new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Aug 28

FlowSE: Efficient and High-Quality Speech Enhancement via Flow Matching

Generative models have excelled in audio tasks using approaches such as language models, diffusion, and flow matching. However, existing generative approaches for speech enhancement (SE) face notable challenges: language model-based methods suffer from quantization loss, leading to compromised speaker similarity and intelligibility, while diffusion models require complex training and high inference latency. To address these challenges, we propose FlowSE, a flow-matching-based model for SE. Flow matching learns a continuous transformation between noisy and clean speech distributions in a single pass, significantly reducing inference latency while maintaining high-quality reconstruction. Specifically, FlowSE trains on noisy mel spectrograms and optional character sequences, optimizing a conditional flow matching loss with ground-truth mel spectrograms as supervision. It implicitly learns speech's temporal-spectral structure and text-speech alignment. During inference, FlowSE can operate with or without textual information, achieving impressive results in both scenarios, with further improvements when transcripts are available. Extensive experiments demonstrate that FlowSE significantly outperforms state-of-the-art generative methods, establishing a new paradigm for generative-based SE and demonstrating the potential of flow matching to advance the field. Our code, pre-trained checkpoints, and audio samples are available.

  • 9 authors
·
May 25, 2025

A Semantically Consistent Dataset for Data-Efficient Query-Based Universal Sound Separation

Query-based universal sound separation is fundamental to intelligent auditory systems, aiming to isolate specific sources from mixtures. Despite recent advances, existing methods continue to suffer from residual interference in complex acoustic scenes. This performance limitation stems largely from a data bottleneck: in-the-wild datasets contain weak labels and severe co-occurrence of events. These flaws induce models to learn spurious correlations between background noise and target categories instead of robust acoustic features. To address this, we propose an automated pipeline that eliminates co-occurrence of events by mining high-purity single-event segments from in-the-wild datasets via a semantically consistent synthesis protocol. Utilizing this pipeline, we constructed Hive, a high-quality synthetic dataset comprising 2.4k hours of raw audio. Experimental results demonstrate that, compared with the state-of-the-art model SAM-Audio which was trained on a huge dataset sim500 times larger than Hive, certain open-source models trained on Hive achieve competitive separation accuracy and perceptual quality. Moreover, these models exhibited remarkable zero-shot generalization on out-of-distribution evaluation benchmarks. These findings highlight that prioritizing purity of supervised signals enables significant data efficiency, offering a new paradigm for training robust auditory foundation models with reduced computational costs. Code and dataset are available at https://shandaai.github.io/Hive.

AlayaLab Alaya Lab
·
Jan 30 2

Reference-Driven Multi-Speaker Audio Scene Generation from In-the-Wild Priors

Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations. We take a different approach. Our method, ScenA, conditions a text-to-audio flow-matching foundation model, pretrained on large-scale in-the-wild data, directly on multiple reference voices and a free-form natural language prompt that describes an entire multi-speaker audio scene. Leveraging such a foundational model allows us to inherit its capacity for natural, non-studio audio: background noise, room acoustics, overlapping dialogue, and spontaneous paralinguistic events, while adding multi-speaker control without any per-turn structure. Concretely, reference latents are concatenated into the model's token sequence and distinguished by lightweight identity-aware positional encodings. However, we identify a critical obstacle to this approach: the Reference Shortcut. During training under standard noise schedules, the model can identify the matching reference by acoustic similarity to the noisy target, bypassing the text prompt entirely. We address this with a high-noise-biased timestep distribution that forces the model to rely on the text prompt for speaker assignment. We evaluate ScenA on the CoVoMix2-Dialogue benchmark, showing that it outperforms existing multi-speaker systems on speaker-binding metrics while generating rich conversational audio with overlapping speech, emotional vocalizations, and ambient sound. Our results demonstrate the advantage of using a general-purpose audio model conditioned on a free-form scene description, rather than passing structured dialog scripts through a speech-only pipeline.

  • 10 authors
·
Jun 16

FusionAudio-1.2M: Towards Fine-grained Audio Captioning with Multimodal Contextual Fusion

High-quality, large-scale audio captioning is crucial for advancing audio understanding, yet current automated methods often generate captions that lack fine-grained detail and contextual accuracy, primarily due to their reliance on limited unimodal or superficial multimodal information. Drawing inspiration from human auditory perception, which adeptly integrates cross-modal cues and performs sophisticated auditory scene analysis, we introduce a novel two-stage automated pipeline. This pipeline first employs specialized pretrained models to extract diverse contextual cues (e.g., speech, music, general sounds, and visual information from associated video). A large language model (LLM) then synthesizes these rich, multimodal inputs to generate detailed and context-aware audio captions. Key contributions of this work include: (1) the proposed scalable method for fine-grained audio caption generation; (2) FusionAudio, a new large-scale dataset comprising 1.2 million such detailed captions, combined with 6 million QA pairs; and (3) enhanced audio models developed using FusionAudio, specifically a CLAP-based audio encoder with superior audio-text alignment and instruction following. This paper paves the way for more nuanced and accurate automated understanding of complex audio environments. Code and data can be found in https://github.com/satsuki2486441738/FusionAudio.

  • 8 authors
·
Jun 1, 2025 2

FlowSep: Language-Queried Sound Separation with Rectified Flow Matching

Language-queried audio source separation (LASS) focuses on separating sounds using textual descriptions of the desired sources. Current methods mainly use discriminative approaches, such as time-frequency masking, to separate target sounds and minimize interference from other sources. However, these models face challenges when separating overlapping soundtracks, which may lead to artifacts such as spectral holes or incomplete separation. Rectified flow matching (RFM), a generative model that establishes linear relations between the distribution of data and noise, offers superior theoretical properties and simplicity, but has not yet been explored in sound separation. In this work, we introduce FlowSep, a new generative model based on RFM for LASS tasks. FlowSep learns linear flow trajectories from noise to target source features within the variational autoencoder (VAE) latent space. During inference, the RFM-generated latent features are reconstructed into a mel-spectrogram via the pre-trained VAE decoder, followed by a pre-trained vocoder to synthesize the waveform. Trained on 1,680 hours of audio data, FlowSep outperforms the state-of-the-art models across multiple benchmarks, as evaluated with subjective and objective metrics. Additionally, our results show that FlowSep surpasses a diffusion-based LASS model in both separation quality and inference efficiency, highlighting its strong potential for audio source separation tasks. Code, pre-trained models and demos can be found at: https://audio-agi.github.io/FlowSep_demo/.

  • 5 authors
·
Sep 11, 2024

GigaSpeech 2: An Evolving, Large-Scale and Multi-domain ASR Corpus for Low-Resource Languages with Automated Crawling, Transcription and Refinement

The evolution of speech technology has been spurred by the rapid increase in dataset sizes. Traditional speech models generally depend on a large amount of labeled training data, which is scarce for low-resource languages. This paper presents GigaSpeech 2, a large-scale, multi-domain, multilingual speech recognition corpus. It is designed for low-resource languages and does not rely on paired speech and text data. GigaSpeech 2 comprises about 30,000 hours of automatically transcribed speech, including Thai, Indonesian, and Vietnamese, gathered from unlabeled YouTube videos. We also introduce an automated pipeline for data crawling, transcription, and label refinement. Specifically, this pipeline uses Whisper for initial transcription and TorchAudio for forced alignment, combined with multi-dimensional filtering for data quality assurance. A modified Noisy Student Training is developed to further refine flawed pseudo labels iteratively, thus enhancing model performance. Experimental results on our manually transcribed evaluation set and two public test sets from Common Voice and FLEURS confirm our corpus's high quality and broad applicability. Notably, ASR models trained on GigaSpeech 2 can reduce the word error rate for Thai, Indonesian, and Vietnamese on our challenging and realistic YouTube test set by 25% to 40% compared to the Whisper large-v3 model, with merely 10% model parameters. Furthermore, our ASR models trained on Gigaspeech 2 yield superior performance compared to commercial services. We believe that our newly introduced corpus and pipeline will open a new avenue for low-resource speech recognition and significantly facilitate research in this area.

