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Yari shogi

Yari shogi (槍将棋 yari shōgi, spear chess, where 'spear' is another name for the lance piece ) is a modern variant of shogi (Japanese chess); however, it is not Japanese. It was invented in 1981 by Christian Freeling of the Netherlands. This game accentuates shogi’s intrinsically forward range of direction by giving most of the pieces the ability to move any number of free squares orthogonally forward like a shogi lance. The opposite is true of promoted pieces which can move backward with the same power.

Objective
The objective of the game is to capture your opponent's general.

Game equipment
Two players, Black and White (or 先手 sente and 後手 gote), play on a board ruled into a grid of 9 ranks (rows) by 7 files (columns). The squares are undifferentiated by markings or color.

Each player has a set of 14 wedge-shaped pieces, of slightly different sizes. From largest to smallest (most to least powerful) they are:

 * 1 general
 * 2 yari rooks
 * 2 yari bishops
 * 2 yari knights
 * 7 pawns

Most of the English names were chosen to correspond to rough equivalents in Western chess, rather than as translations of the Japanese names.

Each piece has its name in the form of two kanji written on its face. On the reverse side of some pieces are one or two other characters, often in a different color (commonly red instead of black); this reverse side is turned up to indicate that the piece has been promoted during play. The pieces of the two sides do not differ in color, but instead each piece is shaped like a wedge, and faces forward, toward the opposing side. This shows who controls the piece during play.

Table of pieces
Listed here are the pieces of the game with their Japanese representation:

Setup
Each side places his pieces in the positions shown, pointing toward the opponent.

 * In the rank nearest the player:
 * The general is placed in the center file.
 * The two yari bishops are placed in the adjacent two files to left of the general.
 * The two yari knights are placed in the two adjacent files to the right of the general.
 * The two yari rooks are placed in the far corners.

That is, the first rank is:

 * In the third rank, the seven pawns are placed one in each file.

Gameplay
The players alternate making a move, with Black moving first. (The traditional terms 'black' and 'white' are used to differentiate the sides during discussion of the game, but are not literally descriptive.) A move consists of moving a single piece on the board and potentially promoting that piece, displacing (capturing) an opposing piece or dropping a captured piece onto an empty square of the board. Each of these options is detailed below.

Movement and capture
An opposing piece is captured by displacement: That is, if a piece moves to a square occupied by an opposing piece, the opposing piece is displaced and removed from the board. A piece cannot move to a square occupied by a friendly piece (meaning another piece controlled by the moving player).

Each piece on the game moves in a characteristic pattern. Pieces move either orthogonally (that is, forward, backward, left, or right, in the direction of one of the arms of a plus sign, +), or diagonally (in the direction of one of the arms of a multiplication sign, ×). The knight is an exception, in that it is not required to move in a straight line.

If a piece that cannot retreat or move aside advances across the board until it can no longer move, it must promote. This applies to the pawn, yari knight, yari bishop and yari rook upon reaching the farthest rank, and to the yari knight upon reaching either of the two farthest ranks.

Many pieces are capable of several kinds of movement, with the type of movement most often depending on the direction in which they move. The movement categories are:

Step movers
The king and pawn move only one square at a time. (If a friendly piece occupies an adjacent square, the moving piece may not move in that direction; if an opposing piece is there, it may be displaced and captured.)

Jumping piece
The yari knight can jump, that is, it can pass over any intervening piece, whether friend or foe, with no effect on either.

Ranging pieces
Many pieces can move any number of empty squares along a straight line, limited only by the edge of the board. If an opposing piece intervenes, it may be captured by moving to that square and removing it from the board. A ranging piece must stop where it captures, and cannot bypass a piece that is in its way. If a friendly piece intervenes, the moving piece is limited to a distance that stops short of the intervening piece; if the friendly piece is adjacent, it cannot move in that direction at all.

The ranging pieces are the yari rook, yari bishop and yari knight.

Promotion
A player's promotion zone consists of the three farthest ranks, at the original line of the opponent's pawns and beyond (that is, the opponent's territory at setup). If a piece crosses the board within the promotion zone, including moves into, out of, or wholly within the zone, but not including drops (see below), then that player may choose to promote the piece at the end of the turn. Promotion is effected by turning the piece over after it moves, revealing the name of its promoted rank.

Promoting a piece has the effect of changing how that piece moves until it is removed from the board. Each piece promotes as follows:

 * A general cannot promote, nor can pieces which are already promoted.
 * A yari bishop or yari knight loses its normal movement and gains the ability to move one square orthogonally forward or sideways, diagonally forward and any number of free squares orthogonally backward.
 * A pawn, when promoted, keeps its normal movement and gains the ability to move one square diagonally forward or any number of free squares backward.
 * A yari rook, when promoted, keeps its normal movement and gains the ability to move any number of free squares backward.

If a yari bishop, yari knight or pawn reaches the farthest rank, it must be promoted, since it would otherwise have no legal move on subsequent turns. When captured, pieces lose their promoted status.

Individual pieces
Below are diagrams indicating each piece's movement. Pieces are paired with their promotion. Pieces with a grey heading start out in the game; those with a blue heading only appear on the board after promotion. Betza's funny notation has been included in brackets for easier reference.

