dame team won the NCAA women's championship in 2001, and her Detroit Shock team won the WNBA championship in 2003 and 2006. Riley was the Most Valuable Player in the 2001 and 2003 championship series, becoming the first person to win the MVP awards in both the NCAA and the WNBA championships. She has also played on teams that won the National Women's Basketball League (NWBL) championship, the gold medal at the Olympic Games, and the 2010 EuroCup Championship. In 2019, Riley was inducted into the Women's Basketball Hall of Fame.

In March 2016, Riley participated in Mogul's IAmAMogul campaign for inspiring women to believe that they have the "power to shape the world through their voices and actions." She was the general manager for the San Antonio Stars from May 2016 until the team's sale and relocation to Las Vegas in the 2017–18 off-season. In 2022, she joined the Miami Heat front office as the Senior Director of Team Development.

Early years
Riley was born in Ransom, Kansas and grew up in Macy, Indiana. She has always been tall, measuring 25 in at birth, and six feet (1.83 m) by the time she was 12 years old. While attending North Miami Middle/High School outside Denver, Indiana, she was on the basketball, volleyball and track teams. It was in high school that she began her practice of wearing a headband while playing. During her four years at high school she scored 1,372 points, acquired 1,011 rebounds and blocked 427 shots. She averaged 26 points a game as a senior, and had her jersey number (25) retired by the high school.

College years
In her freshman year at Notre Dame, Riley played in all 32 of the team's games, starting in the final 26. Thereafter she was the starting center in all but one of Notre Dame's games. She was a mainstay of the team in all four years, and consistently ranked high in the nation among women basketball players in field goal percentage and blocked shots. In both her junior and senior years she was an Associated Press First Team All-American selection. As a senior, she won the Naismith Award and was the Associated Press Player of the Year. In addition, she was the 2000-01 Verizon Academic All-American of the Year for the University Division I.

The highlight of her college career came in the 2001 NCAA tournament. In the championship game, Notre Dame was trailing Purdue, 66–64, when Riley scored the tying field goal. Then, with 5.8 seconds left and the score still tied, Riley drew a foul. She made both free throws to give Notre Dame its final 68–66 edge and its first women's national championship. Notre Dame coach Muffet McGraw, when asked about the critical play on which Riley was fouled, said, "it's the same play we've been running all season. It's called: 'Get the ball to Ruth.'" Riley was the Most Outstanding Player of that year's Final Four. The only player in Notre Dame women's basketball history to score 2,000 career points and grab 1,000 career rebounds, Riley was a two-time first-team Academic All-American in both 2000 and '01. In 1999, Riley led the nation in field goal percentage shooting 68.3% to become the first Irish player to rank first in an NCAA statistical category.

Riley graduated from Notre Dame in 2001 with a degree in psychology, having made the Dean's List every semester. She finished her Notre Dame career with 2,072 points, and school records for rebounds (1,007), blocked shots (370), and field goal percentage (.632).

Honors

 * 2× First-team All-American (2000, 2001)
 * Naismith Player of the Year (2001)
 * NCAA champion (2001)
 * NCAA Final Four MOP (2001)
 * Sports Illustrated Player of the Year (2001)
 * Big East Player of the Year (2001)
 * Academic All-American of the Year for Division I (2001)
 * 3× Big East Defensive Player of the Year (1999–2001)
 * Edward "Moose" Krause Distinguished Service Award (2015)
 * Atlantic Coast Conference Women's Basketball Legend (2014)
 * Ten Outstanding Young Persons of the World (TOYP) by JCI (2014)
 * CoSIDA Academic All-American Hall of Fame (2012)
 * Henry P. Iba Citizen Athlete of the Year Award (2010)
 * Notre Dame's Basketball Ring of Honor Inductee (2010)
 * WNBA Hall Of Fame Inductee (2019)

Notre Dame statistics
Source

Education
Bachelor of Arts - Psychology - Magna Cum Laude - University of Notre Dame (2001)

Executive MBA – Magna Cum Laude - University of Notre Dame (2016)

WNBA
On April 20, 2001, Riley was selected by the Miami Sol as the fifth overall pick in the 2001 WNBA draft. She came off the bench for the first 12 games. On July 1, she made her first professional start, on the road against the Los Angeles Sparks, and started for the rest of the season.

Her second season (2002) was a difficult one. After playing well in the preseason, she broke a finger the day before the regular season started. She could not play for the Sol's first several games – the first time in her career she had missed a game because of an injury. She returned, playing with a splint on her hand, but lost her starting spot. During the WNBA's off-season, she played in Valencia, Spain.

After Riley's second season with the Sol, that franchise folded. On April 25, 2003 the WNBA held a special one-round dispersal draft, in which the remaining WNBA teams could select players from the Sol and from the Portland Fire, which had also folded. The Detroit Shock, by virtue of having the worst regular-season record in the WNBA in 2002, received the first pick in the dispersal draft, and used it to select Riley.

In Riley's first season with the Shock (2003), she was a key member of the team. She bettered each of her previous WNBA season totals in points, rebounds, blocked shots, and assists. The Shock, in a notable turnaround, went from a 2002 season with the worst record in the league (9-23) to a 2003 season with the best record (25-9) and a victory in the WNBA Championship. In the finals, the Shock defeated the two-time defending champion Los Angeles Sparks to win Detroit's first WNBA title. Riley was named the MVP of the WNBA finals.

Riley continued to play for the Shock in the 2004, 2005, and 2006 seasons. In 2005, she was selected for the Eastern Conference team in the WNBA All-Star Game. In 2006, she was the starting center when the Shock won its second WNBA championship, defeating the Sacramento Monarchs.

In February 2007, she was traded to the San Antonio Silver Stars in exchange for Katie Feenstra. The Shock also received the right to exchange first-round draft picks with the Silver Stars in 2008. The Chicago Sky signed the veteran 6-foot-5 center and two-time WNBA champion Riley, the team announced on Monday February sixth 2012.

Riley was waived by Chicago on 5/23/13.

On June 18, 2013, Riley signed with Atlanta after a roster spot opened up when Sancho Lyttle was suspended following her departure to play six games for her national team.

Regular season

 * align="left" | 2001
 * align="left" | Miami
 * 32||20||25.0||47.5||0.0||77.1||4.1||0.8||0.8||1.4||2.0||6.8
 * align="left" | 2002
 * align="left" | Miami
 * 26||8||20.0||46.5||0.0||60.9||3.5||1.0||0.4||1.6||1.9||5.7
 * align="left" | 2003
 * align="left" | Detroit
 * 34||34||29.3||49.8||0.0||76.4||5.9||1.9||0.7||1.7||2.4||9.6
 * align="left" | 2004
 * align="left" | Detroit
 * 34||34||30.5||44.6||50.0||81.6||5.9||1.5||0.9||1.6||2.4||11.1
 * align="left" | 2005
 * align="left" | Detroit
 * 33||33||25.9||37.5||25.0||80.0||4.7||1.2||0.7||1.4||2.1||7.6
 * align="left" | 2006
 * align="left" | Detroit
 * 34||34||25.8||45.6||33.3||88.9||4.9||1.5||0.5||1.4||1.6||7.3
 * align="left" | 2007
 * align="left" | San Antonio
 * 30||29||25.8||37.1||18.5||93.1||4.9||1.2||0.9||2.0||2.3||5.9
 * align="left" | 2008
 * align="left" | San Antonio
 * 30||3||19.3||43.4||32.1||85.7||3.6||1.0||0.5||1.4||1.7||5.1
 * align="left" | 2009
 * align="left" | San Antonio
 * 31||17||21.0||46.3||22.2||88.5||4.5||0.9||0.5||1.5||1.1||5.3
 * align="left" | 2010
 * align="left" | San Antonio
 * 20||2||13.1||53.7||20.0||80.0||2.3||1.0||0.3||0.7||1.0||3.8
 * align="left" | 2011
 * align="left" | San Antonio
 * 34||34||19.0||48.5||57.1||76.9||3.8||1.2||0.4||0.9||0.9||5.6
 * align="left" | 2012
 * align="left" | Chicago
 * 33||14||14.4||37.9||27.8||78.6||2.4||1.0||0.7||0.6||0.8||2.7
 * align="left" | 2013
 * align="left" | Atlanta
 * 16||0||7.6||31.6||40.0||66.7||0.8||0.2||0.2||0.3||0.5||1.1
 * align="left" | Career
 * align="left" | 13 years, 5 teams
 * 387||262||22.2||44.2||29.7||78.7||4.1||1.2||0.6||1.3||1.6||6.3
 * align="left" | San Antonio
 * 34||34||19.0||48.5||57.1||76.9||3.8||1.2||0.4||0.9||0.9||5.6
 * align="left" | 2012
 * align="left" | Chicago
 * 33||14||14.4||37.9||27.8||78.6||2.4||1.0||0.7||0.6||0.8||2.7
 * align="left" | 2013
 * align="left" | Atlanta
 * 16||0||7.6||31.6||40.0||66.7||0.8||0.2||0.2||0.3||0.5||1.1
 * align="left" | Career
 * align="left" | 13 years, 5 teams
 * 387||262||22.2||44.2||29.7||78.7||4.1||1.2||0.6||1.3||1.6||6.3
 * align="left" | Career
 * align="left" | 13 years, 5 teams
 * 387||262||22.2||44.2||29.7||78.7||4.1||1.2||0.6||1.3||1.6||6.3

