Sync interactive 3D hero
Browse files- design-qa.md +11 -0
- docs/assets/loop-hero-scene.js +312 -0
- docs/assets/vendor/three/LICENSE +21 -0
- docs/assets/vendor/three/three.core.min.js +0 -0
- docs/assets/vendor/three/three.module.min.js +0 -0
- docs/index.html +11 -2
design-qa.md
CHANGED
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@@ -6,6 +6,7 @@
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| 6 |
- Stack figure refresh: `/Users/chaoyue/.codex/generated_images/019ed02c-a15f-7881-aab3-49ff394627b4/exec-0e105db4-a098-48f5-b3f1-301d07cb21f6.png`
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| 7 |
- Runtime map: `/Users/chaoyue/.codex/generated_images/019ed02c-a15f-7881-aab3-49ff394627b4/exec-8abdd5c7-4c6a-4406-bd07-47dfbc6f1721.png`
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| 8 |
- Maturity model: `/Users/chaoyue/.codex/generated_images/019ed02c-a15f-7881-aab3-49ff394627b4/exec-ed3a252d-15d6-4836-84cb-21ce313f10bb.png`
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- Local prototype: repository `docs/` build served during QA
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| 10 |
- Reference comparison: `/private/tmp/loop-design-comparison.png`
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@@ -19,6 +20,10 @@
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- Runtime map: desktop and mobile; the mobile figure scrolls within a 358 px frame while the page remains 390 px wide.
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- Maturity model: desktop and mobile; levels 00-02 are visible initially and the remaining levels are horizontally inspectable.
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- Social preview: 1280 x 640, exact resource, pattern, and contract counts.
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## Comparison History
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@@ -29,6 +34,9 @@
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5. Compared the original stack figure and the ChatGPT Image revision side by side. The revision replaces empty overlapping outlines with four populated plates, aligned leader lines, a one-run bracket, and an explicit recurring-work governance badge. OCR and browser checks confirmed the required copy, 1666 x 944 dimensions, and error-free rendering.
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| 30 |
6. Audited the live README and site for visual gaps. Added coordinated runtime-selection and maturity-progression figures only where the existing presentation was text-only; retained the hero, cover, social preview, stack, contract, and lifecycle assets unchanged.
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7. The responsive pass found the citation block widening the entire page to 618 px at a 390 px viewport. Setting footer grid children to `min-width: 0` restored a 390 px document width while preserving horizontal scrolling inside the four wide diagrams.
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## Findings
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@@ -48,6 +56,9 @@
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- Desktop runtime map: `/private/tmp/awesome-loop-runtime-desktop.png`
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- Mobile runtime map: `/private/tmp/awesome-loop-runtime-mobile.png`
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- Mobile maturity model: `/private/tmp/awesome-loop-maturity-mobile.png`
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- Social preview: `/Users/chaoyue/Library/CloudStorage/Dropbox/Loop Engineering/awesome-loop-engineering/assets/social-preview.png`
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| 53 |
final result: passed
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| 6 |
- Stack figure refresh: `/Users/chaoyue/.codex/generated_images/019ed02c-a15f-7881-aab3-49ff394627b4/exec-0e105db4-a098-48f5-b3f1-301d07cb21f6.png`
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| 7 |
- Runtime map: `/Users/chaoyue/.codex/generated_images/019ed02c-a15f-7881-aab3-49ff394627b4/exec-8abdd5c7-4c6a-4406-bd07-47dfbc6f1721.png`
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| 8 |
- Maturity model: `/Users/chaoyue/.codex/generated_images/019ed02c-a15f-7881-aab3-49ff394627b4/exec-ed3a252d-15d6-4836-84cb-21ce313f10bb.png`
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| 9 |
+
- Interactive hero: Three.js `0.185.1`, vendored under `docs/assets/vendor/three/` with its MIT license.
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| 10 |
- Local prototype: repository `docs/` build served during QA
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| 11 |
- Reference comparison: `/private/tmp/loop-design-comparison.png`
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| 20 |
- Runtime map: desktop and mobile; the mobile figure scrolls within a 358 px frame while the page remains 390 px wide.
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- Maturity model: desktop and mobile; levels 00-02 are visible initially and the remaining levels are horizontally inspectable.