{| border="1" class="wikitable" style="margin: 1em auto;" ! colspan="2" style="background:#e0e0e0;" width="50%" | General ! colspan="2" width="50%" | ! colspan="2" style="background:#e0e0e0;" width="50%" | Yari Knight ! colspan="2" style="background:#D0D0F0;" width="50%" | Yari Gold Range: It can move any number of free squares straight forward. (fRffN)
 * Step: The general can step one square in any direction, orthogonal or diagonal. (K)
 * width="50%" colspan="2" | The general is the "royal" or "objective" piece.
 * width="50%" colspan="2" | The general is the "royal" or "objective" piece.
 * width="50%" colspan="2" | The general is the "royal" or "objective" piece.
 * Jump: The yari knight jumps at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion, ignoring any intervening piece; or,
 * Jump: The yari knight jumps at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion, ignoring any intervening piece; or,

A yari knight that reaches the farthest rank must promote. Step: It can step one square directly forward or sideways; or, one square diagonally forward. (WfFbR) ! colspan="2" style="background:#e0e0e0;" width="50%" | Yari Rook ! colspan="2" style="background:#D0D0F0;" width="50%" | Rook ! colspan="2" style="background:#e0e0e0;" width="50%" | Yari Bishop ! colspan="2" style="background:#D0D0F0;" width="50%" | Yari Gold Step: It can move one square diagonally forward. (fFfR)
 * Range: The yari gold can move any number of free squares directly backward.
 * Range: The yari gold can move any number of free squares directly backward.
 * Range: The yari rook can move any number of free squares orthogonally forward or sideways. (frlR)
 * Range: The rook can move any number of free squares along any of the four orthogonal directions. (R)
 * Range: The rook can move any number of free squares along any of the four orthogonal directions. (R)
 * Range: The rook can move any number of free squares along any of the four orthogonal directions. (R)
 * Range: The yari bishop can move any number of free squares directly forward; or,
 * Range: The yari bishop can move any number of free squares directly forward; or,

A yari bishop that reaches the farthest rank must promote. Step: It can step one square directly forward or sideways; or, one square diagonally forward. (WfFbR)
 * Range: The yari gold can move any number of free squares directly backward.
 * Range: The yari gold can move any number of free squares directly backward.

! colspan="2" style="background:#e0e0e0;" width="50%" | Pawn ! colspan="2" style="background:#D0D0F0;" width="50%" | Yari Silver A pawn that reaches the farthest rank must promote.
 * Step: The pawn can step one square forward. (fW)
 * Step: The pawn can step one square forward. (fW)

There are restrictive rules for where a pawn may be dropped (see below). Step: It can move one square forward, orthogonally or diagonally. (fKbR)
 * Range: The yari silver can move any number of free squares directly backward; or,
 * Range: The yari silver can move any number of free squares directly backward; or,
 * }
 * }

Drops
Captured pieces are truly captured in yari shogi. They are retained "in hand", and can be brought back into play under the capturing player's control. On any turn, instead of moving a piece across the board, a player can take a piece he has previously captured and place it on any empty square, facing the opponent. The piece is now part of the forces controlled by that player. This is termed dropping the piece, or just a drop.

A drop cannot capture a piece; that requires an additional move.

Pieces that are dropped in the promotion zone do not promote as a result: Promotion requires that piece make a normal movement on a subsequent turn, as detailed under "Promotion", above. Pieces that are promoted when captured lose that promotion; they are unpromoted when dropped back on the board.

A pawn, yari knight, or yari bishop may not be dropped on the farthest rank, since it would have no legal move on subsequent turns.

A pawn cannot be dropped into the same file (vertical column) as another unpromoted pawn controlled by the same player. (A yari silver, or promoted pawn, does not count as a pawn when considering this drop restriction.) A player who has an unpromoted pawn on every file is therefore unable to drop a pawn anywhere. For this reason, it is common to sacrifice a pawn in order to gain flexibility for drops.

Unlike shogi, a pawn can be dropped when the opponent would have no way to prevent his general being captured on the next move. In other words, a pawn can be dropped to give immediate mate.

Check and mate
When a player makes a move such that the opponent's general could be captured on the following move, the move is said to give check to the general; the general is said to be in check. If a player's general is in check and no legal move by that player will get the general out of check, the checking move is also a mate, and effectively wins the game.

A player is not allowed to give perpetual check.

Game end
A player who captures the opponent's general wins the game. In practice this rarely happens, as a player will resign when checkmated, as otherwise when loss is inevitable.

A player who makes an illegal move loses immediately. (This rule may be relaxed in casual games.)

There are two other possible (but fairly uncommon) ways for a game to end: repetition (千日手 sennichite) and impasse (持将棋 jishōgi).

If the same position occurs three times with the same player to play, then the game is no contest. (Recall, however, the prohibition against perpetual check.) For two positions to be considered the same, the pieces in hand must be the same, as well as the position on the board.

The game reaches an impasse if both generals have advanced into their respective promotion zones and neither player can hope to mate the other or to gain any further material. If this happens then the winner is decided as follows: each yari rook or yari bishop scores 5 points for the owning player, and all other pieces (except generals) score 1 point each. Promotions are ignored for the purposes of scoring. A player scoring less than 26 points loses. If both players have at least 26 points, then the game is no contest.

Games which are no contest are counted as draws in tournament style games.

Handicaps
Games between players of disparate strength are often played with handicaps. In a handicap game, one or more of White's pieces is removed before the start of play, and White plays the first move of the game. Note that the pieces removed at the beginning play no further part in the game - they are not available for drops. The imbalance created by this method of handicapping is not as strong as it is in chess, because material advantage is not as powerful in yari shogi as in chess.

Common handicaps, in increasing order of size, are as follows:
 * Remove White's left yari bishop
 * Remove White's left yari rook
 * Two pieces: remove White's left yari rook and left yari bishop
 * Four pieces: remove White's yari rooks and yari bishops
 * Six pieces: remove White's yari rooks, yari bishops and yari knights

Other handicaps are also occasionally used. The relationship between handicaps and differences in rank is not universally agreed upon.

