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Talk:BBC One "Rhythm & Movement" idents

Breakdancing? I'm almost certain thats closer to Parkour than Breakdancing. --Kiand 18:01, 10 October 2005 (UTC)

 * It does seem very similar. I guess it is open to interpretation. Wikiwoohoo 17:43, 11 October 2005 (UTC)
 * Breakdancing is far more static tha Parkour, however. As a second however, the BBC have already had a promotional clip of what is definatively Parkour - they guy crossing the cities rooftops to get home to watch TV. They try not to reuse stuff, so maybe it is breakdancing... --Kiand 17:45, 11 October 2005 (UTC)

 * That's true. The men in the ident aren't crossing anything in the way of the man on the rooftops, they're strolling along and dancing. I think it most likely is breakdancing. Thanks for picking up on it though. I didn't know that art was called Parkour. You learn something new everyday round here! :) Wikiwoohoo 17:50, 11 October 2005 (UTC)
 * The strolling implies its not breakdancing though - thats what I meant by static :)
 * Ah well, a far more productive thing to do would be to get a sample of Forever And A Day by State One to upload here. This is an incredibly detailed article for such an odd topic - the British and Irish television articles in general are pretty amazing. --Kiand 17:54, 11 October 2005 (UTC)
 * its a remix, and its wma streamed so hard to capture the relevant bits to sample. Bah. --Kiand 17:59, 11 October 2005 (UTC)

 * I had a listen to it. Don't know if it'll be possible to get a sample but it's a good idea. Nice to hear that you like the British television articles, it's the aim of this Wikiproject that I'm involved in to improve all such articles.Wikiwoohoo

"Reflection"
What is the source for the claim that this ident has been "discontinued"? I saw it only a few days before the Christmas 2005 idents were introduced. —The preceding unsigned comment was added by 195.93.21.9 (talk • contribs).

Removal of most images
As part of a rethink on fair use images with regards to the nomination of this and the other articles nominated for deletion back in December, I have decided that just the one image is good enough as an example of the style of the idents. This is already the case with the BBC One Balloon idents article and also now the BBC One 'Circle' idents article as well and in my opinion,--92.3.141.106 (talk) 01:31, 14 November 2010 (UTC)--92.3.141.106 (talk) 01:31, 14 November 2010 (UTC) the one image can just as adequately give a feel for what the article is referring to. I have listed the images removed from the article as orphaned fair use but would welcome any comments or suggestions. If you feel the images are better off within the article, feel free to add them back. Wikiwoohoo 19:41, 11 March 2007 (UTC)
 * I disagree, actually: take a look at the BBC Two 1991-2001 idents article; it is, I feel, a lot better off with them. For that reason, I'll be adding them all back soon, for this and the Circles page, but they'll all be my own screenshots (so no problems with getting permission from the TV Room). The Islander 17:16, 13 August 2007 (UTC)

No, maybe images should be used as thumbnails for more reference. Perhaps reuse them but in a smaller size to compromise.--92.3.141.106 (talk) 01:31, 14 November 2010 (UTC)

Thread at Wikipedia talk:Non-free content. – sgeureka t•c 07:42, 7 September 2008 (UTC)

Notability
A Google News search for "+bbc ident" returns 1570 hits.

This seems to be clear evidence for BBC idents being a subject of legitimate encyclopedic interest.

I'm therefore removing the Notability tag. Jheald (talk) 10:55, 22 September 2008 (UTC)

title: Talk:BBC One "Rhythm & Movement" idents


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User:Mafew

Mafew!

The brillance!

Oh the drop deap attractiveness!

How could we live without him. He's so cool cos his mum said so ^^

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: User:Mafew


title: User:Marmot784


text:
Moody Currier

Moody Currier (April 22, 1806 – August 23, 1898) was an American lawyer, banker, patron of the arts, and Republican politician from Manchester, New Hampshire.

Moody Currier (Jr.) was born in Boscawen, New Hampshire, the son of Rhoda Putney, who was unmarried at his birth. His father was Moody Currier (Sr.) and was never reported to have been involved in his life. Moody Currier Sr. was the son of Dr. John Currier.

Currier married three times: first to Lucretia C. Dustin, then to Mary W. Kidder, and thirdly to Hannah A. Slade.

Currier was the owner and editor of the Manchester Democrat newspaper.

Currier ran unsuccessfully in the 1848 Manchester, New Hampshire, mayoral elections.

In 1856 to 1857 Currier served in the New Hampshire State Senate serving as President of the Senate in 1857. From 1860 to 1861 Currier was on the Governor's Council. Currier served as a fellow at Bates College from 1882 to 1889. He was the 40th governor of New Hampshire from 1885 to 1887.

Manchester's Currier Museum of Art is named after him and was founded based on a bequest in his will and the accompanying efforts of his third wife, Hannah Slade Currier.

Currier died in Manchester in 1898 and is buried in Valley Cemetery in Manchester, New Hampshire.

title: Moody Currier


text: Category:Science and technology in South Korea


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Maura Clarke

Maura Clarke, MM (January 13, 1931 – December 2, 1980), was an American Catholic Maryknoll sister who served as a missionary in Nicaragua and El Salvador. She worked with the poor and refugees in Central America from 1959 until her murder in 1980. On December 2, 1980, she was beaten, raped, and murdered along with three fellow missionaries — Ita Ford, Dorothy Kazel and Jean Donovan —  by members of the military of El Salvador.

title: Maura Clarke


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File:Dreadful Hours Album Cover.jpg

Licensing
Album cover for "The Dreadful Hours" by My Dying Bride.

title: File:Dreadful Hours Album Cover.jpg


text: Category:Economy of Korea

title: Category:Economy of Korea


text: User talk:152.163.98.182

title: User talk:152.163.98.182


text:
Vallenato Legend Festival

The Vallenato Legend Festival (Festival de la Leyenda Vallenata) is one of the most important musical festivals in Colombia. The festival features a vallenato music contests for best performer of accordion, caja vallenata and guacharaca, as well as piqueria (battle of lyrics) and best song. It's celebrated every year in April in the city of Valledupar, Department of Cesar.

Origins
Its origin dates back to 1968 when the celebrated vallenato composer Rafael Escalona, the then governor of the Cesar Department and former president of the republic of Colombia, Alfonso López Michelsen, and the writer, journalist and former Minister of Culture Consuelo Araújo, came up with the idea of organizing a festival that celebrated vallenato, a musical genre native to Colombia’s northern Atlantic coast and also celebrate a religious festivity of "The Virgin of the Rosario".

Since 1986, this festival has been organized by the Fundación Festival de la Leyenda Vallenata (Vallenato Legend Festival Foundation), a non-profit private entity in charge of the promotion, publicity, and defense of vallenato music as one of the intangible cultural legacies of Colombia.

The Legend: The legend says that during the Spanish colonial period, two Amerindian tribes from the Tairona culture, the Tupe and the Chimila, along with other members of other tribes, rebelled against the Spanish colonizers after one indigenous woman named Francisca, who worked as a maid for a Spanish family, was severely punished by her jealous master, who cut her hair and whipped her publicly. One of her fellow Indian tribesmen also working for the Spaniards, escaped, and told his tribe's cacique about this offensive insult. The angry Indians organized an attack, destroying most of the town and killing many people. When they tried to destroy the temple, the "Virgin of the Rosario" appeared and blocked their arrows with her cape, preventing them from destroying it. The natives, scared, escaped to the Sierra Nevada de Santa Marta, and knowing that the Spaniards would follow them and would be in need of drinking water, they poisoned the "Sicarare lake". This resulted in the death of all the Spaniards involved. The Virgin reappeared and began touching their bodies with her wand and reviving them. The surprised Indians finally surrendered.

The Contests
The most important event during the celebration of this festival is the vallenato musical contest. The winners are chosen by a vallenato experienced jury that evaluate the contestants’ prowess in the four main rhythms which are paseo, son, puya and merengue. There are several categories in which the contestants may participate including: "professional accordion player", "amateur accordion player", "young accordion player", "best new vallenato song", and piquerías (in which each competitor's goal is to 'diss' their opponent through clever lyrics).

Besides the annual winners, there is also a special award given to renowned vallenato composers and performers, a statuette known as La Pilonera Mayor, which is given in recognition of the recipient’s dedication to vallenato music. La Pilonera Mayor is the highest honor given to a vallenato musician in Colombia and only six composers have received it until now. This award is given in honoris memoriam of disappeared Consuelo Araújo.

 * Judges for competitions are selected by the Board of Directors of the Vallenato Legend Festival Foundation (Fundacion Festival de la Leyenda Vallenata) and must be affiliated members.

King of Kings
The Rey de Reyes festival editions occur every ten years, since 1987 and only previous winners can participate. The first winner was Colacho Mendoza, followed by Gonzalo "Cocha" Molina, the third King of Kings Hugo Carlos Granados won on May 1, 2007.

Winners
La Pilonera Mayor Award: Emiliano Zuleta Baquero, Rafael Escalona, Leandro Díaz, Calixto Ochoa, Adolfo Pacheco and Tobías Enrique Pumarejo.

Dances and other events
Piloneras Parade: This traditional dance was recovered from extinction in 1994 thanks to the Vallenato Legend Festival Foundation effort, and was added to the festival's programming as the opening show. This dance is traditional of the magdalena river reveres. Traditionally Dancers paraded on the streets using a giant wooden mortar and pestle, (usually used to squash corn and produce corn flour), the men and women danced around the 'corn smashing' in a courteous and flirting way, dancing in front of friend's houses to receive liquor in exchange. But the festival kept the dance and turned it into a competition among groups of Piloneros and whoever exposes the best show becomes the winner. There are three categories: children (under 14), youth (14–18), and adults.

