text:
Talk:Short bus

Short bus

 * ( [ delete] ) – (View AfD) (View log)

What is in this article can be best placed in the articles, for Minibus and Midibus. In addition, a definition for a slang term may belong in the Wiktionary project, but not the Wikipedia project.

The proposal is for a deletion and redirect to Minibus.

Is it inflamatory?
The end of the article is rather insulting and unnecessary. What purpose does including all of the offensive and slang terms serve? I know that Wikipedia is not censored, but at the same time, we don't go around and add things like "Britney Spears is also somtimes referred to as a "skank, slut, piece of trash," etc. It just seems a little unnecessary and innappropriate.  Should we also add "Children sufferring from Down's Syndrome are sometimes called idiots, retards, etc."  I certainly hope not.  Anybody see my point? Wikipediarul e s 2221  17:52, 24 February 2007 (UTC)
 * This article is not insulting anyone. It is defining the term and stating facts about common usage of the word, which go far beyond what could be found in a dictionary, just like the wikipedia articles on Nigger, Kike, Cunt, etc.   If those articles should stay, then clearly so should this.   130.126.246.122 05:17, 1 May 2007 (UTC)
 * Those articles make some effort at providing content above and beyond a list of synonyms and a fake story. If you want to take some time and research this topic, by all means feel free to do so.

Please at a redirect from "tard cart" to this entry. Thanks. 24.58.154.67 (talk) 06:41, 9 February 2008 (UTC)

Is it necessary?
Bus related article? they sure cover the spread here.24.144.137.244 02:54, 14 February 2007 (UTC)

 * no. This is an article on slang.  Yes, in this artcile Wiki is more like a dictionary than in the average article, and I have no problem with that.  But being more like a dictionary entry, people looking this up are interested in slang, and listing equivalents is dictionary-like and may be helpful to someone researching slang.  Comparatively, calling Britney Spears a slut would not help anyone researching her.  As for being insulting, I may find critics' dislike of Yes's album "Topographical Oceans" to be insulting, but I don't erase that information.  If anyone chooses to erase this section again, I would ask you to please further defend your reasons.  156.56.193.5 23:44, 20 March 2007 (UTC)

Please note the following rule page about the usage of slang on Wikipedia: WP:WINAD

Is it appropriate for Wikipedia?
This entire article deals with a slang term and should be removed.

What is the purpose of this article? It's not an encyclopedic term (as it isn't an official name), and remember, Wikipedia is not a dictionary. I think this should be deleted- after all, this isn't Urban Dictionary folks.

 * But can you define "official"? An encyclopedia's purpose is to be able to define anything that people want to know. If this is a commonly used term (and I know it is, because I ride one) then it belongs here. Anyway, Wikipedia is not censored. But if you think that there is excess POV or something like that, or there are too many derogatory terms, feel free to edit it. Thank you. Ilikefood 23:20, 30 November 2006 (UTC)

 * Right, the whole appeal of Wikipedia is that it has information that normal encyclopedias don't have.

"Encyclopedic content must be attributable to a reliable source." This means that not only must the information be eruditic, but it also must relate to "facts, truths, or principles, as from study or investigation." Listing a variety of insults has nothing to do with study or investigation. If you care to make this truly informational, then research the history of your insults, cite references, and provide information that would generally be useful to real study on the topic. Until you do so, your "contribution" is geared toward nothing but making a segment of the population feel inferior to you.

 * I'm getting tired of people like you, we are trying to have as many articles as possible so anyone looking for any form of information can find it. Wikipedia has information regarding everything, including slang. If there is any scrap of information that could serve as educating others in any form it should probably be here.

(New comment starts here) I do not see what can be said here, that cannot be said in the articles Minibus or Midibus that is encyclopedic in nature. FURTHERMORE, this article is not linked by the Buses template, and for good reason. Because of that, I will propose in the VERY NEAR future that this article be deleted, and any relevant information be merged into Minibus or Midibus, or Cutaway van chassis. The bus featured in the article would be referred to as a busette. --AEMoreira042281 (talk) 22:12, 19 February 2008 (UTC)
 * Support. This can be a redirect page. --S.dedalus (talk) 23:53, 11 March 2008 (UTC)

Comment
I prod2'd the article after it was improperly listed at AfD. Ten Pound Hammer and his otters • (Broken clamshells•Otter chirps) 03:32, 12 March 2008 (UTC)

Wouldn't it be more convenient if they merged this?
I've put up the merge tag on the article now... This article should be merged with the School bus article already here.And this article seems kind of small and seems not to really stand alone as a serious article,I think this should be merged....--Sammy theeditor (talk) 23:11, 9 June 2008 (UTC)

Image copyright problem with File:Advertisement for 1975 Wayne Busette.jpg
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title: Talk:Short bus


text:
User talk:Heartnseoul

Image Tagging Image:Fc bluewings.jpg
Thanks for uploading Image:Fc bluewings.jpg. I notice the image page currently doesn't specify who created the image, so the copyright status is therefore unclear. If you have not created the image yourself then you need to argue that we have the right to use the image on Wikipedia (see copyright tagging below). If you have not created the image yourself then you should also specify where you found it, ie in most cases link to the website where you got it, and the terms of use for content from that page.

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If you have uploaded other images, please check that you have specified their source and copyright tagged them, too. Note that any unsourced and untagged images will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. Thanks so much. --cohesion | talk 02:32, 9 October 2005 (UTC)

Image copyright problem with Image:Asian_supercup_winner.jpg
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Image copyright problem with Image:Suwon_World_Cup_Stadium.jpg
Thanks for uploading Image:Suwon_World_Cup_Stadium.jpg. The image has been identified as not specifying the copyright status of the image, which is required by Wikipedia's policy on images. If you don't indicate the copyright status of the image on the image's description page, using an appropriate copyright tag, it may be deleted some time in the next seven days. If you have uploaded other images, please verify that you have provided copyright information for them as well.

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Image:Suwon World Cup Stadium.jpg listed for deletion
An image or media file that you uploaded or altered, Image:Suwon World Cup Stadium.jpg, has been listed at. Please look there to see why this is (you may have to search for the title of the image to find its entry), if you are interested in it not being deleted. Thank you. Hbdragon88 04:39, 7 October 2006 (UTC)

Lee Sa-Vik
Who is this Lee Sa-Vik person? It is claimed that he played for Croatia at the 1996 Olympics, but they did not participate. South Korea did, but I can't find his name on their roster. Also I find nothing whatsoever on Google for this player. What was his Croatian name before he got the Korean name Lee Sa-Vik? Please bring a few sources into the article to verify the information. Punkmorten 09:58, 8 October 2006 (UTC)
 * Thank you. The Korea Times article calls him Lee Sabic, perhaps that should be included in the article or perhaps even the new name for the article? No, perhaps it should be moved to Lee Sa-Bik?

 * By the way Denis Latinov seems to be the wrong name for that player, either he should be moved to Denis Laktionov or Lee Seong-Nam, his Korean name. Personally I would choose the Korean name I think. Punkmorten 05:32, 9 October 2006 (UTC)

Your undo of my reversion in Suwon Samsung Bluewings
I really didn´t understand this change: Would you please correct this? Caiaffa (talk) 07:04, 18 July 2008 (UTC)
 * With their two general mottos, The First & The Best and All the people who love Suwon are the GRAND BLEU, to
 * With their two general mottos, The First & The Best and 우리가 가면 길이 된다(English:~),

Proposed deletion of Pavel Badea
A proposed deletion template has been added to the article Pavel Badea, suggesting that it be deleted according to the proposed deletion process  because of the following concern:
 * Unsourced biography of a living person (note references only refer to the national team results); this breaches WP:BLP and hence is a reason for deletion on its own per WP:DP.

All contributions are appreciated, but this article may not satisfy Wikipedia's criteria for inclusion, and the deletion notice should explain why (see also "What Wikipedia is not" and Wikipedia's deletion policy). You may prevent the proposed deletion by removing the  notice, but please explain why you disagree with the proposed deletion in your edit summary or on its talk page.