Game notation
The method used in English-language texts to express shogi moves was established by George Hodges in 1976. It is derived from the algebraic notation used for chess, but differs in several respects. It has been modified for use in yari shogi.

A typical example is P-7f. The first letter represents the piece moved: P = pawn, YN = yari knight, YB = yari bishop, YR = yari rook, G = general. Promoted pieces have a + added in front of the letter. e.g., +P for a yari silver (promoted pawn). The designation of the piece is followed by a symbol indicating the type of move: - for an ordinary move, x for a capture, or * for a drop. Next is the designation for the square on which the piece lands. This consists of a number representing the file and a lowercase letter representing the rank, with 1a being the top right corner (as seen from Black's point of view) and 7i being the bottom left corner. (This method of designating squares is based on Japanese convention, which, however, uses Japanese numerals instead of letters. For example, the square 2c is denoted by 2三 in Japanese.)

If a move entitles the player to promote the piece, then a + is added to the end to signify that the promotion was taken, or an = to indicate that it was declined. For example, YNx7c= indicates a yari knight capturing on 7c without promoting.

In cases where the above notation would be ambiguous, the designation of the start square is added after the designation for the piece in order to make clear which piece is meant. For example, in the initial position Black has two yari bishops which can be moved to the square 5h, and these are distinguished as YB6i-5h (moving the left one) and YB5i-5h (moving the right one).

Moves are commonly numbered as in chess. For example, the start of a game might look like this: 1. P-7f  P-3d 2. P-2f  YB-3b

In handicap games White plays first, so Black's move 1 is replaced by an ellipsis.

Strategy and tactics
Drops are the most serious departure from Western chess. They entail a different strategy, with a strong defensive position being much more important. A quick offense will leave a player's home territory open to drop attacks as soon as pieces are exchanged. Because pawns attack head on, and cannot defend each other, they tend to be lost early in the game, providing ammunition for such attacks. Dropping a pawn behind enemy lines, promoting, and dropping a second pawn behind it so they protect each other is a strong attack; it threatens the opponent's entire defense, but provides little of value if the attack fails and the pieces are captured.

Players raised on Western chess often make poor use of drops, and dropping is half the game. If a player has more than a couple captured pieces in hand, it is likely that dropping attacks are being overlooked. However, it is wise to keep a pawn in hand, and often to exchange pieces if necessary to get one.

Attacking pieces can easily become trapped behind enemy lines, as the opponent can often drop a pawn in a protected square to cut off a line of retreat. For this reason, yari rooks are commonly kept at a safe distance in the early parts of the game, and are used to support attacks by weaker pieces.

There are various ranging yari rook openings, where the yari rook moves to the center or left of the board to support an attack. However, as the most powerful piece on the board it invites attack, and it is a good idea to keep your general well away from your yari rook.

Advancing a yari rook pawn can open up the side of the board for attack. Therefore, when a player first advances a yari rook pawn, it is usual for the opponent to answer by advancing the opposing pawn, in order to avoid complications later in the game.

title: Yari shogi


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User:Devanjedi

My wiki name is Devanjedi, which is also my alias on the general internet. As for my real name, you can always use Google to find out, if you are so inclined. Elsewhere in cyberspace, I run a Star Wars web site by the name GalaxyFarAway.com, a geek-oriented web site Science Addiction and finally a movie review and opinion site called WideScreen Glory. Good fun.

In wiki-world, I largely confine myself to:
 * India WikiPortal
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 * other random stuff I read and discover that I know more about.
 * General wiki-housekeeping

And a few milestones:
 * The first article I ever edited was: Rediff.com
 * The first article I ever created was: Pensacola: Wings of Gold (it was requested, not my idea!)
 * The most I have contributed to an article (to my knowledge) is the city I grew up in: Vadodara
 * My 500th edit was a minor edit on Orkut- what fun!

Enjoy!

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Talk:Bull shot

Bull Rush
Am I the only one who knows this as the "Bull Rush"? Evercat 18:21, 2 September 2005 (UTC)

 * That's right; a bullshot is something completely different, with beef bouillon. Anyone who doesn't believe me, please do a Google search. I'm changing the whole thing. Korny O'Near 05:00, 8 September 2005 (UTC)

 * The article is now correct. --89.57.26.245 22:10, 24 September 2006 (UTC)

Removal notice removed
Having discovered that this drink is an IBA Official Cocktail, I have removed the notice that this drink was going to be removed. It's still a stub that needs a lot of work, but given its international notability, I'm sure the article can be improved. It's going into the WikiProject's to-do list. --Willscrlt 23:20, 8 January 2007 (UTC)

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The Adventures of Teddy Ruxpin

The Adventures of Teddy Ruxpin is a children's animated television series based on Teddy Ruxpin, an electronic children's toy created by Ken Forsse and distributed by toy manufacturer Worlds of Wonder (WoW9. Produced in 1986–7 for television syndication by DIC Enterprises with Atkinson Film-Arts, the series employed many of the same voice actors used in the book-and-tape series that was made for the eponymous animatronic toy. While some of the stories used in the TV series were adapted from the books, many were original and greatly expanded upon the world established there. The series differed from traditional children's animation at the time in that most of its 65 episodes were serialized rather than in traditional episodic form.

In the United States, the series was originally syndicated by LBS Communications. Today, all international distribution rights to the series were previously held by Don Taffner's DLT Entertainment. The series is currently owned by The Jim Henson Company under its HIP (Henson Independent Properties) subsidiary.

