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Another Simpsons Clip Show

"Another Simpsons Clip Show" is the third episode of the sixth season of the American animated television series The Simpsons. It originally aired on Fox in the United States on September 25, 1994. In the episode, Marge reads a romance novel in bed, and it prompts her to have a family meeting, where the Simpson family recall their past loves in form of clips from previous episodes.

The episode was written by Jon Vitti (credited as "Penny Wise") and directed by David Silverman. It is the second The Simpsons episode featuring a clip show format and uses clips from all the previous five seasons. The episode features cultural references to the 1992 book The Bridges of Madison County. The episode has received generally negative reviews even compared to other Simpsons clip shows. It acquired a Nielsen rating of 8.7 and was the fourth highest rated show on the Fox network that week.

Plot
Marge is reading The Bridges of Madison County one night and wakes up Homer to ask if he thinks the romance has gone out of their marriage. Homer ignores her and tosses the book into the fireplace.

The next morning, Marge gets the family together to discuss romance. She tells the family about the time she almost had an affair with a bowler named Jacques, which prompts Homer to tell the story of how he was tempted to cheat on Marge with a co-worker who had a similar personality. Lisa recounts the story of her doomed relationship with Ralph Wiggum and Bart remembers his first crush, both of which ended in heartbreak. Desperately searching for a love story with a happy ending, they also recount Marge's sister Selma's failed marriage to Sideshow Bob and the love triangle between Abe Simpson, Montgomery Burns and Marge's mother Jacqueline.

Marge sadly notes that it seems that all love stories have sad endings. Homer, however, saves the day when he tells the story of how he and Marge got together in high school. They passionately embrace while the kids run off to watch Itchy & Scratchy.

Production
As the title of the episode suggests, it is the second clip show episode of The Simpsons after "So It's Come to This: A Simpsons Clip Show", the 18th episode of the fourth season. It was written by Jon Vitti, who used the pseudonym Penny Wise in the closing credits because he did not want to be credited for writing a clip show, and it was directed by David Silverman. The episode also includes contributions from John Swartzwelder, Frank Mula, David Richardson, Jeff Martin, Bill Oakley, Josh Weinstein, Matt Groening, Sam Simon, Al Jean, Mike Reiss, Jay Kogen, Wallace Wolodarsky, Nell Scovell, David M. Stern, George Meyer, Conan O'Brien, Robert Cohen, Bill Canterbury, and Dan McGrath.

During the early years of the show, the staff was forced by the Fox network into doing clip shows to save money. There was originally intense pressure on the producers of the show to create extra episodes in each season, and the plan was to make four clip shows per season to meet that limit. Writers and producers, however, felt that this many clip shows would alienate fans of the series. The Fox network's reasoning was that clip shows cost half of what a normal episode costs to produce, but they could sell syndication rights at full price.

This flashback episode uses clips from episodes released during the first five seasons:

Cultural references
When Bart, Lisa, and Maggie are watching Itchy & Scratchy, Marge says they watch the same episodes all the time, while Lisa says that the Itchy & Scratchy cartoons are just pasted together from pieces of old episodes. This comment is a joke about the construction of this episode; the blackboard and couch gags are taken from other episodes, there are clips from past episodes, and the interstitials are actually clips from past episodes that feature the family members talking in the kitchen. These three aspects support the idea of this episode being a clip show to the extreme.

In the clip from "Lady Bouvier's Lover", Grampa tries to stop the wedding between Jacqueline Bouvier and Mr. Burns by banging on the window while shouting "Mrs. Bouvier!", before running away with her on a bus. The whole sequence is a reference to the 1967 film The Graduate. The plot of the episode is kicked off by Marge reading the 1992 book The Bridges of Madison County by Robert James Waller.

Critical reception
The episode received generally negative reviews, since clip shows tend to be the least favorite episodes among fans. The episode has been described as "framed in such a way as to still make [it] worth watching,[...] like a slideshow that's not quite so boring", "another clip show, although not the worst of them", and "the episode title pretty much says it all". Colin Jacobson of DVD Movie Guide said in a review: "The romance related storyline fizzles. That leaves us with a good collection of clips, but since we can already watch them in their original episodes, why bother with this cheap excuse for product?"

Lisa's comments — "romance is dead, it was acquired in a hostile takeover by Hallmark and Disney, homogenized, and sold off piece-by-piece" — have been used in case studies of the cultural representations of organizations.

Scottish indie-rock band Arab Strap referred to this episode in the lyrics of their debut single "The First Big Weekend" ("Sunday afternoon we go up to John's with a lot of beer in time to watch The Simpsons - it was a really good episode about love always ending in tragedy except, of course, for Marge and Homer. It was quite moving at the end and to tell you the truth my eyes were a bit damp").

Ratings
In its original broadcast, "Another Simpsons Clip Show" finished 68th in the ratings for the week of September 19 to September 25, 1994, with a Nielsen rating of 8.7. The episode was the fourth highest rated show on the Fox network that week, beaten only by Beverly Hills, 90210, The X-Files, and Married... with Children.

title: Another Simpsons Clip Show


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Wikipedia:Articles for deletion/Hogan & Hartson

 This page is an archive of the proposed deletion of the article below. Further comments should be made on the appropriate discussion page (such as the article's talk page or on a Votes for Undeletion nomination). No further edits should be made to this page.

The result of the debate was keep. Sjakkalle (Check!)  10:00, 9 September 2005 (UTC)

Hogan & Hartson
This article does not establish the importance of this law firm. Denni ☯ 02:56, 2005 September 2 (UTC)
 * Keep largest law firm based in Washington, DC. -- DS1953 04:21, September 2, 2005 (UTC)
 * Delete per Denni. Deadsalmon 04:45, 2 September 2005 (UTC)
 * Keep and expand. Large multinational lawfirm. 136.153.2.2 05:02, 2 September 2005 (UTC)
 * That was me. A Google search for "Hogan & Hartson" gets 106,000 results. Capitalistroadster 05:06, 2 September 2005 (UTC)
 * Keep. Please play again.   —RaD Man (talk) 06:42, 2 September 2005 (UTC)
 * Keep. The failure of the article to currently establish notability does not infer the subject of the article is not notable. If it's broke,  . Proto t c 09:20, 2 September 2005 (UTC)
 * Weak Keep Prove more notability. Roodog2k (talk) 11:34, 2 September 2005 (UTC)
 * Keep/Expand - It seems to be Wiki-worthy! UniReb 12:01, 2 September 2005 (UTC)
 * Keep, expand - U.S. Supreme Court nominee John Roberts was part of this firm for several years in the 80s and again in the 90s, arguing several cases before the Supreme Court for them. -- BD2412 talk 19:39, 2 September 2005 (UTC)
 * strong keep notable for being large, and for being Roberts's former firm. — brighterorange   (talk) 21:00, 5 September 2005 (UTC)
 * The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in an undeletion request). No further edits should be made to this page.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


text:
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title: User talk:Stzr3


text:
Leporinus

Leporinus is a genus of fish in the family Anostomidae native to South America. The fossil species Leporinus scalabrinii, known from the late Miocene of Entre Ríos in Argentina, has only recently been added to this genus after being misidentified as a species of primate under the name Arrhinolemur scalabrinii for over 100 years.