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| 22 |
- Social preview: 1280 x 640, exact resource, pattern, and contract counts.
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+
- Interactive hero, desktop: 1280 x 720, one ready WebGL canvas, 478 px hero, no horizontal overflow, and the next section visible in the first viewport.
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- Interactive hero, mobile: 390 x 844, one ready WebGL canvas, 571 px hero, no horizontal overflow, and the next section visible in the first viewport.
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- Interactive hero motion: the frame counter advanced by 47 frames during a 450 ms pointer-parallax check.
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- Interactive hero efficiency: the frame counter advanced by zero during a 700 ms offscreen check at the Resources section.
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## Comparison History
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5. Compared the original stack figure and the ChatGPT Image revision side by side. The revision replaces empty overlapping outlines with four populated plates, aligned leader lines, a one-run bracket, and an explicit recurring-work governance badge. OCR and browser checks confirmed the required copy, 1666 x 944 dimensions, and error-free rendering.
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| 35 |
6. Audited the live README and site for visual gaps. Added coordinated runtime-selection and maturity-progression figures only where the existing presentation was text-only; retained the hero, cover, social preview, stack, contract, and lifecycle assets unchanged.
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| 36 |
7. The responsive pass found the citation block widening the entire page to 618 px at a 390 px viewport. Setting footer grid children to `min-width: 0` restored a 390 px document width while preserving horizontal scrolling inside the four wide diagrams.
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+
8. Compared the published static hero and the Three.js-enhanced hero at the same 1280 x 720 viewport. The enhancement keeps the existing identity, copy, actions, spacing, and section transition while adding a restrained evidence orbit, control-plane stack, verification gate, and six lifecycle nodes behind the content.
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9. Moved the control-plane stack and verification gate outward after the first 3D pass so they frame the copy rather than crossing its reading path. Rechecked desktop and mobile rendering after the adjustment.
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10. Verified progressive enhancement behavior: the semantic hero remains complete without WebGL, forced-colors and print hide the scene, reduced-motion renders a static frame, and the animation stops when the hero leaves the viewport.
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## Findings
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- Desktop runtime map: `/private/tmp/awesome-loop-runtime-desktop.png`
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- Mobile runtime map: `/private/tmp/awesome-loop-runtime-mobile.png`
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- Mobile maturity model: `/private/tmp/awesome-loop-maturity-mobile.png`
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- Three.js desktop hero: `/private/tmp/awesome-loop-hero-three-desktop-final.png`
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- Three.js mobile hero: `/private/tmp/awesome-loop-hero-three-mobile-final.png`
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- Three.js pointer-motion frame: `/private/tmp/awesome-loop-hero-three-motion-final.png`
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- Social preview: `/Users/chaoyue/Library/CloudStorage/Dropbox/Loop Engineering/awesome-loop-engineering/assets/social-preview.png`
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final result: passed
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docs/assets/loop-hero-scene.js
ADDED