Playoffs

 * align="left" | 2001
 * align="left" | Miami
 * 3||3||36.7||42.1||0.0||42.1||5.3||1.0||0.3||1.3||1.0||8.0
 * align="left" | 2003
 * align="left" | Detroit
 * 8||8||32.3||38.7||0.0||80.8||6.1||2.5||0.6||2.5||1.6||12.9
 * align="left" | 2004
 * align="left" | Detroit
 * 3||3||31.7||42.9||0.0||73.3||5.0||3.0||0.7||2.0||0.7||9.7
 * align="left" | 2005
 * align="left" | Detroit
 * 2||2||27.0||41.2||100.0||0.0||5.5||0.0||0.5||1.0||2.5||8.5
 * align="left" | 2006
 * align="left" | Detroit
 * 10||10||22.5||38.5||0.0||100.0||3.2||0.5||0.5||1.3||1.5||4.4
 * align="left" | 2007
 * align="left" | San Antonio
 * 5||5||26.4||45.2||50.0||0.0||5.0||2.2||0.6||2.6||1.6||6.0
 * align="left" | 2008
 * align="left" | San Antonio
 * 9||1||17.1||21.2||11.1||75.0||2.1||1.1||0.4||0.9||1.4||2.0
 * align="left" | 2009
 * align="left" | San Antonio
 * 3||0||14.7||50.0||0.0||66.7||2.3||0.3||0.3||1.3||0.3||4.0
 * align="left" | 2010
 * align="left" | San Antonio
 * 2||0||15.5||45.5||0.0||100.0||2.0||0.0||1.5||1.5||0.5||7.5
 * align="left" | 2011
 * align="left" | San Antonio
 * 3||3||18.7||45.5||50.0||50.0||4.3||3.0||0.3||1.3||1.0||4.0
 * align="left" | 2013
 * align="left" | Atlanta
 * 4||0||6.5||75.0||100.0||50.0||0.5||0.3||0.0||0.0||0.5||2.0
 * align="left" | Career
 * align="left" | 11 years, 4 teams
 * 52||35||22.8||39.3||42.1||69.9||3.7||1.3||0.5||1.5||1.3||6.0
 * align="left" | 2011
 * align="left" | San Antonio
 * 3||3||18.7||45.5||50.0||50.0||4.3||3.0||0.3||1.3||1.0||4.0
 * align="left" | 2013
 * align="left" | Atlanta
 * 4||0||6.5||75.0||100.0||50.0||0.5||0.3||0.0||0.0||0.5||2.0
 * align="left" | Career
 * align="left" | 11 years, 4 teams
 * 52||35||22.8||39.3||42.1||69.9||3.7||1.3||0.5||1.5||1.3||6.0
 * align="left" | Career
 * align="left" | 11 years, 4 teams
 * 52||35||22.8||39.3||42.1||69.9||3.7||1.3||0.5||1.5||1.3||6.0

NWBL
The WNBA off-season was when the National Women's Basketball League operated. It provided a showcase for players hoping to make a WNBA team, and also attracted established WNBA players. In the fall of 2003, Riley joined the Colorado Chill of the NWBL. On April 1, 2005, in her second season, the Chill won the NWBL championship.

In Riley's third season with the Chill, she broke her thumb in a preseason workout and missed the team's first 14 games. She returned to action on March 21, 2006. She played in the last four regular-season games, all of which the Chill won to finish tied for the regular-season championship. In the playoffs, the Chill won both its games to repeat as NWBL champions. Riley was named as the playoff MVP.

Spanish League
After the WNBA's 2005 season, Riley played for Yaya Maria Porta XI in the 2005–06 season of the Spanish League. In January 2009 she signed for Rivasecópolis, and played again in the Spanish League.

Polish League
Riley played the 2006-07 European season for Lotos Gdynia in the Polish League. This club was long the European home for fellow WNBA player Margo Dydek, and also at one time featured another American WNBA star in Katie Smith.

Greek league
In January 2010, the Athinaikos club in the Greek league announced that Riley would join it for the remainder of its season. She replaced LaToya Davis, who broke her wrist. In April 2010, Riley helped Athinaikos to win their first EuroCup Women's Basketball Title.

International competition
While in college, Riley played on the U.S. team in the 1999 World University Games in Palma de Mallorca, Spain. The team won the silver medal.

In 2002, she practiced with the USA Women's Senior National Team, but did not make the final cut to play in the Basketball World Championship.

In 2004, she again practiced with the USA Women's Senior National Team and played in several of its games. She was selected for the 2004 U.S. Women's Olympic Team. In Olympic play, the team was undefeated and won the gold medal.

Nothing But Nets
Ruth Riley supports a number charitable organizations. Since its inception in December 2006, Riley has been a spokesperson of the UN Foundation's Nothing But Nets, a global campaign that saves lives through the strategic prevention of Malaria. Through her work with the Nothing But Nets campaign, Riley has made multiple trips to different regions in Africa helping to amplify awareness of the malaria disease. In August 2008, Ruth helped raise money for Nothing But Nets during a San Antonio Silver Stars 5k run/walk. As a result of her efforts, Riley won August's WNBA Community Assist Award in 2008.

"No Kid Hungry"
Riley was introduce to Share Our Strength at the NBA All-Star Jam Session. Share Our Strength is a national nonprofit committed to ending childhood hunger in America by making sure that children in need are enrolled in federal programs. It invests in community organizations fighting hunger, teaches families how to cook healthy meals on a budget, and builds public-private partnerships to end hunger on a national and state level. Riley, stopped by the booth to take the No Kid Hungry pledge and found out that they were launching an Illinois Initiative that March. She offered to help in any way she could and was subsequently asked to speak at their at the official launch. In the summer of 2012, Ruth, along with the NBA/WNBA joined with Share Our Strength to connect more than 50,000 youth to free meals in the summer across the United States.

Other activities
Riley wrote a children's book, The Spirit of Basketball, with co-author Paul Hickey and illustrator Christopher Hiller, that was published in 2005. According to Riley, the message of the book was "that basketball is the same no matter where you live or what language you speak".

On January 26, 2005, Riley made her debut as a color commentator for a Notre Dame women's basketball game.

, Riley was the vice president of the WNBA Players' Union.

In 2009, President George W. Bush appointed Riley to the President's Council on Physical Fitness and Sports.

In 2015, Riley was awarded the Moose Krause Distinguished Service Award by the Notre Dame Monogram Club.

In 2018 she became one of the broadcast analysts for the Miami Heat of the NBA, the first woman in that role for the Heat. She is not related to Pat Riley, the president of the Heat.

Personal
Riley's height is variously listed as 6'4" and 6'5". She has said that she is "six-foot-four and a half to be exact" (1.94 m).

In 2001, while playing for the Sol, Riley bought a home in South Beach, and returned to the area in the offseason even when playing for other organizations.

Riley married Benjamin Hunter, another Notre Dame alum and varsity football player, on New Year's Day 2018.

title: Ruth Riley


text:
Talk:Super City (toy)

Get back credit for the article creation
Hi. I'm a new happy wikipedian :-)

I just created my first article (Super City) and I noticed that when I saved the article, I was no more logged in. So I don't have the credit for the creation of the article, only for the addition of the picture done later.

Please can you tell me how this article can be added to my contributions ? Thank you

Jonathan Métillon

comments

Whats this comment about it being impossible for small fingers to use? I had one and I never had any problems. Built all types of buildings. Is that a company quote from Ideal if not it should be removed.

--Sattmaster (talk) 05:12, 8 December 2008 (UTC)

title: Talk:Super City (toy)


text:
Talk:Subgame

Definition of Subgame
Isn't criterion 2 redundant? Johnnyaug (talk) 19:47, 15 February 2011 (UTC)
 * I agree, let me just fix this --User:Mathmon — Preceding undated comment added 09:49, 9 April 2014 (UTC)

"Sottogioco" listed at Redirects for discussion
An editor has identified a potential problem with the redirect Sottogioco and has thus listed it for discussion. This discussion will occur at Redirects for discussion/Log/2022 February 12 until a consensus is reached, and readers of this page are welcome to contribute to the discussion. User:1234qwer1234qwer4 (talk) 02:15, 12 February 2022 (UTC)

title: Talk:Subgame


text:
Nintendo Wi-Fi Connection

Nintendo Wi-Fi Connection (sometimes shortened to Nintendo WFC) was an online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems.

Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into the game. When promoting this service, Nintendo emphasized the simplicity and speed of starting an online game. For example, in Mario Kart DS, an online game was initiated by selecting the online multiplayer option from the main menu, then choosing whether to play with friends, or to play with other players (either in the local region or worldwide) at about the same skill level. After a selection was made, the game started searching for an available player.

On January 26, 2012, Nintendo Wi-Fi Connection was succeeded by and absorbed into the Nintendo Network. This new online system unified the 3DS and Wii U platforms and replaced Friend Codes, while providing paid downloadable content, an online community style multiplayer system, and personal accounts.

On May 20, 2014, Nintendo shut down Nintendo Wi-Fi Connection, except for Nintendo Wi-Fi Connection pay and play branded games, Nintendo DSi Shop and Wii Shop Channel services (which were terminated on March 31, 2017, and January 30, 2019, respectively).

After the end of the service, there have been various fan-made services to restore online functionality to games that Nintendo Wi-Fi Connection supported that remain operational, most notably Wiimmfi.

Launch
On November 14, 2005, Nintendo Wi-Fi Connection was deployed with the release of Mario Kart DS. Having been developed under the direct supervision of president Satoru Iwata, Nintendo's Takao Ohara lamented that Nintendo's long history of online strategies had each quit due to unexpectedly insufficient userbases, but that Nintendo WFC had in four months garnered 2.9 million connections from over one million unique users. To achieve the goal of a truly sustainable online userbase with the most-used network service in the world, Ohara described a new strategy for identifying and relieving four main barriers. The proposed four barriers are difficult setup procedures, the psychological barrier preventing newcomers from joining in games, the unpleasantness of receiving abuse from other players, and the cost barrier. The company's proposed online strategy at this point was called "simple, safe, free". Nintendo believed that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform. Nintendo Wi-Fi Connection then served as part of the basis of what would become the Wii.

Nintendo Wi-Fi Connection architecture
Services and apps discontinued prior to May 20, 2014:
 * Wii no Ma - ceased operations on April 30, 2012.
 * Kirby TV Channel - ceased operations in October 2012.
 * As Nintendo terminated the WiiConnect24 service worldwide on June 28, 2013, the following Wii Channels were consequently closed:
 * Nintendo Channel
 * Forecast Channel
 * News Channel
 * Check Mii Out Channel
 * Everybody Votes Channel
 * Digicam Print Channel
 * Flipnote Studio was replaced by Flipnote Studio 3D on June 1, 2013, and its online services for both Flipnote Studio and Flipnote Studio 3D shutdown following the secession of Hatena Co. Ltd.
 * The Pokémon Global Link for fifth generation Pokémon games - phased out between October 1, 2013, and January 14, 2014.

General features
Nintendo Wi-Fi Connection was developed to be easy to connect to, safe for anyone to use, and free of charge. Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into the game. The Nintendo Wi-Fi Connection supported up to sixteen players on the Nintendo DS and thirty-two players on the Wii. Basic features of the Wi-Fi Connection included worldwide matchmaking, leaderboards, tournaments. Additional features were available between friends who exchanged Friend Codes.

Friend Codes
Each game that used Nintendo Wi-Fi Connection generated a unique twelve-digit Friend Code that could be exchanged with friends and be used to maintain individual friend lists in each game. Though certain games could be played online without a Friend Code, a Friend Code was required to play with a specific person. Friend Codes were generated from an identifier unique to a copy of a game and the Nintendo Wi-Fi Connection ID of a DS or Wii system. Using a different copy of a game or loading the same copy in a different system generated a new Friend Code. If users wanted to become "Friends", they had to mutually add Friend Codes and be authenticated as Friends once both of them were online. Nintendo introduced these features as conscious steps to preserve users' privacy. If a DS or Wii game was sold, but not the system, there was no risk of the purchaser impersonating the seller. If a user needed to replace his or her DS system, then the old system's Nintendo Wi-Fi Connection ID could be transferred wirelessly, in order to maintain the user's original Friend Codes on the new machine. Some games required that the user had to use Friend Codes to use any online functionality.

Many games have additional features that are enabled between registered friends. These may include customized matchmaking options, cooperative play, friend lists, text chat, and voice chat. Certain Wii games use the 16-digit Wii Number to share some data passively between mutually registered users via WiiConnect24 instead of using independent Friend Codes. Although, some of these games may use both the 16-digit Wii Number and its own 12-digit Friend Code, depending on whether the online connectivity requires either passive data-sharing or active multiplaying respectively.

Through internal design documents inadvertently leaked in May 2020, Nintendo had chosen to use the 12 digit Friend Codes over more common screen names as the company feared that there could be conflict with people with the same screen name, and it would be potentially easy to guess at a person's screen name which created issues with privacy concerns.

System features
While the DS's firmware predated Nintendo Wi-Fi Connection, the Wii and DSi featured more robust internet connectivity, in addition to software patches.

Pay & Play
In 2008, Nintendo announced a new feature for the Wi-Fi Connection called Pay & Play. Games that used the Pay & Play feature had additional downloadable content (DLC) or services that required extra fees. These fees were paid for using Nintendo Points. A special red Wi-Fi Connection logo with the words "Pay & Play" was used to distinguish these games from the regular Wi-Fi assessable games.

The first games to feature Pay & Play were released in Japan as part of WiiWare on the March 25, 2008. Final Fantasy Crystal Chronicles: My Life as a King, Kotoba no Puzzle Mojipittan Wii and Lonpos each had downloadable content available for 100 to 800 Wii Points. The first retail Wii titles to feature Pay & Play functionality are Samba de Amigo, Guitar Hero World Tour and Rock Band 2.

WiiConnect24
WiiConnect24 is a defunct service that allowed the system to be connected to the Internet even when the console was in standby mode. Games and channels that utilized WiiConnect24 could send and receive data even while the game was not being played. Players who wished to send data to friends only needed to register each other's Wii System Code and not individual Friend Codes. Players could also send messages to their friends using WiiConnect24 from the Wii Message Board. It was shut down on June 28, 2013. When a message was received, the Wii's disc slot glowed blue. WiiConnect24 was succeeded by SpotPass on the 3DS and Wii U.

BBC iPlayer
On April 9, 2008, the BBC announced that its online BBC iPlayer would be available on the Wii via the Internet Channel browser. Some users experienced difficulties with the service. On November 18, 2009, BBC iPlayer on the Wii was relaunched as the BBC iPlayer Channel, which is free to download from the Wii Shop Channel. The service was only available to users in the United Kingdom. On February 10, 2015, the BBC announced on their website that they had removed BBC iPlayer from the Wii Shop Channel and terminated the service on the Wii due to resource limitations and infrastructure changes.

Wii Shop Channel
The Wii Shop Channel is a defunct online storefront that allowed users to download games and other software by redeeming Wii Points, which could be obtained by purchasing Nintendo Points cards from retail outlets or directly through the Wii Shop Channel using a MasterCard or Visa debit or credit card. Users could browse in the Virtual Console, WiiWare, or Wii Channels sections for downloads. A feature to purchase downloaded software as gifts for others became available worldwide on December 10, 2007. Additional channels that were not released at the console's launch were available for purchase in the Wii Shop Channel. These include the Internet Channel, Everybody Votes Channel, Check Mii Out Channel, Nintendo Channel, Netflix Channel, Hulu Plus Channel and the Japan-only Television Friend Channel. all downloadable channels were free of charge. Nintendo announced the purchase and redemption of Wii Points would be disabled on March 26, 2018, and then shut down the channel on January 30, 2019, similar to the DSi shop two years earlier.

Virtual Console
The Virtual Console portion of the Wii Shop Channel specialized in older software originally designed and released for home entertainment platforms that are older, in order to make them more accessible on newer platforms. These games are played on the Wii through emulation of older hardware. this hardware included the NES/Famicom, SNES/Super Famicom, Nintendo 64, Sega Genesis/Mega Drive, Sega Master System/Mark III, Neo Geo, TurboGrafx-16/PC Engine, Commodore 64, and some arcade games, (referred to under the Virtual Console Arcade branding). The prices were generally the same in almost every region and are determined primarily by the software's original platform. the Wii version of this service was discontinued when the Wii Shop Channel was shut down on January 31, 2019.

WiiWare
The WiiWare section of the Wii Shop Channel specialized in downloadable software specifically designed for the Wii, and usually for lower budget games. The first WiiWare games were made available on March 25, 2008, in Japan. The WiiWare platform was launched in North America on May 12, 2008, and in Europe and Australia on May 20, 2008.