Plot
The Adventures of Teddy Ruxpin follows 15-year-old Teddy Ruxpin as he leaves his home on the island of Rillonia with his best friend Grubby to follow an ancient map which leads him to find a collection of crystals on the mainland of Grundo. With the help of his new friend Newton Gimmick, Teddy and Grubby discover the magical powers of what turns out to be an ancestral treasure as well as an organization with ambitions to use it for evil known as M.A.V.O. (short for Monsters and Villains Organization). Along the way, Teddy learns the long-lost history of his species and clues to the location of his missing father.

Series history
In mid-1986, Atkinson Film-Arts of Ottawa, Ontario, Canada was commissioned to co-produce (with Worlds of Wonder, Alchemy II, and DiC) a 65 episode animated television series based on the World of Teddy Ruxpin characters. The series followed a prior attempt to produce a live-action series which had proved too difficult and expensive. Atkinson was in charge of the principal animation and casting. Of the previous voice actors associated with the Teddy Ruxpin property, only Phil Baron (Teddy) and Will Ryan (Grubby) traveled to Canada to remain part of the cast; most other characters were re-cast with local Canadian voice talent. The series was originally intended to continue after the first series of episodes, but because of economic problems at Worlds of Wonder (the series' primary financial partner), a second set of episodes was not produced while Worlds of Wonder still had rights to the property. Interest remains among the owners of the Teddy Ruxpin property and the fanbase to continue the story originated in the animated series, which ended its 65-episode run in somewhat of a cliffhanger.

Main characters
The three main protagonists, often referred to collectively in fandom as The Trio:

 * Teddy Ruxpin (voiced by Phil Baron) - The protagonist of the series. He is a teenage Illiop (roughly 15) whose father disappeared when he was a child. He comes to Grundo to follow a treasure map. Like other Illiops, he is kind and friendly. He loves adventure, meeting new faces, and having new experiences.
 * Grubby (voiced by Will Ryan) - Teddy's best friend who is an Octopede about Teddy's age. Noted for his large appetite, he is fond of cooking and eating root stew and other foods made from roots (which usually do not taste good to non-Octopedes). Though not the bravest or smartest of Teddy's friends, he always sticks by Teddy.
 * Newton Gimmick (voiced by John Stocker) - A balding Perloon inventor with a severe stuttering problem and a broad and otherwise questionable definition of "science". Most of his "inventions" either do not work or don't serve any real purpose. Newton is also somewhat absent-minded. He is usually referred to simply as Gimmick.

Allies

 * Prince Arin (voiced by Robert Bockstael) - The brave Illiper son of the king and queen of Grundo. He lives at Grundo Castle and speaks with a British-sounding accent. He first met the heroic trio while searching for his kidnapped sister.
 * Princess Aruzia (voiced by Abby Hagyard) - Prince Arin's younger sister who has a sweet demeanor. Though a princess, she does not mind doing work.
 * The Wooly Whatsit (voiced by Pier Kohl) - A large furry purple creature who is not very bright, but very helpful and good-hearted. Later revealed to be a Snowzo, a legendary yeti-like species. He is usually referred to simply as Wooly.
 * Leota (voiced by Holly Larocque) - A strict but kind Woodsprite and teacher. Most of her students are elves and woodsprites, but Wooly joined the class as well.
 * Louie (voiced by Will Ryan) - A Grunge filmographer.
 * Burl Ruxpin (voiced by Phil Baron) - Teddy's long-lost father. An Illiop who lost his memory a long time ago and lived as a hermit, but regained his identity toward the end of the series.

Villains

 * M.A.V.O. - Short for Monsters and Villains Organization, it is an organization that terrorizes the land of Grundo.
 * Quellor (voiced by Les Lye) - The Supreme Oppressor of M.A.V.O. and the main antagonist of the series. Quellor is an unspecified creature dressed in dark heavy robes who sees the Illiops as an enemy to his master plan of regaining all six crystals to the one he has in The Black Box. With them, his darkness will reign supremely over the land of Grundo.
 * Sludge - An unspecified blue creature with red hair who is one of Quellor's henchmonsters and a monster in M.A.V.O.
 * Trudge - An unspecified green-gray creature with black spots who is one of Quellor's henchmonsters and a monster in M.A.V.O.
 * Drudge - An unspecified yellow, orange, and blue creature who is one of Quellor's henchmonsters and a monster in M.A.V.O.
 * Dweezil - Quellor's pet rat/bat creature that is often used by Quellor to send secret messages.
 * Ickley Bognostroclum (voiced by Pier Kohl) - A Troll who is the gatekeeper of M.A.V.O. Ickley has the encyclopedic knowledge of all of M.A.V.O.'s rules and laws. He is also a good friend of Eleanor Tweeg.
 * Mrs. Maggotheart - An unspecified creature who is the dues collector of M.A.V.O. and makes sure its members pay their dues.
 * Understander of Legends (voiced by John Stocker) - An unspecified creature and a member of M.A.V.O. who serves as the interpreter of the ancient runes.
 * Jack W. Tweeg (voiced by John Koensgen) - A Troll/Grunge hybrid and an evil wizard-wannabe who thinks he has a recipe to turn buttermilk into gold, is very suspicious, and often spies on Gimmick from his tower. Usually referred to as simply Tweeg, he has desperately wanted to join M.A.V.O. where his plans have often been ridiculed by Quellor.
 * L.B. (voiced by Robert Bockstael) - Short for Lead Bounder, L.B. is a sarcastic Bounder who usually acts as Tweeg's henchman. L.B. does not show a particularly high degree of loyalty or intelligence, but has enough sense to know that Tweeg's schemes never work. L.B. constantly calls Tweeg by variations of his name, such as "Twix" or "Twizzle", much to Tweeg's annoyance.
 * Eleanor Tweeg (voiced by Abby Hagyard) - A Troll who is the mother of Jack W. Tweeg. She supports his campaign and is good friends with Ickley Bognostroclum.