Species
There are currently 78 recognized species in this genus:

† = extinct

Synonyms
The following species were formerly placed in Leporinus but have since been moved to other genera:

 * Hypomasticus copelandii was described as Leporinus copelandii Steindachner, 1875
 * Hypomasticus steindachneri was described as Leporinus steindachneri C. H. Eigenmann, 1907

title: Leporinus


text:
The Pilgrimage

The Pilgrimage (O Diário de Um Mago, "Diary of a Magus") is a 1987 novel by Brazilian novelist Paulo Coelho. It is a recollection of Paulo's experiences as he made his way across northern Spain on a pilgrimage to Santiago de Compostela. The novel serves as part adventure story, part guide to self-discovery. It was adapted into the 1997 adventure game Pilgrim: Faith as a Weapon, also written by Paulo Coelho.

Plot summary
The story begins in 1986 when Coelho undertakes his initiation into the order Regnus Agnus Mundi (RAM), which he subsequently fails. He is then told that he must embark on a pilgrimage along the Camino de Santiago to find the sword that is the symbol of his acceptance into the ranks of RAM. He must do this to gain insight into the simplicity of life. The journey transforms him as he learns to understand the nature of truth through the simplicity of life.

He begins his journey with a guide, also a member of RAM, who goes by the alias Petrus. During the journey Petrus shows him meditation exercises and introduces him to some of the more down-to-earth elements of Western mystical thought and philosophy, and teaches him about love and its forms: agape, philia and eros.

title: The Pilgrimage


text:
Talk:1999–2000 NHL season

1999-2000
I figured I would copy/paste a topic from the History of the Philadelphia Flyers talk page, since it applies here. '''It is improper to list it as 1999-00. In an edit I said, "PLEASE LEAVE IT as 1999-2000, as it isn't 1999-1900 as is implied with 1999-00." Perhaps this is an exaggeration; I think most people might assume that 00 means 2000. Nevertheless, when have you ever heard someone refer to that particular season as 1999-00 or 99-00? It is usually referred to in its full form, 1999-2000, or 99-2000 for short. Perhaps it is typed as such, but it is never said like that. I think the use of 1999-00 shouldn't be changed where it is illogical to do so (see Flyers team standings), but in the article itself I think 1999-2000, the proper form, should be utilized. --Sparkhurst 03:44, 4 July 2006 (UTC)''' That is all. --Sparkhurst 07:54, 13 July 2006 (UTC)

 * the article was originally written "1999-2000 NHL season", but i changed it almost a year ago (with no protest from anyone) to stay consistant with all the other NHL seasons on wikipedia. 1998-99 NHL season, 1999-00 NHL season, 2000-01 NHL season, etc. looks a lot better than 1998-99 NHL season, 1999-2000 NHL season, 2000-01 NHL season, etc. Also, i think people are smart enough to know that 1999-00 means 1999-2000 and not 1999-1900 as that is a mathematically impossible sequence of years. Masterhatch 22:11, 13 July 2006 (UTC)

There is good reason there was no protest from others regarding the name change since I'm guessing the 1999-2000 NHL season isn't on many watchlists. I think it is a matter of interpretation whether the first sequence of years looks better than the last one. Yes, in season standings lists it would be better to use 1999-00 and there are a few other cases when it would be more logical to use it, but its use should be the exception rather than the rule. --Sparkhurst 17:47, 7 September 2006 (UTC)

Name change
If you want to change the article title, let's discuss it and see what other people think. Masterhatch 22:14, 13 July 2006 (UTC)

This is obviously a mundane thing to discuss, but I figured I would drag this discussion here. --Sparkhurst 17:52, 7 September 2006 (UTC)

 * I think it should be 1999-00. I've seen it that way a lot more often than 1999-2000. When talking about something that happened in the 1990s and ended in the 2000s after multiple years, I think the full year should be written, though. i.e. Steve Yzerman was captain from 1986-2006, not 1986-06. Anyone agree? J-Roc 18:40, 7 September 2006 (UTC)

While wondering which to use in a hockey-related article, 1999-00 or 1999-2000, is something somewhat worth discussing, I forgot to specify what the particular issue was: whether the 99-2000 season article should be changed back to 1999-2000 as it originally was. Whether one chooses to use 1999-00 or 1999-2000, it will link to the article. As far as the second part of your response, I agree, but shouldn't that also hold true for 1999-2000? While they encompass the same season they are different years which start with two different digits. 1999-00 is as incorrect as 1986-06. Also, notice the 1999-2000 NBA season article. --Sparkhurst 19:01, 7 September 2006 (UTC)

 * I prefer 1999-00. DMighton 23:37, 7 September 2006 (UTC)

 * I prefer 1999-00 as well. Frankly, I am at a loss to understand why anyone would confuse 1999-00 with "1999-1900".  That is not a logical disconnect I see very many people making.  Officially, it was the 1999-00 season, and we should be going with what the leagues themselves referred to those seasons as. Resolute 22:36, 8 September 2006 (UTC)

I didn't say people would confuse 1999-00 with 1999-1900. I said it is implied. Officially, the years are not shortened at all (NHL website). With 1998-1999, you can shorten it to 1998-99 because the second year also starts with a 19. This isn't the case for 1999-2000 so it is improper to shorten it. Another official source, the Hockey Hall of Fame, seems to agree with me on this point. --Sparkhurst 08:04, 9 September 2006 (UTC)

 * Fair enough. Personally, I prefer the consistancy of format.  1998-99, 1999-00, 2000-01 looks much cleaner, and is more consistant. Resolute 15:24, 10 September 2006 (UTC)

