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Aug 10

WordVoice: Explicit and Decoupled Multi-Dimensional Word-Level Control for LLM-Based TTS

While recent Large Language Model (LLM)-based Text-to-Speech (TTS) systems have achieved remarkable naturalness, they predominantly rely on implicit end-to-end generation paradigms, resulting in coarse-grained control. In scenarios demanding precise stylistic interventions and strict temporal alignment, such as audiobook narration and video dubbing, the inability to explicitly manipulate word-level acoustic attributes remains a critical bottleneck. This limitation is primarily amplified by the severe scarcity of fine-grained annotated datasets and the architectural challenge of integrating multi-dimensional control signals into discrete autoregressive generation. To address this, we propose a unified framework for highly precise word-level control. First, we construct WordVoice-5A, a massive 4.7k-hour bilingual dataset featuring five-dimensional word-level annotations (duration, boundary, energy, pitch and tone) developed through a rigorous linguistically-guided pipeline. Second, we introduce WordVoice to transform the implicit generation process into an explicit, highly controllable paradigm. Specifically, we introduce a bound-token mechanism within the LLM to formulate an explicit ``acoustic planning'' process, enabling adaptive multi-task prosodic planning and flexible manual intervention. Furthermore, we augment the token-to-waveform stage with a fine-grained acoustic modulation module, bridging the resolution gap to strictly align word-level attributes between highly compressed discrete tokens and continuous waveforms. Extensive experiments demonstrate that WordVoice achieves superior, decoupled control over multiple acoustic dimensions while maintaining competitive zero-shot synthesis stability. The code and audio samples are publicly available at https://xxh333.github.io/wordvoice-demo/.

  • 7 authors
·
Jul 6

Efficient Neural Music Generation

Recent progress in music generation has been remarkably advanced by the state-of-the-art MusicLM, which comprises a hierarchy of three LMs, respectively, for semantic, coarse acoustic, and fine acoustic modelings. Yet, sampling with the MusicLM requires processing through these LMs one by one to obtain the fine-grained acoustic tokens, making it computationally expensive and prohibitive for a real-time generation. Efficient music generation with a quality on par with MusicLM remains a significant challenge. In this paper, we present MeLoDy (M for music; L for LM; D for diffusion), an LM-guided diffusion model that generates music audios of state-of-the-art quality meanwhile reducing 95.7% or 99.6% forward passes in MusicLM, respectively, for sampling 10s or 30s music. MeLoDy inherits the highest-level LM from MusicLM for semantic modeling, and applies a novel dual-path diffusion (DPD) model and an audio VAE-GAN to efficiently decode the conditioning semantic tokens into waveform. DPD is proposed to simultaneously model the coarse and fine acoustics by incorporating the semantic information into segments of latents effectively via cross-attention at each denoising step. Our experimental results suggest the superiority of MeLoDy, not only in its practical advantages on sampling speed and infinitely continuable generation, but also in its state-of-the-art musicality, audio quality, and text correlation. Our samples are available at https://Efficient-MeLoDy.github.io/.

  • 13 authors
·
May 25, 2023

MM-Sonate: Multimodal Controllable Audio-Video Generation with Zero-Shot Voice Cloning

Joint audio-video generation aims to synthesize synchronized multisensory content, yet current unified models struggle with fine-grained acoustic control, particularly for identity-preserving speech. Existing approaches either suffer from temporal misalignment due to cascaded generation or lack the capability to perform zero-shot voice cloning within a joint synthesis framework. In this work, we present MM-Sonate, a multimodal flow-matching framework that unifies controllable audio-video joint generation with zero-shot voice cloning capabilities. Unlike prior works that rely on coarse semantic descriptions, MM-Sonate utilizes a unified instruction-phoneme input to enforce strict linguistic and temporal alignment. To enable zero-shot voice cloning, we introduce a timbre injection mechanism that effectively decouples speaker identity from linguistic content. Furthermore, addressing the limitations of standard classifier-free guidance in multimodal settings, we propose a noise-based negative conditioning strategy that utilizes natural noise priors to significantly enhance acoustic fidelity. Empirical evaluations demonstrate that MM-Sonate establishes new state-of-the-art performance in joint generation benchmarks, significantly outperforming baselines in lip synchronization and speech intelligibility, while achieving voice cloning fidelity comparable to specialized Text-to-Speech systems.

  • 5 authors
·
Jan 4

PAL: Probing Audio Encoders via LLMs -- A Study of Information Transfer from Audio Encoders to LLMs

The integration of audio perception capabilities into Large Language Models (LLMs) has enabled significant advances in Audio-LLMs. Although application-focused developments, particularly in curating training data for specific capabilities e.g., audio reasoning, have progressed rapidly, the underlying mechanisms that govern efficient transfer of rich semantic representations from audio encoders to LLMs remain under-explored. We conceptualize effective audio-LLM interaction as the LLM's ability to proficiently probe the audio encoder representations to satisfy textual queries. This paper presents a systematic investigation on how architectural design choices can affect that. Beginning with a standard Pengi/LLaVA-style audio-LLM architecture, we propose and evaluate several modifications guided by hypotheses derived from mechanistic interpretability studies and LLM operational principles. Our experiments demonstrate that: (1) delaying audio integration until the LLM's initial layers establish textual context that enhances its ability to probe the audio representations for relevant information; (2) the LLM can proficiently probe audio representations exclusively through LLM layer's attention submodule, without requiring propagation to its Feed-Forward Network (FFN) submodule; (3) an efficiently integrated ensemble of diverse audio encoders provides richer, complementary representations, thereby broadening the LLM's capacity to probe a wider spectrum of audio information. All hypotheses are evaluated using an identical three-stage training curriculum on a dataset of 5.6 million audio-text pairs, ensuring controlled comparisons. Our final architecture, which incorporates all proposed modifications, achieves relative improvements from 10\% to 60\% over the baseline, validating our approach to optimizing cross-modal information transfer in audio-LLMs. Project page: https://ta012.github.io/PAL/

  • 7 authors
·
Jun 12, 2025

Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation

Recently, diffusion models have achieved great success in mono-channel audio generation. However, when it comes to stereo audio generation, the soundscapes often have a complex scene of multiple objects and directions. Controlling stereo audio with spatial contexts remains challenging due to high data costs and unstable generative models. To the best of our knowledge, this work represents the first attempt to address these issues. We first construct a large-scale, simulation-based, and GPT-assisted dataset, BEWO-1M, with abundant soundscapes and descriptions even including moving and multiple sources. Beyond text modality, we have also acquired a set of images and rationally paired stereo audios through retrieval to advance multimodal generation. Existing audio generation models tend to generate rather random and indistinct spatial audio. To provide accurate guidance for Latent Diffusion Models, we introduce the SpatialSonic model utilizing spatial-aware encoders and azimuth state matrices to reveal reasonable spatial guidance. By leveraging spatial guidance, our model not only achieves the objective of generating immersive and controllable spatial audio from text but also extends to other modalities as the pioneer attempt. Finally, under fair settings, we conduct subjective and objective evaluations on simulated and real-world data to compare our approach with prevailing methods. The results demonstrate the effectiveness of our method, highlighting its capability to generate spatial audio that adheres to physical rules.