  • 16 authors
·
Jun 17, 2024

AudioSetCaps: An Enriched Audio-Caption Dataset using Automated Generation Pipeline with Large Audio and Language Models

With the emergence of audio-language models, constructing large-scale paired audio-language datasets has become essential yet challenging for model development, primarily due to the time-intensive and labour-heavy demands involved. While large language models (LLMs) have improved the efficiency of synthetic audio caption generation, current approaches struggle to effectively extract and incorporate detailed audio information. In this paper, we propose an automated pipeline that integrates audio-language models for fine-grained content extraction, LLMs for synthetic caption generation, and a contrastive language-audio pretraining (CLAP) model-based refinement process to improve the quality of captions. Specifically, we employ prompt chaining techniques in the content extraction stage to obtain accurate and fine-grained audio information, while we use the refinement process to mitigate potential hallucinations in the generated captions. Leveraging the AudioSet dataset and the proposed approach, we create AudioSetCaps, a dataset comprising 1.9 million audio-caption pairs, the largest audio-caption dataset at the time of writing. The models trained with AudioSetCaps achieve state-of-the-art performance on audio-text retrieval with R@1 scores of 46.3% for text-to-audio and 59.7% for audio-to-text retrieval and automated audio captioning with the CIDEr score of 84.8. As our approach has shown promising results with AudioSetCaps, we create another dataset containing 4.1 million synthetic audio-language pairs based on the Youtube-8M and VGGSound datasets. To facilitate research in audio-language learning, we have made our pipeline, datasets with 6 million audio-language pairs, and pre-trained models publicly available at https://github.com/JishengBai/AudioSetCaps.

  • 8 authors
·
Nov 28, 2024

Sparks of Large Audio Models: A Survey and Outlook

This survey paper provides a comprehensive overview of the recent advancements and challenges in applying large language models to the field of audio signal processing. Audio processing, with its diverse signal representations and a wide range of sources--from human voices to musical instruments and environmental sounds--poses challenges distinct from those found in traditional Natural Language Processing scenarios. Nevertheless, Large Audio Models, epitomized by transformer-based architectures, have shown marked efficacy in this sphere. By leveraging massive amount of data, these models have demonstrated prowess in a variety of audio tasks, spanning from Automatic Speech Recognition and Text-To-Speech to Music Generation, among others. Notably, recently these Foundational Audio Models, like SeamlessM4T, have started showing abilities to act as universal translators, supporting multiple speech tasks for up to 100 languages without any reliance on separate task-specific systems. This paper presents an in-depth analysis of state-of-the-art methodologies regarding Foundational Large Audio Models, their performance benchmarks, and their applicability to real-world scenarios. We also highlight current limitations and provide insights into potential future research directions in the realm of Large Audio Models with the intent to spark further discussion, thereby fostering innovation in the next generation of audio-processing systems. Furthermore, to cope with the rapid development in this area, we will consistently update the relevant repository with relevant recent articles and their open-source implementations at https://github.com/EmulationAI/awesome-large-audio-models.

  • 11 authors
·
Aug 24, 2023

Summary of DCASE 2026 Task 5: Audio-Dependent Question Answering

DCASE~2026 Task~5 introduces Audio-Dependent Question Answering (ADQA), which tests whether large audio-language models answer from the audio rather than from textual priors. An Audio-Dependency Filtering (ADF) pipeline combines silent-audio probing, per-option perplexity, a large language model (LLM) commonsense check, and human review to remove items solvable from text alone. The 3000 items that pass form the ADQA-Bench evaluation set, spanning music, speech, and environmental audio. The inaugural edition draws 14 teams and 36 submissions across two tracks defined by total parameter count (up to 100B and under 10B). A Chung-Ang University ensemble of MOSS-Audio-8B-Thinking and Qwen3-Omni-30B reaches the top overall accuracy at 58.33, and a MOSS-only configuration from the same team leads the sub-10B track at 57.30. Across the 30 submissions with a comparable development score, evaluation accuracy falls by 11.91 percentage points (pp) on average (median 10.91\,pp) on the hidden evaluation split, which is designed to be harder than the development split. The most common building blocks are: the MOSS-Audio-8B-Thinking backbone (13 of 36 submissions), Low-Rank Adaptation (LoRA) fine-tuning on AudioMCQ-StrongAC, and preference or reinforcement-learning objectives -- Group Relative Policy Optimization (GRPO) in five teams, Group reward-Decoupled Normalization Policy Optimization (GDPO) in two. At test time, prompt engineering is near-universal, and majority or choice-permutation voting is common. Every system misses the same set of 233 evaluation items.

  • 19 authors
·
Jul 20

Comparison of semi-supervised deep learning algorithms for audio classification

In this article, we adapted five recent SSL methods to the task of audio classification. The first two methods, namely Deep Co-Training (DCT) and Mean Teacher (MT), involve two collaborative neural networks. The three other algorithms, called MixMatch (MM), ReMixMatch (RMM), and FixMatch (FM), are single-model methods that rely primarily on data augmentation strategies. Using the Wide-ResNet-28-2 architecture in all our experiments, 10% of labeled data and the remaining 90% as unlabeled data for training, we first compare the error rates of the five methods on three standard benchmark audio datasets: Environmental Sound Classification (ESC-10), UrbanSound8K (UBS8K), and Google Speech Commands (GSC). In all but one cases, MM, RMM, and FM outperformed MT and DCT significantly, MM and RMM being the best methods in most experiments. On UBS8K and GSC, MM achieved 18.02% and 3.25% error rate (ER), respectively, outperforming models trained with 100% of the available labeled data, which reached 23.29% and 4.94%, respectively. RMM achieved the best results on ESC-10 (12.00% ER), followed by FM which reached 13.33%. Second, we explored adding the mixup augmentation, used in MM and RMM, to DCT, MT, and FM. In almost all cases, mixup brought consistent gains. For instance, on GSC, FM reached 4.44% and 3.31% ER without and with mixup. Our PyTorch code will be made available upon paper acceptance at https:// github. com/ Labbe ti/ SSLH.

  • 3 authors
·
Feb 16, 2021

UniTok-Audio: A Unified Audio Generation Framework via Generative Modeling on Discrete Codec Tokens

Generative modeling has recently achieved remarkable success across text, image, and audio domains, demonstrating powerful capabilities for unified representation learning. However, audio generation models still face challenges in terms of audio quality and generalization ability across tasks. This fragmentation results in redundant development efforts, inconsistent performance, and limited extensibility. To address these issues, we propose UniTok-Audio, a scalable and extensible framework for unified audio generation tasks. Specifically, 1) UniTok-Audio extracts continuous feature of conditions to generates discrete tokens of target audio in an autoregressive manner; 2) a special task identifier token unifies different learning patterns of multiple tasks in a single framework; 3) a dual-stream audio codec involving acoustic and semantic branch is developed for high-fidelity waveform reconstruction. Experimental results demonstrate that UniTok-Audio achieves competitive performance in comparation with state-of-the-art task-specific or multi-task systems across five time-aligned tasks: speech restoration, target speaker extraction, speech separation, voice conversion, and language-queried audio source separation. To foster future research, we will open-source our codebase. The demo page of our work can be found here: https://alibaba.github.io/unified-audio.