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| 1 |
+
import * as THREE from './vendor/three/three.module.min.js';
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| 2 |
+
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| 3 |
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const container = document.querySelector('[data-loop-scene]');
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| 4 |
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const hero = container?.closest('.hero');
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| 5 |
+
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| 6 |
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if (container && hero) {
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| 7 |
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const reducedMotion = window.matchMedia('(prefers-reduced-motion: reduce)');
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| 8 |
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const palette = [0x155eef, 0x08a9c4, 0x0c9b68, 0x7055d9];
|
| 9 |
+
let renderer;
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| 10 |
+
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| 11 |
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try {
|
| 12 |
+
renderer = new THREE.WebGLRenderer({
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| 13 |
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alpha: true,
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| 14 |
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antialias: true,
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| 15 |
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powerPreference: 'high-performance',
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| 16 |
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});
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| 17 |
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} catch (error) {
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| 18 |
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container.dataset.sceneState = 'fallback';
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| 19 |
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}
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| 20 |
+
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| 21 |
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if (renderer) {
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| 22 |
+
renderer.setClearColor(0x000000, 0);
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| 23 |
+
renderer.outputColorSpace = THREE.SRGBColorSpace;
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| 24 |
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renderer.domElement.setAttribute('aria-hidden', 'true');
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| 25 |
+
renderer.domElement.dataset.loopSceneCanvas = 'true';
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| 26 |
+
container.appendChild(renderer.domElement);
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| 27 |
+
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| 28 |
+
const scene = new THREE.Scene();
|
| 29 |
+
const camera = new THREE.PerspectiveCamera(32, 1, 0.1, 50);
|
| 30 |
+
camera.position.set(0, 0, 10);
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| 31 |
+
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| 32 |
+
const root = new THREE.Group();
|
| 33 |
+
scene.add(root);
|
| 34 |
+
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| 35 |
+
const orbitMaterial = new THREE.MeshBasicMaterial({
|
| 36 |
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color: palette[0],
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| 37 |
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transparent: true,
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| 38 |
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opacity: 0.2,
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| 39 |
+
depthWrite: false,
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| 40 |
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});