Species
The Adventures of Teddy Ruxpin features a large menagerie of sentient species for its character base:

 * Illiops: Humanoid bear-like creatures, with kind dispositions. Reside in modern Rillonia after a forced mass exodus from ancient Grundo, where they had an advanced civilization.
 * Octopedes: Yellow and caterpillar-like creatures with eight legs & orange spots, each with fully-formed hands. The first pair are employed as hands, while the rest are used for walking. Are often culturally nocturnal, but have no trouble with a diurnal lifestyle.
 * Perloons: Humans who usually are professional in nature (e.g. scientist, doctor, wizard).
 * Illipers: The near-relatives to humans but broad-faced with flat noses, who live in a medieval-type society with a royal monarchy. In ancient times, they shared a close association with the civilization of the Illiops.
 * Grunges: Relatives of the Illipers but jungle-dwellers with antennae in lieu of ears, who tend to be passionate about their hobbies. There are two distinct cultures: the tough and hardy jungle Grunges, and the laid-back, fun-loving, hippie-like surf Grunges.
 * Fobs: Small, furry, limbless, multicolored and penguin-like creatures, sometimes kept as sapient pets.
 * Elves: Tiny humanoids with pointy ears and shoes. Share a common culture with the Woodsprites.
 * Woodsprites: Tiny humanoids with butterfly-like wings. Share a common culture with the Elves.
 * Snowzos: A race of large, white and yeti-like creatures who look more dangerous than they are. Prefer very cold temperatures.
 * Bounders: A race of red, round, two-legged creatures with a rhinoceros-like horn on top of their heads, usually sarcastic. They are said by some viewers to resemble Ripto from the Spyro the Dragon series.
 * Mudblups: A race of large and lumpy animated blobs of mud, dull-witted and slow-moving but very strong. Sensitive to bright light, since all of their lives are spent underground.
 * Trolls: Green & thin creatures with pointed noses. For them, being good means being bad.
 * Gutangs: Green and monkey-like creatures who wear brown tribal owl-like armor, usually belligerent. Known for attacking in their fixed-wing flying machines.
 * Anythings: Small shy creatures able to change into other objects, e.g., carrots, potatoes, other produce. They use their ability to hide. They were previously called Nothings.

The Seven Crystals of Grundo

 * The First Crystal (Imagination) – Shrink and Grow
 * The Second Crystal (Honesty) – Duplication
 * The Third Crystal (Bravery) – Invisibility
 * The Fourth Crystal (Trust) – Oxygen Generator
 * The Fifth Crystal (Friendship) – Speed Altering
 * The Sixth Crystal (Freedom) – Flight Ability
 * The Seventh Crystal (The Black Box) – Restore and Erase Memory

Overview
Although the Adventures of Teddy Ruxpin is mostly serialized, it is further broken down into weekly story arcs which involve visiting a different part of Grundo or exploring a major plot thread, often ending in cliffhangers. Some story lines were taken directly from the toy's book & tape story sets, with secondary plots added to increase the running time.

Protect Yourself
Due to the partnership between Worlds of Wonder and the National Center for Missing & Exploited Children, when the Adventures of Teddy Ruxpin was originally syndicated, each episode included a short segment called "Protect Yourself" which ran after a teaser for the next episode and prior to the credits. It featured an animated Teddy Ruxpin on a live-action set, who would introduce contemporary child stars such as Jason Bateman, Brice Beckham, Tiffany Brissette, Shannen Doherty, Corey Feldman. and Shalane McCall. The guest would then give young viewers advice on topics such as avoiding strangers, what to do in an emergency, how to respond to inappropriate touching, or running away. A common theme was to talk to a trusted grown up for help.

Cast

 * Phil Baron – Teddy Ruxpin, Burl Ruxpin
 * Will Ryan – Grubby, Louie
 * John Stocker – Newton Gimmick, Understander of Legends
 * John Koensgen – Jack W. Tweeg, the Wizard of Weegee
 * Robert Bockstael – L.B., Prince Arin
 * Abby Hagyard – Princess Aruzia, Eleanor Tweeg, Eunice
 * Pier Kohl – The Wooly Whatsit, Ickley Bognostroclum, Additional Voices
 * Holly Larocque – Leota the Woodsprite
 * Les Lye – Quellor, Additional Voices
 * Heather Esdon – Additional Voices
 * Donna Farron – Additional Voices
 * Rick Jones – Additional Voices
 * Anna MacCormack – Additional Voices
 * Doug Stratton – Additional Voices
 * Terrence Scammell – Digger, Additional Voices

NOTE: In the tape & book series and the animatronic pilot episode, Tony Pope voiced Gimmick, Will Ryan also voiced Tweeg, Prince Arin, and Wooly, Katie Leigh voiced Princess Aruzia, and Russi Taylor voiced Leota.

United States
Hi-Tops Video initially released a lineup of VHS tapes of the show. Episodes ranges from 1-3 per tape, and often featured wrap-around footage of a live-action Teddy Ruxpin, providing the role of the host of the tapes. Hi-Tops released twelve volumes altogether, making up seventeen episodes in all.

On August 8, 2000, EnterTech Home Entertainment and Blue Steel Releasing released a VHS entitled Teddy Ruxpin: The Movie. Despite being marketed as a movie and being "based upon the television series", it actuality contains the first four episodes of the series edited together to form a movie.