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Unreferenced BLPs
Hello Heartnseoul! Thank you for your contributions. I am a bot alerting you that 1 of the articles that you created  is tagged as an Unreferenced Biography of a Living Person. The biographies of living persons policy requires that all personal or potentially controversial information be sourced. In addition, to insure verifiability, all biographies should be based on reliable sources. if you were to bring this article up to standards, it would greatly help us with the current Category:All_unreferenced_BLPs article backlog. Once the article is adequately referenced, please remove the unreferencedBLP tag. Here is the article:

Thanks!--DASHBot (talk) 22:16, 8 January 2010 (UTC)
 * 1) Juan Manuel Olivera -

ArbCom elections are now open!
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ArbCom elections are now open!
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The Suffering: Ties That Bind

The Suffering: Ties That Bind is a 2005 first and third-person shooter horror video game developed by Surreal Software and published by Midway Games for PlayStation 2, Xbox and Microsoft Windows. The game was released in North America in September and in Europe in October. It is a sequel to the 2004 game The Suffering. In 2017, it was released on GOG.com.

The game continues the story of Torque, a man sentenced to death for murdering his ex-wife and two children. In the original game, after arriving on death row in Abbot State Penitentiary on Carnate Island, off the coast of Maryland, an earthquake rocks the island, and the prison is attacked by strange supernatural creatures. During the mayhem, Torque escapes. Ties That Bind continues his story, as he flees the island and heads back to his home town of Baltimore, where Torque must once again battle the creatures from Carnate, now terrorizing Baltimore, while facing his past misdeeds and confronting his nemesis, a mysterious criminal kingpin known as Blackmore, who is connected to Torque's past and his family's deaths. Players who have a saved game from The Suffering can choose one of three different openings, based upon the ending they received in the first game. As with the original game, Ties That Bind also features three different endings, depending on the players' actions throughout the game.

Ties That Bind received favorable reviews, but was generally criticized as being too similar to the original game. Some critics felt the game would only appeal to fans of the first game, while others argued the more complex storyline and serious moral issues made it worthwhile on its own merits. Despite mostly positive reception, the game saw underwhelming sales. For a time Surreal Software initially spoke about the possibility of expanding The Suffering franchise into a multi-game series, however Ties That Bind remains the final installment to the series.

Gameplay
Ties That Bind is a first and third-person shooter psychological horror game in which the player controls Torque, the player character, from either a first-person or third-person perspective, depending on their preference. The game is fully playable in both first and third-person views, with all actions available in both modes. Torque can run, shoot, jump, crouch, roll, interact with the environment, interact with NPCs, and use items, such as flashlights, flash grenades, shrapnel grenades, and molotov cocktails. Weaponry includes knives, axes, baseball bats, steel pipes, Colt 1911s, .357 revolvers, 12 gauge pumps, sawed-off shotguns, Škorpions, M3A1s, tommy guns, M60s, grenade launchers, and RPG-7s. Other items which can be found during the game are Xombium tablets (which restore the player's health), paperwork with story content, maps, ammo, and flashlight batteries.

Two major gameplay alterations in Ties That Bind concern pickups. Firstly, Torque can no longer stockpile Xombium bottles, allowing the player to refill their health whenever they wish. Instead, Torque must rely on stationary Xombium located at set points throughout the game. Secondly, the player is limited to carrying only two weapons at any given time, although is free to choose which two; the play may carry two melee weapons, two guns, or one of each. Also, whereas in the first game, Torque could only dual-wield the handgun, in Ties That Bind, he can dual-wield any one handed weapon, including the sawed-off shotgun. Guns can also be used to inflict minor melee damage.

Whereas in the first game, each enemy represented either a form of execution or an historical event on Carnate Island, in Ties That Bind, the enemies, collectively referred to as "Malefactors," represent facets of both modern life and past violence on the crime-ridden streets of Baltimore. Slayers represent knife crime, Gorgers represent a Baltimore urban legend told to children during the food shortages of the Great Depression to explain why there was no food, Arsonists represent vacant buildings burning down, killing squatters within them, Triggermen represent gun crime, Mainliners represent drug dealing, Marskmen represent military suppression of civil unrest, Maulers represent the city's history of slavery, Burrowers represent laborers who died during the construction of the city's underground,  Suppressors represent the CERT unit used in prisons, Isolationists represent solitary confinement, and the Horde represents mob violence. Slayers, arsonists and triggermen also feature "captain" strains; these versions of the creature cannot be injured by normal weaponry, and can only be defeated when Torque is in his monster form. They are also able to generate normal versions of themselves.

As in the original game, as Torque kills enemies, an on-screen meter called his "Insanity meter" begins to fill. Once it is full, it begins to flash, and at this point, Torque can transform into a monster. In this form, Torque can tear enemies apart and perform several powerful special attacks. New to Ties That Bind is the ability to perform a charged attack. Also new to the game is that Torque can transform into a different monster, depending on his morality level. If Torque's morality is towards good, his insanity mode is blue and more human like. If he is moving towards evil, his insanity mode is red, and his monster form is less human. Whereas in the original game, upgrades were based on the number of times the player used the special attack, in Ties That Bind, upgrades are unique to the moral path Torque is on; as he advances on the path, more attacks become available. Evil and good morality each have four levels of upgrades. Another change to insanity mode is that in the original game, staying in this mode drained health, and could kill Torque if he didn't transform back soon enough. In Ties That Bind, however, staying in insanity mode too long doesn't kill Torque, but when he transforms back to human form, he will be dizzy and unable to move or fight for a moment.

A major part of the gameplay in Ties That Bind, as in the original game, concerns Torque's morality. At numerous points during the game, the player will encounter situations where they have several choices as to how to proceed. These situations often involve NPCs, and the choices are usually to help the person (good morality), kill them (bad morality), or ignore them (neutral morality). In many situations, when Torque first encounters an NPC, the player will hear the voice of Torque's dead wife urging him to help them, and almost immediately afterwards will hear the voice of Blackmore, the game's antagonist, urging him to kill them. Over the course of the game, the decisions made concerning Torque's morality cumulate, and the player will get one of three endings based on Torque's final morality level. How Torque's actions affect his morality is usually indicated by the reaction of his wife, who will praise him if he commits a good act, and Blackmore, who will praise him if he does something evil. The player can get a rough idea of Torque's morality level by both his own physical appearance (he will begin to look less and less human the more evil acts he commits) and by looking at a family photograph which he carries with him at all times; the cleaner the photo, the purer his morality. If the photo is dirty, crumpled and covered in blood, his morality is moving towards evil. There is also a morality gauge in the menu, which shows exactly where Torque's morality is currently positioned.

Story
Note: This plot synopsis details the "good ending"

The game begins five years prior to the original, with Torque serving time in Eastern Baltimore Correctional. Having been served divorce papers by Carmen (Rafeedah Keys), he is playing chess with his friend Miles (Arif S. Kinchen), who believes their incarceration was orchestrated by a criminal named Blackmore. As they talk, they are confronted by Blackmore (Michael Clarke Duncan) and his gang, who are unhappy that Blackmore's rules are not being followed. As the gang begin to beat up Miles, a riot starts. Torque and Miles are separated, and Torque experiences visions of the creatures he would encounter five years later on Carnate.

The game then cuts to the end of the first game. Depending on the player's saved game, one of three opening cutscenes play:

 * Good ending: Torque is with the coast guard coming from Carnate. As they approach Baltimore harbor, they encounter an army of mercenaries. The coast guard hands Torque over, but Torque faints, and two soldiers approach him, with one saying "We need to get him inside ASAP. This guy's the prime."
 * Neutral ending: Torque is driving the coast guard's boat when he has a vision of Carmen, who tells him "you went through so much, all because you could never control your anger." The boat is approached by a helicopter, which orders Torque to dock. He does so, but faints, with a mercenary saying "We need to get him inside ASAP. This guy's the prime."
 * Bad ending: Torque is in a semi-unconscious state on the shore of Carnate, with Killjoy (John Armstrong) berating him, telling him he thought he was cured, and warning if he thinks he has seen the worst of things, he is mistaken. With that, mercenaries arrive and place Torque on a helicopter, with one of them saying, "we have secured the prime target."