  • 8 authors
·
Oct 30, 2025

DeepASA: An Object-Oriented One-for-All Network for Auditory Scene Analysis

We propose DeepASA, a one-for-all model for auditory scene analysis that performs multi-input multi-output (MIMO) source separation, dereverberation, sound event detection (SED), audio classification, and direction-of-arrival estimation (DoAE) within a unified framework. DeepASA is designed for complex auditory scenes where multiple, often similar, sound sources overlap in time and move dynamically in space. To achieve robust and consistent inference across tasks, we introduce an object-oriented processing (OOP) strategy. This approach encapsulates diverse auditory features into object-centric representations and refines them through a chain-of-inference (CoI) mechanism. The pipeline comprises a dynamic temporal kernel-based feature extractor, a transformer-based aggregator, and an object separator that yields per-object features. These features feed into multiple task-specific decoders. Our object-centric representations naturally resolve the parameter association ambiguity inherent in traditional track-wise processing. However, early-stage object separation can lead to failure in downstream ASA tasks. To address this, we implement temporal coherence matching (TCM) within the chain-of-inference, enabling multi-task fusion and iterative refinement of object features using estimated auditory parameters. We evaluate DeepASA on representative spatial audio benchmark datasets, including ASA2, MC-FUSS, and STARSS23. Experimental results show that our model achieves state-of-the-art performance across all evaluated tasks, demonstrating its effectiveness in both source separation and auditory parameter estimation under diverse spatial auditory scenes.

  • 3 authors
·
Sep 21, 2025

UniFlow-Audio: Unified Flow Matching for Audio Generation from Omni-Modalities

Audio generation, including speech, music and sound effects, has advanced rapidly in recent years. These tasks can be divided into two categories: time-aligned (TA) tasks, where each input unit corresponds to a specific segment of the output audio (e.g., phonemes aligned with frames in speech synthesis); and non-time-aligned (NTA) tasks, where such alignment is not available. Since modeling paradigms for the two types are typically different, research on different audio generation tasks has traditionally followed separate trajectories. However, audio is not inherently divided into such categories, making a unified model a natural and necessary goal for general audio generation. Previous unified audio generation works have adopted autoregressive architectures, while unified non-autoregressive approaches remain largely unexplored. In this work, we propose UniFlow-Audio, a universal audio generation framework based on flow matching. We propose a dual-fusion mechanism that temporally aligns audio latents with TA features and integrates NTA features via cross-attention in each model block. Task-balanced data sampling is employed to maintain strong performance across both TA and NTA tasks. UniFlow-Audio supports omni-modalities, including text, audio, and video. By leveraging the advantage of multi-task learning and the generative modeling capabilities of flow matching, UniFlow-Audio achieves strong results across 7 tasks using fewer than 8K hours of public training data and under 1B trainable parameters. Even the small variant with only ~200M trainable parameters shows competitive performance, highlighting UniFlow-Audio as a potential non-auto-regressive foundation model for audio generation. Code and models will be available at https://wsntxxn.github.io/uniflow_audio.

  • 12 authors
·
Sep 29, 2025

TouchTTS: An Embarrassingly Simple TTS Framework that Everyone Can Touch

It is well known that LLM-based systems are data-hungry. Recent LLM-based TTS works typically employ complex data processing pipelines to obtain high-quality training data. These sophisticated pipelines require excellent models at each stage (e.g., speech denoising, speech enhancement, speaker diarization, and punctuation models), which themselves demand high-quality training data and are rarely open-sourced. Even with state-of-the-art models, issues persist, such as incomplete background noise removal and misalignment between punctuation and actual speech pauses. Moreover, the stringent filtering strategies often retain only 10-30\% of the original data, significantly impeding data scaling efforts. In this work, we leverage a noise-robust audio tokenizer (S3Tokenizer) to design a simplified yet effective TTS data processing pipeline that maintains data quality while substantially reducing data acquisition costs, achieving a data retention rate of over 50\%. Beyond data scaling challenges, LLM-based TTS systems also incur higher deployment costs compared to conventional approaches. Current systems typically use LLMs solely for text-to-token generation, while requiring separate models (e.g., flow matching models) for token-to-waveform generation, which cannot be directly executed by LLM inference engines, further complicating deployment. To address these challenges, we eliminate redundant modules in both LLM and flow components, replacing the flow model backbone with an LLM architecture. Building upon this simplified flow backbone, we propose a unified architecture for both streaming and non-streaming inference, significantly reducing deployment costs. Finally, we explore the feasibility of unifying TTS and ASR tasks using the same data for training, thanks to the simplified pipeline and the S3Tokenizer that reduces the quality requirements for TTS training data.

  • 12 authors
·
Dec 11, 2024

Reconstructing the Charlie Parker Omnibook using an audio-to-score automatic transcription pipeline

The Charlie Parker Omnibook is a cornerstone of jazz music education, described by pianist Ethan Iverson as "the most important jazz education text ever published". In this work we propose a new transcription pipeline and explore the extent to which state of the art music technology is able to reconstruct these scores directly from the audio without human intervention. Our pipeline includes: a newly trained source separation model for saxophone, a new MIDI transcription model for solo saxophone and an adaptation of an existing MIDI-to-score method for monophonic instruments. To assess this pipeline we also provide an enhanced dataset of Charlie Parker transcriptions as score-audio pairs with accurate MIDI alignments and downbeat annotations. This represents a challenging new benchmark for automatic audio-to-score transcription that we hope will advance research into areas beyond transcribing audio-to-MIDI alone. Together, these form another step towards producing scores that musicians can use directly, without the need for onerous corrections or revisions. To facilitate future research, all model checkpoints and data are made available to download along with code for the transcription pipeline. Improvements in our modular pipeline could one day make the automatic transcription of complex jazz solos a routine possibility, thereby enriching the resources available for music education and preservation.

  • 2 authors
·
May 26, 2024

CarelessWhisper: Turning Whisper into a Causal Streaming Model

Automatic Speech Recognition (ASR) has seen remarkable progress, with models like OpenAI Whisper and NVIDIA Canary achieving state-of-the-art (SOTA) performance in offline transcription. However, these models are not designed for streaming (online or real-time) transcription, due to limitations in their architecture and training methodology. We propose a method to turn the transformer encoder-decoder model into a low-latency streaming model that is careless about future context. We present an analysis explaining why it is not straightforward to convert an encoder-decoder transformer to a low-latency streaming model. Our proposed method modifies the existing (non-causal) encoder to a causal encoder by fine-tuning both the encoder and decoder using Low-Rank Adaptation (LoRA) and a weakly aligned dataset. We then propose an updated inference mechanism that utilizes the fine-tune causal encoder and decoder to yield greedy and beam-search decoding, and is shown to be locally optimal. Experiments on low-latency chunk sizes (less than 300 msec) show that our fine-tuned model outperforms existing non-fine-tuned streaming approaches in most cases, while using a lower complexity. Additionally, we observe that our training process yields better alignment, enabling a simple method for extracting word-level timestamps. We release our training and inference code, along with the fine-tuned models, to support further research and development in streaming ASR.