I think the points I made make it clear that to list it as 1999-00 is improper. Seeing as some people prefer to list it as 1999-00 isn't a big deal and in some circumstances I agree that it is better to use it. But for the title of the season's article it needs to be the proper form, 1999-2000. 1999-00 will re-direct to 1999-2000. --Sparkhurst 05:55, 12 September 2006 (UTC)

 * Bringing up old business apparantly, I was just noticing this, as well, and was just about to move the article until I saw this discussion. 1999-00 does not make logical sense. I know it seems to keep consistant, but it's not consistant with the same NBA season, in addition to record-keeping on NBA team articles. I feel like we should go ahead and move it if there are no objections. bmitchelf•T•F 02:18, 22 April 2007 (UTC)
 * The NHL guide and record book uses "1999-2000" FYI, so I agree with you. -- Earl Andrew - talk 02:51, 22 April 2007 (UTC)

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Brad Wardell

Bradley R. Wardell (born June 24, 1971 ) is an American businessman, programmer, author and AI engineer. He is the founder, president, and chief executive officer of Stardock, a software development and computer games company.

Wardell's specialty is the design and programming of artificial intelligence and game mechanics for turn-based strategy games. In December 2010, an ex-employee of Stardock filed a lawsuit against Wardell, alleging sexual harassment and a hostile work environment. The lawsuit was dismissed in September 2013.

Early career
Wardell graduated from Western Michigan University in 1994 with a degree in Electronic Engineering, specializing in Computer Engineering.

Wardell was involved in the design and implementation of Galactic Civilizations for OS/2, one of the platform's few games. He led development of OS/2 Essentials, followed by Object Desktop, a package of utilities and desktop enhancements.

When the OS/2 market collapsed, he shifted Stardock to Windows, heading development of PC game Entrepreneur (now The Corporate Machine) while coordinating the creation of WindowBlinds and other Object Desktop components.

Wardell designed Galactic Civilizations for Windows and its sequel, which became GameSpy's Game of the Year. He subsequently designed The Political Machine and Elemental, as well as two expansions (Dark Avatar and Twilight of the Arnor) to Galactic Civilizations II. In 2012 he was the producer of Elemental: Fallen Enchantress.

Computer customization
Wardell is co-founder and webmaster of WinCustomize, a site specializing in the distribution of skins and themes for computer software. Wardell was a designer of OS customization programs such as WindowBlinds, Fences (software), and Object Desktop. He was a regular on the PowerUser.TV podcast, run by WinCustomize and Neowin, and organized the GUI Olympics (later GUI Championships), a semi-annual skinning competition starting in 2002.

Video games
Wardell has programmed, designed or executive produced a substantial number of video games and is regularly interviewed by game industry sites regarding his views on technology, game publishing and trends. His particular expertise has focused on parallel computing, AI, graphics APIs and strategy games. He has also presented at the Game Developer's Conference several times on topics ranging from code optimization to disasters in publishing.

Wardell takes an approach to game development allowing users to view and influence the process of making games. Wardell is credited with multiple game projects either as a game designer or as an executive producer. Wardell is also an advocate for consumer rights for software and game customers and published the Gamer's Bill of Rights.

As designer

 * Galactic Civilizations for OS/2 (1994)
 * Star Emperor (1996)
 * Entrepreneur (1997)
 * The Corporate Machine (2001)
 * Galactic Civilizations(2003)
 * The Political Machine (2004)
 * Galactic Civilizations II (2006)
 * Elemental: War of Magic (2010)
 * Sorcerer King (2015)
 * Ashes of the Singularity (2016)
 * Galactic Civilizations III: Crusade (2017)

As Executive Producer

 * Havok (1995)
 * Trials of Battle (1996)
 * Avarice (1996)
 * Stellar Frontier (1997)
 * Links Golf for OS/2 (1998)
 * Sins of a Solar Empire (2008)
 * Demigod (2009)
 * Sins of a Solar Empire: Rebellion (2011)
 * Elemental: Fallen Enchantress (2012)
 * Elemental: Fallen Enchantress - Legendary Heroes (2013)
 * Galactic Civilizations III (2015)
 * Star Control: Origins (2018)

Digital Distribution
Wardell was an early pioneer of digital distribution of games and software, despite the potential for software piracy. While recognizing copyright infringement as an issue, he felt that efforts to prevent it ended up making software more frustrating for legitimate customers. To this end, Wardell created a "Gamers Bill of Rights," released at PAX 2008. Gas Powered Games' Chris Taylor – who was working with Stardock on Demigod at the time – called the bill "an awesome framework for the industry to aspire to." Later, his digital distribution platform, Impulse, was sold to GameStop in 2011.

Co-Founder work
In mid 2013, Stardock announced that it had promoted Derek Paxton to succeed Wardell in the running of Stardock Entertainment in order for Wardell to have more time for other projects. These other projects included co-founding new game studios including Oxide Games and Mohawk Games with Soren Johnson. Wardell's goal was to encourage innovation and empower a new generation of 4X game developers. As part of this endeavor, Wardell founded the Stardock Staffing Company to allow developers and artists to work on projects between a coalition of game studios to provide better job security.

Author
Wardell wrote the fantasy novel Elemental: Destiny's Embers, published by Del Rey to accompany Elemental: War of Magic. The book is set a thousand years after the Cataclysm, after the time of the game itself, and involves the quest of a former messenger to save mankind from the Fallen. The book came with a coupon to download an exclusive campaign for the game.

Gamergate campaign
Wardell has voiced support for the criticisms raised by the Gamergate campaign, stating that "anyone reading the gaming sites has seen the trend over the past few years of activist journalism creeping in". In response to Ashes of the Singularity receiving a 69 rating on Metacritic, Wardell accused gaming journalists of having "some bone to pick with #gamergate", insisting that they "don't take it out on my game's metacritic score". Political commentator Milo Yiannopoulos voiced his support for Wardell, describing the media's unfair treatment towards Wardell that eventually led up to GamerGate.