When Torque awakens, he is strapped down in a warehouse guarded by mercenaries, and introduced to Jordan (Rachel Griffiths), leader of an organization called The Foundation, who tells him the "malefactors" are her life's work. However, when the building's power cuts out, Jordan leaves, and Torque is released, hearing Foundation soldiers say the "specimens" have broken lose. Seeing a vision of Carmen telling him he must return to their apartment, he heads into the sewers, where he has visions of Copperfield (Bob Papenbrook), an infamous slave hunter, and The Creeper (Scott Bullock), a pimp turned serial killer. Upon reaching his apartment, he finds a letter from Carmen asking for a divorce, a letter from Miles saying he is learning more about Blackmore, and a letter from Blackmore advising Torque to forget about Carmen. He has a vision of Carmen, who mentions Blackmore goes by the moniker of "The Colonel," and sees Killjoy on the TV, who reminds him Blackmore hired people to kill his family. As Torque leaves his apartment, he sees the malefactors have broken loose onto the streets of Baltimore.

He encounters a drug addict named Kyle (Scott Menville), who is convinced Torque is his father, and together, they head to a crack house, passing the gazebo where Torque and Carmen first met. Torque has a series of flashbacks to his early dates with Carmen, his initial employment by Blackmore, and the conflict between them over his loyalties. Heading to Miles' bar, he experiences a flashback to the incident for which he was arrested; a man threatened his children and called Carmen a whore, prompting an enraged Torque to kill him seconds before the police arrived. Miles then contacts Torque via radio, telling him they have to kill Blackmore.

After being separated, Miles tells Torque to meet him at the harbor, where they will interrogate Jordan and find out where Blackmore is. Torque returns to the warehouse, and encounters an imprisoned Consuela Alverez (Meg Savlov), wife of Ernesto, a CO from Carnate Island. He releases her, and helps her get a boat to Carnate where she plans to search for her husband and children. He is then ambushed by Foundation soldiers. However, a truck driven by Jordan rescues him. She explains her men have betrayed her, and are working directly for Blackmore, who has been funding the Foundation for years. She is taking him to Eastern Correctional, Blackmore's location.

In Eastern, Torque encounters a dying member of Blackmore's gang, who says "the things you did in here. I mean, you sure made your mark, but why would you hire someone to..." With that, the lights go out, and when they turn back on, the man is dead. Torque is contacted by Miles, who angrily tells him "how long it's been man? How long you been making a mockery of everything?" He then encounters Warden Elroy (James Patrick Stuart), son of the infamous warden Raymond Elroy, who took sadistic pleasure in torturing inmates through manual labor and solitary confinement. Elroy tells Torque the prison has descended into chaos since the appearance of the malefactors, and asks for help in restoring order. He is able to convince the guards and prisoners to work together, and with Torque's help they are able to escape, although Torque remains behind.

He meets up with Miles, who angrily says "it's been years man, years I been trying to get the straight word on Blackmore. And what the fuck is up with you my man? First I hear this, I couldn't believe, I said no way, not my man Torque. That cracker bleeding out in the basement, he told me what's what and he got no reason to lie. My brain ready to pop. It's too whack, nobody'd make this up. Nobody would never say that you..." However, Torque blacks out, and when he awakens, Miles is dead. Blackmore then contacts Torque, telling him to come to the drowning pool beneath the prison's factory. As Torque heads there, he is attacked by Foundation soldiers backed up by a helicopter piloted by Jordan, who was lying about her men betraying her. Torque defeats the soldiers and kills Jordan.

In the drowning pool, Killjoy, Copperfield and The Creeper assess Torque's moral actions. Torque fights and defeats Copperfield. However, Blackmore leaves, compelling Torque to follow him. They return to where Torque grew up; Garvey Children's Home. Inside, Torque remembers meeting Blackmore for the first time. However, in his memory, Blackmore is an adult, Torque is a child, and none of the staff can see or hear Blackmore. Blackmore then confronts Torque, telling him that the ties that bind them can never be cut. Torque realizes the truth - Blackmore is not real, but is actually Torque's alter ego, having first appeared as an imaginary friend when Torque was a child. When Torque blacks out, Blackmore's personality takes over, but now, Blackmore wants to be in control all the time; "we've only got the one body, and I'm tired of sharing." He transforms into a monster, and he and Torque fight, with Torque defeating him. Blackmore disappears, and Torque is approached by Carmen, who tells him "I never want us to be apart again."

Neutral ending
Numerous things are different throughout the game if the player is playing as a neutral character. For example, the letter from Blackmore is to Cory, not Torque, telling him Torque doesn't really love him. During the scene when Torque sees Killjoy on his TV, Killjoy reminds Torque that Blackmore had manipulated Cory. When the helicopter attacks, it is piloted by Jordan, and in the drowning pool, Torque fights Copperfield. Later, Blackmore reveals that he gave Cory spiked drugs prior to Cory's murder of Malcolm and subsequent suicide. In the final battle, neither Blackmore nor Torque is able to win, and when they approach one another they are repelled away from touching. Blackmore points out "Looks like we're going to play this game a while longer. I couldn't change you, and you couldn't get rid of me. The ties that bind, they'll keep us connected, but apart. And I'll be right here, standing over your shoulder."

Bad ending
Numerous things are different throughout the game if the player is playing as an evil character. For example, the letter from Blackmore is to Carmen, not Torque, warning that Torque can't be trusted with the safety of their children. During the scene when Torque sees Killjoy on his TV, Killjoy reminds him that even though he killed his own family, Blackmore had convinced him that Carmen was planning on taking the children away. Later in the game, Jordan meets Torque prior to his arrival in the drowning pool and joins him on his way there. When the helicopter attacks, it is piloted by Blackmore, and Jordan helps Torque fight the Foundation soldiers. In the drowning pool, instead of fighting Copperfield, Torque fights and defeats The Creeper. In the final battle, Blackmore defeats Torque, and absorbs Torque into him. If the player has kept Jordan alive throughout the game, she then approaches Blackmore, asking if Torque is gone. Blackmore says he is gone "for good," and they kiss.

Origin and influences

The origins of Ties That Bind date back to the late development stages of the original Suffering game, when Surreal Software first discussed the possibility of a sequel. However, although Ties That Bind writer and director Richard Rouse III, who also wrote and designed the original game, was open to the possibility for The Suffering to develop into a multi-game series, he emphasized that each game should be a stand-alone experience, albeit with unanswered questions to leave the door open for the next game. As such, the concept of the sequel had no impact on the development of the first game;

"the idea to do a sequel was definitely something that emerged toward the end of development of the first game, but we didn't make any changes to the first game's story to create a cliffhanger or anything like that. When doing games that are part of a series, I always want to make sure each game will really stand on its own. At the same time, the world of The Suffering was built from the start to leave a lot of questions unanswered [...] So after the first game was complete, we had a fertile ground in which to expand the world for a new story. In Ties That Bind we're definitely introducing as many questions as we are answering, leaving plenty of opportunity for more games in the future. But again, what's of paramount importance to me is to make a game that players can finish and feel they have received a complete experience, not that they need another chapter to get closure."