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| 41 |
+
const orbit = new THREE.Mesh(
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| 42 |
+
new THREE.TorusGeometry(4.2, 0.014, 8, 180),
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| 43 |
+
orbitMaterial,
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| 44 |
+
);
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| 45 |
+
orbit.scale.y = 0.54;
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| 46 |
+
orbit.rotation.set(0.08, 0.12, -0.04);
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| 47 |
+
root.add(orbit);
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| 48 |
+
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| 49 |
+
const evidenceOrbit = new THREE.Mesh(
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| 50 |
+
new THREE.TorusGeometry(3.55, 0.009, 6, 160),
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| 51 |
+
new THREE.MeshBasicMaterial({
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| 52 |
+
color: palette[1],
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| 53 |
+
transparent: true,
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| 54 |
+
opacity: 0.14,
|
| 55 |
+
depthWrite: false,
|
| 56 |
+
}),
|
| 57 |
+
);
|
| 58 |
+
evidenceOrbit.scale.y = 0.48;
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| 59 |
+
evidenceOrbit.rotation.set(-0.06, -0.08, 0.2);
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| 60 |
+
root.add(evidenceOrbit);
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| 61 |
+
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| 62 |
+
const plateGroup = new THREE.Group();
|
| 63 |
+
plateGroup.position.set(-4.35, -0.12, 0.08);
|
| 64 |
+
root.add(plateGroup);
|
| 65 |
+
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| 66 |
+
function makePlate(index) {
|
| 67 |
+
const shape = new THREE.Shape();
|
| 68 |
+
const points = [];
|
| 69 |
+
for (let pointIndex = 0; pointIndex < 6; pointIndex += 1) {
|
| 70 |
+
const angle = Math.PI / 6 + pointIndex * Math.PI / 3;
|
| 71 |
+
points.push(new THREE.Vector2(Math.cos(angle) * 0.9, Math.sin(angle) * 0.54));
|
| 72 |
+
}
|
| 73 |
+
shape.moveTo(points[0].x, points[0].y);
|
| 74 |
+
points.slice(1).forEach((point) => shape.lineTo(point.x, point.y));
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| 75 |
+
shape.closePath();
|
| 76 |
+
|
| 77 |
+
const group = new THREE.Group();
|
| 78 |
+
const fill = new THREE.Mesh(
|
| 79 |
+
new THREE.ShapeGeometry(shape),
|
| 80 |
+
new THREE.MeshBasicMaterial({
|
| 81 |
+
color: palette[index],
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| 82 |
+
transparent: true,
|
| 83 |
+
opacity: 0.055,
|
| 84 |
+
side: THREE.DoubleSide,
|
| 85 |
+
depthWrite: false,
|
| 86 |
+
}),
|
| 87 |
+
);
|
| 88 |
+
group.add(fill);
|
| 89 |
+
|
| 90 |
+
const outlinePoints = points.map((point) => new THREE.Vector3(point.x, point.y, 0.01));
|
| 91 |
+
outlinePoints.push(outlinePoints[0].clone());
|
| 92 |
+
const outline = new THREE.Line(
|
| 93 |
+
new THREE.BufferGeometry().setFromPoints(outlinePoints),
|
| 94 |
+
new THREE.LineBasicMaterial({
|
| 95 |
+
color: palette[index],
|
| 96 |
+
transparent: true,
|
| 97 |
+
opacity: 0.34,
|
| 98 |
+
}),
|
| 99 |
+
);
|
| 100 |
+
group.add(outline);
|
| 101 |
+
|
| 102 |
+
const status = new THREE.Mesh(
|
| 103 |
+
new THREE.RingGeometry(0.07, 0.105, 24),
|
| 104 |
+
new THREE.MeshBasicMaterial({
|
| 105 |
+
color: palette[index],
|
| 106 |
+
transparent: true,
|
| 107 |
+
opacity: 0.42,
|
| 108 |
+
side: THREE.DoubleSide,
|
| 109 |
+
depthWrite: false,
|
| 110 |
+
}),
|
| 111 |
+
);
|
| 112 |
+
status.position.z = 0.02;
|
| 113 |
+
group.add(status);
|
| 114 |
+
|
| 115 |
+
group.position.set(index * 0.09, (index - 1.5) * 0.27, index * 0.055);
|
| 116 |
+
return group;
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
for (let index = 0; index < 4; index += 1) {
|
| 120 |
+
plateGroup.add(makePlate(index));
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
const gateGroup = new THREE.Group();
|
| 124 |
+
gateGroup.position.set(4.35, -0.08, 0.1);
|
| 125 |