  • 8 authors
·
Oct 14, 2024

Dasheng AudioGen: A Unified Model for Generating Coherent Audio Scenes from Text

Audio generation has long been fragmented, with speech, music, and sound effects produced by domain-specific models that fail to jointly generate coherent audio scenes from a single description. The key obstacles are insufficient fine-grained supervision for real-world mixed audio and limited acoustic representations for modeling concurrent audio components. We present Dasheng AudioGen, a unified framework for generating general mixed-audio scenes from text. Dasheng AudioGen introduces structured multi-view captions, which explicitly decouple complex acoustic scenes into complementary description views, thereby enabling fine-grained control over audio layers. Furthermore, we employ a high-dimensional unified semantic-acoustic representation as the shared latent space. It injects semantic priors that facilitate cross-modal training convergence, while its high-dimensional feature space provides sufficient capacity to disentangle and fuse concurrent audio components effectively. With these designs, a simple flow-matching DiT achieves high-quality end-to-end audio scene generation. We also establish a comprehensive evaluation pipeline for audio scene generation. Experiments demonstrate that Dasheng AudioGen achieves performance approaching real-world recordings in mixed-audio categories, while remaining competitive with specialized models in single-type generation tasks. Demos are available at https://nieeim.github.io/Dasheng-AudioGen-Web/.

  • 10 authors
·
May 26

Live Music Diffusion Models: Efficient Fine-Tuning and Post-Training of Interactive Diffusion Music Generators

Interactive streaming music generation promises the use of generative models for live performance and co-creation that is impossible with offline models. However, SOTA models exist in the discrete-AR regime, requiring industrial levels of compute for both training and inference. In this work, we investigate whether audio diffusion models, with their wide support in the open-source community but non-streaming bidirectional nature, can be repurposed efficiently into interactive models accessible on consumer hardware. By taking a critical look at the modern pipeline for block-wise outpainting diffusion, we identify critical inefficiencies during inference that result in strictly worse computational efficiency than their discrete-AR counterparts. We propose Live Music Diffusion Models (LMDMs), a simple modification of the generative diffusion process that recovers, and then outperforms, the inference complexity of the discrete Live Music Models (LMMs) through block-wise KV Caching. Unlike LMMs, LMDMs further enable stable post-training alignment through our novel ARC-Forcing paradigm, reducing error accumulation without any explicit RL or reward models. We demonstrate the application of LMDMs in a number of creative domains, including text-conditioned generation, sketch-based music synthesis, and jamming. We finally show how LMDMs can be used as a generative instrument in a real artist-AI collaboration, utilizing LMDMs as a "generative delay" to transform musicians' improvisation live for variable timbral effects while running locally on a consumer gaming laptop.

  • 11 authors
·
May 20 1

Auto-Regressive vs Flow-Matching: a Comparative Study of Modeling Paradigms for Text-to-Music Generation

Recent progress in text-to-music generation has enabled models to synthesize high-quality musical segments, full compositions, and even respond to fine-grained control signals, e.g. chord progressions. State-of-the-art (SOTA) systems differ significantly across many dimensions, such as training datasets, modeling paradigms, and architectural choices. This diversity complicates efforts to evaluate models fairly and pinpoint which design choices most influence performance. While factors like data and architecture are important, in this study we focus exclusively on the modeling paradigm. We conduct a systematic empirical analysis to isolate its effects, offering insights into associated trade-offs and emergent behaviors that can guide future text-to-music generation systems. Specifically, we compare the two arguably most common modeling paradigms: Auto-Regressive decoding and Conditional Flow-Matching. We conduct a controlled comparison by training all models from scratch using identical datasets, training configurations, and similar backbone architectures. Performance is evaluated across multiple axes, including generation quality, robustness to inference configurations, scalability, adherence to both textual and temporally aligned conditioning, and editing capabilities in the form of audio inpainting. This comparative study sheds light on distinct strengths and limitations of each paradigm, providing actionable insights that can inform future architectural and training decisions in the evolving landscape of text-to-music generation. Audio sampled examples are available at: https://huggingface.co/spaces/ortal1602/ARvsFM

  • 3 authors
·
Jun 10, 2025 2

TADA: A Generative Framework for Speech Modeling via Text-Acoustic Dual Alignment

Modern Text-to-Speech (TTS) systems increasingly leverage Large Language Model (LLM) architectures to achieve scalable, high-fidelity, zero-shot generation. However, these systems typically rely on fixed-frame-rate acoustic tokenization, resulting in speech sequences that are significantly longer than, and asynchronous with their corresponding text. Beyond computational inefficiency, this sequence length disparity often triggers hallucinations in TTS and amplifies the modality gap in spoken language modeling (SLM). In this paper, we propose a novel tokenization scheme that establishes one-to-one synchronization between continuous acoustic features and text tokens, enabling unified, single-stream modeling within an LLM. We demonstrate that these synchronous tokens maintain high-fidelity audio reconstruction and can be effectively modeled in a latent space by a large language model with a flow matching head. Moreover, the ability to seamlessly toggle speech modality within the context enables text-only guidance--a technique that blends logits from text-only and text-speech modes to flexibly bridge the gap toward text-only LLM intelligence. Experimental results indicate that our approach achieves performance competitive with state-of-the-art TTS and SLM systems while virtually eliminating content hallucinations and preserving linguistic integrity, all at a significantly reduced inference cost.

HumeAI Hume AI
·
Feb 26

Real-Time Streamable Generative Speech Restoration with Flow Matching

Diffusion-based generative models have greatly impacted the speech processing field in recent years, exhibiting high speech naturalness and spawning a new research direction. Their application in real-time communication is, however, still lagging behind due to their computation-heavy nature involving multiple calls of large DNNs. Here, we present Stream.FM, a frame-causal flow-based generative model with an algorithmic latency of 32 milliseconds (ms) and a total latency of 48 ms, paving the way for generative speech processing in real-time communication. We propose a buffered streaming inference scheme and an optimized DNN architecture, show how learned few-step numerical solvers can boost output quality at a fixed compute budget, explore model weight compression to find favorable points along a compute/quality tradeoff, and contribute a model variant with 24 ms total latency for the speech enhancement task. Our work looks beyond theoretical latencies, showing that high-quality streaming generative speech processing can be realized on consumer GPUs available today. Stream.FM can solve a variety of speech processing tasks in a streaming fashion: speech enhancement, dereverberation, codec post-filtering, bandwidth extension, STFT phase retrieval, and Mel vocoding. As we verify through comprehensive evaluations and a MUSHRA listening test, Stream.FM establishes a state-of-the-art for generative streaming speech restoration, exhibits only a reasonable reduction in quality compared to a non-streaming variant, and outperforms our recent work (Diffusion Buffer) on generative streaming speech enhancement while operating at a lower latency.