Influences on the game came from a wide variety of philosophy, historical writing, film, and television. Some of the fact based elements of the storyline, such as issues concerning slavery and the Underground Railroad, and food shortages during the Great Depression were influenced by Howard Zinn's A People's History of the United States. Philosophical questions concerning the morality of modern prisons were derived from Michel Foucault's Discipline and Punish. For an insight into contemporary prison culture, and the United States penal system as a whole, the developers looked at Jack Abbott's In the Belly of the Beast and Ted Conover's Newjack: Guarding Sing Sing, while for inspiration regarding setting the game in an impoverished non-specific area of East Baltimore, they read David Simon's The Corner: A Year in the Life of an Inner-City Neighborhood. Filmic influences included Stanley Kubrick's The Shining, which was also a major influence on the first game. The developers also cited Roman Polanski's Repulsion and Rosemary's Baby, Alfred Hitchcock's Psycho and The Birds, and David Lynch's Blue Velvet and Mulholland Drive. More specific horror films included Japanese horrors such as Hideo Nakata's Ring and Dark Water, and Takashi Shimizu's The Grudge, as well as English language films such as Alejandro Amenábar's The Others and Neil Marshall's The Descent, to which Rouse referred for its strong sense of claustrophobia and entrapment. Rouse was also especially impressed with David S. Marfield's neo-noir film Deepwater, about a man with schizophrenia, which manifests itself in a 'good' personality and a 'bad' personality. For the more tactile elements of the Baltimore setting, the developers watched episodes of Homicide: Life on the Street and The Wire.

Setting
According to Rouse, setting the first game on an island off Maryland, and the second in Maryland's largest city, Baltimore, were decisions made with the mandates of the story very much in mind;

"in the first game we had set the game off the coast of Maryland because we wanted to be able to incorporate the history of the East Coast of the US. We really wanted to create a sense of a lingering evil that has been resident for centuries. By placing the game in the mid-Atlantic region we could pull on historical events from up and down the coast. So we could include witch trials, something which had taken place primarily in New England, while also accessing some of the history of the South, in particular the dark legacy of slavery. With the game set in Maryland we were able to draw on historical events from all up and down the East Coast while still remaining relatively believable. From an island off the coast of Maryland, wanting to go to an urban environment led us to one obvious choice: Baltimore. Baltimore's mid-Atlantic location means we can pull on the same historical variety that we did in the first game, and Baltimore's dark past and present is a major part of the story of Ties That Bind."

In setting the game in Baltimore, the development team conducted research into the city. They had no interest in creating a game world which was a literal recreation of any part of Baltimore, instead they wanted to ensure they got the general look and feel of the city correct;

"a group of us went on a research trip to Baltimore, which enabled us to collect extensive photo reference on the city. We certainly captured a lot about Baltimore's distinct row-house architecture, but we also visited some of the city's rundown harbor areas [...] We also wanted to have a public housing development immediately next to the prison that included the group home where Torque grew up. When we did our research trip to Baltimore we found exactly what we needed: next to Baltimore City Correctional is a large public housing development, including the LaTrobe Homes. It made sense to me that public housing would be located on the undesirable real estate immediately adjacent to a prison, and it was chilling to see my suspicion borne out in reality."

In a more specific sense, the team used Baltimore City Correctional as a direct influence for Eastern Baltimore Correctional, the prison which features in the game. Rouse wanted the prison in Ties That Bind to contrast strongly with Abbot State Penitentiary from the first game, and he felt Baltimore City Correctional provided the influence to accomplish this insofar as "it is fascinating because of its distinct look and feel, which incorporates a wide variety of architecture styles from the various eras in which it was expanded."

Moral paths
As with the original game, the notion of alternate moral pathways was of paramount importance to the gameplay of Ties That Bind. In the first game, the player's morality not only determined how the game ended, it also determined Torque's past, insofar as the player's actions during the game dictated whether or not Torque had killed his family. So too in Ties That Bind, the player's morality determines both the end of the game, and the events which precede the game, specifically the role Blackmore had in the death of Torque's family. However, whereas in the first game, the player's morality was manifested primarily in the ending they received, in Ties That Bind, morality determines the beginning, the end, and creates what Rouse refers to as a "ripple effect" throughout the entire game. For example, during the scene where Torque meets Killjoy at the theatre, depending on the player's morality, the cutscene can feature Carmen, Cory or Jordan. Additionally, the player's morality determines whether they fight Creeper or Copperfield.

Speaking of the "ripple effect," Rouse explains that, to a certain extent, it was dictated by a sense of narrative logic; "it's really crucial that Carmen treats you differently depending on whether you killed her or not. It doesn't make sense that she'd still be loving toward you if you killed her in cold blood." However, it was also important that the player never feel locked into one morality; they could begin the game with bad morality and finish with good morality; "you can travel down different moral paths, and both the beginning you started with and the choices you make during Ties That Bind will affect your final outcome. So there are really a surprising number of possible stories to be told. I want every player to have their own unique version of Torque's story. I hope no two players will remember the game and the story exactly the same."

Speaking of the complexity of writing a story with so many variables, Rouse explains that no matter what morality the player has from the original game, there are still unanswered questions to be addressed, and multiple paths to take to the end;

"as Ties That Bind begins, Torque already knows whether he is guilty of killing his family or not. This is tied to our "multiple beginnings" system that links to the end of the first game. But there's still a lot the player does not know, particularly the reasons for Torque's actions. For the evil beginning, players still don't know what drove Torque to kill his family in cold blood. For the medium beginning, players have little insight into what drove Torque's boy, Cory, to behave so monstrously. For the good beginning, players have no idea who "the Colonel" is or why he sought revenge on Torque. And for each different beginning to Ties That Bind, there are multiple endings, each based on how players play this game."

Rouse also emphasizes the protean nature of the narrative by pointing out that the character of Torque is essentially whoever the player decides for him to be;

"with the Suffering series and the player's control over the narrative, we are fortunate enough to have both a main character with a distinct past and someone players feel they can become. Torque, who is almost entirely mute for both games, is haunted by his role in the death of his family, which makes for great drama and conflict. But we don't have the problem of distancing the player from the character, since the nature of that dark act is determined by the player's actions. Players can't say, "But I never would have killed my family," because we can point to their actions in the game and show them that's exactly the kind of person they are. Or at least that's how they were when they were playing the game."

Insanity mode
When designing Ties That Bind, one of the main aspects of the game the team wished to address was insanity mode, which was their least favorite game mechanic from the first game;

"one of our biggest concerns from the first game was the creature Torque could transform into. Everyone who saw the feature loved it, but most people didn't bother using it that much because it wasn't as effective as Torque wielding his Tommy gun or double pistols. So this time we've really made the creature form significantly more powerful, and we're going to be careful balancing the game so you won't have quite as much ammo at your disposal and you're really going to want to turn into the creature, just to stay alive."

Additionally, whereas insanity mode in the first game was nothing more than an optional attack mode, in Ties That Bind insanity mode is tied into the narrative; "for Ties That Bind, the insanity mode's connection to the player's story is even more significant, with the creature actually changing its form and its game mechanics based on the moral path the player is on. And in the new game the creature is also integral to the endgame, but in a significantly different way. The story of The Suffering would be very different indeed without insanity mode."

Announcement and promotion
Ties That Bind was first referred to in late 2004, when Midway Games released an earnings statement in which it spoke of the financial success of the first game. No other information was revealed at the time, other than the fact that a sequel was in development. On January 19, 2005, Midway revealed the game would be released for PlayStation 2 and Xbox, and was being developed by Surreal Software, the same team who had worked on the first game. They also announced the title, and revealed the game would begin moments after the end of the first game, but the intro sequence would depend on which ending the player received in the first game, assuming they still had a saved game file.

At its annual Gamer's Day junket in Las Vegas on February 17, Midway announced the game would also be released for Windows, and made available playable demos of all three versions. The demo revealed Torque could only hold two weapons at a time, and the new insanity mode, which ties into Torque's morality. The game was next shown at the 2005 E3 event in May.

On July 22, Midway announced oscar nominated actors Michael Clarke Duncan and Rachel Griffiths would be voicing the roles of Blackmore and Jordan, respectively. Midway marketing chief Steve Allison stated, "The Suffering has so much depending on the performances of the entire voice cast that we just felt we could really improve the game by elevating the expectations on the performance of the voice talent."

At a press event on August 12, Midway showed a nearly finalized build of the game, revealing that depending which moral path the player is on, one of the boss fights will be different - the good moral path will see Torque face Copperfield, a slave trader, while the bad moral path will see him face The Creeper, a pimp who brutalized and murdered his girls.