Awards
Wardell was a member of Crain's Detroit's 40 under 40 in 2003, and has been a finalist for Ernst & Young's Michigan Entrepreneur of the Year in 2002-4 and 2007.

title: Brad Wardell


text:
Talk:1998–99 NHL season

Memorable?
Why is this in the "Memorable Moments in Sports" category? SFT 09:55, 30 November 2005 (UTC)
 * You got me on this one. I have no idea. I guess it can be removed. Masterhatch 23:53, 30 November 2005 (UTC)

Removed biased statement
"The Eastern Conference was considered to be weaker, which would make it easier for the Leafs to make the playoffs, although the team also landed coach Pat Quinn and superstar goaltender Curtis Joseph which contributed to the Leafs' dramatic improvement."

I've removed the above-mentioned statement because it doesn't sound very NPOV (especially the first part), and there are no citations from secondary sources, etc. to back it up. Gujuguy 14:03, 23 May 2007 (UTC)

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Youth square dance

Youth square dancing is square dancing among people up to their mid-twenties. In specific contexts, e.g., in qualification for some event, it may refer to dancers up to a particular age such as 18. It also may refer to a style of dancing that, while most popular among younger dancers, can be enjoyed by some older dancers.

Clubs for youth dancers
Youth square dancing, as a style, is typically open to all square dancers. The dancing is generally modern western square dancing, as it is practiced throughout the world, standardized by Callerlab.

Square dance clubs vary in their accommodation of young dancers, ranging from clubs organized specifically for youth, through ones that are populated by dancers of every age, to some that are oriented exclusively to adults.

Some representative categories of square dance clubs and classes with respect to age:
 * Those for children in a specific age range (e.g., 5-8, pre-teens, teens)
 * Those for children and their parents or other family members
 * Those that encourage dancers of all ages
 * Those primarily oriented to adults but that allow children
 * Those that do not allow children

Distinctive features of youth square dancing
There are a number of ways in which youth square dancing differs from typical adult square dancing. These features are typical in clubs that are oriented specifically toward youth dancing, and also tend to be more common, even among adults, at mixed-age clubs and events where there are a significant number of youth dancers.

Energy level
Youth dancing tends to be "higher energy". The dancing tends to be faster, with the caller using faster and more modern music. (Youth square dancing shares this characteristic with gay square dancing.)

Styling
While all modern Western square dancing uses a common set of call definitions, which specify the basic dance movements and outcome of each call, there are many possible "frills" or "flourishes" -- extra movements that can be added without changing the resulting position. These include extra twirls, kicks, and other movements of the hands or feet. A few of these are traditional among adult dancers in certain geographic regions, but youth dancing generally includes more of them regardless of location. (Youth square dancing shares this characteristic with gay square dancing.)

Gender roles
Gender is an essential aspect of square dance choreography. Each square consists of four "boys" (or "gentlemen") and four "girls" (or "ladies"), who maintain this identity throughout a dance tip. The caller uses this to address calls to a subset of the dancers. In addition, a relatively small number of calls, but ones that are commonly used, involve a different dance action for the boys and girls. However, for this to work it is not necessary that the biological sex of the dancers match the roles that they are playing at any given time, e.g., it is possible for a woman to dance the "boy's part".

At the typical adult club, dancing the "opposite part" is relatively uncommon. Many clubs are dominated by married couples, most of the dancers are not familiar with dancing the other part, and there may even be social stigma associated with such role reversals. Sometimes it is accepted, but is seen only as a way to deal with special circumstances, such as to accommodate everybody when there are "extra" women.

In youth dancing, switching gender roles is perhaps a little more common as a variation. It might occur because a girl does not have a partner, usually due to a shortage of boys, but wants to dance. So she partners with another girl. It's very unusual for a boy to dance the girl's part. A girl might dance the boy's part one tip, and the girl's part the next. Some youth dancers know how to dance both parts, having learned this either for the additional challenge or out of necessity to have more flexibility in squaring up with the available dancers. (Dancing opposite roles is characteristic in challenge-level square dancing.)

Alternative dances, many affiliated with the International Association of Gay Square Dance Clubs (IAGSDC) cater to queer communities, but welcome non-queer dancers. In keeping with standardized MWSD calls, the role terms "Boys" and "Girls" are still used, but any dancer is welcome to dance any role.

Partners
At some adult square dance clubs (called couples clubs) and events, dancers may be expected to come with a partner, and dance mostly--in some cases exclusively-- with that partner. Although such clubs are becoming increasingly rare as the square dance population ages and couples are split by death or divorce, they may still be found. Other clubs allow both couples and singles as members; in these, it is common for couples to dance the first and last tip together but take other partners throughout the dance.

In youth square dancing, it is very common for dancers to have a new partner for each tip, and in some cases, this is accomplished by dancers simply joining squares as individuals with other dancers then coming along to be their partners, rather than by any sort of pre-arrangement. Thus, at most clubs with a significant number of youth dancers, there is no requirement that dancers come with a partner and individual dancers are easily accommodated. (Youth square dancing shares this characteristic with gay square dancing and challenge-level square dancing.)

Learning style
In general, younger people learn more quickly than older people, and so on average clubs with younger dancers teach a given dance program in a shorter period of time. Some groups teach youth the basics in short-format classes such as a one-week day camp or a one day "blast" class. At some clubs, teens have been known to learn the calls by being "pulled through" sequences by their more experienced friends.

title: Youth square dance


text:
Advocate Harbour

Advocate Harbour (2011 pop.: 826) is a rural community located in Cumberland County, Nova Scotia, Canada.

The community is situated on Route 209 and has a small well-protected fishing harbour opening on the Bay of Fundy; the harbour dries at low tide.

The community's economy is tied to the seasonal industries of fishing and tourism. The scenic Cape d'Or Lighthouse and Cape Chignecto Provincial Park attract tourists and hikers. Due to the extreme tidal range in this area it is also a well-known sea kayaking destination. The coastal erosion creates sea stacks, caves and arches, and a long rocky beach with large amounts of driftwood is popular with beachcombers. The community is featured on the Fundy Shore Ecotour.