Other events:
 * Record labels present their best artists and orchestras throughout the Festival, usually before, during recess of events and after competition.
 * Many Nightclubs and Event Centers offer alternative parties with vallenato musical groups and other orchestras.
 * Certain families affiliated to this Festival often throw open "parrandas" or parties to special guests and friends.
 * The festival also sponsors cultural activities related to the festival; debates, symposia, panel discussions, traditional storytelling, paintings expositions, artesanias and book expositions, among other cultural events.
 * Valledupar and surrounding towns have cockfight arenas, that have tournaments during the Festival dates. This sport considered brutal for some represent a major attraction for locals and some tourists, but are not sponsored by the Vallenato Legend Festival. This sport is a strong traditional hobby for some locals (passion for some) mixed with vallenato "parrandas" and much gambling.

title: Vallenato Legend Festival


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Standard of living in Japan

In the postwar decades, the standard of living in Japan has undergone a dramatic rise. Some observed changed has been a reduction of the gap between blue and white collar workers. What was once considered the "three sacred treasures", was possessed by 90% of households by 1964. By the 1970's, the living conditions of the working class were considered to be as high as those in the West. Japanese consumers have benefited from the nation's economic growth, while in turn they have stimulated the economy through demand for sophisticated products, loyalty to domestically produced goods, and saving and pooling investment funds. But personal disposable income has not risen as fast as the economy as a whole in many years—at 1 percentage point less than average GNP growth in the late 1980s.

Overview
The postwar years in Japan witnessed a steady rise in the average Japanese standard of living, together with a narrowing of differentials between blue-collar and white-collar workers. The wage gap between the two groups was considerably reduced, bonuses were established and raised for blue-collar workers, welfare facilities were made available to all employees, and the permanent employment guarantee was made available to regular blue-collar workers.

Three signs of affluence in the post-war period were the “three sacred treasures”, a television, a fridge, and a washing machine, and by 1964, 90% of households possessed all “three sacred treasures”. Most families had sought to equip themselves with these luxury items, and in the years that followed, consumer demand increased significantly. From 1951 to 1967, for instance, the percentage of paid radio subscriber households rose from 58.6% to 93.4%, while from 1952 to 1970, the percentage of paid television subscriber households rose from 0.01% in 1951 to 94.% in 1970. By 1970, 98% of all employee households owned a washing machine, 95% a gas or electric refrigerator, 80% a vacuum cleaner, 77% a camera, and 67% to 70% a television set.

Collectively, trade unions (which engaged each year in a “spring offensive” to settle wages and bonuses) helped the bulk of the Japanese population to a share in the affluence brought by the expansion of national production. Real wages in manufacturing were nearly 50% higher in 1960 than they had been in 1934-36 (which was taken to be the prewar norm). In the next ten years they grew by another 80%, while those in commerce grew only a little more slowly. From 1955 to 1980, the amount of the average household budget spent on food fell from 44.5% to 27.8%, while the proportion spent on medical care, rent, and clothing also dropped, leaving more money for non-essentials such as extra education, consumer durables, and leisure.

According to William G. Beasley, Japanese living standards were in many ways “undoubtedly impressive by the 1980s: high real wages, low unemployment rates, excellent health care, above average consumption of goods and services”. Nevertheless, a 1986 white paper found that in matters affecting the quality of life, Japan still lagged behind America and Europe. Nearly 75% of all power lines in Tokyo were still above ground, while only just over one-third of homes were connected to sewers. In 1985, only 36% of Japanese households had access to sewage facilities, compared with 65% in France (1975) and 97% in the United Kingdom (1976). Per capita park space in central Tokyo was only 2.2 square metres, compared with between 30 and 50 square metres in Washington, London, and Bonn. The ratio of roads to total area was also low in central Tokyo at 14%, compared with 17% in London and 20% in Paris.

Despite the hard work and sacrifice that have made Japan one of the wealthiest nations in the world, many Japanese felt they are "a rich nation, but a poor people". Such a negative view of the economy is prompted by the fact that the average consumer had to pay for goods and services that are much cheaper elsewhere. In spite of these negative perceptions, however, average living standards improved sharply in the 1970s and 1980s, and real household expenditures did rise during Japan's economic growth. The new national wealth created by the post-war economic boom was also evenly distributed amongst the Japanese people, which left almost no one in an economic lower class. In addition, the level of unemployment remained low. The living standards of most working-class Japanese also rose considerably during the postwar era, with real wages more than doubling from 1965 to 1975. In the seventies, average living standards in Japan rose to be as high (depending on the measurement) as anyone living in the West.

By August 1960, 9 out of 10 urban households had a radio, almost half had an electric washing machine and an electric fan, and more than half had a television set. By the late Seventies, however, 99.4% of all households had refrigerators, 98.7% owned washing machines, 97.7% had colour television sets, and 53.4% possessed motor cars. By the early 1980s, most Japanese enjoyed to “to the full the fact that they possessed amenities and advantages befitting a society as advanced as any on Earth.” The annual income of the average Japanese family had increased to $20,000, about 40% of all homes were equipped with microwave ovens or air conditioners, more than 8 out of 10 families had electric sewing machines, 2 out of 3 families owned a passenger car and at least one tape recorder, and more than 99% of all households contained colour television sets and refrigerators. By the mid-1980s, Japanese real wages were estimated to be at least 60% to 80% of real wages in the United States. Some 90% of Japanese came to regard themselves as middle class, and Japanese workers had come to be regarded as amongst the best paid in the world. According to International Labour Organization statistics, Japanese workers in manufacturing in 1984 earned an average of ¥989.99 per hour. In addition, according to a 1989 study on Japanese society, a comparison based on the (then) current value of the yen revealed that Japanese workers were now earning more per hour than their American counterparts.

Japan’s high level of economic growth in the postwar period was also accompanied by a rapid redistribution of income, while social policies such as the occupation land reform (together with LDP rural patronage and rice price support) improved the quality of life for farmers, and reduced the numbers of rural Japanese migrating to urban areas. For those who did migrate, however, the employment situation was favorable. As noted by Ikuo Kabashima:

"The rapidly growing Japanese economy produced a high demand for labor, especially among young workers such as the rural migrants. The possibilities for sales outstripped the ability to produce (given the relatively labor-intensive techniques of the time), bringing about a labor shortage. This produced relatively high wages, even for those without a high school education. This provided well-paying jobs for the migrants and helped equalize the distribution of income."

The share of total family living expenses devoted to food dropped from 35% in 1970 to 27% in 1986, while net household savings, which averaged slightly over 20% in the mid-1970s, averaged between 15 and 20% in the 1980s. Japanese households thus had greater disposable income to pay for improved housing and other consumer items. The increase in disposable income partly explained the economic boom of the 1980s, which was pushed by explosive domestic demand, as well as a sharp rise in the value of the yen after the Plaza Accord.

Japanese income distribution in the 1980s, both before and after taxes, was among the most equitable in the world. An important factor in income distribution is that the lower income group is better off than in most industrialized countries. The economic crisis of the 1990s diluted this picture somewhat, increasing the unemployment rate (to 4.0% in 2006).

The collapse of the Japanese asset price bubble brought a phenomenon called the Lost Decade, with reimporters and discount chains bringing down inflated prices for food and consumer goods, especially electronics. Today Tokyo is still one of the most expensive cities in the world, but the difference in living expenses between Japan and other industrialized nations is nowhere near the level of the 1980s.

Today, the majority of Japanese employees not only enjoy job security and access to a range of occupational benefits, but a very high standard of living as well. In addition, despite having a social security system that is less generous than that which exists in most developed countries, Japan has an egalitarian distribution of income that bears comparison with Scandinavia. As noted by one historian,

“Clearly Japan has developed its own indigenous version of economic and socials security which, arguably, offers social protection comparable to the advanced welfare states of Europe”.

As noted by Kenichi Ohmae in the early Nineties,

“The standard of living has increased steadily over the past forty years; more than 90 percent of the people consider themselves middle class and reasonably happy about their life.”

In summing up Japan’s social and economic achievements, Jeff Kingston has noted that

"Postwar Japan has experienced success in reconstructing a war-ravaged nation, raising living standards, renovating democracy, taming militarism and rejoining the community of nations. This far-reaching rehabilitation of Japan marks an extraordinary achievement and has led to significant advances in the lives of Japan’s citizens. It is stunning that despite this whirlwind of tumultuous and deracinating transformation, Japan has preserved and augmented its social capital and avoided the worst of the scourges that plague other advanced industrialized nations. The relative absence of deep cleavages in society, the highly developed sense of community and success in containing the dislocation and social ills and modernization are a source of considerable strength in Japan. People are better housed, better educated, healthier, live longer and are, by virtually any yardstick, better off than their predecessors and most other people in the world. They have enjoyed political stability, economic security, low crime, good health care, decent schools, adequate housing and an extraordinary level of public politesse.

Housing
Even though the percentage of residences with flush toilets jumped from 31.4% in 1973 to 65.8% in 2008, this figure was still far lower than in other industrialized states. In some primarily rural areas of Japan, it was still under 30% at that time. Even 9.7% of homes built between 1986 and 1988 did not have flush toilets.

In the metropolitan areas, houses are built extremely close to each other, with narrow straps of green doubling for a garden, if any. Apartment buildings with ten to twenty floors can be found even in suburbs. While lacking space, these houses offer all other amenities.

The cost of Japanese housing differs a lot between urban and rural areas. The asset price bubble of the 1980s inflated land prices in the metropolitan areas, but have stabilized since the early 1990s at about 50% of the peak. In the cities, housing is still expensive relative to annual income, even though the high cost is somewhat offset by low interest rates. Large companies often offer subsidies to their employees to pay for housing.

Food
The Westernization of many areas of Japanese life includes consuming a diversity of foods. After World War II, Japanese dietary patterns changed and came to resemble those of the West. Many Japanese still prefer a traditional breakfast of boiled rice, miso soup, and pickled vegetables (tsukemono).

Average intake per day was 2,084 calories and 77.9 grams of protein in the late 1980s. Of total protein intake, 26.5% came from cereals (including 18.4% from rice), 9.6% from pulses, 23.1% from fish, 14.8% from livestock products, 11% from eggs and milk, and 15% from other sources. The government inaugurated several policies to switch to non-rice crops, but they met with limited success and rice remained in oversupply (see agriculture, forestry, and fishing in Japan). As a downside, the percentage of the childhood population which are overweight has increased.

A negative aspect of Japan's economic growth is industrial pollution. Until the mid-1970s, both public and private sectors pursued economic growth with such single-mindedness that prosperity was accompanied by severe degradation of both the environment and the quality of life (see environmental protection in Japan).