  • 5 authors
·
Apr 20

Benign Fine-Tuning Breaks Safety Alignment in Audio LLMs

Prior work shows that fine-tuning aligned models on benign data degrades safety in text and vision modalities, and that proximity to harmful content in representation space predicts which samples cause the most damage. However, existing analyses operate within a single, undifferentiated embedding space -- leaving open whether distinct input properties drive the vulnerability differently. Audio introduces a structurally richer problem: a benign sample can neighbor harmful content not only through what is said but through how it sounds, even when its words are entirely innocuous. We present the first systematic study of benign fine-tuning safety in Audio LLMs, evaluating three state-of-the-art models with a proximity-based filtering framework that selects benign audio by embedding-space distance to harmful content. By decomposing proximity into semantic, acoustic, and mixed axes using external reference encoders alongside each model's own internal encoder, we show that benign fine-tuning elevates Jailbreak Success Rate (JSR) from single digits to as high as 87.12%. Crucially, the dominant vulnerability axis and the relative risk of audio versus text fine-tuning are both architecture-conditioned -- determined by how each model's encoder and projector transform audio into the LLM's input space. We propose two defenses: filtering training data to maximize distance from harmful embeddings, and a textual system prompt at inference, both reducing JSR to near-zero without architectural modification. Our mechanistic analysis on two architectures reveals that fine-tuning selectively suppresses the late-layer refusal circuit while the frozen encoder preserves representations, and that even the suppression pattern is architecture-conditioned, mirroring the behavioral asymmetries across modalities. Safety degradation from benign fine-tuning is a qualitatively distinct risk in Audio LLMs.

  • 2 authors
·
Apr 16 2

High-Fidelity Speech Synthesis with Minimal Supervision: All Using Diffusion Models

Text-to-speech (TTS) methods have shown promising results in voice cloning, but they require a large number of labeled text-speech pairs. Minimally-supervised speech synthesis decouples TTS by combining two types of discrete speech representations(semantic \& acoustic) and using two sequence-to-sequence tasks to enable training with minimal supervision. However, existing methods suffer from information redundancy and dimension explosion in semantic representation, and high-frequency waveform distortion in discrete acoustic representation. Autoregressive frameworks exhibit typical instability and uncontrollability issues. And non-autoregressive frameworks suffer from prosodic averaging caused by duration prediction models. To address these issues, we propose a minimally-supervised high-fidelity speech synthesis method, where all modules are constructed based on the diffusion models. The non-autoregressive framework enhances controllability, and the duration diffusion model enables diversified prosodic expression. Contrastive Token-Acoustic Pretraining (CTAP) is used as an intermediate semantic representation to solve the problems of information redundancy and dimension explosion in existing semantic coding methods. Mel-spectrogram is used as the acoustic representation. Both semantic and acoustic representations are predicted by continuous variable regression tasks to solve the problem of high-frequency fine-grained waveform distortion. Experimental results show that our proposed method outperforms the baseline method. We provide audio samples on our website.

  • 7 authors
·
Sep 27, 2023

DDSP: Differentiable Digital Signal Processing

Most generative models of audio directly generate samples in one of two domains: time or frequency. While sufficient to express any signal, these representations are inefficient, as they do not utilize existing knowledge of how sound is generated and perceived. A third approach (vocoders/synthesizers) successfully incorporates strong domain knowledge of signal processing and perception, but has been less actively researched due to limited expressivity and difficulty integrating with modern auto-differentiation-based machine learning methods. In this paper, we introduce the Differentiable Digital Signal Processing (DDSP) library, which enables direct integration of classic signal processing elements with deep learning methods. Focusing on audio synthesis, we achieve high-fidelity generation without the need for large autoregressive models or adversarial losses, demonstrating that DDSP enables utilizing strong inductive biases without losing the expressive power of neural networks. Further, we show that combining interpretable modules permits manipulation of each separate model component, with applications such as independent control of pitch and loudness, realistic extrapolation to pitches not seen during training, blind dereverberation of room acoustics, transfer of extracted room acoustics to new environments, and transformation of timbre between disparate sources. In short, DDSP enables an interpretable and modular approach to generative modeling, without sacrificing the benefits of deep learning. The library is publicly available at https://github.com/magenta/ddsp and we welcome further contributions from the community and domain experts.

  • 4 authors
·
Jan 14, 2020

Audio-Language Models for Audio-Centric Tasks: A survey

Audio-Language Models (ALMs), which are trained on audio-text data, focus on the processing, understanding, and reasoning of sounds. Unlike traditional supervised learning approaches learning from predefined labels, ALMs utilize natural language as a supervision signal, which is more suitable for describing complex real-world audio recordings. ALMs demonstrate strong zero-shot capabilities and can be flexibly adapted to diverse downstream tasks. These strengths not only enhance the accuracy and generalization of audio processing tasks but also promote the development of models that more closely resemble human auditory perception and comprehension. Recent advances in ALMs have positioned them at the forefront of computer audition research, inspiring a surge of efforts to advance ALM technologies. Despite rapid progress in the field of ALMs, there is still a notable lack of systematic surveys that comprehensively organize and analyze developments. In this paper, we present a comprehensive review of ALMs with a focus on general audio tasks, aiming to fill this gap by providing a structured and holistic overview of ALMs. Specifically, we cover: (1) the background of computer audition and audio-language models; (2) the foundational aspects of ALMs, including prevalent network architectures, training objectives, and evaluation methods; (3) foundational pre-training and audio-language pre-training approaches; (4) task-specific fine-tuning, multi-task tuning and agent systems for downstream applications; (5) datasets and benchmarks; and (6) current challenges and future directions. Our review provides a clear technical roadmap for researchers to understand the development and future trends of existing technologies, offering valuable references for implementation in real-world scenarios.

  • 5 authors
·
Jan 25, 2025

Treble10: A high-quality dataset for far-field speech recognition, dereverberation, and enhancement

Accurate far-field speech datasets are critical for tasks such as automatic speech recognition (ASR), dereverberation, speech enhancement, and source separation. However, current datasets are limited by the trade-off between acoustic realism and scalability. Measured corpora provide faithful physics but are expensive, low-coverage, and rarely include paired clean and reverberant data. In contrast, most simulation-based datasets rely on simplified geometrical acoustics, thus failing to reproduce key physical phenomena like diffraction, scattering, and interference that govern sound propagation in complex environments. We introduce Treble10, a large-scale, physically accurate room-acoustic dataset. Treble10 contains over 3000 broadband room impulse responses (RIRs) simulated in 10 fully furnished real-world rooms, using a hybrid simulation paradigm implemented in the Treble SDK that combines a wave-based and geometrical acoustics solver. The dataset provides six complementary subsets, spanning mono, 8th-order Ambisonics, and 6-channel device RIRs, as well as pre-convolved reverberant speech scenes paired with LibriSpeech utterances. All signals are simulated at 32 kHz, accurately modelling low-frequency wave effects and high-frequency reflections. Treble10 bridges the realism gap between measurement and simulation, enabling reproducible, physically grounded evaluation and large-scale data augmentation for far-field speech tasks. The dataset is openly available via the Hugging Face Hub, and is intended as both a benchmark and a template for next-generation simulation-driven audio research.