  • 3 authors
·
Aug 17, 2025

FireRedAudio: A General-Purpose Audio Language Model with Decoupled Continuous Representations for Understanding and Generation

A unified audio model must recognize and understand linguistic, paralinguistic, and environmental information while supporting speech synthesis and editing. A key challenge is representation: understanding favors compact features suited to long-context modeling, whereas speech generation requires reconstructible features that preserve fine-grained acoustic detail. We introduce FireRedAudio, a general-purpose audio language model with a shared 9B-parameter LLM. To the best of our knowledge, it is the first publicly disclosed unified audio-language model to provide separate continuous input representations for understanding and generation within a single trainable autoregressive LLM. Audio to be recognized or analyzed is processed by a dedicated Audio Encoder, while speech inputs for generation use a RedAE-based pathway. The LLM directly generates text or conditions a flow-matching DiT to produce continuous acoustic latents. Through progressive multitask training, FireRedAudio supports ASR and audio understanding, with the latter extending to recordings of up to one hour, as well as zero-shot TTS, Instruct TTS, and semantic and acoustic speech editing. Its structured organization of long-form audio achieves second-level timestamp accuracy. Across comprehensive evaluations, FireRedAudio achieves competitive or leading performance in audio understanding and multilingual ASR, strong content accuracy and speaker preservation in zero-shot TTS, leading instruction following in Instruct TTS, and substantial improvements over Ming-UniAudio-Edit in both semantic and acoustic speech editing. These results demonstrate the viability of decoupled continuous input representations for unifying audio understanding and continuous-latent speech generation in a model of moderate scale. Our code is available at https://github.com/FireRedTeam/FireRedAudio.

  • 16 authors
·
Aug 24

MiDashengLM-Gen: Unified Audio Scene Generation via LLM-Driven Autoregressive Flow Matching

Generating coherent audio scenes that simultaneously blend speech, music, and sound effects remains a significant challenge. Current approaches typically rely on a disjointed pipeline where a frozen, decoupled text encoder feeds a separate audio decoder, limiting cross-modal optimization and leading to poor speech intelligibility. To overcome these limitations, we introduce MiDashengLM-Gen, an end-to-end framework that couples a pre-trained Large Language Model (LLM) with per-token conditional flow matching for autoregressive, variable-length mixed-audio scene generation. MiDashengLM-Gen represents a first approach for general text-to-audio generation with one end-to-end trained model. Empirical evaluations demonstrate that MiDashengLM-Gen drastically improves speech intelligibility over existing unified models. On the Seed-TTS benchmark, English Word Error Rate (WER) drops from 12.15% to 2.79%, approaching the performance of dedicated Text-to-Speech (TTS) systems (1.24%). Furthermore, the framework extends effectively to multilingual settings, yielding highly competitive multilingual WERs compared to existing baselines. Lastly, the model maintains competitive mixed-audio generation quality on the MECAT benchmark. Code and checkpoints are available at https://github.com/xiaomi-research/midashenglm-gen and https://huggingface.co/mispeech/midashenglm-gen, and the demo page is available at https://xingws.github.io/midashenglm-gen-demo/.

  • 10 authors
·
Aug 12

Parameter-Efficient Transfer Learning of Audio Spectrogram Transformers

The common modus operandi of fine-tuning large pre-trained Transformer models entails the adaptation of all their parameters (i.e., full fine-tuning). While achieving striking results on multiple tasks, this approach becomes unfeasible as the model size and the number of downstream tasks increase. In natural language processing and computer vision, parameter-efficient approaches like prompt-tuning and adapters have emerged as solid alternatives by fine-tuning only a small number of extra parameters, without sacrificing performance accuracy. Specifically, adapters, due to their flexibility, have recently garnered significant attention, leading to several variants. For audio classification tasks, the Audio Spectrogram Transformer model shows impressive results. However, surprisingly, how to efficiently adapt it to several downstream tasks has not been tackled before. In this paper, we bridge this gap and present a detailed investigation of common parameter-efficient methods, revealing that adapters consistently outperform the other methods across four benchmarks. This trend is also confirmed in few-shot learning settings and when the total number of trainable parameters increases, demonstrating adapters superior scalability. We finally study the best adapter configuration, as well as the role of residual connections in the learning process. Our code is available at: https://github.com/umbertocappellazzo/PETL AST.

  • 4 authors
·
Dec 6, 2023

MMAE: A Massive Multitask Audio Editing Benchmark

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.

  • 38 authors
·
Jun 4 3

Dasheng AudioGen: A Unified Model for Generating Coherent Audio Scenes from Text

Audio generation has long been fragmented, with speech, music, and sound effects produced by domain-specific models that fail to jointly generate coherent audio scenes from a single description. The key obstacles are insufficient fine-grained supervision for real-world mixed audio and limited acoustic representations for modeling concurrent audio components. We present Dasheng AudioGen, a unified framework for generating general mixed-audio scenes from text. Dasheng AudioGen introduces structured multi-view captions, which explicitly decouple complex acoustic scenes into complementary description views, thereby enabling fine-grained control over audio layers. Furthermore, we employ a high-dimensional unified semantic-acoustic representation as the shared latent space. It injects semantic priors that facilitate cross-modal training convergence, while its high-dimensional feature space provides sufficient capacity to disentangle and fuse concurrent audio components effectively. With these designs, a simple flow-matching DiT achieves high-quality end-to-end audio scene generation. We also establish a comprehensive evaluation pipeline for audio scene generation. Experiments demonstrate that Dasheng AudioGen achieves performance approaching real-world recordings in mixed-audio categories, while remaining competitive with specialized models in single-type generation tasks. Demos are available at https://nieeim.github.io/Dasheng-AudioGen-Web/.

  • 10 authors
·
May 26

Text-Queried Audio Source Separation via Hierarchical Modeling

Target audio source separation with natural language queries presents a promising paradigm for extracting arbitrary audio events through arbitrary text descriptions. Existing methods mainly face two challenges, the difficulty in jointly modeling acoustic-textual alignment and semantic-aware separation within a blindly-learned single-stage architecture, and the reliance on large-scale accurately-labeled training data to compensate for inefficient cross-modal learning and separation. To address these challenges, we propose a hierarchical decomposition framework, HSM-TSS, that decouples the task into global-local semantic-guided feature separation and structure-preserving acoustic reconstruction. Our approach introduces a dual-stage mechanism for semantic separation, operating on distinct global and local semantic feature spaces. We first perform global-semantic separation through a global semantic feature space aligned with text queries. A Q-Audio architecture is employed to align audio and text modalities, serving as pretrained global-semantic encoders. Conditioned on the predicted global feature, we then perform the second-stage local-semantic separation on AudioMAE features that preserve time-frequency structures, followed by acoustic reconstruction. We also propose an instruction processing pipeline to parse arbitrary text queries into structured operations, extraction or removal, coupled with audio descriptions, enabling flexible sound manipulation. Our method achieves state-of-the-art separation performance with data-efficient training while maintaining superior semantic consistency with queries in complex auditory scenes.