In February 2006, First National Pictures released two volumes of the series (11 episodes) on DVD. Two additional volumes were to be released to complete the series but for unknown reasons they were never released.

In January 2008, Mill Creek Entertainment acquired the rights to the series; they subsequently released all 65 episodes in three volume sets. Later in January 2009, Mill Creek Entertainment released a 6-disc complete series box set featuring all 65 episodes on DVD for the first time. As of 2010, these releases have been discontinued and are out of print.

As of 2012, Image Entertainment have acquired the rights to the series. On July 10, 2012, they released a 10-disc set featuring all 65 episodes of the series entitled The Complete Adventures of Teddy Ruxpin on DVD in Region 1.

Original concept
Originally, Alchemy II Inc. had hoped to create a live-action series using animatronic characters, as Ken Forsse had helped Disney do with Welcome to Pooh Corner and Dumbo's Circus. Due to production costs and difficulties in this format, Forsse, AlchemyII and Worlds of Wonder decided animation would be a better route and the 65 episode animated series was created. The pilot episode of what would have been the animatronic series was instead broadcast as an ABC Weekend Special in two parts airing from November 30 to December 7, 1985, and also aired in syndication as a 2-part episode. The show can be found on videocassette. The "animatronic movie", as it's called by Teddy Ruxpin fans, used primarily the same voice talent as the Teddy Ruxpin toy software had, most of which (with the exception of Phil Baron and Will Ryan) were replaced in the later animated TV series by Canadian voice talent.

Impact in popular culture
The Adventures of Teddy Ruxpin (Мечето Ръкспин), was one of the first Western cartoon shows to be seen by the population of Bulgaria in the late 1980s. The influence of this show can be seen in the text of the contemporary post-punk band REVIEW (РЕВЮ) and their song "Teddy Ruxpin" Ревю - МУЗИКА.POP.BG; also, the first underground music shop to open in the nation's capital of Sofia, was and is to this date called MAVO (ОЧЗ), in reference to the antagonists in the cartoon show. Brigsby Bear, a 2017 American film, featured an animatronic bear suit, similar to the one in the animatronic pilot for the Adventures of Teddy Ruxpin. In the plot of the film, the suit is used in the production of a children's television series, which features magical crystals and creatures, just as The Adventures of Teddy Ruxpin cartoon did.

Reboot
In 2021, DJ2 Entertainment announced plans of a Rebooted TV series and movie.

title: The Adventures of Teddy Ruxpin


text:
Wikipedia:Articles for deletion/E.G.G.M.A.N.

 This page is an archive of the proposed deletion of the article below. Further comments should be made on the appropriate discussion page (such as the article's talk page or on a Votes for Undeletion nomination). No further edits should be made to this page.

The result of the debate was delete. Nufy8 22:13, 10 September 2005 (UTC)

E.G.G.M.A.N.
This page contains only the lyrics of a song from a video game, as well as the artists that wrote and recorded it. I don't think that warrants a complete article, and I'm not inclined to merge it into any other article either. -- Supermorff 18:22, 2 September 2005 (UTC)
 * Delete as per nom -- probably also a copyvio, but I havn't bothered to search for the source. DES (talk) 18:32, 2 September 2005 (UTC)
 * Delete we don't need to detail each little jingle in each computer game. Plus, I'm confused. Last I played Sonic, he was called Dr. Robotnik, no? -Splash 20:17, 2 September 2005 (UTC)
 * Delete, even if this weren't a copyvio, it'd still be non-notable gamecruft. — J I P | Talk 10:01, 3 September 2005 (UTC)
 * As an update, someone *has* checked, and has removed all copyrighted lyrics (i.e. all of them). This page is now nothing more than a short paragraph about who wrote a song in a game. Also, he was once called Robotnik. Now he's called Eggman. -- Supermorff 20:41, 3 September 2005 (UTC)

 * The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in an undeletion request). No further edits should be made to this page.


text:
James Turle

James Turle (5 March 1802 – 28 June 1882) was an English organist and composer, best known today as the writer of several widely sung Anglican chants and the hymn tune "Westminster" sung to the words of Frederick William Faber "My God, how wonderful thou art".

Turle was born at Taunton, Somerset, and started as a choirboy at Wells Cathedral. In 1817 he became a pupil of George Ebenezer Williams, organist at Westminster Abbey in London, and after acting as deputy for some years he succeeded to this post himself in 1831 and held it until his death. He and Sir John Goss, the organist at St Paul's Cathedral, had been fellow pupils in London as boys. Turle was a great organist in his day, and composed a good deal of church music which was well known. His son Henry Frederic Turle (1835–1883) was a journalist.

title: James Turle


text:
Steve Stoute

Steve Stoute (born June 26, 1970) is an American record executive. He concurrently served as Executive Vice President of Interscope Geffen A&M Records and President of Urban Music at Sony Music from 1999 to 2009. In 2017, he founded the music distribution platform UnitedMasters, where he has served as chief executive officer (CEO). He founded Translation, a music marketing agency, in 2004. He co-founded the non-profit, Foundation for the Advancement of Women Now (FFAWN) with R&B singer Mary J. Blige in 2008. In 2011, he released a book, The Tanning of America: How Hip-Hop Created a Culture That Rewrote the Rules of the New Economy.

Music
From 1990 to 1999, Stoute was an executive at several labels in the music industry. At Interscope Geffen A&M Records, Stoute served as President of the Urban Music division and executive vice president. Prior to joining Interscope, Stoute was president of Urban Music for Sony Music Entertainment, where he played a role in launching the music career of Will Smith. Stoute is the former manager of Nas, Trackmasters and Mary J. Blige.