+
root.add(gateGroup);
|
| 126 |
+
|
| 127 |
+
const gatePlate = makePlate(2);
|
| 128 |
+
gatePlate.scale.setScalar(0.9);
|
| 129 |
+
gateGroup.add(gatePlate);
|
| 130 |
+
|
| 131 |
+
[0.58, 0.42].forEach((radius, index) => {
|
| 132 |
+
const ring = new THREE.Mesh(
|
| 133 |
+
new THREE.TorusGeometry(radius, 0.012, 8, 96),
|
| 134 |
+
new THREE.MeshBasicMaterial({
|
| 135 |
+
color: index === 0 ? palette[2] : palette[1],
|
| 136 |
+
transparent: true,
|
| 137 |
+
opacity: index === 0 ? 0.28 : 0.2,
|
| 138 |
+
depthWrite: false,
|
| 139 |
+
}),
|
| 140 |
+
);
|
| 141 |
+
ring.scale.y = 0.72;
|
| 142 |
+
ring.position.z = 0.08 + index * 0.02;
|
| 143 |
+
gateGroup.add(ring);
|
| 144 |
+
});
|
| 145 |
+
|
| 146 |
+
const check = new THREE.Line(
|
| 147 |
+
new THREE.BufferGeometry().setFromPoints([
|
| 148 |
+
new THREE.Vector3(-0.22, 0.01, 0.13),
|
| 149 |
+
new THREE.Vector3(-0.05, -0.16, 0.13),
|
| 150 |
+
new THREE.Vector3(0.28, 0.2, 0.13),
|
| 151 |
+
]),
|
| 152 |
+
new THREE.LineBasicMaterial({
|
| 153 |
+
color: palette[2],
|
| 154 |
+
transparent: true,
|
| 155 |
+
opacity: 0.56,
|
| 156 |
+
}),
|
| 157 |
+
);
|
| 158 |
+
gateGroup.add(check);
|
| 159 |
+
|
| 160 |
+
const nodeGeometry = new THREE.SphereGeometry(0.075, 20, 14);
|
| 161 |
+
const lifecycleNodes = palette.concat([palette[1], palette[0]]).map((color, index) => {
|
| 162 |
+
const node = new THREE.Mesh(
|
| 163 |
+
nodeGeometry,
|
| 164 |
+
new THREE.MeshBasicMaterial({
|
| 165 |
+
color,
|
| 166 |
+
transparent: true,
|
| 167 |
+
opacity: index === 5 ? 0.78 : 0.56,
|
| 168 |
+
depthWrite: false,
|
| 169 |
+
}),
|
| 170 |
+
);
|
| 171 |
+
root.add(node);
|
| 172 |
+
return node;
|
| 173 |
+
});
|
| 174 |
+
|
| 175 |
+
function positionNodes(time) {
|
| 176 |
+
lifecycleNodes.forEach((node, index) => {
|
| 177 |
+
const angle = index / lifecycleNodes.length * Math.PI * 2 + time * 0.16;
|
| 178 |
+
node.position.set(
|
| 179 |
+
Math.cos(angle) * 4.15,
|
| 180 |
+
Math.sin(angle) * 2.2,
|
| 181 |
+
0.26 + Math.sin(angle * 2) * 0.12,
|
| 182 |
+
);
|
| 183 |
+
const pulse = index === 5 ? 1 + Math.sin(time * 1.4) * 0.16 : 1;
|
| 184 |
+
node.scale.setScalar(pulse);
|
| 185 |
+
});
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
let frameCount = 0;
|
| 189 |
+
let animationFrame = 0;
|
| 190 |
+
let visible = true;
|
| 191 |
+
let targetRotationX = 0;
|
| 192 |
+
let targetRotationY = 0;
|
| 193 |
+
|
| 194 |
+
function render(time = 0) {
|
| 195 |
+
const seconds = time * 0.001;
|
| 196 |
+
positionNodes(seconds);
|
| 197 |
+
root.rotation.x += (targetRotationX - root.rotation.x) * 0.045;
|
| 198 |
+
root.rotation.y += (targetRotationY - root.rotation.y) * 0.045;
|
| 199 |
+
root.rotation.z = Math.sin(seconds * 0.18) * 0.012;
|
| 200 |
+
plateGroup.position.y = -0.12 + Math.sin(seconds * 0.42) * 0.045;
|
| 201 |
+
gateGroup.rotation.z = Math.sin(seconds * 0.34) * 0.025;
|
| 202 |
+
renderer.render(scene, camera);
|
| 203 |
+
frameCount += 1;
|
| 204 |
+
container.dataset.sceneFrames = String(frameCount);
|
| 205 |
+
if (!container.dataset.sceneReady) {
|
| 206 |
+
container.dataset.sceneReady = 'true';
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
function animate(time) {
|
| 211 |
+
animationFrame = 0;
|
| 212 |
+
if (!visible || document.hidden || reducedMotion.matches) return;
|
| 213 |
+
render(time);
|
| 214 |
+
animationFrame = window.requestAnimationFrame(animate);
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
function startAnimation() {
|
| 218 |
+
if (!animationFrame && visible && !document.hidden && !reducedMotion.matches) {
|
| 219 |
+
animationFrame = window.requestAnimationFrame(animate);
|
| 220 |
+
}
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
function stopAnimation() {
|
| 224 |
+
if (animationFrame) {
|
| 225 |
+
window.cancelAnimationFrame(animationFrame);
|
| 226 |
+
animationFrame = 0;
|
| 227 |
+
}
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
function resize() {
|
| 231 |
+
const width = Math.max(container.clientWidth, 1);
|
| 232 |
+
const height = Math.max(container.clientHeight, 1);
|
| 233 |
+
const mobile = width < 640;
|