Savings
Typically, Japanese consumers have been savers as well as buyers, partly because of habit. However, by 1980, the consumer credit industry began to flourish. Younger families are particularly prone to take on debt. Housing is the largest single item for which consumers contracted loans. In 1989, families annually borrowed an estimated US$17,000 or about 23% of their average savings. Those who wished to buy houses and real estate needed an average US$242,600 (of which they borrowed about US$129,000).

But many families in the 1980s were giving up the idea of ever buying a house. This led many young Japanese to spend part of their savings on trips abroad, expensive consumer items, and other luxuries. As one young worker put it, "If I can never buy a house, at least I can use my money to enjoy life now". As credit card and finance agency facilities expanded, the use of credit to procure other consumer durables was spreading. By 1989, the number of credit cards issued in Japan reached virtual parity with the population.

Japanese families still feel that saving for retirement is critical because of the relative inadequacy of official social security and private pension plans. The average family in 1989 had US$76,500 in savings, a figure far less than what is needed to cover the living expenses for retired individuals, although official pensions and retirement allowances did help cover the financial burdens of senior citizens. The annual living expenses for retired individuals in 1989 were estimated at US$22,800. About half of this was from government pensions and the rest from savings and retirement allowances. Senior citizens in their seventies had the largest savings, including deposits, insurance, and negotiable securities worth an estimated US$113,000 per person. In 1989, individuals in their twenties had savings amounting to US$23,800 and salaried workers in their thirties had US$66,000 in savings.

Consumer products
The Japanese consumer benefits most from the availability of compact, sophisticated consumer products that are often popular exports. Consumer electronics, clothing, automobiles, and household appliances are high-quality items that Japanese industry provided in quantity. There are 45 million cars in Japan, for a ratio of 350 cars per 1000 people. The Japanese rail system was ranked the world's most advanced in a recent OECD development report.

Ownership of consumer durables by percentage of households
Source: Economic Planning Agency, Economic Manual, 1986

Comparison
A Japanese social scientist ranked Japan among a group of ten other industrialized nations, according to a list of variables. Data was from the mid-1970s to the late 1980s and Japan was rated better than average in terms of overall income distribution, per capita disposable income, traffic safety and crime, life expectancy and infant mortality, proportion of owner- occupied homes, work stoppages and labor unrest, worker absenteeism, and air pollution. Japan was below average for wage differentials by gender and firm size, labor's share of total manufacturing income, social security and unemployment benefits, weekly workdays and daily work hours, overall price of land and housing, river pollution, sewage facilities, and recreational park areas in urban centers. Some of these variables, especially pollution and increased leisure time, improved in the 1980s, and, in general, living standards in Japan were comparable to those of the world's wealthiest economies.

Growing inequality
Over the past two decades or so, inequality in Japan has grown as a result of economic difficulties that Japan has faced since the end of the economic boom of the 1980s. This problem has been characterised by a rise in the percentage of the workforce employed on a temporary or part-time basis, from 19% in 1996 to 34.5% in 2009, together with an increase in the number of Japanese living in poverty. According to the Organisation for Economic Co-operation and Development, the percentage of people in Japan living in relative poverty (defined as an income that is less than 50% of the median) rose from 12% of the total population in the mid-Eighties to 15.3% in 2000. In 2005, it was estimated that 12.2% of children in Japan lived in poverty. From 1985 to 2008, the percentage of non-regular workers (those working on fixed-term contracts without job security, seniority wage increases, or other benefits) rose from 16.4% to 34.1% of the workforce. Various observers have come to describe Japan as a “disparity society”, a socially divided society with stark class differences and inequalities (in a country where around 90% of the population have regarded themselves to be middle-class in various surveys). The rise in income inequality in Japan arguably contributed to the election of the Democratic Party of Japan in 2009, which promised to reduce socio-economic inequalities through policies such as an expanded welfare system. Despite these problems, the average standard of living in Japan remains amongst the highest in the world.

title: Standard of living in Japan


text:
2004 Rugby Borough Council election

Elections to Rugby Borough Council were held on 10 June 2004. One third of the council seats were up for election and the council stayed under no overall control. The number of councillors for each party after the election were Conservative 21, Labour 14, Liberal Democrat 10 and Independent 3.

Election result

 * }

title: 2004 Rugby Borough Council election


text: User talk:70.182.219.158

title: User talk:70.182.219.158


text:
Talk:List of Metal Gear series characters

This is going to be a merge target for nearly everyone in Category:Metal Gear Solid characters, save for Solid Snake. I realize it's bloated and redundant and ugly at the moment, but along with merging it, I'm going to be doing some major cleaning up and reworking, deleting plot summary and focusing on salient points for the individual characters.

Any advice on how to order this rather than alphabetically by name would be appreciated. Potential suggestions for a split would also be appreciated. - A Man In Black (conspire | past ops) 18:08, 10 October 2005 (UTC)

This list is going to need some See Also entries, at least for Solid Snake and Big Boss. (A See Also entry is a short one-para description of the character, with a main reference back to that character's article). Right now, I don't see anyone else who needs a See Also listing, but feel free to point out any that I might've missed. - A Man In Black (conspire | past ops) 19:08, 10 October 2005 (UTC)

What on God's green Earth inspired you to do this? Great job convoluting the entire idea behind wikipedia, ass.

 * WP:FICT and Fancruft. - A Man In Black (conspire | past ops) 08:20, 15 October 2005 (UTC)

Adamska
Isn't it common belief that Adamska is NOT Ocelot's real name? I'm pretty sure its a female name, is it not? And he was merely lying, showing the side of his older self who constantly lies, no matter the situation.

So..should it be changed? Like remove the "real name" bit and just add Adamska as another one of his many alias?

Ask?
Did you ask anyone or get any opinions before doing this?

I'm not entirely against it, but something this big should at least wait for a second vote. Having all the characters smushed into one page kind of discourages information growth for any character. We don't need to compress all themed articles into a "List of Objects" or "List of Things That Rhyme With Grape" fiasco.

If this is to be a breeding ground where characters can sprout off into full articles once they get enough information, that's fine, but to me it just seems like needless defragmenting. At the least, all the redirects should point directly to the person the searcher was looking for, not to the top of the article -- that's just needless hinderance.

-Asriel 16:36, 11 October 2005 (UTC)

 * I was bold. In my experience, nobody talks about this sort of thing until someone butts in and just does it. Absolute worst case, consensus is totally against me, and I just go back and revert myself. Best case, someone gets mad at how I'm doing it and comes in and does a better job, saving me the work. ;D

 * All of these articles were turgid with plot summary. By merging these entries, there doesn't need to be three paragraphs reiterating the plot of each game each character appears in in each character's description, and there's no problem with describing only one character's half of a relationship. The entries on Otacon and Emma Emmerich margely duped each other, because, while they had to stand alone, they had to; the reader needed sufficient context. By putting these together, you don't have to duplicate the background context.

 * If it turns out that there are entries that can be fleshed out and spun off into full articles, go for it, but I'm unhappy with the tendency of articles on fictional people and objects in video games to become lists of trivial factoids or bloated, duplicated plot summary, in the hopes of "justifying" the subject's article. A half-dozen paragraphs (or worse, a lengthy bulleted list) of text about, say, Raiden is no accomplishment. But is it really possible, without degenerating into a list of trivia, to make an article about Raiden that isn't actually an article about MGS2? I realize it's not a video game, but John Galt doesn't have an article separate from Atlas Shrugged, because any detailed treatment on John Galt is inherently an article about Atlas Shrugged. Why is Raiden different?

 * I didn't bother with anchor links in the redirects because anchor links in redirects don't work. If you want to go through and add them in the hope anchor redirects are someday implemented, be my guest, but last time I saw the issue on Bugzilla, it was labeled "We have no intention to fix," so don't be too hopeful. I was going to go through Whatlinkshere and bypass the redirects when I was done cleaning up this list, which does send you right to the right list entry, though. If you want to have links go straight to the list entries, that's what you've got to fix, not the redirects.

 * All that said, I'm not sure this one list is the way to handle all the characters, but I don't know where to split. Any thoughts? - A Man In Black (conspire | past ops) 22:41, 11 October 2005 (UTC)

Maybe the list could be divided into the groups listed on the main Metal Gear article?Sir Ilpalazzo 05:43, 14 October 2005 (UTC)

 * I understand A Man In Black's reasoning for doing this, but the way he did it without asking for anyone's opinion on the subject was completely RUDE and UNNECCESARY. I personally prefer having individual articles for major or recurring characters (Snake, Fox, Meryl and all the boss characters) and minor characters (like Ames, Johnson and Granin) to be featured on lists, instead of lumping everyone together into one huge and confusing article. The Atlas Shrugged/John Galt anology doesn't work here, since we're talking about a video game franchise that is comprised of three games (five if you count the MSX games), not a single novel. Some of the major characters have backstories established outside the games, so the articles weren't exactly rehashing the events of the games either. At the very least, he could've made character lists for each individual game, rather than putting everyone together.  If no one has any objection during the next few hours, then I'm changing things back to the way they were. Jonny2x4 18:12, 14 October 2005 (UTC)

 * Who would I have asked? Half the authors were fled users or anons, and the only relevant Wikiproject (WP:CVG) seemed to be wholly indifferent to those articles. This sort of thing is why WP:BOLD exists; if I had waited to round up everyone with even a passing interest, it would have taken forever to make any difference. Now, people are all in one place and actually talking about this. (Coming in and fixing things isn't really rude, either; I saw a way things could be improved in the long run, and set about implementing that. That's what everyone on this Wiki is doing, in lesser or greater degrees.)
 * I haven't merged Solid Snake, Grey Fox, Meryl, Big Boss, or Raiden, because they're main characters appearing in multiple games (and because Meryl's article is about two separate characters, one of which is only related to Metal Gear by its shared name and other similarities to MGS's Meryl). Who else would you have in a standalone article?
 * The reason I combined them into one list is because indeed many of the characters spanned several games, and I wasn't comfortable splitting it by, say, first appearance, when you have characters who are as important or more important in their later appearances than in their first appearance.
 * Right now, this list is wholly unstructured, which is not good. How do you propose structuring it? Splitting it by unit? Game? Nationality? Role? I'm open to suggestions. - A Man In Black (conspire | past ops) 00:52, 15 October 2005 (UTC)