In April 1999, rapper Sean Combs assaulted Stoute in his office with a champagne bottle over Combs' demand to not air a Nas video he appeared in. In June 1999, Stoute sued, resulting in a $500,000 out-of-court settlement from Combs.

Advertising
In 2003, Stoute was part of an unsuccessful pitch to convince LeBron James to sign a $10 million contract with Reebok. That same year, Stoute recruited rapper Pusha T to write I'm Lovin' It (song) for McDonald's.

In 2009, Stoute was inducted into the American Advertising Federation'sAdvertising Hall of Achievement, an award for outstanding advertising professionals age 40 and under. In 2010, Stoute was recognized as "Innovator of the Year" by the ADCOLOR Industry Coalition, an initiative to promote increased diversity in the advertising, marketing, and media industries. In 2013, Stoute was named "Executive of the Year" by Ad Age, a leading publication for the advertising and marketing industries.

Entrepreneur
In 2005, Stoute became the managing director and CEO of Carol's Daughter, a multi-cultural beauty brand. He brought together a board of investors including Jada Pinkett Smith, Will Smith, Jay-Z, Mary J. Blige, Jimmy Iovine, Tommy Mottola, and Thalía. Spokeswomen for the line have included Mary J. Blige, Solange Knowles, Cassie Ventura, Selita Ebanks, Kim Fields, and Jada Pinkett Smith. The company grew and sought partnerships with Disney's The Princess and the Frog via a collection of hair and body products for children and with HSN via an exclusive fragrance launch with Mary J. Blige. He has appeared in the HBO series The Black List Project that features interviews and portraits with leading African American figures on being Black in America.

Author
Stoute released his first book, The Tanning of America: How Hip-Hop Created a Culture That Rewrote the Rules of the New Economy, in 2011 through Gotham Books. In the book, Stoute draws from his background in the music industry and brand marketing to chronicle how hip-hop came to define urban culture as the new embodiment of cool.

In February 2014, the book was made into a four-part VH1 documentary, "The Tanning of America: One Nation Under Hip-Hop." In April 2014, the book was released as an audiobook narrated by Kerry Washington.

Stoute has been the keynote or featured speaker at many notable events including the International Consumer Electronics Show, the Sundance Film Festival, South by Southwest (SXSW), Fast Company Innovation Uncensored, and AAF's ADMERICA. He also appeared on the main stage at the Cannes Lions International Festival of Creativity with Sean Combs in 2013, and again with Kanye West and Venture Capitalist Ben Horowitz in 2014.

title: Steve Stoute


text: Category:Jura Mountains

title: Category:Jura Mountains


text:
Talk:AbeBooks

Comments
For a September 2005 deletion debate about this article see Articles for deletion/Abebooks

I am the holder of copyright for this page and am the one who published it. Can please have it removed from the Copyright infringement section and posted live? I can be contacted at drideout@abebooks.com

 * I've sent an email about this. Angela. 18:51, September 2, 2005 (UTC)

 * I asked "drideout@abebooks.com" if he was able to release this text under the GFDL and he sent me an email stating "My company is the owner of all material as you have noted in the request [...] I did write the copy and I have full authorization to publish." Angela. 19:24, September 2, 2005 (UTC)

Style
Whilst the author has kindly consented to release their text under the GFDL, I'd like to gently remind them that dumps of websites onto the Wikipedia are generally in need of severe cleaning. As it stands, this article is written in "our" and "we", includes various decorative language, and duplicate information. I've fixed some, but much work is needed. -Splash 22:40, 2 September 2005 (UTC)

Please see updates to page -Rideout

 * I'm not happy with the tone of the article. It still reads too much like advertising, and not enough like an encylopaedic entry. There aren't any specific passages that I can put my finger on, or I'd edit them. However, the overall tone is one of an advertising piece shoehorned into Wikipedia. I'd probably even go so far as to say that this old stub is a better encylopaedia entry than the current version. If anyone can improve the style of the piece further, then I think it would be a great improvement. If not, I may revert to the old version some time over the next day or two. KeithD (talk) 07:51, 3 September 2005 (UTC)
 * Finding myself agreeing with you, I attempted to perform a marketingectomy on the history section. I'm still not happy with the quality though. Going back to the stub may be the best solution, unless somebody can do a better job of re-writing it. --GraemeL (talk) 12:11, 3 September 2005 (UTC)
 * Nice rewrite. You've vastly improved the tone of the article. (I have to say I'm rather disappointed that Abebooks have apparently tried to use this and other Wikipedia articles as a way in which to promote their website. They've gone down in my estimation because of it). KeithD (talk) 14:28, 3 September 2005 (UTC)
 * Yes, that is very disappointing. Wikipedia is not free advertising space. I have removed all but one of their link insertions, and redirected Advanced Book Exchange to here. The link insertions were simply not encyclopedic in the articles they appeared in (and I removed other links at the same time), and they seem to have embarked on a free advertising campaign here, or to have misunderstood what Wikipedia is. In any case, at least this article is looking better now. -Splash 14:44, 3 September 2005 (UTC)

Abe/Amazon
Someone should add the news that Abebooks is due to be acquired by Amazon. I can't, as Abe has a minority stake in my company, LibraryThing. See http://phx.corporate-ir.net/phoenix.zhtml?c=176060&p=irol-newsArticle&ID=1182552&highlight= Lectiodifficilior (talk) 15:12, 1 August 2008 (UTC)