The WiiWare section was touted as a forum to provide developers with small budgets to release smaller-scale games without the investment and risk of creating a title to be sold at retail (somewhat similar to the Xbox Live Arcade and the PlayStation Store). While actual games have been planned to appear in this section since its inception, there had been no official word on when any would be appearing until June 27, 2007, when Nintendo made an official confirmation in a press release which revealed the first titles would surface sometime in 2008. According to Nintendo, "The remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds."

Nintendo DSi Shop
The Nintendo DSi Shop is a defunct online storefront exclusive to the Nintendo DSi and Nintendo DSi XL systems, where people could download DSiWare games and applications. Nintendo announced that the Nintendo DSi Shop would be officially shut down on March 31, 2017, after it disabled the purchase of additional Nintendo DSi Points on September 30, 2016. The availability of DSiWare games and apps on the Nintendo eShop was discontinued with the eShop's closure on March 27, 2023.

Flipnote Hatena
Flipnote Hatena was the online portion of the notetaking/animation creation app Flipnote Studio for the Nintendo DSi. It was discontinued on May 31, 2013.

Netflix
The Nintendo Wii received Netflix on March 27, 2010. It was only for American and Canadian owners but a Netflix disc was required. As of October 18, 2010, American and Canadian Wii owners could watch Netflix instantly as a channel without requiring a disc.

Netflix was discontinued for the Wii on January 30, 2019.

Internet Browser
The Nintendo Wii, DS and DSi can surf the Internet with a downloadable browser. The Nintendo Wii and DSi browsers are powered by Opera, but the Nintendo 3DS browser is powered by NetFront. The Nintendo DS's web browser, also powered by Opera, requires a cartridge, and a RAM expansion through the GBA port.

Forecast Channel
The Forecast Channel first became available on December 19, 2006, and was shut down on June 28, 2013, due to the discontinuation of WiiConnect24 which it required. The Forecast Channel allowed weather reports and forecasts to be shown on the console from the Internet via the WiiConnect24 service. The Forecast Channel displayed a view of the Earth as a user-spinnable globe (courtesy of NASA), with which users could view weather in other regions. When fully zoomed out, an accurate star map was visible in the background. The Big Dipper and the constellation Orion are easily recognizable, for example. The Forecast Channel features included the current forecast, the UV index, today's overall forecast, tomorrow's forecast, a 5-day forecast (only for the selected country you live in), and a laundry check (Japan only). Certain games like Madden NFL 07, Nights: Journey of Dreams, and Mario & Sonic at the Olympic Winter Games could use the Forecast Channel to simulate weather conditions depending on the player's region.

News Channel
The News Channel allows users to access news headlines and current news events obtained from the Internet. News articles are available on a globe view similar to the Forecast Channel, and as a slide show. The content was automatically updated and viewable via WiiConnect24 with clickable news images supported. It, as with WiiConnect24, was shut down on June 28, 2013.

The News Channel became available in North America, Europe, and Australia on January 26, 2007.

Starting with the August 6, 2007, update, the News Channel shows a news ticker in the Wii Menu. However, not visiting the channel for a period of time will result in the ticker not appearing, until the channel is viewed. A December 20, 2007, update only released in PAL regions increased the number of news feeds to the channel, sourced from a larger number of news resources and agencies, providing more news that is available per country. As with the Forecast Channel, the News Channel is not available in South Korea. The News Channel was shut down on June 28, 2013, along with the Forecast Channel, due to both channels requiring the discontinued WiiConnect24 service.

Everybody Votes Channel
The Everybody Votes Channel allowed users to vote in simple opinion polls and compare and contrast opinions with those of friends, family, and people across the globe.

Everybody Votes Channel was launched on February 13, 2007, and was available in the Wii Channels section of the Wii Shop Channel. The application allowed Wii owners to vote on various questions using their Mii as a registered voter. Additionally, voters could also make predictions for the choice that would be the most popular overall after their own vote had been cast. Each Mii's voting and prediction record was tracked and voters could also view how their opinions compared to others. Whether the Mii was correct in its predictions or not, it was displayed on a statistics page, along with a counter of how many times that Mii voted. Up to six Miis could be registered to vote on the console. The channel was free to download. Each player could make a suggestion for a poll a day. Everybody Votes Channel was shut down on June 28, 2013, as with the other channels.

LoveFilm Channel
On December 4, 2012, a LoveFilm channel was available to download in the UK. It was discontinued on October 31, 2017.

YouTube Channel
The YouTube channel allowed the user to view YouTube videos on the television screen and has the ability to sign into an existing YouTube account. The YouTube channel is currently only available in the North American and Australian versions of the Wii system, with the North American release on November 15, 2012, only three days before the Wii U was released in North America.

The YouTube Channel was disconnected on June 30, 2017, due to Google terminating legacy support for all Flash-based YouTube apps on that date.

Check Mii Out Channel
The Check Mii Out Channel (also known as the Mii Contest Channel and the WatchMii Channel), was a channel that allowed players to share their Miis and enter them into popularity contests. It was first available on November 11, 2007. It was available free to download from the Wii Channels section of the Wii Shop Channel.

Users could post their own Miis in the Posting Plaza, or import other user-submitted Miis to their own personal Mii Parade. Each submitted Mii was assigned a 12-digit entry number to aid in searching. Submitted Miis were given 2 initials by their creator and a notable skill/talent to aid in sorting.

In the Contests section, players could submit their own Miis to compete in contests to best fit a certain description (e.g. Mario without his cap). After the time period for sending a Mii has expired, the user had the choice of voting for three Miis featured on the judging panel, with ten random Miis being shown at a time. Once the judging period is over, the results of the contest could be viewed. Their selection and/or submission's popularity in comparison to others was displayed, as well as the winning Mii and user.

The Check Mii Out Channel sent messages to the Wii Message Board concerning recent contests. Participants in certain contests could add their user and submitted Mii to a photo with a background related to the contest theme. This picture could then be sent to the Wii Message Board. The Check Mii Out Channel was shut down on June 28, 2013, as with Wiiconnect24.

Television Friend Channel
The Television Friend Channel allowed users to check what programs are on the television. Content was provided by Guide Plus. A "stamp" feature allowed users to mark programs of interest with a Mii-themed stamp. If an e-mail address or mobile phone number was registered in the address book, the channel could send out an alert 30 minutes prior to the start of the selected program. The channel tracked the stamps of all Wii users and allowed users to rate programs on a five-star scale. Additionally, when the channel is active, the Wii Remote could be used to change the TV's volume and channel so that users could tune into their shows by way of the channel. The Television Friend Channel launched in Japan on March 4, 2008, and was discontinued on July 24, 2011, due to the shutdown of analog television broadcasts in Japan. It didn’t launch outside of Japan, as most countries, unlike Japan, have a guide built into set-top boxes and/or TVs.

Digicam Print Channel
The Digicam Print Channel was a channel developed in collaboration with Fujifilm that allowed users to import their digital photos from an SD card and place them into templates for printable photo books and business cards through a software wizard. The user was also able to place their Mii on a business card. The completed design was then sent online to Fujifilm who printed and delivered the completed product to the user. The processing of individual photos was also available.

The Digicam Print Channel became available from July 23, 2008, in Japan. It was planned to be available in Europe, Australia, and North America, but was never released in those regions. It was shut down on June 28, 2013.

Today and Tomorrow Channel
The Today and Tomorrow Channel became available in Japan on December 2, 2008, and in Europe, Australia, and South Korea on September 9, 2009. The channel was developed in collaboration with Media Kobo and allowed users to view fortunes for up to six Miis across five categories: love, work, study, communications, and money. The channel also featured a compatibility test that compared two Miis, and it also gave out "lucky words" that had to be interpreted by the user. The channel used Mii birthdate data, but users had to input a birth year whenever they were loaded onto the channel.

Wii Room Channel
A video on-demand service channel was released in Japan on May 1, 2009. The channel was a joint venture between Nintendo and Japanese advertising agency Dentsu. The channel's interface was built around a virtual living room, where up to 8 Miis can be registered and interact with each other. The virtual living room contained a TV which takes the viewer to the video list. Celebrity "concierge" Miis occasionally introduced special programming.

Demae Channel
A food delivery service channel was released in Japan on May 26, 2009, and was discontinued on March 31, 2017. The channel was a joint venture between Nintendo and Japanese on-line food delivery portal service Demae-can. The channel offered a wide range of foods provided by different food delivery companies which can be ordered directly through the Wii channel. A note was posted to the Wii Message Board containing what had been ordered and the total price. The food was then delivered to the address the Wii user has registered on the channel.