On September 8, 2017, both The Suffering and The Suffering: Ties That Bind were released on GOG.com as DRM-free titles.

Reception
Ties That Bind received favourable reviews, but was generally seen as inferior to the original game. The PC version holds an aggregate score of 73 out of 100 on Metacritic, based on twenty reviews; the PlayStation 2 version 75 out of 100, based on thirty-seven reviews; the Xbox version 76 out of 100, based on thirty-six reviews.

GameSpy's David Chapman scored the PlayStation 2 and Xbox versions 3.5 out of 5. Of the graphics, he wrote "there haven't been a lot of improvements over the original game. Placed side-by-side, players would be somewhat hard pressed to guess which game was the newer release." He was critical of the lack of differentiation between the game and its predecessor, arguing "it feels more like an expansion than a true sequel. If you've played the first game, Ties That Bind simply feels like more of the same." However, he concluded "The Suffering: Ties That Bind is a solid action title that should satisfy fans of the original game. Although the game doesn't bring a lot of new experiences to the table, it does do a great job of adding to the experience gamers enjoyed the first time around." Scott Osborne scored the PC version 3 out of 5, writing "the gameplay feels stuck in the past, like a rerun of the first game." He was critical of the port, citing "graphics glitches," "problems loading saved games," and game-breaking bugs. He concluded, "The gameplay and locales aren't particularly exciting, yet the pacing is taut, and the story and acting are above par. Fans of the first game should enjoy learning more about Torque's clouded life, but if you're new to the series, you're probably better off picking up the original."

Eurogamer's Ellie Gibson scored the PlayStation 2 version 7 out of 10, writing "this is a sequel which doesn't really move things on much [...] there's not a lot that's new here." She did praise the environments, which she called "diverse, detailed and brilliantly lit," and the enemies, to which she referred as "well designed, with fluid animations and varied attack patterns." She concluded "There's not a lot new here [...] But the good news is that they've managed not to mess up any of the things which made the original so enjoyable [...] This isn't a game that's going to raise any bars, push any envelopes or revolutionise any genres. But if you played and enjoyed the first game and fancy more of the same, The Suffering: Ties That Bind won't disappoint."

GameSpot's Jeff Gerstmann scored the game 7.2 out of 10. He was critical of the general gameplay, which he argued "quickly boils down to you running from room to room, killing anything that pops up along the way." He was also critical of the creature design, which he felt was "largely recycled from last year's game, which is disappointing. The way the monsters in the last game were based on various methods of execution was interesting, but retrofitting them to fit Baltimore street crime seems cheap." He concluded "The Suffering: Ties That Bind has its moments, but most of these moments are the same sorts of moments that you saw in last year's game. If you're a fan of the previous game and you're looking for more of the same, Ties That Bind fits the bill, but more expansion on the themes of the first game would have made for a much more interesting final product."

IGN's Tom McNamara scored the game 8.1 out of 10, writing "Ties That Bind is quite a solid romp, and a cut above most of the games in the genre that are marred by poor controls, poor balancing, annoying music, bad voice acting, thin stories, and a host of other problems that define the vast middle ground. Surreal Software has a very clear and detailed vision of the location and the people and tortured souls that populate it, an intuitive and smooth control scheme, and a dripping, engaging atmosphere of unpredictable nightmare." Like other critics, however, he felt the game didn't build on the original sufficiently; "it doesn't do a whole lot to expand on the theme of the original -- nightmare prison visions come alive, ghosts that kill, and churning violence [...] Still, if you liked the original, you should like Ties That Bind."

Game Informer's Jeremy Zoss scored the Xbox version 8.5 out of 10, calling the game "one of the most interesting and engaging action titles of the year." He praised the maturity shown by the game in presenting its themes; "Poverty, drug and domestic abuse, slavery, and mental illness are all explored, and none of these issues are ever exploited or treated lightly. Ties That Bind is also the only game I've ever seen that features an Islamic character that isn't a terrorist or a villain. On the flip side, Ties That Bind is twisted and violent, and features some language that will make even those with the foulest potty mouths wince." He concluded, "It is simultaneously fun and extremely frustrating, compelling and flawed, mature and foul, engaging and confusing. As a game, it can be aggravating, but as a piece of interactive storytelling, it flirts with brilliance."

Sales
Ties That Bind did not sell as well as expected, and sold significantly less than the original game. In November, 2005 Midway announced it would miss its quarterly expectations, specifically citing poor sales of Ties That Bind and L.A. Rush. Midway expected to hit its $30 million revenue target, but expected losses to reach $29 million instead of the previously anticipated $19 million, blaming increased product development costs. For the fiscal year, their revenue expectations dropped from $200 million to $145 million, with expected losses of $95 million. The company ultimately reported a $29.1 million quarterly loss on revenues of $29.5 million.

Film
On September 8, 2005, Midway and MTV Films announced a film adaptation based on both The Suffering and The Suffering: Ties That Bind was in development. Stan Winston had signed on to work on the project, with producers Jason Lust and Rick Jacobs. No writers, actors or directors had yet been approached. However, there have since been no further developments, with the project presumably cancelled.

title: The Suffering: Ties That Bind


text:
Talk:Mile Road System (Detroit)

Untitled
This page cries out for some maps! Rmhermen 04:28, 20 March 2006 (UTC)

The name
Nitendude had moved this to Mile Road System (Michigan), and I moved it back mostly because I had thought it was specific to the metro detroit area, but also because there are quite a few double redirects that need to be fixed if the page is moved. I can see that the article has info on several other counties throughout Michigan, so the Ninedude's name might actually be OK. But please, if page is moved again, please go though What links here and fix any of the resulting double-redirects. older ≠ wiser 20:42, 10 July 2006 (UTC)

 * Many counties in Michigan have mile road systems, and I don't find any of them terribly notable. What use is an encyclopedia page noting the mile roads of a county and their other names? I'd rather look at a map. The description of the layout of a county's roads would me more appropriate on that county's particlar article page.Segelflugzeugwettbewerber 22:42, 10 July 2006 (UTC)

 * Good observation. older ≠ wiser 23:56, 10 July 2006 (UTC)
 * I see no problem with the content of the current article, but the name of the article doesn't follow the style guide. When there is no article at mile road system there is no need for a disambiguated article named Mile Road System (Detroit). —pfahlstrom 22:01, 20 December 2006 (UTC)

Article Cleanup
AStudent 00:51, 17 August 2006 (UTC)
 * I'd like to see the Bay and Midland County Mile Roads be moved to a seperate article to keep this one about the Detroit system specifically.
 * In addition, I think the use of Bold font is a bit excessive and should be fixed
 * Also, I think we could merge the Oakland and Macomb names into one list - as the article is cluttered enough already.

Why "Mile" and not "Miles"?
This question may sound stupid to native speakers (which I am not), but could some kind soul enlarge upon the question why a road which is (e.g.) 8 miles away from the starting point (Michigan Avenue) still called 8 Mile Road and not 8 Miles Road? Isn't that bad grammar (except for 1 Mile Road, of course)? —Preceding unsigned comment added by 84.184.5.200 (talk • contribs) 20:13, July 28, 2007
 * Hmm, not a bad question. I never thought about it before and don't have a good answer -- KelleyCook 21:08, 30 July 2007 (UTC)
 * Well it would make sense if you called it "Mile 14" instead of "Miles 14"... I'm not sure if that has anything to do with it, though. By the way I live south of that one =). Hmm, maybe it's for the sake of saying it out loud, like "It's at the intersection of 14 Miles and Coolidge." "14 miles what?" or something. Zaita (talk) 15:14, 22 June 2008 (UTC)

I think "the Eight Mile road" (as it is styled in formal legal documents) parses out the same as the 3-meter springboard [for diving] or the seven-year itch. Apparently there's an intuitive syntactic rule in American English demanding the singular for attributive nouns, even those modified in turn by a numeric expression in the plural. — Preceding unsigned comment added by 38.99.34.6 (talk) 01:18, 13 June 2014 (UTC)

Five mile rd
Five Mile is signed and called five mile in Livonia at the very least at the intersection on Five and Newburg —Preceding unsigned comment added by 69.245.126.45 (talk) 19:24, 22 October 2007 (UTC)

Question of highest number in D.E. system
The attribution to Detroit Edison is common usage in greater Detroit, see e.g. http://www.ci.lapeer.mi.us/documents/Chapter%2051%20-%20Address%20Numbering.pdf.