Low-lying parts of the community are protected by a seawall which was damaged by a storm in 2008. Some residents are prepared for 72 hours of isolation in the event of a storm that breaches the seawall, with supplies of food and bottled water. As of 2012, the seawall has been repaired and reinforced by construction crews. The reinforcements of the seawall are several piles of very large boulders within tidal range, and the seawall itself is reinforced with medium-sized boulders of the same nature.

title: Advocate Harbour


text:
Talk:1997–98 NHL season

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title: Talk:1997–98 NHL season


text: User talk:69.112.3.104

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Talk:1995–96 NHL season

Red Wings point total
I corrected the erroneous information in the opening paragraph regarding the Red Wings' 131 points being the highest point total in NHL history to say it was the second-highest. The highest point total in NHL history belongs to the dominant 1976-77 Montreal Canadiens, who edged the 95-96 Red Wings by a single point. I also added info about how this year's Western final was the starting point for the Avs-Wings rivalry. Thanks. Gujuguy 17:23, 3 December 2006 (UTC)

Last Year Stanley Cup Champion Failed to Qualify for the Playoffs the Following Season
Seeing as the Carolina Hurricanes have been mathematically eliminated from playoff contention, it's probably time to change this statement in the opening paragraph —The preceding unsigned comment was added by 207.216.186.123 (talk) 18:23, 7 April 2007 (UTC).

Finals
The Devils did not make the playoffs. IT looks like the Stanley Cup Final series was that of 1995. Thanks —Preceding unsigned comment added by 69.141.57.98 (talk) 00:39, 12 January 2008 (UTC)

Standings
There are standings from both the 1994-95 NHL season and the 1995-96 NHL season. —Preceding unsigned comment added by 98.169.250.103 (talk) 22:50, 20 August 2008 (UTC)

Colorado conference rank
The Avs were #2 this season, not #1. Not sure how the NHL standings templates work or I'd edit it ... Zlionsfan (talk) 01:01, 24 April 2010 (UTC)

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Talk:2005–06 A1 Grand Prix season

racing teams and seatholder
These two section in all seasons teams table need to be checked. I've revised some racing teams but sources present only few informations. - Rollof1 13:03, 12 September 2007 (UTC)

Dead link
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 * http://www.motorsport.com/news/article.asp?ID=269058&FS=
 * In 2005–06 A1 Grand Prix season on 2011-05-26 01:50:19, 400 BAD_REQUEST
 * In 2005–06 A1 Grand Prix season on 2011-06-12 04:23:47, 400 BAD_REQUEST

--JeffGBot (talk) 04:24, 12 June 2011 (UTC)

Dead link 2
During several automated bot runs the following external link was found to be unavailable. Please check if the link is in fact down and fix or remove it in that case!

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 * In 2005–06 A1 Grand Prix season on 2011-05-26 01:50:21, 400 BAD_REQUEST
 * In 2005–06 A1 Grand Prix season on 2011-06-12 04:23:56, 400 BAD_REQUEST

--JeffGBot (talk) 04:24, 12 June 2011 (UTC)

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Talk:1994–95 NHL season

Isn't the "GP" (games played) column in the standings redundant? Every team in the league played forty-eight games and the second sentence in the article even comments that each team played forty-eight games! - Ecksem Diem 16:41, 25 September 2006 (UTC)

Regular Season
I ain't got the sources on me to proove it. But, during the regular season, the Eastern Conference teams did not play the Western Conference teams. GoodDay (talk) 00:08, 24 December 2008 (UTC)

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"1995 NHL season" listed at Redirects for discussion
The redirect [//en.wikipedia.org/w/index.php?title=1995_NHL_season&redirect=no 1995 NHL season] has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at  until a consensus is reached. TartarTorte 20:51, 15 October 2023 (UTC)

title: Talk:1994–95 NHL season


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Parrsboro

Parrsboro is a community located in Cumberland County, Nova Scotia, Canada.

A regional service centre for southern Cumberland County, the community is also known for its port on the Minas Basin, the Ship's Company Theatre productions, and the Fundy Geological Museum.

History
Before the arrival of European settlers, Parrsboro was a portage point for Mikmaq travellers along the Minas Basin and Cumberland County river systems. The native inhabitants called the region "Awokum," meaning a 'short-cut' or 'passing-over point.'

The first European settlers were the Acadians in 1670 at the western mouth of the Parrsboro Harbour, near Partridge Island. After they were expelled in 1755, they were replaced by New England Planters. The centre of settlement gradually shifted from Partridge Island to the sheltered estuary of the Parrsboro River where a harbour and surrounding mills grew. The settlement, at first named Mill Village, was renamed Parrsboro in honour of Nova Scotia Governor John Parr in 1784, and the town was incorporated on July 15, 1889.

Parrsboro thrived in the mid 19th century as the hub of a string of shipbuilding communities from Economy to Advocate collectively known as the "Parrsboro Shore". The town became a port of registry in 1850 for over 115 locally built schooners as well as giant square riggers, culminating in the largest, the ship Glooscap in 1891. In its peak years of the 1890s, over 1646 ships arrived and departed annually.

The Springhill and Parrsboro Railway began service to the town from the coal mining town of Springhill on July 1, 1877; Parrsboro became a coal shipping port for the Springhill mines, primarily serving Saint John, New Brunswick. Railway service to Parrsboro was abandoned on June 14, 1958, following several years of declining shipments, several months before the 1958 mining disaster.

Throughout the late 19th century and first four decades of the twentieth century, Parrsboro saw daily ferry service across the Minas Basin to the Annapolis Valley ports of Kingsport and Wolfville. The 13th and final vessel in this service, operated by the Dominion Atlantic Railway, was the MV Kipawo, which is now permanently beached at Parrsboro and incorporated into the Ship's Company Theatre performance centre.

A Handley Page V/1500 named Atlantic made a forced landing in Parrsboro July 5, 1919. When the starboard engine failed the pilot, Major Brackley saw the lights of the town during the night and landed. After three months, the aircraft was repaired and departed for Greenport, New York, Parrsboro's sister town. The local Air Cadet Squadron, 689 Handley Page, is named after this event.

On April 10, 1984, Parrsboro resident Eldon George located the world's smallest dinosaur footprints at Wasson Bluff, a series of cliffs to the east of Parrsboro Harbour. The prints are now on display at the Parrsboro Rock and Mineral Shop and Museum, owned by George.

Municipal governance
Parrsboro was incorporated as a town on July 15, 1889. On October 5, 2015 the Town Council filed an application for dissolution with the Nova Scotia Utility and Review Board. The NSURB held public hearings in November 2015 and issued a decision on June 15, 2016 granting the application. The Town of Parrsboro was dissolved effective November 1, 2016 and merged into the larger Municipality of the County of Cumberland.

Area features
As with much of rural Nova Scotia, the primary industry in Parrsboro is tourism. The community is known for its seasonal theatre productions at the Ship's Company Theatre, fossil and rock hounding attractions, museums, high tides and heritage buildings. The cliffs along the Minas Basin to the east and west of Parrsboro contain fossils of prehistoric animals and plants. Many fossils are on display in local museums.