 * Oh, right, feel free to construe this as an objection. I'm willing to be convinced to not merge this or that character, or split this list, but the vast majority of these characters belong on a list, a fact I don't believe is in dispute. - A Man In Black (conspire | past ops) 01:45, 15 October 2005 (UTC)

I whole heartily agree with you on this, Jonny2x4, the only characters that could maybe need to collected together on a "List of ... Characters" are the one or two shot characters (e.g. Jim Houseman, Ivan Raidenovitch Raikov), while other entire game (or multi-game) characters deserve to have their own pages; or (as mentioned before) collected together with the idea of moving them to their own pages once they've recieved enough information to not be a stub. At the very least this page should be organised better. Currently the page isn't organised at all, with characters thrown everywhere as if the authors had just added new characters to the bottom. --FDIS 23:48, 14 October 2005 (UTC)

 * Listed alphabetically by first name/code name. I said above this isn't a very good order, and welcomed input. I still do; how best could this be organized? If it needs to be split, along what lines? - A Man In Black (conspire | past ops) 00:52, 15 October 2005 (UTC)

 * WP:BOLD also states that "be bold in updating pages does not mean that you should make large changes". Regardless of whether we would've replied or not, you still should notify us (preferably in the main Metal Gear's disccusion page) before doing such a drastic action. If you would've presented such a proposal there and nobody objected, at least you would've a good justification for doing so.
 * Regardless, here's how I would do things. Have individual articles for primary/secondary characters and for all the minor characters who are only for a scene or two in the game be listed in a List article. Here's a list of characters that don't exactly need their own individual article and could be put on a List of minor Metal Gear Solid characters instead: Decoy Octopus, Kenneth Baker, Donald Anderson, Jim Houseman, Johnny Sazaki, Scott Dolph, Sergei Gurlukovich, James Johnson, Richard Ames, Peter Stillman, Aleksandr Leonovitch Granin, Ivan Raidenovitch Raikov Jonny2x4 02:00, 15 October 2005 (UTC)

 * "But please note: be bold in updating pages does not mean that you should make large changes or deletions to long articles on complex, controversial subjects with long histories, such as the Israeli-Palestinian conflict or Abortion." (Emphasis mine.)
 * What about the FOX/FOXHOUND/Dead Cell, who are one-time personality gimmicks, and the comlink/radio-only characters, who have little screen time and generally have little backstory? - A Man In Black (conspire | past ops) 02:20, 15 October 2005 (UTC)

 * I still think there's a huge difference between being BOLD and being RUDE. While your move doesn't technically constitute vandalism, I think it should in my view. BTW, no offense, but I find the fact that you consider Meryl to be a "Snatcher" character (instead of a "Policenauts" character) and the Cobras to be FOX operatives doesn't really give you a lot of credibility on the subject here.
 * With that said, I think all the major characters who are given large screen presence (Volgin, Liquid Snake and The Boss to name a few) could use individual articles, especially Revolver Ocelot (who's been in three games in a row as a major player). The boss characters from each game (FOXHOUND, Dead Cell and the Cobra unit) could be put to separate lists (outside of the Minor Characters list). The only boss characters with very minimal backstory are the Cobras from MGS3. Some of the radio-only characters do have some extensive backstory, especially those from MGS1+2. FOX operatives from MGS3 though (Zero, Sigint and Para-Medic) don't have much and could be put on a list too. Jonny2x4 06:42, 15 October 2005 (UTC)

 * Having not played Policenauts or Snatcher, I admit my memory of either is nonexistent. (Funny that I mixed up FOX's name and Cobra's name; I just finished MGS3 again last night. Ah well, chalk it up to scatterbrainedness.) Can we make separate discussion threads for haranguing me for merging these and actually getting work done? It's obvious something needed to be done (after all, at least a half-dozen and as many as a dozen of these characters needed to be merged, you said so yourself), I did something, and now we're working on this. I went through the exact same process more than once, and, in the end, the articles ended up a lot better in the end. Assume good faith, here; we all want to make things better, and accusing me of vandalism(!) doesn't serve to improve the articles. - A Man In Black (conspire | past ops) 07:04, 15 October 2005 (UTC)

 * Why do we need standalone articles for each character with significant screen presence? The FF Wikiproject doesn't do that, the Pokémon Wikiproject doesn't do that, the LOTR Wikiproject certainly doesn't do that; I could go on, if you'd like. Splitting these articles encourages them to become bloated with trivia (Shadow (Final Fantasy VI), for example), or worse yet, fanfiction to fill gaps in the canon (Decoy Octopus before the merge was almost entirely fanfiction). Moreover, they encourage editors to rehash the plot of the relevant games in each character's article, over and over again. Olga's listing ended up being half the length of her article, after I cut out all the plot summary of portion of MGS2 where she was unconscious and not present.
 * I don't think the standard should be based on importance, but on expandablility without resorting to trivia (e.g. I've cut out lists of "stats," like height and weight and blood type and nonsense like that), redundant/irrelevant plot summary, or unnecessary game mechanic detail (admittedly not a big issue for most of these characters). - A Man In Black (conspire | past ops) 07:04, 15 October 2005 (UTC)

 * Like I said, it's not the fact that you did it that bothered me, but rather HOW you did it. Big difference there. Burying the hatchet for a moment, you're completely right in a sense. Sometime it's hard to keep each of these non-canonical/fanonical crap away from the articles when dealing with them individually.
 * Take for example the Cobras profiles. For some reason or another, some anon user decided to post the alleged real names for each of the Cobra members without citing any specific source other than some "exclusive Famitsu interview with Kojima". However, (s)he doesn't even bother mentioned the actual issue date or number, nor even the actual version of Famitsu in which the interview is posted (as you might know, Famitsu actually has five different magazines in publication; Weekly, PS2, GameCube, Xbox and Wave). In this case, a list would be preferrable since it cuts out all of the needless "fat" from the article and it easier to revert it back afterwards when the anon editor strikes again. Jonny2x4 08:01, 15 October 2005 (UTC)
 * Exactly. That's one of the handy side-effects of such lists. - A Man In Black (conspire | past ops) 08:15, 15 October 2005 (UTC)

Getting down to the nitty-gritty of who goes where, does anyone have a proposal on how to structure this? Right now, it's in a rather arbitrary alphabetical by first-word-in-the-name-or-codename order. Here's my (scratch) idea for a structure:

 * Good guys (placeholder name)
 * Main characters
 * Solid Snake, Raiden, etc. Most of these would be short summaries with main links
 * A short description of Big Boss as Snake/Naked Snake
 * Supporting characters
 * Otacon, Emma, EVA, Grey Fox, Olga, etc.
 * The comlink helpers (which may merit a separate section)
 * Antagonists
 * Villainous masterminds (placeholder name)
 * Liquid Snake, Solidus, Volgin, etc.
 * Boss teams (placeholder name)
 * Cobra, FOXHOUND, Dead Cell
 * Miscellaneous villains
 * Johnny Sasaki, Raikov, etc.
 * Bystanders (placeholder name)
 * Miscellanous characters; whoever needs to go here

What do you do with Revolver Ocelot, who has a different role in each game he appears in? Big Boss won't be hard; he can be mentioned with a main role for both main characters and villainous masterminds.

Anyone want to make a better proposal, or refine mine? - A Man In Black (conspire | past ops) 08:15, 15 October 2005 (UTC)

 * Here's another suggestion. Have individual articles for major characters appearing in more than one game (Snake, Big Boss, Fox, Meryl, Ocelot and possibly Naomi and Raiden) and then a list of the following -

Jonny2x4 16:17, 15 October 2005 (UTC)
 * List of supporting characters in (insert game here)
 * List of rogue FOXHOUND members (Liquid, Wolf, Mantis, Raven, Octopus)
 * List of Dead Cell members (Solidus, Fortune, Vamp, Fatman)
 * List of Cobra members (The Boss, The Pain, The Fury, The End, The Sorrow, The Fear)

 * Maybe we could combine the FOXHOUND/Dead Cell/Cobra list? I'm not sure what the title would be, though.
 * Maybe we could split it into two lists, one for supporting characters and one for villains. Then we could trim this down to way-short descriptions (like in List of Pokémon characters, which isn't the main resource but is instead a reference to other articles and lists) which would allow a quick-reference list for those who just want to to see that, say, Raiden is the protagonist of MGS2, and not that he's widely riduculed and a product of the S3 project etc. - A Man In Black (conspire | past ops) 20:26, 15 October 2005 (UTC)

 * As the story continues, it is evident that Revolver Ocelot has a bigger role in the continuum than anyone could imagine, so he should have his own article. -Asriel 19:24, 15 October 2005 (UTC)
 * My argument isn't necessarily importance, but instead expandability. Solidius and Liquid, for example, are very important to the story, but there's not much you can say about them other than just recapping the plot of the games in which they appear. That said, Revolver Ocelot may have enough non-trivial info to merit a standalone article; the only reason I haven't broken him out already myself is because I haven't had a chance to rewrite and decruft the entry.
 * Implied but not necessarily implicit in your statement is that he's going to be important in MGS4. I don't think it's a good idea to operate on assumptions of what MGS4 is going to be; it's still a year-plus away from release, and, well, knowing Kojima it could just as likely be a rhythm/dancing game starring Mei Ling and Raiden. I think it's best to stick with what we've got in front of us and not speculate. - A Man In Black (conspire | past ops) 20:26, 15 October 2005 (UTC)

 * The FOXHOUND/Dead Cell/Cobra members could put on a List of boss characters in Metal Gear (although, technically Octopus isn't a true boss, but I disgress), but I prefer to cover them individually based on games instead, rather than have everyone together in one article. Ocelot definitely could use a stand-alone alone out of all the recurring characters (Raiden included, who only had one major canonical appearance). Jonny2x4 04:39, 16 October 2005 (UTC)
 * Why not do the treatment on them in the games' articles, then? You're already talking about the plot (eliminating the need to duplicate the same description of their betrayal/defection), and once the plot summary is reduced to a saner length, those articles won't be bloated by such additions at all. - A Man In Black (conspire | past ops) 21:40, 16 October 2005 (UTC)

 * I agree, there should be seperate articles for each team of superpowered killing freaks. It avoids the prolem of characters who were members but not bosses (Octopus, and to a degree Fortune and the Sorrow) or bosses but not members (Olga, Volgin, Petrovich).

