How to use from the
Use from the
unity-sentis library
string modelName = "[Your model name here].sentis";
Model model = ModelLoader.Load(Application.streamingAssetsPath + "/" + modelName);
IWorker engine = WorkerFactory.CreateWorker(BackendType.GPUCompute, model);
// Please see provided C# file for more details

Moonshine Tiny KO for Unity Sentis

This repository is a Unity scene demonstrating Korean real-time speech recognition using Moonshine ONNX models with Unity Sentis (com.unity.ai.inference).

WebGPU Demo

https://huggingface.co/spaces/Sky-Kim/moonshine-tiny-ko-unity-demo

Environment

  • Unity Version: 6000.3.6f1
  • Sentis Version: com.unity.ai.inference 2.5.0

Quick Start

  1. Open the project in Unity 6000.3.6f1.
  2. Open Assets/Scenes/MoonshineSTTScene.unity.
  3. Hit Play.
  4. In runtime UI, select backend (CPU or GPUCompute) and click a Start button.

License

MIT

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