Of the three museums in Parrsboro, two are dedicated to geological history. The Fundy Geological Museum, located along the eastern shore of Parrsboro Harbour, and the Parrsboro Rock and Mineral Shop and Museum, along the western shore, display many unearthed discoveries and provide information on the history of the region's landscape.

The third museum is the Ottawa House. It was built 1775 but contains evidence of Acadian construction as well as several additions. Located along the western coast of Parrsboro Harbour, near Partridge Island, it occupies the original town site and is near the legendary landing site of Henry Sinclair, 1397, and the factual site of Samuel de Champlain, 1607. It was the summer home of Father of Confederation Sir Charles Tupper, 1860s, and was named in honour of Canada's Capital. A major focus is Parrsboro's shipbuilding history and the museum has many artifacts that date from the Age of Sail.

A three-storey clock tower is a prominent feature of Parrsboro's Main St. The tower is part of a big, red-brick government building that was partially opened in 1913 and completed the following year. The building housed an armoury that conducted military training during both World Wars, a post office, a customs house and a weather station. The federal government sold it to private interests in 1973 when the post office moved to another location. The building stood empty for decades, but was acquired in 2011 by Harvey Lev, a Montreal businessman with interests in heritage real estate. After extensive renovations, Lev and his partner, Judith Bauer, opened a centre called Main & Station in the spring of 2013. It provides spaces for a variety of activities including art exhibits, conferences, workshops, poetry readings and a café.

A cultural and community centre, known locally as The Hall, has been a prominent feature of community life for more than a century. It is located in a former Presbyterian Church at 44 King St. that dates from 1884. The Town of Parrsboro purchased the building in 1942 and used it for school purposes. It served as a school auditorium and music room as well as a space for household and vocational training. The extensively renovated building is now run by the Parrsboro Band Association. It features concert performances by the Parrsboro Citizens' Band, one of the oldest such citizens' bands in Canada. Professional musicians also perform at The Hall and there are frequent community "Open Mic" nights. Films are regularly shown in its movie theatre and it provides space for community meetings, theatre rehearsals and fundraising events.

Other community features include local churches, a public library, a primary and secondary school, and a 50-watt radio station, Parrsboro Community Radio, heard at 99.1 FM.

Economy

Although Parrsboro has a flourishing tourism industry and several small businesses, the community - common to many maritime communities faces economic challenges. The decline of wooden shipbuilding in the late 19th century dealt a severe blow to the local economy, along with neighbouring communities such as Port Greville and Shulie. The community also suffered from the depletion of local forests and the closing of the Springhill coal mines which ended coal shipments and railway service. A further blow was felt from highway route changes in the late 1950s as part of the Trans-Canada Highway project; Highway 2 was the primary highway from Truro to Amherst until the upgrading (and new construction) of Highway 4 through the Wentworth Valley to form the present-day expressway Highway 104. These changes contributed to an economic decline in Parrsboro in the latter half of the 20th century after some businesses, such as the O'Regan's garage and car dealership, moved to larger population centres.

A number of businesses have remained consistent and sustainable in Parrsboro, owing to the community's central location along the north shore of the Minas Basin. There is a number of small coastal fishing operations in the area and the community is also the base of operations for several large blueberry harvesting companies, as well as being home to Granby Furnaces, a firm which has found a success in producing home heating appliances (oil furnaces, cast boilers, heat exchangers, etc) for export. Small businesses in or near Parrsboro include the Crossroads Co-op supermarket, a Tim Hortons franchise, Harrison’s Home Hardware, an Irving Oil gas station, a convenience store, an art gallery called The Destination Gallery, a nine-hole golf course, a skating arena, a bottle depot, and a restaurant/tavern. There are many seasonal accommodations businesses in the Parrsboro area to serve the tourism industry, which primarily operates during the summer and fall seasons.

In 2006, Headz Gamez, a British Columbia-based board game manufacturer, announced that it was relocating 1,500 manufacturing jobs from its facilities in China to Parrsboro. Promises of manufacturing facilities, employee housing and recreation facilities were made; however, the project was cancelled later that year after the CEO sold off his personal company stock and resigned his position. The company declared bankruptcy in early 2007.

Notable residents

 * Walter Harris Callow
 * Sir Charles Tupper
 * Abraham Pineo Gesner
 * Eldon George
 * Charles Brenton Huggins

Demographics
The 2021 Census of Population conducted by Statistics Canada showed a population of 1327  living in the former Town of Parrsboro living in 662 of its 817 total private dwellings, a change of NaN% from its 2016 population of 1,205. With a land area of 14.8 km2, it had a population density of in 2016.

Parrsboro's sister cities

 * Flag of the United States.svg Greenport, New York, United States.
 * Flag of the United States.svg Blue Lake, California, United States.

title: Parrsboro


text:
Talk:1993–94 NHL season

Alexander Mogilny
Mogilny is NOT the first first non-North American captain. That goes to Lars-Erik Sjöberg, who captained the Winnipeg Jets in 1979-80. —Preceding unsigned comment added by NYR682 (talk • contribs) 02:12, 7 June 2009 (UTC)

Foreshadowing of future
Since in a previous edit, SNIyer12 seems to have agreed that mentioning the next appearance of a Canadian team in the Stanley Cup Finals is unnecessary, I propose removing the re-introduction of this information by SNIyer12. I do not believe it to be sufficiently notable to warrant mention. isaacl (talk) 13:16, 2 June 2012 (UTC)
 * I really don't care one way or the other, but, it does seem to be nothing more than trivia. Dbrodbeck (talk) 13:36, 2 June 2012 (UTC)

 * I have removed the 'trivia'. GoodDay (talk) 13:40, 2 June 2012 (UTC)

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Best Game 7
The claim in the article that Game 7 of the 1994 Final is considered by some to be the best Game 7 is NHL history is unsupported and the statement constitutes weasel words. Taxman1913 (talk) 00:19, 2 September 2018 (UTC)

title: Talk:1993–94 NHL season


text:
User:Draginol

 * About Me
 * Greetings! My name is Brad Wardell. My on-line handles are Draginol (when I'm writing from home) and Frogboy (when I'm at work).