| 234 |
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 1.5));
|
| 235 |
+
renderer.setSize(width, height, false);
|
| 236 |
+
camera.aspect = width / height;
|
| 237 |
+
camera.position.z = mobile ? 11.6 : 10;
|
| 238 |
+
camera.updateProjectionMatrix();
|
| 239 |
+
root.scale.setScalar(mobile ? 0.78 : 1);
|
| 240 |
+
render(performance.now());
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
function updatePointer(event) {
|
| 244 |
+
const bounds = hero.getBoundingClientRect();
|
| 245 |
+
const x = (event.clientX - bounds.left) / bounds.width * 2 - 1;
|
| 246 |
+
const y = (event.clientY - bounds.top) / bounds.height * 2 - 1;
|
| 247 |
+
targetRotationY = x * 0.075;
|
| 248 |
+
targetRotationX = -y * 0.04;
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
function resetPointer() {
|
| 252 |
+
targetRotationX = 0;
|
| 253 |
+
targetRotationY = 0;
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
const resizeObserver = new ResizeObserver(resize);
|
| 257 |
+
resizeObserver.observe(container);
|
| 258 |
+
|
| 259 |
+
const visibilityObserver = new IntersectionObserver((entries) => {
|
| 260 |
+
visible = entries[0]?.isIntersecting ?? true;
|
| 261 |
+
if (visible) startAnimation();
|
| 262 |
+
else stopAnimation();
|
| 263 |
+
}, { threshold: 0.02 });
|
| 264 |
+
visibilityObserver.observe(hero);
|
| 265 |
+
|
| 266 |
+
document.addEventListener('visibilitychange', () => {
|
| 267 |
+
if (document.hidden) stopAnimation();
|
| 268 |
+
else startAnimation();
|
| 269 |
+
});
|
| 270 |
+
|
| 271 |
+
reducedMotion.addEventListener('change', () => {
|
| 272 |
+
if (reducedMotion.matches) {
|
| 273 |
+
stopAnimation();
|
| 274 |
+
resetPointer();
|
| 275 |
+
render(performance.now());
|
| 276 |
+
} else {
|
| 277 |
+
startAnimation();
|
| 278 |
+
}
|
| 279 |
+
});
|
| 280 |
+
|
| 281 |
+
if (!reducedMotion.matches) {
|
| 282 |
+
hero.addEventListener('pointermove', updatePointer, { passive: true });
|
| 283 |
+
hero.addEventListener('pointerleave', resetPointer, { passive: true });
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
window.__loopSceneDiagnostics = () => {
|
| 287 |
+
const gl = renderer.getContext();
|
| 288 |
+
const width = renderer.domElement.width;
|
| 289 |
+
const height = renderer.domElement.height;
|
| 290 |
+
const pixels = new Uint8Array(width * height * 4);
|
| 291 |
+
gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
| 292 |
+
let sampled = 0;
|
| 293 |
+
let painted = 0;
|
| 294 |
+
for (let index = 3; index < pixels.length; index += 64) {
|
| 295 |
+
sampled += 1;
|
| 296 |
+
if (pixels[index] > 0) painted += 1;
|
| 297 |
+
}
|
| 298 |
+
return {
|
| 299 |
+
frameCount,
|
| 300 |
+
height,
|
| 301 |
+
painted,
|
| 302 |
+
paintedRatio: sampled ? painted / sampled : 0,
|
| 303 |
+
reducedMotion: reducedMotion.matches,
|
| 304 |
+
sampled,
|
| 305 |
+
width,
|
| 306 |
+
};
|
| 307 |
+
};
|
| 308 |
+
|
| 309 |
+
resize();
|
| 310 |
+
startAnimation();
|
| 311 |
+
}
|
| 312 |
+
}
|
docs/assets/vendor/three/LICENSE
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
The MIT License
|
| 2 |
+
|
| 3 |
+
Copyright © 2010-2026 three.js authors
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
| 6 |
+
of this software and associated documentation files (the "Software"), to deal
|
| 7 |
+
in the Software without restriction, including without limitation the rights
|
| 8 |
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| 9 |
+
copies of the Software, and to permit persons to whom the Software is
|
| 10 |
+
furnished to do so, subject to the following conditions:
|
| 11 |
+
|
| 12 |
+
The above copyright notice and this permission notice shall be included in
|
| 13 |
+
all copies or substantial portions of the Software.
|
| 14 |
+
|
| 15 |
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
| 16 |
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
| 17 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
| 18 |
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
| 19 |
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
| 20 |
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
| 21 |
+
THE SOFTWARE.