  • 5 authors
·
May 27, 2025

Ensemble Deep Learning Approaches for AI-Altered Video Detection

The increasing accessibility of artificial intelligence has led to a rapid rise in AI-generated videos, making it more difficult to distinguish between real and manipulated content. Many existing detection methods rely on a single model and often struggle to generalize across different types of deepfakes. In this work, we developed a multimodal deepfake detection system that combines both audio and visual analysis using an ensemble of models. The system includes AASIST for audio-based detection, and EfficientNet, XceptionNet, and MesoNet for analyzing visual features in video frames. The pipeline takes a video as input, separates the audio, and extracts face frames using MTCNN. Each model produces a score indicating the likelihood of the input being fake. These scores are then combined using ensemble strategies, including mean averaging and stacking. Mean fusion provides a simple and stable baseline, while stacking uses a trained meta-model to learn how to combine predictions more effectively. Results show that while individual models perform well on the datasets they were trained on, their performance drops when tested on more diverse datasets. The ensemble approach helps improve overall robustness by combining predictions from multiple models, leading to more consistent performance across different types of deepfakes. This suggests that using both audio and visual information together is a more reliable approach for deepfake detection. Our results highlight generalization to unseen manipulations as the central open challenge, with average accuracy around 70%.

  • 6 authors
·
Jul 7

UniVerse-1: Unified Audio-Video Generation via Stitching of Experts

We introduce UniVerse-1, a unified, Veo-3-like model capable of simultaneously generating coordinated audio and video. To enhance training efficiency, we bypass training from scratch and instead employ a stitching of experts (SoE) technique. This approach deeply fuses the corresponding blocks of pre-trained video and music generation experts models, thereby fully leveraging their foundational capabilities. To ensure accurate annotations and temporal alignment for both ambient sounds and speech with video content, we developed an online annotation pipeline that processes the required training data and generates labels during training process. This strategy circumvents the performance degradation often caused by misalignment text-based annotations. Through the synergy of these techniques, our model, after being finetuned on approximately 7,600 hours of audio-video data, produces results with well-coordinated audio-visuals for ambient sounds generation and strong alignment for speech generation. To systematically evaluate our proposed method, we introduce Verse-Bench, a new benchmark dataset. In an effort to advance research in audio-video generation and to close the performance gap with state-of-the-art models such as Veo3, we make our model and code publicly available. We hope this contribution will benefit the broader research community. Project page: https://dorniwang.github.io/UniVerse-1/.

  • 10 authors
·
Sep 7, 2025 2

An Ultra-Low Latency, End-to-End Streaming Speech Synthesis Architecture via Block-Wise Generation and Depth-Wise Codec Decoding

Real-time speech synthesis requires balancing inference latency and acoustic fidelity for interactive applications. Conventional continuous text-to-speech pipelines require computationally intensive neural vocoders to reconstruct phase information, creating a significant streaming bottleneck. Furthermore, regression-based acoustic modeling frequently induces spectral over-smoothing artifacts. To address these limitations, this paper proposes a novel end-to-end non-autoregressive architecture optimized for ultra-low latency block-wise generation, directly modeling the highly compressed discrete latent space of the Mimi neural audio codec. Integrating a modified FastSpeech 2 backbone with a progressive depth-wise sequential decoding strategy, the architecture dynamically conditions 32 layers of residual vector quantization codes. This mechanism resolves phonetic alignment degradation and manages the complexity of high-fidelity discrete representations without temporal autoregressive overhead. Experimental evaluations on English and Malay datasets validate its language-independent deployment capability. Compared to conventional continuous regression models, the proposed architecture demonstrates quantitative improvements in fundamental voicing accuracy and mitigates high-frequency spectral degradation. It achieves ultra-low latency inference, translating to a 10.6-fold absolute acceleration over conventional cascaded pipelines. Crucially, the system achieves an average time-to-first-byte latency of 48.99 milliseconds, falling significantly below the human perception threshold for real-time interactive streaming. These results firmly establish the proposed architecture as a highly optimized solution for deploying real-time streaming speech interfaces.

  • 5 authors
·
Apr 13

AG-REPA: Causal Layer Selection for Representation Alignment in Audio Flow Matching

REPresentation Alignment (REPA) improves the training of generative flow models by aligning intermediate hidden states with pretrained teacher features, but its effectiveness in token-conditioned audio Flow Matching critically depends on the choice of supervised layers, which is typically made heuristically based on the depth. In this work, we introduce Attribution-Guided REPresentation Alignment (AG-REPA), a novel causal layer selection strategy for representation alignment in audio Flow Matching. Firstly, we find that layers that best store semantic/acoustic information (high teacher-space similarity) are not necessarily the layers that contribute most to the velocity field that drives generation, and we call it Store-Contribute Dissociation (SCD). To turn this insight into an actionable training guidance, we propose a forward-only gate ablation (FoG-A) that quantifies each layer's causal contribution via the induced change in the predicted velocity field, enabling sparse layer selection and adaptive weighting for alignment. Across unified speech and general-audio training (LibriSpeech + AudioSet) under different token-conditioning topologies, AG-REPA consistently outperforms REPA baselines. Overall, our results show that alignment is most effective when applied to the causally dominant layers that drive the velocity field, rather than to layers that are representationally rich but functionally passive.

  • 4 authors
·
Jul 22

Audio Interaction Model

Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting. It is time to unify them into one online LALM: a model that, through an always-on perceive-decide-respond loop, listens to sound, environment, and instructions in real time and reacts on the fly. We formalize this regime as the Audio Interaction Model, and realize it with Audio-Interaction, a unified streaming model that retains offline task execution while adding online general audio instruction following, from dialogue to full voice chatting, deciding when to respond from the semantics of the stream. To enable this, we propose SoundFlow, a framework that instantiates the perceive-decide-respond loop end to end, from data to training to deployment, through streaming-native data construction, comprehension-aware training, and asynchronous low-latency inference for stable real-time interaction. We further construct StreamAudio-2M, a 2.6M-item streaming corpus spanning 7 fundamental abilities and 28 sub-tasks, and Proactive-Sound-Bench for evaluating proactive audio intervention. Across 8 benchmarks, Audio-Interaction preserves competitive performance on mainstream audio tasks while unlocking capabilities inaccessible to offline LALMs, including real-time ASR, streaming audio instruction following, and proactive help.

DreamFoley: Scalable VLMs for High-Fidelity Video-to-Audio Generation

Recent advances in video generation have achieved remarkable improvements in visual content fidelity. However, the absence of synchronized audio severely undermines immersive experience and restricts practical applications of these technologies. To address this challenge, several pioneering works have explored diffusion transformer architectures for generating plausible video-synchronized audio, including Kling-foley, HunyuanVideo-foley and Thinksound. Distinct from existing works, we introduce an autoregressive audio generation architecture (DreamFoley) that harnesses the capabilities of large vision-language models (VLMs) to jointly model sequential interactions among video, audio, and text modalities. Our approach features a dual-visual encoder module that effectively captures both audio-aligned and text-aligned visual features. Additionally, we employ a Residual Vector Quantization audio tokenizer with a delay-pattern generation scheme to balance the trade-off between training efficiency and audio quality. Moreover, we introduce the classifier-free guidance strategy into VLMs to bootstrap generated audio quality. Furthermore, we establish an efficient data production pipeline to scale audio-video-text triple collection. Finally, extensive experiments are conducted to validate the effectiveness of our model, achieving promising performance across popular benchmarks. We hope that the findings in this study provide a strong foundation for future video-to-audio generation research. We also release the previously missing audio-visual textual descriptions from the public benchmark, aiming to facilitate subsequent researchers in conducting more convenient and effective evaluations and comparisons.