  • 5 authors
·
Oct 27, 2025

Can Masked Autoencoders Also Listen to Birds?

Masked Autoencoders (MAEs) have shown competitive results in audio classification by learning rich semantic representations through an efficient self-supervised reconstruction task. However, general-purpose models fail to generalize well when applied directly to fine-grained audio domains. Specifically, bird-sound classification requires distinguishing subtle inter-species differences and managing high intra-species acoustic variability, thereby revealing the performance limitations of general-domain Audio-MAE models. This work demonstrates that bridging this domain gap requires more than domain-specific pretraining data; adapting the entire training pipeline is crucial. We systematically revisit and adapt the pretraining recipe, fine-tuning methods, and frozen feature utilization to bird sounds using BirdSet, a large-scale bioacoustic dataset comparable to AudioSet. Our resulting Bird-MAE achieves new state-of-the-art results in BirdSet's multi-label classification benchmark. Additionally, we introduce the parameter-efficient prototypical probing, enhancing the utility of frozen MAE representations and closely approaching fine-tuning performance in low-resource settings. Bird-MAE's prototypical probes outperform linear probing by up to 37%_p in MAP and narrow the gap to fine-tuning to approximately 3.3%_p on average across BirdSet downstream tasks. Bird-MAE also demonstrates robust few-shot capabilities with prototypical probing in our newly established few-shot benchmark on BirdSet, highlighting the potential of tailored self-supervised learning pipelines for fine-grained audio domains.

  • 6 authors
·
Apr 17, 2025

ERNIE-Music: Text-to-Waveform Music Generation with Diffusion Models

In recent years, the burgeoning interest in diffusion models has led to significant advances in image and speech generation. Nevertheless, the direct synthesis of music waveforms from unrestricted textual prompts remains a relatively underexplored domain. In response to this lacuna, this paper introduces a pioneering contribution in the form of a text-to-waveform music generation model, underpinned by the utilization of diffusion models. Our methodology hinges on the innovative incorporation of free-form textual prompts as conditional factors to guide the waveform generation process within the diffusion model framework. Addressing the challenge of limited text-music parallel data, we undertake the creation of a dataset by harnessing web resources, a task facilitated by weak supervision techniques. Furthermore, a rigorous empirical inquiry is undertaken to contrast the efficacy of two distinct prompt formats for text conditioning, namely, music tags and unconstrained textual descriptions. The outcomes of this comparative analysis affirm the superior performance of our proposed model in terms of enhancing text-music relevance. Finally, our work culminates in a demonstrative exhibition of the excellent capabilities of our model in text-to-music generation. We further demonstrate that our generated music in the waveform domain outperforms previous works by a large margin in terms of diversity, quality, and text-music relevance.

  • 8 authors
·
Sep 20, 2023

DrVoice: Parallel Speech-Text Voice Conversation Model via Dual-Resolution Speech Representations

Recent studies on end-to-end (E2E) speech generation with large language models (LLMs) have attracted significant community attention, with multiple works extending text-based LLMs to generate discrete speech tokens. Existing E2E approaches primarily fall into two categories: (1) Methods that generate discrete speech tokens independently without incorporating them into the LLM's autoregressive process, resulting in text generation being unaware of concurrent speech synthesis. (2) Models that generate interleaved or parallel speech-text tokens through joint autoregressive modeling, enabling mutual modality awareness during generation. This paper presents DrVoice, a parallel speech-text voice conversation model based on joint autoregressive modeling, featuring dual-resolution speech representations. Notably, while current methods utilize mainly 12.5Hz input audio representation, our proposed dual-resolution mechanism reduces the input frequency for the LLM to 5Hz, significantly reducing computational cost and alleviating the frequency discrepancy between speech and text tokens and in turn better exploiting LLMs' capabilities. Experimental results demonstrate that DRVOICE-7B establishes new state-of-the-art (SOTA) on OpenAudioBench and Big Bench Audio benchmarks, while achieving performance comparable to the SOTA on VoiceBench and UltraEval-Audio benchmarks, making it a leading open-source speech foundation model in ~7B models.

  • 17 authors
·
Jun 10, 2025

SoundCTM: Uniting Score-based and Consistency Models for Text-to-Sound Generation

Sound content is an indispensable element for multimedia works such as video games, music, and films. Recent high-quality diffusion-based sound generation models can serve as valuable tools for the creators. However, despite producing high-quality sounds, these models often suffer from slow inference speeds. This drawback burdens creators, who typically refine their sounds through trial and error to align them with their artistic intentions. To address this issue, we introduce Sound Consistency Trajectory Models (SoundCTM). Our model enables flexible transitioning between high-quality 1-step sound generation and superior sound quality through multi-step generation. This allows creators to initially control sounds with 1-step samples before refining them through multi-step generation. While CTM fundamentally achieves flexible 1-step and multi-step generation, its impressive performance heavily depends on an additional pretrained feature extractor and an adversarial loss, which are expensive to train and not always available in other domains. Thus, we reframe CTM's training framework and introduce a novel feature distance by utilizing the teacher's network for a distillation loss. Additionally, while distilling classifier-free guided trajectories, we train conditional and unconditional student models simultaneously and interpolate between these models during inference. We also propose training-free controllable frameworks for SoundCTM, leveraging its flexible sampling capability. SoundCTM achieves both promising 1-step and multi-step real-time sound generation without using any extra off-the-shelf networks. Furthermore, we demonstrate SoundCTM's capability of controllable sound generation in a training-free manner.

Sony Sony
·
May 28, 2024

DeepASMR: LLM-Based Zero-Shot ASMR Speech Generation for Anyone of Any Voice

While modern Text-to-Speech (TTS) systems achieve high fidelity for read-style speech, they struggle to generate Autonomous Sensory Meridian Response (ASMR), a specialized, low-intensity speech style essential for relaxation. The inherent challenges include ASMR's subtle, often unvoiced characteristics and the demand for zero-shot speaker adaptation. In this paper, we introduce DeepASMR, the first framework designed for zero-shot ASMR generation. We demonstrate that a single short snippet of a speaker's ordinary, read-style speech is sufficient to synthesize high-fidelity ASMR in their voice, eliminating the need for whispered training data from the target speaker. Methodologically, we first identify that discrete speech tokens provide a soft factorization of ASMR style from speaker timbre. Leveraging this insight, we propose a two-stage pipeline incorporating a Large Language Model (LLM) for content-style encoding and a flow-matching acoustic decoder for timbre reconstruction. Furthermore, we contribute DeepASMR-DB, a comprehensive 670-hour English-Chinese multi-speaker ASMR speech corpus, and introduce a novel evaluation protocol integrating objective metrics, human listening tests, LLM-based scoring and unvoiced speech analysis. Extensive experiments confirm that DeepASMR achieves state-of-the-art naturalness and style fidelity in ASMR generation for anyone of any voice, while maintaining competitive performance on normal speech synthesis.