 * Um...hmm...this certainly isn't beautiful as it stands. I agree 100% with some of the others here that I would much more prefer standalone articles, and maybe keep a list that will link to them, by game. Minor characters can be put together (Raikov, Sasaki, Houseman, etc). At the very least, I would split them by game. But... I dunno, these character articles are long as is, especially considering their "background" information. This mashed convolution really discourages me from reading any of it, and there is still wiki-linking between each other and to other MGS-related things that aren't characters anyway (places, Metal Gears, weapons, etc), which can make things even more confusing. Some of the spoilers have been removed as well, I notice. - Shadowolf 10:41, 2 November 2005 (UTC)

Current status of the debate
I'm making a quick checklist, to keep track of the state of the debate. If you disagree with someone's status, just move them to the "disputed" list (and feel free to add any characters I've omitted), but don't move someone out of disputed unless you're sure there's no debate. - A Man In Black (conspire | past ops) 02:20, 15 October 2005 (UTC)

Definite standalone:

 * Solid Snake
 * Big Boss
 * Raiden
 * Meryl Silverburgh (due to the Policenauts info)

Definite merge:

 * Decoy Octopus
 * Kenneth Baker
 * Donald Anderson
 * Jim Houseman
 * Johnny Sazaki
 * Scott Dolph
 * Sergei Gurlukovich
 * James Johnson
 * Richard Ames
 * Peter Stillman
 * Aleksandr Leonovitch Granin
 * Ivan Raidenovitch Raikov

In dispute:

 * Misc. onscreen characters
 * Emma Emmerich
 * EVA
 * Liquid Snake
 * Nikolai Stephanovich Sokolov
 * Olga Gurlukovich
 * Otacon
 * Revolver Ocelot
 * Sergei Gurlukovich
 * Solidus Snake
 * Yevgeny Borisovitch Volgin
 * Gray Fox
 * The Boss
 * Drago Petrovich Madnar
 * Kyle Schneider / Black Color (Black Ninja)
 * Holly White
 * Natasha Markova (Gustava Heffner)
 * Elen Madnar
 * Kio Marv

 * Offscreen, mostly radio-support characters
 * Major Zero
 * Master Miller
 * Mei Ling
 * Naomi Hunter
 * Nastasha Romanenko
 * Para-Medic
 * Rosemary
 * Roy Campbell
 * Sigint
 * Diane
 * Jennifer
 * George Kessler
 * Yozef Norden (Johan Jacobsen)

 * FOXHOUND/Dead Cell/Cobra unit/Dogs of War members
 * Psycho Mantis
 * Sniper Wolf
 * Vulcan Raven
 * Fatman
 * Fortune
 * Vamp
 * The End
 * The Fear
 * The Fury
 * The Pain
 * The Sorrow
 * Shoot Gunner (Shotmaker)
 * Machinegun Kid
 * Fire Trooper
 * Arnold (Bloody Brad)
 * Coward Duck (Dirty Duck)
 * Running Man
 * Red Blaster
 * Ultra Box (Four Horsemen)
 * Predator
 * Night Sight (Night Fright)

 * Gray Fox - I consider him the disputed character that most warrents maintaining a seperate article. He has a significant backstory that isn't part of the main Metal Gear plot, as well as a legacy of Ninja-inspired material in other games.

 * Revolver Ocelot - He's done more than Fox in the series, but pretty much all of it is right there in the main plot. Aside from his parentage and a few enigmatic phone calls, all of his actions are already recounted in detail in the respective games' articles. Next to nothing is know about what he was doing before, between, and after the games. I therefore say merged, though he's right on the cusp.

 * I would place everyone else squarely in the merged category. Oh, and I've added the characters from MG and MG2:SS to the list (under "in dispute" until others chime in). Respect the classics, guys. ;)
 * The main characters from the classic MSX2 games are already listed in the Metal Gear and Metal Gear 2: Solid Snake articles, whereas the boss characters from the respective games are listed in the Outer Heaven and Zanzibar Land articles. Some of the classic characters are named differently in the Mobile Phone ports (presumably in the upcoming PS2 ports too) and the MGS3: Countdown book refers to those characters by their newer names (except Natasha oddly enough). Should we refer to them mainly by their new names or their old names? Jonny2x4 07:36, 17 October 2005 (UTC)

 * It's probably because she was referred to by name in the "Previous Missions" briefings in MGS & MGS2. Anyway, those articles look good as-is, and I'd say we should keep using the original names.

 * True, but then again, they could use her new name for Subsistence edition of the game (we'll see). I think Dr. Petrovich and Elen should at least use their newer full names, since they're more realistic in terms of how actual Russian names are arranged and more consistent too (the original MG1 stated that Petrovich was Elen's last name and then contradicted that in MG2 by giving Dr. Petrovich the full name of "Petrovich Madnar"). The rest of the characters could use thier older names out of historical respect for the moment. Anyway, I think most of the radio support characters could definitely be merged with the minor characters list or be featured List of supporting characters in Metal Gear. I'm thinking it's time to start splitting this article into separate lists for the moment. Jonny2x4 04:53, 20 October 2005 (UTC)

MGS3 Shinkawa artwork vs. Character models.
I know this isn't really that big of a deal, but I'm tempted to use the official character illustrations Shinkawa did for the MGS3 characters instead of the polygonal models currently in use. On one hand, it brings a bit of uniformity to the profiles. On the other hand, the illustrations he did for the game lacked color and the in-game renders are much better for this very reason.Jonny2x4 04:35, 20 October 2005 (UTC)

The whole page is a mess sould have left it the way it was

Bold textI Agree with using the artwork.

The Boss?
I suppose this is more of a request, but, why isn't there an entry for The Boss? Comic 06:47, 4 November 2005 (UTC)

What the hell happened?!
Everything's smushed together! Put it back! --Dangerous-Boy 11:34, 5 November 2005 (UTC)

Splitting this list
Okay, if noone objects, I'm going to split this list into List of recurring Metal Gear Solid characters, List of Metal Gear Solid characters, List of Metal Gear Solid 2 characters, and List of Metal Gear Solid 3 characters. Solid Snake, Big Boss, Meryl Silverburgh, and maybe Revolver Ocelot and an article on The Boss will be standalones.

This article will be replaced with a terse, comprehensive list, similar to List of Pokémon characters.

Any objections? - A Man In <span style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; font-weight: bold; color:#000000;">Black (conspire | past ops) 17:41, 5 November 2005 (UTC)

 * Personally I was finding the page as it was too unwielding to maintain and updated. So I went ahead and splitted some of the contents my way.
 * List of FOXHOUND members
 * List of Dead Cell members
 * List of Cobra members (Metal Gear)
 * I gave Solidus Snake and Liquid Snake their own articles since I personally founded them a bit too long, even after cutting out all the redundant info (at least long enough to get their own pages). As I see it, I think all the minor "one-scene only" characters (such as Anderson, Johnson and Granin) should stay on one page covering the whole series, while all the major bosses (and support characters) should get their own page. I think it's rather weird to have a very long profile on The End next to a short description of Major Zero. Jonny2x4 03:14, 6 November 2005 (UTC)

Why not...

 * List of recurring
 * Major
 * Minor
 * List of MGS
 * Major
 * FOXHOUND
 * Minor
 * List of MGS2
 * Major
 * Dead Cell
 * Minor
 * List of MGS3
 * Major
 * Cobra
 * Minor

I don't much like having all of the series's minor characters segregated off in a separate list, when the majors are grouped by game. - A Man In <span style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; font-weight: bold; color:#000000;">Black (conspire | past ops) 03:38, 6 November 2005 (UTC)

 * I think that's a bit overboard and I'm not sure if you're being serious or not. There's only ten plus characters per game and a majority of them are boss characters (affiliated or otherwise). If we do a "minor MGS3 characters" list, it would consist only of Raikov, Johnny and Granin. Likewise for MGS1. Having them by affiliation is a bit more flexible, especially with FOXHOUND, since the list could be changed to have charas from MG1+2 (Miller, Campbell and Kessler) as well. Jonny2x4 04:15, 6 November 2005 (UTC)

 * Completely series, just unclear. I'm proposing four lists, with the second-level bullet points as subheaders on those lists. How do you feel about that? - A Man In <span style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; font-weight: bold; color:#000000;">Black (conspire | past ops) 04:18, 6 November 2005 (UTC)

 * By the by, I don't think there's any pressing need to include Metal Gear 1/2 characters in these lists. There aren't that many, most of them aren't terribly well-developed, and by and large they're already handled in the articles for those games. Likewise the Ghost Babel and Acid characters; the game articles can cover those. - A Man In <span style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; font-weight: bold; color:#000000;">Black  (conspire | past ops) 04:21, 6 November 2005 (UTC)

 * I agree on both counts. Most of the MG1+2 characters are either: too obscure or too shallow to be worth mentioning. I was mainly referring to Miller and Campbell though (who are returning characters from MG2 to MGS1). I don't really care much for MGGB or Acid, since they don't contribute much to the canon.

 * Anyway, now I see where you're going, but instead of having a recurring character list, why not simply give each of the recurring character their own page (provided they're a major character like Otacon and Campbell)? Jonny2x4 05:36, 6 November 2005 (UTC)
 * Same reasons I had before for merging these characers into lists, frankly. Context, ease of patrol, most of the articles are swelled with speculation or plot summary.
 * I'm gonna go ahead and start making the lists by game, by retooling the team lists, assuming there are no objections. - A Man In <span style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; font-weight: bold; color:#000000;">Black (conspire | past ops) 20:50, 6 November 2005 (UTC)

 * When ahead did the split myself, because you were too lazy and only did the MGS1 list. Jonny2x4 08:05, 11 November 2005 (UTC)

Problem?
Is anyone else having problem with the character boxes and the words in them? (The Bread 08:24, 17 July 2006 (UTC))

Big Boss isn't named "John/Jack Doe"
See this article for info about the name. Naked Snake (Big Boss) uses it as an answer to Para Medic's "Jane Doe", when he asks her name and she says that one, which is the female version of John Doe.

The only info that we know for sure about Big Boss's name is that it's either Jack or John. He tells Ocelot that his name is John, but the characters who knew him well before the mission (like The Boss) call him "Jack" - also, Solidus Snake named Raiden after Big Boss, and Raiden's name is Jack.