 * Wikipedia:
 * I enjoy spending time on Wikipedia writing on a long list of topics. I am a self-confessed but unapologetic believer in editing pages that one has a self-interest in. That is, I am a strong advocate of people who are most familiar with a given topic to write about it even if they have a professional relationship with the topic - as long as what they post is accurate and adheres to NPOV.

title: User:Draginol


text:
Talk:1991–92 NHL season

Fair use rationale for Image:NHL 1992.gif
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BetacommandBot (talk) 23:06, 2 January 2008 (UTC)

title: Talk:1991–92 NHL season


text:
Talk:Handbasket

Any content regarding the idiom "Hell in a handbasket" belongs at Wiktionary, not in an encyclopedia. Articles about words go in the dictionary; articles about things go in the encyclopedia. There's nothing encyclopedic to write about a handbasket that isn't already in Basket, so this should redirect there. android 79  03:05, September 2, 2005 (UTC)

title: Talk:Handbasket


text:
Don Daglow

Don Daglow (born circa 1953) is an American video game designer, programmer, and producer. He is best known for being the creator of early games from several different genres, including pioneering simulation game Utopia for Intellivision in 1981, role-playing game Dungeon in 1975, sports games including the first interactive computer baseball game Baseball in 1971, and the first graphical MMORPG, Neverwinter Nights in 1991. He founded long-standing game developer Stormfront Studios in 1988.

In 2008 Daglow was honored at the 59th Annual Technology & Engineering Emmy Awards for Neverwinter Nights pioneering role in MMORPG development. Along with John Carmack of id Software and Mike Morhaime of Blizzard Entertainment, Daglow is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the Academy of Interactive Arts & Sciences Interactive Achievement Awards.

In 2003 he was the recipient of the CGE Achievement Award for "groundbreaking accomplishments that shaped the Video Game Industry."

University mainframe games in the 1970s
In 1971, Daglow was studying playwriting at Pomona College in Claremont, California. A computer terminal connected to the Claremont Colleges PDP-10 mainframe computer was set up in his dorm, and he saw this as a new form of writing. Like Kelton Flinn, another prolific game designer of the 1970s, his nine years of computer access as a student, grad student and grad school instructor throughout the 1970s gave him time to build a large body of major titles. Unlike Daglow and Flinn, most college students in the early 1970s lost all access to computers when they graduated, since home computers had not yet been invented.

Some of Daglow's titles were distributed to universities by the DECUS program-sharing organization, earning popularity in the free-play era of 1970s college gaming.

His best known games and experiments of this era include:
 * Baseball (1971) — A member of Society for American Baseball Research, Daglow created the first interactive computer baseball game, allowing players to manage the game as it unfolded. It appeared ten years after John Burgeson wrote the first baseball simulation game, on an IBM 1620 at an IBM lab in Akron, Ohio.  Daglow continued to expand Baseball throughout the 1970s, and ported the game to the Apple II in 1981, adding graphics in 1982.  The simulation model in the Apple version in turn was ported to the Intellivision in 1982 as the basis for Intellivision World Series Baseball.
 * Star Trek (1971) — One of several popular Star Trek computer games widely played in American colleges during this era, along with Mike Mayfield and Bob Leedom's Star Trek. Daglow's game was "the #2 Star Trek at most schools", garnering him fan mail after it was distributed through DECUS. The game printed out dialogue of characters on the Enterprise, describing the events of a battle with an enemy spaceship. The player could enter in choices, such as moving the Enterprise or firing phasers, and the game would advance accordingly until one of the ships surrendered, fled, or was destroyed.
 * Ecala (1973) — Improved version of the ELIZA computer conversation program. This project paved the way for his later work by suggesting new kinds of game interfaces.
 * Dungeon (1975) — The first computer role playing game, based on the then-new Dungeons & Dragons gaming system. The game was steadily expanded over the following five years.
 * Spanish Translator (1977) — As he experimented with parsers he created a context-sensitive Spanish translation program.
 * Killer Shrews (1978) — A simulation game based on the cult sci-fi film The Killer Shrews. The player has not many decisions to make, only when to try to escape the island during the simulation of the depleting of the food that is there.
 * Educational Dungeon (1979) — An attempt to make rote computer-aided instruction (CAI) programs more interesting by taking Dungeon and making correct answers propel the story.

Intellivision and Electronic Arts in the 1980s
In 1980, Daglow was hired as one of the original five in-house Intellivision programmers at Mattel during the first console wars. Intellivision titles where he did programming and extensive ongoing design include:
 * Geography Challenge (1981) — an educational title for the ill-fated Intellivision Keyboard component.
 * Utopia — the first sim game or god game (1982). Utopia was a surprise hit and received wide press coverage for its unique design in an arcade-dominated era.  The game has been named to two different video game halls of fame.
 * Intellivision World Series Baseball (1983) — the first video game to use multiple camera angles to display the action rather than a static playfield; developed with Eddie Dombrower.

As the team grew into what in 1982 became known as the Blue Sky Rangers, Daglow was promoted to be Director of Intellivision Game Development, where he created the original designs for a number of Mattel titles in 1982-83 that were enhanced and expanded by other programmers, including:
 * Tron: Deadly Discs (programmed by Steve Sents)
 * Shark! Shark! (programmed by Ji-Wen Tsao)
 * Buzz Bombers (programmed by Michael Breen)
 * Pinball (programmed by Minh-Chau Tran).

During the Video Game Crash of 1983 Daglow was recruited to join Electronic Arts by founder Trip Hawkins, where he joined the EA producer team of Joe Ybarra and Stewart Bonn.

In addition to Dombrower, at EA, Daglow often worked with former members of the Intellivision team, including programmer Rick Koenig, artist Connie Goldman and musician Dave Warhol.

Daglow spent 1987–88 at Broderbund as head of the company's Entertainment and Education Division. Although he supervised the creation of games like Jordan Mechner's Prince of Persia, Star Wars, the Ancient Art of War series, and Where in the World is Carmen Sandiego?, his role was executive rather than creative. He took a lead role in signing the original distribution deal for SimCity with Maxis, and acquired the Star Wars license for Broderbund from Lucasfilm.

Stormfront Studios in the 1990s and 2000s
Looking to return to hands-on game development, Daglow founded game developer Stormfront Studios in 1988 in San Rafael, California.

By 1995 Stormfront had placed on the Inc. 500 list of fast-growing companies three times and Daglow stepped back from his design role to focus on the CEO position. See the article on Stormfront Studios for further information.