Nintendo Channel
The Nintendo Channel (known as the Everybody's Nintendo Channel in Japan) was a Channel for the Wii. It was launched in Japan on November 27, 2007, in North America on May 7, 2008, and in Europe and Australia on May 30, 2008, and was shut down on June 28, 2013. It allowed Wii users to watch videos such as interviews, trailers, commercials, and download demos for the Nintendo DS. In this capacity, the channel worked in a similar way to the DS Download Station. The channel provided game info pages and users could rate games that they had played. A search feature was also available to assist users in finding new games to try or buy. The channel had the ability to take the user directly into the Wii Shop Channel for buying the wanted game immediately. The Nintendo Channel was updated with different Nintendo DS demos and new videos every week; the actual day of the week varied across different international regions.

An updated version of the Nintendo Channel was released in Japan on July 15, 2009, North America on September 14, 2009, and in Europe on December 15, 2009. The update introduced a new interface and additional features, options, and statistics for users to view. However, the European version was missing some of these new additional features, such as options for choosing video quality. In addition, a weekly show known as Nintendo Week began airing exclusively on the North American edition of the channel, while another weekly show called Nintendo TV, was available on the UK version of the channel.

Mario Kart Channel
Mario Kart Wii allowed players to install the Mario Kart Channel on their Wii console. The channel can work without inserting the Mario Kart Wii disc into the console, but to compete in races and time trials the disc was required. The use of the Mario Kart Channel allowed for a number of options. A ranking option lets players see their best Time Trial scores for each track and compare their results to those of their friends and other players worldwide, represented by their Miis. Players will have the option of racing against the random or selective ghosts, or improving their results gradually by taking on the ghosts of rivals, those with similar race times. Users had the option to submit these times for others around the world to view. Players could also manage and register friends using the channel and see if any of them were currently online.

Another feature that the channel offered were Tournaments, where Nintendo would, on a regular basis, invite players to challenges in which a certain objective must be achieved in the fastest time possible similar to the missions mode found in the 2005 DS game Mario Kart DS. Players were also able to compare their competition rankings with other players.

Wii Message Board
The Message Board's online connectivity is now defunct, along with the shutdown of its foundational WiiConnect24 service. It allowed users to leave messages for friends, family members, or other users on a calendar-based message board. Users could also use WiiConnect24 to trade messages and pictures with other Wii owners, conventional email accounts (email pictures to console, but not pictures to email), and mobile phones (through text messages). Each Wii had an individual wii.com email account containing the Wii Number. Prior to trading messages, it was necessary to add and approve contacts in the address book, although the person added would not get a notification of the request. The service also alerted all users of incoming game-related information.

The Wii Message Board was available for users to post messages that are available to other Wii users by usage of Wii Numbers with the now defunct WiiConnect24. In addition to writing text, players could also include images from an SD card in the body of messages, as well as attaching a Mii to the message. Announcements of software updates and video game news were posted by Nintendo. The Message Board could be used for posting memos for oneself or for family members without going online. These messages could then be put on any day of the calendar. The Wii Message Board could also be updated automatically by a real-time game like Animal Crossing: City Folk.

Wii Speak
Users with the Wii Speak peripheral were able to access the Wii Speak Channel. Users could join one of four rooms (with no limit to the number of people in each room) to chat with each other online. Each user was represented by their Mii, which lip-syncs to their spoken words. In addition, users could also leave audio messages for other users by sending their message to their Wii Message Board. Users could also share photo slide shows and comment on them. The Wii Speak Channel became available in North America and Europe on December 5, 2008.

Games
The first Wi-Fi Connection games were Mario Kart DS and Tony Hawk's American Sk8land for the Nintendo DS, released on November 14, 2005, and November 16, 2005, respectively, followed by Animal Crossing: Wild World in Japan on November 23 and in North America on December 5. The first Wii Wi-Fi Connection games were released in 2006 in Japan and in 2007 overseas. In Japan and North America the first game was Pokémon Battle Revolution. In Europe, Australia, and New Zealand the first game was Mario Strikers Charged.

There were over 100 Wii games, 25 WiiWare games, 93 Nintendo DS games, and 4 Nintendo DSiWare games available worldwide that supported Nintendo Wi-Fi Connection.

Since May 20, 2014, at 10:30 pm EST, it is no longer possible to download additional content for games, as the Nintendo Wi-Fi Connection service was discontinued on that date.

Nintendo DS
The Nintendo DS has an 802.11 wireless adapter built in allowing the DS to access the service via a compatible wireless network. Support for 802.11b clients must be offered by an access point for a DS to be able to connect to it. Public hotspots that use a captive portal can be accessed after login using the Nintendo DS Browser.

Prior to the release of the Nintendo DSi, neither consoles nor games could support security protocols more advanced than WEP. Even after the Nintendo DSi's release, only online-enabled games made exclusively or enhanced for usage on this console iteration were able to support the Nintendo DSi's native online connection. This extended to the Nintendo 3DS as well, conditional the console's native online connection setting is the same as the Nintendo DSi, as other advanced settings were also unsupported.

Wii
The Wii has an 802.11b/g wireless adapter built-in. Due to flaws in its implementation, however, it is only capable of working when the 802.11 (legacy mode) basic rates of 1 Mbit/s and 2 Mbit/s are advertised by an access point. This means that 802.11b support must be offered on an access point for a Wii to be able to connect to it. It is compatible with WEP, WPA with TKIP or CCMP, and WPA2 with CCMP. The Wii is also AOSS compatible as of the 3.0 system update. The connection settings allows players to configure access to and save settings for up to three different networks. Connection settings can be detected automatically or entered manually. The Wii does not have an Ethernet port built in, but can be connected via wired LAN with a USB Ethernet adapter available from Nintendo and third parties.

Nintendo Wi-Fi USB Connector
If a compatible wireless network is not available, the Nintendo DS and Wii can also be connected through the Nintendo Wi-Fi USB Connector. Broadband Internet access is not required to make use of this connectivity, though it is recommended to reduce network latency. It was priced at the Nintendo Online Store, however it has since been discontinued due to legal issues. Its replacement, the Nintendo Wi-Fi network adapter, and many third party products, provide similar functionality.

Hotspots
Nintendo worked with hotspot providers to allow free access in public for Nintendo DS users. In 2005, Nintendo made an agreement with Texas-based firm Wayport, Inc. to provide access in McDonald's restaurants in the U.S. However, the deal was not renewed and has since expired. A similar partnership with FatPort to create free hotspots in Canada was announced by Nintendo of Canada on October 19, 2005.

In 2006 former Director of Marketing for Nintendo of Europe Jim Merrick announced that Nintendo was planning total of 25,000 hotspots in Europe, with 7,500 in the UK alone thanks to a partnership with The Cloud and BT Openzone.

Nintendo of Australia initially announced on November 17, 2005, that they would roll out only 26 hotspots across the country, in partnership with selected EB Games, Myer and Dick Smith Powerhouse stores. On April 14, 2007, Nintendo announced that over one thousand additional free hotspots had been added in a partnership with Telstra Wireless, providing access in selected hotels, airports, Starbucks cafes, and McDonald's restaurants.

Official website
When the service launched in 2005, Nintendo created the official Nintendo Wi-Fi Connection web site as a portal for users looking to access the service or whom were in need of troubleshooting assistance. The website had live statistics and data from the service's servers and recorded high scores and service status. It also allowed a user to link their Nintendo DS Wi-Fi Connection ID to a My Nintendo account.

In November 2008, the site was merged into a subsection of the Games section on the official Nintendo website.

In preparation for the shutting of the Nintendo Wi-Fi Connection, Nintendo removed the subsection on its website prior to May 20, 2014.

Termination and effects
Nintendo Wi-Fi Connection was shut down on May 20, 2014 for all Wii and DS games. Online play features incorporated into these games are no longer available without homebrew. The shutdown was connected to the shutdown of multiplayer services by GameSpy, who were acquired by Glu Mobile in 2012. 3DS and Wii U games were not affected by the shutdown because their multiplayer platform used Nintendo's own infrastructure instead of a third-party service. The Wii Shop Channel, third-party video services, and the Pay & Play services have been shut down as of February 1, 2019. Users can still continue to redownload previously purchased content from the Wii Shop Channel and use the Wii U Transfer Tool to transfer Wii data from a Wii to a Wii U, and download the save data update channel for The Legend of Zelda: Skyward Sword in order to patch the game.

The shutdown had an immediate effect on all Nintendo-published Wii and Nintendo DS titles. However, it may not necessarily apply to certain third-party titles, which could have separate servers running their own games' online functions. For example, Electronic Arts revealed that some of the games they published on the Wii and Nintendo DS had their online support terminated on June 30, 2014.

A small selection of online-enabled Wii games, such as newer FIFA games and Dragon Quest X, which are not branded under the Nintendo Wi-Fi Connection, may continue using their online functions normally. Starting in 2015, various Wii and Nintendo DS games were digitally re-released, including those which formerly supported Nintendo Wi-Fi Connection.

After the shutdown, there have been various third-party fan revival services to restore online functionality to games that Nintendo Wi-Fi Connection supported that remain operational, most notably Wiimmfi.