So, it will stay as "John/Jack".

Grey Fox
Why doesn't he have his own article? He's in four out of seven canonical games and characters based on his ninja self are in two others. - The 4th Snake 21:54, 4 January 2007 (UTC)

Theres not that much information on him. Plus, his backstory keeps changing. You could try to sort something out, may be a mess though. SuperBorisOnAPlane 11:34, 26 February 2007 (UTC)

(deceased)
Is this really necessary? And besides, at since this is an on-going series, arn't they all going to und up as "deceased". I'll be removing these if there is no objection.happypal (Talk | contribs) 16:52, 21 October 2007 (UTC)
 * Just the same, what is up with some of the character names being bold? Is it just their "latest names"? Completely useless too, if you ask me.happypal (Talk | contribs) 16:59, 21 October 2007 (UTC)

Necessity of this article?
Is there still a necessity for this article? Specifically why do we have this list and list for all the individual games (as well as the recurring character list)? Strongsauce (talk) 22:55, 21 March 2008 (UTC)

 * Not really. This is really more of a gateway article than anything else. We might as well just link the game-specific character lists in the recurring list. Jonny2x4 (talk) 16:25, 13 May 2008 (UTC)


text:
Pasila

Pasila (Böle, ) is a part of Helsinki, Finland, that is both a central-northern neighbourhood and district, bordering the areas of Alppila to the south, the Central Park (Keskuspuisto) to the west, and Vallila to the east.

Pasila is a major transportation hub. At its heart is the Pasila railway station, the second busiest station in Finland. The station serves about 130,000 people per day via 900 trains, 400 trams and 850 buses.

Central Pasila
The eastern and western parts of Pasila were formerly separated by a large railroad classification yard before the development of Central Pasila (Keski-Pasila), beginning in 2014. Central Pasila is currently home to the major sports and music venue Helsinki Halli and the Tripla complex, which includes a hotel of about 430 rooms, 50,000 square metres of office space (including the headquarters of telecom operator Telia Finland ), about 400 residential flats and the largest commercial center in the Nordic countries with 250 shops.

There are several projects under construction or planning near the railway station. In connection with Tripla, several Trigoni skyscrapers are planned, the tallest of which, about 180 meters high from the top of the building, will be visible, in good weather, all the way to the Estonian coast.

West
Western Pasila (Länsi-Pasila) was built during the 1980s. It is a mainly residential area with approximately 4,500 inhabitants. The apartment buildings in Western Pasila are skinned with red bricks. The Finnish national broadcasting company Yle as well as the commercial MTV3 have their main premises in the northern end of the area. Helsinki's main police station is also located in Western Pasila.

Before the 1970s, Pasila was home to dilapidated wooden houses and was known for cheap rent and crime. It was then known simply as Wooden Pasila (Puu-Pasila). Today only a few of the old wooden structures exist.

East
Eastern Pasila (Itä-Pasila) is a highly mixed-use area of offices, flats and commercial spaces, built in the 1970s and 1980s. In terms of urban planning the most distinct feature of the area is its pedestrian-friendly design, based around a raised, pedestrian-only podium that connects to all buildings. Master planning of the area was led by Reijo Jallinoja and was based on his 1967 thesis work. The area is home to about 5,000 residents and 11,000 workplaces. Notable institutions include Helsinki Business College, Haaga–Helia University of Applied Sciences, the Helsinki City Theatre company, the main library of the city and Finland's largest convention center, Messukeskus. The area is a telecom and media center of national significance with the headquarters of telecom operator Elisa and a major presence of telecom operator DNA, who also own the TV studios at the Asemapäällikönhovi building, operated by Streamteam Nordic. The area is home to Helsinki's most vibrant street-art scene as well as the Helsinki Urban Art center, the international hub for street art in Finland.

North
Northern Pasila (Pohjois-Pasila) is mainly known for Ilmala rail yard and a 2010s residential area called Postipuisto.

title: Pasila


text:
Talk:Ælfnoth of Stowe

Untitled
Despite the ref to the Cath Enc, this article was taken verbatim the OUP Dictionary of Saints, which is very much in OUP copyright Staffelde 18:09, 10 October 2005 (UTC)

He is Ben's saint's name —Preceding unsigned comment added by 74.42.222.70 (talk) 21:38, 9 October 2008 (UTC)

title: Talk:Ælfnoth of Stowe


text:
User talk:Icarusx

Welcome!

Welcome to Wikipedia, Icarusx! My name is Ryan, aka Acetic Acid. I noticed that you were new and haven't received any messages yet. I just wanted to see how you were doing. Wikipedia can be a little intimidating at first, since it uses different formatting than other sites that use HTML and CSS. In the long run, though, you'll find that the WikiSyntax is a lot easier and faster than those other ways. Here are a few links to get you started:

 * How to edit a page
 * Editing, policy, conduct, and structure tutorial
 * Picture tutorial
 * How to write a great article

There are a lot of policies and guides to read, but I highly recommend reading over those first. If you have any questions, feel free to leave me a message on my talk page. Please be sure to sign your name on Talk Pages using four tildes (~~~~) to produce your name and the current date, along with a link to your user page. This way, others know when you left a message and how to find you. It's easier than having to type out your name, right? :)

I hope you enjoy contributing to Wikipedia. We can use all the help we can get! Have a nice day. Sincerely, Ac  e  tic  ' Acid  18:09, 10 October 2005 (UTC)

title: User talk:Icarusx


text: Category:Mass media in South Korea

title: Category:Mass media in South Korea


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User:Tristessa de St Ange/WikiProject Recording Ensemble

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1801 Hollis Street

1801 Hollis Street is an office building in downtown Halifax, Nova Scotia, Canada. Completed in 1985, it is one of the tallest buildings in Halifax, at 87 metres, with 22 floors. It was built as the corporate headquarters of Central Trust, one of the largest trust companies in Canada in the 1980s, and was originally known as Central Trust Tower.

Site background
The site of 1801 Hollis Street was part of a bustling section of the original Halifax townsite (founded in 1749) known as Foreman's Division. The site, nearer the harbour shoreline prior to land reclamation, was used for a variety of commercial and residential purposes. There is archival evidence that two banks were located there in the 19th century.

By the 1980s, the site was home to several smaller buildings housing restaurants and offices.

Development
Demolition permits for the existing buildings on the site were issued by the City of Halifax on 2 March 1983, the same day the project was announced, and demolition work began the same week. The Bluenose Restaurant and the Boy Scouts of Canada had already vacated the site, while Sanford's Second Storey Restaurant, at Hollis and Duke, had not yet been evicted. The wood-frame Boy Scouts building was torn down on 5 March 1983, along with an office building at 1806 Upper Water Street (once home to the Black United Front) as well as the former home of the Bluenose Restaurant.

The new office tower was designed by architecture firm Clifford Lawrie Bolton Ritchie and structural engineering consultant Read Jones Christoffersen, both of Toronto. It was developed by Manuduke Limited, a joint venture of Manufacturers Life (Manulife) and Clarence Investment Corporation, and built by Fuller Construction. The development was approved by Halifax council in April 1983. It was built as the corporate headquarters of the Central Trust company, which was the main tenant.

Archaeological investigation
Excavation of the site commenced without an archaeological survey. After a NSCAD student, who had observed objects of historical significance in the construction pit, contacted the Nova Scotia Museum in January 1984, archaeologists from Parks Canada and Saint Mary's University were called in. By this time, the site was already badly damaged, with most material having been trucked away to a landfill and the archaeological context destroyed. Thanks to intervention by Halifax mayor Ron Wallace, the contractor, Fuller Construction, agreed to shift work away from the comparatively undisturbed northwestern corner of the site to permit a "rescue recovery" operation carried out by Saint Mary's archeology staff and student volunteers. Around 1,000 artifacts were collected there, including "ceramics, clay pipes, bricks, leather and an assortment of miscellaneous items".

A separate salvage operation was carried out at the landfill. In total, around 25,000 artifacts were collected, mostly ceramics (18,673 items). The findings of these efforts were documented in a report, Artifacts from Eighteenth Century Halifax: The Central Trust Archaeological Project, produced with support from the City of Halifax and Parks Canada staff, and published by the Saint Mary's University Archaeology Laboratory in 1987. The Manufacturers Life company donated $2,000 to Saint Mary's for the purchase of a chemical to aid in the preservation of leather items recovered from the site. At the official opening ceremony of the new building, the insurance company presented a further cheque of $20,000 to Saint Mary's, which was put toward the purchase of a freeze drying unit needed for leather preservation.

Some of the artifacts recovered from the Central Trust site were put on permanent display at the Nova Scotia Museum of Natural History.

Opening and renaming
Originally known as the Central Trust Tower and built at a cost of around C$25 million, the building was officially opened by Nova Scotia premier John Buchanan on 19 June 1985. Also in attendance were senior officials of Manulife and Central Trust, Halifax mayor Ron Wallace, and around 200 businesspeople.

Before opening, Central Trust's branch at the corner of Granville and Duke streets – once the head office of the Eastern Canada Savings and Loan Company – was relocated to the ground floor of the new tower, which involved the transfer of safety deposit boxes by a team of armed guards. Aside from the ground floor, Central Trust also occupied the 18th, 19th, and 20th floors. Other initial tenants included Barrow Nicoll; Dominion Securities Pitfield; Edgecombe Investment Services; Elliott and Page Atlantic; Manufacturers Real Estate; Mathers Travel; and MacInnes, Wilson, Flinn and Wickwire.

The building was also known as the Central Guaranty Trust Tower following the merger of Central Trust and Guaranty Trust Co. Central Guaranty was acquired by the Toronto Dominion Bank in late 1992. The tower was subsequently renamed 1801 Hollis Street.

Design
The Toronto architecture firm that designed the building, Clifford Lawrie Bolton Ritchie, had completed several other high-rise projects for Manulife including Manulife Centre, Toronto (1974); Manulife Place, Edmonton (1983); and the North Tower extension of Manulife's head office on Bloor Street in Toronto (1983). For the Central Trust project, the company partnered with Halifax architecture firm Duffus, Romans, Kundzins, Rounsefell Limited.