Print on Demand
This article states that the inventory on ABE includes: "a growing number are new books" If the author is referring to print on demand garbage, then yes ABE has an increasing number of them listed, usually from places like India, etc. If you are looking for an original copy of a rare title, it takes a lot of sifting through all of this junk to see if there is anything worth buying. While there is a filter that supposedly removes print on demand titles, it is marginal since it seems to be based on the bookseller self identifying what he's selling as used, print on demand, etc. Because of this, ABE is almost useless anymore to find antiquarian books. — Preceding unsigned comment added by 192.158.48.13 (talk) 12:53, 12 March 2015 (UTC)

First Digital Strike
First Digital Strike In November 2018, the first digital strike of its affiliates. Willing to end its relationships with the Czech, Hungarian, Russian and South-Korean booksellers, Abebooks sent them notice of the termination of their accounts effective on 2018, Nov. 30, without giving any reason. An unheard-of movement of solidarity between the Abebooks-affiliated booksellers begun on 2018, Nov. 1st. In two days, almost 200 bookshops, mainly ILAB members, put their accounts 'on vacations’. The movement then extends largely to non ILAB members and, as of 5 November 2018 when the official strike begun, counts almost 400 booksellers “on vacation” and more than 2 million books removed from Abebooks website. The ABA, the British association of the ILAB members, has announced the end of its partnership with Abebooks. The rallying of the booksellers keeps strong and on 2018, Nov. 6, more than 500 bookshops have put themselves ‘in vacations’, withdrawing 3,000,000 collectible books from the platform.

https://www.ilab.org/articles/booksellers-show-unprecedented-act-solidarity-and-send-their-books-vacation https://www.pymnts.com/amazon/2018/abebooks-ban-protest-antiquarian-book-dealers/ https://www.ilab.org/articles/london-book-fair-withdraws-abebooks-sponsorship-deal — Preceding unsigned comment added by DomDom57 (talk • contribs) 19:28, 6 November 2018 (UTC)

"Abe Books.com" listed at Redirects for discussion
An editor has identified a potential problem with the redirect Abe Books.com and has thus listed it for discussion. This discussion will occur at Redirects for discussion/Log/2022 July 27 until a consensus is reached, and readers of this page are welcome to contribute to the discussion. TartarTorte 18:53, 27 July 2022 (UTC)

title: Talk:AbeBooks


text:
List of airports in the Netherlands Antilles

This is a list of airports in the former Netherlands Antilles upon its dissolution in 2010, sorted by location.

The Netherlands Antilles were part of the Lesser Antilles and consisted of two groups of islands in the Caribbean Sea: Bonaire and Curaçao (off the Venezuelan coast), and Saba, Sint Eustatius and Sint Maarten (located southeast of the Virgin Islands). The islands formed an autonomous part of the Kingdom of the Netherlands until the dissolution of the Netherlands Antilles in 2010.


text:
User talk:Olive Tree

Hello, ! I'm ulayiti, and I'd like to welcome you to Wikipedia! Thanks for your contributions, and I hope you'll like the place enough to stay. Here are a few good links for newcomers:
 * The Five Pillars of Wikipedia
 * How to edit a page
 * Editing tutorial
 * How to write a great article
 * Manual of Style
 * How to avoid common mistakes

When commenting on talk pages or voting, you should always sign your name by typing in four tildes (~~~~). This way people will know who made the comment and can respond to you. If you have any questions at all, feel free to ask me on my talk page. You can also have a look at the help pages or put up a question at the village pump. Welcome to Wikipedia, and happy editing! - ulayiti (talk)   (my RfA)  18:25, 2 September 2005 (UTC)

title: User talk:Olive Tree


text:
Talk:Shashka

Untitled
I moved this article from Cossack sabre to Shashka. Please don't use cut-'n'-paste page moves, because that loses the edit history, which is important for satisfying Wikipedia's GFDL licensing of contributions. —Michael Z. 2005-09-2 18:26 Z

 * And, unlike me, don't move an article to a misspelled name. Thanks for fixing that, Mikkalai.  —Michael Z. 2005-09-2 19:34 Z

The introductory article first says it is a guardless (without hilt) sword, then says the hilt was often decorated. The first sentence also says it is single-edged, then later in the same paragraph says it was double edged. Can't be both. —Preceding unsigned comment added by 67.127.191.14 (talk) 07:51, 14 March 2008 (UTC)
 * The guard is a part of the hilt. Ergo, a sword can be guardless and still have a hilt.  The way it is written now does not lead to that conclusion IMO. Observer31 (talk) 21:49, 20 April 2008 (UTC)

Shashka or Sashka is originaly an Adyghe word, "Sashkoa" means long knife, "Sa" means knife "Shkoa" means big, long, great. Andynapso (talk) 10:00, 14 March 2008 (UTC)

Kind of saber? Shashka users always insist that shashka is not a saber but a sword. They usually point out that the techniques for using a shashka are quite different from those with sabers. Shashka is more straightforward, shashka fencing is more like iai-do: it is about quickly drawing the weapon and delivering a blow. 213.87.134.254 (talk) 19:30, 13 March 2015 (UTC)

Oddly Formatted
I'm not sure if it's against etiquette but the picture on the top left seems very oddly placed. This article could probably use some love. — Preceding unsigned comment added by 71.46.244.133 (talk) 00:10, 12 December 2016 (UTC)

Other spelling
Shasqua --Юе Артеміс (talk) 11:25, 4 August 2018 (UTC)

Revised article
I have revised the article, removing a lot of non-encyclopaedic - frankly, 'fan-boy' - content and introduced a good deal of directly cited, more impartial and technical content. I have left some material in place which I could not verify, but which seems useful. Urselius (talk) 14:45, 11 March 2020 (UTC)

title: Talk:Shashka


text:
User:GLmathgrant

Um. Hi.

the null page

title: User:GLmathgrant