Wiimmfi is a free private server that replicates the Nintendo Wi-Fi Connection's functionality. It has been available to the public since May 10, 2014 (10 days before the Nintendo WFC shutdown) and continues to be operational. It started as a replacement server for Mario Kart Wii, one of the most popular games played in the service, and the most popular title played on Wiimmfi.

title: Nintendo Wi-Fi Connection


text:
Talk:So long

This belongs in Wiktionary, maybe, not Wikipedia. --Jacqui M Schedler 01:40, 1 September 2005 (UTC)

title: Talk:So long


text:
User:Neocapitalist/evolution debates

Me

 * This is stupid. Science proves the Bible, and the Bible is the most reliable source of literature around. Even secular historians admit to this, and they use the Bible to confirm whether or not other literature is true. The more you study the Bible, the more you will realize that this book was written over hundreds of years, by different authors, and yet there is not one contradiction in it. This is a true work of God. If you have any other comments pm me, 'cause I don't check the message boards often and I might miss your response. Oh, just so you know that I'm "mature" enough to have a conversation with you I'm a junior. Sorry if I was harsh in this responce it just galls me to think that people still follow such a flimsy theory as evolution. Please pm so I can debate with you. I would love to hear any evidence you have for evoltion. I'll come with an open mind. Hope you get back with me!ttyl

Your entire argument begs the question -- your claim is science proves the Bible, and then restate your thesis as evidence by saying the Bible is the most "reliable source of literature around".

Him
First, lets start this good. My name is Arlo, what's yours? If were going to debate I'de like to know who I'm talking to. Sorry if this is an inconvienence. Second, do you have any solid evidence for evolution. Also, if evolution is the answer to how we became what we are, then why is it still a theroy, instead of a law? Third, the Bible was written over many hundreds of years, by different people, and yet their are no contradiction (if you or anybody you know think otherwise please tell me and we can talk about that too). Gettin off track a little, let me give you some background on the Bible and prophicy. If a prophets word were not 100% true, then the man was put to death. If you read the Bible, you will realize that not one of God's true prophets were put to death. Also, the prophicies about Jesus were very specific. These prophicies were made hundreds of years before Jesus was born. Some people would say thousands of years before He was born. But we'll go with a couple hundred years since the Dead Sea scrolls established this very firmly. All of the prophicies came true. Well, I'll stop writing so you can read what I have written and see if you disagree with any of it. I look forward to reading what you write back. Oh and, regardless of the out come of this debate I hope we can talk about other things and at least be internet aquaintances. Ttyl.

Me

 * First, lets start this good. My name is Arlo, what's yours? If were going to debate I'de like to know who I'm talking to. Sorry if this is an inconvienence.

My name is Neal -- pleased to meet you.

 * Second, do you have any solid evidence for evolution.

Certainly: humans are great apes. This indicates common parentage with other species of ape, especially chimpanzees. This is why humans have no organs the other great apes don't.

 * Also, if evolution is the answer to how we became what we are, then why is it still a theroy, instead of a law?

The scientific definition of a theory is quite different from the colloquial definition. Scientists define a theory as a cohesive framework which describes and predicts observations and gives a mechanism, and has -- this is important -- been tested over and over and over again. Laws, on the other hand, are simple, elegant mathematical descriptions of phenomena. Thus, you see, when a scientist says the "theory of evolution", he isn't saying the "guess of evolution" or the "evolutionary hypothesis"; he is actually saying the "tested, tried, and true statements of evolutionary descent".

 * Third, the Bible was written over many hundreds of years, by different people, and yet their are no contradiction (if you or anybody you know think otherwise please tell me and we can talk about that too).

Job 38:4: "Where wast thou when I laid the foundations of the earth? declare, if thou hast understanding.

The earth doesn't have foundations -- a contradiction within the text of the Bible with that which we observe in reality. More:

Job 38:22 - 3:Hast thou entered into the treasures of the snow? or hast thou seen the treasures of the hail, Which I have reserved against the time of trouble, against the day of battle and war?

This implies snow and hail are stored to be utilized during wartime. Naturally, we know know snow and hail are meteorological phenomona, which are created through the water cycle, and are certainly not stored anywhere.

 * Gettin off track a little, let me give you some background on the Bible and prophicy. If a prophets word were not 100% true, then the man was put to death. If you read the Bible, you will realize that not one of God's true prophets were put to death. Also, the prophicies about Jesus were very specific. These prophicies were made hundreds of years before Jesus was born. Some people would say thousands of years before He was born. But we'll go with a couple hundred years since the Dead Sea scrolls established this very firmly. All of the prophicies came true.

Interesting. I would be interested in seeing why a prophet is killed if he is not absolutely correct -- but for now, let's keep the discussion focused on evolution and interpretation of scripture, ok?

 * Well, I'll stop writing so you can read what I have written and see if you disagree with any of it. I look forward to reading what you write back. Oh and, regardless of the out come of this debate I hope we can talk about other things and at least be internet aquaintances. Ttyl.

That sounds good to me.

Also, did you have anything to say about my claim of circular logic in your post?

Him
Alright Neal, so were great apes huh. So should they put us in a zoo? j/k! Also Darwin believed that we evolved slowly right. So why are there not any species in between us and apes? Half man, half ape. We are not in any way like apes. Lets go with you intrests. Have you ever heard an ape speak chinese? Debate philosophy (spelling?)? Solve a tough math or science question or invent a new formula for calculating? Also the way apes reproduce is different from the way humans do. Also facial any body features are different. Although a theroy in science may have big words in the explaination, that does nothing to explain why evolution is not a law. If theroies are foolproof then why laws? why not just keep gravity as a theroy? why go throgh the extra trouble to make it a law? About the foundations of earth. This was not a literal thing (I don't think at least). But the earth has to be builsd on something. How else could it have a stable form? Well I gotta run. Excuse any miss spellings I may of had, I hate proof reading. Ttyl About the prophets. God was very strict in the Old Testament. This was because judgement was still on people. So if a person claimed to be giving a message from God this was serious business. So if the prophet said something it had better come true. If it did not the people stoned him to death. This helped to dicourage false prophets. I have a better understanding about the snow and hail. He is reseving His snow and hail for judgemnet. There is still precipitaion. God promised he would never flood the earth again. Yet it still rains. Do you think this is a contradiction?

Me

 * Alright Neal, so were great apes huh. So should they put us in a zoo? j/k!

linkza!! (link to BBC news humans in a zoo)

 * Also Darwin believed that we evolved slowly right. So why are there not any species in between us and apes? Half man, half ape. We are not in any way like apes.

Wrong. We share every internal structure, every organ, and 99% of our DNA with other great apes. We even look like apes. There's no reason not to consider men apes.

 * Lets go with you intrests. Have you ever heard an ape speak chinese? Debate philosophy (spelling?)? Solve a tough math or science question or invent a new formula for calculating?

Nope. Nobody ever claimed other apes have the same abilities as humans; rather, apes and humans have a common ancestor.

 * Also the way apes reproduce is different from the way humans do. Also facial any body features are different.

Wrong: http://en.wikipedia.org/wiki/Bonobo Quote:
 * Bonobos are the only non-human apes to have been observed engaging in all of the following sexual activities: tongue kissing, face-to-face vaginal intercourse, oral sex, genital rubbing between females, and "frottage" between males.

Furthermore, take a look at the face of the ape in the picture. Do you see the eyes? The lips? The ears? The hair? The facial features are slightly different -- which is only to be expected -- but not so different there is no similarity whatsoever. All the structures on the human face have close analogues on the primate face: because humans are primates.

 * Although a theroy in science may have big words in the explaination, that does nothing to explain why evolution is not a law. If theroies are foolproof then why laws? why not just keep gravity as a theroy? why go throgh the extra trouble to make it a law?

A law isn't a comprehensive framework -- i.e., it doesn't provide a mechanism. When I write F = G*m*m/r^2, it doesn't say anything about why the force is equal to the product of the two masses multiplied by the gravitational constant, divided by the square of the difference. Evolution, on the other hand, provides a mechanism, along with providing descriptions. This is the essence of a scientific theory. Don't think a law is superior to a theory, or a theory is superior to a law; that's comparing apples and oranges.

 * About the foundations of earth. This was not a literal thing (I don't think at least).

If Job can be read metaphorically, then why not Genesis?

 * But the earth has to be builsd on something. How else could it have a stable form?

Gravity keeps the Earth spherical, which is, in fact, the most stable form available. This doesn't require foundations or pillars.

 * Well I gotta run. Excuse any miss spellings I may of had, I hate proof reading. Ttyl

Oh, that's no problem, so long as I can understand you.

 * I have a better understanding about the snow and hail. He is reseving His snow and hail for judgemnet. There is still precipitaion. God promised he would never flood the earth again. Yet it still rains. Do you think this is a contradiction?