  • 5 authors
·
Jan 21

SonicVisionLM: Playing Sound with Vision Language Models

There has been a growing interest in the task of generating sound for silent videos, primarily because of its practicality in streamlining video post-production. However, existing methods for video-sound generation attempt to directly create sound from visual representations, which can be challenging due to the difficulty of aligning visual representations with audio representations. In this paper, we present SonicVisionLM, a novel framework aimed at generating a wide range of sound effects by leveraging vision-language models(VLMs). Instead of generating audio directly from video, we use the capabilities of powerful VLMs. When provided with a silent video, our approach first identifies events within the video using a VLM to suggest possible sounds that match the video content. This shift in approach transforms the challenging task of aligning image and audio into more well-studied sub-problems of aligning image-to-text and text-to-audio through the popular diffusion models. To improve the quality of audio recommendations with LLMs, we have collected an extensive dataset that maps text descriptions to specific sound effects and developed a time-controlled audio adapter. Our approach surpasses current state-of-the-art methods for converting video to audio, enhancing synchronization with the visuals, and improving alignment between audio and video components. Project page: https://yusiissy.github.io/SonicVisionLM.github.io/

  • 4 authors
·
Jan 9, 2024

CLIPSonic: Text-to-Audio Synthesis with Unlabeled Videos and Pretrained Language-Vision Models

Recent work has studied text-to-audio synthesis using large amounts of paired text-audio data. However, audio recordings with high-quality text annotations can be difficult to acquire. In this work, we approach text-to-audio synthesis using unlabeled videos and pretrained language-vision models. We propose to learn the desired text-audio correspondence by leveraging the visual modality as a bridge. We train a conditional diffusion model to generate the audio track of a video, given a video frame encoded by a pretrained contrastive language-image pretraining (CLIP) model. At test time, we first explore performing a zero-shot modality transfer and condition the diffusion model with a CLIP-encoded text query. However, we observe a noticeable performance drop with respect to image queries. To close this gap, we further adopt a pretrained diffusion prior model to generate a CLIP image embedding given a CLIP text embedding. Our results show the effectiveness of the proposed method, and that the pretrained diffusion prior can reduce the modality transfer gap. While we focus on text-to-audio synthesis, the proposed model can also generate audio from image queries, and it shows competitive performance against a state-of-the-art image-to-audio synthesis model in a subjective listening test. This study offers a new direction of approaching text-to-audio synthesis that leverages the naturally-occurring audio-visual correspondence in videos and the power of pretrained language-vision models.

  • 8 authors
·
Jun 16, 2023

Sparks of Large Audio Models: A Survey and Outlook

This survey paper provides a comprehensive overview of the recent advancements and challenges in applying large language models to the field of audio signal processing. Audio processing, with its diverse signal representations and a wide range of sources--from human voices to musical instruments and environmental sounds--poses challenges distinct from those found in traditional Natural Language Processing scenarios. Nevertheless, Large Audio Models, epitomized by transformer-based architectures, have shown marked efficacy in this sphere. By leveraging massive amount of data, these models have demonstrated prowess in a variety of audio tasks, spanning from Automatic Speech Recognition and Text-To-Speech to Music Generation, among others. Notably, recently these Foundational Audio Models, like SeamlessM4T, have started showing abilities to act as universal translators, supporting multiple speech tasks for up to 100 languages without any reliance on separate task-specific systems. This paper presents an in-depth analysis of state-of-the-art methodologies regarding Foundational Large Audio Models, their performance benchmarks, and their applicability to real-world scenarios. We also highlight current limitations and provide insights into potential future research directions in the realm of Large Audio Models with the intent to spark further discussion, thereby fostering innovation in the next generation of audio-processing systems. Furthermore, to cope with the rapid development in this area, we will consistently update the relevant repository with relevant recent articles and their open-source implementations at https://github.com/EmulationAI/awesome-large-audio-models.

  • 11 authors
·
Aug 24, 2023

Acoustic Prompt Tuning: Empowering Large Language Models with Audition Capabilities

The auditory system plays a substantial role in shaping the overall human perceptual experience. While prevailing large language models (LLMs) and visual language models (VLMs) have shown their promise in solving a wide variety of vision and language understanding tasks, only a few of them can be generalised to the audio domain without compromising their domain-specific capacity. In this work, we introduce Acoustic Prompt Turning (APT), a new adapter extending LLMs and VLMs to the audio domain by soft prompting only. Specifically, APT applies an instruction-aware audio aligner to generate soft prompts, conditioned on both input text and sounds, as language model inputs. To mitigate the data scarcity in the audio domain, a multi-task learning strategy is proposed by formulating diverse audio tasks in a sequence-to-sequence manner. Moreover, we improve the framework of audio language model by using interleaved audio-text embeddings as the input sequence. This improved framework imposes zero constraints on the input format and thus is capable of tackling more understanding tasks, such as few-shot audio classification and audio reasoning. To further evaluate the reasoning ability of audio networks, we propose natural language audio reasoning (NLAR), a new task that analyses across two audio clips by comparison and summarization. Experiments show that APT-enhanced LLMs (namely APT-LLMs) achieve competitive results compared to the expert models (i.e., the networks trained on the targeted datasets) across various tasks. We finally demonstrate the APT's ability in extending frozen VLMs to the audio domain without finetuning, achieving promising results in the audio-visual question and answering task. Our code and model weights are released at https://github.com/JinhuaLiang/APT.

  • 6 authors
·
Nov 30, 2023

The Differentiable Auditory Loop (DAL): An ML Framework for Hyper-Personalized Hearing Aids

Conventional hearing aids rely on fixed, frequency-dependent amplification and compression to manage reduced sensitivity, which often fails to provide sufficient listening support in complex environments, such as situations with multiple speakers (the ``cocktail party'' problem). To more comprehensively address the underlying encoding dysfunctions of hearing loss, we introduce the Differentiable Auditory Loop (DAL), a new open-source framework for personalized hearing aid design and fitting. Our first implementation of DAL incorporates CARFAC, a differentiable model of human cochlear function, which we ported to JAX, to optimize a deep neural network to match impaired auditory neural activity patterns with a normal-hearing reference. To build a hearing aid with the fine-grained spectro-temporal signal processing required, we adopt SEANet, a waveform-to-waveform fully convolutional UNet generator. We fine-tune the network by comparing the outputs of a CARFAC model fitted to normal hearing with that of a CARFAC model fitted to match each subject's individual hearing impairment. The comparison is done using loss functions derived from the respective CARFAC neural activity pattern (NAP) outputs and stabilized auditory images (SAIs), the latter providing a 2D representation that captures phase-insensitive temporal structure in the auditory nerve output. Through gradient descent, the SEANet model learns to both denoise the input and compensate for the hearing loss modelled by the impaired CARFAC model. Across neural-representation and signal-fidelity metrics, the DAL-optimized SEANet model outperformed the tested master hearing aid (MHA) baselines. The DAL framework provides a practical path toward model-based, machine-learning-driven personalization of hearing aid signal processing. Next steps include hardware deployment to enable real-world clinical testing.