Building details
Constructed of reinforced concrete, the building has 22 floors and around 223213 sqft of floor space. Each floor is around 10350 sqft. The tower is served by five elevators. The tower is built over a two-floor underground parking garage, above which there are 21 leasable floors (including the ground level) while the 22nd storey is a mechanical penthouse level. At the very top there is a smaller penthouse for the freight elevator machinery (this arrangement allows the freight elevator to serve the 22nd-storey mechanical floor).

The building height is approximately 284 ft above Upper Water Street (including the freight elevator penthouse).

The majority of the building is office space, but there is also an HSBC branch on Hollis St. in the space originally home to a Central Trust branch. The underground car park, accessed from Upper Water Street, has 67 parking spaces. The uppermost of the two basement levels is also home to a coffee shop accessed from Upper Water.

Exterior and urban design
The exterior enamel cladding and reflective curtain wall are coloured white and blue respectively, the corporate colours of the Central Trust company. In a presentation to Halifax council, architect Michael Clifford explained that the cantilevered and indented elements of the building are designed to echo the medium-rise scale of the surrounding buildings. The floor areas of the ground, second, and eighth storeys are reduced due to the street-level overhang and the indentation at the eighth floor.

The site area is around 18069 sqft. The building has frontage on three streets: Upper Water, Duke, and Hollis. The building is set back from Duke Street, making space for a small plaza with seating. The development also includes a mid-block pedestrian shortcut, next to 5151 George St., connecting Upper Water and Hollis streets.

Ownership
1801 Hollis Street was purchased by Canadian Real Estate Investment Trust (CREIT) on 30 April 2001 for C$25 million. Ownership of the building passed to Choice Properties REIT, controlled by Loblaw Companies, when that company purchased CREIT in 2018.

In 2022, the building was sold by Choice Properties to Montreal-based Groupe Mach for C$40 million.

Transportation
1801 Hollis Street is located across the street from the Water Street Terminal, a hub for Halifax Transit buses, as well as the Halifax Ferry Terminal.

title: 1801 Hollis Street


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User:Ringler

Discussing changes to Christine Ebner article
Christina Ebner (also spelled Christine Ebner; 26 March 1277 - 27 December 1356) was a German nun and writer.

Biography
Born in Nuremberg, she entered the Dominican convent at Engelthal in the vicinity of Nuremberg in 1289, at the age of 12.[1] Less than a year later, she fell gravely ill. This affliction would reappear up to three times a year for the next decade. Also later, she frequently suffered from illness. At the age of thirteen, Christine began experincing frequent religious visions, which her confessor, Father Konrad of Füssen, O.P., encouraged her to write about. And so she began writing her first book, the 'life of graces' ('Gnadenleben'), in 1317. She continued to work on it at least until 1324.

Between 1344 and 1352, Christine Ebner wrote a book of revelations (“Offenbarungen”). In it, she deals with historical and political events of the time such as the riots at Nuremberg in 1348; the earthquake of 1348; the Black Death; the Flagellants' processions of 1349; and the long quarrel between Louis the Bavarian and the Holy See. Christine does not limit herself to the role of a bystander. Instead, she takes a deep interest in the events, develops her own opinion about them and even actively tries to influence their course.

n 1351 she was visited by Heinrich von Nördlingen, an enthusiastic propagator of mystic spirituality and literature, who gave her Mechthild's of Magdeburg mystic work "Das fließende Licht der Gottheit" ("The Flowing light of the godhead").

The sister-book "Von der genaden uberlast" ("Of the graces excessive burden"), presumably written between 1328 and 1346, has also been attributed to Christine Ebner based on a 1451 manuscript.

Christine Ebner died at Engelthal, on 27 December 1356.

title: User:Ringler


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Harry Chapman (footballer, born 1880)

Henry Chapman (23 February 1880 – 29 April 1916) was an English footballer, who played for Sheffield Wednesday in the early 20th century. He was a forward, playing in the inside right position.

He was the brother of Herbert Chapman, the manager of both Huddersfield Town and Arsenal, and Thomas Chapman, who played for Grimsby Town. He began his career playing for a local side in Kiveton Park before joining Worksop Town. In 1900 he was given a trial with Sheffield Wednesday and was signed by them, making his debut in 1–1 draw against Blackburn Rovers on a 23 February 1901. Although Herbert went on to become a great manager, Harry was by far the better player, and put in a man of the match performance in the 1907 FA Cup Final, which saw Sheffield Wednesday lift the trophy for the second time. He joined Hull City A.F.C. at the end of the 1910–11 season where he spent one season.

After retiring from playing, he had a stint as Hull City manager between April 1913 and September 1914; the club finished seventh in Division Two in 1913–14. He died of tuberculosis at the age of 36, in 1916.

title: Harry Chapman (footballer, born 1880)


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Temperateness (virology)

In virology, temperate refers to the ability of some bacteriophages (notably coliphage λ) to display a lysogenic life cycle. Many (but not all) temperate phages can integrate their genomes into their host bacterium's chromosome, together becoming a lysogen as the phage genome becomes a prophage. A temperate phage is also able to undergo a productive, typically lytic life cycle, where the prophage is expressed, replicates the phage genome, and produces phage progeny, which then leave the bacterium. With phage the term virulent is often used as an antonym to temperate, but more strictly a virulent phage is one that has lost its ability to display lysogeny through mutation rather than a phage lineage with no genetic potential to ever display lysogeny (which more properly would be described as an obligately lytic phage).

Induction of the lytic cycle
At some point, temperate bacteriophages switch from the lysogenic life cycle to the lytic life cycle. This conversion may happen spontaneously, although at very low frequencies (λ displays spontaneous conversion of 10−8 to 10−5 per cell). In the majority of observed switch events, stressors - such as the cell's SOS response (due to DNA damage) or a change in nutrients - induces the switch.

Lysogenic and lytic cycles
Temperate phages can switch between a lytic and lysogenic life cycle. Lytic is more drastic, killing the host whereas lysogenic impacts host cells genetically or physiologically. Here is a chart on temperate phages that are lytic and lysogenic and how they're related. Lysogeny is characterized by the integration of the phage genome in the host genome.

title: Temperateness (virology)


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Ita Ford

Ita Ford, M.M. (April 23, 1940 – December 2, 1980) was an American Catholic Maryknoll Sister who served as a missionary in Bolivia, Chile and El Salvador. She worked with the poor and war refugees. On December 2, 1980, she was beaten, raped, and murdered along with three fellow missionaries — Dorothy Kazel, Maura Clarke and Jean Donovan —  by members of the military of El Salvador.

Life and work
Born in Brooklyn, New York, on April 23, 1940, Ford was the daughter of William Patrick Ford, an insurance man who took early retirement due to tuberculosis, and Mildred Teresa O'Beirne Ford, a public-school teacher. She had an older brother, William P. Ford (1936–2008) and a younger sister, Irene. The family lived in Brooklyn. William Patrick Ford was related to Austin B. Ford, whose son, Francis Xavier Ford (1892–1952), was the first seminarian to apply to the newly established Maryknoll Fathers in 1911 and, after being ordained as a missionary in 1917, went to China, where he became a bishop and a martyr. He died in a Communist prison camp there in 1952, when his young "cousin" Ita was twelve.

Although her mother taught in the public school system, Ita Ford was educated in parochial schools, beginning at age five in the Visitation Academy in Bay Ridge, run by the Visitation Sisters, a semi-cloistered order. She attended Fontbonne Hall Academy, a high school operated by the Sisters of St. Joseph, where she worked on the school newspaper. Finally, from 1957 to 1961, she attended Marymount Manhattan College, founded by the Religious of the Sacred Heart of Mary. (Marymount Manhattan split from its mother school, Marymount College, in 1961). Following in her relative the Bishop's footsteps, Ford had confided in a high school friend at the age of fifteen that she not only wanted to be a nun, she specifically felt called to be a Maryknoll missionary sister. Even before her college graduation in 1966, Ford had a vocational counselor advising her about her fitness for Maryknoll. She entered the Maryknoll Sisters of St. Dominic at the age of twenty-one. Three years later, due to ill health, she had to leave the formation program.

After working seven years as an editor at a publishing company, Ford reapplied and was again accepted by the Maryknoll Sisters in 1971. After serving briefly in Bolivia in 1972, she moved to Chile a short time before the military coup there on September 11, 1973. Ford lived in a poor shantytown with Sister Carla Piette, M.M., in Santiago, where they ministered to the needs of the people, especially those who lived in poverty.

After spending a required "reflection year" in the United States, 1978–1979, before taking permanent religious vows in March 1980, Ford moved with Piette from Chile to El Salvador, arriving the day of Óscar Romero's funeral. In June of that year, they began working with the Emergency Refugee Committee in Chalatenango. In this mission, Ford worked with the poor and war victims, providing food, shelter, transportation and burial.

After the death of Sister Carla in a flash flood on August 23, 1980—a flood which nearly cost Ford her own life, saved only by Piette's help in pushing her from the overwhelmed vehicle—Ford was joined on the mission by Maura Clarke, a Maryknoll sister who was already in El Salvador in contemplation of a mission assignment. Altogether, Piette and Ford had worked together in Chile and El Salvador for seven years, until their deaths barely three months apart on December 2, 1980.

title: Ita Ford


text: User talk:216.56.92.44

title: User talk:216.56.92.44


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Wikipedia:Deletion reform/Proposals/Uncontested deletions

A proposal for deletion reform. Please fix any mistakes. Substantive changes should only be made after discussion on the talk page.

=Uncontested deletions=

Relevant problems

 * AFD overload – the are 1,000+ nominations per week and growing. AFD will not upscale with Wikipedia.
 * Effort imbalance – unencyclopaedic articles can take a moment to create but, if not speedable, take disproportionate effort to remove (i.e. tag, create page, list, voting debate, close, delete).

observations

 * According to Dragonsflight’s 100 days survey, 58.2% of all AFD nominations resulted in uncontested deletions. No one, not even the creator, voted to keep those articles.
 * The AFD overload, and the effort involved in AFD nominations, leads to pressure for broadening speedy criteria (or worse speedying out of process).

The proposal
Aim
 * To provide a simple process to delete 'uncontested' nominations without recourse to AFD, whilst retaining the ability for editors to scrutinise deletions.
 * To reserve AFD for 'contested' deletions where a full debate is required. (Perhaps renaming AFD 'Contested Deletions'.)