|
docs/assets/vendor/three/three.core.min.js
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
docs/assets/vendor/three/three.module.min.js
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
docs/index.html
CHANGED
|
@@ -129,7 +129,10 @@
|
|
| 129 |
|
| 130 |
main { overflow: hidden; }
|
| 131 |
section { padding: 86px 0; border-top: 1px solid var(--line); }
|
| 132 |
-
.hero { padding: 64px 0 52px; border-top: 0; text-align: center; }
|
|
|
|
|
|
|
|
|
|
| 133 |
.mental-model { padding: 40px 0 52px; }
|
| 134 |
.section-label {
|
| 135 |
margin: 0 0 12px;
|
|
@@ -287,6 +290,7 @@
|
|
| 287 |
.tagline { font-size: 1.22rem; }
|
| 288 |
.lead { font-size: 1rem; }
|
| 289 |
.mental-model { padding-top: 30px; }
|
|
|
|
| 290 |
.principles, .link-grid, .pattern-grid, .resource-links, .footer-grid { grid-template-columns: 1fr; }
|
| 291 |
.principle + .principle, .card + .card, .pattern + .pattern { padding-left: 0; }
|
| 292 |
.pattern { min-height: 88px; }
|
|
@@ -300,8 +304,11 @@
|
|
| 300 |
html { scroll-behavior: auto; }
|
| 301 |
.pattern { transition: none; }
|
| 302 |
}
|
|
|
|
|
|
|
|
|
|
| 303 |
@media print {
|
| 304 |
-
header.site, .menu-btn, .actions, .copy, .pattern-filter { display: none; }
|
| 305 |
body, footer { background: #fff; }
|
| 306 |
section { padding: 24pt 0; break-inside: avoid; }
|
| 307 |
.wrap { width: 100%; }
|
|
@@ -425,6 +432,7 @@
|
|
| 425 |
|
| 426 |
<main id="main" tabindex="-1">
|
| 427 |
<section class="hero" id="top">
|
|
|
|
| 428 |
<div class="wrap">
|
| 429 |
<p class="section-label hero-kicker">The field guide for recurring AI-agent systems</p>
|
| 430 |
<h1>Awesome Loop Engineering</h1>
|
|
@@ -765,5 +773,6 @@
|
|
| 765 |
});
|
| 766 |
});
|
| 767 |
</script>
|
|
|
|
| 768 |
</body>
|
| 769 |
</html>
|
|
|
|
| 129 |
|
| 130 |
main { overflow: hidden; }
|
| 131 |
section { padding: 86px 0; border-top: 1px solid var(--line); }
|
| 132 |
+
.hero { position: relative; isolation: isolate; overflow: hidden; padding: 64px 0 52px; border-top: 0; text-align: center; }
|
| 133 |
+
.hero .wrap { position: relative; z-index: 1; }
|
| 134 |
+
.hero-scene { position: absolute; inset: 0; z-index: 0; overflow: hidden; pointer-events: none; }
|
| 135 |
+
.hero-scene canvas { display: block; width: 100%; height: 100%; opacity: 0.88; }
|
| 136 |
.mental-model { padding: 40px 0 52px; }
|
| 137 |
.section-label {
|
| 138 |
margin: 0 0 12px;
|
|
|
|
| 290 |
.tagline { font-size: 1.22rem; }
|
| 291 |
.lead { font-size: 1rem; }
|
| 292 |
.mental-model { padding-top: 30px; }
|
| 293 |
+
.hero-scene canvas { opacity: 0.68; }
|
| 294 |
.principles, .link-grid, .pattern-grid, .resource-links, .footer-grid { grid-template-columns: 1fr; }
|
| 295 |
.principle + .principle, .card + .card, .pattern + .pattern { padding-left: 0; }
|
| 296 |
.pattern { min-height: 88px; }
|
|
|
|
| 304 |
html { scroll-behavior: auto; }
|
| 305 |
.pattern { transition: none; }
|
| 306 |
}
|
| 307 |
+
@media (forced-colors: active) {
|
| 308 |
+
.hero-scene { display: none; }
|
| 309 |
+
}
|
| 310 |
@media print {
|
| 311 |
+
header.site, .menu-btn, .actions, .copy, .pattern-filter, .hero-scene { display: none; }
|
| 312 |
body, footer { background: #fff; }
|
| 313 |
section { padding: 24pt 0; break-inside: avoid; }
|
| 314 |
.wrap { width: 100%; }
|
|
|
|
| 432 |
|
| 433 |
<main id="main" tabindex="-1">
|
| 434 |
<section class="hero" id="top">
|
| 435 |
+
<div class="hero-scene" data-loop-scene aria-hidden="true"></div>
|
| 436 |
<div class="wrap">
|
| 437 |
<p class="section-label hero-kicker">The field guide for recurring AI-agent systems</p>
|
| 438 |
<h1>Awesome Loop Engineering</h1>
|
|
|
|
| 773 |
});
|
| 774 |
});
|
| 775 |
</script>
|
| 776 |
+
<script type="module" src="assets/loop-hero-scene.js"></script>
|
| 777 |
</body>
|
| 778 |
</html>
|