  • 6 authors
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Jun 1

FusionAudio-1.2M: Towards Fine-grained Audio Captioning with Multimodal Contextual Fusion

High-quality, large-scale audio captioning is crucial for advancing audio understanding, yet current automated methods often generate captions that lack fine-grained detail and contextual accuracy, primarily due to their reliance on limited unimodal or superficial multimodal information. Drawing inspiration from human auditory perception, which adeptly integrates cross-modal cues and performs sophisticated auditory scene analysis, we introduce a novel two-stage automated pipeline. This pipeline first employs specialized pretrained models to extract diverse contextual cues (e.g., speech, music, general sounds, and visual information from associated video). A large language model (LLM) then synthesizes these rich, multimodal inputs to generate detailed and context-aware audio captions. Key contributions of this work include: (1) the proposed scalable method for fine-grained audio caption generation; (2) FusionAudio, a new large-scale dataset comprising 1.2 million such detailed captions, combined with 6 million QA pairs; and (3) enhanced audio models developed using FusionAudio, specifically a CLAP-based audio encoder with superior audio-text alignment and instruction following. This paper paves the way for more nuanced and accurate automated understanding of complex audio environments. Code and data can be found in https://github.com/satsuki2486441738/FusionAudio.

  • 8 authors
·
Jun 1, 2025 2

Quantize More, Lose Less: Autoregressive Generation from Residually Quantized Speech Representations

Text-to-speech (TTS) synthesis has seen renewed progress under the discrete modeling paradigm. Existing autoregressive approaches often rely on single-codebook representations, which suffer from significant information loss. Even with post-hoc refinement techniques such as flow matching, these methods fail to recover fine-grained details (e.g., prosodic nuances, speaker-specific timbres), especially in challenging scenarios like singing voice or music synthesis. We propose QTTS, a novel TTS framework built upon our new audio codec, QDAC. The core innovation of QDAC lies in its end-to-end training of an ASR-based auto-regressive network with a GAN, which achieves superior semantic feature disentanglement for scalable, near-lossless compression. QTTS models these discrete codes using two innovative strategies: the Hierarchical Parallel architecture, which uses a dual-AR structure to model inter-codebook dependencies for higher-quality synthesis, and the Delay Multihead approach, which employs parallelized prediction with a fixed delay to accelerate inference speed. Our experiments demonstrate that the proposed framework achieves higher synthesis quality and better preserves expressive content compared to baseline. This suggests that scaling up compression via multi-codebook modeling is a promising direction for high-fidelity, general-purpose speech and audio generation.

  • 28 authors
·
Jul 16, 2025

Khala: Scaling Acoustic Token Language Models Toward High-Fidelity Music Generation

A common design pattern in high-quality music generation is to handle structure and fidelity in different representation spaces: a generator first models high-level structure, followed by diffusion-based or neural decoding stages that reconstruct fine details. In this work, we explore an alternative view: both may be progressively modeled within a single deep acoustic-token hierarchy. To study this, we build a 64-layer residual vector quantization (RVQ) acoustic representation and propose a two-stage coarse-to-fine generation framework. A backbone model first generates coarse acoustic tokens for the full track, and a super-resolution model then completes finer tokens within the same acoustic token space. The super-resolution stage works at full-track scale and refines tokens layer by layer while running in parallel over time, leading to a fixed 62-step inference process. To jointly improve lyric alignment and fine-detail reconstruction, we further introduce hybrid-attention training: the alignment objective uses causal attention, while layer-wise refinement uses full attention. A key finding is that text--vocal alignment can emerge within pure acoustic-token language modeling, without requiring a separate semantic token stage. Moreover, initializing the super-resolution model from the trained backbone significantly improves convergence and final quality. Taken together, our results suggest that high-quality music generation can be effectively pursued without separating structure and fidelity into heterogeneous representation spaces. Instead, both can be progressively modeled within a unified acoustic-token hierarchy, pointing toward a simpler and more unified path to high-quality music generation.

  • 11 authors
·
May 2

Overcoming State Inertia in Full-Duplex Spoken Language Models via Activation Steering

Full-duplex spoken language models (FD-SLMs) enable seamless speech interaction by allowing models to listen and speak simultaneously, yet the internal mechanism by which they coordinate listening and speaking remains underexplored. We analyze the predictive behavior encoded in FD-SLM hidden representations and find that they exhibit stream-specific predictive patterns: during listening, they preferentially predict the incoming user stream, whereas during speaking, they preferentially predict the model output stream. Building on this observation, we show that FD-SLMs dynamically modulate their internal predictive focus between two states: a generative state aligned with model output generation and a perceptive state aligned with incoming user input. However, this modulation can lag behind abrupt changes in conversational context. During user interruptions, the model remains transiently biased toward the generative state before transitioning into the perceptive state, causing it to miss the beginning of the incoming input. We term this delayed internal transition state inertia. To quantify its downstream impact, we introduce the Zero-Buffer Benchmark (ZBB), a diagnostic benchmark for evaluating immediate interruption comprehension when user speech begins abruptly. We evaluate this setting using response correctness and initial-word occurrence rate (IWOR). Finally, we mitigate state inertia through activation steering with a perception vector, a training-free intervention with little additional computational overhead. Across multiple state-of-the-art FD-SLMs, activation steering substantially improves interruption handling; for example, on PersonaPlex, it improves correctness from 28% to 45% and IWOR from 40% to 72% without any fine-tuning.

  • 4 authors
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Jun 8

Music ControlNet: Multiple Time-varying Controls for Music Generation

Text-to-music generation models are now capable of generating high-quality music audio in broad styles. However, text control is primarily suitable for the manipulation of global musical attributes like genre, mood, and tempo, and is less suitable for precise control over time-varying attributes such as the positions of beats in time or the changing dynamics of the music. We propose Music ControlNet, a diffusion-based music generation model that offers multiple precise, time-varying controls over generated audio. To imbue text-to-music models with time-varying control, we propose an approach analogous to pixel-wise control of the image-domain ControlNet method. Specifically, we extract controls from training audio yielding paired data, and fine-tune a diffusion-based conditional generative model over audio spectrograms given melody, dynamics, and rhythm controls. While the image-domain Uni-ControlNet method already allows generation with any subset of controls, we devise a new strategy to allow creators to input controls that are only partially specified in time. We evaluate both on controls extracted from audio and controls we expect creators to provide, demonstrating that we can generate realistic music that corresponds to control inputs in both settings. While few comparable music generation models exist, we benchmark against MusicGen, a recent model that accepts text and melody input, and show that our model generates music that is 49% more faithful to input melodies despite having 35x fewer parameters, training on 11x less data, and enabling two additional forms of time-varying control. Sound examples can be found at https://MusicControlNet.github.io/web/.