Given the rate of (ex)urban development in the vicinity of Memphis, MI during recent years, I’m not comfortable even asserting that the specific address 81950 is still extant. But almost surely the highest numbered address in greater Detroit is in the 81900’s.

For higher numbers in other states, see e.g. http://www.gilbertsresort.com/ (107900 Overseas Highway, Key Largo, FL), and http://www.cdfa.ca.gov/AHFSS/Livestock_ID/pdfs/2007_Brand_Book/G.pdf which references a Swauger Ranch at 116116 Highway 395, Topaz CA —Preceding unsigned comment added by 12.9.237.73 (talk) 04:54, 26 April 2008 (UTC)

There is a white pages (telephone directory) listing for a residence at 81951 Main St in Memphis, retrieved on 26 April 2008 with this URL: http://www.reversephonedirectory.com/whitepages/address/index.html?qa=81951+main+st&qc=memphis&qs=mi —Preceding unsigned comment added by 12.9.237.73 (talk) 02:07, 27 April 2008 (UTC)

Numbers on U. S. Highway 395 in Topaz, CA go at least as high as 120396 -- see real estate listings at http://real-estate.nextag.com/bath_under-1/Topaz/California/homes-html. I suspect they don't get much higher, as Google Maps puts this just short of the Nevada border. The numbering system appears to allow approximately 1000 numbers per mile, from Bishop, California about 120 miles away. Izzycat (talk) 13:58, 12 August 2008 (UTC)

title: Talk:Mile Road System (Detroit)


text:
Talk:A Sphere in the Heart of Silence

Fair use rationale for Image:A sphere in the heart of silence album cover.jpg
Image:A sphere in the heart of silence album cover.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 04:47, 12 February 2008 (UTC)

External links modified
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title: Talk:A Sphere in the Heart of Silence


text:
User talk:Pezboy

Welcome!

Hello,, and welcome to Wikipedia! Thank you for your contributions. I hope you like the place and decide to stay. Here are a few good links for newcomers: I hope you enjoy editing here and being a Wikipedian! Please sign your name on talk pages using four tildes (~~); this will automatically produce your name and the date. If you need help, check out Where to ask a question, ask me on my talk page, or place  on your talk page and someone will show up shortly to answer your questions. Again, welcome! -- Qaz  ( talk ) 02:35, 9 October 2005 (UTC)
 * The five pillars of Wikipedia
 * How to edit a page
 * Help pages
 * Tutorial
 * How to write a great article
 * Manual of Style

Fair use rationale for Image:NowXmas3.jpg
Thanks for uploading or contributing to Image:NowXmas3.jpg. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use. Suggestions on how to do so can be found here.

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If you have uploaded other fair use media, consider checking that you have specified the fair use rationale on those pages too. You can find a list of 'image' pages you have edited by clicking on the "my contributions" link (it is located at the very top of any Wikipedia page when you are logged in), and then selecting "Image" from the dropdown box. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 05:32, 6 June 2007 (UTC)

title: User talk:Pezboy


text:
An act to regulate the time and manner of administering certain oaths

An Act to regulate the Time and Manner of administering certain Oaths was the first law passed by the United States Congress after the ratification of the U.S. Constitution. It was signed by President George Washington on June 1, 1789, and parts of it remain in effect to this day.

The House of Representatives reached its first quorum on April 1, 1789. Five days later, it appointed a committee to draft a bill on the manner of administration of the oath for members of Congress required under Article VI of the Constitution. The House also voted that day to instruct the committee to include the following wording for the oath:

"I, A B a Representative of the United States in the Congress thereof, do solemnly swear or affirm (as the case may be) that I will support the Constitution of the United States."

On April 25, the committee reported its bill to the whole House, which approved it two days later. The Senate committee charged with the bill added a section requiring state officials and legislators to take the same oath as members of Congress. The Senate approved the bill with the change on May 5. The House did not object to the Senate's change, and representatives of each body took the bill to Washington for his signature.

The oath in the final bill differed from the original proposal by excluding the two clauses mentioning God, as well as the phrase "a Representative of the United States in Congress thereof." The act stipulated that any senator was to administer the oath to the President of the Senate (that is, the Vice President of the United States). The Vice President then administers the oath to the Senators. In the House, a Representative administers the oath to the Speaker, who then does the same to the other members. State and other federal officials were to take the same oath, administered by someone to be authorized by a later law.

Parts of the statute remain in Title 2, Sections, , and , and Title 4, and , of the United States Code.


text:
The Mysteries of Harris Burdick

The Mysteries of Harris Burdick is a 1984 picture book by the American author Chris Van Allsburg. It consists of a series of images, ostensibly created by Harris Burdick, a man who has mysteriously disappeared. Each image is accompanied by a title and a single line of text, which encourage readers to create their own stories. Many famous writers have tried to put their own twists on the pictures.

The book is available in a Portfolio Edition which includes another image/caption pair from the story "Missing in Venice".

In 2011 a book titled The Chronicles of Harris Burdick: Fourteen Amazing Authors Tell the Tales was published, composed of stories inspired by the book’s illustrations by noted writers, including Stephen King and Louis Sachar.

Premise
In an encounter between a children's book editor named Peter Wenders and an author and illustrator named Harris Burdick – who says he has 14 stories that he has written – Burdick brings one picture from each story with a caption. He leaves with a promise to deliver the complete manuscripts if the editor chooses to buy the books. The next day, Burdick did not show up. Burdick had mysteriously disappeared. Over the years, Wenders tried to find out who Harris Burdick was, but he never found out. Burdick was never seen again, and the samples are all that remain of his supposed books. Readers are challenged to imagine their own stories based on the images for the books.

In 1984, Chris Van Allsburg visited Wenders' office, and Wenders showed him Burdick's drawings. Van Allsburg decided that if he were to publish the drawings, they might find out who Harris Burdick was.

Both Wenders and Van Allsburg were sure that someone would come forward with information about Burdick. Then, in 1993, a dealer in antique books told them that he had purchased an entire library that had previously belonged to a recently deceased woman, including an antique mirror with portraits of characters from Through the Looking-Glass. The mirror fell from the wall and cracked open. Neatly concealed between the wooden frame and the mirror was an image similar to Burdick's other works; its caption identified it as being from the Burdick story "Missing in Venice".

As stated on the Burdick website, Peter Wenders died in 2000 at the age of 91.

Pictures

 * Archie Smith, Boy Wonder
 * Uninvited Guests
 * The House on Maple Street
 * Missing in Venice
 * Under the Rug
 * The Harp
 * A Strange Day in July
 * Another Place, Another Time
 * Mr Linden's Library
 * Oscar and Alphonse
 * Just Desert
 * The Seven Chairs
 * The Third Floor Bedroom
 * Captain Tory
 * Missing in Venice (second picture)

Influence
The short story The House on Maple Street which appears in Stephen King's Nightmares & Dreamscapes is inspired by the last image/caption in The Mysteries of Harris Burdick.

Film adaptation
Walt Disney Pictures and 20th Century Fox announced in July 2019 that they have acquired the film rights to "The Mysteries of Harris Burdick" with Rafe Judkins as screenwriter and Mike Weber, Bill Teitler, Ted Field, Shawn Levy and Dan Cohen producing. This announcement came after Disney and Fox acquired the film rights to another Van Allsburg book, The Garden of Abdul Gasazi, but unlike that adaptation, Van Allsburg is not an executive producer for this film.

title: The Mysteries of Harris Burdick


text: File:Budapest St.Stephen2.jpg

title: File:Budapest St.Stephen2.jpg


text:
The Lenny Henry Show

The Lenny Henry Show is a comedy sketch show (and in its 1987–1988 incarnation, a sitcom) featuring Lenny Henry. It was originally broadcast between 1984 and 1988, and was later revived twice, in 1995 and 2004–2005.