  • 5 authors
·
Dec 4, 2025

Audiobox TTA-RAG: Improving Zero-Shot and Few-Shot Text-To-Audio with Retrieval-Augmented Generation

Current leading Text-To-Audio (TTA) generation models suffer from degraded performance on zero-shot and few-shot settings. It is often challenging to generate high-quality audio for audio events that are unseen or uncommon in the training set. Inspired by the success of Retrieval-Augmented Generation (RAG) in Large Language Model (LLM)-based knowledge-intensive tasks, we extend the TTA process with additional conditioning contexts. We propose Audiobox TTA-RAG, a novel retrieval-augmented TTA approach based on Audiobox, a conditional flow-matching audio generation model. Unlike the vanilla Audiobox TTA solution which generates audio conditioned on text, we augmented the conditioning input with retrieved audio samples that provide additional acoustic information to generate the target audio. Our retrieval method does not require the external database to have labeled audio, offering more practical use cases. To evaluate our proposed method, we curated test sets in zero-shot and few-shot settings. Our empirical results show that the proposed model can effectively leverage the retrieved audio samples and significantly improve zero-shot and few-shot TTA performance, with large margins on multiple evaluation metrics, while maintaining the ability to generate semantically aligned audio for the in-domain setting. In addition, we investigate the effect of different retrieval methods and data sources.

  • 5 authors
·
Nov 7, 2024

AudioX-Turbo: A Unified Framework for Efficient Anything-to-Audio Generation

Audio and music generation based on flexible multimodal control signals is a widely applicable topic, with the following key challenges: 1) a unified multimodal modeling framework, 2) large-scale, high-quality training data, and 3) the prohibitive inference cost of multi-step diffusion sampling. As such, we propose AudioX-Turbo, a unified and efficient framework for anything-to-audio generation that integrates varied multimodal conditions (i.e., text, video, and audio signals) in this work. AudioX-Turbo follows a teacher-student paradigm. The teacher AudioX-Base is built on a Multimodal Diffusion Transformer with a Multimodal Adaptive Fusion module that aligns diverse multimodal inputs for high-fidelity synthesis, and is then distilled into the few-step student AudioX-Turbo via Distribution Matching Distillation adapted to flow matching, complemented by a diffusion-based discriminator for high-quality few-step generation. To support the training of AudioX-Turbo, we construct a large-scale, high-quality dataset, IF-caps-Pro, comprising approximately 9.2M samples curated through a two-stage data collection and annotation pipeline. We benchmark AudioX-Turbo across a wide range of tasks, finding that our model achieves superior performance, especially on text-to-audio and text-to-music generation, while operating at only 4 sampling steps and requiring approximately 25x fewer function evaluations (NFE) than multi-step baselines. These results demonstrate that our method is capable of audio generation under flexible multimodal control, showing efficient and powerful instruction-following capabilities. The code and datasets will be available at https://zeyuet.github.io/AudioX-Turbo/.

  • 11 authors
·
Jun 9

Precise Video-to-Audio Generation with Cross-Modal Alignment in Latent Space

Video-to-audio (V2A) generation aims to synthesize realistic audio that is both semantically consistent with and temporally synchronized to a silent video. Despite recent progress, many methods still rely on multi-stage training, resulting in high computational costs and long runtimes, or transform visual input into text to leverage pretrained text-to-audio models, sacrificing fine-grained temporal cues. To overcome these limitations, we propose Flowley, an end-to-end, single-stage training architecture that produces soundtracks by combining visual features with textual prompts. Crucially, we introduce Progressive Soft-masked Cross-Attention, which embeds audio-visual synchronization directly within its attention mechanism, adding zero additional computational cost compared to standard attention layers. We further observe that existing V2A benchmarks lack sound-oriented descriptive captions, which can potentially degrade the quality of the synthesized audio. To remedy this, we propose SoundCap, a plug-and-play pipeline for creating detailed, sound-aware captions that guide the model. Remarkably, without integrating any pretrained audio-visual alignment modules, Flowley achieves state-of-the-art performance on VGGSound across multiple metrics. Moreover, by incorporating SoundCap, we further exceed the performance of the strongest existing close-sourced methods in terms of audio quality in the zero-shot setting.

  • 7 authors
·
Jul 6

AudioTrust: Benchmarking the Multifaceted Trustworthiness of Audio Large Language Models

The rapid advancement and expanding applications of Audio Large Language Models (ALLMs) demand a rigorous understanding of their trustworthiness. However, systematic research on evaluating these models, particularly concerning risks unique to the audio modality, remains largely unexplored. Existing evaluation frameworks primarily focus on the text modality or address only a restricted set of safety dimensions, failing to adequately account for the unique characteristics and application scenarios inherent to the audio modality. We introduce AudioTrust-the first multifaceted trustworthiness evaluation framework and benchmark specifically designed for ALLMs. AudioTrust facilitates assessments across six key dimensions: fairness, hallucination, safety, privacy, robustness, and authentication. To comprehensively evaluate these dimensions, AudioTrust is structured around 18 distinct experimental setups. Its core is a meticulously constructed dataset of over 4,420 audio/text samples, drawn from real-world scenarios (e.g., daily conversations, emergency calls, voice assistant interactions), specifically designed to probe the multifaceted trustworthiness of ALLMs. For assessment, the benchmark carefully designs 9 audio-specific evaluation metrics, and we employ a large-scale automated pipeline for objective and scalable scoring of model outputs. Experimental results reveal the trustworthiness boundaries and limitations of current state-of-the-art open-source and closed-source ALLMs when confronted with various high-risk audio scenarios, offering valuable insights for the secure and trustworthy deployment of future audio models. Our platform and benchmark are available at https://github.com/JusperLee/AudioTrust.

  • 32 authors
·
May 22, 2025 2

UAF: A Unified Audio Front-end LLM for Full-Duplex Speech Interaction

Full-duplex speech interaction, as the most natural and intuitive mode of human communication, is driving artificial intelligence toward more human-like conversational systems. Traditional cascaded speech processing pipelines suffer from critical limitations, including accumulated latency, information loss, and error propagation across modules. To address these issues, recent efforts focus on the end-to-end audio large language models (LLMs) like GPT-4o, which primarily unify speech understanding and generation task. However, most of these models are inherently half-duplex, and rely on a suite of separate, task-specific front-end components, such as voice activity detection (VAD) and turn-taking detection (TD). In our development of speech assistant, we observed that optimizing the speech front-end is equally crucial as advancing the back-end unified model for achieving seamless, responsive interactions. To bridge this gap, we propose the first unified audio front-end LLM (UAF) tailored for full-duplex speech systems. Our model reformulates diverse audio front-end tasks into a single auto-regressive sequence prediction problem, including VAD, TD, speaker recognition (SR), automatic speech recognition (ASR) and question answer (QA). It takes streaming fixed-duration audio chunk (e.g., 600 ms) as input, leverages a reference audio prompt to anchor the target speaker at the beginning, and regressively generates discrete tokens encoding both semantic content and system-level state controls (e.g., interruption signals). Experiments demonstrate that our model achieves leading performance across multiple audio front-end tasks and significantly enhances response latency and interruption accuracy in real-world interaction scenarios.