  • 4 authors
·
Nov 12, 2023 4

SongEcho: Towards Cover Song Generation via Instance-Adaptive Element-wise Linear Modulation

Cover songs constitute a vital aspect of musical culture, preserving the core melody of an original composition while reinterpreting it to infuse novel emotional depth and thematic emphasis. Although prior research has explored the reinterpretation of instrumental music through melody-conditioned text-to-music models, the task of cover song generation remains largely unaddressed. In this work, we reformulate our cover song generation as a conditional generation, which simultaneously generates new vocals and accompaniment conditioned on the original vocal melody and text prompts. To this end, we present SongEcho, which leverages Instance-Adaptive Element-wise Linear Modulation (IA-EiLM), a framework that incorporates controllable generation by improving both conditioning injection mechanism and conditional representation. To enhance the conditioning injection mechanism, we extend Feature-wise Linear Modulation (FiLM) to an Element-wise Linear Modulation (EiLM), to facilitate precise temporal alignment in melody control. For conditional representations, we propose Instance-Adaptive Condition Refinement (IACR), which refines conditioning features by interacting with the hidden states of the generative model, yielding instance-adaptive conditioning. Additionally, to address the scarcity of large-scale, open-source full-song datasets, we construct Suno70k, a high-quality AI song dataset enriched with comprehensive annotations. Experimental results across multiple datasets demonstrate that our approach generates superior cover songs compared to existing methods, while requiring fewer than 30% of the trainable parameters. The code, dataset, and demos are available at https://github.com/lsfhuihuiff/SongEcho_ICLR2026.

  • 8 authors
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Feb 23

Prediction of speech intelligibility with DNN-based performance measures

This paper presents a speech intelligibility model based on automatic speech recognition (ASR), combining phoneme probabilities from deep neural networks (DNN) and a performance measure that estimates the word error rate from these probabilities. This model does not require the clean speech reference nor the word labels during testing as the ASR decoding step, which finds the most likely sequence of words given phoneme posterior probabilities, is omitted. The model is evaluated via the root-mean-squared error between the predicted and observed speech reception thresholds from eight normal-hearing listeners. The recognition task consists of identifying noisy words from a German matrix sentence test. The speech material was mixed with eight noise maskers covering different modulation types, from speech-shaped stationary noise to a single-talker masker. The prediction performance is compared to five established models and an ASR-model using word labels. Two combinations of features and networks were tested. Both include temporal information either at the feature level (amplitude modulation filterbanks and a feed-forward network) or captured by the architecture (mel-spectrograms and a time-delay deep neural network, TDNN). The TDNN model is on par with the DNN while reducing the number of parameters by a factor of 37; this optimization allows parallel streams on dedicated hearing aid hardware as a forward-pass can be computed within the 10ms of each frame. The proposed model performs almost as well as the label-based model and produces more accurate predictions than the baseline models.

  • 5 authors
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Mar 17, 2022

Spatial Frequency Modulation for Semantic Segmentation

High spatial frequency information, including fine details like textures, significantly contributes to the accuracy of semantic segmentation. However, according to the Nyquist-Shannon Sampling Theorem, high-frequency components are vulnerable to aliasing or distortion when propagating through downsampling layers such as strided-convolution. Here, we propose a novel Spatial Frequency Modulation (SFM) that modulates high-frequency features to a lower frequency before downsampling and then demodulates them back during upsampling. Specifically, we implement modulation through adaptive resampling (ARS) and design a lightweight add-on that can densely sample the high-frequency areas to scale up the signal, thereby lowering its frequency in accordance with the Frequency Scaling Property. We also propose Multi-Scale Adaptive Upsampling (MSAU) to demodulate the modulated feature and recover high-frequency information through non-uniform upsampling This module further improves segmentation by explicitly exploiting information interaction between densely and sparsely resampled areas at multiple scales. Both modules can seamlessly integrate with various architectures, extending from convolutional neural networks to transformers. Feature visualization and analysis confirm that our method effectively alleviates aliasing while successfully retaining details after demodulation. Finally, we validate the broad applicability and effectiveness of SFM by extending it to image classification, adversarial robustness, instance segmentation, and panoptic segmentation tasks. The code is available at https://github.com/Linwei-Chen/SFM.

  • 5 authors
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Jul 16, 2025

V2A-Mapper: A Lightweight Solution for Vision-to-Audio Generation by Connecting Foundation Models

Building artificial intelligence (AI) systems on top of a set of foundation models (FMs) is becoming a new paradigm in AI research. Their representative and generative abilities learnt from vast amounts of data can be easily adapted and transferred to a wide range of downstream tasks without extra training from scratch. However, leveraging FMs in cross-modal generation remains under-researched when audio modality is involved. On the other hand, automatically generating semantically-relevant sound from visual input is an important problem in cross-modal generation studies. To solve this vision-to-audio (V2A) generation problem, existing methods tend to design and build complex systems from scratch using modestly sized datasets. In this paper, we propose a lightweight solution to this problem by leveraging foundation models, specifically CLIP, CLAP, and AudioLDM. We first investigate the domain gap between the latent space of the visual CLIP and the auditory CLAP models. Then we propose a simple yet effective mapper mechanism (V2A-Mapper) to bridge the domain gap by translating the visual input between CLIP and CLAP spaces. Conditioned on the translated CLAP embedding, pretrained audio generative FM AudioLDM is adopted to produce high-fidelity and visually-aligned sound. Compared to previous approaches, our method only requires a quick training of the V2A-Mapper. We further analyze and conduct extensive experiments on the choice of the V2A-Mapper and show that a generative mapper is better at fidelity and variability (FD) while a regression mapper is slightly better at relevance (CS). Both objective and subjective evaluation on two V2A datasets demonstrate the superiority of our proposed method compared to current state-of-the-art approaches - trained with 86% fewer parameters but achieving 53% and 19% improvement in FD and CS, respectively.

  • 5 authors
·
Aug 18, 2023

MACS: Multi-source Audio-to-image Generation with Contextual Significance and Semantic Alignment

Propelled by the breakthrough in deep generative models, audio-to-image generation has emerged as a pivotal cross-model task that converts complex auditory signals into rich visual representations. However, previous works only focus on single-source audio inputs for image generation, ignoring the multi-source characteristic in natural auditory scenes, thus limiting the performance in generating comprehensive visual content. To bridge this gap, a method called MACS is proposed to conduct multi-source audio-to-image generation. This is the first work that explicitly separates multi-source audio to capture the rich audio components before image generation. MACS is a two-stage method. In the first stage, multi-source audio inputs are separated by a weakly supervised method, where the audio and text labels are semantically aligned by casting into a common space using the large pre-trained CLAP model. We introduce a ranking loss to consider the contextual significance of the separated audio signals. In the second stage, efficient image generation is achieved by mapping the separated audio signals to the generation condition using only a trainable adapter and a MLP layer. We preprocess the LLP dataset as the first full multi-source audio-to-image generation benchmark. The experiments are conducted on multi-source, mixed-source, and single-source audio-to-image generation tasks. The proposed MACS outperforms the current state-of-the-art methods in 17 of the 21 evaluation indexes on all tasks and delivers superior visual quality. The code will be publicly available.