Original version (1984–1985)
The original version of the show ran for two series on BBC 1 in 1984 and 1985. Each series had six episodes. A 40-minute special was aired in December 1987. Recurring guests include Nicholas Lyndhurst (3 episodes) and Robbie Coltrane (2 episodes). Bands featured on the 1984 series included Musical Youth and Second Image.

Sitcom incarnation (1987–1988)
Two further series broadcast in 1987–1988 kept the same name, but followed a sitcom (rather than sketch-based) format. This version starred Henry as Delbert Wilkins, a well-meaning but trouble-prone pirate radio DJ at the fictional Brixton Broadcasting Corporation. At the end, Wilkins went "legit", gaining a job with the BBC World Service, and a son.

1995 revival
The show was revived for one series in 1995; it failed to pick up audiences and was cancelled after its first run.

2004–2005 revival
Lenny Henry revived the format once again in 2004 for two series of 8 episodes, containing stand-up and recurring sketches with recurring appearances by Gina Yashere.

2020 Radio 4 revival
The show was revived for a six-part BBC Radio 4 series in 2020.

title: The Lenny Henry Show


text:
Wikipedia talk:Featured Article Help Desk/Archive 1

History of Arizona
History of Arizona has successfully made Featured Article status. Congratulations have to go to Toothpaste for her efforts on this one. Someone give her a barnstar. Rob Church Talk 04:13, 26 August 2005 (UTC)

Resources
A list of useful resources and tutorials on advanced editing topics can now be found at Wikipedia:WikiProject Featured Article Drive/Resources. Please feel free to add to this. Rob Church Talk 22:41, 22 August 2005 (UTC)

Participants

 * An active participant is one who is contributing to a current effort by proposing or completing tasks or other significant contributions as part of his/her involvement in the project.
 * An inactive participant is a new participant, or a participant who does not appear to have made a significant contribution to any current effort as part of his/her involvement in the project in the past two weeks.
 * Inactive participants will be removed after a reasonable time period of inactivity.

Nominations for Future Efforts

 * Active participants may nominate up to two articles at any given time as proposed future efforts
 * Inactive participants may nominate one article at any given time as a proposed future effort
 * Nominations may be added, edited or retracted at any time

Improvement of FARC'd articles
Basically, I propose that since we're trying to improve count and quality on WP:FA, we should work on improving FARC'd articles, to keep both count and quality preserved. - A Link to the Past (talk) 23:20, September 1, 2005 (UTC)

Support

 * 1) A Link to the Past (talk) 23:20, September 1, 2005 (UTC)
 * 2) Magicmonster 13:33, 13 September 2005 (UTC)
 * 3) --Cool Cat Talk 22:52, 17 September 2005 (UTC)

Comment

 * Comment - A link to WP:FARC might be useful. Rob Church Talk 11:17, 3 September 2005 (UTC)
 * Comment - I agree that improving WP:FARC articles would be great to work toward improving Wikipedia, but how do you improve count for WP:FA? It always goes up by one per day.Magicmonster 13:33, 13 September 2005 (UTC)
 * I think he's referring to us increasing the number of Featured Articles that are available to be placed on the Main Page, whereas you're referring to those that are/have been on the Main Page. Please correct me if I'm wrong, but that's how I understand you so far. Rob Church Talk 08:38, 15 September 2005 (UTC)

Problem
A number of participants have resorted to working on their individual FAC nominations as of late. While this is fine, not a lot is being done with our current efforts. We also have the problem that participants with little or no interest in the current efforts will probably not be able or willing to contribute from time to time.

Solution
The Featured Article Drive ought to convert it's role to that of a help desk; any user can request our help to get articles through the FAC process. This would be especially useful for newer users, who are often keen to find their feet in contributing, but can be daunted by the formal review process. Our role would be to act as editing assistants during that time, providing tips on how to edit better, and indeed, doing some of the work ourselves. I propose that, in addition, we form a link of some description with the Mediation Cabal, to provide a pleasant and informal means of resolving any disputes that those users might have with individuals during the FAC process.

If this proposal is passed, the project page and talk page will be redesigned to take our new role into account; providing spaces for participant details and selected skills, for users to ask for our help (and for us to respond) and to keep tabs on the project.

Our IRC channel will continue to be useful throughout this role, although the concept of a regular meeting is somewhat deprecated by the new role. Having said that, I can't see that meetings were working brilliantly anyway, so perhaps this new focus will help spark some renewed interest with our participants.

Existing participants would be more than welcome to leave the project if they do not wish to help us achieve the new goals, and to form their own forks. Participants are of course also welcome to remain on-project, and to help us (and our visiting users) with whatever comes along, in any way that they can. Participants are also welcome to ask for help in their own, individual FACs.

 * Rob Church Talk 09:56, 15 September 2005 (UTC)

Support

 * 1) I agree with the changes. My interest and knowledge is limited, so I could not contributes to most effort. I prefere to work on subject that I know and interested in.--Kiba 21:12, 15 September 2005 (UTC)
 * 2) Hmmm I would agree to that. --Cool Cat Talk 22:51, 17 September 2005 (UTC)
 * 3) [[Image:Symbol support vote.svg|15px]] Extreme lesbian support! -- Phroziac (talk) 00:39, 18 September 2005 (UTC)
 * 4) Fine by me. Ambi 08:40, 1 October 2005 (UTC)
 * 5) Pretty much all I did is work on my own stuff with little help from the FAD group. I believe this is a good idea. Zach (Sound Off) 20:54, 1 October 2005 (UTC)

Comments

 * Comment - this proposal was drawn up by A Link to the Past and Rob Church.
 * Comment - I obviously don't want to rush consensus un-necessarily, but this is now dragging on and if we're going to get the project back together, we need to know what we're doing with it. If people don't want to change direction, that's fine, but I'd appreciate some clearer consensus hee. Rob Church Talk 23:09, 30 September 2005 (UTC)

Featured Article Drive Logo
The Featured Article Drive logo, shown on the main page, is attributed to Rob Church. Please see the image description page for information on licensing and using this image.

Featured article advice
Since I'm going on a Wikibreak (temporary, I promise), I've written a page up detailing the most common failings that pages nominated to FAC have and a little expansion on the featured article criteria that I think is important for people to be aware of before nominating an article at FAC and especially for reviewers to read before giving advice. So I thought that would be valuable for you guys at this project as you are working to produce featured articles. I've put the advice together based on my more than a year of experience with a good portion of the FAC nominations over that time and from many discussions about the criteria. Like I explain there, if more editors were familiar with how articles should be written to pass the FA criteria, not only would more articles pass, but I think more would be nominated too. If we have more consistency about what advice is given less time would be wasted and more effort would be going in the right direction. So if others substantially agree with the advice or a version of it that can be agreed on, I suggest all potential FAC and Peer reviewers be directed towards it before reviewing articles, and that every FAC and PR nom get the advice contained there. Thanks all, it's certainly been fun so far. - Taxman Talk 15:12, 15 September 2005 (UTC)

New listing
Participants in this project may be interested in Most visited articles as a source for nominations. -- Beland 02:52, 9 October 2005 (UTC)

Featured article review
I don't know if you were already aware of this, but there is a new component of the FA process called Featured article review, where featured articles are looked over to determine if they are still worthy of FA (a step between FA and FA removal). Currently, there is little or no activity, notably for articles under active review. Pentawing 00:38, 27 November 2005 (UTC)

Rhodesia
Folks, templates have got the better of me - can someone remove the duplicate Rhodesia entry ? Sorry. Wizzy… ☎   08:16, 23 January 2006 (UTC)
 * Figured out what I did - fixed it - thanks. Wizzy… ☎   08:21, 23 January 2006 (UTC)

Scientific peer review
I have made a suggestion at WikiProject Science and wonder what the users of this page think. --Oldak Quill 17:14, 9 March 2006 (UTC)

A scientific peer review has been started and we're looking for Wikipedians who are members of the scientific academic community to run for the board. If you want to give it a shot come over and post a little about yourself. New nominations are being accepted until the 00:00 on the 17th March.