  • 4 authors
·
Apr 29

Stream RAG: Instant and Accurate Spoken Dialogue Systems with Streaming Tool Usage

End-to-end speech-in speech-out dialogue systems are emerging as a powerful alternative to traditional ASR-LLM-TTS pipelines, generating more natural, expressive responses with significantly lower latency. However, these systems remain prone to hallucinations due to limited factual grounding. While text-based dialogue systems address this challenge by integrating tools such as web search and knowledge graph APIs, we introduce the first approach to extend tool use directly into speech-in speech-out systems. A key challenge is that tool integration substantially increases response latency, disrupting conversational flow. To mitigate this, we propose Streaming Retrieval-Augmented Generation (Streaming RAG), a novel framework that reduces user-perceived latency by predicting tool queries in parallel with user speech, even before the user finishes speaking. Specifically, we develop a post-training pipeline that teaches the model when to issue tool calls during ongoing speech and how to generate spoken summaries that fuse audio queries with retrieved text results, thereby improving both accuracy and responsiveness. To evaluate our approach, we construct AudioCRAG, a benchmark created by converting queries from the publicly available CRAG dataset into speech form. Experimental results demonstrate that our streaming RAG approach increases QA accuracy by up to 200% relative (from 11.1% to 34.2% absolute) and further enhances user experience by reducing tool use latency by 20%. Importantly, our streaming RAG approach is modality-agnostic and can be applied equally to typed input, paving the way for more agentic, real-time AI assistants.

  • 17 authors
·
Oct 2, 2025

Prioritizing Speech Test Cases

With the wide adoption of automated speech recognition (ASR) systems, it is increasingly important to test and improve ASR systems. However, collecting and executing speech test cases is usually expensive and time-consuming, motivating us to strategically prioritize speech test cases. A key question is: how to determine the ideal order of collecting and executing speech test cases to uncover more errors as early as possible? Each speech test case consists of a piece of audio and the corresponding reference text. In this work, we propose PROPHET (PRiOritizing sPeecH tEsT), a tool that predicts potential error-uncovering speech test cases only based on their reference texts. Thus, PROPHET analyzes test cases and prioritizes them without running the ASR system, which can analyze speech test cases at a large scale. We evaluate 6 different prioritization methods on 3 ASR systems and 12 datasets. Given the same testing budget, we find that our approach uncovers 12.63% more wrongly recognized words than the state-of-the-art method. We select test cases from the prioritized list to fine-tune ASR systems and analyze how our approach can improve the ASR system performance. Statistical tests show that our proposed method can bring significantly larger performance improvement to ASR systems than the existing baseline methods. Furthermore, we perform correlation analysis and confirm that fine-tuning an ASR system using a dataset, on which the model performs worse, tends to improve the performance more.

  • 7 authors
·
Jan 31, 2023

Qwen-MusicAVQA-7B: A Multimodal Model for Music Audio-Visual QA

A common approach to adding audio to a vision-language model is to train or adapt a large omni-modal system. We show that a lightweight alternative can be highly effective for music audio-visual question answering (AVQA). Qwen-MusicAVQA-7B connects a frozen Whisper encoder to Qwen2-VL-7B-Instruct through learned linear projections. The same frozen encoder processes both the video's music track and a TTS-spoken question through separate projectors, while the language model fuses visual frames, music, and question audio through pretrained self-attention, with no task-specific fusion network. On MUSIC-AVQA, our system reaches 96.0% +/- 3.9% accuracy across three independent training seeds on the 7,402-question available-video test subset. Our central finding is that downstream accuracy tracks how much fine-grained local temporal information the audio representation preserves. In a matched 32-token comparison, a stride-pooled Whisper frame sequence outperforms a globally pooled PANNs representation expanded to the same budget by 26 percentage points, even though PANNs sees at least as much audio and uses a far larger projector. The effect is not simply sequence versus vector: within Whisper alone, reducing temporal resolution at a fixed token budget costs a comparable amount. Under matched data and inputs, fine-tuned Qwen2.5-Omni-7B reaches 80.9%, against 95.9% for our 30 s variant; because the systems differ in backbone and adaptation, this is a system-level comparison. Accuracy remains high on sampled head and tail splits of the rephrased MUSIC-AVQA-R benchmark (96.5% and 95.6%). Because both encoders stay frozen and the music features are cached, the entire adaptation is cheap to train: the complete two-stage AVQA run takes approximately 5 hours on a single A100 80GB, and every run reported here fits on that one GPU.

  • 1 authors
·
Aug 10

dots.tts Technical Report

We present dots.tts, a 2B-parameter continuous autoregressive text-to-speech (TTS) foundation model that models speech in a continuous latent space. Compared with existing continuous autoregressive models, our key innovations are threefold. First, we train an AudioVAE with multiple objectives to build a semantically structured and prediction-friendly continuous speech space. Second, we use full-history conditioning in the flow-matching head to preserve long-range consistency and reduce drift during generation. Third, we apply reward-free self-corrective post-training to the flow-matching head to further improve robustness and acoustic quality. After being trained on a large-scale multilingual corpus, dots.tts achieves the best average performance on Seed-TTS-Eval, with WERs of 0.94%/1.30%/6.60% and SIM scores of 81.0/77.1/79.5 on the zh/en/zh-hard test sets, respectively. Across other benchmarks, dots.tts also consistently demonstrates open-source state-of-the-art performance, exhibiting strong generation stability, voice cloning ability, and emotional expressiveness. For efficient inference, we further apply CFG-aware MeanFlow distillation, enabling low-latency speech generation with first-packet latencies of 85/54 ms in output streaming and dual-streaming modes, respectively. To facilitate reproducible research and practical deployment, we release the training and inference code, together with the pretrained, post-trained, and MeanFlow-distilled checkpoints, under the Apache 2.0 license.

  • 9 authors
·
Jun 4 2

MM-Sonate: Multimodal Controllable Audio-Video Generation with Zero-Shot Voice Cloning

Joint audio-video generation aims to synthesize synchronized multisensory content, yet current unified models struggle with fine-grained acoustic control, particularly for identity-preserving speech. Existing approaches either suffer from temporal misalignment due to cascaded generation or lack the capability to perform zero-shot voice cloning within a joint synthesis framework. In this work, we present MM-Sonate, a multimodal flow-matching framework that unifies controllable audio-video joint generation with zero-shot voice cloning capabilities. Unlike prior works that rely on coarse semantic descriptions, MM-Sonate utilizes a unified instruction-phoneme input to enforce strict linguistic and temporal alignment. To enable zero-shot voice cloning, we introduce a timbre injection mechanism that effectively decouples speaker identity from linguistic content. Furthermore, addressing the limitations of standard classifier-free guidance in multimodal settings, we propose a noise-based negative conditioning strategy that utilizes natural noise priors to significantly enhance acoustic fidelity. Empirical evaluations demonstrate that MM-Sonate establishes new state-of-the-art performance in joint generation benchmarks, significantly outperforming baselines in lip synchronization and speech intelligibility, while achieving voice cloning fidelity comparable to specialized Text-to-Speech systems.

  • 5 authors
·
Jan 4

Zero-shot Audio Source Separation through Query-based Learning from Weakly-labeled Data

Deep learning techniques for separating audio into different sound sources face several challenges. Standard architectures require training separate models for different types of audio sources. Although some universal separators employ a single model to target multiple sources, they have difficulty generalizing to unseen sources. In this paper, we propose a three-component pipeline to train a universal audio source separator from a large, but weakly-labeled dataset: AudioSet. First, we propose a transformer-based sound event detection system for processing weakly-labeled training data. Second, we devise a query-based audio separation model that leverages this data for model training. Third, we design a latent embedding processor to encode queries that specify audio targets for separation, allowing for zero-shot generalization. Our approach uses a single model for source separation of multiple sound types, and relies solely on weakly-labeled data for training. In addition, the proposed audio separator can be used in a zero-shot setting, learning to separate types of audio sources that were never seen in training. To evaluate the separation performance, we test our model on MUSDB18, while training on the disjoint AudioSet. We further verify the zero-shot performance by conducting another experiment on audio source types that are held-out from training. The model achieves comparable Source-to-Distortion Ratio (SDR) performance to current supervised models in both cases.