  • 4 authors
·
Mar 13, 2025

WavJEPA: Semantic learning unlocks robust audio foundation models for raw waveforms

Learning audio representations from raw waveforms overcomes key limitations of spectrogram-based audio representation learning, such as the long latency of spectrogram computation and the loss of phase information. Yet, while self-supervised speech representation learning from raw waveforms has been remarkably successful, these approaches have not achieved similar feats for general-purpose audio representation learning from waveforms. Here, we propose WavJEPA, a waveform-based version of the Joint-Embedding Predictive Architecture. WavJEPA leverages high-level semantic representation learning to tackle the shortcomings of representation learning at the speech unit or token level. We show that this approach substantially outperforms state-of-the-art time-domain audio foundation models across a wide variety of downstream benchmark tasks, while requiring considerably fewer computational resources. Additionally, to overcome the performance drop that time-domain models typically exhibit in noisy and reverberant real-world acoustic environments, we present WavJEPA-Nat. WavJEPA-Nat is a multi-channel extension of the WavJEPA architecture trained on simulated naturalistic scenes. We find that WavJEPA-Nat is highly robust to reverberation and noise. These results highlight the feasibility and computational efficiency of general-purpose audio representation learning from raw waveforms, showcasing the potential for low-latency, robust time-domain audio foundation models for real-world applications.

  • 5 authors
·
Sep 27, 2025

DiffRhythm: Blazingly Fast and Embarrassingly Simple End-to-End Full-Length Song Generation with Latent Diffusion

Recent advancements in music generation have garnered significant attention, yet existing approaches face critical limitations. Some current generative models can only synthesize either the vocal track or the accompaniment track. While some models can generate combined vocal and accompaniment, they typically rely on meticulously designed multi-stage cascading architectures and intricate data pipelines, hindering scalability. Additionally, most systems are restricted to generating short musical segments rather than full-length songs. Furthermore, widely used language model-based methods suffer from slow inference speeds. To address these challenges, we propose DiffRhythm, the first latent diffusion-based song generation model capable of synthesizing complete songs with both vocal and accompaniment for durations of up to 4m45s in only ten seconds, maintaining high musicality and intelligibility. Despite its remarkable capabilities, DiffRhythm is designed to be simple and elegant: it eliminates the need for complex data preparation, employs a straightforward model structure, and requires only lyrics and a style prompt during inference. Additionally, its non-autoregressive structure ensures fast inference speeds. This simplicity guarantees the scalability of DiffRhythm. Moreover, we release the complete training code along with the pre-trained model on large-scale data to promote reproducibility and further research.

  • 8 authors
·
Mar 3, 2025 2

Tango 2: Aligning Diffusion-based Text-to-Audio Generations through Direct Preference Optimization

Generative multimodal content is increasingly prevalent in much of the content creation arena, as it has the potential to allow artists and media personnel to create pre-production mockups by quickly bringing their ideas to life. The generation of audio from text prompts is an important aspect of such processes in the music and film industry. Many of the recent diffusion-based text-to-audio models focus on training increasingly sophisticated diffusion models on a large set of datasets of prompt-audio pairs. These models do not explicitly focus on the presence of concepts or events and their temporal ordering in the output audio with respect to the input prompt. Our hypothesis is focusing on how these aspects of audio generation could improve audio generation performance in the presence of limited data. As such, in this work, using an existing text-to-audio model Tango, we synthetically create a preference dataset where each prompt has a winner audio output and some loser audio outputs for the diffusion model to learn from. The loser outputs, in theory, have some concepts from the prompt missing or in an incorrect order. We fine-tune the publicly available Tango text-to-audio model using diffusion-DPO (direct preference optimization) loss on our preference dataset and show that it leads to improved audio output over Tango and AudioLDM2, in terms of both automatic- and manual-evaluation metrics.

  • 6 authors
·
Apr 15, 2024

PASE: Leveraging the Phonological Prior of WavLM for Low-Hallucination Generative Speech Enhancement

Generative models have shown remarkable performance in speech enhancement (SE), achieving superior perceptual quality over traditional discriminative approaches. However, existing generative SE approaches often overlook the risk of hallucination under severe noise, leading to incorrect spoken content or inconsistent speaker characteristics, which we term linguistic and acoustic hallucinations, respectively. We argue that linguistic hallucination stems from models' failure to constrain valid phonological structures and it is a more fundamental challenge. While language models (LMs) are well-suited for capturing the underlying speech structure through modeling the distribution of discrete tokens, existing approaches are limited in learning from noise-corrupted representations, which can lead to contaminated priors and hallucinations. To overcome these limitations, we propose the Phonologically Anchored Speech Enhancer (PASE), a generative SE framework that leverages the robust phonological prior embedded in the pre-trained WavLM model to mitigate hallucinations. First, we adapt WavLM into a denoising expert via representation distillation to clean its final-layer features. Guided by the model's intrinsic phonological prior, this process enables robust denoising while minimizing linguistic hallucinations. To further reduce acoustic hallucinations, we train the vocoder with a dual-stream representation: the high-level phonetic representation provides clean linguistic content, while a low-level acoustic representation retains speaker identity and prosody. Experimental results demonstrate that PASE not only surpasses state-of-the-art discriminative models in perceptual quality, but also significantly outperforms prior generative models with substantially lower linguistic and acoustic hallucinations.

  • 5 authors
·
Nov 17, 2025

WavTTS: Towards High-Quality Zero-Shot TTS via Direct Raw Waveform Modeling

Recently, diffusion models operating on VAE latents or mel-spectrograms have become the dominant paradigm for zero-shot TTS. Although these compressed representations improve generation efficiency, they inevitably suffer from information loss and non-end-to-end training. Theoretically, directly modeling raw waveforms circumvents these issues; however, this direction remains underexplored and is often deemed difficult due to the extremely long sequence length of audio signals. To overcome this, we propose WavTTS, the first raw waveform generative TTS model that substantially narrows the gap with latent-space generative models. Built upon the flow matching with Diffusion Transformer (DiT), WavTTS directly models speech waveforms via a simple patchification strategy, while integrating multi-scale mel-spectrogram supervision to provide perceptual guidance during training. Furthermore, we investigate the impact of prediction targets and noise scheduling in waveform diffusion, and develop an effective schedule design to improve generation quality. Evaluations on open-source benchmarks demonstrate that WavTTS closely approaches the performance of current state-of-the-art latent generative zero-shot TTS models, while substantially outperforming previous end-to-end speech generation models. Our findings demonstrate the feasibility of scaling diffusion-based TTS directly in the waveform space, opening a new direction for end-to-end speech generation.

  • 14 authors
·
Jun 2