The project aims to combine existing peer review mechanisms (Wikipedia peer review, featured article candidate discussion, article assessment, &c.) which focus on compliance to manual of style and referencing policy with a more conventional peer review by members of the scientific academic community. It is hoped that this will raise science-based articles to their highest possible standards. Article quality and factual validity is now Wikipedia's most important goal. Having as many errors as Britannica is not good–we must raise our standards above this. --Oldak Quill 18:02, 10 March 2006 (UTC)

Exellent
I think it is truly exelent that their are people out there with enough initative to start something like this and perhaps when I am more familair with the process, I will join you. Perhaps though, you should consider changing the waiting time for help from 1-2 Days to an indefinte period. If you need help with any less complicted work, don't feel any hesitation to ask me. Thanks, Dfrg.m s c 1. 2 . 3 10:26, 20 October 2006 (UTC)

Project directory
Hello. The WikiProject Council has recently updated the WikiProject Council/Directory. This new directory includes a variety of categories and subcategories which will, with luck, potentially draw new members to the projects who are interested in those specific subjects. Please review the directory and make any changes to the entries for your project that you see fit. There is also a directory of portals, at User:B2T2/Portal, listing all the existing portals. Feel free to add any of them to the portals or comments section of your entries in the directory. The three columns regarding assessment, peer review, and collaboration are included in the directory for both the use of the projects themselves and for that of others. Having such departments will allow a project to more quickly and easily identify its most important articles and its articles in greatest need of improvement. If you have not already done so, please consider whether your project would benefit from having departments which deal in these matters. It is my hope that all the changes to the directory can be finished by the first of next month. Please feel free to make any changes you see fit to the entries for your project before then. If you should have any questions regarding this matter, please do not hesitate to contact me. Thank you. B2T2 13:41, 26 October 2006 (UTC)

Wikipedia Day Awards
Hello, all. It was initially my hope to try to have this done as part of Esperanza's proposal for an appreciation week to end on Wikipedia Day, January 15. However, several people have once again proposed the entirety of Esperanza for deletion, so that might not work. It was the intention of the Appreciation Week proposal to set aside a given time when the various individuals who have made significant, valuable contributions to the encyclopedia would be recognized and honored. I believe that, with some effort, this could still be done. My proposal is to, with luck, try to organize the various WikiProjects and other entities of wikipedia to take part in a larger celebrartion of its contributors to take place in January, probably beginning January 15, 2007. I have created yet another new subpage for myself (a weakness of mine, I'm afraid) at User talk:Badbilltucker/Appreciation Week where I would greatly appreciate any indications from the members of this project as to whether and how they might be willing and/or able to assist in recognizing the contributions of our editors. Thank you for your attention. Badbilltucker 18:46, 30 December 2006 (UTC)


text:
Talk:Dear Heather

Fair use rationale for Image:LeonardCohenDearHeather.jpg
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title: Talk:Dear Heather


text:
Kazuyoshi Kudo

Kazuyoshi Kudo (工藤 和義) was a Japanese organized crime figure. He was the 4th head of the Kokusui-kai, a Tokyo-based yakuza gang. He was also the 7th socho of Kanamachi-ikka.

In August 2005, Kudo shocked the yakuza world when he became sworn brothers with new Yamaguchi-gumi godfather Kenichi Shinoda in a sakazuki (sake-sharing) ceremony. As a result of the ritual, the Kokusui-kai became an affiliate of their former enemies, the Yamaguchi-gumi.

On February 15, 2007, he was found dead bleeding from an apparent self-inflicted gunshot wound. The suicide followed a rash of shootings and retaliations between Kokusui-kai and a rival gang, Sumiyoshi-kai, over gang territory, including the shooting death of Sumiyoshi-kai's boss. The shootings ended with an agreement between the Kokusui-kai and Yamaguchi-gumi to stop fighting on 8 February.

title: Kazuyoshi Kudo


text:
Zarley Zalapski

Zarley Bennett Zalapski (April 22, 1968 – December 10, 2017) was a Canadian professional ice hockey defenceman who played from 1987 to 2010.

Playing career
Zalapski's career started with the Fort Saskatchewan Traders of the Alberta Junior Hockey League. In his first season with the Traders, Zalapski tallied 70 points in 67 games, including 17 goals. Zalapski spent the next two years playing with the Canadian National Team. Zalapski was picked 4th in the 1st round by the Pittsburgh Penguins in the 1986 NHL Entry Draft. He tallied 99 goals, and 285 assists, for a total of 384 points in his 637 games in the NHL. He also registered 684 penalty minutes.

He was a member of the Canadian Olympic Hockey team in the 1988 Winter Olympics held in Calgary, Alberta. Canada would end up missing the medal podium and finished in fourth place. Although Canada lost their first game in the medal round, Zalapski played a key role in the team's victories over West Germany and Czechoslovakia.

After his 11-year career in the National Hockey League playing for the Penguins, Hartford Whalers, Calgary Flames, Montreal Canadiens, and Philadelphia Flyers, he then played for teams in hockey leagues in Germany, Italy, and Austria. He finally found his stride when in Switzerland in the Swiss National League. Zalapski retired after the 2009–10 NLB season.

Personal life
Zalapski was the son of Len and Bonnie Zalapski. His unusual first name came as a result of his father Len, a golf enthusiast, naming him after professional golfer Kermit Zarley. Zalapski had one sister, Kyla. Zalapski became a Swiss citizen in 2006 through his marriage to his wife, Klaudjia. The couple had two sons, Zen and Kai.

Death
Zalapski died on December 10, 2017, at the age of 49, after complications from a viral infection. He had been hospitalized in October 2017 with viral myocarditis and was released later that month after treatment.

Following his death, his sister Kyla Zalapski wanted to know if he had any brain health issues. Zalapski had had at least two concussions in his NHL career. His sister had his brain sent to Toronto to be examined. Neuropathologist Dr. Lili-Naz Hazrati determined that Zalapski had Chronic Traumatic Encephalopathy (CTE). He also had more tau (abnormal brain protein) than found in another former NHL defenceman, Steve Montador, who died at age 35.

Awards

 * Named to the NHL All-Rookie Team in 1989.
 * Played in NHL All-Star Game (1993)

title: Zarley Zalapski


text:
User talk:Aardmark

Welcome!

Hello,, and welcome to Wikipedia! Thank you for your contributions. I hope you like the place and decide to stay. Here are a few good links for newcomers: I hope you enjoy editing here and being a Wikipedian! Please sign your name on talk pages using four tildes (~~); this will automatically produce your name and the date. If you need help, check out Where to ask a question, ask me on my talk page, or place  on your talk page and someone will show up shortly to answer your questions. Again, welcome! -- Qaz  ( talk ) 02:38, 9 October 2005 (UTC)
 * The five pillars of Wikipedia
 * How to edit a page
 * Help pages
 * Tutorial
 * How to write a great article
 * Manual of Style

title: User talk:Aardmark


text:
Langton Dock Branch

The Langton Branch was built in 1885 by the Midland Railway. This branch went from the Cheshire Lines Committee's North Liverpool Extension Line at Fazakerley Junction to Langton Goods station, with a spur to North Mersey Goods. A second short spur, the Linacre Gas Works Branch, which was added later, ran from the Langton Branch Junction.

Route

 * Fazakerley Junction on North Liverpool Extension Line.
 * Langton Branch Junction to Lancashire Tar Distillers Siding and Linacre Branch (Linacre Gas Works Branch)(LGW)
 * Langton Goods.
 * North Mersey Goods high level.

Closure
It was taken out of service 26 April 1968 and the lines were removed by August 1969. The line from Langton Goods to North Mersey Goods was used until July 1970.

title: Langton Dock Branch


text: User talk:70.21.134.215

title: User talk:70.21.134.215