But snow and hail being stored up implies a location they are being stored. There's nowhere such things could be stored in the amounts implied by your analogy.

Challenge: if evolution is incorrect -- I am not saying it is, but proposing a hypothetical scenario -- then how would you replace it?

A request: could you reply to my points by quoting them? It's terribly inconvenient to have to cross-reference with my previous messages, as I'm sure it must be for you to do the same.

him
You came here for debate. Let us debate then, but no more of the dodging and shifting. We take one topic, one argument, and we stick with it. No Ad Hominem stuff either (that is, if you can). I don't want to see any more pontificating just cold hard facts. I want your silver bullet. I want your proof. Prove to me that my faith in the Bible is misplaced and that I should have faith in your gods.

You may not refer to books and articles but you may pull the relevant text from articles. I expect for you to do your homework and pull the essential arguments from the "many books I will never read" and post them here to back up your arguments. I will do the same.

The choice of topics is yours.

me

 * You came here for debate. Let us debate then, but no more of the dodging and shifting. We take one topic, one argument, and we stick with it. No Ad Hominem stuff either (that is, if you can). I don't want to see any more pontificating just cold hard facts. I want your silver bullet. I want your proof. Prove to me that my faith in the Bible is misplaced and that I should have faith in your gods.

I am not here to do that.

 * You may not refer to books and articles but you may pull the relevant text from articles. I expect for you to do your homework and pull the essential arguments from the "many books I will never read" and post them here to back up your arguments. I will do the same.

 * The choice of topics is yours.

Okay. Let's discuss the viability of Creationism -- the literal interpretation of the Genesis story -- as a scientific theory to replace evolution.

him

 * You came here for debate. Let us debate then, but no more of the dodging and shifting. We take one topic, one argument, and we stick with it. No Ad Hominem stuff either (that is, if you can). I don't want to see any more pontificating just cold hard facts. I want your silver bullet. I want your proof. Prove to me that my faith in the Bible is misplaced and that I should have faith in your gods.

 * I am not here to do that.

 * You may not refer to books and articles but you may pull the relevant text from articles. I expect for you to do your homework and pull the essential arguments from the "many books I will never read" and post them here to back up your arguments. I will do the same.

 * The choice of topics is yours.

 * Okay. Let's discuss the viability of Creationism -- the literal interpretation of the Genesis story -- as a scientific theory to replace evolution.

Would it be fair to state that your position is that it is improbable that the Creation account be taken literally due to the limitations imposed on the reading of the text through the framework of scientific discovery? In essence it is observably contradicted by scientific study?

Therefore it may be plausible that the earth is far older than the Genesis account records. The language is figurative rather than literal. This would mean that:

A. Either the Bible is patently false in it's account of the beginning of the world

or

B. The account is harmonious as long as one does not interpret Genesis literally.

Is this a fair statement of your position?

me

 * Would it be fair to state that your position is that it is improbable that the Creation account be taken literally due to the limitations imposed on the reading of the text through the framework of scientific discovery? In essence it is observably contradicted by scientific study?

That's part of it, though my position is a stronger statement: the Genesis account, taken literally in the form of "Creation Science", is not scientifically viable to replace the theory of evolution.

him

 * Would it be fair to state that your position is that it is improbable that the Creation account be taken literally due to the limitations imposed on the reading of the text through the framework of scientific discovery? In essence it is observably contradicted by scientific study?

 * That's part of it, though my position is a stronger statement: the Genesis account, taken literally in the form of "Creation Science", is not scientifically viable to replace the theory of evolution.

We agree. It is not scientifically viable. I have no problem with that statement.

title: User:Neocapitalist/evolution debates


text:
Talk:Subgame perfect equilibrium

The second sentence says "A strategy set is a subgame perfect equilibrium if (...)", and "strategy set" is a link to the "strategy" page. However, that page does not define anything called "strategy set". Instead, it defines a "strategy profile", which I *think* is what is meant here. I won't change it, though, because I'm not 100% sure that this is the right correction. Hopefully someone more knowledgeable will read this?

Yes, that is correct. Have updated. 129.67.98.222 18:51, 2 May 2007 (UTC)

Example
I think different wording should be used instead of "Wheel Ripper". There must be better terminology

How about A={Swerve, Don't Swerve}? 24.7.169.193 (talk) 06:11, 7 June 2010 (UTC)D

"Dynamic Game" and "sequential game"
I propose to replace "dynamic game" with "sequential game" here and in other articles. The term "dynamic game" is redirected to "sequential game". Both terms are used in game theory articles, apparently the meaniong is exatly the same.

The use of different terms for the same meaning should be avoided. "Sequential game" opposed to "simultaneous game",is a self explaining term, "dynamic game" is not. --RomualdoGrillo 17:12, 9 August 2007 (UTC)

 * I think dynamic game is more general: it merely states that there is a time dimension. The repetition of a simultaneous game is dynamic, yet not sequential.Koczy (talk) 22:49, 10 March 2008 (UTC)

 * If the two terms have a different meaning,the redirect "dynamic game" to "sequential game" should be replaced with a definition for "dynamic game" with a link to "sequential game". The term is "dynamic game" is used just in the list of terms related to Game theory. It is also used here http://en.wikipedia.org/wiki/Game_theory but not with the meaning you explained wikipedia pages,the two terms are used as synonymous. My guess is that we should add a definition of the term "dynamic game" and maybe remove it from the list of important therms related to game theory because it is seldom used (in my personal experience). Thanks.  --RomualdoGrillo (talk) 13:53, 15 August 2009 (UTC)

title: Talk:Subgame perfect equilibrium


text: File:Real (cover art - L'Arc-en-Ciel album).jpg


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Taper

Taper may refer to:
 * Part of an object in the shape of a cone (conical)
 * Taper (transmission line), a transmission line gradually increasing or decreasing in size
 * Fishing rod taper, a measure of the flexibility of a fishing rod
 * Conically tapered joints, made of ground glass, commonly used in chemistry labs to mate two glassware components fitted with glass tubings
 * Luer taper, a standardized fitting system used for making leak-free connections between slightly conical syringe tips and needles
 * Tapered thread, a conical screw thread made of a helicoidal ridge wrapped around a cone
 * Machine taper, in machinery and engineering
 * Mark Taper Forum, a theatre in the Los Angeles Music Center
 * A ratio used in aeronautics (see Chord (aeronautics))
 * A thin candle
 * Philadelphia Tapers (also New York Tapers and Washington Tapers), a defunct professional basketball team
 * Taper (cymbal), the reduction in thickness of a cymbal from center to rim
 * Taper pin, used in manufacturing
 * Taper insertion pin, used in body piercing
 * Taper (concert), a person who records audio concerts, usually via portable setup
 * Taper, a type of men's haircut (see crew cut)

title: Taper


text: Talk:Trigger strategy

title: Talk:Trigger strategy


text: File:Clicked Singles Best 13.jpg

title: File:Clicked Singles Best 13.jpg


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Talk:New Haven–Springfield Line

Electrification
I think this article should explicitly state whether this line is currently electrified. If it isn't, mention of switching locomotives at New Haven that presumably happens on NEC trains that continue to Springfield should probably be in this article. JNW2 (talk) 02:36, 7 December 2007 (UTC)

Merge proposal
Having read both articles, there seems to be great deal of redundancy to them. While one is meant to be for the physical line, and the other for the current Amtrak service, there is a great deal of duplication of information, to the point where having separate articles makes little sense. Heck, even the infobox pictures are the same!

That said, the reason for proposing the direction of the merge (Shuttle into Line) is due to the relative age of the articles. The Shuttle article dates to February 2008 (10 months old at this writing) while the Line article dates to September 2005, over three years ago. While not reason in and of itself to merge, if the merge carries, that's the direction I believe it should go. oknazevad (talk) 21:28, 9 December 2008 (UTC)

 * Disagree I created the Shuttle article so the information about the train would be easier to find. It's not a big service, but if the New Haven-Springfield Commuter Rail proposal becomes reality two separate articles about the two services will make the information easier to find. To merge it could end up being like having the Acela and Northeast Regional articles merged into the Northeast Corridor article. It doesn't make sense and makes the information harder to find. The merge would've been a good idea had the Shuttle been the only train running on the line, but I'd like to keep them separate articles until I see what happens with the commuter rail proposal. Murjax (talk) 17:49, 9 June 2009 (UTC)

 * Six months later (to the day!) I finally get a response....
 * You make a very good comparative point with the parallels between the NEC and the services running on it. I withdraw my proposal.oknazevad (talk) 17:58, 9 June 2009 (UTC)

Requested move 26 January 2017

 * The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review. No further edits should be made to this section.