  • 6 authors
·
Dec 15, 2021

A Survey on Non-Intrusive ASR Refinement: From Output-Level Correction to Full-Model Distillation

Automatic Speech Recognition (ASR) has become an integral component of modern technology, powering applications such as voice-activated assistants, transcription services, and accessibility tools. Yet ASR systems continue to struggle with the inherent variability of human speech, such as accents, dialects, and speaking styles, as well as environmental interference, including background noise. Moreover, domain-specific conversations often employ specialized terminology, which can exacerbate transcription errors. These shortcomings not only degrade raw ASR accuracy but also propagate mistakes through subsequent natural language processing pipelines. Because redesigning an ASR model is costly and time-consuming, non-intrusive refinement techniques that leave the model's architecture unchanged have become increasingly popular. In this survey, we systematically review current non-intrusive refinement approaches and group them into five classes: fusion, re-scoring, correction, distillation, and training adjustment. For each class, we outline the main methods, advantages, drawbacks, and ideal application scenarios. Beyond method classification, this work surveys adaptation techniques aimed at refining ASR in domain-specific contexts, reviews commonly used evaluation datasets along with their construction processes, and proposes a standardized set of metrics to facilitate fair comparisons. Finally, we identify open research gaps and suggest promising directions for future work. By providing this structured overview, we aim to equip researchers and practitioners with a clear foundation for developing more robust, accurate ASR refinement pipelines.

  • 6 authors
·
Aug 10, 2025

FoleyBench: A Benchmark For Video-to-Audio Models

Video-to-audio generation (V2A) is of increasing importance in domains such as film post-production, AR/VR, and sound design, particularly for the creation of Foley sound effects synchronized with on-screen actions. Foley requires generating audio that is both semantically aligned with visible events and temporally aligned with their timing. Yet, there is a mismatch between evaluation and downstream applications due to the absence of a benchmark tailored to Foley-style scenarios. We find that 74% of videos from past evaluation datasets have poor audio-visual correspondence. Moreover, they are dominated by speech and music, domains that lie outside the use case for Foley. To address this gap, we introduce FoleyBench, the first large-scale benchmark explicitly designed for Foley-style V2A evaluation. FoleyBench contains 5,000 (video, ground-truth audio, text caption) triplets, each featuring visible sound sources with audio causally tied to on-screen events. The dataset is built using an automated, scalable pipeline applied to in-the-wild internet videos from YouTube-based and Vimeo-based sources. Compared to past datasets, we show that videos from FoleyBench have stronger coverage of sound categories from a taxonomy specifically designed for Foley sound. Each clip is further labeled with metadata capturing source complexity, UCS/AudioSet category, and video length, enabling fine-grained analysis of model performance and failure modes. We benchmark several state-of-the-art V2A models, evaluating them on audio quality, audio-video alignment, temporal synchronization, and audio-text consistency. Samples are available at: https://gclef-cmu.org/foleybench

  • 5 authors
·
Nov 17, 2025

SpecMaskGIT: Masked Generative Modeling of Audio Spectrograms for Efficient Audio Synthesis and Beyond

Recent advances in generative models that iteratively synthesize audio clips sparked great success to text-to-audio synthesis (TTA), but with the cost of slow synthesis speed and heavy computation. Although there have been attempts to accelerate the iterative procedure, high-quality TTA systems remain inefficient due to hundreds of iterations required in the inference phase and large amount of model parameters. To address the challenges, we propose SpecMaskGIT, a light-weighted, efficient yet effective TTA model based on the masked generative modeling of spectrograms. First, SpecMaskGIT synthesizes a realistic 10s audio clip by less than 16 iterations, an order-of-magnitude less than previous iterative TTA methods.As a discrete model, SpecMaskGIT outperforms larger VQ-Diffusion and auto-regressive models in the TTA benchmark, while being real-time with only 4 CPU cores or even 30x faster with a GPU. Next, built upon a latent space of Mel-spectrogram, SpecMaskGIT has a wider range of applications (e.g., the zero-shot bandwidth extension) than similar methods built on the latent wave domain. Moreover, we interpret SpecMaskGIT as a generative extension to previous discriminative audio masked Transformers, and shed light on its audio representation learning potential. We hope our work inspires the exploration of masked audio modeling toward further diverse scenarios.

  • 9 authors
·
Jun 25, 2024

CLIPSep: Learning Text-queried Sound Separation with Noisy Unlabeled Videos

Recent years have seen progress beyond domain-specific sound separation for speech or music towards universal sound separation for arbitrary sounds. Prior work on universal sound separation has investigated separating a target sound out of an audio mixture given a text query. Such text-queried sound separation systems provide a natural and scalable interface for specifying arbitrary target sounds. However, supervised text-queried sound separation systems require costly labeled audio-text pairs for training. Moreover, the audio provided in existing datasets is often recorded in a controlled environment, causing a considerable generalization gap to noisy audio in the wild. In this work, we aim to approach text-queried universal sound separation by using only unlabeled data. We propose to leverage the visual modality as a bridge to learn the desired audio-textual correspondence. The proposed CLIPSep model first encodes the input query into a query vector using the contrastive language-image pretraining (CLIP) model, and the query vector is then used to condition an audio separation model to separate out the target sound. While the model is trained on image-audio pairs extracted from unlabeled videos, at test time we can instead query the model with text inputs in a zero-shot setting, thanks to the joint language-image embedding learned by the CLIP model. Further, videos in the wild often contain off-screen sounds and background noise that may hinder the model from learning the desired audio-textual correspondence. To address this problem, we further propose an approach called noise invariant training for training a query-based sound separation model on noisy data. Experimental results show that the proposed models successfully learn text-queried universal sound separation using only noisy unlabeled videos, even achieving competitive performance against a supervised model in some settings.

  • 5 authors
·
Dec 14, 2022

HiFi-Codec: Group-residual Vector quantization for High Fidelity Audio Codec

Audio codec models are widely used in audio communication as a crucial technique for compressing audio into discrete representations. Nowadays, audio codec models are increasingly utilized in generation fields as intermediate representations. For instance, AudioLM is an audio generation model that uses the discrete representation of SoundStream as a training target, while VALL-E employs the Encodec model as an intermediate feature to aid TTS tasks. Despite their usefulness, two challenges persist: (1) training these audio codec models can be difficult due to the lack of publicly available training processes and the need for large-scale data and GPUs; (2) achieving good reconstruction performance requires many codebooks, which increases the burden on generation models. In this study, we propose a group-residual vector quantization (GRVQ) technique and use it to develop a novel High Fidelity Audio Codec model, HiFi-Codec, which only requires 4 codebooks. We train all the models using publicly available TTS data such as LibriTTS, VCTK, AISHELL, and more, with a total duration of over 1000 hours, using 8 GPUs. Our experimental results show that HiFi-Codec outperforms Encodec in terms of reconstruction performance despite requiring only 4 codebooks. To facilitate research in audio codec and generation, we introduce AcademiCodec, the first open-source audio codec toolkit that offers training codes and pre-trained models for Encodec, SoundStream, and HiFi-Codec. Code and pre-trained model can be found on: https://github.com/yangdongchao/AcademiCodec{https://github.com/yangdongchao/AcademiCodec}

  • 6 authors
·
May 4, 2023 1