The process
 * 1) Any editor may tag an article with  (or  ) (preferably giving reasons on the talk page) . The tag will place the article in a 'deletion category’ for that date, if the tag remains in place continuously for a specified number of days (say 5/7/14?) the article can be deleted by an admin.
 * 2) Any editor may dispute the proposed deletion by sending the article to 'contested deletions' (operating as per current AFD), or by simply removing the proposal tag (giving reasons on the talk page).

The small print

 * 1) Nominations for deletion that are obviously going to be controversial may still be sent straight to 'contested deletions'.
 * 2) Tags may be removed without sending to ‘contested deletions’. However, once removed, they may not be reapplied by original nominator, the only option shall be to re-nominate as a 'contested deletion'.
 * 3) If retagged by another editor, the deletion date is reset.
 * 4) Closing admins shall ensure the tag has remained constantly for the specified period.
 * 5) No article that has in the past survived a 'contested deletion/AFD' nomination may be deleted by this method.

Vandalism provisions
One problem may be with vandals de-tagging (perhaps simply by blanking the article). To allow for this, tags may be reapplied without the date reset if reapplied within 12 hours of removal, and no reason has been given (in the talk page, or edit summary) for the removal.

Safeguards against good articles being deleted

 * 1) Any editor, coming across the article during the specified period or having it on a watchlist, can remove the tag - or send to 'contested deletions'.
 * 2) Tagged articles will appear in the deletion category for that date - any editor may patrol this and remove tags.
 * 3) Closing admins must check that tags have been continually on articles for the entire period, but may still elect to send the article to 'contested deletion' if they see merit in the article.
 * 4) Certain categories of articles (e.g. schools) could perhaps be agreed as being always ‘contested’.
 * 5) Editors who contest the deletion after it was deleted can, as normal, list the article at Deletion review
 * 6) AFD/'disputed deletions' would be limited to nominations of articles where tags had been removed, or which were of a nature that was fundamentally controversial.

Benefits

 * Relatively simple.
 * Less time consuming to delete uncontroversial articles
 * Could reduce AFD load by up to 60%, ensuring proper scruting for remaining nominations.
 * Ensures scrutiny for uncontested deletions (at least more so than with speedies)
 * Should be 'impact neutral' on notability deletions (otherwise no consensus will be possible)

Impact on notability deletions
This proposal is designed to have no impact on notability questions. 'Inclusionists' would be able to check tagged articles in the categories and remove the tags. In practice, those wishing to nominate on grounds of notability would usually send the article straight to 'contested deletions' - as notability nominations will (almost) always be disputed.

Discussion
All discussion on the discussion page please.


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Tamara Rojo

Tamara Rojo CBE (born 17 May 1974) is a Spanish ballet dancer. She was the English National Ballet's artistic director and a lead principal dancer with the company between 2012 and 2022. She was previously a principal dancer with The Royal Ballet. She became the artistic director of San Francisco Ballet in late 2022.

Early life and training
Rojo was born in Montreal, Quebec, Canada, to Spanish parents who returned with her to Spain when she was 4 months old. At the age of 5 she began dance classes in Madrid and became a full-time student age 11 at Madrid's Royal Professional Conservatory of Dance, Mariemma studying with Víctor Ullate and Karemia Moreno.

Though her parents were pleased at her developing balletic talent, they insisted Rojo also complete an academic education through evening classes she could attend after studio rehearsals. Having graduated from the Conservatory at 16, she completed her secondary studies over the next two years. She went on to complete further degrees including a bachelor of dance, master of scenic arts and a PhD in performing arts, becoming DA magna cum laude in 2016 from King Juan Carlos University.

Career
Rojo began her professional career in 1991 with the Ballet de la Comunidad de Madrid, under the direction of Víctor Ullate. In 1994, she was awarded a gold medal at the Paris International Dance competition, together with a Special Jury Award from a panel including Natalia Makarova, Galina Samsova and Vladimir Vasiliev, three outstanding figures in the ballet world at that time.

Early career in Britain
In 1996 Galina Samsova, artistic director of Scottish Ballet, invited Rojo to join the company. There she performed principal roles in Swan Lake, The Nutcracker, La Sylphide and Cranko's Romeo and Juliet. Derek Deane, then English National Ballet artistic director, asked her to join ENB the following year. For her he created the roles of Juliet in "Romeo and Juliet" and Clara in "The Nutcracker" for which The Times named Rojo "Dance Revelation of the Year" in 1997. She also danced principal roles in Swan Lake, Paquita, Coppelia and Glen Tetley's The Sphinx.

Royal Ballet
Rojo approached Royal Ballet director Anthony Dowell in 2000 with a view to joining the company, and was invited to become a principal dancer when a contract became available later in the year. Over the next 12 years, she performed major roles in most of the company's repertoire including ballets choreographed by Kenneth MacMillan and Frederick Ashton, Dowell's Swan Lake, Makarova's La Bayadere, Rudolph Nureyev's Don Quixote, and Peter Wright 's The Nutcracker. She danced in the world premiere of Snow White, created for her by choreographer Ricardo Cué. The title role in Isadora was recreated for her by MacMillan's widow, the artist and set designer Deborah MacMillan, custodian of the late choreographer's ballets.

Major injuries
In 2000, Rojo was asked at short notice to replace the injured Royal Ballet principal Darcey Bussell in the title role in Giselle. Ignoring her own sprained ankle, Rojo learned the role in a fortnight and went on to receive rave reviews. In 2002, while dancing Clara in Nutcracker, Rojo began to tremble on stage. Sent to a private hospital after the performance, she learned her appendix had burst and was told to take six weeks off. However, she resumed dancing after only two, relapsed and returned to hospital. Rojo admitted some years later it was "completely wrong [to continue dancing while injured or ill] and I do not feel that anyone should do this. It really is not worth it."

In 2003, while preparing for the Royal Ballet's Australian tour, Rojo suffered an infected bunion so serious that her foot swelled to the size of a tennis ball. Doctors recommended surgery on her foot, a potentially career-ending operation. Months later, after countless hours of rehabilitation, she resumed dancing and said the injury changed her perspective on life, her body and dance. She felt that she valued each and every day more and learned that nothing in life should be taken for granted.

After this experience, she and her father developed a device to stretch pointe shoes in order to reduce pressure on bunions, and formed a company in 2017 to market it.

English National Ballet

In 2012, Rojo became the artistic director of English National Ballet, replacing Wayne Eagling.

Under her direction, the English National Ballet, for the first time in history, was invited to dance at the Paris Opera Palais Garnier. Appearing from 21 to 25 June 2016, ENB performed one of the most famous ballets in its repertoire: the Petipa and Sergeyev version of Le Corsaire in a revival by Anna-Marie Holmes.

In 2014, she presented a documentary entitled Good Swan, Bad Swan: Dancing Swan Lake for the BBC. She followed up with Giselle: Belle of the Ballet in 2017, which included the history of both the original production and the new ballet created for the ENB by Akram Khan. She had commissioned Khan to re-imagine the story: Khan won the Critics' Circle National Dance Awards 2017 for Best Classical Choreography, Alina Cojocaru won Outstanding Female Performance (Classical) as Giselle, and the company as a whole won an Olivier Award for Outstanding Achievement in Dance.

Rojo made her choreographic debut with a Florence Nightingale-inspired version of Raymonda, set during the Crimean War. It premiered in January 2022 at the London Coliseum.

San Francisco Ballet
In January 2022, it was announced that Rojo will become the artistic director of San Francisco Ballet at the end of the year, succeeding Helgi Tómasson. Upon taking the position, she became the first woman to serve as artistic director of the company.

Repertoire
The following is a list of repertoire of Rojo's performance in various ballet companies.

Awards

 * Honoured by the South Bank Sky Arts Outstanding Achievement Award 2022, for her ten transformational years as artistic director of the English National Ballet.
 * Gold Medal of the Academy of Performing Arts of Spain 2021.
 * 2016 Commander of the Order of the British Empire (CBE) for services to ballet.
 * 2013 Spanish-British Relationships of II Fundación Banco Santander Prize.
 * 2012 The Gold Medal for Fine Arts 2012 of the John F. Kennedy Center for Performing Arts.
 * 2011 Encomienda de número de Isabel la Católica.
 * 2010 Laurence Olivier "Best New Dance Production" award for her collaboration with choreographer Kim Brandstrup in "Goldberg: The Brandstrup-Rojo Project."
 * 2008 Prix Benois de la Danse
 * 2008 Comunidad de Madrid's International Medal of the Arts
 * 2007 City of Madrid's Interpretation Award
 * 2005 Premio Principe de Asturias a las Artes
 * 2004 Premio Positano "Leonid Massine"
 * 2002 Medalla de Oro al Mérito en las Bellas Artes – Consejo de Ministros del Reino de España.
 * 2002 Gold Medal of Fine Arts from King Juan Carlos
 * 2002 London's Critic's Circle Dance Awards
 * 2001 Sherringtons Awards Best Female Dancer of the Year
 * 2000 Barclays Theatre Awards: Outstanding Achievement in Dance
 * 1996 First prize of Italian Critics as Best Dancer of the Year
 * 1994 Grand Prix Femme et Medaille Vermeille de la Ville de Paris (à l'unanimité) – Concours International de Danse de Paris

Personal life
Rojo lives in Bloomsbury, London. Her husband is ballet dancer Isaac Hernández. The couple have a son, born in 2021.

title: Tamara Rojo


text: User talk:84.13.244.38

title: User talk:84.13.244.38


text:
Talk:Dancemania

Merge?!
Merge nothing, Main series should be outright deleted! Although the official site does refer to the numbered/X#/EX# albums as such, the term "main series" has no meaning particular to Dancemania, and Google returns all of 64 results for "main series" dancemania, most of which are Wiki mirrors.

At the VERY least, rename Main series with a disambiguation page. Azure Haights 18:16, 10 October 2005 (UTC)

 * You're looking at it from a foreign perspective. In Japan, "main series" (メイン・シリーズ) is indeed used frequently to designate the numbered albums as well as the EX series.shdwrlm3 10:53, 14 Jan 2006 (UTC).

title: Talk:Dancemania