The result of the move request was: NOT MOVED. Lack of consensus for moving is clear. Consensus is that usage is mixed, and convention on WP leans towards leaving it caps. That said, when one is trying to change a convention, as is apparently the case here, retaining consistency with the previous convention is not a strong argument to oppose, for that could be used to oppose to any change to convention. В²C ☎ 00:33, 9 February 2017 (UTC)

New Haven–Springfield Line → New Haven–Springfield line – Per WP:NCCAPS and MOS:CAPS, no need to capitalize Line here. Dicklyon (talk) 16:16, 26 January 2017 (UTC)

 * Evidence
 * books use lowercase "line" almost always.
 * news, too.

 * Survey
 * Oppose. Usage is mixed; and every other article about a line, branch, subdivision, or district in the United States capitalizes the designation. If that convention is wrong or outdated we should change it, not start making exceptions. Mackensen (talk) 16:24, 26 January 2017 (UTC)
 * Yes, good idea, I agree. Where can I find that naming convention documented or discussed; I was not aware of it, and it was not obvious from looking at category listings. Dicklyon (talk) 19:04, 26 January 2017 (UTC)
 * I'm not aware of it being documented; like many conventions it stems from the fact that all articles are consistently named. I'm surprised that you looked at the category and didn't notice the consistent capitalization. Mackensen (talk) 22:49, 26 January 2017 (UTC)
 * I saw mixed caps, and took that to be deviations from the convention that is documented, which is WP:NCCAPS. Dicklyon (talk) 23:15, 26 January 2017 (UTC)
 * "Usage is mixed" = follow MoS. The only time MoS is not applicable is when usage is overwhelmingly  mixed in favor of a variance from it.  — SMcCandlish ☺ ☏ ¢ ≽ʌⱷ҅ᴥⱷʌ≼  20:19, 29 January 2017 (UTC)
 * If that's your position then you can start by explaining why we're not dealing with a proper name. Mackensen (talk) 20:23, 29 January 2017 (UTC)

 * Oppose: the railway line designators "Line", "Main", "Secondary", "Subdivision", and "Branch" are always capitalized in proper US usage, as Mackensen noted. (See for example an Amtrak ETT - which simply calls this line "Main Line" as it does several other lines.) Unfortunately journalists are often unaware of this stylistic convention (and ConnDOT sometimes as well) but this is a broad convention that absolutely should not be circumvented on a single page. "New Haven–Springfield Line" as a whole is a proper noun - it is a named railway line. Pi.1415926535 (talk) 16:49, 26 January 2017 (UTC)
 * What do you mean by "proper US usage"? Never heard of such a thing.  And you're saying that essentially all books and news sources just got this wrong, and we need to cap it for some reason that can't be justified by looking at sources? Dicklyon (talk) 04:14, 27 January 2017 (UTC)

 * Oppose per Pi.141592653. And don't anyone bother with quoting the WP:SSF essay as though it is a policy or guideline, please. oknazevad (talk) 16:52, 26 January 2017 (UTC)
 * Comment in addendum. The problem here, of course, is that the proper name of this line, that is to say it's formal designation, is identical to a simple descriptive phrase of the line (that is, it's a line that runs from New Haven to Springfield) except that it's capitalized as proper noun following the rules of English. That leads to confusion in the sources where some, possibly not knowing it's an actual name and not just a descriptor, use the descriptive phrase. But, per Wikipedia titling conventions, descriptive phrases are only used as titles when a full name cannot be determined. oknazevad (talk) 13:20, 29 January 2017 (UTC)
 * Oppose. No evidence has been presented that demonstrates that reliable sources using the proper name of this line use lower case. The links above include all mentions of the phrase, including in unreliable sources and no effort has been made to filter out any sources describing the line rather than using the name or any sources that are not talking about this line. Thryduulf (talk) 03:39, 29 January 2017 (UTC)
 * I didn't pretend to tabulate the individual evidence items, but the results are pretty clear. On the news hits, I see two for "Mobilizing the Region (blog)", with one capitalizing Line and one not; so whether you want to count that one or not, it's a wash.  The rest of the them, looking like actual newspapers, all use lowercase "line".  In the books, it's at least 4:1 lower:upper, so however you want to filter those, you're not going to find support for the idea that it's a proper name.  Please look again. Dicklyon (talk) 03:51, 29 January 2017 (UTC)
 * It's not up to to me to look again. It's up to you, as the person who wants to change the status quo, to provide evidence that reliable sources using the proper name of this line use a lowercase title. Thryduulf (talk) 11:59, 29 January 2017 (UTC)
 * I have done exactly that. But you can't see the evidence if you don't follow the links and look. Dicklyon (talk) 15:51, 29 January 2017 (UTC)
 * No you haven't. You've provided links to the results of searches for books and news articles that include the string "New Haven–Springfield Line" with no attempt to filter out unreliable sources, duplicates, descriptions, references to other things, etc. Thryduulf (talk) 16:43, 29 January 2017 (UTC)

 * Support per mainstream, plain-English in reliable sources – about this particular subject, about this sort of subject, and about this grammatical question. As noted above, actual newspapers and books almost always use lower case for this, while only signage (Which Typically Uses Capitalization As Emphasis) and railfan or governmental insider specialist material capitalizes "line" here, and even those don't do it consistently.  The few general-audience sources that do it are the same kinds of paper that imitate "Goverment Caps" across all subjects, and write things like "Three Councilors voted against the new Proposal for cuts in the City's Budget".  We've been over this many times before, and it's always the same bogus "give me specialized-style overcapitalization or else" and "I don't know what  a proper name or proper noun really are, I just think they mean 'something I ever see capitalized unsourceable opinions offered in opposition to following WP's own style guide and basic English rules of the road.  The bare fact of the matter is that source usage on this is not consistent, but leans heavily away from the overcapitalization (especially in more modern materials, and especially in materials intended for the public).  Just the "not consistent" point alone is enough for the result to be "then just do it the MoS way, as usual".  The entire point of MoS (and the naming conventions pages like WP:NCCAPS based on it) is precisely to avoid squabbling for trivial "exceptions" when the real world does not actually support them as conventional.  — SMcCandlish ☺ ☏ ¢ ≽ʌⱷ҅ᴥⱷʌ≼  20:06, 29 January 2017 (UTC)
 * This is argument by assertion, with a healthy dose of aspersions thrown in. Do you have any actual proof, or are you just going to attack everyone who disagrees with you? Mackensen (talk) 20:15, 29 January 2017 (UTC)
 * I've not cast any aspersion at all, I've analyzed a series of re-re-rehashed, fact-denying, WP:POLICY-denying arguments made by the same faction of "my topic is magically special and immune to WP norms and English writing norms just because I say so" arguers at RM after RM after RM. It's tendentious application of the special pleading fallacy.  Accusing someone of casting aspersions and attacking people because they don't agree is, um, guess what? It's casting aspersions and attacking someone because they don't agree with .  See WP:KETTLE.  — SMcCandlish ☺ ☏ ¢ ≽ʌⱷ҅ᴥⱷʌ≼  20:24, 29 January 2017 (UTC)
 * That's a silly argument which won't fool anyone; you ruin your own case by throwing in more attacks when claiming you're not attacking anyone. Edit: you do realize that everyone can see Wikipedia talk:Requested moves, yes? Mackensen (talk) 20:34, 29 January 2017 (UTC)

 * Comment. To amplify my own point and follow up on something Pi.1415926535 said: I believe we're dealing with a proper name in this article, and with other articles. "Line" here doesn't mean a generic railway line; it's a specific designation (as are Branch, District, Secondary, Subdivision etc) and part of the name. This isn't a railway line called "New Haven–Springfield", where "line" is appended for disambiguation or identification; it's a piece of physical infrastructure called "New Haven–Springfield Line". I don't see this as any different from how we handle the names of institutions. It's no different from Chicago Subdivision, which is always called that (never just "Chicago"), and always capitalized. Mackensen (talk) 17:03, 30 January 2017 (UTC)
 * Is there evidence in sources for this being treated as a proper name? Dicklyon (talk) 18:59, 30 January 2017 (UTC)

 * Weak oppose. To be honest, I support this move in principle, given the good evidence presented by, showing that sources overwhelmingly treat this as a non-proper name. However, there is clearly a very strong WP:CONSISTENCY right now amongst US rail lines, and policy dictates that we should not make an exception just for this one line. If someone wants to start a wider discussion about decapsing most other US lines (and indeed those from other countries), then I would happily examine that on its merits and woudl likely support. — Amakuru (talk) 18:07, 6 February 2017 (UTC)
 * Agreed. Pressing on this one won't do any good.  At some point I'll try to engage the project in sorting it out; working on that with UK lines for now; it was going well until it wasn't. Dicklyon (talk) 20:39, 6 February 2017 (UTC)

 * The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.

title: Talk:New Haven–Springfield Line


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Category:User c

This category lists users who can write computer programs in the C language.

title: Category:User c


text: Category:User java

title: Category:User java