In 2003 and again in 2007 Daglow was elected to the board of directors of the Academy of Interactive Arts & Sciences. He also serves on the San Francisco advisory board of the International Game Developers Association, the advisory board to the president of the Academy of Art University and served on the advisory board to the Games Convention Developers Conference until it was dissolved in 2008. In 2009, Daglow joined the board of GDC Europe. He has been a keynote speaker, lecturer and panelist at game development conferences in Australia, Canada, Germany, the United Kingdom and the United States.

Electronic Arts

 * Realm of Impossibility (1984)
 * Adventure Construction Set (1985)
 * Racing Destruction Set (1985)
 * Mail Order Monsters (1985)
 * Thomas M. Disch's Amnesia (1986)
 * Lords of Conquest (1986)
 * World Tour Golf (1986)
 * Super Boulder Dash (1986)
 * Ultimate Wizard (1986)
 * Earl Weaver Baseball (1987) — again teamed with Eddie Dombrower. One of the earliest EA Sports titles, EWB was later named to the computer game Hall of Fame by Computer Gaming World and GameSpy.  CGW named it as one of the top 25 games of all time in 1996.
 * Patton Versus Rommel (1987)
 * Return to Atlantis (1987)

1988–1995
Between 1988 and 1995 Daglow designed or co-designed the following titles:
 * Tony La Russa Baseball (1991–1997) — with Michael Breen, Mark Buchignani, David Bunnett and Hudson Piehl, winner of multiple Game of the Year awards from Computer Gaming World and other publications.
 * Quantum Space (1989–1991) — The first original play by email game offered by a major online service
 * Gateway to the Savage Frontier (1991) — A Gold Box Dungeons & Dragons RPG for SSI, went to #1 on the U.S. game charts.
 * Rebel Space (1992–1993) — with Mark Buchignani, David Bunnett and Hudson Piehl.
 * Treasures of the Savage Frontier (1992) — Gold Box D&D RPG for SSI, the first game where an NPC could fall in love with a player character.
 * Neverwinter Nights (1991–1997) — The first graphical MMORPG, with programmer Cathryn Mataga, and the top revenue producing title in the first ten years of online games. NWN paved the way for Ultima Online (1997), EverQuest (1999), and World of Warcraft (2004).
 * Stronghold (1993) — The first 3D RTS game, with Mark Buchignani and David Bunnett
 * Old Time Baseball (1995) — a baseball sim with over 12,000 players and 100 years of teams.

Fiction
During the late 1970s, Daglow worked as a teacher and graduate school instructor while pursuing his writing career. He was a winner of the National Endowment for the Humanities New Voices playwriting competition in 1975. His 1979 novelette The Blessing of La Llorona appeared in the April, 1982 issue of Fantasy and Science Fiction magazine.

Non-fiction

 * Daglow, Don, The Changing Role of Computer Game Designers, Computer Gaming World, August, 1988, p. 18.
 * Daglow, Don, The Dark Ages of Game Design, Computer Gaming World, May, 1986, p. 12.
 * Daglow, Don, Through Hope-Colored Glasses: A Publisher's Perspective on Game Development, The Journal of Computer Game Design, 1(4) (1987), 3—5.
 * Picture of Daglow Decles and Minkoff Measures Mattel softball teams, 1982

title: Don Daglow


text:
Talk:1990–91 NHL season

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Royston, British Columbia

Royston is an unincorporated community that is part of the greater Comox Valley region, 100 km northwest of Nanaimo on Vancouver Island, in British Columbia, Canada. With a population of just over 1,500, it is next to the Trent River, across the harbour from Comox, and lies on the southeast municipal boundary of Courtenay.

History
Royston was the major port for the Comox Valley logging industry throughout the 20th century. Logs were shipped here by rail, boomed in the harbour, then towed across to the B.C. Mainland to be made into lumber.

William Roy and his family settled the area in 1890, collaborating with a real estate promoter named Frederick Warren to lay out a townsite that they named Royston. The settlement could have been named as "Roy's Town" but could also have been named after Warren's home town of Royston in Hertfordshire - or both.

Early settler William Roy was one of the first to clear land in Royston. Originally from Scotland, William came from Westville, Nova Scotia arriving in the Comox district in 1890. Although he was bound for Cumberland, on the ship that brought him up from Nanaimo he met James Dunsmuir. Dunsmuir owned large tracts of land and invited Roy to look around for an area he might like to buy. Roy decided on beach property that would now straddle both sides of Royston Road on the east side of the Island Highway and north of the Trent River. Roy with a real estate promoter named Frederick Warren created village lots in 1910. By 1912 Royston had 30 settlers. A rail line between Royston and Cumberland provided easy daily travel between the two settlements from 1914 to 1930. This service lead several Cumberland residents to build summer homes at Royston and Gartley beach on the south side of the Trent River.

Squatters moved into the area between Gartley beach and Millard Creek (now part of Courtenay) during the hard times of the 1912-1914 Cumberland mine workers strike.

Royston Imperial Pavilion was built in 1918 and covered in 1925. There was one single and four double tennis courts on the Royston waterfront that hosted numerous community events. As the orchestra warmed up for a summer evening dance in 1940 an electrical fire broke out bringing the pavilion to the ground in minutes, never to be replaced.

The Royston Community Club purchased the machine shop at the corner of the Island Highway and Royston Road in 1952 for a community hall. The building is now nearly 100 years old having been constructed in 1925.

Waterfront Oil Tanks & Wharf Shell and Imperial Oil took over the government wharf in 1940. The Royston wharf handled a heavy tonnage in oil products through the years. Initially barrels of oil were rolled to shore on the wharf. Fuel was later pumped from barges to tanks on the Royston waterfront. Oil tanks were located on the northwest corner of Royston Road and Marine Drive from 1916 until 1997. The wharf head was 12m x 30m (40 x 100 ft) with an approach that was just 1.1 m (3.6 ft) wide but 400 m (1,320 ft) long. The viewing stand at the end of Royston Road is built with timbers and decking from the wharf which was removed in 2003.

title: Royston, British Columbia


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Talk:A1 Team Australia

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Talk:A1 Team Brazil

Tony Kanaan
Is it confirmed that Tony Kanaan drives for Team Brazil? He is not listed on the 'official' website. Felsir 07:39, 28 September 2005 (UTC)
 * Not for Indy, but I think the objective is build a Formula One car for compete 2007 season.

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Talk:A1 Team France

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Talk:A1 Team Germany

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