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- README.md +118 -0
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README.md
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---
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license: other
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task_categories:
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- object-detection
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tags:
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- counter-strike
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- cs2
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- game
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- yolo
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size_categories:
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- 1K<n<10K
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configs:
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- config_name: default
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data_files:
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- split: train
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path: data/train/**
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- split: validation
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path: data/validation/**
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dataset_info:
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features:
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- name: image
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dtype: image
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- name: objects
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struct:
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- name: bbox
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sequence:
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sequence: float32
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- name: categories
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sequence:
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class_label:
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names:
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0: none
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1: ct_body
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2: ct_head
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3: t_body
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4: t_head
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---
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# CS2 player detection - native 640x640 centre crops
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5473 labelled frames from Counter-Strike 2 with 10643 boxes for
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player bodies and heads, split by team.
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## What makes this different
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Every image is a **640x640 centre crop at native resolution - never a resized
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screenshot**. A full frame scaled down to 640 shrinks a head to a handful of
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pixels and changes its apparent size with the capture resolution. Cropping instead
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keeps a head exactly the pixel size it has on screen, so a model trained here
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transfers to live inference at the same crop geometry. Mixing this data with
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whole-screenshot datasets reintroduces precisely that scale mismatch.
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## Classes
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| ID | Name | train | validation | total |
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|---|---|---|---|---|
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| 0 | `none` | 0 | 0 | 0 |
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| 1 | `ct_body` | 2110 | 523 | 2633 |
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| 2 | `ct_head` | 1836 | 470 | 2306 |
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| 3 | `t_body` | 2374 | 638 | 3012 |
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| 4 | `t_head` | 2098 | 594 | 2692 |
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Class `none` exists to keep the IDs stable and carries no instances.
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## Splits
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| Split | Images | Boxes | Images without a box |
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|---|---|---|---|
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| train | 4357 | 8418 | 900 |
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| validation | 1116 | 2225 | 215 |
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The split is **block-wise, not per frame**: consecutive frames from one scene stay
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together on the same side. Shuffling per frame would put near-identical images in
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both splits and inflate the validation score. Images without a box are kept on
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purpose as negative examples.
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## Box format
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`objects.bbox` is COCO-style `[x, y, width, height]` in **absolute pixels** within
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the 640x640 crop, with `objects.categories` parallel to it.
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## Sources
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This dataset started from [Counter Strike 2 Body and Head Classification](https://www.kaggle.com/datasets/merfarukgnaydn/counter-strike-2-body-and-head-classification)
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by Kaggle user `merfarukgnaydn`. Its five-class scheme with the IDs
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`none / ct_body / ct_head / t_body / t_head` is kept unchanged here, so labels stay
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compatible with it.
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No image from it is redistributed here.
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All 5473 images here were collected and labelled for this dataset, from
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two kinds of material:
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- Live captures from offline matches.
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- Frames rendered from community demos via CS Demo Manager, at 5 fps from tick
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ranges around gunfire, from both the T and the CT perspective. X-ray was off,
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so no player is visible through a wall.
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Sessions: 20260724-152753-b7fd0f, 20260724-153124-024a7c, 20260725-124520-f30d8b, 20260725-125247-becb26, 20260725-185119-fc031b, demo_dust2_ct_01, demo_dust2_t_01, demo_dust2_t_02
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## Labelling
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Boxes were produced by a model and then **confirmed or corrected by hand, image by
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image**. Only confirmed images are in this dataset; unchecked model output is not.
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## Licence and derivation
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The images show Counter-Strike 2, so they contain Valve's game assets and are
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derivative of them. They are published for research on object detection. Check for
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yourself whether your intended use is covered before you build on this. The
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annotations themselves are free to use.
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The Kaggle dataset that inspired this one states no licence, so none of its images are included here.
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## Acknowledgement
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Thanks to `merfarukgnaydn`, whose dataset supplied the class scheme this one still
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uses and was the starting point for the work.
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